New Friday the 13th Box Set Is Up for Preorder at Amazon

Heads up, horror fans: Amazon has just listed the upcoming 16-disc Friday the 13th Blu-ray box set from Scream Factory. The set releases on October 13, just in time to enjoy the entire thing before the spookiest of holidays arrives. And it’s on sale for $132.99, down from the list price of $159.99.

The reason this box set is a big deal is because, thanks to a collaboration between Paramount Studios and New Line Cinema, it contains all 12 films in the series. It also comes with an avalanche of new and previously released extras. Below you’ll find the (absurdly long) list of everything on each disc.

Preorder Friday the 13th Collection

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Amazon tends to play fast and loose with preorder prices, so it may rise or fall before the box set arrives. If you lock in a preorder, you’ll get the lowest price it drops to, regardless of whether it goes back up before launch.

Friday the 13th Collection Contents

box-set-contentsDISCS ONE & TWO: FRIDAY THE 13TH (1980)

  • NEW 4K Scan Of The Original Camera Negative (Theatrical Cut And Unrated Cut)
  • Audio Commentary With Director Sean S. Cunningham, Screenwriter Victor Miller, And More (Unrated Cut)
  • Fresh Cuts: New Tales From Friday The 13th
  • The Man Behind The Legacy: Sean S. Cunningham
  • A Friday The 13th Reunion
  • Lost Tales From Camp Blood – Part 1
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • TV Spots (NEW To The Set)
  • S. Radio Spots (NEW To The Set)
  • K. Radio Spot (NEW To The Set)
  • S. Theatrical Trailer
  • International Theatrical Trailer (NEW To The Set)

DISC THREE: FRIDAY THE 13TH PART 2 (1981)

  • NEW 4K Scan Of The Original Camera Negative
  • Amy Steel Podcast Interview
  • Inside Crystal Lake Memories: The Book
  • Friday’s Legacy: Horror Conventions
  • Lost Tales From Camp Blood – Part 2
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • Radio Spots (NEW To The Set)
  • TV Spots (NEW To The Set)
  • Theatrical Trailer

DISC FOUR: FRIDAY THE 13TH PART 3 (1982)

  • NEW 4K Scan From The Original Film Elements
  • In 2D And A NEW 3D Version
  • Audio Commentary With Actors Larry Zerner, Paul Kratka, Richard Brooker, And Dana Kimmell
  • Fresh Cuts: 3D Terror
  • Legacy Of The Mask
  • Slasher Films: Going For The Jugular
  • Lost Tales From Camp Blood – Part 3
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • TV Spots (NEW To The Set)
  • Radio Spots (NEW To The Set)
  • Theatrical Trailer

DISC FIVE: FRIDAY THE 13TH: THE FINAL CHAPTER (1984)

  • NEW 4K Scan Of The Original Camera Negative
  • Audio Commentary With Director Joe Zito, Screenwriter Barney Cohen, And Editor Joel Goodman
  • Audio Commentary With Fans/Filmmakers Adam Green And Joe Lynch
  • Lost Tales From Camp Blood – Part 4
  • Slashed Scenes With Audio Commentary By Director Joseph Zito
  • Jason’s Unlucky Day: 25 Years After Friday The 13th: The Final Chapter
  • The Lost Ending
  • The Crystal Lake Massacres Revisited Part I
  • Jimmy’s Dead Dance Moves
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • TV Spot (NEW To The Set)
  • Radio Spots (NEW To The Set)
  • Theatrical Trailer

DISC SIX: FRIDAY THE 13TH PART V: A NEW BEGINNING (1985)

  • NEW Audio Commentary With Melanie Kinnaman, Deborah Voorhees, And Tiffany Helm
  • Audio Commentary With Director/Co-screenwriter Danny Steinmann, Actors John Shepherd And Shavar Ross
  • Audio Commentary With Fans/Filmmakers Adam Green And Joe Lynch (NEW To The Set)
  • Lost Tales From Camp Blood – Part 5
  • The Crystal Lake Massacres Revisited Part II
  • New Beginnings: The Making Of Friday The 13th Part V
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • TV Spots (NEW To The Set)
  • Theatrical Trailer

DISC SEVEN: FRIDAY THE 13TH PART VI: JASON LIVES (1986)

  • NEW Audio Commentary With Thom Mathews, Vinny Gustaferro, Kerry Noonan, Cynthia Kania, And CJ Graham
  • Audio Commentary With Writer/Director Tom McLoughlin
  • Audio Commentary With Writer/Director Tom McLoughlin, Actor Vincent Guastaferro, And Editor Bruce Green
  • Audio Commentary With Fans/Filmmakers Adam Green And Joe Lynch (NEW To The Set)
  • Lost Tales From Camp Blood – Part 6
  • The Crystal Lake Massacres Revisited Part III
  • Jason Lives: The Making Of Friday The 13th: Part VI
  • Meeting Mr. Voorhees
  • Slashed Scenes
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • TV Spots (New to the Set)
  • Theatrical Trailer

DISC EIGHT: FRIDAY THE 13TH PART VII: THE NEW BLOOD (1987)

  • Audio Commentary With Director John Carl Buechler And Actor Kane Hodder
  • Audio Commentary With Director John Carl Buechler And actors Lar Park Lincoln And Kane Hodder
  • Jason’s Destroyer: The Making Of Friday The 13th Part VII
  • Mind Over Matter: The Truth About Telekinesis
  • Makeover By Maddy: Need A Little Touch-Up Work, My A**
  • Slashed Scenes With Introduction
  • Vintage Fangoria Magazine Article (BD Rom – NEW To The Set)
  • Theatrical Trailer
  • TV Spot (NEW To The Set)

DISC NINE: FRIDAY THE 13TH PART VIII: JASON TAKES MANHATTAN (1989)

  • Audio Commentary With Director Rob Hedden
  • Audio Commentary With Actors Scott Reeves, Jensen Daggett, And Kane Hodder
  • New York Has A New Problem: The Making Of Friday The 13th Part VIII – Jason Takes Manhattan
  • Slashed Scenes
  • Gag Reel
  • Theatrical Trailer
  • TV Spots (NEW To The Set)

DISCS TEN & ELEVEN: JASON GOES TO HELL: THE FINAL FRIDAY (1993)

  • NEW 2K Scan Of The Original Film Elements (Theatrical Version)
  • NEW 2K Scan Of The Original Film Elements With HD inserts (Unrated Version)
  • NEW Interviews With Sean Cunningham, Noel Cunningham, Adam Marcus, And Kane Hodder
  • NEW Audio Commentary With Adam Marcus And Author Peter Bracke
  • Audio Commentary With Director Adam Marcus And Screenwriter Dean Lorey
  • Additional TV Footage With NEW Optional Audio Commentary With Director Adam Marcus And Author Peter Bracke
  • Electronic Press Kit (NEW To The Set)
  • Theatrical Trailer
  • TV Spots (NEW To The Set)

DISC TWELVE: JASON X (2002)

  • NEW Interviews With Sean Cunningham, Noel Cunningham, Kane Hodder, Kristi Angus, And Todd Farmer
  • Audio Commentary With Director Jim Isaac, Writer Todd Farmer, And Producer Noel Cunningham
  • The Many Lives Of Jason Voorhees – A Documentary On The History Of Jason
  • By Any Means Necessary: The Making Of Jason X – Making-Of/Production Documentary
  • Electronic Press Kit (NEW To The Set)
  • Theatrical Trailer
  • TV Spot (NEW To The Set)

DISC THIRTEEN: FREDDY VS. JASON (2003)

  • Audio Commentary With Director Ronny Yu, Actors Robert Englund And Ken Kirzinger
  • 21 Deleted/Alternate Scenes, Including The Original Opening And Ending With Optional Commentary By Director Ronny Yu And Executive Producer Douglas Curtis
  • Behind-The-Scenes Coverage Of The Film’s Development – Including Screenwriting, Set Design, Makeup, Stunts, And Principal Photography
  • Visual Effects Exploration
  • My Summer Vacation: A Visit To Camp Hackenslash
  • Pre-Fight Press Conference At Bally’s Casino In Las Vegas
  • Original Theatrical Trailer
  • TV Spots
  • Music Video: Ill Nino “How Can I Live”

DISC FOURTEEN: FRIDAY THE 13TH (2009)

  • Hacking Back/Slashing Forward – Remembering The Groundbreaking Original Movie
  • Terror Trivia Track With Picture-In-Picture Comments From The Cast And Crew
  • The Rebirth Of Jason Voorhees – A Look At The Making Of
  • Additional Slashed Scenes
  • The Best 7 Kills

DISC FIFTEEN: BONUS DISC (#1)

  • NEW Interview With Composer Harry Manfredini
  • NEW Location Featurette On Parts 1 & 2
  • The Friday The 13th Chronicles – An 8-Part Featurette
  • Secrets Galore Behind The Gore – A 3-Part Featurette
  • Crystal Lake Victims Tell All!
  • Tales From The Cutting Room Floor
  • Friday The 13th Artifacts And Collectibles
  • Jason Forever – Q&A With Ari Lehman, Warrington Gillette, C.J. Graham, And Kane Hodder
  • And More To Be Announced…

DISC SIXTEEN: BONUS DISC (#2)

  • Scream Queens: Horror Heroines Exposed (2014) – Including Interviews With Adrienne King And Melanie Kinnaman (78 minutes)
  • Slice And Dice: The Slasher Film Forever (2013) – Including Interviews With Corey Feldman And John Carl Buechler (75 minutes)
  • Trailer Reel – All 12 Trailers In A Row
  • Friday The 13th (2009) TV Spots
  • Friday The 13th (2009) Electronic Press Kit
  • And More To Be Announced…

Soooo, yeah, it’s a lot. If you want it, feel free to lock in your preorder now.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Rocket Arena Review – Up In The Air

The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.

Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto’s straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi’s ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena’s characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.

These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena’s competitive modes. A team cannot feature duplicates of a character, so you’re encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn’t teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.

Instead, Rocket Arena feels best when you’re playing it as a regular, run-of-the-mill team-based shooter. The freedom of movement afforded by each character’s triple jump lets you stay in the air and nimbly maneuver around more than having your feet on the ground, letting you dodge incoming projectiles and fire off attacks from any direction. The frenetic nature of the action combines well with the absence of traditional health bars; Rocket Arena adopts a system like that of Super Smash Bros. Ultimate, where each player has a bar that builds up when hit. The fuller the meter, the harder each hit will feel, with a well-placed shot on a player with a full bar knocking them out of the arena for a short time.

Your rockets, along with those of your teammates, won’t damage you, letting you experiment with the timing for rocket jumps without ending up as a mess on the floor. Chaining together shots against an adjacent wall also helps you hop vertically up it, which can mean the difference between respawning or not if you find yourself off the map. But while Rocket Arena makes the skill shot almost trivially easy to pull off, it also doesn’t give you many reasons to use it. Where other shooters reward the risk of a rocket jump with the advantage of map position, Rocket Arena’s map layouts and liberal vertical character movement render it almost meaningless in moment-to-moment play. Rocket jumps are still satisfying to pull off, but without any advantage to them there’s no reason to perform them.

Matches are therefore mostly straightforward and one-note, not encouraging the use of complex strategies to win. The different game modes break up the monotonous action to an extent, with Rocket Arena collecting all of them under its single Arena playlist. Here you play through a handful of common multiplayer match types, including deathmatch, point control, and a rocket-ball spin on capture the flag. None stand out as particularly exciting and don’t capitalize on the rocket-based shooting in any fun or novel ways. Outside of Arena, Rocket Arena offers a straight deathmatch playlist, Ranked Arena play, and a forgettable cooperative wave survival mode.

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Rocket Arena mixes traditional character progression and some of the trappings from free-to-play shooters, including cosmetic items up for purchase via microtransactions and a season pass with additional in-game unlocks. New characters are promised for each new season of competitive play, all of which will be free to all players too. It also features standard character progression, with additional cosmetics such as alternative skins, banners, and more locked behind each character’s individual level. Items that influence gameplay cannot be purchased, and only a handful of skins require either real-world money or a large portion of the in-game currency you earn while playing. Passive character perks are unlocked irrespective of individual character levels, and can be shared between characters too. They don’t make a large enough impact on gameplay to make new players feel at a disadvantage, but they are good rewards for sticking to the character you like to play as most.

Rocket Arena’s approach to being a more approachable shooter, from its colorful, whimsical characters to its forgiving rocket launcher mechanics, makes it easy to appreciate at first glance. Its frenetic mix of explosive-based shooting and easy-to-understand character abilities let you start having fun fast, but its lack of depth and uninteresting modes don’t maintain the momentum. Rocket Arena undermines its main rocket-jumping hook by making the strategy meaningless amongst its other mechanics, and its shooting grows stale in the process. There’s limited fun to be had with its frenetic and fast shooting action, but it’s lacking strong lasting appeal.

CoD Warzone & Modern Warfare Weekly Update: New Playlists Now Live

This week in Call of Duty: Modern Warfare and Warzone check out the 3v3 snipers and Duos Stimulus playlists, plus get a discount on battle pass tiers. Infinity Ward has outlined this week’s playlist update and new store items.

Modern Warfare Playlists

In Modern Warfare, a number of new playlsits are now live, including Reinfected Ground War, Gunfight 3v3 (snipers only), Shoot the Ship, Ground War, and Cranked. Reinfected Ground War takes the popular party game mode and places it on large-scale maps, while Shoot the Ship is a playlist consisting of just Shoot House and Shipment for those who like constant firefights.

In Cranked, players have a limited amount of time to get successive kills or they will explode. Gunfight 3v3 snipers only puts players’ long-range–or quick scoping–skills to the test.

New Microtransaction Bundles

A new look for Charly is available as part of the Earth Expeditionary Force bundle, which includes the Outrider skin and the Legendary Colonial Standard LMG plus a watch, weapon charm, calling card, and emblem.

The Racing Series: Mach 8′ bundle is available in store, which includes red tracer blueprints for the Autoclave SMG and the Winner’s Circle Handgun, plus two vehicle skins and a horn for Warzone. Players can also buy individual tiers for the battle pass for 100 Call of Duty points, which normally cost 150 points.

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Warzone Playlists

In Warzone, Plunder Quads has replaced Plunder Trios and Warzone Rumble, with Duos Stimulus coming this weekend. In Duos Stimulus players with enough cash will automatically get redeployed into the match upon death, skipping over the Gulag.

The usual suspects, Battle Royale Solos, Duos, Trios, and Quads, are also currently available.

In other Warzone news, Infinity Ward has recently been teasing Season 5, including the possibility of a train. Call of Duty Mobile recently added ranked multiplayer, a new game mode, and more.

Now Playing: COD: Warzone – 11 Things That Need To Change

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This Week’s Call Of Duty: Mobile Update Adds Multiplayer Ranked Mode

Another week means more Call of Duty Mobile content is on the way. This week, the mobile shooter–available on Android and iOS–will see a new game mode, new missions with tons of rewards, and more.

The game’s eighth season, The Forge, is now live. The content update adds the new Solstice Awakened event where you can get gear by trading resources. Resources are gathered by scoring kills in CoD: Mobile’s rotating playlist that could feature maps like High Rise and Saloon. The more resources in your possession, and the greater the variety of those resources, the better chances you have at acquiring high-level gear.

Some gear you can earn after trading-in resources includes an Epic Forge-themed version of the Man-O-War assault rifle, the base version of the KRM-262 shotgun, the Captain – Arctic Blizzard soldier skin, and more.

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Additionally, this week will add a brand-new game mode to Call of Duty: Mobile–Ranked Multiplayer. Just as the name suggests, Ranked Mode puts your skills to the test online where you compete against other players to earn rewards while leveling up your rank. You can view your rank and rewards in the Ranked Mode lobby.

The Forge recently kicked off and brings tons of additions to the CoD: Mobile, including a new Battle Pass, the Highrise map from Call Of Duty: Modern Warfare 2, the 1v5 Juggernaut game mode, and more.

Activision Blizzard also outlined updates coming to both Call of Duty: Modern Warfare and Warzone this week. This includes new game modes, discounts on Battle Pass progression, and more.

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These New Nintendo Switch Travel Backpacks On Amazon Are Cute As Heck

The Nintendo Switch is a portable console that’s perfect for taking on a long trip or commute, but it’s easily vulnerable to scratches or dents if you don’t store it properly. There are lots of carrying cases out there that are made for the Switch, but a new collection of backpacks from accessories brand Controller Gear offers the cutest selection of travel bags we’ve ever seen.

The new Nintendo Switch backpacks come in three adorable Animal Crossing: New Horizons-themed designs: a Tom Nook quilted pattern, a colorful fruity theme, and the iconic teal leaf design seen on most of the game’s merch. There’s a sleek option for Mario fans as well, which comes in a black, gray, and red plaid design with the Mario logo on the bottom right corner. These are mini backpacks meant to hold your Switch and a few other small accessories, not large full-sized backpacks that you’d use for carrying books or a laptop, so just keep that in mind.

6479991 – Animal Crossing and Mario Backpacks at Amazon

These backpacks are made of water-resistant polyester to help protect your console and Switch accessories. Inside, there’s plenty of space to store your Switch or Switch Lite along with smaller accessories like your charger, headphones, or Pro Controller. The photos of the backpacks on Amazon show the Switch fitting inside a snug pocket while you travel, but personally, I’d still keep my Switch in a sturdy carrying case inside the backpack. The backpacks have a metal zip closure to help keep the items inside secure, and the straps are adjustable to fit both adults and children.

The Switch travel backpacks are $50 each, which is definitely on the expensive side but not too surprising considering these are officially licensed Nintendo merch. The backpacks release August 21, so if you pre-order now, you’ll receive yours in about a month. And if you’re looking for travel cases or backpacks that are on the cheaper side, check out our updated roundup of the best Switch carrying cases, which includes more affordable options available on Amazon.

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EA Sports UFC 4 Gameplay Trailer Shows Off Improved Grappling And Striking

Electronic Arts has released the official gameplay trailer for EA Sports UFC 4, which shows off what players can expect from its revamped combat systems. Every aspect from battling for position in the clinch to sinking in submission attempts have seen an overhaul from past entries.

Every fight inside the Octagon begins on the feet, and a new control scheme changes how striking works. It has been simplified so that multiple button taps will now unleash quick combinations that are simpler in nature, while long button holds will result in more damaging attacks. This is meant to give players more control over what strikes they are throwing and have fighter’s full arsenal of techniques at their disposal.

Another striking improvement can be seen in the new clinch system, which has been built from the ground up to feel more like striking. While the previous clinch system used the same controls as grappling on the ground, players can now throw punches from different angles, engage and exit the clinch at will, and use it to disrupt their opponent’s attack. It’ll also add some tactical elements to the fighting game as players can back their foes up against the fence to limit movement.

Other major changes include how takedowns work, as the success or failure of a trip or tackle is no longer determined instantly. Locomotion has been added to takedown attempts, which gives both players more opportunities to deny or finish takedowns. Players can also counter takedowns with a submission attempt, which will lead into one of the new choke or joint submission mini-games that have been simplified and are more varied than in EA Sports UFC 3.

Those that enjoyed the complexity of the ground game in past installments will be glad to know that it returns via the game’s legacy controls. There’s also a “grapple assist” option for those looking for a more streamlined experience. Both control schemes will take advantage of additional ground positions that can occur during grappling exchanges, and it’s possible to be more offensive from guard as players can use head movement to setup sweep attempts.

EA Sports UFC 4 releases August 14 for PlayStation 4 and Xbox One. While it will no longer feature the Ultimate Team mode, those who pre-order will be able to play as heavyweight boxing champions Anthony Joshua and Tyson Fury.

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Star Wars: The Old Republic Now Available On Steam

Star Wars: The Old Republic is now available on Steam. You can start up the Star Wars MMO through Valve’s launcher, and if you do all your progress from the SWTOR launcher will carry over.

The game is free-to-play with optional microtransactions like Cartel Coins and cosmetic bundles. The Steam launch includes new trading cards, profile backgrounds, and emotes. EA also promises more than 100 Steam Achievements to come in a future update, and you’ll be retroactively awarded any previously unlocked Achievements.

Star Wars: The Old Republic takes place in the same era as BioWare’s much-lauded Knights of the Old Republic games. As an MMO, though, you had a much broader range of skills and vocations, letting you play as classes like a Smuggler or Bounty Hunter in addition to Jedi and Sith. The game is still going strong, having recently reached almost $1 billion in revenue. With a B, like Boba Fett.

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Now Playing: Remembering Why We Love Star Wars: Knights Of The Old Republic

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Fortnite Galaxy Cup, An Android-Only Tournament, Announced For Late July

Epic Games and Samsung are hosting a Fortnite tournament, the Fortnite Galaxy Cup, that’s only available to players using Android devices. Players will be competing to win the Galaxy Scout Outfit, the third Samsung Galaxy tie-in skin.

The tournament will take place over two days, July 25 and 26, with two three-hour sessions. Players can participate in a maximum of ten matches over the course of the two days. They’ll rack up points based on how they place and how many eliminations they get.

Tournament goers that finish in the top 50,000 will earn the Galaxy Scout Outfit and players that score five points will earn the Galaxy Wrap, a cosmetic wrap for things like guns and vehicles. Both items will be available for purchase after the tournament.

Fortnite has been bustling over the last month with new changes happening to the map regularly. Check out our breakdown of the changes that came from the July 21 update, our Firefly Jar and Flare Gun guide, and how to dress up like Aquaman and get his famous Trident.

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World Of Tanks Adds WWE-Themed Vehicles And Cross-Play

The console version of World of Tanks is getting a major update today that adds pro wrestling content and allows Xbox One and PlayStation 4 gamers to play together. It also marks the launch of a new season pass called Season 1 SummerSlam that will last through September 21. It includes WWE-themed tanks, collectible crews, garages, and more.

Out now, the 5.0 update allows players to check out five tanks that have been inspired by World Wrestling Entertainment royalty. Alongside Becky Lynch and The Undertaker, WWE Hall of Famers Andre the Giant, Sgt. Slaughter, and Steve Austin have their own tanks. The “Stone Cold” tank is available for free, so everyone can raise some hell online.

A WWE garage will allow players to customize their vehicles with wrestler introductions, and there will be two sets of crew chests that include content based upon the currently available superstars. Additional content arrives in August that is based upon Roman Reigns, “Macho Man” Randy Savage, “Rowdy” Roddy Piper, Ric Flair, and Shawn Michaels.

This marks the biggest update in several years that the console team has worked on, according to Wargaming Chicago-Baltimore executive producer TJ Wagner.

“Partnering with WWE has been a fantastic experience and is bringing unique new content to our players,” Wagner says. “[Players] can expect more updates like SummerSlam in the future! With update 5.0, we’re very excited to be able to address many player requests and desires for our game like cross-play that unites PlayStation and Xbox tankers, to make match making faster and better.”

Thanks to the addition of cross-play, this marks the first time that players on both PlayStation 4 and Xbox One can battle each other in World of Tanks. Full patch notes for the 5.0 update are available on the game’s official forum.

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Final Fantasy 7 Remake Part 2 Has Entered Full Development

Final Fantasy VII Remake co-director Naoki Hamaguchi has confirmed that the next part in the reimagining of the PlayStation classic has entered full development.

Contrary to its name, Final Fantasy VII Remake is just the first part in a larger remake of the classic JRPG, with the story ending just after Cloud and company leave Midgar. Square Enix hasn’t announced when it plans to release the second part, but Hamaguchi’s comments in a recent Famitsu interview (shared by ryokutya2089 and translated by Twitter user aitaikimochi) make it clear that the team has moved past planning and into development.

Additionally, director Tetsuya Nomura said in the same interview that he hopes to have the second part ready as soon as possible, while also hinting that its announcement will also make the rest of the release roadmap clearer.

“I believe that by the time we announce the next title, we’ll be able to clarify more on our plans moving forward,” Nomura added.

Nomura also mentions that he is aiming to improve the quality of the next installment in the series, which might be challenging considering how good the first part is. In our 10/10 Final Fantasy VII Remake review, critic Tamoor Hussain explained what makes it as good as its inspiration, saying, “For returning fans, this isn’t the Final Fantasy VII your mind remembers, it’s the one your heart always knew it to be.”

Now Playing: Final Fantasy VII Remake Video Review

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