Ready Player Two Review

Ready Player Two is now available for purchase.

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Ernest Cline’s 2011 bestseller Ready Player One introduced readers to the OASIS, a VR wonderland where players, through their avatars, could live, work, and play all day, every day. After James Halliday, the OASIS’ creator, passes away, he leaves behind one hell of a quest for the denizens of his virtual world: find his hidden Easter egg, win control of the OASIS itself and become a multi-billionaire in the process. Ready Player Two reuses the broad strokes of that plot to comment on artificial intelligence, how we interface with technology, and hero worship, but becomes so mired in these incomplete explorations that it loses sight of what made Ready Player One special in the first place.

Ready Player Two opens with a prologue that picks up right after protagonist Wade Watts/Parzival wins Halliday’s hunt, immediately sidestepping the happy ending when Wade discovers another secret Halliday left behind: the OASIS Neural Interface (ONI) headset. Where players are used to experiencing the OASIS through VR headsets and haptic peripherals, an ONI headset delivers the OASIS straight into the brain, opening the door to experiencing the virtual world in a whole new way. Just don’t use it for more than 12 hours or the thing’ll fry your brain and kill you! That definitely won’t be a problem later on! The decision to release the ONI to the public creates a rift between Wade and Samantha/Art3mis, making running Gregarious Simulation Systems together with their friends Aech and Shoto quite awkward over the next three years. On top of that, the ONI’s release has triggered a second hunt left behind by Halliday for an artifact called the Siren’s Soul, which Wade is meant to collect.

It doesn’t take long for OASIS users to become completely addicted to this new way of experiencing the digital world, Wade included. The ONI is capable of letting users record and vicariously experience other users’ lives, both in and out of the OASIS. Wade righteously opines that this new tech has opened the door to new levels of global empathy by letting users step into each others’ shoes, but the argument feels like it’s on shaky ground when the #1 ONI recording worldwide is a 50-person orgy and GSS has to employ a team just to monitor illegal, illicit ONI uploads. That potential problem of escalation is completely ignored as Wade hunts for the Siren’s Soul.

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It was a huge swing to center the plot around another Easter egg quest and ultimately, it’s a diminished return. The first had a clear prize that the entire world was fighting for, and in an impoverished future, control of the OASIS is quite the golden ticket. Not only that, but the hunt was rooted in Wade’s enthusiasm for Halliday and the affinity for pop culture they both shared. Wade’s search for the Siren’s Soul, on the other hand, suffers from the mystique that surrounds the Macguffin’s nature. We spend much of the novel not knowing what Wade’s fighting for, but we at least know why: the villain’s using that pesky 12-hour ONI usage limit as a ticking time bomb of a bargaining chip to get Wade to collect the artifact for them, an exchange with some seriously uncomfortable implications once you find out what the Siren’s Soul actually is.

While just as fantastical as ever, the OASIS proves to be a more exhausting setting this time around. The first novel featured a healthy back-and-forth between the real and virtual worlds, giving us a lot more perspective on how the events in the OASIS were affecting the outside world. Due to the nature of the villain’s plot, and the fact that Wade sadly remains the only POV character in the book, nearly all of the action is locked into the OASIS this time around. That feels like a missed opportunity on two fronts. Not only are the real-world stakes of Wade’s quest massive and worth checking in on with more depth and regularity than they are, Wade continues to be kind of a tough guy to root for and giving us a break from his perspective in favor of, say, Samantha’s may have been a nice change of pace. Too often, it feels like Wade hasn’t carried forward any of the lessons about humility and connection he learned in his first adventure. A lot of his faults were more forgivable last time because he was an outsider, a poor kid with a lot to learn about the world and other people. But after that kid’s had a chance to learn those lessons and become one of the wealthiest people on Earth, you’re less inclined to cut him some slack, especially given how often he demonstrates a complete lack of self-awareness.

As Wade himself serves as a constant reminder of, Ready Player Two has a rocky relationship with hero worship. James Halliday’s failings in life take more of the spotlight this time around, and the benefits of his works increasingly feel like they aren’t worth the trouble. The wonders the next-level applications his technology are opening the door to here seem to outweigh the responsibility Halliday has for the damage they could (and do) result in for Wade and his friends. This feels frustratingly shortsighted, considering the expanded consciousness that Halliday has pioneered in his virtual world hardly seems entirely ethical, or even safe. Wade has become a hero to many (but a villain to more) in his own right, and new ally Lohengrin’s fanboy obsession with him, kneeling and calling him “sir” and all, edges the book into self-parody at times, and Wade just going along with it makes it feel like unintentional self-parody.

If you loved Ready Player One for its myriad pop culture references, you’ll be happy to hear they recur here in the sequel, and this time around end up feeling less egregious. Because this second hunt is pretty much entirely for Wade, much of the elitism that came with competing Gunters sparring with each other over minutiae and judging those they believed to be poseurs is gone. There are plenty of new worlds centered on fan-favorite movies, music, and literature for Wade and his friends to traverse, and the inside jokes and clear reverence toward the material keep Ready Player Two from feeling like a total misfire.

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PUBG Corp Merges With Another Company To Form New Studio

Developer PUBG Corporation, the team responsible for the battle royale PlayerUnknown’s Battlegrounds, has merged with a subsidiary of the PUBG brand to form a brand-new studio.

Called PUBG Studio, the team is composed of the PUBG Corporation and Krafton Inc. subsidiaries. The studio will now focus exclusively on the development of its main properties, particularly PlayerUnknown’s Battlegrounds and its mobile counterpart, PUBG Mobile. PUBG Studio is also in charge of expanding the PUBG property in various fields, including esports.

In addition to the main merger, Krafton Inc. announced that two other subsidiaries, Delusion Studio (Castle Burn) and PNIX Inc. (Archery King, Bowling King), have consolidated into the new mobile game studio RisingWings Inc. Though RisingWings’ focus is centered on casual and mobile titles, the studio will also provide global support for existing games such as Golf King: Wolf Tour and MiniGolf King while working on other projects set to release in early 2021.

With the latest consolidations, there are now four studios that live under Krafton: Bluehole, which is focused on MMORPGs like TERA; PUBG Studio; RisingWings; and Striking Distance Studios, a AAA developer helmed by Sledgehammer Games co-founder Glen Schofield that is working on a narrative-driven PUBG experience.

Krafton Inc. is a South Korean-based holding company founded by Bluehole in November 2018 in order to unify the various brands that exist under or are related to PUBG.

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Microsoft Flight Simulator Adds Free VR Support This Month

Microsoft Flight Simulator will receive free virtual reality support in its next update on December 22. VR support was first announced in July, with developer Asobo originally aiming to time the release of that content with the launch of HP’s Reverb G2 headset and support for other devices coming at a later date.

Those plans have changed, as executive producer Martial Bossard confirmed in a Twitch Q&A that VR support will arrive for all PC headsets in Sim Update 2.

“It will be open to all devices,” executive producer Martial Bossard said in the stream. “Oculus family, Valve family – every family of headset is going to be supported.”

VR will be used in both gameplay and menu navigation so that the experience can be seamless and won’t require users to remove their headsets during play. Beyond the addition of VR, there’s a lot more content scheduled for Microsoft Flight Simulator in 2021 and beyond.

World Update 3 will launch on January 28 and add new landmarks, bush trips, and between 50-60 points of interest to the United Kingdom, replay functionality, multiple-screen setups, and even flyable helicopters.

In our Microsoft Flight Simulator review, critic Edmond Tran described the game is a “spectacular technical achievement and a deeply inspiring experience filled with glorious possibilities.”

Now Playing: Microsoft Flight Simulator – Japan World Update Trailer

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Quibi Streaming Service Is Now Totally Dead

With most of us stuck at home in 2020, demand for streaming platforms has surged. But while the likes of Netflix and Shudder enjoyed record subscriber numbers, there was one much-publicized failure. The short-form video service Quibi launched in April but struggled to find subscribers, and last month, it was confirmed that it was closing down. The service is now completely unavailable.

Anyone hoping to finish watching any of the shows they had been enjoying on Quibi are in for bad news if they load the app on their mobile device. While the app opens, a message simply states that it “could not load products.” We are asked to “please try again later,” but this seems like wishful thinking.

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The December 1 expiration date for Quibi was announced last month, shortly after the confirmation that the service was closing down. A statement from the company said that it didn’t know what would happen to its many original shows, such as horror anthology 50 States of Fright and the reboot of Reno 911.

“At this time we do not know if the Quibi content will be available anywhere after our last day of service,” the statement read. “We recommend following #Quibi on Twitter for any news regarding content.”

Quibi was initially hailed by co-founder Jeffrey Katzenberg as a revolutionary new combatant in the streaming wars, with its emphasis on short-form content specifically geared for mobile devices. But as Katzenberg explained in a call to investors in September, he was forced to shut down the business due to flagging viewer numbers, disappointing download numbers, and also an ongoing lawsuit from technology firm Eko over the ownership of the company’s streaming technology.

In Unexpected Crossover, Crash Bandicoot And Coco Play Uncharted

Crash Bandicoot’s unlikely career renaissance continues unabated. The former mascot’s Twitter account posted an amusing video of Crash and his sister Coco playing Uncharted 4: A Thief’s End. This is presumably a reference to the fact that Uncharted developer Naughty Dog first became a household name thanks to the Crash series.

While it’s nice to see PlayStation mascots enjoying each other’s games, this animation is seeded with unfortunate implications regarding the proximity of these game worlds and their canonicity. Is Nathan Drake simply a fictional video game star in the world of Crash Bandicoot? An Easter Egg in Uncharted 4 allows you to play the original Crash Bandicoot in Nate’s house, so it would appear that the reverse is true as well.

Thus, we find ourselves in an infinite recursion situation. DeviantArt artist KempferZero illustrates the matter well.

Crash Bandicoot 4: It’s About Time released back in September to positive reviews. “Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series,” wrote Mike Epstein in GameSpot’s Crash 4 review. It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.

Recently, Crash-themed gear came to Tony Hawk’s Pro Skater 1+2. Crash’s next game will be a mobile runner called Crash Bandicoot: On the Run.

Now Playing: Crash Bandicoot 4: It’s About Time Video Review

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PixelJunk Eden 2 Coming Very Soon

PixelJunk Eden 2 hasn’t received much attention since it was casually announced during a Nintendo Direct, but now the game appears closer than we realized. According to Nintendo UK, the sequel to Q-Games’ 2008 game is coming on December 10.

The release date was dropped on the Nintendo UK site. The Nintendo of America site still lists Eden 2 with a more general “Fall 2020” release date. (Technically, winter begins on December 21 in the northern hemisphere.)

When it was announced, Q-Games said you’d guide your Grimp through stages that will be generated in real-time based on your actions. This is similar to the first game, which had you swinging through stages, but those were pre-made. In fact, one of the criticisms in GameSpot’s PixelJunk Eden review was that requiring you to gather five spectra from unchanging stages made the experience repetitive.

Q-Games produced several PixelJunk games around a decade ago, including PixelJunk Monsters and PixelJunk Shooter. The series went dormant for a long while after that, until recently when PixelJunk Monsters 2 released in 2018.

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Ubisoft Responds To PS5 Upgrade Issue Affecting Watch Dogs Legion, Assassin’s Creed Valhalla

It’s been almost two weeks since the PlayStation 5 launched in the UK, and many Ubisoft game owners are still unable to upgrade their PS4 copies of Watch Dogs: Legion and Assassin’s Creed Valhalla to their respective PS5 versions.

The issue is only affecting those who own physical copies of either game, with the PlayStation Store failing to offer the free upgrade option when inserting a disc–despite the free upgrade path featuring prominently on the front cover of both games. Fan uproar has gradually intensified since the PS5’s launch back on November 19, with many taking their complaints to Twitter and Ubisoft’s official forums. The company has finally acknowledged the problem publicly for the first time, saying that it’s working to resolve the issue via the Ubisoft Support Twitter account.

There’s still no word on when a fix might arrive, nor is there any explanation for why this is specifically affecting Ubisoft games in the UK–though there are also reports of the same problem impacting people in Greece, Bulgaria, South Africa, and other countries.

I’ve run into the issue myself since I own a physical version of Assassin’s Creed Valhalla on PS4. I eventually lost patience waiting for a response from Ubisoft and used one of the workarounds that people have been sharing. This involves creating a new Turkish PSN account and downloading the free PS5 upgrade from there.

With Immortals Fenyx Rising launching on December 3, it will be interesting to see if this issue also affects Ubisoft’s latest open-world adventure. The upcoming game earned a score of 7/10 in GameSpot’s Immortals Fenyx Rising review, with critic Suriel Vazquez saying, “Even as it lives in the shadow of better games, its puzzles, combat, and open-world loop come together often enough for me to not only see it through for a few dozen hours, but also want to keep filling out its almighty checklist, even if it lead me by the nose most of the way through.”

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Call Of Duty: Black Ops Cold War Patch Notes Reveal Weapon XP Changes (November 30)

The newest patch for Call of Duty: Black Ops Cold War has arrived, and the big-ticket change is a tweak to how fast you’ll earn weapon XP.

Across multiplayer and Zombies, Treyarch has increased the earn rates for weapon XP. With the update applied, players should now level up their weapons faster than before, allowing them to unlock new gear and attachments at a quicker pace.

The update also fixes an XP-related problem with the Zombies mode that caused the game to not pay out enough XP in solo matches and later in rounds.

As a thank you to players for their patience for these XP issues, Treyarch will offer “even more” double XP events throughout December, the studio said.

Finally, the new update fixes an out-of-bounds exploit for the newly released Nuketown ’84 multiplayer map. You can see the full November 30 patch notes below, as posted by Treyarch on its website.

Black Ops Cold War November 30 Patch Notes:

GLOBAL

Progression

  • Increased Weapon XP earn rates for both Multiplayer and Zombies.

ZOMBIES

Progression

  • Addressed an issue that was causing lower-than-targeted Weapon XP in solo matches and in later rounds.
  • Addressed an issue where the Napalm Burst Ammo Mod wasn’t consistently awarding Weapon XP when equipped.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Closed an out-of-bounds gap that allowed players to stay alive outside of the playable space.

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The Queen’s Gambit Has Driven A Huge Increase In Chess Sales

The Queen’s Gambit, a recent Netflix miniseries about the rise of fictional chess prodigy Beth Harmon (played by Anna Taylor-Joy), has been a huge success for the streaming giant, scoring the biggest debut ever for a scripted limited series. The ripples of this success spread much further, though–chess itself has greatly benefited.

A recent report from NPD states that chess-related sales have spiked since the show debuted in October. In the 21 days following the show’s release, chess set sales increased by 87% in the US, and sales of chess books leapt up an incredible 603%.

NPD Group also reports that across its first nine days on Netflix, US homes spent a total of 40.8 million hours watching the series. To put this into perspective, finishing the whole series takes under seven hours.

“The sales of chess books and chess sets, which had previously been flat or declining for years, turned sharply upward as the popular new series gained viewers,” said toy industry advisor Juli Lennett. Chess spending was flat in the 13 weeks leading up to the series’ debut, ahead of a huge spike.

Former chess world champion Garry Kasparov served as a consultant on the Netflix show, and he told CNN that he believed the show would do wonders for chess. “I think this series will do a great job promoting it further and I expect now a boom, because it helps to refute the image of the game of chess as something that could turn you into a nerd — or just to make you crazy,” he said.

The Walking Dead Boss Talks About Competing With HBO’s Last Of Us TV Show

HBO recently greenlit the Last of Us TV show, meaning it might enter production relatively soon. An official release date for the program has not been announced yet, but people are guessing that it may debut around the time that another show with zombies–The Walking Dead–airs its 11th and final season in 2022.

Scott Gimple, the head of content for The Walking Dead at AMC, said in a new interview with Insider that he’s not worried about potentially competing with The Last of Us.

“I think there’s room for all of us, with zombies and the different ways of telling zombie tales,” Gimple said of the two shows. “I’m going to be watching both. I hope a lot of people will be watching.”

Gimple went on to point out that The Last of Us and The Walking Dead are very different properties, so both should be able to find their own audiences.

“It’s an amazing game,” Gimple said in reference to The Last of Us. “There are some amazing creators that have gotten involved in it and I think it’s incredibly different than ‘The Walking Dead.’ It’s a very, very different take.”

HBO’s The Last of Us TV show is produced by Craig Mazin (The Hangover series, Chernobyl), with the game’s writer and director, Neil Druckmann, also on staff. There have been no casting announcements yet, but those are expected in due time now that the show has been officially picked up for season one.

Not much about the show is known. The series is expected to follow the events of the first game, with the possibility of also overlapping on content present in the game’s recent sequel. The adaptation is said to not invalidate or retcon the events in either games, but instead to “expand” on them.

Now Playing: The Last Of Us Part II Video Review

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