PS4 Saves Won’t Transfer To PS5 In Yakuza: Like A Dragon

Yakuza: Like a Dragon finally received a release date for PS5 in March 2021, with developer RGG Studio also confirming a free cross-gen upgrade for all players. The big catch is that on Sony’s consoles your saves won’t be able to follow you across generations.

RGG Studio confirmed on Twitter that both digital and physical versions of Yakuza: Like a Dragon will be able to be upgraded to their respective next-gen versions for free, after a bit of confusion over whether it would be exclusive to just digital copies. It did, however, also confirm that any progress you make on PS4 will not be compatible with the PS5 version, forcing you to restart.

This is an identical situation to one of Sony’s first-party titles, Spider-Man: Miles Morales. After it was confirmed that the standalone adventure would be coming to PS4 alongside the PS5 version, Sony confirmed that the free next-gen upgrade would also not allow you to transfer your saves. Sony also later confirmed that owners of the original Spider-Man on PS4 will not get the PS5 remaster for free.

There’s a bit of confusion surrounding save game compatibility with regards to the PS5, something Microsoft has made much clearer with its own transition to the Xbox Series X/S. Yakuza: Like a Dragon is one of many games supporting Microsoft’s Smart Delivery program which, alongside free next-gen upgrades, means that your saves will transfer from the Xbox One to both Series X and S.

Now Playing: Yakuza: Like A Dragon – English PC Gameplay, Interview With Scott Strichart

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Yakuza: Like A Dragon PC System Requirements Are Actually Pretty Modest

Ahead of its November 10 launch date, publisher Sega has unveiled the full PC system requirements for Yakuza: Like a Dragon on Steam. The specs needed to run the game are fairly modest.

The processors required to run Yakuza: Like A Dragon on either minimum or recommended settings are a few years old. On the minimum side, players will need an AMD FX-8350 or Intel Core i5-3470, both of which are now eight years old. Meanwhile, the recommended settings require an AMD Ryzen 5 1400 or Intel Core i7-6700, which are three and five years old, respectively.

The same can be said of the graphics cards necessary to run Yakuza: Like A Dragon on PC as each one, on both the minimum and recommended side of the system requirements, is a few years old.

Perhaps the biggest strain Yakuza: Like A Dragon could cause a PC is its file size. The minimum requirements necessitate at least 40GB of hard drive space to store the game, while the recommended specs need upwards of 60GB. You can check the full system requirements out below.

Full Yakuza: Like A Dragon PC System Requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • Storage: 40 GB available space

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-6700 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060, 3 GB or AMD Radeon RX 580, 4 GB
  • Storage: 60 GB available space

Yakuza: Like A Dragon is coming to PC, PlayStation 4, Xbox One, and Xbox Series S/Series X on November 10. A PlayStation 5 version launches on March 2, 2021. However, even though it’s a free upgrade, players won’t be able to transfer their save data between PS4 and PS5.

Now Playing: Yakuza: Like A Dragon – English PC Gameplay, Interview With Scott Strichart

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Amazon Prime Day Video Game Deals: What to Expect

Amazon Prime Day 2020 is coming October 13 and 14, and if it’s anything like past years, there will be some great opportunities to save on video games, controllers, accessories and more.

Prime Day Video Game Deals

With Prime Day coming so late this year, it’s basically knocking on the door of Black Friday. That means the line between the two is going to be pretty blurry. Another complicating factor is the upcoming release of the PS5 and Xbox Series X consoles. In other words, it’s difficult to predict what kinds of gaming sales Amazon Prime Day will offer this year.

There will absolutely be savings to be found on the games themselves, whether they’re physical or digital. We’ve been seeing lots of first-party Nintendo game deals in the last few weeks, so it’s possible we’ll see the current price trend continue.

The same can be said for Xbox One and PS4 games, as far as sales are concerned. There will be discounted games to load up on, but it’s hard to say which ones will see discounts. In the past, the PlayStation Hits line has seen substantial savings, so keep an eye out for those.

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As far as PS5 and Xbox Series X are concerned, I don’t think we’ll see any deals. I’m 99% certain of it. We might see some creative bundles go up with another round of preorders, but even that seems like a stretch. With how fast both consoles sold out when they went up for preorder, there’s no real incentive for Amazon to try and dress them up with bundles. Both Sony and Microsoft have said more consoles will be available on their respective launch days, but haven’t said much on more preorders.

For current-gen systems, I wouldn’t be surprised to see savings on PS4 Pro and Xbox One S. After being hard to find, the PS4 Pro recently reappeared at Amazon for its list price (although that’s no longer the case), and the Xbox One S is the only current-gen console not yet discontinued by Microsoft.

PC gamers will almost certainly be able to score some savings on components like GPUs and RAM, as well as gaming monitors and accessories, but don’t expect to see any deals on the RTX 3080. In fact, don’t expect to even see the RTX 3080 at all. Just a hunch, but I don’t think it’s coming back in time for Prime Day.

PS Plus and Xbox Game Pass Deals

I would be extremely surprised if we didn’t see Xbox Game Pass Ultimate or PS Plus deals this Prime Day. Game Pass Ultimate is a fantastic deal as-is, but it’s a definite candidate for a sale on Prime Day. Same thing with PS Plus, which goes on sale pretty frequently anyway. I don’t think we’ll see quite as good a deal on Game Pass as we have in the past, but I think both subscriptions are ripe for savings over Prime Day.

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Sign Up for a Free Amazon Prime Trial

Before you can take advantage of the Amazon Prime Day deals, you need to have a Prime membership. The good news is you can sign up for a free trial and take full advantage of the Prime Day savings without paying a penny more. Just make sure to cancel before the 30 days is up, if you decide you don’t want to keep it.

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Apple Vs. Epic May Go To Trial Next Year, Judge Says Epic “Lied” About Fortnite Change

The ongoing legal tensions between Apple and Epic had a day in virtual court. The current situation hasn’t changed in any notable ways yet–Apple’s ban on Fortnite will continue for the time being–but it was overall a difficult day for Epic and set the stage for the case to be heard next July.

CNET reports that California Judge Yvonne Gonzalez Rogers upheld the ban and said the companies will hear from her in writing. She recommended a trial by jury, but that next step will be up to Apple or Epic to request. She noted that her courtroom is “just a stepping stone” toward the likely inevitability of a jury trial.

Rogers took a harsh tone with Epic, saying that it had circumvented Apple’s policy despite its contractual obligations. At different points she said Epic was “not forthright” and even that it had “lied” by issuing an update when it knew Apple’s contract prevented it from doing so, according to CNN tech reporter Brian Fung. She also said it wasn’t forthcoming and referred to its overall demeanor as a “security issue.” Fung characterized the judge as generally skeptical of Epic’s claims.

Rogers suggested that while awaiting trial, Apple may allow Fortnite back onto the App Store while the money collected was held in escrow. Apple’s lawyers said they would have to confer, but Epic turned down the offer and said the court shouldn’t provide assistance to “unlawful provisions by monopolists.”

If Epic maintains that compromise position, we may not see Fortnite appear on the App Store until after the trial concludes. Given that it isn’t even slated to start until July 2021, that may be a long time.

The legal standoff began when Epic Games offered Fortnite V-Bucks with a direct payment through Epic that circumvented Apple’s usual payment mechanisms. That triggered Apple to pull the game from the App Store, which then triggered a suit accusing Apple of anticompetitive business practices.

Now Playing: Fortnite Drama Heats Up: Epic To Lose Apple Dev Accounts | Save State

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Assassin’s Creed Valhalla: Song of Glory – Exclusive Preview

Assassin’s Creed fans are no doubt impatiently awaiting the release of the newest addition to the iconic franchise, Assassin’s Creed Valhalla. Dark Horse Comics is giving players an early taste of this new Viking setting in the form of a prequel comic called Assassin’s Creed Valhalla: Song of Glory, and IGN has an exclusive preview.

Check out the slideshow gallery below to get a closer look at the new miniseries:

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Song of Glory is written by Cavan Scott, who previously worked on Titan Comics’ tie-ins to the Vikings TV series. The book is drawn by Martín Túnica (Crossed + 100) and colored by Michael Atiyeh (Supergirl). The book follows the two main protagonists of Assassin’s Creed Valhalla, siblings Eivor and Sigurd, in a two-pronged story set before the events of the game.

Here’s Dark Horse’s official summary of the series:

Tensions escalate when a village caught between two rival kingdoms is brutally raided. Eivor, warrior and daughter of wise King Styrbjorn, dispatches the raiders, rescues the villagers, and claims the settlement for her father. She also seizes a prisoner—a woman, Gull, left behind by the rivals—who declares she possesses the secrets of Asgard itself. But there is more to Gull than meets the eye, and her capture will bring death and destruction to Eivor’s family. In disgrace and lured by the promise of treasures and glory, Eivor undergoes a dangerous quest to regain her honor, but what terror awaits in the forgotten temple of a powerful god? All the time, her brother Sigurd forges his own legend while searching for fortune in the lands of the East. Far from home, he finds new weapons and fresh plunder, making a discovery that will change his destiny forever…

Assassin’s Creed Valhalla: Song of Glory will run three issues and total, with issue #1 hitting stores a few weeks before the game on Wednesday, October 21.

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For more, check out IGN’s hands-on preview with Assassin’s Creed Valhalla, catch up on the storylines from Assassin’s Creed Odyssey and Origins and see everything announced at the latest Ubisoft Forward event.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

TikTok’s App Store Ban Blocked By Federal Judge

TikTok was scheduled to be banned from app stores on September 27, but a federal judge issued a last-minute ruling that blocked the US government order. TikTok, for now, remains available in US app stores.

Earlier this year, the Trump administration ordered TikTok and WeChat to be removed from app stores starting September 20. However, TikTok’s deadline was then moved to September 27 after Trump gave his preliminary approval on ByteDance’s transition into a new company called TikTok Global, with Walmart and Oracle owning 20% of the company.

ByteDance then filed for a preliminary injunction on September 23, seeking to prevent TikTok’s imminent removal from app stores. In the motion, the tech company argued that the ban infringed upon its Fifth Amendment right to due process and First Amendment right to free speech. On September 27, a mere few hours before the government order went into effect, Judge Carl Nichols of the U.S. District Court for the District of Columbia granted TikTok’s preliminary injunction.

In Nichols’ unsealed opinion, he stated that the ban attempted to regulate “informational materials” which was expressly outside of the emergency powers Trump invoked. He also dismissed the relevancy of a law that laid the ground for national security concerns in Trump’s order and concluded, it is “not plausible that the films, photos, art, or even personal information U.S. users share on TikTok fall within the plain meaning of the Espionage Act.”

However, Nichols also rejected TikTok’s request to stop Trump’s executive order that would end all US TikTok operations on November 12 if formal approval for ByteDance’s partnership with Oracle and Walmart is not granted.

Formal approval is uncertain at this time, especially since ByteDance and the Trump administration appear to view ByteDance’s deal with Oracle and Walmart differently. Trump, along with Oracle, have stated that ByteDance would lose its ownership in the organization once TikTok Global was created, while ByteDance has said it still would retain majority ownership until the company goes public next year.

The situation is further complicated by possible opposition to TikTok’s deal from the Chinese government. The Chinese government updated its export regulations on tech and now “recommendation(s) of personalized information services based on data analysis” are subject to further scrutiny and limitations. This export regulation most likely relates to TikTok’s recommendation algorithm and could possibly affect TikTok’s final deal with Oracle, Walmart, and the Trump administration. TikTok has applied for an export license, but it’s unclear if the application is related to the company’s plans for TikTok Global.

Now Playing: Xbox Makes HUGE Moves | Generation Next

Streamer Breaks Twitch Record After 1000 Hours on Air

It seems like every time you turn around someone is breaking another record on Twitch. Now, the record for the longest continuous stream has been eclipsed at over 1,000 hours straight.

As reported by Dexerto, Twitch streamer GPHustla has been streaming non-stop since August (and he’s not done yet). What began as a simple 24-hour marathon quickly grew to 30-hours and beyond.

Soon after, GPHustla began sleeping during his streams, and even running daily errands like going to the grocery store to pick up essentials all while keeping the camera rolling. Now, he’s aiming to become Twitch’s first 24/7 streamer.

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The previous record was held by Reecesy since May where he streamed continuously for 200 hours. GPHustla has since shattered that record and doesn’t want to stop anytime soon. He wants to break the officially recognized Guinness World Record of 161 hours beginning January 1, 2021 and plans to stream until that point.

“I’m so excited every day. I kinda don’t want to stop,” GPHustla said. “I want to live on Twitch now and be the streamer that’s live on Twitch. You can, any time of the day, stop by GPHustla’s channel and he will be live.”

GPHustla streams a variety of games, from Fall Guys to Madden NFL 21, but also dabbles in Just Chatting sessions and watch parties with his community. As long as he’s live, that’s all that matters.

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Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

How Do You Audio Transcribe an Entire Video Game?

“At night on a river, the Viking longships emerge from within thick fog. They land on a sandy shore, the blonde Viking’s eyes shift upwards, the sky begins to glow. A mass of fiery arrows rain down, the Vikings raise wooden shields; a flaming arrow strikes a man’s neck.”

The quote above is read by a woman during the climax of the audio described reveal trailer for Assassin’s Creed: Valhalla. Audio description, as a concept, has been a fixture in movies and TV shows for decades — the goal is to narrate the subtle visual details, wordless gestures, and brisk action sequences on screen as if they were happening in a book for those who are either blind or visually impaired. But the concept never made serious landfall in gaming, at least until 2020.

And so, the woman details the medieval garb, acrobatic gore, and brutal weaponry during a skirmish between the Knights Templar and the unruly band of vikings. The trailer was produced by Descriptive Audio Works, which has been bringing the visually impaired community to the entertainment industry for years. Now, they’ve turned their attention to video games, ensuring that everyone, no matter how well they can see, gets a feel for that misty morning in the English countryside.

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“As a company we’ve been doing this work for linear media entertainment for years. We’ve done a lot of work with Netflix and various other broadcasters. So there were some initial conversations about, ‘How would this look in a gaming environment?'” says Rhys Lloyd, General Manager of the company. “By and large the feeling was that there was definitely an appetite for it, but nobody knew how to approach it. Trailers were the easiest entry point, conceptually.”

Lloyd’s hands have been all over Ubisoft’s 2020 lineup. Alongside Valhalla, Descriptive Video Works has also supplied descriptive narration for the trailers of the forthcoming Far Cry 6, and the Ghost Recon Breakpoint seasonal event, Resistance. The assignments came together quickly. “Out of the blue, they were like, ‘Can you do this [for Assassin’s Creed?] It’s going to be a quick turnaround,'” he remembers. “That’s core to our ethos. We were like, ‘Yes we can swarm this and get this done.'” Ubisoft sent over the video and some additional context for the specific points of interest the development team wanted to highlight in the trailer, and Descriptive Video Works got to work writing a script that was both uncompromisingly immersive, and smartly condensed. That is the challenge of description copy, explains Lloyd, you want to be as vivid as possible, without overpowering the music, the mood, and the other voice actors.

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“It’s all about supplementing. The other elements play such a key role in trailers and games in general, and you want to make sure you’re not eliminating that. You just want to be working alongside it,” he continues. “One of the things that was really refreshing to hear when the trailer came out was that people didn’t even realize that it was an audio described trailer. People just thought that that was the trailer. We never want to be jarring.”

Ubisoft’s description initiatives are the latest manifestation of the game’s industry long-overdue reckoning with accessibility. It is strange to consider that for decades, publishers scarcely paid mind to the reality that there are many avid gamers who do not see very well, or are hard of hearing, or have difficulty manipulating a joystick. Finally, disabled communities have won some attention. The Last of Us II, undoubtedly the biggest release of 2020, was touted as the most “accessible game of all time,” sporting a huge swathe of quality-of-life options like a high-contrast mode and a magnification tool. [poilib element=”quoteBox” parameters=”excerpt=Ubisoft’s%20description%20initiatives%20are%20the%20latest%20manifestation%20of%20the%20game’s%20industry%20long-overdue%20reckoning%20with%20accessibility.”]

Microsoft released its adaptive controller in 2018, which translated the knottiness of the standard gamepad to an approachable, easily mappable tray configuration that can rest easily in a lap or a table. Audio-described video game trailers are the tip of the iceberg for what’s truly possible for visually impaired gamers, but the community is already showing appreciation that they’re finally being heard. Steve Saylor, a prominent blind YouTuber and an advocate for accessibility options in games, posted a reaction clip to Valhalla’s described trailer. “I love this so freaking much, oh my god,” he says, giddy and almost out of breath, at the conclusion. “Video games are cool, man.”

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“It felt like visually impaired gamers had found some recognition, that we’re a part of the gaming community,” he says, in an interview with IGN. “It was cool to see that we were acknowledged and that they did it really well.”

This leads us to Descriptive Video Works’ most daring ambition. Annotating marketing material is one thing, but creating a full audio description for a  video game is quite another. Games are dynamic. Players wander around open worlds at their own pace; they pick flowers, smelt ore, and discover Korok seeds. No two combat encounters are exactly the same. It’s an onerous job to fill in the details of a two-hour movie or a season of television for visually impaired folks, but it’s at least easy to storyboard and conceptualize. Doing the same for say, a 40 hour Assassin’s Creed campaign plus sidequests and collectables would require reinventing the wheel entirely.

Lloyd does have some experience with this. Descriptive Video Works has worked on live events coverage before, where a narrator describes the action at, say, the Olympics without missing a beat. A similar improvisational dynamism would be necessary to bring their craft to interactive entertainment. The way Lloyd sees it, there are certain elements of gameplay that the company could start working on right now. “There are things that are set in games. Cutscenes, in-game cinematics, established links between scenes. Or even menus screens. Text to speech can tell you some things about what’s on-screen, but if you’re choosing an outfit, a describer can give you more information,” he explains. “We’ll see those things sooner rather than later.”

But for that deep, seamless immersion? The idea that an audio describer could read and react to everything Ellie does as she skulks around Seattle? That would require an inordinate amount of time, effort, and problem-solving. Descriptive Video Works is a company that’s used to getting a call from a client at the last minute. If they were to truly imbue a new game with a harmonious A.I. narrator for the blind, that would require their service to be a core priority for the developer — long before they started generating enough assets for a trailer. [poilib element=”quoteBox” parameters=”excerpt=The%20idea%20that%20an%20audio%20describer%20could%20read%20and%20react%20to%20everything%20Ellie%20does%20as%20she%20skulks%20around%20Seattle%3F%20That%20would%20require%20an%20inordinate%20amount%20of%20time%2C%20effort%2C%20and%20problem-solving.”]

“We aren’t game programmers. We’d need to work hand-in-hand with game programmers to build something that’s truly immersive, and object-based, that’d be a joint effort,” says Lloyd. “Normally we’re brought on at the very end. You send us the final picture, we describe it, and you add it to your audio drop-down menu.”

Surprisingly, says Lloyd, he’s had some promising conversations about taking on a project like that. If those discussions get off the ground, and Descriptive Video Works embarks on the first comprehensively annotated video game, we’ll likely not see the results for another few years. There are still so many questions to answer, so many problems to solve. But the rapid advances in accessibility have been one of the most encouraging trends in the industry. Disabled gamers have every right to feel optimistic.

“We’re at the point where people are aware of the human impact of accessibility, what we now push for is to have developers improve on what has been created,” says Saylor. “If they’re able to jump on the ball now, then years down the road, it’ll be a lot easier for developers to add those options because they’ll already have had so much experience doing it.”

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Luke Winkie is a writer and former pizza maker in Brooklyn. Follow him on Twitter.

New Fortnite-Marvel Apparel Line Available At Amazon

With Marvel characters often crossing over into Fortnite and the Marvel’s Avengers beta doling out Fortnite weapons, it was only a matter of time before official Fortnite x Marvel merch arrived. A collection of T-shirts, long-sleeve shirts, and hoodies featuring a mashup of Marvel heroes and Fortnite imagery are now available to purchase at Amazon.

The officially licensed apparel all shares a similar design aesthetic. Regardless of whether you get a T-shirt, long-sleeve, or hoodie, you’ll get a clothing item with a rectangular graphic across the chest. While the overall design of the products isn’t exactly inventive–especially since only black, white, and heather gray colors are available–the graphic prints themselves are pretty cool.

The apparel leans heavily on Marvel, often with Fortnite details in the backdrop of the main image. For instance, the Iron Man design features Tony Stark in the center ring and smaller images scattered about the outer rings, including the Battle Bus and Loot Llama. In another design, Groot is sitting next to Rocket Raccoon on a tree, while the Battle Bus floats by in the distance. The Thor design is based off of his look in Fortnite.

You can browse the full Fortnite x Marvel collection at Amazon and see some of the highlights below. The T-shirts are available in men’s and women’s fits, while the long-sleeves and hoodies are unisex.

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Production Resumes on Lord of the Rings Prequel, Netflix’s Cowboy Bebop

As the COVID-19 pandemic fades in certain parts of the world, several high-profile TV shows are resuming production after a months-long hiatus. Deadline reports Amazon’s Lord of the Rings prequel series has already resumed filming in New Zealand, while Netflix’s live-action Cowboy Bebop series is expected to start back up on September 30.

Deadline also notes Netflix’s Sweet Tooth series has already been filming in New Zealand for the past two weeks. All three projects were among those granted border exemptions by the New Zealand government in July 2020.

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The Auckland-based Lord of the Rings prequel suspended production back in March 2020 due to coronavirus concerns, shortly before filming wrapped on the second episode. Amazon has yet to reveal a release date or even an official for the series, but since the show was already scheduled to go on a 4-5 month hiatus after filming concluded on the first two episodes even before the pandemic hit, the break is unlikely to impact the company’s release timetable or work on the already greenlit Season 2. It’s reported that showrunners J.D. Payne and Patrick McKay used the break to work on scripts for Season 2.

We do at least know the setting for the prequel series. This Lord of the Rings project is set in the Second Age of Middle-earth, thousands of years before the events of the movies. Despite that, several familiar characters from the movies appear in the Lord of the Rings cast, including Galadriel, Elrond, and Sauron, though Hugo Weaving has made it clear he has no desire to reprise the role of Elrond.

As for Cowboy Bebop, production had already shut down even before the pandemic, with star John Cho injuring his knee while filming a scene in October 2019. Production was expected to go on hiatus for 7-9 months while Cho recovered, so the pandemic may have only added a couple of extra months of delays. Executive producer Marty Adelstein previously revealed filming had begun on Episode 6 of the 10-episode first season.

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Netflix’s Sweet Tooth is an adaptation of the popular Vertigo comic by Jeff Lemire and was first announced in May 2020. Christian Convery, Nonso Anozie, Adeel Akhtar, and Will Forte will star in the family-friendly series, with James Brolin attached to serve as the show’s narrator.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.