The Flash’s Possible DCEU Cameos: Who Could Join Michael Keaton and Ezra Miller

The stunning news that Michael Keaton is in early talks to reprise his role as Batman in not just The Flash but other DC movies, serving as sort of a Nick Fury-esque mentor and recruiter to other superheroes, opens the door to not only a big screen DC multiverse but to The Flash possibly bringing back other established past DC movie characters for appearances.

Two existing DC movie characters who seem like no-brainers to make appearances in The Flash are Iris West and Henry Allen. Kiersey Clemons was cast as Barry Allen’s love interest Iris in Justice League but she was cut entirely from Zack Snyder’s original film when it was retooled by Joss Whedon. While fans can likely expect to see Clemons’ Iris in next year’s Snyder Cut on HBO Max, it seems plausible for Iris to also appear in The Flash and in a more prominent role.

Billy Crudup portrayed Barry’s wrongly convicted dad Henry Allen in Justice League. The plot of the Flash movie is inspired by the Flashpoint comics saga and will see Barry go back in time to try to stop his mom’s murder. So it stands to reason that Henry — hopefully once again played by Crudup — will factor into the movie somehow.

But beyond those two characters what other past DC movie characters could appear in The Flash? Read on or scroll through the slideshow below for the biggest DC movie cameos and appearances we’d hope to and, in some cases, expect to see happen along with the possible return of Michael Keaton’s Batman.

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Michelle Pfeiffer’s Catwoman

pfeiffer-catwomanLast seen atop a rooftop in wintry Gotham City in Batman Returns, Keaton’s return could pave the way to also bring back Michelle Pfeiifer as Selina Kyle. Did they spend the last few decades sparring across the rooftops of Gotham or did they settle down together? With Alfred and Commissioner Gordon likely both dead in this alternate universe (actors Michael Gough and Pat Hingle are both deceased), Bruce will be quite alone — and Batman without any true allies since he never did take on a sidekick in the Burton films — unless Selina’s back in his life.

That is, of course, unless Keaton’s Batman did end up getting himself a sidekick …

Marlon Wayans’ Robin

Marlon Wayan (credit: Getty Images)
Marlon Wayan (credit: Getty Images)

Maybe you never knew this but Marlon Wayans was cast as Dick Grayson, aka Robin, in 1992’s Batman Returns but the character was dropped from the story before filming began. (Batman ‘89 also toyed with the idea of adding Robin, with A Return to Salem’s Lot actor Ricky Addison Reed reportedly linked to the part.) What if we meet a now-adult Robin — or perhaps he’s Nightwing now — in this parallel universe nearly three decades after the events of Batman Returns? It would be a hell of a bit of fan service that would obviously need some explanation to the audience given that Wayans never did actually appear in the old movies.[/caption]

Vicki Vale

basinger-valeKim Basinger’s intrepid photojournalist was swept off her feet — literally — by Keaton’s Batman in the original Tim Burton film. While their relationship didn’t pan out, it would be interesting to see her return to report on whatever intra-dimensional superhero hijinks are afoot in The Flash. At the very least, it would be nice to see her and Bruce’s relationship addressed, especially in light of the fact that she’s known Batman’s secret identity for 30 years.

Harvey Dent/Two-Face

williams-harvey-dentBilly Dee Williams portrayed Gotham City D.A. Harvey Dent in 1989’s Batman but never got to play his villainous alter ego Two-Face as the role was recast with Tommy Lee Jones when Batman Forever soft-rebooted the franchise. While Williams did get to voice The LEGO Batman’s Two-Face, it might be nice to see Williams play the role in live-action, if even in an Arkham Asylum cameo. Fans need to finally see if Billy Dee’s Harvey Dent kept his mustache when he became Two-Face!

Alexander Knox

wuhl-knoxNot only did Ezra Miller’s Flash appear in The CW’s Arrowverse Crisis crossover, so did dogged investigative journalist Alexander Knox, once again played by Batman ‘89 actor Robert Wuhl. It wouldn’t be much of a stretch to bring him back here for another chance to investigate whether there’s a six-foot bat in Gotham City.

Red Triangle Circus Gang and the Penguins

penguin-gangSo were Penguin’s goons and army of penguins still running loose in the sewers of Gotham for years after Oswald Cobblepot’s demise? Seeing Keaton’s Batman finally catch the last of them all these years later would be a nod to the last time we saw him on screen.

Justice League

justice-leagueIt stands to reason some of Ezra Miller’s Justice League teammates could pop up in his film, most likely his buddy Cyborg (played by Ray Fisher). But given recent reports of Henry Cavill possibly appearing in future DC movies, a Man of Steel cameo here could also make sense. Or, at the very least, maybe the Flash film gives Ben Affleck’s Batman a proper send-off? After all, Zack Snyder’s Justice League 2 would’ve reportedly killed off Batfleck, so doing so here would explain why Miller’s Barry Allen might seek out a parallel universe Batman for help.

Terry McGinnis

batman-beyondBringing back Michae Keaton as a 60-something Bruce Wayne naturally raises the possibility of there finally being a Batman Beyond movie sooner than later. And if you’re going to have an older Bruce Wayne mentor other possible DC heroes, as the reports claim he will, then there’s no better character to start with than Batman Beyond’s Terry McGinnis.

Joker and Harley Quinn

suicidesquad1280Although it seems Jared Leto’s tenure as Joker is over — Birds of Prey wouldn’t even show his face although they did acknowledge him — could The Flash include appearances by either Joker or his ex Harley Quinn? They were, after all, very notable members of the DC universe Ezra Miller’s Barry Allen belonged to even if it seems a long shot they would appear here. However, in the Arrowverse crossover Knox is holding a newspaper that says “Batman Captures Joker,” which doesn’t make sense since the Jack Nicholson Joker died… unless another Joker took his place?

Other Past Batmen

batsuitsCould Christian Bale’s Dark Knight meet Michael Keaton’s? That would pretty much make any Bat-fan’s head explode like that poor bastard’s from Scanners. The Flash is clearly establishing that other Batman exist in their own realities.

If one past Batman is going to appear might we also see the return of George Clooney’s Caped Crusader? (Val Kilmer has largely lost the ability to speak due to cancer but it’s possible he could also somehow return.) And if Clooney’s Batman cameos could we also see a middle-aged Robin and Batgirl alongside him? This Bat-troika might not be the most appealing of additions but if you’re going to open the door to a DC multiverse and maybe have some fun with it by making Miller’s wisecracking Flash be behind it then an homage to Clooney and Co. could work.

However, any such past Batman cameos are probably moot. In their original report breaking the Keaton news, TheWrap claims the plan is to disregard the existence of Batman Forever and Batman & Robin and just focus on Keaton’s Batman. No mention was made of the Dark Knight trilogy but one could assume that only Keaton and possibly Affleck’s Batmen “count” here.

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The Arrowverse

ezra-miller-arrowverse-cameo-crisisGiven that The CW did their own version of Crisis on Infinite Earths that saw both Ezra Miller’s Flash and Robert Wuhl’s Alexander Knox appear, it seems possible that at the very least The Flash might return the favor by having Grant Gustin cameo. Or could it go even further and include Kevin Conroy’s Batman or Brandon Routh’s Superman? It seems unlikely but the Arrowverse did at least open the door to the idea by having Miller and Gustin’s speedsters meet.

Halle Berry’s Catwoman

berry-catwomanBerry portrayed Patience Phillips, not Selina Kyle, in the cat-astrophic Catwoman movie from 2004. If The Flash wanted to enjoy some cheeky Into the Spider-Verse-style fun, having Halle Berry’s Catwoman pop up at one point could score a big laugh or two.

A CG Christopher Reeve Superman Cameo

reeve-supermanFans have long speculated about what an old school Batman-Superman team-up movie would’ve been like starring their 1980s stars Michael Keaton and Christopher Reeve. While Keaton and Reeve did work together on the 1990s comedy Speechless, a possible CG Reeve Superman appearance has the potential of being a sweet bit of fan service — or potentially ghoulish if not handled just right. Maybe it could just be a literal fly by? Or an appearance via a Fortress of Solitude Kryptonian crystal exposition dump?

Lex Luthor

hackman-lexGene Hackman, 90, is long retired from acting. While it’s highly unlikely he’d return for a Lex Luthor cameo, a geek can dream, can’t they? Hackman’s Luthor somehow being involved in nefarious shenanigans — even more cosmic in scale than his Nuclear Man battling Superman on the moon — could be fun. Or maybe his Lex is still stuck in prison doing laundry.

Jonah Hex

brolin-jonah-hexThe idea of Ezra Miller’s Flash zipping back in time could very easily see him make an unanticipated sojourn to the Old West where he could run across — perhaps literally! — Josh Brolin’s grizzled gunslinger from that notorious 2010 DC movie dud. Brolin has enough of a sense of humor that we could see him poking fun at his own film with a brief cameo.

Which characters and returning actors would you like to see join Michael Keaton and Ezra Miller in The Flash? Let us know in the comments!

EA Wants to ‘Double Down’ on Making Star Wars Games

EA CEO Andrew Wilson has revealed that he wants to “double down” on the developer’s creative partnership with Disney to make Star Wars games.

The company held a fireside chat webinar with investors this week (via Gamespot). During the conference, Wilson alluded to the financial success of the modern Star Wars: Battlefront series, Respawn’s Star Wars Jedi: Fallen Order and the mobile game Star Wars: Galaxy of Heroes as part of his reasoning for further commitment to the licence. “We’re going to double down on that partnership,” Wilson explains. “Disney continues to be very very committed to the IP and to the canon.”

Wilson sees strong opportunity in the future of the partnership as new fans connect with the Star Wars franchise. “We’ve got new generations [of fans] coming to the IP all the time,” Wilson adds. “So our expectation is we think there continues to be a really really strong opportunity in an around that relationship and that IP going forward.”

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Wilson also talked about the long relationship EA has with the Star Wars licence, extending all the way back to Bioware’s Star Wars: The Old Republic, which first launched in 2011.

EA Star Wars games currently in the pipeline include the recently revealed Star Wars Squadrons, a starfighter simulator where you conduct space battles in a variety of iconic Star Wars spaceships. You can check out our article here running through the first gameplay details for Squadrons. The game is being developed by EA Motive and will be available on VR platforms, PC, PS4 and Xbox One, with the game launching on October 2 this year. The game will not feature microtransactions.

If you missed the EA Play Live conference and want a run-down of every game announced at the event, check out our article which covers every reveal, from Zoink’s Lost in Random to Skate.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

 

Sky: Children Of The Light Reveals The Season Of Sanctuary For July

After Sky: Children of the Light‘s Season of Enchantment ended on Sunday, Thatgamecompany has announced that the next season will be the summery-themed Season of Sanctuary. The game’s sixth season since release, the event will add a brand new area as Enchantment did with the Forgotten Ark.

The new season trailer shows a “hidden island”, with a similar aesthetic to the Daylight Prairie world. With a season emblem resembling a manta, the trailer also prominently features a pair of white mantas.

While pre-orders for the new season opened on Monday, a bug caused both the season pendant and the bonus candles to appear as items for the previous season. The pre-order feature has now been disabled until a fix can be applied, but TGC has promised those who already made the purchase that the items will be updated to Season of Sanctuary items.

Players in the beta have already got a look at some of the new season’s cosmetics, which include a new call, unique outfits, and extra accessories. All the cosmetics for the new season can be seen in this video for those who want to check them out ahead of time.

The Season of Sanctuary doesn’t have a release date yet beyond July, though it’s expected to drop early in the month. Sky: Children of the Light is free to play on iOS and Android devices, with a Nintendo Switch edition planned to launch next.

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PSVR Horror Game Do Not Open Has A Legitimately Scary Debut Trailer

Do Not Open, an upcoming PlayStation VR horror game from Quasar Dynamics, has been revealed in a first-look trailer. The game, which was developed as part of the PlayStationTalents initiative and is exclusive to Sony’s platform, is an escape room survival horror with permadeath.

The game casts players as Michael J. Goreng, a zoologist and epidemiologist who is trapped within a warped version of his own house. Each time you play, the layout of the house will change, as will the puzzles you’ll need to solve to escape the supernatural being haunting the house. There are no save points, so each time you play, it’ll be a complete experience from beginning to end, whether you finish without dying or not.

The game is described by the developers as being similar to an escape room, but with a terrifying supernatural bent. Check out the trailer below, which effectively ramps up the tension over its short run-time before…well, you’ll see. It’s not for the faint of heart, though, so proceed with caution.

The trailer claims that the game is based, in some part, on true events. A Google search suggests that Michael J. Goreng is not a real person, though.

Do Not Open does not have a release date yet. If you’re hungry for more horror, it’s also worth checking out the trailer for the next Resident Evil title, Resident Evil: Village, which is coming in 2021.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Lego Developer Spent $1 Million On A Hobbit Game Pitch, See The Early Demos Here

The developers of Lego games, Traveller’s Tales, spent $1 million on a pitch for a Hobbit video game that never came to be. Studio co-founder Jon Burton revealed this in a new video for his YouTube page, GameHut, and he speaks very freely and openly about the project and how it came to be (and not be).

In 2008, Warner Bros. announced plans to make two Hobbit movies, with Guillermo del Toro attached to direct. Burton wanted to make an Xbox 360/PS3 video game tie-in for the movie, but not a Lego game like his studio had become known for.

Burton and his team got the greenlight to pitch to del Toro and Lord of the Rings director Peter Jackson, and the studio worked for six months to create a demo to pitch in February 2009. Burton said it is his belief that a video game tie-in for a movie should try to replicate the movie as closely as possible so it feels like you’re “living” the film. With the movie not out yet, Burton’s team used Jackson’s The Lord of the Rings as a template, recreating key moments from the movies.

Things got out of hand, however, and Burton’s team went too far. They created four different fully playable and polished levels, as well as five additional tech demos that would showcase what the studio was capable of. The playable levels, which are shown off in the video, including a free-roaming stealth campaign with Frodo where he sneaks around and can throw rocks to distract Orcs and climb trees. Another demo featured the Isengard battle between Gandalf and Saruman, while another depicted the scene where Frodo is trying to stay hidden from the Nazgul. If he was spotted, Frodo must avoid the temptation of putting on the ring through a mini-game.

Yet another of the demos showcased the fight between Gandalf and the Balrog. The tech demos, meanwhile, included a fighting sequence where you play as Aragorn at Amon Hen. Another was set on Weathertop with Frodo and Sam trying to escape the Nazgul.

“We basically went way too far and spent way too much money but I really wanted to show what we could do beyond just the Lego games,” Burton said.

Indeed, you can see in the video that these demos were well thought out and polished–remember, this footage is from 2008 and early 2009.

So in February 2009, Burton flew from the UK to New Zealand to pitch his game to del Toro and Jackson. Although he remembers being incredibly jet-lagged, Burton said the pitch meeting went well. Del Toro in particular was positive on the idea, and Burton was told his team could begin work on a Hobbit game to tie into the movie. However, higher-ups at Warner Bros. ultimately shot it down because they instead wanted a game not based on the movie specifically, but a story that happened in the world at the same time.

Burton disagreed with this, saying he thought it would be better to make movie tie-in first and then expand with something new for a sequel.

In the end, Burton was happy with how things worked out. The Hobbit movie would eventually be delayed (and later split into three movies), which would have meant another year of work for his team. Not only that, but del Toro dropped out of the project, and the series overall ended up as a relative disappointment compared to Jackson’s Lord of the Rings series. And in any cases, Burton and his team would go on to make Lego: The Hobbit and Lego: The Lord of the Rings anyway.

This video is remarkable for a number of reasons. Developers big and small rarely speak so openly about their pitches and canceled projects, and especially not for a properly as big as The Hobbit. Also in the video, Burton says he may share full gameplay walkthroughs of the various demos if people want to see them. I’m betting they do.

Burton left Traveller’s Tales in 2019.

There are multiple new Lord of the Rings games in development, including one told from Gollum’s perspective. In addition, Amazon is developing a new Lord of the Rings MMO, while NetEase is working on a new Lord of the Rings game for mobile.

Now Playing: LEGO The Hobbit – Video Review

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The iPad Is Getting Keyboard And Mouse Support For Gaming

Even though no one is allowed to attend in person, Apple’s Worldwide Developers Conference for 2020 is going ahead this week as a virtual event. One of the new announcements to come out of it is that keyboard and mouse gaming will be possible on iPad from June 25, as well as increased support for new controller types.

The news from the conference was tweeted out by games personality Wario64, along with some info from a video mainly aimed at developers, announcing that keyboard, mouse and trackpad controls will now be supported through the Game Controller framework.

Unfortunately for gamers, the update doesn’t mean you’ll be able to immediately plug a keyboard and mouse mouse in and start playing your favorite iPad game. You’ll have to keep an eye out for news from developers on when and whether support for different control schemes will be added.

The news also included updated support for newer third-party controllers such as the Xbox Elite Series 2 and the Xbox Adaptive Controller–one of the most accessible and important controllers currently on the market.

The WWDC20 showcase will continue until June 26, and can be followed on Apple’s website, YouTube or via the Apple Developer app for iOS.

Command And Conquer Remaster Adds Private Game Lobbies In Latest Patch

Command and Conquer Remastered Collection has received a new patch, and it’s added a few key features and a whole heap of tweaks and improvements. The big change is the added ability to host private game lobbies, which should make it easier to arrange multiplayer matches with your friends.

The Remastered Collection, which brings together the original game and its sequel Red Alert plus all their DLC, has tailored this update based on “the continued feedback from the passionate Command & Conquer,” according to a press release. They’ve detailed everything included in the patch in a post on the Command and Conquer Reddit page.

Bugs have been squashed in this update too, and a stuttering issue has been addressed, although this may have led to slightly longer load times. The post also warns that the update might have invalidated some mods, and modders will need to update their work to make sure it is still compatible.

Below are the complete patch notes for the June 22 update, including all fixes and additions.

Command and Conquer Remastered Collection June 22 patch notes

New Features

  • Added the ability to host Private Game Lobbies:
    • The host must check the Private Game box in the setup screen
    • Hosts can then choose a four digit passcode for their game
    • Private games will show an icon in the Join Lobby list
    • Attempting to join a Private Game will require the passcode
    • Host invited players will not need to enter the passcode to join
  • Added a Player Panel in-game to view player names, factions, team colors, and status. This can be accessed via the Players button on the Sidebar.
  • Added the ability to mute a player’s chat while in-game. This can be done from the new Player Panel and tapping the mute checkbox next to their name.
  • Added the ability to overwrite saved games. Note: Tiberian Dawn and Red Alert saved game names are not exclusive, so be aware of overwriting saved games from one title to the other.
  • Custom Missions can now be manually saved and loaded. Note, due to the underlying system this will currently only work for manual saves via the Pause Menu, and will not work for Quicksaving.
  • Added the ability to see your Quickmatch stats and Leaderboard position if you’re not in the top 200 (Players must complete at least three Quickmatch games first)
  • Added the ability to choose your sub-faction in Red Alert Quickmatch games
  • Added the ability to choose Random faction in custom games
  • Added support for the Origin Video Broadcast feature
  • Added the Jukebox to the Main Menu Options / Audio menu. You can now customize your playlist here and listen in its entirety without needing to load into an actual game. Note: The Jukebox won’t override menu music, as the menu music is tightly connected with all the UI flows.

Quality of Life Improvements

  • The “Deploy” hotkey will now apply to all items with the Deploy Cursor, including un-garrisoning troop carriers, laying mines, activating the MAD Tank, and triggering the Chrono Tank
  • Add the ability for multiple units to be queued on the Tiberian Dawn Repair Facility, the same as the Red Alert Service Depot
  • Reduced the Hard Difficulty balance in Tiberian Dawn. We’ve effectively split the difference between Normal Mode and the launch version Hard mode. If you happened to already beat missions on Hard mode (Or somehow received the Achievement), then wear that with a badge of honor.
  • Adjusted how you cancel queued in-progress units in the Sidebar. The first “cancel” click will now pause the in-progress unit, with the next click cancelling items in the stack. This will allow for quicker pausing to manage economic cashflow.
  • Prioritized and reduced the cooldown of the EVA line “Our base is under attack”
  • Changed the balance of being in low or zero power in Red Alert. There is now a maximum of a 4x build time increase for being at zero power (Compared to roughly 27x in the legacy title), which will ramp depending on the amount of low power.
  • The Build Time tooltip will now update to reflect an increase in build time due to low power
  • Added the ability to load a saved game from the Replay Mission dialog
  • We’re experimenting with new Harvester logic, where Harvesters will now return to the original tile they harvested from and prioritize the fullest tile. This should help optimize Harvester behavior within certain resource fields.
  • Made it so Middle and Right-click scrolling no longer removes a structure placement selection
  • Removed AI takeover from Multiplayer games. Exiting the game will now destroy all your units and structures. This was a top community request to prevent the prolonging of games.
  • Removed the Ready checkmark as a button in multiplayer lobbies. You can now only Ready up via the button in the bottom-right corner which should reflect the active state.
  • Added the Command Line “MOD_DEBUG” that will disable the Client/InstanceServer timeout when the debugger hits a breakpoint in the mod DLL. This Command Line will also allow the game to be paused and stepped through frame by frame with F1 and F2. Note: Online play will be disabled if this Command Line is enabled. Note: MOD_DEBUG requires at least one mod be installed and enabled.
  • Added the ability for turrets to stop force firing on the ground by using the “Guard” command
  • Adjusted disabling the profanity filter so it will now also disable profanity in Custom Map names and Custom Mission briefings
  • Added an Author field when custom maps are selected to highlight who created them
  • The Installation and Intro Logo movies must now be skipped with the ESC key. This is to help ensure no one accidentally skips these meaningful videos on their first playthrough.

Bug Fixes

  • Fixed an issue where restarting a mission would sometimes change the difficulty back to Normal
  • Fixed an issue where units could no longer be controlled after loading a saved game in which those units were selected
  • Fixed an issue where Unit Queueing was getting disabled after loading a saved game
  • Made an adjustment to Soviet Mission 5 where the MCV wasn’t loading onto the Naval Transport and getting the mission into a broken state (This was inconsistent for us to reproduce and hope it’s now fixed)
  • Made an adjustment to GDI Mission 8 where Civilians will now avoid Tiberium tiles, and the trigger-happy Civilian has been removed from the map entirely
  • Fixed a memory leak which was causing instability in Multiplayer matches
  • Fixed an issue where the Nod Cargo Plane could be targeted and destroyed
  • Fixed an issue where units would move at hyper increased speed if players set certain units to Formations
  • Fixed an issue where double-tapping to jump the camera to a control group was sending the camera to random location on the map
  • Fixed an issue where mines were considered buildings and preventing games from ending
  • Fixed an issue where preview images were not displaying in the Workshop Mods menu
  • Fixed an issue where the Mods Menu was not auto-refreshing after subscribing to mods
  • Fixed a prominent crash where the Windows Input Method Editor (IME) was required to input characters
  • Fixed an issue where the power indicator on the power bar was incorrect compared to legacy behavior
  • Fixed a legacy issue where the Capture the Flag flag art was off centered with the surrounding rings
  • Fixed an issue where the Harvester was unable to path to a Refinery on River Raid
  • Fixed a legacy issue where units would sometimes be instantly repaired by the Service Depot
  • Fixed a legacy issue where the Advanced Communications Center could be captured in multiplayer and by the AI (Since the Temple of Nod can’t be captured)
  • Fixed an issue where the faction icon was seen incorrectly for Skirmish saves
  • Fixed an issue where the video Introduction button was being disabled after navigating back and forth from Custom Maps
  • Fixed an issue where it would rarely show “Mission Accomplished” in Quickmatch after losing the game
  • Fixed a crash when saving the game during the Temple Strike mission
  • Fixed an issue where player names were not able to be highlighted during the first 30 seconds of an Observer Mode viewing
  • Fixed an issue where the incorrect portrait was being displayed for the Red Alert Artillery unit
  • Fixed an issue where the green docking cursor was shown when selecting enemy Harvesters
  • Fixed an where the Phase Transport was displaying the incorrect portrait when added to a Custom Mission via the Map Editor
  • Fixed an issue where the laser from the Obelisk of Light was graphically corrupted in legacy graphics mode
  • Fixed an issue where the multiplayer lobby list was not taking up the entire vertical space
  • Fixed an issue where settings were not getting applied if tapping certain areas of the UI
  • Fixed an issue where GDI Mission 8 was not getting added to the Mission Select screen after destroying the Airstrip in GDI Mission 6
  • Fixed an issue where units could pass over a river in Blue Lakes
  • Fixed an issue where the Laser Orcas would not properly load from saved game
  • Fixed a crash if aircraft were destroyed outside the map boundaries
  • Fixed an issue where User Map details were not being displayed by guest players in a lobby
  • Fixed a crash when selecting the Workshop Mods button multiple times in a row
  • Fixed a misspelling of the word “Affected” in the Paradox Equation mission briefing
  • Fixed an issue where an extra Dr. Chan was appearing in Nod Mission 10
  • Fixed an issue where the Map Editor was not compatible with older versions of .Net Framework
  • Fixed an issue where if a Quickmatch fails to load properly, the game will send you back to the Main Menu after a 60 second timeout (Instead of being stuck in an endless loop)
  • Fixed mismatching tile issues on Bullseye
  • Fixed mismatching tile issues on Central Conflict Extreme
  • Fixed mismatching tile issues on Destruction Derby
  • Fixed mismatching tile issues on Gold Coast
  • Fixed mismatching tile issues on Normandy Landings
  • Fixed mismatching tile issues on Lakeland
  • Fixed mismatching tile issues on Land Ladder
  • Fixed mismatching tile issues on Lotsa Lakes
  • Fixed mismatching tile issues on Naval Conquest
  • Fixed mismatching tile issues on Open Warfare Mega
  • Fixed mismatching tile issues on Pilgrim Fathers 2
  • Fixed mismatching tile issues on River Rampage Mega
  • Fixed mismatching tile issues on Rivers Wild
  • Fixed mismatching tile issues on Scapa Flow
  • Fixed mismatching tile issues on United Kingdom

Quickmatch

  • If you didn’t see the post from last week, we already made the following changes for Quickmatch on June 16:
    • Increased the Game Speed from Normal to Fast
    • Reduced the Starting Units to zero
    • Removed Aftermath units from Quickmatch in Red Alert (due to extreme balance issues)
    • Added two more maps to the Tiberian Dawn map rotation:
      • Monkey in the Middle
      • One Pass Fits All
  • With this patch, we are making additional Map Pool adjustments based on community feedback:
    • Adding “Eye of the Storm” into Tiberian Dawn
    • Adding “Four Corners” into Tiberian Dawn
    • Removing “Path Beyond” from Red Alert
    • Removing “Snow Garden” from Red Alert
    • Removing “Warlords Lake” from Red Alert
    • Adding “Arena Valley Extreme” into Red Alert
    • Adding “Bullseye” into Red Alert
    • Adding “North by Northwest” into Red Alert
    • Adding “Things to Come” into Red Alert

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Command And Conquer Remastered Collection – Official Reveal Trailer

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Crash Bandicoot 4 Dev Talks New Art Style, Level Design, And More In GameSpot Interview

Activision is bringing the Crash Bandicoot franchise back with the first mainline instalment in 20 years. Crash Bandicoot 4 is coming to PS4 and Xbox One on October 2, and it brings an end to the 20-year wait following 1998’s Crash Bandicoot: Warped, for which it is a sequel.

As part of GameSpot’s Play For All charity campaign, we sat down with producer Lou Studdert from developer Toys For Bob. In the interview, Studdert speaks about the game’s new art style, new gameplay mechanics like collecting masks and bending time, and the new playable characters. You can play as Crash and Coco, while Studdert teased that you may be able to play as the evil Neo Cortex to give players the ability to see the story from a different perspective.

Also in the interview, Studdert speaks about the new and expanded Crash 4 boss battles and how the game makes use of a new engine to allow for better graphics and gameplay features.

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“It’s been a complete dream come true for the studio,” Studdert said. “They’re fans of the franchise, but they’re also fans of what the original franchise was actually trying to build upon. Which is this great history of animation. It’s been a real fun thing for our studio to push on animation techniques; to look at the old animated cartoons that Crash and those original games were referencing. So to push the techniques, to push the emotive animation and fluidity of the character models, our studio has been having a blast doing.”

Studdert also spent some time speaking about Crash 4’s new level design, which incorporates “old-school” elements of the earlier games but now with expanded vistas and a bigger scope thanks to the power of the new consoles. Be sure to check out the full interview in the video above to hear everything Studdert had to say about Crash 4.

The new game sees Neo Cortex, Dr. N. Tropy, and Uka Uka finally escape from their remote plant and return for another attempt at multiverse domination. Of course, you stand in their way, and you’ll have access to four special Quantum Masks to “bend the rules of reality” itself and make it through difficult areas. These include the Time Mask (slows down time) and the Gravity Mask (lets you platform upside down).

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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SpongeBob: Sponge On The Run Delayed Into 2021, And Will Skip Theatres

SpongeBob: Sponge On The Run, which had been delayed from its May 22 release until August 7 due to the COVID-19 pandemic, has been delayed again–and now it won’t release in cinemas at all.

Variety is reporting that the film, which is the third cinematic SpongeBob SquarePants feature, will now debut as a premium rental in early 2021 ahead of an eventual release on CBS All Access, the streaming company of ViacomCBS (disclosure: ViacomCBS is GameSpot’s parent company).

Exact dates have not been set, but Marc DeBevoise, chief digital officer at ViacomCBS, told Variety that “this launch will be perfectly timed with our continued expansion and planned rebranding of the service in early 2021.” The rebrand is currently being planned.

All previous seasons of the show will also be available on the streaming service.

This is far from the first movie aimed at kids to go digital in the wake of COVID-19–Scoob had a digital release, as did Trolls: World Tour, to great success. The new Artemis Fowl movie from Disney, meanwhile, went straight to Disney+, as did the movie Onward in several regions.

A new SpongeBob Squarepants game remake, Battle for Bikini Bottom Rehydrated, is available now. You can read more in GameSpot’s review.

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Hamilton On Disney Plus Will Censor Two F-Bombs

Lin-Manuel Miranda has shared some new insight on the upcoming Disney Plus release of Hamilton coming up on July 3, including how it’s censored for the family-friendly platform.

Hamilton on Disney Plus is a recording of a Broadway performance from 2016, featuring the original cast–and the original swears–minus two. The movie version is rated PG-13, so it is only allowed to have one use of the word “f**k.” The actual play has three, so two “f**k”s were censored or changed.

In the Yorktown scene, the line “I get the f**k back up again” will be muted on the swear word. The other censor will be on the “Southern mother f**king Democratic Republicans” line.

“I literally gave two f**ks so the kids could see it,” Miranda said of the changes.

Also on Twitter, Miranda confirmed that the Disney Plus version of Hamilton will include a one-minute countdown clock in the middle to represent the intermission. Obviously, you can pause at any time to pee or get a drink or a snack from the comfort of your home, but this is a nice touch all the same.

The original plan was to release Hamilton in theatres in October 2021, and this would have included a 10-minute intermission. But the movie’s theatrical release was canceled due to COVID-19. Miranda said he’s hoping to be able to release Hamilton in theatres one day.

Hamilton on Disney Plus will be released at midnight PST on July 3, which works out to 3 AM on the US east coast. That’s 8 AM in the UK on July 4 and 5 PM on July 4 in Sydney, Australia. Miranda also confirmed that Hamilton will be available on Disney Plus for the foreseeable future. Some had wondered if it would be a limited engagement, but Miranda confirms it will live next to titles like A Goofy Movie indefinitely.

Miranda also confirmed on Twitter that, sadly, not all of the alternate language subtitles will be available from the beginning. Because the release was moved up by more than a year, the team wasn’t able to get the work finished, but these additional languages will be added in due course.

Miranda also said Hamilton on Disney Plus will feature crowd noises like laughing and clapping.

For more on Hamilton, check out the movie’s first trailer here to get a glimpse at what to expect. In other news, Miranda has announced he’s staying in business with Disney for a new animated musical.

Disney is said to have paid $75 million USD to buy Hamilton’s movie rights. Unlike Cats, Rent, or Mamma Mia, Hamilton’s movie is a film version of the play recorded during two productions with the original cast in 2016. The $75 million that Disney is said to have paid for the movie is reportedly the highest fee in history that a studio paid for a finished film.

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