Noah and the Sony creative team rallied to create a groundbreaking project that turns the art of music videos on its head

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What do you do when your big plans for a music video shoot in London have to be canceled due to a global pandemic? If you’re singer Noah Cyrus, the answer was a no

“It completely blew my mind to see what people were creating in ‘Dreams,” so we decided to get together and make a video for my song ‘July” using PlayStation 4,” said the Sony Music Entertainment recording artist in between shooting mini hoops at home during quarantine with her dog Spike cheering her on.brainer.

Far from getting discouraged, Noah and the Sony creative team rallied to create a groundbreaking project that turns the art of music videos on its head — with the help of a DUALSHOCK®4 wireless controller, Sony RX0 II cameras, and some other amazing Sony technology. The centerpiece of the effort, the third in the Sony Collaboration Series, was ‘”Dreams,” a game creation system developed by Media Molecule and published by Sony Interactive Entertainment for PlayStation 4 in February.

The Collaboration Series is an effort by Sony to bring together its artists from different disciplines to create new types of art using Sony technologies. A hub for community-created games, art, and music, ‘Dreams’ allows players from around the world to access tools to create and publish their own content.

“You are basically free to create pretty much anything you can imagine, and it’s completely crazy that this is possible on a PlayStation 4,” said Martin Nebelong, a freelance 3D artist who joined the official ‘July’ music video creative team.

The group also included Media Molecule co-founder and art director Kareem Ettouney and other Molecule developers. Their goal? Nothing less than defying “the laws of gravity and dimension,” said Cyrus.

No pressure, right? Working from their bedrooms, living rooms, and kitchens, the team set to work, talking extensively with Noah over Zoom to flesh out the story and inspiration. Over the last few months, the developers, using the cloud-based ‘Dreams’ to collaborate, set to work sketching, painting, and animating the music video for “July.”

“The meaning behind the song, beyond just outlining a toxic relationship that I had been in for too long, is this uncertain path you get put on when you make certain decisions,” said Noah. “This ‘Dreams’ video took the lyrics and the visuality behind those lyrics to a new level involving pure nature and mankind. It became less about the actual story that I’m telling and more about what the symbols, messages, and themes from that story mean when they interact with mother nature and the universe.”

The developers’ Zoom chats with Noah proved fruitful when it came to building upon the original concept, she said.

“Even talking to them about how I wrote the song in Bali was important because someone on their creative team was aware of The Ring Of Fire, which you’ll see inspired a scene in this new ‘Dreams’ video,” Noah added.

Ettouney, the Media Molecule co-founder and art director, said the philosophy behind the ‘Dreams’ user experience is based on “flow, expressivity, and playfulness.”

“Audio, music, logic and animations all co-exist in the same system, in real time, leading to very fast prototyping of ideas and trying different things out,” he said. “It really enabled our collaboration as a remote team.”

What makes the story behind the official “July” music video even more remarkable is that none of this would have been possible without ‘Dreams,” which was released only a month before the pandemic hit.

Though she acknowledged being skeptical about its capabilities at first, Noah said the final product blew her expectations out of the water, and the process as a whole has changed the way she thinks about the intersection of art, music, and technology.

“It definitely exceeded my initial vision,” Noah said. “It introduced me to new forms of technology that go beyond traditional forms of music video and content creation. I’ve been messing around with the game these last few weeks too, and I could see myself creating mood boards or live touring visuals with the system as well.”

Phantasy Star Online 2: New Genesis Expansion Won’t Replace Original PSO2 Game

There may be some confusion about Phantasy Star Online 2‘s future following New Genesis‘s reveal, which is slated to hit PC, Xbox One, and Xbox Series X in 2021. However, publisher Sega has shared a new video confirming that the two universes will coexist.

While New Genesis will serve as a “complete redesign” of the traditional Phantasy Star Online 2 experience, the expansion will not outright replace PSO2 in any way. In fact, the New Genesis expansion will operate as a compliment to Phantasy Star Online 2, allowing you to play both universes with the same character. Unfortunately, certain elements–like level, class skills, and Photon Arts–will not transfer between universes.

“You can continue to enjoy the original PSO2 even after PSO2: NGS has been released,” developer Online R&D said. “Accounts that have been playing PSO2 will be able to hop between PSO2: NGS and PSO2.”

Alongside a massive overhaul that includes an extensive graphics redesign, the New Genesis expansion introduces a number of new additions to the online free-to-play action-RPG. This includes more character customization options for more exact personalization, new enemy types, added movement abilities, a revamped combat system, and much more.

While you wait for New Genesis to arrive, PSO2 will see some new content this August on PC and Xbox One. A new location–Earth–will open up for exploration, featuring a new mysterious enemy you’ll have to investigate and take out. The August update will also come with an increased level cap and various other goodies.

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Steam Quietly Rolls Out “Playtest” Button

Valve appears to be trying out a new feature on Steam, which will streamline the process by which players gain access to beta tests for upcoming games. A dedicated Playtest widget lets fans request option with a single click.

The addition of a playtest function, currently available in the store listing for Total War: Elysium, should make the process easier on developers and players alike. So far Total War: Elysium appears to be the only store listing with the function, but in a marketplace as large as Steam there may be others that simply haven’t been noticed.

Total War: Elysium entered closed beta in May. The playtest widget on Steam shows a “Request Access” button, and says you’ll be notified when the studio is ready to invite more participants.

Total War: Elysium takes the historical tactics of the main series and uses digital card battle mechanics. Cards will be earned by leveling up, and some will be unlocked through in-game purchases or crafting. Decks are composed of generals, historical figures, and unit types.

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Riverdale Season 5 – Time Jump, Returning Cast, And Everything Else We Know

Riverdale Season 5 – Time Jump, Returning Cast, And Everything Else We Know – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Target Announces Black Friday Deals Will Be Available Online As Early As October

It’s hard to believe, but it’s nearly August, and the holidays will be here before we know it. Major retailers are already anticipating the busy holiday shopping season and making changes due to the COVID-19 pandemic. One major change: Stores that would normally stay open on Thanksgiving Day will be closing their doors. Walmart confirmed as much last week; now, Target is the second major retailer to announce all of its locations will be closed on Thanksgiving Day.

Additionally, Target confirmed that its “biggest holiday deals” (read: Black Friday) will be available starting in October, much earlier than usual, to help avoid the huge crowds that flood stores near the end of November. Plus, all of its best holiday deals will be available online as well as in stores so that you don’t even have to shop in person at all. This is a major change from previous years, when some of the best doorbuster discounts have been in-store only. Walmart’s press release didn’t mention its deals strategy for this holiday shopping season, but we do expect (and hope) that more stores will follow Target’s lead and offer all of their Black Friday deals online.

Target is also offering pickup and same-day delivery services for an additional 20,000 products, which will be a great option for those looking to avoid the crowds while also picking up that new game or console day of.

“Let’s face it: Historically, deal hunting and holiday shopping can mean crowded events, and this isn’t a year for crowds,” Target CEO Brian Cornell said in a press release. “That’s why our biggest holiday deals will be available earlier than ever, so you can shop safely and conveniently without worrying about missing out on deals that usually come later in the season. Starting in October and continuing throughout the season, you’ll find Target’s lowest prices of the year on items in stores and online, giving you the flexibility to get the gifts you want–when and how you want–at the Target value you love.”

Obsidian Knows You Might Be Scared Of Spiders, So Here’s How It’s Dealing With Grounded’s Giant Ones

The screen went dark for a moment at the end of Grounded’s reveal trailer. A rumbling growl could be heard before a gigantic spider popped on screen. It was a jump scare that was more effective than Obsidian intended it to be.

“We watched through a bunch of reactions there was huge number of people that was not ‘oh gosh, that’s scary,’ it was ‘oh gosh, I can’t play this,'” Obsidian technical game designer Jerrick Flores tells GameSpot. “That was a big red flag.”

It was at that point that Flores and others on the Grounded team decided to build and arachnophobia mode so that players who were sensitive to spiders could still play. It wouldn’t be like the arachnophobia modes other games (Satisfactory by Swedish studio Coffee Stain replaces spiders with a picture of a cats face) or the Insect Begone mod created by the Skyrim community that removes spiders from the game altogether. Obsidian wanted the accessibility option to be client side since Grounded is a cooperative game—it needed to only affect players who chose the option.

“The biggest question when we were looking at this was where do we start? We worked with the research team to figure out what would trigger those fearful reactions,” Flores said. “Anything that could trigger those reactions had to be targeted.”

Obsidian started working with the Xbox user research team, who already supports game development across Microsoft-owned studios, to host studies and surveys to help to gather data on what triggers arachnophobia. They built various spider models, some with less eyes, legs, hair, and other spider-like features, and showed them in one in-person study before the pandemic and multiple online surveys once worldwide lockdowns began.

A Spider Model Developed With Results From Research Surveys For Grounded
A Spider Model Developed With Results From Research Surveys For Grounded

“We looked at different reactions and one of the elements that popped up the most for people was they eight eyes,” Xbox researcher Deanne Adams said. This method eventually led Obsidian to solidify the types of sliders available in the demo of Grounded that was released in mid-June. The number of eyes, legs, fur, and even sounds in-game spiders can make can be adjusted by the players. Spiders can effectively be turned invisible if the player doesn’t want to see them at all.

All studies, surveys, and gameplay tests were done with spider sensitivity in mind. People who participated in the surveys were given the option to opt out midway through if they became too overwhelmed with the models being shown. The research team used this as an indicator for what generally triggers arachnophobia.

“The preview image in the mode is obscured until the player chooses to look at the image,” Jerrick said of how safety is key for people testing the mode out. “It’s in the players control for when they want to view the setting.”

Grounded's Arachnophobia Mode In Action
Grounded’s Arachnophobia Mode In Action

Both Obsidian and the Xbox user research team hope that arachnophobia modes get implemented by more studios, especially if their work helps make that possible. Adams and fellow Xbox researcher Blake Pellman added that the research they do would be available to other Microsoft studios.

“I think that the endeavor to make games as accessible as possible is noble,” Flores said, noting that these spider sliders were widely requested by the Obsidian community. “The challenge is figuring out what options to focus on with your limited time and resources.”

Now Playing: Grounded – Reveal Trailer | X019

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Back To The Future Films Get 4K Blu-Ray Box Set For 35th Anniversary

In celebration of its 35th anniversary, Back to the Future is getting a brand-new Blu-ray box set later this year. For the first time, you’ll be able to watch the adventures of Marty McFly and Doc Brown in 4K UHD. Back to the Future: The 35th Anniversary Trilogy arrives October 20, with Amazon, Best Buy, and Target each having exclusive editions to pre-order.

If you pre-order from Amazon, you’ll get a replica hoverboard collectible, while Best Buy’s edition comes with three steelbook cases instead. When placed beside one another, they create an image of the famous DeLorean time machine. Each set comes with 4K UHD Blu-ray discs, standard Blu-ray, and digital copies of each film. Amazon and Best Buy are both selling the box set for $70.

Back to the Future has received multiple box sets in the past, but along with the 35th Anniversary set being in 4K for the first time, you’ll also get more than an hour of new special features on the bonus disc. The 35th Anniversary set contains the hours of bonus features included in previous releases, too, such as original shorts, commentaries, deleted scenes, interviews with the cast and crew, and more.

For those who are interested in the new collection but don’t have a need for 4K Blu-rays, Target has a standard Blu-ray box set–with the hoverboard replica–available to pre-order for $43. Take a peek at the exclusive editions below.

New special features

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A Pokemon MMO Was Planned For Game Boy Advance in 2005

The recent Nintendo leak has offered up a treasure trove of gaming hypotheticals, including numerous cancelled projects, Luigi in Mario 64, and prototype character designs. But one of the more peculiar finds is a Pokemon MMO that never saw the light of day.

The idea of a Pokemon MMO isn’t what makes the cancelled project interesting. Instead, it’s the fact that it was being developed for the Game Boy Advance, with online features offloaded onto a version you would hook up to a PC to play.

The game would’ve been based off Pokemon Fire Red and Leaf Green, with online elements borrowing from Pokemon Coliseum. It was in development at Chinese studio iQue, which has since closed their doors. The game was slated to launch initially in 2005 and eventually grow into its online component by 2006, but for unknown reasons Nintendo decided to pull the plug on it.

It’s a format that hasn’t really been attempted since by Nintendo and The Pokemon Company since, despite modern Pokemon games having more robust online features with each release. It has also now been beaten to the punch, with Pokemon-like Temtem giving monster hunting players the MMO they’ve wanted from the series for years. Temtem also just received a big new update as more content continues to be developed for the early access title.

Now Playing: Temtem – Official “Play Together!” Gameplay Trailer

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G.I. Joe’s Snake Eyes Spinoff Movie Delayed To 2021

Toy behemoth Hasbro has announced that its new G.I. Joe movie Snake Eyes: G.I. Joe Origins, initially eyeing an October 2020 release date, has been delayed into 2021 due to COVID-19’s impact on the company’s bottom line. After posting second-quarter financial results that missed Wall Street forecasts for earnings and revenue, Hasbro Chairman and CEO Brian Goldner told the Hollywood Reporter that the company is “working out the specifics with Paramount.” The film is a joint production between Hasbro and Paramount Pictures.

Snake Eyes will be the third installment and also a reboot of the G.I. Joe film series, which kicked off with 2009’s G.I. Joe: The Rise of Cobra. Snake Eyes has a script from Evan Spiliotopoulos, who worked on Disney’s live-action Beauty and the Beast and The Huntsman: Winter’s War. Robert Schwentke (R.I.P.D., The Time Traveler’s Wife) is the director.

The movie reportedly stars Henry Golding in the titular role, and Andrew Koji will portray Storm Shadow. All that’s really known as of this writing about the movie’s plot is it will serve as an origin story for the character Snake Eyes, who is the G.I. Joe team’s original commando–whose history and even basic biographical information have remained from the very beginning unclear or classified. In the original comics, his voice has never been heard and his face has never been seen since the character was disfigured and his vocal cords were permanently injured after a helicopter attack.

Netflix Just Bought the Rights to an r/Nosleep Horror Story

Netflix has made a “low seven-figure” deal to acquire the screen rights to Matt Query’s short horror story ‘My Wife and I Bought a Ranch,’ which was posted across six installments on Reddit.

Deadline reports that Query’s brother, Harrison, has been tapped to write the screenplay, while Scott Glassgold of Ground Control Entertainment will take on the role of producer. 21 Laps’ Shawn Levy and Dan Cohen are said to be in talks to produce also, together with Atomic Monster’s James Wan and Michael Clear.

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Query posted his tale of terror on the r/Nosleep subreddit, a popular space for users to share their original horror stories. It tells the story of a couple, named Harry and Sasha, who buy their dream ranch in rural Idaho but soon discover that they’re not alone in the mountains.

According to the outlet, the couple “meet their neighbors, who inform them that there is a malevolent spirit in the valley, one that manifests itself by coming to the house in the same manner at the start of each season. There are certain steps that must be followed to keep the spirit out of their house, and the tension and violence grows with each gory ritual as the duel between the spirits and [Harry] the ex-Marine soldier becomes personal.”

The first part of the story has received more than 3000 upvotes over the past five months, with Part II: The LightsPart III: The Bear ChasePart IV: The Scarecrows, and Part V: The Ghosts Arrive also proving popular amongst readers.

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Over the years, Netflix has garnered a reputation for spending enormous amounts of money to secure original streaming content for its platform in a bid to stay ahead of its competitors in the increasingly crowded streaming landscape. In fact, it was projected earlier this year that Netflix would be spending $17.3 billion on new content for 2020, up from $15.3 billion last year.

To get a better sense of what Netflix is getting in exchange for its expenditure, check out everything that is new to Netflix this month, learn about the best horror TV shows that are on the service right now, and read about Netflix’s extensive partnership with the Roald Dahl Story Company, which now includes two animated adaptations from Taika Waititi.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.