Digimon Adventure: Last Evolution Kizuna will be available on Digital on Sept. 29 Blu-ray on Oct. 6. It will debut in both English dub and original Japanese with English subtitles and will be available for download on iTunes, Microsoft, and Sony PlayStation Network.
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Popular animated characters have a tendency to stay ageless, but not in Digimon Adventures, a series that has long been concerned with ongoing maturity, approaching each new step in the lives of its protagonist with thoughtfulness. The series has come a long way from being (unfairly) branded a Pokémon knock-off, maintaining a distinct visual sensibility and willingness to change that sets it apart from that other franchise, which has contently remained in stasis even this year with the release of the CG remake, Pokemon: Mewtwo Strikes Back – Evolution. Digimon, to its benefit, has consistently evolved with each story arc, changing in ways that are permanent and meaningful rather than simply superficial. Characters move on with their lives, relationships change — and end. It’s all approached with a refreshing air of finality, too rarely seen in franchises as long-running and as popular as this one.
Set five years after 2015’s six-part film series Digimon Adventure tri., now taking place in 2010, Digimon Adventure: Final Evolution Kizuna finds the series’ longtime protagonist Taichi (Natsuki Hanae, returning along with the majority of the cast of Digimon Adventure tri.) as a university student, living alone with an undecided future before him. The more insular, carefree joys of childhood are long behind him, with worries about his future, his career, and his thesis consuming his focus. The rest of his “DigiDestined” friends are still working together to solve Digimon incidents and help others with their partner Digimon. With these characters now on the cusp of adulthood, the time has come for the most painful part of franchises so squarely focused on friendship like this one: accepting that things can’t always stay the same.
Tai and his friends soon discover that when they grow up, their partnership with their Digimon will end and they will be forever separated, the approaching end of this bond indicated by a countdown timer that expires quicker the more they fight together. This news all comes at a time where they’re needed to save the world once more, recruited by Digimon researcher Menoa (Mayu Matsuoka of the Palme d’Or winning Shoplifters) and her partner Kyōtarō (JoJo’s Bizarre Adventure’s Daisuke Ono) to help stop a powerful Digimon called Eosmon, robbing other DigiDestined of their consciousness in an adventure billed as Taichi and Agumon’s last.
Directed by Tomohisa Taguchi (Persona 3 The Movie) and written by Akatsuki Yamatoya, Digimon Adventure: Final Evolution Kizuna’s attitude to such ongoing storytelling is frank and clear from the beginning, as a brief opening title card offers no exposition other than “this is not a story about the past”. It’s surprisingly measured and downbeat, immediately dispelling the idea of nostalgia and affirming how things have moved on since the series’ previous installment. Despite this, it’s still a joy to see how the older cast has both grown independently and how they coordinate, as even the more contentious relationships (read: Matt and Taichi) have softened in their long time together. It all kicks off with a thrilling kineticism, showcasing detailed and impactful action that is bound to satisfy even those who have checked out from the franchise since its earlier installments.
However, director Tomohisa never gets sidetracked by a desire to deliver bombastic, precisely storyboarded action sequences, balancing them with plenty of quiet moments of introspection and moving companionship between the characters and their Digimon partners. Despite the franchise’s long history, it’s a film that is more accessible to newcomers than one might expect, thanks to clear narrative stakes, established with impressively little verbal exposition.
The hallmarks of Mamoru Hosoda (who directed the first Digimon movie along with a number of short films) are still in play, with simple yet creative visual distinctions between the digital world and in the real world, clean red lines used to draw characters while moving about the former, sometimes flattening their coloring as the space around them changes. The space itself is depicted with abstract backgrounds and limitless potential, one digital environment appearing as a giant, crystalline floating island, surrounded by other smaller islands. There’s a comforting hesitance towards the use of 3D computer animation, which is carefully and sparingly integrated, leading to a film that feels both visually impressive, as well as cohesive.
It’s a wild sci-fi concept but one that is revealed to be grounded in a very personal struggle, one that’s depicted with immense and moving empathy as characters come face-to-face with their own pasts and the damage of clinging on. Tomohisa and Akatsuki set up the story in a way that the impact won’t be lost on new viewers, and only amplified for longtime fans of the series. There’s plenty of familiar faces and nostalgic joys to be found here, but as the film posits, such pleasures aren’t and shouldn’t be the be-all and end-all of things.
Little moments involving the mundanity of everyday life like the fact that Agumon has never visited Tai’s flat, or their childlike naivety when they discover a certain kind of magazine in his room, is just as compelling as any of the spectacular and kinetic fight sequences the film delivers. The Digimon’s childlike excitability and inquisitiveness are all the more conspicuous, the film doing well to build on the idea that some relationships aren’t meant to last forever, and that even though it may be painful, such change is as necessary as it is inevitable. Final Evolution Kizuna never loses sight of its emotional through-line, as it heads towards a powerful, go-for-broke ending that gives immensely satisfying closure.
The conclusion recalls the likes of Toy Story 3 and How To Train Your Dragon: The Hidden World, as a film that trusts its audience to be able to let go, though here with a more definitive and perhaps even more heart-wrenching finality. It’s ultimately bittersweet, but the film’s embrace of change is tackled with inspiring optimism, positing that moving forward shouldn’t be treated as a loss, but as a new direction, definitively closing this chapter of Digimon Adventure while looking forward to what new things might spring from it.
Nier: Replicant ver. 1.22474487139 – an upgraded version of the 2010 Japanese RPG – will be released in Europe and North America for PS4, Xbox One and PC via Steam on April 23, 2021.
Announced during Tokyo Game Show, the… taxingly titled remaster also saw a gameplay demo, showing off combat and exploration in the game’s updated world. The game will be released in western territories with new cover art (although the Japanese boxart will be a reversible sleeve on phsyical editions).
Japan will receive a White Snow collector’s edition, including a display box, “unusually heavy” Grimoire pins, full voiceover scripts and more. It’s not clear if this edition will be released outside of Japan.
Nier Replicant was a Japan-only version of the original Nier, featuring a young version of the titular character. This new version will mark the first time that version of the game has been released in western markets, but significantly updates the original, expanding the story, world, and quests, and altering combat animations to make it more familiar to Nier Automata players.
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Beyond the national refresh, which pledges to deliver a higher-definition look at “Japan’s proud buildings, nature, and culture,” multiple specific locations around the land of the rising sun will get an HQ overhaul.
Six cities – Sendai, Takamatsu, Tokushima, Tokyo, Utsunomiya, and Yokohama – will be recreated via high-resolution 3D photographic surveying. Six airports – Hachijojima south of Tokyo, Kerama and Shimojishima in Okinawa, Kushiro in Hokkaido, Suwanosejima in Kagoshima, and Nagasaki – will be upgraded with detailed models. Additional landing challenges around Japan will also be added as part of the free upgrade, as well as a “digital elevation map” of the entire country.
A highlight reel of the new upgrade in action showed planes of all sizes soaring over Japanese cities and scenic vistas alike, including a look at all the cities and airports listed above, as well as famous locations like Himeji Castle, Tokyo Skytree, and the famed “three beautiful views” of Japan: Itsukushima Shrine, Miyajima, and Amanohashidate.
Microsoft also confirmed that the Xbox Series S and Series X will launch in Japan alongside the rest of the world on November 10 with preorders in Japan starting this Friday, September 25.
Among the upcoming games “optimized for Series X/S” showcased in the presentation, the 2019 SNK fighting game Samurai Shodown (locally known as Samurai Spirits), trippy puzzler Tetris Effect: Connected, space shooter R-Type Final 2, and indie titles Bright Memory v1.0 and RPG Time: The Legend of Wright, will all be available at the Series X/S launch in Japan. Capcom’s Pragmata, a brand-new IP which debuted at the PlayStation 5 reveal event earlier this year, was also confirmed to be available from its planned 2022 launch on Xbox Series X/S.
Microsoft also announced that Project xCloud, the cloud gaming service which was added to Xbox Game Pass Ultimate last week, will be available in Japan “in the first half of 2021.” Allowing Japanese Android users to play Xbox games on their phones could be a big deal for Microsoft as the Xbox console has struggled to compete locally with Sony and Nintendo, but the Android platform is very popular in Japan.
Nvidia’s Ampere architecture is well on the way to redefining what gamers expect from high-end graphics cards. With the RTX 3080, Nvidia walked the razor’s edge, delivering outstanding 4K gaming performance for a reasonable price of only $699. Today, I’m looking at the big kahuna: the GeForce RTX 3090 Founders Edition. It’s massive graphics card inside and out with an incredible 10,496 CUDA cores and 24GB of GDDR6X memory. This is the cream of the crop, but is it worth $1499?
Design and Features
The RTX 3090 is a big card in every sense of the word. Pictures don’t do it justice. It dwarfs the RTX 3080 at 12.3 inches long and 5.4 inches wide, and made me question whether or not it would even fit in my case with a front mounted radiator. Thankfully, there’s about an inch of room to spare for airflow and cable management. It’s also thick, taking up a full three slots. Otherwise, it’s almost identical to the RTX 3080, save for larger fans to accommodate the bigger heatsink.
Under the hood, the RTX 3090 is a jaw dropper. It features 10,496 CUDA cores and 24GB of GDDR6X video memory clocked to 19.5Gbps on a 384-bit bus. This brings the total bandwidth up to 936GB/s. The rated out of box boost clock excels to 1.7GHz, but with Nvidia’s performance enhancing (and automatic) GPU Boost, it’s not uncommon to see it automatically overclock much higher. Our sample routinely ramped up to just over 1.9GHz, which translates to several extra frames per second of performance. As with the RTX 3080, it features the latest version of Nvidia’s three-part RTX processing system composed of the Programmable Shader (rasterization), the second generation RT Core (ray tracing), and third generation Tensor Core, which combine for massive performance potential.
TFLOPS aren’t necessarily comparable between different devices (you can’t reliably compare Xbox One TFLOPs to RTX 3090 TFLOPs, for example) but to give you an idea of the performance potential the RTX 3090 offers:
Programmable Shader: 35.6 TFLOPs (vs 30 TFLOPs on RTX 3080)
RT Core: 69 RT-TFLOPs (vs 58 RT-TFLOPs on RTX 3080)
Tensor Core: 284.7 Tensor-TFLOPs (vs 238 Tensor-TFLOPs on RTX 3080)
Of course, you shouldn’t expect your FPS to scale linearly with the increased CUDA core count. There absolutely will be an uplift if you’re coming from last generation’s 20-series, but how Nvidia has composed the second half of its CUDA expansion allows the cores to shift tasks, handling FP32 (shading) or INT32 (compute) depending on what’s needed at the time. Like the RTX 3080, how the cores are utilized and how performance scales will vary between games depending how it’s been programmed.
This level of performance brings with it a number of promises. As the top of Nvidia’s consumer stack, its product page promises “the ultimate gaming experience.” The company claims that it can both play and capture 8K HDR gameplay, a task previously unheard of. Along with that, you can connect an 8K TV and enjoy full-resolution HDR playback thanks to AV1 Decode Acceleration, which the company states is 50% more efficient than H.264. If you’re a creator, that massive frame buffer opens the door to working with 8K video files, previously a system crusher, and holding huge amounts of data in video memory. For 3D modeling, or simply work in multiple creative apps that press the GPU at the same time, a cache that large has the potential to dramatically decrease render times and increase workflow. And, of course, when you’re buying the best consumer GPU on the market, you expect the best gaming experience even under 8K, with all the bells and whistles enabled.
With all of that processing power, the RTX 3090 needs a hearty cooling solution to keep its temperatures in check and the new dual-axial cooler delivers. By all appearances, it’s the same design found on the RTX 3080 but bigger, and uses two fans to direct air both out the back of the card and into the path of the CPU to exhaust out the back of the case. Nvidia calls the 3090’s cooler a “silencer” and it’s easy to see why. The larger heatsink does an outstanding job of keeping the GPU cool, with a peak temperature in all of my testing of 71C and notably quieter acoustics than the RTX 3080. For most games, however, it would hover around 67-69C, and I could completely forget that it was even running behind my case fans. Performance increases while fan noise decreases? It’s true: Nvidia has simply nailed it with their coolers this generation.
Around the back of the card, we have three Displayport 1.4 connections and a single HDMI 2.1. Collectively, these can power up to four monitors for a maximum resolution of 7680×4320 (8K).
But enough with the background. Let’s see how it performed.
Performance
With such power under the hood, I was excited to put the RTX 3090 through its paces. Understanding that this card is uniquely positioned for gamers and creative professionals alike, I knew that I would have to expand the scope of testing beyond our current gaming and synthetic benchmarks. In addition to our current stable of tests, I also tested the 3090’s propensity for rendering tasks, video editing, and 8K gaming.
Starting with synthetic benchmarks, I ran the RTX 3090 through 3DMark’s Fire Strike Ultra test and Unigine Heaven to see how it stacked up against our larger crop of GPUs. In these tests, the RTX 3090 didn’t just lead the pack, it dominated.
With those out of the way, I loaded up 3DMark’s DLSS test. This test uses both ray tracing and DLSS upscaling to really push at the edges of what a graphics card is capable of with modern rendering technologies.
For the sake of time, I limited this testing to the RTX 3090 and RTX 3080 Founders Editions, as well as my RTX 2080 Ti sample, the Gigabyte AORUS Geforce RTX 2080 Ti Xtreme (which, it should be noted is factory overclocked and will run 5-6% higher than a reference 2080 Ti). At 4K, the 3080 and 3090 were neck and neck at 60+ FPS while the 2080 Ti averaged only 50 FPS. Since the RTX 3090 is marketed as an 8K gaming GPU, I also loaded that test. As a synthetic, it’s not representative of actual gameplay, but the card prevailed with DLSS enabled. The RTX 3080 was a literal slideshow and the 2080 Ti failed the 8K test within seconds.
Looking at these results, the RTX 3090 is certainly king of the hill in sheer FPS, though perhaps not by as much as I might have guessed when the card was first announced. These charts capture 1080p, 1440p and 4K. I wanted to dig a little deeper into 4K performance in particular, so I narrowed my focus to the core competitive cards. Here’s how it stacks up against it’s nearest last-gen competitor in the consumer GPU market, the RTX 2080 Ti.
The results are impressive, averaging out to a 52% speed boost compared to the RTX 2080 Ti. This is especially true considering the RTX 2080 Ti I had on hand for testing was factory overclocked. With that in mind, the 3090’s lead would be even greater (5-7% roughly) over the reference 2080 Ti than what I found in my testing.
If Ampere has done anything, though, it’s turned the price to performance expectation on its head. The RTX 3080 outperforms the 2080 Ti in many games, while also retailing for $699 compared to the latter’s $1199 or the RTX 3090’s $1499. Here’s how the RTX 3090 compares:
In this comparison, the card’s edge slims substantially, dropping to just 13%. There is still an uplift here, but for most users the 7-18% speed boost isn’t going to be worth the additional $800+ investment for 4K gaming alone for most people. Let’s look at ray tracing performance.
As I reported in my review of the RTX 3080, 4K gaming with RTX and DLSS on at 60+ FPS is a real possibility. That’s even more true here due to the all-around higher FPS the 3090 offers. That said, while some games do appear to be more efficient compared to last generation, the sample size of available games is still too small to draw any hard conclusions. In terms of efficiency, I found the greatest gains over last generation with Minecraft RTX and Shadow of the Tomb Raider while Wolfenstein, Metro Exodus, and Control all remained very close. Compared to the RTX 3080, the percentages are all very close.
With that out of the way, let’s dig into the more unique capabilities Nvidia shared with this card, beginning with 8K gaming. Like most people, I don’t have an 8K display, so the results you see below were found using Nvidia’s Dynamic Super Resolution feature. This allows the game to render at a higher resolution and then downscale it to match your display: in this case, from 8K to 4K resolution. According to Nvidia, this does lower performance by 3-5%, so native 8K figures would be slightly higher.
Even though Nvidia said it, I admit to being surprised that the RTX 3090 can actually play games at 8K. Only last generation, 4K was still a challenging target to meet. The results in the chart above were taken with each game on its highest preset (Shadow of the Tomb Raider bumped to AF16X), with RTX and DLSS enabled wherever possible. Seven of the dozen games tested performed near or higher than 60 FPS.
In other words, the RTX 3090 is fully capable of 8K gaming, but with caveats. The games that performed best fell into two camps: either esports games or those that were enhanced specifically for 8K. Other games that lacked DLSS, like Gears Tactics, or had it but weren’t designed for 8K, like Metro Exodus, fell well short of the mark. Games that are naturally less taxing, like Doom Eternal, or that have received a DLSS patch, like Wolfenstein Youngblood, are astoundingly playable.
The game selection is slim, which is to be expected with 8K still emerging into the market, but these results show the potential for 8K gaming to become a real possibility as it permeates the market. If you had told me even two months ago that we would actually be talking about gaming in 8K, with ray tracing, at playable frame rates, I wouldn’t have believed you. That Nvidia has been able to pull it off is both impressive and incredibly exciting for how far GPU tech has come. Further, it highlights that DLSS may well be the defining technology of this GPU generation, should developers continue to adopt it.
Next, I looked at rendering and this is really where the 3090 came into its own. The additional video memory is a huge asset with a meaningful impact on performance in professional 3D modeling and rendering. This was most clear in the Octane Renderer test where I completed the Three Head demo file, complete with ray tracing. Compared to the RTX 3080, the additional video memory allowed the GPU to cache the entire scene, never turning to system RAM to make up the difference. This alone dropped the rendering time from 327 seconds down to only 43. Comparing it to the 2080 Ti, we can see the impact of the additional CUDA cores and generational improvements Ampere brings, dropping the render time from 734 seconds to only 43. Twelve minutes, thirty eight seconds reduced to less than one. That’s incredible.
In the Blender test, the RTX 3090 continued to show improvements, but I applied my focus particularly on the BMW test, which is targeted specifically at GPU utilization. There, the RTX 2080 Ti rendered in 5 minutes 17 seconds what the RTX 3090 blew past in only 23. Again, mind blowing. I also spent some time testing the JunkShop render demo and was impressed at how seamlessly I could work in the live viewport even as the scene rendered in the background. The massive 24GB of GDDR6X video memory made this possible, as the RTX 3080 would crash the program under the same conditions.
Next, I swapped systems to my Ryzen 3950X PC and loaded up Adobe Premiere Pro. I put together a 4K video, 10 minutes long, with 12 animated transitions. Rendering the video resulted in only modest improvements: about 35 seconds faster than last generation. Compared to the RTX 3080, the render times were identical. This isn’t exactly surprising since video rendering also factors in most other aspects of your PC, so it isn’t GPU explicit. This was an important bench to include, however, because it illustrates that the “rendering” focus of the card isn’t referring to how quickly an editor will churn out an MP4.
That said, the RTX 3090 did offer a significantly better editing experience once I dove into a real video project. Like most video editors, when I’m cutting together footage for YouTube, I’ll hop between After Effects, Audition, Premiere Pro, and Photoshop depending on what the video requires. The memory buffer and sheer horsepower of the 3090 made that a breeze. On my 2080 Ti, I was used to slowdowns when rendering in one program that would make working in my timeline feel almost painful. That was much improved here and made the editing process feel much smoother.
The added frame buffer also opens the door to working with 8K footage. Unfortunately, I didn’t have time to test this for myself, but with 24GB of GDDR6X, it makes sense that this would be a much more realistic possibility than on consumer cards of the past.
All of this leads me to a few core conclusions. First off, pricing aside, the RTX 3090 is an incredibly impressive card. It offers the best 4K performance out there, the ability to play games and watch movies at 8K in full HDR, huge improvements to 3D rendering, and smoother creative workflows. It’s also cool and quiet with a peak temperature of only 71C in all of my testing (commonly 69C or less, and notably quieter than the RTX 3080, which was already fairly quiet). This is an objectively excellent graphics card.
Understanding that, it’s clear that this card is much more of a Titan than a Ti. The 4K gaming performance is excellent, but is close enough to the RTX 3080 that the extra $800 just isn’t going to make sense for most people. Where the card comes into its own is in professional workflows: 3D rendering, video editing with multiple apps and massive files, data science… These are the high points of the RTX 3090 and help to explain why it’s more than double the price.
In that way, even calling it the “3090” is confusing. Labeling it the “ultimate” gaming GPU (while technically true), leads one to expect a bigger jump in 4K gaming performance than what’s actually here, especially with how massive the leap was from the RTX 2080 to RTX 3080. There is absolutely confusion in the market over what this card is.
So here’s the answer: The RTX 3090 is a Titan by another name, and for $1000 less than last generation’s Titan RTX ($2499). It’s a generational leap over the 2080 Ti. It is not for the average gamer. It is for the professional 3D artist, the gamer who wants only the best, and for the cutting-edge technophiles picking up 8K TVs and needing something to run them with. It’s a different class of card than the RTX 3080 entirely. When compared against its real last-generation counterpart, the Titan RTX, even the price doesn’t seem that unreasonable.
Purchasing Guide
The Nvidia GeForce RTX 3090 Founders Edition is available from Nvidia with an MSRP of $1,499. Partner cards are available at retailers such as Amazon, Newegg, and Best Buy.
Microsoft has revealed the price of its proprietary expanded storage cards for Xbox Series X and S, which will start at $219.99 for 1TB of extra space.
As spotted by The Verge, a listing for the 1TB Game Drive for Xbox Series X and Series S appeared on Best Buy‘s website, confirming the pricing. According to the product overview, this is “the only available expansion card that replicates the Xbox Velocity Architecture – providing faster load times, richer environments, and more immersive gameplay.” As we’ve heard previously, it will only be used for next-gen games.
You can continue to use your USB 3.1+ external hard drives on Xbox Series X & run Xbox One, 360 and OG Xbox games directly from the external USB HDD. Games optimized for Xbox Series X & Velocity Architecture need to be run from the internal SSD or the Expandable Storage Drive
With the Xbox Series S sporting a slimmer 512GB SSD, the expandable drive may have been seen as a means of boosting the console’s usefulness. That may be less of an appealing option now, given that the price of the extra storage brings that console up to around $520, more than the $499 cost of the more powerful Series X console.
The Verge reports that Microsoft has said that, while this drive is currently the only one to interface correctly with Xbox Velocity architecture, other manufacturers may release their own expandable storage at a later date – that could potentially help to drive down prices.
The 1 TB Game Drive will allow players to “seamlessly” play Xbox Series X games from the drive “without sacrificing graphics, latency, load times, or framerates.” The drive has been developed in partnership with Seagate and will come with a three-year warranty.
External 3.1+ USB hard drives will also work with the consoles as standard, but players will only be able to run Xbox One, 360 and OG Xbox from the external drives. According to Microsoft spokesperson Larry Hyrb, “Games optimized for Xbox Series X & Velocity Architecture need to be run from the internal SSD or the Expandable Storage Drive.”
The Xbox Series X and S will launch on November 10, 2020 worldwide. We’ve already got our hands on an Xbox Series X, so stay tuned for more preview coverage as we approach the console’s release date.
Microsoft didn’t spend $7.5 billion on ZeniMax/Bethesda for its current pipeline alone–the company splashed out that giant fee because it believes in Bethesda’s future games. We don’t know exactly what those are, but now Xbox boss Phil Spencer has provided a tease.
In an appearance on Major Nelson’s podcast, Spencer said he knows the “future roadmap” for Bethesda’s game studios, and he believes it is an “incredibly exciting time.”
“I have the benefit of knowing the future roadmap and having some insight into the things that have been both announced and unannounced that the teams are working on,” Spencer said. “It’s an incredibly exciting time for the work that Bethesda’s studios are doing, as they continue with the craft of creating games and also thinking about how our medium of gaming continues to evolve and their role in that.”
Also in the interview, Spencer spoke about why he believes Microsoft’s acquisition of Bethesda was a “natural” next step in their existing relationship.
“You find teams out there that are always pushing themselves and their own capability, and I fundamentally believe that the more closely we work with teams like that, the better we are as a platform,” Spencer said.
For more on Microsoft’s blockbuster buyout of ZeniMax, check out our stories below.
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It’s a very strange time for Justice League fans. While the highly anticipated Snyder Cut is definitely happening and bound for HBO Max as a four-part limited series, a troubling conversation has been brewing around the film’s original release back in 2017. Actor Ray Fisher, who played Cyborg, publicly called out Joss Wedon as well as executives Jon Berg and Geoff Johns for creating an abusive and hostile work environment after Snyder himself left the project in the wake of personal tragedy. Since then, his co-star Jason Momoa has also taken to social media in support of Fisher’s claims, calling for a full investigation by WarnerMedia.
Notably, Momoa also called out Warner Bros. themselves, stating that they released a “fake” release about his involvement in an animated Frosty the Snowman movie to distract from Fisher’s claims.
This has not seemed to affect the Snyder Cut’s production, however. The Hollywood Reporter has reported that Snyder will still be getting the band back together to shoot new scenes exclusive to the Snyder Cut as early as October. The call sheet THR has obtained lists Ben Affleck, Henry Cavill, Gal Gadot, and notably, Fischer, to reprise their roles for what is scheduled as a week-long shoot.
Interestingly, Momoa is not mentioned–though, that could be for any number of reasons unrelated to the controversies.
THR also highlights the fact that Fisher is still in talks with Warner Bros. to make a cameo in the upcoming Flash solo movies, but negotiations have stalled out after a price was unable to be agreed upon. Momoa is currently preparing to shoot Aquaman 2 in early 2021.
The Snyder Cut will be released on HBO Max in 2021 under it’s official title, Justice League: The Director’s Cut.
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Developer Innersloth has decided to cancel Among Us 2 and instead focus on expanding the content offered in Among Us. In a blog post, the developer wrote that the decision was made in response to the recent spike in popularity for the party survival game.
“All of the content we had planned for Among Us 2 will instead go into Among Us 1,” Innersloth writes. “This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it. We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing.”
These content expansions include new servers, colorblind support, a friends/account system, and a new stage, though Innersloth added that there are “lots of other things planned too, we just need to prioritize and organize.”
Innersloth did not provide an exact ETA on when players can expect this new content to arrive, though the developer writes that working on the servers is currently “taking up all development time.” The new friends/account system will also “definitely take some time.”
Though it first released in 2018, Among Us has seen a tremendous rise in players in 2020, likely due to the game’s increased popularity on Twitch. According to SensorTower, Among Us earned 18.4 million mobile downloads in August, only to be followed by another 41.9 million mobile downloads in September.
Among Us is available for PC and mobile devices. When asked if Xbox One, PS4, and Nintendo Switch versions would be possible, Innersloth studio programmer Forest Willard explained that making console ports of Among Us would be complicated.
Xbox has become the latest big brand to join the viral app TikTok. The Xbox TikTok account posted its first video today, and it’s a treat.
The video features a narrator talking to themself and wondering aloud what they should post as their first video on TikTok. As the narration unfolds, the video cuts to the camera roll that shows a number of silly Xbox memes making fun of the Series S and Series X console designs. It’s a very self-aware joke, and it works. You can check it out below.
In other news about the next-generation Xbox consoles, here at GameSpot we now have the Xbox Series X in our hands and we’ll bring you lots of reporting on the console soon.
We have preview coverage lined up such as impressions, technical breakdowns, and discussions of the overall gaming experience, but that’ll be coming in the near future.
Now that Cobra Kai is on Netflix, you have the chance to watch both seasons at least once. If you’re like us, though, you already watched it on YouTube Premium when it first debuted in 2018–and have probably binged it a couple of times on its new streaming home for good measure.
Even if you have watched it more than once, you might not realize that both seasons of the series are jam-packed with references and Easter eggs that nod to not only the Karate Kid franchise, but the glorious 1980s they were set in. We’ve already cataloged a long list of Easter eggs in Season 1 that you should definitely check out.
There’s still plenty to keep an eye out for in Season 2, though. We’ve compiled a sizable collection of references, from direct mentions of things that happened previously to music cues, pulled right out of the movies from the 1980s. Cobra Kai is a love letter to Karate Kid fans and these connections are only going to make you love it even more.
Take a look at the Easter eggs and references we’ve collected from Season 2 below, then get ready for Season 3 to arrive on Netflix.
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1. Those trophies
Episode 1
The first thing we see in Season 2 is several trophies in the Cobra Kai dojo. While you can’t see their inscriptions on the show, GameSpot visited the set of the series during filming of this season. It may surprise you to know they were all inscribed with the name Johnny Lawrence, showing just how good a student he was.
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2. Say hello to the bad guy
Episode 1
Hey, look who’s not dead! For the first time since Karate Kid III–and the final scene from Season 1–it’s John Kreese, the former sensei at Cobra Kai and the man who taught Johnny karate.
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3. A role reversal
Episode 1
At the end of the first Karate Kid movie, Kreese has a teenaged Johnny in a chokehold just like this one. Now, the shoe is on the other foot.
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4. That car looks familiar
Episode 1
Here we see the car Miyagi gave Daniel for his birthday in the first film. Now, Daniel owns all of the cars–and Miyagi’s former home.
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5. Sand the floor
Episode 1
This is one of Mr. Miyagi’s training exercises that’s been passed down to Daniel. He’s teaching his students the only way he knows how–muscle memory. Later, in Episode 5, Daniel goes through the motions once again with his new student Demitri. It doesn’t go as well.
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6. Paint the fence
Episode 1
Yet another Miyagi technique in action.
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7. Wax on, wax off
Episode 1
And who could possibly forget waxing the car as an extension of karate?
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8. Mr. Miyagi’s house
Episode 1
No, this is not the house used in the first Karate Kid film. Unlike that movie, most of Cobra Kai isn’t shot in California’s San Fernando Valley. Instead, it’s filmed in Atlanta, Georgia. In Season 2, the Cobra Kai team actually recreated the home, including the front and backyards, in the parking lot at the studio where the show was filmed.
When GameSpot visited the set of Cobra Kai, we realized the inside of the house was left largely empty, save for one room that was built to resemble the way it looked in the film. However, the front and backyard, along with the cars, were recreated as close to the original film as they could be.
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9. Perfect balance
Episode 1
Balance is everything in Miyagi-Do. According to Mr. Miyagi, without balance, everything falls apart. Daniel has adapted the lesson into his own teachings to pretty hilarious results as it ends with his students falling into the water.
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10. Upgraded to a Switch
Episode 1
In Season 1, Anthony, Daniel’s son, couldn’t be torn away from his PlayStation Portable. It made some sense, given this show is produced by Sony. However, it also made no sense since Sony stopped producing the PSP in 2014 and Season 1 came out in 2018. Now he’s clearly upgraded to a gaming console people actually want.
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11. After Karate Kid III
Episode 1
According to Kreese, he spent some time in Panama in 1989. That timing is interesting, given that Karate Kid III was released that year. However, the movie is set in 1985. In that film, Kreese tries to revive Cobra Kai once again, though LaRusso ultimately beats his top student one more time. We learn in Season 2 that after that happened, he claims he ran “off book” missions around the world. While he claims he reenlisted in the military, he later admits to Johnny that’s not the case.
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12. “That drum saved my life”
Episode 1
In Karate Kid II, Mr. Miyagi teaches Daniel the “drum technique,” which is a way of avoiding being hit. The movement is like that of a drum Miyagi has–the same one Robby is holding in this scene. Well, not exactly the same one. While this drum is made to look like the one Miyagi has in the film, it’s not as thick.
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13. The Medal of Honor
Episode 1
Daniel still has Mr. Miyagi’s Medal of Honor, which he was awarded for his service in World War II. While the movies didn’t dive too heavily into what Miyagi did during the war to earn the medal, he was shown wearing it to a ceremony.
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14. The rules of Miyagi-Do Karate
Episode 1
Inside Miyagi’s home, Daniel still has the rules of Miyagi-Do Karate displayed on banners. The first rule is that karate is for defense only. The second rule? First, learn rule number one.
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15. Cobra Kai’s Wrestle Buddies
Episode 1
Don’t expect much professional wrestling in the plot of Cobra Kai, but seeing two friends each wearing classic WWE T-shirts is a nice bonus.
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16. Rock and roll never dies
Episode 1
In this scene, Johnny is wearing a Metallica shirt. This shirt, in particular, is from the Damaged Justice tour, which ran between 1988 and 1989. We’re guessing this isn’t one of the original shirts from the tour, though, as it has been reproduced over the years. You can even buy it at Walmart.
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17. Why did Daniel and Ali break up?
Episode 1
While recounting his romantic history to his teenage daughter, Daniel mentions Ali, the love of his life from the first film. When she asks why they broke up, he said that it’s a story for another time. This is that time. It was revealed in Karate Kid II that Ali dumped Daniel for a football player at UCLA.
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18. The gang is back together
Episode 2
Daniel is shocked to find out Kreese isn’t dead after all. Why? Because in Season 1 of the series Johnny said he was. It’s unclear whether he knew it all along or not. Naturally, the three relive some of their unfortunate history.
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19. Cobra Kai never dies
Episode 6
Episode 6 sees the returns of Rob Garrison (Tommy), Ron Thomas (Bobby), and Tony O’Dell (Jimmy), as we get to catch up with some other former Cobra Kai members. Johnny spends the majority of the episodes reuniting with his former fellow Cobra Kai members, going on one last adventure before one of them, Tommy, dies. They also reminisce about the old days, with the group being shocked Johnny brought Cobra Kai back.
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20. Daniel’s biggest sin
Episode 6
In this episode, Daniel tells the story of Karate Kid III, in which he actually left Miyagi-Do and joined Cobra Kai. Yes, even Daniel went to the dark side once upon a time.
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21. Daniel’s mom is back
Episode 8
Randee Heller, who plays Daniel’s mom Lucille in the movies, reprises her role in the eighth episode of both Seasons 1 and 2.
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22. The jacket
Episode 8
If that jacket looks familiar, it’s because Miguel borrowed it from Johnny. It’s the one Johnny wore in the first Karate Kid movie. Honestly, there’s probably some of Daniel’s blood on there somewhere.
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23. It never ends with these two
Episode 10
Even all these years later, it still always comes to blows between Johnny and Daniel. This fight, naturally, harks back to the climax of the first film. Now, though, this isn’t a tournament bout. Instead, it’s just two adults that can’t seem to keep their cool and are karate fighting each other in a tiny apartment in the valley.
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24. It was a cruel summer
Episode 10
As kids head back to school in this scene, the song “Cruel Summer” by Bananarama is heard. Released in 1984, it became a Top 10 single on the Billboard Hot 100 after it was featured in the first Karate Kid movie. It’s also not the last time you’ll hear it in this season, as a cover by Kari Kimmel is used at the end of this episode.
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25. RIP Trapper Keeper
Episode: 10
For those of you out there that didn’t grow up in the ’80s or early ’90s, the Trapper Keeper Johnny mentions in this scene–which has his son perplexed–was the coolest binder kids could ask for. They were often emblazoned with illustrations, geometric designs, or pictures of your favorite fictional characters.
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26. High school karate riot
Episode: 10
Not really an Easter egg, but we can’t not talk about the high school karate riot in the Season 2 finale. It’s easily one of the best TV fight scenes in some time. What’s more, it takes the rivalry between Cobra Kai and Miyagi-Do to an entirely new level and has us assuming Robby’s in jail after this. They should all be in jail, honestly.
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27. Kreese’s Cobra Kai never dies
Episode: 10
As if things weren’t bad enough, Kreese has risen once again to take control of Cobra Kai, in an attempt to ensure that his vicious and destructive form of karate lives on.
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28. What a cliffhanger
Episode: 10
Miguel might die, Johnny’s lost Cobra Kai, and Daniel is giving up karate. That’s a lot to leave hanging at the end of Season 2, but Cobra Kai had one more twist to drop on everyone–Ali is back in the mix. She’s accepted Johnny’s Facebook friend request and now we just need to hope she actually appears in Season 3.
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