The Walking Dead: Season 10 Finale Review

This review contains full spoilers for The Walking Dead Season 10, episode 16, “A Certain Doom,” which was originally intended as the season finale.

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As the TV shows and/or episodes that got delayed months ago due to COVID start debuting, it’s key to avoid asking “well, was this worth the wait?” since it’s not as if these shows purposefully sat around on a shelf so as to heighten our anticipation.

The Walking Dead’s Season 10 finale (which is technically no longer the finale, now that AMC has added six more episodes to Season 10), was supposed to air in April, and is finally premiering in October, in the spot where, traditionally, a new season of Dead is starting up. Instead, it’s serving as a lead-in to a new spinoff series, Walking Dead: World Beyond.

And, as the penultimate Season 10 episode all but promised with its set up, “A Certain Doom” delivered a dozen minutes or so of intense thrills. It also, sadly, failed to follow through on other crucial elements, so the end result, at the end of the Whisperer War, was a modest exhibit of “schmedium” bravado.

Firstly, before we dig any further into the goings-on of “A Certain Doom,” it must be said that Daryl, Carol, and their entire Pied Piper caravan was a freakin’ blast. The series provides us so few moments of genuine levity – especially anything this absurd – that to hear Talking Heads’ “Burning Down the House” blaring out into the wasteland on repeat, as Beta’s entire plan to swarm our heroes with a herd came unraveled, was legitimately funny. Previously, it had only been Negan who was able to undercut the Whisperers’ doleful, morbid seriousness. Here, it was the delight of David Byrne and one banger of an ’80s song. It was a very fun moment.

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Now that we know the news of The Walking Dead’s official ending — after six more “Season 10” episodes early next year and then a supersized final season, split into two parts — “A Certain Doom” makes more sense. Because the show’s end is near(ish), this finale hardly changed the board at all. It wrapped up the Whisperer arc with precious few losses on the heroes’ side. Sure, it teased a sacrificial death by Carol, but the news of the Carol/Daryl spinoff inadvertently robbed the moment of much of its tension. In the end, Oceanside’s Beatrice was the only notable face to fall and the writers even let viewers off the hook with that one by having her be utterly s***ty to Lydia just minutes earlier.

Everyone else scraped by, and a ton of things that could have felt cool and meaningful — like Maggie’s big return, Aaron and Aiden being surrounded by the Whisperers in the previous episode, and Negan and Daryl’s inevitable team up to kill Beta — felt short-sheeted. There were seeds of great things here but the episode didn’t water them. It didn’t push things far enough.

That being said, the episode’s middle moments, during our heroes’ guts-covered trek through the herd, where actual Whisperers were also waiting to kill them, and an archer on standby in the window above, felt appropriately tense and dangerous. “A Certain Doom” felt big, and possibly contained more walkers than we’ve ever seen, but it lacked the smaller moments many fans look for in a show that’s been on for a decade. We’ve seen zombie action in all shapes and forms so it’s really the story elements that keep a show alive when it’s this long in the tooth. And this finale was light on big story beats.

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Yes, it was big on redemption, and getting characters up off the bench — like Negan and Lydia, who were still the two outcasts of the bunch — but even here it didn’t exactly catch fire. Negan’s big move was to distract Beta and then almost immediately get killed by him. Maggie, who fans were excited to see return, didn’t really do much except return (though she came with a really cool Snake Eyes-style ninja warrior carrying giant boline blades). And then, when it seemed like Negan was about to say who Beta was, as a former Before Times celebrity singer, the show let it drop. Understandably, you want to play it cool sometimes and not spell everything out for viewers. Other times though, it’s actually more satisfying to address a thing head-on. This was a moment where the series should have just said who he was.

The Eugene leg of the journey ended with the full arrival of Commonwealth soldiers, whose very sci-fi “look” is a welcome jolt to the series. It’ll certainly be interesting to see how the Commonwealth angle unfolds on the series given that the Three Rings operation, which is also a network of cooperating advanced communities, is supposedly a separate entity operating within the same regions. I guess you can chalk them both existing up to the sheer vastness of the wasteland, and the rampant communication challenges, but it’s still odd to slowly introduce a new group to the show, over the past two years, that might undermine the awe factor of the Commonwealth.

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Oh, and Virgil, from Michonne’s final episode “What We Become,” has meandered out of his hermit state and joined the ranks of our heroes. With him folding into the group, more people will learn about the Rick clues and the Three Rings and all that. What the series will do with that, and whether or not the Three Rings will ever circle back into this series, is anyone’s guess. At the very least, Daryl will probably find out Michonne is doing more than “helping some people.”

One more thing: Connie’s still alive, returned to us after having been gone since Season 10’s midseason finale. And of course, it’s only been a couple days since then in show time, even though it sure feels like longer. That’s a mildly odd element of Season 10, that it sort of all took place over a week. A work week, even.

The Walking Dead Ruined Its Own Season 10 Finale

The Walking Dead has returned, at least for one episode. After having to postpone its Season 10 finale earlier in the year due to the COVID-19 pandemic, that episode has now aired. Except, now it’s not the Season 10 finale. A lot has happened with AMC’s zombie universe mothership since the last new episode aired.

It was announced in September that not only would six additional Season 10 episodes be shot to air sometime in 2021, but that the show would end after an eleventh season to air at an even later date. Knowing now that The Walking Dead will end after its next season takes quite a bit of a sting out of what would normally be a high-stakes Season 10 finale. Warning: The following contains spoilers for Season 10, Episode 16 of The Walking Dead, titled “A Certain Doom.”

There’s no way the show would kill off what few of its memorable characters are left. Over the last several seasons, the show has gotten rid of Rick (Andrew Lincoln), Michonne (Danai Gurira), Carl (Chandler Riggs), Glenn (Steven Yeun), and any number of other fan-favorite characters for a variety of reasons. In their place, a string of newbies have come and gone–some semi-memorable, others not so much, none of them ever fully filling the void of beloved characters.

Now, knowing the show will end after next season, it’s obvious the show wouldn’t do away with the few long-lasting characters that are left before the show ends. After all, they’ve made it this long, so it feels like there’s no way Daryl (Norman Reedus) or Carol (Melissa McBride) will bite the dust before all is said and done. That’s certainly something the show would save for a series finale, to leave things on a powerful note.

The problem is, that’s not going to happen either. When it was announced that The Walking Dead would end after Season 11, AMC also revealed a spin-off is in the works that follows the continuing adventures of Carol and Daryl. Essentially, this means they’re untouchable. No matter what circumstances you might find them in before the end of the series, they’re not going anywhere.

With their deaths off the table, that leaves characters like Eugene (Josh McDermitt) and Ezekiel (Khary Payton) as the most emotional punches the show could throw in its final season, so why would they be killed off now? Then there’s Negan (Jeffrey Dean Morgan). The only engaging and disturbing villain is now a good guy and not very exciting. Would his death actually mean as much as it would have a few seasons ago?

So imagine our surprise that they aren’t killed in this episode. In fact, while this installment features the final battle with the Whisperers and the death of Beta (Ryan Hurst), it happens with minimal collateral damage. Even Father Gabriel (Seth Gilliam), who looks like he won’t make it out of the episode alive, is saved by a returning Maggie (Lauren Cohan).

Honestly, Maggie’s return is the best thing about the episode, even if it was the worst kept secret imaginable. Cohan appeared at the show’s Comic-Con panel and her character is featured in the trailer. A surprise like this would have packed a wonderful punch if it hadn’t been spoiled ahead of time.

This is where we’re at leading into the final episodes of The Walking Dead. Oddly, facing the end of its life, this is the safest The Walking Dead has ever felt. That’s a hell of an odd place to be for a show that was once an unpredictable and exciting dose of horror.

Now Playing: Bridge Constructor: The Walking Dead Reveal Trailer | Gamescom 2020

Lovecraft Country: Episode 8 Review

This review contains spoilers for Lovecraft Country episode 8, “Jig-A-Bobo.” To see where we left off, read our Lovecraft Country episode 7 review.

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The eighth episode of Lovecraft Country opens on a scene of real-life horror. It’s a sweltering hot day in Chicago, as a mass of parishioners gather from across the city to pay respects to a boy whom many of them never knew in life, but to his close friends simply went by the name “Bobo.” Bananarama’s “Cruel Summer” can be heard playing over the scene, and what a cruel summer it is, as people can be seen filing out of the building, visibly weeping and some even vomiting from what they’ve just witnessed. The stench of sweat and death chokes the air. “Jig-A-Bobo” is a story about loss and grief, horror and hatred, hope and reconciliation. It’s a story about the ways people come together and how they break apart. It’s an episode cast in the long shadow of Emmett Till’s murder, a murder which continues to loom over the collective conscience of America through the many reincarnations of it we see in our present day.

It’s been a week since Hippolyta’s fateful trip to Mayfield and subsequent disappearance at the end of last week’s episode, and the series’ attention naturally turns to her daughter Diana, Atticus’ cousin, to serve as this week’s point-of-view protagonist. While for the most part relegated to the sidelines for the majority of Lovecraft Country’s most pivotal moments, Jada Harris’ performance as Diana— “Dee”— has always been a bright spot whenever her character has made an appearance: Talented, sensitive, intuitive— the spitting image of her father and mother. And that’s precisely what makes this week’s episode in particular so devastating, for how it dispenses, albeit only momentarily, with its pulp horror fiction trappings to lay attention to the brand of intimate horror that has the power to shape a young person for the rest of their life.

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Dee has suffered and lost more than most of the rest of Lovecraft Country’s main cast have ever, and endured more than what any young woman her age ought to. Her father, dead; her mother, vanished; and now her dear friend Bobo, lynched in such a way so heinous as to deny him any semblance of dignity or humanity in death. “Ain’t no getting around this,” Montrose tells Ruby as they wait in line to view Till’s body. “[It’s] every negro’s rite of passage in this country, child or not.” Harris is heartbreaking in this episode, convincingly portraying the struggles of a girl saddled with both an unspeakable amount of grief, but assailed by predatory forces both mundane and supernatural that would just as soon claim her own life as they would the lives of everyone she knows and loves.

Stricken with anguish, Dee escapes from the crowd of parishioners and the attention of her elders to be alone with her grief. Fuming and helpless with impotent rage, Dee walks down the same street we last saw in episode five, “Strange Case,” before promptly being cornered and interrogated by Police Captain Lancaster (Mac Brandt) as to the whereabouts of her mother. Frustrated and seeking retribution for the destruction of Hiram’s machine, Lancaster hexes Dee— cursing her to be hounded by two malevolent, homicidal apparitions patterned after “pickaninny” caricatures who are invisible to everyone else around her until her dying breath.

The image of the pickaninny and its adjacent cousin, the “Jim Crow” character invented by minstrel performer Thomas “Dartmouth” Rice, was created in part out of retaliation for the Confederacy’s defeat at the American Civil War, an aesthetic designed to stigmatize and infantilize an entire race of people as a means of reassuring white audiences of their own assumptions of superiority. Lovecraft Country’s take on the stereotype is the most explicitly Jordan Peele-esque creative decision of the series thus far, transforming the caricature into a pair of antagonists that feel like a hellacious mash-up of the Grady twins from The Shining, Freddy Kruger, the creature from David Robert Mitchell’s 2014 horror film It Follows, and the Tethered from 2019’s Us. The result is deeply unsettling, with Dee scrambling to find a solution for her curse all while being stalked by two leering, Chelsea smiling murderers maniacally dancing and gyrating in step to a warped version of A. F. Winnemore’s 1847 minstrel song “Stop Dat Knocking.” It’s an intense, episode-spanning cat-and-mouse game whose conclusion is sure to stay with viewers long after the credits roll.

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We, the audience, never see Emmett Till’s body. But Ruby does. The experience of witnessing Bobo’s body shakes her so thoroughly to her core that, at a loss for what to do, she returns to the last place where she knew some semblance of comfort and freedom: Christina’s home. Imbibing the serum that endows her with whiteness, Ruby and Christina— in the form of William— embrace one another in an act of carnal passion whose subsequent climax rivals that of American Gods’ Bilquis love scene for the ghastliest literal depiction of the expression “La petite mort” ever put to television.

Sex and death are two of the most powerful motivating forces of human life and, as a black woman occupying the form of a white woman, Ruby throws herself desperately into an embrace of the former as a means of escaping her grief and fear of the latter. It’s a powerful scene, one made all the more so for the tense post-coitus confrontation between the two where Ruby pointedly asks Christina if she at all cares, or even feels a semblance of the pain and anger Ruby feels for what happened to Emmett Till. Christina’s answer is as predictable as it is bracing, not only how openly she flaunts her callous indifference for Till’s death, but for how it surgically pierces the veil of Ruby’s preconceptions about herself and her own desires like a serrated knife through tissue paper. In the end, Ruby is once again left alone with no-one but herself, speechless with frustration and fuming sorrow.

Last week, we saw a collection of the many lies Lovecraft Country’s characters tell each other, and themselves, in order to esca[e the pain that comes with truth. In this week’s episode, we finally see those lies laid bare, starting with Atticus and Leti. It was only a matter of time before Leti learned about Atticus and Ji-ah’s relationship, but the way in which she does leaves little to no room for Atticus to come out the other side looking like an honest partner. Leti knows love when she sees it from across the table, Ji-ah attempts to relate the premonition of Atticus’ death she experienced the last time they were together. The subsequent barrage of character beats that follows, from Atticus callously rebuffing Ji-ah’s act of love, to Leti and him shouting each other down, to Atticus stubbornly storming off to “fix” the situation on his own in spite of Leti’s wishes, is as heartbreaking as it is a much-needed moment of transparency between all three of the characters present. When Atticus tells Leti through tears that they are surrounded by monsters, and that he has no choice but to do what he is doing in the interest of securing their future together, you can tell he’s that he’s not really talking about Christina Braithwaite, or even the Order of the Ancient Dawn— he’s talking about a world that would just as soon as take the life of a black boy from his family and loved ones as it would then attempt to convince those who would mourn his death that his life never mattered to begin with.

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The fear of bringing a life into this world is what ultimately brings Atticus and Montrose back together. After last week’s episode, it’d have been entirely reasonable to believe that the emotional gulf between Atticus and his father was irreconcilable. Too much has been said between the two, two much pain has been transacted. Atticus can’t even stand to accept a small conciliatory gesture from his father in the form of a cup of water on a hot summer day. It’s not the bond between a father and son that brings the two together. It’s a bond between a father and a father-to-be. We finally learn that the copy of “Lovecraft Country” that Atticus was holding after he fell out of the rift generated by Hiram’s machine is from the future, and that the person who wrote that book was not Atticus’s uncle, but his son: George Freeman, named for the uncle who loved Atticus like his own son.

Every adaptation in some form or another exists in conversation with its source material. What makes Lovecraft Country’s particular example significant in this case is that it contextualizes the actual text itself as a material artifact in the series’ narrative. “It’s our family story,” Atticus tells Montrose back at his apartment. “Some of the details are different; Christina’s a man, Uncle George survives Ardham, and Dee’s a boy— named Horace.” It’s an moment of textual, existential, and emotional reflexivity, both for the characters on-screen and the audience watching it, one that not only convinces Montrose to help his son cast a spell to protect him and their family from the threats soon to come, but convinces Atticus in turn to accept that help.

While the spell itself appears unsuccessful, the scene of Atticus and Montrose attempting to conjure it together is an endearing and intimate one, made all the more so for its mention of Montrose’s dyslexia— a character detail that was introduced fairly early on in the original novel, but only now revealed in the HBO series. Atticus asks if Montrose is keeping any other secrets from him, and for a moment we can see Montrose pause to search his feelings, as if deliberating whether or not to tell his son the truth about his “uncle” George, only to decide against it. Even with all that’s already transpired between them, there are still some things that are just better left unsaid. For now, at least.

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The penultimate scene of “Jig-A-Bobo” is one of the most harrowing in the entire episode. Christina Braithwhite has proven herself to be a devious, deliberate, and acutely decisive antagonist throughout the entirety of Lovecraft Country so far. As she tells Atticus earlier in the episode, magic isn’t just about the words, it’s about the intention behind them. It’s a discipline she’s honed over the course of a lifetime. So what exactly was her intention in recreating the murder of Emmett Till? We watch as Christina, standing on a pier dock, is subjected to a rough equivalent of the type of barbarity Till was subjected to in the final moments of his life: beaten, shot to death, lynched with barbed wire tied to a cotton gin fan and dragged into a lake— before promptly being resurrected by her Mark of Cain, crawling back onto the pier and gasping for breath amid fits of weeping.

Why did she do this, when a couple hours ago she told Ruby to her face that she couldn’t have cared less about Emmett’s life or death? For that matter, why did Captain Lancaster go to the trouble of cursing Dee, when he could have just as easily killed her himself and disposed of her body right there on the spot? The answer to both questions is likely the same reason why Roy Bryant and J.W. Milam lynched Emmett Till on little more than the baseless accusation of having whistled at a white woman— which is simply: because they could. Christina is an insatiable seeker of knowledge, be it forbidden or carnal, believing that no earthly or unearthly experience should be denied to her. “Most men with God complexes want to live in heaven and not hell,” she tells Leti earlier on in the episode. “Failing to understand that God is both.” Christina’s ambition and drive is what makes her the most immediate threat to the continued safety of Atticus and his family, and if what we’ve seen and learned throughout this episode is true, her ultimate aim is now finally within reach.

The shootout at Leti’s house is an appropriately explosive finale to an emotional powderkeg of an episode. Having earlier been endowed with her own Mark of Cain by Christina in exchange for the photos of Titus’ pages from the Book of Names, Leti is shielded from the bullets fired by Lancaster and his men, watching helplessly through tears as the home she worked so tirelessly to build is ventilated in a hail of gunfire. Atticus, however, is not so fortunate. Happening upon the scene of the raid and helpless to stop it, an officer spots him and fires his gun prematurely. Just as the bullet reaches striking distance of Atticus, a Shoggoth erupts from the depths of the asphalt, shielding its master with a guttural roar. It’s an impressive action sequence and one of the series’ most thrilling capstones, as the creature proceeds to ferociously lay waste to the entire squad of police officers, flinging their battered bodies and squad cars to and fro with reckless abandon. The spell worked, Atticus and his family are safe for now; but at what cost? Whether he intended to or not, Atticus has just declared open war on the Chicago branch of the Order of the Ancient Dawn. The wolves are at the door; there is no turning back now.

Xbox Is Here To Help You Find True Peace In This Video

The past several months have been stressful, and with several weeks to go before the Xbox Series X and Xbox Series S arrive, you might be feeling a little anxious and uneasy. Microsoft wants to help, evidently, as the official Xbox Twitter account has posted a relaxation video to guide you in finding inner peace. It may make the wait a little bit easier.

Described as a tutorial level that rewards you with the “calmness perk,” the video is bizarre. If you’ve been following the Xbox social media team recently, that’s quite on-brand.

The narrator asks you to forget about your kill-to-death ratio or any trouble you’ve had in recent games, and to instead focus only on breathing in and out.

“If you’re wearing a powered exoskeleton, feel free to remove it,” the narrator adds. If she hadn’t said anything, I may have accidentally left mine on.

After just a few minutes, we have to admit that we felt a little bit better. It remains to be seen if that feeling of calmness will continue, but we did receive an achievement for completing the exercise.

Most of the Xbox Series X/S games available at launch aren’t quite so focused on mindfulness or inner peace, but they do look like fun. Gears Tactics will be available on the system on launch day after previously releasing for PC. One game that won’t be there is Halo Infinite, as it was delayed into an unspecified point in 2021. For Halo fans, we definitely recommend trying out these breathing exercises.

The Districts Of Night City In 2077 | Cyberpunk 2077 Lore

After years of development and multiple delays, CD Projekt Red’s hugely anticipated open-world RPG Cyberpunk 2077 is almost here. With its November 19 release date rapidly approaching, we’re diving deep into the lore of Cyberpunk, and this continues today with a new video focusing on the varied districts of Night City that you’ll be exploring in your journey in Cyberpunk 2077.

Night City was planned to be the city to surpass all other cities, and the coastal Californian metropolis has certainly lived up to that reputation for better and worse. In the new video, Jess covers the seven main districts in Night City, including City Center, Watson, Westbrook, Heywood, Pacifica, Santo Domingo, and The Badlands.

As you’ll see in the video, these locales are each varied and unique, giving players something new to see and do, no matter what their interests are. While there’s plenty more details to be mined from the tabletop game Cyberpunk 2020, that should give you a pretty good idea of the regions you’ll be questing through in Cyberpunk 2077. Check out the full video and let us know what you think!

As always, let us know what other lore topics you’d like to see covered in our next video, be sure to check out our previous episodes, and we’ll see you again soon.

Cyberpunk 2077 launches on November 19 for PS4, Xbox One, and PC, while it will also release on PlayStation 5 and Xbox Series X/S.

PS5: Hands-On Previews Show Games, Console, DualSense, and More

Japanese media and YouTubers recently had a chance to go hands-on with the PlayStation 5, and their previews showcased the PS5’s hardware, games – including Astro’s Playroom and Godfall – the DualSense, and more.

AV Watch was one of the Japanese publications that was able to test out the PlayStation 5, and even though Sony still wasn’t willing to show off the PS5’s UI, we did learn a couple interesting facts.

Source: AV Watch

One of these is that the Sony has made the decision to make “X” the standard confirm button for all regions. In the past, “O” was always the confirm button for Japan, while in North America and Europe, “X” was always chosen. This could usually be changed in the menus, but it appears Sony Interactive Entertainment has decided to create some consistency with the regions around the world.

It was also noted how quiet the PlayStation 5 was in action, which will be a welcome change from how some of the most taxing games make the PS4 sound a bit like a jet engine. Furthermore, AV Watch mentions that the DualSense’s buttons also make less noise when pressed as opposed to the DualShock 4.

Speaking of the DualSense, 4Gamer gave us a glimpse at how its new light bar looks with various colors, including blue, red, green, and purple.

Source: 4Gamer
Source: 4Gamer

All the publications touched upon how the adaptive triggers and haptic feedback feel, how quickly the SSD allowed games to cut down on load times and get you instantly back into the game.

We also got a good look at the PS5 hardware itself, and these previews show up-close images of the PS5 vertically and horizontally.

Source: Dengenki Online
Source: Dengeki Online

The lucky few Japanese YouTubers, including ファミ通TUBE, 花江夏樹, ポッキー, and SANNINSHOW, shared footage of Astro’s Playroom and Godfall in action, and you can check out the footage by clicking the links above.

The PlayStation 5 and PlayStation 5 Digital Edition will be released on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand, and South Korea and November 19 in all other territories. The PS5 and PS5 Digital Edition will cost $499 USD and $399 USD, respectively.

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For more on the PlayStation 5, check out our PS5 preorder guide, the list of known launch games, and what to know about the PS4-PS5 game save confusion.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Hands-On PS5 Footage Shows Off Devil May Cry, Godfall, And More

The PS5 doesn’t release for over a month, but Japanese YouTube creator Pocky Sweets was one lucky player who already got his hands on one, and he showcased new gameplay in a video. Not only do we see an extended look at some of the system’s launch games, but we also get to see just how massive the console really is.

Placed vertically in the video, the YouTube Gaming team had the console on top of a table so it would be easier to see, but we’re also not entirely sure it would fit in the entertainment center that housed the television. You may need to move some things around to get your system to fit in your setup.

The first game on display in the video is Astro’s Playroom, which comes pre-installed on every PS5. The 3D platformer is designed to showcase the controller’s unique features, and its structure looks very similar to Super Mario 64. The version we’ll get won’t be a simple demo: It’s actually a full game that will take several hours to complete.

Pocky Sweets also got to try out Godfall, another launch game that was the first game explicitly announced for PS5. The “looter-slasher” looks very impressive running on the console, with particle effects flying as each sword strike lands. Instead of just charging into a fight, you can also toss your shield like Captain America to draw enemies into an advantageous position.

Another YouTuber, Sanninshow, got to try out Devil May Cry 5: Special Edition. We didn’t get to see any Vergil gameplay in this footage, but it did show off just how smooth the action will be on the more powerful system. On PS5, the DualSense controller will also give you resistance via the triggers when Nero is revving up his Red Queen sword.

The controller may take a little adjustment for Japanese players if it’s accurate the production model. The X and circle buttons have been swapped to match the worldwide version.

The PlayStation 5 releases on November 12, two days after Xbox Series X and Xbox Series S. All games mentioned here will be available at launch, with Devil May Cry 5: Special Edition also releasing on Xbox Series X/S.

GameSpot may get a commission from retail offers.

The Stand: Alexander Skarsgard’s Stephen King Villain Takes Center Stage in New Teaser

To celebrate the 42nd anniversary of Stephen King’s landmark novel, The Stand, which terrified unsuspecting readers when it landed back in 1978, CBS All Access dropped a quick new teaser on social media to hype its upcoming 9-part adaptation of the book starring James Marsden, Greg Kinnear, Whoopi Goldberg, Amber Heard, Ezra Miller, Heather Graham and Alexander Skarsgard.

From The New Mutants’ Josh Boone, The Stand is a supernatural epic that takes place in a dystopian future where 98% of humanity’s been decimated by a plague and the remainders are embroiled in an elemental struggle between good and evil. The fate of mankind rests on the frail shoulders of the 108-year-old Mother Abagail (Goldberg) and a handful of survivors. Skarsgard, seen in the tease here, plays famous King villain Randall Flagg – aka the “Dark Man” – a demonic figure who’s been featured in nine of King’s books, including the Dark Tower series.

The first episode of The Stand will debut Thursday, December 17 on CBS All Access. New episodes of will continue to air weekly every Thursday, including a brand new finale storyline written by King himself.

Back in April, star James Marsden revealed his pandemic binge list to IGN, and The Stand was one of his picks.

For more Stephen King morsels, find out all the novels you need to read (including The Stand) to fully appreciate the Dark Tower saga.

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