Ooblets Early Access Review – They’re Breakdance Fighting

Editor’s note: This review evaluates Ooblets based on its early access state. We plan on reviewing Ooblets again once it gets a full release.

Ooblets is a charming little game, which is immediately apparent upon booting it up. You’re greeted with a loading screen that lets you know the game is taking the time to “delete negative reviews” and “make you wait” before getting blasted with an onslaught of bright colors and an adorable soundtrack that you can really groove to. I’ve seen firsthand what this game can do to people: My roommate sashays to the beat whenever he walks by my door while I’m playing. I’d make fun of him for it if I didn’t catch myself doing the exact same thing.

Ooblets maintains its cutesy tongue-in-cheek humor and visuals all throughout. The catchy soundtrack never lets up either, firmly establishing Ooblets as another one of those relaxing life simulator games that will assuredly take an embarrassing amount of hours from my life by the time it’s done with me. It’s not locked up inside during quarantine with me; I’m very much locked up inside with it. Which isn’t to say the game doesn’t have its problems–I’ve run into more than a few throughout my 15 hours with it–but there’s definitely an enjoyable gameplay loop here.

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Right off the bat, Ooblets doesn’t do many favors for itself, though, as the game’s character creator isn’t very diverse. There are no options for changing facial features–my character just looks like a dark-skinned white person–and hair options are extremely limited. You can at least unlock new hairstyles, but it’s weird that all of the options that you’d normally associate with people of color (like an afro or sari headwrap) need to be bought with in-game currency, and you’ll likely not have enough to do so for your first few days. So if you’re a person of color and you want your character to look like you, you’ll just have to role-play as a dark-skinned white person until you can raise enough money to get the hair that looks like yours. It’s upsetting to see the initial character creator geared away from people of color. I’m happy the options are at least there, but it’s a hollow sense of joy seeing that the game demands I pay to appear like me, while most white players will likely be able to capture their likeness from the get-go.

However, after that initial disappointment, I did enjoy what Ooblets has to offer. Ooblets is divided into three core gameplay loops: dance battles, farm and home management, and quests. All three revolve around the titular ooblets. Ooblets (as in the creatures) are small, sentient beings that love to dance. Some are plant-like in nature while others are more robotic, and just as many are styled after real-like animals. The game never really establishes what they are or where they came from–much like Pokemon in the Pokemon games, ooblets are just creatures native to the world of Ooblets.

You’re given an ooblet at the start of your adventure, and you use it (along with the others you grow on your farm–we’ll get to that later) in Ooblets’ card-based dance battles. Ooblets’ combat is a very approachable system that’s almost comically easy in the beginning. The dance battles are far more enjoyable once your ooblets have leveled up a few times and you’ve unlocked new cards, as both wild ooblets and your fellow ooblet trainers will start going after you with a bit more aggressiveness once you’ve grown stronger. This, in turn, encourages you to be a bit more strategic in which ooblets you keep on your team and which cards you use in combat. It never becomes hard enough to become stressful, though, and in my 15 hours with the game, I’ve only lost once.

In Ooblets, you’ll always have the same collection of general cards that are key for winning. These are cards that are always in your deck, regardless of which ooblets you pick to have on your team. As fights are dance battles, you compete by playing cards that make your ooblets perform different dance moves. These dances can have several different effects, such as raising your overall score, stealing points from your opponent, increasing how many cards you can play a turn, or stunning your foe and causing them to skip their turn. The strength of these cards is dependent on hype and fluster–the former increases their overall effect and the latter decreases it–both of which can be adjusted with certain cards. As you only have a certain amount of power to expend each turn and different cards have different power levels, you have to weigh whether to raise your score, lower your opponent’s, buff yourself, nerf your foe, or some combination of those four strategies. It’s a worthwhile system of risk vs reward once the battles start getting harder, especially when each ooblet’s unique deck-building abilities come into play.

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As each ooblet adds a different assortment of cards specific to them to your overall deck, there is a welcome level of strategy in regards to which ooblets you pair with one another in battle. As I began to learn what each ooblet brought to the table, my strategies satisfyingly evolved to be more efficient. I especially liked pairing my starter robotic key-looking ooblet, Sidekey (which I nicknamed Klefki for no discernable reason) with a tree stump-looking ooblet I acquired, Lumpstump (which I nicknamed Phantump–shut up, it’s clever). Sidekeys can acquire cards that are good for helping teammates use their cards multiple times, and as Lumpstumps level up, they get cards that exponentially increase the number of points you can gain in a turn the more often you use them. The two are a powerhouse match, and I shuffle them into my deck in every fight that requires I use at least two ooblets.

But Ooblets is about more than dance battles. Farming and home management are where the game really leans into its relaxing rhythm of checking off tasks. When you first start Ooblets, your house is a decrepit shack in a field that’s full of weeds, fallen trees, and rocks. With enough resources, you can fix up your place, expand it, and fill it out with new furniture, wallpaper, and flooring. You can transform your miserable-looking field into a fully-functioning farm as well. In the beginning, all you can do is clear up your yard, plant seeds, and heft a watering can back-and-forth from a nearby faucet. But by purchasing their blueprints and finding the materials to craft them, you can construct different types of sprinklers to keep your crops hydrated automatically. You can also build little coops for all your excess ooblets that you’re not using in your party, and the creatures will thank you for building them homes by caring for your farm while you’re away.

It’s a nice symbiotic relationship–whether you’re fighting or farming, you’re always growing.

Bettering your home and farm is a slow process. Your character has a limited amount of energy per in-game day, which they expend by doing things–whether that’s clearing brush or planting seeds. You can recover a bit of energy by napping, but you lose precious hours in your day by doing so. It’s far more effective to eat desserts or drink coffee, which you likely won’t be able to at the start of your playthrough because you just won’t have the resources for crafting them. I spent a lot of my initial in-game days in ooblet dance battles as opposed to farming, as clearing something as small as a three-by-three space, fertilizing the nine plots, planting the nine seeds, and watering each one would almost leave my character exhausted. It’s a frustrating way to begin, and I wouldn’t blame someone for lacking the stubbornness to make it over that initial hump. But clearing it is an immensely satisfying reward–I’ll sometimes stop playing just to gaze at my nearly autonomous farm in self-adulation, even if it’s the hard work of my unpaid ooblet workforce that’s making me hundreds, sometimes thousands a day.

There is a bit of a connection between dance battles and farming. Defeating a wild ooblet in battle allows you to ask them for their seed, which they’ll happily fart into your hand. You then take this seed back to your farm in order to grow the ooblet you defeated, allowing you to add them to your team or put them to work on your farm. In this way, the two systems feed into one another. Winning fights allows you to grow your workforce and make you a better farmer, and growing new partners unlocks new combat strategies for you. It’s a nice symbiotic relationship–whether you’re fighting or farming, you’re always growing. Unfortunately, the same really can’t be said for Ooblet’s third gameplay loop, quests.

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Quests are where you’ll find Ooblets’ very thin story. As the new face in town, you volunteer to help the mayor with different tasks in exchange for your starting shed and farm. Most require you to collect a specific resource or craft certain types of food. Much like farming, it’s repetitive work. But unlike farming, there’s little in the way of satisfaction for completing your tasks. Finish the four or so things that the mayor has tasked you to do that week, and you’ll just unlock more busywork. The only substantial reward you get is for completing the quest to fix Gimble’s hot air balloon, as it unlocks a new area for you to travel to. This quest also unlocks somewhat of a main questline for Ooblets, which is to fix all the Oobnet Towers around the island in order to reconnect the internet.

I can appreciate a mayor who wants good Wi-Fi for her people, but the game doesn’t provide a very compelling reason to pursue her mission. There’s just no substance to that story. And to complete these quests, the mayor or other townsfolk typically ask you to give them something you’ve grown or crafted. Quests are, admittedly, a good outlet for farming and fighting–you can toss all your excess crops and materials at them–but they still feel a bit disjointed in that you don’t gain anything for completing them that you can then funnel into the other two gameplay loops.

Of the five areas in the game–Badgetown, Mamoonia, the Wildlands, Nullwhere, and Port Forward–you can only go to the first two as Ooblets is in early access, so the storyline to fix all the towers abruptly stops right when you’re getting into it. I’ve run into quite a few bugs as well. I’ve walked into buildings only to see the occupants’ feet dangling in midair as their heads are seemingly attached to the ceiling–which gave me quite the fright the first time I saw it as I was suddenly sure that I had just walked into a mass of hangings and Ooblets’ story was about to take a more morbid murder-mystery turn. There have been far more frustrating issues as well, such as the world not loading during area transitions or gameplay just freezing mid-combat. In these instances, I’ve had to close Ooblets and restart the game, which has caused me to lose progress if the autosave didn’t swoop in before the bug happened.

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Additionally, as there are only two available areas and one of them is a fairly linear location that you only have to visit once or twice, there’s not much to see or do once you’ve actually gotten into the swing of things and are ready to tackle bigger challenges. I’m desperately yearning for a change of scenery that provides more than the hub-like Badgetown and pretty much one-and-done Mamoonia. What’s here is a good taste of Ooblets’ overall experience, but that’s all it is right now–a taste.

Despite being in early access, Ooblets has a well-established identity. It’s a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you’re bettering the living conditions of both yourself and the townsfolk. It’s a very positive game, and I’ll no doubt lose a lot more time to it once it leaves early access. In its current form, it’s got some annoying bugs, and since it’s not finished, there’s not much reason to stick around once you’ve accomplished the initial set of tasks that the mayor sets out for you. But what’s there is already a pretty substantial game. The card-based dance battles are adorable, it’s fun to build new decks and try out different strategies, and there’s such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what’s already here is pretty good.

Ghost Of Tsushima Sly Cooper Easter Egg: How To Unlock The Toughest Trophy

Ghost of Tsushima is a pretty forgiving game in terms of Trophies, all things considered. Despite there being a ton of collectibles, most Trophies don’t require you to find all of them–only the most important ones that usually have a direct impact on gameplay. There are a few hidden Trophies that require you to explore the game a little more, but they’re usually not too tough to figure out. And then there’s the game’s toughest challenge: the Cooper Clan Cosplayer Trophy.

This hidden Trophy gives you very little to go on if you check it in the Ghost of Tsushima Trophy list. It suggests you need to “dress up as a legendary thief.” The name of the Trophy and its description are references to Sucker Punch’s Sly Cooper franchise, in which players take on the role of a heist-pulling raccoon–but figuring out exactly what you need Jin to wear in order to conjure up Sly Cooper’s classic yellow-and-blue costume can be tough.

Luckily, we’ve found literally everything in Ghost of Tsushima: every piece of armor, every piece of vanity gear, and every sword kit. We’ve hit 100% completion in the game and even unlocked the Platinum Trophy, and we figured out how to earn the Cooper Clan Cosplayer Trophy. Here’s exactly what you need to wear to unlock it and how to find all the pieces.

We’ve got a whole lot more coverage to help you find everything in Tsushima. Check out our Ghost of Tsushima guide roundup for our full walkthrough, collectibles guides, hot springs locations, side missions rundown, combat tips, and more.

Cooper Clan Cosplayer Trophy – What You Need

There are three pieces of you need Jin to wear to unlock the Cooper Clan Cosplayer Trophy: Gosaku’s Armor, the Crooked Kama Headband, and the Sly Tanuki Sword Kit. You’ll also need to find 10 flowers to buy the Ocean’s Guardian armor dye for Gosaku’s armor, which is blue and yellow. What mask Jin wears doesn’t matter; neither does the color customization for your half-bow or longbow.

You’ll have to trek across most of Tsushima to find all three pieces you need, however, and two of them won’t be available until you push the main story to Act 3.

Gosaku’s Armor

You’ll get Gosaku’s Armor as part of a Mythic Tale: The Unbreakable Gosaku, which unlocks very early in Act 2. You’ll find the singer who explains the tale in Akashima Village in Toyotama. To unlock the armor, you need to gather six keys, which are in the care of farmers at five Mongol-occupied farmsteads (marked by a plant icon on the map). Four of them are in Izuhara: Ohama Fishing Village and Aoi Village in Tsutsu; Kuta Farmstead in Ariake; and Yagata Farmstead in Kashine. The last two are in Toyotama: Iijima Farmstead in Umugi and Koshimizu Farmstead in Kushi.

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With all six keys in hand, head to Akashima’s Old Togo Rice Fields, near Fort Ito and Akashima Light House. On the east side of the area is a mountain–look for a stone door you can enter at the bottom to find a climbing path that will take you to where Gosaku’s Armor rests at the top.

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Once you have the armor, visit any merchant in a town and purchase the Ocean’s Guardian armor dye for the armor.

Crooked Kama Head Band

The second part of the costume is a reference to Sly Cooper’s iconic hook-shaped weapon, the kama. It’s found on a headband, a piece of Vanity Gear you can find as a collectible in the world. To get it, you’ll have to progress to Act 3 in the main story of Ghost of Tsushima, so you can get access to Jogaku Temple.

Climb the tall pagoda at Jogaku Temple to find the Crooked Kama headband piece of Vanity Gear. If you upgrade your Traveler's Attire, wear it and your controller should pulse when you're nearby.

When you reach the temple, look for the tall pagoda outside the walls of the rest of the area. Standing just beneath it, you should be able to jump up near the corners of the pagoda and throw up your iron hook to climb the building. Proceed to the top and check the back side (the one furthest from the lake) to find an arrow with the headband hanging from it.

The pagoda you're looking for is the building closest to Lake Jogaku.

Sly Tanuki Sword Kit

Your last piece of gear requires you to find a Pillar of Honor in an out-of-the-way place in Kamiagata, once you’ve started Act 3. Head to the east coast of Kin and look for a peninsula jutting out from the island. You’ll find it east of Trapper’s House and Northeast of Iwai Village.

The Pillar of Honor is on a small point on Kin's coast, and will take some climbing to reach.

You’ll need to do some climbing over rocks and cliffs to get out to a snowy lookout over the ocean to find the Pillar. Claim its sword kit, the aptly named “Sly Tanuki.”

The Sly Cooper Look

Equip all the required pieces and you’ll unlock the Cooper Clan Cosplayer Trophy. Here’s what it’ll all look like:

Equip the Cr0oked Kama headband, Gosaku's Armor with the Ocean's Guardian armor dye, and the Sly Tanuki Sword Kit to complete your Sly Cooper look.

There are more hidden Trophies in Ghost of Tsushima that require a little searching to unlock. While none of them are quite as tough to figure out without help as the Cooper Clan Cosplayer Trophy, they might also give you pause. Use our Ghost of Tsushima Hidden Trophy Guide to find them all and grab that Platinum.

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

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Madden 21 Will Not Include The Washington Redskins’ Old Name And Logo

Madden 21 will not include the Washington Redskins’ name and logo, according to Kotaku. Instead, the game will feature the generically named Washington team until a new team and logo are announced by the NFL.

This change is being made to the game at the last minute, as the Washington-based football team only dropped the Redskins name recently. The team has not announced a new name yet, forcing EA to leave the Madden 21 team nameless.

“We are pleased to see Washington’s decision to change their team name and visual identity,” an EA spokesperson said. “We are quickly working to update Madden NFL 21 to feature a generic Washington team, while we await final word on the updated team name and logo design.”

With Madden 21 launching on August 25, the removal of the old team name and logo will come as an automatic title update to the game when players first connect to online services. The developer is working towards removing all references to the old team name, but there might be some still left in the game on launch day.

“The first changes will be available to our EA Access players and will include audio/commentary updates; motion graphics and presentation updates; stadium art, environments, crowd gear and signage updates; and uniform updates,” the spokesperson said. “Players may continue to see some outdated Washington references in other areas of the game at launch, but we are committed to removing all of those from the game in additional title updates coming shortly after launch.”

Madden 21 will be available on Xbox One, PS4, and PC on August 25, with next-gen versions available on the Xbox Series X and PS5 at a later date. You can learn about the game and its pre-order bonuses in our Madden NFL 21 pre-order guide.

Now Playing: Madden 21 – Upcoming Changes And Features

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Ghost Of Tsushima Sly Cooper And InFamous Easter Eggs Guide

You can find a whole bunch of cool equipment to wear in Ghost of Tsushima, from the armor of a samurai warrior to the special, sneaky outfit of the Ghost. You’ll also find a bunch of Vanity Gear items to customize Jin’s look, like special headbands, masks, and sword kits. Among the special items you can find are several that are also Easter eggs, referencing developer Sucker Punch’s other games: the Sly Cooper series and the InFamous series.

Here’s where you can find all the Sucker Punch Easter eggs to dress Jin up with, including one set that unlocks a hidden Trophy that might be the game’s toughest.

We’ve got a whole lot more coverage to help you fight off the Mongols. Check out our Ghost of Tsushima guide roundup for our full walkthrough, collectibles guides, hot springs locations, side missions rundown, combat tips, and more.

Band Of The Second Son

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The first Vanity Gear item that functions as an Easter egg is the Band of the Second Son. This maroon headband is a callback to InFamous: Second Son protagonist Deslin, who wears a maroon wool cap.

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Where To Find It: Climb the pagoda at Omi Monastery to find the headband hanging from an arrow. You’ll need to hit Act 2 to access this section of Tsushima.

Crooked Kama Headband

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The next Vanity Gear item is the Crooked Kama headband, which calls to mind Sly Cooper’s iconic hook-shaped kama. The blue and white headband isn’t a piece of Sly Cooper‘s costume, but it is a reference to the franchise.

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Where To Find It: Climb on top of the pagoda at Jogaku Temple, which you won’t access until Act 3. It’s the tall building nearest to Lake Jogaku, and like the Band of the Second Son, you’ll find this headband hanging there on an arrow.

Sly Tanuki Sword Kit

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Even more clearly an Easter egg referencing Sly Cooper is the Sly Tanuki Sword Kit. Not only is it very much a reference to Sly, a raccoon who’s very similar-looking to a tanuki, in name, it also gives you a bit of a Cooper cosplay look. The sword kit gives you a scabbard that looks just like a raccoon tail.

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Where To Find It: In Act 3, head to the east coast of Kin and look for a peninsula that juts out over the water, where a Pillar of Honor waits. You’ll have to climb over some rocks and cliffs to reach the spot.

Unlock The Cooper Clan Cosplay Trophy

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There’s also an Easter egg Trophy related to Sly Cooper–the Cooper Clan Cosplay hidden Trophy. To unlock it, you’ll have to wear three specific cosmetic items found in Ghost of Tsushima, all of which take a bit of work to find. You can get more info about how to unlock the Trophy with our Cooper Clan Cosplay hidden Trophy guide for specifics. Here’s what you’ll need to equip:

  • Crooked Kama headband
  • Sly Tanuki Sword Kit
  • Gosaku’s Armor (with Ocean’s Guardian armor dye)

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

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Ghost Of Tsushima Mythic Tales Walkthrough: How To Find And Beat Them All

Warning: We’ve ensured that our guides contains minimal spoilers so you can still enjoy the game even if you need help finding and completing all the Mythic Tales. However, if you want to know nothing about the game before playing, stop reading now and consult this walkthrough later when you want to find everything.

There are heaps of story-focused side-activities to do in Ghost of Tsushima. As you explore, you’ll discover what the game calls Tales of Tsushima, which are vignette-style side-missions that further flesh out the world and its inhabitants. But there’s an additional type of side-mission known as Mythic Tales. Completing these extended quests can net you powerful weapons and techniques, further enhancing your ability to take on the Mongol invasion and numerous other threats causing chaos on the island.

There’s a total of six Mythic Tales to complete, and they’re primarily unlocked by completing story and side-missions. Below you can find where each Mythic Tale is located and a walkthrough of how to beat them.

It’s worth noting that there appears to be a predetermined number of missions you need to complete to unlock each Mythic Tale on the map, which proved difficult to track, given our impulse to be comprehensive across all aspects of the game. But as long as you’re regularly completing story missions and other Tales of Tsushima, you should be able to find each Mythic Tale where we’ve detailed below. A good way to double-check is to visit towns after completing any story content to see if any NPCs might clue you in on their location. Regardless, you can find freely stumble upon them whenever just as soon as they’re available.

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If you’re more curious about the Tales of Tsushima, then check out our comprehensive Tales of Tsushima walkthrough. We’ve got plenty more guides and coverage to help you get everything out of the game. Check out our full Ghost of Tsushima guide rundown, and if you haven’t already, read our Ghost of Tsushima review.

Izuhara Region — Act 1

There are quite a few Mythic Tales in the first region of the game. The first is The Legend of Tadayori, and it should appear on the map after you’ve cleared one of the main story missions during Act 1. The rest should unlock over time as you dive into more story missions and Tales of Tsushima.

The Legend of Tadayori

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Location: South of the river at the Rustling Bend

After talking to Yamato, follow the Guiding Wind and head east of Archer’s Rise to find violet flowers leading up to a small hill called the Crown of Violets. Climb to the top and examine the altar at the top to find a painting leading you to the next location. You’re looking for a mountain with a ton of purple flowers–head north to find it in Houren’s Pasture. Make your way to the base of the mountain, Tadayori’s Rest, where a shrine awaits, and you can slip through a hole in the cliff face to find the path inside.

If you're creative, you can find some other ways into Tadayori's Rest, but this is the cliff where you can find the hole leading inside.
If you’re creative, you can find some other ways into Tadayori’s Rest, but this is the cliff where you can find the hole leading inside.

Head into the middle of Tadayori’s Rest and look it over for supplies and other items, then investigate the altar at the far end. You’ll get pulled into a duel right afterward. Beating Kaeda isn’t particularly hard, as she has only a few unblockable strikes, and you should be able to parry her and win the fight pretty quickly. She’ll give you your next clue: Azamo Bay. Head south toward the town.

Ride south toward Azamo Bay and go up into the mountain just north of it until you see violet flowers. At the peak, you’ll find Mongols have imprisoned Yamato from whom you first got the mission. Kill them, but make sure they can’t execute their hostage. We suggest sneaking up the hills first and assassinating the archers placed on each side and then doubling down on whoever is left.

Look out for Mongols making a beeline for Yamato.

After you talk to Yamato and get the armor of Tadayori, you’ll have to fight off another wave of Mongols. The armor increases your draw and reload speed, while increasing your total Concentration time. Headshots also restore more of your Concentration meter, ensuring that you’re always getting as much time as possible to line up shots. Use these perks to your advantage and take out the approaching attackers at a range if you can. Once again, your primary goal is to stop the Mongols from killing Yamato. Once you’ve killed enough enemies, you’ll end the Tale and secure a moderate Legend increase.

The Heavenly Strike

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Location: South of River Falls Bridge (Unlocked only after completing enough missions. For us, it became available after completing The Tale of Sensei Ishikawa)

Chat with Yamato and then follow the Guiding Wind to a bride where you’ll hear someone weeping. Hop down and chat to the woman under the bridge. Head across the river and back topside to find some horse tracks on the dirt path. Follow them until you reach a Mongol camp and kill them all. Once that’s done, speak with the crouching villager and investigate the nearby watchtower to discover that you need to find a white-leafed tree.

Follow the path towards the Plum Blossom Shinto Shrine to the west and climb all the way up until you reach the shrine that gets you the Charm of Kagu-Tsuchi. Once you’ve got that, look to the right to find a mountain with that white-leafed tree you’re searching for. Jump over and then survey the area to find even more white-leafed trees.

Follow the path east, and you’ll hit a Mongol camp where they’re torturing a peasant. Clear the place out and free the unfortunate soul to get another clue about where you’re headed: a beach to the southeast. Continue over to the downed tree near Shigenori’s rest. Cross over to find an area with a bunch of Mongols. Don’t worry; you can take them down pretty easily with stealth since they’re all facing away from you.

Try keeping your distance from Yasuhiro.

Once the coast is clear, you’ll be thrown into a boss fight against a ronin named Yasuhiro. He’s fast, but not too tough to deal with if you pay attention. He’ll try to hit you with Heavenly Strike pretty often, which is unblockable, so dodge clear and get in a couple of hits as he goes past. The rest of his attacks are standard fare, and you can parry them for good damage, or try to stagger him with heavy attacks. The key is not to over-commit and to dodge clear when you need to heal. Keep dodging his attacks and hammering away at him when the opportunity presents itself to stay ahead in the fight. When he takes enough damage, you learn the Heavenly Strike attack; use it to finish him off.

After a brief scene, the Tale will end, and you’ll get the Heavenly Falcon sword kit, plus a moderate boost in Legend.

The Curse of Uchitsune

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Location: Hiyoshi Springs (Unlocked only after completing enough missions. For us, it became available after completing the Blood on the Grass)

Listen to Yamato at Hiyoshi Springs and then follow the Guiding Wind to the blue flowers at the Hiyoshi coast. Head east from Hiyoshi Springs to find a cave you can enter–Uchitsune’s Tomb. Inside, you’ll find a painting pointing you to an island covered in blue flowers.

The island with blue flowers depicted in the painting is southeast of Castle Kaneda, so head north up the coastline until you spot it and swim over. You’ll get another painting inside, leading you back toward Hiyoshi Springs to find a mountain with blue flowers. Fast travel back to Hiyoshi Springs and go due west head to find the mountain. Claim the longbow from the shrine you find there.

The key is to get to the general vicinity and then follow the blue flowers.

You’ll then face the mysterious Tengu Demon you’ve been encountering in a boss fight. He’s quick, but only his fast strike attack is especially worrisome. You should be able to parry him without much difficulty and dodge his kick attacks. When he puts his hand on the hilt of his sword, get back and be prepared to dodge, as he’s about to come at you hard. If you’ve got Heavenly Strike, this is a great time to use it for quick damage.

Once the Tengu Demon is down, you’ll get Uchitsune’s Longbow, plus the ability to fire explosive arrows from it. And as expected, you’ll get a moderate Legend increase.

Toyotoma Region — Act 2

The Toyotoma region has only a few Mythic Tales, which are pretty readily accessible from the start of Act 2. You’ll also get some of the most powerful abilities and armor in the game in these particular Tales.

The Unbreakable Gosaku

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Location: A short ways southeast of Akashima village. You’re likely to run into it on your way through the area. This Mythic Tale can be found immediately after starting Act 2.

Talk to Yamato, and he’ll tell you about a legendary armor set worn by a farmer named Gosaku. As soon as he finished recounting the tale, it becomes your mission to find Gosaku’s armor. To do so, you’ll need to obtain special keys kept at six different farms on the island. It sounds easy enough, but with the Mongols having taken over all the farms in the area, you’ll need first to liberate them before you can get your hands on any of their keys. The farms you need to free are marked on the map after initiating the Mythic Tale, so you don’t need trouble yourself having to find them all yourself.

An interesting part about this Mythic Tale is that you can stumble upon the keys it asks you to get without having to talk to Yamato. Still, if you want to get to Gosaku’s Armor at the end, you’ll need to chat with him first.

Look to the stairs leading to the stone door after you defeat the Mongols in the area.

Once you’ve painstakingly recovered all the keys, go to the Togo Rice Fields in the southern section of the Toyotoma region. Head east to find the hilltop where Gosaku’s armor is hidden. There are several Mongols guarding the entrance, but you can easily snipe them with your bow if you want to avoid a bigger engagement. Once you’re done with them, enter the hill through the locked door at its base and climb to the top to retrieve the armor. You also get a minor Legend increase for your trouble.

The Six Blades of Kojiro

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Location: Umugi Cove after clearing the first section of the story mission there called A Message in Fire.

You’ll find Yamato hanging out around Lady Sanjo’s place on the first floor in Umugi Cove. Talk to him, and he’ll tell you about the six ronin who are hunting you down. Their leader Kojiro intends to kill you himself but he’s trying to lure you out by having his five cronies commit atrocities around the island so they can challenge you to individual duels at designated spots. All this to prepare to make sure you’re worthy of fighting him. Sheesh.

Like The Unbreakable Gosaku, you need to clear through key objectives scattered throughout the map before unlocking the way to the end of the Tale. It’s just that instead of liberating Mongol-occupied territory for keys, you’re fighting in some intense duels. Fortunately, all the dueling spots are marked on the map, so you need only travel to them and get them over with.

While the five ronin you duel each have unique attacks, the actual fights against them don’t demand too much difference in strategy. The key to overcoming each one is keeping your distance, dodging at the right time, and adequately counterattacking. Try not to get greedy when you do retaliate, focusing instead on slashing around two-to-three times before backing off–though if you manage to stagger them successfully, definitely take that time to unleash on them. Heavenly Strike comes in handy here during more desperate moments, and if you have it, the Dance of Wrath is another powerful attack that helps. Though if you haven’t unlocked that yet, be sure to consult our Mythic Tale walkthrough of The Spirit of Yarikawa’s Vengeance below.

Kojiro's lunge is an attack you'll want to parry the most.

With all five ronin defeated, return to Umugi Cove to chat with Yamato, who tells you that Kojiro awaits at the Omi monastery northwest of Lucky Genzo’s Inn. When you arrive, follow the Guiding Wind to small mountain near the water, where there’s an opening you can squeeze through.

Inside you’ll find the treacherous Kojiro. Immediately prepare yourself for him because he’s quite aggressive, coming at you with a flurry of attacks. As such, the key is parrying during the attacks you can guard against at the right time. He may be a bit overwhelming at first, but like all ronin, all it comes down to is remaining conservative with your attacks and properly timing your parry against his quick attacks. Once Kojiro is defeated, you get his sweet Kensei Armor and a moderate increase to your Legend.

The Spirit of Yarikawa’s Vengeance

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Location: West of Rebel’s Last Stand, and it can be found immediately after starting Act 2.

Find Yamato just west of Rebel’s Stand. When you’ve heard the story, head into Old Yarikawa and look for billowing white smoke, in the northwest section of the town, near the river. Once you read the scroll, you get another hint: the Spirit of Yarikawa is being entreated to attack the Mongols camped along the river. Up ahead, you should see fire and embers highlighting where you need to go. When you get to the camp, release the peasant from the cage to get some more information.

The next shrine is south of Old Yarikawa, near the survivor camp at the bend in the river. Speak to the survivors at the camp to find out more. Now head to the middle of Old Yarikawa, east of the survivor camp, to find another shrine. You’ll hear a battle when you approach it. Head west to catch a glimpse of the Spirit; get on the roof of the nearby house to get inside and investigate.

Look for billowing white smoke like this.

Your next shrine is due north. It’ll send you to the Garden of the Gods, at the south end of Old Yarikawa. While you can talk to some peasants to get information about where to go, look to the smoke and fireflies for a bigger hint. Find the shrine in the garden and grab it.

This triggers a duel with the Spirit of Yarikawa. She’s not too tough, mostly using techniques you’ve probably seen from other ronin. With the skill tree technique to deflect unblockable sword attacks, the Spirit shouldn’t have much of anything you can’t parry, so deflect to make some opportunities. It’s best to try to parry her early in a combo to break up her ability to attack. After a few rounds, you’ll learn the Dance of Wrath to use against her. Unleash it to finish her off and complete the Tale.

Kamigata Region — Act 3

There is a single Mythic Tale in the Kamigata region, and you can easily find it as soon as you unlock access to Jogaku Temple during Act 3.

The Undying Flame

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Location: North of Jogaku Temple

Head to the base of Mount Jogaku to hear the story of the Undying Flame from Yamato. Once you do, you can start the ascent–but note that, unlike your other climbs, you’ll have to deal with fighting the cold during this one. That means you’ll need to make your way from bonfire to bonfire in order to warm Jin up, lest he succumbs and freezes to death. Head to the first fire and look across the bridge to plot your course to the next one. The trick here is to always have your next fire in mind before you set out and to double back when you get too cold if it seems like you won’t make it.

The climb up Mount Jogaku also has dogs positioned along the way that’ll attack you. It’s usually best to scope them out and then return to your last fire to deal with them from a distance with arrows. You don’t want them tying you up out in the cold where you can freeze.

Keep going from fire to fire. But don't hesitate to turn back if you get lost and it gets too cold.

Keep moving until you have to jump a gap with the iron hook. From there, climb up the cliff to the next fire. Ahead are a bunch of dogs, so try to draw them to you before heading out–you’ll need to kill about four of them before the next fire. You won’t be able to see this one clearly until you get to it, either, so follow the path forward and look for a place where you can climb to your next resting point.

After you reach the fire with the samurai, the path continues to the left–head for the rocks ahead with the fallen tree trunk at the top. Climb up and cross the tree, then look for a spot where you can throw the iron hook to the left and cross the gap. You won’t see the fire ahead; you’ll need to reach it and light it before you can warm back up, and you might take some damage in the meantime.

Next, continue forward and climb up to get to a slackline. Follow it to a jump with the iron hook, and then another jump to the left. You’ll need to make two swings to cross the gap fully and light the next fire.

This is the last leg. Run forward and use the iron hook to swing to some handholds in the wall. Climb up, but watch out for the bear who got hold of another unfortunate climber. At this point, jump the gap and just run for it to the dojo up ahead. To learn the Way of the Flame, you’ll have to duel Bettomaru, the samurai you find there.

Watch out for that unbloackable fire!

Bettomaru’s form isn’t too tough during his normal attacks–the worst of it is a fast thrust he likes to pull that might catch you off-guard. When his sword is on fire, it’s a different story, because all his attacks become unblockable and they’ll ignite you if he lands one. He’ll come at you with three- and four-strike combos, with the fourth strike being delayed to mess with your dodge timing. Instead of trying to stay close and dodge all his attacks, you’re better off just rolling away repeatedly to keep your distance. You might have an opening after his fourth strike to try to hit him, but you’re better off just parrying him when his flame goes out.

Midway through the fight, you’ll gain the ability to use the Way of the Flame yourself. When you do, your attacks become unblockable, giving you a chance to give Bettomaru back what he’s been dishing out. Just be careful you don’t get caught by a fast thrust or attacks from his flaming sword, but if you have the opening, go nuts and hammer him until the fight is over. Since this is just training, you only need to knock out about two-thirds of Bettomaru’s health to win the duel and end the sequence.

Before you leave, climb to the second floor, go out the window to reach the roof, and snag a Sashimono Banner. Use the post at the back of the dojo, near the cliff, to quickly descend the mountain and meet up with Yamato. You’ll also get the Purity of War mask and Izanami’s Grief Sword Kit vanity items. Oh, and you probably guess: a moderate increase to your Legend!

Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

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Ghost Of Tsushima Fox Den Locations: All 49 Inari Shrines

There are lots of collectibles to find in Ghost of Tsushima, as well as locations across the island to uncover in order to increase your strength and unlock new abilities. One of the largest groups of things to find are Inari Shrines. These small shrines are hidden on cliffs, in forests, behind rocks, and in caves, and finding them unlocks more slots for equipping Minor Charms, which give you useful passive perks.

There are 49 Inari Shrines across Tsushima, and locating them not only earns you new Charm slots, but also some of the better Minor Charms in the game, if you’re willing to keep searching. Shrines are always marked by Fox Dens that are marked on your map; meet a fox at its den and it’ll guide you to the shrine. Though finding the dens isn’t too difficult, there are quite a few of them, and they’re easy to miss. Here’s a full rundown of all 49 Fox Den locations–honor them all and you’ll earn the Favor of the Kami Trophy and a special mask for Jin.

We’ve got a whole lot more coverage to help you fight off the Mongols. Check out our Ghost of Tsushima guide roundup for our full walkthrough, collectibles guides, hot springs locations, side missions rundown, combat tips, and more.

Table of Contents [hide]

Izuhara

There are 22 Fox Dens scattered throughout the first region of Tsushima, Izuhara. You’ll usually find them in fields; the trees tend to be gold, or (once or twice) a different color than the rest of the foliage nearby. At night, look for fireflies floating around in the leaves of the trees, so you can spot them at a distance.

Hiyoshi – 3 Fox Dens

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Ariake – 5 Fox Dens

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Komoda – 2 Fox Dens

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Kashine – 3 Fox Dens

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Komatsu – 3 Fox Dens

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Tsutsu – 3 Fox Dens

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Azamo – 3 Fox Dens

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Toyotama

You’ll unlock Toyotama when you hit Act 2, where you’ll find another 17 Fox Dens. The first one you’ll pass is just north of Castle Kaneda.

Akashima – 3 Fox Dens

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Yarikawa – 2 Fox Dens

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Umugi – 2 Fox Dens

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Otsuna – 3 Fox Dens

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Kushi – 1 Fox Den

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Kubara – 6 Fox Dens

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Kamiagata

Act 3 gets you to Kamiagata, the northern region of Tsushima. Your last 10 Inari Shrines are located in the north, but spread across a large area, so they’re a bit tougher to locate.

Kin – 2 Fox Dens

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Sago – 3 Fox Dens

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Jogaku – 5 Fox Dens

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Wolf Of Tsushima Mask

Finding and honoring all 49 Inari Shrines will earn you four total Minor Charm slots, plus several amped-up Minor Charms that are better than the rest of your usual charms. Finally, you get the Wolf of Tsushima Mask, one of the cooler Vanity Items in the game. You also unlock a Trophy for your efforts: the Favor of the Kami Trophy.

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The Office’s Leslie David Baker Talks Creating A Stanley Spin-Off

The Office is a phenomenon. It was ranked the most watched show on Netflix in 2018, with 52 million minutes streamed. Fans are still hungry for the Steve Carrell-led comedy and Leslie David Baker, who plays Stanley Hudson, is trying to give them more.

Baker is currently trying to fund a pilot episode for a new spin-off, Uncle Stan, on Kickstarter. It follows the character after he has to relocate to Los Angeles to help his nephew with kids and work. The campaign has a $300,000 goal that hasn’t been reached yet.

“After enjoying his retirement in Florida, carving wood, enjoying the white sand beaches, and dancing to old disco, Uncle Stan (Leslie David Baker) gets a call from his nephew Lucky in Los Angeles asking for help with his two kids and running his motorcycle/flower shop,” the Kickstarter campaign reads.

Baker got the idea after fans kept asking him about Stanley’s future at various Comic-Cons and other fan events.

“People kept asking about the character Stanley,” he said in an interview. “Well, what do you think he’s doing now? Where is he? Is he still living in Florida? What kind of life is he having? What’s retirement like for him? And that made me say, “Hmm, people wanna know about this character ‘and his life ever after.'”

The show takes place seven years into Stanley’s retirement (The Office went off the air in 2013) and will include a “lot of the things that have happened during his retirement,” Baker said. The project doesn’t have a studio behind it yet, but Baker says he’s been contacted by several who are interested.

“One of the things that we will incorporate in the scripts, of course we can’t help, but the pandemic, the political upheaval and unrest that’s going on,” he said. “These are the types of things that can also be included and will be included in scripts.”

The Office is leaving Netflix in 2021 and going to NBC’s new streaming service, Peacock. Special short episodes that expand the lore of the show are already streaming on the platform. You can check out our full impressions of the new streaming service, which we found quite disappointing, right here.

Yes, This Is Crysis Remastered Running On A Nintendo Switch

Crysis Remastered was delayed earlier this month for most of its release platforms, just moments ahead of its first gameplay reveal. Although there’s still no word on when to expect them, Saber Interactive is still launching the port on the Nintendo Switch this month. If you ever doubted Crysis could run on a portable platform, the first gameplay trailer will quickly convince you otherwise.

A new tech-focused trailer shows the graphically demanding 2007 shooter running on the Nintendo Switch, at a native 720p resolution and capped at 30fps. The gameplay looks smooth, with a lot of action on display showcasing some of the port’s enhancements. You can check it out below.

Given the Switch’s hardware limitations, it would’ve been safe to assume that some of Crysis Remastered’s more demanding features would be left out. And that might still be the case, but the inclusion of dynamic lighting and a voxel-based global illumination effect do a lot to enhance the lush tropical scenes of its setting.

Also, there are sharks. In case you want to super punch one, or something.

Crysis Remastered’s release on Xbox One, PS4, and PC has not been rescheduled, and developer Saber Interactive has not indicated when it intends to show it off for the first time after the poor reception its leaked trailer received. Crysis Remastered will be $30 when it launches on Nintendo Switch on July 23.

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