How To Get Verizon’s Free Disney Plus 12-Month Subscription Promotion

Disney Plus is finally here, and Verizon customers can get a free year of the streaming service. To take advantage of the offer, you need to either have a Verizon unlimited plan or set up new 5G home internet or Verizon Fios service.

How to get a free year of Disney Plus through Verizon

After clicking on the button above, choose “Get started.” You’ll have four options to choose from. If you already have an unlimited plan, simply choose “Get Disney+” and log into your Verizon account. From there, you need to accept the terms and conditions before verifying that you want to enroll in the promotion.

Once enrolled, your Disney Plus subscription will now be managed through Verizon. It’s set to automatically renew after the promotional period, so if you decide you don’t want it going forward, remember to turn off automatic renewal through Verizon.

The subscription appears to stack with the one-week free trial offered through Disney. If you pre-ordered the three-year subscription from Disney or already purchased a monthly or annual Disney Plus plan, you’ll receive an email with instructions on how to manage that existing subscription. The Verizon promotion will not cancel your original subscription, but it will delay billing until the free year is up.

Keep in mind that if you change mobile providers or switch to a plan that isn’t unlimited, the Disney Plus subscription will expire.

For those who don’t have Verizon unlimited plans but are interested in the promotion, you can choose one of the other three options: Change your (Verizon) plan, switch to Verizon, or sign up for Fios home internet.

Not interested in Verizon but definitely interested in Disney Plus? No problem. You can start your one-week free trial at the link below.

Cobra Kai Video Shows A Few Of The Karate Kid Easter Eggs

YouTube’s original series Corba Kai follows Daniel LaRusso and Johnny Lawrence, the rivals from The Karate Kid, as adults. Taking place 30 years after the events of the film, Lawrence is getting back on his feet and decides to reopen to Cobra Kai dojo. The first two seasons are fantastic, and if you’re not signed up for YouTube’s premium service, you can now pick up the series on DVD.

Seasons 1 and 2 release together on DVD today, and it’s loaded with special features. In the video above, you can see the creators of the series discussing all the Easter eggs and nods to the original Karate Kid film, and there are plenty.

In addition to that, the home release contains bonus scenes, a gag reel, and featurettes detailing everything from fight choreography to the music used within the series.

Cobra Kai will return for a Season 3 sometime in 2020. No official release date has been announced yet. You can check out some of Cobra Kai for yourself right now. Select episodes are available to watch for free on YouTube, including Episodes 1 and 2 of Season 1.Cobra Kai: Seasons 1 & 2 are available now on DVD.

Disney Plus: Han Shoots First Scene From Star Wars: A New Hope Has Been Changed Again

Of all the many changes that George Lucas made to the original Star Wars trilogy over the course of its various reissues and rereleases, there are none as controversial as Greedo shooting first in his confrontation with Han Solo in the original 1977 film A New Hope. The film is one of many Star Wars movies now available in 4K on Disney+, and the scene has been changed yet again.

The moment comes towards the end of the iconic Mos Eisley Cantina sequence, when Greedo confronts Han about the money owed to Jabba the Hutt. In the original version, Han abruptly ends the discussion by shooting Greedo dead, before swaggering out of the bar. But when the movie was rereleased as the Special Edition with various digital alterations in 1997, it was changed so that Greedo fires first and (somehow) misses, before Han shoots him, changing Han’s motivation from murder to self-defence. The scene was changed yet again for the 2011 blu-ray release, when the gap between the two shots was reduced to make them almost simultaneous.

With the movie now on Disney+, it hasn’t taken fans long to notice that the scene has changed yet again. The time between blaster shots has been tightened even further, and before that, there’s a newly inserted edit of Greedo saying something without subtitles. It was first spotted by the Twitter account Star Wars Visual Comparisons, who captured it below:

If you want to check out the previous versions of this scene, the original is here, while the Special Edition version can be watched here. As for what Greedo says before he shoots, it seems to be “Maclunkey!” We’re not sure what that means, but comedian Eric Fell has discovered that it’s not the first time the word has appeared in the Star Wars series:

Fans can find a wealth of Star Wars content on Disney+–check out GameSpot’s guide to everything available to watch right now. One of the biggest releases is The Mandalorian, the first ever live-action Star Wars TV show. The first episode is available now, and you can read GameSpot’s review here.

However, it’s possible you might be having trouble watching any content on Disney+. There are day one issues across the many devices that it can be watched on, with various reports of playback and loading problems.

Disney Plus Suffering From Technical Issues And Errors On Launch Day

It’s launch day for the most-anticipated streaming service release ever. Disney+ has arrived, and there is plenty of cool stuff to check out. The only problem is that many people can’t access anything. Launch day for the streaming service is not off to a good start, with errors essentially rendering the app unusable.

While you can download the Disney+ app and even open it up, you may not be able to do much more than that with Disney+. Many people–including myself–are reporting error screens for Day One, and it’s been this way since the service launched around 12:30AM ET on Tuesday morning.

If you planned to take the day off to binge-watch all of Disney+’s programming or maybe you’re a journalist who started work early in order to pick through the contents of the service, you’re more than likely landing on a page that says “Unable to connect to Disney+. There seems to be an issue connecting to the Disney+ service. Please try again later if the issue persists.”

Provided you can make it past that point, you may still encounter issues. When attempting to stream anything, you may be met with a black screen or an error simply stating, “Sorry something went wrong. Please try again later.”

And yes, this is extremely frustrating when you just want to watch the brand-new Star Wars series The Mandalorian, which Chris E. Hayner got to review for GameSpot. In it, he said, “With its first episode, The Mandalorian has made a statement about what a live-action Star Wars TV show looks like. Now, with the remaining seven episodes in Season 1, it needs to make a statement about how a Star Wars plot should unfold over a longer form of storytelling.” Thanks for rubbing it in that you got to watch it, and we didn’t.

Obviously, with any new streaming service, there are going to be speed bumps. With this many people jumping onto a service–at the same time–the servers may not be able to handle everyone. Disney is a very large company, so this problem should be worked out sooner rather than later, I hope.

While writing this up, and refreshing on more devices than I’d like to admit, I got Disney+ to work on my Fire Stick and Android phone. I’m still having issues on my PC and iOS devices though. So for now, know the problem isn’t just you, it will be resolved, and have patience.

Beyond these server-based technical issues, other complaints have emerged–namely, that The Simpsons is displayed in widescreen, cutting off a portion of the frame. There’s also been an unexpected change to Star Wars’ “Han Shot First” scene.

Good luck to you on Disney+ launch day.

Now Playing: Best Things To Stream For November 2019 – Netflix, Hulu, Amazon Prime Video, Shudder, Disney+

Mario & Sonic At The Olympic Games Tokyo 2020 Review – Gotta Go Fast

After 12 years and five games, Mario and Sonic competing together at the Olympics is no longer shocking. The animosity of the Sega/Nintendo ’90s console war has long subsided; Mario and Sonic have faced off across three generations of Smash Bros games, and the blue blur has starred in numerous Nintendo console exclusives. Mario & Sonic at the Olympic Games Tokyo 2020 seems to recognize this, and does not lean in too hard on the gimmick; in the series’ first story mode, for instance, the characters from the Mario and Sonic universes chat and mingle without much fuss or fanfare about their worlds colliding. Instead of relying on brand recognition, Tokyo 2020 succeeds by being the most fully-featured and content-rich game in the series, serving up a lot of enjoyable, accessible minigames.

The game features 34 distinct events (including 10 rendered in a retro style to commemorate the 1964 Tokyo Olympics), 10 bonus minigames, a story mode, and online play. Events range from athletic button-mashers like the 100m and swimming races to sports like boxing, equestrian, and archery, all of which are easy to pick up and understand. The controls for every sport are extremely simple, occasionally to the point of being reductive–you’re not actually in control of your character’s movement in badminton and table tennis, for instance, only controlling where and when you hit the shuttlecock and ball. But some events feel more fleshed out, like soccer and rugby sevens; they won’t give FIFA or Madden a run for their money, but they’re a nice representation of the sports with all the edges and requirements of expertise sanded off, and make for an enjoyable casual take on the sports they represent. There are no absolute duds in the package, which makes for an unusually high hit rate for a game of this type.

Every event has a “buttons only” option and can be played with any controller (including a single Joy-Con) without issue, but several also allow for motion controls. It’s good that motion controls are completely optional, because their implementation is inconsistent. Any mini-game that requires accuracy, or returning the controller repeatedly to a central point, is better off with a controller in hand. Simulating a sprint by pumping your hands is entertaining, as is manipulating a Joy-Con like a skateboard. But strangely, sports that require the use of hands, like sports climbing and boxing, can feel messy and imprecise. The motion controls aren’t exact enough that they’d be my preference in any event, but thankfully you can avoid them entirely if you want.

Every event also features a bit of video game flourish, allowing you to pull off special moves to score more points or overwhelm your opponents. Each 2020 event has some sort of “Super” mechanic that kicks in if you press R at a certain point or perform an action perfectly. Depending on the event this can mean you get a burst of speed, extra power, or double scoring. Curiously, beyond this, Mario & Sonic at the Olympic Games Tokyo 2020 often feels quite straight-laced and sincere in its approach to these sports. The exception to this is in the three “Dream Events”–a hoverboard race, a competitive motion-controlled shooter event where players shoot targets and kites as they pop up around a castle, and a karate variant that transforms the dignified martial art into something more akin to Power Stone, as four players fight simultaneously in a 3D arena. The race is by far the most enjoyable, riffing on the old Sonic Riders series, although it’s limited to a single course; the other two do not make much of an impression.

Some events are unlikely to hold your attention for long or bring you back often to try for a high score. Surfing feels good thanks to some strong animations, but there’s not enough variation between waves to hold your interest long term; skateboarding looks great, but the simplicity of the control scheme becomes stifling after a few rounds; the kayak event is controlled by rotating the stick, which is tedious. But most games hold up well in local multiplayer, as the simple controls (most only use two or three buttons) mean that they’re easy to pick up and learn. Mastering the exact timing on the 100m sprint and relay races, or working to get your best distance in long jump or javelin throw, makes for an enjoyable experience–especially if other players are involved.

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It’s a shame that the multiplayer options are so limited–you’re limited to simply going through the events in “quick play” and going through them one by one. There’s no opportunity to arrange multi-event tournaments, for instance; it’s just a matter of picking which events to play, and then playing them. Casual and ranked online play is included as well, but I did not have much success finding lag-free games, and it’s not the sort of experience that translates well to online play. It’s much more enjoyable when your opponents are in the room with you, all desperately trying to bash the ‘A’ button or master an equestrian course.

The major exciting addition in Tokyo 2020 are the new “Tokyo 1964” events, which render the action in a manner fitting somewhere between 8- and 16-bit graphics. They’re designed as though they were NES games, confined to two buttons, and super moves have been excised. You can turn on a CRT filter for these events to replicate the NES era better, and the minigames pay homage to the button-mashers of the time, albeit with less punishing controls (even if, yes, you’ll be asked to mash A as fast as possible). The highlight is a tremendously strange take on running a marathon, where you need to gauge your stamina, grab water cups from tables, ride the wakes of other runners, and aim for boost pads to reach the front of the pack.

Tokyo 1964 is a fun bonus, and it’s surprisingly integral to the Story Mode. The plot concerns Mario, Sonic, Bowser, and Eggman being sucked into an old game console to compete in the 1964 Tokyo Olympics, and they have to run around to win medals that will ultimately restore them to the present. This mode is a big bogged down by lots of text-only conversations of little consequence, but the overarching plot is appealing goofy, at least. The highlight is seeing game’s take on various iconic Tokyo locations, like Shibuya Crossing and Tokyo Skytree, lovingly rendered and filled with Mario and Sonic characters. They’re beautifully realised, and I found myself getting unexpectedly invested in the upcoming Olympics as I played through, visiting each venue and reading the collectable chunks of Olympic trivia that pop up in each environment.

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The story is largely an excuse to run through most of the events in the game, and the difficulty is turned all the way down: if you fail an event three times you can skip it. You also unlock a handful of new playable guest characters for Quick Play (who are only playable in certain specific events, strangely) and a further 10 minigames by playing through the short campaign. Some of these minigames are amusingly bizarre–I certainly didn’t expect a retro-styled stealth game in the middle of my Olympics experience.

Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.

Star Wars: The Mandalorian Review – An Uneven Start For the Disney Plus Series

After a galaxy’s worth of hype, The Mandalorian–the first live-action Star Wars TV show–has arrived on Disney+. The series, from creator Jon Favreau, was a launch title for Disney’s new streaming service and practically everything about the series was kept top secret. Now, though, Disney+ is here, and with it the first episode of The Mandalorian has premiered.

As far as first episodes go, The Mandalorian is a bit of a mixed bag. It manages to set up the ongoing plot of the series, introduce a few key characters, throw in quite a few of the Star Wars nods fans are going to be looking for, and end with a twist that’s sure to have viewers talking. However, it does a poor job introducing you to the characters. What’s more, this one episode alone expects viewers to soak up a lot of information that, unless you’re a diehard Star Wars fan, will seem rather pointless.

The story is simple. The Mandalorian (Pedro Pascal) is tasked with tracking down a mysterious bounty by someone we only know as the Client (Werner Herzog). Along the way he meets an Ugnaught named Kuiil (Nick Nolte) and a bounty droid called IG-11 (Taika Waititi). If you don’t know any of their names, don’t worry–they’re not actually said in the show, and several of these actors are unrecognizable for various reasons (Pascal never takes his helmet off and Waititi voices a droid). But they are listed in the end credits.

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That’s one of the issues with the premiere: So much information is packed into any given moment of the episode that it can be hard to track. The premiere only runs 40 minutes, and throws a lot of elements at viewers–very quick flashes of the Mandalorian’s childhood, nods to the history of the planet Mandalore, a number of familiar alien creatures, and more than one battle.

Visually, the first episode of The Mandalorian is stunning. Favreau and his creative team have gone to great lengths to make this story feel like a Western set in space. What’s missing, however, is a reason to care about a lot of what’s happening. You are immediately dropped into this character’s world with no real indication of why he’s someone you should be rooting for. Never seeing his face doesn’t help; neither does the fact that he says about 30 words the entire episode.

Star Wars is at its best when there’s a hero you can identify with and root for. Thus far, the protagonist of the Mandalorian remains a mystery. We know practically nothing about him, his motivations, or whether or not he’s actually the hero of this story. He just looks cool, is great at fighting, and hates droids for some reason we might learn about in future episodes.

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But there’s a lot to love about The Mandalorian too–the cinematography, the setting, the cast, the nods to what’s happening in the Star Wars universe post-Return of the Jedi. It’s also easy to love because, simply, it’s a live-action Star Wars TV show and it’s not outright bad. There’s potential here for a show that can become great. For that to happen, though, the characters we’ve met thus far–and the ones that are still to come–need a better introduction.

As exciting as a Star Wars TV show is to Star Wars fans, this is a show that needs to work for general audiences and those that aren’t hardcore fans too. As much fun as it might be for diehards to hear two people talk about the importance of Beskar ore, character development should also be in there somewhere.

With its first episode, The Mandalorian has made a statement about what a live-action Star Wars TV show looks like. Now, with the remaining seven episodes in Season 1, it needs to make a statement about how a Star Wars plot should unfold over a longer form of storytelling.

Disney+: 16 New Images From The MCU’s Phase 4 Show What If…

What Red Dead Redemption 2 On PC Is Like To Play

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Stephen King Adaptation Doctor Sleep Is Likely To Lose $20 Million At The Box Office

Doctor Sleep, director Mike Flanagan’s Stephen King adaptation and direct sequel to Stanley Kubrick’s The Shining, had a less-than-stellar opening weekend at the box office, and will probably lose money. But Warner Bros., which produced the film, is unlikely to be too worried considering some of their recent success stories.

Doctor Sleep opened this weekend to a lower-than-expected $14.1 million, well below the $25 million that was anticipated. The opening weekend tends to be a strong indicator of how well the film will ultimately perform at the cinema, and horror films are usually front-loaded (unless they become cultural phenomenons, like the original Paranormal Activity, which now has a seventh entry in the works). It’s very unlikely that Doctor Sleep will make back its budget in domestic ticket sales.

According to Deadline, the low performance of Doctor Sleep is likely to result in a $20 million loss, assuming the film is able to earn $100 million globally. Its global total currently stands at $34,100,000, with the film having not yet opened in several markets, so this remains a possibility. However, there is also the possibility of the film dropping off further and only making $80 million worldwide. Deadline speculates thatwith a budget of around $55 million and marketing costs to take into account, this would bring losses closer to $30 million. This likely comes as a surprise to executives at Warner Bros., as the film has reviewed moderately well (75% of reviews on aggregate site Rotten Tomatoes are positive) and it serves as a sequel to one of the most iconic horror movies of all time.

This is not Warner Bros.’ only big loss this season, as Deadline points out that both The Goldfinch and Motherless Brooklyn also under-performed, but the company is unlikely to be too fazed considering the recent successes of Joker and It: Chapter 2 (also a Stephen King adaptation). These two films are the seventh and eighth highest grossing films in the US this year respectively, with Joker now standing as the most profitable comic book movie ever made; it will likely pass the $1 billion mark internationally soon. It: Chapter 2 has taken in $462,545,680 worldwide, including a domestic total of $211,345,680, and is successful enough for the studio to now be considering a prequel, despite a lack of source material to adapt.

Doctor Sleep is certainly not the biggest bomb released in November 2019, either–Terminator: Dark Fate is poised to lose up to $100 million, despite the popularity of the franchise in China and the fact that the movie is actually pretty good.

Now Playing: Doctor Sleep – Official Teaser Trailer