Chadwick Boseman Received A Moving Tribute At MTV Awards

Black Panther actor Chadwick Boseman tragically passed away in August, and tributes have continued to come in for the late actor throughout the year. Now, Boseman has received a posthumous award during the 2020 MTV Awards, and Avengers co-stars Robert Downey Jr and Don Cheadle paid tribute to the late actor as part of the ceremony.

With COVID-19 stemming the flow of new films, this year’s MTV Movie and TV Awards is a “Greatest Of All Time” ceremony, celebrating fan favorites from all years. Boseman won the “Hero for the Ages” award, with Downey and Cheadle appearing through a video link to talk about their friend.

“There was something different and special about Chadwick Boseman,” Downey Jr says. “He had an incredible power to unify people,” Cheadle continues. “The way he lived his life united people behind a higher purpose, and that will be his legacy.”

Downey Jr says that Boseman “truly embodied what it means to be a superhero,” and Cheadle notes that this goes beyond his work for Marvel. “He brought humanity and truth to his portrayal of people who felt larger than life, and he did it in ways that honored their memories,” he says.

Both actors praise Boseman on a personal level, beyond his performances, and call him a real hero beyond the character he portrayed.

Boseman’s final film performance as a jazz musician in Ma Rainey’s Black Bottom will come to Netflix on December 18. Black Panther 2 is still happening, but it won’t feature a CGI recreation of Chadwick.

Disney Will Announce New Marvel, Lucasfilm, And Pixar Movie/TV Projects This Week – Report

According to a new report from Deadline, Disney is gearing up to make some announcements about its upcoming movie and TV show pipeline and specifically which films that were originally planned for a theatrical release are now headed to Disney Plus.

Deadline reported that Disney will make the announcements about its upcoming slate on December 10. On that day, fans can expect to hear that the company’s upcoming movies such as Pinocchio, Peter Pan and Wendy, and Cruella are indeed going to skip theatres and release on Disney Plus instead. On top of that, Disney will announce “new projects” from its major subsidiaries such as Marvel, Lucasfilm, and Pixar that will span TV and film, according to the report.

The theatrical projects are just that–they are expected to debut in theatres. According to Deadline’s report, this is a “gesture toward not abandoning exhibitors.”

That’s a particularly notable line, given that another giant studio–Warner Bros.–recently announced that its entire 2021 movie slate would be available on HBO Max and in theatres. Longtime Warner Bros. director Christopher Nolan recently slammed the move and called HBO Max “the worst streaming service.”

If the Disney films do move to Disney Plus, it remains to be seen if they would be offered to subscribers at no extra cost as it’s doing with the Pixar movie Soul, or if there would be an extra fee like there was for the Mulan (which has since become free for all subscribers).

Disney would miss out on box office revenues, and also upset some exhibitors, by releasing its movies on Disney Plus instead of theatres. However, shifting these films to Disney Plus could help bolster the service that is already wildly popular. Just a year after it debuted, Disney Plus already has more than 70 million subscribers.

It’s still well behind Netflix’s 195 million members, but Disney Plus is growing faster than Netflix in terms of paying subscribers at this point in its lifecycle. Moving big movies like Pinocchio and others to Disney Plus could help encourage more people to sign up, which would in turn increase the amount of monthly revenue that Disney pulls in.

The next big Disney Plus TV show is WandaVision, starring Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) reprising their characters from the Avengers series. The TV show debuts in January 2021 on Disney Plus.

Cyberpunk 2077 Has Sections That Can Trigger Epileptic Seizures

Cyberpunk 2077 is releasing on December 10, and the first reviews and impressions are coming in now. Fans have been eagerly anticipating the game, from The Witcher 3 developer CD Projekt Red, for a long time now–it was first announced back in 2012. But now that it’s out, some fans might want to be wary of how or if they play it, as in its day one form the game has the potential to trigger epileptic seizures.

This news comes from a detailed PSA via Game Informer, where Liana Ruppert has shared her personal experience with the game. “During my time with Cyberpunk 2077, I suffered one major seizure and felt several moments where I was close to another one,” Ruppert writes.

During the game, Ruppert experienced “a lot of red glitching animations,” but due to her monitor’s “eye-saving mode,” this was not as bad of an issue as it could have been. She identifies the game’s clubs and bars as potential “danger zones,” and said that some story moments are “highlighted with a flickering pale blue glitch effect”. Ruppert suggests turning down screen brightness and testing the game’s colorblind options to reduce issues.

Ruppert notes that the game’s “Braindance” sequences are very likely to trigger epileptic seizures for certain players. In these sequences, the player character is fitted with a headset that “features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes.” This triggered a seizure for her, and Ruppert suggests that players with epilepsy should “look away completely or close their eyes” when V puts the headset on.

The full report is worth a read, and is especially important for epileptic players who want to experience Cyberpunk 2077. Hopefully these issues can be addressed in a future patch to make the game safer and more accessible.

GameSpot’s review of Cyberpunk 2077 awarded the game a 7/10. “So much of (Cyberpunk 2077) is superficial set dressing, and there’s so much happening all around you–ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you’ll never buy–that a lot of the game feels superfluous,” wrote reviewer Kallie Plagge. “The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.”

Now Playing: Cyberpunk 2077 – Official Photo Mode Reveal Trailer

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Walking Dead Creator’s Amazon Prime Series Invincible Adds Mahershala Ali, John Hamm, And More To Cast

Robert Kirkman is best known for The Walking Dead, but another of his long-running comics is spinning up for an adaptation. Invincible is coming to Amazon Prime as an animated series next year, and Kirkman and Amazon have been trickling out casting announcements throughout 2020. This series might featurethe most star-studded casts out there, and the latest announcements only back that up.

The latest names joining the Invincible cast are Mahershala Ali, Nicole Byer, Jon Hamm, Clancy Brown, Djimon Hounsou, Ezra Miller, Jeffrey Donovan, and Jonathan Groff. Previously announced casting includes Steve Yeun and J.K. Simmons as the main character, Mark Grayson, and his father Nolan, as well as Seth Rogan, Mark Hammill, Sandra Oh, Gillian Jacobs, Andrew Rannells, Zazie Beetz, Walton Goggins, Jason Mantzoukas, Mae Whitman, Chris Diamantopoulous, Zachary Quinto, and more. A bunch of Walking Dead alum will also appear, including Khary Payton, Sonequa Martin-Green, Lauren Cohan, and others.

Invincible ran as a comic book for 15 years, from 2003 through 2018. The story centered on teenager Mark Grayson, a half-alien-half-human who inherited superpowers from his father. Mark has to learn to deal with his superpowers and lineage, becoming a superhero named Invincible. Like Kirkman’s Walking Dead, the story can be brutally violent at times, though its set in a much more vibrant world.

Invincible is set to debut sometime in 2021.

Destiny 2: Here’s When You Can Download And Play The PS5/Xbox Series X Update

Destiny 2 is almost ready to launch its huge next-gen update, with improved framerates, loading times, enhanced graphics, and new features. This update, which will will even add an 120fps option for the PvP Crucible, will arrive on December 8 at 9 AM PT. While Destiny 2 has been playable on PS5 and Xbox Series X/S since the systems launched, this update will massively enhance the game on these platforms.

Bungie has detailed Destiny 2 Update 3.0.1, which will introduce numerous changes to every version of the game, but will give the next-gen consoles a huge boost. The game can be played across generations, so for instance PS5 players can still team up with their friends on PS4 after the update.

One thing this update probably won’t do, however, is bring back Trials of Osiris–you’ll have to wait until December 18 for that.

Destiny 2 recently went through some major changes with its Beyond Light expansion, and the game will keep changing and evolving over time. Here’s everything coming on December 8, including the Prophecy Dungeon.

Destiny 2 Update 3.0.1 Notes

Dungeons – Prophecy

  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
    • This endgame activity is free to all players.
    • Powerful rewards may be earned from each checkpoint once per week.
    • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
    • Previously featured weapon and armor rewards are available once more.

Destiny Companion App – Bounties

  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
    • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
    • Stay tuned to @BungieHelp for more on this Companion App update.

New Light – Resolved Issues

  • Fixed an issue with the New Light subclass quest where Ikora’s waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.

Monument to Lost Lights

  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.

Collections

  • Badges and Armor in Collections correctly select player’s class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.

Crucible

  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the “Survivor” medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the “Untouchable” medal could not be earned.

Beyond Light Exotics

  • Icefall Mantle
    • Fixed a bug where the Icefall Mantle’s description did not mention the slow field it generates when activated.
  • Mask of Bakris
    • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.
    • Updated the description string of Mask of Bakris’s perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies.
      • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit.
  • Necrotic Grip
    • Fixed an issue where being killed by the effects of Necrotic Grip would show as being “Killed by the Architects.”

Now Playing: Destiny 2: Beyond Light Video Review

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Call Of Duty: Black Ops Cold War Patch Notes Revealed (December 7), Free DLC Available

Just ahead of the launch of Black Ops Cold War and Warzone‘s Season 1 expansion, Call of Duty developer Treyarch has announced a new patch is coming to Black Ops Cold War very soon.

This newest game update will go live around 11 PM PT on December 7, and it includes a series of quality-of-life improvements, bug fixes, stability updates, and adjustments to weapons and Scorestreaks. The patch doesn’t contain any weapon buffs or nerfs, however.

The big change for weapons is that there is now more polish to the “visual kickback” when firing from the hip. Additionally, the updates fixes an animation issue with the Hauer 77 and it clears out a bug that could cause thermal scopes to not work properly when riding in a vehicle.

New options for traversal are unlocked in this update, too, as parachutes can now be used in all modes on the large-scale Crossroads and Armada maps.

Fans of the Zombies mode are getting some new with this update, as it introduces new teasers about the Season One update in “Die Maschine” and Onslaught. You can see the full patch notes below, as posted by Treyarch on its website.

As a thank you to fans for their patience regarding Season One’s delay, Treyarch is giving everyone some personalization items for free. All you have to do is log in to the game between 10 AM PT on December 8 and the start of Season One to claim these bundles:

“Field Research” Bundle

  • 1 Epic Operator Skin (Park)
  • 1 Epic SMG Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Calling Card
  • 1 Rare Weapon Charm

“Certified” Bundle

  • 1 Epic Operator Skin (Garcia)
  • 1 Rare Assault Rifle Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Weapon Charm

Additionally, Treyarch has announced it’s adding a new playlist called “Motherland Moshpit” in the new update. It includes TDM, Domination, Kill Confirmed, and Hardpoint on the Moscow and Crossroads Strike maps.

For fans of the Nuketown map, the new version of it, Nuketown ’84, will remain playable in the Core and Hardcore playlists. Treyarch teased that the Nuketown 24/7 playlist is set for a return in Season 1 with a “special twist.”

Finally, there will be an extended double XP weekend for multiplayer and zombies that begins on Saturday, December 12 and runs through the start of Season 1–that’s a pretty nice window to earn double XP for weapons and levelling.

Black Ops Cold War December 7 Patch Notes

GLOBAL

Stability

  • Added crash fixes related to ray tracing on next-gen consoles.
  • General stability improvements.

Progression

  • Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus.
  • Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report.

UI

  • Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus.
  • Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report.

MULTIPLAYER

Playlists

  • Motherland Moshpit
    • TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike.
    • Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed).
    • Available Dec. 8 until the launch of Season One.

Progression

  • Camos
    • Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned.
    • Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges.

Game Modes

  • Hardpoint
    • Checkmate
      • Adjusted spawns for zones 1, 3, and 4.
      • Resolved an issue where the Hardpoint could be captured behind a crate on zone 4.
    • Garrison
      • Zone 1 adjusted to provide more balanced cover for both teams.
      • Adjusted spawns for zones 2 and 3.
    • Crossroads Strike
      • Adjusted spawns for all Hardpoint zones.
      • Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team.
    • Moscow
      • Removed spawns near back statue for zone 3.
  • Control
    • Moscow
      • Adjusted attacker spawns to reduce travel time to objectives.
      • Additional attacker spawns added closer to mid-map when B has been captured.
    • Miami
      • Adjusted attacker spawns to reduce travel time to objectives.
    • Checkmate
      • Adjusted attacker spawns to reduce travel time to objectives.
  • Fireteam: Dirty Bomb
    • Gameplay
      • Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g. War Machine) for extended periods of time.
      • Addressed an issue where players could collide when redeploying from a Squad Wipe.
      • Addressed an issue where players could land on each other and die if they waited until they were auto-deployed during Infil.
      • Addressed an issue where players could get stuck by mantling in certain spots on Alpine.
      • Addressed an issue where Containers could spawn inside objects.
    • Scorestreaks
      • Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort.
      • Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu.
    • Vehicles
      • Addressed an issue where the Hind could exit the playable space in Alpine.
    • HUD
      • Addressed an issue where dust and threat perception effects could display on the overhead camera.
    • Party Invites
      • Addressed an issue with Party invites in Fireteam: Dirty Bomb.
  • Combined Arms
    • Adjusted the interact radius on mounted turrets to be easier to get onto.
  • Custom Games
    • Added options in Custom Games Scorestreaks settings for Score Reset On Death and Scorestreak Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all score lost on death).
  • Round-Based Modes
    • Addressed an issue where players could be kicked for inactivity while spectating in round-based modes.

Weapons

  • Visuals
    • Added polish to visual kickback when hip-firing weapons.
  • Hauer 77
    • Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights.
  • Launchers
    • Addressed an issue where launchers could lock onto Stationary Turrets in Combined Arms.
  • Optics
    • Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle.

Scorestreaks

  • Care Package
    • Care Package explosion will no longer damage teammates in Hardcore.
    • Addressed an issue that could cause the Care Package to go through the roof in Checkmate.
  • Combat Bow
    • Addressed an issue where the Tactical Mask icon would incorrectly display when damaging enemies with the Combat Bow.
  • Cruise Missile
    • Addressed an issue where damaging a Cruise Missile would not display a hit marker.
  • VTOL Escort
    • Addressed an issue with the VTOL Escort camera when it would be destroyed from going out of bounds.
  • Chopper Gunner
    • The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms.

Maps

  • Crossroads
    • Parachutes can now be activated where applicable in all modes in Crossroads.
    • Added a unique 6v6 intermission camera on Crossroads Strike.
  • Armada
    • Parachutes can now be activated where applicable in all modes in Armada.
  • Garrison
    • Addressed an issue where one of the explosive barrels would never detonate in Garrison.

Field Upgrades

  • Trophy System
    • The Trophy System will now destroy incoming Trophy Systems.
    • Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles.
    • Addressed an issue where shooting your own Trophy System could show enemy infantry hit markers.
  • Assault Pack
    • The Assault Pack will now be destroyed if an enemy uses it.
  • Field Mic
    • Addressed an issue where a player could earn double score events if two Field Mics were overlapping.

Vehicles

  • General
    • Added a new Helicopter Aiming Mode option.
    • Addressed an issue where the camera could clip through the player’s head when switching from driver to passenger while aiming down sights in a vehicle.
    • Addressed an issue where players could spawn with corrupted animations if they squad-spawned onto a Dirt Bike as a passenger.

General

  • Stability
    • Fixed a rare crash that could occur when a player was dismembered by an explosive.
  • Finishing Moves
    • General clean-up and bug fixes for Finishing Moves.
    • Addressed an issue where performing Finishing Moves on enemies while being downed would not count toward the Stone Operator unlock challenge.
  • Gestures
    • Added voiceover to first-person Gestures.
  • Mouse and Keyboard
    • Addressed an issue when Jump and Mantle were bound to the Mouse Wheel.
    • Addressed an issue with mouse navigation in Theater.
    • Addressed an issue with mic status icon not displaying properly in the Party tab.
    • Addressed an issue with Voice Chat Volume setting functionality.
    • Improved mouse rotation controls for Weapon Inspect.
  • Audio
    • Addressed an issue where a character’s exert audio for a weapon melee could be delayed.
  • Miscellaneous
    • Addressed an issue where players were not immediately killed when being downed while in water.

ZOMBIES

General

  • Progression
    • Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.
    • Addressed an issue that caused incorrect Mastery camo progression information to display.
    • Addressed an issue where incorrect Prestige Icons could display in Zombies menus.
    • Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon.
  • Combat Record
    • Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.
    • Killing Blows will now register properly for Zombies in Combat Record.
    • Elite Eliminations will now register properly for Zombies in Combat Record.
  • UI
    • Addressed issues with text overlapping or extending outside the panel in the Intel menus.
    • Addressed issues with 3D models not properly orienting in Intel menus.
    • Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.

Die Maschine

  • Stability
    • Added various stability fixes.
  • Intel
    • Added new Season One Intel to discover in “Die Maschine”.
  • Gameplay
    • Closed various exploit areas.
    • Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.
    • Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.
    • Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.
    • Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.
    • Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.
  • Weapons
    • Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.
    • Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning.
    • Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.
  • Trials
    • Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.
    • Addressed an issue that prevented a specific Trial from granting a reward.
  • Mystery Box
    • Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box.
  • Main Quest
    • Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step.
  • Ping
    • Addressed an issue that caused incorrect icons to display when pinging certain weapons.
  • Audio
    • Addressed an issue that could prevent certain voiceover lines from playing.
  • UI
    • Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal.
    • Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.

Dead Ops Arcade

  • Stability
    • Added various stability fixes.
  • Gameplay
    • Added Room of Judgment event.
    • Added various enemy AI tuning changes.
    • Added various weapon tuning changes.
  • General
    • Added Host Migration to Dead Ops Arcade.
    • Added options to turn off various UI elements and features.

Onslaught (PS4/PS5)

  • Intel
    • Added new Season One Intel to discover in Onslaught.
  • Gameplay
    • Added various enemy pathing fixes.
    • Addressed a rare issue that could cause a redundant Perk to be granted from power-ups.

PC

  • Stability
    • Added various stability fixes.
  • General
    • Addressed an issue with text wrapping in Windowed mode.
    • Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope.

Now Playing: Firearms Expert Reacts To Call Of Duty: Black Ops Cold War’s Guns

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Take-Two CEO Thinks Photorealism In Games Isn’t Too Far Off

Graphics in games are already impressive, and Take-Two CEO Strauss Zelnick believes it’s only going to get even better. During the UBS Global TMT Virtual Conference (via Gamesindustry.biz), Zelnick said he expects photorealism to be possible within the next decade.

“And I can’t quite say what that will involve, but I think what you’re going to see is technology will allow our creative folks to do things they’ve never been able to do before, including make games that look exactly like live-action,” he stated. “Some of what we do now looks a lot like live-action, but it’s still animation. In 10 years, you’ll have the option if you want to make things that look completely realistic, all done inside a computer, never mind all the other advances technology will enable.”

He also spoke with general optimism about the business side of games too, nodding to the widespread possession of smartphones as a factor that will affect future business developments. “I’m guessing [Take-Two’s] business in ten years looks very different than it does today in the same way that it looks very different today than it did ten years ago when there was no mobile business and no recurrent consumer spending,” Zelnick commented.

As of May, Take-Two reportedly has 93 games in development. Take-Two and Rockstar haven’t officially stated that Grand Theft Auto 6 is among the sea of new titles, but according to Kotaku’s April article, the game is supposedly in development. Fans hungry for the next GTA title have also supposedly spotted a GTA 6 teaser in a new Grand Theft Auto Online trailer.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

Lord Of The Rings Online Is Coming To PS5 And Xbox Series X, It Seems

The developers of the long-running Lord of the Rings MMO, The Lord of the Rings Online, are planning what sounds like extensive updates for the future that could include a console edition for PlayStation 5 and Xbox Series X|S.

Publisher Daybreak Game Company was recently acquired by Enad Global 7, and in an investor briefing (via PCGamesN), the company said it has a number of updates for the MMO in the works. The company is investing so heavily into the game in an attempt to piggyback on Amazon’s upcoming Lord of the Rings TV show, Enad Global 7 said.

“Planning visual and technical updates for LOTRO for PC and next-gen consoles to capitalize on Amazon’s highly publicized large investment (~$500mm) in LOTR TV series,” reads a line from the presentation.

The slide says these updates are planned for 2022. No further details were provided, however.

For what it’s worth, Amazon is working on its own Lord of the Rings MMO, though it is not based on the TV show. This game will also come to PC and console, so it appears Daybreak is making moves with its own Lord of the Rings MMO to be competitive with the new one.

The Lord of the Rings Online was released in 2007 and has been steadily supported since with numerous expansions and other updates. The game has undergone a number of behind-the-scenes changes, as it was originally developed by the Warner Bros. studio Turbine in Boston, Massachusetts, before a new company, Standing Stone Games, took over development.

Daybreak Game Company, formerly known as Sony Online Entertainment before it split from the company, was acquired by the Stockholm, Sweden-based company Enad Global 7 earlier in December.

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Limited-Time Echo Generation Xbox, PC Demo Now Live

In a collaboration with this year’s The Game Awards, developer Cococucumber has released a demo of its turn-based action-adventure game Echo Generation for PC and Xbox consoles.

The alpha demo, which can be played on PC via Steam and Xbox Series X|S and One, will be available to play until December 15. Echo Generation is slated to launch sometime in 2021.

Echo Generation is set in a sleepy Canadian town in 1993, following a group of kids as they seek to understand and set right the otherwordly mysteries unraveling around them. It’s reminiscent of recent nostalgia-trips like Crossing Souls while harkening back to classic ’80s films like The Goonies. The alpha demo thrusts a brother-sister duo out into the world to talk to dastardly raccoons, fight mutated rats, and explore the siblings’ small Candian settlement.

Gallery

On Xbox Series S and Series X, Echo Generation is said to run at 60 fps. On Series X, the game will purportedly hit 4K resolution. Check out the alpha demo announcement trailer below.

Those curious about picking up the game on PC can check out the game’s system requirements below.

Full Echo Generation PC System Requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel 2.0 GHz or higher
  • Memory: 2 MB RAM
  • Graphics: GTX 600 Series or equivalent
  • Storage: 650 MB available space

Recommended:

  • OS: Windows 10
  • Processor: Intel 3.0 GHz or higher
  • Memory: 5 MB RAM
  • Graphics: Nvidia GTX 900 Series or equivalent
  • Storage: 650 MB available space

Battlefield 5 Update 7.3 Rolls Out Tuesday, Patch Notes Revealed

Battlefield 5 received a major fall update just a few weeks ago, and we’re already getting another patch. However, update 7.3 is a relatively minor one, focused on fixing small but persistent bugs, such as making sure that unlockable cosmetics are actually unlocking, and fixing paint jobs for specific planes.

We’ve got the full patch notes below, but the most notable fix is for a bug that caused EA Play users to show up as Trial Users, which caused many players to complain. The patch also updates the game’s loading screen with some new artwork.

Battlefield 5’s fall update rolled out on November 17, and it added two new Elite soldiers to the game, as well as a panoply of cosmetic items. It also fixed the broken Globetrotter achievement, which trophy hunters certainly appreciated. The update overhauled the Community Games feature, giving players the ability to customize their own games.

Battlefield 5 Update 7.3 Patch Notes

  • We’ve updated our loading screen with new artwork
  • Fixed an issue that was causing for some players who were accessing Battlefield V via EA Play to show as Trial Users
  • The correct rank is now shown in Your Company
  • Fixed an issue which was preventing the Rank Up message from appearing during midround
  • Friendly Name tags are correctly disabled when name tags mutator is set to OFF
  • The Serpentine paint job is now available in The Company for the Corsair F4U-1C
  • The New Zealand plane paint job correctly displays when in the Corsair F4U 1-A cockpit view
  • The Hazard Skin is now correctly available for both Male and Female Soldiers
  • Ensured that the minimum players mutator in Community Games remains the same as the previous selection when switching game size from 64/32 players, to 16
  • The Loose Part hairstyle is now correctly available to unlock via The Company

Now Playing: Battlefield V – “Into the Jungle” Update Overview Trailer

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