The Last of Us 2 Walkthrough Chapter 2: Seattle Day 1 – Channel 13

This The Last of Us 2 Walkthrough Chapter 2: Seattle Day 1 – Channel 13 has tips for how to infiltrate the station and, eventually, escape. This includes collectible locations: 1 Artifact and 1 Trading Card.

Channel 13 Walkthrough

Now that the TV station is within your sight, climb up the concrete levels. Stand so that your back is facing the first dead body. In front of you, straight ahead, you’ll see a rope you can use to climb into the window. Pick up the bottle (crafting material) by the coffee station and swap our your melee weapon (loot dead body) if needed. Continue forward, crouching to get under the pipe into the next hallway. Open the closet for lots of crafting materials and some supplements. Exit that closet.To the left of the utility closet door, you’ll see an opening with a cable dangling from it. Climb through that opening.

Loot scraps, ammo, and explosives in the TV control center (tech area). Go to the second floor, loot the floor for supplies, and head for the opening leading outside. The door is locked so take the small ledge on the left.

Trading Card – Kimimela

Continue straight past the body that was holding the shotgun and pick up the trading card on the desk ahead. Once you’ve picked it up, continue through the doors and up the stairs.

Artifact – Dad’s Pep Talk

When you get to the top of the stairs, check out the office on the far left. It has an artifact on the long sofa called Dad’s Pep Talk

When you’re ready, open the ajar door ahead – where sounds are coming from inside. A cutscene will play. Afterward, head out from the large opening. Drop down and head back.

Escape the Channel 13 Tower

WLF members are here now. For the most part, it’s just about getting out of the building. Don’t worry about killing every member. Consider clearing the first area, main TV station, once that’s taken care of start running for the exit.

Once you’re out in the open keep sprinting ahead until you’re protected in this underground area, with a vending machine barricading the door. This brings you to the next section: Seattle Day 1 – The Tunnels.

The Best Worst Wrestling Weddings, Recreating A Scott Steiner Promo, And More | Wrestle Buddies Episode 7

This week on Wrestle Buddies, GameSpot’s professional wrestling podcast, Chris E. Hayner and Mat Elfring welcome TV Guide editor Keisha Hatchett for a wide-ranging episode that covers so many topics and gets pretty dramatic. We also catch up with a certain Attitude Era wrestler in a new segment.

First up, Chris, Mat, and Keisha reminisce about their histories with the world of eFeds. For those that don’t know, eFeds were essentially a mix of roleplaying games and fan fiction, all set in the world of pro wrestling. Of course, being the nerds they are, Chris, Mat, and Keisha all have experience with eFeds and dredging up that past is about as ridiculous as you’d expect.

Next, we take a look at the pro wrestling’s spotty history with weddings. If you’re a fan, you know just how bad a wrestling wedding likely will be and we are revisiting some of the worst–including that time Triple H married an unconscious Stephanie McMahon at a drive-through wedding chapel. This segment also gives the Wrestle Buddies a chance to finally talk about Snitsky, the most notable wrestler with a foot fetish gimmick.

Then, it’s time for Wrestlepiece Theatre. In this new segment, which features reenactments of infamous wrestling moments, we recreate one of the most remarkable promos you’ll ever hear. Do you remember the time Scott Steiner tried to give a math lesson to Samoa Joe in TNA? We sure do.

All that plus we take a look at what noted vampire warrior professional wrestler Gangrel is up to in the first installment of Gangrel watch, as well as answer your questions.

New episodes of Wrestle Buddies are released every Thursday. You can check it out on Spotify, Stitcher, and Apple Podcasts.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Square Enix Games Have Returned To GeForce Now–But Not All Of Them

Select Square Enix games have now made their way back to Nvidia’s cloud gaming service GeForce Now, including entries in the Tomb Raider and Deus Ex series. However, some games that were previously available for the platform have not yet returned, including Final Fantasy XV, Nier: Automata, and the Arkham series.

Square Enix was one of several publishers to pull its games from the service earlier this year when it became apparent that players could access their Steam purchases through Nvidia’s cloud server without the permission of the rights holders. Nvidia has now implemented an opt-in program where publishers like Square Enix must give their explicit permission for their games to stay on the service. The deadline to opt into the program was May 31.

Activision Blizzard and Bethesda were among the largest publishers to pull their games from the service, along with notable indies like The Long Dark. Unlike Google Stadia, which requires players to separately purchase each game on the service, GeForce Now pulls games from the user’s library on other storefronts, primarily Steam. These two services represent diametrically-opposed approaches to the future of cloud gaming, and it’s unclear if one will eventually win out.

Now Playing: Cyberpunk 2077-Branded Nvidia RTX 2080 Ti Revealed – GS News Update

The Last of Us 2 Collectibles Guide Chapter 5: The Park

This The Last of Us 2 Collectibles Guide for Chapter 5: The Park has all the locations for all 3 artifacts.

The Park Collectibles

  • Tracking Lesson Collectibles: 3 Artifacts, 1 Coins

Artifact – Thank You Card from Mel and Artifact – Owen’s Drawing

You automatically already have 2 artifacts in your backpack: Thank You Card from Mel and Owen’s Drawing of Abby.

Artifact – Zoo Holiday Brochure

Move forward, crouching under branches as needed to continue on your path until you reach the building ahead. When you do, go to the gazebo and pick up the note on one of the benches.

Coin – Virginia

The gate/door nearby with the footprints is locked so you’ll need to find another way around.  Head to the right and crouch through into the bathroom. Loot it for supplies. Pick up a throwable object and use it to break the window above the counter so you can climb up and out of there. Interact with the dumpster (furthest right) to pick up the coin resting on the rim.

HBO’s Watchmen Is Free To Watch This Weekend For Non-Subscribers

HBO’s hit series Watchmen–a spiritual sequel to the critically-acclaimed DC comic of the same name–is coming to a TV near you, even if you don’t subscribe to the network. However, you will only be able to watch it this weekend.

From June 19-21, HBO will offer all nine episodes of the series on HBO.com and free on demand through your cable provider. You will not need an HBO subscription to access these episodes. This is part of the network’s initiative to highlight “Black experiences, voices, and storytellers” to coincide with Juneteenth–the commemoration of the ending of slavery in the United States.

On June 19, HBO and HBO Latino will run a marathon of Watchmen as well, beginning at 1 PM ET/PT, with the final episode airing at 8:45 ET/PT.

Executive producted by Damon Lindelof (The Leftovers) and starring Regina King (If Beale Street Could Talk, The Leftovers), Watchmen takes place in the modern-day universe set up by the comic book. Here, masked vigilantes are considered criminals, and the police hide their identities. The series also revolves around the 1921 Tulsa Massacre, where white residents of the city attacked and murdered black residents of the wealthy Greenwood District–which was called Black Wall Street.

The show primarily follows King’s character, Angela Abar AKA Sister Night, as she uncovers secrets from the world that connect to Dr. Manhattan, Silk Spectre, Ozymandias, and even some of the members of the original vigilante group The Minutemen.

Watchmen was GameSpot’s #1 TV show of 2019, as the series told its own stories set within a defined and very protected comic book universe, all while adding so much more to the world. Sadly, there probably won’t be a second season, as Lindelof has stepped away from the show. He gave HBO his blessing to move forward, but that is unlikely to happen as “it would be hard to imagine doing it without Damon involved in some way,” explained HBO’s programming chief, Casey Bloys.

The Best Borderlands DLC of All-Time

Borderlands has been a massive part of the gaming landscape since the first game came out in 2009. Now, a decade later and with three numbered entries – and a handful of spinoffs – in the series, there’s a wealth of great DLC that expands the Borderlands universe, including the upcoming Bounty of Blood: A Fistful of Redemption. We’ve gone through all the campaign DLC for the Borderlands series and come up with the top 10 Borderlands DLC of all time.

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Check out the video above or the gallery below to see our picks, or read on.

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Borderlands has been a massive part of the gaming landscape since the first game came out in 2009. Now, a decade later and with three numbered entries – and a handfull of spinoffs – in the series, there’s a wealth of great DLC that expands the Borderlands universe, including the upcoming Bounty of Blood: A Fistful of Redemption . We’ve gone through all the campaign DLC for the Borderlands series and come up with the top 10 Borderlands DLC of all time.

10. Moxxi’s Heist of the Handsome Jackpot

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First up on our Borderlands DLC countdown is one of  the most recent expansions, coming out at the end of 2019 as an add-on to Borderlands 3. Featuring a very Borderlands-ey take on the classic heist-movie formula, it has you infiltrating the casino previously owned by Handsome Jack, and once that old familiar Borderlands gameplay rhythm hits, it hits right.

9. How Marcus Saved Mercenary Day

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This bite-sized Headhunters Pack seasonal-themed DLC had you guiding your favorite Borderlands 2 vault hunter to the snowy wonderland of Gingerton. It’s a non-denominational winter celebration with excellent humor and a hard-rocking holiday-inspired boss-fight soundtrack. The rewards are a little sparse compared to other DLC, but the joy of the holidays made up for it.

8. Captain Scarlett and Her Pirate’s Booty

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The first campaign DLC for Borderlands 2 didn’t offer much in the way of refreshingly new content, but it didn’t really have to: it was basically just more Borderlands 2, and that’s all anyone wanted anyway. While its story and enemies weren’t terribly exciting, it was a great excuse to hunt loot and introduced new raid bosses and the Seraph Crystals currency used to buy powerful new Seraph weapons.

7. Sir Hammerlock vs. the Son of Crawmerax

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A call-back to the boss of The Secret Armory of General Knoxx, one of the original game’s best DLC packs, the fifth and final Headhunter DLC for Borderlands 2 is another bite-sized expansion with a chomp-sized boss fight. It does a nice job of finishing up the Headhunter packs, but it’s the promise of rare loot with each Son of Crawmerax victory that gives this DLC a spot on this list.

6.The Zombie Island of Dr. Ned

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In this. the first campaign expansion for the first Borderlands way back in 2009, Gearbox took us on a journey to the Zombie Island of Dr. Ned, and what a journey it was. After a surprising success, people were hungry for more Borderlands, and Zombie Island delivered, bringing new quests, enemies, and of course, that sweet, sweet loot, all in a fun Halloween wrapper that helped set it apart from the main storylines.

5. Claptrap’s New Robot Revolution

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Claptrap is one of the most endearingly obnoxious characters in all of gaming, and this expansion for the original Borderlands treats the Claptrap line of annoying robots with the respect they deserve, which is none. Essentially a drawn-out riff on the ending of the original Borderlands, Claptrap’s New Robot Revolution has some of the best humor Borderlands has to offer, and ultimately gives fans exactly what they want outside of a hilarious plot: a chance to grind some levels, loot, and gain a few more skill points while you’re at it.

4.The Secret Armory of General Knoxx

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Hands-down the best of the original Borderlands’ DLC, not only does The Secret Armory of General Knoxx add even more of the great Borderlands lootin’N’shootin’ gameplayloop to an already amazing game, it’s one of the funniest pieces of content for an already hilarious series. On top of that, General Knoxx bumped up the level cap to 61 and provided a new level of weapon rarity – the coveted Pearlescent, a level of loot that stood atop all others until the release of Commander Lilith & the Fight for Sanctuary almost a decade later.

3. Commander Lilith & the Fight for Sanctuary

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The final piece of Borderlands 2 DLC, Commander Lilith & the Fight for Sanctuary could have easily phoned it in, as it exists primarily to set the stage for the Borderlands 3 and released 5 years after the last Borderlands 2 DLC. Instead, Gearbox crammed a great story, hilarious dialogue, and a new Effervescent rarity level to weapons in a story update nearly 7 years after the base game released.

2. Mr. Torgue’s Campaign of Carnage

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It’s not long into Mr. Torgue’s Campaign of Carnage before you find yourself in the Badass Crater of Badassitude, and that’s all the information you need to know that this is an excellent and truly delightful DLC. It’s loaded with EXPLOSIONS, constant and frenetic battles, and wave-based arena fights where blood and loot rain from the heavens.

1. Tiny Tina’s Assault on Dragon Keep

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Tiny Tina’s Assault on Dragon Keep takes the RPG elements inherent to the Borderlands formula and goes all-in. And we mean ALL IN: the entire DLC is set in the fictional “Bunkers and Badasses” tabletop RPG universe, with Tiny Tina serving as DM. The loot might not be as desirable as other expansions, but the writing, story, gameplay and sheer imagination put this squarely at the the top of the heap when it comes to Borderlands DLC.

And that’s it for now, be sure to let us know in the comments below what your favorite Borderlands DLC, add-on, or expansion was, and for everything else video games, make sure to keep it right here on IGN.

 

What are your favorite Borderlands DLCs? Let us know in the comments!

 

The Last Of Us 2 Walkthrough – Part 3: Seattle Day 1 – Capitol Hill (Spoiler-Free)

Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.

This is the third part of our expansive, spoiler-free walkthrough for The Last of Us Part 2 below. We’ll help you find every collectible, story item, weapon, and upgrade–without spoiling the story or any encounters. Find everything you need to know below, covering the rest of Seattle Day 1, starting just after the Eastbrook Elementary portion.

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out. For more parts of the walkthrough, be sure to check the list below. We’ll be publishing more parts throughout the next 12 hours, so we recommend bookmarking our The Last of Us Part II guide roundup, which we’ll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.

  • Part 1: Jackson
  • Part 2: Part 2: Seattle Day 1 – Downtown
  • Part 4: Seattle Day 2 (Coming Soon)
  • Part 5: Seattle Day 3 (Coming Soon)
  • Part 6: The Park, Seattle Day 1 (Coming Soon)
  • Part 7: Seattle Day 2 (Coming Soon)
  • Part 8: Seattle Day 3 (Coming Soon)
  • Part 9: Santa Barbara (Coming Soon)

Seattle Day 1 – Capitol Hill

Though it’s not as big as the Downtown area, Capitol Hill has several buildings you can enter spread out forward and to the left of where you start. If you’ve found the two-story building with the bagel store, you’re nearing the end of this section. We’ll outline what you can find in the other buildings along the way.

Apartment Complex

You can check two apartments in the complex that includes the drained pool you’ll see as you leave the apartment building. Head past the pool to the right into Apartment 6, which you’ll find easily if you follow the trail of fresh blood. You’ll find the Chevy’s Apology artifact in the upstairs bedroom, on the bed. You can also access Apartment 3 just past Apartment 6 in another building. Look in the end table next to the couch to find the Kinnard, Esq. Trading Card.

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Orange Apartment

Next, you’ll come into the parking lot of a motel. There are a few rooms to pillage, one of which has a locked door. To get into that one, go through the room beside it to the back and jump through the window. You’ll find another window you can climb through to get into the locked room. Inside, you can get the Rockafella Trading Card from off the floor near the trash can.

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To the right of the motel, you’ll see another building; on the second floor is an open doorwall in an apartment with orange shutters. Use the nearby dumpster to climb inside. In the kitchen, check the drawer for the Raul’s Olive Branch artifact. Head into the bedroom to find the Trip Mine Bomb weapon on the bed.

Gas Station

Look around for a mess of supplies, as well as a Workbench in the garage section.

Book Store

Head inside and go into the cafe side of the building (you’ll hear clickers, but they’re behind a closed door). Look on the counter for the Rebecca’s Tipoff artifact. Look at the table near the front door to find a Stealth Training Manual beside a typewriter.

Head into the back and clear out the infected. Check the table near the doorway you entered, on the close side of the bathrooms, to find the Doctor Stem Trading Card.

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Supermarket

Clear the infected and head to the back area. Check the lockers to find the Sergeant Frost Trading Card. Head through the two-story bagel store to find the exit for this area.

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Liquor Store

Once you’re over the next gate, check the building just beyond where the clicker exploded. In the back corner is a display stand with trading card boxes, where you can find the Candelabra Trading Card.

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Ahead you’ll find a spot where you can see the TV station but have to drop down. Instead, turn right and find a ladder that’ll take you up to a watchtower. Supplies are inside, along with the Tower Doodles artifact.

After dropping down to the river, continue until you spot the Feel Her Love graffiti. Turn around and check inside the nearby military truck for the Raul’s Account artifact.

Gym

After you walk along the river for a moment, you’ll come to an area with more tripwires. Divert into the nearby building, which you’ll quickly realize is a gym. Look for a corkboard at the back of the room with the dummies to find the Fran’s Refusal artifact. In the back, you’ll find a Workbench.

Thrift Store

Just past the gym on the other side of the street is another storefront you can enter. Check the left side for a shelf marked “Children’s” with the Bizarrebra Trading Card on it.

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Make your way past the furniture to the back area. On the bulletin board, grab the Thrift Store Reminder artifact, with a safe code on it. The rest of the code is written on the bathroom wall. Continue into the back room to find a safe. The code is 55-01-33. You’re done with this area and should be able to push on to the TV station now.

TV Station – Channel 13

After you shimmy along the outside of the building, you’ll enter another set of offices. Go left from the door exiting to find a Kimimela Trading Card on an office desk.

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At the top of the stairs, you’ll hear radio static as you explore more offices. To the left is a window with two bodies nearby. In the office beside that, find the Dad’s Pep Talk artifact on the couch. Open the door on the right when you’re ready to proceed.

Subway – The Tunnels

When you get into the subway train cars, push through all the way to the back. Look left for the Subway Note artifact. Leave the car by the nearby door and continue forward, crawling underneath a car ahead. Keep moving until you see a red-lit door on the right to go onward, but first, go past it alongside the crashed train car just ahead. Look down beneath the car on your right to find The Imp Trading Card nestled among the trash there.

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Through the door, you’ll see an acid-scoured body that Ellie will comment on. Climb the nearby ladder and open the door at the top to find a Workbench.

Your first encounter with Shamblers is next. If you kill the Shamblers, linger near one of their bodies after clearing out the rest of the infected to get a Journal Entry. After using the chain to open the gate ahead, you’ll enter a long hallway. Take the first door on the right and press to the back of the room. You’ll find an area locked with a cage. To the right of the cage is a table you can crawl under, leading to a hole you can crawl through to get inside the caged room. You’ll find a Dr. Daniela Star Trading Card on the table beside the computer there.

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You’ll find a break room connected to the cage room. Beside the blue door back to the hallway, check the table for the Whittled Statue artifact. Look on one of the tables in the back for the Locker Room Note artifact. Break the glass of the nearby soda machine to find the Soda Can Note artifact inside. You can open the locked combination door with the code 15243.

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Keep moving until you hit another area with crashed train cars and flooded tracks. Head to the right through the first car, then slip through the gap between two cars. Here, turn left and look for a spot where you can crawl under and inside one of the crashed train car lying on its side. Once inside it, you’ll find an open suitcase to your left with the Bastet Trading Card on top of it.

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Climb up on top of the red vending machine to get atop the next train car. Go inside the next car ahead and turn right, where you’ll find the Subway Station Note artifact pinned to the door.

The Theater

Head straight back from the entrance, over the bar to the glass cases behind it. Break the one on the right and check the bottom to uncover the Mortem Trading Card.

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Next, turn left and look for the Program for Cassandra artifact on a crate against the left wall, beside the bathroom. Head upstairs to the balcony to find the Lone FEDRA Soldier Journal #1 artifact. Follow the hallway on the second floor to the barricade to find a Beyond Trading Card in front of it.

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Head through the Employees Only door near the bar to find the Projector Room, which has the Lone FEDRA Soldier #2 artifact.

Once you get the keys into the audience section of the theater, climb onto the stage and look for The Sick Habit Flyer / Set List artifact on one of the black crates, before going behind the curtain.

Three Years Ago – The Birthday Gift

Check the placard in front of the statue for a Journal Entry. Make sure to pick up the hat in the gift area just inside the building. In the Giants of the Earth room, look in the alcove on the right near the bathroom to find a Nighthawk Trading Card.

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On the upper floor, approach the round benches to get a Journal Entry.

After crossing the pool to the other building, turn right at the moose statue. You’ll find the Saura Trading Card under a nearby bench.

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Further in, you’ll find a skeleton with a gun nearby and the Suicide Note artifact with it.

Continue to Part 4.

Now Playing: The Last Of Us Part 2 – 7 Tips To Keep You Alive

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Summer Game Fest Will Host Developer Showcase Next Week

Summer Game Fest has announced that it is hosting its first Developer Showcase on June 22, starting at 7:30 AM PT / 10:30 AM ET. The showcase will begin with a live performance of Outer Wilds‘ soundtrack before diving into AAA and indie game reveals at 8 AM PT / 11 AM ET.

The stream will feature plenty of games, some of which have already been announced–The Artful Escape, Black Book, Drake Hollow, The Eternal Cylinder, Foregone, Haunted Garage, Knuckle Sandwich, Panzer Paladin, Sea of Stars, Skate Story, Spinch, Starbase, The Night is Grey, and Ynglet.

Summer Game Fest has also confirmed exclusive debuts from developers Longhand Electric and thatgamecompany. Longhand Electric is currently working on Overlook Trail so we may see a new trailer for that, but thatgamecompany hasn’t revealed what it’s working on following Journey and Sky: Children of the Light. According to a press release, the livestream will also see “a surprise AAA reveal.”

Additionally, the stream will showcase games that are made by Gameheads students, highlighting projects developed by low income teens and young adults looking to pursue game design in college or as a career.

This is only the first Developer Showcase planned for Summer Game Fest. A second showcase is currently scheduled for July, which will see reveals from Annapurna Interactive, MWM Interactive, Panic, Team17, ustwo games, and several other studios.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: GameSpot’s Play For All – What To Expect

The Last Of Us 2 Downtown Seattle Complete Guide – Where To Find Everything

Warning: This guide minimizes spoilers to help keep the story fresh for you, even if you need help tracking down all the collectibles and items hidden throughout The Last of Us Part 2. However, if you want to know nothing about the game before playing, you should stop reading now.

Like Uncharted: The Lost Legacy, The Last of Us Part 2 also has an open-ended area to explore where you can take your time gathering resources and uncovering secrets in optional locations. To ensure you get the most out this section, we’ve detailed below everything you can find, so you don’t miss a thing!

There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Downtown Seattle

This section of Seattle is a large, open area you can explore at your leisure. You’ll need to visit the dome building and the courthouse to advance the story, but everything else is optional. That said, it’s worth checking everything–you’ll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We’ve marked areas based on their locations on the map and their cross streets, in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.

We’ve found that some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we’ve marked.

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Westlake Bank (5th and James)

Check the Safe Deposit Box Room for a bag on the floor near a body. You’ll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

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Inside you’ll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

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6th and Marion St.

Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

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6th and Spring (under the highway)

Look inside the FEDRA truck spray painted “FASCISTS”. You’ll find the Note to Informant artifact inside.

6th and Spring (across from the Courthouse)

Head to the south side of the courthouse, to the building across the street at 5th and Madison. You’ll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.

West Gate 2 (Madison between 5th and 6th)

Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

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5th and Marion (Checkpoint, Music Shop)

Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You’ll find some parts and, most usefully, a Workbench.

On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You’ll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.

Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk’s counter for the Das Wort Trading Card.

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5th and Columbia

Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter’s Note artifact, pointing you toward Westlake Bank.

6th and Columbia (Plaza with Tank)

Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.

Highway Overpass (6th and Marion)

Approaching from Marion street, you’ll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

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5th and Spring North Corner (Coffee Shop)

Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

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Head into the bathroom and look on the baby changing table for the key to Barko’s at 900 Marion and 6th.

Barko’s (Marion and 6th)

Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.

Dome Synagogue (5th and Marion)

Look for a ladder on the left side of the building’s facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.

Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi’s office before you leave and check the desk drawer to find the Rabbi Saunders’ Letter artifact.

Courthouse (6th and Spring)

After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.

When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres’ Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.

Check under the desk beneath the window for a safe. The code is 86-07-22.

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Gate

Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.

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