We finally meet Lady Trieu in person as she gives a couple on a Tulsa farm an offer they, quite literally, cannot refuse. Trieu has been a looming shadow across the show up until this point, referenced only by name in conjunction with her huge and mysterious development project: The Millenium Clock–and, rather oddly, as the brand behind those strange phone booths to Doctor Manhattan from Episode 3.
Here we learn that Trieu is a trillionaire, not a billionaire, that she is never really seen out and about in Tulsa, and that she reveres Adrian Veidt’s ideals. That last one probably isn’t too surprising, considering she bought his company. But it does leave the lingering question: Which “ideals” is she really talking about here? The ones that lead Veidt to develop new tech and consumer products like cosmetics, or the ones that lead him to massacre millions of people?
First thing to mention here out of the gate: I’m surprised at the overall lack of Michonne this first half-season. I guess I figured she’d be featured a little bit more given it’s star Danai Gurira’s final season on the show. Related, I’m also taken aback a little by how much Negan we’re getting in place of Michonne.
But it makes sense. Negan’s more or less following his comic arc while also stepping up as more of a main character who could replace Michonne on the show’s marquee (not in a spiritual sense, but in a “grown up who also loves Judith” sense). And with this week’s episode, “Bonds,” the show’s finally figured out the best thing to do with him since he helped Judith with her math homework. And that’s annoy the ever-loving s*** out of Beta.
This review contains spoilers for Watchmen episode 4, titled “If You Don’t Like My Story, Write Your Own.” Check out our recap of Watchmen episode 3 here.
With its fourth episode, titled “If You Don’t Like My Story, Write Your Own,” HBO’s Watchmen finds itself in a major way. While the show’s central mystery remains vague — as it did in last week’s Brecht-laden entry “She Was Killed By Space Junk” — lingering questions of what and why (and malformed political mechanics) fade into the backdrop. Instead, the focus falls on characters we know, and their respective inherited traumas. It’s with this episode, written by showrunner Damon Lindelof along with Christal Henry, that the series’ emotional scope finally begins to crystalize.
Activision is planning another update for Call of Duty: Modern Warfare to address one of the military shooter’s most controversial weapons. In a tweet, multiplayer co-director Joe Cecot said developer Infinity Ward is planning another change for the 725 shotgun that should address how effective the weapon is at a distance.
Specifically, the update will “massage out” instances where the 725 is seemingly too effective at range, Cecot said. As you can see in the video below, the 725 is still very, very effective at a distance, which many have remarked makes the shotgun far too powerful.
The 725 is a break-action shotgun that carries only two rounds. It’s also not a standard shotgun. The weapon has a cylindrical choke that keeps the projectile spread tight. This is what makes the 725 effective at long ranges unlike other, more standard shotguns.
Another tweak is coming which should massage out the rare very long shot. Now if the target is at low health this thing will always reach out. https://t.co/qN3cCNovOP
In another tweet, Cecot said Infinity Ward is being careful to make sure that whatever changes it plans for the 725 do not impact the “soul” of the weapon. He also confirmed that Infinity Ward has no plans to simply remove the 725 from the game. “No,” he said.
The video below shows the 725 killing someone in one shot, from across the map. Cecot said this video shows a “rare” situation where one of the shotgun pellets lands. That being said, Cecot added that there are “changes still to come,” presumably for instances like this.
Diablo IV was announced during BlizzCon 2019, and while it’s still a very long way from release we’ve already gotten quite a lot of information about it. In our hands-on time with the game, we found its shared world and dark vibes intriguing. Now, in the wake of BlizzCon, more information is coming out from interviews conducted during the show.
We know that Diablo IV will feature mounts and character customization, but now we’ve heard that there are plans to let you spend money on cosmetic items for your characters. This comes via an interview by Twitch streamer Quin69 with lead designer Joe Shely, where Shely discusses monetization plans for the upcoming loot RPG.
The video is quite long, but PCGamesN has nabbed the highlights. After confirming that the base game will get expansions, Shely said that, “you also will be able to acquire cosmetics in the game.” Asked directly if that means the game will have microtransactions, Shely says that it will. While the game will not let you spend money to improve your build or become more powerful, this seems to confirm that you’ll be able to spend money on skins.
According to Shely, “it’s also an opportunity to have more options available than you would otherwise.” It’s likely that we won’t know more details about this system for some time yet, and with the game so far away, there’s always the possibility that Blizzard’s plans will change.
Diablo IV was announced alongside Overwatch 2, but neither game was given a release date.
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Top New Games Out On Switch, PS4, Xbox One, And PC This Week — November 10-16, 2019
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This review contains full spoilers for Batwoman: Season 1, Episode 6. If you need a refresher on where we left off, here’s our review for Season 1, Episode 5.
Batwoman may not have given viewers a lot of incentive to keep watching early on, but the series is slowly but surely coming into its own now, and seems to be finding its groove in Episode 6. Not only is this episode more cohesive in its approach and its ability to balance the ensemble cast, it even manages to counter one of the most common flaws in the Arrowverse.
I’m surely not the only one disappointed the series doesn’t stick closer to the comics in terms of the Kate/Jacob dynamic. It’s hard not to pine for a leaner, more efficient series that focuses simply on Kate the vigilante soldier and Jacob the battle-scarred handler. For better or worse, that’s not what we’re getting with the show. But at least this episode makes some significant strides with the two characters and their strained relationship. Having moved past that initial hurdle of Jacob confronting the truth about Beth/Alice, this episode is free to explore the fallout and the true reasons behind Jacob’s hatred of all things Bat. That all pays off nicely in Kate and Jacob’s emotional reconciliation scene.
The new Call of Duty mobile game is doing very well. Research company SensorTower reports that the game has accumulated around 148 million downloads across iOS and Android since its release on October 1. That makes it the second most successful mobile game in history in terms of first-month downloads; it’s only behind the wildly popular Pokemon Go on that front.
Call of Duty Mobile was developed by Chinese company Tencent in partnership with Activision. The game is a “greatest hits” title of sorts, featuring some of the most popular and memorable maps, modes, and characters from Call of Duty history.
In terms of comparisons against other games in the shooter category, Call of Duty Mobile’s 148 million first-month downloads is more than four times Fortnite‘s first-month downloads (35 million). However, that game was only available on iOS at launch. The mobile version of PUBG had 60.7 million downloads in its first month, according to the report.
SensorTower’s data shows that Call of Duty Mobile had around 4.9 million downloads every day across iOS and Google Play, starting with 24 million downloads on the first day. In terms of geographic breakdown, the US made up the lion’s share of downloads with 23.6 million, or 16 percent of the total, followed by India with 16.2 million downloads (11 percent of the total).
Looking at spending, Call of Duty Mobile made around $53.9 million from its various microtransactions during the first month. The busiest single day was October 5, on which players collectively spent $3.1 million. The US leads the way in terms of spending with $22.8 million so far; Japan was second with $7 million.
The report says downloads were spread almost evenly between iOS and Android, but iOS players are spending more, making up 60 percent of all revenue.
Call of Duty Mobile features two main multiplayer modes: a traditional 5v5 head-to-head mode and battle royale game type for up to 100 players. The game features a number of iconic Call of Duty maps, including Nuketown 2, Crash, Hijacked, and Firing Range. Familiar characters are also featured, including Captain Price, Alex Mason, and Simon “Ghost” Riley.
Star Wars: The Last Jedi director Rian Johnson has opened up about some of the bad faith backlash against his film, while also praising the Star Wars fan community at large and encouraging debate among them.
Johnson’s comments were made during WIRED live Q&A event to promote his upcoming movie, Knives Out. Parts of the Q&A were recorded by one fan and uploaded to Twitter, who caught an interesting moment during the event. One audience member asked Johnson about the negative reaction to The Last Jedi from certain viewers, and his thoughts on people who complain about the film’s cast diversity. Johnson did not mince words in his reply, which was met with immediate applause: “if someone’s responding to diversity negatively, f*** ’em.”
As the applause died down, Johnson immediately clarified that not everyone who dislikes his film is a bigot: “if anyone didn’t like the movie, I’m not saying that’s why they didn’t like it.” Talking about the backlash, Johnson admits that he expected that the film would not appeal to everyone. “It wasn’t surprising at all to me. I grew up as a Star Wars fan. I was in my 20s when the prequels came out. This whole idea that it’s been sunshine and roses, and then everyone’s yelling at each other, is baffling to me.”
Johnson believes that the passionate debates that fans have about Star Wars is all part of the series’ appeal. “People care deeply about Star Wars, and every single person has a slightly different version of what they think Star Wars is. And so much of the fun of it is arguing about it.” He believes that the negativity around the film has been covered extensively because it “is fun to write about, and it gets clicks,” but he also says that the majority of folks who reach out to him about Star Wars are actually very pleasant.
“95% of my interactions on Twitter are absolutely lovely and constructive and wonderful with Star Wars fans,” he says. “Star Wars fans are the best fans in the world, all of them.” He also believes that the rest of the fandom needs to push back against the folks who are angry at the diversity of his film’s cast. “I think the fandom has to take a stand against getting defined by a very small slice of it, that does not represent the lion’s share.”
Johnson is set to direct his own original Star Wars trilogy in the future, although what it’s going to be, exactly, is seemingly still being decided upon. The next film in the series, Star Wars: The Rise of Skywalker, will wrap up the Skywalker saga. It’s directed by J.J. Abrams, and will release on December 20. After that, the series is going on a hiatus, at least in cinemas, with Game of Thrones showrunners David Benioff and D.B. Weiss having recently stepped away from their own planned trilogy.
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Hideo Kojima’s latest game, Death Stranding, released last week. Reviews have been mixed, but our critic loved it, and the game has inspired a lot of discussion. Over the weekend, director Hideo Kojima was awarded two Guinness World Records, but curiously neither of them directly relate to the new game–he’s yet to collect an award for “first strand game”, or “most babies in jars in a game”.
Instead, Kojima has been awarded for his follower counts on Twitter and Instagram, claiming two separate awards: “most followers on Twitter for a video game director” and “most followers on Instagram for a video game director”.
Kojima, who has 811,600 followers on his Japanese Twitter account and a further 2,813,385 million on his English language account, tweeted out a picture of both awards after receiving them. A close up of the award shows that it specifically focuses on his English account rather than combining the two. The award is specific to his role as a director, too–Minecraft creator Markus ‘Notch’ Persson has 3.7 million followers.
Kojima’s Instagram has 888,539 followers, according to his award, but that appears to have gone up considerably: his page now shows 918,000 followers. This is all particularly serendipitous when you consider that the “like” is a major form of currency in Death Stranding–Kojima seems to put real stock in the power of social media.
Before this, Hideo Kojima could reasonably claim some responsibility for one other Guinness World Record: the very specific “first interactive digital graphic novel for the PlayStation Portable” award, held by Metal Gear Solid: Digital Graphic Novel, which launched June 13, 2006.
Speaking to The Hollywood Reporter, Marvel chief creative officer Kevin Feige said Scorsese is free to share his opinions on films, but nothing Scorsese says will stop Marvel from making superhero movies.
“Everybody has a different definition of cinema. Everybody has a different definition of art. Everybody has a different definition of risk, I guess” says Feige. “All I know is, I’m surrounded by people 24 hours a day who live and breathe and love cinema. Some people don’t think it’s cinema. Everybody is entitled to their opinion. Everyone is entitled to repeat that opinion.
“Everyone is entitled to write op-eds about that opinion, and I look forward to what will happen next. But in the meantime, we’re going to keep making movies,” he added.
One of Scorsese’s criticisms of Marvel movies is that they do not contain any serious “revelation, mystery, or genuine emotional danger,” adding that “nothing is at risk” for Marvel movies.
Feige responded by saying Marvel does in fact take risks and try new things. One example he mentioned of risk-taking is that Marvel stopped making the bankable standalone Iron Man movies in 2013. Another example of risk-taking and innovative storytelling was the “serious theological and physical altercation” that Iron Man and Captain America had in Captain America: Civil War.
Feige also pointed out how Marvel, temporarily at least, killed half of its characters during Infinity War as an example of risk-taking. “I think it’s fun for us to take our success and use it to take risks and go in different places,” Feiege said.
Finally, Feige said the upcoming Marvel movie The Eternals is a big risk in that it features a group of characters almost no one has heard about, and it’s very expensive.
“[Director Chloe Zhao] is on the Canary Islands with 10 amazing actors shooting The Eternals, a group of characters that nobody has ever heard of outside of a very small group of people. It is a very big movie; it is a very expensive movie. We are making it because we believe in her vision and we believe in what those characters can do, and we believe that we need to continue to grow and evolve and change and push our genre forward. That’s a risk, if I’ve ever heard one.
Scorsese’s original comments inspired other directors to speak out as well. The Godfather director Francis Ford Coppola took things further, saying Marvel movies are “despicable.”
“I don’t know that anyone gets anything out of seeing the same movie over and over again. Martin was kind when he said it’s not cinema,” Coppola said. “He didn’t say it’s despicable, which I just say it is.”
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Top New Games Out On Switch, PS4, Xbox One, And PC This Week — November 10-16, 2019
Call Of Duty: Modern Warfare Battle Pass & Update Details – GS News Update
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