The screenshot, below, shows what we believe is the Tower Knight, a huge boss encountered in the courtyard of Boletarian Palace in the original game. The fight against Tower Knight was made very difficult in the original release by eight archers who attacked you during the encounter, and we imagine it’ll remain difficult on PS5.
Demon’s Souls for PlayStation 5
This screenshot is also another example of just how good Demon’s Souls will look on PS5, thanks to the expertise of developer Bluepoint Games.
For comparison, here’s a shot of Tower Knight from the PS3 original, taken from this video by YouTube creator Abyssen the Holy.
The original Demon’s Souls on PlayStation 3
Demon’s Souls is just one of many games announced during the PS5 reveal event. From Software, the game’s original developer, is currently working on Elden Ring.
Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first. You may at least want to hold off reading this guide until you’ve completed “Seattle Day 3.”
The Last of Us Part 2 is full of references to the real world and pop culture, and it also includes a few nods to developer Naughty Dog’s past games. Among the many collectibles in the game are two special items you can find that unlock Trophies: the Antique Ring and the Strange Relic. Both are fun callbacks to Naughty Dog’s games of the past–but they’re also both easy to miss. Here’s what you need to know to locate the Strange Relic, which can be found on Seattle Day 1.
There’s tons of more guides coverage of The Last of Us Part 2 for your enjoyment now that the game is out. You can keep up with the latest suite guides in our hugeThe Last of Us Part II walkthrough and guide roundup–which also includes some essential tips you should know. But if you’re curious about how the game stacks up, check out ourThe Last of Us Part II review.
Seattle Day 1 – Hostile Territory (Dusk)
When you start off for the aquarium, keep going until you hit an alley lined with connected storefronts, including a bakery, a pharmacy, and a bar. You can explore a couple of the stores by breaking windows, but you’ll find the ones on the other side of the street are locked. To get into them, you’ll need to cross between the two buildings on the second floor.
Enter the Red Dragon bar and look for a staircase to reach the second story. Jump across the alley to get into the far building. You should see stairs that go up to the roof, and a room you can enter nearby with a hole in the floor. Don’t drop down; instead, look to the right of the door to find the Strange Relic artifact on a desk.
The relic is a Precursor Orb, a reference to Naughty Dog’s Jak and Daxter series. Nabbing it unlocks the Relic of the Sages Trophy.
If you played through The Last Of Us, you might remember that despite all its grim post-apocalypse trappings there was still some good old video game-style collecting that you could do, picking up issues of the fictional in-world comic book, Savage Starlight. Unsurprisingly, The Last Of Us Part II hides collectibles in its environments too, one of which is trading cards. These trading cards feature a few cameos from the development team at Naughty Dog, and collecting all 46 of them will net you a gold trophy–you like trophies, right? Of course you do.
A lot of cards can be found more or less in plain sight, but a few of them definitely take a bit more sleuthing to find. In this guide, we’ll point you towards the location of every trading card in the game, divided by chapter. For some additional help, we recommend turning on the game’s High Contrast mode in the accessibility options–this might make it easier for you to spot these tiny pieces of cardboard in the busy environments. Also consider turning on the Enhanced Listening Mode in the Navigation and Traversal accessibility menu, since that’ll let you send out a ping which locates all items in your immediate area.
Need help with some other parts of The Last Of Us Part 2? You’re in luck, because we have a bunch of guides going up for those that need a little extra helping hand in the post-apocalypse. Check back often, as we’ll be posting it piece by piece gradually. We recommend bookmarking our Last of Us Part II guide roundup, which we will keep updated with the latest walkthroughs and guides as they get published.
When you begin to follow Jesse, you’ll eventually head through a garden gate. Keep on the path to the left here, and then keep going around the wooden porch of the blue building to the left. You’ll see a corkboard hanging on the wall, which has the Seismicayla Trading Card on it.
2. Keene Twins
After getting the bigot sandwich and before you leave the bar, turn left and walk to the back of the room. Look left to grab the Keene Twins Trading Card off a barrel.
Patrol
3. Tesseracter
Once you leave the lookout post with Dina, you’ll enter a suburban street with some houses you can explore. There will be a blue house, which you can climb to reach the second story of. Here, you’ll find the Tesseracter Trading Card on the shelf in the closet.
The Library
4. Laurent Faucalt, CEO SPARK Trading Card
At some point in the library, you’ll reach a children’s section with a stuffed giraffe Ellie can interact with. From the giraffe, look in the storage room in the back left of the area to find the Laurent Faucalt, CEO SPARK Trading Card.
Seattle Day 1
The Gate
5. Motivator
From the beginning, ride on until you start to see cars but before you reach the full highway. You should see a bus stop on your right as you proceed. Hop off your horse and check the wall of the bus stand to find the Motivator Trading Card hanging on it.
6. Starfire Kids
Once you hit the highway, look for a portable building on the left side of the road. Check the bulletin board inside for a The Starfire Kids Trading Card.
7. Chessmaster
Once you’re over the wall into the QZ, walk along it until you go inside. Look to the left for a ladder. Climb up and check the table to find the Chessmaster Trading Card.
8. Oozer
Once you plug in the cord to open the gate, you can pick it up again when you’re done and throw it over the top of the FEDRA trailer next to the generator. You can then use it as a rope to climb up onto the roof of the building, where you’ll find the Oozer Trading Card
Downtown
This section of Seattle is actually a large open area you can explore at your leisure. We’ve tried to describe the locations here as best we can. Refer to your map if you feel lost!
6th and Marion St.
9. Doctor Uckmann
Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.
West Gate 2 (Madison between 5th and 6th)
10. Flo
Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.
5th and Marion (Checkpoint, Music Shop)
11. Das Wort
Inside the music shop where Ellie can play the guitar, look in a drawer behind the clerk’s counter on the bottom floor for the Das Wort Trading Card.
5th and Spring North Corner (Coffee Shop)
12. Big Blue
You’ll have to break the window to get inside the coffee shop, but once you’re in you can check the drawer in the back corner for the Big Blue Trading Card.
Severena Hotel
13. Know It All
Once you’re done with the open area and make it to the Severena Hotel, head up the stairs, where you’ll have access to various hotel rooms. The second bedroom has the WLF Recruiter Journal artifact in a dresser drawer, but also look in the nightstand drawer to grab the Know It All Trading Card.
Eastbrook Elementary
14. Cardio
Once you escape the school and jump across to the nearby apartment building, hop over the flipped couch (to your right as you enter) to reach the bedroom of the apartment. Open the nightstand drawer to get the Cardio Trading Card.
Capitol Hill
Though it’s not as big as the Downtown area, Capitol Hill has several buildings you can enter spread out forward and to the left of where you start. If you’ve found the two-story building with the bagel store, you’re nearing the end of this section. We’ll outline what you can find in the other buildings along the way.
Apartment Complex
15. Kinnard, Esq.
You can check two apartments in the complex that includes the drained pool you’ll see as you leave the apartment building. You can also access Apartment 3 just past Apartment 6 (the one with a trail of blood) in separate building. Look in the end table next to the couch to find the Kinnard, Esq. Trading Card.
Orange Apartment
16. Rockafella
You’ll soon come into the parking lot of a motel. There are a few rooms to pillage, one of which has a locked door. To get into that one, go through the room beside it to the back and jump through the window. You’ll find another window you can climb through to get into the locked room. Inside, you can get the Rockafella Trading Card from off the floor near the trash can.
Book Store
17. Doctor Stem
Behind a closed door at the back of the bookstore is a bunch of infected. Once you get in there and clear it out, check the table near the doorway you entered, on the close side of the bathrooms, to find the Doctor Stem Trading Card.
Supermarket
18. Sergeant Frost
Once you clear the infected in the supermarket, head to the back area. Check the lockers to find the Sergeant Frost Trading Card. Head through the two-story bagel store to find the exit for this whole area.
Liquor Store
19. Candelabra
Once you’re over the next gate, check the building just beyond where the clicker exploded. In the back corner is a display stand with trading card boxes, where you can find the Candelabra Trading Card.
Thrift Store
20. Bizarrebra
Just past the martial arts gym is another storefront you can enter on the other side of the street. Check the left side for a shelf marked “Children’s” with the Bizarrebra Trading Card on it.
Channel 13
21. Kimimela
After you shimmy along the outside of the building, you’ll enter another set of offices. Go left from the door exiting to find a Kimimela Trading Card on an office desk.
The Tunnels
22. The Imp
When you get into the subway train cars, keep moving until you see a red-lit door on the right to go onward. But first, go past it, alongside the crashed train car just ahead. Look down beneath the car on your right to find The Imp Trading Card nestled among the trash there.
23. Dr. Daniela Star
After your first encounter with the Shamblers, you’ll find an area locked with a cage. To the right of the cage is a table you can crawl under, leading to a hole you can crawl through to get inside the caged room. You’ll find a Dr. Daniela Star Trading Card on the table beside the computer there.
24. Bastet
Keep moving until you hit another area with crashed train cars and flooded tracks. Head to the right through the first car, then slip through the gap between two cars. Here, turn left and look for a spot where you can crawl under and inside one of the crashed train car lying on its side. Once inside it, you’ll find an open suitcase to your left with the Bastet Trading Card on top of it.
The Theater
25. Mortem
Head straight back from the entrance, over the bar to the glass cases behind it. Break the one on the right and check the bottom to uncover the Mortem Trading Card.
26. Beyond
Head upstairs to the balcony, and then follow the hallway on the second floor to the barricade to find a Beyond Trading Card in front of it.
The Birthday Gift
27. Nighthawk
In the Giants of the Earth room, look in the alcove on the right near the bathroom to find a Nighthawk Trading Card.
28. Saura
After crossing the water to the next building, turn right at the moose statue. You’ll find the Saura Trading Card under a nearby bench.
Seattle Day 2
Hillcrest
29. Wachumero
As soon as enter the area, do a 180 and walk back toward the way Ellie came. You’ll be able to drop down onto the bed of a truck. Break the back window to find the Wachumero Trading Card.
Caroline Paper Co.
30.Sahir the Sorcerer
Once you go over the truck at the end of the area, you’ll see a number of additional storefronts. First, turn left and go through the bushes to find a spot where the street has collapsed. Head through and climb up the other side to get into the stationery shop. Go to the back of the store and look in the pile of boxes to grab the Sahir the Sorcerer Trading Card.
Bike Shop
31. Naledi the Youthful
Once you make it through the next area, you’ll enter the garage of a bike shop. You can’t miss the Workbench just ahead. To the right, look for a bike with the Naledi the Youthful Trading Card tucked into the spokes of the back wheel.
Boris’s House
32. Brainstorm
You’ll eventually hop a fence and come to an open house. There’s a kid’s playhouse in the yard; head around the back of it to grab the Brainstorm Trading Card off the windowsill.
The Neighborhood
33. Reverb
The next area is crawling with Wolf patrols. In the two-story house at the end of the street, where a rifleman is set up, you’ll find the Reverb Trading Card under the bed in the bedroom.
Finding Strings
The Hotel
34. Austringer
After getting off the horses, you’ll hop on top of a van and its trailer–only to find the road has caved in ahead and you can’t proceed. Head down into the hole and to the back of the car that’s fallen in. You can get the Austringer Trading Card off the back seat.
The Seraphites
35. Randy Styles
Enter the convenience store once you’re through the checkpoint. On the right wall toward the back of the store, you should find the Randy Styles Trading Card.
Convention Hall
36. Shift
Across from the bar and next to the convenience store is another building you can enter, with a “Feel Her Love” sign to get a Journal Entry. Use the ladder in the elevator shaft to reach the second floor, then use the rope tied there to make yourself a path around the locked door outside. Break a window and part of the glass awning so you can throw the rope where you need it, then go outside, climb up, and swing to the window or nearby ledge. Head to the couch inside to find a Shift Trading Card.
37. Star Sign
Continue down Route 5 until you hit a gate you can’t open. Across the street is a panel truck; climb up on top and use it to reach the second floor of that building. Break the window to get inside, where you can find the Evacuation Letter artifact. Go through the brown door to find the bedroom, which contains a safe. Open the drawer in the nightstand of the same room to find the Star Sign Trading Card.
Convention Center
38. Arch-Enemy
Once you’re past the gate, you’ll break back into the convention center, this time in the lobby. Drop down to the floor below using the scaffoldings, then look for a locked green-gray door near the front of the building, right near the other scaffolds. To get in, look for some high windows around the back of the room, to the left of the door. Break them and climb inside; check the file cabinet drawer to grab the Arch-Enemy Trading Card.
Garden Suites
39. Doppelganger
After passing through the park, you’ll enter another apartment building. At the top of the stairs, loop around to the back corner of the area and check under a table to find the Doppelganger Trading Card.
Weston’s Pharmacy
40. Bhat M’Andarr
Once you’ve passed through the Merci building, you’ll drop into a pool and climb out on the other side of the road. Look for Weston’s on the left side of the path forward. There’s a Bhat M’Andarr Trading Card right inside the door on the shelf to the left.
Seattle Day 3
Road To The Aquarium
41. Esquire
Back in the theater, head toward the curtain to leave backstage but don’t go through. Instead, turn left and check on the crate near the mannequins to find the Esquire Trading Card.
42. Tormentra
After leaving, keep moving forward until your path diverts you into a storefront. You’ll open a door into the back hallways of the building. Look for a doorway that’s blocked on the right, but which you can crawl under, to find a Workbench. On the other side of the room is the Tormentra Trading Card.
Bookstore
43. Tanager
Once you drop down into the bookstore, continue to the bottom where it’s flooded. Look under the platform you just jumped down from. You should see bookshelves with the Tanager Trading Card.
44. Tatuaje
After some encounters with wolves and moving through a department store. You’ll come across a covered bridge, and then drop down into a room where Ellie remarks, “This place is wrecked.” Before you push debris out of the way to clear the doorway, look for a low wooden shelf that contains the Tatuaje Trading Card.
The Flooded City
45. Seff-L’ho’pahd
Once you obtain the boat, you’ll leave the mall and travel until you hit a dead end. When you get out to find a way through, you’ll eventually climb to the upper floor, drop through a hole in the rubble, which will take you to the caged area back down by the boat, where you’ll find a safe. Before you leave this area, check the office to the right of the area with the cage. The drawer in the back of the room contains the Seff-L’ho’pahd Trading Card.
46. Khazakh
Once you’re done fighting a Bloater, you’ll lift up a gate to get into a prize area. When you’re here, check the shelf on the right for the Khazakh Bright Trading Card.
That’s it! You’re done, you’ve found all the trading cards in The Last Of Us Part II! But don’t worry, your days of collecting aren’t behind you just yet. You’ll soon find out that there is another kind of collectible item in the game, and if you need some help finding them, head over to our Last of Us Part II guide roundup.
Although the game is content-complete, CD Projekt Red delayed Cybpunk 2077 to November this year for bug-fixing. The developer held a call with investors regarding the delay, and during the 45-minute presentation, the studio confirmed that Cyberpunk 2077’s multiplayer is also delayed, while the company spoke about the PlayStation 5 and Xbox Series X editions as well and how they will be free for existing players.
Cyberpunk 2077’s expansions and multiplayer modes are going to be delayed proportionally with the game release. “When it comes to multiplayer, similarly to the expansions, its launch is going to be propotionally delayed as well. Although multiplayer is a bit more distant anyway,” the company said.
On the subject of Cyberpunk 2077’s PS5 and Xbox Series X editions, the company said that the game will be playable on those consoles at launch with a next-gen patch that adds some improvements based on the horsepower of those consoles. “It will look better on next-generation consoles,” the company said. However, a “more robust update” will come later. This new game will be free for everyone who bought Cyberpunk 2077 on PS4 or Xbox One. The full details on the upgrade scheme, however, have not been announced.
Another unknown is when exactly the new versions of Cyberpunk 2077 for PS5 and Xbox Series X will release. Management said on the call that they are unsure and undecided right now. It could be 2021, but it might not, the company said, adding that it never had an internal planned date for the new versions.
Also during the call, CD Projekt Red’s CEO Adam Kicinski said he’s very sure that Cyberpunk 2077 will not be delayed again. “We truly believe this will be the final date. Any decision like this costs us trust. We try to be as reasonable as possible to make a final decision,” he said.
CD Projekt Red also explained during the call that it’s not worried about competitive issues with Cyberpunk 2077’s delay to November. Management pointed out that the year’s biggest games are often released before then, so Cyberpunk 2077 will have room to breathe.
With Cyberpunk 2077 now scheduled to drop on November 19, be sure to check out our detailed Cyberpunk 2077 pre-order guide to learn about the various editions and bonuses available. And though the special Xbox One X may be sold out, there are several other Cyberpunk 2077-themed accessories still up for purchase.
GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
The World Video Game Hall of Fame has announced its four inductees for 2020, which will be hosted at The Strong Museum National Museum of Play. The collection, which is made up of historically significant and high-quality games, added two 1980s classics and two games from the 2000s this year.
The four inductees were picked from a list of 12 finalists:
Bejeweled
Centipede
Frogger
GoldenEye 007
Guitar Hero
King’s Quest
Minecraft
NBA Jam
Nokia Snake
Super Smash Bros. Melee
Uncharted 2: Among Thieves
Where in the World is Carmen Sandiego?
You can watch the full ceremony below, performed remotely for the first time due to COVID-19, or you can keep scrolling to find out which titles made the cut for 2020.
The first game chosen was Bejeweled, which is praised for popularizing the match-3 mechanic. Part of the reasoning was that its gameplay style is so widespread now, and that the game can be enjoyed by everyone. It was also very important for early mobile gaming.
Next up is Centipede, the Atari arcade classic from 1981, which is noted as being “one of the most commercially successful titles of the arcade’s golden age”. From the same time period, King’s Quest also makes the cut. The game, first released in 1984, is considered a landmark title for narrative and storytelling in games.
The final addition is Minecraft, for numerous reasons–it’s been a huge and very important game over the last decade. The video above contains reactions from many of the developers behind these games, as well as the full reasoning for each title’s inclusion.
Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 2: Seattle Day 1 – Capitol Hill. This includes all Artifacts, Trading Cards, and Journal Entries. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.
The Gate Collectibles Overview
View the sections below to locate a collectible in the order they are found.
Artifacts: 7
Trading Cards: 6
Workbenches: 2
Safes: 1
Artifact – Chevy’s Apology
Head to the pool in the apartment complex area, just below the school you left. Look for a streak of blood on the ground outside the pool and follow it to apartment #6. Go upstairs and check the bedroom down the hall. On the bed, you’ll find a note. Keep in mind there are two bedrooms upstairs.
Short Gun Holster Location
Depending on if you found the gun holster in the Downtown area, you may find a short gun holster in this same room. If it doesn’t appear here, you’ll need to wait until the next chapter to find it.
Trading Card – Kinnard, E.SQ
Enter Apartment #3 (in the area near the pool). On the left of the sofa is a side table with a trading card inside – Kinnard, E.SQ
Trading Card – Rockefeller
Located at the Capitol Inn Motel, Room 3 is locked from the outside, but you can head into the alley on the left to find an open window into the motel room, and if you look near the door, the trading card has fallen out of a tipped over trash can
Artifact – Raul’s Olive Branch
Next to the Capitol Inn Motel, you can find a large green moveable dumpster to the right. Move it around the curb and place it in front of a balcony of a nearby apartment to climb up and search the interior. Inside the apartment, you can find useful items (including supplements in the bathroom and scrap in the laundry room) and an artifact in the drawer to the left of the fridge called Raul’s Olive Branch. .
Trap Mine Recipe Location
In the same apartment, go to the bedroom and find a Trap Mine to unlock the Trap Mine Recipe.
Workbench Location – Gas Station
You can find a workbench in the Gas Station off to the far left of the area that’s swarming with WLF Soldiers (more will appear when you reach the Gas Station. Lure the nearby Infected in the bookstore across the street into engaging the WLF for you, and then clean up the survivors. Head inside the gas station’s garage shop to find a workbench in the corner, and search the area for more supplies.
Trading Card – Doctor Stem
In the bookstore across the street from the gas station, open the door leading into a small hallway (and the bathrooms). Turn left and approach the record player between two comfy chairs.
Training Manual Stealth
In the other room in the bookstore (the coffee house section), check the table with the type writer on it for another training manual to unlock a new skill line.
Artifact – Rebecca’s Tip Off
In the same room as the training manual, approach the sink by the coffee machines. There, you’ll find another artifact in the form of a note.
Trading Card – Sergeant Frost
Visit the Olive Street Market grocery store located down the hill from the gas station (full of infected, and patrolled by WLF Soldiers). You can begin your attack from above, using molotov cocktails and far off shots to take out most of the infected. Once inside, check the lockers in the back. There, you’ll find a trading card. Be sure to loot the store for supplies including some supplements by the checkout registers.
Trading Card – Candelabra
Check the convenience store where the first infected is killed from a tripwire, and before tripwire that separates you from a batch of Runners. In the back, under the society of champions poster (advertising the trading cards), you’ll find your next card.
Artifact – Tower Doodles
After first encountering the tripwire, which gets triggered by a Runner, move forward and take the opening on the right, labeled as restricted access (military personnel only). Take the ladder to check out the lookout post for a drawing made by a bored WLF member. Be sure to pick up scraps and other items while you’re up there.
Artifact – Raul’s Account
After you enter the broken spot of land leading past a river, move up the path until you spot a mural that depicts “Feel her love” and then turn around to see a truck with its back open – and inside you’ll find supplies and a note.
Artifact – Frank’s Refusal
After moving past the remains of a horse and into a narrow street full of tripwires, you can find a Martial Arts Dojo on your right, and a thrift store across the street with wires everywhere. Enter the Dojo, and take the hallway to the left of the trophy case, and you’ll see a cork board with an artifact on it.
Workbench Location – Gym
In the back of the decrepit building with the Martial Arts Dojo (in the area covered in tripwire), you can find a room with a workbench.
Trading Card – Blizzarebra
Carefully cross the street full of tripwires and enter the thrift store and walk forward a bit. On your left you’ll see bookshelves. On the children’s bookshelf (back left by the white lamp), you’ll find another trading card.
Artifact – Thrift Store Reminder
While still in the thrift store, go through the door ahead. You’ll be in a room of vending machines. Turn to the right and you’ll see an artifact pinned to the corkboard. It gives you a partial code for the safe.
Safe – Thrift Store
The safe is located in the backroom of the thrift store. Part of the code is written in the Artifact – Thrift Store Reminder collectible. To get the entire code read the graffiti on the left of the bathroom sink (room closest to the vending machine). The Safe Combination is 55-01-33.
Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 2’s The Gate, Downtown, Eastbrook Elementary, Channel 13, The Tunnels, The Theater, and The Birthday Gift. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.
[WARNING: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.]
If you’re reading this guide, you’ve no doubt gathered that The Last Of Us Part II has no one, but two different types of collectibles. You’ve no doubt found all the trading cards using our Last Of Us Part II trading card guide, and now you’re here to finish the job… with coins! There are 32 coins in total to find in the game’s second half, and doing so will earn you a PlayStation trophy that you can show off to all your friends and relatives when they ask you what you achieved this month.
The coins can certainly a little bit trickier to find than the trading cards, not just because they’re smaller, but some of them are certainly in some devilish locations. In this guide, we’ll point you towards the location of every coin in the game, divided by chapter. As we recommended in the trading card guide, for additional help we recommend turning on the game’s High Contrast mode in the accessibility options, as well as the Enhanced Listening Mode in the Navigation and Traversal accessibility menu if finding these things means a lot to you.
Need help with some other parts of The Last Of Us Part 2? You’re in luck, because we have a bunch of guides going up for those that need a little extra helping hand in the post-apocalypse. Check back often, as we’ll be posting it piece by piece gradually. We recommend bookmarking our Last of Us Part II guide roundup, which we will keep updated with the latest walkthroughs and guides as they get published.
At some point, you’ll be able to enter a bathroom and from within you can break a window to get into the fenced area beside it. When you grab the dumpster, you’ll find a Virginia Coin.
Seattle Day 1
The Stadium
2. Alaska
After leaving the apartment, turn left and look on the ground to find the Alaska Coin.
3. Maine
Keep moving until you find a big concrete staircase leading down; when you hit the area where people are washing laundry, walk across the next staircase to the other side and find the Maine Coin on a bench.
4. New Jersey
Once you’re past the dog kennel, walk past the guard with their feet up on a desk, toward the door, and look along the right edge of the walkway to find the New Jersey Coin.
5. Vermont
Ahead, you’ll pass through a shooting range. Just past it, turn left and look in the locker beside the door for the Vermont Coin.
Hardware Store
6. Kentucky
As soon as you enter the store, turn to your right and look for a low gray table with two folding chairs beside it. On it, you’ll find the Kentucky Coin.
7. Massachusetts
Push through the barricaded door to reach the checkout counters. On the counter of the farthest one from the entrance, you’ll find the Massachusetts Coin.
8. Ohio
When you find a moveable ladder on a catwalk near a boat, stand the ladder up against the wall beside where you find it to climb up onto the roof of the room you just passed through. You’ll find a card table there with the Ohio Coin on it.
9. Indiana
Back outside the boat shop, break the window on the side of the portable building to get inside and find the Indiana Coin on the desk.
The Forward Base
10. California
After getting out of the truck, look for a group of soldiers talking and standing beside a railing. Go up on the concrete behind the railing beside them to find the California Coin.
11. New Mexico
Through the gate from the parking lot, turn left and instead of approaching the tent ahead, go left of it around to a dead-end of portable toilets. On a crate on your left is the New Mexico Coin.
12. South Carolina
When you get inside the hotel after passing through the medical tent, check the long table to the left of the entrance to find the South Carolina Coin.
Seattle Day 1
Hostile Territory
13. North Dakota
Early on in this chapter, you’ll have to climb onto an RV to reach an open window. Inside, check the drawer of a dresser for the North Dakota Coin.
The Coast
14. Alabama
Once you move past the cargo yard, you’ll climb up a ramp onto an underpass. Head up toward the crashed cars and dead end, away from the ferris wheel, to find a body and the Alabama Coin.
15. West Virginia
When exploring the crashed ferry, you’ll climb some stairs. From here, cross to the other side of the ferry and turn right to walk to the end of that deck, where you’ll find the West Virginia Coin beside a teddy bear.
16. Utah
When you reach the bridge of the ferry, you’ll have to climb a ladder to get to the top of the bridge. From here, don’t jump off yet; instead, turn around and check behind the metal crow’s nest stand on the other side of the hole you just exited to find the Utah Coin.
17. Mississippi
As you approach the Aquarium, jump into the fountain to find the Mississippi Coin.
Seattle Day 2
The Shortcut
18. Nevada
After leaving the aquarium, continue until you hit a waterfall. To its right, you’ll find a barbershop. Check by the cash register for the Nevada Coin.
19. Colorado
You’ll stumble upon an optometry shop soon after leaving the highway. Check the windowsill opposite the Westbrook Optix sign to find the Colorado Coin on it.
The Descent
20. Illinois
You’ll wind up in the pool of a hotel. Swim down to the filter to grab the Illinois Coin from the bottom.
21. Oregon
After dealing with a shambler, you’ll cross a beam to get to the next room, and jump a gap to reach the floor below. When you land, turn around and jump the gap to the room behind you. Check the shelf on the right for the Oregon Coin.
22. Wisconsin
When you drop to the level with daylight, check the bedroom right behind where you land for supplements. Pass the next area and exit into the elevator shaft. When you jump down, smash the vending machine on the other side of the elevator door to your left to release the Wisconsin Coin into the coin return slot.
23. Rhode Island
When you get outside onto the big outdoor patio, jump the bar in the center. At one end, near the opening that lets you get behind the bar, check underneath for the Rhode Island Coin.
24. Missouri
You’ll have to swim to make it to the hospital. Once you’re through the gate, turn right and walk through the broken window into the building with the hardwood floor hallway. At the end is the Missouri Coin on the ground.
Ground Zero
25. Washington
You’ll be led down through the hospital toward a glass hallway. Before you enter it, look for a counter to the left of the door. Go behind it to a cash register to grab the Washington Coin.
26. Hawaii
After defeating the big enemy, you’ll enter a new section of the parking garage. Head to the left from the door and look for a security booth. Break the window and you can grab the Hawaii Coin from inside.
Seattle Day 3
The Marina
27. Kansas
Before you head out, turn around and walk back toward the stairs on your right. Go up and turn left to reach the round rail, where the Kansas Coin rests on the ground.
28. Louisiana
Get down to ground level and push forward to a train station. You’ll see stairs to the left a ramp; go past the ramp on the right side to get behind it and find the Louisiana Coin on the ground.
The Island
29. Idaho
After landing, climb the ladder up to an overpass. Turn left and climb into the back of a nearby truck to find the Idaho Coin.
30. North Carolina
Keep moving onto a road. You’ll see a waterfall ahead, where you’ll drop down. Look for the open door of a car before you drop to grab the North Carolina Coin.
31. Montana
You’ll eventually come across a logging camp, with your goal being the mill on the far side, which is marked by torches. Before leaving the area, head to the building across from the mill. There’s a ladder on the far side of the building that will get you up to the second floor. Go across to the opening on the opposite side and look on the crate with bags on it on the right side to find the Montana Coin on top of it.
Old Town
32. Arkansas
Work your way through Old Town until you pass through a convenience store. When you reach the street outside, you’ll need to crawl under a semi-truck with the Harste Brewery name scrawled across it. Before you go under, turn left and look for a shopping cart. Behind it on the ground is the Arkansas Coin.
…and congratulations! You are done, you’ve found all the coins in The Last Of Us Part II! Now you can continue enjoying the rest of the game without having to worry about looking for tiny shiny things. If you need some help with other parts of the game, be sure to visit our Last of Us Part II guide roundup.
Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.
Our spoiler-free walkthrough for The Last of Us Part 2 continues below. We’ll help you find every collectible, story item, weapon, and upgrade–without spoiling the story or any encounters. Find everything you need to know below, all of Seattle Day 2.
We’ve got a lot more guide coverage of The Last of Us Part 2 for your reference now that the game is out. For more parts of the walkthrough, be sure to check the list below. We’ll be publishing the other parts throughout the next day, so we recommend bookmarking our The Last of Us Part II guide roundup, which we’ll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.
Seattle Day 2 – Hillcrest
As soon as enter the area, do a 180 and walk back toward the way Ellie came. You’ll be able to drop down onto the bed of a truck. Break the back window to find the Wachumero Trading Card.
Natural Remedies
You can go into the building immediately to your left when you start. Find some supplements on the shelf, then go out the back and to the left to find a hole in the wall to get into the bathroom, where more supplements are waiting.
Rosemont
The Rosemont clothing store is across from Natural Remedies on the other side of the street. Go inside and to the back to find a hole in the wall leading to the basement. You’ll find the Boris’ Daughter’s Drawing artifact on a table and a Workbench, along with supplements and other supplies.
Laundromat
Check the back room for the Join WLF Note artifact on a desk.
Caroline Paper Co.
Once you go over the truck at the end of the area, you’ll see a number of additional storefronts. First, turn left and go through the bushes to find a spot where the street has collapsed. Head through and climb up the other side to get into the stationary shop. The Need a Plan Note artifact is on the table in the middle of the room. Go to the back of the store and look in the pile of boxes to grab the Sahir the Sorcerer Trading Card.
Used and Rare Books
Back at the truck where you climbed into this area, head into the book store just ahead. On the counter, look for the Yolanda’s Note artifact.
Roston Coffee
Check in front of the coffee shop for a Journal Entry. Continue through the coffee shop to find a ladder that’ll lead you to a rooftop.
Bike Shop
Once you make it through the next area, you’ll enter the garage of a bike shop. You can’t miss the Workbench just ahead. To the right, look for a bike with the Naledi the Youthful Trading Card tucked into the spokes of the back wheel.
You’ll also find another small room with some computers and the Condolence Note artifact on the desk.
Velveteen Tattoo
Look near the tattoo stations for some supplements. In the backroom is the Note in the Hillcrest Tattoo Parlor artifact.
Pet Boutique and Grooming
This building and the one connected to it have infected, so be careful. Break the window to get into the back area of the grooming shop to find the Turn in Boris Note artifact; the kitchen of the bar connected to it has the Dale’s Combo artifact.
Auto Shop
Head across the street through the tattoo parlor or salon to find a building with a dumpster propped against the door. If you open it, you’ll get mobbed by runners, so get ready to fight or run. Inside is a safe. The code is 30-82-65. It holds a Short Gun Holster for faster swapping between weapons.
Liquor Store
Head to the back and drop down into the basement. There are two shamblers here, so watch your step. When you hit the exit, a destroyed staircase, you’ll enter a daycare center. Look for a body of an infected with a Precision Training Manual beside it.
Return to the pet grooming shop and go through the bar to find the path forward.
Boris’s House
Past another batch of infected, you’ll hop a fence and come to an open house. There’s a kid’s playhouse in the yard; head around the back of it to grab the Brainstorm Trading Card off the windowsill.
Inside the regular-size house, look on the coffee table to your right for some supplements and the Boris’ Confession artifact. The table with the phone on it near the kitchen has the Rosemont’s Flyer artifact on it. Don’t go into the garage until you’re ready to move on. Once you’re through it, you’ll find the Bow weapon.
The Neighborhood
The next area is crawling with Wolf patrols. In the two-story house at the end of the street, where a rifleman is set up, you’ll find the Reverb Trading Card under the bed in the bedroom.
Three Years Ago – Finding Strings
Before you go anywhere, look to your right. There’s a cliff right here with a great view that you can capture as a Journal Entry.
The Hotel
After getting off the horses, you’ll hop on top of a van and its trailer–only to find the road has caved in ahead and you can’t proceed. Head down into the hole and to the back of the car that’s fallen in. You can get the Austringer Trading Card off the back seat.
As you work through the hotel, check Room 107 to find the Tara’s Invitation artifact on a dresser.
Seattle Day 2 – The Seraphites
Enter the convenience store once you’re through the checkpoint. On the right wall toward the back of the store, you should find the Randy Styles Trading Card.
Bar
Across the street from the convenience store is a bar with red awnings. Inside are infected–use a brick or bottle to break one of the windows from a distance to avoid giving the creatures a target. Inside, you’ll find the WLF Target List artifact on one of the infected. You can also find supplements in the kitchen in the back.
Convention Hall
Across from the bar and next to the convenience store is another building you can enter. Check out the “Feel Her Love” sign to get a Journal Entry. Use the ladder in the elevator shaft to reach the second floor, then use the rope tied there to make yourself a path around the locked door outside. Break a window and part of the glass awning so you can throw the rope where you need it, then go outside, climb up, and swing to the window or nearby ledge. Head to the couch inside to find a Shift Trading Card. The next couch over contains the Last Letter to Husband artifact.
Continue down Route 5 until you hit a gate you can’t open. Across the street is a panel truck; climb up on top and use it to reach the second floor of that building. Break the window to get inside and find the Evacuation Letter artifact. Go through the brown door to find the bedroom, which contains a safe–its code is 10-08-83 and it contains supplements and some ammo. Open the drawer in the night stand to find the Star Sign Trading Card.
Go out the other door and continue to the white door to find another apartment, which contains a Workbench in the back, near the kitchen. Look in the bedroom of this apartment for the Explosives Training Manual and some supplements. Grab the WLF Deserter Letter artifact from the dresser with the TV on it. Leave by the front door (you can also go downstairs for more supplies in the laundry room), then hop the gate across the street using the red dumpster.
Contention Center
Once you’re past the gate, you’ll break back into the convention center, this time in the lobby. Drop down to the floor below using the scaffoldings, then look for a locked green-gray door near the front of the building, right near the other scaffolds. To get in, look for some high windows around the back of the room, to the left of the door. Break them and climb inside; check the file cabinet drawer to grab the Arch-Enemy Trading Card.
The Park
Take out all the Scars and you can find a Journal Entry near the bus stop at the far end of the park–just approach the body lying there to access it.
Garden Suites
After passing through the park, you’ll enter another apartment building. At the top of the stairs, loop around to the back corner of the area and check under a table to find the Doppelganger Trading Card.
Apartment 302
Push through Apartment 201 to find the fire escape. Climb to the top and break the window to get into 302. Grab the Dying Husband’s Plea artifact from the nearby body, along with some supplements.
Weston’s Pharmacy
Once you’ve passed through the Merci building, you’ll drop into a pool and climb out on the other side of the road. Look for Weston’s on the left side of the path forward. There’s a Bhat M’Andarr Trading Card right inside the door on the shelf to the left.
Grab the Pharmacy Note artifact behind the counter. Look for a hole in the wall to crawl through, where you’ll find a safe–its code is 38-55-23–with supplements and other supplies inside. The back of this room also holds a Workbench.
Hospital Second Floor
When you hit the top of the stairs, check the first room you come to and grab the Hospital Supply List artifact from the table.
Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first.
Scouring the post-apocalyptic cities of The Last of Us Part 2 will uncover all kinds of crafting materials–things you can use to build bombs, health kits, ammunition, and more. But all that scavenging will also often help you find more than just alcohol and empty plastic bottles. You’ll also often come across something a little better: additional firearms and weapons that can give you an edge against the many foes you’ll face along the way, both infected and human.
We’ve outlined where you can find every weapon in The Last of Us Part 2, to help make sure you find every advantage (and unlock the High Caliber Trophy). Though we’re marking where we found these weapons, it’s worth noting that The Last of Us 2 seems pretty dynamic–if you miss one, you might find another copy somewhere else. Follow our guide and you’re guaranteed to find every one, however.
Check out our spoiler-free walkthrough, as well as a suite of other guides, in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.
Pump Action Shotgun – Seattle Day 1: Downtown
The first weapon you’ll find out in the world is the Pump Action Shotgun. This one is off the beaten path, but first becomes available in the open-world area of Seattle Downtown. When you get to the portion in which you explore the area and map it as you go, head for Westlake Bank at 5th and James. Inside, make your way to the vault; you can get the code from a note found near a skeleton. (If you’d rather skip that step, the code is: 60-23-06.)
When you get the vault open, find the skeleton of the bank robber who was locked inside and you’ll find the Pump Action Shotgun still in his hands.
Trap Mine Bomb – Seattle Day 1: Capitol Hill
The Trap Mine isn’t another firearm, but rather, an improvised explosive you can craft once you find your first example. You can locate it on Seattle Day 1 after the Eastbrook Elementary portion. Once you leave the school, you’ll enter a complex full of townhouses, then move on to a motel. Before passing through the motel, turn to the right and look for an apartment building with red shutters. Use the nearby dumpster to climb up to the second floor and get inside. Head to the bedroom, where you’ll find the Trap Mine on the bend.
Bow – Seattle Day 2: Hillcrest
This one’s pretty easy. Your path through Hillcrest will take you to the house of Boris, a local man mentioned in most of the notes and artifacts scattered throughout town. Making your way through the house gets you the bow, which is extremely useful for landing silent kills against enemies at range.
Hunting Pistol – Seattle Day 1: On Foot
Like the shotgun, the Hunting Pistol is easy to miss. It requires you to open a safe in an optional location. After passing through the hardware store, you’ll enter a boat repair shop, making your way to the roof to get out. From there, you’ll drop down next to a trainyard off to your left. Before dropping down, get inside the building on your right by finding a hole in the wall near the fence to find the safe–a note with the code can be found in a nearby trailer (the code is: 17-38-07). The Hunting Pistol is inside.
Double-Barrel Shotgun – Seattle Day 1: Hostile Territory
Once you set out against at dusk, continue until you find a series of linked storefronts, including a pharmacy, Jasmine Bakery, and Red Dragon Bar. Heading through the bar can get you up to the second floor, and from there you can jump across to the stores on the other side, which are locked. There’s a hole in the floor you can use to drop down to the ground floor. You can find the Double Barrel Shotgun behind the shop’s counter.
Crossbow – Seattle Day 1: The Coast
After darkness has fallen, you’ll go through the forest, then a construction site to reach the coast. Your path to the aquarium will take you into a crashed ferry. You can’t miss the Crossbow, which is in the hands of a body you’ll shove out of the way to get through a door.
Flamethrower – Seattle Day 2: The Descent
Once you’ve crossed the sky bridge, you’ll have to make your way back down to the street through a destroyed hotel. You’ll use a fire hose to descend from the first level you can access. Keep moving until you hit a spot where you can drop down to the next floor by hopping over a ledge. Instead of jumping, though, look for a nearby bathroom door you can slip through. On the other side, you’ll find the skeleton of a FEDRA officer holding the Flamethrower.
Silenced Submachine Gun – Santa Barbara: Pushing Inland
You can’t miss the final weapon in the game, luckily. You’ll end up with it after a cutscene as you make your way through the Pushing Inland chapter of Santa Barbara, after leaving the boat and heading for town.
Once you’ve got the Silenced Submachine Gun, you should have every weapon in the game and unlock the High Caliber Trophy. If you’re going after the Platinum Trophy for The Last of Us Part 2, you’ll also need to upgrade all the weapons–but to get the materials necessary, you’ll need to finish the game and restart it in New Game Plus mode. Check out our guide for finding every Workbench to help you upgrade your guns and unlock the In the Field and Prepared For the Worst Trophies.