Dragon Ball FighterZ Is Handing Out Free In-Game Money To Celebrate 5 Million Sales

Dragon Ball FighterZ has been a huge success for developer Arc System Works, and it’s just been announced on the game’s official site (in Japanese) that the game has achieved 5 million lifetime sales between shipped copies and digital purchases. To celebrate, everyone who logs into the game within the next week will score some free stuff.

From now until May 28, players who jump into the game will be awarded a massive 5 million Zeni, along with three lobby characters: Android 21 SPECIAL 01, Goku (SSGSS) SPECIAL 01, and Vegeta (SSGSS) SPECIAL 01. You’ll be able to walk around the menus with any of these avatars.

Incidentally, two of the game’s unlockable characters–the Super Saiyan Blue variants of Goku and Vegeta–can be unlocked by earning zeni, and 5 million is comfortably enough to unlock both of them. I can verify that I loaded up the game without these characters unlocked, and once I connected to an online lobby, I was immediately granted both fighters, alongside two trophies.

Dragon Ball FighterZ has continued to release new characters since launch via DLC, and although an awful lot of them are Goku variants, the latest one–Ultra Instinct Goku–is still pretty special. The game will also feature in the upcoming online version of EVO 2020.

Interestingly, Dragon Ball FighterZ is not the best-selling Dragon Ball fighter this generation–Dragon Ball Xenoverse 2 has sold a million more, with 6 million units sold.

Now Playing: Dragon Ball FighterZ – Ultra Instinct Goku Launch Trailer

GameSpot may get a commission from retail offers.

Batwoman: Why Star Ruby Rose Quit The Show

In a shocking and unexpected announcement, actress Ruby Rose confirmed recently that she was leaving her starring role as Batwoman on the TV show of the same name. A new report sheds some light on why Rose quit the show. Multiple sources told Variety that Rose was “unhappy with the long hours required of her as the series lead, which led to friction on set.”

Some people speculated that Rose left Batwoman due to lingering pain from her surgery to repair her herniated discs. However, Variety’s sources said her decision to leave the show was unrelated to her health or an injury.

Warner Bros. is now looking to cast a new lead actress and member of the LGBTQ community for the role of Kate Kane/Batwoman. In a statement, Rose said she has “the utmost respect for the cast, crew, and everyone involved” in the show.

“Thank you to everyone who made season one a success–I am truly grateful,” Rose said.

Batwoman Season 1 concluded the week of May 18, with a finale episode cliffhanger establishing a new villain for Kate to face off against in the future. Season 2 is set to premiere sometime in January 2021, but it is unknown whether the recasting process will lead to delays.

Now Playing: Who The Hell Is Batwoman?

Tenet’s New TV Spot Promises A Full Second Trailer Very Soon

Tenet, the next film from director Christopher Nolan (The Dark Knight, Inception), already wowed us with its first trailer, and now another one is on the way. A TV spot for the new film has shown us a little bit of new footage, and promised that more is on the way.

According to the TV spot, a new trailer will air “tomorrow”–May 21. It’s not clear when the trailer will release. You can watch it below, courtesy of film podcast Lights, Camera, Podcast. It raises more questions than it answers, as a good trailer perhaps should.

What’s the film about, exactly? Even one of its stars, Robert Pattinson, isn’t sure–but perhaps this second trailer will shed some light. The release date for Nolan’s next film has not budged from July 17, despite the COVID-19 crisis, but notably this TV spot does not reiterate the date. It’s possible that tomorrow’s trailer will reveal a new, later date.

Some of Nolan’s earlier work–namely his Batman trilogy–is returning to cinemas in Hong Kong ahead of Tenet’s release. It’s unknown whether they’ll receive the same treatment in international markets, once cinemas are able to reopen.

CD Projekt Overtakes Ubisoft To Become Europe’s Most Valuable Game Company

After being valued at $8.13 billion, Polish company CD Projekt have overtaken France’s Ubisoft to become the most valuable game company in Europe, Video Games Chronicle reports. While the company’s gaming branch, CD Projeckt Red, has only three titles under its belt (not including a handful of spin-off Witcher titles), CD Projekt also runs the GOG distribution platform. This year, a resurgence of interest in The Witcher spurred by the Netflix show, as well as hype for the studio’s upcoming game Cyberpunk 2077, have helped push the company’s value even higher.

While the numbers are still relatively small compared to gaming behemoths in North America and Japan, with Nintendo valued at $53.73 billion and Activision Blizzard at $56.27 billion, it’s still an impressive result for the Witcher developers.

After a number of delays, CD Projekt Red has confirmed that Cyberpunk 2077 is on track for its planned September release date, despite the studio’s switch to remote working due to the COVID-19 crisis. CDPR has also confirmed it will be returning to the Witcher universe in the future, though its current focus is entirely on Cyberpunk 2077.

CD Projekt Red’s most recent game, The Witcher 3: Wild Hunt, recently celebrated its 5 year anniversary, and still holds an enduring appeal for many gamers.

Now Playing: Why The Witcher 3 Is Still So Important 5 Years Later

GameSpot may get a commission from retail offers.

Nintendo Says Its Developers Face “Big Limitations” Working From Home

Due to the global COVID-19 pandemic, developers around the world are working from home to stay safe and healthy. Working on video games at home isn’t proving to be the easiest, however.

Nintendo president Shuntaro Furukawa said in Nintendo’s latest earnings briefing that its developers, and its partner studios, are facing “big limitations” working from home. As such, the company expects this to result in a “large impact” on the business.

“Since there are indeed big limitations on what can be done from home, we do think this will have a large impact,” Furukawa said. “Nintendo has development partners and development offices not just in Japan, but all over the world. The first locations to be affected were the offices in Europe and America, where working from home started early. Then our offices in Japan also switched to working from home. In the case of Japan, this had a major impact on development because we did not already have a remote development environment in place.”

Furukawa said Nintendo’s teams are “gradually gaining experience” as it relates to best practices in the new work-from-home environment. Furukawa also warned investors and analysts that whatever impact there is on game development “may potentially increase” in the future as workers stay home for longer and longer periods of time.

In response to the pandemic, Nintendo has warned that both game and hardware sales will be diminished in the time ahead. The company expects to sell 19 million Switch consoles during the fiscal year (down from 21.03 million for the year prior) and game sales to fall to 140 million (down from 168.72 million).

Nintendo has yet to announce any delays for its upcoming games or hardware, however.

Nintendo is not alone in forecasting an impact on the business due to the COVID-19. Xbox boss Phil Spencer recently admitted that some 2021 games might be delayed due to the virus.

2020 is also the year of next-generation consoles, and both Microsoft and Sony maintain that their new machines will release on schedule this holiday period.

Now Playing: Animal Crossing: New Horizons Review

The Witcher 3 Developer Discusses Why Its Open World Worked So Well

On May 19, 2015, Polish studio CD Projekt Red released The Witcher 3: Wild Hunt, the final entry in its trilogy continuing author Andrzej Sapkowski’s Witcher saga. With a huge open world, the game was a big departure from the style of the previous two games, but the risky move resulted in a game that still holds up five years later.

In an interview with Polygon, the CDPR developers have talked about how The Witcher 3 was such a big departure from other games in the series, and what went into making that change.

“Our quest director Mateusz Tomaszkiewicz, said that the main goal [of The Witcher 3] was to combine the design philosophy of previous Witcher games, which was to create a complex and mature story that has choices and consequences, with an open world,” senior quest designer Philipp Weber told Polygon. “There used to be this preconceived notion you would hear a lot that open world games can’t tell interesting or deep stories. So that was something we took up as a challenge.”

As quest designers, the challenge for the team at CDPR was to design quests that would still work if a player chose to take a different path through the open world.

“At first, changing our design [to fit an open world] seemed difficult, but in the end it actually improved quests a lot,” Weber said. “With the open world, our quest structure also became much more open, and we could give players many more opportunities to experience our stories in the way they wanted. If I can solve different parts of a quest out of order, then maybe this will have different consequences later on. Since we were always big fans of nonlinear choice and consequence, this was a huge bonus.”

Weber also mentions some of the systems the Witcher 3 team used to make the world feel more alive, such as a feature where wolves will be able to smell when a monster or animal is killed, causing them to head towards the new food source. For many players, the level of depth and life in the world was what kept them coming back again and again.

“One of the things that people mention a lot when it comes to The Witcher 3 is how long they actually played the game and enjoyed it, which was at first very surprising and funny for us, because during development we always thought it would be too short and were trying to add more into the game,” Weber said. “So seeing that kind of feedback was actually a great relief, made even better knowing that people still play the game now.”

The full Polygon interview has more, including diving into the details of some of the specific quests that handled this so well.

CD Projekt Red is currently working towards the September release of Cyberpunk 2077, but reports say that at least one more Witcher game is in the works for the studio.

Now Playing: Why The Witcher 3 Is Still So Important 5 Years Later

GameSpot may get a commission from retail offers.

Tony Hawk Says People Called Him A Sellout After Launching His Video Game Series With Activision

Tony Hawk’s life changed after he started working with Activision on the Tony Hawk’s Pro Skater series. Already a big name in the world of skateboarding, partnering with Activision on the skateboarding video game franchise bearing his name elevated him to a household name. Along with this success, Hawk faced scrutiny from those in skating circles–he was labeled a “sellout.”

Hawk recalled these early days in an appearance on the Joe Rogan Experience podcast recently. With the success of the game series, Hawk also got a suite of endorsement deals from gigantic companies such as McDonald’s and Jeep. This only fueled his critics.

“In those days, skating was very much a novelty. In the ’90s, X-Games came into play, and then all of a sudden my name was well-known, not mainstream, but getting there. Then our video game came out, and it was just like, ‘Oh, you’re just a sellout,'” Hawk said. “Because of the video game and the endorsements that followed from that. I was doing stuff for Jeep, for McDonald’s, for Doritos, and they were like, ‘Oh, you’re just a sellout.'”

But Hawk maintains he’s never changed his value systems–he was eating McDonald’s before he made it big, and he’s still eating there today.

“When I turned pro at age 14, if McDonald’s had asked me to be in a commercial, I would have jumped on it, are you kidding me?” Hawk said. “I was eating McDonald’s my whole life–I still do. It was more that they somehow thought I changed my values. But I haven’t changed my value system–it’s just that I’m getting these opportunities, finally.”

According to CNBC, Activision offered Hawk a flat rate of $500,000 for the first Tony Hawk’s Pro Skater, which at the time was the most lucrative offer the skater had ever seen. Hawk rejected this offer and instead opted for a deal that paid him royalties tied to the success of the series. That ended up being a very smart move, as the game spawned numerous sequels and is estimated to have driven $1.4 billion in revenue to date.

In a 2018 interview with The Nine Club (below), Hawk recalled having a meeting with Activision where he was handed a $4 million royalty check for one year’s worth of royalties. “The video game changed my life,” Hawk said.

Activision is bringing back the Tony Hawk’s Pro Skater series this year with the release of a remaster package featuring Tony Hawk’s Pro Skater 1 + 2.

Now Playing: Tony Hawk’s Pro Skater 1 + 2 – Official Reveal Trailer

GameSpot may get a commission from retail offers.

Former Halo, Star Wars, Battlefield Veteran Joins Tencent’s New LA Studio

Tencent’s new Los Angeles studio has hired a big name to lead its studio. The TiMi Studios Twitter account announced that Scott Warner has come aboard to become its studio director.

Warner is an industry veteran who has worked on numerous high-profile projects such as the original Planescape: Torment, Halo 4, and Battlefield: Hardline, among other titles.

In his new studio director position, Warner will “help expand” TiMi’s studio in Los Angeles, the developer said in a press release. TiMi is a gigantic company, employing more than 2,000 people worldwide, but this is the first time the company is setting up shop in North America.

The press release also mentions that Warner will lead the development of new games and new IP that will be released on multiple platforms. However, none of these projects have been announced.

TiMi Studios also developed the incredibly popular Call of Duty: Mobile through its studio in China.

“This is a tremendous opportunity to build something really special as TiMi has an exceptional pedigree and great ambition to create new games and new IP for global audiences,” Warner said in the release. “We’ll be assembling a team that’s diverse, talented and aspirational enough to help TiMi achieve its goal as a truly global development team.”

Warner got his start in games working with Black Isle Studios on the original Planescape: Torment and Icewind Dale. He then joined Pandemic Studios where he was level designer on Mercenaries 1 and Mercenaries 2. After that, he went over to 343 Industries in the role of design director on Halo 4.

He then joined Electronic Arts where he served as game director on Battlefield Hardline and “various” Star Wars games that never came out, according to his LinkedIn page. After leaving EA, Warner joined Oculus VR as a design lead, before moving again to Ubisoft from 2018 until May 2020 where he was working on an unannounced game.

Now Playing: Call Of Duty Mobile – Full Match On Crash

Detroit: Become Human Is Getting A Twitch Extension

French studio Quantic Dream is giving fans a new way to experience its latest release, Detroit: Become Human, with a Twitch extension aimed at streamers. The Detroit: Community Play extension will let streamers easily send out polls to their viewers related to the decisions posed by the game’s branching narrative–something Detroit streamers have done in a more informal way since the game’s release.

Like other Quantic Dream games, Detroit: Become Human is a narrative-heavy game where the outcome of different situations is influenced by the decisions the player chooses, or the relationships they build with characters. The new extension is designed to simulate a multiplayer experience, letting viewers have a say in the direction the playthrough will go.

The feature will be demoed by Bryan Dechart and his partner Amelia Rose Blair. Both actors appeared in Detroit: Become Human, and later gathered a large following on Twitch when they streamed their first playthrough of the game they worked on. The duo are now Twitch Partners under their channel Dechart Games.

While Dechart and Blair are now Twitch veterans, their demo will come as part of Quantic Dream’s first ever livestream on its own channel. The stream is set to be a big one, celebrating both the Heavy Rain 10-year anniversary and the Detroit: Become Human 2-year anniversary with Q&As from actors involved in both games.

Keep an eye out for the anniversary stream on Twitch on May 25 at 2 PM ET, including the demo and launch of Detroit: Community Play.

Now Playing: Detroit: Become Human Video Review

GameSpot may get a commission from retail offers.

Disney Opens Select Disney World Shops To Huge Crowds

In a first step towards re-opening its parks, Disney has allowed third-party shops in its Disney Springs Orlando shopping and dining complex to resume trading. Lines formed outside the outlets that were trading shortly after the area re-opened at 10 AM ET on Wednesday May 20, THR has reported.

Prior to opening, Disney issued a warning on its website that guests would assume all risk of exposure to COVID-19, as well as introducing measures requiring guests and staff to wear masks and be temperature checked on the way into the park.

Twitter posts have shown both good and bad sides to the re-opening, with some praising the diligence of employees regularly cleaning and disinfecting highly trafficked areas, and others expressing disappointment that some guests weren’t following guidelines requiring masks and social distancing.

The partial opening of Disney Springs is the first phase in Disney’s gradual re-opening plans. The company plans to open more of the complex’s Disney-owned shops soon. While there isn’t currently a publicly-available timeline for the re-opening of other parts of Disney World or Disneyland, the company will likely be using the Disney Springs re-opening as a test.

Florida has had 47,471 confirmed cases of COVID-19 according to recent data, with 2,096 deaths. The state had 485 new cases and 3 new deaths on May 19, the day before Disney Springs’ reopening.