Xbox Game Pass xCloud Integration Could Be A Death Blow To Stadia

It’s fair to say that Google Stadia hasn’t lit the world on fire. Despite a promising technical test and the deep coffers of one of America’s largest companies, the tech has been underwhelming and the library is anemic. This would be a problem for any new emerging technology, but a weak launch can be course-corrected given enough time. For Google, that time is running short now that Microsoft has announced its own, much more robust streaming plans and is leveraging the Xbox brand to do it.

Due to some combination of curiosity and poor impulse control, I bought both an OnLive and a Stadia Founder’s Edition at launch. Streaming has always been a fascinating concept, and I’ve wanted to see it firsthand, for better and for worse.

Stadia has failed to impress. Pro customers get discounts and a couple of free games, but other promised features like 4K output have been inconsistent. (Google pointedly blamed developers for this.) When Stadia does announce a new slate of games coming to the service, it’s often ones that have already been out on other platforms for months. It has precious few exclusives. The promise of Stadia is to play anywhere, but I don’t travel all that often even in the best of times, much less in the midst of a global pandemic. To top it all off, the games on Stadia are full-priced, often going for the standard price on other platforms, sometimes long after other platforms have offered significant discounts for older games that are marked as “New Releases” on Stadia.

With all this, I’m left with a platform that offers me full-priced games that I’ve already played, that are cheaper elsewhere, with at least some degree of lag, using a less-than-ideal controller on a service that could vanish if Google decides to scrap the project.

It’s in this environment that Microsoft recently announced plans for its xCloud streaming tech. Starting in September, xCloud will be bundled with Game Pass Ultimate, the all-you-can-eat subscription service that also includes Xbox Live Gold. Game Pass has long been an impressive value proposition, and Microsoft has been pushing hard to promote Ultimate as the go-to version of the service thanks to it bundling together the console and PC libraries.

Just in terms of sheer value, this will immediately make Game Pass Ultimate run rings around Stadia Pro. A Stadia Pro subscription grants you one or two games per month, similar to Xbox Live Gold, along with some discounts on full-priced games, for $10/month. Game Pass Ultimate, by comparison, is $15/month and will grant you the ability to stream the Game Pass library–and it also gives you Gold for a few free games and associated discounts. Microsoft hasn’t said if the entire Game Pass library will be streaming on xCloud from day one, but even just a fraction would be more free games than Stadia offers, with the promise of scaling up from there. What’s more, the Game Pass library includes Microsoft’s first-party games, which ensures games from recognizable franchises like Halo, Forza, and Gears are represented.

This is even more impressive in light of Microsoft’s Xbox Series X event. The company opened its showcase by stating that every single game shown would be available through Xbox Game Pass. That means the streaming service xCloud will offer the likes of Halo Infinite, Fable, Hellblade 2, and many more.

But it’s not just pure pound-for-pound game libraries where Microsoft is challenging Google. Microsoft’s xCloud is compatible with any Android device running firmware 6.0 or greater, while Stadia is still relegated to a list of specified mobile devices. (Neither is compatible with Apple’s iOS yet, though Microsoft has begun testing.) And Microsoft already has a firm foothold in the video game industry, lending greater assurance to the future of xCloud as part of its existing ecosystem.

Within that ecosystem, xCloud fits comfortably as a part of Microsoft’s overall strategy. Assuming xCloud streaming comes to Microsoft’s own consoles as well, it provides an on-ramp for current-gen Xbox One users to sample games at Xbox Series X fidelity, with cross-saves and Smart Delivery easing the transition when they decide to make the jump to next-gen. Relying on streaming as an augmented part of your library access makes more sense for most gamers than locking themselves into Stadia alone. Microsoft could even drop the price of the All-Digital Edition, or come up with a similar digital-focused console, to compete directly with Stadia’s Chromecast package as a streaming-focused device.

To be clear, it’s possible that Microsoft could drop the ball somehow. In comparing a current service to the promise of a future one, it’s impossible to foresee all the possible pitfalls and shortcomings of the emergent technology. Microsoft’s service could end up being more limited than it has suggested, or the streaming performance itself could be severely worse. There are ways for all of this to go very wrong. Google could also directly respond to Microsoft by expanding its own service to compete.

Assuming none of that happens, though, Microsoft’s plans contribute to the feeling that its push into streaming is part of a larger vision for the future of the industry. The company is leveraging its decades of cache and experience into a streaming service that fits alongside the rest of its game offerings and offers a better overall value. Google will have a hard time keeping up with that.

Oscar Isaac and Legendary Comics Reveal Head Wounds: Sparrow

Legendary Comics has joined forces with Star Wars icon Oscar Isaac for a new graphic novel called Head Wounds: Sparrow. The project was revealed during Legendary’s Comic-Con@Home panel.

Find out the full panel schedule for Comic-Con@Home and figure out how to watch Comic-Con 2020 from home.

This supernatural noir project was created by Bob Johnson, turned into a story by John Alvey and developed by Isaac and Jason Spire for Isaac’s production company Mad Gene. The book is written by Brian Buccaletto (The Flash) and drawn by Christian Ward (Black Bolt).

HeadwoundstypetreatmentSDCCimageHead Wounds looks to be a very personal project for Johnson, Alvey and Isaac, who have been friends since childhood. The premise came about when Johnson battled stage 4 non-Hodgkin lymphoma, inspiring the main protagonist, crooked cop Leo Guidry (who, based on the cover above, seems to be modeled physically after Isaac). Alvey helped Johnson expand the mythology of the story before turning to Isaac to develop the project.

Head Wounds follows Guidry’s strange journey as he suffers a psychic head injury and becomes aware of a spiritual war waging outside the boundaries of human perception. Guidry will have to find a way to save humankind while overcoming his own inner demons and lack of empathy.

“Head Wounds: Sparrow is an exceptionally powerful tale as it draws from the creators’ own life experiences, as well as their passion for the medium,” said Robert Napton, Senior Vice President of Legendary Comics in a statement. “Sometimes things come together so effortlessly, and this is one of those projects.”

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“Bob Johnson has a mind and a soul like no one else,” said Isaac. “Our friendship and creative collaboration has spanned nearly three decades. I couldn’t be more excited to bring his unique and singular vision of Head Wounds: Sparrow to life with the incredible group of artists we’ve assembled.”

Head Wounds: Sparrow will be released at some point in early 2021.

Isaac isn’t the only Hollywood star diving into the comic book realm. Keanu Reeves is co-writing a new series called BRSRKR with Matt Kindt (Mind MGMT) and artist Alessandro Vitti (Secret Warriors).

Isaac will return to the big screen in December 2020 for Denis Villeneuve’s Dune remake, which is headed back for reshoots in Hungary. Isaac’s character Duke Leto Atreides will also be the subject of a graphic novel prequel called Dune: House Atreides.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Comic-Con: Top 10 Most Popular Panels

While this year’s SDCC all took place virtually, repackaged as Comic-Con@Home, one of the great things about the event was that anyone can “get into” a panel. No more waiting in line, overnight, to make sure you got a seat in the notorious Hall H. Every panel can be watched on YouTube, over and over and over again.

Because of this, we now know which panels the masses are most interested in, as all of YouTube’s videos display the view count. So what do people care about the most? As of Thursday, July 23, it was obvious that people wanted news about the long-delayed New Mutants movie–which, don’t worry, is still aiming for August theatrical release.

Below, you’ll find the list of the most-viewed Comic-Con panels from this year. These panels and numbers will be updated throughout the weekend, so we won’t know what the most popular panel of Comic-Con 2020 is until the end of Sunday, July 26.

In the meantime, here’s what people were excited to learn more about on Day One of Comic-Con.

Numbers last updated: July 24, 12:50 PM ET

10. Conspiracy Theories and Propaganda Throughout Pop Culture (8.4k views)

J.D. Lombardi, Justin Montgomery, Guadalupe De La O, and G.L. Lambert talk about conspiracies in TV shows, movies, and comic books and how that correlates to our culture and current climate.

9. Amazon Prime Video: Truth Seekers (9.2k views)

Amazon’s latest original series reunites Simon Pegg and Nick Frost in a show that revolves around a ghost hunting show online. You can check out the trailer for the series and read GameSpot’s coverage here.

8. Solar Opposites (10k views)

Justin Roiland and Mike McMahan new animated series on Hulu was front and center for its panel on Thursday. During the event, we saw a clip from Season 2–and while it’s not completely animated, we got a good idea of what’s to come.

7. Cartoon Network Studios: The Art of Storyboarding (10.8k views)

Experts and industry professionals reveal how they got into the business for this panel, which includes The Amazing World of Gumball’s Mic Graves, Apple & Onion’s Chuck Klein, and Summer Camp Island’s Julia Pottand Alabaster Pizzo.

6. X-Men Fandom Surprise Party (12.2k views)

A panel that was originally going to be about X-Men fans talking about their love of the world of mutants. However, there were a few celebrity guests that surprised the panelists.

5. A Look Inside Marvel’s 616 on Disney+ (19.4k views)

While most of the MCU-related TV shows and movies have been delayed, there’s a new docuseries about the Marvel Universe coming to Disney+. Marvel 616 explores the vast history of the company’s comic book universe. To learn more, check out GameSpot’s coverage of the panel.

4. His Dark Materials Virtual Panel and Q&A Session (19.7k views)

Find out more about the HBO series in an expansive Q&A.

3. Amazon Prime Video: The Boys (30.3k views)

Ahead of Season 2, the Amazon original series panel features the cast talking about future episodes, and what we can expect. Also, there’s a new clip for Season 2 featuring a whale. Read more here.

2. Star Trek Universe Virtual Panel (40k views)

Star Trek has a super-sized panel to kick off the day. During the event, Discovery, Picard, and Lower Decks–which got a new trailer–were all discussed. We also learned about a new animated Star Trek series coming to Nickelodeon.

1. The New Mutants (98.8k views)

The top panel of Thursday was none other than the long-delayed New Mutants movie. While it’s still planning an August 28 release, we saw some new footage of the film and got some new posters. Learn more here.

Comic-Con: Fear The Walking Dead Season 6 Trailer And Premiere Date Revealed

After being off the air for nearly a year, we now know when AMC’s Fear the Walking Dead will return. During the show’s Comic-Con@Home panel, it was announced that Fear the Walking Dead Season 6 will premiere on Sunday, October 11. Additionally, a trailer for the new season was revealed, which you can watch below.

In the minute-long clip, Morgan (Lennie James) can be heard asking for help as the show picks up following the Season 5 finale, which left him near death. Based on the trailer, he’s not dead yet but doesn’t seem far from it–especially now that it seems he’s being hunted.

“There is something going on with Morgan,” co-showrunner Andrew Goldberg teases of Morgan being seen with red eyes at the end of the trailer. Whether that means he’s a zombie or not remains to be seen. Whatever the case, it’s not business as usual for the character in the new season.

Fear the Walking Dead will return to AMC on October 11 with new episodes. Now the question is when the main show in this universe, The Walking Dead, will join it. You may remember the Season 10 finale of The Walking Dead was unable to be finished due to COVID-19. A new date has not been announced.

Comic-Con: Watch Shocking First Look At Vikings’ Final Season

The end is near for Vikings. The cast made its final Comic-Con appearance through its virtual Comic-Con@Home panel Friday, setting the stage for the final batch of episodes that will bring about the series finale. The first half of Season 6 aired earlier this year, while the second half is completed and will be seen eventually. To tease what was to come, though, a shocking clip was shown.

In the clip, Ivar (Alex Hogh) and his army are preparing for war. What he doesn’t expect, though, is that his brother Bjorn (Alexander Ludwig) would be the opposition. You may remember in the finale of the first half of Season 6, Ivar seemingly killed Bjorn. However, as showrunner Michael Hirst revealed to GameSpot at the time, “He’s not dead yet. Honestly, Episode 11 will just knock your socks off. It’s so powerful. And it’s just brilliant for Alexander and in a way that’s what I wanted.”

While the clip makes it obvious that Bjorn is not long for this world, he’s clearly not going down without a fight.

As for what cans should expect from the final season, Hirst wouldn’t reveal much. However, he did have some parting words for the fans. “I think the conclusion of the saga is deeply satisfying and a proper and meaningful ending,” he said. “And I hope all of our fans will feel the same way. I tried to do justice to all of my characters and I hope I succeeded.”

Of course, it would be hard to have a final Vikings panel without a true Lothbrok family reunion. Travis Fimmel, who played Ragnar on the first four seasons of the show took part in the panel, reminiscing about his time on the series and some of Ragnar’s most notable scenes, including going to war against his own brother, Rollo (Clive Standen).

“For the character, even until that very moment, he was hoping that [Rollo] wouldn’t fight him back. He had a glimmer of hope that his brother wouldn’t betray him,” Fimmel said of the scene. “And as soon as that happens, I think it devastated his world and was really the beginning of the end of his drive. I think he really regretted his life, you know? He just wanted to be back with Lagertha.”

At this point, we still don’t know when to expect the final episodes of Vikings to premiere on History. When they do, though, it looks like it’s going to be a wild ride. You can check out the entire panel below.

Now Playing: Comic-Con: Vikings Final Season Video Shows Bjorn’s Final Stand Against Ivar

A Book Collecting Nintendo’s “Iwata Asks” Interviews Is Coming Next Year

Viz Media has announced it’s localizing the 2019 book collecting interviews with Satoru Iwata, the late Nintendo CEO. Ask Iwata: Words of Wisdom from Nintendo’s Legendary CEO releases Spring 2021 in physical and digital editions in North America.

The book, in part, compiles various transcripts from a decade of interviews in the “Iwata Asks” series, a project he worked on from 2006 until his death in 2015. Iwata Asks typically featured Iwata and Nintendo developers discussing popular first-party series releases, hardware, and more. The series went in-depth on the Wii, Nintendo DS, 3DS, and Wii U, from both a hardware philosophy as well as the platforms’ software libraries. There will also be contributions from Iwata’s collaborators such as Shigeru Miyamoto.

The book was originally edited and published by Japanese company Hobonichi, which was founded by Shigesato Itoi, the director of the beloved SNES game Earthbound. Viz Media, the book’s English-language publisher, commonly releases manga adaptations of video games, including The Legend of Zelda.

Ask Iwata releases Spring 2021
Ask Iwata releases Spring 2021

Ask Iwata doesn’t have a firm release date, and it’s not available to pre-order just yet. However, if you want to read some of Iwata’s insightful interviews, Nintendo has a wide assortment of transcripts from the series on its website. There are also a few Iwata Asks videos on Nintendo’s YouTube channel.

New Pick-And-Mix Steam Bundle Gets You 3 Great Games For $10

The latest Pick-And-Mix Steam games bundle from Fanatical is live and offers 20 different games you can choose from, including Saints Row IV, Saints Row: Gat Out of Hell, and much more. Fanatical bundles usually last at least a week, but it’s unclear when this particular bundle deal ends–if you’re interested, you should snag it as soon as possible.

Saints Row IV is a fantastic open-world action game that puts you in the shoes of the Saints’ leader in a virtual-reality world. Your task is to use your newly acquired superpowers, ridiculous guns, and more to defeat the aliens trying to take over Earth. Gat Out of Hell is a spinoff of sorts that stars series favourite Johnny Gat fighting his way through hell.

Pick-And-Mix Steam games bundle

3 games for $10

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Other notable games include indie favourites like Blazing Chrome, a tribute to 16-bit Contra games; Iconoclasts, an incredible 2D action-adventure game; and Door Kickers: Action Squad, a co-op 2D shooter that has you kicking in doors and taking out baddies. Also, there’s Garfield Kart: Furious Racing if you have an affinity for the Monday-hating, lasagna-loving orange cat.

If you’re interested in more than three of these games, you can buy even more and still get the three games for $10 deal. You do need to add at least three games to each Pick-And-Mix bundle you want to buy–you won’t get a discount with only one or two games.

All Pick-And-Mix Steam games

  • Antihero
  • Blazing Chrome
  • Conglomerate 451
  • Door Kickers: Action Squad
  • The Executioner
  • The Fall Part 2: Unbound
  • Garfield Kart: Furious Racing
  • Gray Dawn
  • Iconoclasts
  • Pike and Shot: Campaigns
  • Rec Center Tycoon
  • Remnants of Naezith
  • Saints Row IV
  • Saints Row: Gat Out of Hell
  • Skyhill: Black Mist
  • Stronghold 2: Steam Edition
  • Warhammer 40,000: Armageddon – Da Orks
  • We the Revolution
  • Windscape
  • Wonder Boy: The Dragon’s Trap

Suikoden Creator Announces Spiritual Successor, Eiyuden Chronicle

Yoshitaka Murayama, the writer and director of Suikoden and Suikoden II, has unveiled his next project: a spiritual successor to the classic PS One RPGs called Eiyuden Chronicle: Hundred Heroes.

Developed by Rabbit & Bear, an independent studio founded in Tokyo earlier this year with other industry veterans, Eiyuden Chronicle is a 2.5D classic-style JRPG featuring an extensive cast of 100 heroes. As in Suikoden, battles will be turn-based and feature a six-character party, with dynamic camera movements during boss encounters. The game will also boast a fortress-building element as you recruit heroes, as well as a guild system that will allow you to customize your fortress differently depending on which one you join.

Along with the announcement, Rabbit & Bear has shared a handful of work-in-progress screenshots of Eiyuden Chronicle. All the screenshots were captured in-engine, although the studio notes that it still hopes to improve the fidelity of the graphics. You can take a look at the images below.

Eiyuden Chronicle
Eiyuden Chronicle
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Working alongside Murayama on the project are lead artist Junko Kawano, whose credits include Suikoden I and Suikoden IV; director Osamu Komuta (Suikoden Tactics and Suikoden Tierkreis); and art director Junichi Murakami (Castlevania: Aria of Sorrow). The game will also feature music by Tales series composer Motoi Sakuraba, Wild Arms composer Michiko Naruke, and others.

Rabbit & Bear is turning to Kickstarter to help fund Eiyuden Chronicle. According to Murayama, crowdfunding the game is necessary to ensure the developers retain its rights. “We chose Kickstarter in order to make an interesting game with the players in mind, hold the rights to the planning, world, and story of the game, all while keeping the fun of the project,” he said.

Eiyuden Chronicle is initially being planned for PC. The Kickstarter campaign begins on Monday, July 27, at 9 AM PT / 12 PM ET and runs until August 28. Rabbit & Bear has not yet specified how much money it is trying to raise for development, although there will be stretch goals to release the game on all major consoles as well. Eiyuden Chronicle is tentatively planned to launch in Fall 2022.

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Crash Bandicoot 4 Could Be the Sequel the Trilogy Deserves

Crash Bandicoot 4: It’s About Time is canonically set after the events of the third game, Crash Bandicoot: Warped. Despite the slew of main series Crash games that have come out since then, it arrives nearly 12 years later. Knowing that, the subtitle “It’s About Time” makes perfect sense.

I grew up playing the original trilogy and enjoyed my nostalgic romp through the remaster. It was fun (and frustrating) to retread those familiar levels again with a fresh coat of paint, but it was a reminder of how far games have come since then.

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I didn’t expect the N. Sane Trilogy to push the series forward, but it did raise the question: What would a contemporary Crash Bandicoot game look like? After my hands-on time, it looks like Crash Bandicoot 4: It’s About Time might strike all the right chords.

It has all the familiar markings of the first three games: linear level design that demands precise platforming skill and a plethora of collectibles, crystals, and secrets to uncover. But with a few meaningful iterations to the formula such as noticeable improvements to gameplay and level design, fresh mechanics like Quantum Masks, timelines, and new playable characters, and vibrant new worlds with some seriously stunning environments.crash-bandicoot-4-its-about-time-dino-dash-intro

A Story of Two Time Travelin’ Bandicoots

Crash Bandicoot 4’s story is as on brand as it gets: Doctor Neo Cortex and N. Tropy have escaped from their interdimensional prison but not without wreaking havok and ripping a gaping hole through the fabric of space and time. Once again, the evil scientists embark on a mission to take over the multiverse while Crash and his sister Coco do everything in their power to stop them.

It’s undeniably Crash but if you’re anything like me, a completionist who wants to collect every single gem, you probably won’t be paying too much attention. That’s because you’ll be busy falling to your death an innumerable amount of times while trying to smash every box and collect every bit of Wumpa fruit through gritted teeth. Yes, Crash Bandicoot 4 feels like it will retain the series’ signature difficulty and maybe even crank it up a notch or two.

This was most noticeable in the level “Snow Way Out”. This arctic fishing village has six gems and it’s filled with icy hazards and plenty of rickety wooden scaffolding to keep you on your toes. Undead pirates with hooks and arm cannons that shoot out swordfish like harpoons are loitering about but these predictable foes are the least of your worries.crash-bandicoot-4-its-about-time-snow-way-out-introThe most perilous platforming of my playthrough took place at a freezing river where I had to use sheets of ice to travel up and down stream. These moving platforms alternated between comically slippery to so fragile they crumbled under Crash’s feet if I stood there for too long.

If I wasn’t hellbent on trying to break open every crate in the level to get my celebratory gem, I would’ve only had to survive this death trap once. But after hitting an “!” crate, which activated ghost crates, I was compelled to backtrack up the river to break those newly materialized crates, thus testing my ability to make it across the same treacherous area more than once.

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My death count quickly added up and my patience did wear thin — but I wanted to keep trying and eventually I did succeed. Crash fans will be used to this type of punishment and it’s very clear Crash Bandicoot 4 is intentionally targeting that demographic. Newcomers or those used to a more simplified platforming experience might be deterred. Luckily, the game tries to address this added difficulty with two modes: Modern and Retro.

Retro mode, like the classic games, limits your tries to the number of lives you have, which is a nice option if you’re someone who wants the classic experience. Modern mode, on the other hand, gives players unlimited chances to finish a level, only taking you back to the last checkpoint after you’ve died. It replaces Extra Life Crates with Golden Wumpa Crates, and also adds a nice little death counter in the corner of the screen. I enjoyed having the option of Modern mode as it made the higher difficulty of certain areas a lot more tolerable. I was able to keep trying and improving without the frustration of having to start all over again.

There’s Science And Then There’s Quantum Masks

Tweaks to physics in the N.Sane Trilogy made Crash Bandicoot feel stiff and it amplified the difficulty in ways that felt unfair. In Crash Bandicoot 4, Crash’s movements are fluid and jumping no longer feels like you’re being weighed down by an invisible sack of potatoes. He also has all of his signature moves along with some fun, new abilities temporarily granted with the help of Quantum Masks. Unlike Aku Aku, Quantum Masks aren’t found in boxes. Instead, they materialize in areas where their powers can be put to use, transforming into a suit Crash wears.crash-bandicoot-4-its-about-time-kupuna-wa-red-exclamation-box-2Snow Way Out introduces the mask “Kupuna-Wa” which gives Crash the ability to slow down time. The first time I used Kupuna-Wa’s power was after hitting a red exclamation crate that activated ghost crates inside nearby areas outlined in red. The red exclamation crates are active for a very brief moment and Kupuna-Wa’s ability only lasts for a few seconds. Pressing triangle or R2 right before hitting the switch allowed me to run over and smash the boxes before they quickly disappeared but getting that timing right took a few tries.

This timing became even more important when I had to use Kupuna-Wa’s ability to cross a giant icy chasm. The only way across was to slow down time and use a couple of falling glaciers as platforms. If I activated the powers too soon or too late, the glaciers wouldn’t be at the right height needed to make it across. If I took too long to hop across then it was straight back to the last checkpoint.

Another Quantum Mask called Lani-Loli has the power to phase objects in and out of existence. He’s introduced in “Dino Dash”, a level overgrown with tropical greenery and poisonous flora that spits out venom and spores that stun. Dinosaurs roam about, some helping Crash navigate across the level’s many lethal heights, and one in particular that poses a major threat, but I’ll touch on that later.crash-bandicoot-4-its-about-time-rail-ridingCrash Bandicoot can now rail grind, and Lani-Loli’s power assisted me in getting him safely across a long winding vine suspended over a canopy of trees. As Crash began to slide, crates and obstacles showed up in quick succession. The circle button allowed me alternate between hanging below the vine and standing on top of it while Lani-Loli’s power let me phase in crates to break them while phasing out any pesky obstacles that threatened to knock Crash off his path.

With the ability to alter space and time, the Quantum Masks don’t feel too overpowered or overly frivolous. Unlike Aku Aku (whose presence I do think serves a purpose, especially in a game known for its difficulty), they grant powers that require thought and skill to use. I’m interested to see them at work in Crash Bandicoot 4 in the future when I can use them at their full potential.

Space, Time, and Alternate Timelines

Dino Dash features a chase segment with a T-Rex (that threat I mentioned earlier) and it requires some very nimble platforming. I ran past Nitro boxes, dodged sporous fungus, slid under prickly vines, and hopped over molten lava. It’s just like the chase segments of Crash games past, but it’s one of those things that doesn’t get old. Platforming using purely reflex and somehow making it out alive will always be so deeply satisfying.

Something new was introduced during this chase and it was a random event that stopped the T-Rex in its tracks. It was the result of an alternate timeline, which offers players a chance to play another portion of a level as a different character and see from another perspective how a certain unexplained event was initiated.crash-bandicoot-4-cortex-level-gelatinize-enemies

A Different Perspective

Snow Way Out has an alternative timeline you can play as Neo Cortex, putting you in the lab coat and shoes of the longstanding series villain. At first I was trepidatious about a new playable character thrown into the mix, not only because I wanted Toys for Bob to make sure they got Crash platforming right, but because there’s a thin line between additive new gameplay idea and throwaway gimmick. Thankfully, playing as Cortex is much more the former, so much so that I was initially thrown by how differently he plays.

Cortex only has a single jump rather than Crash’s double, and instead of a spin attack fires his polymorphing blaster at enemies. The first blast turns them into a stone platform, while a second shot reduces them to a gelatinous cube and convenient bouncy surface. Couple this Cortex’s jetpack dash move, and suddenly there’s almost a new but still quite engaging platformer thrown into the mix. Cortex’s portion still required precise timing and a little platforming experimentation, but in a new, rewarding way. – Jonathon Dornbush

Crash Bandicoot 4: It’s About Time is still in development and the demo was of a version of a game that is subject to change. That said, what I experienced feels promising. It has all the appeal of a classic Crash game but with what feels like meaningful additions and improvements. The art style might be the best Crash Bandicoot has ever looked (even better than Crash Team Racing Nitro-Fueled) and the difficulty feels true to the series. I’m excited to see Toys for Bob include two modes but I hope they also consider some more accessibility settings in later versions of Crash Bandicoot 4 so it can be a game that not only appeals to fans but is welcoming to everyone.

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Felicia Miranda is IGN’s SEO editor. Talk games with her at @FeliciaVagabond.