Halo: The Master Chief Collection Dev Offers An Update On Cross-Play And Other Features

Halo developer 343 Industries has provided an update on some of the features coming to The Master Chief Collection in the future, including cross-play.

In a blog post, the studio said cross-play between Xbox One and PC is currently “in test with our QA team,” which suggests it may be ready for release relatively soon. More specifically, 343 said cross-play and other new features could begin to appear in MCC through an upcoming beta test, or “flight,” for Halo 4 on PC. The beta test will also be available on Xbox One. To get in, you’ll need to sign up for the free Halo Insider program and hope to be chosen.

Cross-play will come to MCC with another new feature, the ability to select your preferred input device for matchmaking. This will give players the ability to choose who they play against when it comes to controls–that could be a big deal because mouse & keyboard is generally understood to be a more precise manner of controls compared to a gamepad. You can see a work-in-progress screenshot of the new menu below.

No Caption Provided

In addition to cross-play, the upcoming beta test for MCC will include other much-requested features such as the ability to choose your server by region and new customization options for Halo 4, which is the sixth and final game in MCC coming to PC. You can see a rundown of the new features for the upcoming beta test below, but note that everything is subject to change.

New Features

  • Customization: Updated customization will be available for Halo 4.
  • Forge: Forge will be available for players during this flight.
  • Theater: Theater will be available for Halo 4.
  • Challenges: The complete Challenge System, including the Challenge Hub screen, will be available during this flight with new Challenges for Halo 4.
  • Season 4 Content: Currently TBD based on flight readiness for Ring 3. These pieces require evaluation with both our internal QA and Rings 1 & 2 for if they are ready for flighting prime time.
  • Input Based Matchmaking and Crossplay: Currently TBD based on flight readiness for Ring 3.
  • Server Region Selection: Currently TBD based on flight readiness for Ring 3.
  • Video Graphics Options: Currently TBD based on flight readiness for Ring 3.
  • Disable Text Chat Option: A new feature for players to choose to see specific channels of in-game text chat in this flight.

Looking out further, 343 said “really big features” like the custom game browser will be released later, and in stages. “We’d start by getting it into flighting once we feel good about it, and at this point, it’s going to be post-Halo 4,” 343 said. “Then we’d roll it out for one game in the collection to properly evaluate. We want to see not only how it works, but how the community uses it in a more public setting. And then, we’ll take those learnings to iterate and roll it out to the rest of the games.”

343 also shared a list of features that are currently “actively in development,” and there are a lot that the studio is preparing alongside its development partners, including Saber Interactive. Some features that are planned, but only in the design stage, include mod support and bringing some PC features to Xbox. And finally, features that are in the “backlog” for consideration even further down the track include split-screen and HDR support on PC.

ACTIVELY IN DEVELOPMENT

  • UI/UX Improvements around navigation, roster, customization, and many more areas of the game
    • Saber is in the process of fixing integration bugs around this work
  • View Model Adjustment for all games
    • Saber is in the process of fixing integration bugs around this work as well as bringing this to all the other games in the collection
  • Steam Account Linking
    • This is lower priority so for now, it’s sitting in a separate branch. We’ll pick this back up once higher priority features are completed.
  • In-Game FPS Cap/Adjustments
    • In test with our QA team
  • PC File Share
    • Still making good progress here but this is a large feature and is taking a lot of engineering and design iteration time
  • Additional Video Settings/Options
    • In test with our QA team
  • Custom Game Browser
    • Another large feature that we are taking our time with
  • Input-based Matchmaking
    • In test with our QA team
  • Regional Server Selection
    • In test with our QA team
  • Cross-Play between Xbox & PC
    • In test with our QA team
  • Double Key Binds for all games
    • Saber is in the process of fixing integration bugs around this work
  • Better ways to Report Players
    • This work is now being bucketed alongside our file share work, as that stream progresses, so will this
  • Per Game Audio Options
    • Work is starting to come in for this now, we should be transitioning to testing soon
  • Additional season content (season 4+)
    • Looking really good, I think you all will be excited
  • Text Chat Improvements (added)
    • More on what we’re planning here in a later update

IN DESIGN ITERATION

  • Additional Mod Support
    • Part of our plan for next year currently. We will have additional information in a later update
  • VFR Improvements to Reach & H2A
    • This should move up before the next blog but will depend on how our H4 integration and investigation into these goes
  • Bringing PC Features to Console (Like FOV Sliders)
    • Hoping to move this into development soon
  • Additional Accessibility Support

IN BACKLOG PENDING FURTHER DISCUSSIONS

  • Idle System Improvements
  • Split Screen on PC
  • HDR Support on PC

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Tencent Buys A Stake In Yet Another Game Developer

Chinese internet giant Tencent continues its push into the world of video games. The company has acquired a “major stake” in the Swedish game developer, 10 Chambers, a studio founded in 2015 by members of the Payday development team that released the sci-fi FPS GTFO as their first game in December 2019.

10 Chambers creative director Ulf Andersson said in a statement that Tencent is the right partner to help the company reach “new heights.”

As we’re closing in on six years of development of GTFO, we’ve realized that our ambitious long-term vision for our studio will need more muscle,” Andersson said. “We needed to find a partner that gives us the creative freedom to reach these new heights, while at the same time support our long-term commitment to the GTFO community. For the future of the studio as a whole; it makes it even more exciting.”

10 Chambers chief strategy officer Oscar J-T Holm said the studio will look to expand in terms of hiring. The extra resources from the Tencent investment will allow GTFO to become an “even more terrifying experience,” Holm said.

For its part, Tencent Games vice president Eddie Chan said, “We are delighted to partner with the creative talents of 10 Chambers and look forward to supporting long-term development of the studio to achieve their vision in the co-op FPS genre.”

The financial terms of Tencent’s investment into 10 Chambers were not disclosed. Whatever the case, 10 Chambers becomes just the latest game developer to receive investment from Tencent.

Tencent owns League of Legends developer Riot Games and Path of Exile studio Grinding Gear. Additionally, Tencent paid $8.6 billion to acquire Clash of Clans developer Supercell in the largest video game acquisition in history.

Tencent also has minority investments in Epic Games, Bluehole, Ubisoft, Activision Blizzard, Platinum Games, Paradox, and Funcom.

In the US, the Trump administration is reportedly reaching out to Tencent’s US companies to ask them to send over details on their data-security systems regarding how they handle the personal data of their American users.

Now Playing: Trying To Survive A Deadly New Level In GTFO

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Mario Kart Live: Home Circuit Overview Trailer Explains How The Game Works

Mario Kart Live: Home Circuit is coming to Switch on October 16, and ahead of release Nintendo has shown off exactly how the game works and what you’ll get in the box. This overview trailer shows how you can build a track within your home, and the various options available to you.

There are details in the trailer about how items can change the speed of your kart in real life as well as in the game, and you can race at up to 200CC. You assemble the four cardboard gates in the box as you see fit, and then design a track by driving through them–the path you take between gates determines the track layout.

It’s recommended that you have at least a 10x12ft space to work in, and although the trailer is not explicit about needing hardwood floors, there certainly hasn’t been any rugs or carpet in any of the marketing materials released so far.

There are 24 grand prix races in total to complete, and there are different skins you can lay over the tracks which will affect hazards you encounter. You’ll race against the Koopalings, rather than the full Mario Kart roster.

New vehicles and costumes can be unlocked as you play, so there’s plenty of incentive to keep making new tracks. The full trailer is a bit over 5 minutes long, and should give you a good idea of whether or not this is something you’d enjoy–or can accommodate in your house.

Developer Velan Studios has also released a video, through Nintendo, explaining how the game came together. You can watch it below.

GameSpot recently took part in a preview session for Mario Kart Home Circuit, and here’s what we learned.

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Control Camera Hack Shows Off Curiously Detailed Streets And Vehicles Outside The Oldest House

Control has beguiled players with its mysterious setting, The Oldest House, with its weird environments and twisty layouts. But it turns out there’s some interesting stuff happening outside the game’s departmental setting as well.

Lance McDonald, who has become well-known for his game hacks, has produced a camera hack for the PS4 version of Control, and in his brief video of the tool on Twitter he’s uncovered an interesting detail. Taking the camera outside of The Oldest House shows off the streets, which you don’t see during gameplay, and there’s more going on out there than you might expect.

There are detailed buildings and streets out there, including a truck parked around the corner that is not visible at any point during the game. Better yet, the traffic outside seems to obey the road rules, queuing up at the lights. This outside area is curiously detailed, considering that you never venture out there during the game.

Hopefully McDonald will share anything else interesting he finds in Control. Previous interesting discoveries from McDonald include a hidden middle finger in God of War, some cut content from Sekiro, and some information about how P.T. works that somehow makes the Silent Hills demo even scarier.

Control is coming to PS5 and Xbox Series X, but will only be available as a free upgrade for owners of the Ultimate Edition. The game’s second DLC pack, AWE, released recently, directly tying this game to Remedy’s earlier title Alan Wake.

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Doctor Strange 2 Will Begin Filming Very Soon, Benedict Cumberbatch Says

Amid the COVID-19 pandemic, Marvel shut down its productions, only just recently starting back up again with Shang-Chi and the Legend of the Ten Rings in Australia. It appears that Marvel will begin shooting another film soon, with Benedict Cumberbatch saying in a recent interview that Doctor Strange in the Multiverse of Madness will begin shooting in “late October or early November.”

Cumberbatch shared this detail in an interview with WatchTime, as translated by Fandom. The actor did not provide any further information about the film, however.

Marvel has pushed back release dates for many of the upcoming Phase 4 films, and this included the new Doctor Strange film, which is now scheduled for March 2022.

The first Doctor Strange movie was released in 2016 and it made more than $677 million worldwide at the box office. Scott Derrickson directed the first film, and he was lined up to return for the sequel, but he left the project due to “creative differences” with Marvel.

Spider-Man director Sam Raimi is now set to direct Doctor Strange in the Multiverse of Madness.

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Crash Bandicoot 4 Review Roundup: What Critics Think Of The 90s Icon’s Return

Crash Bandicoot 4: It’s About Time has arrived on PS4 and Xbox One, and…well, it’s about time. This direct sequel to 1998’s Crash Bandicoot 3: Warped picked up right where the series left off, complete with a punishing difficulty and a lot of running into or out of the screen.

This is actually, technically, the 8th Crash Bandicoot platformer, if we put aside the numerous handheld spin-off titles. Wrath of Cortex, Twinsanity, Crash of the Titans, and Mind Over Mutant are all being ignored here, with Crash Bandicoot 4 returning the series to its roots and following on directly from the classic PlayStation trilogy.

Reviews have been coming in, and by and large they’re heralding Crash Bandicoot 4 as a sharp, fun return for the character and series, which was originally developed by Naughty Dog (Uncharted, The Last of Us). While some reviews have skewed more negatively than others, the game is sitting on an 86 on GameSpot sister site Metacritic from 32 reviews.

The game, which features new competitive and co-op modes, is from developer Toys for Bob–which previously handed the excellent Switch port of Crash Bandicoot N.Sane Trilogy.

Here are some of the reviews Crash Bandicoot 4 has received so far, including GameSpot’s own.

GameSpot gave Crash Bandicoot 4 an 8/10 in its own review. “Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series,” reviewer Mike Epstein wrote. “It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.”

  • Game: Crash Bandicoot 4: It’s About Time
  • Platforms: PlayStation 4, Xbox One
  • Developer: Toys For Bob
  • Release date: October 2
  • Price: $60

GameSpot — 8/10

“Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.” — Mike Epstein [Full Review]

Destructoid — 9/10

“Crash Bandicoot 4: It’s About Time is a strong return for the series, and a showcase of what might have been if we got a true follow-up to Crash 3. I sincerely hope that Activision entrusts Toys for Bob (and Vicarious Visions) with the keys to the Crash kingdom from here on out. I wanna see more of the little guy.” — Chris Carter [Full Review]

Game Informer — 8.5/10

“In many ways, Crash Bandicoot 4: It’s About Time feels like a game that shouldn’t work. Single-player, mascot-driven, hardcore platformers are few and far between these days. Moreover, most franchises born in the mid-‘90s have had to continually reboot themselves to match the tastes of an ever-changing market. At its core, Crash 4 remains rooted to the old way of doing things, but that’s not a bad thing. The visuals are cleaner now and Crash has a few new gimmicks, but if you squint, Crash 4 looks like the same old platformer you’ve always loved.” — Ben Reeves [Full Review]

IGN — 8/10

“Crash Bandicoot 4: It’s About Time is both respectful of the series that came before it while also giving it the modern update it needed with new gameplay, depth of character, and a beautiful look. Toys for Bob just gets Crash. Its fresh new ideas, from big gameplay additions like new playable characters to supplementary but no less enjoyable aspects like the N. Verted mode to quality-of-life improvements like the shadow circle under Crash’s jumps, all now feel as natural to Crash as though they’d been there all along.” — Jonathon Dornbush [Full Review]

VG24/7 –3/5

“The graphics, the art direction, the enemy design and the sound really can’t be faulted. It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.” — Dom Peppiatt [Full Review]

Polygon — No Score

“It’s impossible not to at least respect the experiment of Crash Bandicoot 4: It’s About Time. It’s a sequel that’s 20 years late, and to honor that idea, Toys for Bob seems to have made the best-looking HD PlayStation 1 platformer of all time, complete with all the frustrations that gaming has outgrown in the last two decades. Who knows — perhaps in one of the other dimensions that Crash travels to in the game, there’s a world where Crash Bandicoot gets a modernized update that brings the series into the present. But in our world, Crash 4 is stubbornly stuck in the past.” — Austen Goslin [Full Review]

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Mario Kart Live: Here’s How It Works

Nintendo is once again blurring the line between toys and digital entertainment with Mario Kart Live: Home Circuit, a “mixed reality” product that’s part-RC car and part-video game. Developed jointly with Velan Studios, Home Circuit gives you the ability to create your own Mario Kart courses in real life. The key to this is a toy kart that you can drive around using your Switch. The kart features a camera that streams a video feed back to the system’s screen, which the game then overlays with a HUD, item boxes, environmental hazards, and other Mario Kart trappings.

It’s a genuinely impressive conceit, the same kind of technological sleight of hand that made the company’s various Labo kits–which combine peripherals you fashion out of cardboard with the Switch hardware–seem so mystifying when they were unveiled. Given how unorthodox it is, it may also be initially hard to wrap your head around, but Nintendo gave us a much better understanding of how it all works and what you can actually do in Mario Kart Live during a recent preview presentation. Here’s what we learned.

Compatibility

Mario Kart Live is compatible with both the standard Nintendo Switch and the handheld-only Nintendo Switch Lite. If you have the standard model, you can also play in TV mode with the system docked. The game supports the Switch Pro Controller as well.

What’s Included

The Mario Kart Live software will be released on the Switch eShop as a free digital download, but to use it, you’ll need to pick up either a Mario kart set or a Luigi kart set, which retail for $100 USD apiece. Along with their respective toy karts, each package comes with four checkpoint gates, which you’ll need to arrange around the room to construct your course, along with two (optional) arrow sign boards and a USB charging cable. You can charge the kart by connecting it to your Switch dock, and Nintendo estimates it takes approximately three to three-and-a-half hours to fully charge.

Setup

When you fire up the Mario Kart Live software on Switch, you’ll be presented with a QR code on the screen. You’ll need to scan this code with the camera on your kart to sync it to your system.

Once you’ve connected the kart, you’ll be able to drive it around the room freely to get a feel for how it handles. The controls are similar to Mario Kart 8: The A button accelerates; B is used to brake and drive in reverse; and drifting is handled with the R or ZR buttons. You can also use items you’ve picked up during the race by pressing L or ZL. As in Mario Kart 8, there’s an optional “smart steering” mode as well for less experienced players; this mode will help keep the kart in the middle of the track.

Before you can create your own course, you’ll first need to arrange the checkpoint gates around the room. You must use all four gates when setting a track up. After the gates are arranged, you’ll need to drive the toy kart through all four gates in the correct order and return to gate 1 to establish the course. On the screen, Lakitu will coat your kart’s tires with paint, and the trail you leave behind as you drive through the gates will determine the shape of the track.

Game Modes

There are three main gameplay modes in Mario Kart Live. The first, Grand Prix, is similar to what you’d find in a proper Mario Kart game. This mode features a handful of different cups, each of which consists of three five-lap races. The game will randomly mix up your course with a different environment theme and obstacle placements for each race. For instance, one race could set the entire course underwater, while another could take place during a raging sandstorm. In addition to changing up the look of the course, the theme will also affect how your kart handles; the aforementioned sandstorm, for example, will obscure your vision and constantly nudge your kart to the left.

Underwater course theme
Underwater course theme

As in a traditional Mario Kart game, there are four different speed classes as well. You’ll start with 50cc and 100cc, but as you play through the Grand Prix, you’ll also unlock 150cc and 200cc modes. (There’s an unlockable mirror mode as well that flips the orientation of your course.) The speed class you choose will determine how fast your toy kart goes, so you’ll need to consider how much physical space is around you when selecting a class, as the faster classes will require more room. Nintendo recommends choosing 50cc or 100cc if you built your course in a small bedroom, while your play space should be at least 10×12 feet for 150cc mode.

In addition to Grand Prix, there are Custom Races. This mode gives you full control over how your course is customized; you’ll be able to choose the environment theme, what type of checkpoint gates appear, and other aspects of the track. You can also remove the CPU opponents so that you can race another player head-to-head.

Finally, there’s Time Trial mode. As in other Mario Kart games, the aim here is to clear your custom course as quickly as possible. After the first race, you’ll compete against a CPU ghost of your best time.

Multiplayer

Up to four players can play Mario Kart Live together locally, but each person will need their own Switch console, toy kart, and the Mario Kart Live software installed on their system. The player who hosts the session will establish the course (either before the session begins or after the other players have joined).

In addition to being able to play Custom Races, all four players can take part in the Grand Prix mode together. The joining players will unlock whatever customization options appear during the Grand Prix races in their own game, and any coins they collect while playing will still go toward unlocking new costumes and vehicle parts (more on that below).

Single-Player Progression

Although Mario Kart Live places a big emphasis on playing with others, every mode is playable solo as well. When playing Grand Prix solo, you’ll race against CPU-controlled Koopalings. As you complete the different cups, you’ll unlock various customization parts for your course, such as different checkpoint gates. Each of these has its own gimmick; one gate is guarded by Thwomps that may crush your kart, while another will have a Piranha Plant dangling down from the center that’ll snap at you if you drive too closely.

You'll unlock different costumes and kart parts as you collect coins in Mario Kart Live.
You’ll unlock different costumes and kart parts as you collect coins in Mario Kart Live.

The coins you collect during races will also go toward unlocking new costumes for your character, as well as different frames and horns for your kart. The first three customizations you’ll unlock are the Builder outfit, the Big Scoop (which transforms your kart into a construction vehicle), and a construction horn, but all items beyond that will be random, so every player will unlock something different. Nintendo notes these customization options are entirely cosmetic and won’t affect your kart’s performance during a race.

Mario Kart Live launches on October 16. You can learn more about the game in our Mario Kart Live preorder guide.

All New October Fish, Bugs, And Sea Creatures In Animal Crossing: New Horizons

October is a big month in Animal Crossing: New Horizons, largely thanks to the many new Halloween items and spooky DIYs you can get to celebrate one of the best holidays of the year. But like with any month in New Horizons, there are also new critters to catch to keep up with your museum and Critterpedia. In this guide, we’ll detail every new critter for both the Northern and Southern Hemispheres; note that these are only the new arrivals for the month and not every fish, bug, and sea creature you can catch this month.

For the complete list of every creature in Animal Crossing: New Horizons, we have a full list of all 80 fish to catch, including shadow sizes, and a list of all 80 bugs to catch, with tips on tracking down the handful of rare ones. We also have a list of all 40 sea creatures plus tips on how to dive and catch them.

October Fish, Bugs, And Sea Creatures In Animal Crossing: New Horizons

Here are all the new fish, bugs, and sea creatures you can catch in Animal Crossing: New Horizons in October. They’re sorted in order of sell price so you know what to focus on if you’re waiting for Flick or C.J. to visit, but if you’re a completionist, you’ll want to catch them all so you can donate to your museum and complete your Critterpedia!

All the standard fish sizes in Animal Crossing: New Horizons.
All the standard fish sizes in Animal Crossing: New Horizons.

Northern Hemisphere

New October Fish Price Location / Size Time
Dab 300 Sea / 3 All day
Yellow perch 300 River / 3 All day

October is a tame month for fishing, with only two fish returning to your island’s waters: dab and yellow perch. If you’ve been playing New Horizons since it first launched in March 2020, it’s likely you already have these two fish in your Critterpedia.

New October Bugs Price Location Time
Ladybug 200 On flowers 8 AM – 5 PM

Only one bug, the ladybug, makes its return to Northern Hemisphere islands in October. Like October’s “new” fish, if you’ve been playing the game since it first released, you’ll most likely have caught a ladybug already. If you’re a newcomer, though, they’re only around this month and won’t come back until March, so get them while you can!

New October Sea Creatures Price Time
Spiny lobster 5,000 9 PM – 4 AM
Venus flower basket 5,000 All day
Seaweed 600 All day

October welcomes a few higher-value sea creatures to your island’s ocean, plus the return of seaweed after a two-month hiatus. Make sure to swim in your ocean and dive for these creatures, since they can be donated to your museum just like fish and bugs.

Southern Hemisphere

New October Fish Price Location / Size Time
Snapping turtle 5,000 River / 4 9 PM – 4 AM
Guppy 1,300 River / 1 9 AM – 4 PM
Sea horse 1,100 Sea / 1 All day
Butterfly fish 1,000 Sea / 2 All day
Surgeonfish 1,000 Sea / 2 All day
Clown fish 650 Sea / 1 All day
Neon tetra 500 River / 1 9 AM – 4 PM
Zebra turkeyfish 500 Sea / 3 All day
Killifish 300 Pond / 1 All day
Crawfish 200 Pond / 2 All day

For those in the Southern Hemisphere, October continues the springtime boom of new critters to catch. For fish, that means lots of small fries to collect this month, plus the ever-popular snapping turtle–which, when placed in your home or around your island, just chills out with no tank. It makes a good pet.

New October Bugs Price Location Time
Agrias butterfly 3,000 Flying near flowers 8 AM – 5 PM
Atlas moth 3,000 On trees 7 PM – 4 AM
Madagascan sunset moth 2,500 Flying near flowers 8 AM – 4 PM
Rajah Brooke’s birdwing 2,500 Flying near flowers 8 AM – 5 PM
Jewel beetle 2,400 On tree stumps All day
Giant water bug 2,000 River/pond (surface) 7 PM – 8 AM
Common bluebottle 300 Flying near flowers 4 AM – 7 PM
Long locust 200 On the ground 8 AM – 7 PM
Darner dragonfly 230 Flying 8 AM – 5 PM
Flea 70 On a flea-infested villager All day

October brings some decently priced butterflies to your island. Plus, now your villagers can get fleas! Check out our guide on how to catch fleas for tips on how to spot them and swipe them right off your villagers (it won’t hurt them, we promise).

New October Sea Creatures Price Time
Lobster 4,500 All day
Sea pineapple 1,500 All day

October isn’t a big month for sea creatures in the Southern Hemisphere, but hey–lobster is tasty, right? (No, you can’t eat lobster in New Horizons.)

Regardless of which hemisphere you’re in, be sure to check out our list of the new fish, bugs, and sea creatures that arrived in September to help ensure you’re all caught up. You can also check out more of our guides below.

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JJ Abrams To Produce New Dr. Seuss Movies For Warner Bros. In New “Seuss Universe”

As part of Star Wars and Star Trek director JJ Abrams’ $250 million deal with Warner Bros., Abrams and his production company will produce a series of movies and TV projects for WB. We’ve now learned about more of these, as Abrams and Bad Robot have been tapped to produce a series of Dr. Seuss movies as part of a new “Seuss Universe.”

According to Vanity Fair, Abrams and Bad Robot will produce the first-ever animated movie adaptation of Oh, the Places You’ll Go! while he will also produce new animated versions of The Cat in the Hat and Thing One and Thing Two.

These movies are not connected to the earlier one-offs, including Horton Hears a Who!, The Lorax, and The Grinch. Dr. Seuss Enterprises president Susan Brandt told Vanity Fair that the new movies are meant to be the start of a new franchise.

“For the first time we’re not just doing one film for one book. We’re going to franchise-build beyond the initial story of these books and find out what happens next,” Brandt said. “I call it stretching the fabric. How far can it go, to go a little bit deeper with our characters.”

The Cat in the Hat movie is coming first. It’s penciled in for release in 2024, with Erica Rivinoja (South Park, Cloudy with a Chance of Meatballs 2) and Disney veteran Art Hernandez set to direct. The Thing One and Thing Two movie, which is a spin-off from The Cat in the Hat, will follow in 2026, with Oh, the Places You’ll Go! scheduled for 2027.

There is no word yet on who will write or direct these, and there have been no casting announcements for any of these projects.

Brandt made it clear, however, that the characters from these movies will not meet in some kind of Avengers-style mashup. “The Cat in the Hat will not meet the boy in Oh, the Places You’ll Go, nor would the Things go visit the Lorax,” Brandt said. “While it will all feel like part of the Seuss universe, they live in their worlds, and they’re not necessarily going to interact in the same films.”

Go to Vanity Fair to read the full story and hear directly from the creative people involved in the production of these films.

In addition to these movies, Netflix’s Green Eggs & Ham series has been renewed for a second season, though an exact premiere date has not been announced yet.

American Horror Story: The Best of Finn Wittrock

Finn Wittrock has appeared in four seasons of American Horror Story, and was nominated for an Emmy for playing Dandy Mott in Freak Show. Ryan and Greg break down each of his AHS roles.

Over four seasons, Finn has made his mark as one of the most underrated actors on American Horror Story. He even earned an Emmy nomination for his role back in Season 4, Freak Show, as the sick and twisted Dandy Mott. In AHS Hotel, Wittrock played two roles – Tristan Duffy and Rudolph Valentino. He returned for AHS Roanoke, playing Jether Polk. Finn was most recently seen in AHS 1984 as Bobby Richter II, son of Mr. Jingles.

Be sure to check out our other American Horror Story actor spotlights on GameSpot Universe!