Those who have been waiting for an update on Wasteland 3 will be glad to know that InXile Entertainment has released a new Dev Diary with details on the game’s world, characters, and more.
This is the second dev diary for Wasteland 3 after the first dropped on publisher Deep Silver’s official YouTube channel last week. While that particular video focused on character creation and combat in the tactical RPG, yesterday’s dev diary release has a bigger focus on the narrative.
InXile’s studio head, Brian Fargo, spoke briefly about Wasteland 3’s relationship with the previous titles in the series, describing the protagonists’ start in this third installment as involving working with “the new patriarch of Colorado who’s an authoritarian”.
In the Dev Diary, senior writer Nathan Long noted that one pertinent consideration for the narrative team was their goal of giving Wasteland 3 the same “flavour, moral questions, pathos and humor” as Wasteland 2.
This manifests in the form of difficult life-and-death decisions, and Fargo was careful to note that the latest story’s focus would be much more personal than the usual broad-brush motif of heroes saving the world.
Fans of the Wasteland series will also get to learn a little bit more about other factions present in the game. There’s a cult who worships President Reagan (yes, but it’s God-President to all the infidels), a “lovable, corruptible bodyguard”, and all manner of odd characters bumbling about the deadly landscape rife with killer robots.
This latest Dev Diary promises more than your average amount of drama and satire, and it’ll be interesting to see how the full game plays when it launches on August 28 this year on Steam.
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Xbox boss Phil Spencer has acknowledged that it’s been challenging to demonstrate the true leap that the Xbox Series X will provide over the Xbox One. In Reggie’s new podcast, Spencer said one of the most defining characteristics of next-gen games is how they “feel” with faster and more stable frame rates.
It’s not possible to demonstrate this with videos, Spencer said. And with physical events canceled or postponed due to COVID-19, Microsoft is facing a new dilemma in trying to communicate the appeal of faster frame rates. This is a new challenge, Spencer said, because for previous console transitions throughout history, the power of new systems was immediately apparent with better graphics.
“One of the things I’ve talked about publicly … but it’s hard to come across, is the way it feels to play games on a box where frame rates are higher, frame rates are more stable,” Spencer said. “The fluidity of it, showing that in video form, is just impossible. How do you show how something feels?”
He added: “We’re getting to the point where the immersion feel that you get through fluidity and other things is now up to par with the visual capabilities that we have. How do you share that with people in this kind of world?”
Spencer said he is optimistic about being able to put the Xbox Series X in front of consumers at some point in the future before launch to help them understand the appeal of the new system. But it’s unlikely to happen soon due to government restrictions around social-distancing.
“The feel relative to previous console generations will be something people remark positively about,” Spencer said.
Also in the interview, Spencer reiterated that he expects the Xbox Series X launch to go forward as planned this holiday. He said his teams are doing an “amazing job” during a challenging environment.
“We had another hardware review. We did that this week. Our supply chain, we feel good about the hardware side. It feels like we’ll be able to get enough units. We’re pretty committed to a worldwide launch which regretfully we didn’t do with Xbox One,” Spencer said.
The software for the Xbox Series X is also “making good progress,” Spencer said. He added that game development is also moving along, but with some interruption.
“Games are making good progress. The collaborative nature of game development and the scale of game development today,” Spencer said. “Any of the functions that require physical collaboration–things like motion capture, things like symphonic capture–those kinds of things, some of that is put on hold. On the games side, things that are pre content-complete might be impacted more than things that are post content-complete.”
The COVID-19 crisis has led to changes in Microsoft’s policies. For example, Spencer pointed out that third-party developers are now allowed to take their Xbox Series X development kits home–this would not have been allowed under previous circumstances.
Finally, Spencer also spoke about the rebuilding process within the Xbox team. The Xbox One launch in 2013 was marred by controversial policies and a $100 higher price point than the rival PS4. This contributed to Microsoft coming up short against Sony in the previous console generation. Spencer took over as Head of Xbox in 2015, and things seem to be on a better path for the Series X launch this year.
“The team had lost trust in the leadership … the leadership capability and the commitment of the company to this category and our decision-making,” Spencer recalled. “Rebuilding that inside the company was important and it takes time.”
The Talking Games With Reggie and Harold podcast is a charity campaign to raise money to give scholarships and provide other help to students in New York. People who donate can get access to an auction where they can bid on a many special items, including an Xbox Series X signed by Spencer.
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Call of Duty: Modern Warfare, and the free-to-play battle royale spin-off Call of Duty: Warzone, will be offering double XP over this coming weekend. This will also signify the end of Season 3, which will wrap up at the same time this bonus ends.
The Double XP weekend, announced in the latest Call of Duty briefing, will run from Friday, May 29 at 10AM PT until June 1 at 10 AM PT. You’ll also be earning Double Weapon XP and Double Battle Pass tier progression over this weekend.
This will give you a bit of a boost if you need to hit tier 100 in the Season 3 Battle Pass, which will unlock Alex’s Indomitable skin. It’s also a good reason to jump back in if you’ve been away from Modern Warfare for a while and check out the newly added maps.
Mortal Kombat 11’s next expansion, Aftermath, is out now. It features a new cinematic story, three new fighters–Sheeva, Fujin, and RoboCop–and three more skin packs launching over time. Also featured in the new expansion are more “Friendships,” which are the non-violent finishing moves that are nothing like the franchise’s better known Fatalities and Brutalities.
In this GameSpot video, we take a look at every character’s Friendship–and they’re pretty great. We won’t spoil the surprise for you, so be sure to check out the full video to see what they are.
Mortal Kombat 11: Aftermath is out now for PS4, Xbox One, Nintendo Switch, and PC. The expansion costs $40 USD.
Amazon is working on a new series based on Lisbeth Salander, the character that originated in Stieg Larsson’s book The Girl with the Dragon Tattoo. A report on Variety outlines plans for a new series on Amazon’s streaming service, which will not be a direct adaptation or continuation of the previous books or films.
According to the report, the new series will feature a new setting, characters, and story, separate from those written by Stieg Larsson and David Lagercrantz (who has continued the book series, as Larsson died before the first three books were published). It’s not clear whether the series’ other main character, Mikael Blomkvist, will feature.
No writer or actor has been attached yet, but the series will be executive produced by Andy Harries (Outlander, The Crown) and Rob Bullock (The Night Manager).
No writer or lead actress is currently attached to the series. Andy Harries, founder and CEO of Left Bank Pictures, will executive produce along with Rob Bullock. Amazon Studios and Left Bank will produce in association with Sony Pictures Television.
The character of Lisbeth Salander has been played by three actors previously–Noomi Rapace in the original Swedish trilogy, Rooney Mara in David Fincher’s 2011 adaptation of The Girl with the Dragon Tattoo, and Claire Foy in 2018’s The Girl in the Spider’s Web, which was a financial flop.
Amazon has several other major series in the works, including a Lord of the Rings series.
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The movie will be directed by Doug Liman, who previously directed Cruise in Edge of Tomorrow and American Made. Deadline reports that Cruise and Liman came up with their idea for a movie in space together, and Liman wrote the first draft of the script.
Cruise, Liman, and others will travel to space to film the movie through a partnership with NASA, which contracts SpaceX for space travel.
There is no word yet on the plot of the space movie or its title, but Deadline reports that Liman and Cruise are optimistic that the movie will be made “in the very near future.”
Cruise is known for performing his own stunts and taking things to the next level, and he’s really going after it in a new way with this new space movie.
Christopher Nolan is a director who is given a lot of leeway over the projects he’s allowed to make within the Hollywood studio system, and the latest news about his upcoming movie, Tenet, serves as a great example of this.
In the latest cover story for Total Film magazine (as summarized on Gamesradar), for a scene involving a plane crashing into a hangar–which is alluded to in the film’s second trailer–Nolan decided that the best way to get the stunt on film was to simply buy a Boeing 747 and then crash it.
Nolan says in the interview that he originally “planned to do it using miniatures and set-piece builds and a combination of visual effects and all the rest,” but once he calculated costs, he decided that it would “be more efficient” to buy and crash a real plane on camera.
Nolan calls his decision “a kind of impulse buying,” but says that it all worked out. “Scott Fisher, our special-effects supervisor, and Nathan Crowley, the production designer, figur(ed) out how to pull off this big sequence in camera. It was a very exciting thing to be a part of.”
Tenet has an estimated budget of $205 million–an enormous figure for a non-franchise film. It stars John David Washington (BlacKkKlansmen), Elizabeth Debicki (Widows) and Robert Pattinson (who recently gave an amazing interview about Tenet, The Batman, and his ill-fated ideas for a new pasta restaurant).
Tenet is due to release–in cinemas, despite the current global pandemic–on July 17, 2020.
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In another swathe of streamer signings for video giant Twitch, three of the platform’s most popular variety streamers have entered into multi-year exclusive deals involving content and partnership support. Summit1G, Dakotaz, and JoshOG follow the likes of DrLupo, honored at last year’s Game Awards, in committing to using Twitch as their only streaming platform for the duration of their deals.
Summit1G, whose real name is Jaryd Lazar, has been streaming with Twitch since 2013 according to his channel, while Brett “Dakotaz” Hoffman has been broadcasting Fortnite gameplay to an audience of 4.3 million followers.
Both Hoffman and Lazar have enjoyed fame on Twitch while streaming multiplayer games, and are full-time streamers according to the Washington Post.
With no shortage of competitors to Twitch (which is owned by Amazon) popping up, including Mixer and Facebook Gaming (to name a few), the bidding war for online talent has been fierce.
In the meantime, Twitch isn’t just offering a place for you to watch your favorite streamers play games. From today, Twitch Prime subscribers can claim seven free SNK games including legacy titles like The King of Fighters 2000, Fatal Fury Special, and more. This giveaway is in celebration of NEOGEO arcade’s 30th anniversary, and there will be a number of SNK games available via Twitch Prime for free over the course of the summer.
In Sony’s upcoming PlayStation 4 exclusive, Ghost of Tsushima, horseback riding is very important. It’s the most efficient way to get around the map, the developers say. And now, they have also confirmed one very important detail about your horse–it cannot die.
“Your horse is not gonna die,” Sucker Punch creative director Jason Connell told USGamer. “Your horse will get scared and run away. You may not be able to bring them back for a brief, brief moment, but nobody’s gonna in combat, in gameplay, kill your horse.”
Animals play a part in Ghost of Tsushima, helping your character find shrines–but you can’t kill them. There is no hunting system in the game, Connell added.
“It kind of goes in theme with a lot of the other stuff we’re doing with nature. Our actor has a nice, sweet sensibility to him. He cares about animals and people, and it comes through in his performance,” Connell added.
Ghost of Tsushima is taking a very different approach to another game with horses, Red Dead Redemption II. In that title, your horse can die–and it’s very sad when it happens.
The horse won’t be the only animal that the game treats well–the developer has confirmed that you’ll also be able to pet the fox. Ghost of Tsushima releases on July 17 for PS4, following another high-profile PS4 game, The Last of Us: Part II, which launches on June 19.
For lots more on Ghost of Tsushima, check out GameSpot’s video above where we run down six interesting facts you might not know.
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The Warcraft may not have been the best, but it sure did pack in the references.
Let’s get the obvious out of the way first: The Warcraft franchise is, to put it lightly, complicated on the lore side of things. From humble beginnings, Blizzard’s real-time strategy series has grown and evolved into a juggernaut, now resting squarely on the back of an MMO that has been running uninterrupted for 16 years. This means the story is not only incredibly dense, but riddled with the sort of revisions, retcons, and alternate timelines you’d normally find in things like superhero comics.
That said, the 2016 Warcraft movie did its level best to try and distill some of the earliest Warcraft stories into a cohesive, easily digestible narrative for both longtime fans and newcomers alike.
Whether or not it actually succeeded is up for debate. But hey, if nothing else, the movie did give us a sweeping fantasy with some truly decadent visual effects that still hold up today, and enough nods, references, and Easter eggs for Warcraft franchise history to keep even the most die-hard fans entertained while watching. Sure, some of those references may not make the most sense in context, and other plot points have been adjusted or otherwise pivoted away from their canonical origins. To be honest, most are not much more than clever winks at the camera for anyone in the know, but we’ll forgive them.
We went through and pulled out a whopping 47 of our favorite references, from fun World of Warcraft shout-outs to deep, early Warcraft pulls and everything in between. And we’re sure there are more to be found–so, if you’re looking for something to do with your quarantine free time, why not revisit the movie and see how many you can spot?
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1. Orcs & Humans
Ah, simpler times. The original conceit of Warcraft was simple: a no-frills war between Orcs and Humans, which we see here in live action during the opening scenes.
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2, The Fel
The Fel has been a major part of Warcraft’s lore, usually linked to the Burning Legion. The Legion itself is never mentioned here in the film, but the story borrows heavily from their typical plots through the games and through World Of Warcraft.
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3. Wolf Mounts
Instead of horses, orcs ride giant wolves–this is pretty much a constant for them, through all the games and through WoW, where wolves are the orcs’ racial mounts.
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4. Laughing Skull and Blackrock
Orcs exist in clans, many of which are not only namechecked but featured directly on screen. During the opening scenes, we hear Laughing Skull and Blackrock get specifically called out. The Blackrock orcs are difficult to pick out in the crowd but the Laughing Skulls are pretty distinct, given their traditions of skull face paint or masks and, well, laughing.
Interestingly, the Laughing Skull clan is usually composed of ogres as well, but there are no ogres to be found in the movie.
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5. Lok’tar Ogar
This orcish warcry means “victory or death.” If you’ve ever played a Warcraft game, you’ve probably heard it many times.
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6. Draenei
The creatures Gul’dan had caged and drained to power the Draenor side of the Dark Portal were Draenei, one of the three dominant races on the planet, next to the Orcs and the Blood Elves (who do not appear in the movie). In World Of Warcraft, Draenei were introduced as a playable race during the Burning Crusade expansion, which allowed players to travel to the shattered remains of Draenor, now called Outlands.
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7. Gul’dan
A major player in orcish history, the shaman Gul’dan has been an antagonist throughout the history of Warcraft. He was tutored in the dark arts by the demon Kil’jaeden and, in early versions of continuity, played a part in creating Death Knights out of dead human soldiers.
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8. Blackhand
Chieftain of the Blackrock clan, Blackhand’s depiction in the movie falls more in line with his early characterization and design. In the alternate continuity/reality of WoW’s Warlords Of Draenor expansion, Blackhand and the Blackrock clan were responsible for the forging and distribution of the Horde’s weapons.
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9. Frostwolves
The Frostwolf clan is one of the more peaceful orcish clans. Chieftain Durotan was the father of Thrall, who would go on to become warchief of the modern day Horde. The Frostwolves make their home in one of Draenor’s colder regions, hence the name and several comments made in the movie about their tolerance for extreme weather.
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10. The Dark Portal
Gul’dan’s masterpiece, the Dark Portal, serves as a gateway between Draenor and Azeroth. It was actually masterminded by the Burning Legion and the dark titan Sargeras, neither of which are directly referenced in the film.
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11. Green Orcs
The nature of orcish skin color is a little complicated. The movie tries to simplify things by implying Fel magic is the root cause of green orc skin and we see this in action as Gul’dan saves an infant Thrall. In the larger Warcraft continuity, however, green skin became a genetic trait able to be passed down between parents and offspring thanks to contact with any warlock magic. Fel-touched orcs specifically tended to turn red. Orcs with brown skin, in World of Warcraft, are specifically called Mag’har orcs to differentiate them from their green-skinned cousins.
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12. Ironforge
The Dwarven home city of Ironforge is set deep within a mountain, as we see here in this establishing shot.
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13. Stormwind
The city of Stormwind has served as the human home base in the Warcraft universe for generations.
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14. Kirin Tor
A council of the most powerful wizards in the world, the Kirin Tor are based in Dalaran and pride themselves on defending Azeroth from magical threats. The movie plays a little fast and loose with the timelines of both the Kirin Tor and of Dalaran itself, but we’ll get to that in a second.
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15. Medivh
Medivh is a major part of Warcraft history, and while the movie truncated certain parts of his story, it’s basically what we see here on screen–a very powerful wizard who made a deal with the evil titan Sargeras and then worked with Gul’dan to open the Dark Portal. Later, in Warcraft III and World of Warcraft, he was redeemed.
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16. Goldshire
The small town of Goldshire gets a name check–WoW players will immediately recognize the name for the infamous reputation for awkward role playing it garnered for itself back in the game’s early days.
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17. Murloc
Did you spot the Murloc spearing fish in the river? He was pretty hard to miss–he even made the “mrglwglwglg!” sound you’ve heard over and over and over again if you’re a WoW player.
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18. Khadgar
Like Medivh, Khadgar is a massive part of Warcraft lore and his story is largely transcribed here with only a few changes. In actual Warcraft history, Khadgar spent some considerable time as Medivh’s apprentice before everything actually went down.
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19. Anduin Lothar
Lothar is a bit of a cad throughout the movie but in Warcraft history he goes on to be one of the greatest human warriors ever known. The future king of Stormwind, Varian Wrynn, actually named his son after him. Also he’s a lot younger here in the movie than he would have been in other versions of the continuity–but we’ll give them that one.
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20. Karazhan
Medivh’s palatial home, Karazhan is now an iconic World of Warcraft raid-turned-dungeon filled to the brim with wacky magical hijinks and several mounts that can be won from boss fights.
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21. Llane Wrynn
King Llane was the king of Stormwind before Varian, the man who held the throne for the first Warcraft game. He was killed by Garona, as we saw here in the movie, and succeeded by his son, who held the throne for the vast majority of Warcraft content until he was killed during World of Warcraft’s Legion expansion.
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22. Gryphons
Gryphons are the traditional flying mounts of humans in Warcraft games across the board.
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23. Moroes
Poor, long-suffering Moroes is a human here in the movie. In WoW he’s an undead who would really rather just be dead for real. He’s a killable boss in the MMO.
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24. Karazhan’s library
Karazhan’s surreal library is a near exact match for the version players can run through in WoW.
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25. Kadghar’s staff
The giant wooden staff Medivh and later Khadgar wields is known as Atiesh, Greatstaff of the Guardian. WoW players will recognize it immediately, since Khadgar is rarely seen without it.
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26. Elwynn Forest
Elwynn Forest is a quaint little zone located just outside of Stormwind City. Alliance players in WoW will recognize it as an early leveling area.
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27. Blackhand’s Hand
Blackhand’s hand is, uh, blackened in the movie by Gul’dan’s fel magic. This is largely what happened in early Warcraft continuity, but more recently in the alternate history of the Warlords of Draenor expansion, a new version of Blackhand was introduced–this version of the character was lord of the Horde’s forge and wore an intimidating black metal gauntlet.
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28. Azerite Fissures
The magic Medivh uses creates glowing blue fissures on the ground that look suspiciously like the Azerite fissures players can find and drain in the most recent WoW expansion, Battle for Azeroth.
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29. Garona
Half-orc Garona’s story is pretty complicated overall, but the movie captures the major bullet points. She functions as a sort of emissary between the Horde and the humans, assassinates the king (though she’d rather she didn’t have to), and then goes on to be a (mostly) free agent for a while. Thankfully the movie gave her design a major update and got rid of her frankly embarrassing high pigtails from the games.
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30. Blackrock Mountain
At several points in the movie you can see a giant, fire-ringed mountain set off in the distance. It’s never named onscreen, but it’s very likely that this is, in fact, Blackrock Mountain, the infamous home of a labyrinthine network of dungeons and raids in WoW.
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31. Common vs. Orcish
The fact that orcs and humans don’t speak the same language has been a running source of conflict throughout Warcraft history. Even in WoW, Alliance and Horde players cannot talk to one another–text just turns into a garbled mess of letters on the opposing faction’s screen.
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32. Kul Tiras
Kul Tiras gets a namecheck. The island nation is home of the Alliance’s greatest naval force. It was introduced in Warcraft II and later made a playable area in WoW during Battle for Azeroth.
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33. Alodi
In a major departure from typical lore, Alodi in the movie is a bizarre Glenn Close cameo after Khadgar goes to Dalaran and is sent into a, uh, magical cube? Of some sort? In the games, Alodi is a male half-elf mage.
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34. Orgrim Doomhammer
Orgrim Doomhammer is a major (and we do mean major) player in Warcraft history, so what plays out in the movie is a very simplified version of events–but, like most other key points, it gets the point across. Orgrim’s role in the formation of the modern day Horde was so pivotal that the name of the Horde’s home base city, Orgrimmar, was actually derived from him.
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35. The Blasted Lands
The Dark Portal is situated in a region of the Eastern Kingdoms known as the Blasted Lands. You can see why they’re called that here on screen–everywhere fel magic is used, nature begins to die.
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36. Sargeras
While he’s never actually named, Medivh talks about a demonic influence at play in his conception of the Dark Portal. In Warcraft lore, Medivh was possessed by the spirit of the evil “demonic” lord Sargeras since his birth. His transformation at the end of the movie makes him actually physically embody some of Sargeras’s traits.
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37. Dalaran
The timeline for the floating city of Dalaran is a bit wonky here in the movie–it should actually still be safely on the ground. Dalaran didn’t begin floating until well after the First War, when the war with the Lich King began in earnest. Other than that, the Dalaran seen in the film is basically what you’d expect–a mage-ruled city governed by a council who oversee the magic of Azeroth.
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38. High Elves
One of the oldest races in Azeroth, the reclusive High Elves only have a brief cameo in the movie. Their history is complicated at best, and most likely confusing for fans who are more familiar with their blue-skinned cousins, the Night Elves, which are traditionally thought of as a race belonging to the Alliance. Most modern day High Elves are known as Blood Elves–but that’s a whole other story.
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39. Callan Lothar
Surprisingly, Callan Lothar was a character specifically invented for the movie. Everything between him and his father, even his tragic death, never happened in actual Warcraft lore.
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40. Deadwind Pass
The ill-fated parlay between orcs and humans takes place in Deadwind Pass, a zone that WoW players will recognize as the path to Karazhan.
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41. For Azeroth
The human battle-cry “For Azeroth!” is, unsurprisingly, pulled directly from many, many Warcraft games.
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42. Kargath Bladefist
He doesn’t play a huge role in the film, but warlord Kargath Bladefist can be seen in the background of multiple scenes. You can recognize him by his, y’know, bladefist. He’s the chieftain of the Shattered Hand orcs.
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43. Redridge Mountains
The Redridge Mountains are namechecked, much like Goldshire and Elwynn Forest. This is a quaint little zone located near Stormwind in the Eastern Kingdoms.
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44. Sheep polymorph
Medivh uses a polymorph spell to turn a guard into a sheep. The spell is a popular form of crowd control for mage players in World of Warcraft.
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45. Moses Thrall
Thrall is sent down the river in a bissonnette by his mother in a scene that looks almost like a shot-for-shot copy of Moses’s river journey in the Bible-inspired animated classic Prince of Egypt. This probably isn’t an accident. Thrall later goes on to become the Horde’s most famous Warchief after being raised among humans.
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46. Mak’gora
The orcish practice of Mak’gora means “duel of honor.” It is, indeed, sacred, as seen her in the movie.
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47. The “Golem”
Medivh’s “golem” actually bears a striking resemblance to an infernal, a giant rock-based demonic creature that can be summoned by warlocks. It’s never actually called an infernal in the movie, though.
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