The Most Surprising Details in the Pokemon Sword and Shield Nintendo Direct

Nintendo, Game Freak, and The Pokémon Company held a Pokémon Direct for Pokémon Sword and Shield this morning, and a bunch of new information – including that vital piece of the puzzle, the release date – was revealed. So…what did we think of the Direct?  We gathered our biggest Poke-fans, Miranda Sanchez and Casey DeFreitas, to hash out the biggest surprises (and a particularly unsurprising detail) that were.

Miranda: Any morning that starts with Pokemon Direct is a good morning. Casey, our Pokemon Master, what did you think about the Direct?!

Casey: My hype for Pokemon Sword and Shield is absolutely invigorated after seeing this Direct! They showed off so many surprising changes, and I am mostly here for them.

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Enter for a Chance to Win The Occupation

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away a digital copy of The Occupation for PS4. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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DCeased Reveals Startling Superhero Transformations

DC’s heroes are responding to a devastating zombie outbreak in some unexpected ways.

Warning: this article contains spoilers for DCeased #2!

The series is continuing to explore the ramifications of a worldwide zombie pandemic, one caused by a mutated form of the Anti-Life Equation spreading across social media. And it should come as no surprise that the already devastating death toll from DCeased #1 grows even bigger in the second chapter.

DCeased #2 features the apparent death of Aquaman, who’s attacked by a swarm of undead while responding to a ship’s distress signal. It’s also revealed that the Joker has joined the ranks of the infected, putting Harley Quinn in serious danger.

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Framing John DeLorean Review

I’m particularly drawn to the story of John DeLorean, seeing as how I owned one of the DMC-12 sports cars that bear his name for over a decade. From that experience, I can assure you: rumor, innuendo, myth, and straight-up falsehoods followed John Zachary DeLorean, his company, and his elegant stainless steel-body, gullwing-door cars for years after his death in 2005. Framing John DeLorean offers a compelling, balanced account of both the transcendent accomplishments of the Detroit legend as well as his catastrophic personal and professional failures – told through a clever mix of interviews with those closest to him, real-life archival footage, and dramatic reenactments with Alec Baldwin playing a spot-on DeLorean.

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War of the Realms Struggles to Set Up its Finale

War of the Realms is nearing its conclusion, and there’s little sign the series is changing its questionable course now. The book has been and continues to be a fun ride through a war-torn Marvel Universe, one that invites all manner of heroes to join in the fray. But its beauty still runs surface deep. Even issue #5’s halfhearted attempts to re-center the conflict around Thor and his family do little to change that.

This is traditionally the point in any big Marvel crossover where the heroes begin rallying together and beating back the all-powerful threat looming over everything, and War of the realms #5 doesn’t disappoint in that regard. Much of this issue is devoted to hopping from one battle scene to the next, showing readers how a motley lineup of heroes is succeeding where the gods, dwarves and elves of the Ten Realms failed. Jason Aaron and Russell Dauterman focus on delivering one fist-pumping moment of victory after another, with She-Hulk stomping Ulik, Ghost Rider unleashing hell on the Enchantress, Wolverine filling an empty slot in the Warriors Three and various other fun, larger-than-life moments.

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Blizzard Reportedly Cancels Game That Was In The Works For Two Years

It appears Blizzard Entertainment has canceled a project that was in development for at least two years. Game developer David Gibson, who was a senior animator on Overwatch, started working on a mysterious unannounced Blizzard project in July 2017, according to his LinkedIn page. He worked on this game for about two years before announcing his departure from Blizzard this week.

Whatever this project was, it’s reportedly no longer happening. “Unfortunately, you’ll never see what we made over the past two years–that’s [game development],” he said on Twitter.

Game development is a highly iterative, fluid process. It is not uncommon for projects to get canceled midway through development, for a variety of reasons. Gibson did not offer any specifics on why this project was seemingly axed or if his departure from Blizzard is related.

According to Blizzard executive producer Allen Adham, roughly 50 percent of Blizzard’s games are canceled before release. “The truth is, behind the curtain, it’s a horror show. But most people outside of Blizzard don’t realize around half of our titles don’t see the light of day,” he explained to Game Informer. “So, people who think we’re a consistent company, we’re only consistent in that we only release the really amazing games.”

GameSpot has contacted Blizzard in an attempt to get more details.

Gibson didn’t say if he was let go or if he is leaving voluntarily. Whatever the case, Gibson says he has already lined up a new gig.

Blizzard’s new president, J. Allen Brack, has said that Blizzard currently has more projects in development than ever before in the company’s history. It seems it has one fewer now. Recently, Brack teased that Blizzard might be working on some kind of Overwatch spinoff or sequel.

If Blizzard does have new projects to announce, that could happen at the BlizzCon 2019 event in November. Keep checking back with GameSpot for the latest.

See Battlefield 5’s Next Free Maps, More Info Coming At E3 2019

Battlefield V is getting lots more content this year, including four new maps coming to the game with the Chapter 4: Defying the Odds update that launches on June 27. These maps, like all the ones released already, are completely free as part of Battlefield V’s free expansion campaign. More details on all the new maps are coming at E3 2019 this weekend.

The first of the new maps is Al Sundan, which is based on the Under No Flag single-player mission. It’s set in the North African desert, and it’s a large-scale map supporting 64 players. Next up is the 64-player Marita map, which launches in July. It’s the second map set in Greece, following Mercury that was released at the end of May.

“Marita transports players to a gorgeous mountainside with cobblestone roads overlooking a river, and features infantry-focused combat where Allied forces are making a last stand to halt the Axis army,” reads its description.

The other two maps, Lofoten Island and Provence, are smaller in scale; they’re designed around close-quarters combat. Both of these maps will be released sometime in summer.

Moving ahead, DICE will launch a new map called Operation Underground in October. The map is inspired by Battlefield 3‘s Operation Metro map, and it features a number of different areas such as streets, courtyards, and train platforms.

You can see a glimpse of all the new maps in the video embedded above. All of the new maps for Battlefield V will be shown off during publisher Electronic Arts’ EA Play event this weekend in Los Angeles.

Battlefield V launched in October 2018 and it sold more than 7 million copies in under two months; that was below EA’s commercial expectations.

Dying Light 2 Concept Art Reveals Rooftop Community

Lots of zombie games have pockets of survivors, but Dying Light 2 is aiming to make a richer experience surrounding them. The survivor camps that largely manifest around the safety of rooftops play into your gameplay, as your decisions will be reflected in the communities. A new piece of concept art shows a rooftop farm.

As described by Techland, your choices will help uncover new areas and impact how they thrive. The studio suggests that helping survivors will often come at some personal cost, so you’ll need to choose between putting your own needs or those of the community first. The studio promises that each player’s city will be a reflection of their own personality and choices.

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“You will be shaping the world around you using resources you collect and steps you choose to take,” creative director Adrian Ciszewski said. “The path to achieving your goal will at times take unexpected turns, but you can always get back on track, at a certain cost. The thriving rooftops are visible proof of a path once taken by the protagonist–the more he helps the survivors, putting his own needs aside, the more life and hope can spread throughout the city. Players will have their own cities that entirely reflect them in Dying Light 2.”

Dying Light 2 was confirmed in 2018, but got a shot in the arm recently with the announcement that Square Enix is partnering with Techland to distribute the game. It will be a part of Square Enix’s E3 2019 press conference, which is scheduled to take place on Monday, June 10 at 6 PM ET / 9 PM PT. Other games appearing at that event will be Marvel’s Avengers, new game Outriders, and very likely the remake of Final Fantasy VII.

For more on Dying Light 2, check out what we know and what we’d like to see.

Death Stranding Invents A New Genre, Kojima Says

There’s no denying that Death Stranding looks like Hideo Kojima’s typical brand of perplexing. While it has elements of modern game design, what we’ve seen from the game doesn’t seem to fit into any one specific genre. According to Kojima himself, that’s because he has invented something new with this one.

The Japanese auteur took to Twitter to break down exactly what he’s set out to do with the new PS4 exclusive. Death Stranding is an action game, as evidenced by the release date trailer above, but Kojima says the game is creating a hybrid of something entirely new. He calls Death Stranding an “action game/strand game(social strand system),” a project that’s not quite a stealth game but not quite a first-person shooter either.

There are elements of both featured in Death Stranding, with protagonist Sam Porter Bridges (portrayed by The Walking Dead actor Norman Reedus) shooting and stealthing his way through the dilapidated world Kojima has conjured up, but Kojima seems more interested in the “strand” part of Death Stranding. He says the game is “incorporating the concept of connection(strand)” to create a “totally brand new genre.”

Genre creation isn’t new for the prolific developer. With the Metal Gear Solid HD Collection, Kojima coined the term transfarring, a portmanteau of transfer and sharing in which a save file could be moved between the PSP, PS Vita, PS3, or PS4, allowing for seamless, continuous play. The Tactical Espionage Action of the Metal Gear franchise also falls into Kojima’s genre-blending/creation ethos.

Kojima managed to get some big name actors to appear in Death Stranding. Along with longtime collaborators Guillermo del Toro and Norman Reedus, Death Stranding will star Lea Seydoux (The Lobster, Spectre), Lindsay Wagner (Grey’s Anatomy, The Bionic Woman), Mads Mikkelsen (Doctor Strange, Rogue One: A Star Wars Story), Margaret Qualley (Death Note, The Leftovers), director Nicolas Winding Refn (Drive, Valhalla Rising), Tommie Earl Jenkins (The Bourne Identity, Gambit), and Troy Baker (Metal Gear Solid V: The Phantom Pain, The Last of Us).

Death Stranding releases for PS4 on November 8.