Sparklite Review – Shine A Light

The premise for Sparklite sees a world where constant earthquakes shake up environments and the only true refuge is in the sky. Everytime you drop to the world below it’s both familiar and different; the environments are made up of different tiles, and like a game of Catan, they’re shuffled anew on every trip. It’s your job to learn and navigate this ever-changing land while upgrading your abilities so you can take down Mining Titans bent on further destroying the world. It starts off as an exciting adventure full of challenge and variety, but that’s not something that lasts forever.

Sparklite is a 2D roguelite whose bright and vivid pixel art environments feature prominently. The main world is shrouded when you first enter it and is divided into squares which take up the whole screen, much like a classic Legend of Zelda game. Moving through and uncovering the layout of the area provides a sense of discovery, especially in the early runs, and each square presents a scenario which will become familiar over time–the layout and enemies for map squares will stay the same, but you won’t know which variant you’ll get until you arrive. Each scenario feels like a crafted experience, each featuring its own unique little challenge or puzzle, but they still have random elements that keeps things fresh–hidden elements can be found breaking boulders or digging up treasure.

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This structure, along with the visual flair and the rousing score full of synths and horns, help to evoke the adventurous feelings of classic JRPGs. The pixel art is exciting and bright, and the enemy and world designs have a stoutness that is reminiscent of a very particular style of top-down console adventure game. But despite being a throwback game, Sparklite’s movement and combat feel modern–they’re responsive and smooth. There are two different strengths of melee attack, and as the game progresses, different ranged weapons also become available to you. Ranged weapons rely on a form of energy generated by attacking enemies with your melee hits, and this creates a satisfying flow. There’s no standing back and trying to pick off enemies from a distance; instead, the game forces you to focus on the melee moves, which means you’re always in the thick of things. It’s an exciting challenge to be constantly on your toes, never able to totally avoid danger, and learning enemy patterns to stay alive.

This is made especially engaging because of all the different enemy types. Every time you enter a new environment you’ll discover new creatures who have different attack patterns, defences, and behaviors to learn–some will even let you by peacefully. There’s a real sense of danger when going to an unknown place, which later evolves into a sense of mastery once you’ve gotten a handle on the enemies there.

This goes doubly so for Sparklite’s intense bosses, as each of the five Mining Titans bring a slew of unique moves to the table. Every time I encountered a new boss I’d die, baffled at how to proceed. One boss in particular presented only one weak spot on its front, but that’s also where it would readily produce pincers. It could shoot missiles and laser beams, as well as cause sinkholes with a stabbing scorpion tail. I found myself mastering the pattern for one series of attacks only to quickly get taken down by the other. Overcoming these fights requires you to learn how each enemy attack works in tandem, on top of finding a safe opening to attack. Learning a little bit more after each death is a great sensation, and Sparklite definitely offers a real sense of accomplishment when you finally come out of the other side of what was once a difficult fight with barely any damage.

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However, there are some occasions where combat just feels unfair. Little things, like enemies being able to hit you when they’re not even on the same screen as you, or being perpetually frozen by two enemies shooting staggered ice balls, can be incredibly annoying. I felt this especially hard during the final boss battle, where a bombardment of enemies would all jump on me in a staggered pattern, keeping me in an indefinite loop of knockdowns. There are ways to try to avoid all of these situations, but if you’re unlucky enough to get caught by them, they’re nigh impossible to get out of, especially if you’re already low on health.

Consumable items also play a large role in combat. You can find and collect an array of bombs, buffs, and healing items every time you drop down to the planet’s surface. They offer new strategies to defeat tough enemies or increase your survivability. However, you don’t keep any of them when you die. This creates the risk-reward dynamic seen in most roguelites–is it worth stockpiling items for an upcoming boss, or better to use them now and increase your chances of survival?

The downside to items in Sparklite is that most of them take a while to activate, and while you can get permanent buffs that help with this, using them during tough combat encounters is often more of a liability, which makes certain items feel useless. In some boss battles, I found bombs could be quite effective, for example, but in others, finding the downtime to set them off is often just too risky. Even taking the time to heal can be a tough and dangerous choice, so learning when to do so becomes crucial. Weapon items that I wanted to use and make me feel powerful often felt like they got me killed, and with such limited opportunities to use items, I ended up using them very sparingly and with trepidation.

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Items are also completely random, so it’s easy to find yourself stocked with a bunch of things you may not even need. One item’s sole job is to illuminate dark areas, and there are only so many times you’ll ever want to use it. On the other hand, health is few and far between so repeatedly getting one item over the other can be very frustrating.

Randomness can also negatively affect your experience with other systems, like permanent upgrades. Permanent items are kept upon death, which means that death doesn’t usually feel too punishing, and instead feels like an opportunity to go back to the Sky Refuge and rework your loadout. You equip upgrades by slotting them into a grid–some will be larger than others, and you have to prioritise what you think you’ll need. It’s a neat little system, and experimenting with it is a rewarding exercise because you can see a tangible difference reflected in your character. However, this is the only way to level up your character, and though the game will let you buy some upgrades (like health buffs) as a guaranteed item, others are up for you to stumble across randomly, which can affect your trajectory of progress. This is a characteristic of the genre, of course, but that doesn’t mean it isn’t frustrating at times.. It wasn’t until I was facing one of the final bosses that I finally found a second damage upgrade, for example, something I desperately needed and explored the map several times in search of.

I also encountered a few frustrating bugs in the Switch version of the game which interrupted my progress; crashing during loading screens made me sacrifice more than one of my more lucrative runs. Even aside from bugs, sometimes loading screens seemed ridiculously long as I got into the later areas–areas which also felt like they weren’t anywhere near as diverse in design as earlier ones. Even the random dungeons, which you can find by breaking objects on all the maps, repeat far too often and by the end I could tell which one I’d dropped into immediately. Skipping these dungeons means fewer items and less currency, which in turn means a lower chance of survival or an inability to afford bigger upgrades. Their necessity means it eventually becomes a chore to do the same thing over and over again for random, often disappointing rewards.

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This repetition in design seems especially odd when you consider that other puzzle aspects of the game are often introduced once and barely used again. For example, each time you discover a new ranged weapon, you’ll have a comprehensive tutorial on how to use it so you understand what puzzles it’ll work for. Several of these items went almost completely unused after I’d acquired them because I never came across an opportunity for them.

Sparklite has a great amount of challenge and diversity–until it doesn’t. When things are going well in the early game, progress always feels real and attainable, so it’s enjoyable to go exploring the world for whatever you’ll find next. The game’s upgrades are satisfying to implement (so long as you can find them) and there’s a real sense of growth and achievement. But when Sparklite gets you with an unfair death or technical issue that sets you back, and later causes you to do the same thing over and over again, it’s hard to endure. In the moments where I didn’t encounter these kinds of setbacks, I felt consumed by the desire to find more upgrades, learn how to defeat that boss, and unlock a new area. Sparklite’s loop can be rewarding, but not when it’s extended beyond its means.

The Flash’s Final Showdown Before The Crisis Crossover Is Going To Be A Rough One

Before the Crisis on Infinite Earths crossover event, The Flash will present its two-part mid-season finale. In “The Last Temptation of Barry Allen,” per an episode description, “a mysterious, hallucinogenic contagion tests Barry’s convictions.” Now, after the Season 6, Episode 6–“License to Elongate”–we know who will be doing the testing.

Warning: The following contains spoilers for “License to Elongate.” If you haven’t watched the episode, you should turn away now.

At the conclusion of “License to Elongate,” Ramsey Rosso/Bloodwork (Sendhil Ramamurthy) seemingly kidnaps Ralph (Hartley Sawyer), leaving Team Flash down one member going into the finale. As showrunner Eric Wallace revealed at a Q&A following a screening of the episode, that’s going to play directly into what Barry and the rest of the team will face in the two-part finale.

“The title has been released, ‘The Last Temptation of Barry Allen.’ Well, I wonder who’s tempting him? Yeah. Let’s just say it’s Bloodwork,” Wallace admitted. “And what’s great about his character is he has a really good point of view that when you hear it, I think next week, it’s insane–but it makes sense. And that’s what’s tempting to Barry. It’s all being set up here in [License to Elongate].”

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Given that Barry believes he’s facing certain death during Crisis on Infinite Earths, it’s not exactly surprising that Bloodwork could tempt him. However, “License to Elongate” also saw a change in the way Barry is approaching the upcoming event. All season, he’s been preparing the team for life without The Flash, should he perish. However, Ralph and Joe (Jesse L. Martin) went out of their way that Barry, himself, is more important than The Flash could ever be.

When asked how that would factor into Barry’s mindset leading into the mid-season finale, Wallace laughed, adding, “Boy, you’re gonna love next week’s episode. That exact question is asked.” It’s an important one, given that Barry’s life will be on the line in Crisis.

As Barry faces his last temptation before possible death, though, it’s enough to make you wonder what the future of Central City could look like. With Ralph’s safety in question, thanks to Bloodwork, and Barry staring down the barrel of his own demise, who will be left as the official protector of this city when all is said and done?

The Flash airs Tuesdays on The CW.

Pokemon Sword & Shield: What To Do When You Beat The Game

Halo On PC: Combat Evolved Anniversary Enters Beta In Early 2020

Halo: The Master Chief Collection will continue its PC rollout after the December release of Halo: Reach, with a beta planned for Halo: Combat Evolved Anniversary in the new year. PCGamesN spoke with 343 Industries community manager Brian Jarrard, who confirmed that PC players will be able to get their first taste of this updated version of Halo, which debuted on Xbox 360 back in 2011, after the holidays. “Once Reach comes out next month, after the holiday, we will start to reset, and we’ll start to flight Halo CE,” he told the site. “We’re just going to keep going down the road until we fill out the rest of the collection.”

The plan, he says, is to update the game to run at 60fps and at 4K, and to “account for all the requirements that PC gamers expect nowadays,” like uncapped frame rates and an FOV slider. This has ultimately been a longer process than expected, but 343 is determined to get the game’s launch right, especially after the troubled Xbox One launch of The Master Chief Collection.

Halo: Combat Evolved Anniversary was the first Halo game released by 343 Industries after Bungie stepped away from the franchise. It’s a remaster of the original Xbox launch title, and you can switch to the original visuals at the press of a button. This Halo game has, in fact, been released for PC before–Halo: Combat Evolved came to PC in 2003, and we gave that version a 9/10 in our review. It’ll be the second game in the Collection released on PC; each game will arrive separately.

The Master Chief Collection also contains Halo 2 Anniversary, Halo 3, Halo 3: ODST, and Halo 4. All of these games will eventually come to PC.

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Star Wars Jedi: Fallen Order Legendary Beasts Locations And Guide

Pokemon Sword & Shield Had A Massive Launch And Spiked Switch Sales In The UK

Pokemon Sword & Shield have enjoyed enormous sales in the UK since they released on November 15, which has also led to increased sales of the Nintendo Switch. The games are enjoying one of the best-ever Nintendo launches in the country and it’s also the second-best launch result the Pokemon series has ever seen, and that’s just counting physical copies.

Gamesindustry.biz is reporting that Pokemon claimed three separate spots on the physical sales chart for the week ending November 16: Pokemon Sword was No. 1, Pokemon Shield was No. 3, and a double-pack containing both games landed at No. 7. Star Wars Jedi: Fallen Order had the second-best launch of the week. Combined, Sword & Shield had a tremendous launch, outselling Pokemon Let’s Go Pikachu/Eevee by 53%. It was the best launch ever for a Switch game in the UK, and the third-best ever for Nintendo, despite the charts only tracking physical sales. Wii Fit had Nintendo’s second-best ever launch, and the top spot belongs to Pokemon Sun & Moon for the 3DS (which released to a wider install base.)

Furthermore, the release of these new Pokemon games led to an increase in Switch console sales. Sales went up 30% during release week, following a 75% spike the week prior, with almost 90,000 consoles having been sold in the UK so far in November. The Nintendo Switch is the best-selling system in the UK so far in 2019; this could be the first year since the PlayStation 4 released that Sony does not have the top annual console sales in the country.

Pokemon Sword & Shield scored a 9/10 in our review, with critic Kallie Plagge writing that “in collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place.” If you’re one of the many folks playing it, check out the Gigantamax Raid schedule and our stone evolution guide to get ahead.

Now Playing: Pokemon Sword And Shield Video Review

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Pokemon Sword & Shield: How Do Fossils Work?

Most Pokemon games include fossils that you can restore into a living Pokemon, and you usually have to choose between one fossil or another. In Pokemon Sword and Shield, however, fossils work differently. You can still restore them to get a proper Pokemon, and they still count towards your Pokedex–but Sword and Shield’s fossils are mix-and-match, and it can get kind of weird.

There are four fossils in total and four fossil Pokemon to restore. While you can get all four fossils in your game, based on a few GameSpot staff playthroughs, each version has a set of fossils that are far more common. Sword has Fossilized Bird and Fossilized Dino, while Shield has Fossilized Fish and Fossilized Drake. Only one of us (so far) has gotten the other version’s fossil natively in-game, and that was after finishing the story.

The Fossil Restoration specialist is found on Route 6 and is easily accessed via Flying Taxi to the Route 6 fast-travel point. If you talk to her, she’ll ask you for two fossils, which she’ll then put together to create a freaky chimera of a Pokemon. Below are the combinations and which Pokemon you get from them.

Fossil Combinations:

  • Fossilized Bird + Fossilized Drake = Dracozolt
  • Fossilized Bird + Fossilized Dino = Arctozolt
  • Fossilized Fish + Fossilized Drake = Dracovish
  • Fossilized Fish + Fossilized Dino = Arctovish

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You’re able to get Arctozolt easily in Sword, while Shield players can get Dracovish right off the bat. For Dracozolt and Arctovish, you’ll likely need to trade some Pokemon that are holding the necessary fossils in order to complete your collection. You can find additional fossils on the ground in the Dusty Bowl section of the Wild Area, and the Digging Duo near the Wild Area nursery will sometimes dig up fossils–you can spend some Watts with each of them once per day to get a variety of treasures.

For more Pokemon help, check out our guides to evolving a variety of tricky Pokemon, including Milcery and Applin. We also have a feature laying out where you can find certain cool, rare, and powerful Pokemon in the games.

Now Playing: Pokemon Sword & Shield – 8 Tips To Get You Started

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Pokemon Sword & Shield: Every Pokemon That Can Gigantamax

One of the big new features in Pokemon Sword and Shield is Dynamaxing, which increases a Pokemon’s size and powers up its stats for three turns during battles. While any Pokemon can Dynamax, only a few species are capable of Gigantamaxing, which not only supersizes a Pokemon, but changes its appearance as well.

Even among the Pokemon species that can Gigantamax, only special individuals are actually capable of taking on these forms. For instance, only certain Butterfree you catch through Max Raid battles can Gigantamax; those you capture normally will only be able to Dynamax. You can also get a couple of Gigantamax Pokemon for free; if you have save data from Let’s Go Pikachu or Eevee on your Switch, you can get a Gigantamax Pikachu or Eevee at the Wild Area Station, and everyone who picks up Sword or Shield by January 15 can get a free Gigantamax Meowth.

The Pokemon Company revealed a handful of Gigantamax forms ahead of Sword and Shield’s launch, but there are many more in the games beyond that. If you want to see all the Pokemon that have Gigantamax forms in Sword and Shield, we’ve rounded up the full list of Gigantamax-capable monsters below.

Pokemon That Have Gigantamax Forms

  • Pikachu (free gift for playing Let’s Go Pikachu)
  • Eevee (free gift for playing Let’s Go Eevee)
  • Meowth (free early purchase gift)
  • Charizard
  • Butterfree
  • Machamp
  • Gengar
  • Kingler
  • Lapras
  • Garbodor
  • Corviknight
  • Orbeetle
  • Drednaw
  • Coalossal
  • Flapple/Appletun
  • Sandaconda
  • Centiskorch
  • Hatterene
  • Grimmsnarl
  • Alcremie
  • Copperajah
  • Duraludon

How To Get Gigantamax Pokemon

As previously mentioned, just because a species of Pokemon has a Gigantamax form doesn’t mean that every Pokemon of that species is actually capable of Gigantamaxing. Presently, the only way to obtain a Gigantamax Pokemon in Sword and Shield is to encounter it in Max Raid battles. You can fairly easily tell if a Raid features a Gigantamax Pokemon by its silhouette when you interact with a raid den; if the silhouette looks different than the Pokemon’s typical sprite, then you’ll be battling its Gigantamax form.

If you manage to defeat the Gigantamax Pokemon in battle, then you’ll have an opportunity to capture it. Unfortunately, you aren’t guaranteed to catch the Pokemon, and if it pops out of the Poke Ball you threw, it’ll run away and you’ll need to wait for it to appear in another Max Raid. It also appears you can’t pass down the ability to Gigantamax through breeding. On the bright side, however, most Pokemon you encounter through raids have at least a couple of perfect IVs, and you now have a means of changing their natures thanks to new Mint items, so it’s possible to make them viable for competitive battling.

Pokemon Sword & Shield Guides

Now Playing: Pokemon Sword & Shield – 8 Tips To Get You Started

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Hulu Review: Still the Best Cable Substitute

With an abundance of streaming providers out there, including the newly released Disney+ and Apple TV+ platforms, all competing for your hard-earned cash, knowing which streaming service is the best can be a pretty daunting task. If you still have questions about the future of streaming, then you’ve come to the right place. All week long, as part of IGN’s State of Streaming series, we’ll be debuting reviews and in-depth analysis about current streaming providers like Netflix and Amazon, as well as upcoming services like NBCUniversal’s Peacock and WarnerMedia’s HBO Max. So keep it locked on IGN this week for all of your streaming needs.

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