Nvidia GeForce RTX 3090 Founders Edition Review

Nvidia’s Ampere architecture is well on the way to redefining what gamers expect from high-end graphics cards. With the RTX 3080, Nvidia walked the razor’s edge, delivering outstanding 4K gaming performance for a reasonable price of only $699. Today, I’m looking at the big kahuna: the GeForce RTX 3090 Founders Edition. It’s massive graphics card inside and out with an incredible 10,496 CUDA cores and 24GB of GDDR6X memory. This is the cream of the crop, but is it worth $1499?

Top Down

Design and Features

The RTX 3090 is a big card in every sense of the word. Pictures don’t do it justice. It dwarfs the RTX 3080 at 12.3 inches long and 5.4 inches wide, and made me question whether or not it would even fit in my case with a front mounted radiator. Thankfully, there’s about an inch of room to spare for airflow and cable management. It’s also thick, taking up a full three slots. Otherwise, it’s almost identical to the RTX 3080, save for larger fans to accommodate the bigger heatsink.

Under the hood, the RTX 3090 is a jaw dropper. It features 10,496 CUDA cores and 24GB of GDDR6X video memory clocked to 19.5Gbps on a 384-bit bus. This brings the total bandwidth up to 936GB/s. The rated out of box boost clock excels to 1.7GHz, but with Nvidia’s performance enhancing (and automatic) GPU Boost, it’s not uncommon to see it automatically overclock much higher. Our sample routinely ramped up to just over 1.9GHz, which translates to several extra frames per second of performance. As with the RTX 3080, it features the latest version of Nvidia’s three-part RTX processing system composed of the Programmable Shader (rasterization), the second generation RT Core (ray tracing), and third generation Tensor Core, which combine for massive performance potential.

Size Comparison

TFLOPS aren’t necessarily comparable between different devices (you can’t reliably compare Xbox One TFLOPs to RTX 3090 TFLOPs, for example) but to give you an idea of the performance potential the RTX 3090 offers:

  • Programmable Shader: 35.6 TFLOPs (vs 30 TFLOPs on RTX 3080)
  • RT Core: 69 RT-TFLOPs (vs 58 RT-TFLOPs on RTX 3080)
  • Tensor Core: 284.7 Tensor-TFLOPs (vs 238 Tensor-TFLOPs on RTX 3080)

Of course, you shouldn’t expect your FPS to scale linearly with the increased CUDA core count. There absolutely will be an uplift if you’re coming from last generation’s 20-series, but how Nvidia has composed the second half of its CUDA expansion allows the cores to shift tasks, handling FP32 (shading) or INT32 (compute) depending on what’s needed at the time. Like the RTX 3080, how the cores are utilized and how performance scales will vary between games depending how it’s been programmed.

This level of performance brings with it a number of promises. As the top of Nvidia’s consumer stack, its product page promises “the ultimate gaming experience.” The company claims that it can both play and capture 8K HDR gameplay, a task previously unheard of. Along with that, you can connect an 8K TV and enjoy full-resolution HDR playback thanks to AV1 Decode Acceleration, which the company states is 50% more efficient than H.264. If you’re a creator, that massive frame buffer opens the door to working with 8K video files, previously a system crusher, and holding huge amounts of data in video memory. For 3D modeling, or simply work in multiple creative apps that press the GPU at the same time, a cache that large has the potential to dramatically decrease render times and increase workflow. And, of course, when you’re buying the best consumer GPU on the market, you expect the best gaming experience even under 8K, with all the bells and whistles enabled.

With all of that processing power, the RTX 3090 needs a hearty cooling solution to keep its temperatures in check and the new dual-axial cooler delivers. By all appearances, it’s the same design found on the RTX 3080 but bigger, and uses two fans to direct air both out the back of the card and into the path of the CPU to exhaust out the back of the case. Nvidia calls the 3090’s cooler a “silencer” and it’s easy to see why. The larger heatsink does an outstanding job of keeping the GPU cool, with a peak temperature in all of my testing of 71C and notably quieter acoustics than the RTX 3080. For most games, however, it would hover around 67-69C, and I could completely forget that it was even running behind my case fans. Performance increases while fan noise decreases? It’s true: Nvidia has simply nailed it with their coolers this generation.

Angle

Around the back of the card, we have three Displayport 1.4 connections and a single HDMI 2.1. Collectively, these can power up to four monitors for a maximum resolution of 7680×4320 (8K).

But enough with the background. Let’s see how it performed.

Performance

With such power under the hood, I was excited to put the RTX 3090 through its paces. Understanding that this card is uniquely positioned for gamers and creative professionals alike, I knew that I would have to expand the scope of testing beyond our current gaming and synthetic benchmarks. In addition to our current stable of tests, I also tested the 3090’s propensity for rendering tasks, video editing, and 8K gaming.

Fire Strike Ultra

Starting with synthetic benchmarks, I ran the RTX 3090 through 3DMark’s Fire Strike Ultra test and Unigine Heaven to see how it stacked up against our larger crop of GPUs. In these tests, the RTX 3090 didn’t just lead the pack, it dominated.

Heaven

With those out of the way, I loaded up 3DMark’s DLSS test. This test uses both ray tracing and DLSS upscaling to really push at the edges of what a graphics card is capable of with modern rendering technologies.

DLSS Test

For the sake of time, I limited this testing to the RTX 3090 and RTX 3080 Founders Editions, as well as my RTX 2080 Ti sample, the Gigabyte AORUS Geforce RTX 2080 Ti Xtreme (which, it should be noted is factory overclocked and will run 5-6% higher than a reference 2080 Ti). At 4K, the 3080 and 3090 were neck and neck at 60+ FPS while the 2080 Ti averaged only 50 FPS. Since the RTX 3090 is marketed as an 8K gaming GPU, I also loaded that test. As a synthetic, it’s not representative of actual gameplay, but the card prevailed with DLSS enabled. The RTX 3080 was a literal slideshow and the 2080 Ti failed the 8K test within seconds.

Next up is the gaming benchmarks.

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Looking at these results, the RTX 3090 is certainly king of the hill in sheer FPS, though perhaps not by as much as I might have guessed when the card was first announced. These charts capture 1080p, 1440p and 4K. I wanted to dig a little deeper into 4K performance in particular, so I narrowed my focus to the core competitive cards. Here’s how it stacks up against it’s nearest last-gen competitor in the consumer GPU market, the RTX 2080 Ti.

3080 VS 2080 TI

The results are impressive, averaging out to a 52% speed boost compared to the RTX 2080 Ti. This is especially true considering the RTX 2080 Ti I had on hand for testing was factory overclocked. With that in mind, the 3090’s lead would be even greater (5-7% roughly) over the reference 2080 Ti than what I found in my testing.

If Ampere has done anything, though, it’s turned the price to performance expectation on its head. The RTX 3080 outperforms the 2080 Ti in many games, while also retailing for $699 compared to the latter’s $1199 or the RTX 3090’s $1499. Here’s how the RTX 3090 compares:

3090 VS 3080

In this comparison, the card’s edge slims substantially, dropping to just 13%. There is still an uplift here, but for most users the 7-18% speed boost isn’t going to be worth the additional $800+ investment for 4K gaming alone for most people. Let’s look at ray tracing performance.

RT Improvements vs 2080 Ti

RT Improvements vs 3080

As I reported in my review of the RTX 3080, 4K gaming with RTX and DLSS on at 60+ FPS is a real possibility. That’s even more true here due to the all-around higher FPS the 3090 offers. That said, while some games do appear to be more efficient compared to last generation, the sample size of available games is still too small to draw any hard conclusions. In terms of efficiency, I found the greatest gains over last generation with Minecraft RTX and Shadow of the Tomb Raider while Wolfenstein, Metro Exodus, and Control all remained very close. Compared to the RTX 3080, the percentages are all very close.

With that out of the way, let’s dig into the more unique capabilities Nvidia shared with this card, beginning with 8K gaming. Like most people, I don’t have an 8K display, so the results you see below were found using Nvidia’s Dynamic Super Resolution feature. This allows the game to render at a higher resolution and then downscale it to match your display: in this case, from 8K to 4K resolution. According to Nvidia, this does lower performance by 3-5%, so native 8K figures would be slightly higher.

8K

Even though Nvidia said it, I admit to being surprised that the RTX 3090 can actually play games at 8K. Only last generation, 4K was still a challenging target to meet. The results in the chart above were taken with each game on its highest preset (Shadow of the Tomb Raider bumped to AF16X), with RTX and DLSS enabled wherever possible. Seven of the dozen games tested performed near or higher than 60 FPS.

In other words, the RTX 3090 is fully capable of 8K gaming, but with caveats. The games that performed best fell into two camps: either esports games or those that were enhanced specifically for 8K. Other games that lacked DLSS, like Gears Tactics, or had it but weren’t designed for 8K, like Metro Exodus, fell well short of the mark. Games that are naturally less taxing, like Doom Eternal, or that have received a DLSS patch, like Wolfenstein Youngblood, are astoundingly playable.

The game selection is slim, which is to be expected with 8K still emerging into the market, but these results show the potential for 8K gaming to become a real possibility as it permeates the market. If you had told me even two months ago that we would actually be talking about gaming in 8K, with ray tracing, at playable frame rates, I wouldn’t have believed you. That Nvidia has been able to pull it off is both impressive and incredibly exciting for how far GPU tech has come. Further, it highlights that DLSS may well be the defining technology of this GPU generation, should developers continue to adopt it.

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Next, I looked at rendering and this is really where the 3090 came into its own. The additional video memory is a huge asset with a meaningful impact on performance in professional 3D modeling and rendering. This was most clear in the Octane Renderer test where I completed the Three Head demo file, complete with ray tracing. Compared to the RTX 3080, the additional video memory allowed the GPU to cache the entire scene, never turning to system RAM to make up the difference. This alone dropped the rendering time from 327 seconds down to only 43. Comparing it to the 2080 Ti, we can see the impact of the additional CUDA cores and generational improvements Ampere brings, dropping the render time from 734 seconds to only 43. Twelve minutes, thirty eight seconds reduced to less than one. That’s incredible.

In the Blender test, the RTX 3090 continued to show improvements, but I applied my focus particularly on the BMW test, which is targeted specifically at GPU utilization. There, the RTX 2080 Ti rendered in 5 minutes 17 seconds what the RTX 3090 blew past in only 23. Again, mind blowing. I also spent some time testing the JunkShop render demo and was impressed at how seamlessly I could work in the live viewport even as the scene rendered in the background. The massive 24GB of GDDR6X video memory made this possible, as the RTX 3080 would crash the program under the same conditions.

Video Rendering

Next, I swapped systems to my Ryzen 3950X PC and loaded up Adobe Premiere Pro. I put together a 4K video, 10 minutes long, with 12 animated transitions. Rendering the video resulted in only modest improvements: about 35 seconds faster than last generation. Compared to the RTX 3080, the render times were identical. This isn’t exactly surprising since video rendering also factors in most other aspects of your PC, so it isn’t GPU explicit. This was an important bench to include, however, because it illustrates that the “rendering” focus of the card isn’t referring to how quickly an editor will churn out an MP4.

That said, the RTX 3090 did offer a significantly better editing experience once I dove into a real video project. Like most video editors, when I’m cutting together footage for YouTube, I’ll hop between After Effects, Audition, Premiere Pro, and Photoshop depending on what the video requires. The memory buffer and sheer horsepower of the 3090 made that a breeze. On my 2080 Ti, I was used to slowdowns when rendering in one program that would make working in my timeline feel almost painful. That was much improved here and made the editing process feel much smoother.

The added frame buffer also opens the door to working with 8K footage. Unfortunately, I didn’t have time to test this for myself, but with 24GB of GDDR6X, it makes sense that this would be a much more realistic possibility than on consumer cards of the past.

All of this leads me to a few core conclusions. First off, pricing aside, the RTX 3090 is an incredibly impressive card. It offers the best 4K performance out there, the ability to play games and watch movies at 8K in full HDR, huge improvements to 3D rendering, and smoother creative workflows. It’s also cool and quiet with a peak temperature of only 71C in all of my testing (commonly 69C or less, and notably quieter than the RTX 3080, which was already fairly quiet). This is an objectively excellent graphics card.

Octane

Understanding that, it’s clear that this card is much more of a Titan than a Ti. The 4K gaming performance is excellent, but is close enough to the RTX 3080 that the extra $800 just isn’t going to make sense for most people. Where the card comes into its own is in professional workflows: 3D rendering, video editing with multiple apps and massive files, data science… These are the high points of the RTX 3090 and help to explain why it’s more than double the price.

In that way, even calling it the “3090” is confusing. Labeling it the “ultimate” gaming GPU (while technically true), leads one to expect a bigger jump in 4K gaming performance than what’s actually here, especially with how massive the leap was from the RTX 2080 to RTX 3080. There is absolutely confusion in the market over what this card is.

So here’s the answer: The RTX 3090 is a Titan by another name, and for $1000 less than last generation’s Titan RTX ($2499). It’s a generational leap over the 2080 Ti. It is not for the average gamer. It is for the professional 3D artist, the gamer who wants only the best, and for the cutting-edge technophiles picking up 8K TVs and needing something to run them with. It’s a different class of card than the RTX 3080 entirely. When compared against its real last-generation counterpart, the Titan RTX, even the price doesn’t seem that unreasonable.

Purchasing Guide

The Nvidia GeForce RTX 3090 Founders Edition is available from Nvidia with an MSRP of $1,499. Partner cards are available at retailers such as Amazon, Newegg, and Best Buy.

Official Xbox Series X and S 1TB Expandable Storage Drive Costs $220

Microsoft has revealed the price of its proprietary expanded storage cards for Xbox Series X and S, which will start at $219.99 for 1TB of extra space.

As spotted by The Verge, a listing for the 1TB Game Drive for Xbox Series X and Series S appeared on Best Buy‘s website, confirming the pricing. According to the product overview, this is “the only available expansion card that replicates the Xbox Velocity Architecture – providing faster load times, richer environments, and more immersive gameplay.” As we’ve heard previously, it will only be used for next-gen games.

With the Xbox Series S sporting a slimmer 512GB SSD, the expandable drive may have been seen as a means of boosting the console’s usefulness. That may be less of an appealing option now, given that the price of the extra storage brings that console up to around $520, more than the $499 cost of the more powerful Series X console.

The Verge reports that Microsoft has said that, while this drive is currently the only one to interface correctly with Xbox Velocity architecture, other manufacturers may release their own expandable storage at a later date – that could potentially help to drive down prices.

The 1 TB Game Drive will allow players to “seamlessly” play Xbox Series X games from the drive “without sacrificing graphics, latency, load times, or framerates.” The drive has been developed in partnership with Seagate and will come with a three-year warranty.

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External 3.1+ USB hard drives will also work with the consoles as standard, but players will only be able to run Xbox One, 360 and OG Xbox from the external drives. According to Microsoft spokesperson Larry Hyrb, “Games optimized for Xbox Series X & Velocity Architecture need to be run from the internal SSD or the Expandable Storage Drive.”

The Xbox Series X and S will launch on November 10, 2020 worldwide. We’ve already got our hands on an Xbox Series X, so stay tuned for more preview coverage as we approach the console’s release date.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Boss Phil Spencer Teases Future Bethesda Games

Microsoft didn’t spend $7.5 billion on ZeniMax/Bethesda for its current pipeline alone–the company splashed out that giant fee because it believes in Bethesda’s future games. We don’t know exactly what those are, but now Xbox boss Phil Spencer has provided a tease.

In an appearance on Major Nelson’s podcast, Spencer said he knows the “future roadmap” for Bethesda’s game studios, and he believes it is an “incredibly exciting time.”

“I have the benefit of knowing the future roadmap and having some insight into the things that have been both announced and unannounced that the teams are working on,” Spencer said. “It’s an incredibly exciting time for the work that Bethesda’s studios are doing, as they continue with the craft of creating games and also thinking about how our medium of gaming continues to evolve and their role in that.”

Some of the highest-profile games in development at Bethesda’s studios that we know about include Starfield and The Elder Scrolls VI. Bethesda has also confirmed it’s working on a third Wolfenstein game. In addition to new games for console and PC, Bethesda has expanded its efforts on mobile, so you can expect additional titles for phones and tablets, too.

Also in the interview, Spencer spoke about why he believes Microsoft’s acquisition of Bethesda was a “natural” next step in their existing relationship.

“You find teams out there that are always pushing themselves and their own capability, and I fundamentally believe that the more closely we work with teams like that, the better we are as a platform,” Spencer said.

For more on Microsoft’s blockbuster buyout of ZeniMax, check out our stories below.

Now Playing: Xbox Buys Bethesda: What It Means For Game Pass, Starfield, PS5 + More | Generation Next

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The Snyder Cut Is Proceeding To Shoot New Footage, Reunite Cast, Despite Allegations

It’s a very strange time for Justice League fans. While the highly anticipated Snyder Cut is definitely happening and bound for HBO Max as a four-part limited series, a troubling conversation has been brewing around the film’s original release back in 2017. Actor Ray Fisher, who played Cyborg, publicly called out Joss Wedon as well as executives Jon Berg and Geoff Johns for creating an abusive and hostile work environment after Snyder himself left the project in the wake of personal tragedy. Since then, his co-star Jason Momoa has also taken to social media in support of Fisher’s claims, calling for a full investigation by WarnerMedia.

Notably, Momoa also called out Warner Bros. themselves, stating that they released a “fake” release about his involvement in an animated Frosty the Snowman movie to distract from Fisher’s claims.

This has not seemed to affect the Snyder Cut’s production, however. The Hollywood Reporter has reported that Snyder will still be getting the band back together to shoot new scenes exclusive to the Snyder Cut as early as October. The call sheet THR has obtained lists Ben Affleck, Henry Cavill, Gal Gadot, and notably, Fischer, to reprise their roles for what is scheduled as a week-long shoot.

Interestingly, Momoa is not mentioned–though, that could be for any number of reasons unrelated to the controversies.

THR also highlights the fact that Fisher is still in talks with Warner Bros. to make a cameo in the upcoming Flash solo movies, but negotiations have stalled out after a price was unable to be agreed upon. Momoa is currently preparing to shoot Aquaman 2 in early 2021.

The Snyder Cut will be released on HBO Max in 2021 under it’s official title, Justice League: The Director’s Cut.

Now Playing: Zack Snyder’s Justice League: 17 Things To Know About The Director’s Cut

Among Us Sequel Canceled, New Content Will Be Added To Original Game Instead

Developer Innersloth has decided to cancel Among Us 2 and instead focus on expanding the content offered in Among Us. In a blog post, the developer wrote that the decision was made in response to the recent spike in popularity for the party survival game.

“All of the content we had planned for Among Us 2 will instead go into Among Us 1,” Innersloth writes. “This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing.”

These content expansions include new servers, colorblind support, a friends/account system, and a new stage, though Innersloth added that there are “lots of other things planned too, we just need to prioritize and organize.”

Innersloth did not provide an exact ETA on when players can expect this new content to arrive, though the developer writes that working on the servers is currently “taking up all development time.” The new friends/account system will also “definitely take some time.”

Though it first released in 2018, Among Us has seen a tremendous rise in players in 2020, likely due to the game’s increased popularity on Twitch. According to SensorTower, Among Us earned 18.4 million mobile downloads in August, only to be followed by another 41.9 million mobile downloads in September.

Among Us is available for PC and mobile devices. When asked if Xbox One, PS4, and Nintendo Switch versions would be possible, Innersloth studio programmer Forest Willard explained that making console ports of Among Us would be complicated.

GameSpot may get a commission from retail offers.

Xbox Joins TikTok, And Their First Video Is A Good One

Xbox has become the latest big brand to join the viral app TikTok. The Xbox TikTok account posted its first video today, and it’s a treat.

The video features a narrator talking to themself and wondering aloud what they should post as their first video on TikTok. As the narration unfolds, the video cuts to the camera roll that shows a number of silly Xbox memes making fun of the Series S and Series X console designs. It’s a very self-aware joke, and it works. You can check it out below.

In other news about the next-generation Xbox consoles, here at GameSpot we now have the Xbox Series X in our hands and we’ll bring you lots of reporting on the console soon.

We have preview coverage lined up such as impressions, technical breakdowns, and discussions of the overall gaming experience, but that’ll be coming in the near future.

For more on Microsoft’s next-gen consoles, be sure to read our comparison of the Xbox Series X and Xbox Series S, and if you want to get a closer look at how the two systems stack against other console, check out our size comparison with the official Xbox Series mockups.

Microsoft also made a big splash this week by acquiring Bethesda and all the game studios under the prominent publisher. And if you’re still looking to get one yourself, consult our Xbox Series X pre-order guide for help. You can also catch up w

Netflix’s Cobra Kai Season 2: 28 Easter Eggs And References You Might Have Missed

Netflix’s Cobra Kai Season 2: 28 Easter Eggs And References You Might Have Missed – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Game Of Thrones Showrunners Explain Why They Left Out One Of The Books’ Most Exciting Characters

Game of Thrones delivered its most significant, iconic shock toward the end of its third season back in 2013 when Robb Stark, his mother Catelyn, and his wife Talisa were killed by a rival family at an event that came to be known in-fiction as the “Red Wedding.” It rocked fans who read the original scene in the 2000 novel A Storm of Swords–fans who then looked forward to show-only people’s minds being blown once the scene finally aired. And with some minor tweaks, Game of Thrones showrunners David Benioff and Dan Weiss mostly succeeded in translating the gut-wrenching event to television.

One major change related to the show’s version of the Red Wedding only became evident long afterward, as it grew more and more clear that one iconic character would not be adapted from the source material to the screen. In the novels, you see, Catelyn Stark doesn’t stay dead. Like other characters in the series, she’s resurrected by Red Magic–think priests of R’hllor like Melisandre and Beric Dondarrion’s friend Thoros. (If this is all starting to sound like nonsensical trivia, don’t worry, we’re getting to a point.)

In the books, fire zombie Catelyn–also known as Lady Stoneheart–goes on a tear through the Riverlands lynching any and all “enemies” (as she very loosely defines them) and perpetrators of the Red Wedding, including any members of the rival Frey family she can get her hands on. She hasn’t appeared much in the currently published books, but fans hope she’ll play a more prominent role in future material. In a series where justice is so rarely served, some readers find it cathartic to have an undead agent of pure vengeance floating around on the fringes. So it was extremely disappointing to a lot of people when the show ultimately chose to leave Lady Stoneheart in the realm of the written word.

Well, it may not take the sting away, but David and Dan have finally explained exactly why they never brought actress Michelle Fairley back looking bloated from river water, half-rotted, with wounds that never heal, and a ragged throat scar that renders her barely able to speak.

Speaking to Entertainment Weekly‘s James Hibberd for his upcoming book about the series Fire Cannot Kill A Dragon, the duo acknowledged one reason why fans love Stoneheart. “The scene where she first shows up is one of the best ‘holy s***’ moments in the books. I think that scene is where the public response came from,” said Weiss.

They said there are three reasons they left Stoneheart out. “Part of the reason we didn’t want to put it in had to do with things coming up in George’s books that we don’t want to spoil [by discussing them],” Benioff offered as one.

Second, they didn’t want to cheapen Jon Snow’s resurrection later in the series. “Too many resurrections start to diminish the impact of characters dying. We wanted to keep our powder dry for that,” Benioff said.

Lastly, they didn’t want to cheapen the Red Wedding itself. As Hibberd writes, “The third reason was that the Red Wedding was one of the show’s most powerful moments, a dramatic home run as executed by director David Nutter and the show’s cast that had exactly the impact that the team had long hoped. The showrunners felt bringing back a form of Catelyn Stark might weaken what was accomplished by the scene, and that a silent undead version of Catelyn seemed beneath the dignity of actress Michelle Fairley–who was already supernaturally haunting as a doomed human in her final minutes.”

The fact that David and Dan apparently thought resurrecting Catelyn Stark would cheapen the Red Wedding might be interpreted as a loose critique of Martin’s original plot in the books, if you’re into reading between the lines–which, to be fair, David and Dan infamously are not (see: the well-circulated quote “Themes are for eighth-grade book reports“). Anyway, based on the reception to Game of Thrones’ final season and the information that’s come out afterward about maybe why it turned out the way it did, the showrunners criticizing the books, even vaguely, is probably not a great idea. Oh well–at least we’ll get to (maybe) read the next book, The Winds of Winter, someday soon.

Now Playing: Game Of Thrones Season 8 Finale: Daenerys’s Descent Into Madness

Metal Gear Solid On PC, Pokemon Trademarks, & New Kirby Game On Switch | Save State

In this video, Persia talks about recent ratings and images spotted on the Taiwan Digital Rating Committee’s game site that hint at a few Metal Gear Solid favorites returning to PC. There hasn’t been any announcement of new Metal Gear Solid PC ports, but Konami has repackaged PC ports in the past and has already re-released Metal Gear Solid titles in past collections. Tokyo Game Show is this weekend and Konami is scheduled for two panels where we might get more details.

Persia also talks about Nintendo renewing its trademarks for Pokemon HeartGold and SoulSilver. Japanese trademarks typically expire after 10 years of being filed, which corresponds with the game’s lifespan. The renewal includes various products and services, but there’s no mention of games.

And lastly, Persia covers Nintendo accidentally leaking Kirby Fighters 2 on its Game Finder tool. The Game Finder tool is designed to help parents pick Nintendo games for their kids. According to the listing, in Kirby Fighters 2, players will be able to choose from a pool of Kirby’s most iconic copy abilities as they fight to be the last Kirby standing. The now-deleted listing also mentioned new playable characters like Waddle Dee and King Dedede.

This is your Save State for Wednesday, September 23rd.

Netflix’s The Haunting of Bly Manor Trailer Breakdown

The next season of Netflix’s The Haunting of Hill House is called The Haunting of Bly Manor, and it’s a new ghost story featuring some familiar faces. Shortly after Hill House premiered, it was announced that the series would be taking up an anthology style, with a new season tackling yet another spooky literary classic, retold with a modern and unfamiliar twist.

The Haunting of Bly Manor is based on Henry James’ Turn of the Screw–but if this show is anything like its predecessor, the Haunting of Hill House–which was based on Shirley Jackson’s book of the same name–we can expect some healthy deviation from the source material.

Now, after a little over a year of waiting, the show’s first trailer has finally arrived. Season 2 of Hill House is called The Haunting of Bly Manor and it looks just as creepy and unsettling as you might expect. Fans of Hill House will no doubt recognize some familiar faces–though they’re no longer playing members of the dysfunctional Crane family–along with some newcomers to the mix as we plunge into the heart of yet another terrifying haunted house.

The Haunting of Bly Manor will release on Netflix on October 9.