New Super Lucky’s Tale Is Coming To Xbox One And PS4, And Will Be Separate From The Original

New Super Lucky’s Tale, the Switch updated version of Xbox One exclusive Super Lucky’s Tale–which was itself a new version of VR title Lucky’s Tale–is coming to PS4 and Xbox One. The game, which greatly expands on the original, will release on systems other than Switch for the first time.

Developer Playful Studios announced the game’s impending release on Twitter, although a date is not available yet.

In a follow-up tweet, the New Super Lucky’s Tale account addressed a fan who owned the original game on Xbox One, and was wondering if the “New” version would be available as an update. New Super Lucky’s Tale is being treated as a “new” game, though, as quite a bit has been changed–so fans of the original will need to buy this version of the game anew.

“We rebuilt the game from the ground up…new levels, expanded story, fully rotatable camera, tighter controls, and improvements to nearly ever other aspect of the game,” the tweet reads. “So it’s essentially a new game.”

Back in January, Playful Studios was hit by significant layoffs. Around the same time, Donkey Kong Country: Tropical Freeze lead designer Stephen Dupree left the company to return to Donkey Kong and Metroid Prime developer Retro Studios.

Now Playing: The 23 Biggest Upcoming Games Of 2020 (And Beyond)

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Call Of Duty: Modern Warfare/Warzone May 18 Patch Notes Include New Maps, Weapon Balance Changes, And More

The latest patch for Call of Duty: Modern Warfare and the battle royale game Warzone is out now, bringing with it new maps and a series of changes. The update dropped on PS4, Xbox One, and PC at 11 PM PT, so if you don’t have it already, it’ll be here soon. It weighs in at a whopping 30.86 GB on Xbox One, and is around the same size on PC and PS4 too–although it’ll be smaller if you only have Warzone, and not Modern Warfare.

Ahead of that, Infinity Ward has posted the full patch notes, which you can see below.

The biggest new additions in the update include a new Gunfight map for Modern Warfare called Aisle 9, and a new Modern Warfare multiplayer map called Hardhat. Coinciding with the release of the new maps, Modern Warfare is getting a special 24/7 playlist for Hardhat and a Face Off Moshpit playlist for Aisle 9.

Additionally, a new DLC pack, “Fearless”, is available for the Call of Duty Endowment charity, with all proceeds going towards helping veterans find work. Spec Ops also gets a new mode with “Modified” missions that include special variants like headshots-only and more.

The Warzone battle royale mode adds a number of new features with this update, including an Armor Box that players can find as loot or purchase through Buy Stations. This box resupplies your entire team’s armor, so it could prove to be very useful on the battlefield. Additionally, Most Wanted contracts have returned, while there are now more Gulag loadouts including six different assault rifles and four SMGs.

The May 18 update also fixes a number of bugs, including exploits that could allow players to access points outside of the map. A rare bug in Warzone that traps players in the Gulag for the entire match has also been fixed with this update.

There are some weapon balance changes, too. The FAL and SCAR weapons now have decreased aim-down-sight times, while the penalty for holding your breath too long while using a sniper rifle has been reduced. The VLK Rogue sees its rate of fire increased, while the Holger 26’s recoil has been reduced.

You can see the complete patch notes below, as posted by Infinity Ward.

May 18 Modern Warfare/Warzone Patch Notes:

WHAT’S NEW

  • Call of Duty Endowment “Fearless” Pack is now available!
  • New Gunfight Map, Aisle 9!
  • New Multiplayer Map, Hardhat!
  • Modified Special Operations! Replay existing Operations with a twist! Some enemies may charge more frequently or maybe they can only be taken down with headshots. Check out new Modified Special Operations and earn new rewards each week!

PLAYLIST UPDATE

Modern Warfare

  • Realism Moshpit with NVG
  • Reinfected Ground War
  • Core Ground War
  • Blueprint Gunfight
  • Aisle 9 Face Off Moshpit!
  • Hard Hat 24/7!

Warzone

  • BR Solos
  • BR Trios
  • BR Quads
  • Blood Money Quads
  • Armor Box (available via loot on the ground and purchasable at Buy Stations): Resupply the entire team’s armor
  • Added Most Wanted contracts back (in addition to the other 3 contracts, none have been removed)
  • Loot Update
    • Added the new SKS (legendary only)
    • Updated 5 New Blueprints:
      • AX-50 – Epic
      • Kilo 141 – Legendary
      • FAL – Epic
      • MP7 – Legendary
      • AUG- Epic
  • Gulag Loadouts – the Gulag will now randomly choose from 6 ARs and 4 SMGs. All automatic, no burst or single fire guns included
    • Kilo 141
    • M4
    • AK-47
    • M13
    • SCAR
    • Ram-7
    • MP5
    • AUG
    • P90
    • Striker 45

GENERAL FIXES

  • Infected and Gun Game now feature playlist text to reinforce that KDR and win loss are not affected
  • Blueprint variants of Gun Game and Gunfight can now be enabled in custom match advanced options for their respective modes
  • Added the fire throwing knife to restricted equipment for CDL
  • Fix for the ‘Splash Guard’ shotgun weapon camo not applying properly to the weapon
  • Fixed a bug where on occasion, your selected Operator would not appear in the squad walk
  • Added a ‘Hold to Use’ option that allows you to choose between a hold or a press for the interaction button on keyboard and mouse
  • Adjusted the Monitor Distance Coefficient slider option to maximum value from 2.00 to 5.00
  • Out of map exploit fixes across various maps
  • Fixed a bug where players could take the ATV out of the map on Aniyah Palace
  • Fix for an XP exploit in Hardpoint
  • Fix for the ‘Time to Reap’ watch not displaying the time
  • Fix for the ‘Blue Skies’ watch appearing backwards when worn
  • Fix for some players spawning facing a wall while playing FFA on Talsik Backlot
  • Demolition: Added VO to alert the defending team a bomb site was destroyed
  • One in the Chamber: This mode is now available in custom games!
  • Regular Infected playlist now has random care package drops!
  • Gun Game Reloaded is now in the Quick Play filter.
  • Gunfight:
    • Fire throwing knife is now available in OSP mode
    • Fixes to the Snapshot grenade so it functions as intended in OSP mode
  • Reinfected Ground War:
    • Removed IAV and Counter UAV
    • Added a hint to tutorialize how to sky dive in this mode
    • Do not show death icon when a player uses Field Upgrade Tac Insert to skydive
    • Deaths from Field Upgrade Tac Insert (skydive) no longer count as deaths on the scoreboard
      • Kills & Deaths do not count against your lifetime records in this mode, this is purely to reflect the accurate KDR on the scoreboard
    • Lower Juggernaut health in this mode only
    • No longer give killstreak points on kills if the player is in your party
    • Significantly lowered damage from killstreaks if the player called out the killstreak and then moved to the infected team
    • Added ATV visibility on the map to avoid players hiding while riding the ATV

CHALLENGES/MISSIONS

  • Fix for Rodion’s Season 3, Objective 3 Mission from not tracking properly (“Purchase the Armor Bundle in Warzone 2 times while using Rodion as your Allegiance Operator”)
  • Fix for the “Use the Dead Silence Field Upgrade in 3 different matches” not tracking properly

WEAPONS

  • Renetti:
    • Reduced the max ammo reserve
    • MK3 Burst Mod – Significant hip spread increase
    • MK3 Burst Mod – Small decrease to damage
    • Reduced damage when Akimbo and MK3 Burst Mod are both equipped
  • FAL: Decrease to ADS time
  • SCAR: Decrease to ADS time
  • LMGS: Lowered ammo count for reload warning on belt fed LMGs
  • Reduced penalty for holding breath too long with sniper scopes
  • Fix for the level 34 unlock of the Renetti showing the Merc Foregrip
  • VLK Rogue
    • Increased rate of fire
    • Increased close damage range for 12 gauge
    • Increased damage range to 6” Revolt barrel
  • Holger 26
    • Increased move speed
    • Improved ADS time
    • Slight recoil reduction
    • Attachments:
      • FTAC 8.98” Spitfire Barrel:
        • Improved ADS time
        • Faster movement
        • Reduced hip spread
    • XRK Ultralight Barrel:
      • Improved ads time
    • 30 Round Magazine:
      • Reduced sprint out time
      • Improved ADS time
      • Faster movement
      • Improved hip spread profile
    • Not Stock:
      • Increased sprint out time
      • Faster movement
      • Reduced hip spread
      • Improved ADS time
    • Stippled Grip
      • Improved ADS time

WARZONE

  • Fix for a bug where a player could become immune to the gas if they were bought back as the final circle was closing
  • Fix for a rare bug that left a player in the Gulag until the end of the match
  • PC: Fixed an issue where the gas mask overlay could remain on screen after leaving the gas and entering a vehicle
  • Removed the option to “Squad Fill” while in BR Solo
  • Fix for voice chat sometimes cutting out during a match
  • Reduced the RPG kill radius for players with full armor
  • Final circle now moves (BR)
  • The Most Wanted contract has had the time reduced from 5 minutes to 3 minutes
  • Replaced Shield Turret with Armor Box at Buy Stations (Shield Turret is still in loot)

SPECIAL OPERATIONS

  • When players are respawned via the plane their weapons will now start with at least one full magazine each, to fix getting into situations where you could respawn without any ammo
  • Operation Headhunter – Fix for the players keeping the Gunship munition if the team wipes during the tank assault section
  • Operation Brimstone – Fix for the Extraction Crate appearing to be already open if the team had wiped and restarted earlier in the match

SPECIAL OPERATIONS: SURVIVAL

  • PS4: Atlas Superstore has been added to Survival Mode
  • Teammates respawned via the ‘Respawn Flare’ item will now come back with full armor, to help them survive their dangerous respawns better
  • Disallow usage of the ‘Respawn Flare’ item if no teammates are currently in last stand or spectating, and display why
  • Fix for missing dialog, store icons, and sounds during the buy phase
  • Fix for missing message display for players attempting to use the minigun at the weapons store
  • Fix for the ammo store not filling your magazine, and only your stock, and fix its missing sounds
  • Made the assorted stores’ Cash font easier to read on dark screens
  • Players now get $10 per hit on enemy helicopters

Now Playing: Call Of Duty: Warzone Video Review

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Kingdom Hearts: Dark Road, The Upcoming Mobile Game, Has Been Delayed

Kingdom Hearts: Dark Road, the upcoming fast-paced mobile spin-off, has been delayed. The game, which was originally targeting a Spring 2020 release, will now arrive later than expected.

The news of the game’s delay was announced on its official Twitter account, which said that more details will be revealed in June. Kingdom Hearts fans will have to wait a while to find out when Dark Road is releasing, but as the tweet notes, “current conditions” amid the COVID-19 pandemic aren’t ideal for development.

If it still comes out this year, it’ll be the second Kingdom Hearts release of 2020, following Kingdom Hearts III Re:mind. Once it releases, Dark Road will be available within the Kingdom Hearts Union X app, although it’ll be a standalone experience.

The game will explore the pass of villain Xehanort, so fans of Kingdom Hearts’ lore will likely appreciate it. Hopefully we’ll have an updated release window soon.

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Colin Farrell Says He Has Some “Tasty” Scenes In The Batman

Actor Colin Farrell has shared a little more information about the upcoming Batman movie starring Robert Pattinson that shut down production recently due to COVID-19. In a recent interview with GMA, Farrell said The Batman feels “original and fun,” adding that he’s excited to return to filming.

Farrell, who plays Penguin in the film, set expectations for fans that his character isn’t the focus of the movie. However, the Irish actor said Penguin is featured in some “tasty” scenes, which certainly gives us a lot to think about.

“I had only started it and I can’t wait to get back. The creation of it, the aesthetic of the character, has been fun and I really am so excited to get back and explore it,” Farrell said (via Collider). “And I haven’t got that much to do. I have a certain amount in the film. I am not all over it by any means. But there are a couple of some tasty scenes I have in it … and I can’t wait to get back.”

Farrell added: “I totally feel like it is something that I have not had the opportunity to explore before. It feels original and fun. But I am only at the start of the journey so I can’t wait to get back and really get into it.”

Filming was underway on The Batman before the global pandemic. Images from the set showed off Pattinson in the Batsuit and the Batmobile. There is no word yet as to when filming will begin again. Local governments will decide when it is acceptable for large-scale productions like movies to start up.

In addition to Farrell and Pattinson, The Batman stars Andy Serkis as Alfred, Zoe Kravitz as Catwoman, Paul Dano as The Riddler, and Jeffrey Wright as James Gordon. John Turturro plays Carmine Falcone, while Peter Sarsgaard is playing a character named Gil Colson. The movie is coming to theatres October 2021.

For more on The Batman, be sure to check out GQ’s excellent interview with Pattinson where he talks about the movie and his awful pasta recipes.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

Madden Bowl Winner Never Throws A Pass, Wins Tournament And $65,000

The latest Madden Bowl competitive gaming tournament took place over the weekend, and Raidel “Joke” Brito won the series and claimed a giant cash prize in addition to bragging rights. It’s notable because, despite being one of the best players on the Madden pro scene, Joke had never won the Bowl. Not only did he win this year’s event, but he claimed the title in the final without throwing a single pass.

That’s right, Joke defeated Daniel “Dcroft” Mycroft by a score of 17-0 with his run-only offense. In fact, Joke won all of his Madden NFL 20 games in the tournament without ever passing the ball, according to ESPN.

Joke employed a unique strategy to secure the victory. He opted to select specialist players, forgoing a true quarterback, and instead chose to run the ball and rely on his defense to win the tournament. The event was conducted virtually this year due to the COVID-19 pandemic. You can watch a replay of the competition in the video above.

Joke’s strategy is not entirely unprecedented. The Army college football team almost never throws the ball, and it has a very good winning record.

Joke took home $65,000 for the victory, while he will also receive a 12-pound physical championship belt that consists of 700 Swarovski rhinestones and a 24-karat gold plate.

It was an especially emotional win for Joke, as he dedicated the event to his friend Taylor “SpotMe” Robertson, who was killed in the 2018 mass shooting during a Madden tournament in Florida. “I dedicated this tournament to him, and the fact that I won it … is awesome,” Joke said through tears.

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Friends Star Lisa Kudrow Believes The Show Would Need To Be Different If Made Today

Lisa Kudrow, who played Phoebe Buffay across all 236 episodes of Friends, has spoken about the show in an interview with The Times. Although obstensibly promoting her role in Space Force, Netflix’s upcoming sitcom from Greg Daniels (The Office), Kudrow talks a lot about her star-making TV role.

While Kudrow clearly loves the show, telling The Times “I don’t see a reality where Friends was anything but good,” she also acknowledges that a version of Friends made in 2020 would have to change some things–especially its all-white cast.

“Oh, it’d be completely different,” Kudrow says, reflecting on what a modern version would have to change. Kudrow agrees. “It would not be an all-white cast, for sure.”

Kudrow believes that the show “should be looked at as a time capsule, not for what they did wrong,” at least in terms of its representational issues. At the same time, she says that the show “thought it was very progressive” in some ways.

“There was a guy whose wife discovered she was gay and pregnant, and they raised the child together,” she notes. “We had surrogacy too. It was, at the time, progressive.”

Friends continues to be huge in 2020, and Kudrow also talks about the upcoming reunion being filmed for HBO Max. “It’s not us playing our characters,” she says. “It’s not an episode. It’s not scripted. It’s six of us coming together for the first time in I don’t know how long. I am really looking forward to it.”

Kudrow’s next sitcom, Space Force, hits Netflix on May 29. Season 1 will also feature Steve Carell and the recently departed Fred Willard.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

Destiny 2’s “New Stuff” And Apex Legends Gets Its Own Studio | Save Stage

Persia talks about Lance Reddick’s Twitter video featuring his at-home VO setup and his mention of “new stuff” coming to Destiny 2. She also highlights a record-breaking victory in Call Of Duty’s Warzone battle royale, as a squad walked away with 121 collective kills. And lastly, Persia talks about EA’s new Vancouver studio, which is dedicated to Apex Legends. This is your Save State for Monday, May 18th.

Halo Infinite: See How They Recorded Sci-Fi Vehicle Sounds

It’s an exciting time to be a Halo fan, as Microsoft is releasing Halo Infinite as a launch title for the Xbox Series X later this year. The first new details in a long time will be released during a July Xbox event, and while you wait for that, Microsoft has published its latest behind-the-scenes video that showcases how the Halo Infinite audio engineering team went about capturing sounds for the next-gen Halo title.

In the new behind-the-scenes video, Halo Infinite’s audio engineers are seen recording “custom electric engines” with special microphones. The sounds from this recording session will be used for the sci-fi vehicles in Halo Infinite. Check out the video below to see for yourself.

Microsoft has been steadily releasing these “Sound Design Saturday” videos for more than a year. Previous videos showcased how the team captured real bullets flying overhead and a propane cannon to capture sounds of explosions. The team also showed off how they recorded a Chevy El Camino, helicopters, and jet engines for the sounds of vehicles in Halo Infinite. And who could forget this delightful video featuring a pug whose guttural gruffs will be heard in Halo Infinite.

Halo Infinite releases in Holiday 2020 as a launch title for Microsoft’s next-generation console, Xbox Series X, as well as PC. The game will also be playable on Xbox One as well as the other variations of the next-generation Xbox that might be coming.

Microsoft will show more of Halo Infinite during the Xbox 20/20 event in July. Ahead of that, Microsoft has warned people to stay vigilant online, as bad actors are creating fake leaks about Halo Infinite.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

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Revenge of the Sith and Empire Strikes Back IGN Watch Parties Announced

It’s a special week of Watch From Home Theater programming coming up to celebrate the big Star Wars anniversaries of Revenge of the Sith and The Empire Strikes Back! We’re happy to announce not one but two digital watch parties with some very special guests.

This Tuesday, May 19th at 5 p.m. PT, we’re watching Revenge of the Sith with Star Wars Jedi: Fallen Order star Cameron Monaghan and Star Wars: The Clone Wars’ Ashley Eckstein, joining IGN hosts Clint Gage and Max Scoville! The final film in the Star Wars prequel trilogy turns 15 on Tuesday, and its age has only increased your love of it; an IGN user poll conducted in January saw our fans rank Revenge of the Sith as your #2 favorite Star Wars movie.

The larger RotS time period has been well explored in recent memory, both in the recent conclusion of The Clone Wars’ final season, which happened concurrent with the movie, and in Jedi: Fallen Order, which takes place five years after these events.

“Now that we’ve seen the Siege of Mandalore arc in The Clone Wars, I’m excited to go back and watch Revenge of the Sith,” said Ashley Eckstein. “I feel like it will be a completely different experience knowing what is simultaneously happening with Ahsoka, Captain Rex and Maul.”

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Then, on Thursday, May 21st at 5 p.m. PT, we’re watching The Empire Strikes Back on its 40th anniversary with superfan Rahul Kohli (The Haunting of Bly Manor, iZombie), joining IGN hosts Clint Gage and Brian Altano. In that same IGN user poll, our fans (rather unsurprisingly) rated The Empire Strikes Back as their #1 favorite Star Wars movie with a landslide 51 percent of the 25,000 votes.

We want you to join the stream by tuning in on your platform of choice and dropping in everything from your questions for our guests to your favorite moments in the movies!

While IGN won’t be able to show the full movies in the live stream watch-along, we will be showing select clips throughout the live Q&A with our special guests. If you want the full WFH Theater experience, sync up the full movies on your devices and watch with us when we press “play” together! Both Revenge of the Sith and The Empire Strikes back are available to stream exclusively on Disney+. If you’re not already signed up, Disney+ is offering a 14-day free trial.

Want to tune in to IGN’s WFH Theater? Here’s what you need to know!

Watch From Home Theater isn’t just a show or an opportunity to watch a movie; it’s a hangout with passionate people who share one thing in common — their love of film. Each week, we’ll invite our viewers to join in the conversation using our WFH Theater Discord channel to chat with our host, Clint Gage, as well as our celebrity guests. With running commentaries that range from insightful to silly, each viewing will take on a life of its own based on each film.

Check out highlights from our recent episodes of WFH Theater below!

WFH Theater – Netflix’s Extraction with Chris Hemsworth, Joe Russo and director Sam Hargrave

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WFH Theater – Star Trek: First Contact with actor/director Jonathan Frakes

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WFH Theater – Jurassic Park with original movie star Joseph Mazzello

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Terri Schwartz is Editor-in-Chief of Entertainment at IGN. Talk to her on Twitter at @Terri_Schwartz.

Why Ghost of Tsushima Doesn’t Have Infamous’ Karma Meter

Ghost of Tsushima, the long-awaited PS4 exclusive from Sony first-party studio Sucker Punch, will lead players on the journey of samurai Jin Sakai. And while the themes of honor and dishonor can often be found in samurai-focused media, the studio has taken a different approach to examining morality than it has in the Infamous franchise, its most recent games.

Speaking to IGN after the Ghost of Tsushima State of Play, Creative Director and Art Director Jason Connell spoke with IGN about whether it considered adding any sort of morality meter to Ghost of Tsushima, given the Infamous games’ penchant for having players choose a good or bad path for their protagonists.

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“We thought about [a morality meter] because we had the karma system in [Infamous: Second Son], but we realized it was more important to us that we wanted to tell a human story of someone who is this way and has to evolve into something else, versus transform completely into something else,” Connell explained. “He doesn’t flip flop back and forth, it muddied it up for us. We really wanted the story to reflect his transformation.”

Second Son, Sucker Punch’s most recent full release, had players decide whether protagonist Delsin Rowe would be a benevolent, life-saving hero or a carefree, and careless when it came to lives, antihero. With Jin and Ghost of Tsushima, it appears the studio is aiming to tell a more singular story of Jin’s life. And, according to Connell, it’s a story defined by the very human challenges many of us face.

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“It definitely plays with the notion of, you’re born and raised into this certain way of life. There’s expectations of you, the way you should perform. And then at some point, because some events happen, in this case a war, you have to challenge those things. And not everybody’s going to love the fact that you’re going to challenge an assumption that’s made upon your life,” he explained.

That’s not to say Ghost of Tsushima will be lacking in ways for players to choose how they want to play. Whether it’s the black-and-white film grain mode, Japanese voice track, color changes for gear, and more, Sucker Punch is obviously finding ways for players to tailor Jin’s story to their preferences. One of those is the flexibility in playstyle — the State of Play showcased Jin fighting as both a samurai and as the titular Ghost.

But these aren’t distinct modes players will be forced to play or spec Jin into throughout the game; the naming merely represents different facets of Jin as a character and fighter, emblematic of the “evolution” Connell referred to for Jin’s character.

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“There’s definitely important story moments that are more reflective of this change than others. But the reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don’t make you choose between [samurai and Ghost],” Connell said.

“When he’s a Ghost, he can turn around and play as a samurai because he’s always a samurai. All his training, using the Katana, that stuff is buried in him deep. On the stealth [State of Play segement], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don’t spec you out and suddenly you can’t play as a samurai. He’s always at his core, his heart of hearts, a samurai. The Ghost is this legendary warrior that he’s evolving into,” Connell said.

Some of those techniques range from Jin’s ability to engage enemies in standoffs — which, as Connell amusingly put it, “is the most samurai thing in the world to do, just walk slowly up to somebody and call them out,” while Jin will learn some tactics as the Ghost to intimidate and strike fear in his foes. Techniques aren’t limited to either Ghost or samurai — you can perform standoffs as the Ghost too, which Connell noted is even a prompt that appears in the State of Play, but simply wasn’t acted on as the developers tried to showcase a variety of tactics.

For more on Ghost of Tsushima, be sure to read everything we learned from the Ghost of Tsushima State of Play, and find out why the Ghost of Tsushima showcase wowed us on the latest episode of our weekly PlayStation show, Podcast Beyond!.

Stay tuned to IGN for more from our interview with Jason Connell.

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Editor’s note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch.

Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.