New To Netflix This Weekend And Next Week: Stop What You’re Doing And Watch Cobra Kai

Typically, when covering what is coming out on Netflix for the upcoming week, we tend to highlight numerous movies or TV shows. However, this upcoming week is special, and we’ll be spending most of the time on one item you need to watch because it’s awesome. Here’s what’s coming to Netflix this weekend and next week.

Lucifer: Season 5 finally hits the service on this Friday. While it was once a Fox series, it luckily found a new home on Netflix, and new episodes–loosely based on a Vertigo/DC comic series of the same name–have arrived. Additionally, Season 3 of the anime series Aggretsuko arrives next Thursday.

Now, let’s chat about one of the greatest shows in the era of streaming: Cobra Kai. Originally a YouTube Premium series–which was not a great home for it–the follow-up show to the classic Karate Kid movies sees the first two seasons land on Netflix on Friday, August 28. And Season 3 is right around the corner.

The show takes place in present-day, following the events of the original Karate Kid trilogy. Daniel LaRusso is married with two children, still living in the San Fernando Valley, and he now owns a car used dealership chain. Johnny Lawrence, however, is having a rough go, trying to make ends meet as a handyman, but he ends up drinking the days away.

However, Lawrence busts out his old karate moves in order to help a kid who is being bullied, and that moment leads him to reopen the Cobra Kai dojo. Of course, LaRusso catches wind of this, and their old rivalry ignites.

This show typically does everything many people disagree with when revamping a series. It takes a beloved property from the ’80s and adds a young supporting cast as the next generation. However, Cobra Kai is the perfect continuation of that classic movie franchise, blending the old with the new, and everything about it works exceptionally well. There’s a reason GameSpot’s Chris E. Hayner and myself have fought for this show to be on the annual Best TV Shows lists for the past two years.

Did this weekly “What’s coming to Netflix” piece just turn into a review essentially? Sure, but do yourself a favor; watch Cobra Kai, especially if you love the Karate Kid movies. Also, check out what’s coming to Netflix for September while you’re at it.

New to Netflix this weekend and next week:

August 21

  • Alien TV — NETFLIX FAMILY
  • Fuego negro — NETFLIX FILM
  • Hoops — NETFLIX ORIGINAL
  • Lucifer: Season 5 — NETFLIX ORIGINAL
  • Rust Valley Restorers: Season 3 — NETFLIX ORIGINAL
  • The Sleepover — NETFLIX FILM

August 23

  • 1BR
  • Septembers of Shiraz

August 25

  • Emily’s Wonder Lab — NETFLIX FAMILY
  • Trinkets: Season 2 — NETFLIX ORIGINAL

August 26

  • Do Do Sol Sol La La Sol — NETFLIX ORIGINAL
  • La venganza de Analía — NETFLIX ORIGINAL
  • Million Dollar Beach House — NETFLIX ORIGINAL
  • Rising Phoenix — NETFLIX DOCUMENTARY

August 27

  • Aggretsuko: Season 3 — NETFLIX ANIME
  • The Bridge Curse
  • The Frozen Ground

August 28

  • All Together Now — NETFLIX FILM
  • Cobra Kai: Seasons 1-2 — NETFLIX ORIGINAL
  • I AM A KILLER: Released — NETFLIX ORIGINAL
  • Orígenes secretos / Unknown Origins — NETFLIX FILM

Now Playing: Cobra Kai Trailer – The Karate Kid Saga Continues

Fall Guys Was Pitched To 10 Publishers Before Devolver Digital Picked It Up

Fall Guys: Ultimate Knockout is a rousing success for developer Mediatonic. The whimsical battle royale is selling exceptionally well on Steam, and the decision to include it as a PlayStation Plus freebie is a stroke of genius. Early in development, however, no one could have predicted how popular it would eventually be–especially not the publishers who opted not to fund it.

In a lengthy Twitter thread, Mediatonic creative designer Jeff Tanton talks about Fall Guys’ initial inception, its early development, the creation of the Beans, and the difficulties the studio had finding a publisher.

It began back in January 2018, when lead game designer Joe Walsh came up with an idea for a 100-person battle royale inspired by Japanese game show Takeshi’s Castle. The game was initially titled Fool’s Gauntlet, and while the core conceit of Fall Guys was already there, the first draft was a bit more punishing than the game we eventually got. For one, death always resulted in elimination, and it was possible to finish a game with no winners. How very Takeshi’s Castle.

Tanton was immediately sold on the idea and forwarded it to one of the studio’s founders. From here, the team started working on a pitch deck to establish the look and feel of the game. The focus was originally on the courses, but after principal concept artist Dan Hoang designed the Beans as characters, the focus of the game suddenly shifted to the competitors and how heroic they would always be in their “indefatigability.” Tanton says that this is probably where the Fall Guys name emerged from.

Tanton pitched Fall Guys to about 10 different publishers during GDC 2018 until Devolver Digital decided to fund it. Development began some six months later.

The rest of the thread is well worth reading, as Tanton talks about the original Fall Mountain course, the redesign of the Beans and their costumes, some of the challenges the studio ran into during development, and the decision to drop the player count from 100 to 60.

In other Fall Guys news, Twitch streamer DrLupo has been awarded a special in-game costume for being the statistical best player in the world. Mediatonic has also released a new patch that makes some tweaks to two of the game’s finale modes. If you need some tips to help you win Fall Guys’ coveted Crown, we’ve got you covered with a comprehensive beginner’s guide.

Now Playing: Fall Guys: Ultimate Knockout Video Review

GameSpot may get a commission from retail offers.

Samurai Jack: Battle Through Time Review

A definitive ending to an excellent story is a truly precious thing. That’s part of why Samurai Jack’s return for a final season in 2017 was so refreshing, as it capped off the legendary cartoon show with an appropriately epic and conclusive sendoff. Samurai Jack: Battle Through Time makes a risky choice, then, by attempting to squeeze one more thrilling adventure out of the series post-finale, but it handles that responsibility with care – and manages to be an enjoyable trip into the past of the action game genre in the process.

For those who weren’t tuning into Cartoon Network in the early 2000s, Samurai Jack is about the titular warrior fighting to return to the past and slay the evil wizard Aku. Battle Through Time cleverly posits that Aku had one more trick up his sleeve: he interrupts Jack’s trip back through time and forces the samurai to relive his most exciting battles.

[ignvideo url=”https://www.ign.com/videos/samurai-jack-battle-through-time-18-minutes-of-mission-1-gameplay”]

The setup serves as a convenient way for the developers to pick and choose their favorite moments from the series and remake them as scenarios with you in control. And the ends justify the means in this case: it’s fun to revisit fan favorites like The Scotsman and dog explorer Sir Rothchild alongside less well-known characters like the Imakandi tribe and the Witch Hag. Even the common fodder enemies you’ll regularly hack through are all straight from the cartoon. Everything feels authentic to the source material, complete with their original voicework and charming recognizable mannerisms.

[poilib element=”quoteBox” parameters=”excerpt=It%E2%80%99s%20fun%20to%20revisit%20fan%20favorites%20like%20The%20Scotsman%20and%20dog%20explorer%20Sir%20Rothchild.”]That dedication to replicating the show stretches even further: The first thing you see when loading up Battle Through Time is the signature opening speech from Aku; Actual animation from the episode in question bookends the campaign, and other clips from the show occasionally pop up and highlight just how well the 3D graphics mesh with what aired on TV. Each level takes inspiration from the episode it’s based on, changing Jack’s appearance and the environments to mirror the show’s evolution as the campaign goes on.

[poilib element=”poll” parameters=”id=9d9c38be-1285-4d0f-9ff0-735a9715318e”]

When Battle Through Time does go into the 3D art style full time, every character and location serves as a stunning recreation of Samurai Jack’s world. It’s been a long time since cel-shading was the peak of making games look like cartoons, and the angled and stylized character models on display here really add dimension to the cast. It’s not quite at the (admittedly high) level of Ubisoft’s South Park games in terms of flawlessly recreating the look of the cartoon, but it’s right up there, making the whole campaign feel like an extended episode of the show.

[poilib element=”quoteBox” parameters=”excerpt=It%20reminds%20me%20of%20PlayStation%202-era%20action%20games%20more%20than%20modern%20trendsetters%20like%20Bloodborne.”]Battle Through Time succeeds in capturing the source material, but its choices when it comes to gameplay are wholly original – at least in terms of 2020. Its combat systems and campaign structure turn the clock back just as far as Aku does, reminding me of PlayStation 2-era action games like Mortal Kombat: Shaolin Monks and the original God of War more than this generation’s trendsetters like Bloodborne.

This retro action style is fitting for a TV show that emerged during the same period as a deluge of licensed products imitating gaming’s greatest hits. If you’d told me Battle Through Time was actually a high-quality remaster of a lost GameCube classic, I’d probably have believed you. It plays like nothing else available today, and the fast-paced sword swinging activates old reflexes I thought I’d long forgotten.

[widget path=”global/article/imagegallery” parameters=”legacyId=20105554&captions=true”]

This is an eight to 10-hour linear affair featuring arenas full of enemies, giant boss fights, a shopkeeper that inexplicably stays one step ahead of the player, and a score-based ranking system. It all feels like a spot-on replication of a bygone era, but it doesn’t feel outdated. The graphics and the intricate combo system are totally up to date, leading to a complete package that suggests a return to form rather than a crusty selection from the bargain bin.

Speaking of combat, there are serious advantages to looking backward, especially if you’re tired of the constant parades of Soulslikes the action genre has become in recent times. You can button mash through the fights on lower difficulties, but the combat system supports parries and combo moves that add nuance without going full Dark Souls, and when cranked up you’ll find that there can be just as much challenge in Battle Through Time’s combat arenas as there is in any area guarded by a fog door.

[poilib element=”quoteBox” parameters=”excerpt=The%20core%20combat%20is%20designed%20to%20thrill.”]However, I will admit that, much like other games of its era, most will enjoy Battle Through Time more as a breezy adventure than a test of skill. The core combat is designed to thrill with everything from the various ways Jack cuts through robotic opponents to the crunch of the various super moves. Each weapon you wield has a set of combo strings to master, and there are reasons to use everything. Clubs can tear through rock and bone more easily, and the bo staff can take out hordes of foes at once. However, nothing compares to the thrill of slashing enemies one at a time while wielding Jack’s magic sword.

[ignvideo url=”https://www.ign.com/videos/the-biggest-game-releases-of-august-2020″]

Of course, because Battle Through Time looks back for its design, it also brings forward some problems best left behind. For example, instead of growing stronger through leveling from regular experience gains, you must purchase upgrades with several different currencies picked up from enemies. Awkwardly, some of these resources seemingly stopped dropping a few levels before the end, locking me out of some of the more elaborate upgrades. Even if the currency was available, upgrades have to be unlocked in order, meaning that the complexities of the counter system and longer combo strings were trapped behind useless expansions to an already generous weapon inventory.

There are also a few bizarre quirks, like how Jack will only climb up scalable surfaces one rung at a time. In these moments, the titular samurai looks less like a deft warrior and more like a nervous beetle crawling for the first time. The movement is so slow that it’s always preferable to awkwardly jump up the sheer cliffs then navigate them as intended.

PS5 And Series X Launch Lineup Wishlists | Generation Next

The next generation of consoles creeps ever closer and soon we’ll have the PlayStation 5 and Xbox Series X under our TVs and in our hands. Which makes it all the more confusing when you consider that, as it stands, we’re not sure how much we’ll be paying for them or, perhaps more importantly, what we’ll be playing on them.

The launch lineup for both the PlayStation 5 and Xbox Series X remain unclear in large part. Sure, we know that there will be Spider-Man: Miles Morales for PS5. And yes, Microsoft has a bunch of titles that are coming to Game Pass. Plus, third-party developers and publishers are also gesturing vaguely towards launch window releases for their games, but we’re still a bit in the fog on what will be there for us to spend our hard-earned cash on come launch day.

With that in mind, we decided to indulge our fantasies and put together our own dream launch lineups for both Sony and Microsoft’s consoles. After a quick chat about the recent delay to Arkane Studios’ Deathloop, we put our heads down and make dream picks for launch day releases in multiple categories. These include platform exclusive, system seller, indie darling, and games as a service. To spice things up, we’ve also thrown in a wildcard category–and it definitely gets spicy.

Join us as we create the ultimate PS5 and Xbox Series X launch lineups. Sure, they probably won’t happen, but we can dream, right?

Generation Next is GameSpot’s weekly video show all about the PlayStation 5 and Xbox Series X. Each Friday, join PlayStation Pro Tamoor Hussain, Xbox Xpert Jordan Ramée, and Console Connoisseur Lucy James as they discuss the biggest stories about the new consoles.

Crysis Remastered Coming to Consoles and PC in September

Crysis Remastered will now arrive on PC (via Epic Games Store), Xbox One and PS4 on September 18.

Released digitally for £26.99 / $29.99 USD (Australian prices not available at time of writing), the release follows a delay due to mixed fan reaction to leaked footage of the game.

Many have already reacted positively to the improved visuals, which you can see in the trailer below:

[ignvideo url=”https://www.ign.com/videos/2020/08/21/crysis-remastered-tech-trailer-preview”]

A press release touts a number of visual additions, including: “high-quality textures up to 8K, HDR support, temporal anti-aliasing, Screen Space Directional Occlusion (SSDO), Global Illumination (SVOGI), state-of-the-art depth fields, new light settings, motion blur, parallax occlusion mapping, Screen Space Reflections and Shadows (SSR & SSS) as well as new and updated particle effects and more”

On PCs with Nvidia RTX GPUs, as well as Xbox One X and PS4 Pro, the game will also feature ray tracing.

This is a different Crysis Remastered to the version that launched on Nintendo Switch in July.

[poilib element=”accentDivider”]

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Crysis Remastered Launching On Xbox One, PS4, And PC This September

After being delayed following negative feedback on its first gameplay showing, Crysis Remastered is now launching on PS4, Xbox One, and the Epic Games Store on September 18. It will retail for $30.

Criticism was levelled at the project when it was shown off earlier this year, prompting Saber Interactive to revisit most versions (the Nintendo Switch port still launched on time) to further enhance the 2007 shooter. The result is a host of additional graphical features, including reworked lighting, 8K texture assets, and improvements to the CryEngine software-based ray tracing that will allow the feature to work on the Xbox One and PS4.

You can check out some of the enhancements below.

On PC, players will be able to utilize hardware-based ray tracing too, as well as Nvidia’s DLSS 2.0 to help reduce the performance overhead of higher resolutions. The remaster is going to be exclusive to the Epic Game Store when it launches on PC, with no word on a Steam release in the future.

Some of these graphical and performance improvements made it into the Nintendo Switch port of Crysis Remastered back in July already, which you can pick up today for $30. The original version of Crysis is still great too, and just as taxing on your PC as you remember. In our Crysis review, critic Jason Ocampo wrote, “Quite simply, Crysis represents the first-person shooter at its finest, most evolved form.”

GameSpot may get a commission from retail offers.

Fortnite Teases Marvel’s Thor for Season 4

Epic Games has teased that Thor may be coming to Fortnite as part of Season 4, while rumours swirl that the entire season may be Marvel-themed.

The Fortnite account tweeted out a short clip with the god of thunder overlaid on the game’s logo, as well as a release date of August 27th, 2020. A massive Marvel branding sticker appears underneath the art, suggesting that this promotion extends beyond Thor, and may incorporate more superheroes into the game as the season progresses.

Earlier this week, Fortnite news account HYPEX tweeted that they had heard from a trusted source that Season 4 may be Marvel-themed, suggesting that “Thor & his hammer are gonna be cosmetics.”

Now that the rumour has been made official, HYPEX has teased a number of details about Season 4, claiming that it will feature a “Marvel/Thor Point of Interest,” a Wolverine skin and comic book pages for players to collect, hidden throughout the Fortnite map.

Back in July, Square Enix revealed a Marvel’s Avengers x Fortnite crossover, which offered a pickaxe cosmetic resembling Hulk’s smashing hands to player who finished a set of challenges in the Marvel’s Avengers beta. It’s not clear yet whether this is wrapped up with the wider Marvel promotion, but we’ll be sure to hear more when the Season 4 launch date arrives.

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gamescom 2020: Ubisoft Will Showcase 13 Game Studios

Gamescom 2020 is going virtual this year when it runs from August 27-30, and Ubisoft has confirmed that it’ll be there as part of the Indie Arena Booth Online 2020. Ubisoft has games from 13 Canadian and German indie studios that they’ll be presenting as part of the Ubisoft Entrepreneurs initiative. Introduced in 2017, Ubisoft Entrepreneurs has supported indie studios with access to learning exchanges, equity, and funding. The games that will be presented at the Indie Arena Booth include winners from the 2019 and 2020 editions of the Ubisoft Indie Series in Ontario.

“We’re dedicated to sharing our own experience to benefit up-and-coming techno-creative companies and are convinced that thriving indie developers are an essential part of the video game ecosystem,” said Karsten Lehmann, Public Affairs Director at Ubisoft German Studios, in a press release. “Ubisoft is a huge fan of the work being done by these indie developers, and we are extremely proud to support indie studios by showcasing their amazing work at the first Indie Arena Booth Online.”

You can read the full list below of which games will be on show:

Ubisoft games at Indie Booth 2020

For more on Gamescom including when it begins exactly, how to watch, and what to expect from Europe’s largest annual games event, don’t forget to check out GameSpot’s handy guide to this year’s show.

Now Playing: Operation: Tango – Official Reveal Trailer

Marvel’s Avengers Final Beta Weekend Is Now Live

The final beta weekend for Marvel’s Avengers is now live on PlayStation 4, Xbox One, and PC. Unlike previous beta trials, this weekend’s is open and free for all players on every platform–you don’t need to pre-order the upcoming superhero adventure to gain access.

The open beta will be available from August 21 to 23 and includes four of the game’s single-player campaign Hero missions, three HARM room challenges, four War Zones, and five Drop Zones. The latter two can be played solo with AI companions, or cooperatively in groups of up to four players.

Developer Crystal Dynamics recently announced that this weekend’s beta will include updates 1.4.0 and 1.5.0 on PS4 and Xbox One, and 26.1 on PC. The latest console update includes fixes for reported crashes, a rare issue where players would lose certain gear, improvements to vaulting, a decreased amount of motion blur during sprint and flight, and many more. Update 26.1 on PC includes many of the same fixes, while also addressing PC specific problems to improve severe stutter, lag, irregular performance, and issues with the Dynamic Screen Resolution feature.

PS4 and Xbox One players who link their Epic Games and Square Enix Members accounts before completing the beta’s three HARM room challenges will also earn a Hulkbuster axe in Fortnite. This weekend is also the last opportunity you’ll have to find the beta’s secret mission.

Marvel’s Avengers launches on September 4 for PS4, Xbox One, PC, and Stadia. It’s also coming to PlayStation 5 and Xbox Series X and will offer a free next-gen upgrade.

Now Playing: WE FINALLY Understand What Kind Of Game Marvel’s Avengers Is

GameSpot may get a commission from retail offers.

Fortnite Holding “Free Fortnite Cup” To Promote Apple And Google Suit

Epic Games is continuing its PR campaign against Apple and Google to garner public support for its antitrust suit. The company has announced the Free Fortnite Cup, a special tournament offering exclusive gear.

The tournament will take place on Sunday, August 23. To take part, just navigate to the Compete tab and then drop into the tournament using the “#FreeFortnite Cup” playlist. You’ll compete in up to 12 Solo matches, earning points for play. You’ll get 1 point for every three minutes spent on the island, 1 point for every elimination, and 10 points for every Victory Royale.

Earning 10 points or more will earn you a Tart Tycoon outfit, and the top-scoring 20,000 players globally will win a real-life hat emblazoned with the “Free Fortnite” slogan. The company is also giving away various hardware as part of the promotion to the top 1,200 players. Those include Alienware laptops, Galaxy Tab S7, OnePlus8 phones, PlayStation 4, Xbox One X, and Nintendo Switch systems.

Epic Games sparked the legal battle by selling packs of V-Bucks, Fortnite’s in-game currency, in a manner that circumvented Apple and Google’s own marketplaces. That prompted both companies to remove the game listing from their stores, to which Epic quickly responded with its lawsuit. You are still able to play the games on your mobile devices, but Epic claims Apple has retaliated by threatening to remove use of Unreal Engine for developers.

GameSpot may get a commission from retail offers.