The Witcher: Season 1, Episode 5 – ‘Bottled Appetites’ Review

This review contains full spoilers for The Witcher Season 1, episode 5, titled “Bottled Appetites”. For a refresher, check out our review of episode 4, “Of Banquets, Bastards and Burials”.

It’s been a long time coming, but with episode 5 The Witcher finally gets a move on with its overarching plotlines. Geralt and Yennefer meet for the first time, and Nilfgaard actually enacts a plan to capture Ciri. There’s notable character development across the board, and a stronger feeling of coherence between the show’s separate threats. But despite this, episode 5 notably suffers from many of The Witcher’s production woes, which overshadow several of the story’s triumphs.

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Netflix’s The Witcher Review – Out Of Order

There was plenty of hubbub over the casting of Superman as the brooding Witcher Geralt, but Henry Cavill is not the problem with Netflix’s Witcher series. In fact, Cavill is great–he grumbles and growls like the Geralt that fans know from the Witcher games, and the actor thrusts and pirouettes during action scenes just as author Andrzej Sapkowski originally described in the books.

The Witcher’s problems run much deeper than any arguably questionable casting. They’re in the show’s very bones, its core structure, and the way it communicates information to viewers–or, more accurately, doesn’t.

It’s impossible to convey how The Witcher is so fundamentally flawed without revealing information that some viewers might consider spoilers, so be warned–from here on out, that’s what we’ll be doing.

As anyone who’s played the games or read the books knows, The Witcher concerns the adventures of Geralt of Rivia, a monster-killing mercenary with special abilities granted to him via extensive training, magical procedures, and a deep knowledge of potions and elixirs. His destiny is tied with those of Ciri, a young princess without a kingdom, and Yennefer, a beautiful and powerful sorceress with whom Geralt has a complex relationship.

The Witcher’s fundamental, unfixable flaws have their roots in the way this story was originally told. The Last Wish–considered the first “book” in the Witcher saga–is actually a series of loosely connected short stories. Book 2, Sword of Destiny, is the same. All the stories in both are told entirely from Geralt of Rivia’s perspective; Yennefer and Ciri are important in several of these tales, but they’re also undeniably side characters. When showrunner Lauren Schmidt Hissrich decided to base the Netflix show primarily on these first two books, but also try to make Geralt, Yennefer, and Ciri equal co-protagonists, she created for herself a problem with no easy solution. And the solution that she did come up with doesn’t even come close to working.

The Witcher attempts to seamlessly weave Yennefer’s totally new backstory and Ciri’s existing (albeit remixed) origins into the stories that originally featured only Geralt. That makes the show a nearly incomprehensible mess in which it’s often practically impossible to tell when in the larger story each disparate plotline is taking place, which characters are alive or are dead in any given scene, and what each character’s story has to do with any of the others.

In any given episode, scenes that take place decades apart and are completely disconnected from one another might nevertheless be edited together as if they’re somehow related. Major events that take place in Episode 1–including a battle and several character deaths–literally take place again in later episodes, from slightly different perspectives, without the show ever clearly communicating that one character’s storyline was set in the build-up to that war, while another’s took place in the battle’s aftermath. Characters who died in one episode will pop up again looking perfectly spry later on, while one character appears as a child in the background of one scene, while also featuring as an adult in a different storyline during the same episode. And the show never, at any point, gives any direct indication that it’s jumping around in time not just from episode to episode, but even from scene to scene.

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The result is hopelessly confusing, even if you’ve read the original short stories and/or the novels that came afterward. It’s simply too difficult to parse what’s going on when the show is constantly jumping back and forth between scenes that take place decades apart with no title cards or other markers to indicate where or when anything takes place. Every time you start a new episode, it feels like you accidentally skipped one in between, and the show actively refuses to put any work into catching you up, because it unreasonably assumes you’ll put an inordinate amount of work into following along.

The problem is, there’s very little reason to get invested enough to attempt to make sense of the whole thing. From the jump, in the very first episode, characters constantly yammer at Geralt about “destiny” this and “destiny” that, which isn’t nearly as interesting in 2019 as it might have been in the 1980s when the stories were originally published. Even if you love the original stories and books, they’re remixed and altered here to the point that they often no longer make sense. For example, Geralt’s famous fight in the market at Blaviken totally lacks the context that gave it weight in the story “The Lesser Evil,” while a major change to Ciri’s storyline makes her eventual intersection with Geralt borderline nonsensical. The show attempts to keep these and other key moments intact while changing major plot points around them, with disastrous results.

At other points, The Witcher is hopelessly convoluted even without taking the multiple separate timelines into account. The show invents a hefty backstory for Yennefer based on a few lines in the original stories about Geralt suggesting she used to be hunchbacked before transforming into a beautiful sorceress. Actress Anya Chalotra does a truly terrific job embodying the character through every phase of her life, but thanks to inadequate writing and shoddy editing, Yenn’s storyline overflows with baffling moments.

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The show takes that opportunity to flesh out several side characters better than the books ever did, including the sorcerers Istredd, Fringilla, Stregobor, and Tissaia, but it also invents its own rules for how magic works and then constantly breaks those rules. Magical events like portals opening and characters teleporting happen at random or simply whenever the plot demands, often with no explanation as to what exactly is going on. There’s one moment in Yenn’s storyline that’s so mind-numbingly irrational that it overshadows several entire episodes, and when the show revisits the moment later, it still doesn’t satisfactorily explain how it could conceivably have taken place. The show’s stiff, often pointlessly cryptic dialogue rarely helps (I’m still unsure what “sometimes the best thing a flower can do is die” is supposed to mean).

Production-wise, The Witcher lives up to expectations. The show features several battles that were discussed in the books, but never described, and they’re appropriately huge and impressive. Ditto for the effects–the monsters Geralt fights look great, particularly the Striga, and magic effects ranging from illusory gardens to massive fireballs look like they could have been plucked from Game of Thrones. In addition to Cavill, Chalotra, and Ciri’s actress Freya Allan doing wonderful jobs embodying their characters, The Witcher is filled with well-cast side characters, from Jodhi May as Queen Calanthe to Mahesh Jadu as Vilgefortz. Joey Batey deserves special praise for his portrayal of Jaskier, who fans of the Witcher games, or of the translated books, know as Dandelion. Batey’s Jaskier is charismatic, talented (the actor really plays the lute), and full of life. He brightens every scene that he’s in, providing the perfect contrast to Cavill’s mirthless Geralt–as it should be.

But in the end, Netflix’s The Witcher is simply broken. Like the original stories, it begins in media res for Geralt of Rivia, so game fans hoping to learn more about the witcher himself won’t find an origin story here. And by trying and utterly failing to cram new and remixed backstories for Yennefer and Ciri in without making any attempts to place each plotline within the larger story, The Witcher completely falls apart. Game fans who haven’t read the books will be totally befuddled, and book readers will be scratching their heads just as frequently. If you’re utterly devoted to the world of The Witcher, you’ll certainly enjoy the familiar aesthetic and characters, but beyond that, this series is hard to recommend.

How Star Wars: The Rise of Skywalker Handles The Legacy of the Jedi

This post contains spoilers for Star Wars: The Rise of Skywalker and the rest of the Star Wars movies and TV shows, including Star Wars: The Clone Wars and Star Wars Rebels. Check out our Star Wars: The Rise of Skywalker ending explained, plus a Rise of Skywalker review roundup from IGN’s staff.

Star Wars: The Rise of Skywalker is not only the conclusion of Disney’s new trilogy, but also designed to be a culmination of the entire franchise in much the same way that Avengers: Endgame capped off a decade of Marvel storytelling – there will undoubtedly be more Star Wars stories, but the Skywalker Saga is officially at an end. So it’s fitting that, in the film’s climactic showdown between Rey and a resurrected Emperor Palpatine, Rey channels the strength of every Jedi who came before her (“a thousand generations,” as Luke Skywalker tells her) in order to defeat Palpatine and the power of every Sith that is imbued in him.

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Xbox One X And More Discounted In Microsoft’s Last-Minute Holiday Deals

The holidays are nearly upon us, and Microsoft has revealed a slate of last-minute deals, in addition to the Xbox One’s winter sale. Many of these discounts closely mirror what the Xbox One company had during Black Friday, so if you missed out, Microsoft is giving you a second chance.

That means Xbox One X and S bundles are discounted by $150 and $100 respectively. However, now the Xbox One X bundles include a second controller at no additional charge. You can also grab an extra Xbox One controller for $10 off or get free engraving for a custom Xbox One Design Lab controller. Microsoft is also still offering its awesome Xbox Game Pass Ultimate deal, where new subscribers can get their first three months for $1. The subscription also includes one month of EA Access, three months of Discord Nitro, and six months of Spotify Premium–however, you do need to be a new Spotify subscriber to take advantage of that bonus.

Of course, Microsoft has also discounted some of the best games from Xbox Game Studios. You can see those below or check out the full Xbox One winter sale. There are discounts on some of the best games of 2019, including Call of Duty: Modern Warfare, A Plague Tale: Innocence, and Resident Evil 2, in addition to Mortal Kombat 11, The Division 2, and Sekiro: Shadows Die Twice.

Xbox One deals

Xbox One X console bundles - $350.Xbox One X console bundles – $350.

Xbox One X bundles with free second controller | $350 ($500)

The Xbox One X bundle deals are exactly the same as they were during Black Friday. However, these deals are slightly better, as they include a second free controller. You can grab any Xbox One X bundle for $350 from Microsoft, including the limited edition Gears 5 console, the special edition Hyperspace Xbox One X, and more.


Xbox One S bundles - starting at $150.Xbox One S bundles – starting at $150.

Xbox One S bundles | up to $100 off

Unfortunately, the Xbox One S bundles do not include a second controller, but at $100 off, they’re still a great deal. This includes both the All-Digital edition and Xbox One S consoles with disc drives.


Xbox One controllers - Starting at $50

Xbox One controllers - Starting at $50

Xbox One controllers – Starting at $50

Xbox One Wireless Controllers | $10 off

The Xbox One wireless controllers deal isn’t quite as good as the Black Friday $20 off, but it’s still a solid discount that’s worth taking advantage of if you need an extra pad before the holidays. This deal applies to every single first-party controller available on Microsoft’s website, except the Xbox One Elite options. Unfortunately, stock is limited, so the controller you’re looking for may be sold out.


The Xbox One Design Lab lets you customize a controller by changing its color and adding rubber grips for an additional fee.

The Xbox One Design Lab lets you customize a controller by changing its color and adding rubber grips for an additional fee.

The Xbox One Design Lab lets you customize a controller by changing its color and adding rubber grips for an additional fee.

Get free engraving with your Xbox One Design Lab controller

There’s currently no discount on Xbox One Design Lab controllers, but Microsoft is offering free engraving with every purchase–a $10 value. Xbox One Design Lab lets you customize the colour of every single part of the controller, and the engraving option lets you adorn it with any message you like.


Now Playing: Gears 5 Video Review

IGN’s Staff Reviews Star Wars: The Rise of Skywalker

A whole bunch of IGN’s staff has now seen Star Wars: The Rise of Skywalker – some of us more than once – and boy, do we have opinions! In addition to the official IGN review posted a couple of days ago, below you’ll find reactions from 15 of our editors, producers, and hosts, all of which are kept as spoiler-free as possible (though things that’ve been revealed in trailers are discussed). We’ve even included each individual’s rating for Star Wars: The Force Awakens and Star Wars: The Last Jedi to give you a complete picture of where everybody’s coming from. On that note, we’re trying something a little new with these unofficial staff ratings – while we’re using the IGN review scale, we’re using the word that corresponds to the number rather than the number itself.

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Holiday Deals: 40% Off Game of Thrones, Starbucks Gift Card with Free Amazon Credit

There are only 6 days left until Christmas. There are still plenty of great deals available, but if you want your delivery to arrive by Christmas your window is getting very small. Today’s spotlight deal is an outstanding price on the gorgeous Game of Thrones Collector’s Edition Blu-ray Box Set and a sweet deal on a digital Starbucks Gift Card, both of which will arrive well before Christmas.

Huge Price Drop on Game of Thrones: The Complete Seasons 1-8 Collectors Edition Blu-ray, Now 40% Off

gameofthronesAmazon just dropped the price of this amazing box set by another $50 to $197.99. It’s currently $330 at the Warner Bros official store, so you’re now saving 40% off. This set was released earlier in December and is ready to ship out immediately. The collector’s edition is packaged in a wooden shadow box case with gorgeous multi-layered panel designs. Each season is represented by a different layer, showcasing iconic characters and memorable moments from the show, all clambering toward the Iron Throne. The set also contains a “Hand of the King” pin clasp, which holds all nine custom plated disc sleeves, as well as 15 hours of bonus content and never-before-seen footage.

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Creative Freedom With Microsoft Is “Not As Hard As People Think,” Says We Happy Few Devs

Compulsion Games isn’t worried about losing creative freedom under Microsoft’s banner as part of Xbox Game Studios. The development team behind We Happy Few actually asserts that the Microsoft acquisition has afforded them the chance to more easily focus on the studio’s future.

“That’s actually removed a lot of the focus from finding where we’re going to find the next paycheck to actually concentrating on what is it that we need to make great games,” founder and creative director Guillaume Provost said in The Cost of Joy, a documentary recounting the history of Compulsion Games. “I can be more forward-looking to what we actually need in order to actually succeed. And [there’s] a huge difference from having a big backer like Microsoft that’s allowing us our creative space and our creative freedom, from being an independent developer that’s starving all the time and looking for money. Build the team not just for the next game, but for the next series of games.”

“Trying to maintain creativity inside an organization like Microsoft is not as hard as people think it is,” producer Sam Abbott said. “It’s really just about having a leadership group inside Microsoft that understands the value of creativity and creative games.” Community developer Naila Hadjas added, “We have been told to keep making really weird, just different things. So, on the creative standpoint, it’s just been all positive.”

Microsoft’s decision to acquire Compulsion Games as a first-party studio was one the We Happy Few developers did not anticipate. “I don’t think that ever crossed our mind,” Abbot said. “We’re spending a lot of time figuring out, do we think that we can raise the standards of quality of the games we’re building–can we become a real first-party studio?” Hadjas thinks they are up to the task, citing the team’s history with Gearbox as an example of Compulsion Games efficiently working with a larger studio. “Working with Gearbox prepared us to work with Microsoft in a lot of ways because we let them into our world and we learned to be very concise and precise with our feedback back and forth,” she said.

With the recent release of the We All Fall Down expansion, Compulsion Games has officially wrapped up We Happy Few. The game launched to mixed reviews–including ours here on GameSpot, where Alessandro Barbosa wrote, “[We Happy Few’s] entire gameplay loop is underpinned by boring quests and long stretches of inaction. And even when it forces you to interact with its world beyond just walking to waypoints, combat, stealth, and otherwise fascinating societies fail to impose the right balance of challenge and tension.”

Despite the rough start, Compulsion Games’ continued support for We Happy Few is commendable, and the bug fixes, updates, and DLC expansions have created a much better, more cohesive experience overall. With the game now complete, Compulsion Games is probably hard at work on an upcoming Xbox first-party title–which, based on the timing, is likely to release for Microsoft’s next-gen console, Xbox Series X, which is scheduled to launch during the holiday season in 2020.

Now Playing: We Happy Few – First 14 Minutes Gameplay

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Jackass Will Return to the Big Screen in 2021

Paramount has announced a fourth Jackass movie will arrive in cinemas on March 5, 2021, according to Deadline.

A controversial but influential icon of early 2000s reality TV, Jackass was created by Johnny Knoxville, Spike Jonze, and Jeff Tremaine. Jackass began life as an MTV series which ran from 2000 to 2002 before migrating to the big screen for 2002’s Jackass: The Movie. It was followed by two sequels, Jackass Number Two (2006) and Jackass 3D (2010), as well as some direct-to-DVD specials pieced together from unused movie footage and the 2013 Oscar-nominated spin-off Jackass Presents: Bad Grandpa.

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