Grand Theft Auto 5 Online Is Offering Triple Overtime Rumble Rewards This Week

Grand Theft Auto V Online has revealed this week’s set of bonuses, and as usual there’s a mix of improved rewards and discount offers. This time, the big bonus is tied to Overtime Rumble, and it’s even bigger than usual.

The mode, which puts you in a parachute-equipped Ruiner 2000 and lets you fling it at some distant targets (think Super Monkey Ball‘s beloved Monkey Target mode, but with cars). This can be a difficult game to do well at, but there’s a triple bonus in it for you this week, with 3x GTA$ and RP being awarded across the mode.

You can also nab triple rewards in King of the Hill mode this week, and double rewards for your Smuggler’s Run Air Cargo sales. These are the modes of play to focus on if you want to level up and get some cash.

You can also nab an extra GTA$250,000 this week by finding 10 movie props that have been dropped across the map–or are actively being stolen. Look out for both dropped bits of loot and thieves who are currently loading up a van with stolen props–take them out and collect all 10 by September 23 to collect your reward. If you’ve already done this, the reward will be paid out at some point in the next week.

This week, at the Diamond Casino & Resort, the car up for grabs on the Lucky Wheel is the Progen Itali GTB, a powerful sports car. If you don’t have luck on your side, you can get discounts on some vehicles, as well as plane hangers this week. Here’s the complete discount list.

  • Hangers (30% off)
  • Hanger Customizations and Add-Ons (30% off)
  • LF-22 Starling plane (40% off)
  • Mammoth Tula plane (40% off)
  • Gauntlet Classic Custom (25% off)
  • Imponte Deluxo (30% off)
  • Rune Zhaba (30% off)
  • Albany Manana Custom (25% off)

There’s also a generous line-up of bonuses for Twitch Prime members this week. Here it is:

  • GTA$200K for playing any time this week
  • An extra GTA$200K bonus if you played at any point over each of the past four weeks
  • The FREE Vespucci Canals Nightclub Property
  • 80% off the Progen T20 and Överflöd Tyrant supercars

If you haven’t played yet this month on PS4, make sure you do so–everyone can claim a bonus GTA$1 million each month. This is all leading up to the release of the PS5/Xbox Series X version of the game.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

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WRC 9 Review

In comparison to last year’s big jump in quality with WRC 8, WRC 9 is a more modest lurch forwards. Several great new rallies have been added and it does feel like there’s been a bit of massaging under the hood – with a better sense of car mass and weight transfer – but elsewhere things seem fairly similar. This makes WRC 9 a thoroughly excellent entry point into the series, especially for rally fans who aren’t aware of the rapid and remarkable improvement of the official WRC series since developer KT Racing took over in 2015. However, if you already own last year’s game you may crave a little more than WRC 9 has to offer.

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WRC 9 is a slightly peculiar experience, as it’s found itself in a similar position to Codemasters’ F1 2020. That is, thanks to the long-haul nature of video game development and a global pandemic, it’s ended up shipping with a bunch of events that were already stripped from the real calendar long before launch – and understandably without any of the surprise replacements that have been shoehorned into the real championship at the last minute. So it’s been unfairly robbed of authenticity, though in a way that lets us pretend we live in an alternate universe that’s not quite as much of a bummer.

[poilib element=”quoteBox” parameters=”excerpt=Kenya%2C%20known%20as%20the%20famous%20Safari%20Rally%2C%20is%20a%20serious%20standout”]The fresh rally locations are Kenya, New Zealand, and Japan, and this is the only way you’ll see WRC cars tackle these events in 2020. Kenya, known as the famous Safari Rally, is a serious standout; fanging past flamingos in the African countryside is a massive aesthetic shift from the mostly European-based rallies that make up the majority of the calendar. The red mud and soil contrasts beautifully with the swaying green grass and there are tons of unique trackside features to behold, from enormous baobab trees to curious zebras. It also features some fantastic high-speed blitzes across wide-open countryside that are extremely authentic to the real event, and these are vastly different to the challengingly cramped and twisty stages in places like Monte Carlo and Germany. It is a superb addition to KT Racing’s series.

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New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day.

Fuel and Unusual Punishment

WRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper.

It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes.

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Triple Caution! Stay Centre!

There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. The feeling of weight seems better, though cars are no less nimble; there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use.

There seem to have been improvements made to the already excellent sound mix, too. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels.

Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. The slider suggests more control to dial it in right at the perfect level to match your own driving skill, but the disparity in the AI’s performance across rallies can often be strange, especially when they go from nipping at your heels at one event to lagging miles behind in the next, despite no changes to their setting. The AI can be adjusted to compensate before each event in career mode, but it takes some testing to find the right range of difficulty (and that’s not as straightforward as it is in F1 2020).

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The Boys Season 2 Episode 5: 30 Easter Eggs, Comics References, And Other Things You Might Have Missed

The Boys Season 2 Episode 5: 30 Easter Eggs, Comics References, And Other Things You Might Have Missed – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


The Boys Season 2 Lamplighter Explained: Who Is Shawn Ashmore’s Character?

The Boys is rarely subtle, but the show can be coy when it feels like it. That was the case in Season 2, Episode 5, “We Gotta Go Now,” when it introduced an extremely important new character, played by X-Men movie alum Shawn Ashmore, in a surprisingly understated way. Who exactly did Stormfront talk to on the phone during this episode? The answer is complicated.

This was, in fact, the on-screen introduction of Lamplighter, a former member of The Seven who has a thorny history with The Boys. Of course, Lamplighter has been mentioned in the past, but he was never seen on-screen before now. It’s understandable if you thought he was probably dead–in both the show and the comics on which the series is based, Vought doesn’t like to admit that its supes can die. When The Deep stood onstage during Starlight’s introduction and remarked that Lamplighter had “retired,” it sounded like a euphemism, and the fact that Lamplighter was barely mentioned again throughout Season 1 made it easy to forget about him.

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But Lamplighter is very much alive–though exactly how “retired” he is seems dubious, based on what we saw in Episode 5. We knew from a casting announcement earlier this year that Ashmore, who played Iceman in various X-Men movies, was joining this season as (ironically) the fire-wielding supe. It may have taken over half the season to introduce him, but we think Lamplighter is going to play an important role in the rest of Season 2.

First off, how do we know this character is Lamplighter? Well, besides the earlier casting announcements, there’s one big clue in the episode: his “Titty Committee” lighter. Lamplighter’s powers are flame-based–he carried a flaming staff in battle–so the lighter is a big hint to his identity.

Maybe more importantly, why are we so convinced that Lamplighter is going to play a crucial role? Granted, we didn’t actually learn much from this episode’s tease of a conversation, besides that he’s working somewhere that looks like a psychiatric hospital, called Sage Grove. Then again, there’s that complex history with The Boys themselves–in the show, Lamplighter “retired” from The Seven after murdering Grace Mallory’s grandkids. Mallory, then a colonel and the Deputy Director of the CIA, had formed The Boys to keep supes like The Seven in check, recruiting Billy Butcher, whose goals more or less aligned with Mallory’s thanks to Butcher’s vendetta against Homelander. Although we don’t know the details, we know that Mallory disbanded The Boys and left the CIA after Lamplighter killed her grandkids. Based on her reaction any time she encounters Butcher, she may blame him for their deaths, at least partially.

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We can glean a little bit more potential info about Lamplighter by looking at Garth Ennis and Darick Robertson’s comic books. In the comics, Lamplighter’s story is similar: He was a member of The Seven whose absence made room for Starlight to join. The inciting incident that caused him to torch Mallory’s grandchildren was a confrontation during which The Boys revealed photos of Homelander committing violent atrocities against innocent people in an attempt to blackmail The Seven. Incensed, Lamplighter followed Mallory after the confrontation and murdered the kids as they slept in bed.

The next time The Seven and The Boys met, Homelander served up Lamplighter as a peace offering. The Boys took the opportunity to beat the crap out of him before Mallory put a bullet in his head. Even that wasn’t the end, though, as Vought used the Compound V in Lamplighter’s system to resurrect him–remember, they don’t like admitting that their supes can die. However, the revived Lamplighter was a mindless husk, and Vought kept him locked in a cell at The Seven’s headquarters, where the former “hero” lived a based existence steeped in his own filth.

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Clearly, The Boys is going a different direction for Amazon’s adaptation–at least that’s our bet, based on the fact that Lamplighter was speaking coherently and wasn’t smeared in his own s*** when we glimpsed him in person for the first time. We’ll have to wait until later on in the season to find out exactly what role Lamplighter does have to play, but if nothing else, this tease has us intrigued.

The Boys streams Fridays on Amazon Prime. For more Season 2 coverage, check out our gallery of all the Easter eggs and references you might have missed in Episode 5, not to mention GameSpot Universe’s detailed video breakdowns of each episode.

PS5 Game Upgrades, Xbox Series S Backwards Compatibility, & New Monster Hunter Switch Games | Save State

With the news that some PS5 games will have PS4 versions, Sony has announced that upgrading games like Spider-Man: Miles Morales and Horizon: Forbidden West will be free.

Speaking of upgrades, Microsoft has explained how Xbox Series S backwards compatibility will work, ahead of preorders going live on September 22.

Nintendo held a Direct Mini this morning and announced two new Monster Hunter games, Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin.

Lord Of The Ring TV Show Star Speaks About The Enormity Of The Production

Amazon’s Lord of the Rings TV series has resumed filming in New Zealand, and now one of the stars has spoken about how enormous of an undertaking the production is.

Morfydd Clark, who is rumored to be portraying a young Galadriel, told NME that she has been blown away by the sheer scale of the production. Not only that, but the production team is reportedly going very deep on the details.

“The amount of [people working] on this show is continually mind-blowing. One guy’s job consists just of seeing how dust reacts to footsteps and breath!” Clark said. “That would never have even crossed my mind before. Other than something like Marvel, I don’t think things could get much bigger than this.”

Production on the TV show shut down earlier this year due to COVID-19, and Clark has remained in New Zealand since February. “I’ve certainly been homesick, but it’s a really small cross to bear in comparison to what’s going on at the moment,” she said.

The Lord of the Rings TV show takes place during the Second Age, but there is no official word on any of the characters who might appear in it or by what means the show will handle its time period. The Second Age is a 3,441-year era that had some huge events happen: the forging of the Rings of Power, the war with Sauron, the creation of the Ringwraiths, and the sinking of the island of Numenor into the sea.

Whenever the Lord of the Rings TV show debuts, it will air on Amazon Prime.

Now Playing: How A World War Inspired The Lord Of The Rings – True Fiction

Call Of Duty Black Ops Cold War Alpha: Pre-Load, Maps, Modes, And More

One of the surprises from Sony’s PS5 event was that a free and public alpha for Call of Duty: Black Ops Cold War would be available for PlayStation 4 users starting September 18.

With that date rapidly approaching, Activision has now shared all of the key details for the alpha, covering how to get in, what maps and modes are available, and more. We’re rounding up all the key details here in this post, beginning with the dates.

Black Ops Cold War Alpha Dates And Pre-Loading

The alpha kicks off on September 18 at 10 AM PT, and it’s scheduled to end at the same time on September 20. As mentioned, this alpha is free on PS4, and a PS Plus subscription is not required, except in Germany.

Pre-loading for the Black Ops Cold War alpha is available right now, and the client is about 25 GB. You can find links to download the alpha below.

Modern Warfare and Warzone players can download the alpha from within the main menu of those games. Additionally, the alpha will let players move directly into Warzone, providing they have it installed, through a tab.

Bonuses

Everyone who plays the Black Ops Cold War alpha will receive a special calling card for use in Modern Warfare and Warzone right away, and later Cold War when it is released. An image of the calling card was not released, however.

Alpha Content

There are three 6v6 modes in the alpha, and they are all familiar–they include Team Deathmatch, Domination, and Kill Confirmed. In terms of maps, these include Miami, Moscow, Satellite, and you can see images of these maps in the gallery below to get an idea for what they look like.

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More interestingly, the Cold War alpha lets you try Cold War’s brand-new Combined Arms: Domination mode. This is a 12v12 mode featuring large maps and vehicles like tanks, snowmobiles, wakerunners, and gunboats. Similar to the standard Domination, teams will capture and defend multiple objectives.

There are two Combined Arms: Domination maps available in the alpha, the first of which is Armada. This map takes place in the North Atlantic Ocean, and features three ships that players can move between either by swimming, taking a boat, or ziplining. Players need to control and hold capture points to win. Check out GameSpot’s gameplay video below to get an idea about how this all works.

The second Combined Arms: Domination map is Crossroads, and this one is completely different. Set in the frozen Soviet wilderness, this map features tanks and snowmobiles that you can use to zip around quickly. Being a large map, it’s also good for snipers.

Scorestreaks And Customization

The Black Ops Cold War alpha also lets players sample the new create-a-class, gunsmith, and scorestreak features, though all of these are limited compared to the final game. The alpha also spotlights some of the new field upgrades and the “wildcard” abilities that players can use to try to get an upper hand on the battlefield.

While this alpha weekend is exclusive to PS4, Activision will hold an open beta for Black Ops Cold War in October for PS4, Xbox One, and PC. For more on that, check out GameSpot’s breakdown of everything you need to know.

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Destiny 2 Beyond Light Will Make Ghosts More Customizable And Useful

A lot of changes are coming with the Beyond Light expansion to Destiny 2 that’ll make your Guardian look cooler. Bungie already outlined how transmogrification will allow you to change the look of any piece of armor when its next expansion drops. Now it turns out that you’ll soon be able to customize your Ghost sidekick to make it more useful as you play, and give you a chance to show off a little more.

In its This Week at Bungie blog post, the developer outlined alterations it’s making to Ghost shells, the customizable looks you can add to your robotic Ghost pal. Right now, Ghost shells are largely cosmetic, and while you can earn some through different gameplay activities, most are purchased through the premium currency Eververse store. Shells offer a bunch of different looks for your Ghost and often have themes–there are some for the Festival of the Lost Halloween event, for instance, while others align with the story underpinnings of certain seasons, or just have cool animations and styles.

Each Ghost shell currently comes with a set of random perks that make using certain shells useful in specific situations. A Ghost shell might give you boosts to Glimmer or resource gains on a specific planet, make your Sparrow load faster, or give you extra experience boosts. Since perks are random, you’ll often find yourself switching Ghosts for different activities, which might saddle you with a shell you don’t particularly like to get the perks you need. Bungie is changing that in Beyond Light so that Ghost shells become more customizable, provided you’re willing to put in a little work.

Instead of having random perks, all Ghost shells in Beyond Light will take on a version of Destiny 2’s Armor 2.0 system introduced with the Shadowkeep expansion. Like armor in the new system, shells will have “Energy” that you can spend to equip “mods” to that shell. As with armor, shells will generally start with one Energy point, and you’ll have to spend in-game currency to upgrade those shells up to as many as 10 Energy points. Different mods carry different Energy costs, so the more you have to work with, the more mods you can equip, up to a total of four. If armor is anything to go on, expect better mods to have higher costs, so you’ll have to make decisions about what to spend your Energy on as you mix and match different mods.

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As with armor, this means you’ll be able to customize Ghost shells to your liking once you’ve upgraded them, and switch their mods on the fly as necessary. If you’re headed to Nessus, you could slap in a mod specific to that planet that’ll net you higher resource gains from Public events–and when you leave, you could unequip that mod and replace it with one for another planet, or for activities like Gambit or Strikes.

Each Ghost shell will come with three mod slots unlocked by default: “an Experience mod slot, a Tracking mod slot, an Economic mod slot, and an Activity mod slot,” Bungie writes, with the fourth slot unlockable by upgrading a Ghost’s energy. All shells will have default mods equipped, but you’ll be able to earn more mods through gameplay. (You can still buy shells from the Eververse store with other cosmetics, but you won’t be able to buy mods there.) A few specific shells will still have their specific mods, like a shell that tracks Leviathan raid completions, but most existing perks are being brought forward as default mods.

Bungie’s plan here, as with armor, is to separate the look of a Ghost shell from its gameplay effects, so you’ll be able to use whatever shells you want and still get all the boosts you enjoy. As with Armor 2.0, it should allow you to bake your Ghost shell choices into your character build a little more easily, while potentially allowing for some new rewards to earn through gameplay. We’ll see how the new Ghost shell system plays out when Beyond Light launches on November 10.

Now Playing: Destiny 2 To Cycle Content, Cosmodrome And Vault of Glass Returning – Destiny 2 Beyond Light Reveal Stream

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After 5 Years, Rocket League Season 1 Finally Starts Next Week

Rocket League goes free-to-play on September 23. Along with this transition, developer Psyonix has confirmed that Season 1 will begin that same day. Season 1 introduces a new Rocket Pass, competitive season reset, and several in-game changes.

The new Rocket Pass (Rocket League’s version of a battle pass) is the main attraction of Season 1, introducing over 70 tiers of items to unlock, most of which are inspired by Rocket League’s five-year history. Like previous Rocket Passes, the premium track of the Season 1 Rocket Pass begins with a new battle car. Buy the pass and you’ll immediately unlock the Harbinger, which can be seen in the trailer embedded below.

The competitive season reset officially begins a little bit after 3 PM PT / 6 PM ET on September 22, so you can actually get a bit of a head start on working your way up through the ranks if you buy Rocket League or already own it ahead of the game going free-to-play.

Season 1 makes new changes to Rocket League as well. Tournaments are getting revamped, making it more approachable for squads of three to join into a 32-team competition. Season 1 adds a new Challenge menu as well, which should make it easier to keep track of your daily and weekly challenges.

Rocket League Season 1 continues until December 9.

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Fortnite Will No Longer Receive Updates On Mac

Fortnite, including both the battle royale and the Save the World modes, is no longer receiving updates on Mac computers. Epic Games said that Apple isn’t letting it push updates to the platform.

“Apple is preventing Epic from signing games and patches for distribution on Mac, which ends our ability to develop and offer Fortnite: Save the World for the platform,” Epic Games said in a post on their official site. “Specifically, our upcoming v14.20 release will cause bugs for players on v13.40, resulting in a very poor experience. Since we are no longer able to sign updates and release fixes for these issues, beginning September 23, 2020, Fortnite: Save the World will no longer be playable on macOS.”

Fortnite’s battle royale mode will still be playable on Mac devices, but Epic said that it will “no longer [receive] version updates due to Apple’s actions.” Mac players will be stuck playing in the v13.40 Fortnite build.

This is more fallout of the ongoing legal battle between Epic Games and Apple. Apple previously claimed that the ongoing lawsuit is a “marketing campaign designed to reinvigorate interest in Fortnite.”

Epic said that it will be issuing refunds to players who purchased Save the World Founder’s or Starter Packs and played Save the World on Mac devices between September 17, 2019 and September 17, 2020.

Now Playing: Fortnite Removed From App Store, Epic Games Suing Apple | Save State

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