Marvel’s Avengers Early Review Impressions

After about seven hours with Marvel’s Avengers, I have one big observation: The beta really should have started with Kamala Khan.

Ms. Marvel is the heart and soul of Crystal Dynamics’ take on Earth’s Mightiest Heroes, and the introductory level that kicks off the game’s story establishes her as the nerdy, hilarious, over-the-top fangirl that anchors the entire experience. The Avengers end up disbanded after a huge accident that remakes the world, but it’s Kamala’s experiences–finding her identity, searching for community, struggling with adults in her life letting her down or failing to understand her–that are grounding Marvel’s Avengers.

It all starts with an opening mission that focuses less on punching bad guys and more on what makes the Avengers heroic as people. A number of times now, we’ve seen the A-Day mission, in which you play as each Avenger as they fight an army of bad guys who want to do terrorism. It’s a quick snapshot of how each character handles before the game moves into its real story, in which you play Kamala trying to find and reassemble the Avengers to fight off the totalitarian threat of the villainous organization AIM. But it’s Kamala’s introduction with her father, wandering around the pre-attack A-Day celebration, that centers Marvel’s Avengers. She’s a kid who meets her heroes, who finds them caring (if awkward), and who takes from them all the best lessons to grow, after a five-year time skip, into a hero in her own right.

And so far, when Marvel’s Avengers goes hard on its story mode, I’m really enjoying it. It begins with Kamala accidentally getting the attention of AIM and outing herself as an Inhuman–a person who gained potentially dangerous superpowers after the events of A-Day in San Francisco. AIM has basically taken over the US as a security force, rounding up Inhumans with the backing of anti-superhero sentiment from the traumatized public. Kamala sees the injustice and sets out to find a fabled “resistance” that’s fighting back against AIM’s growing authoritarian power. She quickly becomes the game’s moral center as she starts working to re-recruit each of the broken Avengers to her cause.

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The single-player campaign is full of character moments that tap into the best of the Marvel Cinematic Universe’s take on the Avengers, with lots of beats that feel like they could have been lifted from deleted scenes in Avengers: Age of Ultron, Captain America: Civil War, and Avengers: Infinity War. Bruce Banner believes he and the other Avengers were responsible for what happened in San Francisco, and feels the group’s bravado to be its downfall. Tony Stark is pissed at Banner for betraying the team in admitting his ambivalent feelings to Congress, resulting in the Avengers’ disbanding. But like Banner, Tony is also struggling with his own feelings of responsibility, and rubber-banding between that and his arrogant belief that he could have fixed all the problems. Both are incredibly guilty over Cap’s death. And Kamala sees mentors in them both, but imperfect ones who she keeps having to drag back toward doing what’s right.

The story is full of human moments that make me want to keep going, like when Kamala meets other Inhumans for the first time or when Bruce and Tony speak after four years apart and hash out all their issues. The jokes and quips between all the characters are release valves for their trauma and their issues, and they’re quickly coming to rely on each other thanks to Kamala’s steadfast resolve. My feeling is that I’m about halfway through the main campaign (from what I can tell), and it’s a good story–the kind of thing that made me really come to like the MCU, especially around and after Captain America: Civil War.

It’s when Marvel’s Avengers pivots to its trappings as a live game that it stalls, so far. You slowly build up the defunct Chimera, the Avengers’ helicarrier that was at the epicenter of A-Day, unlocking rooms that let you do virtual reality training, store extra gear, and buy stuff from SHIELD agents acting as shopkeepers. Sweeping War Zone missions have you exploring big open areas full of AIM enemies, where you spend a lot of time breaking open boxes to get crafting resources and picking up loot and comparing gear numbers, and not really engaging with the characters beyond radio instructions from Stark’s AI, Jarvis.

The further into the story you get, the more Marvel’s Avengers takes on the feel of something like Destiny 2. I’m now taking challenges from faction leaders so I can increase faction reputation so I can unlock new gear in their stores that I can buy with the 10 different kinds of in-game currency I find on missions. I have a ton of gear with a lot of different perks that increase specific kinds of damage by granular, small percentages. Getting funneled into War Zones to hunt down components to fix the Chimera and earn gear drops kills the pace of the game, when all I really want are more scenes of Kamala and her awkward Avengers dads trying to work through their issues.

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It’s not that those live game things are bad, necessarily–although they are all really, really dense. It’s that they’re crowding up a much more interesting portion of the game. Loose from the story, getting into the minute details of character-building may well be pretty engaging. I’m enjoying unlocking new skills for my characters and slowly figuring out how best to use each of them, after all. But those things are holding my attention far less than my growing relationships with the characters of Marvel’s Avengers, and I’m eager to get out of the sprawling, hour-long War Zones and back to the more character-driven moments.

As with the beta, the longer I play with any given character, the more I’m enjoying the combat, although there’s a learning curve here that isn’t helped much by the game itself. You don’t get a good, proper combat tutorial until you open the HARM room about two hours into the game, but various chase scenes and small-scale fights with Kamala are, frankly, more exciting. That said, I like the depth inherent to each of the characters, especially as I unlock new skill-based abilities like better parries and more effective combos. Knowing which enemies to dodge, which to juggle, which to take out quickly, and which to parry is making combat more and more engaging as I get the hang of it. The drawback is that you need to get the hang of it for each character in turn, since they’re all just different enough to require their own bit of training.

I still have a long way to go in Marvel’s Avengers to get the full experience. I’m sitting on several character-specific questlines to complete, plus a bunch of missions that can be played in multiplayer (something I haven’t touched yet), and I haven’t put in the time just yet to really dive deep into the gear system. I’m especially interested to see how Marvel’s Avengers focuses on those aspects after the story content is exhausted and it starts to roll out its biggest challenges, like its raid encounter.

So far, though, I’m really enjoying what Crystal Dynamics is doing with these characters and with the Avengers story the developer is able to tell. It’s the heavily video gamey portions that are dragging me down, and I’m hoping Marvel’s Avengers will grow into them as I continue my adventures.

Stay tuned for my final review in the coming days.

Marvel’s Avengers On PC Has A High-Res Texture Pack Hidden In The Steam Menus

Marvel’s Avengers has found its way into the hands of players who have early access, and many are now working their way through the campaign. The game is coming to PS5 and Xbox Series X, but PC players can already get a massively improved visual performance out of the game–as long as they download the high-resolution texture pack, which is tucked away in the game’s Steam properties tab.

As TheGamer notes, to access this resolution pack, which weighs in at 26.7 GB, you’ll need to right-click on the game from your Steam library and select “properties”. From here, navigate to the DLC tab in the top-right, and click the “install” box.

Of course, you’ll need a more powerful PC (and a 4K monitor) to make the most of these textures. Check out the game’s recommended specs, which you’ll need to make the high-resolution pack worthwhile.

TheGamer reports that these textures “make a huge difference,” so if your computer can handle them it’s worth the download. If you’re interested in a new PC to play Avengers check out this deal, which comes with a copy of the game.

GameSpot is currently working on its review of Marvel’s Avengers. The game’s first DLC character has been revealed, and it’s Kate Bishop.

Now Playing: Marvel’s Avengers – Official Kate Bishop Reveal Trailer

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Mortal Kombat’s Ed Boon Is Promising A Tease For…Something

There are some game developers who can make news happen with a single cryptic sentence, tweeted out to a huge follower base, designed to rile up the imagination. One such developer is Ed Boon, the co-creator of Mortal Kombat and Injustice, who runs fighting game developer NetherRealm Studios.

Following the success of Mortal Kombat 11 and Injustice 2, Boon has promised a tease for something is on the horizon. You can see his tweet below, and start speculating.

Could the studio be gearing up to tease new Mortal Kombat 11 DLC? PS5 and Xbox Series X versions? Perhaps Injustice 3? It’s unclear. But the Mortal Kombat Twitter account responded, and with Mortal Kombat 11 proving so popular (and still selling incredibly well) we’re leaning more towards one of the first two options.

There’s also a question of where we might see a tease. Gamescom 2020 has just wrapped up, and the next big show is the Tokyo Game Show in late September, where we’ll see more of Resident Evil Village and many other titles. It’s also possible that we’ll see a tease during PAX Online, which runs from September 12-20.

Admittedly, this is all speculation–we’ll have to wait and see what is teased, and when.

Mortal Kombat recently grew with the Aftermath expansion, which added three new characters (Sheeva, Fujin, and Robocop) and a new campaign.

There have been rumors abounding that AT&T has been looking to sell WB Games, the publisher of Mortal Kombat and Injustice. However, that now seems unlikely.

Now Playing: Mortal Kombat 11: Aftermath – Official Launch Trailer

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Mulan: Tens Of Thousands Of People Auditioned For The Lead Role

Disney’s next big movie is its live-action Mulan, which comes to select theatres alongside a paid-for release on Disney Plus this Friday, September 4. The movie features actress Liu Yifei in the lead role, and it’s a role she won amid a massive audition process.

Producer Jason Reed told Deadline that the search to cast Mulan was “unprecedented.” Reed estimated that “tens of thousands” of people tried out for the part before Disney choose Yifei for the role.

“We did this unprecedented global search for an actress to play the role. Tens of thousands, I believe, auditioned around the world. We had scouts going to martial arts schools, dance schools, and performance schools all throughout China,” Reed said. “We had casting offices open in all of the major cities that had significant Chinese populations of working artists, and ultimately Yifei was working on a project in China and she wasn’t initially available. We actually flew over to meet with her and we were smitten.”

Mulan director Niki Caro didn’t need any convincing to cast Yifei. “Niki was like, ‘She’s the one.’ It’s that simple, and fortunately, the studio loved her as well and immediately signed on,” Reed said.

Also in the interview, Reed spoke about why Disney elected to make the new Mulan an action movie instead of a musical like the 1998 animated film.

“Part of our thinking is that we thought that this material would be a great opportunity to do something new for the Disney label, to take this and convert it from a musical comedy, which the animated film was, which is great,” he said. “We still love it, and it’s one of my favorite Disney animated movies of all time. That movie still exists, but then to take that material and use it as the foundation on which to do a big epic adventure movie.”

Go to Deadline to read the full interview.

If you’re looking to watch Mulan on Disney Plus, you need to pay $30 USD for Premier Access. Alternatively, you could wait, as Mulan will eventually be released for all Disney Plus subscribers.

Now Playing: Disney’s Mulan (2020) – Official Teaser Trailer

Dead By Daylight Is Coming To PS5 And Xbox Series X, And All Versions Will Be Upgraded

Dead By Daylight is bound for next-gen, with PlayStation 5 and Xbox Series X versions announced. Developer Behaviour Interactive has announced the The Realm Beyond project, which will introduce numerous free updates to the game on all platforms in the lead up to the game’s fifth anniversary in June 2021.

Product manager Joris Four says that this is their way of building up to next-gen versions: “we will be introducing a series of free updates to our visuals, graphics, lighting, animations, and more for players on PC, Xbox One, PS4, Nintendo Switch, and Stadia while also building up to a Dead by Daylight experience for the next generation of consoles.”

The plan is to introduce more environmental elements into maps, starting with Springwood and Yamaoka Estate. “Individual rooms will now be more distinct, with each serving a specific function,” the post promises, and there will be new environmental storytelling elements introduced, as well as upgraded animations. There will be some significant new additions to maps, like a new Killer Shack in Yamaoka Estate.

The post also states that the team is currently updating “the visual fidelity of Dead by Daylight’s maps and characters”. You can preview some of those visual upgrades in the video below.

More details about these updates will be available in the future, but for now, the next major update will launch on September 8.

The game will continue to support cross-play across this project, so hopefully Switch players can join PS5 games and vice-versa once the next-gen versions are out.

Dead By Daylight has improved so much since launch that GameSpot recently re-reviewed it, giving it a 9/10. “Thanks to its community of players Dead by Daylight is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around,” wrote reviewer Joab Gilroy.

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Game Of Thrones Bosses Are Adapting Three-Body Problem For Netflix

The team helming Netflix‘s The Three-Body Problem adaptation has been announced, and some familiar names are attached to the project. David Benioff and D.B. Weiss of Game of Thrones fame, along with The Terror’s Alexander Woo, have been tapped to serve as the executive producers and writers.

The Three-Body Problem is an award-winning Chinese science fiction series of novels by Liu Cixin. Netflix’s adaptation will cover all three books in the trilogy, including The Three-Body Problem, The Dark Forest, and Death’s End. The Three-Body problem starts in China’s Cultural Revolution period and grapples with humanity’s response to first contact by an alien civilization.

Benioff and Weiss are best known for their Game of Thrones work, including the final seasons that were not as well-received. The pair were set to work on Star Wars but are now instead lined up to work on multiple Netflix projects. Woo has written episodes for True Blood and was the showrunner/co-creator of The Terror’s second season.

The rest of the creative team includes executive producer Rian Johnson and producing partner Ram Bergman. Plan B Entertainment (Brad Pitt, Jeremy Kleiner, and Dede Gardner’s company) will serve as an executive producer. Authors Liu Cixin and Ken Liu, the latter of which wrote the English translation of the first and third novels, are on board as consulting producers.

Benioff and Weiss commented, “Liu Cixin’s trilogy is the most ambitious science-fiction series we’ve read, taking readers on a journey from the 1960s until the end of time, from life on our pale blue dot to the distant fringes of the universe. We look forward to spending the next years of our lives bringing this to life for audiences around the world.”

The Three-Body Problem’s premiere date has not been announced yet.

Now Playing: 13 TV Shows Netflix Has Canceled In 2020

How To Watch Mulan On Disney Plus This Week

The Mulan live-action remake releases this Friday, September 4 on Disney+, but this isn’t a traditional release like we’ve seen with other movies on the service like Onward, Hamilton, and Frozen 2. Instead, simply having a Disney+ subscription won’t get you access–at least not immediately. If you’re interested in watching Mulan this weekend on the couch with your loved ones, here’s what you need to know.

Mulan has a $30 Premier Access price at release

The only way to watch Mulan at release is to pay $30 for “Premier Access” on Disney+. You can watch Mulan in UHD, HDR, and with Dolby Audio enabled. Mulan is the first movie to fall into this category on Disney+, and Disney has said that it doesn’t have plans to lock future movies behind a paywall at this time.

Of course, this price is on top of the price of your Disney+ subscription ($7 per month). Disney+ doesn’t currently have a free trial, so you will have to pay for at least a month to watch Mulan if you aren’t already a subscriber. This would essentially raise your cost to $37 if you’re only interested in Disney+ due to Mulan.

If you’re watching with a few family members, you could consider it as a more cost-efficient trip to the movies without actually going to the theater.

Keep watching as long as you have an active Disney+ subscription

After paying for Premier Access, you can watch Mulan as many times as you want provided you keep an active Disney+ subscription. Once your subscription lapses, you won’t be able to watch it again until you re-up your membership. This model is similar to PlayStation Plus and Xbox Games with Gold freebies, which you get to play as much as you want while your subscription is active.

That said, this model does make Mulan fall somewhere between a rental and a purchase-to-own digital release–and a very pricey one at that. Other movies that skipped theatrical releases in the US due to the current pandemic have been priced as high as $20 for digital rentals, but we’ve never seen $30. The fact that you also need a Disney+ subscription to watch makes it by far the priciest home digital release we’ve seen.

Mulan will eventually be available for all Disney+ subscribers

If you don’t mind waiting, Disney has confirmed that Mulan will eventually be available to stream for all Disney+ subscribers without Premier Access. It’s unclear at this time when Mulan will leave Premier Access, but we imagine it won’t be a matter of weeks.