UFC 4 Gets An “Emergency” Update; See The Patch Notes Here

EA Sports has released an “emergency patch” for UFC 4 to address a major bug and other parts of the gameplay in the MMA game.

The big bug is the “purple screen bug.” For weeks prior to the patch–which is called 2.03– players reported that their screens turned purple and the game essentially became unplayable without rebooting their console.

The new patch addresses the bug, but some players might still encounter it.

“It has been challenging to pinpoint the exact cause,” EA said in a blog post. “The fix we implemented in this patch should eliminate or greatly reduce the frequency of occurrence for the bug, but we will continue to monitor its status and make changes if necessary.”

In terms of the gameplay fixes, this new update clears out issues related to blocking and striking, while some tuning changes have been made to stamina. In short, stamina recovery rate for ground and pound moves has been nerfed. Additionally, balancing changes for choking submissions have been made. You can see the full patch notes below.

EA also responded to the fan feedback around adding more fighters to the game. The developer said this is “one of the more time-intensive processes,” and EA is trying to prioritize this now. The first new post-release fighters for the game will be released “in the coming weeks,” but that’s all the studio had to share on the matter.

In other news about UFC 4, the developer recently added in-game ads for Amazon’s The Boys, but they quickly removed them due to backlash.

UFC 4 Patch 2.03 Notes:

  • Fixed stability issues related to the purple screen bug.
  • Removed haptic feedback from online modes.
  • Fixed a bug where headlock stamina drain was excessive:
    • For these special clinch positions, there is an intended stamina drain that was unnecessarily continuing during the animation of their follow-up move. In the case of the headlock, the stamina drain incorrectly continued during any guillotine entry animation. For backpack, the drain continued during the rear naked choke, back sitting takedown, and back drop animations. The stamina drain during these animations will no longer occur and this should make the headlock and backpack much more balanced.
  • Fixed various issues with ground and pound defense against flurries:
    • Fixed an issue where defenders were unable to block immediately after posting in ground and pound.
    • Fixed an issue where players were unable to successfully post strikes after successful blocks in ground and pound.
  • Fixed an issue with blocking after being hit during ground and pound:
    • Fixed a bug where after a clean hit, follow-up punches that varied by type, side, or target would bypass the block and deal full damage despite the blocking animation looking successful.
  • Fixed an issue with damage received after posting strikes in ground and pound
    • This fix might not yet cover all instances of attacks bypassing posting. We are continuing to monitor and investigate such issues.
  • Reduced rate of stamina recovery during ground and pound
    • Stamina recovery during ground and pound used to be much faster than in the ground game (tight positions). This made it harder for the defender to capitalize on a stamina advantage they gained during ground and pound because the attacker could easily recover stamina by idling for just a short time. We’ve tuned the ground and pound stamina recovery rate so that is similar to that of the ground game. This mostly benefits the defender by making ground and pound reversals and the special transitions out of ground and pound more viable.
  • Tuned stamina and damage on the back drop takedown:
    • The stamina drain from the backpack no longer applies during the back drop animation.
    • Reduced the stamina cost of performing the back drop.
    • Opponents will now take body damage and incur some stamina drain from the slam.
  • Fixed an issue where escaping choke submissions drained too much stamina:
    • Escaping a deep choke – when the attacker has a lot of progress it is supposed to drain a considerable amount of temporary stamina and only a small amount of permanent stamina. A bug has been fixed where some choke escapes could result in a large amount of permanent stamina being drained from the defender.
  • Added ability for the sub fighter to trigger an immediate escape after denying the backpack transition:
    • Prior to this fix, the backpack could be attempted several times in a row, despite being denied and while the opponent would be trying to escape. This was unfair, as each of these denials would provide the dominant fighter one more chance to perform a mix-up. This situation also encouraged the submissive fighters to attempt to cease this relentless attack by trying to transition to cage single under, which is not the proper counter to the backpack – as the backpack tends to win the race if the moves are attempted at the same time. After the fix, one denial of the backpack is enough to grant the submissive fighter an immediate escape from the cage back clinch.
  • Fixed an issue with the stamina drain on headlock denials:
    • Previously, headlock attempts drained the defender more than the attacker, even when denied early. This issue allowed headlock to be an overpowered tactic. Now, an early denial will significantly drain the attacker and will not drain the defender at all.
  • Added stamina tax to the attacker for low single takedown denial:
    • This takedown was missing the stamina drain to the attacker when a denial happens. It had the drain from attempting but not from being denied. Now it has the correct stamina drain from the denial.
  • Fixed an issue causing takedown feints to count in stats:
    • Takedown feints were counting towards total takedown attempts in post-fight stats causing confusion, especially for AI matches.

Now Playing: EA Sports Montage | EA Play 2020

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Animal Crossing: New Horizons Staff Explain How They Keep The Series Fresh

Animal Crossing: New Horizons has been an extraordinary success on Switch, selling 22.4 million copies since its release in March, and the game’s broad appeal was not by accident. During a presentation at Japan’s Computer Entertainment Developers Conference, which was viewed by Japanese site 4Gamer and translated by Video Games Chronicle, the game’s director Aya Kyogoku went deep on the series’ success, and who New Horizons has appealed to so far.

Kyogoku said that a series like Animal Crossing “cannot be sustained without change”–while the Animal Crossing games maintain similar gameplay between releases, there are a lot of changes that long-time fans will recognize. “Games are entertainment, so you will definitely get tired of making the same things,” Kyogoku said. “In order for the series to continue to exist as an IP and for many people to enjoy it for a long time, it is important to continue to challenge and change with the times.”

For New Horizons, she says, the main change was that players can get goals and achievements that change across their playtime, with the Nook Miles system giving more clear goals early on.

Hisashi Nogami, the series’ head producer, was also involved in the presentation. He said that the New Horizons player base doesn’t have a clear split between male and female players, and that many players are in their 20s and 30s. “What would the public imagine if they were asked what kind of game Animal Crossing is,” he asked. “I think there is probably an image of ‘a game where you can live leisurely with cute animals’ and ‘a game for young girls…However, looking at the gender and age data of Animal Crossing users, it is clear that the ratio of males and females is half and there are many users in their 20s and 30s.”

This will likely not come as a surprise to anyone who has followed the hype around the game–even Danny Trejo loves it. Nogami says that many younger players have likely not gotten the game yet because it has not been available over a holiday period yet, when children are more likely to receive the game as a present.

A second presentation, focused on New Horizons’ art, also happened. Art director Kouji Takahashi discussed the game’s art, saying that fish and buys were rendered realistically so that players could inspect them closely and enjoy them. Certain other elements, like trees and plants, are rendered in a more cartoony way, because going too realistic would make the picture on the screen too busy, and when that happens “the player becomes passive.”

Takahashi talks about the importances of the “imaginary gap,” whereby the image sparks player’s imaginations. “If artists are able to symbolize memories and images, each interpretation will be applied to the ‘imaginary gap’ and infinite value will be created,” he says.

If you’re on the hunt for new bugs and fish in September across New Horizons, here’s what to look for.

Now Playing: Animal Crossing: New Horizons Review

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Call Of Duty: Black Ops Cold War’s Rating Is Revealed, And It’s No Surprise

The ESRB has published its rating and description for Call of Duty: Black Ops Cold War, and there are few surprises to be found.

Like every previous mainline Call of Duty game, Black Ops Cold War is rated M for Mature in the United States. The game will have blood and gore, drug references, intense violence, strong language, and suggestive themes. There will also be in-game purchases.

The ratings summary, meanwhile, sheds a little more light on the violence and themes of Black Ops Cold War. “Battles are highlighted by realistic gunfire, blood-splatter effects, and cries of pain. In addition to ranged combat, players have the ability to stab or pistol-whip enemies close-up, or use them as human shields,” the description says. “Some weapons cause characters to explode into bloody chunks of flesh.”

In the Zombies mode, which has not yet been formally announced, players will decapitate and dismember the undead–this is all par for the course in Zombies. You can see the full ratings summary for Black Ops Cold War below.

Intriguingly, the ESRB rating for Black Ops Cold War lists the “Xbox Series” as a platform for the game as opposed to the Xbox Series X. This could be even further evidence pointing to the long-rumored and basically open secret Xbox Series S console.

Black Ops Cold War’s multiplayer will be revealed on September 9 at 10 AM PT. The surprise was spoiled early, however, as footage from the multiplayer recently leaked.

Call of Duty: Black Ops Cold War Ratings Summary

“This is a first-person shooter, set during the Cold War, in which players explore locations in Europe and Asia while engaging in combat/infiltration missions. Players use pistols, machine guns, assault rifles, and explosives to kill hostile forces in frenetic combat. Battles are highlighted by realistic gunfire, blood-splatter effects, and cries of pain. In addition to ranged combat, players have the ability to stab or pistol-whip enemies close-up, or use them as human shields. Some weapons cause characters to explode into bloody chunks of flesh. A zombie mode also depicts decapitation and dismemberment, as players use bladed weapons and guns to kill hordes of undead soldiers/creatures. In one setting, flyers with the words “peep show” and “XXX” can be seen alongside pictures of women in lingerie; a red-light-district storefront is depicted with a neon sign that reads “XXX.” During one mission, players infiltrate a drug cartel—drug packages and piles of white powder can be seen in a warehouse. The words “f**k” and “sh*t” appear in the dialogue.”

Now Playing: Call of Duty: Black Ops Cold War Full Presentation | Gamescom 2020

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Netflix Releases First Screens From Mank, David Fincher’s Next Film

It’s been a while since David Fincher (The Social Network, Fight Club, Zodiac), released a new film, but his follow-up to 2014’s Gone Girl is due to hit Netflix this year. Now Netflix has released four shots from Mank, Fincher’s film about Herman J. Mankiewicz, a screenwriter who contended that he should have received a screenwriting credit for Citizen Kane. The movie will focus on his conflict with Orson Welles, the movie’s director (and credited writer).

The four shots below show off Gary Oldman as Mankiewicz, Amanda Seyfried as Marion Davies, and Charles Dance as William Randolph Hearst. They’re also in black-and-white–if the full film is done without color, it would be era-appropriate.

Fincher has previously worked with Netflix on the series Mindhunter. It’s unclear whether that show will ever return for Season 3, but it won’t happen anytime soon.

The screenplay for this film has a much more touching story behind it than the Citizen Kane screenplay–it was written by Jack Fincher, David’s father, prior to his death in 2003. David’s film will realize his father’s script.

Earlier this year, Fincher gave a surprise masterclass to film students in the UK who were learning from home. Fincher’s The Social Network was declared the movie of the decade by Quentin Tarantino, so it’s exciting to see a new film from him after a break.

An exact release date for Mank has not been announced yet by Netflix.

Now Playing: 13 TV Shows Netflix Has Canceled In 2020

EA Removes In-Game Ads From UFC 4 After Backlash

For a brief time recently, EA put advertisements into UFC 4 but they have since been removed following outcry from the playerbase.

One of the ads was for Amazon’s show, The Boys, which recently returned for a second season. The ads played during replays and as part of an overlay, but they are now gone. You can see one of the ads in the video below. As you can see, the logo for The Boys was also displayed on the center of the Octagon.

In a statement sent to Eurogamer, EA said the feedback was loud and clear.

“It is abundantly clear from your feedback that integrating ads into the replay and overlay experience is not welcome,” EA said. “The advertisements have been disabled by the team and we apologize for any disruption to gameplay that players may have experienced.”

“We realize that this should have been communicated with players ahead of time and that’s on us. We want to make sure our players have the best possible experience playing EA Sports UFC 4, so ad integration in the Replay and overlay experience will not not be reappearing in the future. Thank you for your continued feedback on EA Sports UFC 4.”

In July, The Wall Street Journal reported that marketing departments at giant companies were turning their attention to ads in console games. AT&T’s WarnerMedia division ran a series of ads in UFC 3 to promote their TV shows including Snowpiercer and Rick & Morty. The idea of these tests was to determine how players might react to in-game ads in a console game as opposed to a free-to-play title for mobile where this is common practice.

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Xbox Academy Virtual Sessions Will Show You Basics Of Game Development

Getting started in game development can be difficult, especially if you don’t have any mentors or resources to learn the basics. Microsoft is looking to help kick off aspiring developers’ careers with free Xbox Academy virtual sessions, and you can register to attend one now.

Running on September 12 and 13 in two different timeslots each day, the Xbox Academy Game Development Workshop will introduce attendees to the basics of game design, as well as how to use the immensely popular game engine Unity. The 90-minute sessions will task you with creating a small playable game using Unity and a 3D resource file. You must be at least 16 years old to register.

Playground Games’ senior producer Maria Lee and senior game designer Ryan Green will be leading the course along with East London Arts and Music’s director of games Curtis Le Blance. Playground is best known for its Forza Horizon series, and as confirmed in July, it’s also working on a new Fable game for Xbox Series X and PC.

Along with the scheduled sessions, Microsoft has a mailing list to learn more about future opportunities. Because the sessions are being presented in the UK, the 5 AM ET timeslot might be a little early for most Americans, but the 9 AM one is a little easier to manage. It just could be the thing that reveals your natural talent for game design!

Now Playing: Fable: Xbox Series X Reveal Trailer | Xbox Games Showcase 2020

Nintendo’s Site May Have Revealed How Long Mario’s 35th Plans Were Delayed

A now taken-down page on Nintendo’s website may have revealed that Nintendo’s plans for Super Mario Bros. 35th Anniversary were delayed by nearly 5 months.

This now-removed page, discovered by those like @Wario64 on Twitter, was for the Super Mario Maker 2 “35th Anniversary Auto-Mario” Ninji Speedrun that was announced alongside Super Mario 3D All-Stars, Super Mario 3D World + Bowser’s Fury, and much more during last week’s Super Mario Bros. 35th Anniversary Direct.

However, this page stated that the special event was set to take place from April 14-21, almost 5 months before any of these celebrations in honor of Super Mario Bros.’ 35th anniversary were revealed.

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We may never know if all of what was announced in the most recent direct would have been shown that early, or if this was the beginning of the celebration that would continue on throughout the year.

Rumors of these plans and what is now known as Super Mario 3D All-Stars, which includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, started making their rounds in late March 2020, shortly before this event would have taken place.

Due to the onset of the COVID-19 pandemic, Nintendo and many other developers around the world had to change many of their plans for this year, but it does make one wonder what else Nintendo could have had planned this year if these celebrations took place even before what would have been E3 2020.

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Alongside the previously mentioned games, Nintendo is also planning on celebrating Super Mario Bros.’ 35th anniversary with Mario Kart Live: Home Circuit, Game & Watch: Super Mario Bros., Super Mario Bros. 35, and so much more.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Kit Harington Was Also Shocked Jon Snow Didn’t Kill the Night King

The way the dreaded Night King was dispatched in Game of Thrones’ final season didn’t just come as a surprise to fans, but to star Kit Harington as well. According to co-star Maisie Williams, whose beloved character Arya Stark wound up being the hero who vanquished the evil ice lord, Harington spent seasons thinking the Night King’s fate belonged to Jon Snow.

Talking to THR, Williams said “[Harington] expected it to go that way, too, and he even said ‘It was going to go that way. Someone told me in season three that I was going to kill The Night King.’

“And then he read the script, and it was Arya the whole time,” Williams laughed. “Yeah, I think it would’ve been too obvious. I’m glad that it was Arya, honestly. I think I had the best storyline of the final season.”

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Williams currently stars in Disney’s The Mutants, which finally found theatrical release after years of delay and then postponement due to COVID. Our review of The New Mutants said it’s an “entertaining, if at times formulaic small-scale genre movie” that didn’t deserved to be shelved for so long.

Meanwhile, Game of Thrones executive producers D.B. Weiss and David Benioff settled on their next project, teaming with Rian Johnson for a Netflix series inspired by Liu Cixin’s award-winning book trilogy The Three-Body Problem (Remembrance of Earth’s Past).

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Tony Hawk Gets Surprised With Real-Life S-K-A-T-E Challenge

One of the most iconic challenges in Tony Hawk’s Pro Skater 1 + 2 is S-K-A-T-E, which has you collecting letters scattered across each course as you do your best tricks. Until now, it has been limited to the virtual world, but Tony Hawk got to experience it for real.

Hawk was surprised to find that his halfpipe had been turned into a real S-K-A-T-E challenge when he arrived there on Friday, with balloons floating along the rails above the ramp. He quickly collected all the letters.

He didn’t, however, see the secret tape located in the “hidden room” of his facility. In the games, these are generally only accessible by performing some seriously impressive jumps and grinds. In the iconic Warehouse level from the first game, for instance, it’s in a small booth located above the halfpipe.

Because it’s 2020 and no one owns a VCR anymore, it’s possible we’ll never see what was actually on the secret tape. It could have been footage of Tony Hawk getting people to do a kickflip in public, or possibly of a self-kickflipping skateboard.

Tony Hawk’s Pro Skater 1 + 2 is out now on Xbox One, PS4, and PC. You can collect the S-K-A-T-E letters in the game along with several other challenges, such as collecting textbooks and wall-riding on top of bells in the School level.

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