Apex Legends Season 6 Patch Notes Released; New Recon Character Ability Added

Respawn has released the full patch notes for Apex Legends Season 6: Boosted, which starts soon. Season 6 doesn’t implement in-game changes as big as Season 4 and Season 5 did, but there are some nice balancing adjustments for characters–especially those in the recon class.

Starting in Season 6, all three recon characters (Pathfinder, Bloodhound, and Crypto) will be able to access survey beacons around the map to see where future circle closures will be. This ability was previously Pathfinder’s unique passive, but now every recon character can use it. If done through his drone, Crypto can get the information instantly without having to take the time to jack into the beacon.

“Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that,” Respawn writes in the patch notes. “For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.”

For now, Pathfinder’s new passive ability is that he lowers his cooldown timer on his ultimate ability every time he uses a survey beacon, a passive he can use up to six times per match. Each time he uses a survey beacon, the cooldown on Pathfinder’s ultimate ability lowers by 10 seconds. So though it starts at 120 seconds, you can lower the cooldown on Pathfinder’s ultimate ability to just 60 seconds.

Bloodhound and Crypto have also gotten some nice buffs. Bloodhound’s ultimate ability is now extended by 15 seconds with every knockdown instead of only five, and their tactical ability can be used faster and more often while their ultimate is in effect. Crypto’s drone will now have 60 HP instead of 30 and Crypto can now use it to both pick up a teammate’s banner card from their death box and drop it off at a respawn beacon. Additionally, if Crypto respawns an ally through his drone as opposed to handing it in himself, they can hand in the banner card instantly instead of the process taking a few seconds to take effect.

Below, we’ve listed the big changes from the Apex Legends Season 6 patch notes.

Apex Legends Season 6: Boosted Update Patch Notes

Recon Class

  • All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.
  • Pathfinder:
    • Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
    • Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
      • Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.
  • Bloodhound:
    • Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
    • Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
    • Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
      • Numbers:
        • Beast of the Hunt duration extension 5s → [5s – 15s] based on remaining duration
        • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
        • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s
  • Crypto:
    • Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
    • Surveillance drone:
      • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
      • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
    • Drone EMP:
      • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
        • Numbers:
          • Surveillance Drone 30HP → 60HP
          • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

Other Legends

  • Revenant:
    • Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
    • Death Totem:
      • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.
  • Octane:
    • Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.
  • Loba:
    • Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
    • Black Market:
      • Lowered cooldown from 3min to 90s
  • Gibraltar:
    • Defensive Bombardment:
      • Increased cooldown from 3 minutes to 4.5 minutes
  • Bangalore:
    • Rolling Thunder:
      • Decreased cooldown from 4.5 minutes to 3 minutes
  • Wattson:
    • Interception Pylon
      • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.

Loot

  • Added:
    • Extended Energy Mags.
    • Turbocharger Hop-up
  • Updated:
    • Precision Choke – Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke
  • In Supply Drop:
    • R99
      • Damage increased from 11 to 12
      • Increased magazine size to 32
      • Ammo Reserve: 160
  • Out of Supply Drop- Into Ground Loot:
    • Devotion
      • Clip size reduced back to original values (36/40/44/48).
  • Fully Kitted Weapon Swaps
    • Removed:
      • DMR
      • Hemlok
      • Spitfire
      • EVA-8
      • RE-45
    • Added:
      • Devotion
      • Mastiff
      • Triple Take
      • Flatline
      • Volt
  • Updated Weapon
    • Sniper ammo
      • Increased pick up from 8 to 12
      • Increased Stack Size from 16 to 24
    • Energy Ammo
      • Reduce amount picked up from 30 to 20.

Weapon Updates

  • Hemlok:
    • Reduced vertical recoil in burst mod
    • Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
    • Burst mode time between bursts .32 -> .28
  • Charge Rifle
    • Will now use 2 ammo per shot.
    • Increased mag size from 4 to 8
  • Triple Take Buff:
    • Increase fire rate 1.25 -> 1.4
    • Increased Mag size from (5/6/7/8) to (6/7/8/9)
    • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke
    • PK
    • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke
  • Spitfire
    • Improve recoil controllability
  • Havoc
    • Updated Havoc with a new recoil pattern
    • Designer Note: The Havoc’s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.
  • Mozambique
    • Increased clip size from 3 to 4.
  • P2020
    • Increased Damage from 13 to 15
    • Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
    • Increased mag size from (10/13/15/18) to (12/14/16/18)
  • Sentinel
    • Only requires one shield cell to charge if the player has the gold armor.
  • Prowler
    • Slightly Reduce vertical recoil in burst mode
    • Increase horizontal recoil in Auto Mode

Quality of Life

  • Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold.
  • World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map.
  • Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s pull.

Bug Fixes

  • Bangalore
    • Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes.
    • Fixed an exploit with being able to see through smoke when looking through a chain link fence.
  • Bloodhound
    • Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate.
  • Caustic
    • Fixed an issue with gas traps clipping into mobile Respawn beacons.
    • Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas
  • Crypto
    • Fixed an issue VFX show false positive when hitting Crypto’s Drone.
    • Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market.
    • Fixed an issue with EMP not destroying Loba’s Black Market.
    • Did a geo pass to help prevent Crypto’s drone from clipping into walls
  • Gibraltar
    • Fixed an issue Gibraltar air strike markers sometimes appearing inside buildings.
  • Loba
    • Fixed an issue with Loba’s Black market not being pingable.
    • Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports.
  • Mirage
    • Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser.
    • Fixed an issue with decoys not looking natural when player uses a zipline
    • Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal.
    • Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving
  • Octane
    • Fixed an issue with jump pads disappearing when placed on ordinances
    • Fixed an issue with jump pads disappearing when placed under loot ticks.
  • Pathfinder
    • Hi Friend!
  • Revenant
    • Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem.
  • Wraith
    • Fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end
    • Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical.
    • Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall.
  • General
    • Fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen.
    • Fixed an issue with the train killing players when coming out of a wraith portal on the train.
    • Fixed an issue with some vertical zip lines not correctly placing players once they get off the line.
    • Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue).
    • Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield.
    • Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you.

Now Playing: Apex Legends Season 6 – Everything You Need To Know In Under 5 Minutes

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Marvel Celebrates Wolverine’s Gory Side In Stylish New Series

Marvel Comics has announced a new ongoing X-Men series called Wolverine: Black, White & Blood. As the name suggests, the series is marked by a distinctive art style rendered only in shades of black, white and red.

While Marvel’s current Wolverine comic is set firmly within the new Dawn of X status quo, Black, White & Blood is a standalone anthology series that explores various untold stories throughout Wolverine’s long life. The first issue will feature three short stories  – a Weapon X tale from writer Gerry Duggan and artist Adam Kubert, a Wolverine and Nick Fury-centric spy-ops story from Matthew Rosenberg and artist Joshua Cassara and a tale set in the era of Grant Morrison’s New X-Men from writer/artist Declan Shalvey.

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In terms of visual style, Wolverine: Black, White & Blood is similar to DC’s Harley Quinn: Black + White + Red series. Unlike that digital-first book, however, Black, White & Blood will ship monthly and be released simultaneously in print and digital formats. Future creators will include Vita Ayala, Chris Claremont, Saladin Ahmed, Donny Cates, Ed Brisson, Kelly Thompson, Greg Land, Salvador Larroca, Kev Walker, Chris Bachalo and Leonard Kirk.

“I can’t stress how exciting it is getting all of these pages from the absolutely killer level of talent assembled for this book,” series editor Mark Basso told Marvel.com. “It’s become a hype cliché, but you’ve really never seen anything quite like this from Marvel Comics. And you’ve only seen a fraction of the first issue…”

“This is a real career highlight for me,” said Shalvey. “I’ve written Old Man Logan, I’ve drawn RETURN OF WOLVERINE, but getting to write and draw Wolverine in a moody, stripped down story is a real jewel in my crown, as it were. Not only that, but to showcase my work in black and white with the added tool of a stylized red really opens up interesting storytelling possibilities. I get to take a stab (pun intended) at one of my absolute favorite characters and depict him in a more definitive way.”

Wolverine: Black, White & Blood #1 will be released in November 2020.

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In other recent comics news, Batman icons Scott Snyder and Tony Daniel are joining forces for a horror comic called Nocternal, while current Batman writer James Tynion IV is teaming with Dying Is easy’s Martin Simmonds for a conspiracy thriller called The Department of Truth.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

NECA’s Latest Ninja Turtles Toys Pay Tribute To 1990 Movie

NECA’s Latest Ninja Turtles Toys Pay Tribute To 1990 Movie – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


I Tried This $300 Beanbag For Gaming And My Back Has Never Felt Better

It’s been five months since the GameSpot offices closed due to the COVID-19 pandemic, and that means I’ve been sitting a lot more than usual, whether I’m working, gaming, reading, or engaging in pretty much any other activity inside my tiny apartment. All that sitting has led to some major back pain and stiffness, and when I finally have time for gaming at the end of the day, the last thing I want to do is sit on my couch for a few more hours.

That’s why I was intrigued to learn about the Moon Pod, an “anti-gravity” beanbag that claims to work wonders for “stress, anxiety, and all-day deep relaxation.” I was also told the Moon Pod is popular with console gamers, providing a comfortable low-to-ground option that lets you sit closer to the TV. As someone who primarily games on PS4 or my docked Switch, I was immediately interested, especially with UI text screens seemingly getting smaller and harder to read from afar these days.

The Moon Pod brand offers a range of different products, with its flagship product being the Moon Pod itself. The beanbag is filled with high-density beads that are meant to “mimic the sensations of Flotation Therapy,” i.e. give you a feeling of weightlessness. It comes with a cover to compress the beanbag and give it its pod-like shape, and the cover is made of a soft, stretchy fabric to accommodate any movement. In addition to reducing stress levels, the Moon Pod claims to relieve back and neck pain by providing ergonomic support and adaptive flexibility. If that all sounds too good to be true, there’s a major catch: The Moon Pod alone sells for $300, and if you’re interested in any of its accessories, you’ll pay even more.

I was given the opportunity to test out some of Moon Pod’s products over the past week: the Moon Pod itself and an accessory called the Crescent, a backrest that heightens the Moon Pod’s ergonomics.

The setup

As mentioned previously, the Moon Pod and its accessories all come with a washable fabric cover to contain the beanbag itself. Squeezing the Moon Pod into said cover was quite a feat and felt like trying to pull on a pair of jeans that are way too small for you. It took about 15 minutes for me to set up the Moon Pod and the Crescent by myself–having someone to assist you would certainly make the process easier.

At 4 sq. feet, the Moon Pod takes up a decent amount of space in a small apartment. (Photo credit: Jenae Sitzes/GameSpot)
At 4 sq. feet, the Moon Pod takes up a decent amount of space in a small apartment. (Photo credit: Jenae Sitzes/GameSpot)

The size

The Moon Pod weighs in at 12 pounds and measures around 4 feet long and 1.5 feet wide with no one sitting in it. While not that heavy, it is a bit awkward to carry around due to its size, and you probably won’t want to move it around much once you’ve found a place for it. If space is at a premium in your home, be sure to consider whether you have somewhere to put it that’s easily accessible yet out of the way when you’re not using it. In my tiny living room that already has a sectional couch in it, the Moon Pod takes up a decent amount of space, which I’m willing to deal with due to how often I play games on my TV.

The ergonomics

I’ll be honest: The first time I sat in the Moon Pod, I couldn’t move for about 20 minutes due to how comfortable it felt. I truly did feel weightless, with every curve of my back and neck supported. The dense filling is firm enough that you’re supported entirely off the ground, but just flexible enough to adjust to any position you want.

What I like most about the Moon Pod is that it’s conducive to pretty much any sitting activity. You can sit upright at a nearly 90-degree angle, ideal for looking straight ahead at your TV, or you can lean back more for reading or working on a laptop. You can also lay entirely back to take a nap. Any way you adjust, you can feel the beanbag shifting to support your new position, and it’s a new level of comfort I haven’t experienced with a traditional chair.

The Moon Pod, the Crescent, and a footrest known as the Lunar Lift. All of this would cost you several hundred dollars, but boy is it comfortable. (Photo credit: Moon Pod)
The Moon Pod, the Crescent, and a footrest known as the Lunar Lift. All of this would cost you several hundred dollars, but boy is it comfortable. (Photo credit: Moon Pod)

Having the Crescent backrest pillow, which works in conjunction with the Moon Pod to provide support for your head, neck, and shoulders, greatly increases this beanbag’s ergonomics. The Moon Pod on its own feels fantastic, but your head and neck may start to get tired after a few hours of gaming. The Crescent cradles your head and supports your shoulders so well that I still felt comfortable after day-long gaming sessions.

The price

At $300, the Moon Pod is ridiculously expensive, and so is everything else in the Moon Pod range of products. The Crescent back pillow costs $129 on its own, and a larger, two-person option, the Super Moon Pod, sells for a whopping $500.

Though not a huge savings, we have an exclusive promo code right now that lets you take an additional $15 off the price, getting you the Moon Pod for $284 with free shipping. Use promo code GAMESPOT15 at checkout for the discount.

So is Moon Pod worth the money?

That depends on how well the Moon Pod holds up over time, which remains to be seen; I haven’t had enough time with the beanbag myself to know. Rick Broida, a senior commerce editor at our sister site CNET, reported a negative experience with the Moon Pod longterm, saying that it started to get compressed and no longer hold its shape within six months. Moon Pod claims its products will last for “years” and suggests washing the outer cover if you start to feel the Moon Pod sagging.

Of course, the weight of the user may also make a difference in how well your Moon Pod holds up over time. According to Moon Pod, the beanbag can support up to 300 pounds and is comfortable for those up to 6’8″ tall.

I plan to continue using the Moon Pod over the next six months or so and will update this story once I get a sense for myself how well this thing will hold up. At this point, what I know for sure is the Moon Pod has already worked wonders for my back and will make the rest of this pandemic lockdown a little easier to bear. If you’ve also been aching for a more ergonomic gaming and work setup, Moon Pod might just be the solution you’ve been looking for–if you’re willing to shell out some serious cash.

If you’re not looking to spend that much money to get your ergonomic fix, you could also consider getting a gaming chair, which tends to offer more support than a standard office chair due to its built-in lumbar support and more. We recently rounded up the best budget gaming chairs under $200, and the list includes a few options that work well for console gaming, including the X Rocker Drift floor chair and the Homall gaming recliner.

Disclaimer: Moon Pod provided free samples of the Moon Pod beanbag and Crescent backrest for the purposes of this review.

Firewatch Movie Is Hollywood’s Next Video Game Adaptation

A movie based on Campo Santo’s adventure game Firewatch is in the works. It’s being produced by Snoot Entertainment, the indie publishing label behind Blindspotting, Little Monsters, and others.

Snoot Entertainment co-founders Jess Wu Calder and Keith Calder will serve as producers. Campo Santo co-founders Jake Rodkin and Sean Vanaman will also produce. No other details, such as casting announcements or tentative release window, have been revealed.

Firewatch is the title that put Campo Santo, an indie studio comprised of former Telltale Games developers, on the map. Set in 1989 Wyoming, Firewatch follows the fire lookout Henry as he builds a complicated relationship with his ever-distant supervisor Delilah. Strange things start happening in the forests, and it’s up to Delilah and Henry to uncover the truth behind the unsettling occurrences.

The Calder’s briefly spoke of their Firewatch adoration with The Hollywood Reporter, saying they’re excited to bring it to the big screen.

“Firewatch is a stunning accomplishment, a beautiful and heartbreaking piece of art,” Calder said. “I’m delighted that Sean and Jake are letting us ruin their perfect video game by turning it into a movie and/or TV show.”

“Jess and Keith are hard-working and visionary film producers with impeccable taste in video games,” Vanaman said. “Not unlike when we met Joe Drake and the team at Good Universe [a California-based film production company behind The Disaster Artist] in 2016, we knew in our first conversation with Jess and Keith that they’d make great partners. We have no doubt in their expertise, their taste and their passion and assume that our experience as so-so game developers will make us first-rate producer partners.”

Launched in 2016 and selling over one million copies before the end of the year, Firewatch debuted to critical acclaim and copious accolades. GameSpot’s Firewatch review scored the game a 7/10. Campo Santo’s next game, In the Valley of Gods, was put on hold following the acquisition by Half-Life: Alyx developer Valve in 2018.

This isn’t the first report of Firewatch getting the movie treatment. Back in 2016, THR reported that Campo Santo and Good Universe reached a deal to adapt the game to the movie screen. This new announcement seems to solidify this years-old partnership.

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Fall Guys Is Hosting A Brand Battle Royale To Fundraise For Charity

Fall Guys developer Mediatonic is taking advantage of the hype around its battle royale to raise funds for charity. The London-based developer is holding a contest to see which company will donate the most in order to get a cosmetic in game.

“The thirst from brands has been unreal… so we’re turning it into something positive,” the official Fall Guys account tweeted. The company who donates the most to UK-based non-profit Special Effect, a charity focused on helping players with physical disabilities, will get to have its cosmetic implemented into the battle royale. The winner will be announced in two weeks.

The thirst really has been unreal as brands have already started to donate and propose its own designs. Rivals of Aether developer Dan Fornace offered $10,000 dollars to include two characters from his fighting game. Warframe developer Digital Extremes offered $20,000 to include its design and the Rivals of Aether design.

Other esports, hardware, and gaming companies have started to make offers of its own. Fall Guys had over 2 million players on PC in its first week so companies are eager to get an advertising slot in the game. Just look at this bidet company jumping into the fight.

Fall Guys has become an overnight sensation with new skins, like Team Fortess 2’s Scout, the Bullet Kin from Enter the Gungeon, and the banana from My Friend Pedro skins already making appearances. It’s clear that these skins are going to be a hot commodity for some time.

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Apex Legends Season 6’s Changes Won’t Be Quite As Big As Season 5

After a year to get its feet wet and establish its identity within the battle royale genre, Apex Legends went through a flurry of changes in Season 4: Assimilation and Season 5: Fortune’s Favor. In comparison, Season 6: Boosted seems to be a smaller step for Respawn’s battle royale game. There are still plenty of in-game changes and new pieces of content, but Respawn looks to be taking a break from radically altering Apex Legends and is instead taking stock of how to improve the game going forward.

When I spoke to Apex Legends lead game designer Carlos Pineda, he told me that players should expect Season 6 to be “a little bit bigger” than Season 2: Battle Charge and Season 3: Meltdown. However, the changes probably won’t be as drastic as Season 4 and Season 5–Season 6 falls somewhere in-between.

“We have some meta changes, not quite as big as Seasons 4 and 5, but Seasons 4 and 5 were targeted at these pain points that people had been complaining about for a while–a lot of our conversations since December have revolved around that,” Pineda said. “And Seasons 4 and 5 hit a lot of those so with Season 6 we believe we’re in a bit of a better spot so we should just take it easy for a little bit and see how all the changes settle out and begin to see where any new pain points might arise in order to patch them.”

In comparison to earlier seasons, Season 4 and Season 5 saw huge changes to Apex Legends. So far, Year 2 has implemented massive character overhauls, with substantial nerfs to characters like Wattson and Wraith and huge buffs to characters like Bloodhound and Revenant. Some characters saw their abilities get slightly altered, like Lifeline and Octane, with Mirage’s abilities being outright reworked.

The maps transformed too–Season 4 further split World’s Edge down the middle and Season 5 saw the most beloved landmark on Kings Canyon get blown up. Duos mode became permanent, a new story-based PvE Quest mode was added, and Evo Shields and Mobile Respawn Beacons were rotated into the loot pool. It’s been a whirlwind of changes since Year 2 started.

Season 6: Boosted, meanwhile, adds a new character (Rampart), weapon (the Volt), and makes some map changes to World’s Edge–they’re noticeable but not as substantial as a giant tower in the middle of the map further splitting the battleground into two distinctive halves. The changes seem akin to Kings Canyon’s transformation at the start of Season 2, which improved squad movement between landmarks with new means of getting around.

“I spoke to map designer Alex Graner and the thing he really wanted to push through with this map change was more rotation options for people,” Pineda said. “Because there were certain chokes that never got used–it basically felt like the chokes were too chokey and did too good a job of funneling people. In opening these new cut throughs and adding additional geysers here and there and taking the train out to put cover around the tracks, all of that space suddenly becomes usable for moving around the map. So hopefully, people don’t feel as trapped when they’re moving around.”

The new changes to World’s Edge seem to be the most substantial adjustments being made in Season 6–I’m intrigued to see how the addition of crafting materials may decrease the amount of time a squad needs to spend between looting and getting into the fight as well as how the new blast walls may change how squads view rotation lanes. Season 6’s new character and weapon don’t seem as substantial. Both look really cool but Rampart and the Volt don’t appear to be game changers. Rampart is a defender who fortifies her squad’s position by diverting other squads away from it. The Volt’s standout property is being the first energy SMG, so its bullets behave differently from the heavy ammo Prowler and light ammo Alternator and R-99.

“Specifically, I think [The Volt] is a little bit faster fire rate and it’s a little bit more manageable than the R-99,” Pineda said. “I would say it’s more comparable to the Alternator. It’s a little easier to control and because it’s an energy weapon, the bullets tend to go faster and farther so you can actually hit people at a higher distance. You get a little bit more versatility out of it in comparison to the other SMGs.”

All of Season 6’s new content is detailed in full in the patch notes for the update if you’re looking to see everything that’s changed. Apex Legends Season 6: Boosted is scheduled to begin later today at 10 PM PT, which is August 18 at 1 AM ET.

Now Playing: Apex Legends Season 6 – Everything You Need To Know In Under 5 Minutes

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Animal Talking Founder Starting New Fall Guys Talk Show

Gary Whitta, the founder of the Animal Crossing: New Horizons talk show Animal Talking, is starting a new talk show within Mediatonic’s Fall Guys. He’s taking a break from Animal Talking in order to produce new celebrity-focused interviews.

“Animal Talking may be taking a break but the chat never stops!” Whitta tweeted. “Stand by for an all-new celebrity talk show debuting soon, co-hosted by me and Kate Stark! No one from yellow team allowed — sorry I don’t make the rules, Fall Guys does.”

It’s not clear how Whitta and co-host Kate Stark will host a new talk show within Fall Guys. Unlike Animal Crossing, it has no lobby or waiting area for avatars to sit and chat. The show might take advantage of Fall Guys’ game show features or be a simple Twitch stream where the two hosts talk over gameplay. I’m all for the two streamers acting as game show hosts while celebrities like T-Pain fail on Slime Climb.

Whitta started Animal Talking “accidentally” before the show took off. It included big names like Sting, Elijah Wood, and even Danny Trejo as a correspondent for its first two seasons.

Fall Guys developer Mediatonic has plans to develop the wacky battle royale into more of a game show experience with deeper Twitch integration. Streamers will undoubtably rush to be the most popular Fall Guys streamer as new mini games come out.

Now Playing: Fall Guys: Ultimate Knockout Video Review

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The Division 2 Server Maintenance Starts Tomorrow, Update Fixes Clan XP Issues

The Division 2‘s servers are scheduled to shut down on August 18 at 12:30 AM PT / 3:30 AM ET for three hours on all platforms as a maintenance update gets applied, the studio has confirmed.

While no file size has been announced, the update seems to be relatively small at the current moment and only fixes two issues. These are clan XP not properly updating and ironing out DELTA-03 errors when equipping Exotics. Should more updates be necessary, developer Massive Entertainment confirmed additional patch notes will be published on its forums as the maintenance progresses.

The Division 2 Patch Notes (August 18)

  • Fixed an issue causing clan XP to not update properly.
  • Fixed an issue that could cause DELTA-03 errors when equipping an Exotic weapon.

The Division 2 recently received an update that fixed issues with the progression of Global Events, Morozova’s Phase 6 not initiating, and more. And last month, The Division 2’s 10.1 Update–which addressed various bug fixes and balance adjustments–introduced tons of changes to loot, including tweaking the attributes and stats of item drops, increasing the minimum item power on higher difficulties, and giving players the ability to swap their abilities while they’re on cooldown, among other things.

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