Guillermo Del Toro Has Cast Ewan McGregor As Jiminy Cricket In His Pinocchio Movie

Guillermo del Toro’s Pinocchio stop-motion film, which was announced back in 2018, is making progress, with a major casting decision having come to light. In a video interview with Ace Universe, actor Ewan McGregor (Obi-Wan in the Star Wars prequels) announced that he’s playing Jiminy Cricket in the upcoming film, and that recording had started before the COVID-19 pandemic.

In the interview, which was picked up on by Entertainment Weekly, McGregor says that he recorded some lines “before (he) left for New York,” and that since the film is stop-motion he expects that it is some time away from being finished yet. “But my first part of that, which is recording his dialogue, is sort of done,” he said.

However, he hints that there “may or may not be a song that needs to be recorded,” likely hinting at the iconic “When You Wish Upon A Star” from the 1940 Disney film. In the original, the song was sung by Cliff Edwards, the voice of the animated Jiminy Cricket.

McGregor is also set to star in the upcoming Disney+ Obi-Wan series, which will shoot in 2021. It will use some of the same tech as The Mandalorian.

If you’d like to check out more from del Toro, here’s our ranking of his filmography.

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Wasteland 3 Interview: Brian Fargo Tells GameSpot About Offering Meaningful Choices

GameSpot has officially kicked off Play For All–a celebration of all things gaming–and we were recently joined by Brian Fargo to talk about his long career and his upcoming title, Wasteland 3. Fargo talks about numerous topics with editor Michael Higham in the video below, and gives us a few interesting insights into the upcoming third Wasteland game.

Fargo reflects on the long road between Wasteland 1 and 2, and tells us that Wasteland 3 players won’t need to have played the first two to understand what is happening. However, fans familiar with the series will get several Easter eggs and returning characters. “There’s a lot of inside humor, there are things that only you would get,” he says. “There are some parts that will feel more meaningful,” and some characters return from both previous games, he explains–but it’s not necessary to have played them.

Fargo talks about the importance of choice and consequence in the game. “We think that true consequence, meaningful consequence, is what makes these worlds super immersive,” Fargo says, explaining that they “leaned into” this aspect of the game harder than ever for Wasteland 3. He says your choices might pay off “10 hours later, 20 hours later” during the game.

Fargo digs into specific examples of how choice and consequence works–but you’ll have to watch the video for all the details. Suffice it to say, it sounds like the game will react to your actions in multiple ways as you play through it. He also gives some insight into how a game like this gets made, which is very interesting.

Wasteland 3 is coming on August 28 for PC, Xbox One, and PlayStation 4–even though developer inXile Entertainment is now owned by Microsoft.

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Jurassic World Star Bryce Dallas Howard Speaks About Returning To Work Amid COVID-19

Jurassic World: Dominion is among the first major studio movies to resume production after shutting down due to the COVID-19 outbreak. Filming is set to begin again soon at Pinewood Studios in the UK, and now star Bryce Dallas Howard has spoken about returning to work amid the global pandemic.

“There’s been a lot of communication,” Howard said on the Entertainment Weekly Live Sirius XM show. “They are going above and beyond. We would never go back to work if we didn’t feel safe. And, you know, we’re taking it a day at a time and I’m very grateful to have a job.”

Howard went on to say that she has been speaking daily with the rest of the cast and crew about it to make sure they are staying safe and healthy. She said she’s been asking the key stakeholders, “How are we going to do this safely, and not making compromises that could undermine someone’s health and well-being.”

Filming on Jurassic World: Dominion will begin again at Pinewood on July 6.

Deadline reported that Jurassic World studio Universal is working with the British Film Commission and unions from the United States on safety measures. Universal is said to be spending about $5 million on these protocols, and this includes “thousands” of coronavirus tests for the rest of filming. Each member of the cast and crew will be tested multiple times, while everyone on the crew will wear masks at all times during filming.

Head to Deadline to see a full rundown of the safety measures.

In addition to Howard, Jurassic World: Dominion brings back Chris Pratt, while Sam Neill, Laura Dern, BD Wong, and Jeff Goldblum are set to reprise their roles from the earlier movies.

Colin Trevorrow, who directed 2015’s Jurassic World, is coming back to direct Dominion. J.A. Bayona directed Jurassic World: Fallen Kingdom, and now he’s directing the Lord of the Rings TV show.

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6 Big Changes In Fortnite Season 3’s Splashdown

Chapter 2, Season 3 has officially begun in Fortnite, implementing several changes–some quite noticeable and others less so. Called Splashdown, the new season is water-themed and gives Fortnite an aquatic makeover.

In the video above, Jordan Ramée details the six major changes that are a part of Fortnite Chapter 2, Season 3. The most noticeable change is the new map–Fortnite’s battlefield has been completely flooded. To navigate between the landmarks, you’ll primarily need to take to the air or the sea in order to get around, and it’s via the latter method where you’ll encounter Season 3’s other major change: loot sharks. Yup, murderous loot sharks.

Like every new season, Splashdown adds a new battle pass to work through, challenges to complete, and cosmetics to unlock. Splashdown adds two new weapons too–one of which, the hunting rifle, is a beloved older weapon that’s been freed from its time in the vault. All this and more are detailed in the video above.

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Here’s The Xbox Series X Boot-Up Sound – “A Choir Of Gaming Angels”

Microsoft has posted what appears to be the Xbox Series X’s boot-up sound. If it sounds familiar, that’s because it’s the same startup sound that was featured in an Xbox video from May.

Microsoft shared the new Xbox sound using Twitter’s new voice notes feature. It’s a calming noise, and it’s quite different–and much longer–than the regular Xbox One’s boot-up sound. In a follow-up tweet, the Xbox account said of the startup sound, “It’s like a choir of gaming angels singing in your ears.”

The Xbox Series X is scheduled for release this holiday. There are a number of key particulars about the console still to be unveiled, perhaps the biggest of which is its price. Here at GameSpot, we predicted what we think the console will cost, but Microsoft has yet to make an official announcement.

The Xbox Series X may be joined by a second next-generation Xbox this year. A less powerful, disc-free version reportedly codenamed Lockhart is also said to be on the way.

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Minecraft: The Nether Update Has A Release Date, And It’s Close

Minecraft is gearing up for its next major update, the Nether Update, which will add new biomes to the previously rather samey Nether. A release date has been announced, and Minecraft users on Switch, PS4, Xbox One, PC, and mobile will be able to download it from June 23.

This update will also be made available in the Java edition on the same day, if that’s your preference.

The official Minecraft page is bringing up an error message on its Nether page at the time of writing, but Rock Paper Shotgun has all the details. This update adds four new Nether biomes, called Soulsand Valley, Crimson Forest, Warped Forest, and Basalt Deltas. They’ll include new enemies and unique spawn rates depending on where you are.

The Nether soundtrack, composed by Lena Raine, has also been released to Spotify. You can listen to the 20 minutes of new music below.

Minecraft continues to receive major new updates, more than a decade after its release. The Minecraft RTX open beta recently added ray-tracing to the experience, and it looks stunning. The game has sold over 200 million copies.

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EA Sports UFC 4 Leaked Ahead The Company’s Big Show, Coming To PS5 And Xbox Series X

It appears one of EA’s announcements from this week’s EA Play Live has leaked ahead of time. EA is now inviting people to join a beta test program for EA Sports UFC 4, the next instalment in its UFC series that has not been officially announced yet.

You can register here for the closed beta. Those accepted into the program will be sent a code with download instructions to their email.

Sports writer Brian Mazique said in Fight Guys video that EA Sports UFC will be released on PS4 and Xbox One, as well as PS5 and Xbox Series X. Mazique also said that boxers Tyson Fury and Anthony Joshua will appear in the game. It wouldn’t be the first instance of a boxer appearing in the MMA series, as the legendary Mike Tyson was in 2018’s EA Sports UFC 3.

EA Sports UFC 4 was originally leaked through the PlayStation database earlier in June. Before that, UFC commentator Jon Anik let slip that EA Sports UFC 4 was in the works, so it’s seemingly just a matter of time before EA officially announces it. EA’s E3 show, EA Play Live 2020, is scheduled for June 18, so we may know more very soon.

EA confirmed back in 2019 that it was reviving at least one of its dormant sports game franchises, and now all the signs are pointing to UFC.

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No, Xbox Series X Won’t Have A Big HDMI Sticker Plastered Onto It

Xbox Series X is due out before the end of 2020, and information about it continues to trickle in ahead of the deluge expected with the upcoming July showcase. Now, we’ve found out a little more about the system’s exterior–more specifically, that it won’t have a big ugly sticker on the front of it.

This news comes via a brief exchange between games/tech journalist Jez Corden and Xbox CEO Phil Spencer, in which Corden stated that a streamer, Robeytech, had confirmed that the Xbox Series X will feature a big safety sticker on the front that would explain HDMI usage and risks.

Spencer corrected him very simply and directly, writing “Oh no it won’t!” You can see the exchange below.

So there you have it–there’s no HDMI sticker on the Xbox Series X for you to awkwardly peel off on day one.

If you’re still weighing up which console to jump into the next generation with, here’s our comparison of the Series X and PS5, which we’ll continue to update as new information comes to light.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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The Obi-Wan Kenobi Streaming Star Wars TV Show Will Borrow Tech From The Mandalorian

Perhaps the most mind-blowing thing about the Mandalorian TV show on Disney+, aside from Baby Yoda, was the reveal that absolutely none of it was shot outside. The sweeping visuals and alien worlds were all built on indoor sound stages with the aid of a digital background which made them look and feel real. So it should come as no surprise that good ol’ Mando won’t be the only show in the Star Wars stable to take advantage of the new technology. In an interview with ACE Nation, star Ewan McGregor confirmed that his upcoming Obi-Wan show will make use of the digital environments as well.

“The prequels were all blue screen and green screen and it was hard to imagine,” McGregor explained, “but nowadays I think things have moved on so much, and I think a lot of what you see is gonna be what we see on the set. I don’t know if you’ve seen the behind-the-scenes of The Mandalorian series, but they employ that incredible screen. It makes you feel like you’re in the place, it’s going to feel realer for us, as actors. And I think we’ll be using some of that technology on our show.”

The behind-the-scenes series he’s referring to is Disney Gallery: The Mandalorian, which became available on Disney+ for Star Wars Day, May 4, this year. It explores everything about the making of the show, from the casting process to the inner workings of Baby Yoda’s practical puppet. Episode 4, appropriately titled “Technology,” goes in depth with the digital screen background.

The Obi-Wan show had its production put on “indefinite hold” in January, which sparked speculation as to behind-the-scenes shake ups and rewrites, but McGregor set the record straight to GameSpot during a press event for Birds of Prey in Hollywood. The delays were actually as simple as pushing production back to 2021 to give the writing team more time to complete scripts.

Currently, the show is slated for release on Disney+ in 2022.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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Humankind Lets You Tell the Unique Story of Your Civilization

The story of humanity stretches back quite a bit further than the first settled, agricultural societies. And portraying the nomadic life of many neolithic hunter-gatherers as part of that story is only the first of many ways Humankind is looking to innovate on the time-tested march-through-history 4X formula popularized by Sid Meier’s Civilization. Starting out, every civilization in Humankind is merely a roving band of units that must forage and hunt for food to bolster their numbers. A wooly mammoth represents a major challenge as you roam this wild and untamed world, until you’ve grown your population or discovered enough scientific insights to progress to the Ancient Era.

Settling down puts you in much more familiar 4X territory. You found a capital city and start adding infrastructure and tile improvements to gain access to luxury resources and exploit the land for production, food, gold, and science. But the culture you select upon settling will only be the first of many. Each of Humankind’s six eras includes ten playable cultures, with the Ancient Era giving you the choice between Assyrians, Egyptians, Babylonians, Harappans, Hittites, the Chinese Zhou dynasty, Phoenicians, Olmecs, Nubians, and Mycenaean Greeks. Some of their bonuses will stay with you through the entire game, while others like unique military units are specific to that era.

Humankind’s Ancient Ways

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Progressing to a new era means selecting an entirely new culture. Perhaps your Zhou dynasty was overrun by Huns, and now you care more about mounted warfare than Confucian philosophy for a while. The mark your previous culture left on your civilization will persist, including any unique structures you built. It’s also possible to “transcend” and continue playing as your original culture, which gives you a bonus to your Fame score but prevents you from unlocking any new bonuses.

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Fame is the currency of victory in Humankind. There are no specific military, scientific, or cultural win conditions to fulfill, but many achievements that fall under those headings will inject Fame into a national pool that tells you how well you did at the end and allows you to compare your accomplishments with those of your rivals. Being the first to invent writing, discover Mt. Everest, or build the Great Pyramids all add to your Fame.

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Similar to Amplitude’s Endless Legend, building a city in Humankind grants you control over an entire, pre-drawn region of the world and allows you to exploit all the resources inside of it. Surrounding regions can be claimed by building outposts, which are more difficult to defend and don’t have a building cue – though they do allow you to purchase tile improvements with money.

Civic Virtue

Eventually, you’ll probably want to either upgrade your outpost into a new city, or add its region to the zone of control of an existing one. The devs want to support both playstyles. They described a single megacity presiding over vast territory as a very “all your eggs in one basket” playstyle. It’s potentially powerful, but losing your capital will mean losing the game, and defending outlying areas might be more difficult with no forward bases. Having lots of smaller cities will require you to specialize more, but also offers better defense in depth.

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Any tiles directly around your city center will grant access to their resources, but you’ll need to construct quarters to exploit the land further out. Quarters must be built adjacent to the city center or another, existing quarter and focus on a specific type of resource. Farming Quarters exploit all food resources in a one-tile radius, while Trade Quarters exploit production. In many cases, a particular tile will offer more than one type of resource and you’ll have to choose which one to exploit based on the quarter you choose to build on it. Your choice of culture will have a big impact on how you lay out your cities, too. The Egyptian emblematic quarter, the Egyptian Pyramids, grants bonuses for every adjacent Trade Quarter, so surrounding your pyramids with bustling workshops will grant a major production bonus.

The Story of Us

None of that is too unfamiliar if you’ve played a lot of other 4X games, though. Where Humankind pops the most for me is in the small ways it guides you through creating a story for your civilization. Your society always exists at some point along four different social axes such as Individualism vs Collectivism, Liberty vs Authority, and Traditionalism vs Progressivism. Periodically, events will ask you to make a decision that moves you further toward one side of a given axis or another. One early choice you’ll have to make is whether priests in your society can be men, women, or both. Restricting it to one gender will move you more toward Traditionalist, while allowing both will make you more Progressive.

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There are hundreds of such events, and some of them can have repercussions way further down the line. I asked Executive Producer Jean Maxime if my decision to have an all-female priesthood might affect the types of events I see hundreds of years from now. While he couldn’t speak to that specific example, he did confirm that there are decisions “the repercussions of which can be felt through the eras,” with some event chains asking you to make a choice in the Ancient Era that will follow you all the way to the Modern Era.

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Aside from simple flavor, each side of each axis provides its own mechanical benefits. Authoritarian societies will enjoy more productive capital cities, while those that lean more toward Liberty will be able to found additional cities with a lower penalty for going over their administrator capacity. You will further shape your society through choosing Civics. Unlike being essentially a second tech tree, as in Civilization 6, Civics in Humankind each offer a choice between two permanent benefits. The Army Organization civic lets you choose between a conscript army (military units are cheaper and you move toward Authoritarian) and a professional army (military units are stronger and you move toward Liberty).

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There’s a lot that’s still on the “wait and see” list. Diplomacy, combat, and religion were notably not present in their final forms in the demo I played. But with the announcement of a delay until 2021, partly due to the studio adapting to a work-from-home system during the Covid-19 pandemic, they have quite a lot of time left to get it right. Already, Humankind feels like its own branch of historical 4X separate from the Civilization series in mechanics, aesthetics, and philosophy. I look forward to spending more time with it later this year.

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T.J. Hafer is a contributor to IGN. Talk strategy games and/or history with him on Twitter at @AsaTJ.