Earthbound-Inspired RPG She Dreams Elsewhere Keeps It Real With Its Surreal Adventure

For developer Davionne Gooden, and his project She Dreams Elsewhere, it’s been a long road. He’s worked on this retro-style RPG for four-and-a-half years at this point, starting back when he was just 18 years old, and he’s admitted it’s been stressful and that sleep has been hard to come by. But the work seems to be paying off between landing a deal with Xbox Game Pass and, honestly, creating something that’s really promising. I was able to link up with him to talk about life as a developer in unprecedented times, and uncover more of this game that completely won me over at PAX East earlier this year.

“I thought I was going to have a pretty chill summer, just keeping my head down working on the game. And then at the start of June, here were all these opportunities, and they all have deadlines every single week,” he told me when I asked about how development is going. While he’s had outside support for aspects such music composition, character art, and PR, everything else falls on him as an independent developer. And in that regard, She Dreams Elsewhere is a sort of sharp reflection of Davionne himself.

If you watch the gameplay clip above, you’ll probably get a sense of his influences; when I played it at PAX East, it evoked feelings of Persona, Earthbound, and dare I say, Undertale. I told Davionne at PAX, “this is 100% my shit!” and we proceeded to share our love for Persona 3, in particular.

She Dreams Elsewhere has a top-down perspective of old-school RPGs when exploring as the main protagonist Thalia in a surrealist world alongside her friends. In battle, you fight otherworldly enemies in an Earthbound-style front-facing turn-based combat system that’s touched up with a bit of slick Persona-like stylings. But I stepped back to ask what those comparisons mean to him, and whether he sees it as a compliment or if it puts him in a difficult position.

“Nowadays, I just accept it all and I love it, except for one, which is the Undertale comparison. There’s a little backstory.” He recalled the days of showing early concept work for the game, saying, “When I first started making this game, it was fully in color, a lot more cartoony, and a lot closer to Earthbound in terms of visuals. And I posted on Steam Greenlight in January 2016, a few months after Undertale had come out. From the get go, everybody was like, ‘this just looks like an Undertale clone, you lazy motherf*****!’ That type of shit kind of f****d me up for a good while, but nowadays I’m a lot more accepting of it.”

Davionne further explained why he turned around on the comparison, saying, “If someone looks at this game and be like, ‘oh hey, I love Undertale, this looks like Undertale, I might love this game too,’ there’s nothing wrong with that.” However, he is cautiously accepting: “There might be someone coming into it thinking it’s going to be Undertale, and then it’s not that. And they might think, ‘oh man, this game is shit.’ But I don’t really care, it’s fine!”

It's time for an all-out attack! Party members can link up for group attacks when you hit enemy weaknesses, like in Persona.
It’s time for an all-out attack! Party members can link up for group attacks when you hit enemy weaknesses, like in Persona.

While he does use Persona and Earthbound as inspirations, She Dreams Elsewhere is very much his own thing and it’s certainly reflected in the writing.

“Writing is both my favorite and least favorite part of all development. It’s great when it’s hitting, but often I’m at my computer screen like, ‘What do I write? This shit is ass right now! They’re about to roast me when it comes out!’ It’s a constant process of having that authentic voice but also figuring out how to communicate the plot and themes I want with that unique voice.”

He admits that the perfectionist mentality has led to rewriting parts and longer time in development, though the free-flowing nature lets him channel inspirations like BoJack Horseman, Atlanta, and the natural dialogue from his friends and what he hears on the street. The game’s writing has also evolved with him, too.

She Dreams Elsewhere creator Davionne Gooden.
She Dreams Elsewhere creator Davionne Gooden.

“It matured as I matured as a person. When I first started it, it was a lot more generic. Like, here’s what everybody dreams, and here are all of our nightmares. As I grew as a person and got into my own feelings–you know, depression, anxiety, all that fun stuff–that kind of reflected itself in the game, both intentionally and unintentionally.”

Other inspirations seep into She Dreams Elsewhere, and as Davionne says, he’s a big proponent of just looking at everything as reference material, also recalling his other passions as a filmmaker and photographer. He even hints that there’s a scene in his game that’s a direct reference to Neon Genesis Evangelion’s infamous elevator scene which shows the tense, awkward relationship between Rei and Asuka.

From the gameplay we’ve seen and the demo that’s available, Davionne says it’s not even scratching the surface of what he has in store for later in the game. For now, we at least know about the main character Thalia. She’s an aspiring screenwriter, interning for a talk show, and goes about things with a dry, witty sense of humor. While she has a small group of close friends, there’s an underlying social anxiety that comes along with that. We also know where she’s coming from: “She’s very much like me,” he said.

“I love my friends to death, but I also have my own social battery which runs out pretty quickly. Then there’s a part of me that always thinks, ‘I hope I’m saying the right thing. I hope I’m not f**king it up somehow.’ So that comes across with Thalia a lot, especially in later sections of the game.”

There’s also that fact that Thalia is Black, and that the majority of the characters in She Dreams Elsewhere are Black. “It’s one of those things where I want to be very natural about it. Because a lot of times, especially in games, there’s either the token Black person or whenever there is more of a Black presence, it’s about those hard-hitting issues, so to speak,” Davionne told me when I asked about portraying Blackness in his game.

He recalled a moment in Guerilla Collective’s Black Voices In Gaming showcase, where a developer mentioned why the characters are Black in their game, and Davionne remembered the answer, “‘Some people are just naturally Black,’ and that was it.”

Some NPCs ask the real questions.

“It’s one of those questions where, to be fully honest, I’ll get from a white journalist. And for the longest time, I tried to have a much deeper answer about it, but at the end of the day, that was my intention. Starting this project and having Thalia as the main character, I was like okay, she’s Thalia. She’s Black. She’s cool,” he explained. “Plus, all of us are different, too. I’m a weird ass guy! As much as I listen to hip hop, I’ll tell you all about how Code Geass is one of the best anime of all time.”

It’s part of the process of normalizing BIPOC as characters and creators of these games, a sentiment that Davionne shares, saying, “I’m just doing me, and I hope in the years following, just in general as the energy evolves, that you see more Black people and people of color being able to make those games where we can just be ourselves.”

There is a narrative theme underlying Thalia and the game, though: dreams. It’s in the title, but the situation is that she’s in a coma, and in her state, her mind races through complex emotions. “I love dreams as a narrative concept, there’s so much you can do with them, and they can reflect what you’re actually feeling.” He continued, “It’s kind of her mind’s way of saying, ‘hey, this is what’s actually going on. You can’t run away from it anymore. You got to confront it, face it. You will have a bad time, but you got to confront it.’ But also these feelings are also totally fine. They’re natural. And it’s okay not to be okay. Especially in the year of our lord, 2020, where everything is just beyond f**ked.”

Combat situations have an intricate system of elemental affinities, status effects, and turn management like many good RPGs.

In our exclusive gameplay clip above, you get a glimpse of that. You hit the club for your friend Amia’s birthday. You go around talking to different people, bug the DJ to play a song, and interject in an uncomfortable situation that your other friend Penelope is dealing with at the club’s bar. You get a sense of how these characters talk and respond, especially Amia, who gets a little too wild, shuts the club down, and causes a ruckus that leads into a combat situation. Moments like these serve a specific purpose, though.

“Each main character has a ‘connection,’ like a mix of Persona-style social links and Mass Effect’s loyalty missions,” he explained. “I want to explore mental health and all of these personal issues from a different perspective. Sometimes that relates to what Thalia’s going through. Other times it relates to how she views that person and their relationship.”

“It’s really fun to explore all those different situations and what types of f**k-shit that she gets into. I will say, there’s a lot of f**k-shit in this game!” And honestly, that is quite reflective of the actual clubbing experience.

Amia is one of Thalia's friends who can sometimes get a little too wild.

We can expect more from the main supporting cast, too. Davionne explains that despite questionable things Amia does, she’s had Thalia’s back since day one. Then there’s Oliver, another close friend, who’s a music nerd that acts more chill and reserved. And Penelope, who’s in the aforementioned scene, is an aspiring filmmaker who’s soft-spoken and interns with Thalia.

If you watch the gameplay above, you may also notice the soundtrack, composed by Mimi Page, has a distinct flavor. “Sound-wise, I really wanted to have this lo-fi, surreal, abstract, atmosphere and type of vibe. Then there are some vocal tracks that bring in that more grounded, natural vibe.” he told me. “I’ll be just vibing to the track as I’m playing, dude. I’m like damn, this is dope!”

Music is paramount to everything he does, too, as he explained, “Beyond the narratives and themes, music is honestly probably my number one driving factor for everything that I do. When brainstorming, I’ll put on music, close my eyes, and just visualize whatever I’m trying to do. It’s always been a big part of the creative process.”

In terms of how She Dreams Elsewhere is actually structured, Davionne says that he’s leaning into the dream-like scenario, and for now, calling these instances “episodes” in reference to Thalia’s involvement in TV production. As for how the game balances Thalia’s real life in a comatose state and her dreams, well, “You know, I’d love to tell you, but spoilers,” he told me.

Amia and Oliver are a few of the friends Thalia has by her side as she navigates this surreal dream world.

While this may be the first game he’s officially putting out there, Davionne tells me that he’s been using RPG Maker since he was 12, which he’s still using to this day. Of course, things have changed 10 years later; small personal projects are a lot different from a game that’s taking over four years to put out into the world. He’s learned how to manage and scope projects, and not just have a good idea, but put it into practice.

“It’s just all about learning who you are as a developer, but also growing past that and asking for help when you need it,” he said before crediting friends and contributors like composer Mimi Page, character artist Yanina Nesterova, and Whitethorn Games for handling the Xbox One port. “Thank god for them,” he concluded.

She Dreams Elsewhere doesn’t have a solid release date yet, as Davionne is still grinding away at finishing it up. “You’ll find out one of these days, I’ll let you know,” in his words. When it does launch, you’ll be able to find it on PC (Steam, itch.io) and Xbox One, also through Xbox Game Pass. And if you want to see the game for yourself, you can give it a try through the Steam demo available now.

Now Playing: She Dreams Elsewhere – Exclusive Gameplay

Fortnite: The Last Laugh Will Let You Be The Joker, Baby

Epic Games is bringing even more DC action to Fortnite this fall. In collaboration with Warner Bros. Interactive, the game will feature Fortnite: The Last Laugh bundle, a digital package containing 1,000 V-Bucks, comic skins, Back Bling, Pickaxes, and more.

Coming November 17 and available on Fortnite for all platforms, The Last Laugh Bundle is villain-themed. It includes The Joker, Poison Ivy, and Midas Rex outfits along with the Laugh Riot, Back Bloom, and Midas Crest Back Bling. Additionally, you get the Ivy Axe, Kingmaker, Bad Joke, and Joker’s Revenge Pickaxes and the Pick a Card Contrail.

Fortnite: The Last Laugh bundle
Fortnite: The Last Laugh bundle

With so much of Fortnite’s comic-themed content focused on heroes so far, it’s a breath of fresh air to be able to sport some of the most iconic villains’ look in battle royale.

Of course, you might not be able to do so on every device. Epic Games is currently in a legal battle with Google and Apple after the game was removed from the Google Play store and the App Store. The removal came soon after Epic Games circumvented the two companies’ payment systems for a direct payment system, avoiding paying a share of the profits to Apple and Google.

Fortnite is going to be available on Xbox Series X and PlayStation 5 when they launch this holiday season, as well. We still don’t have final release dates, but do know Xbox Series X is coming at some point in November.

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PS5 Wishlist: What I Want From Sony’s Next-Gen Console

The PlayStation 5‘s release is quickly approaching, but there are still quite a few details we don’t know about Sony’s next console. What we do know is that it looks enormous, seems like it was made out of the same stuff as Neo Midgar in FF7 Remake or Alan Tudyk in I, Robot, and comes with a spiffy new version of Sony’s usual controller design. Apart from elements that are becoming standard, such as a solid-state drive, more power for visuals, and vastly decreased load times, we don’t really know what to expect from the PS5 when we actually use it.

We do, however, know about the PlayStation 4–specifically, everything that’s wrong with it. Seven years after the release of the current generation of gaming hardware, we’ve seen different versions of the PS4 pop up, we’ve seen trends come and go (miss you, weird and terrible motion control games), and we’ve listened to that PS4 fan. God, that fan is loud.

With the PS5 imminent, I’ve (briefly and without a lot of understanding) looked over the specs and (at length, with smoldering irritation) stared at the PS4’s menu UI. Here are some things I want from the PS5 based on the shortcomings of the PS4, pie-in-the-sky desires that are probably technologically impossible, and random ideas that popped into my head while waiting for Fall Guys servers to clear up. You should also check out our wishlist for the Xbox Series X, as well.

Try A Different Fan

Since I’m already thinking about it, yeah, can we do something about the cooling situation for the PlayStation 5? Yes, I’m happy that my PS4 didn’t encounter any Red/Yellow Rings of Melty Computer Death, and if the fan is responsible for that, then good on Sony. But there must be some solution where the thing doesn’t have to sound like an aircraft engine whenever I pull open an in-game menu–and why is it always the menus? Maybe chill on the super high-visual-fidelity menus a bit, developers.

I’d gladly take a form factor that looks less like a magic doorstop of books or a robot’s idea of a toaster if it’ll mean the PS5 does a better job staying cool and, therefore, can be less loud. Sony has said that cooling requirements are the reasons behind the PS5’s girth. If it being too big for my entertainment center means it will also be quieter, I’ll take that concession.

No More Blocked Scenes

Possibly the weirdest and seemingly dumbest thing about the PS4 is that it’s full of streaming and content-sharing capabilities. Yet, its games are full of “blocked scenes” that the console prohibits you from recording or streaming. I’m not sure who this is serving, or why. Is it somehow protecting the rights of developers? Is it just supposed to stop people from spoiling video game cutscenes? Is it somehow a desperate attempt to keep key video game story information out of the hands of Microsoft and Nintendo’s corporate spies? (No, I don’t think that makes sense either, but we’re running out of reasoning here.)

Whatever the answer is, it doesn’t work. All the “blocked scene” thing does is make content sharing more annoying. Anybody who’s serious about sharing gameplay has a workaround with streaming tech, so the only people being penalized by blocked scenes are everyday PlayStation fans. Just lose this already. It’s nothing but a weird annoyance.

More Ways To Use The DualSense’s Touchpad

The PS4 actually has a lot of interesting features that nobody ever uses or talks about or remembers or possibly were ever told about in the first place. Features like screen-sharing, smartphone compatibility, and motion controls inside DualShock controllers seem like they could offer a lot of cool opportunities for playing games if developers would just embrace them a bit more. Of all the things the PS4 was capable of in that sort of daily use kind of way, its touchpad always seemed like the most promising–but very little ever came of it.

No Caption Provided

Personally, I’m tired of the “gamepad” being our main mode for interacting with games. It hasn’t changed in a basic sense in almost four decades. If Sony wants to throw more bells and whistles on your standard controller, I’d like to see those bells and whistles get used, and in more innovative ways. It might be tough to move developers in that direction, but Sony sometimes pushes its first-party devs, like Naughty Dog and Media Molecule, to make stuff that uses this tech, and it’s usually pretty interesting. At the very least, bake these elements into navigating the user interface–using elements like the touchpad all the time might help developers think of interesting ways to bake them into their games.

Support (More) Bluetooth Headphones

For some reason, a lot of Bluetooth headphones aren’t compatible with PS4. Fixing this would be very convenient for me, in particular. Not sure what else needs to be said. I don’t know if there’s some kind of strange radio reason why this can’t happen, and I don’t care. If a refrigerator can get hacked from the internet, it seems like a game console should be able to talk to whatever brand of Bluetooth headphones I happen to own.

More TV Apps

I know there are probably all kinds of rights issues and media deals and long-standing rivalries and interpersonal conflicts that play into which streaming apps make their way onto a PlayStation than any of us will ever understand. Even still, possibly the most annoying aspect for me and my PS4 is when I want to watch a thing and I cannot, in fact, watch that thing. And this happens altogether too often.

My PS4 is my primary TV streaming box, and if I didn’t work in this industry, it very likely would be my only TV streaming box. So it’s pretty irritating when I want to fire up a service like Shudder and find that PS4 doesn’t support the app. The same is true of the Criterion Channel, which I’m not listing to be pretentious, as I tried a free two-week trial and have used it to watch precisely one movie in that period–on Xbox One. And some issues make no sense–the CBS All-Access app is on PS4 but not the Showtime app, and they’re both owned by the same company. (That’d be ViacomCBS, the company that also owns GameSpot. Disclosure!)

Just, like…iron this out, please. I don’t think it’s an exaggeration to say most people now use their game consoles for video streaming, and a lot of people do more streaming than gaming on those consoles. I sure do, anyway. Which console has the easiest access to the ludicrous number of services we’re now forced to subscribe to is going to factor into my purchase decisions at least as much as launch lineups.

Better PS Plus

I like PlayStation Plus as a program. The idea of throwing out free games and discounts to subscribers is a good one and a way to keep me playing things. Occasionally it has made me very interested in my PS4, as with Rocket League and Fall Guys. But the program could be improved significantly.

For starters, Sony’s ratcheting-back of free games seems like an unnecessary shift that devalues the program, and facing off against Microsoft making moves with Game Pass and PC alternatives such as the Epic Store, Sony should be doing more to justify locking players in with subscriptions. In fact, Sony has had it pretty easy with the PS4 era–it’s time to get more competitive. The idea of paying subscriptions to access online services is starting to seem less and less necessary as streaming services grow and consoles are moving toward being predominantly online.

Microsoft seems like it has seen where the road is heading with its Game Pass service, which I’ve been using and enjoying quite a bit. It’s time for Sony to find ways of growing PlayStation Plus beyond just being a surcharge we pay to play games online. That might include, but isn’t limited to, a better selection of free games–especially since you can get so many freebies on the Epic Store now, and you don’t even need to pay a subscription.

Improved PlayStation Store

I’m no fan of the Steam store, but I have to say that Valve’s PC gaming portal does a pretty good job of throwing games at my face that I’m actually interested in buying. Meanwhile, every time I hop onto the PSN Store, it’s a struggle to find what I’m looking for if the thing I want is not the biggest game releasing that week. That’s especially true of any kind of add-on or side content. Dashboard themes are kind of a big deal for PS4 and yet finding one on the store is always an annoying undertaking.

The whole system could use work from a discoverability standpoint. Sony spent this generation housing great indie games on its store, and I want better ways of finding them. It’s basically impossible to pop onto Steam without buying some stupid game for a ridiculous price; what I want from PS5 is a more curated take on that, surfacing games that are similar to the games I like, and showing me the off-beat, interesting things that make the console stand apart as a platform. PS4 built up a lot of goodwill as an indie showcase over the last seven years, and I want to see that leveraged going forward to bring me more small, weird games, and not just the latest AAA open-world snoozer.

Fix The Dashboard UI

I’ll say one thing for the PS4 dashboard: At least it’s not the Xbox One dashboard. But it’s still ugly and irritating to navigate. I routinely fire up one app when I mean to start another because some icons look pretty much the same. I hate not having full control to delete programs that Sony shunted onto my machine that I have no interest in, like the Playroom, the PlayStation Now app, or the Media Player. It’s also annoying to get into the console’s settings and mess with things.

First and foremost, let’s get rid of this horizontal scroll idea, since most of the screen is filled with information that’s not especially useful. When I want to click into a game and find its digital manual or see who’s got what Trophies, I’ll do that, but 99 times out of 100, I don’t care about any of the information the PS4 currently displays on screen as I’m scrolling through my library. In the meantime, let’s get a well-organized grid of games that I can separate out by various criteria, including genre. And I don’t know who in games needs to hear this, but horror is a genre and I want a way to see all the horror games quickly and easily, at all times and on all platforms, please.

Give Me Real, Actual Backward Compatibility

Look, I know. All the old consoles used different hardware. Some of the software or chipsets or whatever are owned by third parties. Backward compatibility is often a pain for old games.

Technical struggles are understandable, but by the same token, we’re now entering our fifth generation of PlayStation consoles and I’ve owned all of them. I have PS2 discs in my entertainment center, I have digital PS3 games on my PSN account, and I have PSX games on my PlayStation Vita. If I can play Chrono Trigger on Vita, why not on PS5? Why not Resident Evil 3? Why not Metal Gear Solid 2? We’re talking about PS5 backward compatibility for PS4 games, but what about all the other games that came before and that are available on PlayStation’s digital store but only available to play on a random past console?

More than anything, what I want from my PS5, at the very least, is full access to the digital games I’ve bought for PlayStation–any PlayStation. If I can access all my years of PlayStation games in one place, I’ll gladly shell out for a new console.

Now Playing: What Halo Infinite’s Delay Means For Xbox Series X’s Launch | Generation Next

Xbox Series X Wishlist: What I Want From Microsoft’s Next-Gen Console

While PlayStation seems to be doubling down on blockbuster single-player games and VR titles in the next console generation, Xbox is going for a rather different tactic. Xbox seems poised to corner the subscription service side of the games industry between Xbox Game Pass, Games With Gold, and xCloud (all of which is wrapped up in Xbox Game Pass Ultimate). It’s an intriguing strategy, largely because it’s so different from what PlayStation is doing.

Sony wants you to buy the PlayStation 5 to play its exclusive first-party titles on the PS5, but Microsoft wants you to invest in its subscription services, with the Xbox Series X aimed at the hardcore crowd that care about doing so with cutting-edge tech. With that being the case, this wishlist will be aimed at both what I want out of Xbox’s subscription services as well as the Series X console. Editor Phil Hornshaw has put together his wishlist for PlayStation 5, if you want to read up on what we want from Sony’s next-gen console.

Deeper Consideration For Promoting ID@Xbox Games

I’ve already written about how I hope the Xbox Series X sees the return of a service like Xbox Live Arcade, an online service for the Xbox 360 that curated the system’s indie game library. With the release of the Xbox One, indie games were rotated into the same library as AAA titles and the weekly promotions for cool-looking new indie games stopped.

Microsoft has continued to advertise indie games with its ID@Xbox program, which sees some incredibly awesome indie games (some of which have novel mechanics, features, or storylines) launch on Xbox One as limited-time console exclusives. Some of these games are even available day one on Xbox Game Pass, like Ashen, Creature in the Well, and Outer Wilds.

I like all of this, but I hope Xbox goes a step further next generation and implements more prominent promotions for the niche but intriguingly novel games that are a part of ID@Xbox. There were some truly incredible game demos featured in the Summer 2020 ID@Xbox Showcase, but not all of them are an easy sell. For example, my favorite demo was for The Vale, a fantasy action game where you play as someone who’s blind, so all of its gameplay is a mostly black screen. You can’t advertise a game like that with traditional means like trailers, but it deserves to be played. And if Xbox is going to continue securing unique games like The Vale, then considerations need to be made for how the Xbox Series X marketplace promotes them.

More Avenues To Try New Games

One of the big reasons why I want a service like Xbox Live Arcade to be available on Xbox Series X is that I miss the free demos that the 360 service offered. I’d love for Series X to offer more avenues for players to try games for free before committing to a purchase.

It doesn’t have to be a free demo either. I love the idea of Halo Infinite having a free to play multiplayer, offering players a way to check out the upcoming game and see whether they like it before committing to buying the campaign or paying for Xbox Game Pass and getting the game that way.

Label (Almost) Everything

Xbox One does this cool thing where every game that’s available on Xbox Game Pass or via Games With Gold has a big ol’ “GAME PASS” or “GOLD” label prominently smacked onto it. It makes it really easy to see whether a new game is available to me “for free” before actually clicking on it.

I want more labels. I want to know what titles support cross-play or cross progression at a glance, for instance. Having the option to choose what labels show up would be cool too, like I’d love to see which multiplayer games in my library specifically support couch co-op.

Fix The My Games & Apps Button, So Help Me God

You see, once upon a time, when you clicked the Xbox One Home button and scrolled down to My Games & Apps, it would take you to all your downloaded games and apps. That was eventually changed, however, so that now when you click My Games & Apps, it takes you to a sidebar where you can access the lists you’ve made of the games and apps you own. It’s here you can click “See All” to take you to the page of all your downloaded games and apps. That’s an extra button press that I don’t like being forced to do.

“But Jordan,” I hear you say, “Xbox made this change to the My Games & Apps button years ago. You’ve had time to get used to it like everyone else.” To which I’d reply, yes, I know it’s been years. I’ve been angry about this for years.

“But Jordan,” I hear you say again, and with this, I do have to cut you off. I’m putting my foot down. The rest of the Xbox UI can remain exactly the same for all I care. I have no real issue with anything else. But I’m sure that if I added up all the two seconds I’ve wasted needing to press one extra button to see My Games & Apps, it would be an ungodly amount of time that would just piss me off.

Accessible Packaging

Microsoft has worked to make gaming more accessible for everyone by releasing the Xbox Adaptive Controller and asking all developers that are making games for Xbox to follow the 23 chapters of Xbox Accessibility Guidelines. But I think the company should go a step further and create accessible packaging for the Xbox Series X, so that consumers with physical limitations can open the box and access the console without needing to ask for assistance. Xbox already does this with the Xbox Adaptive Controller, which comes in packaging that’s designed to be accessible to people with limited mobility.

Better Screenshot/Game Clip Sharing

It’s easy enough to capture a screenshot or gameplay clip with Xbox One, but sharing it is a different story. Presumably, the new Share button on the Series X controller is going to be like the same button on the PS4 DualShock 4. But just in case it isn’t, here’s me just putting it out there: Xbox, follow PlayStation’s lead in this regard. Make it simple to capture a screenshot or game clip and immediately post it to Twitter or Facebook or whatever without scrolling through several menus.

Cheaper All-Digital Version Right From The Get-Go

Look, if PlayStation 5 is doing it, Xbox Series X should too. I may not be ready to make the transition to all-digital, but I have a few friends who have made the switch and I know they’d love to save a few bucks to ditch their disc drive entirely going into the next console generation.

Bring Back QR Codes For Downloads

Yeah, I didn’t really like the Kinect either, but the device had its uses, like giving me the option to yell at my Xbox that yes, I was still using the Netflix app to binge watch Criminal Minds. But my favorite part of the Kinect was that it could read QR codes.

Because of this, all Xbox One codes for games and DLC and pre-order bonuses came on these physical cards with a QR code. You could type in all the numbers and letters or just hold up the card to your Kinect and the camera would read the QR code and start downloading the content instantly. It was glorious. This stopped happening when the Kinect was removed as a mandatory attachment for Xbox One. I don’t want the Kinect to come back, but adding a QR reader to the Xbox app would be a wonderful way for me to use my phone to quickly input codes instead of typing them out.

Be As Cool And Quiet As The Other Side Of The Pillow

I didn’t believe the internal console fan horror stories until I bought a PS4 Pro in 2018–and yeah, that console does sometimes sound like an airplane taking off when it’s running a demanding game. Thankfully, the Xbox One X doesn’t have that problem, but I’m still worried about the Series X. Microsoft has been hyping the machine up as a powerful beast of a machine, but that probably means its internal temperature gets pretty damn hot. What if the fan to cool the system down is or eventually gets loud?

I hope the Series X manages to keep its cool and remain as quiet as its older brother. Given its size and design, I assume it is, but we won’t know for sure until we get our hands on it and put the machine through its paces. I already don’t like wearing headphones all the time just to play PS4, so I’d hate to have to do that for Xbox Series X. Sometimes you just want your ears to fly free, ya know?

A System Seller

Like I said at the outset, I know Microsoft probably isn’t as concerned about whether you buy its next-gen console as opposed to getting you into Xbox Game Pass Ultimate. But I still remember the glory days of unique Xbox console exclusives, like Sunset Overdrive and Titanfall.

Xbox Series X doesn’t have any of those at launch (seeing as Halo Infinite has been delayed to 2021), at least that we know of. I want Series X to launch with one or two truly cool-looking, novel games. Just a system seller to point at for the type of experiences you’ll be able to find on Series X that showcase the power of the system and Xbox’s commitment to promoting unique voices going into the next console generation. If a game like Cris Tales wasn’t already launching on Xbox One, PS4, Google Stadia, and PC, I’d consider that to be one of the better options Microsoft could secure a deal with (and maybe it still can be if the next-gen version of the game releases for Series X first).

With most of the Xbox Game Studios working on first-party titles that all seem to be a ways out, securing a deal with an independent studio might be the best way to go. I’d love to see one of the games that are loosely scheduled for 2020, like ScourgeBringer, Hollow Knight: Silksong, Gestalt: Steam & Cinder, or Anew: The Distant Light, come out immediately for next-gen on Series X.

Now Playing: What Halo Infinite’s Delay Means For Xbox Series X’s Launch | Generation Next

The Rise Of Arasaka, The Corporation That Wants To Rule The World | Cyberpunk 2077 Lore

If you’re looking forward to the upcoming Cyberpunk 2077 then you’ll want to know about one of the franchise’s biggest players, the megacorp Arasaka. The Japanese corporation has played a pivotal part in some of the most important stories in the world of Cyberpunk, and CD Projekt Red’s game is no exception. In fact the game is looking like it’s going to tackle a few characters and plotlines the pen-and-paper game has been building for decades.

In this video you’ll learn everything you need to know about Arasaka. What started as a simple manufacturing company became a far more nefarious entity under the leadership of Saburo Arasaka, who secretly plots for world domination. They’ve shaped the world of Cyberpunk in many ways, including their role in the devastating Fourth Corporate War and detonation of a nuclear device in Night City.

We have several more videos that deep dive into the locations and legends of the world of Cyberpunk, including a history of Night City and the rise and disappearance of Rockerboy Johnny Silverhand. Make sure to come back every week for a new video on the Cyberpunk universe, and for all the latest news and details on Cyberpunk 2077, check out GameSpot.com.

Read Dead Online Adds Two Legendary Coyotes

Two new legendary animals are roaming the wilds of Red Dead Online, and you can hunt them down now. The Legendary Red Streak Coyote and Legendary Midnight Paw Coyote are both in the game, with big money and extra XP available for delivering samples. That is, of course, if you don’t want to turn them into coats that can make anyone’s jaw drop.

You can find the Red Streak Coyote near Pike’s Basin, specifically on the cliffs and down on the canyon’s floor. The Midnight Paw Coyote, meanwhile, is southeast of Strawberry, and Rockstar Games said it is distinguishable by having yellow eyes and black fur.

You can take the pelts for each animal to Gus’ Trapper Store in order to make coats, and if you make either of the coats before August 18, you’ll also get one more free coat of your choice as a bonus gift. The Wheeler, Rawson & Co. catalogue had several items added as permanent additions, as well, including the Hinxman Hat, Blackgrave Coat, Corrales Shirt, and Molina Blouse.

Several other bonuses and offers are available now, including one to receive a free horse if you have tracked down and killed every legendary animal in Harriet’s Sighting Missions. There are also 50% bonus payouts on bounty hunts right now, and a discount on bounty hunter and trader outfits, weapon skins, weapons, and wagons. It’s a great time to jump into Red Dead Redemption 2 and start earning some cash.

Rockstar Games has undergone some changes recently, with longtime writer and personality Lazlow Jones leaving the company. In addition to work on the Red Dead series, he also contributed to writing and voice work in Grand Theft Auto.

Now Playing: Red Dead Redemption 2 Joins Game Pass | Save State

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Call Of Duty: Modern Warfare / Warzone Patch Notes: Update Fixes Weapon Glitches

An update for both Call of Duty: Modern Warfare and Call of Duty: Warzone has been released, and it fixes a weapon model corruption bug that caused them to display incorrectly on the screen. This also applied to sights found, making it quite a bit more difficult to play the game. If you’re playing on Xbox One, be prepared for an enormous download to rectify this issue, as well.

Available for download now, the patch is between just under 1GB and just under 2GB if you’re on PS4 or PC. This applies to both the free Warzone client and the Modern Warfare client. On Xbox One, there was an “unforeseen bug” in Microsoft’s patch delivery system that means you must download previous files, as well, bringing the file size for the patch to more than 66GB. Your full file size for Modern Warfare will sit at about 183GB after the patch, while Warzone will be at just under 100GB. Infinity Ward has an option to delete unused game content in order to get this file size down.

The full patch notes are below, and the update comes as players are trying to piece together clues in Warzone and a new teaser website that seemingly points to the new Call of Duty 2020 game. It appears to be a Black Ops game set during the Cold War, and images and videos on the website show JFK, Fidel Castro, and East Germany prominently.

Call of Duty: Modern Warfare / Warzone August 15 Patch Notes

  • Fix for weapon model corruption
  • Fix for error with “Play Again” option in Warzone
  • Fixed bug where players could use rope ascender through closed door in Downtown
  • Fixed issue with Common AUG world model appearing invisible in Warzone
  • Removed certain maps from playlists:
    • Headquarters: Removed Arklov Peak and Shipment
    • Kill Confirmed: Removed Aniyah Incursion
    • Cyber Attack: Removed Aniyah Incursion
    • Hardpoint: Removed Piccadilly and Aniyah Incursion
    • Search and Destroy: Removed Rust

Now Playing: Call Of Duty: Warzone – Top 5 Glitches

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GameStop Pro Day Sale Live Now — Save Today Only On Games

GameStop is hosting its latest Pro Day Sale today, August 15, offering big discounts on games and accessories for Xbox One, PS4, and Nintendo Switch. PowerUp Rewards Pro Members are exclusively eligible for the savings and also receive double reward points when shopping online today. The games available through the sale include big-name titles from brands like Star Wars and Mortal Kombat, and if you’re looking to trade in one of your old consoles before the new systems release, you’ll get extra trade-in credit, too.

Normally $60, Star Wars Jedi: Fallen Order has been marked down to $30 as part of the sale, and the recently-released Mortal Kombat 11: Aftermath Kollection is on sale for $35. Pre-owned controllers for Xbox One and PS4 are $30, and in the case of Xbox One, you’ll be able to use these controllers with Xbox Series X games once the system launches this November.

You can check out the best game deals in the Pro Day Sale below and view the full Pro Day sale on GameStop’s website.

Best Pro Day Sale game deals

Other game deals include Doom Eternal, which you can pick up for just $28, as well as Borderlands 3 priced at $15. The underrated open-world shooter Rage 2 is $19 during Pro Day. Though it was criticized for its story and quest design, the first-person shooting in the long-awaited sequel is fantastic, with a terrific sense of weight and power with each shot. It also has a much more vibrant world than the first game, using more color and more diverse environments.

Nintendo Switch game sales are rare, but you can save on some of the system’s biggest titles during Pro Day. The Witcher 3: Wild Hunt – Complete Edition is $50 on Switch and includes all previously released DLC. The XCOM 2 Collection features the base game and all its DLC for $35, and it’s simply one of the best strategy games ever made. It’s also brutally difficult, but it’s perfect for playing on the Switch in handheld mode.

Accessories available for Pro Day include the Arctis 1 Wireless Gaming Headset, priced at $80 instead of the standard $100. The Seagate External Game Drive for PS4 features 4TB of space and is marked down to $115. The same sale is also available for the Seagate External Game Drive for Xbox One.

Funko Pop fans can save big during the Pro Day sale, with select figures available in a three-for-$25 deal. You can also get all regular-price shirts for just $9 if you’re looking to freshen up your wardrobe.

Now Playing: Top New Video Games Out On Switch, PS4, Xbox One, And PC This Month — August 2020

Marvel Vs Capcom, X-Men Vs Street Fighter, And More Arcade Cabinet Pre-Orders Now Available

Arcade1Up has released some great arcade cabinets, and its latest are among its most exciting. The company has put several new cabinets up for pre-order, including ones that are dedicated to Marvel vs. Capcom, X-Men vs. Street Fighter, and Ms. Pac-Man. All of the cabinets release this fall and come with free shipping. Supplies are limited, so if you’re interested in any of these cabinets, then you’ll want to pre-order ahead of time to ensure you get one.

These cabinets are the latest Arcade1Up has announced. Marvel vs. Capcom and X-Men vs. Street Fighter chronicle Capcom’s fighting game crossovers of the ’90s, while Ms. Pac-Man has the classic gaming side covered with both a stand-up cabinet and sit-down cocktail-style cabinet. All four machines are available to pre-order now.