Just when you thought Justice League couldn’t possibly be made any longer, Stephen Colbert has added a whole extra minute to the just-over-four-hours of Zack Snyder’s Justice League. The additional content comes right at the end, in the form of an extended post-credit scene between Lex Luthor and Deathstroke.
Released on YouTube as “Justice League: The Colbert Cut,” the new scene features Colbert as a far more devious version of Lex Luthor, complete with crazy straws and full knowledge of the interior workings of Disney. Take a look for yourself.
While the Snyder Cut has been generally well-received by fans, critics are more divided on whether the sprawling four-hour epic was worth the effort. GameSpot’s review of Zack Snyder’s Justice League rated the film 3/10, criticizing the film for feeling both too crowded and way too long. “Taking up time seems to be the name of the game for most of the cut,” Mason Downey writes. “Whole scenes exist to engineer deeply contrived explanations for things that need no explaining while actual gaps in the plot’s logic are dismissed out of hand. If you were worried about how, exactly, Batman’s bracers can withstand the energy blasts from a Parademon, The Snyder Cut has you covered in meticulous detail.”
In Fortnite, players and their friends lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by a mysterious darkness only known as “the Storm.”
A crossover between Rainbow Six Siege and Resident Evil is now live in Ubisoft’s ongoing shooter, with an elite Jill Valentine-themed skin now available for operator Zofia. The skin features Jill’s S.T.A.R.S uniform from Resident Evil 1, RE-themed skins for Zofia’s gadget and weapons, as well as an R.E Elite Zofia chibi charm.
The crossover is similar to a Tomb Raider event from last year, which released an elite Lara Croft skin for operator Ash. Where that skin included Lara Croft’s dual pistols as Ash’s victory animation (allowing for Rainbow Six Siege’s lack of dual wielding), Zofia’s Jill Valentine skin also includes a unique animation showing Resident Evil’s iconic First Aid Spray in use.
The next Resident Evil game due to release is Resident Evil Village, which is due out on May 7. Jill Valentine doesn’t seem to be in the upcoming game, but with the return of series regular Chris Redfield, some fans are holding out hope for a cameo. Jill will be playable in the upcoming Resident Evil: Re:Verse, a multiplayer take on the series which will release for free on the same day as Village.
Rainbow Six Siege has just launched its latest season, Crimson Heist. Despite being into its sixth year, Siege is doing better than ever, with a recent free weekend and the new season bolstering player numbers to record highs for the game. Ubisoft has recently revealed its Year Six roadmap, which includes a number of map reworks, at least three new operators, and quality-of-life changes to a number of the game’s core features.
Warning: The following contains spoilers for the third episode of Mayans MC Season 3, “Overreaching Don’t Pay.” If you’ve yet to watch the episode, stop reading now.
The final scene of the episode saw a reunion that, under almost any other circumstances, would theoretically be a happy one. However, Angel (Clayton Cardenas) and Adelita (Carla Baratta) haven’t seen each other since the latter was taken into custody, after which she gave birth to their child and had it taken away by the government. Beyond having her own child ripped away from her, she’s also been held captive in terrible conditions.
Due to all of that, it should come as no surprise that the Adelita sitting in Angel’s living room now isn’t the same person he last saw in Season 2. She’s “a completely different and broken Adelita,” Baratta told GameSpot. “We’re going to find someone that doesn’t even look human. She looks more like an animal. She has all these animalistic actions and she behaves in different ways than she used to behave.”
It’s a far cry from the restrained yet vicious leader of the Los Olvidados rebel group, who led an army of young people to rise up against the drug cartels.
“I think it’s gonna be really difficult for her to find the strength and to get to that warrior that she always had and the other she lost with Los Olvidados and with her kid ripped from her,” the actress said. “So I think we’re going to find a completely broken soul. And it’s going to be beautiful and hard to see a person going through all that she’s going through and she’s going through the whole season.”
While this experience had surely hardened Adelita more than she was previously, it seems very likely that she will eventually come out on the other end of this more powerful–and hopefully, able to rebuild Los Olvidados into more than the crumbled group that it’s become.
Until then, though, these “animalistic actions” Baratta speaks of could become very dangerous for those around her–and anyone who stands in her way.
Mayans MC airs Tuesdays on FX.
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Academy Award-winning actress Helen Mirren has joined the cast of Shazam! Fury of the Gods as the villain Hespera.
The Hollywood Reporter says Mirren will join Rachel Zegler in the Shazam sequel as sisters who “both my or may not be of ill intent.” Zachary Levi will reprise his role as the adult version of Billy Batson who gains superpowers after inciting an ancient incantation.
Mirren is no stranger to comic book movies or playing villains in big studio franchises having starred in RED as Victoria Winslow and appearing in the Fast and Furious franchise as Magdalene “Queenie” Shaw.
Not much is known about Hespera as there’s no DC Comics character counterpart. In the synopsis, Mirren’s character is called the daughter of Atlas, who is a character in the DC universe created by Jack Kirby. Atlas re-appeared in Grant Morrison’s All-Star Superman and is closer to his roots in mythology given that Greek Gods are very much a thing in the DC world.
With that in mind, Mirren’s character could be based on The Hesperides, who are nymph daughters of Atlas, depending on the telling of the myths.
Shazam! Fury of the Gods was announced at last year’s DC FanDome and will follow the adventures of Billy Batson, Freddy Freeman, and the Marvel Family. The post-credits for the first Shazam saw the villain Doctor Sivana meet an alien named Mister Mind, but it’s unclear how this storyline will interact with Mirren’s casting as Hespera.
Funny enough the Shazam sequel won’t intersect with 2021’s Black Adam starring Dwayne Johnson. And there’s still a bunch of DC movies coming out before Shazam 2, including The Suicide Squad, The Flash, and Aquaman 2. Also, check out IGN’s review of Zack Snyder’s Justice League here.
Following the Reddit-influenced Wall Street battle over GameStop’s share value earlier this year, GameStop stock currently stands nearly 10 times higher than where it started in 2021. That may seem like an indication that the company is in a good place after a rough 2020, but, it remains clear the stock price is not directly driven by the company’s current performance, as evidenced by GameStop’s fourth quarter and fiscal 2020 results.
Net sales during the fourth quarter were $2.122 billion. That’s a slight decline from the same period during the prior year, when net sales were $2.194 billion, and a miss compared to analyst expectations. For the full year, net sales were $5.090 billion, compared with $6.466 billion the year prior. Comparable store sales dropped 9.5% for the full year (e-commerce sales, as you might expect, were up significantly, increasing by 191%).
These declines are notable for occurring during an ongoing pandemic, a period which has led to an overall spike in sales for the games industry, and the launch of a new generation of consoles (PS5 and Xbox Series X|S), which also usually leads to an increase in game sales.
Among other things, GameStop cites store closures as a reason for the decline–both permanent closures it planned prior to COVID-19 and temporary ones due to the pandemic.
So yes, GameStop stock is still high–$181.75 per share at the end of Tuesday–but that’s most likely still a result of other factors, not just the performance of the business. In after-hours trading, the share price rose to $197 before dropping to $161 at the time of this writing.
GameStop, for its part, did not address the wild ride of its stock price in 2021 during its earnings call with investors, nor did it host the traditional Q&A session. The company also declined to provide guidance for 2021.
GameStop CEO George Sherman tried to highlight some positives in the earnings report, saying, “I am proud of how our entire organization came together in 2020 to adapt to the challenging pandemic environment, effectively serve our customers’ demand for gaming and entertainment products, and navigate through the year with strong liquidity and a strengthened balance sheet. Our execution led to a profitable fourth quarter that included a 6.5% comparable store sales growth, a 175% increase in global E-Commerce sales and a $92.6 million reduction in SG&A. The past year also saw us take steps to accelerate our de-densification efforts and streamline our store footprint, leverage our retail locations to provide same-day delivery and curbside pickups, and continue to enhance our suite of E-Commerce platforms.”
Following the release of the earnings report, GameStop announced that Jenna Owens (previously Amazon’s director and general manager for distribution and multi-channel fulfillment) has been hired to be GameStop’s new chief operating officer.
Alongside Owens, GameStop is bringing on two executives: Neda Pacifico as senior vice president of e-commerce, and Ken Suzuki as vice president of supply chain systems. Pacifico previously worked as the Chewy vice president of e-commerce, while Suzuki was the Zulily vice president of supply chain technology.
Fortnite Chapter 2, Season 6 added a bunch of primal elements to the Battle Royale map. These new elements include new challenges, crafting, and wild animals that can be tamed during play. We’ve already covered weapon crafting in Fortnite but if you’re looking to tame a boar or hunt with a wolf, peruse our guide below to learn how.
How to Tame Boars in Fortnite
Boars are typically hostile upon contact. You won’t be able to befriend them by walking up and petting them – at least, not at first. What you’ll want to do is grab some vegetables, like corn, apples, and cabbage, before walking up to one of these animals.
Next, you’ll want to toss out a few veggies and wait for the boar(s) to wander over. They’ll give off a translucent glow, indicating that they’re interested in eating. Once they’ve started chowing down, that’s your chance to tame them. Simply walk up and press the button/key to interact.
Make sure you have enough vegetables before trying this out. The boars eat really fast, turning hostile again once all the food is gone. Tossing a bunch of food on the ground in one area is the best way to ensure that you’ll tame the animal on the first try.
How to Tame Wolves in Fortnite
Wolves are tamed in a similar fashion but the difference is they prefer meat to vegetables. To get some meat, you need to hunt down a few animals – wolves or otherwise – and pick up the meat they drop. Be wary though: Trying to tame a wolf after killing its pack can be tricky. It’s not that you can’t tame them, it’s that they are more likely to forgo the meat and attack you if they see you actively killing their kin.
Where to Find Boars and Wolves in Fortnite
When it comes to locating a wolf or boar, you’ll want to stick to the more primal areas of the map; more Boney Burbs or Weeping Woods and less Pleasant Park or Sweaty Sands. Wolves roam the woods in those areas. Boars do as well but (seemingly) to a lesser extent.
That said, if you’re looking to quickly tame a few boars, we’d recommend heading to Colossal Crops. Not only will you find a group of boars in a pen on the western side of the farm-like area, but plenty of crops as well. If you plan your approach just right, you should be able to tame multiple boars within a few minutes.
When tamed, both wolves and boars will follow you wherever you go. They’ll also attack nearby enemies similar to the hirable NPCs that roam the map. They can get stuck on obstacles (stay away from water) and occasionally get lost. Still, being able to befriend animals in this way is rather cool. Who couldn’t use a friend right now?
Although John Wick will be returning for two more sequels, it seems that the series will continue without some of its original team. Screenwriter Derek Kolstad will not be involved in John Wick: Chapter 4 or Chapter 5.
Kolstad is the major architect of the John Wick universe, having solo writing credit on the first two movies and shared credit with Shay Hatten, Chris Collins, and Marc Abrams on John Wick: Chapter 3 — Parabellum.
The screenwriter revealed the news in an interview with Collider, saying it wasn’t his choice to leave the series. “No, it wasn’t my decision. When you think of the contractually of these things, the third one I shared the credit with any number of people, they didn’t have to come back to me, and so they didn’t.”
Still, Kolstad did not wish anyone working on the movies ill will, saying he’s still rooting for series director Chad Stahelski.
“I’m still close with Chad [Stahelski], still close with [John Wick co-director] David [Leitch]. I don’t know what’s going to happen, but I’m excited to see… Seeing what the industry is and how things go, I just believe that you bless everything and hope it all the best, and to the players involved who are doing other things elsewhere. And yeah, it’s personal, so I’m never going to talk shit about John Wick. I want this thing to survive and thrive.”
Although Kolstad is no longer penning the Keanu Reeves-starring series, he still has plenty of things in the works. The writer is currently developing an adaptation of the action-horror manga Hellsing for Amazon Studios, which he describes as a dream project. Additionally, Kolstad is the sole screenwriter on the upcoming Bob Odenkirk action movie Nobody, which releases this Friday.
To get kick things off this month, Amazon Prime Video is releasing Tom Clancy’s Without Remorse starring Michael B. Jordan (Creed) on April 30. Per Amazon, this film centers on “the explosive origin story of action hero John Clark – one of the most popular characters in author Tom Clancy’s Jack Ryan universe. When a squad of Russian soldiers kills his family in retaliation for his role in a top-secret op, Sr. Chief John Kelly (Jordan) pursues the assassins at all costs.”
The streamer is also dropping a new horror anthology series, titled Them, which will debut on April 9. Season 1 of Them, which is set in the 1950s, “centers on a Black family who moves from North Carolina to an all-white Los Angeles neighborhood during the period known as The Great Migration. The family’s idyllic home becomes ground zero where malevolent forces, next door and otherworldly, threaten to taunt, ravage and destroy them,” according to a synopsis from Amazon.
You can watch the thrilling trailer for Them in the video below:
Also be sure to check out the slideshow gallery below for a spotlight of some of the most notable April Amazon Prime Video releases, followed by the full list:
Doom Eternal: The Ancient Gods Part 2 is a workout for your hands.
That isn’t a result of inaccessible controls; with this DLC, id Software has added the option to fully remap console controls. Even with that flexibility, after a few hours with the new DLC expansion to the 2020 shooter, my palms and knuckles begin to ache. I’m playing on PS5, and the DualSense is a beefy controller. The Ancient Gods Part 2 pushes you to use every square inch of it. There are a lot of demons to kill here and with Ancient Gods Part 2, id Software has given us the Doom Slayer’s most expansive arsenal of weapons to do so yet. Far from being just a set of three new levels, Doom Eternal: The Ancient Gods Part 2 introduces multiple new enemies, a new traversal mechanic and a new weapon, all of which alter the flow of battle for the better.
I had my frustrations with The Ancient Gods Part 1, most stemming from the introduction of new enemies (like the Blood Maykr and the Turret) that required pinpoint accuracy to eradicate, which had a tendency to slow fights to a crawl. But The Ancient Gods Part 2 thankfully leans back in the other direction. One new addition to the bestiary, the Cursed Prowler, can (as the name suggests) curse you if it manages to land a hit with its projectile attack. To break the curse, you need to kill the Cursed Prowler. Simple enough. But this durable creature can only be killed with a Blood Punch. And, if you don’t have a Blood Punch ready, you’ll need to Glory Kill other monsters to build your meter up. So, instead of rooting you in one spot with your eye to the scope, the Cursed Prowler encourages you to dive into the fray. It can be frustrating to get hit with a curse and begin losing health in the middle of a tough battle, but it’s a change for the better: one toward frenetic movement and away from the occasional aim-down-sights inertia of the first DLC.
The Ancient Gods Part 2 returns to a more frenetic pace after Part 1’s more slowed-down combat.
Other new enemies similarly keep things moving. The Stone Imp is a variation of the Imp that upgrades the fodder enemy’s defense with a rocky layer of skin. To take it down, you’ll need to bust out the Combat Shotgun’s automatic fire mode and load the Imp’s igneous exterior with shells. Then there’s the Armored Baron which can be taken down quickly with a well-timed, well-aimed blast, or worn down slowly with the Plasma Rifle. There’s the Riot Soldier, whose hefty riot shield means you’ll need to attack from behind. And then there’s the Screecher Zombie, which you need to avoid entirely; kill it and it temporarily boosts the speed and defense of every other enemy in the area. The Ancient Gods Part 2 keeps you dancing, scrambling behind an opponent, strafing around it or guiding other enemies away from it. Where The Ancient Gods Part 1 frequently halted the dance, Ancient Gods Part 2 adds new steps.
With all these moving parts, fights often feel hectic. But The Ancient Gods Part 2 gives you a new weapon to push back and help set the pace. The Sentinel Hammer is an incredibly useful tool for crowd-control–especially when used in concert with ice grenades. The new weapon launches you into the air and brings you crashing down with stupefying force, killing all small enemies and stunning all heavy enemies within a pretty wide radius. It’s great. It allows you to temporarily escape conflict, recalibrate, heal and jump back into the fray. It’s so useful that I wish there was a way to take it back into the original Doom Eternal campaign or the first DLC.
Like the base game and Part 1 before it, The Ancient Gods Part 2’s story is front and center. The sheer number of proper nouns hasn’t changed. But The Ancient Gods Part 2 does have some terrific sights which make the story a little more palatable. You fly on a dragon. You join an all-out war for control of Hell. You beat up an arch demon who looks exactly like the Doom Slayer. Are there lore reasons for all these things? I’m sure. But I ignored that completely and enjoyed the imagery the way you would enjoy set dressing whipping by on a rollercoaster ride.
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My biggest gripe with The Ancient Gods Part 2 is the very last thing you do before you hit credits. The final boss fight feels like a very intentional troll aimed at critics of the Marauder, the multifaceted warrior enemy who can deal out damage to the Doom Slayer from any distance. It will certainly make Marauder haters who return for this DLC feel justified in that opinion. The final boss is basically a hulked-out version of the base enemy, with the same basic moveset and the ability to summon ghostly versions of the game’s roster of heavy enemies at will. If this boss lands a successful melee attack, the Doom Slayer drops healing orbs which the boss will use to replenish its health. So, you may whittle the boss’ health to nearly zero, but if it lands two melee attacks on you, its health will be topped up all over again. Oh, and did I mention that there are five phases? It’s a grueling, deeply frustrating fight and it left a bitter taste in my mouth as I finished an otherwise great expansion.
That said, id Software has largely toned down The Ancient Gods Part 1’s most annoying excesses with Part 2 and added a new crowd-control weapon that you will miss any time you return to the previous installments. In short, this is the most complete version of Doom Eternal and, aside from a terribly frustrating late-game boss fight, a consistently great note for Eternal to go out on.