Ace Combat 7 Is Adding New Aircraft And An Easier Difficulty

Ace Combat 7: Skies Unknown is going to expand its aerial arsenal with three new aircraft. This new DLC is scheduled for an autumn release, and contains the ASF-X Shinden II, XFA-27, and the CFA-44 Nosferatu planes. All of these have appeared in earlier entries in the franchise.

You can check them out in action in the trailer below. As well as these planes, the DLC will contain new weapons, skins, and emblems–the skins are revealed in the trailer alongside the new aircraft. It’s unclear how much this DLC will cost, and a specific release date has not been announced yet.

At the same time, a free update will unlock a new, easier difficulty level for Ace Combat 7. The new difficulty is called “Casual Easy,” and is designed as an entry point for players who struggle with the harsher elements of Ace Combat.

What this new mode will entail remains to be seen, but Ace Combat 7 features fairly harsh checkpointing in its campaign. As Edmond Tran noted in GameSpot’s 8/10 review, “Checkpoints typically only occur only at the halfway point of a mission, and it’s common to get 20 minutes into a battle before failing to hit an objective and having to start from the very beginning. This can get frustrating in the tail end of the campaign, where threats are more abundant and more relentless and the overall demands are higher.”

If you are curious about Ace Combat 7 and have an Xbox One, it’s available through Xbox Game Pass.

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Black Panther’s Michael B. Jordan Pays Tribute To Chadwick Boseman

Chadwick Boseman has tragically passed away at the age of 43, after being diagnosed with stage III colon cancer in 2016–a diagnosis that he kept private. The actor, who starred in 42, Da 5 Bloods, and Get On Up, was most famous for playing T’Challa, the Black Panther, in the Marvel Cinematic Universe. Michael B. Jordan, who starred alongside Boseman in the film as the iconic villain Erik Killmonger, has posted a moving tribute to the actor on his Instagram, reflecting on Boseman’s legacy and what he has meant to Jordan personally.

“I’ve been trying to find the words, but nothing comes close to how I feel,” Jordan says at the opening of his lengthy post. “I’ve been reflecting on every moment, every conversation, every laugh, every disagreement, every hug…everything.”

“I wish we had more time.”

Jordan recalls a more recent conversation with Boseman, who kept his condition a secret. “One of the last times we spoke, you said we were forever linked, and now the truth of that means more to me than ever,” Jordan writes. “Since nearly the beginning of my career, starting with All My Children when I was 16 years old you paved the way for me. You showed me how to be better, honor purpose, and create legacy.”

The post focuses not just on Boseman’s skills as an actor, but who he was as a person. “Everything you’ve given the world…the legends and heroes that you’ve shown us we are…will live on forever,” Jordan writes. “But the thing that hurts the most is that I now understand how much of a legend and hero YOU are. Through it all, you never lost sight of what you loved most. You cared about your family , your friends, your craft, your spirit.”

“You are my big brother, but I never fully got a chance to tell you, or to truly give you your flowers while you were here,” he says.

Jordan only directly references Black Panther once, recalling a scene from the movie where Killmonger mocks T’Challa and the people of Wakanda after beating him in combat. “I’ll miss the gift of sharing space with you in scenes. I’m dedicating the rest of my days to live the way you did. With grace, courage, and no regrets. ‘Is this your king!?’ Yes . he . is! Rest In Power Brother.”

Black Panther director Ryan Coogler previously wrote his own tribute to Boseman, calling him “an epic firework display,” and making it clear how much he brought to the part.

In the initial statement by Boseman’s family announcing the actor’s passing, they noted that “It was the honor of his career to bring King T’Challa to life in Black Panther.” The actor’s final performance will be in Ma Rainey’s Black Bottom, coming to Netflix this year, and you can also him in Spike Lee’s latest joint, Da 5 Bloods, on the streaming service.

For Black Panther, Boseman won Outstanding Actor at the Black Reel Awards, Outstanding Actor at the NAACP Image Awards, Best Performance in a Movie and Best Hero at the MTV Movie + TV Awards, Favorite Male Movie Star at the People’s Choice Awards, and a cast ensemble award at the Screen Actors Guild Awards.

NHL 21 Technical Test Is Out Now, And Players Are Struggling With The Michigan Move

One of the most exciting new additions for NHL 21 is the “Michigan” skill move, so when the game’s closed technical test went live today, people understandably tried to pull it off.

However, it’s proving to be exceptionally difficult–so much so that some believe it might be bugged. Hockey YouTuber Nasher says he’s tried more than 500 times but hasn’t been able to do it. He even created a “dangler” build to give himself a greater chance, but it still isn’t working for him.

For what it’s worth, EA Sports said players should expect The Michigan to be an extremely difficult deke to pull off in NHL 21 to replicate the high degree of difficult of the real-life move. The studio has said it will use feedback from the closed tech test to tune this deke specifically, so whatever experience you get in the tech test may not reflect the final game.

Andrei Svechnikov of the Carolina Hurricanes became the first player in the history of the NHL to pull off the move during an October 2019 game.

Mike Legg popularized the move in 1996 when he played for the University of Michigan. He is said to have practiced it hundreds of times and even consulted with a referee to determine if it was a legal move before trying it in the game that year.

The move involves the skater scooping the puck up onto their stick and wrapping it around into the net, surprising the goalie. It’s an extremely difficult deke, and it makes sense that the developers of NHL 21 would want to have its in-game version reflect that.

The NHL 21 closed technical test requires users to agree to a non-disclosure agreement that states they cannot share gameplay footage, so that’s why you probably won’t see footage of The Michigan or anything else until later on.

NHL 21 also introduces Nikita Kucherov’s “no move move” where he pretends as if he’s making a move to get the goalie to bite, leaving the puck to glide between the goalie’s legs and into the goal. Additionally, NHL 21 has new “chip” moves that aim to give players more freedom to play with style, skill, and flair.

NHL 21 launches on October 16 for PS4 and Xbox One.

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Lovecraft Country Episode 3: Easter Eggs And References In “Holy Ghost”

Lovecraft Country Episode 3: Easter Eggs And References In “Holy Ghost” – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Total War: Three Kingdoms Introduces A New Character And Reworks The Map With Next Update

Total War: Three Kingdoms is getting a massive free update soon, and it’ll bring many additions and changes to the game. Update 1.6.0 will introduce new playable character Shi Xie, along with unique faction mechanics, as well as a map rework, a new unit type, and much more.

The update will arrive alongside the game’s next DLC, The Furious Wild, on September 3. Shi Xie will be playable in 190 CE and 194 CE start dates, and comes with two unique mechanics: Splendor and Tribute Chests. Splendor “can be gained by smuggling family members into important court positions,” and provides the player with bonuses relative to the court positions their family members hold. Tribute chests can be unlocked with splendor, and will provide bonuses for 20 turns.

Shi Xie will bring multiple members of his family with him, including three brothers and five sons.

The game’s front-end menus are also getting a rework to make the game faster to get into, making it easier to find your favorite characters and understand how they group together. The campaign map is also getting a significant upgrade, expanding in the south and north-east to account for the game’s new characters. Regions all now carry unique names, and there have been further tweaks to the map’s geography, too. This map will not appear in older saves so as to not mess with on-going campaigns.

Gate Pass Battles are being added to the game, too. After you download the update, you’ll find this new battle type on the map. Here’s how it works, direct from the patch notes:

  • In gate pass battles, the attacker will deploy on one of two sides of a settlement and that side will be dictated by the direction that they have approached the settlement from on the campaign map
  • Each side of the settlement is heavily fortified with walls, gatehouses, bastions, and towers
  • The attacker’s objective is eliminating the defender’s forces or capturing the victory point
  • To reach the victory point, the attacker will need to breach or climb the walls or pass through the gatehouse
  • The defender’s objective is to eliminate the attacker’s forces and prevent them from capturing the victory point

The juggernaut unit is another major new addition. This is a short-range artillery unit, with a high risk and reward. You can do massive damage, but the unit has bad morale and is vulnerable to melee units. Thankfully, though, they’re well-protected from missiles.

These are the highlights, but there’s a lot more in the update, including new legendary characters and a raft of bug fixes–check the full notes for more.

Total War: Three Kingdoms received an 8/10 in GameSpot’s review.

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Halo MCC Cross-Play: Here’s How It Will Work

Halo: The Master Chief Collection is adding cross-play support between Xbox One and PC in a future update, and now developer 343 Industries has shared some details on how it will work and what’s being done to ensure a fair experience.

Technical designer Dana Jerpback said in a blog post that there will be input-based matchmaking for certain playlists. “We are looking at input-based matchmaking being implemented at the playlist level. This allows us to have more control on where we do and don’t separate players into sub-groups,” Jerpback said.

“Basically, what that means in terms of implementation, in certain playlists, players will be locked to a given input, and we will have a couple of different knobs we can tune to alter this experience over time,” the developer added.

The Infection and Firefight playlists, for example, will not have input-based matchmaking because those modes are more cooperative than competitive. “We don’t believe that there is a need to lock players by input in these areas, so in those cases players will get the full benefit of crossplay so anyone can play together, which is really great,” Jerpback said. “This should help those player groups find matches more quickly and break down barriers between players on different platforms for those offerings.”

Competitive playlists, meanwhile, will have more rigid rules about inputs, and in some cases it might be locked to only a single input. Other possibilities include people playing together with some using a controller and others using mouse and keyboard. Whatever the case, players will become locked into a single control setup when they enter matchmaking, though they can change this at any time outside of the matchmaking scenario. Additionally, players will be able to see what control setup other people in the lobby are using, which is similar to the UI for Call of Duty: Modern Warfare and Warzone.

Mouse and keyboard controls are generally understood to be superior when it comes to control and precision, but players on controller who want to go up against those with mouse and keyboard controls can do so.

One issue that could arise with input-based matchmaking is that it could split the player base into multiple groups, which could in turn slow down matchmaking times. 343 is aware of this concern and is planning to build out Halo: The Master Chief Collection’s cross-play with this issue in mind.

“We want to avoid a situation where there are three different separate populations searching,” Jerpback said. “Having a mouse and keyboard only population, a controller only population, and an ‘all inputs possible’ population would split the population extensively and having them all searching the same playlist would drive up the time to match significantly. We’ll be able to tune which playlists require input locking based on search times and player feedback as well. Our goal is to break down the barriers of platform and focus on input method instead so we can tune the experience more easily. We want players to be able to play with their friends and make the pool of players you can match with be larger within matchmaking instead of limit it.”

There is no word yet on when cross-play may be added to Halo: The Master Chief Collection. And as always, 343 is not strictly committing to anything at this point in terms of design or implementation, so what they discussed in the blog post could change. In addition to cross-play, 343 is introducing a custom games browser and the ability to choose multiplayer servers that may be closer to where you live.

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Upcoming Bushido Blade-Esque Game Die By The Blade Gets Gameplay Presentation

If you’re a fighting game fan of a certain age, you might remember the PS1 fighting game Bushido Blade, where clashes were determined by a single decisive blow from a razor-sharp katana or rapier. If you’re looking for a more modern take on that concept, the upcoming Die By The Blade might be just what you’re looking for.

As shown in a recent gameplay presentation, Die By The Blade is a 3D fighting game where every hit has the potential to end the fight. Players circle endlessly around one another, waiting for the perfect moment to strike, and it looks quite impressive, especially considering it’s under development from a very small team. The game is currently scheduled for a 2021 release, with a Kickstarter that will launch in October No word yet if it will include an unlockable character with a gun, as Bushido Blade did.

While Die By The Blade looks especially promising, there are other games that have attempted to take the Bushido Blade concept to the next level. One Strike (and its upcoming sequel, Two Strikes) both offer similar samurai showdowns, albeit in a 2D environment. The truly depraved among us may recall Deadliest Warrior or its sequel Deadliest Warrior: Legends, which pitted Genghis Khan against Sun Tzu in the dumbest way imaginable.

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ScourgeBringer Leaves Early Access Soon, Available On Game Pass Day One

ScourgeBringer will be leaving Steam Early Access and officially launching on October 21. At the same time, the game will be released on Nintendo Switch and Xbox One. ScourgeBringer will be available through Xbox Game Pass for PC on day one as well.

A new trailer teased the different areas and diverse enemy types that will be available in ScourgeBringer on day one. Embedded below, the trailer showcases The Entangled Ingress, The Still Bastion, The Wasted Pit, The Living Walls, The Old World, and two secret, possibly optional areas. The first is called The Beyond while the latter remains unnamed–we’ll likely have to discover it for ourselves when ScourgeBringer officially launches.

Developed by Flying Oak Games and published by Dear Villagers, ScourgeBringer is a fast-paced action platformer with a roguelike gameplay loop. You play as Kyhra, the latest person to enter a mysterious monolith in order to stop the end of the world, only to discover a constantly changing dungeon full of monsters and alien-looking machines.

ScourgeBringer had one of our favorite Xbox Summer 2020 Game Fest demos. The game encourages you to strategically take advantage of Kyhra’s incredible speed to deal with enemies as efficiently as possible. Her melee slash attacks allow her to levitate in mid-air, and when combined with her dash, quick parry, double-jump, and lock-on firearm, you can feasibly clear an entire room of enemies without touching the ground if you’re skilled enough. It’s pretty satisfying to pull off.

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EA Play Is Now On Steam

EA Play (formerly known as EA Access) is now live on Steam, so if you’ve been looking to hop into any EA titles using PC’s most popular storefront, now’s the time.

Subscribers can get in on EA Play for $5 USD a month, or $30 USD for a full year. Your subscription will give you access to members-only benefits like in-game challenges, members-only events, other exclusive content, and a 10% discount on EA digital purchases through Steam. This discount will work on full games, new releases, pre-orders, expansions, game packs, and points.

You’ll also get instant access to a library of EA games called The Play List, including titles from banner franchises like The Sims, Dragon Age, Battlefield, Mass Effect, Need for Speed, and FIFA. Note that there are some titles included you’ll have to have the Origin client installed to use, so you’re not quite free of it yet.

Select new EA game releases will also be available to play for up to ten hours prior to launch. If you check one out during your time with EA Play, your progress will carry over should you pick up the full release, since what you’ll be playing is actually the game itself and not a demo proper. But if you play a fully released game using EA Play, you’ll have to purchase it if your subscription lapses, much like the PS Plus system.

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