Best Venom Comics and Graphic Novels on ComiXology Unlimited

If you’re looking to read the greatest stories featuring Spider-Man nemesis Venom that are available on ComiXology Unlimited, then you’re in the right place. The digital comics subscription service offers over 25,000 comics for a monthly fee (and as of this writing, you get the first 60 days free when you sign up for ComiXology Unlimited), so we’ve combed through the offerings to find the very best Venom comics and graphic novels for you to sink your eyeballs into.

Venom is a tricky character to get right, which is why there are not as many top tier Venom stories as there are for characters like Batman. (Speaking of Batman, here are the best comics on ComiXology Unlimited featuring the Dark Knight.) But when a creative team truly cracks what makes the duality of the man/symbiote relationship so fascinating, and pits them against villains that provide both a physical and philosophical challenge, all while maintaining the character’s anti-hero vibe, the result is always something unforgettable… and a little disturbing, in just the right way.

These are those stories.

Spider-Man: Birth of Venom

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By various artists and writers

This is the one to read for the classic origin story of the symbiote, Spider-Man in his black costume, and the first appearance of Venom proper. The story began in the Secret Wars crossover event, where Spider-Man found a strange new black costume, and spread across several different Spidey titles, eventually leading to the creation of what would become a toothy, slobbering Marvel Comics icon. The various plot threads are all collected here to tell one singular story. Take yourself back to a time when nobody knew what the black costume would become and enjoy watching the characters explore its mysteries and dangers for the first time.

Ultimate Spider-Man Vol. 6: Venom

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By Brian Michael Bendis and Mark Bagley

Venom has been around so long that we’ve seen many takes on his origin. The one in Ultimate Spider-Man is especially interesting because it throws out the whole alien host aspect in favor of creating a more personal tale between Peter Parker and Eddie Brock. In this modern reboot known as the Ultimate Marvel Universe, the symbiote was a cure for cancer created by Peter and Eddie’s fathers. As they discover the shared work of their parents, the story shows the two young men form a bond, only for the experimental symbiote to create a rift between them when it becomes a waking nightmare. It’s an emotionally rich tale that mines the symbiote for all the horror and drama it’s worth.

Marvel Knights Spider-Man Vol. 2: Venomous

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By Mark Millar, Frank Cho and Terry Dodson

While this is the middle chapter in a three-part Marvel Knights Spider-Man arc, it’s something any dedicated Venom reader will want to pick up. (Although, Mark Millar’s full Marvel Knights Spider-Man story is available on ComiXology Unlimited if you want to read it.) This story is notable for doing something a little different with the symbiote, including starting the trend of the symbiote switching hosts to someone other than Eddie Brock, so if you feel like you already know the Venom basics and want to be kept on your toes, this one’s for you.

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Venom By Rick Remender

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By Rick Remender and various artists

Speaking of swapping hosts, Rick Remender’s saga starring Flash Thompson in the symbiote is hands down the best Venom story ever told. ComiXology Unlimited offers the complete run spread across two volumes for your reading pleasure, and they’re some of the hardest hitting comics around. The US government is in control of the symbiote and they offer disabled veteran (and old pal of Peter Parker) Flash Thompson the chance to get back in action by bonding with it to become Agent Venom. It may sound like a cheesy ‘90s gimmick, and in a way it kind of is, but watching Flash battle his personal demons while dealing with an actual space-demon that encourages his worst behavior makes for one hell of a comic book.

Venom by Donny Cates Vol. 1 and 2

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By Donny Cates and Ryan Stegman

While Remender’s Venom is more grounded with its espionage angle, Donny Cates goes in the opposite direction. His Venom run embraces the cosmic aspect of the character to weave a new mythology for the symbiote that is grand in scale… and actually pretty confusing if you think about it too much. But the story moves from one bonkers beat to another so fast that it’s best to enjoy it like you would a wild roller coaster ride.

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To get even more out of your ComiXology Unlimited account, check out these longer comics perfect for binging:

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Final Fantasy 13 Staggered So FF7 Remake Could Run

Final Fantasy VII Remake is getting some deserved praise and attention, both as a recreation of a beloved classic and as a finely constructed series entry on its own. It stays true to the source, yet boldly diverges from the 1997 original to enrich what was just a portion of the overall story. Since I suspect FFVII Remake is wrangling many folks who were either lapsed fans or are newcomers, you may not be aware that its influences in gameplay flow and systems can be traced back to another Final Fantasy that dared to be radically different.

So, let me tell you all about Final Fantasy XIII. It’s one of the more divisive entries for sure, but I’ve found good reason to give it a closer look and put my current playthrough to good use–in playing both games side-by-side, the parallels between the two become quite clear. From the stagger mechanic that makes combat click to the controlled pace of linear sections, FFVII Remake borrows from FFXIII when it needs to most.

Staggering Similarity

Staggering enemies was introduced to the series in FFXIII as a way to incentivize tactical considerations outside of simply hitting elemental weaknesses and managing party roles. As you pile attacks onto an enemy, their “chain Bonus” bar fills (also a multiplier for damage). Once it’s filled, the enemy is then staggered and takes on significantly more damage for as long as the stagger state is active. Some attacks, or combination thereof, contribute more to the chain bonus bar, but once the stagger is in effect, the game encourages you to command the party to take advantage and lay an increasingly hefty smackdown. However, enemies don’t freeze or stun when staggered, they continue attacking. So while sheer aggression might be best, you can’t completely forget about party preservation. This system gives you something to strive for and exploit in battle, and it’s imperative to learn, otherwise you’ll struggle to defeat mid-to-high-tier enemies.

Racking up the chain bonus multiplier with a stagger in effect is pretty satisfying against bosses in FFXIII.
Racking up the chain bonus multiplier with a stagger in effect is pretty satisfying against bosses in FFXIII.

FFVII Remake doesn’t necessarily take that system and adopt it one-to-one, but the core principles are the same. You pile on damage and hit with specific attacks to increase an enemy’s stagger gauge, and once it’s filled they’ll take on a damage multiplier, giving you that much-needed window of opportunity to effectively wail on them. It’s satisfying to smash on Shinra’s worst with heavy Punisher stance swings from Cloud’s buster sword, especially when you’re getting a sweet 160% damage bonus (and even higher later in the game) as they helplessly lay waiting to recover. Though it’s not important for low-level goons, like in FFXIII, it’s wise to factor staggers into your strategy for tougher foes and bosses.

While FFVII Remake’s stagger effect stuns the targeted enemy, managing an aggressive approach remains the challenge since you’re often dealing with multiple threats in real time. Sure, FFXIII’s menu-based role switching is a far cry from the action focus we have now, but the two games share the same balancing act; assessing opportunities to build towards and exploit stagger while keeping in mind your ATB resources and each party member’s status amid chaotic fights.

FFVII Remake's real-time combat also encourages staggering enemies and getting your hits in for maximum damage.
FFVII Remake’s real-time combat also encourages staggering enemies and getting your hits in for maximum damage.

Admittedly, it’s a bit of a trip bouncing between FFXIII and FFVII Remake as it reinforces just how incredible that latter’s system can be by aptly fusing multiple combat styles. As much as I’m loving Lightning’s journey (and realizing the Vanille haters were all wrong) and the combat system within, it now feels like an experiment for future mechanics. The same can also be said for FFXV, the series’ first switch to fully real-time battles–that was a fun system to work with but it had its share of missing pieces, almost a seemingly necessary half-step before FFVII Remake.

The Only Path Forward

FFXIII is often criticized for its explicitly linear structure through a large portion of the game, only occasionally offering a short branching path for a treasure chest and not much else. Many decried the lack of lively towns, dingy dungeons, and an overworld with secrets tucked away, which were kept under wraps until the game finally opened up multiple hours in. I do understand the disappointment that comes from having a game that heavily relies on a critical path alone, but linearity isn’t inherently bad. As a matter of fact, it’s necessary to create dramatic, well-paced scenarios and set piece battles, which FFVII Remake executes so remarkably.

Within the confines of linearity, FFVII Remake is able to showcase many of its pivotal moments in their best light.

FFVII Remake clearly does a whole lot more than draw a path for you to trudge through. Midgar features hub areas full of life, such as the red-light district of Wall Market and downtrodden slums of Sectors 5 and 7. The sidequests therein build up its characters, and the small degree of freedom to roam around lets you appreciate Midgar like never before. However, the game knows when to reign it in and establish long, linear sections for story critical quests, adopting the flow and structure that feels unmistakably familiar to my current FFXIII experience. For both games, there isn’t much in the way of exploration, puzzles, or labyrinthine layouts in between fights, rather the grandiose scenery does some of the heavy lifting to pull you in.

In FFVII Remake, hard-fought battles are interspersed with slick camera work and cinematic cutscenes while the emphatic orchestral arrangements of its classic tunes can quickly adapt from moment to moment. It hardly ever misses a beat as you go from one big battle to the next. FFVII Remake isn’t afraid to put you on rails for its most pivotal moments–it essentially takes full control of when and where you see its characters shine brightest–and it’s better for it. Of course, the 10-year-old FFXIII doesn’t do this nearly as well as a pristine 2020 release with powerful nostalgia to back it up. But the consistent shift between trekking forward, fighting, and brief yet effective exposition, you realize that the shared DNA is certainly there.

FFXIII has its share of breathtaking environments to enrich an otherwise on-rails pathway.

The Series Within

Outside the games themselves, we’re looking at multi-part saga within a series. Obviously, FFVII Remake has a specific skeleton already built from its original game from 23 years ago, however, Square Enix’s ambitions lie within each subsequent release continuing a deeply fleshed out story. Whether it be a hit or miss in your eyes, FFXIII was the franchise’s first attempt at deliberately breaking off a single numbered entry into a series of its own (not counting the one direct follow-up with Final Fantasy X-2 or FFVII spinoffs). Perhaps there are lessons there that Square Enix is taking into consideration for when Cloud returns in the next chapters of FFVII Remake.

As someone who’s playing the two games simultaneously at the moment, it’s apparent that FFVII Remake takes certain elements of FFXIII’s design philosophies and refines them to expertly fit a reimagining of a 1997 classic. I’m loving both FFVII Remake and FFXIII, oftentimes for reasons completely different, but sometimes for ones so similar.

Now Playing: Final Fantasy VII Remake Video Review

James Gunn Recommends 54 Action Movies to Cure the Quarantine Blues

A little over a month ago, when folks were in the first stages of self-isolating, Guardians of the Galaxy writer/director James Gunn took to Twitter to share 10 of his favorite lesser-known films, some cult gems, for people to watch while in quarantine – from The Wanderers to Bong Joon-ho’s Mother to Bad Lieutenant: Port of Call New Orleans.

Now Gunn is back with even more movie recommendations. This time though, the genre is “Action” and the list is…substantially longer.

Titled “A+ Action Movies to Watch in Quarantine,” Gunn lists off 54 cage-rattlers, from ’80s classics like Die Hard and Robocop to Tom Cruise’s Edge of Tomorrow and Mission Impossible: Fallout to South Korea’s Oldboy and Lady Vengeance.

Here’s the first part of Gunn’s Twitter thread, followed by the full list below…

  • Kung Fu Hustle (2004)
  • The Matrix (1999)
  • The Bourne Ultimatum (2007)
  • Die Hard (1988)
  • Edge of Tomorrow (2014)
  • JSA: Joint Security Area (2000)
  • Elite Squad: The Enemy Within (2010)
  • Lady Vengeance (2005)
  • Mission: Impossible – Fallout (2018)
  • Bullitt (1968)
  • North by Northwest (1959)
  • The Yellow Sea (2010)
  • The Raid: Redemption (2012)
  • Hero (2002)
  • Night Watch (2004)
  • Crouching Tiger, Hidden Dragon (2000)
  • Taken (2008)
  • The Heroic Trio (1993)
  • The French Connection (1971)
  • Robocop (1987)
  • The Killer (1989)
  • The Legend of Drunken Master (1994)
  • The Legend (Fong Sai Yuk) (1993)
  • Mad Max: Fury Road (2015)
  • Kill Bill: Volume 1 (2003)
  • The Villainess (2017)
  • Revenge (2018)
  • Crank (2006)
  • Kingsman: The Secret Service (2015)
  • Escape from New York (1981)
  • Battle Royale (2000)
  • Full Contact (1992)
  • Oldboy (2005)
  • Thunderball (1965)
  • La Femme Nikita (1990)
  • Leon: The Professional (1994)
  • Magnum Force (1973)
  • Speed (1994)
  • Raiders of the Lost Ark (1981)
  • ’71 (2014)
  • Payback (theatrical cut) (1999)
  • Equilibrium (2002)
  • John Wick (2014)
  • Mesrine: Killer Instinct (2008)
  • Mesrine: Public Enemy #1 (2008)
  • Where Eagles Dare (1968)
  • Ms. 45 (1981)
  • Green Snake (1993)
  • Captain Phillips (2013)
  • Seven Samurai (1954)
  • Rolling Thunder (1977)
  • The Wild Bunch (1969)
  • V for Vendetta (2006)
  • Brotherhood of the Wolf (2001)

Have you seen all of these films? Of the ones you have seen, which do you recommend? Let us know below!

In other action flick-related news, San Diego Comic-Con 2020 has officially been canceled due to the coronavirus pandemic. This is the first time in the con’s 50-year history that SDCC has been canceled. The event is slated to return to the San Diego Convention Center from July 22-25, 2021.

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

First Nier: Reincarnation Gameplay Shows Off Tranquil Ruins

Square Enix continues to celebrate the 10th anniversary of the Nier series, and its latest video gives us our first look at gameplay for the mobile Nier: Reincarnation. In keeping with Yoko Taro’s original vision, the first Nier mobile game looks to retain all of its depressive and sullen tone.

The short gameplay teaser features only basic movement, with a young woman moving through a series of ruins with a companion behind her. This companion is wearing a sheet like a ghost Halloween costume, but it’s pretty clearly a pod sidekick like we saw in Nier: Automata.

The camera angle takes several cinematic turns as the trailer continues, and a soft voice begins singing. The atmospheric vocals evoke Nier series composer Keiiche Okabe’s best work, and as the series’ fans know, its music is key to delivering emotional moments in the story.

We know very little about the story of Nier: Reincarnation, though the name implies it could perhaps feature a character from a previous game. It’s being developed by Applibot rather than Platinum Games and published by Square Enix for iOS and Android devices, and is only one of the Nier games currently in production.

An upgraded version of the first game called Nier Replicant Ver. 1.22474487139 is also in the works for Xbox One, PS4, and PC, and it will be the first time the Japanese version of the game is available in North America. We don’t know about the next full sequel in the series, but Nier: Automata alone has sold more than 4.5 million copies to date.

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500% More Resident Evil Animations And Emotional Reactions To FF7 Remake | Good News Gaming Ep 3

Mentioned in this video:

Halo 3 pals meeting up in Valorant: https://twitter.com/deathbox_/status/1247652901096427520

Gamers Outreach: https://gamersoutreach.org/support-from-the-coalition/

Sony Play At Home: https://blog.us.playstation.com/2020/04/14/announcing-the-play-at-home-initiative/

Monterey Bay Aquarium: https://www.twitch.tv/montereyaq

Briana White (Aerith): https://twitter.com/TheStrangeRebel/status/1249894432976957440?s=20

FF7 cosplay: https://www.reddit.com/r/gaming/comments/g0m6g8/sent_a_picture_of_a_final_fantasy_7_character_to/

Dan and Leo’s Pokemon battle: https://twitter.com/danauer/status/1250260667145146369?s=20

FFXIV memorial march: https://www.reddit.com/r/ffxiv/comments/g0wkou/might_be_a_repost_but_a_player_lost_a_battle_with/

An incredible Switch pun: https://www.reddit.com/r/gaming/comments/g1oic3/pros_and_cons_of_having_a_switch/

Hinopika’s Pokemon Animal Crossing designs: https://twitter.com/hinopika/status/1250020869352484866

Resident Evil 3 animations at 500%: https://www.youtube.com/watch?v=bOFDeWlCPmU&feature=emb_title

GDQ schedule: https://gamesdonequick.com/schedule

Greg Miller’s fundraising for American Cancer Society: http://kindafunny.com/mizzou

Good News Gaming: Aerith’s Voice Actor Has Emotional Reaction To Seeing Herself

Another week means another episode of Good News Gaming, the show that aspires to raise your spirits and warm your hearts by showing you all the cool, fun, and weird things that are happening in the wonderful world of video games.

This week’s episode reunites old friends, celebrates a couple of big companies giving charity, and highlights the ingenuity of a small aquarium in bringing people together in a time of social isolation.

If that wasn’t enough, our very own Dan Auer used his amazing design skills to set up a Pokemon battle in a very cool way. Dan was confident in his skills and in his team, but little did he know that his nine-year-old neighbor was actually a formidable Pokemon trainer too. Watch the video to see how it all unfolded.

Beyond that, the passionate Final Fantasy XIV community came together to remember and celebrate Ferne Le’roy, who recently passed away. The act of remembrance involved players from around the world undertaking a memorial march.

Naturally, we have another Animal Crossing: New Horizon showcase, and this time it’s Pokemon-themed. If you thought the recreation of Mother in the game was impressive, wait until you see how one player has managed to bring Pokemon to life–it’s spectacular. And finally, there are ridiculous facial animations, because if all else fails, twisting mouths and skewered eyes are sure to bring a smile to your very normal faces.

Oh and stay tuned for a special cameo from Kinda Funny’s Greg Miller, who is also doing his part for charity and inviting the fine GameSpot community to help.

We hope you enjoy this series, and if you have any positive news, daft memes, or things you’d like to see highlighted, let us know in the comments and it may show up in a future video. If you missed the previous episode of Good News Gaming, head over to our YouTube channel and catch up.

Final Fantasy 7 Chapter 16 Walkthrough: The Belly of the Beast (Spoiler-Free)

You might have guessed that “The Belly of the Beast,” the title of Final Fantasy Remake‘s Chapter 16, refers to taking the fight to Shinra. As you head to Midgar’s Sector 0, you’ll face some of the toughest challenges you’ve seen so far in the game. There are also quite a few diversions and a few secrets to find. We’ve got everything you need in our walkthrough below, from an outline of everything you can find, to strategies for defeating whatever Shinra throws at you.

Check out the rest of our Final Fantasy 7 Remake guides so you don’t miss a single secret or collectible. You can also read our FF7 Remake review.

Chapter 16 Walkthrough: The Belly Of The Beast

Head into the Shinra building. You’ll first meet resistance in the parking garage. Most of the fights won’t be too tough, but as you press forward, you’ll eventually face three Elite Riot Troopers, three Guard Dogs, and two 3-C SOLDIERS all at the same time. It’s a tough battle; quickly try to use Fire spells on the Riot Troopers to knock some or all of them out fast. Switch Cloud to Punisher and focus on the Guard Dogs, using your counter to knock them back; you’ll want to do the same with the SOLDIERS. Hit the dogs with Ice spells to do high damage and try to get rid of them as quickly as you can, because they’re highly mobile and very irritating. With everything else destroyed, you should be free to fight the SOLDIERS slowly and deliberately with magic, blocks, and counter-attacks.

Before heading out of the garage, check the west corner for a chest that contains two mega-potions. When you reach the big lobby, check the southwest corner for the room for another chest with a Moogle Medal inside.

After you switch to Tifa, check the east side of the room, in a narrow corridor, to find a chest with 1,000 gil inside. To get back up to the lights, climb up on the hood of one of the cars and use the black stone blocks as stepping stones. When you get to the ladder with the red toolbox beside it, look for a prompt that will let you travel hand-over-hand to the west to reach a purple chest. It contains the Purple Pain weapon for Tifa.

Before climbing up the first ladder once you're on the ground floor of the lobby, head to the wall for Tifa's final weapon.
Before climbing up the first ladder once you’re on the ground floor of the lobby, head to the wall for Tifa’s final weapon.

Once Tifa gets the keycard, head back upstairs and to the east to open the Exhibition Hall. There’s a chest against the north wall that contains an Iron Maiden armor.

You now have the option of either taking the elevator in the north end of the room, or the stairs at the west end. The stairs take much longer, but they’re safer; with the elevator, you’ll fight minor battles at the 10th and 20th floors. Both options will give you slightly different story moments with the characters, though, and are worth checking out.

Make your way up through the next few floors until you get to Floor 62. Run around the big round walkway in Corporate Archives to find a chest with 3,000 gil inside. Talk to Hart before you leave; give him the 10,000 gil he requests and you’ll get the EKG Cannon weapon for Barret in exchange. Then head up to the 63rd Floor.

Hart wants a bribe. You should give it to him--it'll also buy you Barret's final weapon.
Hart wants a bribe. You should give it to him–it’ll also buy you Barret’s final weapon.

On the 63rd Floor, you can visit the Item Shop to buy new armors. Check the far eastern edge of the area up the rounded staircase to find a jukebox containing the Scarlet’s Theme Music Disc–which should be your last one, unlocking the “Disc Jockey” Trophy. Head to the Combat Simulator when you’re ready to advance–you’ll have to fight two Cutters together, so bring Thunder Materia and get ready to throw down with some spells.

Once you clear the Combat Simulator, Chadley will show up and you can complete more Battle Intel submissions with him, or purchase materia. You can also access the Combat Simulator again and battle through additional rounds to earn new rewards. When you’re done then take the escalators to the 64th Floor.

Intel-gathering on the 64th Floor will take you into the air vents above the conference rooms. The path isn’t very complex–you’ll want the first left, ignoring the right path, which is a dead-end. At the next fork, turn left to find an HP Up Materia. Double-back and take the right path to reach your objective.

As you follow Hojo, you’ll next come to a break room with a vending machine and bench. The two chests here contain two antidotes and two celerises. As you go through the room with all the specimen tubes, check the south side for a chest with a remedy inside.

Boss Fight: Specimen HO512

HO512 likes to spray mako all over your team, poisoning them. Go for its Left Claw with your strongest melee attacks.

Specimen HO512 is somewhat similar to the Failed Experiment boss you fought in the Shinra Test Site, largely relying on smaller minion enemies to mess with you while it closes in to deal big damage. The boss especially likes a move called Rake, with which it closes the gap on one of your characters by dashing across the room, then follows up with big melee strikes. It’s somewhere between very difficult and impossible to dodge the attack, so guard against the attack whenever possible and use Punisher mode to strike back when it hits you.

As you fight the boss, it’ll spew out little HO512 monsters to harass and irritate you. Barret’s Maximum Fury is good for thinning them out, as is Triple Strike, but make sure you keep on top of eliminating them. Meanwhile, avoid the Noxious Expulsion attack, which can poison you, by keeping your distance from the boss when you’re not actively going after it. If the boss snatches one of your team, hit it with some big attacks to make it let go before it slams your character to the ground.

Your primary focus should be the big Left Claw target. Crippling it will open the boss up to a lot of damage. Stick with primarily physical attacks; HO512 doesn’t have any magical weaknesses, so while you can use spells if you like there’s no specific benefit to doing so unless you need to keep your distance.

After you do some damage, HO512 will suck up mako from a nearby tank, energizing it and producing a new, more dangerous batch of minion enemies. You still want to mostly want to prioritize eliminating the little guys first, as their Spinner attack can get really irritating when you’re trying to deal with the boss. Try to stay clear of the boss’s new Mako Expulsion attack by giving it a wide berth; after HO512 uses it, you should have a chance to close the gap and do some damage. Continue to focus on the Left Claw, which HO512 will regrow periodically after it sucks up mako.

If you see the boss go for the mako tank in the middle of the battle, drop what you’re doing and go after it. Hit it with your strongest attacks, including Punisher mode, to interrupt it; that’ll leave it pressured so you can drive up its stagger meter and do a lot of damage. The same is true if you happen to lop off the Left Claw.

HO512's minion monsters will get stronger and more annoying throughout the fight, and eventually just turn into bombs.

HO512 will enter a third phase before the end, producing even more dangerous minions–now they’ll explode and try to take you with them. If you see them readying a move called Apoptosis, steer clear. The same is true of the boss’s improved Mako Expulsion attack, which he’ll now fire in a stream like a hose in one direction, but with a lot more damage.

Though the boss has some big area attacks, it mostly will come after you at fairly close range, so do your best to stay away from it and keep your team healthy. Attack it when it’s vulnerable as it goes for the mako tanks and use counter-attacks to lessen the effectiveness of its strikes. Your team’s Focused ability attacks will help push up its stagger meter, but you should be able to take it down so long as you hit it when it’s vulnerable and keep from getting surrounded.

Before you leave via the elevator, heal up at the nearby bench. The next room will have a fight with Shinra security forces you’ve seen before, followed by a new unit called the Armored Shock Trooper. These guys are resistant to physical attacks, but weak to Thunder magic. Stay back when you see them activate their Eject attacks–it means the armor is going to explode, leaving behind an Enhanced Shock Trooper. These agile troopers are a pain to fight, so hit them with Fire to deal with them quickly. Punisher counters work well too, but hang well back when they use their Twister attack, which can juggle your characters in the air for big damage.

When you’re done, chase down Hojo to end the chapter.

Now Playing: Final Fantasy VII Remake Video Review

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How to Unlock Final Fantasy 7 Remake’s Best Summon

Unlocking new summons in Final Fantasy 7 Remake can be tough. While a few of the game’s most powerful Materia come your way as part of the story and as you explore Midgar, most require you to test your battle skills in Chadley’s VR combat simulator as part of the Battle Intel side-quest. But it’s only after you finish all 19 Battle Intel assignments that you’ll get access to the final summon that Chadley has to offer.

That summon, as Final Fantasy fans might have guessed, is the frighteningly lethal dragon Bahamut. Like Chadley’s other summons, Shiva, Chocobo and Moogle, and Leviathan, you have to best Bahamut in battle in order to add it to your collection. Even near max level and having returned to the game after unlocking the Chapter Select menu, Bahamut is a difficult contender. He has a bunch of powerful moves that do a ton of damage, and he’s an aggressive fighter who will harass you to keep you from casting spells or healing your team.

Check out the video above to see how best to take down Bahamut–we recommend going after the summon in one of the later chapters when you have a full team of three, and bringing along your strongest weapons and defensive armor to mitigate the damage you’ll take. The key to beating Bahamut is staggering him, so equip Materia that helps you charge your ATB meters and use abilities that’ll raise the dragon’s stagger meter to take it down.

We’ve got a whole lot more FF7 information to help you through–check out our rundown of Final Fantasy 7 Remake tips, walkthroughs, and guides.