Immortals Fenyx Rising – Myths of the Eastern Realm Review

If you enjoyed Immortals Fenyx Rising and are excited at the idea that this second slice of DLC will take you to an all-new location with an all-new protagonist, well, better check that enthusiasm at the door. Myths of the Eastern Realm does indeed feature a different location and protagonist, but “new” would be a long way down the list of words I’d use to describe it. This six to eight-hour adventure is cut from the same exact cloth as its parent game – albeit with a slightly different pattern, and the result feels overly familiar with little to set it apart.

As the title suggests, Myths of the Eastern Realm is inspired by Chinese mythology and introduces us to a world that has been torn asunder, the balance between Heaven and Earth shattered and all the humans turned to clay. A mortal named Ku (male only, there’s no female option) somehow survives and seeks out the aid of the Goddess Nuwa, the original creator of all living things, in hopes that the damage can be undone. The setup may sound epic, but sadly, it doesn’t ever really deliver.

Myths of the Eastern Realm certainly makes a strong visual impression, however, thanks to its richly detailed world and the varied topography of its new map. Peering out from one of the many high vantage points typically reveals temples and pagodas perched atop rocky cliffs, waterfalls splashing down to feed snaking rivers and green plains giving way to bamboo forests or flowering groves. And when an impossibly large moon rises on a misty night, shining ethereal light down on an already gorgeous landscape, I invariably took some time to drink it all in.[poilib element=”quoteBox” parameters=”excerpt=Myths%20of%20the%20Eastern%20Realm’s%20world%20has%20been%20torn%20asunder%2C%20the%20balance%20between%20Heaven%20and%20Earth%20shattered%20and%20all%20the%20humans%20turned%20to%20clay.”]

The aesthetics fit the theme well then, but from a functional perspective, getting around, fighting enemies, collecting resources, and completing objectives feels exactly the same as it did in Fenyx’s adventure: still good, but nothing to get excited about or to reinvigorate the gameplay after the 30 hours we spent with this foundation last year. Ku has the same climbing and gliding ability set, and the same implementation of Far Sight to tag puzzles, objectives and collectibles in the terrain. This expansion’s map is pocked with enemy camps, challenges, and upgrade materials, and they’re all functionally identical to those of the Golden Isle. Ku’s weapons, armour, stamina and health are all upgraded in the same way too, sometimes with extremely familiar animations, while gathering ingredients to turn into potions is identical. Well, aside from the fact that you’re collecting peaches instead of pomegranates.

Sure, you may no longer be venturing into the underworld via Vaults of Tartaros, and instead ascending to ruined temples that float amidst blue skies, but the differences are superficial. Instead of solving puzzles with moving platforms you now solve puzzles with moving clouds. And instead of receiving a shard of Zeus’ Lightning to upgrade your stamina at the end of a vault you get Sky Agate at the end of a Heavenly Ruin. It also upgrades your stamina.

Even the enemies occupy the same roles, whether you’re talking about the chimeric Fei, which have tagged in for the Gorgons, or the winged beasts, which might as well be Harpies for all the difference it made. And then there are the many variants of ethereal soldiers, some of which teleport about and some of which have shields that have to be crashed through with heavy axe attacks, just like they did throughout Fenyx Rising.

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And sure, the Constellation puzzles from Immortals’ main game may now be called Bagua puzzles, but it’s the exact same thing with the same reward, and invariably involve well-worn staples like moving crates around to weigh down pressure switches. With so much of it feeling so similar, I was pleased to find a couple of new wrinkles in Eastern Realm’s puzzle design, such as crates that can be flipped between small and large, and areas in which Ku’s stamina is drained and you’re forced to work around that limitation, but these are hardly game changers. Most of my criticisms of the puzzle designs in the base game remain here. These puzzles are fine, but they’re not fresh or inspiring.

Of course, Immortals Fenyx Rising offset some of its workmanlike puzzle design with the force of its personality. The double act narration from Zeus and Prometheus laid the groundwork for the story to not take itself too seriously, while the supporting cast of gods piled on to hammer home the point that Greek mythology is like one big cosmic soap opera. Even the big bad, Typhon, interjected theatrically to ensure we were kept in tune with the larger threat.[poilib element=”quoteBox” parameters=”excerpt=Ku%20is%20a%20likeable%20enough%20protagonist%20and%20is%20written%20with%20some%20levity%2C%20but%20I%20didn%E2%80%99t%20find%20much%20to%20latch%20onto%20in%20the%20story…”]

It was fun and – for the most part – engaging, and I miss that here. Myths of the Eastern Realm is much more pared back and all the worse for it. Ku is a likeable enough protagonist and is written with some levity, but I didn’t find much to latch onto in the story, and the characters simply aren’t strong enough to bolster it. Take Goddess Nuwa, for instance: Her role is essentially to mollycoddle Ku; to try and stop him from doing anything and then to scold him when he successfully did that thing she told him not to do. It’s hardly riveting stuff and absolutely not my idea of video game escapism.

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From a gameplay perspective, Ku hits the ground running in Myths of the Eastern Realm. Unlike Fenyx, he starts his adventure with almost all his skills upgraded – he can string dodges together, launch enemies, slow time while firing his bow in mid-air, parry into counters, sprint attack, and more. It makes sense to do this given everybody will be coming from a close to fully upgraded Fenyx, but it is a shame that there aren’t new additions to these skill trees to vary the gameplay and make Ku play like a different character.[poilib element=”quoteBox” parameters=”excerpt=The%20new%20God%20Seals%20system%20ascends%20through%20three%20tiers%20as%20Ku%20fights…”]

The one effort that Myths of the Easter Realm makes to differentiate itself is the new God Seals system, which is an on-screen indicator that ascends through three tiers as Ku fights, making his attacks faster and more aggressive and opening up super-charged versions of two of his Godly Powers: Blades of Huang Di and Axe of Yan Di. Immortals players will recognise these as Ares’s Wrath and Hephaistos’s Hammer, respectively, but this time they have unique upgrades to unlock. Despite this, the role they play in combat is essentially the same, and they’re joined by Fenyx’s other Godly Powers, all of which are functionally the same but with new names, and all of which are fully upgraded out of the gate and thus never change.

I understand that actually building out new skill trees and Godly Powers is perhaps beyond the scope of this piece of DLC, but what does a palette-swapped, smaller version of a game I’ve already played really add?

How To Start A High-Paying New Career As A Backend Developer

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Do you want to get that promotion or start a whole new career as a backend developer? This is your time to take that first step towards it. With businesses around the world going digital more than ever before, and the average salary for a backend software engineer in the United States ranging from $102k – $122k a year, now’s the time to learn these in-demand developer skills. And that’s especially true as right now, you can get The Complete 2021 Superstar Backend Developer Bundle on sale for just $39.99.

This amazing value elearning bundle includes 13 different courses and more than 35 hours of training content on HTML5, CSS3, Ruby, Python, PHP, and more. 

As you explore the server-side of web and app development, courses like the 4.3/5 rated Java Basics: Learn To Code The Right Way will give you a solid understanding of Java so that you’re able to start building Android and desktop apps immediately, while the 4.3/5 rated course Python Programming For Everyone will take you from absolute beginner to Python pro, by setting you up with all the skills you need to start writing and running Python code. 

These courses are taught by the tutors at SkillSuccess, a leading hub for carefully curated courses designed for you to learn any skill on your own time, at your own pace. Some of the industry experts leading these developer courses include John Elder, the founder of the Codemy coding school, creator of one of the 1990s’ first Internet advertising networks and overall web development pioneer, who holds a 4.5/5 instructor rating from previous students, and Avetis Ghukasyan, an accomplished web development specialist with an impressive 4.5/5 instructor rating. 

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Learn How To Triple Your Reading Rate And Become A ‘Super Learner’ With This Top-Rated Training

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Speed reading is basically the closest thing to having a real-life superpower. It allows you to learn new skills, take in reams of important information and boost your brain in a fraction of the time – and you can learn how to do it yourself with The Become a Super-Learner & Speed Reading Bundle, on sale right now for just $29.99 – that’s a massive 97% discount off the regular price of $1400. 

This amazing value elearning bundle includes seven different courses and more than 15 hours of content on speed reading, memory training, brain fitness, and more. 

Whether you’re studying for an important qualification, or simply want to elevate your mental abilities in everyday life, the skills you’ll learn in this bundle can be applied to anything – making it a real game-changer for your productivity, career, and personal development. 

‘So, what is speed reading?’ you may be wondering. The 4.5/5 star rated course Become a SuperLearner 2: Learn Speed Reading & Boost Memory will teach you just that and more, walking you through hacks and techniques that will get you learning new skills faster and more efficiently than ever before. Then, it will take you beyond speed reading, teaching you advanced memory techniques which you can use to memorize details better, learn new skills, and even quickly learn to speak other languages.

These courses are taught by industry leaders like memory expert Jonathan Levi, an author, keynote speaker, and podcaster with an impressive 4.5/5 instructor rating from his previous students, renowned for his popular Become a SuperLearner™course and top-rated Becoming SuperHuman podcast, and the 4.4/5 rated Eralp Sendan, a memory coach who specializes in continuous improvement and managing a complex project – something you too will be able to boast after his lessons. 

Learn the secrets to speed reading today with The Become a Super-Learner & Speed Reading Bundle, on sale with a huge 97% discount today, for just $29.99 (regular price $1400). 
 


 

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Learn How To Make Your Own Action Shooter Game With This Step-By-Step Course

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Did you know that you can learn to build an awesome game in your own time, from home, with no expensive game design degree – and all for less than $25? The Make a Mega Dude Action Shooter Game in Unity® with Pixel Art eLearning course will do just that – and right now, it’s on sale for just $24.99.

Consider this your step-by-step guide to making the action game you’ve always wanted to. Designed with beginners in mind, this course includes 19 hours of practical content to help you make your game totally from scratch, by using Unity, MagicaVoxel, and Photoshop. 

Walking you through exactly how to create the code and art for your game, as you move through the course, you’ll learn how to build a platform shooter game in Unity, the fundamentals of game design, and how to create artwork in MagicaVoxel and Photoshop, as well as how to code in C#. 

This is all done through practical, fun projects across 19 hours of valuable tutoring – so there are no useless coding exercises here. And studies show that practical or “active learning” is way more stimulating and effective than boring lectures. This means that with this course, not only will you build your own awesome game – but you’ll also learn real-world, employable game design skills while doing it.

This course comes with a great industry reputation, too: it’s taught by the experts at Mammoth Interactive, which has a high 4.2/5 instructor rating from previous students and is highly experienced in producing Xbox, iPhone, iPad, Android, HTML 5, ad-games, and more. 

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Make Your Own Video Games With Zero Coding Skills

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Would you love to build your own video game but have always been held back by not having the coding skills? Now, you can finally create the game you’ve always wanted to, even without knowing any coding – and this course will show you how. Even better, right now the course Make Games Without Coding in Construct 3 for Beginners is on sale for just $24.99 – that’s an incredible 87% discount off the regular price of $200.

The secret to creating a game without coding? Construct 3, a revolutionary game engine that allows you to easily build puzzles, platformers, RPGs, shooters, racing games, and more. This complete six-level course will teach you everything you need to know to build games with it, even as a total newbie, through 136 lectures and a whopping 17 hours of content which you can access in your own time, 24/7. 

As you move through the levels in this course, you’ll learn about designing game features, pixel art, gamepad mechanics, creating characters, and more to turn you into a fully-fledged game designer. 

In Level 2: Make a Game Work with Cool Features, for example, you’ll learn to do just that, by adding touch controls, loops and using geolocation to make awesome games, while later, in Level 5: Make More Challenging Game Types, you’ll even build your own procedural shooter, roguelike game and become familiar with making many more genres of games, too. So, whatever type of game you’ve always wanted to build – you can bet that this great course will have you covered.

This course is taught by the leading game developers and tutors at Mammoth Interactive, which has an impressive 4.2/5 instructor rating from previous students. Mammoth Interactive produces Xbox, iPhone, iPad, Android, HTML 5, ad-games, and more, while its owner, top-rated instructor John Bura, has worked on 40 commercial games, including those that have charted at number 1 in the Apple App Store. 

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Outriders Will Permanently Brand Cheaters

During the Outriders demo period, developer People Can Fly has so far identified 200 cheaters out of around 2 million total participants. While the number is relatively small, the devs don’t plan to go easy on them, or any future players who think they can get around the game’s anti-cheat system. As reported by PC Gamer, the studio has announced that cheaters will receive a permanent on-screen “brand” for even one infringement.

The prospective punishment is described as a “discreet but visible” watermark that will be overlayed on cheater’s screens, permanently marking them as untrustworthy. The watermark idea is likely aimed at YouTubers and streamers who might be tempted to use hacks to accumulate click-worthy amounts of high-level loot, like one demo player who was called out by the team after they “gave themself 600 Legendary Weapons.”

As well as being branded, cheaters won’t be able to matchmake with law-abiding players, similar to Fall Guys’ approach of letting cheaters play together on their own “Cheater Island.” For those who are worried about accidentally being branded a cheater, these rules only apply to those actively trying to get around Outriders’ anti-cheat software or using third-party tools to tamper with the game. Specifically, cheating in Outriders is defined as:

  • Intentionally running the game on PC without Easy Anti-Cheat (EAC)
  • Modifying game files to enhance a character: levels, skills, inventory, etc.
  • Externally modifying game time to reduce time-dependent features such as vendors and challenges
  • Using a trainer program or similar to gain advantages within the game
  • Using gameplay altering programs such as aimbots or wallhacks

Those who already cheated in the demo version will automatically receive the cheater brand going into the game, though People Can Fly is offering a short amnesty to players who regret this choice. “If you cheated during the demo ‘just to try it out’ but wish to go into the main game unbranded, you must DELETE ALL CHARACTERS AND ITEMS ON YOUR ENTIRE ACCOUNT in order to wipe the slate clean,” the developer stated.

Outriders is launching on April 1 on PC, PlayStation consoles, and Xbox Consoles, with pre-load available on all platforms.

Now Playing: Outriders – Official “This is Outriders” Overview Trailer | Square Enix Presents

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Bad Trip Review

On its surface, Bad Trip is a wacky buddy-comedy with a road trip gimmick pretty similar to the Farrelly Brothers’ hit Dumb and Dumber, in which two doofuses trek across America on a dim-witted quest for love. However, with a slew of pranks that range from silly to surreal, comedian Eric André and company create a spoof that’s slyly sophisticated.

Eric André and Lil Rel Howery (Get Out) star as ride-or-die besties, Chris and Bud. Scraping by in West Grove, Florida, both work jobs that offer more embarrassment than satisfaction, resulting in wild pranks involving nudity, robbery, and sprays of fake blood. Chris fears his life is going nowhere, while Bud is bullied by his pugnacious sister Trina (Tiffany Haddish with a mischievous snarl). But could fate have other plans for them? Like the hero of a romantic-comedy, Chris believes so. Clearly, crossing paths with his high school crush Maria Li (Michaela Conlin) is a sign. Forget that their “meet-cute” is more catastrophic than charismatic. Forget that she seems more polite than interested. Forget the eye rolls of bystanders who can’t deal with Chris’s cringe-worthy pick-up lines. Maria walked into that shop in slow-motion as dreamy music played! Romance must happen! That’s just the law of movies.

So, when Maria says she’s headed back to Manhattan to prepare for her art gallery’s next major event, Chris begs Bud to drive with him to the Big Apple on a quest for love. (Very Harry and Lloyd chasing the Mary who got away to Aspen.) Initially reluctant, Bud not only gives in but also agrees to borrow Trina’s beloved car, a hot pink showstopper with “Bad Bitch” painted across its back windshield. Because she’s behind bars, it seemed a safe plan. Naturally, Trina busts out of jail just after they run off with her ride. So, following the Dumb & Dumber model, she becomes the hardened criminal chasing down two dummies as they drive to a dream scenario.

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Along the way, André, Howery, and Haddish pull pranks in character on an array of unsuspecting people in gas stations, smoothie shops, bars, and business meetings. Notably, these aren’t the kind of cruel pranks where a mark is damaged or embarrassed; the chaos here lands squarely on the consenting comedians. Some of these stunts might be familiar to fans of The Eric André Show, which Bad Trip’s helmer Kitao Sakurai frequently directed. Still, the pranks are surprising, strange, and childishly exhilarating. Some play on pure shock value, relishing in the stunned faces of those who think they’ve just witnessed a freak accident or a major crime.

A supreme improviser, Haddish switches from aggressive to cuddly depending on the mark, winning some of the movie’s most passionate — and hilarious — reactions. Howrey plays the straight man as André throws himself full-bodied into stunts that leave him a bare-assed buffoon before an unaware audience, who reacts with shock, horror, and — often — compassion. His commitment sells the bonkers bits to these real people, even when the seams of a stunt — or a gorilla costume — might show. Throughout, Good Samaritans step up with advice, aid, and some scorching real talk.

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Amid all the mayhem and bewildered reactions, such witnesses bring a touching tenderness and exciting authenticity to Bad Trip. Some even become crucial characters in the plot. A kindly old man, a vaping Army recruiter, and a nosy restaurant patron step out of the background to create plot points, encouraging dream-chasing, reconciliation, and even revenge! The plot points themselves are cliches. However, Bad Trip has subversive fun by exposing how easily real people fall into these expectations, and how they react when a cinematic flourish follows.

For instance, when Chris is encouraged to pursue Maria, he doesn’t just thank the old man on the bench and walks away. He bursts into song and dance like he’s Joseph Gordon-Levitt in (500) Days of Summer with a concussion. The outrageousness is exposed through the reactions of a mall full of people whose day just went from ordinary to absolutely confounding. Through this, Sakurai introduces a sly commentary of romantic comedies that pays off in a climax that is funny, smart, and gleefully rebellious.

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The Suicide Squad Gets A Red Band Trailer Tomorrow, James Gunn Says

James Gunn making a Suicide Squad movie has felt right since the beginning thanks to his stellar take on Marvel’s Guardians of the Galaxy. We’ve seen set photos and had tons of casting news, but we’ll finally have our first trailer tomorrow.

The director took to Twitter with a simple message: “Tomorrow. Trailer. See you there. #TheSuicideSquad” with a picture of a “red band” trailer card.

Gunn wrote and directed The Suicide Squad. Margot Robbie will reprise her role as Harley Quinn, and a few other actors will return as well. Jai Courtney will once again appear as Captain Boomerang, Joel Kinnaman as Rick Flag, and Viola Davis as Amanda Waller. The film also features Idris Elba as Bloodsport, John Cena as Peacemaker, David Dastmalchian as Polka-Dot Man, and James Gunn stalwarts Michael Rooker and Sean Gunn.

Shortly after the Red Band tweet, Gunn dropped a second image of a ’70s war movie-inspired poster for the film.

The film is in a weird space somewhere between a sequel and a reboot. With some of the first film’s biggest stars returning, it certainly has connections to the profitable-but-poorly-received original, but Gunn and Warner Bros. have continually downplayed connections between the two.

Here’s the official synopsis for the film:

“Welcome to hell–a.k.a. Belle Reve, the prison with the highest mortality rate in the US of A. Where the worst Super-Villains are kept and where they will do anything to get out—even join the super-secret, super-shady Task Force X. Today’s do-or-die assignment? Assemble a collection of cons, including Bloodsport, Peacemaker, Captain Boomerang, Ratcatcher 2, Savant, King Shark, Blackguard, Javelin and everyone’s favorite psycho, Harley Quinn. Then arm them heavily and drop them (literally) on the remote, enemy-infused island of Corto Maltese. Trekking through a jungle teeming with militant adversaries and guerrilla forces at every turn, the Squad is on a search-and destroy mission with only Colonel Rick Flag on the ground to make them behave…and Amanda Waller’s government techies in their ears, tracking their every movement. And as always, one wrong move and they’re dead (whether at the hands of their opponents, a teammate, or Waller herself). If anyone’s laying down bets, the smart money is against them—all of them.”

The Suicide Squad is scheduled to hit theaters and HBO Max on August 6, 2021. Ahead of that, you can find out why none of your favorite characters are safe, get caught up on John Cena’s already-filming HBO Max spin-off show, Peacemaker, and find out everything we know about The Suicide Squad.

Halo Infinite News: Skewer Weapon Revealed Alongside Lots More Details On The Game’s Audio

The latest Inside Infinite blog post for Halo Infinite is out now, and it contains a wealth of information and insight about the next-gen Halo game. This latest installment is focused on the game’s audio, but it also served as the reveal of the game’s newest weapon, the Skewer.

A Banished power weapon, the Skewer looks like something out of Gears of War. 343 says this weapon is “savage and violent,” and its audio design matches that. You can hear some audio clips of the newly revealed weapon in the blog post.

“For Banished weapons, we established some core principles to how they should sound. When thinking of Banished the first thing that comes to mind is Brute, the word ‘brute’ is savage and violent, so it only makes sense that is conveyed in the audio with making it sound powerful, animalistic and visceral,” 343 said. “The Banished weaponry has a more primitive feel than some of the other factions so this calls for having a strong sense of organic matter in the content, this helps give a strong grounding and sell the mechanical nature of them.”

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The rest of the blog post is a delight, touching on numerous aspects of Halo Infinite’s audio and sound design, while 343 also released some new assets like the video below in which the team uses a piano in … unique ways to capture sounds for Halo Infinite.

Another video–Sounds of Zeta Halo – Forerunner Interior–showcases the moody music from a Forerunner installation. You can listen to this brand-new audio clip below.

Halo fans who want a deep-dive on Halo Infinite’s audio are in for a treat with this blog post, as it goes very deep on the ins and outs of how 343 went about designing the audio and music. The studio pored over feedback from Halo 5 to come up with some tenets for how Halo Infinite should sound.

“We received a variety of great feedback and suggestions, but the highest-level takeaways for us, and our key goals for Halo Infinite, are ‘re-capturing the legacy essence of Halo’ and ‘strengthening the excitement and impact of Halo’s combat.’ With those primary goals established, our team has been passionately working to deliver on our vision as our partner teams around the studio have been bringing Halo Infinite to life,” 343 said.

343 made a big change to the sound effects direction for Halo Infinite to focus on the smaller details such that the game would key in on specific combat sounds “in a clear and impactful way.”

“There are many gun sounds in our game–multiple enemies, teammates, and players are constantly firing weapons. In our past Halo titles, we handled each gun-fire’s listening-volume purely by distance,” 343 said. “So, all gun sound volumes were exactly the same if they’re originating from the same distance. As a result, we had too many loud gun sounds constantly overwhelming a player which made it very difficult to detect true threat position.”

“The new Halo Infinite audio system detects all gun sounds frame by frame, and prioritizes them in a threat order to decide output sound volume for each gun. With this mechanic, if a gunshot is aimed at player, the sound will be louder and if it’s not aimed at player or if it’s a teammate’s gunfire, the sound is still audible but quieter. then you could hear only threat sounds clear. With the cleaner audio feedback, player can ascertain the appropriate threat to make the right action quicker and more accurately, which results in a more immersive and exciting combat experience in Halo Infinite.”

This is just a small taste of what the full blog post delivers in terms of context and insight on Halo Infinite’s music and sound design. Check out the full post here to learn lots more.

After a delay, Halo Infinite releases in Fall 2021 for Xbox One, Xbox Series X|S, and PC. It will be included on Xbox Game Pass for no extra charge to subscribers. Additionally, the multiplayer element is free-to-play (supported by microtransactions).

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Don’t Forget Me, A Mystery-Driven Game Like Her Story, Is Coming To PC On April 20

Developer The Moon Pirates has announced its debut game: Don’t Forget Me. Inspired by games like Her Story and The Red Strings Club, Don’t Forget Me is a mixture of puzzle game and old-school adventure game that tests your observation and deductive reasoning. It’s scheduled to launch for PC and Mac on April 20.

In Don’t Forget Me, you play as Fran, who’s lost her memories. Taken in by Bernard, a world-renowned memory manipulation expert, Fran is tasked with helping him with his business of diving into the minds of those with memories to unearth and secrets to discover.

In the same way you solve the mystery of Her Story by scanning through a series of video clips to search for certain key phrases, Don’t Forget Me has you explore the minds of people by typing in words or phrases and piecing together who these people are. Sometimes you’ll need to solely rely on facts you’ve learned, piecing together important clues to discover the truth. Other times, you’ll need to deduce implications based on your real-world experience and observe the emotional connotation of what you see or hear.

As you learn who someone is, you’ll be better able to get at the information you’re after. This ties into Don’t Forget Me’s central story: uncovering secrets that may lead to who you are and why you no longer have a memory to be explored.

Don’t Forget Me is available to be added to your wishlist on Steam.