Fortnite: How To Tame Animals — Boar, Wolves, Chickens

Fortnite Season 6 is the first in the game’s long history to introduce wild animals for hunting and taming. With creatures like chickens, boar, and wolves roaming the island, they can provide some crucial support at just the right time, but only if you know how to tame them.

Here we’ll walk you through how to tame animals in Fortnite so you can turn any frightened chicken, charging boar, or hungry wolf into a new best friend.

How to tame boar in Fortnite

First we’ll go over the boar. All animals can roam anywhere on the island, though woodsy, more natural areas seem to populate them more often. We recommend looking west of Lazy Lake or in Weeping Woods, or just anywhere that isn’t covered in stuff like gas stations, houses, and other buildings.

To tame a boar, you’ll need to feed it a foraged item. Fortnite has quite a variety of foraged items, including apples, bananas, peppers, and more. These are typically used as health items and other buffs for you, and the boar doesn’t seem to be picky. Find foraged items inside green boxes like the one you see below, or head to the farm at Colossal Crops where cornstalks stand ready to be chopped down into equippable corn on the cob.

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Keep the food in your inventory and find a boar. You can usually hear them making their grunting noises before you see them. Unlike wolves, boar don’t tend to attack on sight, so move in and throw the food nearby. It should approach and eat it, and you may notice a visual cue hinting that it’s eyeing the food: blue streaks surrounding the animal, like an aura. While it’s eating, quickly move close to the boar and select the interact button when you’re prompted.

If you do it fast enough, the boar will then have little hearts over it signifying it’s been tamed. From there, it’s a bit like hiring an NPC. The boar will follow you and lend you a tusk in battle. Note that it can die, though, and while they can be helpful, boar aren’t so quick to keep up with you as you move across the island.

How to tame wolves in Fortnite

The process to tame wolves in Fortnite is nearly identical to taming boar, with one exception. Wolves don’t want fruits and veggies; they want to eat meat. To acquire meat, you’ll first need to kill other animals, so look (and listen) for a chicken, wolf, or boar. Frogs can be spared as they don’t drop meat.

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Once you’ve found an animal, killed it, and placed its meat in your inventory, look for a wolf. The convenient thing about wolves is they usually spawn in packs, so if you kill one, you can use its meat to tame another right away. Throw the meat near the wolf and, like with the boar, you’ll have a short window in which you can approach the animal while it eats and select the interaction to tame it when it appears. If done right, you will have a new furry friend by your side until you win–or until one of you is eliminated.

How to glide with a chicken in Fortnite

While you can’t tame a chicken, they do still offer their own unique gameplay feature for Fortnite Season 6. You can glide with them, just like Link himself. When you approach a chicken, it will likely run away. You can chase it down eventually, though it may take a bit longer than you want it to in a mode like Battle Royale. Instead, you could try using a Hunter’s Cloak which masks your scent and allows you to get in close. We’ve already got a complete guide on how to craft a Hunter’s Cloak too.

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Once you’ve got a hold of the chicken, simply jump from anywhere and you’ll see how it allows you to glide softly back to earth without fear of fall damage. Just don’t touch your inventory while wielding a feathered friend or you’ll unequip it and crash back to the island.

More animals to come

While frogs don’t offer meat or bones (get those stink sacs for crafting though), other animals are rumored to show up later this season, namely velociraptors. We’ll be sure to update this guide if and when you can tame raptors like Chris Pratt’s Jurassic World character later in Fortnite Season 6.

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Final Fantasy XI Reboot Officially Canceled

The Final Fantasy XI Reboot that was in joint development with Nexon and Square Enix has been officially cancelled. Originally announced in 2015 and scheduled for a 2016 launch, the reboot would have brought a new version of the PS2 MMORPG Final Fantasy XI to mobile platforms.

As spotted by Gematsu, and confirmed by Japanese-language outlet Gamebiz.jp, the two companies agreed that the game did not meet the quality standards expected by fans of the Final Fantasy series. All staff working on the reboot have been reallocated to other projects.

Though screenshots of the game were revealed in 2016, the project itself was rarely mentioned by both companies in the intervening years, with occasional statements from Nexon or Square Enix confirming that the game was still under development. Back in December 2020, the Korean news network MTN announced in a report that the project had been cancelled in part due to the Covid-19 pandemic. At the time, Square Enix refused to comment.

In other Final Fantasy remake news, the next-gen upgrade Final Fantasy VII Remake Intergrade will come to PS5 in a few months, which will improve the acclaimed RPG’s lighting, textures, and frame-rate.

Now Playing: Final Fantasy VII Remake Video Review

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Cuddle Fish Removed From Fortnite’s Competitive Playlists As Players Complain They Are Too OP

Epic Games has removed Cuddle Fish from Fortnite’s competitive playlists due to “an issue,” the studio has confirmed. Posting on Twitter, the developer said it will reinstate Cuddle Fish when the issue is fixed, but the company did not elaborate on what the issue is in the first place.

It appears Epic may be making this change due to an exploit of sorts that players have discovered using Cuddle Fish, a new item that was introduced in the Season 6 update. These fish can be used as sticky grenades, and when stacked on top of each other, they do impressive damage. Perhaps Epic is not happy with this and is looking to make a change.

As you can see in the video below (via Sportskeeda), a player sticks a handful of the fish onto a truck, then drives it close to a nearby player, jumps out, and then shoots the fish to detonate a chain reaction explosion that kills the opponent.

Players have complained that Cuddle Fish, which are inspired by real-world cuttlefish and can be fished out of Fortnite’s waters, are too overpowered. You can see more video evidence of this in the gameplay clip below.

In other Fortnite news, Epic has introduced a new Tomb Raider mission that takes players to the spooky halls of Croft Manor where they can earn a special spray. You can also read up on the latest crossover event with Rocket League and Fortnite.

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Red Dead Online Update Hands Out Double Rewards For Horse Racing

The latest update for Red Dead Online has arrived, and if you’re looking to earn extra rewards while being the fastest horseman in the west then now’s the time to saddle up. Bonuses for joining a posse, time-limited clothing, and plenty of discounts to help you start a stable full of thoroughbred stallions are also being offered this week.

Developer Rockstar Games has detailed all of this week’s updates and more in a new blog post that you can read about below.

Double rewards on all races, A Land of Opportunities, and A New Source of Employment

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Plenty of extra prizes are up for grabs this week, as entering your faithful steed in a race will reward out double XP and cash for the next seven days. Exacting revenge in A Land of Opportunities and delivering telegrams in A New Source of Employment missions will also see rewards doubled.

Posse bonuses

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There’s always strength in numbers, and playing in a posse at any time this week will earn you an offer for 30% off a stable slot, and all persistent posse setup fees will be temporarily waived.

Time-Limited Clothing

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Gallery

If you’re looking for some fancy new threads, the Wheeler, Rawson & Co. Catalogue still has the following high plains fashion up for sale:

  • Fernwater Coat
  • Hopeman Vest
  • Morning Tail Coat
  • Strickland Boots
  • Vaquero Baroque Spurs
  • Squat Stovepipe Top Hat
  • Hitched Skirt
  • Concho Pants
  • Gardenia Hat

Discounts

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  • All horses – 30%
  • Saddles and horse equipment – 50%
  • Coats and ponchos – 30%
  • Bandoliers – 30%
  • Moonshine bar themes and the cost of the band expansion – 40%
  • All wilderness outfitters offerings including camp dogs – 40%

Prime Gaming benefits

Rockstar announced that everyone who connects their Rockstar Games Social Club account to Prime Gaming will be able to start a career as a Bounty Hunter and outfit their wagon with a new livery:

  • A free Bounty Hunter License
  • An award for the Trimmed Amethyst Bounty Wagon Livery

Players who connect to Prime Gaming before April 12 will receive an offer for 30% off select multi-class horses, an offer for 30% off select horse care pamphlets from the Fence, and an additional offer for 40% off any saddle.

Red Dead Redemption 2 has so far sold more than 36 million copies and has become one of Rockstar’s biggest critical and commercial success stories. Red Dead Online has also proven to be successful as well, with player numbers continuing to rise in the months since the multiplayer component became a standalone offering and constant updates made the sandbox a more interesting environment to explore.

Now Playing: Red Dead Online: The Outlaw Pass No. 5

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Spider-Verse Producers’ The Mitchells Vs. The Machines Announces Voice Cast

Netflix has announced the full voice cast for The Mitchells vs. the Machines, an original animated sci-fi family film from Oscar-winning producers Phil Lord and Chris Miller–the pair behind Spider-Man: Into the Spider-Verse. On Twitter, the streaming service recently shared that Fred Armisen, Beck Bennett, Chrissy Teigen, John Legend, Charlyne Yi, and Conan O’Brien join the previously announced voice cast for the film, which is due out April 30.

Sasheer Zamata, Elle Mills, Jay Pharoah, Alex Hirsch, and Griffin McElroy were also announced as rounding out the animated comedy’s marquee. It’s unclear what roles all these actors will be portraying, but what is known so far is that the film is “about an everyday family’s struggle to relate while technology rises up around the world. When Katie Mitchell (voiced by Abbi Jacobson), a creative outsider, is accepted into the film school of her dreams, her plans to meet “her people” at college are upended when her nature-loving dad Rick (voiced by Danny McBride) determines the whole family should drive Katie to school together and bond as a family one last time.”

Directed by Mike Rianda (Gravity Falls), the film is intended to be autobiographical. In a release accompanying the movie’s Netflix acquisition back in January, Rianda said, “This is a very personal movie about my very weird family. I’m so grateful to all the incredible artists that poured their love and passion into this project to make it a reality, and to everyone at Sony who believed in us and were on board to make a different kind of animated movie.”

Starfield Will Likely Come Out In 2021, Reporter Claims

The upcoming Bethesda sci-fi RPG Starfield will likely release in 2021, according to a reporter. In a recent podcast, GamesBeat reporter and frequent newsbreaker Jeff Grubb stated that he thinks that Starfield has an “seven [or] eight out of ten” chance of releasing this calendar year. He also stated that if the game doesn’t come out in 2021, it will likely come out in March 2022.

“I think for coming out this calendar year, I’m like an eight [out of ten], maybe seven,” Grubb said. “It’s in that range still, because if you expand that to by March 2022, I’m probably an eight or a nine. Getting revealed this year feels like it’s at a nine or a ten. We’re on the pathway toward getting that game probably in the next 12 to 18 months one way or the other.”

This isn’t the first time that Grubb has made public predictions about Starfield’s release date based on presumed sources. In a recent interview on YouTube, Grubb stated that Bethesda is targeting a late 2021 release date for Starfield, and that the game will be revealed at this year’s E3. Of course, since we don’t know if this year’s E3 is going to even happen yet, these claims should be treated as unverified rumors until we hear otherwise.

However, we do know that Bethesda and Microsoft will reveal more news this summer around the usual E3 time, so it’s possible that the game will be revealed there. Grubb himself even stated in that interview that the pandemic may change those plans. When reached for comment on these claims, Bethesda executive Pete Hines said: “We don’t comment on rumors and speculation.”

While we don’t know much about Starfield, Bethesda did give a recent update on that game and The Elder Scrolls VI as part of a joint briefing with Microsoft, who recently purchased the publisher. Managing director Ashley Cheng suggested that the two games will fall under the open-world RPG umbrella that Bethesda Game Studios is known for, similar to games like Skyrim and Fallout 4.

In the same podcast, Grubb stated that the next Battlefield game will likely be revealed this May. He and his fellow co-hosts also suggested that there is a “nine out of ten” chance that Halo Infinite releases this year, which would probably be for the best, considering that the game was supposed to come out last year.

Now Playing: Starfield – Official Announcement Trailer | E3 2018

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Friday’s Xbox Showcase Will Reveal New Games From Guacamelee Dev DrinkBox and More

DrinkBox, the developer behind the Guacamelee series, will announce a new game during the upcoming independent games showcase from Xbox. The studio confirmed this in a tweet, saying the company is “stoked to tell you more about it.” New game announcements from Devolver, Curve Digital, and Dear Villagers are also on tap for the showcase, which takes place this Friday, March 26.

“It’s something completely new from us, not a sequel,” the developer said, confirming it won’t be a new Guacamelee title or a sequel to its 2016 game Severed.

The ID@Xbox showcase for Friday, March 26, will feature more than 100 games from independent studios around the world. The event will include new game announcements from not only DrinkBox, but also Fall Guys publisher Devolver Digital, Thomas Was Alone publisher Curve Digital, and Dear Villagers, the publisher of The Forgotten City.

New trailers for more than 25 previously announced games–including Second Extinction, The Ascent, STALKER 2, and more–will premiere during the showcase as well. Additionally, the broadcast will include announcements of more games coming to Xbox Game Pass.

The event begins at 9 AM PT / 12 PM ET on Friday, March 26, and the showcase will be broadcast on Twitch. GameSpot will report back with all the big news as it’s announced.

Guardians Of The Galaxy Director James Gunn Comments On Fan’s Groot Translations

Guardians of the Galaxy’s Groot is famous for his only dialogue ever being “I am Groot.” A fan of the hit Marvel movies has released a video in which they attempted to translate some of this dialogue, and now Guardians writer/director James Gunn has commented on it.

The video was first posted by TikTok user Nerd Star, who picked some key moments from Avengers: Infinity War, and added subtitles to Baby Groot’s dialogue. These include the character announcing he needs to pee, introducing himelf to Steve Rogers, and saying his sad farewell to Rocket after Thanos snaps his fingers.

Gunn retweeted the video, and revealed how close the fan had got. He stated that while only the final line was correct–something Gunn had previously revealed–the other attempts were “close.” Check it out below:

In subsequent tweets, Gunn was asked what swear word Groot says in the first clip. The director states that while he couldn’t remember exactly it might have been “go f*** yourself,” and that “Baby/kid Groot drops constant F-bombs.” In addition, Gunn confirmed that he does in fact write all of Groot’s “real” dialogue, and that actor Vin Diesel is given this script when he records the lines. “He works really hard at getting the meaning of each line as well as he can,” Gunn said.

Guardians of the Galaxy Volume 3 is currently scheduled for release in 2023. Ahead that, Gunn is writing and directing a Guardians Holiday Special for Disney+, which is set to be released in December 2022. Gunn’s next movie will be the DC film The Suicide Squad, which arrives in June.

Amazon Games Opens New Studio In Montreal With Rainbow Six Siege Vets

Amazon Games is opening a new game development studio based on Montreal, Canada, to focus on new AAA games. Its first project will be an original IP online multiplayer game. To that end, the studio is being headed up by industry veterans from the core team that created Rainbow Six Siege.

The studio leads are Luc Bouchard (head of production), Xavier Marquis (creative director), Alexandre Remy (head of product), and Romain Rimokh (content director). The Montreal studio joins the other Amazon Games studios in Seattle, Orange County, and San Diego. It’s currently hiring for several game developer roles including software developers and artists.

“Building upon eight years of experience with Siege, we are excited to start with a blank page and the creative freedom to create a completely unique experience in the multiplayer space,” Marquis said in the announcement. “From our first discussion, we felt a true connection with the people at Amazon Games, their approach to gaming and the sheer amount of knowledge, expertise and technology available there. It is quite humbling and we couldn’t be more excited to start a studio with them.”

Amazon Games is part of the company’s push into the lucrative video game market. Its flagship game, Crucible, shut down after only a few months. Its studios are still at work on the MMO New World coming in August, and a Lord of the Rings MMO. The studio announcement also mentions several unannounced projects in development.

The company has also embraced its own game streaming service, Amazon Luna, though the head of the project recently left to join Unity. Luna is going head to head against competing ones like Google Stadia and Microsoft’s xCloud, which is offered as part of a Game Pass subscription. Whereas Google is a la carte and xCloud is a single subscription lineup, Luna offers various channels with different gaming packages. Stadia recently shut down its internal development studios.

Monster Hunter Rise Review In Progress

Editor’s note: At the time of publishing, we still need to play more of Monster Hunter Rise’s multiplayer. This review will remain in progress until we’re able to do that at launch. Stay tuned for the final review in the coming days.

The locations you explore in Monster Hunter Rise have already felt the delicate touch of humanity’s hand. Traditional Japanese torii can be found weaving through mountainside paths, leading to sacred shrines, while decaying temples have been reclaimed by nature as local plant life envelops the aging architecture. Signs of human life can even be found at the base of a raging volcano and in the midst of a flooded forest, where a Mesoamerican-style pyramid dominates the landscape.

If 2018’s Monster Hunter World was all about unearthing a new continent as an intrepid frontiersman, then Rise is a triumphant return to the Old World with valuable lessons learned. An enhanced port of the 3DS title Monster Hunter Generations Ultimate may have already graced the Nintendo Switch, but Rise is the first game in the series built from the ground up for Nintendo’s latest console. As such, Rise closely follows in the footsteps of World while reneging on some of its changes and introducing plenty of new impactful ideas that excellently shift the focus towards the series’ heart-pumping action.

The core Monster Hunter gameplay loop has remained relatively unchanged as you hunt down gargantuan monsters, harvest their materials to craft new weapons and armor, and tackle increasingly tougher foes. World coalesced both the single and multiplayer parts of the experience into one cohesive whole, but Rise reverts back to the old ways by splitting them into disparate Village and Hub quests. Village quests can only be played alone, while Hub quests can still be tackled solo but are designed with multiple players in mind. This isn’t the most welcome setup for newcomers since it isn’t immediately clear which quests progress the story, nor is there any indication of whether or not you should be alternating between both paths. The impact this structure has on the game isn’t as substantial as it initially seems, though. Hunting the same monster multiple times has always been a part of Monster Hunter’s DNA, so repeating the same mission as both a Village and Hub quest is something you would typically seek out anyway.

That’s not to say Rise isn’t approachable in other areas either. There’s a renewed focus on fast-paced action that strikes an impressive balance between being welcoming for newcomers and satisfying for battle-hardened veterans. When entering a location, for example, your trusty pet Cahoot will mark all of the nearby monsters on your map. You won’t immediately know the identity of each one until you’ve already discovered them, but this cuts down on the time it takes to seek out your foe and gets you into the heart of the action much faster. It’s an ideal fit for the Switch’s handheld mode, allowing you to jump in and out of its most thrilling moments without having to engage with the long-winded slog to find and follow a monster’s tracks.

Exploration is still a key part of the experience, even if you know the exact location of your prey. There are plenty of shortcuts and hidden paths to uncover within each location, and the addition of local wildlife–known as Endemic Life–encourages you to seek out every nook and cranny in order to gain the temporary buffs to damage output, stamina regeneration, and so on, that they offer. On the flip side, if you’re not interested in boosting specific stats to get a leg up in battle, you can always ignore the Endemic Life and tailor the challenge to your liking. Rise offers a degree of flexibility in the way you’re able to tackle each monster that goes beyond your choice of weapon and armor.

With that being said, the verticality afforded by the new Wirebug mechanic has the most significant impact on Rise’s exploration. This exciting new tool allows you to zip through the air by utilizing what’s known as Wire-dashing. From here, you can chain moves together, mixing in wall runs with additional Wire-dashes to reach previously unattainable heights and traverse the environment at a rapid pace. The finesse it requires takes some getting used to, and you still need to be shrewd with the Wirebug’s forgiving cooldown to be successful, but it’s an incredibly fun tool to use once you’re comfortable with its demands.

There’s a renewed focus on fast-paced action that strikes an impressive balance between being welcoming for newcomers and satisfying for battle-hardened veterans.

The Wirebug also plays an important role in combat, as each of Rise’s 14 signature weapons has its own Silkbind attacks. These unique moves are relatively easy to pull off and range from a timing-based counter with the Long Sword to an uppercut leading into an explosive downward strike with the Switch Axe. Each Silkbind attack can be linked into different combos, opening up your repertoire of potential techniques, and the Wirebug expands on this even further with its defensive maneuvers. The evasive Wirefall move, for instance, gives you an opportunity to get back on your feet and avoid a monster’s follow-up attack after being knocked down or pushed back, while the Wire-dash extends the reach of your dodge for when you need to quickly evade a rampaging beast.

Aside from the addition of Silkbind attacks, each of Rise’s weapon types have remarkable depth in keeping with the series’ traditions. Mastering a particular weapon is just as rewarding as before, and there’s also an element of customization available this time around too. The aptly named Switch Skills allow you to swap out certain regular and Silkbind attacks to make a weapon that’s reflective of your play style and preferences. An improved training area, and a reduction in the amount of materials necessary to upgrade a new weapon, also makes this aspect of the game more approachable for newcomers who need to experiment in order to find a weapon type that suits them.

Monster Hunter Rise screenshots via Capcom
Monster Hunter Rise screenshots via Capcom

Stamina and weapon sharpness have also been streamlined thanks to the addition of Palemutes. These new dog-like buddies will help you out in combat and can be decked out with weapons that only add to Rise’s combat depth, and they also act as mounts for you to ride any time you want. Stamina isn’t consumed when you’re on the back of your trusted Palemute, and you can even sharpen your weapon while traversing to give you something productive to do during travel, thus alleviating some of the more time-consuming aspects of Monster Hunter.

There is a basic story that sets all of this up by casting you as Kamura Village’s sole hunter, but the narrative is little more than a paper-thin vehicle for introducing Rise’s new mechanics and game modes. Chief among the latter is the Rampage: a special mission type that requires you to defend a stronghold from waves of ferocious monsters. The Rampage is inspired by Japanese folklore and the Hyakki Yagyō “Night Parade of One Hundred Demons” idiom in particular, which sees an uncontrollable horde of yokai march into our world. In gameplay terms, the Rampage is similar to a tower defense game, tasking you with placing various hunting installations around each stronghold in order to repel the frenzied invaders. Some of these installations are automatic and manned by NPC companions, while others can be manually controlled if you fancy dishing out some damage of your own with ballistas, cannons, and other heavy weaponry.

Rampage quests offer a respite from the usual Monster Hunter formula, delivering histrionic thrills as you find yourself bombarded by multiple monsters at once. There’s some satisfying depth to it as well, with progression rewarding you with more powerful installations and upgraded weapons. You can even jump into the action as you would on any other monster hunt, or lure the enemy to specific points on the battlefield to unleash devastating attacks with powerful installations like the Dragonator and the Splitting Wyvernshot. Completing a Rampage quest will reward you with the usual assortment of monster parts with which to craft weapons and armor, but you’re also incentivized to finish them in order to unlock Defender Tickets. These can be spent on numerous Rampage Skills that permanently boost specific weapons stats such as attack, affinity, and defense.

Monster Hunter Rise screenshots via Capcom
Monster Hunter Rise screenshots via Capcom

Part of what makes the Rampage so exciting is the addition of Wyvern Riding to your offensive arsenal. Monster riding was first introduced in Monster Hunter 4, but it’s had a significant shakeup in Rise. By performing a series of Silkbind and aerial attacks, a monster will enter a mountable state that allows you to hop on their back and go for a ride. You can launch your helpless prey into walls to deal damage and put them in a downed state that leaves them vulnerable for a time, or you can use them as a massive battering ram to attack other monsters. This is a tad cumbersome due to some stiff controls, but being able to ravage the monster you’re hunting with another beast is a singular treat that adds a tinge of kaiju-esque action to the proceedings–not to mention the strategic considerations it introduces to each hunt. Monsters will occasionally bump into each other and fight over territory, but you can also use Wyvern Riding to seek out another monster and force them into a confrontation, creating emergent moments that enhance the game’s core combat.

The monsters themselves consist of fan favorites such as Rathian, Diablos, and Puki-Puki, along with plenty of new monsters and a few surprises. Much like the Rampage, each of the new beasts are inspired by yokai and other legendary creatures from Japanese folklore. The menacing Somnacath, for example, is based on Japanese mermaids, which have the lower body of a fish and the upper body of a demon. It’s a fascinating creature to fight as it moves through the water like a sea otter before putting you to sleep with its siren’s song. Bishaten, on the other hand, is inspired by tengu, presenting an ape-like monster with the face of a crow and a dangerous tail the shape of tengu’s fan. Aside from using its rear appendage to deal damage, the Bishaten also throws large pieces of fruit at you, making it one of the more peculiar monsters in the bestiary.

Going toe-to-toe with these intimidating beasts is the unmistakable core of the Monster Hunter experience, and Rise still feels like a distinctly Monster Hunter game, even if it’s more of a fully-fledged action title than any other entry in the series. This renewed focus doesn’t diminish its layered RPG mechanics, nor does it dumb down on any single aspect of the hunt. Certain changes make Rise a more approachable game for newcomers, but you also have the freedom to tailor the experience to your liking. The moment-to-moment combat is as impeccable as it’s ever been and puts Rise on a pedestal as one of the feathers in the Nintendo Switch’s cap.

Now Playing: Monster Hunter Rise Review In Progress