Oxford University Study Suggests Playing Games Is Good for Mental Health

An Oxford University study has suggested that playing games could be good for your mental health.

As reported by The Guardian, academics from the UK university used gameplay data from Animal Crossing: New Horizons and Plants vs. Zombies: Battle for Neighborville in the study, using psychological questionnaires to find that more playtime led to a greater sense of “wellbeing” in players.

This is one of the first instances of researchers using real playtime data rather than asking subjects to report their own hours. “This is about bringing games into the fold of psychology research that’s not a dumpster fire,” lead researcher  Andrew Przybylski explained. The study showed that you’re a “much happier human being” if you play four hours a day of Animal Crossing, but the team doesn’t want to give games a “carte blanche pass” as a result. “I’m very confident that if the research goes on, we will learn about the things that we think of as toxic in games, and we will have evidence for those things as well”

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Przybylski thinks that if researchers continue to take advantage of gameplay data collected by a wider range of publishers and developers instead of using self-reported hours, they will be able to understand more about our relationship with the hobby. “You have really respected, important bodies, like the World Health Organization and the NHS, allocating attention and resources to something that there’s literally no good data on, Przybylski says. “And it’s shocking to me, the reputational risk that everyone’s taking, given the stakes. For them to turn around and be like, ‘hey, this thing that 95% of teenagers do? Yeah, that’s addictive, no, we don’t have any data,’ that makes no sense.”

In other news, England’s top mental health nurse recently asked for game publishers to restrict microtransactions as they may push kids into gambling habits. Last year, the UK’s NHS opened its first treatment clinic for video game addiction.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

2020 Video Game Accessibility Awards Announced

As December approaches we’re getting near video game award season, with various sites giving their Game of the Year awards and Geoff Keighley set to host a virtual presentation of The Game Awards. Before all of that, though, the accessibility organization AbleGamers hosted its 2020 Video Games Accessibility Awards, honoring the games and studios that did the most to make their games available to all types of players.

The presentation was hosted by Alanah Pearce and AbleGamers’ Steve Spohn, with a panel of presenters including several Twitch streamers, fellow accessibility advocates, and voice actor Troy Baker. The awards included categories like “Same Controls But Different” and “Clear Text.”

The presenters each gave a brief explanation of the category, and then following each announcement Spohn walked viewers through how each category solves for a specific accessibility problem. For example the Second Channel category, which was won by The Last of Us Part 2, honored games that offered an alternative or additional way of accessing game information for players who can’t access it through the in-game tools.

The Last of Us Part 2 was the only game to receive more than one award, but lots of this year’s biggest games were represented in at least one of the categories. You can watch the full stream and check out the list of winners below.

2020 Video Games Accessibility Awards Winners

Same Controls But Different: Assassin’s Creed Valhalla

Second Channel: The Last of Us Part 2

Improved Precision: Apex Legends

Clear Text: The Outer Worlds

Do More With Less: Ghost of Tsushima

Play Alongside: Borderlands 3

Bypass: Fuser

Training Ground: Madden NFL 2020

House Rules: Among Us

Helping Hand: The Last of Us Part 2

No, TimeSplitters 2 Remake Has Not Been Announced

New RTS expansion SpellForce 3: Fallen God contains a reference to a TimeSplitters 2 Remake but, sadly, publisher THQ Nordic says it’s just a joke for now.

YouTube user Beyond posted a video showing a French version of the game, in which an in-game merchant sells a TimeSplitters 2 Remake item. The item’s description (when translated from French) reads: “It’s finally coming! The iconic shooter, which has stood the test of time to join the era of modern games.”

It led to a certain amount of excitement, given that we know THQ Nordic sister company Koch Media has plans for TimeSplitters. Sadly, in this case, it’s nothing but a joke. A THQ Nordic spokesperson told IGN: “The intention behind those easter eggs was pure fun. When Koch Media and Deep Silver are ready to talk about TimeSplitters, they will make sure to get heard.” We’ve contacted Koch Media for its own take on the situation.

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That plural on “easter eggs” is notable – the game also includes items for BioMutant and Gothic that imply those long-awaited games have been cancelled, which THQ Nordic also says is untrue.

TimeSplitters 2 remains a much-loved FPS, and one we’d love to see on Switch. Since Koch bought the rights to the game, as well as Dambuster Studios (which was previously TimeSplitters creator Free Radical), we’ve heard very little about its next incarnation, although we know series creator Steve Ellis was brought on to “plot the course” of the franchise, and that the company’s been working on ideas for its future.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

New Star Wars Game in the Works From Zynga

Zynga has announced that it is opening a brand-new game development studio based out of its Austin, Texas office to work on a “premiere mobile game set in the Star Wars universe.”

This new studio will be led by industry veterans Jeff Hickman and Matthew Hemby, and its primary focus will be partnering with NaturalMotion, a Zynga-subsidiary, to develop this new mobile title. It is also looking to hire 25 new employees to help bring this vision to life for such positions as Lead Engineer, Design Director, and Lead Level Designer.

“As a longtime Austinite, I know firsthand the immense level of talent and creativity that resides in this beautiful city,” said Jeff Hickman, Senior Vice President, Games. “We believe that the Austin talent market is highly compatible with our mission of bringing AAA console visuals and deep, compelling gameplay to mobile platforms.”

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While EA may still hold an exclusive licensing agreement with Disney to “develop and publish new Star Wars titles for a core gaming audience,” Disney does still retain “certain rights to develop new titles within the mobile, social, tablet and online game categories.”

That doesn’t mean that EA hasn’t dipped its hand into the mobile market, however, as Star Wars: Galaxy of Heroes is one of the most popular Star Wars games on iOS and Android and is still supported to this day.

While we wait for the reveal of where this new game will take us in that galaxy far, far away, be sure to check out our review of the latest Star Wars game to be released – Star Wars: Squadrons.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Capcom Says Sales and Financial Information Stolen in Major Hack

Capcom has provided an update on the ransomware attack it suffered earlier this month, saying that sales and financial information has been compromised, and that 350,000 pieces of personal information may also have been stolen. Rumours have begun to spread about information for unannounced games being included in the stolen data.

In an update on its investors website, the company says that an investigation is ongoing, but explained that, as of November 16, it could confirm that sales reports, financial information, and nine employees’ personal information had been compromised.

Less certain is personal information for customers and business partners, as logs appear to have been lost during the attack. Capcom says up to 350,000 records for addresses, phone numbers, email addresses, birthdates and more may have been compromised, but explained that none of the potentially stolen data includes credit card information. You can see the full list of compromised and potentially compromised data at the bottom of this story.

Capcom says it’s begin contacting anyone whose personal information has been confirmed as compromised, and says anyone who wants to inquire about their own information should contact their region’s Capcom customer support service.

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The statement comes amid new rumours about the contents of that hack. Stemming from a now-locked 4Chan post, some claiming access to the stolen files have said that, among sales and financial data, the hack includes details of titles scheduled for the coming fiscal year, including PC ports for the upcoming Monster Hunter Rise and Monster Hunter Stories 2, an Oculus VR version of Resident Evil 4, unannounced games with codenames, and more. IGN has not been able to verify any of these rumours as of yet.

We’ve contacted Capcom for comment on both the hack itself, and the rumours, but received no reply at time of writing.

Capcom’s full list of compromised and potentiall compromised data follows:

1. Information verified to have been compromised

i. Personal information: 9 items

Personal information of former employees: 5 items
(Name & signature: 2 items; name & address: 1 item; passport information: 2 items)
Personal information of employees: 4 items
(Name and HR information: 3 items; name & signature: 1 item)
ii. Other information

Sales reports
Financial information

2. Potentially compromised data

i. Personal information (customers, business partners, etc.): maximum of approx. 350,000 items

Japan: Customer service video game support help desk information (approx.134,000 items)
Names, addresses, phone numbers, email addresses
North America: Capcom Store member information (approx. 14,000 items)
Names, birthdates, email addresses
North America: Esports operations website members (approx. 4,000 items)
Names, email addresses, gender information
List of shareholders (approx. 40,000 items)
Names, addresses, shareholder numbers, amount of shareholdings
Former employees’ (including family) information (approx. 28,000 people);
applicants’ information (approx. 125,000 people)
Names, birthdates, addresses, phone numbers, email addresses, photos, etc.

ii. Personal information (employees and related parties)

Human resources information (approx. 14,000 people)

iii. Confidential corporate information

Sales data, business partner information, sales documents, development documents, etc.

None of the at-risk data contains credit card information. All online transactions etc. are handled by a third-party service provider, and as such Capcom does not maintain any such information internally.

Because the overall number of potentially compromised data cannot specifically be ascertained due to issues including some logs having been lost as a result of the attack, Capcom has listed the maximum number of items it has determined to potentially have been affected at the present time.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Wonder Woman 1984’s December Release Is Up In The Air

After a number of delays, Wonder Woman 1984 finally settled on a December 25, 2020 release date that many assumed would be final. However, amidst a wave of COVID-19 spikes across the country, sources cited in a Variety report claim the new Wonder Woman film release will go one of two ways.

The first option will see WW84 continuing with its December 25 theatrical release date as planned, but also releasing on HBO Max shortly after in early January. The second, more conservative option would see the movie delayed again into summer 2021.

Warner Bros. may very well decide to push the release after its last big theatrical release, Tenet, performed worse than expected in the domestic market. Tenet’s performance has had repercussions on the rest of the industry, with other big name films pushing dates to avoid making the same mistake.

An early release combined with an HBO Max launch may be a smart decision for WarnerMedia, whose fledgling streaming service isn’t quite competing with the likes of Disney Plus or Netflix yet. After Disney saw its share price go up due to reaching 73 million subscribers on Disney Plus–despite also reporting a $710 million loss–it’s possible WarnerMedia may be looking more seriously towards a streaming-centered release.

Pushing the film’s release date back over six months to June or July in 2021 is the safer option, of course, especially with news that a viable vaccine could be on the cards for early 2021. A WarnerMedia spokesperson contacted by Variety declined to comment on either of the purported options, but did confirm that WW84 would be shown in theaters no matter what.

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Xbox Will “Absolutely” Buy More Studios

While Microsoft has been slowly acquiring game studios for some time now, its record-breaking $7.5 billion acquisition of Bethesda parent company ZeniMax showed just how serious Microsoft’s first-party development ambitions are. In an appearance on Twitch’s Glitchcon opening address, Xbox head Phil Spencer touched on the Bethesda acquisition, but also confirmed it’ll be adding more studios to its roster in future.

Spencer clarified first that, while the Bethesda acquisition is in motion, it hasn’t yet been finalized and most likely won’t be until early 2021 due to regulatory processes. “Coming together now and having them become part of Xbox I think will just be an amazing opportunity with the great games that they’ll continue to build,” Spencer said. “The great thing is, those games will become part of Game Pass on the day that they launch, which I think creates more opportunity for people to go play.”

“In terms of continuing to invest in new studios and new games and new content, absolutely we have to do that,” Spencer confirmed. “It’s important that we continue to build out the library of games that are available on Xbox. We’ll double the size of our studios organization when we add Bethesda, and we’re going to continue to invest in great games so that people can find their next favorite game on our platform.”

Spencer’s comments go to show that Microsoft’s gaming ambitions go well beyond the Xbox as simply a piece of hardware, and that the company is also looking to consolidate a software empire with Xbox Game Pass as its backbone. Spencer has previously commented on the Bethesda acquisition, saying that the point is not to make all its games console exclusive, or force anyone to buy Microsoft’s hardware.

In the video, Spencer also apologized for the Xbox Series X/S shortages, addressing Xbox fans’ frustrations with the console’s limited availability.

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Black Panther 2 Won’t Have A Digitally Recreated Chadwick Boseman, Producer Promises

In August 2020, actor Chadwick Boseman tragically passed away at the age of 43. The actor, who was best known for playing the Black Panther T’Challa in the Marvel Cinematic Universe, was due to feature in the upcoming sequel. Now, one of the film’s producers has promised that they won’t go down the path of a CGI recreation–Boseman will not feature in the movie.

In an interview with Argentine newspaper Clarín, reported on in English by Deadline, executive producer Victoria Alonso stated that Marvel Studios would not be using any sort of technology to recreate Boseman within the film. “There’s only one Chadwick, and he’s no longer with us,” Alonso says. “Sadly, our king has died in real life, not only in fiction, and we’re taking a little time to see how we continue the story and how to honor this chapter of what has unexpectedly happened to us, so painful and terrible to be honest.”

Alonso continued, praising the actor on a personal level. “Chadwick wasn’t only a wonderful human being, every day of the 5 years we spent together, but also, I believe, that what he did as a character elevated us as a company, and has left his moment on history.”

The first Black Panther earned over $1.3 billion at the international box office. It’s the fourth highest grossing film ever at the US box office.

CGI recreation has been used in other films to bring actors back, but rarely under circumstances like this. Furious 7, the seventh movie in the Fast & Furious franchise, used body doubles and CGI to bring back Brian O’Conner after the death of Paul Walker, but this was after the actor had already filmed several scenes in the movie, and the ending was re-written to send the character off. Star Wars has used digital recreation of actors like Carrie Fisher and Peter Cushing, with varying levels of fidelity and grace, in recent films.

Black Panther 2 is currently scheduled to film in 2021 and release on May 26, 2022, although that date is likely to be pushed back. Ryan Coogler, the director and writer of the first film, is attached to return.

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Best-Selling Games And Consoles Of October 2020 Revealed, And No. 1 Game Is A Surprise (US)

The NPD Group has published its latest monthly sales report, revealing which games and consoles sold the best in the United States during October 2020.

Starting with games, FIFA 21 was the top-seller of the month. This is a big event, as it marked the first time in NPD’s history that a FIFA game was No. 1 in the US in October. Last year, Call of Duty: Modern Warfare was October’s best-seller due to its earlier-than-usual release date.

Madden NFL 21, Watch Dogs: Legion, NHL 21, and Mario Kart Live: Home Circuit rounded out the top five best-selling games in the US during October 2020.

Watch Dogs: Legion might have finished higher if not for the fact that it launched with just three days to go during the October tracking period. Another notable fact is that NHL 21’s launch-month dollar sales were the best for the NHL series since 2015’s NHL 16.

Also of note is that Nintendo dominated again, with nine of the top 20 games of the month having been published by Nintendo.

Moving to hardware, the Nintendo Switch was yet again the top-seller during October 2019. Its dollar sales during the month set a new October hardware sales record for the US, surpassing the previous record from the Nintendo Wii in October 2008.

The Switch is dominating, as it’s now been the best-selling console in the US for 23 straight months.

Hardware spending overall in October 2020 reached $259 million, which is up 41 percent thanks to growth in the Nintendo Switch. The Xbox One and PS4 experienced declines, which was expected given the age of those consoles and the arrival of next-gen platforms.

Across games, consoles, and accessories, total spending on video games in the US amounted to $3.8 billion for October 2020, which is up 14 percent.

October 2020 US Video Game Sales

*Digital sales not included

  1. FIFA 21
  2. Madden NFL 21
  3. Watch Dogs: Legion
  4. NHL 21
  5. Mario Kart Live: Home Circuit
  6. Super Mario 3D All-Stars*
  7. Animal Crossing: New Horizons*
  8. Star Wars: Squadrons
  9. Call of Duty: ModernWarfare
  10. Crash Bandicoot 4: It’s About Time
  11. Mario Kart 8 Deluxe*
  12. Ghost of Tsushima
  13. NBA 2K21*
  14. Marvel’s Avengers
  15. Super Smash Bros. Ultimate*
  16. Ring Fit Adventure
  17. The Legend of Zelda: Breath of the Wild*
  18. Tony Hawk’s Pro Skater 1+2
  19. Super Mario Party*
  20. New Super Mario Bros. U Deluxe*