Horizon Zero Dawn is an action role playing game exclusively for the PlayStation 4. As Horizon Zero Dawn’s main protagonist Aloy, a skilled hunter, explore a vibrant and lush world inhabited by mysterious mechanized creatures. Embark on a compelling, emotional journey and unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself.
Battle royales have only been around for a handful of years, and for the most part they’ve strictly stuck within the same genre of games. Whether you’re playing Warzone, Fortnite, or Apex Legends, you’re always shooting a gun and running from an encroaching circle, with the differences kicking up in the small variations to their established formulas. Fall Guys: Ultimate Knockout, an extremely colorful and whimsical battle royale, is a great example of the genre growing outside of its roots. It’s a far more approachable take on the multiplayer format, with simple controls and a variety of mini-games giving this competitive game show as much charm as they do tension.
Playing as one of 60 multi-colored, jelly bean-shaped contestants, you compete in a joyous and comical race to be crowned the winner of Fall Guys’ 15-minute matches. Each one is broken up by various mini-games, with handfuls of players eliminated after each one. These games all take on a variety of themes, from straight-forward obstacle course races to frantic team games where you’re hoarding as many eggs as you can into a basket. The mini-games make good use of Fall Guys’ easy-to-understand control scheme, which lets you jump, dive, and grab with ease. Combined with the adorably clumsy movement animations, charming game show presentation, and suitably electric (and fantastic) soundtrack, Fall Guys will quickly catch your attention both visually and aurally.
The pickup and play nature of Fall Guys is one of its strongest aspects, along with its quick and entertaining games. It’s never unclear when you need to jump over a gap or navigate through the hordes of contestants trying to reach the finish line before you. It’s the type of game you can play in groups by passing the controller, with no need for a deep understanding of multiple mechanics to enjoy it. Its approachability lets anyone have fun with it, while its stages bring out glimmers of strategy for seasoned players to take advantage of.
With two dozen types of stages in rotation, Fall Guys features a lot of variety to its matches. Although every game kicks off with a race, each one is presented with different obstacles and elements that make them feel distinct from one another. The Whirlygig, for example, is one of the longest you’ll encounter, featuring spinning fans and numerous platforms with rotating hazards ready to knock you off course. By contrast, Door Dash is a much shorter race filled with rows of closed doors, with a random few opening once players have dived through them. The hunt for single routes through each stage of doors create hilarious bottlenecks through doorways not equipped for the stress, sending players tumbling to the floor as the group attempts to stampede to the end. It’s ridiculous, but equally hilarious every time.
If you’ve ever watched Wipeout or Takeshi’s Castle, you’ll recognize the slapstick nature to the stages and appreciate the care taken to balance elements of luck and skill, with only a handful missing this mark.
Other survival-based modes are equally frantic and stressful. Roll Out puts all players on a string of rotating platforms, with random walls, obstacles, and gaps thrown in as they spin around. Moving between platforms while avoiding the hordes of other players trying to do the same is as comical as it is strategic. Block Party captures this feeling too, challenging you to fit into increasingly shrinking gaps in incoming walls. These survival modes don’t require the most dexterous platforming, generally ending well before things speed up to an uncomfortable pace. But the way they force all players to get uncomfortably close to one another and sow random chaos is extremely effective.
If you’ve ever watched Wipeout or Takeshi’s Castle, you’ll recognize the slapstick nature to the stages and appreciate the care taken to balance elements of luck and skill, with only a handful missing this mark. Tail Tag gives some players tails and tasks everyone else with hunting them down and yanking it off for themselves. It should be a fun game of tag, but with players moving the same speed and the distance required to latch on and steal a tail being so small, it quickly becomes a frustrating run-around. It’s even worse when used as the match type for the final stage, where the only player at the end with a tail wins the whole thing. This stage is too large for the handful of players left in the game, giving an unfair advantage to the one that happens to start with the tail. Fall Mountain, a finale race mode, is equally deflating to play after the effort required to get there. It’s an extremely brief course that can be derailed entirely by unsighted hits from comically large cannon-launched balls or poor starting position.
Not all of the finales in Fall Guys face these issues, however, with the remaining two serving as standouts. Hex-A-Gone is a nerve-wracking platforming test where the ground disappears beneath you as you run over it. It’s a game where you’re rewarded for staying on a level of platforms for as long as possible, either by making smart jumps across gaps made by other players or navigating intelligently around each level to stay above the pit of slime below. Similarly, Jump Showdown puts all players on a single platform with two spinning beams. They move at different speeds, forcing you to continue moving and time your jumps so that you aren’t caught out when both beams line up. These two modes involve a level of skill that make them more suitable for determining the overall winner of the game.
You’ll frequently be thrown into team-based modes too, which can either delight or dishearten based on who you’re paired up with. A race to get a giant ball through an obstacle course can become a test of patience when just one or two teammates aren’t pulling their weight, while games of oversized soccer can feel extremely one-sided for the same reasons. These aren’t faults of the game modes themselves–most capture the same goofy fun of the solo ones, with Egg Scramble and Hoarders presenting stressful but satisfying spins of egg collection and football juggling respectively. But when your entire team is eliminated thanks to just one or two players, it does take some of the excitement out of immediately jumping into another game.
Sticking with battle royale tropes, Fall Guys also features its own battle pass. It isn’t, however, one you’ll need to purchase to reap the best rewards. Instead it’s the game’s main source of progression, with points from each match going towards unlocking new skin patterns, color schemes, costumes, and more. Each match will also reward you with varying amounts of in-game currency based on your performance, which you can use in the store to purchase the same types of cosmetics. Crowns, awarded to you for wins, can be used to purchase rarer and more complex cosmetic items, giving you incentive to keep playing for those victories. You can spend real money to purchase more of the regular in-game currency, but it’s doled out in enough quantities that this only feels necessary if you feel you absolutely must have an item immediately.
With its short games and easy-to-grasp mechanics, Fall Guys is easily the most approachable and welcoming battle royale yet. Its bursting color and varied game modes do a good job of reeling you in and keeping you hooked, even if a handful feel at odds with the easygoing nature of its premise. It can be disheartening to have a game end prematurely due to uneven team matches and, worse still, when you’re forced into one of Fall Guys’ unsatisfying finale modes. But neither are enough to derail the fun Fall Guys consistently generates, with its chaotic obstacle courses and earworm soundtrack ensuring you’ll be coming back for more.
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The beta for Marvel’s Avengers is now available for PlayStation 4 players who preordered the game, and it’s pretty expansive–it covers an early portion of the game’s single-player story, includes a bunch of multiplayer missions, and gives you a chance to take on the roles of four different Avengers. But it also has some secrets mixed in, including a hard-to-find hidden mission that represents the best take on Avengers’ multiplayer so far.
The hidden mission is a War Zone set in the Snowy Tundra area of Siberia, which you’ll visit during the story portion of the beta when you play as Kamala Khan and the Incredible Hulk. In that mission, your job is to find a secret SHIELD bunker that’s been hidden away from the enemy forces of AIM. After you finish that mission, Snowy Tundra is no longer accessible from your War Table map where you select missions. But you can return to the location for a new War Zone, provided you find a hidden SHIELD cache in another mission.
When you return to the Snowy Tundra, you’ll go after a secret SHIELD vault that’s full of high-powered gear and resources. The difference is, this SHIELD vault is enormous, and requires you to solve a puzzle to open it while defending the location from enemies. The Snowy Tundra area is also one of the biggest in the game, according to Crystal Dynamics, so exploring it is pretty fun on its own.
Here’s how to find the Snowy Tundra Vault mission and how to open the vault when you get there.
Face Some Stark Realities
The location of the Snowy Tundra Vault is actually found in a hidden location in the Stark Realities mission, which you’ll find in the Pacific Northwest region. You’re looking for a SHIELD cache buried underground, but you won’t find it by normal means. Usually, you can hit up on the D-Pad to see points of interest around the map, but the cache isn’t marked with a question mark like other locations. Instead, you’ll have to use the same beeping Signal Locator you used in the Snowy Tundra mission in order to find it.
You’ll have to be in the right section of the Stark Realities map in order for the Signal Locator to activate. To find it, when you spawn in, face toward the objective marker ahead and head to the left. You’ll quickly hit the rock wall surrounding the area, but keep following it to the left, away from the objective marker for the mission. Eventually, you’ll find a cliff off to your left and the Signal Locator should start beeping. Keep following the locator as the distance numbers descend until you find the cache and open it.
Head down into the cache and look for the marked treasure chest inside. That should give you the Vault location–it’ll pop up on your screen on the right in the same place where you’re notified about picking up gear. Once you have it, you can head back to the Quinjet–you don’t need to finish Stark Realities to access the new mission.
Head To The Snowy Tundra Region
At the War Table, you’ll now have a new location marked on the top right section of the map. Look for a “plus” marker to access the Snowy Tundra section. When you pull it up, you’ll get the mission for the Snowy Tundra Vault.
You’ll return to a version of the map from the single-player mission earlier in the beta. There are a bunch of points of interest spread throughout the map for you to track down, and a lot of gear to find. But to complete the mission, you want to use the Signal Locator to find the SHIELD vault. It’s not hard to come by, but don’t head there until you’re finished with everyone else in the mission, because completing the vault will kick you back to the Quinjet.
How To Complete The Vault
Inside the vault, you’ll need to fight several waves of enemies while also capturing a bunch of locations in sequence, in order to bypass the security protocols and open the big vault door. To do that, first approach the vault and interact with the console. Note also that there are five computer consoles scattered around the vault room–1 and 3 on the right side and 2 and 4 on the left side. The No. 5 computer console is also on the left side if you’re facing the vault door, but it’s outside of the room with the other consoles, and instead behind a small wall next to the door.
Once you start the security bypass, the PA system will give you numbers, indicating which consoles you need to interact with in sequence. All you need to do is find the terminal with the number and stand in front of it for a few seconds to activate it, but you’re racing a timer: you only have 45 seconds to reach each console. The good news is, you can reset that timer anytime by walking back in front of the vault door.
As you work to activate each console for the sequence, you’ll get attacked by waves of AIM enemies. You should be able to handle these guys and mostly ignore them as you run to the consoles, but be aware of the orange flaming robots, who will run up to you and explode. They also explode if you beat them down, so just keep clear of them altogether.
After you activate the sequence consoles, return to the vault door and hold down that location by fighting off all the enemies. Once they’re all dead, you’ll start the process again but with more consoles to visit. There are three locks on the vault and each one you complete acts as a checkpoint, so don’t worry too much if you’re about to fail an unlock sequence–you can just start it over again.
Note also that you’ll have to contend with the occasional AIM hacker. This is an enemy that will run to one of the consoles and start interacting with it, and if it is left there for too long, the enemy will reset your unlock sequence. Before you can do anything else, you need to run this enemy down and kill it. Fortunately, the hacker’s location is marked on your screen with a red icon to show you exactly where to go.
Complete the unlock sequence twice more to open the vault. It’ll take a while, especially because the fights are long and the console sequence gets larger with every lock. But once you’ve cleared the place a third time, you’ll get inside the SHIELD vault and gain access to its goodies. Press the big red button to end the mission when you’re done, but note that you’ll be sent back to the Quinjet when you do.
Returning To Snowy Tundra
After you finish the Snowy Tundra Vault, you’ll lose access to the Snowy Tundra location on your War Table–this mission isn’t repeatable like the others is. However, you can access it again in the same way you unlocked it the first time. Just head back to Stark Realities and find your way to the buried SHIELD cache again. You can go back inside and find the same chest you did the first time, which should give you the vault’s coordinates again–and bring back the Snowy Tundra Vault mission to your War Table.
Battle royales have only been around for a handful of years, and for the most part they’ve strictly stuck within the same genre of games. Whether you’re playing Warzone, Fortnite, or Apex Legends, you’re always shooting a gun and running from an encroaching circle, with the differences kicking up in the small variations to their established formulas. Fall Guys: Ultimate Knockout, an extremely colorful and whimsical battle royale, is a great example of the genre growing outside of its roots. It’s a far more approachable take on the multiplayer format, with simple controls and a variety of mini-games giving this competitive game show as much charm as they do tension.
Playing as one of 60 multi-colored, jelly bean-shaped contestants, you compete in a joyous and comical race to be crowned the winner of Fall Guys’ 15-minute matches. Each one is broken up by various mini-games, with handfuls of players eliminated after each one. These games all take on a variety of themes, from straight-forward obstacle course races to frantic team games where you’re hoarding as many eggs as you can into a basket. The mini-games make good use of Fall Guys’ easy-to-understand control scheme, which lets you jump, dive, and grab with ease. Combined with the adorably clumsy movement animations, charming game show presentation, and suitably electric (and fantastic) soundtrack, Fall Guys will quickly catch your attention both visually and aurally.
The pickup and play nature of Fall Guys is one of its strongest aspects, along with its quick and entertaining games. It’s never unclear when you need to jump over a gap or navigate through the hordes of contestants trying to reach the finish line before you. It’s the type of game you can play in groups by passing the controller, with no need for a deep understanding of multiple mechanics to enjoy it. Its approachability lets anyone have fun with it, while its stages bring out glimmers of strategy for seasoned players to take advantage of.
With two dozen types of stages in rotation, Fall Guys features a lot of variety to its matches. Although every game kicks off with a race, each one is presented with different obstacles and elements that make them feel distinct from one another. The Whirlygig, for example, is one of the longest you’ll encounter, featuring spinning fans and numerous platforms with rotating hazards ready to knock you off course. By contrast, Door Dash is a much shorter race filled with rows of closed doors, with a random few opening once players have dived through them. The hunt for single routes through each stage of doors create hilarious bottlenecks through doorways not equipped for the stress, sending players tumbling to the floor as the group attempts to stampede to the end. It’s ridiculous, but equally hilarious every time.
If you’ve ever watched Wipeout or Takeshi’s Castle, you’ll recognize the slapstick nature to the stages and appreciate the care taken to balance elements of luck and skill, with only a handful missing this mark.
Other survival-based modes are equally frantic and stressful. Roll Out puts all players on a string of rotating platforms, with random walls, obstacles, and gaps thrown in as they spin around. Moving between platforms while avoiding the hordes of other players trying to do the same is as comical as it is strategic. Block Party captures this feeling too, challenging you to fit into increasingly shrinking gaps in incoming walls. These survival modes don’t require the most dexterous platforming, generally ending well before things speed up to an uncomfortable pace. But the way they force all players to get uncomfortably close to one another and sow random chaos is extremely effective.
If you’ve ever watched Wipeout or Takeshi’s Castle, you’ll recognize the slapstick nature to the stages and appreciate the care taken to balance elements of luck and skill, with only a handful missing this mark. Tail Tag gives some players tails and tasks everyone else with hunting them down and yanking it off for themselves. It should be a fun game of tag, but with players moving the same speed and the distance required to latch on and steal a tail being so small, it quickly becomes a frustrating run-around. It’s even worse when used as the match type for the final stage, where the only player at the end with a tail wins the whole thing. This stage is too large for the handful of players left in the game, giving an unfair advantage to the one that happens to start with the tail. Fall Mountain, a finale race mode, is equally deflating to play after the effort required to get there. It’s an extremely brief course that can be derailed entirely by unsighted hits from comically large cannon-launched balls or poor starting position.
Not all of the finales in Fall Guys face these issues, however, with the remaining two serving as standouts. Hex-A-Gone is a nerve-wracking platforming test where the ground disappears beneath you as you run over it. It’s a game where you’re rewarded for staying on a level of platforms for as long as possible, either by making smart jumps across gaps made by other players or navigating intelligently around each level to stay above the pit of slime below. Similarly, Jump Showdown puts all players on a single platform with two spinning beams. They move at different speeds, forcing you to continue moving and time your jumps so that you aren’t caught out when both beams line up. These two modes involve a level of skill that make them more suitable for determining the overall winner of the game.
You’ll frequently be thrown into team-based modes too, which can either delight or dishearten based on who you’re paired up with. A race to get a giant ball through an obstacle course can become a test of patience when just one or two teammates aren’t pulling their weight, while games of oversized soccer can feel extremely one-sided for the same reasons. These aren’t faults of the game modes themselves–most capture the same goofy fun of the solo ones, with Egg Scramble and Hoarders presenting stressful but satisfying spins of egg collection and football juggling respectively. But when your entire team is eliminated thanks to just one or two players, it does take some of the excitement out of immediately jumping into another game.
Sticking with battle royale tropes, Fall Guys also features its own battle pass. It isn’t, however, one you’ll need to purchase to reap the best rewards. Instead it’s the game’s main source of progression, with points from each match going towards unlocking new skin patterns, color schemes, costumes, and more. Each match will also reward you with varying amounts of in-game currency based on your performance, which you can use in the store to purchase the same types of cosmetics. Crowns, awarded to you for wins, can be used to purchase rarer and more complex cosmetic items, giving you incentive to keep playing for those victories. You can spend real money to purchase more of the regular in-game currency, but it’s doled out in enough quantities that this only feels necessary if you feel you absolutely must have an item immediately.
With its short games and easy-to-grasp mechanics, Fall Guys is easily the most approachable and welcoming battle royale yet. Its bursting color and varied game modes do a good job of reeling you in and keeping you hooked, even if a handful feel at odds with the easygoing nature of its premise. It can be disheartening to have a game end prematurely due to uneven team matches and, worse still, when you’re forced into one of Fall Guys’ unsatisfying finale modes. But neither are enough to derail the fun Fall Guys consistently generates, with its chaotic obstacle courses and earworm soundtrack ensuring you’ll be coming back for more.
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Assassin’s Creed Valhalla isn’t out until November, but you can get in the pillaging mood a little early with the soundtrack. Ubisoft announced The Raven’s Saga, a seven-track EP taken from the Valhalla soundtrack. You can now buy the EP on Spotify and iTunes.
The soundtrack was composed by Sarah Schachner and Jesper Kyd, and features Norwegian black metal drummer Einar Selvik. In the announcement, Schachner said that the soundtrack uses Norse instruments in a modern way, and the main theme (the first track on the EP) is meant to represent the Vikings’ hope for a better life.
You can visit the soundtrack site to see the various buying and listening options. Ubisoft also produced a new cinematic trailer that uses the main theme.
One of the most tantalizing reveals during Sony’s State of Play livestream was the stylish beat-em-up Aeon Must Die. But while the trailer was unveiled, reports of worker abuse erupted at developer Limestone Games. Publisher Focus Home Interactive has now responded to the accusations.
“Focus Home Interactive has always praised and supported all our partner studios and the developers who compose the creative teams,” the studio said in a statement. “We pride ourselves on treating our own employees and third-party developers fairly and respectfully and this will not change.
“Focus Home Interactive was informed of serious allegations raised by some of the developers at Limestone who have worked on the creation of the video game Aeon Must Die. These grievances are directed at Limestone, their direct employer.
“As the publisher of this video game, Focus is carefully looking into these allegations and will draw the necessary conclusions if they are proved to be well-founded, and then take all appropriate measures. No further comment will be shared until we have a clear and complete view on this matter.”
Developers of Limestone Games purport that the indie studio overworked the team and published the trailer without compensating those who worked on the assets. A Dropbox containing allegations against Limestone from members of the development team said they were forced to quit due to “unbearable work conditions with endless crunch, harassment, abuse, corruption, and manipulation.” The group, which is comprised of 12 current and former Limestone employees, also said “the company and the entire [Aeon Must Die] IP was covertly taken from the founder” and that trailer “is infringing on the IP of people who have worked on scenes from it without [a] contract and were not paid at any point.”
On June 22, the 12 members pointed to in the Dropbox materials claimed they wrote a confidential letter to Focus Home requesting support but it was met with silence. Eight of those 12 developers–reportedly including Limestone’s co-founder–handed in their resignation on the same day. A repost of Aeon Must Die’s official reveal trailer to a YouTube channel from someone named Erkki Poots contains a description saying the “people who have worked on every shot of this [trailer] are no longer with the company holding IP rights [and some] were not even paid for their work.” The description concludes that the IP was “stolen from the creators via foul play.” Limestone Games has not publically commented on the matter. The studio’s Twitter account has been deactivated and its Facebook and Instagram accounts have been inactive since April 2019. A separate Limestone Games Twitter account was created and links to the referenced Dropbox materials.
Despite everything reportedly going on at Limestone Games, Aeon Must Die is set to launch on Nintendo Switch, PC, PlayStation 4, and Xbox One sometime in 2021.
Season 5 of Call of Duty: Modern Warfare‘s ever-evolving multiplayer suite kicked off earlier this week, and everyone can check out some of the new content for free for a limited time. As announced earlier this week, PS4, Xbox One, and PC Warzone players can try a multiplayer playlist until August 12 at 10 AM PT / 1 PM ET. That gives you five days to play maps and modes normally reserved for Modern Warfare owners. All you need to do to partake in the free play event is have Warzone installed with the latest update.
The special playlist includes five multiplayer maps, including Suldal Harbor and Pretrov Oil Rig, which were just added with the Season 5 update. Rounding out the playlist are popular close quarters maps Shipment and Shoot House as well as Cheshire Park, a traditional map that was added to Modern Warfare in late June.
Four multiplayer variants are featured in the playlist–Team Deathmatch, Kill Confirmed, Domination, and Hardpoint–giving players a good mix of deathmatch and objective-based modes.
If you want to purchase the full experience and keep playing after the trial ends, Call of Duty: Modern Warfare is currently on sale for all platforms. On PS4 and PC, Modern Warfare is discounted to $39, while Xbox One digital copies are down to $45. Modern Warfare is just one of the 10 games Xbox One users can try for free this weekend.
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Next week marks another Destiny 2 seasonal activity: the Solstice of Heroes. The summertime event brings a new region to play through, the European Aerial Zone, and new armor to chase down. Xur’s back this weekend with a new crop of Exotics to help you get the most out of the new event. Here’s where to find him and what he’s selling.
Head to Nessus to find Xur this week, in the Watcher’s Grave area. For his weapon, Xur is offering Merciless. Hunters can pick up the Gemini Jester leg armor; for Titans, there’s the Peregrine Greaves leg armor; and for Warlocks, Xur has the Nezarec’s Sin helmet.
Xur Location
Spawn in at the Watcher’s Grave transmat zone and hop on your sparrow heading north. Head for Calus’s golden barge. Climb aboard and look for Xur standing on the deck, waiting for you.
Find Xur living it up on Calus’s golden barge this week.
Xur Exotic Items
Xur’s got another great Exotic fusion rifle to offer you this week with Merciless. It’s not quite the PvP favorite that Telesto is, but Merciless can get a lot done in both PvP and PvE, thanks to its quick charge time and boosted damage. If you’re not a fan of the other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don’t already own. He also has the Five of Swords challenge card, which lets you enable modifiers for Nightfall Strikes.
Exotic Engram — 97 legendary shards
Merciless — 29 legendary shards
Gemini Jester — 23 legendary shards
Peregrine Greaves — 23 legendary shards
Nezarec’s Sin — 23 legendary shards
Five of Swords — free
Merciless
Merciless charges faster and faster until you get a kill, making it great for laying down a lot of damage quickly.
As Exotics and fusion rifles go, you can do a lot worse than Merciless, a powerful rifle that helps you keep firing until you get the kill. The gun gets a shortened charge time whenever you fire a blast that doesn’t wind up being lethal, making it great for when you’re in the middle of a tense firefight with other Guardians, or for laying down boss damage. When you do finally kill something, Merciless gets a damage boost after you reload, giving you an incentive to keep disintegrating your enemies over and over.
Gemini Jester (Hunter)
Dodging with Gemini Jester doesn’t reload your gun or refill your melee–it also irritates your enemies.
If you like to get close to your enemies and dodge a lot, Gemini Jester can give you an edge. The leg armor disorients enemies and removes their radar when you dodge near them, giving you a chance to take advantage and finish them off. You get the effect in both PvP and PvE, so try it in a variety of situations.
Mobility: 11
Resilience: 14
Recovery: 7
Discipline: 18
Intellect: 6
Strength: 9
Total: 65
Peregrine Grieves (Titan)
You get more out of your shoulder charges if you execute them while flying through the air with Peregrine Grieves.
Power up your should charges with Peregrine Grieves. The Exotics encourage you to make your moves more aerial–whenever you do a shoulder charge while you’re in the air, you’ll deal bonus damage. Titans who like aerial builds can really make the most of their melee with this one.
Mobility: 15
Resilience: 3
Recovery: 14
Discipline: 7
Intellect: 17
Strength: 8
Total: 64
Nezarec’s Sin (Warlock)
Nezarec’s Sin is a reliable “default” Exotic for Warlocks who like Void abilities.
This helmet is a trusty Exotic for Warlocks, especially if you’re a fan of Nova Bomb and Void Warp. Whenever you get kills with Void damage, Nezarec’s Sin amps up the recharge rate of your abilities. Pair it with Void abilities and Void weapons, and you can get your Supers, grenades, and melees back very quickly. Nezarec’s is great in PvE, but handy in PvP too, especially if your build doesn’t require a different Exotic.
Mobility: 8
Resilience: 15
Recovery: 9
Discipline: 17
Intellect: 10
Strength: 6
Total: 65
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22 years ago, one of the best non-action animated series came to an end. Animaniacs, following the adventures of Warner brothers Wakko and Yakko, and the Warner sister Dot, the series was an excellent companion to the classic Looney Tunes cartoons we all grew up with. Now, the series is coming back, but to the Hulu streaming service.
Arriving on Friday, November 20, Amblin Television and Warner Bros. Animation are bringing back the cartoon siblings for 13 episodes. Additionally, Pinky and the Brain will also be a part of the new Animaniacs series.
Returning to executive produce is Steven Spielberg, along with Warner Bros. Animation president Sam Register, and Amblin’s Television co-presidents Darryl Frank and Justin Falvey.
In addition to the premiere date reveal for Season 1, Hulu also announced that Animaniacs will get a second season in 2021 also consisting of 13-episodes.
Coming this November to Hulu
Animaniacs lasted for five years, first premiering in 1993 on Fox Kids then moving to Kids’ WB in 1995 before ending in 1998. The first run of the series lasted for 99 episodes and even got a feature-length movie, Wakko’s Wish. Aside from Pinky and the Brain and the Warner siblings–who lived in the WB water tower–the show introduced the world to characters like The Goodfeathers–pigeons modeled after characters in Martin Scorsese’s Goodfellas–along with the Slappy and Skippy Squirel.
The ’90s run of Warner Bros. Animation kicked off with 1990’s Tiny Toon Adventures–a younger, newer version of Looney Tunes–the aforementioned Animaniacs, Pinky and the Brain, and the unbelievably fun superhero series Freakazoid.
Warner Bros. Pictures has released a new trailer for the upcoming Judas and the Black Messiah, and it’s an intense two-minute clip that is currently and deservedly trending online.
“You can murder a revolutionary, but you can’t murder a revolution,” shouts Daniel Kaluuya (Get Out, Black Panther) as Fred Hampton, the chairman of the Black Panther Party who was assassinated by the FBI.
The film, which is slated to premiere in theaters in 2021 according to a tweet by Warner Bros., also stars LaKeith Stanfield (Get Out, Sorry to Bother You), and is a movie about betrayal, the FBI’s infiltration of the Black Panther Party, and the subsequent assassination of Hampton at the age of 21 during an FBI raid. It comes from a screenplay by Shaka King and Will Berson, and a story by that pair and also Keith and Kenny Lucas. Hampton’s death was ruled a justifiable homicide in 1970, but his death was later widely considered to be an assassination based on FBI documents discovered years later.
King will direct. His previous credits are largely in TV, including episodes of Shrill, High Maintenance, and People of Earth. According to Deadline, the movie was recently renamed from a title being previously considered: Jesus was My Homeboy.