10 Scariest Horror Movie Monsters Of The 2000s, Ranked

EA Won’t Release a Battlefield Game Next Year, Breaking Usual Cycle

In the company’s earnings call Tuesday, EA announced that it will not release a new Battlefield game next year. This is the first time EA has broken the usual one-and-a-half to two-year cycle between Battlefield games since Battlefield: Bad Company.

Games industry analyst Daniel Ahmad of Niko Partners noted that EA confirmed it will release the next Battlefield game will ship in fiscal year 2022, which begins April 2021 and ends March 2022.

EA also confirmed that Apex Legends would be its primary focus (as far as shooter games) for 2020. EA confirmed Apex Legends had reached 70 million players, with season 3 performing better than previous seasons. EA is planning on porting Apex Legends to mobile and “other” platforms, as well as making inroads with China’s video game industry and esports industry.

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WWE 2K20 Review: Botchamania

WWE 2K20 feels like a transitional entry in 2K’s pro wrestling series. With longtime developer Yukes splitting from 2K in August this year, Visual Concepts took over sole development of the series after the two developers previously worked on the games together. The end result is a buggy mess of a game that takes several Big Show-sized steps backwards from its predecessor. It doesn’t just lower the bar, it breaks it.

The problems begin with the sheer abundance of bugs and glitches found in almost every match and menu screen in 2K20–it borders on the absurd. I’ve seen superstars teleport across the ring and float in midair. Oftentimes objects will violently vibrate on the spot or sink into the floor. Characters have a tendency to get trapped inside the ropes, whereby their bodies will stretch and contort in ways the human body isn’t supposed to. Sometimes wrestlers are invisible in cutscenes or duplicated in matches. Other times they’ll completely stop moving, forcing you to restart the match over again. If you put a custom logo on your created wrestler, the game will crash whenever you try to start the MyCareer mode–this is something I frequently experienced and also has been widely reported as an issue. It will also crash if you try to create an arena, or during loading screens for no reason at all. Commentary will suddenly become fixated on talking about attacks to the core, even if you’re hitting your opponent in the head, while every online match begins with around a minute of lag that’s so bad the in-ring action resembles a slideshow.

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Not all of these issues are entirely new considering the series has been riddled with glitches for a number of years now. But their pervasiveness is much more frequent in 2K20, with some kind of bug appearing in near enough every match if you’re unlucky enough. Obviously, your mileage will vary when it comes to technical issues like this, but with the plethora of glitches lurking in every nook and cranny of 2K20, it’s a matter of when you’ll be afflicted and not if. Some of these glitches are hilarious, there’s no denying that, but it doesn’t take long before they lose their charm–even if they do add a goofy element of entertainment to matches that are painfully dull otherwise.

This is because the actual wrestling in 2K20 is significantly worse than it has been in previous years. The only new addition to gameplay is a reworking of the controls that makes it slightly less cumbersome to perform certain actions. Beyond this, the in-ring action is still overly-reliant on a binary reversal system and plodding combat. It’s an acquired taste, for sure, and it’s been solid enough in the past, but 2K20 undoes all of that goodwill by removing any semblance of the series’ previous competence. Targeting and hitboxes are frequently terrible, resulting in numerous whiffs between both yourself and the AI, particularly when weapons are involved. The controls are unresponsive a lot of the time, and sometimes the reversal prompt will just refuse to appear. The AI will also occasionally forget it’s in a wrestling match and stand still for 10 seconds at a time, or it will continuously run into things and wind up jogging on the spot until you bother to interrupt it. Some of the animations look good, but they’re mostly stitched together with missing frames that just make everything feel slightly off. There’s no real flow to the combat either, or any sense of hair-raising momentum. Matches are lifeless affairs that lack any sort of excitement, falling into the category of being either mind-numbingly boring or incredibly frustrating.

In terms of game modes, this year’s MyCareer puts you in the laced-up wrestling boots of platonic best friends Tre and Red. The story begins with the pair reminiscing about their wrestling careers before they’re inducted into the WWE Hall of Fame, charting a course from high school to the main event of WrestleMania 2029 as they try to complete a literal to-do list of WWE dreams. The writing in MyCareer falls into a lot of the same pitfalls as modern WWE shows, presenting smug, unlikeable babyfaces that continually make poor decisions and lack any sort of depth or character development. Red is the angry hothead with lines like “I’m going to give your grandmother bed sores!”, while Tre is an idiot who turns everything he says into a painful joke. Wrestling is inherently corny, but the writing in 2K20 is often insufferable, and its protagonists are impossible to care about.

The writing in MyCareer falls into a lot of the same pitfalls as modern WWE, presenting smug, unlikeable babyfaces that continually make poor decisions and lack any sort of depth or character development

MyCareer is at its best when you’re interacting with current WWE superstars. Samoa Joe turns in an excellent performance as one of Tre’s main rivals, and there’s a delightful scene with Broken Matt Hardy when you’re on a journey into the underworld to find the Undertaker. While the characters we see on TV each week are confined to the realms of reality, the writers on 2K20 are able to indulge in otherworldly fantasy elements and play around with the WWE’s more eccentric personas. These moments are few and far between, though, and it takes far too long before you eventually reach the WWE. The first few hours of MyCareer are spent fighting on the indies in meaningless matches where the focus is entirely on Tre and Red and the inconsequential secrets they’re hiding from each other, while the final act centers on Red’s boring rivalry with her old school bully. The story’s overlong and just drags for the vast majority of its runtime, making it a chore to play through.

Character progression is another sticking point in MyCareer, both in regards to customizing your characters and leveling them up. Almost every item included in 2K20’s substantial creation suite–including hairstyles, attires, moves, taunts, and so on–is locked. The only way to gain access to all of this content is by praying to the RNG gods that you get what you want in loot boxes, or by buying each item outright for a considerable portion of your in-game currency. Thankfully, there’s no real money involved, but structuring unlocks in this way is still a needless hassle that arbitrarily restricts your ability to create the kind of character you want to create–which is only exacerbated now that you have two characters to customize.

Leveling up each character isn’t much better, either. At the outset you’re asked to choose from a number of wrestling archetypes, such as luchador and technician, before gaining access to a mammoth skill tree. The problem with this is that the vast majority of said skill tree is hidden until you unlock an adjacent hex, making it impossible to plan out your character’s build beyond the next few upgrades. Admittedly, this would be more annoying if improving your characters wasn’t as unsatisfying as it is. The attributes you unlock provide such minuscule increases in your skills that they’re almost imperceptible once you’re out in the ring, to the point where I would go hours without bothering to level anyone up.

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The other significant mode in 2K20 is Showcase Mode, which focuses on the Four Horsewomen of the WWE: Becky Lynch, Sasha Banks, Charlotte Flair, and Bayley. It explores how the four superstars ushered in WWE’s women’s revolution, focusing on the most important matches of their careers thus far, from the tremendous fatal-fourway between the four competitors at NXT Takeover: Rival, Sasha, and Bayley’s redefining match at NXT Takeover: Brooklyn, and culminating with the main event of this year’s WrestleMania between Becky, Charlotte, and Ronda Rousey. The video packages before each match are enjoyable if you have a fondness for these characters and those early days of NXT, even if the video quality is abysmal. But the matches themselves run into the same problems as the Showcase Modes of the past. During each match you’re tasked with completing myriad objectives in order to recreate what actually happened to a certain degree. This results in some matches lasting upwards of half an hour, and with no mid-mission checkpoints, losing a match either because you were pinned, the AI was pinned, or because one of the glitches caused the game to break, is incredibly disheartening.

WWE 2K’s annual release schedule has felt superfluous for a number of years now. This has never been more apparent than with WWE 2K20, a game that’s not only riddled with frequent technical issues, but one that’s notably worse than its predecessor in almost every area–whether it’s the dull and unenjoyable combat, the fact half the roster look like terrifying goblin facsimiles of themselves, or MyCareer’s obnoxious and tedious story. This is the moment the WWE 2K series hit Rock Bottom.

EA Cancels NBA Live 20 as It Retools the Series for Next-Gen Consoles

EA has announced that NBA Live 20 will not ship this year after previously announcing the title would be delayed to late 2019. Now, EA is looking to retool the series for next-gen consoles before releasing NBA Live 20.

During EA’s quarterly financial earnings call for Q2 2020, EA CEO Andrew Wilson revealed that the company will not release NBA Live 20. Instead, NBA Live will be redesigned for next-gen consoles.

EA Sports released the following statement on Twitter:

“We’re excited by our progress but remain hyper ambitious – so we’re not going to release NBA Live 20 this season.” Instead, EA says it has “sights set on creating something fresh for the next generation of players and platforms. We know we need to earn our future every step of the way, so we’re taking time to get it right for our players.”

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Apex Legends Will Release On New Platforms

During EA’s recent financial earnings call, publisher CFO Blake Jorgensen revealed that Apex Legends, Respawn Entertainment’s free-to-play battle royale game, will launch on new platforms followings its impressive growth since its launch. Released back in early 2019, Apex Legends is a spin-off of Respawn’s Titanfall series. Instead of giant mecha combat, Apex Legends is a squad-based battle royale game that focuses on squad-based tactics on a large-scale map.

Currently, Apex Legends is available on PC, PS4, and Xbox One. Last May, it was announced that Apex Legends would make its way to Mobile (iOS and Android). However, it has yet to release on other platforms as of this time. The timing for this is especially convenient, as Sony’s PS5 and Microsoft’s Scarlett, the successors to the PS4 and Xbox One, respectively, are expected to release in Fall 2020. In addition to Apex Legends, EA will also publish a new Battlefield game during the fiscal year of 2022, which was also revealed during the earnings call.

Since its debut, Apex Legends has become one of EA’s more popular games, reaching up to 70 million registered players. During the financial earnings call, EA CFO Blake Jorgensen stated that Apex Legends would become one of the publisher’s vital online games going forward. In addition to new content for the game, which has already seen new characters, weapons, and maps in its first year alone, Apex Legends will also launch on new platforms during the 2021 fiscal year.

Recently, Apex Legends launched new content in the form of its Season 3 update, which introduced a brand new character and map to fight on. During the call, Jorgensen praised Apex Legends’ growth since its launch. The CFO also expressed that the free-to-play model, which focuses on regular content drops, will become a key part of their strategy moving forward.

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Destiny 2 Shadowkeep – Eris Morn Interacting With The Pyramid (New Cutscene)

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New Battlefield Game Coming To Next-Gen Consoles

A new entry in the Battlefield series is in the works. During its latest fiscal earnings call, EA confirmed that a new Battlefield game is in development for next-gen consoles, and it’s launching sometime before March 2022.

EA hasn’t shared any concrete details about the new Battlefield game, but it did tease that the title will be “targeting new innovation that will be enabled by next-gen platforms.” The company also confirmed the title will ship sometime in fiscal year 2022, which runs from April 2021 to March 2022.

Speaking further about the game during the Q&A portion of the call, EA said “The goal of Battlefield for [fiscal year 2022] is to really take advantage of a larger install base of the new consoles. Bringing out Battlefield next year, where the new console base is fairly small, doesn’t really give justice to the potential of the title, and so that’s part of our driver in moving the title into fiscal 22.”

In the meantime, EA still has plans to support Battlefield V. The game’s 5.0 update arrives on October 31 and takes players to the Pacific Theater of World War II, which includes two new maps–Pacific Storm and Iwo Jima–along with new weapons, vehicles, and other gameplay changes. EA says it will “add new content and new ways to play” Battlefield V in fiscal year 2021.

Battlefield V launched on PS4, Xbox One, and PC in November 2018. GameSpot awarded it an 8/10 in our Battlefield V review. Critic Michael Higham wrote, “The Battlefield series has a winning formula that Battlefield V doesn’t deviate far from, at least for now. Conquest and the map roster don’t mesh well together, however, Grand Operations–and the other modes within it–steal the show and foster some of the greatest moments the franchise has offered.”

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Harriet Review

Marie Buchanon (Janelle Monae) comforts Harriet Tubman (Cynthia Erivo) after she returns to Maryland for her husband John (Zackary Momoh), only to discover he has remarried after her escape to freedom. “What’s a man to a woman touched by God?” Marie points out, a statement that’s appropriate to a woman whose faith guided her in her riskiest journeys. In Harriet, co-written and directed by Kasi Lemmons (Eve’s Bayou, Talk to Me), we follow the Underground Railroad’s most famous conductor. Despite its standout performances, the film suffers from a formulaic delivery.

The story begins in 1849 in Bucktown, Maryland, where Araminta “Minty” (née Ross) Tubman is still enslaved while her husband John is a free man. When the son of her owner puts up ads to sell her, she escapes without John. She successfully makes it 100 miles to Philadelphia and meets William Still (Leslie Odom Jr.), an abolitionist who introduces her the Underground Railroad – a network of safehouses and allies to leverage for the journey to free states. Assuming the new free name Harriet, Tubman becomes a conductor for the network, freeing over 70 enslaved people (including her friends and family.)

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Apex Legends Has Reached 70 Million Players

Ahead of its quarterly earnings call, EA released the financial results for its latest quarter in a press release. Though there are notable highlights for several of EA’s sports games, Apex Legends also made a big splash in the quarter by reaching 70 million players.

“The strong results this quarter illustrate the power of our live services and our core franchises,” EA COO and CFO Blake Jorgensen said. “Strength in Ultimate Team, The Sims 4, and FIFA Online drove live services performance above our expectations. Looking ahead, we are doubling down on live services combined with our core franchises. We’re investing in games that people play for longer and engage with much more deeply. This focus will continue to drive growth and profitability for the company through the remainder of this year and beyond.”

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Existing in the same universe as Titanfall and Titanfall 2, Respawn’s battle royale, Apex Legends, has had a busy nine months. The game hit 1 million players within the first eight hours of being released, which increased to 2.5 million after a day and 25 million in a week. Apex Legends Season 2: Battle Charge saw the battle royale game’s map undergo significant changes and the addition of limited-time events. Season 3: Meltdown upped that with a whole new map and the first of Apex Legends’ holiday-themed celebrations: Fight or Fright.

EA is primed to go into the next quarter with several new games already announced. The most significant is another game by Respawn, Star Wars Jedi: Fallen Order, which is scheduled to release for Xbox One, PS4, and PC on November 15. Need for Speed: Heat–which implements some welcome changes to its predecessor’s formula–is also on its way, as is a new Plants Vs. Zombies: Garden Warfare.

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