What The Golf Switch Review – Under Par (In A Good Way)

What the Golf, 2019’s hilarious anti-golf golf game, is at its best on Switch. Everything that was good in the Apple Arcade and PC versions, which we reviewed last year, remains good here, but the additions and improvements that the Switch version brings make it the definitive What the Golf experience.

The game arrives on Nintendo’s hybrid console with a new two-player “Party Mode” that wasn’t included in the PC or Apple Arcade releases. This mode, which sees you and another player each picking up a Joy-Con and facing off in a series of competitive levels, is an absolute hoot. Both players are made to compete across 11 random levels, each based on levels from the campaign, to see who can get to the hole first. There’s a great diversity across Party Mode’s levels, with some levels feeling more like puzzles, some purely based on skill, and others that could only work in multiplayer, like when you’re both controlling separate items that are tethered to each other or trying to goad the other into tipping over a tower of boxes that the pin is sitting atop. There are lots of levels here, and I still saw new ones pop up after playing for several hours.

In keeping with What the Golf’s style, very few of Party Mode’s levels really feel like golf, which is part of the fun. After you’ve played through 11 stages, you and your opponent compete in one final competitive arena-based game, and the number of lives each of you has depends on how well you did in previous rounds. There are only three types of final competition, but they’re all fun, particularly the combat-based game where you fling around in an office chair, trying to pick up and fire explosive beach balls at your opponent. Your victory depends on how you perform in this final game, and how many lives you have–if you won seven of the previous rounds, you can take up to six hits in the final competition, whereas your opponent can only survive three. A full round of games in Party Mode rarely takes more than 10 minutes, and you only ever need the analog stick and the A button. These are less mini-games, more micro-games, often lasting just a few wild, hilarious seconds.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

As an extension of What the Golf’s brand of irreverence and comedy, Party Mode is wonderful. It’s also hugely accessible–I jumped in with my partner, who is not a big gamer and never played the campaign, and it didn’t take long for her to start collecting wins. Granted, it’s not the most balanced experience (one player will start some games with a slight advantage), and it would be nice to be able to toggle certain levels on or off–over time we’ve learned the tricks to overcome the levels that initially caused frustration. One level also seems to award the win to the wrong player consistently, but it’s unclear whether that’s an error or the game trolling players as it tends to do. Yet every time we’ve sat down for a quick session it has turned into multiple rounds, with lots of swearing, shouting, and laughing. It’s rare for competitive party games to be built specifically as two-player experiences, and What the Golf is great for forming an intense rivalry with another person.

The single-player campaign is essentially unchanged from previous versions, at least in terms of levels and layouts, but playing on Switch gives you some extra control options and a few bells and whistles. Players now have the option to use either a controller or the touchscreen, and if you’re playing in handheld mode you can switch seamlessly at any time. You can play through the full game docked, but a few levels that use first-person motion controls will prompt you with a recommendation that you switch to handheld for the best experience–these are also the only levels that require you to have the Joy-Cons connected. I found that I preferred a docked experience for party mode and undocked for the campaign.

While initially I wanted to only use the touchscreen controls, touching the screen and swiping to determine the direction and power of my shot, the more I played, the more often I found myself switching to traditional controls if they suited a level. It’s not that the touch controls don’t work well–they’re responsive and feel natural–but it’s nice to have options. You can change at any time without needing to enter a menu or toggle anything–touch the stick or the screen and the game will immediately switch control schemes. The game supports every configuration of controller the Switch supports, and it’s clear that a lot of care has gone into making this feel like a game that was made with Nintendo’s platform in mind. HD Rumble adds an extra layer to the experience, too–while it’s used fairly sparingly, the little rumble that kicks in whenever you hit the pin is just right and makes completing a challenge all the more satisfying.

As an extension of What the Golf’s brand of irreverence and comedy, Party Mode is wonderful.

All of these extra touches have made replaying the campaign a pleasure, and I found myself more inclined to dig into the extra optional challenges on each hole, switching between touch and stick control methods to see which ones best suited each. There are occasional frame rate stutters and some slight visual glitches in this version, but nothing that impacts the experience in a meaningful way.

What the Golf was already excellent on PC and mobile, but the Switch version is the definitive one, especially if you have another player handy. It’s still wildly funny, weird, and lots of fun, and if it was just the campaign again, it would still be the best version of the game thanks to the ability to switch between touch and stick controls–but the addition of Party Mode really elevates the whole package. In my original review I said, “Like all great jokes, you’ll want to share it,” and now that’s easier than ever.

Lawbreakers Director Thinks That Putting The Game On PS4 Instead Of Xbox One Was A Mistake

Cliff Bleszinski is best known for his work at Epic Games, but in a series of recent tweets he’s reflected on another recent game of his that did not do so well. Lawbreakers scored good reviews (GameSpot gave it an 8/10) but failed to attract the player base that a hero-based shooter needs to survive, and Bleszinski believes that one of the issues was that the game was on PS4 instead of Xbox.

He says that releasing the game on Sony’s system instead of Microsoft’s was “a mistake”, as you can see below.

In a follow-up tweet, Bleszinski suggests that fans of Gears of War, his previous series, and would perhaps be more likely to play his next game. He also said that the decision was based on the PlayStation 4 having a larger install base, and limited resources meant that they could not release the game for both systems at launch. Lawbreakers was also available on PC, but can no longer be purchased or played.

This is interesting, but perhaps not something worth thinking about too deeply, since Bleszinski also said that he’s “not looking forward to clickbait articles” about the things he’s tweeting. He’s also previously said that he made the game “too woke” to succeed.

Bleszinski served as the lead designer on Gears of War 1-3. The outspoken former game director is now working on something new, but it might not be a game.

Now Playing: LawBreakers PS4 Reveal Trailer

GameSpot may get a commission from retail offers.

Cate Blanchett Wanted A Second Role In The Lord Of The Rings

Cate Blanchett played Galadriel in Peter Jackson’s The Lord of the Rings series, but if she had her way, she would have pulled double duty by portraying a second character.

Appearing on the WTF With Marc Maron podcast, Blanchett said she pitched Peter Jackson and co-writer Fran Walsh on the idea of her playing a dwarf woman during a banquet scene in the epic fantasy movie. The Australian actress lobbied to play the role to help create another female character in a film franchise that is focused on men.

“There’s not too many chicks in the Tolkien universe,” she said (via CinemaBlend). “I loved it so much and I did say to Peter and Fran, they were doing a banquet scene with a whole lot of dwarves. I always wanted to play the bearded lady, so I asked them, ‘Could I be your hairy wife woman when you pan across the banquet table of dwarves?'”

Blanchett did not get her way due to the filming schedule changing. Filming on Galadriel’s scenes lasted just three weeks, Blanchett added.

Blanchett reprised her role as Galadriel in Jackson’s The Hobbit films. She’s been in the news lately, as a report said she will play Lilith in the upcoming Borderlands movie.

In other Lord of the Rings news, a new game focused on Gollum is coming to PlayStation 5 and Xbox Series X. The first images have been released–check them out here. Additionally, Amazon is producing a new Lord of the Rings MMO alongside its big-budget TV show.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

Tom Hanks’ New Movie Moves From Theaters To Apple TV+, As It Also Adds Older Films

Back in March, the first trailer for Greyhound debuted, and it heavily featured star Tom Hanks talking on a phone on a boat. Originally, the Sony Pictures film was going to theatrically release the movie on June 12. However, it’s now making the move to Apple TV+.

Apple recently acquired the rights to Greyhound, according to Deadline. The upcoming movie follows Commander Ernest Krause (Hanks), a captain of a naval skipper, as he joins forces with other allied boats in order to battle German U-boats during the height of the Second World War. It is unknown at this time when Greyhound will appear on Apple TV+.

This is the biggest and most important “get” for the service, which up until now focused solely on original content like Mythic Quest, Servant, and others. Apple TV+ made numerous deals with high-profile actors and directors–like Steven Spielberg and Tom Hanks, who are making a WWII TV series together. Now, Apple TV+ is moving away from the “originals only” model.

In addition to acquiring Greyhound, Apple TV+ is filling out its back catalog with previously-released movies from various studios, according to Bloomberg. Video-programming executives have been in talks with Hollywood studios in order to make licensing deals for the streaming service, adding both movies and TV shows.

With 2020 seeing the release of two different major streaming services–HBO Max and Peacock–Apple is working on being a major player in this space, and the only way to do that is to offer more content to its consumers, like Netflix, Hulu, and Amazon Prime Video already do. The one thing Apple has over competitors is that Apple TV+ costs $5 a month, which is roughly half the price of a Netflix subscription.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

Mafia 2 And 3 Definitive Editions Are Free For Existing Owners

2K games has confirmed Mafia: Definitive Edition, a full remake of the 2002 action-adventure for PS4, Xbox One, and PC, will release August 28. It’ll come packaged with the Mafia: Trilogy and as a stand-alone title that’s available to pre-order now. Fans of the Mafia series are also getting some free content in the form of Definitive Edition upgrades for Mafia II and Mafia III. If you own Mafia II on Steam, you can update the 10-year-old title to experience the adventure in high definition. Mafia III’s upgrade is free on all platforms (PS4, Xbox One, and PC) and grants access to all of the post-launch DLC.

The free upgrades were announced alongside the first official details on Mafia: Definitive Edition. “Note that if you already own Mafia II on Steam, you will be automatically granted Mafia II: Definitive Edition at no additional cost. Furthermore, if you already own Mafia III on Xbox One, PlayStation 4, or Steam, you will be upgraded to Mafia III: Definitive Edition at no additional cost,” 2K wrote in a blog post.

Mafia II’s free upgrade unlocks three story expansions–The Betrayal of Jimmy, Jimmy’s Vendetta, and Joe’s Adventure–as well as four gear packs. Though the free upgrade is only available on PC via Steam, Mafia II: Definitive Edition is also available as a separate purchase for $30 on all platforms.

Mafia III’s Definitive Edition upgrade comes with all three story DLCS–Faster, Baby!, Stones Unturned, and Sign of the Times–and two gear packs. Those who already own physical or digital editions of Mafia III will simply have to download the new update to get the DLC. Even if you buy a physical edition of Mafia III in the future, you’ll always be able to snag all of the DLC for free.

We also have a Mafia: Trilogy and Mafia: Definitive Edition buying guide if you’re interested in the gorgeous remake of the first game.

Now Playing: Mafia: Definitive Edition – Official Release Date Trailer

GameSpot may get a commission from retail offers.

Pokemon Go Adding More Gen 5 Legendaries Soon

Terrakion is back in Pokemon Go for a limited time, but it isn’t the only Gen 5 Legendary coming to the game this month. Reshiram, the cover monster from Pokemon Black, is making its debut in Pokemon Go next week, and it’ll be followed later this year by Zekrom and Kyurem.

Reshiram will arrive in the game on May 26, right after Terrakion leaves Raids, and it’ll be available until June 16. Throughout that time, the Legendary Dragon Pokemon will appear in five-star Raids. There will also be three Raid Hour events featuring Reshiram on the following dates:

  • May 27 — 6-7 PM local time
  • June 3 — 6-7 PM local time
  • June 10 — 6-7 PM local time

Niantic hasn’t yet announced when Zekrom and Kyurem will be available, but they’ll presumably follow not too far behind Reshiram. You can read more about the upcoming Legendaries on the official Pokemon Go website.

In the meantime, Terrakion is making an encore appearance in five-star Raids, giving you another chance to add it to your collection. May’s Community Day is also set for this weekend. The event will take place on Sunday, May 24, and feature the Grass-type Pokemon Seedot. That’s not all that’s happening this weekend; Niantic will also let you vote on the next two Community Day Pokemon.

GameSpot may get a commission from retail offers.

Dark Souls 3 Has Sold Over 10 Million Copies, Pushing Series Total To New Milestone

Over four years after its initial release, Dark Souls 3 has sold over 10 million copies, according to a recent announcement from Bandai Namco. That brings the total number of copies sold in From Software’s famously-difficult Dark Souls series to over 27 million.

Back when From Software first announced Eldin Ring–a collaboration with the famed mind behind Game of Thrones, George RR Martin–in June 2019, From Software reported that the series had sold a total of 25 million copies. These figures do not include last year’s ninja-tinged Sekiro: Shadows Die Twice, nor the Lovecraftian horror game Bloodborne, or the progenitor Souls game Demon’s Souls, which were all hits in their own right.

Details are thin on the ground for Elden Ring, which is one of the most anticipated games of the near future, though there’s no indication on a possible release date yet. Though fans are still clamoring for a sequel to the beloved Bloodborne–considered by some to be the best game that Miyazaki has made, and his personal favorite–there are no stated plans for that either.

Now Playing: Elden Ring Reveal Trailer | Microsoft Press Conference E3 2019

GameSpot may get a commission from retail offers.

Silence Of The Lambs Sequel Series Arrives In The Fall

Thomas Harris’s novels about cannibalistic serial killer Hannibal Lector have inspired numerous adaptations over the years, from movies such as Manhunter and Silence of the Lambs to the acclaimed TV show Hannibal. But almost as iconic is Hannibal’s nemesis in Silence Of the Lambs, FBI agent Clarice Starling. A new show focusing on Starling is on the way, and it’s set to premiere in the fall.

The show is titled Clarice, and it will be part of CBS’s fall line-up. The series stars Rebecca Breeds (Pretty Little Liars) in the title role, and it’s set six months after the events of Silence of the Lambs. Clarice is produced by Alex Kurzman, who oversees CBS’s various Star Trek shows, and also stars Kal Penn (Designated Survivor), Michael Cudlitz (The Walking Dead), and Nick Sandow (Orange is the New Black). The show doesn’t yet have a confirmed premiere date.

Starling first appeared in Harris’s 1988 novel The Silence of the Lambs, which was a sequel to his 1981 book Red Dragon. Jodie Foster played Clarice in the 1991 Silence of the Lambs adaptation, for which she won the Best Actress Oscar. Julianne Moore played Starling in Ridley Scott’s 2001 sequel Hannibal.

Another CBS show set to premiere in the fall is a reboot of ’80s thriller The Equalizer. Queen Latifah takes over from Edward Woodward in the original show and Denzel Washington in the more recent movies, and plays an ordinary woman who leads a secret double life as a streetwise vigilante. There’s also the comedy B Positive, starring Thomas Middleditch, and the return of the popular Big Bang Theory spin-off Young Sheldon.

For more, check out GameSpot’s guide to the biggest upcoming TV shows of 2020 and beyond.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

HBO’s Last Week Tonight Is Sponsoring A Marble Racing League

While live sports are on hold because of the coronavirus pandemic, there is one sport returning this June that was highlighted on HBO’s Last Week Tonight With John Oliver. And that’s marble racing. On the May 17 episode, Oliver highlighted the YouTube sensation and made an exciting announcement for June.

Last Week Tonight will be sponsoring Jelle’s Marble Runs for the upcoming season. The YouTube channel features nothing but marble racing, and they are surprisingly entertaining. Below, you’ll find the announcement from the tail end of the episode, which covered the return to live sporting events during the pandemic.

Along with sponsoring this year’s marble-racing season, Oliver announced that the winner or each event will have $5,000 donated to a food bank in their name. Additionally, the overall season winner will get a $20,000 donation in their team’s name to the International Rescue Committee–a group that aids people going through crisis, around the world.

The next season of Jelle’s Marble Runs will return on June 21, 2020. And if you’re interested in learning more about marble racing, you can watch all of the Season 1 races from Jelle’s Marble Runs on YouTube.

And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

New Fallout 76 Update: Patch Notes Add Ally Customization, New Limited-Time Events

Bethesda has released Update 19 for Fallout 76, and it adds a significant amount of new content to its multiplayer take on the beloved RPG series. For one, you can now finally customize the clothes that your allies wear by sharing your wardrobe with them. These outfits are purely cosmetic, however, and they cannot wear power armor or carry specific weapons.

The patch adds support for some upcoming limited-time events on the Fallout 76 calendar. Starting May 21, players can hunt Mole Miners in order to obtain their loot, which is sorted into three different tiers of rarity. Soon after that, the Fasnacht Parade will make its return, which tasks players with protecting marchers in a parade route. Additionally, the patch introduces more challenges for Nuclear Winter, which is 76’s 52-player battle royale mode.

As with previous patches, Update 19 tweaks a large number of small aspects of the game, fixing many bugs and adjusting quests. For example, when players craft new weapons and armors, the automatically-generated names should now follow a more consistent pattern, and changing your backpack skin is a lot easier now.

This latest patch follows in the wake of Wastelanders, the massive free update that added human NPCs and quest-givers to the game, among many other changes. Soon, according to a recent roadmap, the game will shift into a season pass model that Bethesda plans to roll out with Update 20, with progression marked on a board game-like menu and rewarded with unique gear. In a recent Reddit AMA, project lead Jeff Gardiner said that Bethesda might soon add pets to the game’s companion’s system, though he confirmed they will not be edible.

Full patch notes below:

Customize Your Allies

Starting today, you can now share your wardrobe with your Allies and swap their outfits to your heart’s content with Ally Customization.

  • When interacting with an Ally in your C.A.M.P., a new “customize” option will now appear that you can use to change their clothing.
    • Outfits, Headwear, Costumes, Armor—If you can wear it, then so can your Ally! The only current exceptions are Power Armor and Weapons.
    • Anything you dress your Ally in is purely cosmetic. They will not receive any buffs or bonuses from the apparel they wear.
  • Additionally, when viewing another player’s Ally, its name will be adjusted to include the name of the C.A.M.P. owner, e.g.: ’s Ally.
  • Please note that scrapping an Ally Station will revert that Ally to their default outfit. Allies will also appear to be in their default outfit if they are in an instance with you.

Hunt for the Treasure Hunter

Mole Miners are searching for riches around Appalachia, and you can hunt them down to claim their loot for yourself in a new series of limited-time “Hunt for the Treasure Hunter” events we’re introducing with Update 19.

Treasure Hunter Mole Miners
  • Use your keen tracking senses to hunt down Treasure Hunter Mole Miners to collect their Mole Miner Pails, which contain all of the loot they’ve been hoarding.
    • Treasure Hunter Mole Miners are legendary creatures, and you will hear them when they’re nearby.
  • Treasure Hunter Mole Miners can drop rewards from one of three different tiers: Dusty Mole Miner Pails (low), Mole Miner Pails (medium), and Ornate Mole Miner Pails (high).
    • The higher quality the Pail, the better chances for rare loot, including Outfits, Mounted Head Plans, a new Backpack Plan, and the Marine Armor Helmet Plan.
    • Pails can be traded and sold to other players, but cannot be sold to NPC vendors.
Craft Your Own Mole Miner Pails
  • While a Treasure Hunter event is live, Vendors around Appalachia will sell Empty Mole Miner Pails in exchange for Caps.
    • Use Empty Pails, along with a few additional materials, to craft full Mole Miner Pails of low, medium, or high-quality.
    • You can give or sell crafted Pails to other players, or keep them for yourself.
Head to the Ash Heap on May 21!
  • The first Hunt for the Treasure Hunter event will take place from May 21 – 25 in the Ash Heap region of Appalachia.
  • Future Hunt for the Treasure Hunter events will each occur in a different region.

Fasnacht Parade Marches Back to Helvetia

Starting next week, you can travel to Helvetia to take part in the Fasnacht Seasonal Event by helping the local Protectrons prepare for the town’s annual celebration and parade.

  • Help the bots by hanging decorations, gathering ingredients for a feast, or playing musical instruments, among other activities, before the timer expires.
    • If you and your event mates complete the preparations in time, the bots will line up at the center of town to begin the parade.
  • Successfully guide the marchers to the end of their parade route, and you will be rewarded with loot!
    • The more marchers who survive, the higher your chances at rare loot, which may include Fasnacht-themed C.A.M.P. plans and a chance to earn a fancy Fasnacht mask.
    • We’ve added a number of festive new masks this year, and adjusted their drop rates following community feedback. While some are still less common than others, they should drop more often this time.
    • You can also trade your Fasnacht Masks to other players, if you wish.
  • Fasnacht Parade will begin every hour at the top of the hour starting on May 25. The event will last for a full week, so you’ll have plenty of chances join in the celebration!

Design Updates

Automatic Item Name Improvements

With this update, we’ve improved how the game automatically names your weapons and armors based on their mods, legendary attributes, and Atomic Shop paints.

  • Going forward, automatically generated names will appear in a much more consistent order, and they will reliably include an item’s main attributes.
    • Additionally, Atomic Shop paint and skin names no longer overwrite the item’s primary legendary effect name.
  • Items should now generally follow this naming convention: Primary Legendary Attribute Name + Atomic Shop Cosmetic Name + Mod Name + Weapon Name
    • If you have a legendary Gatling Gun with the Black Knight paint and a Prime Receiver, for example, its automatically generated name should now be: Anti-Armor Black Knight Prime Gatling Gun
  • Keep in mind that you can still give your items custom names, which will override their automatically generated names.
  • Please note: Given the many combinations that are possible through all the different mods, legendary effects, Atomic Shop paints, and item types, there may cases where new item names appear incorrect.
    • For example, certain elements may appear out of order, or might be missing from the name.
    • These are visual issues, and all your mods should still function correctly. Please let us know if you spot any naming bugs on your gear after today, and we will squash them.
Backpack Appearance Updates

We’ve improved Backpack customization so that you can now apply different appearances to your Backpacks as skins—no more crafting required!

  • Head to an Armor Workbench and use the modify menu to swap the appearance of your existing Backpack with any skins you’ve unlocked through quests, events, or the Atomic Shop.
    • Skins can now be applied to Small Backpacks, as well for those who have not yet unlocked the normal Backpack Plan by completing the “Order of the Tadpole” quest.
    • You can apply skins to your existing Backpacks, as well as any new ones you craft.

Art and Animation

  • BBQ Grills: Get hungry! When using a BBQ Grill, your character will now appear to flip and grill some tasty steaks.
  • Grognak’s Throne: We’ve added a new animation that will play when sitting in Grognak’s Throne so that you can survey your land with the royal confidence.

Items

  • Liberty Prime Power Armor: If you’re a strong silent type, you may be pleased to know that we’ve added an alternate version of the Liberty Prime Power Armor helmet that will not play voice lines while you’re wearing it.
    • Players who own the Liberty Prime Power Armor can now craft the silent version of the helmet at a Power Armor Station.

Nuclear Winter

Limited Time “Survivors” Challenges – Unlock Themed Cosmetics!
  • We’ve added 8 Nuclear Winter Challenges that you can complete to earn new “Survivors” themed cosmetic rewards starting today, and lasting until 7:00 p.m. ET on June 11.
    • One new challenge will appear in the Character Challenge menu each day until all 8 are available, and they will remain available until the end of the event.
  • You can earn the first reward with 150 Overseer XP, and the last with 2,500 Overseer XP. All others will each require 2,000 Overseer XP.
    • Overseer XP you earn will roll over from one Challenge to the next, but they must be completed one at a time and in order.
  • As you complete each Challenge, you’ll be able to claim new themed rewards, like new furniture for your C.A.M.P., “Survivor’s Denim” and Ghillie Suit outfits, as well as skins for Nuclear Winter’s newest weapons: The Bow, Cattle Prod, and Gauss Shotgun.
  • You can learn more about this event directly from ZAX and preview the rewards by reading our latest ZAX Transmission article on Fallout.com.
New Items
  • New Weapons: The Bow, Cattle Prod, and Gauss Shotgun have been added and tuned for combat in Nuclear Winter matches. Find them in Supply Crates as you scavenge for gear.

Bug Fixes

Art and Animation
  • Animations: Dying while playing an instrument no longer causes the instrument to become invisible after respawning.
  • Animations: Fixed an issue that could cause the Overseer to slide out of her chair before standing.
  • Animations: Fixed a rare issue that could cause the player to fall through the world during character creation.
  • Lighting: Optimized the lighting inside the Overseer’s house and The Wayward to address performance issues.
  • Textures: The Clandestine Gauss Pistol skin now appears correct when applied to the Drum Magazine mod.
C.A.M.P. and Workshops
  • Allies: No longer sometimes attack the player’s other C.A.M.P. objects and Turrets.
  • Build: Moving C.A.M.P. locations now correctly closes the Build Menu for teammates who had it open while in the original build area.
  • Collectron Station: The Communist Collectron will now find Propaganda Flyers less often while scavenging.
  • Display Cases: Assigning an item to a Display Case no longer sometimes prevents the player from crafting other items of that same type.
  • Exploit: Addressed a duplication exploit related to C.A.M.P. objects.
  • Exploit: Addressed an C.A.M.P. budget exploit.
  • Lights: Bulb Lights no longer consume more C.A.M.P. budget than intended.
  • Lights: The Klaxon Wall Light can no longer be turned on if it is not connected to a power source.
  • Locks: Locked objects in players’ C.A.M.P.s now better indicate to players who do not own them that they will become Wanted if they pick the lock.
  • Trees: Can now be placed on a wider variety of terrain types.
  • Turrets: Addressed an issue that could cause C.A.M.P. Turrets to attack each other.
  • Workbenches: Players can now correctly use Workbenches immediately after an NPC has used them.
  • Workbenches: Exiting a Power Armor Station no longer sometimes causes the controls to temporarily lock up.
Combat
  • Stealth: Receiving Stealth from multiple sources at once, like the Escape Artist Perk Card, Stealth Boys, Chameleon Armor, etc. no longer causes enemies to instantly detect the player.
  • VATS: Changing the body part selection in VATS while using charging weapons, like a Bow or Gauss Weapon, no longer causes the next shot to hit the previously selected body part.
Enemies
  • Blood Eagles: No longer sometimes drop weapons that have Nuclear Winter mods as loot.
  • Scorched: Fixed an issue causing more boss Scorched to spawn on top of Thunder Mountain Power Plant than intended.
  • Wendigo Colossus: Fixed an issue that could cause the Wendigo Colossus to suddenly stop taking damage.
Challenges
  • Daily: Lou’s Mine, Foundation, and Crater now have locations that are considered sub-terranean for Challenges like “Level Up in Caves and Mines.”
  • Exploit: Addressed an exploit that could allow players to complete certain Tadpole and Possum Challenges repeatedly for rewards.
  • Social: The “Claim Different Workshops” Challenge no longer requires the Spruce Knob Workshop, and the number of Workshops needed to complete the Challenge has been reduced from 20 to 18.
  • World: The “Complete Different Daily Quests” now correctly appears in the World category after completing the “Complete an Event While in a Group” Challenge.
Items
  • Armor: Secret Service Chest Armor can now be repaired beyond 100% condition using Perk Cards like Fix It Good.
  • Exploit: Addressed an Ammo exploit for weapons that use Fusion Cores as ammo.
  • Fusion Cores: Fixed several issues that could prevent weapons that use Fusion Cores as ammo, like the Gatling Laser, from firing correctly.
  • Gas Masks: Raider Skull Gas Masks now correctly remove other headwear when equipped.
  • Headwear: Fixed an issue that could prevent a character’s body from rendering when wearing the Communist Militant Hat.
  • Headwear: The Free Radicals Mask is no longer a legendary item, which is now consistent with all other headwear.
  • Jet Packs: Fixed an issue allowing Jet Pack Power Armor mods can now only be applied to the torso.
  • Outfits: Backpacks now correctly appear while wearing the Mountain Scout Outfit.
  • Power Armor: The Settler Vigilante paint no longer removes Rad Resistance from T-51 Power Armor.
  • Power Armor: Removed references to Vault 94 when crafting Strangler Heart Power Armor.
  • Power Armor: Fixed an issue that could cause another player to appear to be idle inside their Power Armor while they were actively using a Power Armor Station.
  • Underarmor: Corrected the name of the Plan to craft Secret Service Underarmor, and moved Secret Service Underarmor to the Underarmor category in the Armor Workbench.
  • Weapons: Gauss Shotgun mods now correctly require the Science Master I Perk in order to craft them.
  • Weapons: Commander Daguerre’s final quest now correctly awards a level 50 VATS Unknown Alien Blaster to characters over level 50.
  • Weapons: Gatling Guns now correctly display a fire rate of 20 in the Pip-Boy.
NPCs
  • Allies: Speaking with Commander Daguerre immediately after Fast Traveling during her questline no longer sometimes prevents Emerson from visiting.
  • Dialogue: Exiting and quickly re-entering dialogue with an NPC should no longer result in a notification stating “This individual is busy.”
  • Frida Madani: No longer sometimes walks away during a conversation with a player.
  • Jide: No longer clips into the stairs in front of The Wayward.
  • Purveyor Murmrgh: Fixed an issue that could prevent players from interacting with the Purveyor in first-person view.
  • Random Encounters: The Settler that shoots at Opossums during a random encounter no longer always spawns at level 1.
  • Smiley: If a player has purchased all of Smiley’s Gold Bullion for the week, he will no longer continue to ask if they’re interested in buying more.
Performance and Stability
  • Server Stability: Fixed a number of issues that could result in a server crash during normal gameplay.
  • Server Stability: Fixed a stability issue caused by large stacks of inventory items.
  • Server Stability: Addressed a server crash that could occur when updating players’ quest targets.
  • Server Stability: Fixed a server crash that could occur while playing in a Private World.
  • Server Stability: Fixed an issue that could cause a server crash in Nuclear Winter.
  • Client Stability: Addressed an issue that could result in a client crash during normal gameplay.
  • Client Stability: Fixed a rare issue that could result in an infinite loading screen and a crash when loading into a world from the main menu.
  • Client Stability: Fixed a crash that could occur when opening a Perk Card Pack.
  • Client Stability: Fixed a crash that could occur on Xbox One when building in a C.A.M.P.
Quests and Events
  • All That Glitters: Fixed an issue that prevented the “Clear out the Security Forces” objective from completing correctly.
  • Ally Quests: Quest markers no longer fail to reappear after logging out and back in while in the middle of an Ally quest.
  • Ally Quests: Fixed an issue that could result in duplicate Ally quest items remaining in the world without quest markers after the player logged off.
  • Ally: Thicker Than Water: Fixed an issue that could prevent the player from receiving the Thicker Than Water quest after completing An Eagle Flies Free.
  • Ally: Narrow Escape: Beckett no longer appears in Rollins Labor Camp when the quest is not running.
  • Ally: Thicker Than Water: Animations: Beckett now correctly faces the player when speaking to them during scenes with The Claw.
  • Ally: Thicker than Water: Fixed an issue that could allow a player to enter Watoga Civic Center through a locked door.
  • Ally: Thicker than Water: Addressed an instancing issue that could occur when progressing this quest while on a team.
  • Ally: The Universe Conspires: Fixed an issue that could prevent Emerson from visiting and block progression when attempting to turn in the quest to Commander Daguerre.
  • An Ounce of Prevention: Moved the T-Type Fuse from Greg’s Mine Supply to the Charleston Trainyard so that it is easier to find.
  • Back on the Beat: Addressed an issue that could prevent this Public Event from starting.
  • Buried Treasure: Fixed an issue that could block progression after interacting with the intercom as the raiding party enters the security room.
  • Exploit: Addressed a reputation exploit affecting a conversation with Meg.
  • Exploit: Addressed an exploit that could allow players to complete the Vital Equipment daily quest multiple times per day.
  • From Russia With Lev: Fixed multiple discrepancies between Lev’s subtitles and dialogue.
  • Fun and Games: Backing out of a conversation after asking Ra-Ra to enter the Power Armor room no longer causes her to become unresponsive.
  • Fun and Games: Ra-Ra no longer becomes unresponsive after destroying the Protectrons she spawns.
  • Fun and Games: The Sentry Bot in Grafton Steel Underground can no longer be damaged while it is still in the Fabricator, and will no longer exit the Fabricator early.
  • Fun and Games: Ra-Ra will no longer path to nearby Protectron corpses instead of entering the first vent.
  • Fun and Games: The “Follow Ra-Ra” objective no longer persists after finding and collecting Bunnabun.
  • Fun and Games: A terminal in Grafton Steel Underground that was previously unhackable can now be hacked correctly.
  • Heart of the Enemy: The lockpicking skill requirement for door between the Automated Research Program and the Reactor has been reduced from 1 to 0, so that the quest is easier to complete for players who are missing Lockpicking Perk Cards.
  • Overseer, Overseen: The Overseer will now exit combat and move toward the player when she is too far away.
  • Project Paradise: Fixed an issue that could sometimes prevent Project Paradise from completing after killing the Alpha Predator.
  • Random Encounters: Fixed an issue that prevented players from receiving loot during a random encounter with a Settler Apprentice after selecting Raider-themed dialogue options.
  • Safe for Work: Players are no longer required to pick the lock on the Medical Center crate to obtain Patrol Tape 04.
  • Secrets Revealed: Duchess no longer speaks her post-Vault 79 raid dialogue before the player has completed Secrets Revealed.
  • Secrets Revealed: After progressing the “Resolve the Situation with Johnny” objective, the player’s conversation with him will now end correctly.
  • Secrets Revealed: The Vault 79 elevator code objective now reappears correctly when returning to the elevator.
  • Secrets Revealed: Fixed an issue that could cause team members to be moved outside to Appalachia when the Team Leader entered the elevator to the Gold Operations Center.
  • Siding with Crater: Meg no longer forces the player into conversation if they back out before deciding whether to side with the Raiders.
  • Strange Bedfellows: Acquiring the Photo of Rosalynn’s Memorial prematurely no longer blocks progression during Strange Bedfellows.
  • Strange Bedfellows: Quest items obtained during Strange Bedfellows are now correctly removed after completing the quest.
  • Strange Bedfellows: Added a new objective directing players to complete the prerequisite quest Signal Strength before progressing to Strange Bedfellows.
  • Strength in Numbers: Polly’s head now correctly deals damage in VATS, and deals increased damage based on how many times it has been charged.
  • The Elusive Crane: Mort no longer appears to be standing idle during a scene with Roper in The Wayward.
  • The Elusive Crane: Fixed an issue that could cause the “Find Crane’s Treasure” objective to persist in the Pip-Boy’s quest description.
  • The Ol’ Weston Shuffle: The Dud Explosive Collar is now correctly removed from character models after completing the quest.
  • The New Arrivals: The quest tracker no longer displays two “Talk to the Overseer” objectives under certain conditions.
Sound
  • Sound Effects: The Stanley skin for Grognak’s Axe no longer plays its sound effects twice when equipped or when switching between first and third-person view.
  • Sound Effects: Repeatedly entering and exiting a Gold Press Machine no longer causes it to play multiple overlapping sound effects.
User Interface
  • Controls: Opening the Pip-Boy while attempting to Fast Travel during combat no longer sometimes causes the controls to become unresponsive.
  • Crosshairs: Now correctly change to an open square when passing over placed items that the player can interact with or pick up.
  • Fanfare: Treasury Notes no longer play legendary item fanfare when removing them from the Stash.
  • Login: The password field is now cleared correctly after entering an incorrect password while attempting to link a Bethesda.net account to Fallout 76.
  • Menus: Fixed several issues that could cause the Favorites menu to suddenly appear while Emotes menu was open.
  • Notifications: Equipping headwear by holding the action button no longer generates an error message stating “Unable to equip item.”
  • Pip-Boy: The item stats card no longer persists when switching to an empty tab in the Pip-Boy.
  • Press and Hold: Holding the action button to equip, learn, or consume an item in the world now works more consistently.
  • Quests: Daily quests the player has rejected in the Pip-Boy no longer automatically reappear after logging out and back in.
  • Quests: Fixed an issue causing placeholder text to appear when viewing Miscellaneous quests on the Map.
  • Quests: Reclamation Day no longer disappears from the completed section in the Pip-Boy’s Main Quests tab.
  • Sorting: The Spoil sorting option now correctly organizes Aid items by their remaining condition.
  • Tag for Search: The magnifying glass icon now appears correctly on Junk items in the world that contain components the player has tagged for search.
  • Trade: Players can now inspect items when trading with other players.
  • Vending Machines: Stacks of U.S. Government Supply Requisition Holotapes or Technical Data no longer sometimes disappear after being assigned to a Vending Machine.
  • Workbenches: Radio Vacuum Tube preview images no longer extend beyond the edge of screen in the Tinker’s Workbench.
World
  • Cranberry Bog: The Wendigo Colossus no longer gets stuck in the trenches in Cranberry Bog.
  • Forest: The Wendigo Colossus no longer gets stuck on the guardrails in the road near Slocum’s Joe.
  • Forest: Fixed a terrain issue that could cause players to appear to float in front of Lacey and Isela outside Vault 76.
  • Savage Divide: The basement door in the Mountainside Bed & Breakfast no longer locks itself if the player leaves the area and returns.
  • Settlements: Yao Guai and Scorched no longer spawn in NPC settlements, like Crater, Foundation, or Big Bend Tunnel East.
  • Toxic Valley: Removed a non-functional hatch door from the Clarksburg Pharmacy.
  • NPCs: Corrected pathing issues for several NPCs that can be found in the world.

Nuclear Winter Bug Fixes

  • C.A.M.P.: Updated the lists of buildable and non-buildable Atomic Shop objects in Nuclear Winter.
  • C.A.M.P.: Removed a non-functional activator from the Scrapbox when it is built in Nuclear Winter.
  • Localization: Restored missing characters on the Nuclear Winter Map Voting screen in the Japanese version of the game.
  • Perk Packs: Removed Nuclear Winter Perk Card Packs from Adventure Mode quests that were awarding them as currency.

Now Playing: Giving Fallout 76 Another Shot

GameSpot may get a commission from retail offers.