Amensia: Rebirth Gameplay Video Teases The Terrors Players Will Face

Amnesia: Rebirth is Frictional Games’ upcoming sequel to the highly popular horror game Amnesia: The Dark Descent. In a gameplay video, players got the chance to see a preview of Rebirth’s graphics, mechanisms, and tools. Set in the Algerian desert–a marked difference from The Dark Descent’s gloomy castle–the protagonist, Tasi Trianon, explores a broken-down tank in a dusty outdoor setting and a corpse-laden indoor area.

We see the inventory system in action as Trianon grabs a key in the tank. The lighting actions present in The Dark Descent are also here in Rebirth, but with a twist. Trianon makes her way through dark rooms and corridors with matches and needs to quickly light lamps placed in rooms. It also appears that Trianon eventually finds a handheld oil lamp, which certainly makes running away from monsters easier.

As Frictional Games shared on PlayStation’s Blog, the developers wanted to keep the players’ ability to light torches and candles in dark areas in Rebirth, but felt that the tinderboxes in The Dark Descent didn’t fit in the context of Rebirth’s 1930s setting. The change to matches, though slight, does make a difference in gameplay.

“For instance, when you are in a dark tunnel, players need to choose whether to use their precious matches in order to easier find your way or save it for a light source further ahead. Matches will also blow out faster if you move quickly, so the player is forced to slow down and think hard about their next move,” Frictional Games stated. “A match might also go out at the wrong moment – just when you hear menacing footsteps approaching.”

Additionally, instead of The Dark Descent’s sanity system in which darkness and certain visuals made the character collapse and attract monsters, Trianon has a mysterious disease that afflicts her. The more afraid she becomes, the worse the symptoms become. Regarding her disease and the storyline associated with it, Frictional Games said they drew on their experience creating SOMA and exploring in it the human consciousness and what it means to be human.

Amnesia: Rebirth will release on PC and PS4 on October 20. It will be the second Amnesia game developed by Frictional Games and indirectly follows Amnesia: A Machine for Pigs, a game developed by The Chinese Room in 2013. Ahead of the release, you can also read our interview with Frictional Games on Amnesia: Rebirth to learn more about it. If you’re interested in playing more spooky games in honor of the spooky season, you can check out our guide to the best horror games for this Halloween.

Now Playing: Amnesia: Rebirth – Official Gameplay Reveal Trailer

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Crash Bandicoot 4 Review – Bandicoots Are Forever

The increasingly popular reboot-sequel is a hard needle to thread. You have to create a game that hews close enough to the original to make nostalgic fans happy, while modernizing and innovating enough to resonate with new players. Crash Bandicoot 4: It’s About Time balances the two effortlessly. It impeccably preserves the vibrant look and feel of the original Crash Bandicoot trilogy, while integrating new ideas and platforming possibilities. And like the original Crash games, the hybrid of Crash’s old and new ideas will test your platforming skills in interesting new ways.

Like its groan-inducing dad-joke of a subtitle says, Crash 4 is about time… travel. When the villains of Crash’s past open an interdimensional portal, Crash and Coco have to collect a set of quantum masks in order to set things right. As with past Crash games, small exchanges in cutscenes between levels do a lot of narrative legwork. It’s not much of a “story” per se, but Crash and his friends’ charm fills in the gaps and makes you care enough to follow along.

Crash 4’s time-traveling story takes you to all sorts of times and places, including dinosaur-infested jungles, futuristic cities full of flying cars, and sunken pirate ships. Every place you go feels lush, full of color and detail, with a painterly quality that’s simply wonderful to run through. My favorite is the Mardi Gras world, where Crash and Spyro balloons float in the background as you hop over neon-colored flames and trumpet valves. Occasionally, you’ll run through an area and the camera will pull back to let you take in the scenery. The environments never failed to impress me with their visual depth.

The best thing I can say about Crash 4 is that it mostly feels like classic Crash. In my mind, Crash’s signature is in the way the camera moves to create different perspectives from area to area, giving each set of jumps a fresh feel. Sometimes you’re moving left to right, while other times you’re running away from the camera or bouncing straight up from box to box. Crash 4’s long levels are chock-full of carefully plotted platforming sequences, which require quick reflexes and the ability to think on your feet. The dynamic design changes things up frequently, making every level feel winding and unpredictable, with every new set of platforms presenting a surprising, exciting new challenge.

It still feels classic, even as it introduces new mechanics. Once you find each of the quantum masks in the campaign, they will start to appear in levels, giving you access to reality-bending powers such as slowing down time and reversing gravity on the fly. Though none of the four powers the masks bestow are wildly original, they are all used to great effect. Slowing down time at the exact right moment to create a clear path of platforms requires just as much thought and reflexes as jumping and spinning, and sequences with each power come with their own lessons to learn and quirks to master.

In addition, each world includes optional levels that allow you to play as some of Crash’s friends, including Tawna, Dingodile, and Dr. Neo Cortex. Each of the alternate characters have their own skill sets–Cortex, for example, cannot spin or double jump, but instead has a gun that turns enemies into platforms and an air dash. Levels built around these skill sets create even more room for variety; you’ll see new situations and need to approach challenging platforming puzzles differently. The downside is that switching from any of these characters to Crash or Coco, or vice versa, can lead to some muscle memory mix-ups and accidental deaths. It’s a momentary annoyance, but one that creates a slightly bitter aftertaste whenever you play one of these levels, especially during the campaign.

And mastery is crucial. From early on, Crash 4 insists on precision. Many platforming sequences demand you land multiple jumps in rapid succession with perfect accuracy and timing. Sometimes, the difficulty is invigorating–an action-packed puzzle for your mind and fingers. Occasionally, though, it feels as if the game expects more of you than it should. There are times when you’ll land on the edge of a platform and fall to your death, only to wonder whether or not you should have been safe. Those frustrations are fleeting, though. More often, the next success is close enough at hand that you’ll want to keep trying.

Crash Bandicoot 4 captured on PS4
Crash Bandicoot 4 captured on PS4
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And merely finishing the campaign barely scratches the surface of the experience. Crash 4 is truly a perfectionist’s delight. Each level offers up gemstones and a character skin depending on how many wumpa fruit you find, how many boxes you break, and how few times you die. Each level also boasts a time trial mode and an “N.Verted” mirror level, which not only makes you replay it mirrored, but also with a creative visual filter that may make it easier or harder. The N.Verted levels are especially interesting as they let you see Crash 4’s vibrant levels in a completely different light.

Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.

Now Playing: Crash Bandicoot 4: It’s About Time Video Review

PlayStation Plus Seemed To Add Surprise Free Game

Update: Bloodborne appears to no longer be available via PlayStation Plus, and it’s price is once again listed at $20.

PlayStation Plus’s free games for October 2020 are racing game Need for Speed Payback and action-RPG Vampyr. However, seemingly out of nowhere, Bloodborne has also been made free for PS Plus subscribers. It’s unclear if this is a mistake, as Sony did not announce the From Software action game as one of this month’s free offerings. You’ll want to claim this as soon as possible, as it could be an error and fixed shortly.

Bloodborne was PlayStation Plus’s offering all the way back in March 2018 and is included in the PS5’s upcoming Plus Collection, which grants subscribers a library of backwards-compatible PS4 games on the next-gen console.

Bloodborne is remembered as one of the best PS4 games. It received a 9/10 in GameSpot’s Bloodborne review for its agile and brutal combat, phenomenal creature and world design, and interconnected world that “makes every discovery a wonder.”

“The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it,” critic Kevin VanOrd wrote. “I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do.”

Next month, we see the remake of From Software’s first PlayStation exclusive launch alongside the PS5. Demon’s Souls is being helmed by Bluepoint Games, which is known for its quality remasters and remakes like Uncharted: The Nathan Drake Collection and Shadow of the Colossus. We recently got our first look at Demon’s Souls gameplay, which showcased zero loading times when warping between zones and the revamped first area.

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Baldur’s Gate 3 Cross-Saves Will Be Supported With New Larian Account

With the early access release of Baldur’s Gate 3 just around the corner, developer Larian Studios has launched a new account service that it says will control cross-save compatibility for the RPG and all of its future games.

The new Larian Account is a means for Larian Studios to control saves within the cloud on a platform that it owns, meaning you’ll be able to transfer your saves between Baldur’s Gate 3 purchases on Steam, GOG, and Google Stadia. Larian says that this account will also be used to support save transfers on any other platforms Baldur’s Gate 3 launches on (although none have been announced yet).

Your Larian Account will also enable cross-platform multiplayer, though Larian says this won’t be available on the day Baldur’s Gate 3 launches. Any Twitch integration with Baldur’s Gate 3 will also be supported through this new account, which allows you to let your audience make crucial in-game decisions while you’re streaming.

Larian Studios have offered cross-save compatibility in the past, specifically with Divinity: Original Sin 2 across PC and Nintendo Switch. These saves were made compatible through Steam, however, limiting the control the studio had on them. This new account service is still new and growing, but Larian says it hopes fans will help them guide its development in a similar way to the feedback it hopes to get with Baldur’s Gate 3.

Baldur’s Gate 3 launches in early access on PC and Google Stadia on October 6. The game will initially offer the game’s first act, which Larian says is larger than the act that Divinity: Original Sin 2 launched with in early access, and feature a wide range of races and classes from the start.

Now Playing: Baldur’s Gate 3: What Can We Expect From Early Access?

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Pokemon Go October 2020 Field Research Tasks

October has officially begun, and it’s shaping up to be another busy month for Pokemon Go. In addition to all the October events happening over the next few weeks, a new batch of Field Research tasks is now live. Many of this month’s tasks fittingly revolve around Ghost- or Dark-type Pokemon, which is very fitting given that Halloween is looming just around the corner.

Along with the new Research tasks, a new Research Breakthrough reward is now available. Each time you achieve a Research Breakthrough this month, you’ll get a chance to catch the Bug/Ghost Pokemon Shedinja. To achieve a Research Breakthrough, you’ll need to collect seven stamps. You’ll get one stamp for the first Field Research task you complete each day.

Typically, you can receive Field Research tasks by spinning the Photo Disc at PokeStops. The tasks you receive will be randomly drawn from a larger pool, which is refreshed at the start of every month. You can see October’s Field Research tasks as well as their potential rewards, as compiled by The Silph Road, below.

There are a lot of other events happening in Pokemon Go this month. The Legendary Pokemon Moltres has returned to Raids until October 9, and an autumn event is set to take place next weekend. October’s Community Day is also on the horizon. That event is scheduled for Saturday, October 17, and the featured Pokemon this month will be Charmander.

Pokemon Go October 2020 Field Research

Catching Tasks

Field Research Task Rewards
Catch 3 Pokemon with Weather boost Drifloon encounter
Catch 5 Pokemon with Weather boost Poliwag or Vulpix encounter; 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls
Catch 10 Pokemon with Weather boost 500 Stardust, 6 Razz Berries, 2 Pinap Berries, or 5 Great Balls
Catch 3 Ghost-type Pokemon Duskull encounter
Catch 10 Pokemon Magikarp encounter; 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls
Catch 10 different species of Pokemon 2 Rare Candies
Catch 10 Normal-type Pokemon 500 Stardust, 6 Razz Berries, 2 Pinap Berries, or 5 Great Balls
Use 5 Berries to help catch Pokemon Murkrow encounter; 500 Stardust, 6 Razz Berries, 2 Pinap Berries, or 5 Great Balls
Catch a Dragon-type Pokemon Dratini encounter; 1,500 Stardust, 3 Rare Candies, 2 Gold Razz Berries, or 10 Ultra Balls
Catch a Ditto 1,500 Stardust, 3 Rare Candies, 2 Gold Razz Berries, or 10 Ultra Balls

Battling Tasks

Field Research Tasks Rewards
Win a Raid Litwick encounter
Win 5 Raids Aerodactyl encounter
Win a level 3 or higher Raid Kabuto or Omanyte encounter
Defeat 2 Team Go Rocket Grunts Sableye encounter

Throwing Tasks

Field Research Task Rewards
Make 3 Great throws Gastly, Anorith, or Lileep encounter; 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls
Make 5 Nice throws Voltorb encounter; 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls
Make 3 Nice throws in a row 500 Stardust, 2 Pinap Berries, 5 Great Balls, or 2 Ultra Balls
Make 3 Great throws in a row Onix encounter; 1,000 Stardust, 1 Rare Candy, 9 Razz Berries, 3 Pinap Berries, 10 Poke Balls, or 5 Ultra Balls
Make 3 Great curveball throws 1,000 Stardust, 1 Rare Candy, 9 Razz Berries, 3 Pinap Berries, 10 Poke Balls, or 5 Ultra Balls
Make 3 Great curveball throws in a row 1,500 Stardust, 3 Rare Candies, 2 Gold Razz Berries, or 10 Ultra Balls
Make 5 Great curveball throws in a row Spinda encounter
Make an Excellent throw 500 Stardust, 2 Pinap Berries, 5 Great Balls, or 2 Ultra Balls
Make 3 Excellent throws in a row Larvitar encounter
Make 5 curveball throws in a row 500 Stardust, 6 Razz Berries, 2 Pinap Berries, or 5 Great Balls
Make 2 Nice curveball throws in a row 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls

Hatching Tasks

Field Research Task Rewards
Hatch an Egg Yamask encounter

Misc. Tasks

Field Research Task Rewards
Transfer 3 Pokemon Alolan Rattata encounter
Trade a Pokemon Misdreavus encounter
Evolve a Pokemon Eevee or Haunter encounter
Power up Pokemon 5 times Beedrill Mega Energy; Bulbasaur, Charmander, or Squirtle encounter
Send 3 Gifts to friends Shuppet encounter
Spin 10 PokeStops or Gyms 200 Stardust, 3 Razz Berries, 1 Pinap Berry, or 5 Poke Balls

Buddy Tasks

Field Research Task Rewards
Earn 5 Hearts with your Buddy 3 Silver Pinap Berries
Give your Buddy 3 treats Stunky encounter

Now Playing: Pokemon Sword & Shield DLC, EA Play On Game Pass, & Torchlight 3 Release Date | Save State

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Gearbox Head Says PS5, Xbox Series X Are “Absolutely Unreal”

The next generation is a little more than a month away, as Xbox Series X and PlayStation 5 will launch within just two days of each other. Developers are starting to look into the new hardware specs, but one that already has a launch game coming says the new hardware is a massive upgrade.

Gearbox is publishing Godfall, which is a PlayStation 5 launch game. In a Borderlands retrospective interview with GameSpot, Gearbox founder Randy Pitchford talked about what players can expect from the new generation.

“I always get so pumped when there’s an ability to take a step forward with new hardware and new technology, and anything that’s going to empower us,” Pitchford said. “I think customers will realize how profound of a difference it is to have the throughput capability that these new platforms bring. It’s just absolutely unreal. The leap there with PS5 and Xbox Series X is the biggest leap I have ever seen in the history of console generations. I’m saying, including the leap from 2D to 3D. It’s going to change the way we think about every bit of our experiences.”

Pitchford did caution that it will be “hard to see that in the initial launch titles” because so many of them are ports or games that from the current generation being reimagined on next gen. Even still, he did say he’s looking forward to Borderlands 3 on the new consoles, with increased resolution and framerate. He also teased a new mode coming.

Godfall, which is developed by Counterplay Games and published by Gearbox, is coming on November 12 alongside the PS5. Check out our PS5 preorder guide for more details.

Now Playing: Godfall: Combat Overview – PS5 Gameplay Walkthrough

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Best Nintendo Switch Subscription Deals

Nintendo Switch subscription deals are, surprisingly, a lot more simple when compared to the likes of Xbox and PlayStation. Not only is Nintendo Online a lot cheaper than the other platform’s counterparts, but it’s an easy one-step subscription process that doesn’t require too much know-how to jump into.

Xbox is certainly rocking one of the best gaming deals out there with Game Pass, but when you throw Xbox Live and Games with Gold, alongside all those Game Pass titles, there can be some confusion. PlayStation also has PS Plus and PS Now, both of which involve online gaming, and both have a new selection of games every month. Confused yet? Don’t worry it’s not hard to pick up once you get your head wrapped around it.

Thankfully, we’ll just be addressing Nintendo Switch Online in this round-up, including all the best deals out there from all major retailers. If you’re looking for something a little more comprehensive when it comes to the Switch deals, however, then you should also check out the best Nintendo Switch deals, which covers all the current discounts on consoles, games, accessories, and more.

Best Amazon Nintendo Switch Subscription Deals

Nintendo Switch online can bring with it a whole heap of benefits for the average Switch users. This includes Online Play, NES & Super NES, Save Data Cloud, Smartphone app, and exclusive offers for members. But there’s also Switch Online for multiple devices from the same household, otherwise called Nintendo Switch Family.

Online Play and Cloud Saves can be some of the biggest deals when it comes to Switch Online, as cloud saves can save your skin if you ever lose or have to get your console replaced for whatever reason. Plus, playing online with your friends or against new people is an experience all gamers should be a part of at some stage.

Amazon can often enough pack deals from both Switch Online and Switch Family, but if you’re not having much luck at the moment, maybe check out one of the other retailers below. Other than that, give it some time and come back again soon to see if there have been any developments. In the meantime, why not check out all the best Nintendo Switch microSD deals for all those games you’re going to want to play online.

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Best Nintendo Subscription Deals at Best Buy

Best Buy is another great retailer to check out when it comes to Nintendo Switch Online and Family subscription deals. Normally it works out at a lot better value if you invest in a 12-month pass rather than buying the smaller subscription deals. These often don’t run up much more that $30 for a family pass, so you won’t be breaking the bank in order to take part in any online activities.

Maybe you’ve invested in Switch Online and now you’re looking to play online against your friends. Well, not all of them might have a Switch, and it’s not the easiest console to come by either. In case you need some help getting them a great offer, head on over to the best Nintendo Switch console deals right now.

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Best GameStop Nintendo Subscription Deals

GameStop is one of the most iconic gaming shops out there, and we’ve all got a little bit of nostalgia when it comes to popping in-store and grabbing the latest title or console. Not everything is in store these days, however, so we best check out what GameStop has to offer online when it comes to Nintendo Switch subscription deals.

GameStop has got a few more Nintendo Switch deals if you’re looking to check those out as well. You should also consider heading on over the best GameStop video game deals, where all the current offers from the retailer are on show and easy to consume.

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Best Nintendo Subscription Deals at Walmart

Walmart is another great option if you’re seeking out some of the very best Nintendo Switch subscription deals online right now. If you’re looking for more of the latest and greatest discounts at Walmart, then make sure to check out the best Walmart video game deals, and even more Nintendo Switch deals at Walmart.

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Nvidia RTX 3070 Delayed Until the End of October

Nvidia’s RTX 3070 graphics card has been delayed until the end of October in order to ensure there’s enough stock to meet demand.

Originally scheduled to launch on October 15, the graphics card manufacturer has shifted its release date to October 29, most likely in light of the demand for previous 3000 series cards. Nvidia recently issued a statement to apologize for the launch of the RTX 3080, which caused record traffic at many sites and sold out very quickly.

The news was revealed on the Nvidia blog, where a statement was issued on the delay, and what this means for the availability of the graphics card. “We’ve heard from many of you that there should be more cards available on launch day. To help make that happen, we are updating the availability date to Thursday, October 29th.”

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Nvidia acknowledges that this may be disappointing for fans eager to get their hands on the new Ampere tech as soon as possible, but added that it was necessary to help meet demand. “This shift will help our global partners get more graphics cards into the hands of gamers on launch day,” the statement reads.

At $499/£469, it’s the cheapest card in the new range, but don’t let that suggest that its specs aren’t something to shout about. According to Nvidia, the RTX 3070 is more powerful than the RTX 2080 Ti, which was the most powerful graphics card on the market ahead of the 3000 series launch. For all the specs, price and release date details for Nvidia’s new range of GPU’s, check out this handy explainer.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Minecraft’s Steve In Smash Bros. May Have Been in Negotiation for 5 Years

Negotiations to get Minecraft’s Steve into Super Smash Bros. Ultimate may have been ongoing for “at least” five years.

Mojang co-founder Daniel Kaplan revealed the news on Twitter. Kaplan first asked his followers to guess when discussions started about the character coming to Nintendo’s Smash Bros, which prompted many teasing replies.

Eventually, he confirmed in a reply that talks started “at least five” years ago. In a follow-up, Kaplan added that he has “no idea when implementation started,” most likely due to the fact he left Mojang in 2017 to work at Coffee Stain Publishing.

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If you missed the news, Super Smash Bros. Ultimate director Masahiro Sakurai revealed on Thursday that the game’s next DLC characters will be Minecraft’s Steve, Alex, Zombie and Enderman. An in-depth look at how these characters will work in-game is coming on October 3, where a release date for the characters will also be revealed. Twitter suffered a brief outage when the news dropped, which we’re sure is just a coincidence…

A blog post on the official Minecraft website offers some more details on the deal. The game’s chief creative officer Jens ‘Jeb’ Bergensten commented that getting Minecraft characters in Super Smash Bros. Ultimate “is the result of an amazing collaboration with Nintendo.” “As fans of the series and avid players at our studios, we couldn’t be more excited to see Minecraft join Smash’s already legendary lineup of characters.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

One Year Later, Borderlands 3 Has More Surprises In Store For Players

As the pioneer of the so-called “looter-shooter” sub-genre, Gearbox Software’s Borderlands is a brash and in-your-face action-RPG series with an infinite supply of guns and a squad of badass, quirky vault hunters to get to know. After a short hiatus between entries, 2019’s Borderlands 3 was an explosive return for the franchise’s bizarre yet enticing nightmare gallery, filled with big guns, fast vehicles, and tons of pop-culture references. However since the release of 2012’s Borderlands 2, the landscape has changed, with the rise of other looter-shooter games like Destiny 2 and Tom Clancy’s The Division. Because of this, Borderlands 3’s non-subtle and more energetic approach to the loot-grind was simultaneously a nostalgic sight and something of a throwback to the early 2010s shooter.

At launch, Borderlands 3 was a solid return for the series, keeping up with the many tenets of collecting loot, nailing fast kills with your character’s expanded suite of abilities, and a plot that sought to tie up many of the franchise’s long-gestating questions. However, it wasn’t without its criticisms. While the story was a lot more sprawling in comparison to previous games, it didn’t quite land many of its more impactful moments, and its endgame content left people wanting after the story’s completion.

But like its direct predecessor, Borderlands 2, the most recent entry in the series was a game in progress and it has evolved in some significant ways over its first year. Since its September 2019 release, Borderlands 3 has seen a suite of changes and revisions that have not only fleshed out its universe but remade the original endgame loop (known as Mayhem mode), upping the thrills and keeping people invested post-campaign. In many ways, this first year of content for Borderlands 3 has gone a long way in further defining the game’s identity, and in turn, the franchise, in the modern era.

In this GameSpot exclusive, we had the chance to talk with President and CEO of Gearbox Software Randy Pitchford along with post-launch creative director Graeme Timmins about Borderlands 3, its first year, and what’s coming next.

“I’m pretty proud of Borderlands 3. We have the data, and we can see how Borderlands 3 did from launch. We’re about 60-70% above Borderlands 2 in terms of active players, which is just astonishing and way beyond what we hoped or expected,” said Gearbox CEO Randy Pitchford. “We’re in there playing with the game and modifying it, we try new things, and we’re not afraid to get in there and mix things up a little bit. Some of the things we’ve added in works better than others, but all of our adjustments are made from a wish to try to engage and entertain and try to create joy and happiness for people. We learn something from every step. I love that process. I’m really proud that we’ve got some momentum with that process, and that there are people who are enjoying coming along with us, and other folks that are arriving and showing up. We’ve got some of the things you’re going to see on the horizon would only be possible, that would only be possible because of a culture of that iteration and that loop we have at Gearbox. It gets me pretty excited for what’s to come, frankly.”

Borderlands 3's expanded co-op gameplay allowed for certain characters to pair up with others for more coordinated attacks.
Borderlands 3’s expanded co-op gameplay allowed for certain characters to pair up with others for more coordinated attacks.

From our talks with both Pitchford and Timmins, it seems clear that work needed to be done on the original game to get it to where it needed to be. In GameSpot’s review of the game, associate editor Jordan Ramée gave the game an 8/10 and stated, “Borderlands 3 has a few stumbling blocks when it comes to bosses, but these fights are overshadowed by the game’s rewarding gunplay and over-the-top humor.” Borderlands 3 has and continues to excel at offering engaging shooting gameplay and some endearing characters with personality. So it was especially great to see that the post-launch content focused more on providing content that strengthened the game’s personality and snappy shooting.

The game we have one year later is in much better shape than it was at launch. The standout expansions that bolsters Borderlands 3 are the contents from the first season pass. These include the campaign add-ons Mad Moxxi’s Heist of the Handsome Jackpot, the H.P. Lovecraft-inspired Guns, Loves, and Tentacles, the Western-themed Bounty of Blood, and the concluding add-on Psycho Krieg and the Fantastic Fustercluck. While not all of these campaigns hit the mark, they still introduced new stories and worlds to explore, offering some fun jaunts through more unique environments that did a lot to show how creative and imaginative Borderlands’ art-style can get.

These set-piece add-ons were big attractions to check out, but surprisingly they’re not totally what made Borderlands 3 a more enjoyable and worthwhile game in its post-launch life. Following the launch, Gearbox rolled out seasonal events, quality-of-life updates, and the occasional level-cap increases for your chosen vault hunters. The game also saw a set of high-end content aimed at veteran players, such as the two raid-like Takedown missions. Limited-timed events like the recent Revenge of the Cartels also reshaped standard encounters within existing worlds, which incentivized revisits to take down key targets, culminating in a smash-and-grab style raid of a Scarface-esque mansion that housed tons of Eridium, along with new guns and cash to grab. For lapsed players who peaced out after the campaign, these timely events were great ways to dive back in and check out new additions to the game.

As a loot-focused action-RPG, the push to collect new loot and power up your characters is everything, and new updates to Borderlands 3 made that grind less of a hassle and more flexible. Along with changes to anointments–special modifiers for rare weapons–we saw a massive revision to the endgame centerpiece, Mayhem mode. This difficulty modifier was initially intended to be the significant endgame content to keep players going. Still, the first iteration led to repetition, especially with players taking advantage of certain bosses to squeeze out rare drops.

There was a larger variety of guns in Borderlands 3, many of which blended different archetypes to make some bizarre weapons.
There was a larger variety of guns in Borderlands 3, many of which blended different archetypes to make some bizarre weapons.

Only a few months after the launch, Gearbox released Mayhem 2.0. This new update revised the loop by rebalancing the difficulty, adding more Mayhem levels, and introducing bizarre combat modifiers that give a variety of buffs or debuffs to characters and enemies alike–all for the promise of better loot. This new update ended up being the turning point for the game, making many of the encounters much more unpredictable and giving you proper control over just how crazy you want your engagements to get. While reflecting on the first year of content, post-launch creative director Graeme Timmins talked about how things went better for the game with Mayhem 2.0.

“When we first launched the base game with Mayhem 1.0, we knew what we were scratching at in terms of making the game more of a fun endgame experience that wasn’t dependent on just farming bosses wholly by itself,” said Timmins. “We realized working through the revisions that some things aren’t necessarily as interesting as we had hoped, so we knew we wanted to revise things after launch. There was just so much more potential to do that since we had more time to execute it. With Mayhem 2.0, we wanted to stay away from just stat changes and do something more fundamental in terms of behaviors that are happening in the world. When it comes to stats, we’ve had to kind of balance and rebalance things for the Borderlands games, but it’s often not very visible to the player. That’s why we went with the new modifiers, like with the lasers, and the death skulls, and whatnot. Those are putting like very actionable changes of behavior in your face that you have to react to. We found that that, for us, was a more interesting way of approaching additional difficulty outside of just relying on stat changes.”

One of Gearbox’s controversial decisions for Borderlands 3 was that the game would not receive new characters post-launch, but rather expand upon the current four vault hunters. To make up for that, each character in the game has a greater level of customization and build options than what previous games offered. Presently, this approach has been well-received by fans, and players are still experimenting with character skill-sets, which are showcased on popular Borderlands YouTube channels. In our talk with Timmins, he confirmed that the game’s post-launch period reaffirmed their choice to stick with the four characters, as having players to replay the game’s lengthy campaign to reach the endgame with new characters wasn’t a worthwhile investment of time.

With the end of the first season pass of content, capped off with the Psycho Krieg DLC, Gearbox announced that more content is still on the way this year in the form of free updates and some premium content. In addition to new skill trees and skills for each character, giving characters like FL4K and Zaine a pet robot and a shoulder cannon respectively, along with more seasonal events, Borderlands 3 will also see another substantial update–this time introducing a totally new gameplay mode.

Borderlands 3's fourth major DLC, Psycho Krieg and the Fantastic Fustercluck is best described as the series channeling the strangeness of Eternal Sunshine of the Spotless Mind.

During our talk with Pitchford and Timmins, they shared some details on the new mode called Arms Race. Set to be revealed later in October, the devs say that Arms Race will be a new standalone mode that brings players to an isolated map, where every gun they pick up will matter throughout the game mode. Pitchford stated that it has elements that players who love Call of Duty and battle royale games might find interesting, but it is “not a battle royale game.” Timmins also elaborated a little to explain what’s to come.

“Our goal with Arms Race is to make the gun game in our game of millions of guns really matter,” said Timmins. “I can talk about that game mode for hours. I’m so excited about it, but we’ll have to wait. I’ll say it’s got its own environment and just leave it at that [for now].”

Currently, Borderlands 3 will be entering its second year of content with the launch of the next wave of events and DLC coming this year. Gearbox has plans to keep Borderlands going for the long term. With the launch of the upcoming PS5 and Xbox Series X/S, Borderlands 3 will also make its ways to next-gen, and players who own the game on either PS4 or Xbox One can upgrade to the next-gen edition free of charge.

According to Pitchford, this free upgrade to next-gen was possible due to the game’s success and its current install base, which is sitting higher than Borderlands 2. In 2021, Gearbox Software plans to expand the cross-play functionality to consoles, with Xbox and PlayStation players joining up for games across platforms. During our interview, Pitchford spoke candidly about his “dream” to expand further than that and have all versions of Borderlands 3 possess cross-play functionality in 2021.

“It’s happening, and it may come sooner on some platforms. We’ll see,” said Pitchford. “What’s interesting is that we’re there, technology-wise. We’ve been there since we launched Borderlands 3 on the Steam platform, which allowed cross-platform play between Steam and Epic. And the Steam and Epic guys hate each other, but we made that happen, and we managed to do that. It’s so fascinating that there’s still emotion in play, and I understand it. A lot of groups have spent a lot of time protecting their silos and building those silos, and we’re not trying to destroy the silos. We’re just trying to take the friction away from real people that find each other and want to have entertainment experiences with each other. They found that they have a shared interest in the game, but just because they happen to have a shared interest in one game on a different platform, they’re forever separated, and there’s a divide between them. I hate that, and it’s been my crusade to try to tear that down, and we’ve done it. We’ve done it, and it’s inevitable. There’s still some work to do, and some things to deal with from a policy point of view, but I think we’re there, and that nut is finally cracked to the point where we’ve been confident enough to say, “Yes. This is done. It’s happening, and you will have it.”

Later in 2020, the four vault hunters of Borderlands 3 will get a new set of abilities and skills, expanding their powers even more.

In a brief follow up, I asked Pitchford about cross-play between all versions of the game, and he stated: “We’re not stopping until that’s true. We are confident enough that that will be true to say that it’s coming in 2021. And, good fortune willing, it could happen sooner. We’ll see what happens.”

Borderlands 3 is not only the largest game in the series in terms of content but also the fastest-selling entry in the franchise, proving that there’s still plenty of fans itching to dive into the energetic and high-octane universe of vault hunters. Back in 2009, the original Borderlands was something of an underdog release in a packed fall period, and now it’s a game franchise that’s about to have a major film directed by Eli Roth and starring Cate Blanchett. The future looks bright for the franchise, but many fans are still fixed on what’s to come with the evolving platform of Borderlands 3, and it doesn’t seem to be stopping anytime soon.

For more on Borderlands 3 and what’s to come with next-gen consoles, check back with GameSpot for our full interview with Randy Pitchford.

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