Next Stop Nowhere Review – Bugs On The Windshield

Next Stop Nowhere gets off to a promising start. You play as Beckett, a sci-fi courier who pilots a spacecraft and is best friends with an AI program. While visiting a bar, he meets Serra, and gets embroiled in her family drama when he learns that she’s trying to track down her wayward thief son before the authorities can get to him. The game is framed as a sort-of road trip through space, where the choices you make will change how the story plays out. At first, the charming characters and intriguing plot are enough to pull you from one location to the next. But unfortunately, a lack of meaningful consequence and a plethora of horrific bugs make for a trip not worth taking.

Next Stop Nowhere is, by design, a very simple game. You guide Beckett by touching where you want him to go, and the points you can interact with in each map are highlighted with big white circles. There are, essentially, no puzzles–moving forward is simply a matter of interacting with every object signposted in a room, and it’s all but impossible to get stuck. It’s a slightly awkward control system, as I found that Beckett often did not go where I wanted. There are also a handful of sections where you fly your ship through dangerous areas, piloting it with simple touch controls between floating debris and avoiding other ships that try to ram you. These sections offer some variety, although there are only a few of them. Judging the distance between your ship and the objects you’re trying to avoid is difficult and the degree of control you are offered is quite limited, but they’re also the best indicator the game gives of the vastness of the space you’re exploring–each of the game’s locations is otherwise very small.

No Caption Provided

This is an adventure game that focuses largely on the choices you make, and how (or whether) they impact the story. Choices rarely have huge ramifications, and I never found myself having to think about what to do for long. Most decisions boil down to dialogue responses to things other characters say, and framing what sort of relationship you want Beckett and Serra to have. A few of the choices you have to make are framed as though they have major implications within the story, like if you should wipe a robot’s memory or try to reprogram it to be nicer, or whether you should hold a character captive or let them go after they hack into your ship’s computer. However, by the time the credits roll, most of these decisions end up feeling inconsequential to how things played out–if they factored in at all.

Next Stop Nowhere certainly has character, at least. Beckett and Serra are both likable, thanks in large part to the excellent vocal performances of Joshua Alexander and Elizabeth Saydah, and the game is at its best when the two characters are simply chatting about their lives and interests, joking and sharing anecdotes. Serra’s complicated relationship with her son, Eddy, makes the search for him more exciting than it would be otherwise, as the details of the crime he committed aren’t interesting. Instead, I was compelled by the promise of an awkward family reunion and learning more about Serra’s interesting backstory and complex characterization. Serra is a character who is clearly trying to move on from the sins of her past, and having the player decide how Beckett will react both to the person Serra has been, and weigh it against who she is right now, is the game’s most successfully realized element. The striking art style, sharp character designs, and boppy soundtrack all help to make the game intermittently charming, until the game’s numerous bugs and issues set about sapping any good will built up.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The plot in my play-through of the game ended up being all over the place due to a mix of bugs and writing problems. As I got near the end, it became clear that my choices were either being ignored or reversed. In one instance, my ship’s on-board AI (named Cody) was hacked, and Beckett made a huge deal about not being able to operate the ship without it. I walked into my cockpit, accessed my map, and picked the next location… and without any fanfare, we took off. Cody was restored in the next cutscene as though nothing had ever happened, and characters that hadn’t been on the ship previously were suddenly there.

In another instance, a character needed a med pack to heal an injury, and in the next location I picked one up from a convenience mart. When I returned to the ship, the game informed me that I had failed to procure anything to heal the character with–but then they were fully cured anyway. In another, the game crashed in a cutscene after I made certain dialogue choices and then crashed in the same spot again when I reloaded; it wasn’t until I changed my choices that I was able to progress. Sometimes the music would suddenly cut out, or a character would start vibrating in the background during a cutscene, or something else would happen necessitating a restart. On a few occasions, the game would tell me that I had made a certain choice earlier that I most assuredly didn’t.

These are just a few examples–it’s hard to know which choices the game ignored or reversed, because consequences for your actions rarely stretch beyond a few lines of dialogue anyway. There’s one instance early on where you have to choose between two locations to visit, but this ends up being an isolated example, and I found myself caring less about the choices I was making as the game progressed. The game even has the temerity to set up a Mass Effect 2-style scenario near the end that should, in theory, rely on your knowledge of the game’s characters to delegate tasks, but your choices have absolutely zero impact on how things play out. While I suspect that things could play out ever-so-slightly differently if I ran through the whole game again, I’m in no hurry to do so.

No Caption Provided

Most of these issues hit late in the game, and the first half is distinctly, noticeably more well put-together than the back half. As the game moves towards its conclusion, it starts introducing new plot concepts and characters that aren’t given much room to breathe, and some seemingly-interesting characters are introduced and then shuffled out of the game so fast that it feels like a waste to have introduced them at all. There’s a romantic tension between Beckett and Serra that I enjoyed early on, but I couldn’t tell you what happens to them at the end of the game; the final cutscene played both of their dialogue simultaneously so that it overlapped, making it impossible to parse. By this point, it felt like the game was flat-out messing with me; for the proceeding hour and a half, I’d had to restart the game five times because cutscenes didn’t progress properly, and my investment in the story had flatlined.

With all the bugs ironed out, Next Stop Nowhere would have been a pleasant, albeit inessential, jaunt with some interesting characters and a disappointing lack of consequence. In its current state, it’s a broken, frustrating experience on top of that. As an Apple Arcade exclusive, Next Stop Nowhere isn’t asking for additional payments beyond your subscription, but right now it’s not worth the time you’ll have to invest to finish it. I like Beckett and Serra, and I’d love to be on board with their road trip through space; unfortunately, the game gets a flat tyre midway through that it never replaces.

New Nintendo Switch Report, Cyberpunk 2077 DLC, & New Batman Games | Save State

In this video, Persia talks about a new and improved version of the Nintendo Switch that is being reported again. According to Economic News Daily, its slated for Q1 of 2021. The new Switch could have a better display and enhanced “interactivity” as these are the only details reported so far.

Persia also goes over CD Projekt Red’s recent confirmation on Twitter that Cyberpunk 2077 will offer free DLC after launch which follows the model used for The Witcher 3. CD Projekt Red has previously talked about the importance of diversity and inclusion within its games, and it looks like it even extends all the way to accessibility options like subtitles as you’ll even be able to adjust the size and color of the subtitles on day one. Cyberpunk 2077 is coming to PS4, Xbox One, and PC on November 19; PS5 and Series X versions are also in the works

Lastly, Persia shares some details on two game announcements from DC Fandome, Gotham Knights and Suicide Squad: Kill The Justice League.

WB Montreal’s Gotham Knights lets you play as Robin, Nightwing, Batgirl, or Red Hood who all have their own distinct fighting styles. And since this title is not continuing the story of the Arkham Games, you’re fighting in a Gotham where Batman is dead. Gotham Knights is coming to PS4, PS5, Xbox One, Series X, and PC in 2021.

Rocksteady’s Suicide Squad: Kill The Justice League will be set in the Arkhamverse after Arkham Knight. Suicide Squad will also be a co-op action game where you can play as Harley Quinn, Deadshot, King Shark, and Captain Boomerang to defeat Superman after he kills an innocent civilian. Suicide Squad: Kill The Justice League is coming to PS5, Series X, and PC in 2022

This is your Save State for Monday, August 24th.

The Game Awards 2020 Still Moving Forward

Plenty of game events this year have been canceled or otherwise shifted their plans, but The Game Awards will still proceed. Organizer Geoff Keighley talked about how the event will still take place, on-schedule, albeit in a completely digital format.

“What I will say about it is, we have a very interesting plan for the show this year,” Keighley told IGN. “We’re definitely doing it. A lot of people are [asking], ‘Are you delaying it? The Oscars are being postponed, are you postponing The Game Awards?’ We are absolutely not. We’ll share more in the coming weeks about it, but it’s actually probably going to be our biggest show yet.”

Keighley acknowledges that it obviously can’t gather 10,000 people in a single room due to the coronavirus, but he says the plans involve more than him simply streaming by himself. He says this week’s Gamescom Opening Night Live presentation will show some of his plans for the awards show.

“I’m really passionate about [still] doing the show live, versus something pre-recorded. So, yeah, we’re working on some scenarios for ways we can present the show live with a bit of spectacle to people… without the public [being] able to buy tickets to come to the show, and things like that, this year.”

Keighley is the producer of The Game Awards, one of the largest industry award events. He is also hosting the Gamescom kick-off event on Thursday, August 27. That will serve as the end-cap for his Summer Game Fest event, which spanned months and was meant to help fill the gap left by E3’s cancellation.

What The Golf Developer “Failed” ESRB Rating Due To Unidentified Substance Leaking From Coffee Pot

The Entertainment Software Rating Board has apparently dealt with an entirely different hot coffee controversy than the one you’ve heard of. In a recent tweet, Triband–the developer behind the comedy sports game What The Golf?–claimed that the ESRB failed the game’s rating because the developer failed to identify a brown substance leaking from a pot in a break room as coffee.

Though it’s not immediately clear what exactly Triband means by a “failed rating,” the ESRB’s rating process is well-documented, particularly in a 40-minute long mini-doc produced by the YouTube channel Noclip. Game developers like Triband submit a questionnaire that describes the potentially objectionable content of the game, as well as a video that demonstrates that content.

These materials are reviewed by a team of raters who work for the ESRB. In the lead-up to the game’s actual release, there’s a chance that it will be playtested for a more thorough review; if a developer is found to have misrepresented their game’s content, penalties may apply. In the case of What The Golf, it’s uncertain at what point this apparent failure occurred. Since the game is out on Switch, it would appear to be a past event, but it could also be ongoing.

We’re reached out to the ESRB for comment, and we will update when we hear back.

Now Playing: What The Golf? Is The Most Ridiculous Golf Game Ever

GameSpot may get a commission from retail offers.

The Batman – Trailer Reaction & What You Need To Know So Far | DC FanDome

Tamoor and Chris react to The Batman trailer and tell you everything you need to know so far about the upcoming DC film starring Robert Pattinson.

At DC FanDome, director Matt Reeves debuted the first teaser trailer for The Batman, giving us a better look at Robert Pattinson as the new Batman/Bruce Wayne. Reeves also had plenty to say about what to expect the film. It’s important to note this is not another Batman origin story. Instead, it finds him in his second year as the Dark Knight as the Riddler’s murders are being carried out. Selina is not yet Catwoman in the film, and Cobblepot is not the criminal kingpin he will one day become–he also hates being called Penguin, which is a staple of the character.

Given that this is just the first look at The Batman, there will be plenty more for director Matt Reeves to share in the coming months–especially given that only 25-30% of the film has been shot so far. It’s expected to resume shooting next month. It suffered a delay of a few months, as well, though its new date does fit the material.

The Batman is currently scheduled to hit theaters on October 1, 2021.

The Road To Bill & Ted 3 Is Paved With Keanu Reeves And Alex Winter’s Friendship

It may have taken nearly 30 years, but at long last a third entry in the Bill and Ted franchise is about to be released. Bill and Ted Face the Music will arrive in theaters and digital release on August 28, and it’s been a bumpy road to get there. It’s been over a decade since stars Keanu Reeves and Alex Winter first started talking about making the movie, and it’s clear that without their unwavering investment in the project, Bill and Ted would have stayed dead.

“I mean, It starts with a meeting at Alex’s house in 2008, all four of us talking about it,” Chris Matheson, who co-wrote all three films, told GameSpot.

In fact, co-writer Ed Solomon explained that the two stars were deeply involved in collaborating on the script. “They are complete partners from beginning to end, especially now. On the first movie, obviously Chris and I wrote it in a vacuum initially, got it set up, and they came on as actors,” he explained. “The second movie, we had two ways to go. The one we liked and the one the studio liked. Alex and Keanu backed the one we liked. Thankfully, we got to do that–Bill and Ted Go to Hell, which is what [Bogus Journey] was originally called. On this movie, they were partners. They showed up every day with everything memorized. We got notes every day. And they were very respectful about the notes. But this is definitely a product of the four of us as partners, not just Chris and me as it was the first go-round.”

Their creative input didn’t end with the script, though. Director Dean Parisot also worked with the duo–as well as Solomon, Matheson, and producer Scott Kroopf–to make sure the movie he filmed held up to the originals.

“I’ve never been in a situation like this. I promoted it, but for everyone to be moving in sync is a very difficult thing on a movie,” Parisot told GameSpot. “People are going to have a lot of opinions. In the spirit of what the movie is about, we actually made it that way. We all were working off one another and this really is one of my favorite collaborations ever, which was great fun. We kept the band together all the way until now. We’re still talking all the time. We can’t talk individually, we have to all be on it at the same time.”

What’s more, Parisot admitted that it took no time at all for the duo to slip right back into the characters once cameras started rolling. “The spirit of who those guys are is exactly the same. They’ve been best friends in the movie and in reality, and it shows. They work off one another, almost in some ways an old silent comedy team,” he said. “They just are in sync all the time. I don’t know how to explain it. It’s like a single-celled animal.”

Fans will be able to see their chemistry in action themselves when Bill and Ted Face the Music hits theaters and digital release on August 28.

Now Playing: Bill And Ted Face The Music – Official Trailer

DC FanDome: All The Biggest News And Trailers From The Weekend Event

DC FanDome: All The Biggest News And Trailers From The Weekend Event – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


The Batman Teaser Trailer Breakdown: 22 Things You May Have Missed

After months of Twitter-teases and casting announcements, director Matt Reeves has finally debuted some footage from his upcoming movie, The Batman–and it looks incredible. The movie may only be about 25% completed, but it’s on track to resume filming soon, but in the mean time, this clip has us totally on board.

DC’s FanDome event has been a non-stop rollercoaster of news and announcements. But the virtual convention was topped off by what many would consider to be the most anticipated event of the day: A first-look at the new Batman film by Matt Reeves. More than just concept art or behind-the-scenes sneak peeks, Reeves brought a full two-minute teaser trailer for The Batman.

With an eerie Nirvana song to set the tone, The Batman is already delivering on Reeves’ promise to be unlike any Batman movie we’ve seen before. It will dive into the Dark Knight’s second year under the cowl and feature the “origin story” of some major players from comic book history like The Penguin, The Riddler, and Catwoman. Reeves has emphasized that it will look more into Bruce’s work as the World’s Greatest Detective than Batman as a symbol of hope or peace.

We’ve broken the teaser down frame-by-frame to uncover 22 details and clues you might have missed for the movie.

The Batman is set to hit theaters on October 1, 2021.

The Best Nintendo Switch Deals on Consoles, Games, and Bundles of 2020

The Nintendo Switch and its smaller, portable-only sibling the Nintendo Switch Lite, are among the fastest selling consoles around. It’s the only major console that can be played just as well on the road as in the home, and the stellar library includes Super Mario Odyssey, Mario Kart, Smash Bros, Animal Crossing, The Legend of Zelda: Breath of the Wild, Link’s Awakening, Pokemon Sword and Shield, Ring Fit, and much, much more. The platforms overwhelming popularity makes deals hard to find, not only on the consoles, but games and accessories, too. And yet although the deals are hard to find, they’re out there. Here are a list of consoles, video games, controllers, memory cards, and more that are on sale,

[poilib element=”commerceDeal” parameters=”slug=amazon-nintendo-console-deals”]

[poilib element=”commerceDeal” parameters=”slug=best-buy-nintendo-console-deals”]

[poilib element=”commerceDeal” parameters=”slug=gamestop-nintendo-console-deals”]

[poilib element=”commerceDeal” parameters=”slug=walmart-nintendo-console-deals”]

[poilib element=”commerceDeal” parameters=”slug=amazon-nintendo-microsd-deals”]

[poilib element=”commerceDeal” parameters=”slug=best-buy-nintendo-microsd-deals”]

[poilib element=”commerceDeal” parameters=”slug=amazon-nintendo-game-deals”]

[poilib element=”commerceDeal” parameters=”slug=best-buy-nintendo-game-deals”]

[poilib element=”commerceDeal” parameters=”slug=gamestop-nintendo-game-deals”]

[poilib element=”commerceDeal” parameters=”slug=nintendo-eshop-nintendo-game-deals”]

[poilib element=”commerceDeal” parameters=”slug=walmart-nintendo-game-deals”]

[poilib element=”commerceDeal” parameters=”slug=gamestop-nintendo-microsd-deals”]

[poilib element=”commerceDeal” parameters=”slug=walmart-nintendo-microsd-deals”]

[poilib element=”commerceDeal” parameters=”slug=amazon-nintendo-subscription-deals”]

[poilib element=”commerceDeal” parameters=”slug=best-buy-nintendo-subscription-deals”]

[poilib element=”commerceDeal” parameters=”slug=gamestop-nintendo-subscription-deals”]

[poilib element=”commerceDeal” parameters=”slug=walmart-nintendo-subscription-deals”]

[poilib element=”commerceDeal” parameters=”slug=amazon-nintendo-accessories-deals”]

[poilib element=”commerceDeal” parameters=”slug=best-buy-nintendo-accessories-deals”]

[poilib element=”commerceDeal” parameters=”slug=gamestop-nintendo-accessories-deals”]

[poilib element=”commerceDeal” parameters=”slug=walmart-nintendo-accessories-deals”]