Lord Of The Rings Tabletop RPG Getting Second Edition

The One Ring, a tabletop RPG based on the Lord of the Rings universe, is getting a second edition. The second edition will get a Kickstarter campaign to fund its release, starting February 11.

The first edition of the tabletop RPG released in 2011 from game designer Francesco Nepitello, who is returning for the second edition. This new edition will feature a new hardbound source book with updated and streamlined rules based on feedback from the last decade of play. It also offers redesigned visual elements for the game, with a “fresh and familiar” look at Middle-earth.

The Kickstarter page is now live ahead of the official start, with an option to sign up for notifications. It does not specify a goal amount yet.

The original publisher, Cubicle 7, announced it would drop plans for a second edition in 2019. The rights were later acquired by Free League Publishing, the company behind tabletop RPGs like Alien, Forbidden Lands, and Tales from the Loop.

Super Bowl 55 Had Lowest Viewership Since 2007, But Streaming Jumped 69%

This year’s Super Bowl 55 was not a very exciting game–the Tampa Bay Buccaneers routed the Kansas City Chiefs 31-9 in a game that saw KC score zero touchdowns–and the viewership was the lowest on network TV and across the board in many years.

CBS Sports announced on Tuesday that the big game reached 96.4 million viewers, according to Deadline. This includes people who watched on CBS along with other sources. The total number of people who watched the game was surely much higher, though. Even without as many Super Bowl parties this year due to COVID, multiple people in the same home were likely watching the game at the same time.

About 91.6 million people watched the game on CBS by itself, which is down about 8% from the numbers on Fox for Super Bowl 54, and it’s the lowest reach for a Super Bowl network TV audience since 2006 (which was a completely different time in the world as it relates to TV programming and audience reach on network TV).

When looking at the total number of viewers across all platforms, Super Bowl 55 had the lowest ratings since 2007.

In better news for the game, Super Bowl 55 was the most live-streamed Super Bowl to date, reaching 5.7 million viewers per minute (up 69% from 2020, which was a record).

The lack of exciting action on the field no doubt attributed to the lower viewing results for Super Bowl 55. The game had the makings of an intriguing matchup, with KC and Patrick Mahomes trying to defend their Super Bowl title against the legendary quarterback Tom Brady with his new team. But none of the promised action came to fruition, and the Bucs steamrolled the Chiefs to win their first title since 2002.

The EA Sports Madden Super Bowl prediction was also very, very wrong this year.

Persona 5 Strikers Review – The Hands That Thieve

It’s always nice to see your friends again, even if your time together doesn’t always live up to the highest highs you’ve experienced in the past. Persona 5 Strikers is a lot like that–it comes with some special moments that foster a deeper appreciation for what Persona 5 is and what it represents. From the wild action-RPG combat to the summer road-trip premise, characters we know and love get to show off how much they’ve grown and prove they can still kick ass in style. Strikers does trip over a few clumsy tropes along the way, and sometimes tries a little too hard to recapture Persona 5’s magic, but when it’s all said and done, I’m glad this reunion happened to begin with.

It’s the summer after the events of the original game, and the Phantom Thieves have a little free time. With Joker being back in town, why not enjoy the break? Before they can even make plans, they’re caught in another round of beating down the metaphysical evils of the Metaverse and changing hearts. This time, the phenomenon is happening all across Japan. Although you follow similar patterns established in Persona 5–fighting through surreal dungeons and living life in the real world–the context is quite different both narratively and gameplay-wise.

What’s Worth Fighting For

Your first few targets have been manipulating people’s desires in order to feed their ambitions for fame and fortune, but there’s a bigger mystery as to how and why there’s strange behavior en masse. You begin to unveil that tragic pasts have led them down a dark path of exploiting the Metaverse. The broader message isn’t to excuse behavior or to say that trauma will surely corrupt its victims–rather, that our circumstances and the people around us (or lack thereof) have significant influence over how we internalize and process pain, and eventually who we become.

Through each story beat, the main cast relates to these tragic situations because they were once in similar positions in the original game. It shows how much our fellow Phantom Thieves have matured since the events of Persona 5–they’ve been able to conquer their traumas, and Strikers gives them the opportunity to impart their wisdom onto others.

No Caption Provided

However, the story doesn’t always hit these topics with particular nuance, leaving some of its messaging feeling either a bit shallow or hamfisted. Dialogue sometimes relies on surface-level exposition and cliches, or talking in circles to belabor the point. Many of the villains also boil down to being an avatar for a certain type of character flaw in a very matter-of-fact way. I felt somewhat detached from the stakes at times.

Although it’s not deliberately explored in depth, Persona 5 Strikers does have a surprisingly poignant message about the role of technology in our lives–the perks, the pitfalls, the power it affords certain people, and how it can be abused. As per usual with Persona, the story also presents genuine human connection as a source of strength, and by the end of the journey, both those themes come into clearer focus.

These narrative themes extend to the arcs of the new characters Sophia and Zenkichi, great additions who stand out and fit well alongside the Phantom Thieves. Sophia is the cutesy artificial intelligence, a Siri-like phone companion who takes a human form to fight in the Metaverse. Her bubbly attitude and gradual understanding of human mannerisms gives a warm vibe.

Persona 5 Strikers does have a surprisingly poignant message about the role of technology in our lives–the perks, the pitfalls, the power it affords certain people, and how it can be abused.

Zenkichi is a goofball adult, but as an inspector with Japan’s public security, he’s an authority figure that everyone rightfully distrusts, especially as he tries to play ball with the group. However, his growth is key to some of Strikers’ more important themes–defying flawed institutions lets him break through mental barriers to overcome his past failures, which also helps him rebuild a relationship with his daughter.

The integration of Sophia and Zenkichi only feels natural, and that’s due in large part to how well Strikers builds the story around them.

No Caption Provided

On The Road Across Japan

Strikers changes the scenery at nearly each chapter of the story, and with an RV on hand and Makoto with a driver’s license, this becomes your home away from home. While this game follows a familiar flow to Persona 5, it’s much lighter on the social simulation elements. There is a calendar to contextualize the timeline of the story, but absent are the deadlines and pressures of time hanging over your head.

You have what are called Requests, which are simple side quests let you access new gear or increase your Bond rating. And the Bonds system–which levels up after certain moments between characters–unlocks powerful perks to increase your effectiveness in battle. You can leave and enter Metaverse dungeons at any checkpoint during exploration to recuperate without penalty, too. It serves to tighten the narrative pace and create a less stressful vibe.

From the sun-soaked beaches of Okinawa to the bustling city center of Dotonbori, it’s exciting to share the experience of touring Japan with these characters. Even though there isn’t much to do in these cities other than shop for items, or talk to NPCs and your companions, taking in the new scenery is pretty sweet. It makes for some of my favorite chill moments: watching fireworks over Yokohama, celebrating Tanabata in Sendai, riding the Ferris wheel in Sapporo, sharing meals at every stop, or just talking in the RV. Cooking up meals for HP and SP items in the RV will grab the crews attention, too. After all the battles and tragedies the Phantom Thieves overcame, it’s nice to see them enjoy life, even as they continue fighting against a looming evil.

No Caption Provided

It’s not always smooth sailing, though. At times, Strikers falls into cringey tropes that undermine its ethos. For example, one villain’s Metaverse form is an overweight caricature, using obesity as shorthand for evil–even in context, it doesn’t make sense since this storyline has nothing to do with gluttony. There’s also not one but two bathhouse scenes that try to put the female cast in uncomfortable situations as a meaningless gag. And with some of them having troubled pasts, I’d rather not see them treated unfairly amongst friends.

Striking Back, Striking Fast

With each stop across Japan, there is work to be done. And the way Strikers faithfully incorporates Persona 5’s RPG mechanics and the Phantom Thieves’ lavish style into its frenetic musou-style action made me eager to put in that work.

You explore dungeons as you would in Persona 5, sneaking up on shadows for ambushes or confronting them to initiate battles, but now you jump straight into real-time action. Each character has their own elemental affinities, persona abilities, and unique properties for their attack combos. And you can swap to any one of the four in your party to take direct control and make the most of their capabilities. While you can stop time by pulling up spells, combat moves so quickly that you need to be consistently attacking or dodging as you devise ways to exploit enemy weaknesses.

It’s a lot to process in the first few hours of the game–tutorials are laid on thick and the battles got chaotic before I had a firm grasp of things. But the various mechanics started to make sense after some practice, and as I began to form general combat strategies, I got to a point where I was just itching to start fights.

No Caption Provided

It’s incredibly satisfying to tear through mobs of shadows while juggling the challenge of tougher enemies that hit harder and have a ton of HP. You can’t necessarily get away with spamming spells they’re weak against–it’s best to learn how to use characters’ SP-free elemental combos to complement the assault. Joker still wields a roster of personas created through the velvet room, which will help you earn much-needed all-out attack opportunities by hammering away at weaknesses. And throughout combat, you build up a meter to execute showtime attacks, which is another ridiculously bombastic move that lays heavy damage on every enemy insight. You’ll feel unstoppable when it all comes together.

I almost forgot I was playing a musou-style game developed by Koei Tecmo and Omega-Force, and I think that’s a testament to how sharp Strikers is as a Persona game.

Throughout the game, you’re encouraged to make use of every member with the various affinities they can cover for combat. It’s also great to see how all their personalities and charm come through with how they function in battle–Haru’s heavy axe swings for area-of-effect damage, Yusuke’s charged slashes, or Makoto’s rapid punches and biker persona all offer distinct advantages, but are also reminders of their individuality. You can even directly control any of them during dungeon exploration, which is a sweet touch that lets your favorite character be the star of your show.

As gratifying as it is to crunch through waves of enemies and chip away at the stronger bosses, this is a somewhat inelegant combat system. Things can get messy when there’s an overwhelming amount to parse on screen, making it hard to telegraph enemy attacks–and this can pile on in a moment’s notice for devastating results.

No Caption Provided

There are times when the presentation of the game can get in its own way, especially when it’s delivered through pivotal combat sequences. For example, some story-driven battles would become a mess of dialogue, audio cues, sound effects, and music all overlapping.

Dungeons are designed well enough, and although they rely on basic formats and aren’t as imaginative as they are in Persona 5, the late-game one in Osaka brings a scale and aesthetic that matches the bombast of that point in the story. What is an annoyance, however, is that exploration is often interrupted by superfluous dialogue that over-explains each step of the dungeon’s process.

So while your time in the Metaverse isn’t without its blemishes, these are the moments when Strikers proves itself as a strong adaptation and representation of Persona 5’s gameplay qualities. At its best, I couldn’t help but feel that Persona 5 was always a perfect match for action-based combat.

The Power Of Music

Whether you’re in combat or going about your tasks, the Strikers soundtrack is going to steal your heart. Music is integral to Persona’s identity, and yet again, the Atlus Sound Team manages to impress and build on the tremendous work from Persona 5.

Old favorites like “Last Surprise” and “Rivers In The Desert” get metal/punk-style rearrangements with uptempto percussion that carry a new attitude to perfectly match the chaotic action. The new battle theme “What You Wish For” is an instant classic with its upbeat acid jazz rock style. The Osaka dungeon rearranges a song you hear throughout the game and establishes a heightened tension in what’s already an intimidating symphonic-metal track. That same dungeon switches things up to a layered and heavy synthwave track that’s as catchy as it is dark.

Each town you visit comes with new, comforting background songs, too. One standout is Okinawa, which features Islander instrumentals and borrows a melody from the Persona 5 anime credits song “Infinity” to create a heartwarming tune I could leave on loop. But no song will sell you this soundtrack quite like “Daredevil.” It carries the same vibe as “Life Will Change” but with a more aggressive attitude backed by groovy disco-metal instrumentation. And Lyn’s soulful and assertive vocals instill an unwavering confidence. My only wish is that the game gave it more time to breathe in the moments it was used.

The Strikers soundtrack showcases the range of Atlus Sound Team, and also their ability to make music that stirs up the spectrum of emotions, and it becomes inseparable from the entire experience.

No Caption Provided

The Ties That Bind

Once I reached the final hours of Strikers, I was reminded of Persona’s ability to create an unmistakable sense of finality. Many parts of this game are quite goofy or hammy, but when the pieces fall in place for the last dungeon, and all the music kicks in at the right time, my heart was fully in it. Strikers has a deep cast of characters and the way it brings the entire crew together for these final moments makes the Phantom Thieves feel whole. Everyone puts in the work and everyone shines in their own right to save the world (again), ending the journey on a high note.

For all its shortcomings, Persona 5 Strikers reminds me why I loved the Phantom Thieves to begin with and shows how they’ve matured since we last saw them. Once you get your head around it, the action-RPG combat is a challenging thrill, and no one can pull off flourishes in the same fashion as these characters. I almost forgot I was playing a musou-style game developed by Koei Tecmo and Omega-Force, and I think that’s a testament to how sharp Strikers is as a Persona game. If you have any love for Persona 5, what say you save the world one more time with some old friends?

Now Playing: Persona 5 Strikers Video Review

Persona 5 Strikers Review – The Hands That Thieve

It’s always nice to see your friends again, even if your time together doesn’t always live up to the highest highs you’ve experienced in the past. Persona 5 Strikers is a lot like that–it comes with some special moments that foster a deeper appreciation for what Persona 5 is and what it represents. From the wild action-RPG combat to the summer road-trip premise, characters we know and love get to show off how much they’ve grown and prove they can still kick ass in style. Strikers does trip over a few clumsy tropes along the way, and sometimes tries a little too hard to recapture Persona 5’s magic, but when it’s all said and done, I’m glad this reunion happened to begin with.

It’s the summer after the events of the original game, and the Phantom Thieves have a little free time. With Joker being back in town, why not enjoy the break? Before they can even make plans, they’re caught in another round of beating down the metaphysical evils of the Metaverse and changing hearts. This time, the phenomenon is happening all across Japan. Although you follow similar patterns established in Persona 5–fighting through surreal dungeons and living life in the real world–the context is quite different both narratively and gameplay-wise.

What’s Worth Fighting For

Your first few targets have been manipulating people’s desires in order to feed their ambitions for fame and fortune, but there’s a bigger mystery as to how and why there’s strange behavior en masse. You begin to unveil that tragic pasts have led them down a dark path of exploiting the Metaverse. The broader message isn’t to excuse behavior or to say that trauma will surely corrupt its victims–rather, that our circumstances and the people around us (or lack thereof) have significant influence over how we internalize and process pain, and eventually who we become.

Through each story beat, the main cast relates to these tragic situations because they were once in similar positions in the original game. It shows how much our fellow Phantom Thieves have matured since the events of Persona 5–they’ve been able to conquer their traumas, and Strikers gives them the opportunity to impart their wisdom onto others.

No Caption Provided

However, the story doesn’t always hit these topics with particular nuance, leaving some of its messaging feeling either a bit shallow or hamfisted. Dialogue sometimes relies on surface-level exposition and cliches, or talking in circles to belabor the point. Many of the villains also boil down to being an avatar for a certain type of character flaw in a very matter-of-fact way. I felt somewhat detached from the stakes at times.

Although it’s not deliberately explored in depth, Persona 5 Strikers does have a surprisingly poignant message about the role of technology in our lives–the perks, the pitfalls, the power it affords certain people, and how it can be abused. As per usual with Persona, the story also presents genuine human connection as a source of strength, and by the end of the journey, both those themes come into clearer focus.

These narrative themes extend to the arcs of the new characters Sophia and Zenkichi, great additions who stand out and fit well alongside the Phantom Thieves. Sophia is the cutesy artificial intelligence, a Siri-like phone companion who takes a human form to fight in the Metaverse. Her bubbly attitude and gradual understanding of human mannerisms gives a warm vibe.

Persona 5 Strikers does have a surprisingly poignant message about the role of technology in our lives–the perks, the pitfalls, the power it affords certain people, and how it can be abused.

Zenkichi is a goofball adult, but as an inspector with Japan’s public security, he’s an authority figure that everyone rightfully distrusts, especially as he tries to play ball with the group. However, his growth is key to some of Strikers’ more important themes–defying flawed institutions lets him break through mental barriers to overcome his past failures, which also helps him rebuild a relationship with his daughter.

The integration of Sophia and Zenkichi only feels natural, and that’s due in large part to how well Strikers builds the story around them.

No Caption Provided

On The Road Across Japan

Strikers changes the scenery at nearly each chapter of the story, and with an RV on hand and Makoto with a driver’s license, this becomes your home away from home. While this game follows a familiar flow to Persona 5, it’s much lighter on the social simulation elements. There is a calendar to contextualize the timeline of the story, but absent are the deadlines and pressures of time hanging over your head.

You have what are called Requests, which are simple side quests let you access new gear or increase your Bond rating. And the Bonds system–which levels up after certain moments between characters–unlocks powerful perks to increase your effectiveness in battle. You can leave and enter Metaverse dungeons at any checkpoint during exploration to recuperate without penalty, too. It serves to tighten the narrative pace and create a less stressful vibe.

From the sun-soaked beaches of Okinawa to the bustling city center of Dotonbori, it’s exciting to share the experience of touring Japan with these characters. Even though there isn’t much to do in these cities other than shop for items, or talk to NPCs and your companions, taking in the new scenery is pretty sweet. It makes for some of my favorite chill moments: watching fireworks over Yokohama, celebrating Tanabata in Sendai, riding the Ferris wheel in Sapporo, sharing meals at every stop, or just talking in the RV. Cooking up meals for HP and SP items in the RV will grab the crews attention, too. After all the battles and tragedies the Phantom Thieves overcame, it’s nice to see them enjoy life, even as they continue fighting against a looming evil.

No Caption Provided

It’s not always smooth sailing, though. At times, Strikers falls into cringey tropes that undermine its ethos. For example, one villain’s Metaverse form is an overweight caricature, using obesity as shorthand for evil–even in context, it doesn’t make sense since this storyline has nothing to do with gluttony. There’s also not one but two bathhouse scenes that try to put the female cast in uncomfortable situations as a meaningless gag. And with some of them having troubled pasts, I’d rather not see them treated unfairly amongst friends.

Striking Back, Striking Fast

With each stop across Japan, there is work to be done. And the way Strikers faithfully incorporates Persona 5’s RPG mechanics and the Phantom Thieves’ lavish style into its frenetic musou-style action made me eager to put in that work.

You explore dungeons as you would in Persona 5, sneaking up on shadows for ambushes or confronting them to initiate battles, but now you jump straight into real-time action. Each character has their own elemental affinities, persona abilities, and unique properties for their attack combos. And you can swap to any one of the four in your party to take direct control and make the most of their capabilities. While you can stop time by pulling up spells, combat moves so quickly that you need to be consistently attacking or dodging as you devise ways to exploit enemy weaknesses.

It’s a lot to process in the first few hours of the game–tutorials are laid on thick and the battles got chaotic before I had a firm grasp of things. But the various mechanics started to make sense after some practice, and as I began to form general combat strategies, I got to a point where I was just itching to start fights.

No Caption Provided

It’s incredibly satisfying to tear through mobs of shadows while juggling the challenge of tougher enemies that hit harder and have a ton of HP. You can’t necessarily get away with spamming spells they’re weak against–it’s best to learn how to use characters’ SP-free elemental combos to complement the assault. Joker still wields a roster of personas created through the velvet room, which will help you earn much-needed all-out attack opportunities by hammering away at weaknesses. And throughout combat, you build up a meter to execute showtime attacks, which is another ridiculously bombastic move that lays heavy damage on every enemy insight. You’ll feel unstoppable when it all comes together.

I almost forgot I was playing a musou-style game developed by Koei Tecmo and Omega-Force, and I think that’s a testament to how sharp Strikers is as a Persona game.

Throughout the game, you’re encouraged to make use of every member with the various affinities they can cover for combat. It’s also great to see how all their personalities and charm come through with how they function in battle–Haru’s heavy axe swings for area-of-effect damage, Yusuke’s charged slashes, or Makoto’s rapid punches and biker persona all offer distinct advantages, but are also reminders of their individuality. You can even directly control any of them during dungeon exploration, which is a sweet touch that lets your favorite character be the star of your show.

As gratifying as it is to crunch through waves of enemies and chip away at the stronger bosses, this is a somewhat inelegant combat system. Things can get messy when there’s an overwhelming amount to parse on screen, making it hard to telegraph enemy attacks–and this can pile on in a moment’s notice for devastating results.

No Caption Provided

There are times when the presentation of the game can get in its own way, especially when it’s delivered through pivotal combat sequences. For example, some story-driven battles would become a mess of dialogue, audio cues, sound effects, and music all overlapping.

Dungeons are designed well enough, and although they rely on basic formats and aren’t as imaginative as they are in Persona 5, the late-game one in Osaka brings a scale and aesthetic that matches the bombast of that point in the story. What is an annoyance, however, is that exploration is often interrupted by superfluous dialogue that over-explains each step of the dungeon’s process.

So while your time in the Metaverse isn’t without its blemishes, these are the moments when Strikers proves itself as a strong adaptation and representation of Persona 5’s gameplay qualities. At its best, I couldn’t help but feel that Persona 5 was always a perfect match for action-based combat.

The Power Of Music

Whether you’re in combat or going about your tasks, the Strikers soundtrack is going to steal your heart. Music is integral to Persona’s identity, and yet again, the Atlus Sound Team manages to impress and build on the tremendous work from Persona 5.

Old favorites like “Last Surprise” and “Rivers In The Desert” get metal/punk-style rearrangements with uptempto percussion that carry a new attitude to perfectly match the chaotic action. The new battle theme “What You Wish For” is an instant classic with its upbeat acid jazz rock style. The Osaka dungeon rearranges a song you hear throughout the game and establishes a heightened tension in what’s already an intimidating symphonic-metal track. That same dungeon switches things up to a layered and heavy synthwave track that’s as catchy as it is dark.

Each town you visit comes with new, comforting background songs, too. One standout is Okinawa, which features Islander instrumentals and borrows a melody from the Persona 5 anime credits song “Infinity” to create a heartwarming tune I could leave on loop. But no song will sell you this soundtrack quite like “Daredevil.” It carries the same vibe as “Life Will Change” but with a more aggressive attitude backed by groovy disco-metal instrumentation. And Lyn’s soulful and assertive vocals instill an unwavering confidence. My only wish is that the game gave it more time to breathe in the moments it was used.

The Strikers soundtrack showcases the range of Atlus Sound Team, and also their ability to make music that stirs up the spectrum of emotions, and it becomes inseparable from the entire experience.

No Caption Provided

The Ties That Bind

Once I reached the final hours of Strikers, I was reminded of Persona’s ability to create an unmistakable sense of finality. Many parts of this game are quite goofy or hammy, but when the pieces fall in place for the last dungeon, and all the music kicks in at the right time, my heart was fully in it. Strikers has a deep cast of characters and the way it brings the entire crew together for these final moments makes the Phantom Thieves feel whole. Everyone puts in the work and everyone shines in their own right to save the world (again), ending the journey on a high note.

For all its shortcomings, Persona 5 Strikers reminds me why I loved the Phantom Thieves to begin with and shows how they’ve matured since we last saw them. Once you get your head around it, the action-RPG combat is a challenging thrill, and no one can pull off flourishes in the same fashion as these characters. I almost forgot I was playing a musou-style game developed by Koei Tecmo and Omega-Force, and I think that’s a testament to how sharp Strikers is as a Persona game. If you have any love for Persona 5, what say you save the world one more time with some old friends?

Now Playing: Persona 5 Strikers Video Review

WWE Announces Participants For The 2021 Elimination Chamber Match

We’re just two months away from Wrestlemania, but WWE Champion Drew McIntyre is face his biggest challenge yet at Elimination Chamber, which will air on the WWE Network on Sunday, February 21. McIntyre will defend his championship against Randy Orton, Jeff Hardy, AJ Styles, The Miz, and Sheamus in the chamber match.

On Monday Night Raw, Adam Pearce named the challengers for McIntyre’s championship–all five being former World Champions themselves.

Pearce named the challengers and was praised for putting together a “blockbuster card” by McMahon. McMahon wasn’t the only one pleased with the announcement as AJ Styles made his way towards the ring and had some words for Pearce.

“Let me get this straight,” Styles asked. “Drew McIntyre has to defend the WWE Champion inside [the] Elimination Chamber, right? I mean the chances of Drew losing that championship are, pun intended here, phenomenal.”

The WWE Championship wasn’t defended at last year’s Elimination Chamber event. In fact, it hasn’t changed hands in a Chamber match since 2017, when Bray Wyatt won his first title in a match that included Styles, The Miz, Baron Corbin, Dean Ambrose, and defending champion, John Cena.

It’s also interesting to note that Drew will be the youngest competitor in this match as he’s the only participant under the age of 40 as Miz hit that mark back in October of last year.

Elimination Chamber airs on Sunday, February 21, only on the WWE Network. Make sure to come back to GameSpot that evening for live coverage of the PPV.

Destiny 2 Servers Down For Maintenance This Week Ahead Of Season Of The Chosen Update

Three months after the launch of the Beyond Light expansion, Destiny 2 is preparing itself for the next chapter in its current year-long story arc. Season of the Chosen maintenance will begin at 8 AM PT / 11AM ET today and is expected to conclude at 10 AM PT / 1 PM ET. Update 3.1.0 will be available across all platforms and regions from 9 AM PT / 12 PM ET.

Fixes that you can expect after maintenance concludes include the Warsat Public Event in the Cosmodrome’s Mothyards now counting toward bounties, the Merciless fusion rifle will once again increase its charge rate on non-lethal hits, and the lift tube in the Warden of Nothing strike will now open for every player.

Altar of Sorrows bosses will now rotate each day, Crucible Valor and Gambit Infamy New Light quests can be completed after you reset your ranks, and a number of weapons such as Thunderlord will once again render their scope and/or reticle when in use. Bungie is also aware of other issues in the game, such as the Lightseeker Triumph not unlocking after players have found all weekly feathers for the “Bird of Prey” quest, and feathers no longer appear after completing the Bird of Prey quest, and various black Blight Orbs left behind by the High Celebrant refusing to open for fireteams.

Crucible tokens have been scrapped as a currency, as Destiny 2 is making numerous changes to loot and bounties in Season of the Chosen. Crucible tokens could be spent to increase your reputation with Lord Shaxx and unlock a loot drop from the vendor, but those under-powered items were usually broken down by players for resources and Legendary Shards.

Umbral Engrams have returned to Destiny, and players can even choose what kind of weapons and armor they want to claim from them. Drop rates for Umbral Engrams have been reduced though, but they’ll still drop from random enemy kills and from other in-game activities such as patrols, strikes, Gambit, Crucible, and much more.

Season 13’s overall goal is to combat any lingering fears of missing out on time-sensitive content during the next three months. Bungie’s aim is to create a more persistent world and introduce content that will be available to play long beyond the usual seasonal window, only expiring when the next expansion arrives in November.

Now Playing: Destiny 2: Beyond Light Video Review

GameSpot may get a commission from retail offers.

CD Projekt Red Suffers Cyberattack, Witcher 3 And Cyberpunk 2077 Source Code Stolen

CD Projekt Red has been the victim of a targeted cyberattack, in which hackers claim to have stolen internal documents and the source code for Cyberpunk 2077, The Witcher 3, and more.

The company announced the attack on Twitter, noting its “internal systems have been compromised” and that the hackers had left a ransom note. The ransom note was released to the public alongside the announcement, and it claims that the hackers have “dumped full copies of the source codes” for Cyberpunk 2077, Witcher 3, Gwent and “the unreleased version of Witcher 3,” presumably the next-gen edition coming later this year.

[ignvideo url=”https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review”]

The hackers also claim to have access to “all” of the company’s documents related to “accounting, administration, legal, HR, investor relations and more.” The ransom note ends by noting that CD Projekt Red has 48 hours to contact the hackers, or “your source codes will be sold or leaked online and your documents will be sent to our contacts in gaming journalism. Your public image will go down the shitter even more and people will see how you [sic] shitty your company functions. Investors will lose trust in your company and the stock will dive even lower,” the note continues.

According to CD Projekt, devices on its network have been encrypted, but they have begun restoring their IT infrastructure and data through backups. “We will not give in to the demands nor negotiate with the actor, being aware that this may eventually lead to the release of the compromised data,” the company’s Twitter statement reads. CD Projekt Red says that to the best of its knowledge, “the compromised systems did not contain any personal data of our players or users of our services.”

The company has contacted the relevant authorities, including the President of the Personal Data Protection Office and IT forensic specialists, who will be investigating the cyber attack. This ransomware attack echoes a similar event for Capcom, in which hackers stole huge amounts of data, eventually leaking multiple games and leaving former employees fearing for the saftey of their personal data. Recently, Capcom said the attack had no significant impact on the games it planned to release.

In other CD Projekt Red news, the company recently issued a hotfix for Cyberpunk 2077 that squashed a vulnerability that could make PC modders vulnerable to malicious hackers. Tesla recently revealed that its new cars can run The Witcher 3 via embedded 10-Teraflop gaming rigs.

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

HBO Max’s The Bridge Is A Reality Show About Building A Bridge

There’s a big pile of money over there, and all you have to do is walk over to it–the twist is that there are 300 meters of water between you and the money, and you have to walk. That’s the premise of The Bridge, the new reality show heading for HBO Max next week, as explained in the first trailer.

Narrated by James McAvoy (Split, X-Men: First Class), The Bridge is described as a “social experiment bringing together 12 strangers from all over the United Kingdom.” There’s a prize of €100.000 waiting on an island 300 meters away. Competitors will receive a few basic tools and some supplies, but otherwise are on their own and must reach the island within 21 days. The contestants have to work together, but only one contestant can walk away with the money.

The show is based off a Spanish show called El Puente–literally “The Bridge”–which ran for two seasons in Spain. We’ve seen countless reality shows come and go, but there’s a case for absurd reality shows from other countries doing well here in the west. Survivor began life in the late ’90s in Sweden as Expedition Robinson before heading over here and turning into a monstrous success. The Masked Singer made its way from South Korea to find big ratings in the United States, too. The Bridge isn’t quite American, with McAvoy narrating and UK contestants competing, but if it hits the right audience, you can bet we’ll see The Bridge: America before too long.

Survivor has been off the air since its 40th season ended in May 2020; fans of people arguing in the woods are likely hungry for new reality shows to chew on. All six episodes of The Bridge premiere on HBO Max on Thursday, February 11.

The Rise And Fall Of Stadia Games And Entertainment

In February 2021, Google dropped a bomb that no one expected: it was closing Stadia Games and Entertainment, its first-party studio tasked with developing games for its streaming service, Stadia. The news seemingly came out of nowhere. Or did it?

In the above video, Lucy chronicles the development of Google’s oft-maligned streaming service, from the initial promise of incredible cloud-based development tools and social integration to hiring key development talent like Jade Raymond, Shannon Studstill, and Alex Hutchinson, to its rocky launch, and the eventual closure of its first-party studio.

She also explores if Stadia has a future as a streaming platform akin to Nvidia’s GeForce Now, or Sony’s PlayStation Now. The future of Stadia is very much up in the air, but GameSpot will always have the latest. Subscribe at youtube.com/gamespot to keep up to date.