During the month of March you can save on two of the best gaming chair brands on the market. Both DXRacer and Secretlab are having sitewide sales on their most popular models from now until March 31. These deals come around only a handful of times during the year. If your daily routine is anything like mine and you sit in your chair in front of your computer for several hours a day, then you owe it to your body’s health to get a good chair that feels comfortable for hours on end. In other deal news, there’s an RTX 3080 gaming PC on Amazon for $2400. Considering the next best price of an in-stock model is well over $3000, that’s a very impressive deal that won’t last very long.
DXRacer Tax Refund Sale: Save up to $100 Off Select Gaming Chairs
DXRacer is one of the first brands that pioneered the gaming chair craze. They started off making racing seats for high-end cards and they essentially created the racing-style gaming chair market back in 2006. Today the landscape has changed and there is plenty of serious competition from the likes of Secretlab, Vertagear, and more. That said, DXRacer still makes some of the best gaming chairs, and today you can get it at a very rare discount. If you want to go with a genuine leather chair, we’d recommend the G-series, which starts at $349, and if you want a more breathable mesh material, then the Formula Series chair is the way to go, and that starts at $279.
Secretlab Stay at Home Sale: Save up to $100 Off Select Gaming Chairs
We consistently rate Secretlab as the best chair in our gaming chair roundups. Secretlab chairs offer premium materials and construction, an abundance of ergonomic and quality-of-life features, endless customization options, and great customer service for a very reasonable price (especially when it’s on sale). The current sale takes $25 off 2020 series PRIME 2.0 PU Leather and SoftWeave Fabric models and $100 off 2020 series NAPA models. These include the very popular Secretlab OMEGA and TITAN chairs. Prices start as low as $334 and as always includes free shipping.
______________________________ Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.
The latest trailer for the PvP heist game Hood: Outlaws & Legends details the fourth and final character class, the Mystic. The class seems tuned to support, though it’s not without its share of combat abilities as well.
The Mystic is an ex-inquisitor who uses a flail as his primary weapon. He can regenerate his stamina faster than other characters, so he can win battles of attrition. He also has a poison ability that saps opponents’ stamina. His Ultimate ability is Instinct, which allows him to see through walls for a short time and heal himself and nearby allies. Altogether, the trailer explains, he’s well-suited for healing and crowd control.
Within that context, though, the Mystic can be customized to suit your needs with different loadouts. Your perks could make your grenades heal allies instead of poison enemies, convert damage to health to withstand a battle even longer, or increase everyone’s movement speed if you sprint alongside them.
This follows similar character trailers surrounding the other three classes: Ranger, Hunter, and Brawler.
Hood: Outlaws & Legends is a reimagining of the classic Robin Hood story. Teams take part in PvPvE challenges to steal precious treasure and do battle with each other to make off with the goods. It’s coming to PC, PS4, PS5, Xbox One, and Xbox Series X|S on May 10. Players who preorder will get early access on May 7.
The COVID-19 pandemic has impacted many companies, and now video game retailer GameStop has revealed exactly how much money it has spent to address the pandemic. In its latest earnings report, GameStop revealed that it incurred about $25 million in costs to mitigate the impact of the pandemic.
These costs includes incremental wage payments to hourly associates who could not go to work due to store closures, while GameStop also spent money on “enhanced cleaning measures,” along with the expanded use of personal protective equipment at its stores, service centers, and distribution sites around the world.
“In response to the COVID-19 pandemic, we prioritized the health and safety of our associates and implemented significant changes that we determined were in the best interests of our associates as well as the communities in which we operate,” GameStop said.
GameStop’s corporate employees were encouraged to work from home, while those who had to go into the office to complete “critical on-site work” did so with the new health and safety measures in place.
GameStop said it expects to continue to incur pandemic-related costs into the current fiscal year, though it did not provide a specific number for how much money it would be. While vaccines are indeed becoming more widely available in the US and around the world, many agree it will be some time before the world goes back to “normal.”
Also in the release, GameStop spoke about how the pandemic might continue to impact the company’s business performance, which is to say–it certainly will have a negative impact.
“The COVID-19 pandemic has had and is expected to continue to have an adverse effect on our business and financial performance,” GameStop said. “The extent of the impact of the COVID-19 pandemic, including our ability to execute our business strategies as planned, will depend on future developments, including the duration and severity of the pandemic, which are highly uncertain and cannot be predicted.”
In response to the pandemic, GameStop has closed a number of stores and or operated them at reduced hours, and this could continue to have an impact on the company’s value.
“Concerns have rapidly grown regarding the COVID-19 pandemic. Consumer fears about exposure to the coronavirus may continue, which will adversely affect traffic to our stores,” GameStop said. “Consumer spending generally may also be negatively impacted by general macroeconomic conditions and consumer confidence, including the impacts of any recession, resulting from the COVID-19 pandemic or other economic events. This may negatively impact sales at our stores and on our websites. Any reduction in customer visits to our stores, and/or spending at our stores or on our websites, will likely result in a loss of sales and profits and other material adverse effects.”
GameStop also warned that the pandemic could impact supply chains, while its leases for its physical stores are another unanswered question. GameStop said it is trying to negotiate with landlords to defer or terminate some leases due to the pandemic, but doing so could subject the company to legal, reputational, and financial risks. “We can provide no assurances that any rent deferrals or abatements will be provided to us,” GameStop said.
The retailer said it is unable to concretely predict what will happen in the future because, as everyone knows, the future is difficult to predict, especially with a rapidly evolving situation like this. “We cannot reasonably estimate the full extent of the COVID-19 pandemic’s impact on our business and financial results,” it said.
Finally, GameStop said the pandemic-triggered surge in digital game sales could have a negative impact on GameStop’s business, which remains rooted in physical games and content. GameStop acknowledged that the digital share of game sales is rising, and as a result of the quarantine protocols, “consumers may increasingly download video game content.” In turn, this could lead to GameStop missing out on even more sales.
“If consumers’ preference for downloading video game content continues to increase or these consoles and other advances in technology continue to expand our customers’ ability to access and download the current format of video games and incremental content for their games through these and other sources, our customers may no longer choose to purchase video games in our stores or reduce their purchases in favor of other forms of game delivery,” GameStop said. “As a result, our business and results of operations may be negatively impacted.”
All of this information was presented in the “risks and uncertainties” section of GameStop’s filing with the SEC. It sounds dramatic, but it’s actually fairly standard practice for major publicly traded companies to list off what sound like possible serious negative consequences that may or may not come to be.
GameStop’s latest earnings report showed a slight drop in revenue for the year, which some might have been surprised to see given the hype around GameStop’s share price. But the stock market and actual business performance are not always connected.
GameStop said as much in its latest earnings report. “Stock markets in general and our stock price in particular have recently experienced extreme price and volume fluctuations that have often been unrelated or disproportionate to the operating performance of those companies and our company,” the retailer said.
During the wild stock price swings that began in January, GameStop said it had not “experienced any material changes in our financial condition or results of operations that would explain such price volatility or trading volume.”
Jessica Walter, the award-winning actress known for iconic roles such as Lucille Bluth on Arrested Development, Malory Archer in Archer, has died. Walter was 80.
Deadline reports that Walter died in her sleep last night at her home in New York City. Walter was a mainstay on television in both live-action roles and voice acting.
She earned an Emmy award for Outstanding Lead Actress in a Miniseries or a Movie for her titular role in Amy Prentiss and has been a mainstay on television for decades.
Likely her most well-known performance was for Lucille Bluth in Arrested Development, the matriarch of a rich, squabbling, Southern California family. Walter’s portrayal earned her an Emmy Award for Outstanding Supporting Actress as well as a Screen Actors Guild Award nomination for Best Ensemble.
In the hit animated FX series Archer, Walter voiced Malory Archer the mother of the main character and head of a private espionage agency. Other voice roles include Fran Sinclair in Dinosaurs and Granny Goodness in Harley Quinn.
Her iconic lines from Arrested Development and Archer live on online as part of the broader world of pop culture. Condolences online, including from her former cast members are appearing on social media and elsewhere.
She was a force, and her talent and timing were unmatched. Rest In Peace Mama Bluth. pic.twitter.com/wJeOeJleR3
Walter is survived by her daughter Brooke Bowman and grandson Micah Heymann. In a statement to Deadline, Bowman says, “It is with a heavy heart that I confirm the passing of my beloved mom Jessica. A working actor for over six decades, her greatest pleasure was bringing joy to others through her storytelling both on screen and off. While her legacy will live on through her body of work, she will also be remembered by many for her wit, class and overall joie de vivre.”
Writer Gary Whitta is very close to achieving one of his dreams: making a sequel to the 1984 movie The Last Starfighter. During a Twitch stream, Whitta revealed a sizzle reel, concept art, music, and the working title of the film.
The Last Starfighters (working title) has not been given the green light. However, Whitta–working alongside The Last Starfighter writer Jonathan R. Betuel–believes that’s right around the corner. “We are, I believe, very very close–closer than anyone has ever been to making a new Last Starfighter fighter movie, like right on the one yard line,” Whitta explained. “After pushing the boulder uphill for years we are very, very, very close. I can’t really say anything more. Other than that, you know because it’s there’s all stuff happening behind the scenes now, like there’s things I can’t tell you but we are very, very close, I believe it will happen.”
Whitta explained that this movie would be a sequel–not a reboot, revamp, or reimagining. Betuel and Whitta became friends and quickly realized when it came to the movie, they were both on the same page: “We wanted to do a sequel that kept the original in canon, and which, which continued the original storyline and honored the original.”
Whitta then went on to play the sizzle reel, which features music from Chris Tilton (Rogue One) and Craig Safan (The Last Starfighter) and art from Matt Allsopp (Rogue One). The more than four-minute long video gives you some indication of the look and feel this team wants to create for the sequel, if they get the chance.
Metacritic, a sister-site of GameSpot, has published its annual rankings of game publishers. These rankings apply to games released in 2020, and the top publisher of the year may surprise you. Even more surprising are some of the names that ended up low on the list.
48 publishers’ games were compiled for the ranking, which used several factors such as average game Metascore, percentage of products with “good” reviews, and percentage of products with “bad” reviews to determine the final total. This way of factoring in both the stinkers and the hits meant that even the smallest publishers had a shot of reaching the top spots. Several did, in fact, including Annapurna Interactive, Aksys Games, and No More Robots.
Sega took the top spot this year, averaging an 81.6 average review score and narrowly beating out Annapurna in terms of total points factoring into the ranking. It benefited from the continued success of the Yakuza series as well as Persona 4 Golden hitting PC. Capcom, Sony, and Activision Blizzard rounded out the top five.
Big names near the bottom include Bandai Namco and Koei Tecmo. The former had a few big misses like Fast & Furious Crossroads and several underwhelming anime games. Koei Tecmo didn’t publish too many games in 2020 at all, but its only major critical hit was Nioh 2.
Sega
Annapurna Interactive
Capcom
Sony
Activision Blizzard
Microsoft
Aksys Games
No More Robots
Nintendo
Devolver Digital
Square Enix
Xseed
505 Games
Ubisoft
Focus Home Interactive
Bethesda
Team17
Humble
Sold Out
Raw Fury
Electronic Arts
Take-Two
Koch Media
NIS America
SNK
Playism
THQ Nordic
Digerati
Kalypso
Daedalic Entertainment
Headup Games
Koei Tecmo
PQube
Curve Digital
QubicGames
ININ Games
Nacon
Bandai Namco
All in! Games
Wired Productions
Ratalaika Games
Merge Games
Modus Games
Blowfish Studios
tinyBuild
Silesia Games
No Gravity Games
Ultimate Games
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Microsoft and Twitch are teaming up for the first ID@Xbox and Twitch Gaming event. Officially named /twitchgaming Showcase: ID@Xbox, the stream is set to feature over 100 games from independent developers based all over the world. Alongside featuring new game announcements from developers like DrinkBox Studios and new trailers for 25 existing games like Second Extinction, there will also be news of games coming to Xbox Game Pass.
IGN is carrying the stream and as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show.
/twitchgaming Showcase: ID@Xbox Date and Start Time
The first-ever Twitch Gaming and ID@Xbox event will take place on March 26, 2021. The stream is scheduled to start at 9am PT/12pm ET/4pm GMT.
How to Watch the /twitchgaming Showcase: ID@Xbox Stream
IGN plans to carry the Twitch Gaming and ID@Xbox showcase stream, which means we’ll have it available on a variety of platforms. Here’s the full list of places you can watch the Xbox event with us:
What to Expect From the /twitchgaming Showcase: ID@Xbox Stream
Fans can expect to see more than 100 games featured in this first collaboration between Twitch Gaming and ID@Xbox, and there will be new game announcements from developers and publishers like DrinkBox Studios, Curve Digital, Devolver Digital, Dear Villagers, and others.
The showcase will also include new trailers and gameplay for more than 25 games, including Second Extinction, The Ascent, The Wild at Heart, Voidtrain, Exo One, an update on S.T.A.L.K.E.R. 2 and many more. Announcements about independent titles coming to Xbox and Xbox Game Pass will also be revealed.
Community-favorite Twitch streamers will be hosting the /twitchgaming Showcase: ID@Xbox event, and they will also be conducting interviews with developers, taking on fan questions, and possibly even dropping game codes.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Ahead of the launch of Outriders on April 1 (pre-load and launch times have been released), publisher Square Enix and developer People Can Fly have detailed what players can expect to see come launch day. The game will be getting a Day 1 patch, as well as additional quality-of-life improvements for item management and cross-play multiplayer.
Square Enix writes that the hope is for the Day 1 patch to go live before the game does, but that there is a possibility that it will actually go live on April 1, and thus require a separate download from the main game. The patch is aimed at addressing bugs and the game’s sometimes uncomfortably severe camera shake during cutscenes. You can see the full notes patch notes below.
Outriders Day 1 Update Patch Notes
Many bug fixes and improvements, with a particular focus on the latter sections of the game.
Performance improvements for pacing/stuttering that was observed during the demo
Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
Cutscenes/dialogues frame rate improvements
PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
Xbox One and PlayStation 4 cutscenes will remain locked to 30fps
There’s also a post-launch patch in the works, which should go live in the first few weeks of Outriders’ release. “At this point in time we do not yet have a set release time for this patch as its release will depend on the amount of content we want to roll into it,” Square Enix writes. What’s currently scheduled to go live in the post-launch patch is outlined below.
Outriders Post-Launch Update Patch Notes
Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
Loading Time Improvements for Xbox One and PlayStation 4 consoles
Further Performance Improvements for Co-op games
Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
Bug fixes including, for example:
Lore collectibles bugging out on second characters
Alongside both patches, Outriders will also be getting several quality-of-life improvements as it transitions from a demo into a fully-released game. For example, cross-play multiplayer will be leaving beta. A “quick mark” feature will also be added, allowing you to sell or deconstruct items in your inventory more quickly. The full list of differences between the demo build and Day 1 build are listed below.
Outriders Demo Build Vs. Launch Day Build
Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
Balancing changes for various items, mods, enemy stats and loot drops.
Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
Crossplay will no longer be in Beta and will be on by default.
PC players will be able to add cross-platform players that they have previously played with to their friends lists. Consoles will receive this functionality through a future patch.
Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
DirectX 12 will be the default on PC.
Added a “Quick Mark” functionality to your inventory. This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
Improvements to the Cover System
Improvement to Travel Voting system used when in a group
Added information about internal cooldown mechanics for Mods to their descriptions
Outriders will launch for Xbox Series X|S, Xbox One, PS5, PS4, PC, and Stadia. The game will also be available for Xbox Game Pass subscribers on day one. All your progress from the demo will continue with you to the full game.
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Bungie is rolling out a new change to how it balances teams in Destiny 2‘s PvP mode, the Crucible, as part of this week’s Iron Banner event. The adjustment doesn’t change Destiny 2’s matchmaking system, but does adjust how players are assigned to teams once they’re in a lobby, in hopes of making matches a bit less lopsided.
The developer detailed the change in its This Week at Bungie blog post, where it explained how things will work in Iron Banner and Iron Banner: Freelance starting today. The new algorithm for choosing teams, Bungie said, is a little bit like a schoolyard picking system like you’d see as two team captains each take turns picking from a pool of kids to join their teams. The algorithm looks at the skill of players in the lobby and tries to assign them to teams in a balanced way, placing the top player on team one, the second- and third-best players on team two, the fourth-best player on team one, and so on.
That’s different from the balancing system Bungie was using previously, which would try to make both teams have the same average level of player skill. The result was that teams were often lopsided. This was especially apparent if you were to play multiple games in a Crucible playlist–you’d often see the same players matching with you and getting assigned to teams in roughly the same way, first on one side, and then the other. The result was a series of swings where a player might get clobbered in one match and win handily in the next, while playing with roughly the same group.
Bungie says that while it’s adjusting how it balances teams in Iron Banner lobbies this week, it is not making adjustments to matchmaking in general. In other words, this change won’t affect which players you’re matched against, only how they’re divided up into teams.
Currently, Bungie uses connection strength to determine how it matches players in most Crucible modes, including Iron Banner. Only the Elimination, Survival, and Survival: Freelance modes use the old system of skill-based matchmaking. (The Trials of Osiris, Destiny 2’s toughest multiplayer challenge, matches you based on how many wins you have on your Trials Passage card–so you’re usually playing against people who have been doing about as well as you have.) Bungie mostly did away with skill-based matchmaking back in June 2020 in response to player feedback. The idea then was to make most of the Crucible a more casual, frenetic experience, and to shorten queue times for matches.
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Game delays became more prevalent in 2020 due to the spread of COVID-19, as studios adjusted to the logistical challenges and limitations of working from home. And with the pandemic still affecting how studios operate for the foreseeable future, that trend will likely continue throughout 2021.
To track the pandemic’s continued impact on game development, we’ve compiled a list of every game and notable DLC delay announced this year (so far). This article will be updated as more release dates and windows are inevitably pushed, but for now, these are all 16 delays announced in 2021.
Developer People Can Fly announced the delay in early January, saying, “We have decided to move the release date of Outriders to April 1st 2021 (no joke!). We will spend this extra time fine tuning the game and focusing on delivering a fantastic play experience at launch.”
This is Outriders’ second delay; it was previously pushed from Holiday 2020 to February 2021.
Pragmata
Delayed from 2022 to 2023
Pragmata’s delay was quietly revealed at the end of a sizzle reel shown during Sony’s 2021 CES panel. Capcom’s mysterious new game was initially given a 2022 release window.
Elite Dangerous: Odyssey
Delayed from Early 2021 to Late Spring (PC) and Fall 2021 (Console)
Frontier Developments delayed its upcoming Elite Dangerous expansion due to the “ongoing impact of the pandemic.” The studio said the effects of the pandemic, “including the [U.K.’s] renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline.”
On January 13 Portkey Games announced it was delaying its open-world Harry Potter action-RPG by a year. “Creating the best possible experience for all of the Wizarding World and gaming fans is paramount to us so we are giving the game the time it needs,” read a statement from the developer.
Cyberpunk 2077 Free DLC
Delayed from Early 2021 to later in 2021
CD Projekt Red initially planned to begin releasing free Cyberpunk 2077 DLC in early 2021. However, that DLC may no longer hit its target window, as the developer has prioritized “working on the most important fixes and updates,” specifically for the poorly optimized PS4 and Xbox One versions of Cyberpunk.
Riders Republic
Delayed from February 25 to later in 2021
On January 14 Ubisoft announced it was delaying Riders Republic from its former February release date to sometime “later” in 2021. “This additional time will allow our passionate team to deliver the best fun fueled experience to our players,” said the company.
Originally set to be released later this year, The Lord of the Rings: Gollum will now arrive at some point in 2022. Publisher Nacon announced the new date for the stealth-focused Middle-earth adventure in late January, though it didn’t provide a reason for the delay.
Returnal
Delayed from March 19 to April 30, 2021
Returnal was pushed from mid-March to late April “to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque.” The roguelike third-person shooter will be released exclusively on PS5.
Prince of Persia: The Sands of Time Remake
Delayed from March 18 to “a later date.”
The first game delay announced in February, and the ninth overall for the year, was Prince of Persia: The Sands of Time Remake. According to Ubisoft, the extra development time will allow the team “to deliver a remake that feels fresh while remaining faithful to the original.” A new release date wasn’t announced.
This is the remake’s second delay; it was previously pushed from January to March.
New World
Delayed from Spring to August 31, 2021
In mid-February, Amazon announced it was delaying its upcoming MMO, New World, from spring to August 31. The development team will use the additional months to continue its work on “compelling end-game features,” in addition to “polishing and fine tuning the whole game.”
This is New World’s second delay; it was previously pushed from August 25, 2020, to Spring 2021.
Vampire: The Masquerade – Bloodlines 2
Delayed from 2021 to an unannounced later date
Paradox Interactive delayed Vampire: The Masquerade – Bloodlines 2 out of its 2021 release window without announcing a new target date. Alongside the delay, the publisher announced Hardsuit Labs will no longer be leading development on the project. “A change” was needed, according to Paradox, “and, as a result, more development time is required.”
Originally slated for Q1 2020, Bloodlines 2’s troubled development has included multiple delays and departures of key talent, including the game’s former creative director and senior narrative designer.
Gran Turismo 7
Delayed from 2021 to 2022
GT7 was delayed from 2021 to 2022 due to “Covid-related production challenges,” according to Sony. “With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months,” the company added.
Delayed from EA’s fiscal year 2022 to fiscal year 2023*
EA delayed the next, currently untitled Need for Speed from FY2022 to FY2023 as developer Criterion Games temporarily moves off the upcoming racer to assist DICE on the next Battlefield — a decision made to combat the effects of pandemic-related working conditions and ensure EA’s flagship shooter hits its target Holiday 2021 release window.
*EA’s fiscal year runs from April through the following March, meaning the next Need for Speed is now expected between April 1, 2022, and March 31, 2023.
Guilty Gear Strive
Delayed from April 9 to June 11, 2021
Guilty Gear Strive was delayed by two months after developer Arc System Works received “valuable feedback” from the recent open beta. The additional time will be used “to polish some aspects of the game, such as the online lobbies and the server’s stability,” according to the developer.
The fighting game was previously delayed out of 2020 due to COVID-19-related development challenges.
Borderlands 3 Director’s Cut Add-on
Delayed from March 18 to April 8, 2021
The Borderlands 3 Director’s Cut add-on was delayed by three weeks due to the “severe weather that impacted Texas last month,” according to developer Gearbox. The Director’s Cut content includes a new raid boss, story missions, and challenges.
Gotham Knights
Delayed from 2021 to 2022
WB Games delayed Gotham Knights into 2022 to give the development team “more time to deliver the best possible experience for players.” Announced in 2020 at DC Fandome, the co-op Batman game was initially given a 2021 release window.
Humankind
Delayed from April 22 to August 17
SEGA and developer Amplitude have announced the delay of 4X strategy game Humankind to a little later in 2021 in order to give the developers time to finetune the pacing, balance, diplomacy, AI, and accessibility of the experience.
The Left 4 Dead spiritual successor Back 4 Blood has been pushed into October to allow the devs at Turtle Rock Studios time to deliver “the best game it can possibly be at launch.” There will be an open beta this summer, though.
Platforms: PC, PS5, Xbox Series X|S, PS4, Xbox One | Developer: Turtle Rock Studios
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Which of these are you most disappointed by? Which games of 2021 are you hoping don’t get delayed next? Let us know in the comments.