Apple Unveils AirPods Max, Headphones That Cost More Than A PS5

In a move that will test even the most loyal of Apple fans, the technology company has revealed an incredibly pricey over-ear model of its popular AirPods headphone line. The AirPods Max Pros are available to preorder now for a whopping $549. If you decide you want to order a pair, you won’t have to wait long, as the AirPods Max release December 15.

The cushions are made of knitted memory foam, which sure looks to be quite comfortable. It appears that swapping out the cushions will be a thing, as they connect via a magnet and can easily be removed. The headband is stainless steel and specifically designed to adapt to your head’s shape and remain comfortable and secure. On a full charge (via Lightning cable), the AirPods Max will run for 20 hours.

The AirPods Max come in five colors at launch: silver, space gray, green, sky blue, and pink. Each pair of headphones comes with a matching smart case to keep them safe when not in use.

The AirPods Max don’t sound as if they bring anything new to the table that you can’t already find in premium Sony or Bose headphones–which can be purchased for half the price or less. That said, the AirPods Pro remain quite popular today despite a relatively high price compared to other premium earbuds. It’s certainly possible the AirPods Max will gain a sizable following, but they retail for more than the price of a PS5 or Xbox Series X.

Naughty Dog Veteran Joins Zenimax Online To Work On ‘New, Unannnounced AAA IP’

An ex-Naughty Dog game designer has joined Zenimax Online to work on a “new, unannounced AAA IP.”

Quentin Cobb previously worked on both The Last of Us and Uncharted 4 as a game designer before joining Zenimax. The unannounced AAA IP mentioned by Cobb in his tweet is yet to be revealed but as well as Cobb, the project has already pulled in veterans of games such as Destiny, Red Dead Redemption, Shadow of Mordor, XCOM and Battlefield.

I am happy to announce that I’ve joined @ZeniMax_Online as a Sr. Designer working with my good friend Ben Jones (@Bagelbeard) on a new, unannounced AAA IP! I’m thrilled this is finally happening and wanted to share a few details.1/4 pic.twitter.com/YBU9YvCenM

— Quentin Cobb (@QTrainCobb) December 7, 2020

Cobb explains that he and the teams have “formed the basis of a new satellite studio for Zenimax Online here in San Diego”. He gives nothing away about the game, but does say that  it’s “easily the most excited I’ve ever been to work on a project since I joined the industry back in 2009”. We’ll be sure to provide any more news about this mysterious game as we hear about it.

Zenimax Online is known for The Elder Scrolls Online, and previously contributed to Fallout 76 and the cancelled Commander Keen mobile game. Of course, the studio was folded into Microsoft in September of this year as part of a $7.5 billion acquisition of its parent company, Zenimax Media.

In other Naughty Dog-related news, Creative Director Neil Druckmann was recently promoted, becoming co-president of the development studio.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Hitman 3 Trailer Shows Off New Gameplay, PS5 DualSense Features Detailed

With just a few weeks left until its January 2021 release, Hitman 3 developer IO Interactive has revealed new gameplay for its assassination sandbox. Like previous games in the series, each level will require Agent 47 to move unseen through various locations, adopting disguises and using distractions until he reaches his target and eliminates them. While you’re able to use tried and tested methods to execute your mark, there’ll also be numerous opportunities to make their untimely demise look like a freak accident.

You can view Agent 47 plying his deadly trade through this trailer link, if you’re 18 or older

On PlayStation 5, Hitman 3 will make use of the DualSense controller’s adaptive triggers to create a more “authentic sensation,” IO Interactive communications manager Travis Barbour explained in a PS Blog post. This will result in automatic weapons with simulated recoil, as well as unique haptic feedback profiles for every other firearm available in the game.

One specific example of this that Barbour gave was that the sniper rifle’s Focus effect, which kicks in when the R2 button is gently squeezed, will now have a tension point that you’ll need to apply pressure to for it to activate. Pushing past that tension point will allow you to feel the click of the trigger as you fire the weapon.

IO Interactive also confirmed that Hitman 3 will feature full VR support, allowing you to explore every level in the game from a first-person view. If you own the previous two Hitman games, you’ll also be able to play through locations such as Sapienza or Hawke’s Bay in full VR. No PC VR options have been announced yet.

IO Interactive also revealed two editions of Hitman 3 that will be available. Pre-ordering the standard edition will unlock the Trinity Pack of cosmetic suits for Agent 47, while the Deluxe Edition has a wider selection of extra features. You’ll be able to access the Trinity Pack, digital soundtracks for all three Hitman games, director commentary mission introduction, a digital artbook, deluxe Escalation missions, deluxe suits, and more items.

Hitman 3 Deluxe Edition
Hitman 3 Deluxe Edition

Hitman 3 launches on January 20, 2021 for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Stadia. Stages seen so far include a Dubai skyscraper, Thornbridge Manor within England’s Dartmoor region, and the neon-lit streets of Chongqing, a Chinese transportation hub.

For more on Agent 47’s next adventure and its next-gen upgrades, you can check out our Hitman 3 preorder guide right here.

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Humble Choice for December Includes a Month of EA Play Pro

Humble Bundle has teamed up with EA to distribute access to EA Play Pro as part of December’s $14.99/ £11.24 Humble Choice Premium deal.

As well as a lineup of games, those who sign up for the service before December 11 will get access to a month of EA Play Pro, which is essentially EA’s version of Xbox Game Pass. You get access to all of the publisher’s games when they drop, as well as a back catalogue of games that includes titles like Star Wars Jedi: Fallen Order and FIFA 20.

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The full Humble Choice lineup for December is below, and includes Overcooked 2, Children of Morta, Frog Detective 1 + 2 and many more. If you do subscribe you’ll get a voucher to claim a month of EA Play Pro on the Humble Store.

  • Overcooked! 2 + Too Many Cooks + Surf ‘n’ Turf Pack
  • Children of Morta
  • One Step from Eden
  • The Beast Inside
  • Indivisible
  • Zwei: The Ilvard Insurrection + The Arges Adventure
  • Frog Detective 1 + 2
  • Still There
  • Struggling
  • Tabletop Playground
  • Shining Resonance Refrain
  • Path of Giants

In other EA Play news, the service was integrated into the Xbox Game Pass Ultimate in November of this year, meaning that subscribers to Xbox’s top-tier subscription service will also get access to EA’s library of games.

Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

EA May Block FIFA Ultimate Team In Countries With Strict Gambling Laws

The latest patch for FIFA 21 reportedly features code that would allow EA to disable Ultimate Team in some countries or regions that have strict gambling laws. While this doesn’t mean EA is looking to imminently block Ultimate Team in certain countries, the studio is at least preparing for the potential eventuality.

FUT Watch found the code for a pop-up message in the game’s latest patch, which states, “FIFA Ultimate Team is currently not accessible due to a demand from the authorities of your region.” EA has a history with local gambling authorities and lawmakers in both Europe and North America, of course. Just this year, a class-action lawsuit was filed against the company in California, a similar lawsuit was filed in Canada, and a district court in the Netherlands allowed a fine over EA’s loot boxes to proceed.

EA has remained compliant in some regions by not offering FIFA Points for sale. In Belgium, for instance, the company removed the virtual currency following the country’s crackdown on loot boxes. Players in Belgium can still play Ultimate Team, but the only way to purchase players and other content is through the use of in-game coins.

As more countries begin to tighten their restrictions and file lawsuits against EA, it appears as though the company may be considering blocking the mode in certain countries to get the authorities off its back. This seems like the most extreme conclusion, however.

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Call Of The Sea Is Now Available On Xbox Game Pass

Call of the Sea is now available on Xbox One, Xbox Series X|S, and PC, and is also included in Xbox Game Pass. The story-driven adventure marks the debut for Spanish developer Out of the Blue.

Set in 1934 in the far reaches of the South Pacific, you play as a character called Norah who finds herself on a lush island paradise in the search for her missing husband. The nameless island is dotted with remnants of a lost civilisation, with its tropical forests and sandy shores intertwined with ancient ruins and occult mysteries.

Call of the Sea is heavily influenced by the works of author H.P. Lovecraft, albeit with a twist. Out of the Blue co-founder Tatiana Delgado said earlier this year that the studio is “trying to focus on the surreal and the oneiric more than the horrific and the grim. In short, Call of the Sea isn’t a descent into madness but a rise to sanity. Losing your mind makes you see a dream-like, colorful world.”

The developer also set its sights on next-gen early in development, with Delgado saying the team wanted to specifically “target the next gen” with Call of the Sea.

“As soon as we saw what was possible, we wanted to do it because–although we have a stylized, visual style, so it’s not realistic–we wanted to get as much as possible from the graphics side,” Delgado said. “And I think we can benefit a lot from the next-gen and, we’re kind of different for what you would expect from a next-gen game.”

Call of the Sea is now available for $20, or as part of an Xbox Game Pass subscription.

Now Playing: Call Of The Sea Reveal Trailer | Inside Xbox

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Cyberpunk 2077 Dev Promises Big Bug Fixes In Day One Patch

With the first wave of Cyberpunk 2077 reviews now out, reviewers’ opinions have varied on the quality of the game’s storytelling and themes, but all have agreed on one key point–the game is buggy as hell. In a conversation on Twitter, a CD Projekt Red developer has promised that the upcoming 43GB day one patch will make all the difference.

While there seems to be a lot to talk about in terms of Cyberpunk 2077’s story and expansive world, it’s the bugs that are dominating the conversation right now. “Cyberpunk 2077 is phenomenally buggy,” GameSpot’s Cyberpunk 2077 review reads. “I played a pre-release build that was updated during the review period, and there’s a day-one patch planned as well, but the scale of technical issues is too large to reasonably expect immediate fixes. I encountered some kind of bug on every mission I went on, from more common, funnier ones like characters randomly T-posing to several complete crashes. I didn’t notice much of an improvement after the update, either.”

Adding to the anxiety of people planning to boot up the game when it releases on December 10 is the fact that review codes were only given for the PC, giving players no idea of how the game will run on either new or older consoles.

Now, CD Projekt Red’s Fabian Mario Döhla has responded to some of the concerned comments on Twitter, reassuring players that the bugs would be less of an issue after patches. In one reply he said that the patched game on console would be “a different game.”

He also explained that a lot of the bugs encountered by reviewers had either already been fixed or would be in the day one patch–and even went further to explain that a lot of the bugs could have been caused by reviewers playing the game at higher settings than their PC could handle.

With the game releasing on December 10, preloading is now live on Xbox and PC–though the issues encountered by reviewers have seen some players giving their pre-orders a second thought. It’s clear that CD Projekt Red will bring the game’s bug issues under control with upcoming patches, but not everyone has faith that the day one patch will be enough.

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Temuera Morrison Talks About Being Boba Fett In The Mandalorian

Despite being the canon face of Boba Fett since 2002’s Attack Of The Clones, The Mandalorian is the first time Temuera Morrison has played the character beyond video game voice roles and a few dubbed lines in the original trilogy. Now that his triumphant debut has been made, the New Zealand actor has talked about the role in an interview with the New York Times.

From the beginning, Morrison said, there was never any certainty that he would reprise the role–though without his familiar face, the character’s cameo at the end of Season 2’s first episode wouldn’t have had such instant recognition. “My agent and I had a number of discussions–when are they going to call me?” he said. “But then I kept forgetting about it. In this day and age, they have a number of options. They could have called other people to play the part. They can go with a fresh face. They could have called the Rock. I felt so grateful that after all this time, something came to be.”

When that call did come, Morrison was brought in for a meeting with series creator Jon Favreau and executive producer Dave Filoni, where the two ran him through their vision for the character. “I actually got to the meeting quite early–I was so excited I got there about two hours early–and there were conceptual drawings on the wall,” Morrison said. “I saw an image that looked like me, and I said, I’m sure that’s me. But even then, I didn’t want to get too excited… I was just listening–I wasn’t discussing anything. I’m just nodding, going, yes, yes. Obviously they had their ideas about what they wanted to do, and they must have told me that they wanted me to play the role again. But I was so nervous that some of it was just going straight over my head.”

Despite the whirlwind of the initial meeting, Morrison did get to add his own unique stamp to the character. “I come from the Maori nation of New Zealand, the Indigenous people–we’re the Down Under Polynesians–and I wanted to bring that kind of spirit and energy, which we call wairua,” he explained. “I’ve been trained in my cultural dance, which we call the haka. I’ve also been trained in some of our weapons, so that’s how I was able to manipulate some of the weapons in my fight scenes and work with the gaffi stick, which my character has.”

Unfortunately for fans who want to know more about Boba’s encounter with the Sarlacc pit–and more importantly, how he escaped it–Temuera Morrison doesn’t have the answers. “I’m not one of those guys that knows too much about the actual history,” he explained. “The fans of Star Wars, they have better knowledge of, ‘What’s happened? How can he still be alive? I thought he was stuck in this place?’ I can find out more on the internet.”

The interview ends with Morrison talking about his most famous co-star–Baby Yoda, newly officially named Grogu. “Baby Yoda’s probably the biggest actor in Hollywood at the moment,” Morrison said. “But I never got to work with him very closely or with the people who move him around…. But hopefully I’ll get to meet him and we can have a little bonding session.”

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Call of the Sea Review

All great puzzle games not only consist of lots of smaller problems to solve along the way, but one overarching conundrum to unpack on your journey. They take you to a mysterious place full of intrigue and the unknown, a place which by the end of your time there you’ve uncovered all of the secrets it held inside. The stunning island setting of Call of the Sea does exactly this as you’re led through each of its puzzle-laden areas, gradually revealing the answers to an engrossing story full to the brim with beauty and darkness.

It’s clear from the get-go of this four to five-hour first-person adventure where its inspirations came from. The shadow of Lovecraft hangs heavy over the island, with echoes of other-worldly creatures and pearlescent “The Colour Out of Space” tones littering the landscape at times. Never does it descend into pure horror, though, and stays firmly put in the more dreamlike elements of the Lovecraftian spectrum, with aspects of Guillermo Del Toro’s work also present.

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In particular, The Shape of Water appears to have a big influence throughout – romance, fantasy, and well, water are big themes here. It’s fundamentally about the lengths we’ll go to for the people we love. And like true love, Call of the Sea is reciprocal; the more you invest in its characters and story, the more gratification you’ll ultimately receive when choosing between its equally affecting and poignant endings.

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Call of the Sea is not without a sense of adventure, though, and borrows heavily from the 19th-century novels of Jules Verne and H. G. Wells as you travel to a mysterious location and unearth its history as well as the remnants of an ancient civilization. There’s a genuine feeling of discovery as you follow in the tracks of your character’s explorer husband, Harry.

You play as Norah, a woman suffering from an unexplained illness, the cure for which is the reason Harry ventured to the south Pacific in the first place. She’s expertly voiced by Cissy Jones (of Firewatch and The Walking Dead fame) who carries the story on her shoulders for almost all of its runtime with occasional support from Yuri Lowenthal (Marvel’s Spider-Man) as Harry. Similar to Firewatch, Call of the Sea has a personal story to tell with a healthy dose of mystery thrown in. It’s very well written on the whole and concisely tells its story through internal dialogue, letters, and painted murals without ever becoming confusing or dull.

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It’s in these internal thoughts, however, that some of the writing doesn’t hold up. It occasionally feels unnatural, with the obvious stated on more than one occasion. It didn’t detract too much from me enjoying the story as a whole, but did at times leave little to interpretation or genuine discovery and what felt like it could’ve been an enticing open mystery sometimes became an expedition in exposition instead.

An adventure game is only as good as its puzzles, though, and in this regard Call of the Sea excels. As much as its story and aesthetic influences are clear to see, its gameplay is firmly rooted in classics such as the Myst series. Each chapter tends to have one large puzzle to solve in order to move onto the next area, and it’s surrounded by numerous smaller problems to solve in order to find the main solution.

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They start off fairly basic but build in complexity as you move deeper into the heart of the island. Some conundrums share similar mechanics, whether that be translating symbols or pressing a series of disparate buttons in a correct order, but no two are identical. There’s a sense of progression in difficulty that goes hand-in-hand with the story, meaning the puzzles hit a real sweet spot for me and my head felt appropriately scratched. They were never so simple that I felt I wasn’t being challenged, but also never obtuse to the level of me being stumped.

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This is much appreciated, as with a story-heavy game such as this you never want your momentum to be slowed as you await the next plot developments. It’s a hard thing to balance, but Call of the Sea achieves this throughout. It constantly brings in surprising new mechanics and ways to move around its world. Each new set of puzzles brings a new set of ideas to the table whether on land, or occasionally, underwater. A favourite section of mine had me trying to bring an oversized dormant organ back to life and work out how to play the correct series of musical notes in order to proceed. There’s always a satisfying pay-off to these larger puzzles as well in the form of significant narrative advancements or pure visual spectacle.

Each of these areas will have you travelling back and forth between locations in order to do things in the right order. This can become a little laborious over time, as Norah isn’t the fastest walker, and while you can move slightly quicker by “running” it isn’t enough of a speed boost to ease the pain.

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What does make slowly strolling your way across the island and back more bearable is that there’s plenty of stunning scenery to take in. Each biome houses its own delights, whether that be the tropical tones of a bird-song filled clearing or the harsh crashes of waves set against lightning poetically cannoning off a shipwreck. No two areas feel the same, and indeed not all of them feel of our world, but they’re all attention grabbing in their own ways. The classic look of 1930s posters and postcards is infused into the art style and allows for colours to burst off of the screen.

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This paradisiacal setting allows for the more foreboding and unusual architectural and artistic elements of the island to stand out more than they would do in a less naturally tranquil place. In essence it mirrors the themes and story of Call of the Sea perfectly; an experience packed with beauty and wonder that hides a dark mystery bubbling beneath its surface.

 

Francis Ford Coppola Is Officially Done With The Godfather

Since the release of The Godfather in 1972, the trilogy has defined Francis Ford Coppola’s career for almost 50 years. Now, the least well received film in the trilogy is getting a definitive directors cut that hopes to fix most of the 1990 film’s errors–while also marking the end of Coppola’s involvement in the franchise.

In a new interview with The Guardian, Coppola has talked about moving on from the iconic trilogy. “Me and The Godfather are done now,” he said. “There is more that [screenwriter] Mario Puzo wrote that we never used. But I don’t own The Godfather, Paramount owns The Godfather, and they may well decide to make more films. I feel that I’ve made my trilogy. I have other fish to fry.”

As far as what’s next, the director said that he would like to try his hand at sci-fi. “I want to make a film about the future,” he said. “You know the Alfred, Lord Tennyson quote? ‘For I dipt into the future, far as human eye could see, saw the vision of the world, and all the wonder that would be…’ That’s the movie I want to make. It would be called Megalopolis. I’m 81 so I hope I have enough years to make it.”

The Godfather, Coda: The Death of Michael Corleone is almost an entirely new take on the ending to the trilogy, with surprisingly extensive changes made to the original. It is out now in select cinemas and will release on Blu-ray and digital on December 8.

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