Call Of Duty: Warzone’s Cold War Integration Has Some Players Worried

Call of Duty: Warzone has become one of the most popular games in the world, so it’s easy to see why there is a lot of excitement around the battle royale’s second season of content. Players, however, are worried about how the merger between Warzone and Black Ops Cold War will work.

“[We’re] concerned,” said Redditor realcoray in a thread about the recent Warzone cinematic trailer. “While the engine and mechanics are going to be the same, we’re all anticipating a whole bunch of new things, a lot of which will be broken in ways that will take us time to understand.”

Warzone is going to merge with Black Ops Cold War on December 16 after the update was pushed back a week. Activision and Treyarch have released some info about how the merger will work–the progression system will reset and sync between both games and Modern Warfare–but players still have a number of unanswered questions that they hope to get resolved before the merger.

Warzone's newest map, although it may not replace Verdansk.
Warzone’s newest map, although it may not replace Verdansk.

“Activision, Infinity Ward, Treyarch, and Raven–none of them have been straightforward…as to how this integration will work,” said Redditor Simpleblackmatch. “They could take a break from all the teaser videos, marketing efforts, etc. and just be open with the community with what we can expect, how things will work, future plans.”

Activision has made three posts, one in November and two more this month, about how the merger will work later this month, but all three focus on how progression, store purchases, and cosmetics will change with the integration. Dedicated players still wonder how new mechanics, like wildcards, specific perks, and new attachments will work once both games are integrated. The wildcard feature, for example, would turn Warzone’s loadout system upside down by letting players “break the rules” in how loadouts are built. Players can use them to equip two primary weapons and the ghost perk, which is currently impossible in Warzone. We don’t know if wildcards will come to the battle royale, though.

Players were also concerned about how Warzone would “feel” after the merger before Activision confirmed that the battle royale would run on Infinity Ward’s IW 8.0 game engine and not migrate to Black Ops Cold War’s engine. Now they are worried the weapon balance in Warzone once Black Ops Cold War’s 30 weapons are added on December 16. Infinity Ward has had to issue a number of nerfs to weapons like the Grau and the Bruen MK9 since Warzone’s launch.

Warzone and Black Ops Cold War have different loadout systems.
Warzone and Black Ops Cold War have different loadout systems.

This is the first time that a battle royale mode has been straddled between two different Call of Duty games. Black Ops 4’s mode, Blackout, was left behind as Treyarch confirmed that Warzone is “the path forward for the series.” There are bound to be a lot of issues with the merger–Warzone already deals with game-breaking bugs on a regular basis. One player figured out how to spawn infinite juggernaut suits recently.

Despite these complaints from a small and vocal section of the battle royale’s playerbase, Warzone continues to be one of the most popular games of the year. Players will probably have to continue to deal with new glitches, weapon balance issues, and other unexpected changes when the games merge later this month.

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Bob Odenkirk’s New Film Nobody Takes A Cue From John Wick

While Season 6 of the highly acclaimed Breaking Bad prequel series Better Call Saul will be the last round for Jimmy McGill and close out the spin-off–two big unknowns circling the show are when the final season will premiere, and what’s next for star Bob Odenkirk. From quarantine, the comic performer has been resuming work on his long-gestating comedic memoir; right around the corner “in theaters only” on Feb. 26, he has Nobody, a new action movie in the vein of John Wick. Check out the trailer, and try to resist the understandable initial impression that this might be a joke.

The similarity to John Wick is not imagined or even that much of a stretch, as Derek Kolstad–one of the creators of the JW franchise–is the writer behind Nobody. Beyond what’s shown in the trailer above, Nobody’s official synopsis describes the film as being about “a bystander who intervenes to help a woman being harassed by a group of men becomes the target of a vengeful drug lord.”

In addition to Odenkirk, Nobody stars Connie Nielsen (Wonder Woman 1984), Christopher Lloyd (Back to the Future), and J.P. Manoux (Grey’s Anatomy). IMDb also lists RZA as playing Odenkirk’s brother in the film–huge, if true. Ilya Naishuller (Leningrad) is the director.

However surprising the role might seem for Odenkirk, it telegraphs a level of ambition and business savvy for the writer-performer. Earlier this year, Odenkirk started Cal-Gold Pictures, his first production company. A role like this is for Odenkirk analogous to Simon Pegg’s turn in more mainstream fare in the Mission: Impossible films–participation in films on that level makes personal projects more arguable and likely to get made. So, more than likely, we will be seeing more from Odenkirk overall–and hopefully the final season of Better Call Saul will be here soon (but not too soon).

Pac-Man: Waka Waka Is An Amazon Alexa Exclusive With Voice Control

The Pac-Man games have been released on practically every system at this point, including consoles, PC, handhelds, and home arcades. However, the little almost-circle that could is making his way to a new platform: Amazon’s Alexa. We truly live in the future.

Available now for select Alexa-enabled devices and best experienced on the Echo Show and other screen-equipped systems such as Fire TV, Pac-Man: Waka Waka is an Alexa Skill that includes 15 different mazes, with more worlds coming in future updates. It appears you will need some sort of screen in order to play it. Classic Pac-Man gameplay is improved with new mechanics and a Frenzy Mode, and the gameplay is voice-controlled for a unique experience.

“For more competitive players, a complete set of special objectives lets gamers collect stars and earn high scores on each level,” the announcement said.

Yes, in order to move Pac-Man, you’ll be talking to your device. You’ll use his native “Wakanese” to do so, with “waka” meaning right, “waki” meaning left, and so on. If you don’t live alone or you have thin walls, you’ll have some explaining to do.

To enable the game, go to the Alexa app and enable the skill. After that, say “Alexa, open Pac-Man” to start playing.

Full access to Pac-Man: Waka Waka requires a $7 monthly subscription to the Waka Club, which also includes access to new worlds as they release. Those playing the free version get five levels of the tutorial world and the first level is each of the other stages, so you don’t necessarily need to pay.

A new Alexa assistant called PAL is also available with Pac-Man: Waka Waka, letting you chat with the liaison and even have him beatbox. It remains to be seen if he can compete with the likes of Samuel L. Jackson and Borat as unique Alexa characters.

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ESA Giving 2020 The Good Riddance It Deserves, For Charity

2020 has been a real root canal of a year and everyone knows it. We’re only weeks away from symbolically turning the page on this poorly-written chapter that somehow contains both too much and too little plot. To mark the occasion, the Entertainment Software Association (ESA) has announced it will say goodbye to the year with a charity streaming event.

The event is called “Say Goodbye to 2020 For Good” and will be streamed across Twitch and YouTube. It begins on December 14 and will run through December 18.

A $100K charity Fortnite tournament will be the main event of the festivities, with various streaming personalities taking part. Money raised will go to charities including Black Girls Code, No Kid Hungry, Project Tomorrow, Rise Above the Disorder, The Trevor Project, and Warfighter Engaged, as well as the ESA Foundation, which operates a scholarship program for aspiring game developers.

“The goal of next week’s charity livestream is to bring the video game community together to support those who need it most during these difficult times,” said ESA Foundation executive director Anastasia Staten, in the announcement. “We are joining together with well-known streamers and esports personalities to say goodbye to 2020 in a way that will help so many in 2021. With the support of our sponsors and partners, we hope to make a dramatic impact on some very important causes.”

You can learn more and donate through the official site.

The ESA has reason to say a not-fond farewell to this year. The coronavirus pandemic forced the organization to cancel its annual gaming event, E3. It then canceled plans for a replacement digital event, but it has been consistent in saying that E3 2021 will go forward.

New Trailer For George Clooney’s Sci-Fi Netflix Movie The Midnight Sky Aims High

Netflix has debuted the final trailer for its upcoming sci-fi movie and adaptation of Lily Brooks-Dalton’s acclaimed novel Good Morning, Midnight, retitled The Midnight Sky. You can check out all the tense drama below in case you missed the first trailer.

The Midnight Sky is a post-apocalyptic tale that follows Augustine (George Clooney) and his daughter (newcomer Caoilinn Springall) as they race to stop Sully (The Crown’s Felicity Jones) and her fellow astronauts from returning home that is now an absolute frozen tundra.

The film also stars David Oyelowo (Selma), Kyle Chandler (Friday Night Lights), Demián Bichir (Weeds), and Tiffany Boone (Hunters).

Back in October, Clooney said this is an unfortunate timely film. “I got the script way before the pandemic, but still there were all these other elements,” Clooney says. “There’s the denying of climate change but also the idea of how hateful it’s become, how race and all these other things that are tinderboxes in our country really just require anybody to throw a match in it. That’s why I was drawn to the story because if you play that kind of hatred out over a 20-year period of time, it’s not inconceivable that we destroy ourselves.”

This is Clooney’s seventh time in the director’s chair for a feature film, another one on the way with Ben Affleck called The Tender Bar. The movie is based on J.R. Moehringer’s memoir of the same name of that chronicles his life and his time at his uncle’s bar. Clooney was previously Oscar-nominated for Best Director back in 2006, with only his second time out directing a film.

The Midnight Sky premieres on Netflix December 23.

Next Super Smash Bros. Ultimate Character Will Be Revealed At The Game Awards

Nintendo has revealed that the next Super Smash Bros. Ultimate DLC character will be revealed tonight, December 10, at The Game Awards.

In the tweet, Nintendo gave no hints as to who the character might be, instead urging fans to tune into the show to find at as soon as it happens. The Game Awards start at 4 PM PT / 7 PM ET, and can be streamed right here on GameSpot.

This won’t be the first time Nintendo has used the awards show to announce a big Super Smash Bros. addition. Last year Nintendo surprised everyone with the reveal of Joker from Persona 5 for the party fighting game, who eventually released on April 17 earlier this year.

This latest fighter will be the third one included with Ultimate’s Fighter Pass 2. The DLC pack has already received Min Min from Nintendo’s other fighter, Arms, as well as Steve from Minecraft. After tonight’s reveal, the pack will still have three more unannounced fighters to reveal. Designer Masahiro Sakurai has said that all of the fighters have already been decided, so Nintendo is not open to additional suggestions.

Super Smash Bros. Ultimate is the biggest game in the series yet, bringing together all previous inclusion from other Smash titles and continuing to grow its roster. Back in 2018, our Super Smash Bros. Ultimate review praised the game’s depth and amount of content, with critic Edmond Tran writing, “Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.”

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PS5 Is Outselling The Xbox Series X/S Almost Two-To-One On The Resale Market

Since launching back in November, the PlayStation 5, Xbox Series X, and Xbox Series S have sold out of stock almost immediately through online and brick-and-mortar stores. Both consoles can still be purchased, provided that you’re willing to buy them through private sellers and pay a higher price.

Reseller website StockX has seen demand for Sony’s new console climb after launch, with a global demand that has resulted in it outselling Microsoft’s Xbox Series X/S consoles at a rate of nearly two-to-one.

The average price for a $500 PS5 is $900 through the website, while the $500 Xbox Series X usually sells for around $730. According to StockX, it has overseen the sale of “more than 60,000 PlayStation and Xbox consoles globally,” as of December 8.

“Across all domestic and international versions (US, UK, and EU), the two PlayStation consoles (Blu-ray and digital) have been the more popular choice, accounting for 62% of console sales to date, compared to 38% for the Xbox (Series X/S),” StockX senior economist Jesse Einhornhe said to Business Insider.

It’s worth noting that the launch of both consoles has seen a rise in scalpers buying up all available stock as soon as it dropped, leading to shortages and a number of consoles being sold online through Ebay at a massively inflated price. It’s not known just how many Xbox Series X/S units were available for sale since the November launch, although Microsoft has claimed that the start of this generation has led to the biggest Xbox launch of all time.

If you’re looking to see when and where you can find one of the consoles for yourself at its regular recommended retail price, check out our PS5 order guide and our Xbox Series X/S order guide.

Now Playing: PlayStation 5 Video Review

Cyberpunk 2077 Attracted Over 8 Million Preorders

Cyberpunk 2077 has only been out for a matter of hours at this point. Even if you’re yet to make it out of the robust character creator, developer CD Projekt Red has wasted little time in sharing some early sales figures for the highly anticipated RPG.

The company revealed on its Twitter account that Cyberpunk 2077 managed to attract over eight million preorders in the lead up its release. Even factoring in potential cancellations, those are incredibly impressive numbers, with 59% of those sales being for the PC version of the game. Appropriately enough, the RPG has also done very well digitally, as 74% of preorders were sold on Steam, GOG, and the PlayStation and Microsoft stores.

Looking at the game’s popularity on Steam, the digital/physical split isn’t all that surprising. According to Steam DB, there were 1,003,264 concurrent Cyberpunk 2077 players when the game launched last night, which easily dwarfs the peaks achieved by other massive PC titles like Grand Theft Auto V, The Witcher 3: Wild Hunt, and Fallout 4. For as gargantuan as that number may be, however, it still isn’t enough to topple the lifetime peaks of heavyweights Dota 2, Counter-Strike: Global Offensive, and PlayerUnknown’s Battlegrounds.

CD Projekt’s latest earned a score of 7/10 in GameSpot’s Cyberpunk 2077 review. “The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience,” reviewer Kallie Plagge said.

Now Playing: Cyberpunk 2077 Review

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Cyberpunk 2077’s Development Was Made Far Tougher By Work-From-Home Setup

Cyberpunk 2077 finally released today after numerous delays, with its original launch date set for back in April. COVID-19 has affected nearly every facet of game development this year as studios transitioned to a work-from-home setup. For CD Projekt Red, that seems to have been exceptionally true, as the Cyberpunk 2077 team had to spend far longer on routine tasks compared to when it operated in an office.

Speaking to The Wall Street Journal, co-CEO Adam Kiciński said that doing something like placing a character or object into the game could take hours because of the reduced communication between team members–it would take minutes when they were sitting next to each other.

Kiciński also mentioned that it was “painful” for the game’s developers to have to crunch–the practice of working extremely long hours for an extended period of time as a game approaches releases– though he hoped players would be understanding after seeing the final product.

That remains to be seen, but crunch doesn’t often translate to better games. In the case of Cyberpunk 2077, it’s still littered with major bugs across the PC and console versions, including full crashes. It was one of our biggest issues with the game in our Cyberpunk 2077 review. That review was conducted on PC, and though the console versions also seem rough, CD Projekt Red said a launch-day patch should help matters.

After initially being scheduled for April, Cyberpunk 2077 was then bumped all the way to September. This was then followed by a delay to November before its final day to December 10. It’s currently available on Xbox One, PS4, PC, and Stadia, with Xbox Series X and PS5 versions coming next year as free upgrades.

Now Playing: Cyberpunk 2077 Review

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BioShock 4 Job Listings Suggest It May Be An RPG Sandbox

A new set of job listings from BioShock 4 developer Cloud Chamber Games–as spotted by Maruno NL3 on Twitter–has revealed that the next chapter in the series could be a big departure from previous games.

The developer is searching for a systems designer that specializes in “ambitious, narratively-driven project full of character and personality” and other developers who can flesh out the game’s dialogue systems.

Another listing for an applicant who would be responsible for “interactive world systems and non-AI systemic ecology” and “player growth systems” lists experience in RPG games as a requirement for the game that could be BioShock 4, which the studio describes as an “emergent sandbox world” that contains a “meaningful AI urban crowd system.”

These aren’t the first job listings that Cloud Chamber Games have posted since development on BioShock 4 began. In August the studio began searching for a lead environment modeler and gave away some details about the environment that the game will take place in an entirely new world.

Cloud Chamber was also on the hunt for a principle combat designer who liked “pushing boundaries and trying risky experiments that haven’t been seen before,” a cinematic artist with “Wes Anderson like precision and panache,” and a world designer who would help “create a ‘living’ world that offers players variety at every step of the game.”

Now Playing: Bioshock – Celebrating 10 Years