Call Of Duty: Modern Warfare, Warzone, And Mobile Seasons Are Being Delayed

Season 4 of Call of Duty: Modern Warfare and Warzone, and Season 7 of Call of Duty: Mobile, is being delayed in the wake of the homicide of George Floyd by Minneapolis police office Derek Chauvin. In a brief statement on Twitter, the official Call of Duty Twitter account announced that the start of new seasons across these three Call of Duty games has been pushed back.

These seasons will now debut at a later date. They were due to begin on June 3.

“Right now it’s time for those speaking up for equality, justice, and change to be seen and heard,” the tweet reads. “We stand alongside you.”

Call of Duty publisher Activision is one of several companies that has released a public statement about the Black Lives Matter movement. If you want to take personal, material action, BET has a list of charities worth supporting.

GameSpot’s summer gaming show, Play For All, started on June 1 and will run the weeks to come. The show was built on bringing the gaming community together and leveraging our passion and solidarity to benefit those in need. It feels right that we should extend our fundraising efforts to include those fighting against the systemic injustices faced by black people in America, along with supporting Direct Relief’s COVID-19 efforts aiding front-line medical workers.

We’ll be using our platform to raise money for both Direct Relief and Black Lives Matter. We want to be clear: Black Lives Matter; Black Culture Matters; Black Communities Matter.

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Avatar 2 Director James Cameron Returns To New Zealand And Begins Self-Quarantine Ahead Of Shoot

Avatar 2, along with every other live-action movie with filming plans over the last several months, has been impacted by the COVID-19 pandemic, with sets being shut down. The film is being shot in New Zealand, where there is currently only one active case of the virus, and it looks like production will start up again soon.

Producer Jon Landau previously announced his plans to return to set to commence filming again, and it seems that he’s been joined by director James Cameron. Variety is reporting that Cameron arrived in Wellington, alongside Landau, on Sunday May 31, and has now begun a mandatory 14-day quarantine period.

Landau announced their arrival on Instagram, complete with a photo of the two men wearing masks at the airport. “Made it to New Zealand,” the post reads. “Our 14-day government supervised self-isolation now begins.” Variety reports that the two men were allowed into the country, which is otherwise closed off to international travel, due to a border exemption for visitors who represent “significant economic value.”

James Cameron’s last two feature narrative films, Avatar and Titanic, both broke records as the highest grossing films of all time when they released; True Lies, an earlier film of his, was the first film made with a budget above $100 million.

On set photos of Avatar 2 have been released, giving fans a look at how the sequel is filming underwater scenes. The film is scheduled to release on December 17, 2021. Sam Worthington, Zoe Saldana, Sigourney Weaver, and Stephen Lang will reprise their roles from the first movie, and will be joined by Kate Winslet, Vin Diesel, Michelle Yeoh, and Jemaine Clement. Production on the live-action parts of the movie wrapped in November.

Now Playing: The 17 Biggest Movies To Watch In 2020

The Office: A New Docuseries Will Focus On The Show’s Most Dedicated Fans

A new docuseries focused on The Office is in the works, and it’s taking a unique angle. The new show, “Fan Level Midnight: Devoted to The Office,” will center on the fans of the show and speak to why the program remains so enduringly popular. As evidence of the gigantic appeal of the show, years after it went off the air, NBC reportedly paid $500 million to take The Office away from Netflix.

Fan Level Midnight, which is a reference to the in-universe Michael Scott super-spy movie Threat Level Midnight, will focus on stories and people who fell in love with the show. One of the subjects is an auto mechanic from Arizona who saved someone’s life using CPR lessons from the show. Another is Sarah McKenzie Baron, who plays Michael Scott on the musical parody of The Office.

Some of the talent from the show, including Leslie David Baker (Stanley Hudson), Andy Buckley (David Wallace), Robert Shafer (Bob Vance, Vance Refrigeration), and Calvin Tenner (Glenn) will appear in the docuseries, along with director/producer Paul Feig. Additionally, former NBC executive Kevin Reilly–who championed The Office when others did not–will show up as well.

Reilly had a particularly juicy quote to share in the announcement trailer regarding the lack of faith that some people inside NBC had about The Office in its early days.

“We kind of eked our way into a second season pickup which was really a bloody battle for me,” he says. “I remember one executive literally pounding on the table saying, ‘Hasn’t America voted on this thing? What do you possibly see?’ I wanted to put a knife in his back.”

Fan Level Midnight is directed by Shawn Cauthen, who previously made Netflix vs. The World. A release date for the show hasn’t been announced yet.

GameSpot’s summer gaming show, Play For All, started on June 1 and will run the weeks to come. The show was built on bringing the gaming community together and leveraging our passion and solidarity to benefit those in need. It feels right that we should extend our fundraising efforts to include those fighting against the systemic injustices faced by black people in America, along with supporting Direct Relief’s COVID-19 efforts aiding front-line medical workers.

We’ll be using our platform to raise money for both Direct Relief and Black Lives Matter. We want to be clear: Black Lives Matter; Black Culture Matters; Black Communities Matter.

Now Playing: Play For All Day 1: Tim Sweeney, Giant Bomb, And More

Get Your Free Code For The Beta Of KartRider: Drift*

Make your drifting dreams come true with a free code for the beta of KartRider: Drift. The pre-download starts today on Xbox One, Steam, and Nexon Launcher, but you can still register to play the game until June 8.

A lot of the winners of the first giveaway reached out to ask for more beta keys to share with friends and we are here to make that happen.

To enter the giveaway you have to read the official rules, accept the terms and conditions and fill out the form below. If you don’t see the form from your mobile device please use this link and make sure your ad blocker is disabled.

What separates KartRider: Drift from competitors is its commitment to a challenging, rewarding skill curve where if you are significantly better than your opponents, chances are, a rogue item isn’t going to keep you from winning races. KartRider: Drift features a unique optional way of playing, tailor-made for racers looking to test their mettle with the world. It’s called Speed Mode, and boils down the gameplay into a pure racing experience. First off, it adjusts the drifting system, allowing you to pull off even more harrowing speed-boosts around hairpin-turns, but most importantly, it takes away items, removing any randomness and making sure the only thing separating you from a victory is your skill. Once you’ve got a feeling for how it works, watch the pros play! KartRider: Drift is gearing up for new tournaments, leagues, and more every season.

Head to the comments and let us know what excites you about KartRider: Drift. Good luck, and happy drifting!

Killzone: Mercenary Servers Have Returned After Temporary Shut-Down

UPDATE: The Killzone: Mercenary servers have returned to operation after a brief downtime. It’s unknown what caused the servers to go down, but Vita owners can return to the groundbreaking portable FPS and play online again right now. Perhaps The Last Of Us Part II is right, and the Vita will remain relevant for quite a while yet.

The original story is below.

Killzone: Mercenary was one of the PlayStation Vita’s only exclusive multiplayer shooters for years, with a deep competitive mode alongside its single-player campaign. However, it appears the multiplayer servers have been shut down and this mode is no longer available.

Players attempting to connect to the game’s multiplayer mode are met with an error message, and GameSpot’s sister site ComicBook.com was told by PlayStation Support the servers were indeed shut down. However, it’s unclear if this is a permanent closure or if they could return at a later date. The multiplayer mode is still listed on the game’s official PlayStation Store page.

Killzone: Mercenary released for the PS Vita back in 2013 just a few months before PS4 launch game Killzone: Shadow Fall. They remain the two most recent games in the series, as Mercenary studio Guerilla Cambridge went on to developer VR projects before being shuttered, and Shadow Fall studio Guerilla Games shifted to Horizon: Zero Dawn. Given the cliffhanger ending the series currently has, however, it’s possible it could return at a later date.

Killzone: Mercenary fared much better than the Vita version of Sony’s other major shooter franchise, Resistance: Burning Skies. It attempted to translate the series’ signature frenetic gameplay to a handheld, but it ended up feeling bland and boring. To date, it remains the last Resistance game and series creator Insomniac Games has made no hint of a comeback.

Now Playing: Killzone: Mercenary – Gameplay Video

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Dragon Ball Legends Mobile Game Celebrates 2nd Anniversary With 5 New Fighters

Dragon Ball Legends, the mobile RPG with a card-based battle mechanic, has turned two years old, and it’s celebrating with multiple new characters. These new fighters come from the two separate Dragon Ball Z sequel series–Dragon Ball GT and Dragon Ball Super.

From GT, Legends is adding Omega Shenron and Super Saiyan 4 Goku. Shenron was the final villain of the Dragon Ball spin-off series, and now players of the mobile game can unleash his fearsome power. Super Saiyan 4 was one of the better-received elements of GT, so it’s good to see Goku in this form joining the game.

From Dragon Ball Super, the game is adding three characters from the Future Trunks arc. Super Saiyan Rage Trunks, Fusion Zamasu, and Super Saiyan Blue Vegito are all coming to the game, letting you relive their intense battles from the series.

Furthermore, the game’s official Facebook page is encouraging fans to take augmented reality photos through their phones of themselves with various Dragon Ball characters to unlock in-game extras. There are daily challenges for fans to complete in order to win more items–more details are available on the game’s official website.

Dragon Ball Legends is not the only Dragon Ball game with reason to celebrate; Dragon Ball FighterZ recently hit 5 million sales, and incredibly Dragon Ball Xenoverse 2 has done one (million) better, with 6 million sales.

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New If Found Patch Update Tweaks Script, Adds Bug Fixes

Developer Dreamfeel has released a new patch for If Found. The update is currently only out for Windows–it will be released for MacOS in “the next few days,” according to a Steam blog post.

“This [update] fixes a number of issues, polishes the graphics in a couple of sections, updates the localisation, and tweaks some parts of the script, particularly around Mac & Cassiopeia,” Dreamfeel writes in the blog post.

The most notable issue addressed has to do with If Found’s Steam achievements, as some of them (like “Trans Rights!”) have been glitched since the game launched, preventing players from unlocking them. The update also addresses a problem that was causing players to become stuck if they exited the game from the Bog Road Heist or Anomaly chapter and then tried to resume playing. The full patch notes are outlined below.

If Found Post-Launch Update Patch Notes

  • Bug Fixes
    • Achievements not unlocking. You can now unlock the Trans Rights! achievement.
    • On a small number of machines with integrated graphics, alt-tabbing caused the game to freeze when you return.
    • In Korean, Japanese, Chinese simplified and Chinese traditional, there were some graphical glitches with the text.
    • Improved localisation for many languages.
    • There are a few spots where you could get stuck if you quit the game and try to resume (one in Bog Road Heist and one in the Anomaly chapter).
    • Some minor script adjustments.
    • Some visual polish in places.
    • Widescreen view no longer has a cursor in the corner.
    • Widescreen annotations fixed.
    • General system stability improvements to enhance the user’s experience.

In GameSpot’s If Found review, Michael Higham gave the game a 9/10, writing, “A little empathy goes a long way. Especially when it comes to those we seek unconditional love and support from, it can mean the difference between spiralling into a black hole of depression and having the comfort to simply exist free of judgment. It’s one of the many themes If Found so vividly represents in sketchbook-style visual novel form. Through expressive minimalist illustrations, ethereal sound design, sharp writing, and thematic coherence, the chaos and serenity of young adulthood jumps out of its pages for a story that’s heartbreaking, heartwarming, and wholly affecting.”

Starting June 1, GameSpot will be hosting Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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The Last of Us Part 2 Director Details New Enemy Factions

The Last of Us Part 2 is Naughty Dog’s biggest game yet, and while that doesn’t mean the sequel is going open world, it does mean Naughty Dog is aiming to create an expansive, varied new series of environments for players to explore and survive.

Speaking to IGN ahead of The Last of Us Part 2’s final preview embargo, Director Neil Druckmann explained both the development team’s approach to creating Seattle, and how the introduction of new enemy factions added more variety to both story and gameplay.

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“One of the reasons we picked Seattle is because of how many diverse locations it has. We knew we’re going to spend a lot of time in the city and, like a good Naughty Dog game, we need to switch things up as far as art styles and locations go,” Druckmann said, noting the variety of city, residential, and environmental areas in the Pacific Northwest.

“So the team studied a lot of the architecture of the city, the foliage that grows in that part of the country. They scanned different materials so we can make them authentic.”

These decisions of course, are in concert with ensuring the level designers can create interesting exploration and combat spaces for players — as Druckmann said, they do a bit of “location scouting.”

“And then the level designers what they would do is also study that architecture as well,” he said. “What are interesting locations for exploration or for our new physics system to get different kinds of puzzles.

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“For combat, this has been an ongoing principle, [we want] to combine the familiar with the unfamiliar,” Druckmann continued, noting that residential areas, now overgrown with vegetation in this post-pandemic world, can offer something unexpected.

Druckmann also pointed to how the use of Seattle’s sewers and other similarly “creepy, dank areas” allowed the team to play up the sequel’s horror elements.

“We have Stalkers that are grown into the wall and sometimes they’re dead and nothing will happen, and sometimes they’ll rip off the wall and charge at you,” he teased.

Seattle is also home to the Washington Liberation Front and the Seraphites, two groups Ellie will contend with that offer new combat challenges playing to the strengths of the environmental design.

“You have the WLF, this secular militaristic faction and then the Seraphites, this religious group that has rejected technology of the old world and they built everything from the ground up,” Druckmann said.

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“Those two groups and their conflicts speaks to the cycle of violence, but mechanically how we wanted to separate them, the WLF has accrued all this military equipment. So they use more machine guns and they have vehicles in certain setups,” he continued.

“But the Searphites, what makes them creepy and scary to go up against is they’re very stealthy and quiet … and they’ll sneak up on you and use the vegetation the way that Ellie does and the WLF doesn’t.”

For more, read up on what Druckmann recently had to say about how the infected enemies in The Last of Us Part 2 have changed, as well as what he told us last year about how enemy dogs lead to tough choices in The Last of Us Part 2. Learn about some of the incredible tiny details Naughty Dog is filling the sequel with, and find out when you can read IGN’s The Last of Us Part 2 review.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, IGN’s weekly PlayStation podcast. Find him on Twitter @jmdornbush.

Assassin’s Creed Valhalla: The Insta-Kill Hidden Blade Is A Bit Different This Time Around

As seen in the cinematic reveal trailer for Assassin’s Creed Valhalla, protagonist Eivor uses a conspicuous version of the hidden blade where the actual blade can be seen on top of the forearm as opposed to being hidden on the bottom. Ubisoft decided to remove the “hidden” aspect of the hidden blade in order to better fit the tone of Valhalla and Eivor’s culture.

“It is a deliberate decision,” Assassin’s Creed Valhalla narrative director Darby McDevitt said on Twitter. “It’s something that Eivor feels very strongly about. When he or she gets a hold of this hidden blade, it occurs to Eivor that it would be much more interesting to let people see this weapon, to be conspicuous about it. Vikings were known as having a sense of honor and it was very important that when you killed somebody, that you let people know that you killed them.”

McDevitt continued: “Oftentimes, people would not be punished for murder if they had a small justification, like say somebody insulted you. They would not be punished for the murder as long as they admitted to it, as long as they stated openly that ‘Yes, I killed that person because we got into combat.’ And so having the hidden blade visible is actually kind of an extension of that honor. We want this conspicuous aspect of the blade to be reflected in the way that Eivor presents him or herself to the world.”

As stated before, pretty much all interpretations of the hidden blade have stationed the actual blade on the inner forearm, with the blade extending along the palm of the hand. The one exception is the hidden blade used by Darius in the Legacy of the First Blade DLC expansion for Assassin’s Creed Odyssey, implying the earliest hidden blades were as conspicuous as the one that Eivor uses in Valhalla.

Despite the difference in style, Eivor’s hidden blade will behave largely how the weapon did in the earliest Assassin’s Creed games. Unlike Origins and Odyssey, you won’t have to upgrade your hidden blade in order to instantly assassinate targets. Despite an enemy’s level, Eivor’s hidden blade will always instakill when used from stealth.

Now Playing: Evolution of Assassin’s Creed, From The Holy Land To Valhalla

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The Artist Behind Batman Costumes Made the SpaceX Astronaut Suits

The NASA astronauts aboard SpaceX’s Crew Dragon ventured into space in suits custom-made by the same artist who helped suit up and armor many big screen superheroes, from Batman and Wonder Woman to Captain America and Wolverine.

Ironhead Studio’s Jose Fernandez created the very cool and elegant flight suits worn by the SpaceX astronauts, which you can check out below:

Fernandez applied what he learned creating form-fitting but flexible garb on superhero movies to the Daft Punk-esque SpaceX suits. (The Daft Punk resemblance is no accident, as Forbes points out, since Fernandez has made some of the musicians’ signature helmets.)

Fernandez credits SpaceX founder Elon Musk with the visual formality of the flight suits. “He (Musk) kept saying, ‘Anyone looks better in a tux, no matter what size or shape they are,’ and when people put this space suit on, he wants them to look better than they did without it, like a tux. You look heroic in it,” Fernandez explained to Forbes.

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But the SpaceX flight suits weren’t just designed for style but for function and safety. As an expert in joinery, Fernandez was able to build suits made of different materials which have to meet up perfectly and also be air proof. Fernandez was also able to address an issue that’s dogged NASA since the era of the Apollo missions: astronauts not being able to move their heads thanks to their bolted-on helmets and thus having an obstructed field of vision.

As the artist who sculpted the cowl that allowed Ben Affleck’s Caped Crusader to turn his head in Batman v Superman: Dawn of Justice, Fernandez’s helmets have an articulated neck piece among other features that make these flight suits lighter and allow better vision for the astronauts.

In the tweet seen below, NASA astronauts Robert Behnken and Douglas Hurley praise the suits for their comfortability and ease in getting in and out of in a zero gravity environment:

In addition to Batfleck’s cowl, Fernandez’s Ironhead Studio also created that film’s Bat-mech suit. He previously worked on Batman Returns, Batman Forever, and Batman & Robin. Fernandez also worked on Wonder Woman’s armor in BvS. Fernandez has also lent his skills to plenty of Marvel movies, sculpting the helmets for Captain America, Thor, Loki, and Magneto. Ironhead also built the Black Panther helmet from Captain America: Civil War.

Fernandez also designed and sculpted the makeup, helmet, and armor for Thanos in Marvel’s The Avengers, and worked on The Amazing Spider-Man 2, Abe Sapien in Hellboy, and The Thing in the original Fantastic Four movies. He also designed and constructed the specialty costumes in X2: X-Men United, including Hugh Jackman’s Wolverine.

You can view Fernandez and Ironhead’s many comic book movie designs on Instagram.

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