Final Fantasy 7 Remake Walkthrough and Strategy Guide

Square Enix returns us to Midgar once again with the long-awaited Final Fantasy 7 Remake. IGN’s expert guide writers have been digging into the FF7 Remake to bring you a full walkthrough of Cloud’s adventure, including combat tips, enemy breakdowns, boss fight strategies, and plenty more. If you’ve already made it to the post-game, we’ve got a guide for that too.

You can find links to all of our FF7 guide below, starting out with introductory information and guides, then moving on to the walkthrough further down to prevent spoilers.

Tips and Tricks For Starting Out in FF7 Remake

If your journey is just getting started, especially if it’s your first Final Fantasy game, you may want to check out these 18 things that Final Fantasy 7 Remake doesn’t tell you.

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You may also like to get your head around what the various stats in the game mean:

FF7 Remake How-To Guides

With this remake, Cloud moves past his classic days of turn-based combat in favor of a mixed battle system. Want to learn more about how combat works and the best tactics to utilize in Final Fantasy 7 Remake? Check out these guides for that and more:

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FF7 Remake Materia Guides

Materia is a key mechanic in Final Fantasy 7 Remake, and needs to be equipped to weapons and armor in order to cast spells, summon powerful creatures and more. There are a number of types of Materia to unlock and utilize.

These guides will help you become a Materia master, and with IGN’s new checklist system, we can help you keep track of what you do and don’t have too:

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FF7 Remake Walkthrough Guide – All Chapters

This is IGN’s step by step Final Fantasy 7 Remake walkthrough guide, complete with hidden discoveries and Materia locations, tips, weapon and accessory locations, and detailed boss guides:

You should also check out our page covering essential side quests you shouldn’t skip.

FF7 Remake Post-Game and Secrets

Once you’ve beaten Final Fantasy 7 Remake, there’s still more to do and learn:

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The Final Fantasy 7 Remake guide was made through a collaborative effort between the entire IGN guides team with great freelancers and community support. This article was put together by AU EIC Cam Shea.

Little Fires Everywhere: Finale Review

For a series that kicks off with a literal blaze, Little Fires Everywhere is a simmering slow burn. Unfortunately, after eight long episodes, the series ends with a delicious twist but struggles to deliver a resolution.

“Sometimes you have to scorch everything to start over. And after the burning, the soil is rich and life can grow there, life that is maybe even better than what was there before,” Kerry Washington’s Mia Warren tells Izzy Richardson midway through the episode. “People are like that too.”

I hope she’s right: for the Richardsons, the Warrens, and all of us in these uncertain times, living—not unlike Pearl in this story—with choices people in power are making for us. But it seems to be a lesson Mia is all too familiar with, which is perhaps why she comes out of the series relatively unscathed, though not unchanged. Mia — who lied to Pearl her entire life, stole a daughter away from her father, and forged a bond with an isolated, troubled young teen, only to abandon her — always seems to land on her feet.

Mia is ultimately forgiven by Pearl, idolized by Izzy, and will more or less come out of Shaker Heights with a better, more honest relationship with her daughter than she had coming in…at least until she must face the Ryan family, which we unfortunately never get to see. Frankly, that’s my biggest complaint about the season: How can Little Fires Everywhere build the Ryans’ backstory up so ominously and spend so much time on nightmares featuring Jesse Williams, but not let us see the explosion?

I get it, this story is about mothers, not fathers, but there is so much here worth exploring. Instead, the season filled time with muddled storylines about Elena’s psycho ex who works for The New York Times and a somewhat contrived love triangle between Pearl, Trip, and Moody.

And yet, it’s Reese Witherspoon’s Elena (whose manipulation of Pearl is egregiously vindictive) who not only loses her daughter Izzy, but the respect of the rest of her clan. As Elena begins to see her white picket fence for the facade it truly is — her relationship with her husband is hanging by a thread, the daughter she considred her “perfect” little clone had a secret abortion, and her eldest son stole his little brother’s girlfriend — she focuses her rage on her usual target: Izzy. Though the meltdown between the toxic mother-daughter duo has been building all season, it’s Lexie, Trip, and Moody’s distressing attempt to stick up for their sister for the first time that feels far more powerful.

That’s Little Fires Everywhere’s most satisfying move. The ending of the season takes a sharp turn from the book: instead of Izzy setting the fire before running off to lands unknown, it’s the rest of the Richardson kids who decide to burn it all down after their youngest sibling is cast out. (Side note: they beg Elena to go after her, but don’t Lexie and Tripp have their licenses?! Go get your sister!)

The writers honestly couldn’t have chosen a more fitting batch of culprits. Though the acting has been phenomenal from Washington and Witherspoon the entire season, the heart of the show has always belonged to the kids, who continuously challenged each other and felt altogether much more human. Even further — just as Mia’s been trying to tell Pearl this entire time — their act of rebellion will likely have no long term consequences. Lexie is still going to go to Yale, Tripp is still a popular athlete, and Moody is a rich white boy. They’re going to be just fine.

In the end, Elena does make one move for redemption: taking credit for the house fire. Yet, her daughter and the home she built are still gone, her husband’s still a douche, and her life as she knew it has to be rebuilt from the ground up. Literally. Maybe Mia was right; maybe Elena needed this to happen and will be able to construct a more solid foundation without the facade, or maybe she won’t… honestly, I’m not sure why I should care.

Perhaps that’s why the ending between the McCulloughs and Bebe Chow leaves me a bit cold. When the McCulloughs win their court case, a heart wrenching defeat for Bebe, she steals May Ling from her bed, away from the family she’s loved for a year, now destined for a life on the run. The ending is meant to be heartbreaking and morally ambiguous — at least, I hope it is — but it does seem to end the way the writers hope we want it to: with Bebe reunited with her baby and Mia’s own choices to keep Pearl from her father seemingly given narrative endorsement. Was there really no way the McCulloughs and Bebe could somehow change the story and heal old wounds? Are we just a world of Elenas and Mias? It’s a pretty cynical punctuation mark on the series.

Valve Says Leaked CS:GO Code Should Not Alarm Players

Earlier today a 2017/2018 source code for Valve’s Source Engine supposedly leaked online; prompting fears that this could lead to security vulnerabilities in games like Team Fortress 2 and Counter-Strike: Global Offensive. Valve confirmed that the code appears to be a repost of a 2018 “limited CS: GO engine code depot” leak and it should not be a threat to Valve’s multiplayer games.

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In a statement to IGN Valve said, “We have reviewed the leaked code and believe it to be a reposting of a limited CS: GO engine code depot released to partners in late 2017, and originally leaked in 2018.”

Valved added, “From this review, we have not found any reason for players to be alarmed or avoid the current builds (as always, playing on the official servers is recommended for greatest security). We will continue to investigate the situation and will update news outlets and players if we find anything to prove otherwise. In the meantime, if anyone has more information about the leak, the Valve security page describes how best to report that information.”

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The Twitter account @SteamDB posted this morning that the Source code for CS: GO and Team Fortress 2 dated 2017/2018 was leaked to the public today. Players online began worrying about potential security vulnerabilities the leak could open up, and users urged others to avoid Valve multiplayer games out of precaution.

The primary fear from TF2 and CS: GO players were potential exploits from the source code including remote code execution bugs which programmers could use to compromise Valve’s online servers. This includes the potential to make a target’s PC execute commands remotely.

Despite some posts on social media, attacks on either CS: GO or Team Fortress 2 haven’t been verified, and Valve’s statement seems to suggest that there is no vulnerability in either game presently. At least on Valve’s official game servers.

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Matt Kim is a reporter for IGN. If you know anything about the leak send tips to [email protected]

Google Stadia Review (2020 Update)

After a rocky start, Google Stadia has started to fulfill its promise. When it launched in November, Google’s game streaming service was a mix of impressive tech and big ideas, but haphazard execution undermined it all. The service that launched felt like an expensive beta, and it had nearly as many half-baked features as missing ones.

While many of the platform’s game-changing features are still MIA – Crowd Play, State Share, and Streaming to YouTube come to mind – Stadia has slowly started adding features. There have been dozens of small, quality-of-life upgrades since launch. There are notifications for achievements now. Your captures are no longer locked to your phone. There are large changes, too. Most importantly, there’s a Base version now that doesn’t require a monthly subscription. If you have a Gmail address and a fast enough internet connection, you can play Stadia.

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With new features – and an increasingly competitive streaming landscape thanks to Microsoft XCloud and Nvidia GeForce Now – we figured it was time to give Stadia another shake.

Google Stadia – Performance

From a technical standpoint, Stadia is still plenty impressive. There is something undeniably cool about playing a game like Doom Eternal on a MacBook that can barely handle Chrome on a good day.

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With the right internet connection, games looks phenomenal. The games we’ve tested look about as good as Xbox One X or PS4 Pro. From these comparison images, you can see there’s more detail in the tree bark and deeper shadow mapping.

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The second image above highlights Stadia’s ability to show longer draw distances. You can actually make out the rock face in the background compared to the crushed mass of pixels seen in the Xbox One X’s rendering.

If your internet is dodgy, the first thing to go is your resolution, then your gameplay. When I was near my router, the games I played performed flawlessly. I listened to Spotify, streamed YouTube TV, and played the game, but my connection remained stable. In fact, in a dozen or so hours of testing, I only experienced a handful of quality drops and brief input stutter, and each recovered in a matter of seconds. When I moved to the furthest corner of my house, it was a different story. Stadia was nearly unplayable. In an hour of gaming, Stadia slowed down or got so blurry I spent much of the hour dying over-and-over again in the same room in Doom Eternal. And get this, I wasn’t even playing on Nightmare.

Even so, I’m still pretty impressed with Stadia’s performance. When tested alongside GeForce Now, it was far less prone to latency or GeForce Now’s disruptive rubber-banding effects.

Stadia also does a great job of rendering HDR colors – such as on the Moon in Destiny 2, the psychedelic corridors of Thumper, or the vibrant hellscapes of Doom Eternal. It’s worth noting that in the games we tested, Google’s streaming service isn’t actually pushing a true 4K image. Destiny 2 renders at a native 1080p that’s upscaled to 4K and Doom Eternal offers 1800p up-sampled to 2160p on 4K displays. There’s no list of games that are actually pushing a true 4K image, but even Shadow of the Tomb Raider – one of the only games running at native 4K – can only do so at 30fps.

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But even then, the criteria isn’t black and white. For some reason, Macs are locked at 1080p, the Base version of Stadia is locked to 1080p, and of course, you’ll need a fast and stable internet connection, or your resolution will drop.  Unlike GeForce Now, you can’t change your graphical fidelity within games, so what you get is what you get.

To be honest, it’s all a bit confusing. Google currently defaults all users to 1080p to combat the increased strain caused by COVID-19, but it’s difficult to find a straight answer about which games, if any, actually have 4K support before purchasing them. If it’s a marketing tactic, it seems to have backfired. Even if 4K is a selling point for you, I still wouldn’t recommend paying for Pro.

And besides, I didn’t notice any difference playing Doom Eternal when I was playing on Base or Pro – which, theoretically should have been a 1080p experience vs a 1800p upscaled to 2160p. Both looked great, and the visual quality hinged far more on my internet speeds than my subscription. Suffice it to say, if pure visual fidelity is your goal, PC is still king. Still, we’re impressed with how Stadia is capable of hitting 60 frames per second in games (like the aforementioned Doom Eternal). This has a tangible effect on not just the look of the game, but the flow of the gameplay as well.

And, of course, the caveat: you need a very stable network with at least moderately fast internet speeds. However, when testing the service in the bowels of the NYC subway system, Kevin had no problems playing Destiny 2 for a few minutes every day, and I had good luck in San Francisco. Your luck in Montana, however, might be another story.

Google Stadia – Latency

Google Stadia does a great job of minimizing the usual latency that comes with game streaming services. That said, latency isn’t completely eliminated as there’s still a bit of a perceptible delay, but it’s far shorter than the half-second or more of lag I’m used to experiencing with Nvidia GeForce Now and Microsoft Project xCloud.

I ran a few tests with Shadow of the Tomb Raider and Mortal Kombat 11 to see how much more latency we got on Stadia versus playing the game locally on an Xbox One X and I came away somewhat impressed.

Latency with the Stadia controller and service sat around 150-175ms while playing Shadow of the Tomb Raider. Comparatively, the Xbox One X’s latency sat at 100ms. In Mortal Kombat 11, Google’s game streaming added about 50ms more latency compared to playing on console.

Though we have these numbers, be aware that latency on Stadia can vary a lot. In my testing with Shadow of the Tomb Raider, I saw it decrease from 175ms to 150ms and then 75ms just from jumping three times on my mostly stable 200Mbps network. These variances could have been a result of another device on the network, a hiccup in my Spectrum service, radio interference, Google’s “negative latency” (more on this soon), or any number of other factors.

Google Stadia

The effects of latency and how you perceive it can also largely change depending on which game you’re playing at the time. Any amount of input lag is far more noticeable and a problem for twitchy shooters like Destiny than games with floaty animations like Tomb Raider or Assassin’s Creed.

With the official Stadia controller, latency is kept to the lowest amount I experienced. A large part of this comes thanks to the way Google has set up Stadia for “negative latency” by having the games run at more than 60 fps on their end. The system is also designed to predict almost anything you might do next and prepare game animations even before you hit a button.

If that sounds like the game is trying to wrest control from you, don’t worry. Google’s Minority Report-esque “pre-gaming’ system was also never apparent to me. At no point did I feel like the game had my character winding up a grenade toss before I hit the right bumper in Destiny 2.

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Other controllers that don’t have a built-in Wi-Fi radio to communicate directly with Stadia’s servers see a tiny bit more lag, but we’re only talking a few more milliseconds here. Having said that, playing with a gaming mouse and keyboard makes the latency much more apparent if you’re used to instantly snapping your aim between targets.

The worst thing that exacerbates latency is trying to game on a TV with poor input lag or without a dedicated gaming mode. During my testing with a 75-inch Samsung Q90R, playing with Game Mode was just about as good as playing on a gaming monitor and having a screen brightness of 1,500 nits really makes the HDR experience from Stadia pop.

Trying to play with Game Mode turned off on the Samsung Q90R led to much more disastrous results, like not being able to properly track enemies in my crosshairs and some hilariously poorly timed jumps in Shadow of the Tomb Raider.

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Google Stadia – Bandwidth Usage

If you’re cursed with data caps from your Internet provider, you might want to avoid Stadia. In just five minutes I saw Destiny 2 use anywhere between 833MB to 1.2GB of bandwidth. In 30 minutes my bandwidth usage ballooned to 6.2GB and then 9.5GB after a full hour.

That’s a lot of data. In a single hour, you’ll have streamed enough data to fully download most indie games. After 17 one hour gameplay sessions you could have downloaded Red Dead Redemption 2 in its entirety.

A smaller, less graphically intensive game like Kine used 373MB after five minutes, which is much less than the amount of data Destiny 2 chomped through, but it still adds up. After 30 minutes Kine used a total of 1.7GB while streaming the game to my phone.

Compared to streaming a 4K HDR movie, Stadia’s bandwidth demand is about the same if not lighter than watching John Wick: Chapter 3 – Parabellum at 4K HDR. But the key difference here is that when streaming a movie, it will eventually load completely into your cache – likely after 10 to 30 minutes.

With game streaming, your bandwidth usage doesn’t stop at any point, varying constantly depending on the level of detail in your environment, lighting, the number of enemies on the screen. You’re constantly consuming your data cap (if you have one) and it only takes a bigger chomp as you play more graphically demanding games.

Google Stadia – Interface

Google Stadia’s interface remains pretty simple. Provided you’ve logged in before, all you have to do is navigate to Stadia.com in Chrome, and a resume screen appears for the last game you played. It’s hard to overstate how futuristic this feels – hopping into a fully realized version of Red Dead Redemption 2 through your browser. There’s a Home and Store button on the left, and a friends and profile button on the right. There’s also a weird “Controllers” button, which tells you Wireless support is coming soon. But wireless support is actually very much here now, so it’s awfully confusing.

controllers

Scrolling from top to bottom shows you a list of the games you’ve purchased, with the ability to quickly start them in just two clicks. (And yes, loading games is phenomenally fast.) At the bottom of the Home page is where your captures are stored. On the Base plan, you’re allowed 100 video clips and unlimited screenshots. Pro users get 500 clips and unlimited screenshots.

The Store page is still equally barebones. You’re presented with a grid of games available for purchase (which you can now do from the browser), displayed under a few grouping categories. The first category is “Stadia Pro Games,” which is awfully confusing for Base users, who may be confused whether those games will work with the base package. They will. The collection is meant to signify which games Pro subscribers can get for free – though there’s no intuitive way to know this.

store

These pages are surprisingly spartan and pleasing to navigate – especially when compared to something like PlayStation’s busy ad-filled store – but they don’t always make sense. For instance, if you’re gaming on one of the supported Android phones, your Stadia Controller’s capture button is disabled. Even worse, for some, you can’t do anything with your images or videos from your phone or Chromecast Ultra.

So, kill that gang of Marauders in a spectacularly cool way? You’ll need to log onto Google Chrome (which you may or may not even have), download the capture to your computer, then share them from there. Pretty dumb!

Thankfully, Stadia’s interface has preserved one of its coolest features: you can start playing on one device and instantly pick up from where you were on another platform. So say you’re playing a game on your phone when you get the dreaded 20% battery notification. You can open your laptop, log in to Stadia, and boom. As long as the game was still open on your phone, it’s then instantly transferred to your laptop. This doesn’t just feel magical, it feels like the future of gaming.

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Google Stadia – Controller

The Stadia controller has a similar shape and almost the same heft as a Nintendo Switch Pro controller mixed with the layout of a DualShock 4 controller and the buttons of an Xbox One controller. Unfortunately, the flat face buttons don’t offer a lot of travel or click much, meanwhile, the triggers offer almost no resistance when pulled. I wish Google had made the whole controller as clicky and tactile as its D-Pad and bumpers.

gamepad support

The good news is if you don’t want to use the Stadia controller, Google’s game streaming service works just fine with an Xbox, PS4, or other third-party controllers. Even without the built-in Wi-Fi radio of the official controller, you don’t get a lot of extra perceptible lag.

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You can also use mouse and keyboard, though latency is a bit more noticeable when going that route. PC peripherals are known for precision – 1:1 mouse movements and eliminating latency have been core tenets of that market and ecosystem for years – and that precision makes Stadia’s bit of latency extremely apparent. Comparatively, a controller masks some of that latency better than a keyboard and mouse setup.

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Google Stadia – Games Library

The Stadia’s game library is, sadly, the platform’s Achilles’ heel. After nearly half a year, the library remains woefully empty – still showcasing games like Destiny 2. There are a few newcomers here – Doom Eternal, Borderlands 3, and Wolfenstein: Youngblood being perhaps the hottest of the bunch.

If you subtract different “Editions” of games, Stadia still has less than 40 games. Reading Stadia’s confirmed upcoming games doesn’t do much to assuage concerns. While there are a few confirmed big hitters like Cyberpunk 2077 and Baldur’s Gate III, the list is disappointingly short. Worst of all, there are no confirmed first-party games announced, and there’s nothing you couldn’t play elsewhere.

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Purchasing Guide

Subscribing to Stadia Pro at $9.99 a month nets you some free games (9 at the time of writing) like Destiny 2 and Thumper. These aren’t blockbuster titles, like we’ve come to expect from Playstation Plus or Xbox Live, but there’s still plenty of quality here. Pro subscribers receive discounts, like a $99.99 Borderlands 3 Super Deluxe Edition available for $50, or a $10 copy of Tomb Raider: Definitive Edition. Still, there are currently only 11 deals on the store.

Ironically the best deal of all is to not pay for Stadia Pro.

Sea Of Thieves Ships Of Fortune Update Is The Cat Update We’ve Been Waiting For

The April update for Sea of Thieves is bringing in some hitters for the game, namely in terms of the addition of cats as a pet type. The cats aren’t all this update has to offer though, with Ships of Fortune being the biggest update since Tall Tales on the game’s anniversary last year. This update is filled to the brim with a new PvP faction, new traders, raised level caps, more ways to earn gold and reputation, a new revive system, and some big changes to the Arena.

The cats come in all shapes and sizes, along with outfits too.
The cats come in all shapes and sizes, along with outfits too.

The addition of cats as a pet option is obviously the most important part of the update, with players now able to purchase a range of cats from the game’s premium store, the Pirate Emporium. Each breed of cat comes in a variety of color options, so make sure to match your cat to your outfit and ship. Cat outfits are of course an option, with a number of Sovereign and special Legendary outfits available in bundles at the Emporium.

Everything new at the Pirate Emporium
Everything new at the Pirate Emporium

Players will now be able to join their favorite traders, becoming an Emissary for either the Gold Hoarders, Merchant’s Guild, Athena’s Fortune, or Order Of Souls. Players will earn gold and reputation by bringing their trader loot, with the level cap for each faction being raised to 75. Players can also earn special cosmetic rewards for their chosen faction. To find out more about becoming an Emissary, head over to the Outpost and speak to the representative for the faction you wish to join. Keep in mind you’ll need to make a sizable donation in order to be bestowed with such a privilege.

The Pirate Legend status has not been moved to 75, with players still only needing to reach 50 with each faction to unlock the title.

With the update to the factions comes a new PvP faction, The Reaper’s Bones. Players can choose to instead become an Emissary for The Reaper’s Bones and hunt down other rival Emissaries in return for gold and reputation. These Reapers will still appear on the ship’s map like any other Reaper flag already in the game, so make sure to keep an eye out for those looking to hunt down other players for reward. Players can find the new company at The Reaper’s Hideout.

The Reaper's Bones faction

If competitive action is your forte, then head over to the Arena where all new modes have been added. The Arena mode has been overhauled, with the addition of an all-out mode where in old treasure maps have been replaced by a single chest marked with a Sea Dog Beacon, with only one cash-in location. It’s an all out frenzy to be the one to hand in the prize.

A new revive system has been added, wherein players can now revive a crew-mate during a brief window before their souls drift into the Ferry of the Damned. This should allow for faster gameplay, with crews being able to recover from death much quicker.

In a new blog post from the developers, Rare has touched on how the team is getting on while working from home due to the continuing COVID-19 pandemic. Rare is focusing on the health of the employees and families during this difficult time, with the company keeping in mind the difficulties that can arise from a change to the working environment.

Following Ships of Fortune in May, the update will focus on quality of life changes and fixes for some long-standing bugs. A number of new events will also be implemented, with more rewards and activities for players than ever. A major part of the May update has also been pushed back to June as the team still needs to playtest it and bring it up to the quality that is expected.

Sea of Thieves is available on Xbox One and Windows 10. The Sea of Fortune update is live now. It is still unknown when the game will launch on Steam.

Now Playing: Every Limit Break & Summon in Final Fantasy 7 Remake

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Far Cry 3 Actor Michael Mando Hints At Reprising Vaas Soon

Recently, the Better Call Saul actor Michael Mando hosted an AMA on Reddit, answering fan questions and talking about the season finale that had just aired. During the AMA some fans asked Mando about his role in Far Cry 3 as the main antagonist Vaas Montenegro, with people wondering if the iconic character will ever make a return.

One fan asked, “Greetings from Finland Mando! Do you still get recognised as Vaas or do more people see you as Nacho now? I Have to say that after playing Far Cry 3 back in the day, I hoped that I’d see you in more stuff. Very glad to see you get work and hope you all the best.”

Mando responded to the question: “Thank you so much! Vaas is my spirit animal – having co-created that character is something that will always be dear to me. I still get recognized as Vaas, and I still feel the outpouring of love for that character – makes me very happy. Who knows… maybe I will reprise the role very soon? :p Thank you for watching xo.”

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t’s worth noting that Mando hinting at Vaas’ return does not necessarily mean that it will actually happen–this could simply be wishful thinking on the actor’s part. This is made especially difficult due to how the story plays out in Far Cry 3.

Fans also asked Mando about his appearance in Spider-Man Homecoming and whether or not he would be making a return as a potential Scorpion. Unfortunately, it seems the actor was unable to confirm any involvement with the franchise going forward.

“… I love Spiderman and I love that whole team 🙂 Who knows, I keep hearing things but I can’t confirm or deny anything… yet. Stay tuned xoxox.”

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Mando also shared his insight on the Better Call Saul finale, telling the fans about how he gets into character and the motivations behind Nacho’s actions in the past season, along with some anecdotes about his co-stars and director Vince Gilligan. For the full AMA head over to the subreddit.

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Final Fantasy Tactics Crossover Event In Brave Exvius Begins

The free-to-play RPG mobile title War of the Visions: Final Fantasy Brave Exvius is currently running a crossover event with Final Fantasy Tactics to celebrate the launch of the game worldwide. Now through to May 12, players can jump into the app and start earning limited-time only rewards and bonuses.

While the game was still a Japan exclusive title, there were numerous crossovers with Final Fantasy Tactics, with the first event running back in December 2019. Square Enix confirmed the global release of War of the Visions would have its first crossover event on April 22 on Twitter.

All players will be able to perform a free x10 Summon from April 22 to May 1, with each summon guaranteeing at least a Unit or Vision Card of MR rarity or better. UR Units Ramza and Orlandea are up for grabs as well during this period.

A log in bonus will also be running, with daily rewards being given out for simply logging in each day, including rare character enhancement materials and in-game currency.

Various quests will be running during this event, with players able to earn special event medals that can be exchanged for character enhancement materials for Ramza, Orlandeau, and Gaffgarion. A challenging quest called an Ex-Quest has also been added, rewarding players who complete the challenge with the crafting recipe for Ramza’s sword Nagnarok.

The collaboration shop will also be selling valuable enhancement materials, crafting items, and more for a limited-time only. Players will also be able to purchase a special park that includes the UR Unit Ramza and more..

War of the Visions: Final Fantasy Brave Exvius is available through the App Store, Google Play, and Amazon App Store.

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Castlevania Season 4 Has Been Confirmed

The creator of the Castlevania show on Netflix, Warren Ellis, has confirmed in a blog post that the series is going ahead with a fourth season.

According to the post, season 3 of the show was the best one yet, with the numbers coming in showing that it was even more popular than season 2. While Netflix rarely officially releases the numbers on how shows are doing, creators are told about how well their show is going each month. Ellis explains that season 2’s ratings were strong, so season 3 improving again basically solidified the show for another season.

“So we’re on for season 4. We don’t expect too much of a covid-related delay, but if that one guy who keeps tagging me on IG to demand “season 4 NOW” could f*** off, I’d appreciate it,” says Ellis in the post.

“Four seasons of an Anglophone adult drama animation about vampires, moral philosophy and toilet paper. Which is not a niche production, but something with an audience of (stops, sees Netflix sniper rifle dot)… many, many millions. Who saw that coming?” Ellis said. “If it turns out that this weird thing is what prised open the door on doing adult-oriented drama narrative in English language animation, I would be delighted. Because we just proved that the audience is there, in the same numbers that show up for live-action drama.”

Season 4 of Castlevania does not yet have a release date. Seasons 1, 2, and 3 can all be found on Netflix. For more on our thoughts on Season 3, head over to our in-depth review.

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Jackass 4 Release Date Pushed, So We’ll Have To Wait A While Longer For Crazy Stunts

Film studio Paramount has announced a delay for Jackass 4. The film was expected to premiere in theatres on March 5, 2021, but it’s now been pushed to July 2, 2021, according to a report from Variety. That’s a delay of four months.

The first Jackass movie, starring Johnny Knoxville, debuted in 2002 with numerous sequels coming thereafter. In total, the franchise has grossed more than $335 million at the box office. The Jackass films were directed by Jeff Tremaine, who also directed the Bad Grandpa movie starring Knoxville.

Plot details are unknown at this point, but if history is any indication, you can expect Jackass 4 to focus on Knoxville and his friends performing all manner of dangerous and awkward stunts played for laughs and shock value. The fourth Jackass movie was announced in December 2019.

So far, only Knoxville–who will be 50 when the movie comes out–is confirmed to return for Jackass 4. The earlier entries also featured Steve-O, Chris Pontius, and Bam Margera. Ryan Dunn, who appeared in the three previous Jackass films, died in a car accident in 2011.

The Jackass film franchise is a spin-off of the the MTV series, which was co-created by Knoxville and Spike Jonze, who would go on to earn an Oscar nomination for Being John Malkovich and then win an Oscar for the Joaquin Phoenix movie Her.

Paramount Pictures is a subsidiary of ViacomCBS, the parent company of GameSpot.

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