Pikmin 3 Deluxe, the final Partner Showcase Direct, and Majora’s Mask are the highlights of this week’s Nintendo Voice Chat. Join Casey DeFreitas, Peer Schneider, Tom Marks, and special guest O’Dell Harmon Jr. for this week’s ride through the world of Nintendo. First, it’s Majora’s Mask’s 20th anniversary, and the panel shares their favorite moments from this spooky Zelda adventure. Speaking of spooky, we discuss the first time a video game ever truly scared us. Plus, a discussion of IGN’s Pikmin 3 Deluxe Review, and a look at No More Heroes, Age of Calamity, and more from the latest Nintendo Direct Mini: Partner Showcase.
Bakugan: Champions of Vestroia Giveaway: One winner will receive a Nintendo Switch System, a Bakugan Switch skin, and a digital code for Bakugan: Champions of Vestroia. 10 other winners will receive Bakugan skins. This is only open to United States residents, sorry! Subscribe to Nintendo Voice Chat on YouTube and then email us at [email protected] with the subject line Bakugan: Champions of Vestroia Nintendo Switch Sweepstakes to enter. You have until Nov 4 at 12am PT to send us that email!
You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.
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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.
The original Star Wars movie took influence from the many films and TV shows that creator George Lucas had grown up with in the ’50s and ’60s, such as sci-fi serials, World War II movies, and Japanese samurai films. Another key influence was the western genre. From the desert landscape of Tatooine and the Mos Eisley cantina to direct visual parallels with classics such as The Searchers and Once Upon a Time in the West, Lucas’s love of the genre was clear. And with The Mandalorian Season 2 premiering this week, the western influence is still very present in Star Wars.
Star Wars was not the first sci-fi movie to take influence from the western–Michael Crichton’s Westworld had been a hit back in 1973. But Lucas’s film appeared at a time when neither genre was considered popular–the heyday of the western was way back in the ’50s, and very few sci-fi movies had been successful in the earlier part of the ’70s. But, of course, that changed in the summer of ’77, when Star Wars became the biggest movie of all time and sci-fi was suddenly a hot property again. And while the western itself has yet to have a repeat of its earlier popularity, the genre has continued to be woven into science-fiction stories ever since.
The Mandalorian is the latest example of a sci-fi story that takes direct influence from stories of the Wild West, with its epic landscapes, lone gunslinger, and a soundtrack that echoes Ennio Morricone’s classic spaghetti western scores. Before the series premiered last year, star Pedro Pascal spoke about how Lucas’s love of westerns carried straight through to the new series. “I think that George Lucas played with the western undertones with the first movie and now they’re taking the suggestions of that tone and infusing it with steroids,” he told Variety.
The Mandalorian Season 2 premieres on Disney+ this week. To get ready, we’ve taken a look back at previous sci-fi western movies. Some are classic blendings of these two seemingly disparate genres, while other less successful examples show that it is not always easy. And once you’ve read this, check out our look at 10 things we want from The Mandalorian Season 2.
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12. Wild Wild West (1998)
Wild Wild West was based on an ambitious TV show that ran between 1965 and 1969 and focused on a pair of secret agents who work to protect President Ulysses S. Grant during the 1800s. The film is a mix of sci-fi, action, and comedy set in an alternative Old West, that was clearly designed to replicate the success of star Will Smith and director Barry Sonnenfeld’s previous film, Men in Black. Sadly almost none of it works, and the end result is a hugely expensive but utterly unfunny, unexciting, and deeply annoying movie, that swept the Razzies and became one of the decade’s most notorious flops.
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11. Jonah Hex (2010)
Jonah Hex is based on the DC comic book of the same title, and stars Josh Brolin as a disfigured bounty hunter with mystical powers in 19th century America. Despite the acclaimed source material and impressive cast (also including Michael Fassbender, Megan Fox, and John Malkovich), the movie was a notorious box office failure, and its extremely short running time (73 minutes before the credits roll) suggested that much of it ended up on the cutting room floor. Thankfully, Hex was better served by his more recent appearance on the DC show Legends of Tomorrow.
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10. The Dark Tower (2017)
Although there have been a huge number of Stephen King adaptations made over the years, it wasn’t until 2017 that a movie based on his much-loved Dark Tower series emerged. But despite initial promises of sequels and spin-off TV shows, the movie was a critical and commercial bomb, meaning we’re unlikely to see another attempt for some time. The books are an ambitious mix of sci-fi, fantasy, and westerns, but despite good casting (Idris Elba, Matthew McConaughey), the film is a muddled mess that captures little of the ambition and inventiveness of the books.
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9. The Valley of Gwangi (1969)
An earlier mix of westerns and sci-fi, The Valley of Gwangi is most notable for the dinosaur effects by stop-motion pioneer Ray Harryhausen. It’s set in Mexico at the start of the 20th century, and focuses on a cowgirl from a struggling rodeo who finds a cursed hidden valley where prehistoric creatures roam, including the terrifying Allosaurus known as Gwangi. While the film isn’t in the same league as other Harryhausen monster movies of the era, such as One Million Years B.C. or Jason and the Argonauts, it’s solid B-movie fun. Who doesn’t enjoy the sight of cowboys fighting dinosaurs?
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8. Solo: A Star Wars Story (2018)
While the original Star Wars played with western tropes, the spin-off Solo embraced them in a far more overt way. Long before Ron Howard replaced Phil Lord and Christopher Miller as director, producer Kathleen Kennedy stated that the move would have a “western feel,” while cinematographer Bradford Young said that one of his biggest influences visually was Robert Altman’s acclaimed revisionist western McCabe and Mrs Miller. Many of the movie’s biggest set-pieces are directly inspired by ones often seen in westerns, such as the train heist and the space saloon gambling scenes, while stylised shots like the one above are straight out of movies such as High Noon and A Fistful of Dollars.
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7. Cowboys & Aliens (2011)
Before he became showrunner on The Mandalorian, Jon Favreau directed this big budget sci-fi western, which unfortunately bombed at the box office. Nevertheless, Favreau manages to blend both genres without making the movie a pastiche, and ultimately, having aliens invade a town in the Wild West is no less ridiculous than the same thing happening in contemporary settings. Daniel Craig, Harrison Ford, and Olivia Wilde all play their roles with the right mix of seriousness and humor.
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6. Outland (1981)
The 1962 film High Noon is one of the most influential westerns of all time, and Outland is pretty much a futuristic remake. Sean Connery plays Federal Marshal William O’Niel, who is assigned the job of protecting a titanium ore mining outpost on a distant moon. Unfortunately, the mine’s corrupt boss is running a drug smuggling operation and hires a team of assassins to deal with O’Niel. Director Peter Hyams originally wanted to make a traditional western, but the unpopularity of the genre in the early ’80s–combined with the huge recent success of Star Wars–led him to set the movie in space. The film was met with mixed reviews at the time, but it’s an interesting reworking of familiar themes and Connery makes for a charismatic western hero.
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5. Prospect (2018)
The Mandalorian isn’t Pedro Pascal’s first foray in sci-fi westerns. In 2018, he starred in this drama as a mysterious prospector hunting for rare gems on a remote moon, who comes up against a father and his teenage daughter looking for the same thing. Prospect’s limited budget works in its favor, allowing for an intense, small-scale character drama, with the alien world convincingly created in the striking Hoh Rainforest near Washington’s Olympic National Park.
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4. Battle Beyond the Stars (1980)
Before he became an acclaimed indie director, John Sayles wrote clever, funny B-movie scripts for films such as Alligator, Piranha, and The Howling. He also penned this witty sci-fi reworking of the popular 1960 western The Magnificent Seven (itself a remake of Akira Kurosawa’s The Seven Samurai), which was produced by Roger Corman to cash in on the success of Star Wars. George Peppard plays an intergalactic mercenary named, erm, Cowboy, who is hired to save the planet Akir (a homage to Kurosawa) from an evil warlord. The movie is also notable for its models and visual effects, impressively created on a tiny budget by a young James Cameron.
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3. Serenity (2005)
Serenity was the movie spin-off from Joss Whedon’s much-loved but cancelled TV show Firefly, and it allowed Whedon to resolve various plot strands and give the series the finale it deserved. Like the show, Serenity takes thematic inspiration from classic westerns, as a gang of mismatched heroes explore new territory in outer space and try to escape a ruthless killer. The bigger budget and scale also allows Whedon to draw visuals parallels with westerns, with the vista of space and alien landscapes shot in an evocative widescreen style.
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2. Westworld (1973)
Michael Crichton made his directorial debut with this classic sci-fi western about robot cowboys malfunctioning in the Wild West-themed amusement park of the title. Yul Brynner plays one of the decade’s most iconic villains, the ruthless and dispassionate killing machine known only as the Gunslinger, who was based on the character Brynner played in The Magnificent Seven. Westworld was followed in 1976 by the inferior sequel Futureworld, and was more recently rebooted on TV by HBO.
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1. Back to the Future Part III (1990)
While the second Back to the Future movie was a sprawling, time-hopping adventure, the hugely entertaining third film was mostly set in one location and time period–the town of Hill Valley in 1885. The setting allowed director Robert Zemeckis to throw in many western homages, from a railroad heist to a High Noon-style showdown with Biff, while Marty uses the name “Clint Eastwood” to hide his identity. Of course, it’s a sci-fi movie too, with a flux-capacitor equipped locomotive blasting 100 years into the future at the movie’s climax.
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Ubisoft has announced that it is delaying two of its biggest upcoming games: Far Cry 6 and Rainbow Six Quarantine. They will no longer release in the current fiscal year, instead launching between April 2021 and March 2022. The delays are due to complications related to the developers working from home.
Cyberpunk 2077 was recently delayed to December 10, and CD Projekt Red’s CEO Adam Kicinski has revealed why. On an investor call, he said that despite passing certification from Microsoft and Sony, the developer wasn’t happy with how the game ran on PS4 and Xbox One. If you’re itching for more Cyberpunk while you wait, we’ve got loads of lore videos for you to check out right now.
Bethesda’s Todd Howard finds it “hard to imagine” that the upcoming Elder Scrolls 6 would be an Xbox exclusive after Microsoft acquired ZeniMax Media last month. Bethesda will also continue to publish its own games, and Howard commented that their partnership seems to be based more around the benefits of Game Pass for developers.
This week on Wrestle Buddies, GameSpot’s professional wrestling podcast, Chris E. Hayner and Mat Elfring are celebrating Halloween the only way they know how–it’s the first-ever Wrestle Buddies Halloween Spooktacular. This episode is filled with tricks and treats as we talk about Halloween costumes, NXT’s Halloween Havoc, an all-star Wrestlepiece Theatre, and a certain hacker hijacks the show once again.
First up, we have many thoughts about the best pro wrestling Halloween costumes–including some we’ve created ourselves. With so much wrestling history to dig through for costume ideas, we break down the best and worst options, our dream costumes, and wonder what the most expensive wrestling cosplay would be.
Up next, Mat surprises Chris with an all-new Wrestlepiece theater, complete with special appearances by the GameSpot all-stars Kallie Plagge, Chastity Vicencio, and Tamoor Hussain, along with We Enjoy Wrestling hosts Eric Goldman and Matt Fowler.
Next, once again, the Smackdown Hacker breaks into the show, blocking Mat’s video feed. Not surprisingly, he doesn’t reveal much. However, the hacker does share his thoughts on whether or not he wants to join Retribution.
Finally, a Wrestle Buddies listener saw NXT’s Halloween Havoc wheel of ridiculous matches and made one for the show. It’s time for spin the wheel, answer the NXT question and we couldn’t think of a better way to spend Halloween.
New episodes of Wrestle Buddies are released every Thursday on the podcast platform or app of your choice, including Spotify, Stitcher, and Apple Podcasts. You can also keep up to date with the podcast by following it on Twitter.
Activision has confirmed that integration between Call of Duty: Black Ops Cold War and the battle royale title Warzone starts this December on current- and next-gen consoles.
Activision said Black Ops Cold War content will begin making an appearance in Warzone this December, though when remains to be seen. This integration time period coincides with Black Ops Cold War Season 1. However, Activision didn’t outline what’s packed into Season 1 yet. The company said more details about this stuff will be revealed in “the next week or two.”
“All the awesome new Black Ops Cold War weapons and operators you unlock and your level 1 to 255 progression will be usable in Black Ops and in Warzone,” Activision president Rob Kostich said. “Just like that worked in Modern Warfare. Black Ops battle pass content and store content will also work across Black Ops and Warzone. Now players of course can continue to use their Modern Warfare content in Warzone once Black Ops launches… We expect Season 1 for Black Ops Cold War and Warzone to launch this December. And that’s when you’re going to be able to start to see the impact of Black Ops and Warzone really starting to work together in cool and fun ways. Again, [there are] a lot more details here, which we’re going to reveal in the next week or two.”
Warzone incorporates content from both Black Ops Cold War and Modern Warfare, meaning the battle royale game will bring together weapons, operators, and loadouts from the two titles. Kostich said Warzone players can freely use content from the two Call of Duty games.
“One cool feature that players will see is that they’ll be able to choose either their Black Ops Cold War loadout or their Modern Warfare loadout in Warzone for their gameplay,” Kostich said. “And this is just one example on how Warzone can expand and evolve over time.”
Activision outlined how Warzone interacts with Black Ops Cold War in September, specifying that the games will feature shared post-launch content through the battle pass and store.
League of Legends is a multiplayer online battle arena game (MOBA). Players choose a role from an expanding cast of powerful champions and join forces in strategic, fast-paced gameplay to take control of the enemy’s end of the battlefield.
Doom Eternal: The Ancient Gods Part 1 feels like a thrilling action movie occasionally interrupted by a game of I Spy. You want to keep watching John Wick’s balletic slaughter but your impertinent host won’t unpause the Blu-ray until you spot the ficus in the background.
It’s also tough as nails. If you haven’t played Doom Eternal since it launched back in March, the first moments of its new DLC, The Ancient Gods Part 1, will feel like a kick in the teeth–n a good way, mostly. Once you get back in the demon-slaying swing of things, it’s exciting to have more high-level Doom Eternal to play, unconstrained by the need to reintroduce you to the basics. But, still: Be ready.
The Ancient Gods Part 1 picks up right where Eternal left off. After an opening “previously on” text screen and a cutscene that will remind you that Doom Eternal focused way too much on story and Proper Noun-riddled lore, the DLC tosses you back into the action. Your entire roster of weapons–save the Crucible, that overpowered glowing red sword Doom Guy scored toward the end of the vanilla game–is unlocked right from the start. The Ancient Gods also throws the big bads of Eternal’s late-game roster at you right out of the gate. I had my first fight with a Marauder less than an hour in.
The Ancient Gods doesn’t take the time to re-tutorialize you on Doom Eternal’s mechanics. You need to remember to blast the Marauder with the super shotgun when his eyes flash green, that grenades belong in the cacodemon’s gaping mouth, that the mancubus must be pelted on his arm cannons. It’s a lot to remember! Doom Eternal, at its best, is a chaotic, frenzied, tactical, bloody dance, and I realized as soon as I started The Ancient Gods that I was foggy on the steps.
Doom Eternal: The Ancient Gods Part 1 is a direct continuation of the base game’s campaign, and where it succeeds, it does so on the basis of what Doom Eternal already did well. The Ancient Gods maintains Doom Eternal’s strong roster of enemies along with the Doom Slayer’s matching arsenal of weapons. Fights still largely take place in multi-tiered arenas, with platforms to hop on, portals to dash through, and monkey bars to swing from. It’s an acrobatic game that requires fluidity of motion and chess-like tactical thinking, roughly in equal measures.
But just as The Ancient Gods succeeds on the strengths of the base game, so too does it falter in familiar ways. Eternal is as story-heavy as a Doom game has been, and for players, like myself, who come to Doom for ripping and tearing, that focus doesn’t work. Doom Eternal’s story fails because it goes all-in on self-serious lore, a pairing that feels out of step with the inherent goofiness of its gory kills. The Ancient Gods is no exception. The Doom Slayer is scouring the realms of demons and angels and mortals for McGuffins and little time is spent establishing the necessary stakes to get you to care. The base game constantly expected you to know who an important angel or demon was, but didn’t take the time to introduce them. The Ancient Gods, thus far, has the same problem.
The Ancient Gods’ non-combat platforming is a slight improvement over the traversal in the base game. In Doom Eternal, it was often difficult to tell where to go, and sometimes–as in the Arc Complex level, which covered the floor in movement-halting purple sludge–the game actively slowed your progress in frustrating ways. In this expansion, however, the platforming is less extensive and mostly straightforward, allowing for a greater focus on the combat. And when the platforming is the focus, it works well. I especially enjoyed one section, which tasks the Doom Slayer with punching trees to make and move bridges. It’s brief, but it plays to Doom Eternal’s strengths, refashioning a platforming puzzle into an excuse to punch something new for novel results.
This DLC alternates uneasily between the all-out speed that Doom Eternal does so well and slower, careful sniping that stops the dance in its tracks.
The three new levels that comprise The Ancient Gods’ 5-to-10-hour campaign are well designed, with a variety of interesting play spaces. The multi-tiered arenas of Eternal are still prevalent, but they’re broken up by varied objectives and level hooks. One section, where you’re tasked with following a ghostly dog through a miasma that hurts you if you get too far away from your companion, is a welcome break from the typical fights, just forgiving enough that it doesn’t get frustrating, and just long enough that it doesn’t get boring. One late-game battle has you hopping among platforms to avoid damage as they catch fire. Then, when the platforms raise up above your head, you find yourself skirting the fiery hydraulics that lifted them. The Ancient Gods Part 1 has a few interesting setups like this, but even when the arenas are more standard Doom Eternal fare, they’re great fun to fight through. The environmental art is strong, too, and each level, whether it’s a stormy military base or a foggy swamp, is visually distinct from what comes before and after.
I mentioned the Marauder above, and the devilish warrior seems to have influenced the direction id moved in with The Ancient Gods Part 1. The axe-wielding, shield-bearing, fire dog-commanding demon felt more like a Dark Souls enemy than the kind of opponent you would expect to see in a Doom game. Marauder fights require an intense focus, careful timing, and vigilant measurement of the distance between you and your foe. While I like the Marauder for the vicious change of pace it provides, The Ancient Gods Part 1 adds multiple new enemies that function in similar ways. The Spirit, which can possess and empower enemies, must be hit with the plasma rifle’s microwave beam in the brief moment after you kill its host and before it possesses another. The turret, which looks like a candlestick with a purple eyeball where the flame would be, plays peekaboo if you look its way and must be shot quickly in the eye before it disappears again. The Blood Maykr needs to be shot in the head with the heavy cannon in the short window after it completes a heavy attack. All of these enemies require precise aim and timing, and you will need to watch them closely to hit their weak spots at the right moment. The result is that The Ancient Gods often feels slower than the base game. You spend less time in the dance of combat and more time waiting for an opening. Over time, I got accustomed to this change of pace, but I don’t think that makes it a good one.
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That’s especially true because accuracy and high damage output are required to quickly dispatch the turret and Blood Maykr. As a result, I ended up leaning on the heavy cannon, Doom Eternal’s assault rifle, which also functions as a sniper. It’s a powerful antidote to both enemies, which means that in certain sections of the game, you will have little need for the rest of your deadly arsenal. In one late-game fight I noticed that I had hardly used the rest of my weapons at all. The Doom series is one of the few FPS holdouts that continues to reject aim-down-sights design in favor of speedy strafing. But The Ancient Gods Part 1 feels like it was built to showcase the Heavy Cannon–the one gun with a traditional scope. As a result, this DLC alternates uneasily between the all-out speed that Doom Eternal does so well and slower, careful sniping that stops the dance in its tracks.
Despite some new and enduring weak spots, Doom Eternal’s frantic combat (mostly) continues to shine through. Once you get back into the swing of the action, the rock-paper-scissors design philosophy still results in a great time. I just wish Doom Eternal could get out of its own way.
Cyborg actor Ray Fisher has become an outspoken critic of Warner Bros. higher ups over the course of the year. He’s taken to social media multiple times to call out abusive and racist behavior he and other cast members faced while on set for the 2017 box office flop, Justice League, after production was handed over from original director Zack Snyder to pinch hitter Joss Whedon, who finished the film.
The first of Fisher’s allegations came on July 1st where he publicly retracted his praise of Whedon during the movie’s San Diego Comic-Con Panel, adding that producers Geoff Johns and John Berg were also complicit in the abuses the cast faced. Later, Warner Bros. issued a statement saying that Fisher wasn’t complying with their attempts to investigate these allegations, which Fisher denied. He was then publicly supported by co-star Jason Momoa who took to social media of his own to condemn the actions Warner Bros. had taken, including leaking information about a film Momoa was set to star in as a “distraction.”
Now, Fisher has sat down with Forbes to dive further into the abuses he and other cast members faced on set, including blatant racism at the behest of Warner Bros. boss Toby Emmerich who played a role in “racist conversations” surrounding the post-production of the movie.
“What set my soul on fire and forced me to speak out about Joss Whedon this summer was my becoming informed that Joss had ordered that the complexion of an actor of color be changed in post-production because he didn’t like the color of their skin tone,” Fisher told Forbes. “Prior to Justice League’s reshoot process, blatantly racist conversations were had and entertained–on multiple occasions–by former and current top level executives at Warner Bros. Pictures. Decision-makers that participated in those racist conversations were Geoff Johns, Jon Berg, and current Warner Bros. Pictures Group chairman Toby Emmerich.”
Streaming giant Netflix may be producing big-name content down the road–like the recently announced Assassin’s Creed series–but the service is also canceling a lot of content in 2020, and now, it’s raising subscription prices for US customers.
Two of Netflix’s pricing tiers are increasing in price. The Standard tier–which allows streaming on two devices at the same time–is jumping from $13 to $14 a month, according to Netflix’s Help Center. The Premium tier–which allows streaming on four devices at the same time and Ultra HD viewing–jumps from $16 to $18 a month. The Basic tier will remain $9 a month.
Over the past couple of years, there have been two price raises. In January 2019, US subscribers saw a bump in monthly costs for all three tiers. In June 2019, the same thing happened to UK subscribers.
Netflix is a growing company, as an investor meeting on October 20 revealed that the company’s revenue has grown 22.7% in Q3 of 2020, bringing in $790 million in profit. This was Netflix’s biggest quarter of the year. However, it was the slowest growth of new subscribers for 2020. Netflix gained 2.2 million subscribers during Q3, while it brought in 15.7 million in Q1 and 10 million in Q2.
Globally, Netflix currently has 195 million subscribers and is profitable. The reason for the raise in pricing is not known at this time.