Halloween Director In Talks To Film New The Exorcist Movie

Any horror fan knows that the best monsters never truly die. David Gordon Green brought Michael Myers back in the well-received 2018 reboot of Halloween, and now he’s in talks to film a brand-new Exorcist film according a report from The Observer.

Blumhouse Productions, the studio that brought us modern horror favorites like Get Out, Paranormal Activity, and the Purge, is reportedly developing a new Exorcist film, with Green as the director. Jason Blum, David Robinson, and James Robinson will produce.

After bringing Halloween back to life, Green filmed a sequel, Halloween Kills. COVID-19 delayed the movie significantly, but the film is now set to hit theaters in October 2021. The Exorcist premiered in 1973, directed by William Friedkin, starring Linda Blair, Ellen Burstyn, Jason Miller, and Max von Sydow as a 12-year-old girl possessed by a demon and the priest trying to free her of the possession.

The Exorcist was a watershed moment for horror films as the first horror film to be nominated for Best Picture by the Academy Awards. Since then, the film has received two sequels, Exorcist II: The Heretic and Exorcist III. The franchise also received two prequel films–Exorcist: The Beginning and Dominion: Prequel to the Exorcist. The film was also adapted into a television show by Fox that ran for two seasons in 2016 and 2017.

It’s unclear currently whether the movie is a sequel or a full reboot. Previous reporting referred to the film as a reboot, but the Observer’s report refers to the film as a sequel. It’s worth noting that the new Halloween film is a continuation of the original series, and Jason Blum himself told us that he wasn’t interested in rebooting or remaking classic horror films back in November. We also don’t know yet where the movie will sit on Green’s slate, as he has a third Halloween film and a Hellraiser TV series already in development.

January’s PlayStation Plus Free Games Include Shadow Of The Tomb Raider, Greedfall, And More

As we move into the new year with some countries considering new lockdowns to guard against increasing cases of COVID-19, PlayStation Plus subscribers will have a handful of new free games to keep them occupied. This month, subscribers will be able to pick up Shadow of the Tomb Raider and Greedfall on PS4, as well as shark simulator Maneater, which will be free exclusively on PS5.

Shadow of the Tomb Raider is the most recent instalment in the rebooted Tomb Raider series, bringing Lara Croft’s ongoing adventure to the jungles of South America to save the world from a Mayan apocalypse. As the classic AAA adventure game you would expect, GameSpot’s review of Shadow praised the thrill of exploration and the challenge of solving ancient tomb puzzles, but warned that the game’s traditional mechanics can make the journey a frustrating one.

Greedfall is a 2019 RPG that tasks players with exploring a mysterious island called Teer Fradee, filled with magical secrets to explore and monsters to hunt. The game caters to traditional RPG fans with character builds comprising of different abilities, spells, and skills, and objectives that can be completed in a myriad of different ways. GameSpot’s review of the game compared its compelling exploration and combat mechanics favorably to Witcher 3, though criticized its reliance on colonialist themes.

Maneater is this month’s PS5-exclusive game–while it’s also available on PS4, only players on the PS5 will be able to redeem it for free. Maneater is described as a ShaRkPG, an RPG where you take the role of a man-eating shark. Starting as a small pup, the player is tasked first to survive, and then to thrive as one of the ocean’s top predators. Just like RPGs with human characters, you’ll be able to tailor your shark’s skills to your play-style as it grows in size and strength.

As with previous PS+ games, all January’s games are PS4 titles that are also playable on the PS5. The recently launched next-gen console can play most PS4 games, with enhancements that vary between games including reduced load times, more stable frame rates, and increased resolutions. Greedfall’s developer has announced that the game will get an update and additional content for the PS5 and Xbox Series X/S, though it’s unclear as yet whether this will be a free update for all next-gen players.

December’s free gamesJust Cause 4, Rocket Arena, Worms Rumble, and Bugsnax (for PS5)–are still available until January 4.

Now Playing: GameSpot’s Top 10 Games Of 2020

Transformers: War for Cybertron – Earthrise Review

This is a mostly spoiler-free review of the second chapter for Transformers: War for Cybertron Trilogy, titled “Earthrise.” All six episodes are currently available to binge on Netflix.

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Raw Fury Breaks Precedent By Sharing Its Publishing Agreement Publicly

One thing the gaming industry is somewhat notorious for is the secrecy surrounding its different practices. Most studios don’t reveal the intricacies of their day-to-day operations or contracts, keeping gamers and industry workers alike in the dark. But Raw Fury has made a bold move in opposition to this standard, releasing several templates used in its business dealings, including the details of their standard contract with game studios publicly in a statement on December 22.

Raw Fury has developed a reputation as a developer-friendly publisher over the years, even supporting one of its indie teams for a full-year past release despite small profits, and this move seems to be another step in line with that ethos. According to its statement, the reasoning for this decision was based in empathy for developers trying to navigate the confusing landscape of the industry.

“A lot of the humans working at Raw Fury have at some point been a developer, working for some of the most recognized AAA game studios to fledgling indie outfits. Learning which sorts of deals were out there was tough, if not impossible, unless you knew the right people who could then share that information (broadly) with you. We believe having publisher contracts out in the open helps level the playing field, and allows devs to have a more intimate understanding of the machinations of different deals when they start looking for partnerships. We hope sharing this knowledge can help combat shady practices where predatory people and companies fleece devs by virtue of this knowledge being so scarce, trapping developers in bad deals through the obscurity of legal jargon. When you’ve been in the industry for a while you start hearing the horror stories, and while this is not going to end all of that — it is a step in the right direction.”

By providing its contract publicly, Raw Fury has made the industry a bit more transparent, providing insight into what developers should be looking to add and avoid when it comes to signing on with a publisher. Virtual Economy has a more thorough breakdown of what all the Raw Fury contract says and what it means for developers more broadly, but there are some basic takeaways. Instead of using milestone-based payouts, where developers get more money for production after hitting certain key points in development, Raw Fury uses a monthly disbursement plan instead. This allows developers to have a schedule of when they’ll get their funding ahead of time. Raw Fury also provides funding at the contract’s effective date, so studios have access to money as soon as the project gets started.

For now it remains to be seen how Raw Fury’s transparency will be taken by the rest of the industry. Hopefully it will be a catalyst for more ethical and honest practices going forward.

Why Vikings Season 6 Brought Back That Major Character

The end of Vikings has come and with it, a number of surprises that wrapped up the long-running series. The final 10 episodes of the series have debuted first on Amazon Prime Video, giving fans the opportunity to watch them all at once, rather than waiting week-to-week for new installments.

Warning: The following contains spoilers for the final season of Vikings. If you haven’t watched all 10 episodes of the second half of Season 6 yet, stop reading now. They are currently available to stream on Amazon Prime Video.

In the penultimate episode, after arriving in the new world, Ubbe (Jordan Patrick Smith) and his fellow Vikings were introduced to the person known to the indigenous people as “crazy man.” Imagine everyone’s surprise when said crazy man was actually Floki (Gustaf Skarsgård), who hadn’t been seen since he was essentially buried alive inside an erupting volcano. Miraculously, he wasn’t alive. Instead, he wound up in Newfoundland, where he was finally reunited with a son of Ragnar.

According to series creator Michael Hirst, not giving Floki the closure the character–and fans–deserved wasn’t an option. “I couldn’t have left Floki under the mountain, sort of forgotten and not brought him back for a proper ending,” he explained to GameSpot. “He was the kind of life force. He was so important to me and so important to the show.”

Instead, there’s a sense of redemption for the character after everything he’s been through over the past few seasons. What’s more important, though, it shows how Floki has grown and aged since we last saw him.

“He’s found some peace. But I did have a line in his final little colloquia with Uber when he’s talking about what’s happened to him since coming to America,” Hirst said. “I had a line in there that he said, ‘My mind’s not right.’ But I do think you get that sense that he’s been profoundly changed. [And] there may even be a touch of Alzheimer’s. He doesn’t engage really with the Vikings when they turn up.”

He does engage with Ubbe, though, even telling him how much he looks like his father and admitting he still hears Ragnar’s voice asking him to build boats. It’s such an appropriate place for the series to end. Floki is the only character left that’s been there since the beginning, so having him there for the final episode–and even the final scene–is as fitting as it gets.

What did you think of Floki’s return for the final season of Vikings? Sound off in the comments below.

James Bond Movie Studio MGM Exploring Sale

MGM Holdings, the studio behind the James Bond franchise, is reportedly exploring a sale. Variety, citing “a source close to the situation” says the company is specifically eyeing streaming services or other film companies looking to establish their streaming sectors. Based on privately traded shares, the company has a market value of $5.5 billion, including debt.

In addition to James Bond, MGM’s film library has more than 4,000 titles and 17,000 hours of television programming, including film franchises like Rocky and The Hobbit as well as television shows like The Handmaid’s Tale and Vikings.

MGM has not yet commented publicly on the trial balloon signs pointing to a sale–the Wall Street Journal first reported recently that MGM had engaged Morgan Stanley and LionTree Advisors to begin the formal sale process.

However, a sale would not be a total shock as COVID-19 has effectively kneecapped smaller players (like MGM) who are unable to release their releases in theaters. While MGM is much bigger than just James Bond, one need only look to that franchise to gain an insight into what might be happening at the studio: No Time To Die, the upcoming 007 flick, has gone from a November 2019 scheduled release date to enduring several releases before (for now) seemingly holding firm to an April 2, 2021 release. James Bond is just one of many properties MGM owns, but given the recently announced James Bond 007 video game, there’s still plenty of gas left in the studio’s tank and strong interest in its franchises.

How GoldenEye’s Director Created an Iconic James Bond Opening

As we all continue to wait for the long-delayed No Time to Die to finally see the light of day, at least we can fall back on the many classic Bond movies of decades past. And few sequels can rival 1995’s GoldenEye, the first of two stellar Bond movies from director Martin Campbell.

IGN’s latest installment of Watch From Home Theater reunited Campbell with star Famke Janssen for a fun and very illuminating reflection on Bond’s big ’90s comeback. If you missed out on the livestream, you can still watch the commentary track in the embedded video player below. But if you just want the juiciest details, read on to learn some fascinating anecdotes about the making of GoldenEye, including Campbell’s quest to “go for something the audience has never seen before” and the scene that left Janssen with a very nasty injury. Then be sure to check out our previous recaps of the Rogue One WFH Theater and the Jurassic Park WFH Theater.

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A New Breed of Bond Opening

Every good James Bond movie strives to make a strong first impression with its opening sequence, and GoldenEye is no exception. Its single-take dam sequence remains one of the most memorable opening sequences in the entire franchise. We were curious to learn whether Campbell approached the epic opening scene with an eye toward topping all previous Bond movies and making a clear statement in that regard. But as Campbell explained, it was less about “out-Bonding” the previous movies and more about giving audiences something completely new. Though he did draw some inspiration from a classic Roger Moore Bond flick.

“It’s not that so much, but you do sit down and talk about, ‘What can we do that’s never been done before?'” said Campbell. “I think the greatest opening Bond sequence is the in The Spy Who Loved Me, where he skis off the mountain, all in one shot. I think it’s the most fantastic. So, in a funny way, we had that in mind when we did this. But the idea is that you always go for something the audience has never seen before. We sit down, we discuss it, and I’d seen photographs and a documentary of this dam, actually, because climbers use it to hone their skills for mountain climbing. That’s really where the idea came from.”

How Janssen Broke Her Rib

Another of GoldenEye’s many memorable scenes comes when Janssen’s character Xenia Onatopp attacks Brosnan’s Bond in the sauna – a mixture of action and sex appeal as only the Bond movies can deliver. But as Janssen revealed, that scene came with a heavy physical cost, and one that didn’t become fully apparent until after production had wrapped. She actually broke a rib while shooting the scene, despite the fact that the set was specifically padded to prevent injuries.

“Pierce was throwing me up against the wall and I said to Pierce, ‘Don’t worry about it. Just throw me real hard, because I don’t want to act it too much. It’s gonna look fake and I don’t want it to look fake. So just do it.'” said Janssen. “And then he did it, and then all of a sudden I couldn’t breathe. So we had to stop breathing for a bit. It wasn’t until I came back to America that I had broken a rib.”

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An $80,000 Car Accident

Production on GoldenEye didn’t just take a toll on Janssen’s physical health. It also extracted a heavy financial price when a stunt driver accidentally wrecked a very valuable Ferrari. The scene in question is the one where Brosnan’s Bond is racing his Aston Martin against Xenia’s Ferrari. The driver handling the Ferrari accidentally crashed the car, with repairs clocking in at a whopping $80,000.

“From what I remember he was crying,” said Janssen. “I had a male stuntperson to double me for the driving sequence, because I think they all belonged to Ferrari. So it was a big deal when that car crashed. I remember sort of the eyelashes and everything going places when I saw him coming out of the car.”

Campbell added, “I always think the conceit of this chase is a bit ridiculous, because a Ferrari like that and a ’65 Aston Martin competing…”

You Only Explode Once

Campbell reflected on one of the film’s more bombastic moments – the scene where the control room explodes. That scene was an especially harrowing experience for the crew, as they only had one chance to get everything right before irrevocably blowing up the control room set and all its complex models and matte paintings. Fortunately, everything went according to plan.

“These are always nerve-wracking to film, simply because you know you’ve only got one take. [laughs] There’s no way you can reset this thing. And if anything goes wrong… And, again, in those days, no digital to get you out of [trouble].”

Later, Campbell admitted that there was another “only one chance” scene that didn’t go off as planned. Near the end of the film, Bond can be seen leaping aboard a helicopter after dropping Sean Bean’s Alec Trevelyan to the bottom of the radar dish. Because that scene was shot on the very last day of production, and because it had very specific lighting requirements, Campbell had only seconds to get the right shot. Unfortunately, the stuntman missed when he attempted to grab onto the helicopter, forcing Campbell to rely on some editing magic to splice the scene together.

“It was our last day of shooting. We had to shoot in the sun to match, an we had 45 seconds of sun just before lunch,” said Campbell. “So we all had to go, and he jumped and he missed it. If you look at the close-ups of hands hitting, that got us out of problems.”

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Campbell on Bond Music

Many Bond fans will argue a movie is only as good as its theme song. Fortunately, GoldenEye features the titular main track, composed by Bono and the Edge and performed by Tina Turner. When asked what their favorite Bond themes of all time are, Campbell pointed to an all-time classic – the title track from 1964’s Goldfinger.

Though, surprisingly enough, Campbell admitted to not being entirely happy with the music in GoldenEye, with the iconic tank chase sequence being a particular sticking point for him. Even though this scene is the first in the movie to make use of the familiar James Bond motif, Campbell revealed he and composer Éric Serra didn’t necessarily see eye to eye.

“Three or four composers turned this film down before we’d shot it. John Barry we went to first, who, of course, established Bond in many of the Bond films. I loved his music. So on the fourth one, I’d seen The Professional, and I just thought, in keeping with bringing Bond up to date, [Éric would] be a perfect candidate for it.”

Campbell continued, “But in all honesty, I was disappointed in the music. Our budget was not that much, and it was limited to what we could do. And when I was dubbing the tank chase, the music that came in for that was in exactly the same register as the tanks. In other words, it disappeared. So I rang Éric in France and said, ‘Look, we have a real problem here.’ I remember saying to him him, ‘There’s no point in using synth for this, because it’ll just disappear. I said what we need is the Bond theme, and you always use percussion and brass to crash through all the effects.’ And I remember his answer to me was, ‘Well, lower the effects.’ So I said, ‘I’m not going to do that,’ and that was the end of our conversation.”

Fortunately, Campbell said Serra’s assistant was willing to rewrite the score for the tank chase in the span of a few days, allowing them to record the new track without falling behind schedule.

In other Bond news, MGM was reportedly seeking a deal to debut No Time to Die on a streaming service rather than in theaters, but no streamers were willing to meet the studios $600 million asking price. We also recently learned Hitman developer IO Interactive is working on a James Bond video game codenamed Project 007.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Vikings Season 6 Series Finale Explained

The time has come and the story of the Lothbrok clan has come to a close. The final 10 episodes of Vikings are available to stream on Amazon Prime video as we speak, resolving the generational story that began with Ragnar Lothbrok (Travis Fimmel) and ultimately became the tale of his sons as they ascended to become some of the most notable Vikings of all time.

Warning: The following contains spoilers for the final season of Vikings. If you haven’t watched all 10 episodes of the second half of Season 6 yet, stop reading now. They are currently available to stream on Amazon Prime Video.

At the tail end of the seventh episode of Season 6B–“The Raft of Medusa”–Ubbe (Jordan Patrick Smith) and his fellow Vikings stumbled upon the new world, while waiting to starve to death on their boat. It was the miraculous moment for the long-suffering Vikings, and a moment creator Michael Hirst had envisioned since long before the series originally premiered.

“I knew the ending right from the beginning,” he told GameSpot. “When I pitched the show to the History Channel, I told them that it would end in America–in Newfoundland–if I had the chance to get there.”

Not only did he get the chance to be there, but he was also able to bring the series full circle by using the new world to reintroduce Floki, who was long-thought dead. It led to the closest thing Vikings could ever get to a happy ending, with a final scene in which Floki and Ubbe sat on the beach of Newfoundland, looking off at the horizon.

“The final image is beautiful in itself and does suggest a new dawn and, perhaps, the story going on in an interesting and perhaps slightly better way,” Hirst said. “It was wonderful to be there, standing a few yards behind the figures on the beach–Jordan and Gustaf. Me and my son, just watching. We all got up at four o’clock in the morning and we were down there on the beach in the darkness, and we were all watching the sunrise and I can tell you it was beautiful. It was a beautiful moment. After seven years, it was very special to end on that very tranquil, beautiful sunrise.”

Of course, while that tranquil scene between Ubbe and Floki does unfold in the final moments of the show, it’s certainly not the only ending in the series finale. We also see what happens with the other remaining sons of Ragnar–Ivar (Alex Høgh Andersen) and Hvitserk (Marco Ilsø).

For Ivar, it’s a sad but expected ending. After years of believing he was a god, Ivar went down in battle upon accepting he was human and near the end of his life. With his bones weakening after declaring war on Wessex, Ivar walked into battle one last time and when someone came to attack him, he welcomed the blade. As he lay dying, he told his brother Hvitserk he was scared–a rare moment of honesty and clarity from Ivar. However, his brother reassured him he would be remembered as the most famed Viking of all time, which was important to Ivar.

That wasn’t the end of Hvitserk’s tale, though. Following the battle with Wessex, Hvitserk went back to the country and converted to Christianity. In doing so, he’s rechristened with the name Athelstan, which long-time Vikings fans will recognize. That’s the name of the Christian monk (George Blagden) Ragnar befriended early in the series–a man that shaped so much of Ragnar’s worldview. The character, which was constantly torn between his Christian faith and the Viking way of life, eventually met his end in Season 3, though his impact on the series was long-lasting.

It’s fitting that the series ends with the culmination of the stories of the individual sons of Ragnar. It’s also fitting that their stories all ended so differently. Each of the sons carried different parts of their father with them. It’s hard to tell which was most like Ragnar, because they all resembled him in so many ways. Ivar had his ambition, while Ubbe longed for the quiet life Rangar often wanted. Lastly, there’s Hvitserk, dedicating himself to the religion Ragnar was so fascinated by throughout the series.

And while their individual tales have all come to an end, they are done in a way to suggest there’s so much more story to tell when it comes to Viking culture. Some of that, certainly, will be unveiled in the follow-up series Vikings: Valhalla. The next steps of what’s left of the Lothbrok clan, though, isn’t likely something we’ll see play out on screen anytime soon.

The final 10 episodes of Vikings are streaming on Amazon Prime Video now.