Konami Announces Club Partnerships For eFootball PES 2021

Despite eFootball PES 2021 being dubbed a season update that will be cheaper in price, Konami is still looking to expand the soccer series going forward with several partnerships. The company announced expanded partnerships with Sao Paulo FC, Corinthians, and Flamengo this week.

Konami is now the official global partner with Sao Paulo FC and its logo will be shown on the number of its official kits as a result. This also serves as an extension to the Brazilian soccer team being exclusive to PES, which means FIFA 21 players won’t be able to play as them.

Sport Club Corinthians Paulista is also upping its partnership with Konami but won’t become exclusive to PES. As an official global partner, the eFootball PES logo will be placed within the numbers of Corinthians players and the club’s home arena will be included in-game. The pair were previously official video game partners.

Finally, PES has extended its exclusivity deal with Flamengo. The game is now an official sponsor of the Rio de Janeiro soccer team and will appear on training kits. Like the other deals, these partnerships also apply to the mobile version of PES.

eFootball PES 2021 is set to release September 15, 2020 on PC, PlayStation 4, and Xbox One. The regular edition of the game will cost $30, while the Partner Club edition will cost $35 and nets players exclusive content for either FC Barcelona, Juventus, Manchester United, FC Bayern, or Arsenal FC. Those that pre-order through eFootball PES 2020 will get a 20% discount.

Now Playing: PES 2020: PS4 Pro Gameplay – Man United Vs. PES Legends

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Train to Busan: Peninsula Review

Train to Busan Presents: Peninsula will arrive in U.S. theaters on Friday, August 21.

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Four years after Yeon Sang-ho’s thrilling, carnage-filled Train to Busan comes a standalone sequel set in the same South Korean zompocalypse universe. With the story also pushed forward four years, Peninsula, which is what the quarantined undead-riddled nation is now referred to as, goes Escape from New York big, ditching much of the close-quarters intimacy and anxiety that Train to Busan served up so well.

Bigger doesn’t mean better, naturally, nor does it mean weaker. Peninsula works well, and you can’t fault someone for wanting to widen the scope of a story and expand the sandbox — that worked very well for the Purge series — but the film’s journey into hyper-action, and heightened Fast and Furious franchise-style chase sequences, occasionally works against the narrative, distancing us from the zombie horror and emotional stakes.

The heart at the center of Peninsula’s chaos isn’t as stirring or effective as the father/daughter struggle from the previous movie, but Peninsula does have a pulse. Even though the playing field is now the entire ravaged, hollowed-out port city of Incheon, we’re still given the smaller, character-focused story of a former Marine Captain, Jung-seok (Gang Dong-won), who’s haunted, years later, by those he both failed to save and those he outright ignored during his exodus from South Korea during the zombie outbreak.

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Plagued by survivor’s guilt, Jung-seok is offered a high-risk job, along with his brother-in-law and two other scavengers, to head back into the Peninsula and recover a lost pile of cash. It’s a color-by-numbers redemption story, but Sang-ho spruces it up nicely with a quick one-night jaunt into hell itself. Zombie stories are always about tough choices and the near-impossible challenge of doing the “right” thing. It’s why even stories that are a bit derivative, like Peninsula, can still work on very basic, cliché levels.

Peninsula doesn’t exactly pull an Alien 3 on Su-an and Seong-kyeong from Train to Busan, though a flurry of news reports at the top of the film lets us know how quickly South Korea fell, including Busan, which is mentioned as a place people thought was safe during the first days of the crisis, but ultimately wasn’t. There’s a decent amount of wiggle room here for the viewer to imagine that those two made it somewhere safe. But all of this wasn’t meant to dash our hopes against the rocks as much as it was to blow up, and blow out, the saga so that it transformed into an international affair.

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Setting things years later also, for better or worse, makes the zombies — which in this world’s case are fast-transforming, fast-running, night-blind demons — into a bit of an afterthought. Like most ghoulish timelines involving zombies, the longer people live in a wasteland, the more adept they become at killing and/or containing the monsters. Then the real threat becomes other people. Those who’ve lived by their own laws (or lack thereof) to scrape by and survive. Peninsula is no different in that the true surprise when Jung-seok and his crew arrive in Incheon isn’t the sinister surplus of zombies, but the actual people who were abandoned in the city and have now formed their own violent, cruel society. Including – yup – a type of zombie Thunderdome game where victims are forced to survive an onslaught of flesh-rippers.

However, Jung-seok doesn’t only encounter awful crooks and creeps (played by Kim Min-jae and Koo Kyo-hwan). No, his redemptive fate flings him into the orbit of Lee Jung-hyun’s Min-jung and her daughters (with the eldest, Lee Re’s Joon, being a fantastically great apocalypse driver). Once everyone, good and bad, realizes that the money and Jung-seok’s coastal contact could mean rescue, it becomes a balls-to-the-wall blend of a shoot-em-up, a heist, and a Fury Road death race. Those looking for a claustrophobic creepfest like the last film (or the last two films if you count Yeon Sang-ho’s animated Seoul Station as the first chapter in this story) may feel let down by Peninsula’s outrageous upgrade, but on its own the movie’s a fun and raucous ride through a minefield of mayhem.

Predator: Hunting Grounds’ August Update Adds PC And PS4 Cross-Play

Developer Illfonic has announced that this month’s update for Predator: Hunting Grounds, which arrives on August 28 for PC and PlayStation 4, will add cross-play support, new gear, and more.

As part of Patch 2.0, the update will also make an assortment of bug fixes and quality-of-life updates. Illfonic didn’t outline what these adjustments are but said details will come next week.

Some of the new in-game gear include the Classic Combistick, Wrist Launcher, OWLF Assault Rifle, Anti-Cloaking Grenade, UAV Scanner, and Self Revive Syrette, among others. There are also new masks, tints, and other customization items available to unlock.

The aforementioned additions are part of Predator: Hunting Grounds’ free update. There is also paid DLC on the way for August. Illfonic said it will reveal what you can expect sometime next week.

Also coming to Predator: Hunting Grounds in September is a new map and mode. An exact date has yet to be revealed and specifics of each are still under wraps. Illfonic confirmed both will be free.

June’s free Predator: Hunting Grounds update featured a 150-level cap and cosmetics like armors and outfits. And in May, Illfonic added Arnold Schwarzenegger’s Major Alan “Dutch” Schaefer as paid DLC.

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New PSN Sale Offers Cheap PS4 Games Under $20

The PlayStation Store’s massive Summer Sale is coming to an end, but you don’t have to feel too sad–another sale is popping up in its place. PSN kicked off a new Games Under $20 sale on PS4 games today, and it’ll run until September 3. The sale includes the typical fare we normally see discounted on PSN, with many games returning to low prices offered in the past, but it’s still a good chance to grab some notable games for cheap.

The best deals include Batman: Arkham Knight for just 5 bucks and Devil May Cry 5 for $20. The Division 2 is back under $10, and NBA 2K20 is the cheapest we’ve seen at $4.79. The excellent visual novel franchise Danganronpa features as well, with Danganronpa 1-2 Reload going for $20 and Danganronpa V3: Killing Harmony down to $9.59.

Best PS4 game deals

From Software’s challenging action-RPG Dark Souls Remastered is down to $20 as part of the sale. You can also snag Little Nightmares 2’s Complete Edition, which bundles the base game and all DLC, ahead of Little Nightmares 2, which is slated to release this year. If you’re looking for some new couch co-op games, the EA Family Bundle is a good choice and gets you Need for Speed, Unravel, and Plants vs. Zombies Garden Warfare 2 for just $8.

You can check out the highlights above and see the full sale on PSN–over 180 games are marked down. Plus, be sure to browse the PSN Summer Sale before it ends tomorrow. Some of the platform’s best games, including Control, Red Dead Redemption 2, and Persona 5 Royal, are discounted to excellent prices.

Mortal Shell – Final Review

Yeah, I know, everyone’s sick of the term “Souls-like,” but few games are more like Dark Souls than Mortal Shell. It tries so hard to capture the precise tone and feel of Hidetaka Miyazaki’s vision that I think a better descriptor for it would be “bite-sized Souls.” This particular Souls-like condenses the idea of games like Bloodborne and Dark Souls into a compact but worthy package that should only take around 12 to 18 hours to beat, and it manages to introduce just enough smart new ideas to avoid feeling like old news to Souls veterans.

It’s both a compliment and a criticism when I say that because Mortal Shell is either fiercely loyal or slavishly derivative, depending on how you look at it. Its fealty to Dark Souls is apparent in the moody landscapes, vague story, and creepy NPCs muttering spooky lines, and it’s especially evident in the enemies that come close to killing you with a single hit. Most differences are cosmetic: instead of “souls,” you collect “tar” and “glimpses” you spend on upgrades, and of course you’ll have to run and pick them back up if you die. In the first couple of hours, it can be brutally difficult to find your footing. And just in case you doubted that this is anything other than an obsessive love letter to FromSoftware’s games, even the interface looks a little too familiar in some spots.

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But there are some clearly unique aspects as well, and Mortal Shell’s name points to a big one. You start off as a wraith-like creature who can barely take a hit, so survival depends on hopping into the corpses of four dead warriors you find scattered across the landscape like a necromancer hermit crab. It’s a cool idea, as it allows you to switch between very different builds and alter your desired playstyle without spending ages carefully building stats. Shells also allow for a welcome second chance in combat, as “dying” will knock your wraith form out of your shell. If you can get back in before enemies chop you down, your health will fully restore.

[poilib element=”quoteBox” parameters=”excerpt=I%20had%20much%20more%20fun%20when%20I%20found%20my%20personal%20favorite%2C%20Tiel%20the%20Acolyte.”]You start off with Harros, a regular knight with balanced stats. He’s a dull chap, though, with balanced stats and dull perks. I had much more fun when I found my personal favorite, Tiel the Acolyte. He’s a roguish character with a massive stamina pool for dodging, which is essential to my playstyle. He got even better when I customized him by fleshing out his perk trees. My second favorite was Eredrim, whose health bar seems to stretch on forever (but who has virtually no stamina as a result). And just to round things out, there’s Solomon, who has a longer “resolve” meter for unleashing the special skills you’ll get from upgrading weapons.

If you find yourself struggling as I did early on, upgrading these shells can really pull your fat out of the fire. Mortal Shell didn’t really click for me, for instance, until I upgraded Tiel’s shell so that sprinting no longer depletes stamina and incoming blows sometimes chop off stamina instead of health. After that, encounters that were maddeningly tough the first time sometimes became trifling, taking this from what I thought was one of the toughest Souls-likes I’d ever played to one of the easier ones in its latter two thirds. And, in a neat twist, you can loot vials that allow you to switch to one of the shells on the fly, which is helpful when you run across a boss who gives you trouble while you’re in a particular shell.

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The four discoverable weapons also allow for substantially different melee playstyles, but not with the same degree of freedom of interchangeability as the shells. Damage upgrades are scarce, and so I found it wise to focus on one and sideline the others, at least until New Game+. Much as I did, you’ll likely find one that fits your style well. Slipping into Tiel’s shell greatly enhanced my enjoyment, but ditching the starter Hallowed Sword for the hammer and chisel did wonders to change my initially mixed perception of Mortal Shell. I’d recommend making sure you find all the shells before you venture too deep into the three dungeons to win the weapons from the boss that attacks you with them at the start of each dungeon. You’ll likely have an easier time when you face the three main bosses, and you’ll certainly have a better idea of what to spend your upgrades on.

[poilib element=”quoteBox” parameters=”excerpt=Nothing%20sets%20Mortal%20Shell%20apart%20as%20much%20as%20its%20%22harden%22%20mechanic.”]But nothing sets Mortal Shell apart as much as its “harden” mechanic, which turns your wraithy hero to unbreakable stone for the span of one blow. This serves as an indirect “block,” and it’ll sometimes stagger enemies when their blades meet your stone skin. It allows for some strategies that are unique to Mortal Shell, too, like hardening in mid-swing and then completing the attack after a boss’s blow glances off of you. Harden does have a short cooldown so you can’t spam it, but it’s swift enough to encourage a touch more recklessness than I’m used to from the Souls games themselves.

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The only problem is that I find it also encourages a very predictable playstyle where you run in, hit an enemy a couple of times, harden, and jump back out. Get good at the timing, and equip a weapon and shell that suits you, and Mortal Shell’s punishing difficulty can start to seem too easy and a little tedious.

[poilib element=”quoteBox” parameters=”excerpt=I%20struggled%20with%20the%20parry%20timing%20in%20a%20way%20I%20never%20did%20in%20Sekiro.”]Speaking of timing, Mortal Shell also encourages parrying, as you can follow up perfect parries with a devastating riposte that also restores a goodly chunk of health. It looks cool and it’s immensely satisfying…when it works. I personally struggled with the timing, and in a way I never struggled with parrying in Sekiro. Even after practicing for a whole hour, I was maybe 20 percent better, but that wasn’t a problem as Tiel and his dodging carried me to the end. Fortunately, parrying isn’t the only means of healing, so it’s not essential. Instead, I busied myself with stockpiling the mushrooms scattered about each zone, which boost health over time when you munch on them. They also respawn every five minutes, and I was happy to realize I could accumulate a pile of them with a little patience.

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One place where Mortal Shell draws inspiration from outside the genre is in its exploration, which gave me a Zelda vibe. You have to venture into three distinct zones and beat their bosses to collect items that unlock a final battle. Ultimately, Mortal Shell is about venturing into three distinct zones in order to kill a boss, rip out a gland from a monster, and bring them all back to home base so you can trigger a boss fight. All of these zones are wonders to behold, filled as they are with hidden merchants or upgrades for the weapons. My favorite zone, a titanic obsidian fortress with portals and a simple puzzle, leads unexpectedly where reality appears to be unraveling at the seams. Elsewhere, I ventured into icy caverns and claustrophobic catacombs where men pulled swords from their chests and ripped off their own poisoned heads and tossed them at me when death was near.

[poilib element=”quoteBox” parameters=”excerpt=All%20of%20these%20zones%20are%20wonders%20to%20behold.”]The beginning, unfortunately, gives little hint of what’s to come. You start off in an oppressively grim swamp that connects these three zones together, and while it nails the Soulsy mood, it’s a samey place where it’s easy to get lost and discouraged when you’re first slipping into Mortal Shell’s rhythms.

Sometimes, though, the world itself is devilish as any boss. On several occasions enemies would get stuck on the terrain, preventing me from baiting them to a safer spot, and twice I got stuck in a lock-on animation even though no enemies were around. I couldn’t fix it without a restart. On a more deliberate note, Mortal Shell is a little too fond of sticking hidden enemies in ambush spots, and I quickly found my annoyance overpowering my fear. As a counterbalance, though, Mortal Shell runs ridiculously well, and I had no issues reaching 60 to 70fps at 1080p on a GTX 980 (yes, I’m due for an upgrade when the new generation of GPUs comes out).

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Mortal Shell also encourages exploration of a different kind in its “familiarity” system. Essentially, the idea is that you can’t identify an item until you use it, and using it more reveals additional effects. In one notable example, a type of mushroom will poison you when you first try it out. Eat more, though, and you’ll quickly gain and immunity. It’s a neat way of rewarding the adventurousness needed to play this kind of game, although gratification is seldom delayed with the system. That poison immunity? You could get it in three or four more bites if you kept munching.

[poilib element=”quoteBox” parameters=”excerpt=It%20can%20be%20bitter%20and%20distasteful%20at%20first%2C%20but%20it%20quickly%20becomes%20more%20appealing.”]But that’s a lot like Mortal Shell itself. It can be bitter and distasteful at first, but it quickly becomes more appealing the more you familiarize yourself with it. And unlike some games in the Souls-like genre, it has the good sense to close the curtain before it wears out its welcome.

Renee Young Expected To Leave WWE After Summerslam – Report

WWE broadcaster Renee Young is expected to leave the company after eight years. A report circulated Wednesday morning posted on Outkick, then confirmed later by major wrestling outlets, stating that Young (real name Renee Good) will be exiting WWE on her own terms.

Young started her career in the world of sports broadcasting in 2009 The Score Television Network in Canada on a program called Right After Wrestling, later to be renamed Aftermath, where she presented alongside Arda Ocal, Mauro Ranallo, and former WWE referee Jimmy Korderas. She eventually signed with WWE in 2012.

Young has worn many hats on the broadcast side of WWE, including being the first woman as a mainstay commentator for Monday Night Raw. She hosted the FS1 weekly series WWE Backstage, which was recently canceled. There is no official word on her exact departure date, but she it is reported to be after this Sunday’s Summerslam PPV event.

During the NXT Takeover conference call, Triple H had this to say about Renee’s contribution to the company and any confirmation on her exit.

It’s been long speculated she would eventually join her husband Jon Moxely in All-Elite Wrestling, where he is the current reigning AEW World Champion.

Gamespot has reached out to WWE for comment.

Fire TV 4K Streaming Stick On Sale For Great Price At Amazon

Streaming devices are a convenient and typically pretty affordable way to turn your regular flat screen TV into a smart TV. Amazon’s Fire Stick is one of the most popular streaming devices (alongside Roku), and right now you can get a fantastic deal on the Fire TV Stick 4K.

The Fire TV Stick 4K, which made our list of the best streaming devices, boasts all of the same features as the standard Fire Stick while offering 4K resolutions for apps that support it. If you want to future-proof your streaming device, a 4K model is the way to go.

The device itself is small and connects into one of the HDMI ports on your TV. From there, you can navigate the clean menu system with either the buttons on the remote or with Alexa voice assistant. If you have an Amazon Prime account, the Fire Stick is even more worth it, as the interface is tailored toward Prime Video. However, it supports most major streaming platforms, including Netflix, Disney+, and Hulu. Notably, it doesn’t have an HBO Max app, but neither does Roku at this time. Check out guide to the best streaming services for app recommendations.

Since it’s unlikely we’ll see the Fire TV Stick 4K for lower than $35–even around the holidays–it’s probably not a bad idea to pick one up now if you have a need for yourself or are looking for a great gift.

Call Of Duty: Warzone Players Find Nuke In Verdansk

Call of Duty: Warzone players have found a nuke hidden in one of the bunkers on the map. Players believe this could lead to some major map changes by detonating somewhere in Verdansk.

“Yo! That is the nuke,” said NoahJ456, a streamer who was one of the first to open the final bunker up. “That’s the rocket we’ve been seeing things about!”

Some Call of Duty: Warzone streamers received crates earlier this month. They included old projectors and images that led them on a wild goose chase across the map. It’s a puzzle that’s grabbed the attention of the entire Warzone community.

The crates led to the discovery of pawntakespawn.com, where an image of a VHS player showed various codes throughout the week. The codes let players open bunkers across the map, which contain rare loot and this missile of mass destruction.

Some players believe the nuke will level the entire map to make way for a new one that thematically matches the new Cold War setting for the upcoming Call of Duty. Others think it’ll destroy part of the map, creating a space for a Chernobyl-like named location.

Call of Duty: Warzone’s map changes have been small over the course of its first five seasons. A loot train and interior areas for the Stadium and Train Station were added at the beginning of August when Season 4 ended. Season 5 doesn’t end until September 28 so maybe we’ll see a bigger map change happen mid-season.

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Wonder Woman’s Invisible Jet: Director Patty Jenkins Addresses The Rumor Head-On

Wonder Woman 1984 is currently scheduled to hit theaters October 2. When it does, fans are hoping to finally see Gal Gadot’s Diana Prince flying Wonder Woman’s iconic invisible jet, largely thanks to some suspicious images that emerged from the Washington, D.C. set in 2019.

In the images, Gadot appears suspended in a pose that could be interpreted as her sitting in the cockpit of an invisible jet–it’s really not too much of a stretch. However, on a set visit to Wonder Woman 1984’s production in 2018–the details of which we can finally share–Jenkins suggested that that’s not, in fact, what is going on in that picture.

“So if you look at that shot–no,” Jenkins said succinctly. She didn’t share what exactly is going on, but she pointed out–fairly–that Diana landing an invisible jet in the middle of D.C. wouldn’t exactly be practical. “The truth is she would take out half of that street if she was in a jet on the ground. She would kill basically everyone on the street,” the director patiently explained. “So that’s not what’s happening there.”

As to whether the iconic invisible jet will appear in Wonder Woman 1984 at all, Jenkins was slightly less definitive, though truthfully, it’s not sounding good. “Can’t discuss anything that is or is not [in the movie]. Yeah. People are so interested in it. I would not say yes or no either way. I’ve been asked that question so many times. I said the same thing in the first movie,” Jenkins said.

She was game, however, to share what the invisible jet would look like if she were to include it in a Wonder Woman movie. “[It would] have to be done in a whole new way,” the director mused. “I think that the invisible jet is one of those things that is so funny, because every single thing that any of these superheroes have is so silly in theory, and then when we talk about it, we talk about it as if nothing is going to be done to update it. So the only thing I’ll say is, I’ve always said about the invisible jet, I’ll do it when I can do it in a way that’s super cool. It’s got to be something different than her flying through the sky in an invisible jet, which is fine on page–not great in modern [film].”

For now, at least we can finally share all the new things we learned about Wonder Woman 1984 on our visit to the movie’s set. And naturally, we’re looking forward to seeing the second trailer debut at DC FanDome.

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Wonder Woman 1984 Trailer Debuting Saturday During DC FanDome

In case you weren’t hyped enough already for Warner Bros.’ upcoming DC FanDome event this Saturday, have we got news for you: The studio will debut the second trailer for Wonder Woman 1984 Saturday during the film’s digital panel.

Wonder Woman 1984 was originally supposed to come out in 2019, but delays saw it pushed to 2020. Thanks to COVID-19, it’s been delayed even further, and fans haven’t caught a glimpse of the sequel since the first trailer debuted last December. Prior to that, the only times we had seen any footage of the movie at all was during San Diego Comic-Con 2018, when Warner Bros. showed a brief clip at their panel.

WW1984’s first trailer was hype as hell, and with Hollywood releases slowed to a trickle thanks to the pandemic, the anticipation for a new movie as promising as this is through the roof. DC FanDome is the logical place to debut the new trailer, as Warner Bros. no doubt hopes to attract eyes to the DC-centric digital convention.

FanDome will take place Saturday August 22, with a newly announced second date on September 12. For more info on FanDome, including the schedule and how to watch the panels, check out our article here, and stay tuned to GameSpot for all the coverage you need this Saturday.

Meanwhile, for more 1984 news, check out everything we learned on our visit to Wonder Woman’s set, from details about the villain Max Lord to hints about exactly how Steve Trevor will return.

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