Daily Deals: New $400 Price Drop on a 2020 Sony 55-Inch 4K OLED TV

Today the newest Sony 55″ OLED TV has dropped to the lowest price ever. It’s one of the best TVs you can buy, perfect for your upcoming Xbox Series X or PS5 purchase. If you want something even more future-proof, the LG 8K TV is nearly $1500 off with coupon code. In other deal news, Dell has brought back its 17% off coupon, which works on both Dell and Alienware PCs and monitors. Nintendo’s Labor Day Sale is still going on with several Switch titles marked down from $59.99 to $39.99. The TurboGrafx-16 mini and the new 2020 LEGO Advent Calendar are also in stock and orderable.

Deals for September 10

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More Video Game Deals

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PS5 Preorder Guide

The PS5 is out within the year (at least, that’s what we assume) and yet preorder info has been scant. Fortunately for you, we have a preorder guide up with everything we know so far. As soon as we know exactly when preorders go up, we’ll make sure that you’ll have a chance to get your order in.

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

IGN UK Podcast #556: Judging Tony Hawk’s Tallywacker

The delightful Alysia Judge returns to the IGN UK Podcast, joining Dale and Alex to dissect this week’s Xbox announcements and make predictions for PS5. Alysia shares her experiences of voicing a character in the open-world whodunnit Paradise Killer, plus Dale reminisces about grinding around playgrounds in Tony Hawk and how he’s “still got it”, whatever ‘it’ is.

There’s also a topical Endless Search, plus a smattering of feedback from you lovely lot.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #556: Judging Tony Hawk’s Tallywacker

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Black Myth: Wukong – 19 New Details We’ve Learned

Black Myth: Wukong came out of nowhere with a first trailer – made up of 13 minutes of pure gameplay – that wowed people across the world. But since that trailer, we’ve learnt very little more about this breakout Chinese indie game.

IGN China recently visited the developer, Game Science for an exclusive set of interviews, and learned a lot more about the game, and the people making it.

The full interview is well worth reading, but below is a rundown of 19 new details we’ve learned about Black Myth: Wukong and Game Science – from how the demo can be played differently, to how Wukong is just the first in a universe of planned Black Myth games, and how the company received over 10,000 resumes after the demo went viral.

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Black Myth: Wukong – New Details

  • Black Myth: Wukong has been in development for two years so far.
  • The team is aiming to release the game no less than three years from now.
  • Game Science is aiming for more than 15 hours of playtime.
  • The team plans on including over 100 enemy types in the final game, including bosses.
  • Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.
  • The trailer shows three different monkeys – players will have to wait to work out who the real Wukong is.
  • The trailer area is called Black Wind Mountain, and took six months to build.
  • The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game’s earlier levels.
  • Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.
  • The demo is entirely playable, and can be played using different approaches – fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.
  • The player can use multiple different transformations during the Wolf boss fight – more than the one shown in the trailer.
  • The game currently features a test area – nicknamed “Toilet” – that includes four other bosses not shown in the trailer.
  • Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.

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Facts About the Developer, Game Science

  • 30 people are working on the game right now, with the developer’s three co-founders all starting the company after working at Tencent.
  • The game is being designed as a premium console game – something considered unusual and risky in the contemporary Chinese market.
  • The team discussed outsourcing some of the development to companies that had worked with Naughty Dog and Sony Santa Monica, but have decided not to.
  • Game Science is planning to hire 10-15 more people to allow for the company to have two separate teams working on level design simultaneously.
  • After the game’s trailer went viral, the company saw 10,000 resumes sent to them, with some people coming to the office itself to ask for a job.
  • The company plans to go quiet “for a long time” to work on the game, and won’t show any more of the game until the develoeprs believe that what they’ll show is better than the first trailer.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

The World Exclusive Story Behind Black Myth: Wukong

Last month, a new game trailer came from out of nowhere, much like the monkey jumping out of the stone in the tale of Journey to the West. The debut trailer for Black Myth: Wukong grabbed everyone’s attention in the gaming industry, accruing over 5 million hits on IGN’s YouTube channel alone. The next-generation graphics look stunning, with the gameplay in this 13-minute demo showing that this was not just some CGI animation. Original God of War director David Jaffe was amazed by the gameplay, and current God of War director Cory Barlog called it “awesome” on Twitter.

The quality of the trailer looks like it was produced by a premium AAA gaming company, but it’s actually from a Chinese indie studio, Game Science, that no one had ever heard of before, catching the industry by total surprise. IGN China was the only gaming media granted an exclusive interview after the trailer went viral and, last weekend, I walked into the Game Science studio in Hangzhou, China.

My first impression of this studio was that it was very different from other gaming companies. The studio provides free lunch, dinner, drinks, and snacks, which is very unusual for a Chinese company. Their working day starts at 2pm, and there is no fixed time for when they need leave work – with workers encouraged to leave when they want to, or to work from home if they’d prefer. However, employees are used to sleeping during the day and working at night, most of them leaving work after 10pm. When I finished this interview and walked out of their office at 2am, there were still a few people working.

Right now, the team is made up of about 30 people. A lot of the developers, as well as game producer Feng Ji and other co-founders, all previously worked at gaming giant Tencent. All of them worked on an MMORPG project called Asura, which is a fantasy game based on Journey to the West, with Feng acting as creative designer.

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Similar to Asura, Black Myth: Wukong is a gritty take on this classic Chinese tale. Different from Journey to the West, the story talks about the Monkey King (Wukong) escorting a monk who has obtained the sacred scroll from the West, but Black Myth: Wukong is much darker and more complex. There are three monkeys shown in the trailer, and players have to wait to figure out who is the real Wukong when they play the game.

The level shown in the trailer is part of the beginning of an area called Black Wind Mountain. Feng told me that it took them six months to produce this demo, and the team has been working on the game for about two years. The reason they released this video now is because the studio is trying to recruit more talent – they were not expecting it to be this popular.

This is the first time the teameam has used Unreal Engine 4 to develop a game. Before Black Myth, Game Science Studio used Cocos and the Unity engine to publish two mobile games. One of the RTS games, Art of War: Red Tides was featured in the Apple App Store globally, and when Tim Cook visited China in 2017, Game Science Studio was one of his stops. Although Art of War: Red Tides has now stopped updates on Steam, over 6,000 reviews of the game are Mostly Positive.

Game Science’s two mobile games brought in stable revenue streams and allowed it to pursue a high quality AAA story-driven action-RPG game. The Chinese gaming market is saturated with free-to-play mobile games and online games, and it’s considered a very commercially risky move to develop a premium console game. After releasing two mobile games, one of the co-founders, Art Director Yang Qi, told Feng, “It’s time to do what we wanted to do from the beginning.”

Under his father’s influence, Yang started learning traditional Chinese painting when he was 5. He was fascinated with Star Wars in high school and went to China Academy of Art in Hangzhou. Now, the Wukong team is based in Hangzhou, Yang’s favorite city because he lived and studied there for many years. Yang has been a graphic designer for over 15 years. His art has a dark fantasy vibe, and it’s easy to tell his work, no matter if it’s characters or environment.

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Game Science Studio was founded in Shenzhen and part of the team moved to Hangzhou to start the Black Myth: Wukong project in 2018. In the beginning, there were only 7 people on the team, now expanded to 30 people. In the early days, the team spent lots of time getting familiar with Unreal Engine 4. They thought of outsourcing to speed up the project, but after talking to several companies who worked with Naughty Dog and Santa Monica Studio, they decided to take on the project themselves.

As Art Director, Yang did a lot of design work on the special effects of the battles, but the actual project was handled by game designer Jiang Baicun. Jiang was the lead level designer for Asura, and co-founded Game Science with Feng and Yang.

Jiang is maybe the only person in the company who didn’t care about the feedback after the trailer was released. Feng teases him for being a defeatist, but the truth is Jiang is the type of person who has the personality that can be described by a Chinese poem, “Not overjoyed by external gains, also not saddened by personal loss.” Jiang is a very calm and down-to-earth kind of person.

Jiang started with the Black Wind Mountain level and picked four or five versions to make this debut trailer. He remembered when the first version of the trailer was played in the studio, the room was silent. It meant the trailer was not OK. He said when they started Game Science, their motto was to “make the game that can move you.” They believed if you are not happy with it, you can’t expect other players to accept it.

The final version undoubtedly has everyone on the team satisfied, but fans started getting skeptical. Some questioned whether this might be a CGI animation and not actual gameplay footage, so I asked Feng to let me play the demo, and he was happy to do it. He also said that I am one of only a few people that have been able to play this outside of the company.

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Due to the NDA I signed, I can’t reveal too much, but I can assure you that the version that I played was the same as shown in the trailer: the fights, transforming, casting spells – it had it all, and it’s a complete experience.

I intentionally picked a different approach to play than the trailer. Firstly, instead of transforming to a golden cicada to evade the enemies, I decided to fight. Secondly, during the final battle with the big white wolf, I transformed into another shape to fight against him. Feng also put in a new enemy that was not in the trailer (I can’t talk about its name nor look) and taught me how to defeat him to prove that this gameplay is more than just what you see in the trailer.

Feng also unlocked another testing level for me. This is a level they called, “Toilet”. It features four bosses that have finished basic design, and each one can be battled. Feng said they still needed to spend more time to polish the bosses, so they didn’t show up in the trailer.

Feng said to complete Black Myth: Wukong, players probably need at least 15 hours of playtime. To ensure people stay excited during the gameplay and boss fights, the team plans on having over a hundred different kinds of monster enemies. However, with their current manpower, they can only have one team work on designing levels. They realized if they want to finish the game within 3 years, hiring more talent is unavoidable.

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Right now, Game Science is planning on hiring 10-15 people so they can have two teams work on the level design. But after the trailer went viral, over 10,000 resumes flooded into their recruiting inbox. Some are from AAA gaming companies, even candidates from outside of China who are willing to apply for a Chinese working visa at their own cost. These candidates just want to work on this project. The craziest thing is that the day after the trailer came out, there were people showing up at the door of the company asking for a job. This is much more than the company’s HR can handle.

Feng Ji was calm when he saw the massive influx of resumes. He admitted right now the game might be overhyped, and it’s not normal. Although he is very grateful, right now he feels the need to put a damper over himself and their employees so they don’t get in over their head.

The day of my visit, Feng was telling everyone to be calm in the all-hands meeting. He said the popularity of the trailer is both encouraging and a pressure. Because everyone loved it, they needed to make the game even better. He wants everyone back to work like before the trailer came out. Everybody doing their job is the only way to ensure this project can be successful.

But the truth is Feng has planned an even more ambitious future for his team and himself. The title Black Myth suggests a bigger myth universe. In Chinese myths, Journey to the West is just one of the many great stories. Feng and his team are hoping Black Myth: Wukong is just a beginning to build up a Chinese Black Myth Universe, similar to the Marvel Cinematic Universe. He even told me the names of the two other Black Myths – although I am not allowed to tell you what they are, I can say it is a really ambitious plan.

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The attention that Black Myth: Wukong got is something that we have never seen before for a Chinese game. The trailer got over 25 million views on the largest Chinese video website, Bilibili.com. On the country’s biggest social media website Weibo, it got retweeted over 100,000 times, and this is only from Game Science’s official Weibo account. In the past few days, a lot of deep dives and breakdown videos of the trailer got over hundreds of thousands views worldwide. Chinese players are celebrating the success and calling it “The Pride of China.”

Some western players may know of the tale of Journey to the West and the main character Monkey King, but more know of him through the Japanese manga Dragon Ball Z and the main character, Son Goku. Feng named it Black Myth: Wukong and hoped to give the Monkey King’s name back to him. He said the tale is from China, but everyone refers to him as Goku, so he wants to let the world know his name is Wukong.

Feng said right now the game is still in early development and Game Science still has a long way to go. When I asked when we could see the game next, he responded, “We might go quiet for a long time, because right now we need to settle down and finish the project. It is a complete surprise that the trailer got so popular, but it’s also a challenge for our next reveal. If we can’t make something that is even better than this trailer, we won’t show it to the rest of the world.”

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The Boys Season 2 Episode 4: 20 Things You Might Have Missed

The Boys Season 2 Episode 4: 20 Things You Might Have Missed – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Dragon Ball FighterZ: Watch Master Roshi Absolutely Destroy Goku In DLC Footage

The next DLC fighter coming to Dragon Ball FighterZ is Master Roshi, Goku’s original trainer and one of Earth’s mightiest human warriors. The elderly fighter, who is able to bulk up, create copies of himself, and unleash a huge Kamehameha attack, has been shown off by Bandai Namco’s esports team.

In the Twitter video below, you can watch Roshi in action as he beats down Goku, Krillin, and Yamcha with little assistance. The video shows off his many techniques–the fighting game balances all characters regardless of their in-universe strength, so Goku’s relative strength doesn’t factor into how the fight plays out.

The fight ends with Roshi using the mafuba, also known as the “demon containment wave”, on Krillin. The move was last seen by fans of the anime in Dragon Ball Super during the Tournament of Power.

Roshi will be available to owners of the third Fighter’s Pass on September 16, or you can buy him individually starting September 18. This Fighter’s Pass will ultimately feature five fighters, but the first two released so far were Ultra Instinct Goku and Kefla. Since this Fighter’s Pass has already added a seventh Goku, hopefully we won’t see another one added.

Dragon Ball FighterZ is currently heavily discounted on Switch, if you want a great fighter to take on the go.

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Scott Pilgrim The Game Returns, Prince Of Persia Remake, Immortals Fenyx Rising | Save State

In your Save State for September 10, Chastity tells you about the biggest highlights from the September edition of Ubisoft Forward. It featured some big new game announcements, and the return of some classic characters.

Following rumors and hints, Ubisoft finally confirmed that Scott Pilgrim vs the World: The Game is coming back! The Complete Edition is coming this holiday season to current gen consoles, PC, and Stadia. A Prince of Persia: The Sands of Time remake is coming next year. The beloved 2003 game is getting a full, ground-up remake coming to PS4, Xbox One, and PC.

The game formerly known as Gods & Monsters is now called Immortals Fenyx Rising, and it’s launching this year. The upcoming Greek mythology-inspired open world action game will be released in December. There will also be a free demo on Stadia.

That’s just some of the news that came from today’s Ubisoft Forward. For more, including Rainbow 6 Siege and Watch Dogs Legion, check out all of our coverage on GameSpot.

FIFA 21 Player Ratings: Top 100 Players Revealed

Ahead of FIFA 21‘s release in October, EA Sports has now announced the top 100 highest-rated players, and there are no surprises at the top.

The Number 1 overall player is FC Barcelona’s Lionel Messi, who has a 93 overall rating. Rounding out the top five are other superstars like Cristiano Ronaldo (92), Robert Lewandowski (91), Kevin De Bruyne (91), and Neymar Jr. (91).

FIFA 21’s global cover star, Kylian Mbappe of Paris Saint-Germain comes in at No. 8 with a 90 rating. You can see the top 10 highest rated players below, while the full list of ratings for the top 100 players in the game can be seen here on EA’s website.

FIFA 21 Top 10 Players

  1. Lionel Messi, FC Barcelona (93)
  2. Cristiano Ronaldo, Piemonte Calcio (92)
  3. Robert Lewandowski, Bayern Munich (91)
  4. Kevin De Bruyne, Manchester City (91)
  5. Neymar Jr., Paris Saint-Germain (91)
  6. Jan Oblak, Atletico de Madrid (91)
  7. Virgil van Dijk, Liverpool (90)
  8. Kylian Mbappé, Paris Saint-Germain (90)
  9. Mohamed Salah, Liverpool (90)
  10. Sadio Mané, Liverpool (90)

FIFA 21 launches for PS4, Xbox One, and PC on October 9, alongside the Nintendo Switch Legacy Edition. The game will also come to PlayStation 5 and Xbox Series X. A free upgrade path for the PS5 and Xbox Series X versions will be available for those who buy it on a current-gen console.

Now Playing: EA Sports Montage | EA Play 2020

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More Hyrule Warriors: Age Of Calamity Details Are Coming Very Soon

Out of nowhere, Nintendo announced a Hyrule Warriors sequel earlier this week. The announcement was light on details, but that’s set to change soon, as Nintendo is preparing to show off more of Age of Calamity during an event on September 26.

Age of Calamity is set 100 years before the events of The Legend of Zelda: Breath of the Wild, for which a sequel is also in the works. The game is being developed jointly by Nintendo and Koei Tecmo, and it’s scheduled for release on Switch on November 20.

In Age of Calamity, players will be able to take control of Link, Zelda, and the four champions of Hyrule–Mipha, Revali, Daruk, and Urbosa–and use their unique skills to cut through hordes of Ganon’s minions.

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Age of Calamity incorporates traditional Zelda elements like puzzles. Players will need to use the Sheikah Slate and other skills to overcome these and other environmental obstacles. Nintendo also says the game features “a robust story that depicts the events, relationships and dramatic moments of the Great Calamity in captivating detail.”

According to Koei Tecmo’s Yosuke Hayashi, who serves as Age of Calamity’s producer, the game was created in close collaboration with Nintendo. “Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process, including gameplay direction, graphics, world, and all dialogue,” Hayashi explained.

Hyrule Warriors: Age of Calamity launches exclusively for Nintendo Switch on November 20. Pre-orders for the game are now live on the Nintendo Switch eShop and at other retailers. Those who pre-order the game digitally will receive a free bonus weapon: the Lucky Ladle. Nintendo is also re-releasing the Breath of the Wild Champions Amiibo alongside Age of Calamity on November 20.

Now Playing: Hyrule Warriors: Age Of Calamity – Official Announcement Trailer

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Star Wars Squadrons Goes Gold Ahead Of October Release

The newest Star Wars video game, Star Wars: Squadrons, has crossed a major development milestone. Creative director Ian Frazier said on Twitter that the game has reached “gold” status, which means the game is ready to be sent to manufacturing plants to create discs and print boxes for the physical editions.

It is an important milestone, but the developers at Motive Studios are not packing up and moving onto the next project yet. The game releases on October 2, and there is a multiplayer element that Motive will continue to support after release.

Star Wars: Squadrons launches on October 2 for PS4, Xbox One, and PC. The game is coming out just before the launch of the Xbox Series S/X and the PlayStation 5, but Motive is not working on a new version of the game for those platforms. That said, the game will be playable on next-gen consoles through backwards compatibility.

Squadrons is a budget-priced game, launching at $40 USD. The game has an original Star Wars story, along with multiplayer in the form of 5v5 matches featuring cross-play across console and PC.

Pre-orders for Star Wars: Squadrons are available now. EA and Origin Access subscribers can play the game for 10 hours at launch for free, after which they can buy the full game for 10 percent off. Origin Access Premiere subscribers, meanwhile, will get the full Squadrons game at no extra cost. You can also pre-order on the Xbox and PlayStation digital storefronts, Steam, the Epic Games Store, and major retailers.

Now Playing: Star Wars Squadrons – Official Gameplay Reveal Trailer

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