Blizzard President Reveals More Details About the Fallout From Blitzchung Controversy

Blizzcon 2019 was always going to be a big one. At the annual Blizzard Entertainment fan festival, the company unveiled two highly anticipated, albeit leaked, projects with Diablo 4 and Overwatch 2. But for Blizzard president, J. Allen Brack, there was a Hong Kong-sized elephant in the room.

IGN spoke with the Blizzard executive after his opening keynote to dive deeper into how the controversy around Blitzchung impacted Blizzard in the lead up to Blizzcon. The first thing IGN asked Brack is how he feels about the protesters who gathered outside Blizzcon this weekend.

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Diablo 4 Won’t Have An Offline Mode, Can Be Played Solo

Blizzard has confirmed that Diablo 4 will not have an offline mode. Speaking during a panel held at BlizzCon 2019, lead designer Angela Del Priore addressed a question about whether the game can be played solo and whether it will support “a full offline mode.”

“We are not going to support an offline mode,” Del Priore replied. “But as I said before, nothing in DIablo 4 is going to require partying up. You can play solo and dungeons are private. Campain quest areas will [also] remain private.”

This shouldn’t be much of a surprise to Diablo players on PC, especially those that played Diablo 3, which has required an internet connection to function since its launch. This is also the case for the majority of Blizzard’s other major franchises, such as World of Warcraft, Overwatch, and StarCraft.

However, console versions of Diablo 3 do include the ability to play offline. Diablo 4 is in development for PS4 and Xbox One, as well as PC. As of yet, Blizzard hasn’t clarified whether console versions will also forgo an offline mode.

At BlizzCon, we played some of Diablo 4 and felt that the “live” aspect of the game introduced something new to the franchise. The return to the series’ darker, occult roots is also one of the most distinct aspects of the game. You can read our full Diablo 4 impressions for more.

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Diablo 4 Design Inspired by Horror Manga Artist Junji Ito, Developer Says

With Diablo 4’s announcement at this year’s Blizzcon, all eyes are on how Blizzard will evolve the popular hack-and-slash RPG franchise. Our hands-on gameplay impressions gave us an idea of how much darker this entry will be. In an interview with VG247, a Diablo 4 developer cites another major influence: The horror manga artist Junji Ito.

Discussing how Diablo 4 takes inspiration more so from Diablo 2’s “grounded” style (versus Diablo 3’s relatively more colorful aesthetic), Diablo 4 lead quest designer Jason Roberts cited Ito and the horror of settings within the real world.

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Watch the First Trailer For The Dragon Prince Season 3

If you’ve been patiently waiting for another fix of Netflix’s The Dragon Prince, we’ve got a treat for you – we can exclusively reveal the official trailer for The Dragon Prince Season 3, which will premiere on Friday, November 22, 2019.

Here’s how Netflix describes Season 3: “The new season opens as Callum and Rayla finally enter the magical land of Xadia, and begin the last and most dangerous leg of their journey to reunite Zym with his mother, The Dragon Queen. Meanwhile, Ezran returns to the kingdom of Katolis to take his place on the throne, only to be immediately pressured to go to war with Xadia. Lord Viren, who is imprisoned and desperate, begins to realize the power of his new ally – the mysterious Startouch elf, Aaravos.”

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We Played Overwatch 2’s New Story Campaign

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Remembering Adult Swim’s Too Many Cooks 5 Years Later

At 4 a.m. on October 28, 2014, “Too Many Cooks” debuted on Adult Swim and those words have never been uttered the same way ever since. Five years and now almost 18 million views on YouTube later, it’s time to look back on how this viral hit came to be.

Created by Chris “Casper” Kelly, who also created Adult Swim’s “Your Pretty Face Is Going to Hell,” “Too Many Cooks” didn’t become a hit overnight. Instead, it took about four nights before the madness finally caught on.

After being posted during the late night hour by Adult Swim, YouTube user tortoise5210 ripped and uploaded the sketch in a (now deleted) video on November 4, 2014. It was after that posting that “Too Many Cooks” amassed millions of views within hours and went viral. Soon after, Adult Swim officially uploaded the video to their channel, and the rest is history. Celebrities such as Edgar Wright, Simon Pegg, and Mark Hamill sang its praises, and everyone from CNN to Bleacher Report adapted the meme featuring the 2016 Presidential Candidates and 2015 NBA Draft Picks, respectively.

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Daily Deals: Huge Nintendo Game Sale on Classics like Zelda, Splatoon and More Plus Deep Discounts on PCs and Laptops

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. Follow us at Twitter @igndeals. We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Updated 7 days a week, 365 days a year.

Mario, Zelda, Splatoon, and Yoshi Bonanza: Save up to 35% Off The Best Nintendo Switch Games from Walmart and Amazon

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Star Wars: The Mandalorian Will Make You Guess Which Side You’re On

Those who’ve seen advance footage of the new Star Wars series The Mandalorian hailed it as “classic Star Wars” blended with a “samurai-infused space Western.”

So it’s fitting that Pedro Pascal recently spoke about how the show leans into those Western elements by not easily defining or labeling the good guys and bad guys.

Talking to AP Entertainment, the hunter under the new Mandalorian helmet mentioned how the series is meant to be ambiguous about morality. “They separate good and evil so perfectly in the world of Star Wars,” Pascal said, “and in this one it’s like we’re way more at the center.”

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Blizzcon 2019: Diablo 4’s Shared World Feels Like A Demonic Destiny

Blizzard’s announcement of Diablo 4 during the opening ceremony of Blizzcon 2019 described an installment of the action-RPG series that sounds very different from its 2012 predecessor. Diablo 4 returns the franchise to its darker roots. While Diablo helped inspire the slate of loot-chasing games that have recently arisen, it looks like Blizzard is borrowing some ideas from those games to make Diablo 4 something more of a shared-world experience.

After the announcement, Blizzard made a short demo available on the show floor, where we played about 10 minutes of Diablo 4. The most striking element is the game’s use of ideas similar to what’s seen in games such as Destiny 2 or Dark Souls. You’re a warrior fighting off hordes of evil creatures throughout the world of Sanctuary, but you’re not alone. Not only do you have your cooperative teammates, but in the demo we saw, the world was also alive with other players fighting just as hard to dispel undead fiends and demonic creatures.

The demo included three different character classes: the Barbarian, the Sorceress, and the Druid. Taking on the role of the shape-shifting druid, we quickly delved into the horrific world of Sanctuary, dropping into the middle of a quest that sent us exploring a crypt in search of a particular lantern. The formula was immediately familiar–Diablo 4’s combat takes on a fast pace, while offering you a number of abilities to bring to bear against your enemies–but Blizzard’s darker approach to the game came through just as quickly, punctuated by a short cinematic in which your character climbs through a pit of bodies, up out of a subterranean cave, and through the dirt of a literal graveyard.

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Once out in the world, Diablo 4 presented what felt like a more awful, desperate Sanctuary, but one that was also more alive. Wandering toward the village of Corbach, I started running into other players as they thrashed through monsters and interacted with distraught and forlorn villagers. In a practical way, those extra bodies in the world help create a lot of, well, extra bodies. You’re seemingly as likely to wander across live enemies in the world as dead ones that someone else has already eliminated, which provides a distinct feeling that while the humans of Sanctuary are on the brink of destruction, there are still plenty of warriors around fighting back.

You’re seemingly as likely to wander across live enemies in the world as dead ones that someone else has already eliminated

Those extra players mean there’s opportunity to make Diablo 4 feel more dangerous, as well. Though you might cross a field behind someone else who has mopped up all the mobs just before your arrival, you can also stumble across some hulking creature that you simply couldn’t handle on your own. These encounters take on the feeling of public events in shared-world games, where multiple players band together spontaneously to destroy something that would be otherwise beyond their powers on their own. Stumbling across one of these massive demons in Diablo 4 can be frightening, but with other players around, they also engender a sense of shared purpose.

As the Druid, your abilities mostly concern transforming into powerful creatures to deal massive damage, and knocking enemies around to stun them and control the battlefield. Your basic attack turns you into a werewolf to swipe away with your claws, and the rest of your moves tend to dish out big blasts of damage across certain areas. One lets you transform into a bear and charge through multiple enemies while repositioning yourself; another tosses a pair of boulders at enemies that leaves them stunned; yet another sends a pair of wolves after one enemy while you deal with another. Where the Barbarian is all about big damage and the Sorceress focuses on area-of-effect and stuns, the Druid seems to be a balance of the two.

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During the opening ceremony, Blizzard described its intention to lean into the horror of the Diablo franchise, and even in our short demo, there was evidence that this is the case. The cinematic trailer is certainly full of disturbing sights, and the cutscene of your escape from the cave helps telegraph Diablo 4’s underlying dread very early. A mission I took on for the local village leader had a significant horror bent as well. It centered on the woman’s son, a fitful youth who’s been having prophetic visions of a lantern and insists he needs to find and retrieve it. The venture through the early cave culminates in discovering the lantern, but returning it didn’t make the son better, but worse–now he wanted to take it and wander into a cave.

When I went to the cave in his stead, I discovered why he was drawn there: the previous elder had been using the lantern and its dark magic power to sacrifice young people to a witch, ensuring the village’s prosperity. But even destroying the witch wasn’t enough to save the boy. Back at the village, I arrived just in time to watch him choke on blood while his mother watched in horror.

It was a tragic and horrific moment, and it seems that’s exactly what Blizzard intends in Diablo 4’s aesthetic and thematic focus. Paired with its shared-world approach, it seems we can expect Diablo 4 to offer a pretty different take on the franchise from its predecessor.

We Break The Moon Man In Outer Worlds – Dirty Arty Ep.2

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