Daisy Ridley Regrets Playing It Cool With Carrie Fisher On Star Wars

Very few actors get the chance to star alongside a genuine legend. For Daisy Ridley in the Star Wars sequel trilogy, she was able to work with not only one legend but several – including Carrie Fisher, Mark Hamill and Harrison Ford. Ridley opened up to IGN Japan at a recent junket in Tokyo for The Rise of Skywalker about what she was able to learn from these giants of cinema – and what she regrets not asking them.

She said that any tips were gleaned indirectly, as she was hesitant to ask too many questions.

“I think all of us learned more by seeing how people (such as Fisher) were, rather than what they specifically said to us,” she said. “And especially, I never wanted to be the person who was like, ‘Hey, can I ask you like a hundred questions?’ So I went the other way and was like, ‘Yeah, I’m totally cool; I’m not fussed at all.’ So now I look back with Carrie – and with Harrison and Mark – on questions that I wish I had asked, but I didn’t want to be that annoying person.”

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UK Daily Deals: Xbox One X Star Wars Bundle Cheaper Than Black Friday

Like us on Facebook and follow us on Twitter for the latest deals on games, tech and accessories.

Xbox One X Star Wars: Jedi Fallen Order Bundle (Save £170)

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The Game Awards saw a surprise addition from Microsoft as it revealed the design for its brand-new next-generation system, Xbox Series X. With around a year until the new console launches, there’s never been a better time for current Xbox One systems to get a discount.

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Red Dead Redemption 2’s PC Exclusive Content Comes to Consoles

Red Dead Redemption 2 content that was initially exclusive to the PC version is coming to consoles.

Rockstar has released the previously PC-exclusive Story Mode updates on PlayStation 4 alongside the Moonshiners update for Red Dead Online. The Xbox One version of the game will get these updates on January 21, 2020.

The updates include new bounty hunter missions and gang hideouts, so you can track down Herman Zizendorf, Camille de Millemont, and Bart Cavanaugh, or take on the Del lobos gang.

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Wattam Review

Somewhere between a lucid dream, a children’s show, and an acid trip, you’ll find Wattam. The latest game from Katamari Damacy creator Keita Takahashi is an absurd and colorful adventure full of anthropomorphised objects, laugh-out-loud goals, and a dreamlike sense of floaty imprecision. It’s not the meatiest of games (despite literally letting you play as meat), but it’s a ridiculous joy all the same while it lasts.

Wattam doesn’t really fit into any specific genre box, but you could most closely liken it to a third-person puzzle game. Bear with me here: you control a mustachioed green cube called the Mayor who wears a bowler hat with a confetti bomb inexplicably tucked underneath it. He starts out alone in the dark, but simple quest prompts guide you (and potentially a friend in local co-op) along to complete tasks that slowly repopulate the world around you.

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There Were Other Names Considered for God of War

The iconic God of War franchise, and the main character Kratos, originally had very different names according to ex-Sony Santa Monica exec Stig Asmussen.

In this month’s episode of IGN Unfiltered (the full episode airs tomorrow), Ryan McCaffrey sat down with Respawn’s Stig Asmussen to talk about his time at Sony Santa Monica, the history of blockbuster PlayStation exclusive God of War, the recently-released Star Wars Jedi: Fallen Order, and much more.

“In terms of the name Kratos, there’s an interesting story,” Asmussen said, “David Jaffe, who was the director on God of War, put it out to the team, ‘Hey, anybody got any cool ideas for what the name of this character could be?’ and everybody would just send emails… and then those emails would be forwarded over to marketing, and they kind of picked who they thought the top choices would be.”

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Superman: Red Son – Exclusive Movie Trailer

IGN is excited to debut the first trailer for Superman: Red Son, the 38th entry in the DC Universe Original Movies lineup.

Watch the trailer in the player above or by clicking the video below:

Superman: Red Son is based on DC’s classic 2003 Elseworlds comic by Mark Millar. The story takes place in an alternate reality where the spaceship carrying Kal-El lands in Stalinist Russia instead of the Kents’ farm in Kansas, resulting in a Man of Steel who’s not so concerned with the American way.

The new film features the voice talents of Jason Isaacs as Kal-El, Amy Acker as Lois Lane, Diedrich Bader as Lex Luthor, Phil Morris as James Olsen, Phil LaMarr as John Stewart, Vanessa Marshall as Wonder Woman, Sasha Roiz as Hal Jordan, Roger Craig Smith as Batman, Paul Williams as Braniac, and William Salyers as Joseph Stalin.

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Best Games Of 2019 – Death Stranding

On December 17, we will reveal which of the 10 nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.

Death Stranding is the anti-open-world game of the 2010s. Instead of hinging on combat encounters and large-scale thrills in an expansive world, Hideo Kojima’s experimental game focuses more on the struggles of a lone character exploring a massive landscape on his own two feet and with the weight of the world on his shoulders. It takes a step back to observe the foreboding sense of isolation when in the wild, which can give rise to a surreal sense of calm when embracing your routine amid a paranormal, post-apocalyptic setting. Death Stranding wasn’t the kind of open-world game we were expecting, but in truth, it was the one we needed this year.

It can be a contentious game to grasp, and it’s undeniably a different flavor when compared to Kojima’s previous open-world game Metal Gear Solid V and others like it. Yet, what makes Death Stranding one of the best games of 2019 is how it sticks incredibly close to its broader theme of connection. This aspect is not only felt in the emotional narrative that deals with coming to terms with grief and loss, but also in the gameplay loop of traversal and delivery missions across the United Cities of America. Easing players into this strange world is Death Stranding’s clever prologue: a mood piece set to the tune of Low Roar’s “Don’t Be So Serious,” which has you clumsily picking up stray packages in an extended sequence that culminates in a shocking conclusion

What truly makes Kojima’s new open-world game so unique is that it’s often a rumination on the concept of the open-world game, taking a subversive look at what you’d actually do if you were walking in an expansive game world. As the jaded protagonist Sam Porter Bridges, played effectively by Norman Reedus, states in the opening, “I make deliveries, that’s all.” When Sam isn’t contending with the weirdness found in the ruins of North America–which entails confronting rogue deliverymen, enduring bouts of corrosive rain known as timefall, or avoiding spectral entities known as BTs–he’s making deliveries.

With so much of the game focused on making deliveries to rebuild the UCA’s Chiral network, it mostly sticks to a passive tone. Death Stranding’s stellar worldbuilding not only details the new rules of reality following a worldwide disaster but also how humanity’s relationship to death has changed. Combat itself, while present, plays a minor role in the larger story. Even when you’re given a gun to defend yourself several hours into the game, Sam’s closest allies stress that using it should be a last resort. To kill someone would require you to dispose of their body, as not to bring the attention of supernatural forces. Above all, Death Stranding’s narrative is about the struggles of the human condition following a catastrophic change. But as a game, it’s about a character contending with hardships while exploring a changing world, yet still finding those brief moments of splendor at times when you least expect.

There is a profound connection to be made with the setting by figuring out the best trails and pathways across the landscape, which showcases some of the haunting beauty of the quiet ruined earth. There are also many bonds to be formed with the oddball cast of characters, who do their best to explain the new rules of reality, including subtle oddities like personal hygiene and lost common comforts. However, the most significant bond formed in Death Stranding is with the lead character Sam. The game has a clear affinity for Reedus–along with many of the other notable cameos, for that matter–and there are numerous instances where you observe many of his actions and gestures in minute detail.

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As it turns out, this sort of pacing and focus on the little details are a necessary part of what makes Death Stranding such an evocative and immersive open-world game to play. There’s a remarkable weight and heft in Sam’s actions. The very mechanism of walking in games is something that’s almost as old as video games themselves, yet actions and scenarios that are often implied in other games must be felt and endured in Death Stranding. You have to be mindful of Sam’s movement speed and balance and the total weight of your cargo in order to successfully traverse Death Stranding’s harsh world.

There’s a constant sense that your actions, whether it’s how you organize cargo or how you choose to move around, can have serious consequences. Some of the game’s more compelling moments don’t come from extended action sequences but from the tension and stress you feel when carrying several loads of important cargo through steep or rocky pathways. Along with ensuring Sam is safe, you have to make sure your cargo stays intact, knowing that one misstep can ruin an important delivery. You have to be in sync with the locomotion. In doing so, many of those anxious feelings of stepping out into the wild will slip away, resulting in extended hikes that are incredibly meditative and relaxing.

While the journey itself can be lonely, you are always present within an active and bustling community of other players who are on the same difficult journey. The asynchronous multiplayer approach is in tune with Death Stranding’s larger theme of connection, where the feeling of gratitude and appreciation can inspire you to pay it forward with positive messages and crafting new structures, ensuring those following in your footsteps will have an easier time than you did. The larger commentary of getting “likes” can be a bit on-the-nose, but it still makes for an incredibly effective system that can bring out a smile when you know someone used a ladder you left behind ages ago.

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The realization that you are not alone in your journey, which is fraught with confrontations with supernatural monsters and the occasional embarrassing stumble, is a powerful one. This feeling also comes across in the weird cast of characters, with many initially coming off as hokey and off-the-wall, but eventually come to be Sam’s closest allies in his expedition. As the story progresses, with more characters revealing past trauma from the America of old, it becomes clear that the goal isn’t to rebuild the country back to what it was, but into something better for all. This larger message of unity makes for an incredibly emotional core, which is especially felt in the final hours when all your connections come to fruition.

This sentiment also makes Death Stranding a remarkably appropriate game for 2019. With our present being rife with political turmoil and a general feeling of angst towards our future, there’s a comfort that can be found in a routine and the positivity from others who come from different backgrounds. Sam’s routine as a delivery man in a post-apocalyptic setting reveals its larger message of hope and perseverance in the face of depressing circumstances, which is a touching message that resonates deeply. As the Porter saying goes, “keep on keeping on.”

Now Playing: Death Stranding | Best Games Of 2019

Best Games Of 2019: The Outer Worlds

Over the next few days, we will reveal what we believe are the 10 best games of 2019, organized by release date. Then, on December 17, we will reveal which of the nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.

Pavrati. Ellie. Nyoka. Vicar Max. Some of the most memorable moments I had with video games this year were simply spending time with the incredible, fleshed-out companions in The Outer Worlds. Getting to know them, helping them through their highs and lows, and testing their patience. The Outer Worlds is full of great moments with these folks, but they’re only some of the highlights in the game’s landscape of wonderfully written characters and rich setting.

The Outer Worlds doesn’t challenge conventions as much as some of our other nominees this year, but that doesn’t stop it from being one of 2019’s most exceptionally-made games in its own right. The form is recognisable, but the execution is masterful. The game feels focussed–not a single line of dialogue is wasted, despite there being a lot of it; the world feels large and full of things to discover, despite being relatively modest; the combat mechanics are clever, impactful, and allow for creativity, despite seeming straightforward. Your journey through The Outer Worlds will be full of highlights and surprises.

But the quality of the writing and quest design is The Outer Worlds’ crown on its head. This is a game by Obsidian Entertainment, this is what they do best, and their strengths are definitely on show here. The Outer Worlds is not an open-world game, but the web of possibilities feels complex, and the sense of freedom you have in how you approach your situations is liberating.

The form is recognisable, but the execution is masterful.

It’s a high-profile role-playing game wonderfully free of silos and full of greys–the distinctions between good and evil, right and wrong, and what kind of person you are aren’t strictly defined. This is your own adventure, and The Outer Worlds allows you to approach it in so many different ways. Bring a knife to a gunfight, smooth-talk your way into finding an amicable solution, hack a robot boss character and shut it down, sneak around and steal from the wealthy, kill everyone, be a dumb-dumb, or punch the quest-giver with the dumb bowler hat multiple times, just because you can.

While the web of opportunities will eventually siphon off to just a few possible outcomes, there’s no denying how rich the journey there is. There are plenty of familiarities, but they’re of the high-end, top-shelf variety. The Outer Worlds is an intricately-crafted game that’s a joy to play, and the new gold standard for blockbuster RPGs.

Now Playing: The Outer Worlds | Best Games Of 2019

Death Stranding | Best Games Of 2019

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