Footage Of A Cancelled Prince Of Persia Game Has Been Hiding On YouTube For Eight Years

Footage of a cancelled Prince of Persia game has come to light today, but it’s actually been available for years. A thread on forum ResetEra has surfaced the footage, and all indications are that it’s real. The footage shows a new character model for the titular prince, who seems to have a new set of time-manipulation powers that allow him to mess with enemies and change direction in the middle of a jump.

You can watch the full video, running just over three minutes, below. It seems that the prince is using the Dagger of Time, so it might have been a reboot of the Sands of Time series.

It looks pretty impressive–but it’s also worth remembering that Ubisoft is notorious for releasing early footage that looks better than the eventual release (in this case, of course, there’s no way of comparing).

Considering the timeline, the game was likely in the works for Xbox 360, PS3, and PC–and it looks like it would have had some giant boss fights. Prince of Persia Redemption was never actually announced, so it’s not clear why it was cancelled–although Ubisoft Montreal has been pretty busy with Assassin’s Creed and Far Cry for the past decade.

The last official Prince of Persia game was 2010’s Prince of Persia: The Forgotten Sands, which went back to the Sands of Time timeline following 2008’s reboot, simply titled Prince of Persia.

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Fortnite’s Party Royale Premiere Will Feature Deadmau5, Steve Aoki, And More

Epic Games, the creator of the popular battle royale game Fortnite, has announced that Party Royale Premiere will go live on Friday, May 8 at 6 PM PT / 9 PM ET on mobile devices, Nintendo Switch, PC, PlayStation 4, and Xbox One. The non-combative experience will feature live sets by Dillon Francis, Steve Aoki, and Deadmau5, as well as in-game events and free goodies just for logging in.

There is no RSVP necessary to join in Party Royale Premiere’s festivities. You just have to log into Fortnite on Friday to catch the show before it wraps up at 7 PM PT / 10 PM ET. But if you happen to miss the live show, it will be rebroadcasted on Saturday, May 9 at 11 AM PT / 2 PM ET on the in-game Main Stage.

Additionally, anyone who logs into Fortnite on any device between May 8 at 3 PM PT / 6 PM ET and Monday, May 11 at 7 AM PT / 10 AM ET will receive the “music-reactive” Neon Wings Back Bling for free.

Now I can be the fairy I've always dreamt of.
Now I can be the fairy I’ve always dreamt of.

There are also some in-game activities to participate in. This includes aerial obstacle courses at Skydive Rift, boat races at Fishsticks’ Boat Race, and more. You can also grab the new Paint Launcher at The Plaza, as well as other items from various other locations in-game.

Party Royale was uncovered by prolific Fortnite dataminer Lucas7yoshi before Epic officially unveiled and launched the mode in a late April update. The mode removes all weapons from the game, providing a chill experience for players to get together with friends, check out in-game activities, “perfect their skydive,” and more.

Fortnite recently partnered with American psychedelic rapper Travis Scott for the Astronomical concert, a two-day event that saw more than 27.7 million unique players who participated 45.8 million times across the five showings. This was a record high for the battle royale title. Earlier this month, Epic held a Party Royale concert that featured music by Diplo and a purchasable Major Lazer skin pack. Overall, Fortnite has more than 350 million registered players to date.

Now Playing: Fortnite – Touring The New Party Royale Mode

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UK Theaters In Discussions For “End-June Reopening”

With theaters closed across the world due to the COVID-19 pandemic, movie fans are having to enjoy their favorite past-time at home, using the wide variety of streaming services available. But for many audiences, the question remains about when they will be able to return to cinemas. It has now been reported that theater owners in UK are hoping that they might able to reopen by late June.

According to Screen Daily, conversations are underway between exhibitors and the UK government about how and when to safely reopen to the public. The site states that industry bodies the UK Cinema Association (UKCA) and Film Distributors’ Association (FDA) are developing proposals which will be presented to the authorities about the safest way to do this.

UKCA CEO Phil Clapp stated that while discussions were underway, it was ultimately a decision for the government. “We have been in discussion with government on the safeguards needed to protect audiences and staff,” he said. “We believe these could be in place in time for an end-June reopening. We are, though, aware that government will have a host of considerations when deciding on when to allow UK sites to reopen. We have no timeline on when that decision will be made.”

With all the of major movies due for a spring or early summer release postponed, the first major release will be Christopher Nolan’s thriller Tenet, which is currently schedule to arrive on July 17. Speaking to The Hollywood Reporter, Tim Richards, CEO of European cinema chain Vue, stated that he was hoping that theaters could reopen in time for this movie.

“I can see us hitting the ground running sometime in July,” he said. “And with Christopher Nolan’s Tenet on July 17, we’re potentially looking at a major, major blockbuster film really kickstarting the business again.”

In related news, Disney CEO Bob Chapek admitted this week that the studio had no idea when it would be able to start production on the many Marvel movies that are set for release over the next couple of years. Only two upcoming MCU movies have wrapped production–Black Widow and The Eternals, which are set to be released in November 2020 and February 2021 respectively.

Now Playing: Black Widow (2020) – Official Final Trailer

Pokemon Go: Shiny Snubbull And Carvanha Events Announced

May is shaping up to be another busy month for Pokemon Go. In addition to the game’s limited-time Throwback Challenges, developer Niantic has announced two more events that will take place this month, both of which will give you a chance to catch more Shiny Pokemon.

First, Niantic will hold a Snubbull Limited Research event this Saturday, May 9, from 8 AM – 10 PM local time. Throughout the event, you’ll be able to complete special Timed Research tasks that lead to encounters with the Fairy Pokemon Snubbull, and you’ll also have a chance to catch its Shiny variant.

The following week, Niantic will host Pokemon Go’s second Incense Day. The event will take place on Sunday, May 17, from 11 AM – 5 PM local time. During that window, you’ll have a better chance of attracting Water- and Dark-type Pokemon with Incense. Carvanha in particular will appear more often throughout the event, and you’ll have a chance to encounter its Shiny version. You can read more about the events on the official Pokemon Go website.

As previously mentioned, Niantic is also offering special Throwback Challenges this month. There will be a new Throwback Challenge line every week, each revolving around a specific region from the Pokemon world.

Niantic is also bringing back a handful of Legendary Pokemon this month to celebrate the release of Remote Raid Passes. Altered Forme Giratina is currently available in Raids until May 12, at which point it will be replaced by Virizion. May’s Field Research tasks are also live. Each time you achieve a Research Breakthrough this month, you’ll earn an encounter with the Electric Pokemon Shinx.

Now Playing: Pokemon GO – GO Battle League Dev Insights

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Watchmen Star Malin Akerman ‘Really Struggled’ as Silk Spectre

While landing a lead role in a blockbuster superhero movie can be a major boost to an up-and-coming actor’s career, it can also come with some serious downsides. Case in point – Watchmen star Malin Ackerman reveals she “felt way out of my league” with the ambitious superhero comic adaptation and struggled to take ownership of the Silk Spectre role.

Ackerman spoke candidly about her Watchmen performance during an appearance on Collider Ladies Night. At the time, Ackerman had just begin to break into mainstream Hollywood thanks to films like 27 Dresses and The Heartbreak Kid, and she admitted to feeling out of her depth and unprepared to take part in director Zack Snyder’s superhero epic.

Akerman as Silk Spectre in 2009's Watchmen.
Akerman as Silk Spectre in 2009’s Watchmen.

Ackerman told Collider, “I will say that Watchmen was a big shift because I felt way out of my league on that one. I really struggled because it was such a big film and I really felt like I had no idea what I was doing. I had no training and I was working with these fabulous theater actors who had all the training in the world. I definitely didn’t feel worthy of being there.”

Fortunately, Ackerman seems to have made peace with her experience on Watchmen, describing it as “a turning point” for her career and a valuable learning experience. “I look back on it now, I loved the experience as far as the people I got to work with and to have been a part of that beautiful production and I’m thankful that it woke me up a little bit to the importance of preparation, and just so that I can grow from that experience. I think any growth, then it’s been worth it.”

When asked whether she’d like a second chance at playing Silk Spectre, Ackerman said, “I would love to do it actually! It would feel like I’d get a second chance at it.”

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Unfortunately, a direct sequel to Snyder’s Watchmen seems unlikely at this point. HBO’s Watchmen series acted as its own continuation of the original Alan Moore/Dave Gibbons comic, with Jean Smart taking over the role of an older Laurie Blake. Watchmen wound up being IGN’s pick for the best TV series of 2019.

Unfortunately, Watchmen Season 2 is looking about as likely as Snyder’s Watchmen 2 at this point. Creator Damon Lindelof has said he doesn’t have any ideas in mind for a second season, and HBO recently rebranded Watchmen as a limited series.

However, the silver lining here is that the experience of making Watchmen has made Lindelof more amenable to the idea of working in the MCU.

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Do you want to see the cast of Snyder’s Watchmen movie reunite for a sequel? let us know in the comments below.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Heads Up: Oculus Quest Is In Stock Right Now

If you’re sick of normal reality, you can easily escape into virtual reality with the Oculus Quest, which is in stock right now (but only the 128GB version).

Oculus Quest In Stock

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The Oculus Quest 128GB is $499 and includes the headset, Touch controllers, power adapter, and a glasses spacer. If you’re unfamiliar with the Quest, it’s fully self-contained: it doesn’t require a PC or console to work. It’s all right there inside the headset.

It also has no wires and uses no sensors, so if you were so inclined, you could take it to the park and play Beat Saber in the great outdoors.

There’s also a (currently unavailable) link cable, so you can use it as a headset for your favorite VR games on PC, like Half-Life: Alyx for example. Once you’ve played through it, check out 6 other VR games you absolutely must-play.

Both the $399 64GB and $499 128GB Oculus Quest headsets were available yesterday, but the 64GB was snatched up quickly. If you want a Quest with larger storage capacity, I wouldn’t wait too long. They disappear for weeks at a time.

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Seth Macy is IGN’s tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.

Ricky Gervais’ Netflix Series Is Renewed, As He Signs Deal With The Streaming Service

Actor and comedian Ricky Gervais has signed a multi-year overall deal with Netflix, following in the footsteps of Ryan Murphy, Shonda Rhimes, and others, who have also signed long-term deals.

In addition to this new deal, Gervais’ series After Life has been renewed for Season 3, according to Variety. This new deal will see the actor produce both stand-up comedy specials along with scripted series.

The series follows Tony, whose life drastically changes after his wife dies. He decides to “punish the world” for her death by doing whatever he wants. However, the people around him try time and time again to make him a better person.

While the series does deal with death and grieving, it connects with people as many people have had to deal with the passing of a loved one. “With other shows of mine, people come up to me on the street, and they usually say, ‘I love the show,'” Gervais told the New York Times. “But with this one–and this was before coronavirus–they come up to me and say, ‘I just want to say, I lost my sister three weeks ago.’ Or, ‘I lost my husband.’ No one said, ‘Oh, I had to turn it off because it was too upsetting,’ or, ‘It reminded me of something bad.’ You suddenly realize, of course–everyone’s grieving. And the older you get, the more you’ve got to grieve.”

Season 2 of After Life arrived on Netflix on April 24, and both seasons are available to watch now. As for Season 3, this is new territory for Gervais as his previous series (The Office UK, Derek, and Life’s Too Short) had never gone beyond the second season.

And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

Now Playing: Best Shows And Movies To Stream For May 2020 – Netflix, Hulu, Shudder, Amazon Prime Video

Zelda: Majora’s Mask Is Even More Relevant Amidst The Coronavirus Pandemic

Because my worldview has been so thoroughly colored by video games, I can’t help but look at the events of the past few days–namely, the smattering of anti-lockdown protests that have occurred around the US in response to stay-at-home restrictions–and draw parallels to one of my favorite games, The Legend of Zelda: Majora’s Mask, which coincidentally celebrated its 20th anniversary recently. Since its debut, Majora’s Mask has been regarded as perhaps the series’ most divisive installment due to its smothering three-day structure and somber atmosphere, but one scene in the game seems particularly prescient now in the face of the coronavirus crisis.

Minor Majora’s Mask spoilers follow.

Although Majora’s Mask continues Link’s adventures directly after Ocarina of Time, its story really revolves around Clock Town–a bustling city in the heart of the doomed world of Termina. In three days, Termina is destined to be destroyed by the falling moon unless Link can somehow avert this tragic fate and save the land.

When the young hero first stumbles upon Clock Town, its denizens are busily preparing for the city’s annual celebration, the Carnival of Time. As the townspeople note, Clock Town is normally overrun with tourists at this time of year, but the moon looming ominously in the sky has understandably had an impact on tourism, and the city is eerily deserted just days before the carnival is set to begin.

Whether the Carnival of Time should proceed in light of the circumstances is the subject of a tense debate in the mayor’s office. The soldiers of Clock Town urge the mayor to evacuate the city and cancel the carnival in the interest of safety. The carnival committee–led by a surly carpenter named Mutoh–argue that the soldiers are being alarmist and demand that the carnival go on as planned.

“You cowards! Do you actually believe the moon will fall?” Mutoh spits. “The confused townsfolk simply caused a panic by believing this ridiculous, groundless theory. The soldiers couldn’t prevent the panic, but outside the town walls is where the danger is! You want answers? The answer is that the carnival should not be canceled!”

Mutoh’s head-in-the-sand dismissal of the danger facing the city seemed unfathomable to me when I first played Majora’s Mask; after all, how could anyone deny that the moon is falling when it is very visibly lurching closer toward Clock Town with each passing day? And yet, this scene feels all too similar to the numerous protests playing out around the country recently. Like Mutoh, a fringe segment of the population is willfully denying a very real threat to humanity, despite the profound damage it has wreaked. Even the language Mutoh uses, dismissing the falling moon as a “groundless theory” blown out of proportion by the townspeople–“fake news,” if you will–is startlingly similar to the way political hucksters like Rush Limbaugh and Alex Jones have downplayed the severity of the coronavirus pandemic and blamed the media for inciting hysteria.

Watching the parallels between the protests and Majora’s Mask’s meeting scene has been frustrating and confounding, but it also helps illustrate why the game remains so affecting even two decades on from its original release. Majora’s Mask endures because its characters feel true-to-life. Mutoh’s denial is one example of the human ways the townspeople cope with their circumstances. The duty-bound postman, despite desperately wishing to flee, continues to deliver the mail, even after the other residents have taken shelter. The swordsman who runs the local dojo blusters about his fearlessness, only to be found cowering feebly in a corner the night the moon falls. And the reserved innkeeper at the heart of the game’s most involved sidequest chooses to stay behind at the inn and wait for her missing fiance to return while the rest of her family flees.

These heartrending vignettes remind me of something the famed film director Orson Welles once said. During an interview, Welles recalled that someone had described one of his movies as “unreal, and yet real.” Welles offered a slight correction, saying he was trying to create something “unreal, but true,” which is an apt description of Majora’s Mask as well; the scenarios the game presents may be fantastical, but the ways the characters react are reflective of our reality, which is why the title still resonates so powerfully after 20 years.

As for the debate around the Carnival of Time, the mayor ultimately relents to pressure from the committee and agrees to hold the carnival as planned–much as some states have begun to ease their social distancing measures, despite the fact the crisis is still very much not under control. In the end, however, the mayor’s decision is irrelevant; the townspeople have already fled, and the only one left to witness the ringing in of the Carnival of Time is Mutoh, standing pitifully alone in the town plaza. And then, a few hours later, the moon obliterates Termina.

7 Developer Hot Takes

Ah, hot takes on video games; everyone has one (or two, or three, or four…). So when esports broadcaster Parker Mackay asked people on Twitter what their most controversial video game opinion was, there was no shortage of the usual responses about how X is overrated and how X is actually a series for children and how Fortnite Isn’t Actually That Bad.

However, there were some genuinely interesting ‘controversial opinions’ from those who work in video game development. We reached out to these developers to expand on their tweets, and these were the responses we got.

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The Industry is Too Secretive

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The video games industry is far too secretive. I’m not even talking about the games that are in production, or what each company’s secret sauce is, or anything like that; even more fundamentally, the process of how a game is made is too obscure to outsiders.

What work goes into preproduction? What does a producer do? What is an alpha (not an “alpha test,” which tends to be a marketing activation)? What does porting to a console actually entail? What is certification? How much does it actually cost to make a game as a small studio?

These are questions I have to frequently answer, with no real good reason as to why they aren’t widely known to begin with. Many gaming controversies ultimately stem from a lack of transparent information, which frequently, unfortunately, stems from companies being very worried that the audience won’t understand or accept the truth. It’s very frustrating to not be able to answer basic questions about why decisions get made in a way that satisfies players!

Syrenne McNulty is a freelance producer and console production consultant.

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Buying Character Skins in Games Where You Play in First-Person is Pretty Stupid

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I love it when players are given freedom of choice. To allow a player to showcase their own creative selves through the provided tools in a game is something every developer should strive for. This could be through character upgrades, allowing players to express themselves with attack combos, or aesthetic options. That last one, though, always baffled me in first-person games where you can’t see your character (sure, you might get a glimpse of a visible hand or an arm or knee popping into the frame.)

Spending upwards of an hour to design your character’s face in a game is always fun, but if that same game encourages you to cover it up with a helmet moments later, what’s the point? Some players are fine with simply the knowledge of what their unseen character looks like. The thing that really irks me though, is when companies try to sell these character skins as DLC. Who is the skin really for at this point? For the player purchasing the skin? Or is it for the satisfaction of showing off that you have a bit more spending cash?

Bannon Rudis is a pixel artist and director over at Wayforward. Mainly his day-to-day work is to design the company’s games and to evaluate their upcoming project designs. He stirs up the sh*t at work but they ask him to so as to put out a better product in the end.

Making Games is Fun, Selling Them is Not

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What pushed me towards game development as a kid, was the idea of creating the games I always wanted to play. In that sense, I did love making games, and I still do. But when you are working a commercial title, fulfilling your passion is rarely the main drive: revenue is.

Now that game development is not just a hobby, but a job for many of my colleagues, I can see a big difference; not just in what they create, but in how they have to create it.

So I do hate selling games, in the sense that it has fundamentally changed the dynamic of something that, for me, was purely driven by passion.

I really miss the time when I was creating games just for the sake of it. And perhaps, this is why I find platforms like itch.io- which hosts mostly small free games-so refreshing and innovative, compared to what you can find on Steam.

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Alan Zucconi is a Lecturer in Artificial Intelligence and Science Communicator, now leading the MA and MSc in Computer Games at Goldsmiths, University of London. He is also one of the developers of Pikuniku (published by Devolved).

AAA Games Innovate as Much as Indie Games

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Generally speaking, most AAA games are remarkably larger than indie games.  And so, it’s not even indie games where we tend to notice innovation – it’s smaller games. Many AAA games DO innovate frequently (looking at you Gears’ reload mechanic, Mirror’s Edge, every Mario iteration, etc). These innovations are just harder to notice because they serve to support the larger themes and pillars of a game.

So, what we are actually noticing is the focus smaller games create; and that is skewing our perception of innovation. In a similar way that empty space is often used to guide the viewer’s eye;  an empty possibility space creates a focus that is achieved by the lack of other elements competing for our attention. What we call an innovative game, is more often than not, just a smaller game.

Joshua Boggs is the creator of Hideo Kojima’s 2014 GOTY Framed. Since then he has founded Studio Mayday, where he is directing an exciting unnannounced title. You can follow him for more game design insights on twitter @jboggsie .

Playing Games is Not The Same as Understanding How to Make Them

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An encyclopedic knowledge of how other games work can be useful, but it is not the same as understanding how a new design interacts with a system, how much it might cost to verify, then implement an idea, or how well an idea might suit the team making your game.

Of course, everybody should be allowed to comment on any creative endeavor, but I don’t think many people appreciate how little “a good idea” has to do with the day-to-day of making a game.

An encyclopedic knowledge of how other games work can be useful when you’re making one, but it’s only one of so many things you need to take into consideration. It’s simplistic to take a feature you love from Game A and automatically assume it will be easy to paste it into Game B. It’s also important to understand how a number of designs interact within a system, how much it might cost to first verify, then put in place an idea, or simply how well a feature can be implemented by the team making the game.

Obviously everybody should be allowed to comment on any creative endeavor, but I don’t think many people appreciate how little “a good idea” (or even “that thing I saw in Call Of Duty”) has to do with the day-to-day of making a game. Good ideas are the easy bit, a good brainstorm will turn up dozens of them. Putting them on a pedestal is a great disservice to the sheer bloody effort it takes turning one of those post-its into pixels on a screen.

It’s better to assume that the devs have seen the game you played and considered the feature you love, and in a careful, conscious decision they discounted it. Perhaps begrudgingly, and perhaps in hindsight mistakenly, but because they believed it was for the good of the game.

Jim Unwin is a user experience designer who has worked on games like the LittleBigPlanet franchise and was part of the team shipping the Playstation 4 UI. He is currently the Ux person at Glowmade.

Every Game Franchise Should Have a Beat-em-Up Spin Off

Screen Shot 2020-05-06 at 11.34.56 AMMy favorite genre in video games is beat-em-ups. I have so many fond memories of couch co-op with my friends and this is why we need more of them! The genre has died down over the last few decades but with the recent release of Streets of Rage 4 my passion has been rekindled. This game is proof that if done right, the genre is still viable. Therefore all game franchises should consider having their own beat-em-up spin-off. It worked for Mortal Kombat with Shaolin Monks, which I had the luck and honor to work on. Sadly my opinion will most likely fall on deaf ears.

Bruno Velazquez is Animation Director at Sony Santa Monica.

Game Literacy is Incredibly Important to Game Preservation

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I’m super happy there are a number of amazing game preservation organizations, archiving things from the earliest games to pushing for legislation that ensures we can preserve today’s works in the future. On the other hand, there is the ephemeral and cultural side of games, the game literacy, that often gets lost. All media is a product of its place in time. The way you read words on a page or watch a movie doesn’t change often (though the method of delivery may).

With games, the platforms change multiple times a decade, controllers and input methods are unable to be replicated on future platforms, and standard game mechanics are seemingly invented and reinvented continuously. These are the big issues that games face when it comes to preservation since they all contribute to changing game literacy. I think, as game developers, we can do things like updating controls and add new play and accessibility options when re-releasing older titles to help new players.

As video game enthusiasts and players, we can help by documenting how we related to these games, the culture and the urban legends surrounding them, and why they are special and should be played. We can all take part and work with game archivist organizations by helping create a record of these artifacts so future generations can continue to enjoy games from all eras.

Jarryd Huntley is a game programmer and the co-author of Game Programming For Artists. He is also the founder of Polytundra: a game engineering and porting studio based in Cleveland, Ohio, USA.

What’s your hottest video game take? Let us know in the comments. 

Additional reporting by Matt Kim. 

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