PlayStation’s top boss has said that the company was not trying to be “misleading” with how it announced Spider-Man: Miles Morales. The game’s announcement trailer during the recent PS5 showcase positioned the game as an all-new Spider-Man title starring Miles Morales, but a PlayStation executive later referred to it as a “expansion” to the PS4 Spider-Man game. Developer Insomniac Games subsequently stated that Spider-Man: Miles Morales would be a standalone game.
It was an unquestionably confusing series of events, and neither Sony nor Insomniac have fully detailed what kind of game Spider-Man: Miles Morales will be. But for Jim Ryan, he is stressing that the game is something PlayStation fans should feel excited about.
“I can safely say that we would not effectively lead the next-gen portion of the show with something that was either trivial or misleading,” Ryan told GameSpot sister site CNET.
Bloomberg reported that Spider-Man: Miles Morales is not an expansion or a remaster of the PS4 game but it is also not a full-on sequel. Instead, it’s described by the site as a “brand-new, standalone game similar in scope to Uncharted: The Lost Legacy.”
“There’s a substantial Miles Morales component–which is the expansion element–but also within the game as well there’s been major enhancements to the game and the game engine, obviously deploying some of the major PlayStation 5 technology and features,” Rutter explained.
Spider-Man: Miles Morales, whatever kind of game it ends up truly being, will be a launch title for the PlayStation 5 this year.
Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
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Minecraft Dungeons has been out for a few weeks now and I’ve been having a huge amount of fun with it. It combines a bunch of things that are great about the action RPG genre – the loot, the satisfying moment to moment combat and the consistent escalation of power, and runs them through a charming Minecraft filter.
Importantly, while the gameplay is certainly accessible, Minecraft Dungeons still has many layers and many surprising interactions to discover. I’ve sunk a bunch of hours into it at this point and I’m having more fun than ever. I’ve learnt a lot too, so below you’ll find 15 tips and strategies to help you get more out of the game.
One note before we go any further: if you’re just getting started, check out IGN’s 21 essential tips and tricks for beginners first, as this feature is for players who have got the basics down and are more intermediate. Also be sure to visit IGN’s Minecraft Dungeons wiki for full lists of weapons, armour, enchantments, artifacts, mobs and more.
1) Don’t Get Hung Up on a Piece of Gear
Your capabilities in Minecraft Dungeons are entirely determined by your melee weapon, bow, armour and artifacts. As opposed to growing in power each time you level up, you instead earn an enchantment point, which can be spent to augment your gear. The stronger your load-out, the more you can crank the difficulty… which then lets you find better loot.
While it can be tempting to stick with a weapon that’s working, it will eventually be outclassed, so when you have other options with higher power ratings (the number next to each piece of gear and artifact), you should think about swapping it out. A good time to consider this is when you have spare enchantment points. That way you can put points into and test an alternate piece of gear without having to salvage your existing item first. There’s nothing worse than salvaging a weapon you’re having fun with in favour of something that’s technically stronger, only for you to hate how it plays.
That said, there’ll come a time when that incredible unique weapon that’s served you so well will be holding you back, preventing you from bumping the difficulty up, and at that point you can’t be sentimental – salvage it. Those enchantment points are better used elsewhere, and running missions on a higher difficulty level will help you get better loot. You don’t want to be perpetually behind for the sake of a favourite weapon.
Moon Daggers, it’s been real, but it’s time to go.
2) Try Out a Variety of Enchantments
Your choice of enchantments on an item are precious, as there’s no way to undo them once they’re locked in. That means, for instance, that if you’re enchanting a unique item you’ll definitely want to think carefully about how the choices you make will suit your approach.
That said, the only way to really know which enchantments will work best for you is by trying as many of them as possible, so experiment! There are plenty of enchantments that don’t really click until you’ve tested them, and you can always try them on inferior gear before committing to the best items in your inventory.
An enchantment like Cool Down, for instance, which reduces the cool-down time for your artifacts, may seem kind of boringly utilitarian on the surface, but once you play around with being able to use your artifacts more often, you may find it’s essential.
You can be offered the same enchantment more than once on a single item too, and the ability will stack if you choose to activate it twice. This opens up some pretty fun possibilities for abilities like Cool Down.
3) Swap Your Artifacts Around
Artifacts function as your spells in Minecraft Dungeons, and unlike enchantments, they aren’t locked in, so you’re entirely free to swap them around as you go. Do this! Try each new artifact as you come across it. I initially fell into a comfortable pattern of using only a handful of obviously useful artifacts, but the more I’ve played, the more I’ve learnt how other artifacts come into their own when paired with specific weapons, or to support specific builds.
Each artifact needs to be an an important part of your gameplan, so swap any that aren’t playing a vital role. And if an artifact isn’t going to help against a particular boss, think about which one will, and make the swap before you trigger the battle.
In the days before I met my BFF, the Iron Golem artifact.
4) Numbers Aren’t Everything
Every piece of gear you pick up in Minecraft Dungeons has a number, indicating its power. An axe with 35 strength will obviously do more damage than one with 30. That, however, is only one thing to consider. If the 30 power axe has enchantments you like and allows you to activate more enchantments than the other option, which will deliver more base damage, it’s almost certainly a better choice.
Unique gear also merits special consideration, as these items already have innate properties that make them superior to regular weapons, bows and armour. If you pick up a Venom Glaive that has slightly lower base power than your current melee weapon, for instance, you need to take into account the fact that it can spawn poison clouds, so effectively already has an innate enchantment.
The final thing to consider is your build or play style. You may be looking for specific enchantments to complete a particular approach to combat, or you may simply prefer a particular style of weapon, so it wouldn’t make sense to swap to a numerically superior choice that’s less fun.
In contrast to weapons and armour, when it comes to artifacts there’s one simple rule – the higher number wins. Unless you want to double up on an artifact – which you can do – keep the highest power level version of each and salvage the rest.
Oh, and don’t pay attention to whether an artifact is “rare” or not. All that means is that you’ll get significantly more emeralds for salvaging it.[poilib element=”quoteBox” parameters=”excerpt=Don%E2%80%99t%20pay%20attention%20to%20whether%20an%20artifact%20is%20%E2%80%9Crare%E2%80%9D%20or%20not.%20All%20that%20means%20is%20that%20you%E2%80%99ll%20get%20significantly%20more%20emeralds%20for%20salvaging%20it.”]
6) You May Need to Grind Missions
A big part of Minecraft Dungeons is having the gear and artifacts you need to play the way you want to play. And sometimes that means replaying missions in the hopes of getting a specific loot drop. You can see what gear and artifacts you can earn in each location on the mission select screen, so whether you want another pair of Moon Daggers with better enchantment options or you need a specific artifact to take on the Arch-Illager, grinding missions is often the way to go.
Some missions have high value treasure chests that you can get to quickly, so if you really want to be efficient with your time, doing these makes sense. Soggy Cave, for instance, is much shorter than Soggy Swamp, with an Obsidian chest at the end, and offers almost the same range of gear and artifacts drops. Personally, I haven’t spent much time grinding missions as I invariably pick up a fun-looking piece of gear that distracts me from what I was looking for in the first place, and before I know it I’ve shifted character builds entirely.
The aforementioned chest.
7) Always Play Above Your Power Level if You Can
Minecraft Dungeons has a wealth of ways for players to fine tune its difficulty. Whether it’s your first time playing through on Default, or you’ve made it all the way to Apocalypse, you can tweak the challenge ahead of each and every mission by adjusting the slider on the mission select screen. Each tier has a recommended power level, but my rule of thumb is to always attempt missions set to at least a tier above my current power level. That way, the gameplay is more challenging and I have a chance to nab more premium loot. And if I’ve bumped it up too high it generally becomes obvious pretty quickly, so I try to rethink my load-out or just slink back to a lower setting.
A well-crafted build can allow you to play a fair way above your power rating.
8) Don’t Obsess Over Your Inventory’s Feng Shui
You’ll pick up a lot of gear as you adventure in Minecraft Dungeons, and most of it is pretty much only good for laughing derisively at. That said, there’s no need to obsessively clear out your inventory after each mission, as more options are generally better than fewer. Instead, just tab through each section every so often and get rid of the clearly inferior gear (either by power level or by enchantment slots).
A good time to do a full inventory clean-up is if when you badly need better gear in general. If that’s the case, salvage anything below a certain power level and spend the emeralds you earn at the Blacksmith. In my experience he rolls unique items regularly enough to be worth using, but bear in mind, the gear he rolls is based on your power level, so make sure you have your highest level items equipped before you visit him. And if you don’t need weapons and armor, wait until you do – and will invariably be at a higher level.
9) Think About Both Melee and Ranged
In Minecraft Dungeons every build is a hybrid, as you always have both a melee weapon and a ranged weapon equipped, so you should make the most of both. Don’t focus on putting enchantment points into your bow at the expense of your sword, for instance. Spread them out, then max out the enchantments that are of the highest value.
The ability to constantly switch between melee and ranged is one of the things that makes Minecraft Dungeons so fun, and means that even a rugged barbarian type can still pick off skeletons or Creepers from a distance, and that even a lithe archer with a fully levelled Lightning Harp Crossbow can still cut a swathe with a blade if need be.
Your armour is the main way you can lean towards melee over ranged or vice versa, but even then, unless you have a very specific build, you can choose enchantments that serve both purposes. You might have Snowball to stun enemies, Chilling to slow everything nearby or Frenzied to boost your attack speed when you’re at less than half health. There are a stack of armour enchantments that can help a hybrid approach.
Good supporting enchantments.
Artifacts also let you play to your strengths. If you’re attacking at range more, you can select things like Flaming Quiver, Fireworks Arrow or Corrupted Beacon, whereas if you like getting up close and personal, you might prefer Death Cap Mushroom, Harvester or Shock Powder. I typically have a mix.
10) Plan Your Battle Strategy Holistically
It’s important to pick enchantments that enhance each weapon. Moon Daggers, for instance, are fast and furious, so any enchantments that have a percentage chance to proc with each attack – Radiance, Critical Hit, Poison Cloud, Thundering – will likely be very effective, and can lead to really fun, really unique-feeling combat.
One of my favourite combos with fast attack weapons like this is Radiance (a chance to heal), Critical Hit (a chance to do triple damage) and Gravity (which pulls mobs in range towards the weapon’s impact point), then activating Death Cap Mushroom (greatly increased attack and movement speed) to hoover in and destroy any nearby enemies while healing back any damage taken.
Another example of using enchantments to enhance a weapon would be Imploding Crossbow. This high power bow shoots arrows that pull in enemies and explode on impact, but has low ammo. You can shore this up with the Infinity enchantment, giving yourself a 48% chance to replenish an arrow after shooting. You can now use it much more freely. Infinity even applies to Fireworks Arrow and other arrow artifacts. Recycler can also be added to your armour to really ensure the arrows keep flowing.
With Infinity maxed out, this becomes a beast.
Each weapon should also complement the rest of your load-out. If you have Electrified on your armor, for instance, you’ll zap enemies when you roll, so you may want Committed on your melee weapon, which deals extra damage against wounded enemies. Simply to roll towards mobs to initiate combat and you’ll be dealing extra damage immediately. There are a ton of synergies like this, both big and small, to utilise.
It’s also worth pointing out that there are actually a few ways individually good enchantments can work against one another. If you want to stun enemies with Snowball, for instance, you should probably then avoid adding Fire Trail, as there’s no point rolling to lay down a trail of fire if enemies can’t pursue you because they’re stunned.
The key is to try and come up with a holistic strategy when choosing which melee weapon, ranged weapon and armour will suit your approach, while also factoring in which enchantments they offer. It also means that any time you swap a weapon or piece of armour out, you may have to re-evaluate every other item you have equipped.[poilib element=”quoteBox” parameters=”excerpt=There%20are%20actually%20a%20few%20ways%20individually%20good%20enchantments%20can%20work%20against%20one%20another.”]
As mentioned earlier, artifacts are more flexible, as you can swap them around at will to suit the situation or as your build evolves. That said, you obviously need to be thinking about artifacts along with your other choices. You’re not going to use gear that quickly collects souls, for instance, unless you have a plan to capitalise on those souls. Artifacts can also help address weaknesses. It may be okay to skip healing across your enchantments, for instance, if you’re planning on using Totem of Regeneration or Soul Healer. Or if you’re worried about being overwhelmed, maybe you choose to equip some crowd control options.
Obviously it takes time and experience to start identifying synergistic load-outs, but as long as you’re trying to think about how a new enchantment will interact with existing ones from the start, you’ll be heading in the right direction.
11) Unique Isn’t Always Better
Just because a piece of gear is unique, doesn’t mean you should use it. Sometimes it’ll be a common item that has the stats and the enchantments you need to make the rest of your load-out sing, so use that instead… at least until the right unique comes along.
This is an obvious point for anyone who’s played a game in this style before, but if you have friends committed to playing co-op with you, Minecraft Dungeons can become a little more of a class-based game, in which you can choose your weapons and enchantments based on how they’ll work with other members of the party. Wolf Armor, for instance, has a +20% weapon damage boost aura and also makes health potions heal nearby allies, so is a lot more viable in co-op than single player. Soul Healer, meanwhile, while great as a solo player, really comes into its own in co-op as it heals the most injured ally, including yourself.
Oh, and always give other players a heads-up when you’re going to toss TNT – it’s the only friendly fire in the game.
13) Always Identify and Prioritise Key Targets
Not every mob is created equal, and some can have an outsize influence on a fight. Enchanters may be physically weak, but temporarily boost the strength of other mobs, so can really stop you in your tracks. Try and take them out first. Geomancers fall into the same category, as they summon in exploding totems and create walls to box you in. If an enemy limits your movement – prioritise it.[poilib element=”quoteBox” parameters=”excerpt=Not%20every%20mob%20is%20created%20equal%2C%20and%20some%20can%20have%20an%20outsize%20influence%20on%20a%20fight…%20If%20an%20enemy%20limits%20your%20movement%20%E2%80%93%20prioritise%20it.”]
14) Learn How to Find Hidden Treasure Chests
Missions often have hidden treasure chests in specific locations, and once you know where they are, you can get them each time. Try looking for areas of ground on your map that you can’t access by walking to – often you can roll across to the area and reveal a hidden chest. Hidden chests are also often waiting in dead ends, so I like to explore each map in full to make sure I don’t miss any. If a hidden chest is nearby you can actually hear it – it makes a humming sound.
There are a heap of hidden chests like this that you can get each time you play a mission.
Oh, and check the overlay map and the full map regularly – not only do they help you explore thoroughly, but sometimes you’ll miss a treasure chest but it’ll be marked on the map so you can double back.
15) Be Sure to Unlock All the Bonus Dungeons
There are four bonus dungeons to find within missions. Creeper Woods has Creepy Crypt, Soggy Swamp hides Soggy Cave, Pumpkin Pastures harbours Arch Haven, and Highblock Halls houses Underhalls. These don’t always spawn, but once they’re unlocked they appear on the mission menu and have specific gear and artifact drops, just like other missions.
And once you’ve beaten Minecraft Dungeons on Default difficulty you can start hunting down the nine runes. There’s one hidden in each of the main missions, and if you find them all you’ll unlock a neat nod to Diablo II.
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Cam Shea is head of IGN’s Sydney studio and is looking forward to a time when these Japan travel tips will become relevant again. He’s on Twitter.
Minecraft Dungeons has just received a big patch, and it’s focused on squashing bugs and getting the game into good shape. Update 1.2.0.0 brings with it a long list of fixes, including some console-specific changes.
For now, the update is only available on PS4 and Switch, despite Mojang Studios being owned by Microsoft. When the update hits PC and Xbox One, it will also feature fixes specific to those platforms. This patch has arrived ahead of the game’s first DLC launch in July, which will add three new missions to Minecraft Dungeons.
The full list of changes is below–they’re all fixes, so don’t expect any major new content. If you are dealing with issues not on this list, the freshly-named Mojang Studios encourages players to submit a bug report.
Fixes for All Platforms
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when starting a game session
Fixed a crash that could occur when using fishing rods
Fixed several crashes related to picking up food items
Fixed a crash that could occur when moving away from enchanted mobs
Fixed a crash that could occur when joining a game
Fixed players crashing if the host transitioned to Camp while when players were almost finished loading
Fixed infinite loading screen issue when transitioning between levels while players are loading in online co-op
Fixed spawning and sometimes dying under the world when a mission is completed (MCD-70)
Fixed a slope in Pumpkin Pastures that could kill players just by walking into it (MCD-62)
It’s no longer possible to leave Creepy Crypt without picking up the tome (MCD-1356)
Fixed the settings menu not able to be opened more than once from the main menu
Fixed the Surprise Gift enchantment not dropping any items
Fixed players getting stuck in railing on Highblock Halls when entering from the well during local co-op
Enchanted mob groups now have a chance of dropping rewards when defeated
While the left gamepad stick is being tilted, pressing the A button now results in attacking a mob instead of picking up an item
Fixed several issues that occurred while Player 3 was joining a game session in local co-op
Fixed merchants not showing up properly in online co-op
Food spawned from enchantments and the tables in Highblock Halls now count towards the “Om Nom Nom” achievement
Fixed “Kill the Zombie” tutorial hint lingering for too long
Fixed several text strings not fitting inside buttons in several languages
Fixed the music for the stats and reward screen not playing after completing a mission
Implemented missing arrow impact sound effects
Fixed items spawned by Food Reserves and Surprise Gifts to not appear for all players in online co-op
Fixed a chance of getting stuck in the air when Ghost Cloak ran out
Fixed players sometimes getting sent back to the main menu when starting or completing mission
Spawn cage audio no longer continues to play after destruction
Fixed chests sometime looping the opening sound effect
Fixed low host FPS disconnecting players during camp/mission transition
Fixed missing textures on the reward screen in several instances
Radiance enchantment effects are now visible to all players in online co-op
Fixed runes not activating properly for clients in multiplayer sessions
Nintendo Switch Fixes
Fixed the game becoming unresponsive when Airplane Mode has been turned on while waiting for the code to link a Microsoft Account
Fixed the quick unequip button being incorrect on single Joy-Con, as well as category shifting buttons being wrong after changing between single and dual Joy-Cons while in the inventory
Fixed incorrect button prompts on the user interface when using a single Joy-Con in local co-op
Fixed the game freezing when pressing the Back button on the code screen while linking a Microsoft Account
PlayStation 4 Fixes
Fixed a green line that appeared at the bottom of the Mojang Studios splash screen in 1080p
Trophies are now disabled for non-PSN account local users on PS4 local co-op when not Player 1
Minecraft Dungeons received a 7/10 in GameSpot’s review. It is available on Xbox Game Pass for Xbox One and PC. Here’s our beginner’s guide if you’re struggling.
Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
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Halo 3‘s ongoing beta test on PC has been extended. 343 Industries has confirmed that the beta testing period, or “flight,” will now end on June 26. It was previously scheduled to end on June 18.
Just a heads up, but we are extending the flight out to the 26th. I have additional messages that will be going out regarding it later today. We are also planning to update the flight hopefully by end of this week to fix some bugs, but will have more info as we get there.
Halo 3 will be the fourth Halo game released on PC through The Master Chief Collection, following Halo: Reach, Halo: Combat Evolved, and Halo 2. After that, Halo 4 will be added to complete the bundle. Halo 3: ODST with its Firefight mode is coming, too.
GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
The Pokemon Company announces several new games including New Pokemon Snap. New Pokemon Snap is coming to the Nintendo Switch, but there’s no release date at this time. Pokemon Smile, an app designed to encourage kids to brush their teeth, and Pokemon Cafe Mix, a puzzle game where you play as a cafe owner serving only Pokemon were also announced. To learn about everything that was announced, check out the news story here: https://www.gamespot.com/articles/pokemon-presents-isle-of-armor-launch-new-pokemon-/1100-6478556/
Horizon Forbidden West gets an in-depth trailer which details its setting and new features, with an emphasis on the PS5’s SSD, claiming that the game should have “virtually no loading screens.” Speaking of PlayStation 5, yes, it can lay horizontally.
For the next five weeks, GameSpot is hosting Play For All, a summer gaming celebration and charity event featuring special guests like Troy Baker, Danny O’Dwyer, and many familiar GameSpot faces. We are all coming together to raise money for Direct Relief in support of those fighting on the frontlines against COVID-19, as well as Black Lives Matter.
Hearthstone has a new free five-chapter solo story, Trial by Felfire that is available now, as part of patch 17.4.1 and the Felfire Festival. This solo adventure comes after the release of the new Demon Hunter class, the first new class added since launch in 2014.
The adventure follows the story of Aranna Starseeker, who teams up with Illidian, the game’s Demon Hunter, to take down the architect of the Rusted Legion, Mecha-Jaraxxus. The adventure awards a Rusted Legion card back.
A special bundle is also available for purchase, containing Aranna Starseeker Demon Hunter hero, a special card back, and 20 Ashes of Outlands–the most recent expansion–card packs for $20 USD.
The update also includes some balance changes and bug fixes that take effect tomorrow, June 18. The full patch notes can be found on Hearthstone’s official website or below.
Hearthstone Patch 17.4.1
Battlegrounds Updates
HEROES
Lord Jaraxxus
Bloodfury
Old: [Cost 2] → New: [Cost 1]
Reno Jackson
Gonna Be Rich!
Old: [Cost 3] → New: [Cost 2]
Millificient Manastorm
Tinker
Old: [Passive] Mechs in Bob’s Tavern have +2 Attack. → New: [Passive] Mechs in Bob’s Tavern have +1/+1.
Maiev Shadowsong
Imprison
Dormant minions no longer reduce the number of minions you see when refreshing Bob’s Tavern (Unless you’re at Tier 6 and have 2 Dormant minions in play, then it will reduce by 1).
Fixed two separate issues that caused the Hero Powers for Lady Vashj and Maiev Shadowsong to trigger unintended effects in the shop phase.
Fixed an issue where the Deathrattle for Sneed’s Old Shredder was not summoning newly added Legendary minions.
Card Update
Twin Slice
Old: [Cost 0] Give your hero +1 Attack this turn. Add ‘Second Slice’ to your hand → New: [Cost 1] Give your hero +2 Attack this turn. Add ‘Second Slice’ to your hand.
Second Slice
Old: [Cost 0] Give your hero +1 Attack this turn. → New: [Cost 1] Give your hero +2 Attack this turn.
Golden Twin Slice will be eligible for a full dust refund for two weeks after the 17.4.1 patch goes live.
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Sony’s Horizon Zero Dawn sequel, Forbidden West, will make use of the PlayStation 5’s SSD to help improve load times dramatically. According to game director Mathijs de Jonge, there will be “virtually no loading screens” in Forbidden West.
“With the PS5’s SSD, there will be virtually no loading screens,” he said in a new video from PlayStation. “In an open-world game like Horizon Forbidden West, if you open up the map and fast travel from one end to the other, restarting from a check-point will be super fast. And when you boot up the game, you’re right there–in the action.”
The PS5’s SSD has been one of the console’s most-discussed features so far. Developers have spoken at length about how it will help improve load times and how this will make for an overall better gaming experience.
Like the first game, Forbidden West is being developed by Guerrilla Games and features the Game of Thrones-inspired main character Aloy who lives in a world overrun by gigantic machine-robots.
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In the wake of Twitch DMCA takedowns, DragonForce has announced that its last three albums are available for all content creators on the streaming platform to use.
Earlier this month, a number of Twitch streamers were faced with unexpected DMCA notices on their content. The streaming platform took to Twitter to advise content creators to take down clips containing background music from 2017 to 2019 while it worked on dealing with the sudden influx of requests from copyright holders on its end.
📢 This week, we’ve had a sudden influx of DMCA takedown requests for clips with background music from 2017-19. If you’re unsure about rights to audio in past streams, we advise removing those clips. We know many of you have large archives, and we’re working to make this easier.
The DMCA takedown notices issued to various content creators were not the result of Twitch changing any existing fair-use politics, but the result of existing DMCA laws being enforced against the platform in a visible way for the first time.
Since then, Dragonforce has confirmed that its last three albums–Extreme Power Metal (2019), Maximum Overload (2014), and Reaching Into Infinity (2017)–are now available for streamers to use on Twitch. Lead guitarist Herman Li announced during the GCX charity stream that tracks from those albums would be able to be played DMCA-free, and that creators could play those tracks “without having anything to worry about.”
It looks like the DMCA restrictions are being enforced not only against past clips and videos on Twitch, but also on livestreams. Music streamers, in particular, are concerned about the penalties being handed out and are seeking solutions to the issues that Twitch poses when its service intersects with legal licensing requirements.
Over the past few of weeks many Twitch users were hit with DMCA take down notices and penalties for using copyrighted music. Here’s a few Australian music streamers talking about how difficult it is to legally license music for stream vs other types of performance. pic.twitter.com/CtrDrtIX1L
GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
Actor Robert Pattinson has shared his diet and exercise program for The Batman, and it sounds pretty tough. In the latest issue of Healthy For Men (via IGN), Pattinson reveals what he did to get jacked and fit for what might be one of his biggest roles to date, and it involves drinking less booze and working out more.
To get abs, Pattinson did circuits of bicycle crunches, dumbbell side bends, double crunches, and a superman–he did three sets of 25 repetitions per move.
For cardio, Pattinson ran 5-10 km three to four times per week. And for his general strength, Pattinson performed army-style heavy sandbag routines on the beach and boxing. Pattinson also took long walks to not only burn calories and limber up, but also to get his mind in a better place.
In terms of his diet, Pattinson said he cut down on alcohol and ate less processed meat and fried foods.
Pattinson told the magazine about his strength and conditioning preparation for The Batman, “It’s all about pushing boundaries and building up to a point where you know you can do justice to the physicality required. He also specifically mentioned Chris Hemsworth, The Rock, Robert Downey Jr., and Chris Evans as the “true warriors of the superhero genre,” adding that he spoke to some of them ahead of his performance as The Batman.
Pattinson wasn’t always too interested in diet and exercise. He said in a 2013 interview with Australia’s Sunday Style, “Body dysmorphia, overall tremendous anxiety. I suppose it’s because of these tremendous insecurities that I never found a way to become egotistical. I don’t have a six-pack and I hate going to the gym. I’ve been like that my whole life. I never want to take my shirt off. I’d prefer to get drunk.”
While leaked photos from the set tend to pop up here and there, director Matt Reeves revealed photos of Pattinson in the Batman costume and the Batmobile, which looks like a classic American muscle car, and that’s pretty rad.
The Batman will come to theaters on October 1, 2021.
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Guillermo del Toro’s Pinocchio stop-motion film, which was announced back in 2018, is making progress, with a major casting decision having come to light. In a video interview with Ace Universe, actor Ewan McGregor (Obi-Wan in the Star Wars prequels) announced that he’s playing Jiminy Cricket in the upcoming film, and that recording had started before the COVID-19 pandemic.
In the interview, which was picked up on by Entertainment Weekly, McGregor says that he recorded some lines “before (he) left for New York,” and that since the film is stop-motion he expects that it is some time away from being finished yet. “But my first part of that, which is recording his dialogue, is sort of done,” he said.
However, he hints that there “may or may not be a song that needs to be recorded,” likely hinting at the iconic “When You Wish Upon A Star” from the 1940 Disney film. In the original, the song was sung by Cliff Edwards, the voice of the animated Jiminy Cricket.
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