New Evil Dead Movie Will Start Shooting This Year

The next Evil Dead movie will start production later this year. The news was confirmed by the horror franchise’s star Bruce Campbell, who stated that the movie will shoot in New Zealand.

Campbell gave the update about the new Evil Dead film to Knox News, while promoting a virtual screening of Sam Raimi’s classic original 1981 movie. He also stated that the film will take place “out of the woods” and will instead have a “a modern-day urban setting.”

The new Evil Dead movie will be directed by Irish filmmaker Lee Cronin. In June last year, Campbell stated that the title was Evil Dead Now, and revealed that he wouldn’t be reprising his role as hapless hero Ash. “You could have different heroes, different heroines in this case,” he said. “This one’s gonna be a little more dynamic. We just want to keep the series current. And the mantra, really, is that our heroes and heroines are just regular people. That’s what we’re going to continue.”

The original Evil Dead was followed by 1987’s more comedic Evil Dead II and 1990’s Army of Darkness. Raimi and Campbell produced the 2013 remake, which was directed by Fede Alvarez (Don’t Breathe), and the Ash vs Evil Dead TV series, which ran for 30 episodes between 2016 and 2018.

Ash most recently appeared as a playable survivor in the game Dead by Daylight. Campbell performed the voice acting for the character. Another Evil Dead game is also in the works, with Campbell attached in some capacity.

Raimi’s next movie will be Doctor Strange in the Multiverse of Madness. The Marvel sequel is currently in production in London and releases in 2022.

Now Playing: Dead By Daylight – Ash Vs Evil Dead Character Trailer

Microsoft Now Officially Owns Bethesda, Which Will Make “Some” Exclusive Games For Xbox And PC

After getting approved by regulators, Microsoft’s $7.5 billion deal to acquire ZeniMax and its subsidiaries such as Bethesda has officially gone through. One of the biggest gaming deals in history is now complete, and it sets the stage for big things for Xbox going forward.

In a statement, Bethesda’s Pete Hines said you should not expect any “landmark announcement or changes right now.” Today’s announcement is about the deal getting officially approved; the specifics on what this means for Bethesda’s future comes later.

Hines did say that Bethesda expects that its studios will be able to continue to operate independently, but now with extra support and resources from Microsoft. Hines also teased that Bethesda will bring more of its games to the Game Pass catalog in the future.

“As we’e all shared, the expectation is that Bethesda Softworks and our studios will continue as we have in the past, just with more support and resources than we’ve ever had before,” he said. “Obviously, Game Pass has been an important initiative for Xbox, and we’ll be working on putting even more of our games into Game Pass than ever before. Beyond that? Stay tuned, we’re just getting started together.”

Xbox boss Phil Spencer released a statement as well in which he confirmed more Bethesda games are coming to Game Pass this week, though he did not name them outright.

Spencer also said it is “vitally important” for Bethesda to continue to make games “the way it always has,” which suggests Microsoft is not going to try to mix things up too much.

“We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history” he said. “Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.”

With the buyout, Microsoft now owns a number of additional studios, including Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios.

“Now that everything is official, we can begin working together to deliver more great games to everyone,” Spencer said. “At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.”

You can read the full statements from Pete Hines and Phil Spencer below.

A big unknown continues to be exclusivity questions that fans have about Bethesda’s future games. People want to do know if high-profile upcoming Bethesda games like The Elder Scrolls VI, Indiana Jones, and Starfield will come to PlayStation consoles.

Spencer said in his statement that Microsoft will of course prioritize Xbox and PC over rival platforms, and he teased that “some new titles” will be exclusive to Xbox and PC.

“With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players,” he said.

Spencer did not, however, provide any further details on what these exclusive games might be. We do know that one of Bethesda’s games, Deathloop, will still release on PlayStation as a timed exclusive.

Pete Hines Full Statement

“First, let me say that we’re not making any landmark announcements or changes right now. As we’ve all shared, the expectation is that Bethesda Softworks and our studios will continue as we have in the past, just with more support and resources than we’ve ever had before. Obviously, Game Pass has been an important initiative for Xbox, and we’ll be working on putting even more of our games into Game Pass than ever before. Beyond that? Stay tuned, we’re just getting started together.

Second, I’d be remiss if I didn’t mention that it is a bittersweet day given that our founder, Robert Altman, passed away last month. Among his many admirable qualities was the incredible spirit of family and loyalty that he shared with all of us. I will be forever grateful for his efforts to find the perfect place for ZeniMax, Bethesda, and our studios and employees to continue their excellent work going forward.I’d also like to thank Phil Spencer and all the folks at Xbox and Microsoft who have been such a pleasure to work with as we prepare for this new chapter. The collaboration, mutual respect, and support they’ve shown to us during this process has been extraordinary.

I’m pleased to continue the great relationships we’ve built together over the past few decades, first as partners and now as colleagues in the same company. And of course, I want to say thanks to all of you for your support. It is not something we ever take lightly or for granted. This year marks 35 years since the original creation of Bethesda Softworks. Reaching a milestone like that, while also going through a historic occasion like this acquisition, puts in perspective just how far we’ve come in that time. A journey that wouldn’t be worth it without all of you to share it with.”

Phil Spencer Full Statement

This is an exciting day for Xbox. Today we officially complete the acquisition of ZeniMax Media, parent company of Bethesda Softworks. It’s an honor to welcome the eight incredibly talented development studios – Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios–and their passionate global communities to the Xbox family. Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years. I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

Thank you to all our players for joining us on this incredible journey and to the millions of Bethesda fans around the world. Now that we’re one team, we can start working together on the future ahead. We will have more to share about what’s next for our teams later this year. In the meantime, to properly celebrate this special moment, we are bringing additional Bethesda games into Xbox Game Pass later this week. Stay tuned for more details!”

The Division 2 Update 12.3 Now Live, Introduces Seasonal Reruns

Ubisoft has issued a new update for The Division 2 which begins rerunning content from previous seasons that you may have missed. The 12.3 patch is now live and introduces Season 5 which is actually a rerun of Season 1’s Shadow Tide.

The maintenance period ended this morning, March 9, and fixes some PC crash issues as well. But the main feature of the patch notes is the start of seasonal re-runs, which Ubisoft announced last week. This was announced alongside the development of new content including an entirely new mode, so the seasonal reruns appear to be giving the community something to do in the meantime.

“While we’re hard at work on the next content update, we will re-run previous seasons released during Year 2,” the company stated. “In other words, the next season (Season 5) will be a re-run of Season 1, giving you the chance to collect rewards and collectibles that you might have missed out on.” It also noted this means Leagues and Global Events will reset.

Shadow Tide consisted of a Jupiter Manhunt, Urban Jungle apparel event, and a handful of leagues and global events. It also introduced the rewards track. The update is 3.6 GB on PC, 4.6 GB on Xbox, and 3.8 GB on PlayStation.

The Division 2 Patch 12.3 Notes:

  • Beginning of seasonal re-runs, starting with Season 5 (Season 1: Shadow Tide).
  • Fixes to crash to desktop issues.

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Why Venture Capitalists Are Betting On Epic Games

High-profile entertainment-industry investors Eric Garland and Evan Richter have just announced a $75 million fund for media, entertainment, and games, with Epic Games as one of the select companies Smash Ventures has chosen to invest in. In an interview with GamesBeat, the duo has explained what’s so different about Epic Games, and why they’re choosing to invest in it.

The pair’s relationship with Epic Games goes back six or seven years when both were working in venture investments for Disney. A conversation with Pixar co-founder Ed Catmull led to Garland and Richter looking for companies that developed game engines, which led them to Epic. “We put out just a handful of cold calls,” Garland said. “One of them was a totally cold email. I think we guessed Tim Sweeney’s email address. He responded.”

The pair initially invested in Epic on Disney’s behalf, but later reconnected with Sweeney while putting their own company Smash Ventures together. “We connected with Tim, caught up, and he said, ‘I’m putting a round together. Would you like to participate?’ It was a privilege to get to do that,” Richter explained. “That was our first investment, and there have been many since then, but it started all at that time.”

Thanks to these pre-existing relationships, Smash Ventures was able to be a “big part” of the $1.25 billion funding Epic raised in 2018. As for why Epic is such an attractive investment, Garland and Richter say it’s all about games evolving from single entertainment titles to all-encompassing platforms.

“Eric and I share a thesis around gaming, which is that gaming is the next social network,” Richter explained. “Gaming companies have moved from a studio-driven model to a platform model. That shift has occurred over the last several years. A lot of investors may have been slow to that: ‘Game companies are media businesses. They’re hit-driven. They’re hard to figure out.’ All the while people like Tim Sweeney and the guys at Roblox have recognized that these are closer to true platforms.”

While Smash Ventures is investing in a variety of businesses outside entertainment, its definitely looking to do more in the gaming space. The firm is looking to keep its investments focused on a small number of companies, but it’s likely we’ll see more game-related companies among their ranks before long.

Now Playing: Epic Games Store Spring Showcase Livestream

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Netflix’s The Queen’s Gambit Is Getting A Stage Musical

We were all thinking it as we watched Netflix’s The Queen’s Gambit last year. “There isn’t enough singing in this show about chess and drugs.” Worry no longer, because entertainment company Level Forward has acquired rights to bring the captivating chess tale to the stage, according to The Guardian.

Level Forward announced Monday that it has acquired the rights to produce the 1983 novel as a stage musical. The company is also responsible for turning Alanis Morrissette’s Jagged Little Pill into a musical, a new production of Oklahoma, and a variety of documentaries.

“It is a privilege for Level Forward to lead the charge of bringing The Queen’s Gambit to the stage through the beloved and enduring craft of musical theater,” said CEO Adrienne Becker, and producer Julia Dunetz in an official statement. “Audiences are already sharing in the friendship and fortitude of the story’s inspiring women who energize and sustain Beth Harmon’s journey and ultimate triumph.”

Level Forward has not yet announced where–or when, considering the ongoing pandemic–it will produce the show, but The Guardian points to Broadway as the likely destination.

The series adaptation of The Queen’s Gambit hit Netflix last fall and quickly became one of the service’s most-watched shows, and helped grab star Anya Taylor-Joy both Golden Globe and Critics Choice awards. The show was also just nominated for an award from the Directors Guild of America. The Queen’s Gambit will be, to our knowledge, the second chess-themed musical. The first was the aptly-named 1986 musical Chess.

WandaVision Grabs Directors Guild Of America Award Nomination

WandaVision has just ended, but already has its first award nomination thanks to the Directors Guild of America, which also offered up noms for Ted Lasso, the Mandalorian, Curb Your Enthusiasm, and more.

WandaVision‘s nomination comes in the Outstanding Directorial Achievement in Movies for Television and Limited Series, with the nod going to director Matt Shakman–the first name you always saw as the show’s 10-minute credit sequence began. Other names in the category include Susanne Bier for The Undoing, Thomas Kail for Hamilton, Scott Frank for The Queen’s Gambit, and Lynn Shelton for the Little Fires Everywhere episode, “Find a Way.”

In the Outstanding Directorial Achievement in Dramatic Series, Jon Favreau is nominated for the Mandalorian’s “Chapter 9: The Marshal,” the first of two nominations for Favreau. Vince Gillian is up for Better Call Saul‘s “Bagman,” Jason Bateman for the Ozark episode “Wartime,” Lesli Linka Glatter for Homeland’s “Prisoners of War,” and Julie Anne Robinson for “Diamond of the First Water” from Bridgerton.

For the Comedy Series category, both Ted Lasso and Curb your Enthusiasm grabbed two nominations. Zach Braff is nominated for Ted Lasso’s “Biscuits,” followed by MJ Delaney for Ted Lasso’s “The Hope that Kills You.” Susanna Fogel is nominated for The Flight Attendant’s “In Case of Emergency,” Erin O’Malley for Curb Your Enthusiasm’s “The Surprise Party,” and Jeff Schaffer for Curb Your Enthusiasm’s “The Spite Store.”

Other categories include one for regularly-scheduled Variety/Talk-style shows like the Daily Show and Last Week Tonight, Specials like The Late Night with Stephen Colbert’s “Stephen Colbert’s Election Night 2020: Democracy’s Last Stand: Building Back America Great Again Better 2020, reality programs like Jon Favreau’s The Chef Show, and more. The whole list is available on the Directors Guild website. The awardsceremony will be held virtually on April 10.

Now Playing: 8 Marvel Theories For WandaVision, Falcon And Winter Soldier, Loki

Coming 2 America Has The Best Streaming Debut Of Any Film In 2021 So Far

Amazon is no doubt celebrating its late-game acquisition of Coming 2 America, after the comedy sequel saw a huge opening weekend in Amazon Prime Video streams. While reviews for the Eddie Murphy film have been mixed, Coming 2 America managed to snag the top spot in streaming movies for the weekend, with a bigger opening than any other film this year.

Defining success for streaming films is a little more complicated than theatrical releases, without the clear data from the global box office, but Amazon has pointed to figures from 3rd party Screen Engine/ASI’s weekly VOD ratings.

The weekly chart shows Amazon’s Coming 2 America overtaking Paramount+’s The SpongeBob Movie: Sponge on the Run and Netflix’s To All The Boys: Always and Forever. Amazon also says the movie has seen the best opening weekend for a movie on a streaming service in all of 2021, and even since the COVID-19 pandemic first shut down cinemas last year. These numbers should be taken with a grain of salt however, as they’re based on viewer surveys rather than raw streaming data–with streamers like Netflix notoriously cagey about its viewer numbers.

Amazon’s marketing campaign for Coming 2 America has been aggressive, featuring a Superbowl ad, the relaunch of the 1988 movie on Amazon Prime, a themed TikTok dance challenge to “I’m a King” from the official soundtrack, and even widespread posters slapped on Amazon delivery trucks, vans, and one plane.

Coming 2 America is a sequel to the 1988 original, with cast members including Eddie Murphy, Arsenio Hall, James Earl Jones, Shari Headley, John Amos, and Louie Anderson returning to reprise their roles. The sequel has changed up the formula a little, most notably swapping the original’s R-rating for a more family-friendly PG-13. New cast members include Wesley Snipes, Leslie Jones, Tracy Morgan, Jermaine Fowler, and Bella Murphy.

Reactions to the film have been mixed according to Metacritic, with some bemoaning the sequel’s lack of originality, and others arguing the lush, nostalgic spectacle is exactly the kind of film we need right now. Coming 2 America is available to stream on Amazon Prime Video now.

Now Playing: 18 Biggest Movies To Watch in 2021: Dune, Top Gun Maverick, Snyder’s Justice League

New God Of War Comic Explores Gap In Kratos’ Story

Dark Horse has announced a new God Of War comic named Fallen God, inspired by the 2018 reboot of the series. The new comic is designed as a prequel, picking up where God of War 3 left off and filling the gap between it and 2018’s Norse-inspired sequel.

In late 2018, Dark Horse published a different 4-part God of War prequel comic, which explored Kratos’ earlier adventures in the Norse wilds alongside son Atreus. The upcoming God of War: Fallen God appears to be going even further back, to explore Kratos’ fate after murdering Zeus at the end of God of War 3.

The team behind the 2018 comic has been reunited for Fallen God, with Chris Roberson writing and Tony Parker illustrating. Also joining them are colorist Dan Jackson and letterer John Roshell, with cover art by Dave Rapoza.

“After conquering Zeus and thwarting Athena, Kratos believes himself to be finally free from his bondage,” Dark Horse’s official description for Fallen God reads. “He sets sail for the desert in an attempt to distance himself from his home and his shame only to find his rage and guilt follow close behind. Kratos rages against the one foe that has proven to be unconquerable—himself. But a war against oneself is unwinnable, and only invites madness.”

A preview of the first issue posted by IGN shows Kratos suffering from the curse of immortality, unable to be free of his suffering–or his signature Blades of Chaos. The first issue is due to release on March 10.

A God of War sequel unofficially nicknamed Ragnarok was announced last year for a 2021 release, though not much has been revealed about the game since then. It’s unclear whether the sequel is still on track to release this year.

Now Playing: God of War: Ragnarok Reveal Trailer | PS5 Showcase

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ESO’s Flames Of Ambition DLC Is Live Now On PC

Elder Scrolls Online‘s new year-long adventure Gates of Oblivion has officially kicked off with the Flames Of Ambition DLC, which is live now on PC and Mac. The new DLC brings two new dungeons, which will also kickstart the Gates of Oblivion story in the lead-up to June’s more story-focused Blackwood DLC.

The DLC is being released in tandem with Update 29, a free patch that includes changes and improvements such as a redesigned Champion System and Character Sheet. While the update and DLC are live now for players on PC and Mac, Xbox One and PS4 players will have to wait until March 16 for the new content.

The Flames of Ambition DLC can be unlocked for 1500 crowns (around $15) from the Crown Store, or accessed free through an ESO Plus membership for as long as your subscription is active. The DLC can also be purchased as a Collector’s Bundle costing 4000 crowns, which includes the Falinesti’s Faithful Totem Elk mount, Clearspring Striped Fawn pet, and five Crown Experience Scrolls.

Flames of Ambition includes two new PVE dungeons, the Black Drake Villa and The Cauldron, each with new bosses to battle and loot to unlock. The new dungeons will lead up to June’s Oblivion-themed Blackwood expansion, with The Cauldron featuring a new Daedric cult called the Waking Flame. Black Drake Villa will introduce a new character in wood elf Eveli Sharp-Arrow, while The Cauldron sees the return of Dremora Lyranth.

Fires of Ambition is the first of four DLC packs set to be released this year for the Gates of Oblivion storyline. The next is the Blackwood chapter, which is set to arrive on June 1 for PC and Mac, and June 8 for PlayStation 4 and Xbox One. The last two haven’t had dates or details announced yet, but will be launched in Q3 and Q4 respectively.

Now Playing: The Elder Scrolls Online – Gates Of Oblivion Teaser Trailer

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The Evolution of Unreal Engine (1996-2021)

Throughout its history, the Unreal Engine has maintained itself as one of the most popular development tools in the games industry. From its early days in the mid 90s, to its powerhouse performance as a games and film visual creation engine, the Unreal Engine has powered many of the most iconic video games over the course of nearly three decades–which includes Gears of War, BioShock, and Fortnite.

In this video, we’re taking a look at the evolution of Epic Games’ tech. Starting with 1996’s Unreal Engine 1 tech demo, we look at how Epic Games’ early tech revolutionized the rendering of 3D environments. Then after, we go over how Unreal Engine 2 took things further by adding improved lighting, detailed character animations, and a greater sense of depth in 3D spaces. From there, the video continues on, from Unreal Engine 3 all the way to the current day where we’re now still awaiting the upcoming release of Unreal Engine 5, which adds more realistic visuals and lighting.

Along with this look back at the advances to the Unreal Engine, we’ve also published an extensive video on the evolution of PlayStation consoles. For more information on what’s to come with the Unreal Engine 5, be sure to check back with GameSpot for more details.