MLB Starts Online Season With MLB The Show Players League

Major League Baseball announced Friday that for the first time, it would host a virtual baseball season with 30 MLB athletes in PS4’s MLB The Show 20. The season will consist of 29 three-inning games throughout April, with the top eight teams making it to the playoffs, ending with the two best teams going head to head in the World Series.

The season opener started April 10 with Amir Garrett, of the Cincinnati Reds, beating Blake Snell, pitcher for Tampa Bay Rays on MLB Network’s Twitch account. Players were ecstatically jumping up and down on-screen and showing frustration in the inaugural game.

Outside of providing entertainment to baseball fans, the MLB teamed up with the Major League Baseball Players Association and Sony Interactive Entertainment to donate a collective $175,000 to the Boys & Girls Clubs of America and Canada.

“Their contributions will help support our efforts in communities around the country to provide critical meals, support for first responders’ children and virtual learning to kids, families and communities,” Jim Clark, President and CEO of Boys & Girls Clubs of America, said in a statement. “Today, amid the current crisis, we are committed more than ever to ensure Club staff, members, families, and communities have the resources and support they need.”

Even with the regular MLB season canceled due to COVID-19 MLB The Show Players League is keeping things authentic with Robert Flores, MLB Network Host, proving real-time commentary for games. The action continues today with Ty Buttrey of the Los Angeles Angels, Jon Duplantier of the Arizona Diamondbacks, Niko Goodrum of the Detroit TigersTigers, Carl Edwards Jr. of the Seattle Mariners, Rhys Hoskins of the Philadelphia Phillies, and Jesus Luzardo of the Oakland A’s.

For up to date standings, keep an eye on MLB The Show Twitter account. You can catch all the games on MLB’s YouTube, Facebook, Twitter, and Twitch accounts.

GameSpot may get a commission from retail offers.

The Good and Bad of Animal Crossing: New Horizons

Animal Crossing: New Horizons has been out for a few weeks, now, and plenty of us in the IGN offices have been capturing bugs and selling weeds to make our perfect island getaways. There’s a lot that’s great about Nintendo’s newest town builder – though there are some things that, much like our initial tent setups, could use some improvement.

We’ve collected the opinions of the IGN team – all at varying stages of the game – on what they absolutely love and think needs an update in Animal Crossing: New Horizons.

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LOVE: Friendly Villagers

Ok seriously, any time I see my villagers singing my heart just melts on the spot. Plus, you can drop down a stereo and have them sing along to a K.K. Slider song on demand? It’s so adorable!

– Brendan Graeber, Editor

The villagers in general are just really sweet. I love that they call you by cute nicknames and will refer to friends who have visited your island. Finding and returning their lost items and a nice level of variety to the “chat with your villagers loop.” And the special visiting villagers have their own fond place in my heart. Daisy Mae is adorable and I love the surprise of Saharah’s mystery wallpaper and flooring – even when they turn out ugly.

– Janet Garcia, Associate Editor

DON’T LOVE: Menus

Animal Crossing: New Horizons is great. But you know what’s not great? It’s menus! For a game that requires you to go through so many menus, why are they so clunky? First off, these store options are way too similar – just hit me with the normal ‘Buy’ and ‘Sell’! Next, why can’t I put things in my storage in batches? Don’t make me click ‘Grab 1’ on a stack of 99 clumps of weeds 20 times. And why, when I do something like release a bug, do they show an animation that then takes you completely out of your inventory?! I love the game, but its menus and inventory system need some work.

– Mark Medina, Producer

Why in the name of Tom Nook does doing anything in Animal Crossing take at least 3-5 steps?! You want to let your friends visit? Okay, well, better head to the airport, then tell Orville that you want people to be able to come over, then tell him who you want to have over, then confirm that you do, in fact, want to go online, then wait while he, I don’t know, signs into AOL or something, then tell him how you want to receive visitors. That should be two clicks and a settings option, three max. Same goes for crafting — why can I not craft 3 of the same items at once? I’m not asking for anything as complex as Monster Hunter World’s auto-crafting system, but I’d really love not to have to click through 12 menu interactions to make 2 bags of medicine.

– Jon Ryan, Senior Editor

LOVE: Reactions

I have over 100 hours in Animal Crossing thus far and I’m not kidding when I say I’ve spent at least 30% of that time clapping like an idiot at all of my friends, all of my villagers, any time I build something, every time I see I fish, and any time I try on new clothes. I’m clapping like an idiot right now thinking just about it.

– Zach Ryan, Director of Social

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DON’T LOVE: Inventory Management

Inventory management is a big part of Animal Crossing: New Horizons, and while some of these elements provide exciting player incentives, but things like juggling my pocket space and crafting materials can also be a huge headache. A certain level of organization is expected with sim games, sure, but that structure needs to feel meaningful and sensible within the constructs of the game world or else it’s just tedious – and unfortunately New Horizons is more of the latter.

– Janet Garcia

DON’T LOVE: Slow Start

I wasn’t able to start my island adventure in Ricky City Island™ until Sunday evening, seemingly not too long after my peers who picked up the game on Friday. But goodness do I feel incredibly behind, largely because of just how slow those first few days on the island are. I get that Nintendo likely designed this to be a slow incline for new players (and didn’t expect just how many people would be home with little else to do), but I found myself frustrated even by the limitations of not being able to visit a friend’s island on Day 1 when everyone else was off swapping fruit and fishing together. The solution to my frustration, I’ve resoundingly heard, is just use “time travel” (aka changing your Switch time to future days to move faster through the game), but considering this isn’t a frustration that only I am facing, I wish there had been some internal levers in the game to allow quicker advancement through those early days that restrict you from exploring the breadth of what New Horizons has to offer.

– Terri Schwartz, Entertainment Editor-in-Chief

Animal Crossing: New Horizons doesn’t leave you with a lot of mobility once you have placed your original homes and the museum. For a game that has endless customization you are unable to change the major landmarks on your island forcing you to lock in your town’s design right of the gate. Which if you are playing for the first time can drive someone wanting to create nice symmetry on their island, a loss for words wishing they had thought things through. However, getting past that, the endless adventures of Museum time with friends and endless discovery on the beaches distracts quite nicely from the indebtitude of the fearless Tom Nook. Although, I am told you can move buildings after Residents Services is upgraded, but with Tom Nook there is always a price.

-Chris Del Padre, Video Editor

LOVE: Everyday Fun

I love that every day in Animal Crossing: New Horizons is a surprise. I spend all day cleaning up my island, building what I need, and exploring everything. Then I get to wake up with the excitement that now that house I’ve been working on is built, or now I get a ladder, or now my trees are grown! Logging in every day has been a joy, and to be honest, I’ve gotta go check and see what’s new right now, so… bye!

– Mark Medina

LOVE: Pacing

This isn’t specific to New Horizons, but it’s been a minute since a mainline Animal Crossing game. I love that Animal Crossing makes an effort to pace out your playtime. From waiting until the next morning to see the tree you planted sprout, to the painful moments when you have to wait until Nook’s Cranny is open to sell your bugs, fish, and whatnot (oh, and if you’ve been selling to the box outside for 20% less than market value, stop doing that – know your worth), it’s been peaceful to not feel rushed by the thrill of in game progress. Of course, there’s always time traveling, but that is so much more effort than I’m willing to put in.

– Sydnee Goodman, Producer/Host

On top of events and different sets of bugs and fish to catch, seasonal recipes make me feel incentivized to play this game all year.

– Janet Garcia

I actually love that New Horizons only lets you do so much in a day (without having to resort to time travel, of course). I enjoy every relaxing moment spent collecting the resources I need to upgrade my house, the museum, the shops even saving up bells to pay off my debt to famed capitalist playboy, Tom Nook. But when I hit that wall where I’ve caught, inspected and donated all the bugs and fish that are native to my island this time of year, chopped all the wood I feel like chopping, dug up all the fossils, shovelled(?) all my rocks and shook all the trees, when there’s nothing left to do that wouldn’t feel like boring grindy nonsense… that’s how I know that it’s time to put Animal Crossing away for the night and go play Doom Eternal instead.

– Jeremy Azevedo, Director of Gaming Video

DON’T LOVE: Load Times

Every time you enter a building there’s a noticeable load time. Same goes entering a room inside that building, or even a fitting room in the Able Sisters Shop or when someone comes to visit your island.I’ve spent a long time watching that basic circle closing transition screen and staring at a little island icon at the bottom right-hand corner of my screen. When Sony said the PS5 would significantly cut load times I thought it was cool but not groundbreaking since a lot of load times have already gotten better. Then I played ACNH. Suffice it to say I’d love to see ACNH running on PS5 because these load times kill me.

– Janet Garcia

DON’T LOVE: One Switch, One Island

Nintendo made the design decision to still limit the number of islands per Switch console to one — just like with Animal Crossing: New Leaf. While the idea to have multiple people in the same household share an island, connect, and work together is a noble one, it also creates a very lopsided experience for the “secondary” players. You see, in the world of Animal Crossing, not all villagers are created equal. While gamer parents with kids may be able to surprise and delight their young ones by driving the decisions behind where to place new homes or shops and create custom designs, the first player to join an island remains the sole decision maker for the course of the game. Not only that, one player jumping on in the morning and harvesting all the resources from rocks, digging up the fossiles, or picking all the fruit will be the only one in on that fun as these resources are only refreshed once a day. In essence, there are fewer things to do for all players if they share an island.

Whereas the 3DS was a personal portable device designed for a single user, the Nintendo Switch by design is also a home console able to support multiple users and Nintendo accounts. The design decision to only have one island per console may “protect” the game’s economy from users “breaking the game” by farming rare items across multiple islands or being able to bounce back and forth between islands in two hemispheres for year-round access to fish and bugs, but it also severely impacts the experience for multi-player households. Sure, you can buy another Switch and copy of Animal Crossing for your players 2, 3, and 4, but I’m sure Nintendo designers could’ve come up with other — more customer-friendly — ways to counter exploits for same-console players.

– Peer Schneider, Chief Content Officer

LOVE: Shopping and Customization

So many different things to shop and craft! I’m very excited to build my world exactly the way I want it. Presents from the sky and gifts given to you by your villagers or mailed from friends adds some welcome variety to the mix. I can’t even begin to describe how much joy I got from turning my blender on and off over and over again.And the Designs App has led to some stunning pieces, too! I suck at this stuff but I’m looking forward to trying my hand at it, but I really love seeing what everyone else makes.

– Janet Garcia

Animal Crossing gives you an insane number of options for clothing. Within the first few days I had more shirts, more shoes, and more pairs of shades than I’ve had in almost any other game I’ve ever played. Do I want to fully roleplay and dress my small village man in a little fishing vest, cargo pants, and floppy hat and spend my day fishing? Or should wear a pink Power Rangers costume and cowboy boots and break rocks on my neighbors island? Somedays, I dress my guy like Zach Ryan, tight jeans, a denim jacket, boots, but sometimes I’m god damned Elton John in a sequined onesie menacing Tom Nook and making best friends with a museum owl. The possibilities and combinations are seemingly endless, and I love it.

– Zach Ryan

DON’T LOVE: Terrible Villagers I Can’t Evict

Most of the villagers who come to your island are cute and loveable… but not all of them. Sometimes you get a stupid cranky one or some smug idiot who thinks he’s going to be a movie star – and they irritate absolutely everyone. Why can’t I have the option to sit down with these animals and break the news that “you’re just not Hyrule material, sorry champ.” The worst part is trying to convince a visiting animal at the campsite to stay at my town, only for some other jerk to claim the plot of land I want to reserve for this new good villager. What the hell, Leopold?!

– Brendan Graeber

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DON’T LOVE: Multiplayer Woes

I love visiting my friend’s town or hosting a get-together on my island, don’t get me wrong. But I also can’t help but feel like multiplayer is missing a lot of meat. For starters, you can’t even tell who’s on your island once the gang is assembled – there’s no menu or display that even lets you know how many people are on the island, and how many more can still come. Hell, most of your friends can leave and you wouldn’t be able to tell someone was still sitting in your museum for an hour because there’s never any indication! It’s also a bummer that there are no official minigames to take part in, like the ones in New Leaf’s Island Tours. There’s only so much you can do with your own tools – nevermind the fact that you have to put a ton of work in just to unlock a timer.

– Brendan Graeber

Seeing other people’s islands and shopping is a blast but all the fun I’ve had from AC Multiplayer is thanks to the players. The Nintendo-provided experience is bogged down by load screens and without anything for friends to do or accomplish together, a lack of any meaningful purpose.

– Janet Garcia

LOVE: Team Work

I remember when the first Animal Crossing game was announced for Nintendo 64 almost 20 years ago. Nintendo said it would be a new genre: a “communication game” — and two decades later, Nintendo’s vision is alive and well. Playing with three kids in my household, I’m always impressed with how Animal Crossing inspires us to work together in unique ways. For example, my youngest son started an island on the southern hemisphere. Being a big dinosaur fan, he wanted to name it Isla Nublar, so that no doubt drove his choice — but in the end, it created the perfect travel destination for the rest of us “northies.” We tell each other  – in real life – about bugs and fish we spotted in-game, and we keep sending virtual letters with fossils attached to the owner of Dinosaur Island. Likewise, if one of us needs a particular resource to craft something, we donate and trade. Subtle touches like stores having different inventory every day and non-native fruit commanding a higher price nudge players to work together and communicate. We’ve even perfected speed fishing where one player throws bait and the other casts the lure to try and nab rare fish before month end. Love this game.

– Peer Schneider

DON’T LOVE: Sea Bass

Haha, more like C+ Bass. Haha, get it?

More like C+ Bass, haha.

MORE LIKE C+ BASS.

GET IT?!

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Those are some of the things we love (and don’t love) about Animal Crossing: New Horizons. What about you? Let us know your thoughts in the comments, and be sure to check out our guides to getting as many DIY recipes as possible or how to get a perfect island rating in our Animal Crossing wiki!

Playing Dark Souls Using Ring Fit, and Games Contributing To Science | Good News Gaming Ep 2

This week on Good News Gaming, we continue on our mission to highlight uplifting news stories you might have missed, as well as find some daft memes and things people are doing within games to make us all smile.

We take a look at how playing Borderlands 3 can help real-world medical research with Borderlands Science, and how one man has modded his Ring Fit controller to play Dark Souls III. If you thought Dark Souls was hard, try playing when you have to squat to heal. We also list some free games that you can grab right now, including Uncharted 4 and Google Stadia, as well as look at some of the incredible and creative things people are making in Animal Crossing.

We hope you enjoy this series, and if you have any positive news, daft memes, or things you’d like to see highlighted, let us know in the comments, and it may show up in a future video.

Mentioned in this video:

RKG: https://www.youtube.com/RKG (Big thank you to Christian and Weston Spiegelberg!)

Borderlands Science: https://borderlands.com/en-US/news/2020-04-07-borderlands-science/

Dark Souls Ring Fit Mod: https://youtu.be/nRDCFb4QRAk

Free games list (frequently updated!): https://www.gamespot.com/articles/free-games-you-can-play-right-now-uncharted-4-gear/1100-6474874/

Jordan’s Kind Words article: https://www.gamespot.com/articles/how-an-online-game-community-is-helping-each-other/1100-6469968/

Joe Merrick Pokemon Community Raid Hour: https://twitter.com/JoeMerrick/status/1247192369075814400

Hope From Home: https://tiltify.com/united-way/hopefromhome

Justin Bieber’s pixelated house: https://twitter.com/pooldad/status/1247183143968411650

Justin Bieber’s pixelated house in-game: https://twitter.com/pooldad/status/1247191176391864321

Beat Saber TikTok: https://www.tiktok.com/@lstoast/video/6809303357623127301

Half-Life but the AI is Self-Aware: https://youtu.be/vDUYLDtC5Qw

Mother in Animal Crossing: https://twitter.com/koumepo/status/1247533498967056384

Star Wars Animal Crossing: https://www.reddit.com/r/gaming/comments/fwevy1/i_have_the_terraformer/

Persona 5 Royal/Animal Crossing mash up: https://twitter.com/UltimaShadowX/status/1247252809193488384

Good News Gaming: Dark Souls 3’s Ring Fit Mod Looks Exhausting And Fun

Good News Gaming is back and our mission to highlight uplifting news stories you might have missed continues. Social isolation can be tricky, but if you look in the right places you’ll find there’s plenty to keep the spirits up and the smiles wide. Things like cool initiatives that developers are undertaking to improve the world, daft memes that folks are creating, and generally just fun things people are doing in games to make us smile.

We’re here to point you to the right places and, this week, we take a look at how playing Borderlands 3 can help real-world medical research thanks to Borderlands Science. One man has decided Dark Souls III isn’t challenging enough as is and modded his Ring Fit controller for it–squat to swig Estus sounds like a nightmare.

We’ve also got a handy-dandy list of free games that you can grab right now, including Uncharted 4 and access to Google Stadia for free. Plus, there’s a look at some of the incredible and creative things people are making in Animal Crossing: New Horizons.

We hope you enjoy this series, and if you have any positive news, daft memes, or things you’d like to see highlighted, let us know in the comments and it may show up in a future video. If you missed the previous episode of Good News Gaming, head over to our YouTube channel and catch up.

GameSpot may get a commission from retail offers.

Valorant: Tips, Tactics, And Everything You Need To Know

There’s a ton of interest around Valorant, the character-based tactical shooter from Riot Games (developers of League of Legends and Teamfight Tactics). It set Twitch streaming viewership records with 34 million hours watched in a single day and, at one point, reached a peak concurrent of 1.7 million viewers.

Whether or not it’s from the thirst for beta access, Valorant is gaining notoriety by combining aspects of Counter-Strike: Global Offensive, Rainbow Six Siege, and Overwatch. For those who haven’t dug into its systems or haven’t even had a chance to play, here’s our basic rundown so you can get a full picture of what Valorant is about.

Agents Are The Real Heroes

The “heroes” in Valorant are called Agents and there are five to start off with an additional five to unlock, which you get from simply playing the game and earning XP on your account. Each player chooses who to play as throughout an entire match, and only one of each Agent is allowed per team.

Each agent fills a particular role and has their own unique moveset. Initiators are meant to disrupt chokepoints and scout for enemy activity in order to let their team get into contested spaces. Controllers have area-of-effect abilities and spells to obstruct or punish enemies which help split up combat spaces and deny incoming attacks. Sentinels help to fortify locations, such as sites where you can plant the spike (Sage in particular fills a healer role). Duelists are multi-role fighters that focus on frags and aggressive pushing.

Time to kill is fast in this game so you’ll have a smaller timing window to react and get abilities off than a game like Overwatch. Because the gameplay pacing shares a lot in common with CSGO, you’re expected to be proactive in how you use your abilities.

Below are the 10 Agents available in Valorant’s beta:

  • Sage (Sentinel)
  • Jett (Duelist)
  • Phoenix (Duelist)
  • Brimstone (Controller)
  • Sova (Initiator)
  • Viper (Controller, must be unlocked)
  • Raze (Duelist, must be unlocked)
  • Cypher (Sentinel, must be unlocked)
  • Omen (Controller, must be unlocked)
  • Breach (Initiator, must be unlocked)

Demolition, Man

The current mode in the beta pits two teams of five against each other until one team reaches 13 wins. Your team will be assigned to either defend or attack the map’s bomb sites for the first 12 rounds before switching sides. You win a round either by wiping out the enemy team or by planting the spike and guarding it until it detonates. If a spike is planted, the defending team must defuse it to win. Each round has a one-minute-forty-second timer–despite its tempered pace, rounds can unfold rather quickly. However, full matches can run long (upwards of 30 minutes) depending on the number of rounds needed to determine a winner.

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There’s a CSGO-style buying phase at the start of each round where you can purchase weapons, armor, and charges for your Agent’s unique abilities. In the beta, the economy is pretty forgiving with a loss netting you 1900 points to spend, a win giving 3000 points, and kills awarding 200 each. That means you’ll be stocked with low to mid-tier weapons consistently, presuming you don’t overspend on the more expensive weapons.

You have five sidearms to choose from and a few choices from each of the primary weapons categories: SMG, shotgun, rifle, sniper, and machine gun. You can only carry one sidearm and one primary weapon, and you always have a knife (and everyone knows you run faster with a knife). If you survive in the previous round (win or lose), you keep your gear in the next one–if you die, only unused powers will carry over. Because of this, you may find teammates trying to “save” which means avoiding confrontation to keep their gear when it seems there’s no chance of winning the current round.

Teamplay Tactics

It’s important to recognize the benefit of certain tactics and systems. For example, moving slowly by holding the Walk key will cancel out the sound of your footsteps and is a must for not giving away your position at specific times–you generally want to run at normal speed for when you’re already engaged or need to move fast.

Certain guns, such as rifles and SMGs, will allow aiming down sights. Firing while ADS gives you a slight zoom and will tighten up the bullet spray pattern a bit. Another thing to keep in mind is how Agents’ Ultimate ability charges. Each Agent requires a different number of Ult points, and you accumulate them in a few ways: dying in a round (win or lose), capturing Ult orbs on the map, planting or defusing the spike, and getting a kill all net you one Ult point. When it comes to most abilities, you should use them often, especially if they’re in support of your teammates–just keep in mind whether a particular ability obstructs or damages teammates (like Sage’s slowing ice or Viper’s poison attacks).

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Communication is key in Valorant more so than your average multiplayer shooter. To succeed, you’ll need to pay attention to teammate’s callouts and return the favor by letting them know what you’re seeing. If teammates don’t have microphones, pay attention to what’s happening on the map so you know when and where they’re engaged in combat and react accordingly.

Map Designs And Callouts

The maps we’ve seen so far tend to have longer sightlines on the outer edges and close-to-medium engagements at the center. There are plenty of chokepoints for teams to pile up, plenty of lanes for agents with a sniper rifle to lockdown, and many tight corners to keep eyes on. If you’ve played any demolition map in Counter-Strike, map layouts in Valorant will feel very familiar.

Most maps have two bomb sites (one has three sites) with nooks and crannies for enemies (or yourself) to hide or use as cover. You’ll hear teammates use callouts such as “long A” or “long B” which usually indicates the longest route towards that site. “Window” generally indicates a high-up perch where you commonly find snipers, and “heaven” usually means a larger open platform that’s also high up. “Pit” will often mean an area that’s below the map’s ground level. “Mid” of course means the middle of the map, but you’ll sometimes hear “mid-to-B” or “mid-to-A” which simply means a push that starts at the map’s center and ends at that site. Lastly, “rotate” just means to run to the site you’re not watching.

Other Features And Microtransactions

Valorant comes with a pretty handy training area where you can try every weapon, which is important so you don’t spend money on guns that you’re not familiar with. There’s no controller support yet, but the training area is a must for those brushing up on their mouse and keyboard twitch skills, especially when the game rewards headshots significantly more than body shots and each gun has a certain recoil pattern.

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There is also a microtransaction store already available to sell you gun skins and buddies (basically gun charms). You can also earn buddies, sprays, cards, titles, and some gun skins by leveling Agent’s Contracts, although the microtransaction store will have exclusive goodies. Right now, the exchange rate for the in-game currency, called Valorant Points, is as follows:

  • $4.99 for 475 points
  • $9.99 for 1000 points
  • $19.99 for 2050 points
  • $34.99 for 3650 points
  • $49.99 for 5350 points
  • $99.99 for 11000 points

A typical gun skin during a limited time offer period costs 875 points, while a knife skin can go for 2250 points. The Reaver skin collection went for 5325 points.

Overall Beta Impressions

We have an article covering our overall impressions of the Valorant beta. In short, its gameplay systems have been sharp and smart, making it a great blend of its influences so far. However, it leaves a lot to be desired when it comes to visuals and presentation.

The closed beta is still running and you could still get in on it; basically you need a Twitch account and a Riot Games account and have to watch streams of the game itself to have a.a chance at getting access to the Valorant beta. Valorant is scheduled to release as a PC-exclusive in Summer 2020.

Now Playing: Everything You Should Know About Valorant So Far

Mythbusting In Animal Crossing: New Horizons – What’s Real And What’s Not

The Animal Crossing franchise has always been a tricky one to understand, and the latest entry, Animal Crossing: New Horizons, is no exception. Though the game does a good job of informing you of the basics, there’s still a lot that the tutorial never tells you. So it’s up to the community to theorize, experiment, and inform. Unfortunately, this can sometimes make it difficult to know whether a rumor is true.

In the video above, Richie Bracamonte dives into six prevalent rumors that are currently circling the New Horizons community to let you know which are real and which are just myths. There’s a good chance you’ll ultimately just stumble upon the answers for yourself after enough playtime, but we urge you to watch anyway–in some cases, like “money trees always triple your Bells,” believing in the rumor could cost you in the long run.

Richie specifically talks about the rumors about balloon colors, reporting villagers, money trees, gold tools, the in-game New Horizons Switch furniture item, and the mystery island hack. We believe these are the most pressing rumors to address, though let us know in the comments section if you think there are any others that you’d like for us to test.

In GameSpot’s Animal Crossing: New Horizons review, Kallie Plagge writes, “New Horizons has a slower pace even than other Animal Crossing games, and at times, that can feel unnecessarily restrictive. But there’s still plenty to do, and each of those activities feeds into the next brilliantly for a rewarding and relentlessly cheerful experience. New Horizons certainly came at the right time, and its strengths are particularly comforting right now. I’m as excited to see what random events await me each morning as I am glad to have it during hard times, and that’s sure to keep me coming back for the foreseeable future.”

Mortal Kombat Legends: Scorpion’s Revenge Review

Mortal Kombat Legends: Scorpion’s Revenge arrives on Digital on April 14 and on 4K Ultra HD Combo Pack, Blu-ray Combo Pack and DVD on April 28.

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Mortal Kombat Legends: Scorpion’s Revenge offers a new perspective on the familiar Mortal Kombat story by making Scorpion’s arc the spine of the narrative. Though the film starts strong by showcasing the tragedy that made Scorpion the hellfire-infused Kombatant we all know and love, it’s not long before it becomes encumbered by franchise fan service and collapses under the weight. Still, this animated flick is full of the grisly ultraviolence and irreverent charm that has made Mortal Kombat such a violent delight for all these years, so you’ll definitely get what you came for, but not much else.

The film starts by showing us the human side of Scorpion, Hanzo Hasashi (voiced by Patrick Seitz), and the devastating reason he wants revenge. As events unfold, the movie starts to bear a striking resemblance to X-Men Origins: Wolverine where Scorpion is transformed into a killing machine who lays waste to everyone who gets in his way. There’s even a cheesy scene about where his name comes from. It’s tough to root for the guy when he doesn’t have much in the way of weaknesses or personal flaws; he’s there to kick ass and spear people through the face, which he does time and time again to visceral results.

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(Want to know the real thing Scorpion needs to get revenge for? Being left out of Mortal Kombat 3! Not putting Scorpion in a Mortal Kombat game is like leaving Batman out of Injustice. It’s inconceivable!)

If ever there was a time to slow things down and dig into the franchise mascot, it was this film, yet all we ever see is how much pain he can take and then dish out, over and over again. How did he learn to control his new powers? How does he feel about losing his humanity and becoming a skeletal fire demon? The film isn’t interested in going more than skin deep with its protagonist, so we never find out.

Though we get a lot of time with Scorpion up front, he’s relegated to the B-story for the rest of the film once the Mortal Kombat tournament kicks off. The movie’s biggest problem is that it tries to do the epic Mortal Kombat tournament arc on top of a more personal Scorpion story and ends up doing justice to neither. The second half of the movie becomes a rapid series of fight scenes, character cameos, and plot twists of questionable logic.

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(Yeah, I know they added Scorpion to Ultimate Mortal Kombat 3, but my parents wouldn’t buy it for me because I “already had a Mortal Kombat 3,” so this will forever be a sticking point for me.)

Granted, it is the fights that are the main attraction, and not only are there plenty of them but they’re all a bloody good time to watch. Energetic, stylish, and drenched in excessive amounts of blood, guts, and brains, they go way, way over-the-top in authentic Mortal Kombat fashion. The character animation, though stiff during dialogue-heavy scenes, looks fantastic in motion.

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The secret ingredient in the cast proves to be Johnny Cage (voiced by Joel McHale), whose self-aware humor keeps things fun and lively. That said, his budding “romance” with Sonya Blade (voiced by Jennifer Carpenter) is full of nothing but cringey, outdated tropes that do nothing to help bolster either character.

As the film reaches its conclusion, it develops a serious case of cliffhanger-itis. We all love our stingers that tease what’s coming in the sequel, but nearly every plot thread is left hanging in unsatisfying fashion, as though this was a TV show pilot instead of a movie.

Every Limit Break & Summon in Final Fantasy 7 Remake

Final Fantasy 7 Remake modernizes the original game’s turn-based battles by combining some of its tactical elements with more action-centric gameplay. You’ll execute combos, fire off spells, and use cool moves in real-time in the remake, with a few of the most powerful moves and abilities from the original making an appearance.

If you’re familiar with the original Final Fantasy 7, you know some of the most powerful attacks you can get in the game are Limit Breaks and Summons. Limit Breaks are super-strong moves unique to each character that you can only execute after you’ve dealt and received enough damage in a fight, while Summons are special magic spells that call huge monsters to aid you in battle. Both return in Final Fantasy 7 Remake in a slightly new form.

Check out the video above, where you can see every Limit Break and Summon in all their devastating glory. While you’ll start with some Limit Breaks and receive one Summon through the course of the story, you’ll have to earn the rest as you work your way through Final Fantasy 7 Remake. Be sure to read through our massive list of Final Fantasy 7 Remake guides if you need help finding any secrets or collectibles, or besting any bosses along the way.