Borderlands 3: Psycho Krieg and the Fantastic Fustercluck DLC Review

For all the love and attention Borderlands pays its psychos, even using a masked maniac as its mascot since the original game, it’s surprising that it took until the latest DLC for Borderlands 3 to give us the chance to dive into the brain of a shirtless, blood-soaked madman for the world’s most traumatizing episode of The Magic Schoolbus. But while the concept of entering the mind of a psycho to discover the origins of the plague of insanity is a rock-solid concept for the goofiest DLC since Tiny Tina’s Assault on Dragon Keep, Psycho Krieg and the Fantastic Fustercluck doesn’t fully deliver on that promise. To its credit, its middle act is an excellent buildup to one of the best boss fights in all of Borderlands, but everything other than that ends up being a predictable ride filled with bullets, psychopaths, and non-stop screaming.

Fantastic Fustercluck is all about Krieg, the Crimson Raiders’ resident mental case. This shirtless, buzz-axe wielding psycho is known for screaming nonsensical catchphrases as he butchers his way through life. Though Krieg has never been the most interesting or well-developed character in Borderlands 3, Fantastic Fustercluck aims to change that by transporting you into the psychopath’s mind on a quest to understand what makes Krieg tick and the origin of his insanity. You’ll learn about Krieg’s dark and completely unsurprising backstory, see through the bizarre lens through which Krieg views the world, and even be reunited with one of Borderlands’ deceased characters.

While Fantastic Fustercluck does manage to flesh out Krieg as a character quite a bit, it doesn’t do a whole lot to make him more interesting or relatable. Instead, his insanity is mostly used as an excuse to place you in bizarre, mildly entertaining situations, like having to shoot down the moon and use it as ammo in a siege warfare encounter. It’s entertaining for a short while, but even in a campaign that only runs around three hours long you can only hear Krieg shout about how he wants to lick meat flesh off someone or whatever so many times before you become numb to it and bored by the cliche. Yes, I get it: you’re insane.

In fact, most of Fantastic Fustercluck feels like a generic Borderlands expansion that takes no real risks and thus reaps few rewards. Aside from a few interesting new areas and a particularly strong second act, the expansion offers surprisingly little that we haven’t seen before. You fight lots of the usual psychopaths, Hyperion loaderbots, and of course, skags, until you reach a final boss encounter that’s so dull I literally fell asleep in the middle of it.

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Dont get me wrong: there are some awesome new areas that feature demented body horror the likes of which could only come from Krieg’s mind, like levels that are made up of disfigured body parts and eyeballs that follow your character around as you move. But aside from an amusing new type of psycho that rides a giant bullet like something out of Dr. Strangelove, there just aren’t a ton of surprises or things to get excited about.

Side quests in Fantastic Fustercluck are similarly unimpressive, mostly consisting of bite-sized fetch quests like one where you go find an umbrella or throwaway gags like one where you stare at inkblot tests so Krieg can tell you if you’re sane or not. It’s all incredibly shallow, which is surprising, since historically side quests like these have been some of Borderlands’ most entertaining content.

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[poilib element=”quoteBox” parameters=”excerpt=You%20suddenly%20find%20yourself%20hunted%20by%20a%20sentient%20train%20called%20the%20Locom%C3%B6bius.”]Though most of Fustercluck is an extremely by-the-book romp through piles of murdered man meat and exploding robots, the impressive middle act is so unique it almost redeems an otherwise monotonous campaign. As you dive deeper into Krieg’s psychotic psyche, you suddenly find yourself hunted by a sentient, anthropomorphic train called the Locomöbius, which turns an entire area into one frantic, dangerous, and memorable boss fight. As you work your way through the area, the Locomöbius relentlessly tries to run you over by spontaneously manifesting ghostly train tracks anywhere it chooses before popping out of a portal and chugga chugga choo choo-ing its way through anything unfortunate enough to get in its way. It can appear seemingly anywhere and in any orientation, no matter how gravity-defying, and isn’t afraid to run over its own allies as it tries to maim you. It even blows holes through level terrain, altering the map’s makeup in the process and adding another layer of difficulty to progressing.

The area concludes once you reach the train’s lair (because of course it has a lair) and face off in a final battle that literally and figuratively goes off the rails. It’s easily one of the most memorable encounters in the Borderlands series, even if it’s sandwiched between a pretty boring first and third act.

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We Have The Xbox Series X And Series S…Official Mockups: A Closer Look And Size Comparisons

Microsoft’s next-gen consoles are looking really sleek, and the two-pronged approach of the Xbox Series X and Xbox Series S doesn’t just mean a difference in power, there’s also a difference in physical design philosophy. I had the chance to get an up-close-and-personal look at both consoles courtesy of Microsoft, which sent over official mockups of the actual systems well-ahead of their November 10 release date.

These prototypes are non-functional and do not feature any processing parts–they’re essentially dummy models. Their weight is not indicative of the actual consoles, but the design and dimensions reflect the final product. With that in mind I took a few photos to examine their form factors, see how they look and fit in a home setting, and compare their size to current-gen consoles.

The Series X (left) and Series S (right) standing vertically next to each other.
The Series X (left) and Series S (right) standing vertically next to each other.

Examining Their Form Factor

Surprisingly, the Xbox Series X doesn’t seem to be as bulky as I thought it would be. The vertical design looks nice as a unique, yet minimalist piece of hardware. Its rectangular build might make it stand out among the familiar consoles, but it certainly doesn’t feel out of place.

We already knew its exact dimensions, but it’s another thing to try fitting the actual box in spaces at home. I didn’t have trouble finding a spot for it, but if your setup already has tight vertical spaces, the height of the Series X, even when laid horizontally, may prove a challenging fit. The most important thing to note is giving the top fan enough room for airflow to keep the system cool.

The Xbox Series S (top left) and Series X (top right) alongside the three current-gen consoles in a poor person (me) TV stand.
The Xbox Series S (top left) and Series X (top right) alongside the three current-gen consoles in a poor person (me) TV stand.

It’s clear that the Series X is intended to stand up vertically, given the orientation of the logo on the power button logo, ports on the back, and the rubber stand attached to the bottom of the console (although there are tiny rubber feet to accommodate horizontal orientation).

Of the two, personally, I think the Xbox Series S takes the crown in terms of having an aesthetically pleasing design. It’s a very compact system that sports a simple, traditional shape with no extraneous flair–unless you count the massive fan vent at the top that looks like a speaker, turntable, or hot plate. There are tiny rubber feet to help the Series S stand vertically, but it’s intended to be laid flat, given the orientation of the power button logo and back ports.

The Xbox Series S is simple and clean, shouts out to Hikaru Utada.

Microsoft states that it’s 60% smaller than the Series X and that much is true. While the Series S shares the same measurement in length, when stood up vertically you can clearly see that it’s slightly shorter in height and much thinner than the Series X.

The Xbox Series S stacked on the Xbox Series X.

A Quick Look At Their Features

Both systems feature the same ports on the back, although they are laid out a bit differently to accommodate the intended orientation. Behind the consoles are two USB 3.0 ports, an ethernet port, the power socket (same for both Series X and S), HDMI out, and the storage expansion slot for the external Seagate SSD cards sold separately.

A closer look at the ports on the back of both the Series X and Series S consoles.

On the front, you have one USB port, the wireless connection sync button, and the power button, but as you may know, the Xbox Series S does not feature a disk drive while the Series X does.

Compared To The PS4 Pro, Nintendo Switch, and Xbox One X

When sat horizontally next to the PS4 Pro, it’s clear how the Series X is much thicker in height but saves space by cutting down on length. From this perspective, the two systems share a similar width, though. The Series S has about the same height as the PS4 Pro, a bit less width, and like the more powerful Series X, it has about half the length of Sony’s console. The compact nature of the Series S really shines in this comparison.

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The Series S beside a PS4 Pro, and Series X atop a PS4 Pro. Use the slider to check out both photos.

When you have your Nintendo Switch docked, it sports about the same height as the Series X laid flat, which should give Switch owners an idea of how much space they’ll need if they’re looking to get this new console. Of course, the comparisons of a handheld hybrid console and traditional systems isn’t a fair one, but showing the Switch undocked alongside the Series X and Series S should give you an idea of how Microsoft’s new consoles physically shape up.

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The Nintendo Switch atop (undocked) and beside (docked) the Xbox Series S and X. Use the slider to check out both photos.

Xbox One X owners are sure to be interested in how the Series X and S stack against the current-gen powerhouse. Horizontally, the One X and Series X share the same width, but of course, the overall height is a clear and major difference. When looking at length, the Series X cuts off about a third compared to the One X.

The Xbox Series X on top of the Xbox One X, the differences in height and length are quite noticeable.

Things get more interesting between the One X and Series S. They have about the same height, but the Series S shaves off a little bit of width and, like the Series X, cuts around a third in length. When looking at it from all angles while alongside the One X, you really get a sense of the slick and compact nature of the Series S, especially with its unified body and form factor.

The unified body of the Series S makes it look even more sleek than the One X and even chops down on width and length.

We Out Here Tryna Function

We were sent these Xbox Series X and Series S non-functioning prototypes less than a day before publishing this article, so this serves as a casual comparison and up-close look at Microsoft’s next-gen consoles. And while these are the complete final shells of the physical design, we don’t have anything to share about the gameplay experience, which should go without saying. But that doesn’t mean we don’t have plenty of coverage about the power these next-gen consoles offer.

The Xbox Series X is set to launch at $499 USD while the cheaper Xbox Series S will go for $299, and both consoles release on November 10. For information on what makes them different from a technical perspective, be sure to read our big Xbox Series X and Series S comparison. And for all our other coverage, check out the stories below.

Call of Duty: Black Ops Cold War Multiplayer Beta Details Revealed

Activision has revealed how the Call of Duty: Black Ops Cold War Open Beta will work, following the game’s multiplayer reveal.

According to an Activision blog post, the open beta will take place across two “weekends,” October 8-12 and October 15-19, and each beta will begin at 10 AM on Thursday morning (precise global timings are yet to be revealed.)

Weekend 1 starts with the PS4 early access beta, which will run from October 8-9. The PS4 open beta will follow, starting on October 10 and ending on October 12.

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Weekend 2 of the beta includes crossplay and kicks off with the Xbox and PC early access beta, and another PS4 open beta, both of which will run from October 15-16. To round things off we have an “Open All Platforms” beta which everyone can access, which starts on October 17 and ends on October 19.

The rest of the blog posts details a series of “Deniable Operations” maps, taking players around the world, from Angola to Uzbekistan, Moscow and Miami. We caught a glimpse of a VIP Escort match that takes place on the Miami map recently after the Multiplayer Alpha was leaked on Twitch. You can read more about what to expect from the Open Beta here, based on what we found in the footage.

Call of Duty Black Ops Cold War launches on November 13 for PC, PS4, Xbox One and Xbox Series X/S.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Cyberpunk 2077: Night City Wire Episode 3 Coming Next Week

The third episode of CD Projekt Red’s Night City Wire livestream showcase for Cyberpunk 2077 will take place on Friday, September 18 at 9am PT/12pm ET/6pm CEST and will “take you on a tour around Night City, check up on its gangs, and give you a sneak peek into the creation of #Cyberpunk2077 original score.”

Cyberpunk 2077’s official Twitter announced the news alongside a brief video that gives another glimpse at some of Night City’s gangs, including the Animals, Aldecaldos, Maelstrom, The Mox, 6th Street, Tyger Claws, Valentinos, Voodoo Boys, and Wraiths.

Cyberpunk 2077’s last Night City Wire focused on the game’s music, weapons, and the three branching paths that players will be tasked with choosing at the start.

These three starter paths – Nomad, Street Kid, and Corpo – were featured in our extensive hands-on preview of Cyberpunk 2077.

Cyberpunk 2077 will be released on PlayStation 4, Xbox One, and PC on November 19, 2020, and will have free DLC alongside paid expansions, just like The Witcher 3.

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While this much-anticipated game has seen delays, CD Projekt Red does not expect any further major ones in the future as Cyberpunk 2077 is now in its “final stretch of development.”

For those looking to jump into next-gen with the PlayStation 5 and/or Xbox Series X/S, Cyberpunk 2077 will also have a free “more robust” next-gen upgrade in 2021. However, it will also be playable on these new consoles on day one with backward compatibility.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sony Wireless Noise-Canceling Headphones Are 50% Off Right Now

Here’s a great deal for anyone who could use a pair of wireless, noise-canceling headphones. Amazon has this set from Sony on sale for half off right now. They normally run $199.99, but you can grab them for $98.

They come in the standard black color or a nice-looking blue that reminds me of the Midnight Blue DualShock 4 controller. It’s unclear how long the deal will last, so pick them up if you want them.

Save 50% on Sony Wireless Noise-Canceling Headphones

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The headphones offer active noise cancelation, using a what Sony calls “Dual Noise Sensor Technology.” At any time, you can switch to Ambient Sound mode to hear what’s happening around you. They last up to 35 hours on a single charge and offer USB-C quick charging that gets you an hour’s worth of service in 10 minutes.

They also have a microphone so you can use them to make phone calls, and the ear cups swivel to make them easy to pack in a bag. Also included in the box are a charging cable and a headphone cable for use on devices that don’t have Bluetooth.

While I wouldn’t expect these to offer the quality of Sony’s flagship noise-canceling headphones (which were just updated and cost $348), these have an impressive 4.5-star user rating on Amazon. The product page has a chart showing the differences in features between these and the flagship headphones, but they’re all premium features and may not be worth an extra $250 for most people.

Basically, if the main thing you’re looking for is a pair of wireless, noise-canceling headphones, these fit the bill nicely, and they cost a fraction of the price.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Diana Rigg, Star of Game of Thrones and Bond Girl, Dies at 82

Dame Diana Rigg, who played Lady Olenna Tyrell in Game of Thrones and Tracy Bond in On Her Majesty’s Secret Service among many other roles, has died aged 82.

As announced by her agent today, Rigg “died peacefully early this morning. She was at home with her family who have asked for privacy at this difficult time.”

Rigg rose to fame in the UK during the 1960s, playing Emma Peel in spy series The Avengers. She rose to world prominence later that decade, as she played the ill-fated Tracy Bond – the only Bond girl to marry James Bond – in On Her Majesty’s Secret Service.

In recent years, she became best-known for playing Lady Olenna Tyrell, the ‘Queen of Thorns’, in the latter seasons of Game of Thrones. Lady Olenna became a fan-favourite, not least because of her barbed one-liners (of which you can see a selection in the gallery below).

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Rigg also played herself in an episode of Ricky Gervais’ Extras, Lady Neville in Andy Serkis’ directorial debut, Breathe, and Mrs. Winifred Gillyflower in Doctor Who episode, ‘The Crimson Horror’.

In 1994, Rigg was made a Dame Commander of the Order of the British Empire (DBE) for services to drama in the Queen’s Birthday Honours.

‘Crimson Horror’ and Sherlock writer Mark Gatiss wrote on Twitter that Rigg was “Flinty, fearless, fabulous. There will never be another. RIP”. Fellow Game of Thrones actor Tony Way (Ser Dontos Hollard) wrote, “A true icon. I met her a couple of times on Game of Thrones. I played Backgammon with her once. She called me a c**t for beating her. She was fantastic.”

Bond movie producers Michael G. Wilson and Barbara Broccoli provided a joint statement: “We are very sad to hear of the passing of Dame Diana Rigg, the legendary stage and screen actress who was much beloved by Bond fans for her memorable performance as Tracy di Vicenzo in On Her Majesty’s Secret Service, the only woman to have married James Bond. Our love and thoughts are with her family and friends at this sad time.”

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Why The Boys Season 2 Episodes Are Releasing Weekly

Amazon Prime Video has finally premiered the much-anticipated Season 2 of The Boys, and it’s every bit as diabolical as Season 1. However, some people are confused why Amazon only released the first three episodes of The Boys Season 2’s eight episodes: “The Big Ride,” “Proper Preparation and Planning,” and “Over the Hill with the Swords of a Thousand Men,” leading some viewers to wonder whether there are only three episodes in The Boys Season 2 in total. Luckily, there are still plenty more superhero shenanigans to look forward to.

Check out our Season 2 premiere review in the video below:

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When Do Episodes of The Boys Season 2 Come Out?

Amazon Prime Video is releasing new episodes of The Boys Season 2 on a weekly basis every Friday until the Season 2 finale, which will air on October 9. This is different from The Boys’ Season 1 release schedule, when every episode dropped at once.

IGN recently spoke to showrunner Eric Kripke, who explained why they decided to make the change from Season 1’s binge model approach. “I’m aware that people seem to be unhappy that we moved to a staggered rollout,” Kripke told IGN. “I get it. I think a lot of people were surprised even though we advertised a lot that we were moving to a weekly format, but clearly we needed to advertise it more and really put a bright neon sign on it. So I think people were disappointed, which was a bummer to see.”

Kripke went on to say that the decision to release The Boys Season 2 episodes on a weekly basis is “not a cash grab from Amazon. This was a creative choice from the producers. [Fans] may not like it, but they at least have to respect that the people making the show made this choice on their own. And creatively too, we felt that the best way to absorb the show was to have a little bit of time in between [each episode] to discuss a lot of difficult issues and tricky storylines that are in the show before they immediately burn on to the next one.”

Find out how much Homelander actor Antony Starr knows about his character from the comic books in the video below:

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The Boys Season 2 Release Schedule

  • Episodes 1-3: Friday, September 4
  • Episode 4: Friday, September 12
  • Episode 5: Friday, September 19
  • Episode 6: Friday, September 26
  • Episode 7: Friday, October 2
  • Episode 8 (Finale): Friday, October 9

What Time Does The Boys Season 2 Come Out?

It’s unclear exactly what time The Boys Season 2 drops a new episode. However, it is likely (at least in Pacific time) that each new adventure will be available to stream at midnight every Friday.

For more on The Boys Season 2, learn more about The Seven’s newest member in our Stormfront explainer, find out which former X-Men star is playing Lamplighter in Season 2, and read about how Twitch is rolling out Amazon Prime Video watch parties.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

Out Next Tuesday: Complete Cowboy Bebop Steelbook Blu-ray

Here’s one for all the anime fans out there: a few new Cowboy Bebop items are now available for preorder. You can get a gorgeous new edition of the original soundtrack for the show. Also up for preorder is a new Blu-ray collection of the complete series. It comes in fancy new packaging and also includes a digital copy of every episode. There’s also 244 minutes, just over 4 HOURS, of special features for superfans to dive into.

Cowboy Bebop is a sci-fi series that centers on a group of spacefaring bounty hunters who band together to track down bad guys in the year 2071. The series debuted in 1997 and ran for 26 episodes.

Cowboy Bebop Preorders

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In addition to the flashy animation and memorable characters, a big part of the show’s appeal is the soundtrack. Written by Yoko Kanno and performed by the Seatbelts, it’s stylish as hell and draws on a wide range of influences. This soundtrack release represents the first time it’s ever been released on vinyl outside of Japan.

And in case you’re wondering if the cult classic anime still holds up, you can check out our investigation into whether Cowboy Bebop is still good, 20 years after its debut.

Cowboy Bebop Soundtrack Tracklist

  • A1. Tank!
  • A2. Rush
  • A3. Spokey Dokey
  • A4. Bad Dog No Biscuits
  • A5. Cat Blues
  • B1. Cosmos
  • B2. Space Lion
  • B3. Waltz for Zizi
  • B4. Piano Black
  • B5. Pot City
  • C1. Too Good Too Bad
  • C2. Car 24
  • C3. The Egg And I
  • C4. Felt Tip Pen
  • C5. Rain
  • C6. Digging My Potato
  • C7. Memory
  • D1. What Planet Is This?
  • D2. Diamonds
  • D3. Mushroom Hunting
  • D4. Einstein Groovin’
  • D5. Pearls

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Fuser Blends Rhythm Game Skill With Music Mixing Creativity

Harmonix is no stranger to finding the groove of a catchy music game. And after seeing more of what’s to come in Fuser, the next game from the pioneering studio behind Guitar Hero and Rock Band, I’m even more excited by the potential for a varied, more engrossing take on what music games can be. It is, quite simply, the party I didn’t know I needed, and it’s one that could potentially be just as fun at home with friends, online in competition or collaboration, and as a music listening experience all its own.

We’ve covered the basics of Fuser before — a cross between the music-mixing tech of Harmonix’s impressive board game DropMix and the score-based challenge of Rock Band. But Harmonix more recently guided me through a look at the multiplayer, freestyle, and social aspects of Fuser, and I also got to go hands-on with those modes and a few of the campaign’s levels. The sheer variety of options, both while mixing music and in Fuser’s overall offerings, is brimming with potential, offering plenty to those wanting to chase scores and leaderboards or to those looking for a place to creatively express themselves.

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Sharing Is Caring

There’s something downright joyful to every aspect of Fuser. It’s not just a celebration of DJ or festival culture but of music and its boundless creativity at large. And that’s evident in every mode Harmonix demoed for me.

Solo acts abound, but music is often a collaborative effort, and Fuser’s cooperative multiplayer aims to let that shine through. With up to four friends selecting music and eight friends acting as the audience, players can gather together for mini concerts, riffing off of each other’s musical choices when in the virtual DJ hot seat. Or, as an audience member, you can make requests, show friends support( or confusion) in their eclectic choices, and eventually swap places with those choosing the tracks.

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It’s all very lowkey, creating a space that’s designed specifically to let friends virtually jam together using Fuser’s licensed tracks, and it’s one I could easily see losing hours in, especially when the idea of having friends over to my house to do the same isn’t particularly feasible at the moment.

But when people can come over, I could see Fuser’s Freestyle mode being a permanent fixture for a gathering in need of a soundtrack. WIth no scores, no penalization for missing a beat or using a track from the ‘80s when the crowd specifically requests the drums from a 2010’s rock song, Freestyle is all about just that — freestyling.

And I am not overexaggerating to say I lost most of a day to Fuser’s freestyle mode even with the demo’s limited library. My girlfriend and I traded off every few music selections, creating some great, and some odd, mixes as we blended tracks by Childish Gambino, Donna Summer, Rage Against the Machine, Sean Paul, and many more. But it made for a consistently engrossing music-making afternoon that combined the familiarity of a licensed track list that past rhythm games have brought with a layered and complex but approachable set of mixing mechanics.

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Of course, all of those mixes don’t have to be lost to time — Fuser lets you take snapshots of mixes you particularly love to use and bring with you to later performances in the game’s various modes, as well as share your mixes to either Fuser’s in-game social network or to your own social media feeds. Music is something to be shared, and it’s wonderful that Fuser has built-in tools to allow for making that process so easy. While in Freestyle mode, you can choose to record a decently lengthy snippet of your mix. And if you’re unhappy with the results as you record, it even lets you go back and tweak the mix, so you can pretend like that out of nowhere drop of the vocals from “Never Gonna Give You Up” never happened.

Moving to the Groove

If you’re looking for something with a bit more structure, Fuser does have a full campaign, which not only offers a series of challenges with different objectives to both please the crowd and achieve a high star ranking, but also to teach you the ropes of Fuser’s many musical options.

You could simply just lay down different parts of songs, sure, but Fuser allows players to sample a variety of instruments and create loops, add sound effects like a delay sync, pitch stepper, and more, as well as mute or solo specific tracks. That not only further multiplies the number of options players have, but it can end up feeling like a lot to keep track of all at once.

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Thankfully, Fuser’s campaign doles out each new mechanic over time, allowing you to get comfortable with every aspect, while also offering Freestyle on the side so you can take those new skills into an unscored, freeform environment. The campaign itself is largely a string of performances at various festivals, but each one brings with it its own charm and music sensibilities. Different festival promoters show you the ropes at each festival stage, representing different musical upbringings and tastes, which can speak to some of the challenges you’ll encounter.

But it also speaks to that musical universality that feels so intrinsic to Fuser, and the appreciation it can deliver when discovering new favorite songs or finding an unexpected layer to what makes a hit you love so great. Fuser seems to be equal parts music-making toy box, rhythm game, a creative music sharing experience, and a party packed into a single package.

I lost many a weekend to working my way up to expert in Guitar Hero and gold starring songs in Rock Band. And after losing a good chunk of my weekend to a demo build of Fuser, I’m pretty sure I’m going to spend many, many more weekends this fall music-mixing to my heart’s content.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and held onto his Guitar Hero II guitar far longer than he would like to admit. Talk to him about your favorite music games on Twitter @jmdornbush.

Rodea The Sky Soldier Is Being Delisted, And That’s Interesting News For Collectors

Rodea the Sky Soldier, a 2015 Wii U/3DS/Wii title, is being delisted from the Eshop on both Wii U and 3DS. It will no longer be available for digital purchase from September 30 in North America or Europe.

The game, which was produced by Sonic the Hedgehog programmer Yuji Naka, was a critical failure, and under normal circumstances this would not merit reporting on–but Rodea is a game with a strange history. This is already a game that feels somewhat destined to become a collector’s item.

The first print run of the game on Wii U came with a copy of the game on Wii, too–the game was originally developed with the Wii in mind, before moving to the Wii U. While the game did not do well on Wii U, reports suggested that the Wii version was much better, with better art and improved gameplay.

Now, with the Eshop version of the game being delisted, the Wii U and 3DS versions of Rodea are about to become a lot more limited, too. A complete version of the game with both discs will currently set you back about $60 on Ebay, and the removal of the game from digital services could ultimately drive those prices up.

This isn’t the only game that will be delisted this month–Xbox One owners should pick up Forza Motorsport 3 while it’s still available.

Now Playing: Quick Look: Rodea the Sky Soldier

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