Microsoft xCloud Preview Hands-On Impressions: So Far, So Good!

A little over a year ago Xbox announced it was going to introduce a gaming streaming service called Project xCloud that could run on your smartphone, tablet, laptop, and virtually any device you own. A few weeks ago, Microsoft finally revealed xCloud to the world with a public preview and after a long while with it, I’ve come away impressed.

Now when I say impressed, I’m only speaking towards its performance. As a public preview, xCloud still fairly limited right now to only working on Android devices and offering four first-party games: Halo 5: Guardians, Gears 5, Killer Instinct, and Sea of Thieves.

Continue reading…

Reggie Fils-Aimé to Be Awarded New York Game Awards’ Legend Prize

Former President of Nintendo of America,  Reggie Fils-Aimé will collect the Andrew Yoon Legend Award at the 9th annual New York Game Awards.

The Andrew Yoon prize is awarded to those who “exhibit a significant, sustained body of work that shows exceptional achievement and innovation”. Speaking to IGN via email, Fils-Aimé said:

“It’s an honor to be recognized by the New York Game Awards for my work in an industry that I’ve committed so many years to. But, it’s not just about the time I’ve committed to the gaming industry and specifically to Nintendo, it’s about the people along the way I’ve had the opportunity to lead, influence and inspire. Receiving this honor is a great reminder that my goal of being (and remaining) a strategic and leading force in the industry is recognized by my peers.”

Continue reading…

EVGA GeForce GTX 1660 Super Review and Benchmarks

Nvidia isn’t quite done with its Turing architecture just yet, and is releasing what is likely to be the final graphics cards in its product stack, plugging two holes to complete its lineup. First up is the $229 GTX 1660 Super (See it at Amazon), which sits right between the vanilla 1660 and the Ti version, both in performance and price. In a few weeks the GTX 1650 Super will also release, though, pricing has yet to be announced but it will likely be around $179 or so.

Continue reading…

His Name Is Reggie, and He Is Still Happy – Talking to Reggie Fils-Aimé

I think probably the easiest way to sum up Reggie’s legacy for Nintendo is the very fact that we all call him by his first name. In 2004, as the games industry morphed into the often faceless fiscal behemoth it is today, Nintendo – itself on the verge of releasing one of the most successful consoles of all time in the Wii – appointed an American company spokesman that wanted us to treat him more like a friend than a corporate overseer. And we did. There are thousands of Reggies in the world but, in the context of games, there’s really only one.

15 years later, we’re still calling him Reggie, and he still feels like some far-flung friend. His retirement from Nintendo in April led to outpourings of woe, bittersweet tributes, and a tidal wave of meme compilations. This was not a normal response to a company president leaving his job. That sheer approachability, exemplified by us being on first name terms, is so much a part of his success that it’s one of the stated reasons that he’ll be presented with the Andrew Yoon Legend Award at next year’s New York Game Awards.

Continue reading…

MediEvil Review – Bones ‘n Brawn

As a remaster of the 1998 puzzle-platformer of the same name, MediEvil holds up reasonably well. Its cartoonishly charming characters and varied, if relatively simplistic, level design both stands the test of time and looks better than ever thanks to a complete graphical overhaul. But as much as MediEvil can feel like a warm blanket of nostalgia–especially for those of us who played the game 21 years ago–it also feels incredibly dated, with jittery controls and camera issues that regularly get in the way of progress.

You play as Sir Daniel Fortesque, a dead knight who is returned to life when the sorcerer Zarok makes an unexpected return to Gallowmere, bringing with him hordes of monsters. Fortesque remains every bit as charming a character as he was; his gnarled teeth, warbly voice, and single, rolling eyeball lose none of their charisma in the remastering process. Zarok’s design hasn’t aged well, though, and the new visuals leave him looking like a plastic doll who’s been left out in the sun too long. Enemy designs are otherwise just as fun as ever, with many tying in closely to their given map’s visual themes.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Challenging puzzles, light platforming, and hack-and-slash combat make up the bulk of what you do in MediEvil. The land of Gallowmere feels stuck in a perpetual state of Halloween, with each level brandishing its own delightfully spooky artistic twist to it. The diverse range of locations makes for some wonderful variety in the look and feel of each level; a graveyard, a pumpkin patch, a large hedge maze, and a floating town in the middle of a lake are a small selection of the good choice of maps to slash your way through.

Combat is reliant on simple hack-and-slash controls, and this feels underwhelming in the beginning–not only do you feel initially weak, but one of your two main attacks is so slow and unwieldy that it’s borderline useless. Most frays are chaotic at best, rarely involving anything more than mashing the attack button while running around to avoid damage, so having one of your main attacks feel pointless is a real bummer. A handful of new abilities that you gradually learn spice things up a touch but also feel awkward to use, like a charge attack that lets you force enemies off platforms by charging into them with your shield up.

However, combat gradually improves as you earn more powerful weapons and start to deal a more satisfying amount of damage. You earn new weapons by killing enough of the enemies wandering around a level, which will fill and reveal a hidden chalice. This grants you entrance to the Hall of Heroes–an in-between level where characters from Daniel’s past offer up new weapons. Filling and finding each chalice isn’t essential for progression, but the extra effort it takes to do so is very much worth it.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Because it’s a straightforward remake, a big issue with MediEvil are the aspects that feel dated by modern standards. Progression often relies on some variety of fetch-quest, like collecting the right runestones to unlock the next door or gathering a few items to encourage some help from a new character. This encourages exploration around hidden corners or through smashing boulders blocking a new path, which can be rewarding when you find a stash of gold or a health-extending life bottle, it can also lead to much annoyance as you grapple with the game’s occasionally nonsensical camera.

When in an open area, the camera acts like any other third-person camera and can be controlled with relative ease, only rarely getting caught in the world geometry. But when inside a cave or a building the camera switches to a fixed view, doing so regularly and without warning. Not only does it look and feel clumsy, but it also switches the movement to tank controls for as long as the camera is stuck in place, which is a tremendous hassle. The result is often jerky and awkward movement, which can be a killer during combat, and these controls are even worse when trying to navigate puzzles and platforming sections.

Adding to these frustrations is the fact that mid-level checkpoints are non-existent, so when you die, you go back to the beginning, which becomes a problem when combined with MediEvil’s annoying movement and another one of its aging design concepts: watery death. It can be so easy to fall foul of some bad geometry and slip to your death that any surface around water will become instantly anxiety-inducing, such is the consistency with which I found myself in this situation.

No Caption Provided

No Caption Provided

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Furthermore, character health is continuous across the game–finish a level with low health and you’ll either have to tackle the next one with what you’ve got and hope for the best, or backtrack to a previous one and try to find as much health as you can before attempting to move forward. Stack that on the ever-growing pile of issues, and MediEvil becomes the kind of grind that makes you want to put it down and never come back to it.

MediEvil does have some nostalgic charm, but due to its bevy of issues, it feels not just old, but undeniably outdated. For every part that helps us look back fondly on a time when games were made differently, there’s another that reminds us of how far we’ve come in those years since. MediEvil’s delightful level and character design mostly still stands tall, but its combat and controls largely fall well short of what feels tolerable by modern standards, and it left me feeling wholly ambivalent to its existence.

Street Fighter, Mortal Kombat Arcade1up on Sale

The Arcade1up cabinets are 3/4 sized but have more than one arcade game built into them. It’s a smaller package but somehow there’s more inside. It’s awesome. Since they’re smaller, they don’t take up much room, so you can have an arcade experience inside your house. Right now a whole bunch of different cabinets are on sale at Walmart, including the excellent Mortal Kombat cabinet.

Mortal Kombat Arcade1up Deal

This cabinet is awesome, with the first three arcade Mortal Kombat games and all their pixelated 1990s gore. You’d probably be surprised by how many moves you remember from the old school Mortal Kombat games. You’ll also be surprised by how the games have aged pretty well, and are a fun trip back to the 1990s.

Continue reading…

Apple AirPods Pro Preorders Are Up at Amazon

Update: When this article ran yesterday, AirPods Pro were only available from Apple. Now you can preorder them from Amazon, Walmart, and Best Buy as well.

The heavily rumored Apple AirPods Pro earbuds are real. They’re available on October 30, and they’re available to order now. The major new feature here is active noise cancellation. They have flexible silicon tips that fit snugly into your ear to help shut out the sounds of your environment. On top of that, they have microphones that detect noises to actively cancel them out. That effectively means you’ll hear nothing but the sound of your music, podcasts, or phone calls.

Continue reading…

Lucifer’s Final Season Will Be Split Into Two Parts on Netflix

Lucifer star Tom Ellis has confirmed that the fifth and final season of Netflix’s supernatural drama will be split into two parts when it hits the streamer.

During a recent episode of The Kelly Clarkson Show, the singer-talk show host invited her family to visit the set of Lucifer for a guided tour compered by Ellis, who later announces that season five will be released in two separate batches of eight episodes.

“Season 5 of Lucifer is going to be split into two halves,” he explains in the clip. “Netflix is going to drop eight episodes, there’s going to be a little break, and then they’re going to drop another eight more episodes.”

Continue reading…

Greedfall’s Strong Sales Pushed Focus Interactive To $41.2 Million In Revenue This Quarter

Greedfall has achieved sales beyond what its publisher Focus Home Interactive expected, helping them turn a record profit.

As reported by Gamasutra, Focus Home Interactive has recorded revenue of €37.2 million (about $41.2 million) in its second quarter report for the 2019-2020 financial year, up 135 percent from their revenue in the same quarter last year. €22.5 million of that revenue came from new releases.

The first half of the financial year broke records for the company, as they recorded €79.8 million (about $88.4 million) in revenue for the period, which ended on September 30. 84% of their sales were digital, up from 65% in the first half of the previous financial year, while sales of the company’s back-catalog titles were also up 50%.

During this period Focus Home Interactive has published Greedfall, A Plague Tale: Innocence, The Surge 2 and World War Z, among others. The company will today release Vampyr on Switch.

Greedfall has done well for the company despite a few less-than-glowing reviews, including our own review from Khee Hoon Chan. “Because Greedfall is so cavalier about its colonialist themes,” our reviewer wrote, “and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn’t really feel revelatory in any way”.

GameSpot may get a commission from retail offers.