Nemesis is able to break into safe rooms in the Resident Evil 3 remake, meaning you’ll never feel at ease again.
The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite.
Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building.
Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph.
The TurboGrafx-16 Mini has been pushed back due to production delays in China. This is the latest piece of the games industry to be impacted by the outbreak of COVID-19, also known as coronavirus. Konami, which is distributing the mini-console, said that it is delayed “until further notice.” It had been slated for March 19.
A new release date has not been announced. You can read the statement from Konami below, via Kotaku.
“Regarding the TurboGrafx-16 mini console and its peripheral accessories, the manufacturing and shipping facilities in China have encountered an unavoidable suspension due to the current Coronavirus (COVID-19) outbreak. As a result, the delivery of all TurboGrafx-16 mini products, which was originally scheduled for March 19th, 2020, will be delayed until further notice.
“We deeply apologize to our customers for the significant inconvenience, and we humbly ask for your understanding and patience while we keep our close attention on the situation. We are investing all of our efforts to deliver the TurboGrafx-16 mini as soon as possible, and will provide further details on the deliver [SIC] timing once confirmed.”
The TurboGrafx mini is actually a set of three products, with different names and looks based on how the original console appeared in its respective regions. The TurboGrafx-16 Mini is the American version, while Europe will get the PC Engine Core Mini, and Japan will get a PC Engine Mini. The price is set at $100 / €89.99 RRP.
Despite the different names and looks, though, the library will be the same across all three territories. Some games will be available in both English and Japanese, which means its library is functionally a bit smaller than its boast of 57 games. The one exception to the shared library is that the Japanese PC Engine Mini will include Tokimeki Memorial instead of Salamander. You can see the full lineups below.
Coronavirus has had broad impact across the games industry, resulting in the cancellation or postponement of several esports events and the developer-focused Game Developers Conference. The Switch version of The Outer Worlds was also pushed back due to concerns surrounding the virus.
TurboGrafx-16 Mini games:
Air Zonk
Alien Crush
Blazing Lazers
Bomberman ‘93
Bonk’s Revenge
Cadash
Chew-Man-Fu
Dungeon Explorer
J.J. & Jeff
Lords Of Thunder
Military Madness
Moto Roader
Neutopia
Neutopia II
New Adventure Island
Ninja Spirit
Parasol Stars
Power Golf
Psychosis
R-Type
Soldier Blade
Space Harrier
Splatterhouse
Victory Run
Ys Book I&II
PC Engine games:
Akumajō Dracula X Chi No Rondo
Aldynes
Appare! Gateball
Bomberman ‘94
Bomberman Panic Bomber
Chō Aniki
Daimakaimura
Dragon Spirit
Dungeon Explorer
Fantasy Zone
Galaga ‘88
Ginga Fukei Densetsu Sapphire
Gradius
Gradius II – Gofer No Yabō –
Jaseiken Necromancer
Nectaris
Neutopia
Neutopia II
Ninja Ryūkenden
PC Genjin
Salamandr
Seirei Senshi Spriggan
Snatcher
Spriggan Mark 2
Star Parodier
Super Darius
Super Momotarō Dentetsu II
Super Star Soldier
The Genji and the Heike Clans
The Kung Fu
The Legend of Valkyrie
Ys I・II
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A Destiny 2 player has solved one of the game’s puzzles two years after the mystery was first added.
User Javano posted the solution to Twitter, which they discovered with the help of another player, Bachmanetti. The puzzle in question is part of the Rasputin ARG that was added as part of the Warmind expansion. The puzzle features six icons that, when deciphered, provides three cipher keys that help decode a message which reveals a real-world location. That location has (or rather, had) a stash of Destiny goodies, which have long since been looted because the ARG was solved ages ago. Well, sort of.
Two of the cyphers were discovered, but the final one – the world ‘MECHANIZED’ – was worked out through dogged determination and trial-and-error by the Destiny community. And so while the ARG was solved, one part of the puzzle was never truly answered. Until Bachmanetti figured it out, that is.
Javano posted a transcript of his IM messages with Bachmanetti on Twitter, showing them backtrack from the answer in hope of discovering the true solution. The only clue they had was the icon – a diamond – and the suggestion that it was related to a weapon. They had a hunch that it was the Sleeper Stimulant, presumably because it’s a Rasputin pattern exotic introduced in Warmind.
A 2-year-old Destiny puzzle was JUST solved with the help of @bachmanetti.
A single puzzle from the Warmind ARG had its solution (“Mechanized”) bruteforced, but the puzzle itself was never properly solved… until today.
Bachmanetti quickly realised that the diamond icon in the puzzle is identical to the reticle of the Sleeper Stimulant’s sight, and then made the connection with a warning sign seen on the wall of one of the Mars environments. The community believed the sign was part of the puzzle, as other clues on the map led to it. Within the next five minutes of making the connection, Bachmanetti jumped into the game, took the Sleeper Stimulant to the sign, and solved the puzzle. By lining up the scope with an identical diamond shape on the sign, the calibration lines on the edge of the reticle underlines letters, which when rearranged spell out MECHANIZED.
Bachmanetti and Javano may not receive a prize for their discovery – the real life stash of Warmind engraved coins was discovered in May 2018 – they have finally found the missing piece of a two year old puzzle.
Amnesia: The Dark Descent became a quick hit with the YouTube Let’s Play community for its terrifying atmosphere and tone. Developer Frictional Games didn’t develop its follow-up Amnesia: A Machine for Pigs, but the studio is back for the third game, Amnesia: Rebirth, and it’s due to arrive later this year.
Amnesia: Rebirth will feature a new protagonist, setting, and story, but it’s being made in the spirit of the original game. That means a focus on scaring you above gameplay or systems innovation, and Frictional is focusing on delivering new types of horror in place of mere jump-scares.
“Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience,” Frictional Games said in the announcement.
You’ll be moving backward in Amnesia: Rebirth to discover information on Tasi’s past. The game’s teaser trailer is appropriately vague, with several dangerous monsters and architecture that looks almost alien.
Amnesia: Rebirth will launch on PC and PS4 this autumn. Prior to developing the game, Frictional created the science-fiction horror title SOMA, which built on its knack for atmospheric scares.
Given the number of game streamers and content creators who now use cameras for their own reactions, Amnesia: Rebirth could become very popular with viewers. Fruit of the Loom and Calvin Klein will likely be thrilled, as well.
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Are you ready? Are you ready for love? Matt is. He’s also very excited to play Final Fantasy 7 Remake after having a bash on 3 hours of it. Joe has the unenviable task of trying to describe exciting new shooter Quantum League, and Cardy has been battering people with carrots and fish in Bloodroots. We also forward to the future of PlayStation by casting our Last of Us TV show leads, as well as reminiscing about our favourite PS2 games following the console’s 20th birthday.
As if this bumper edition wasn’t enough, we’ve got a brand new Endless Search game plus a healthy dose of feedback to read out.
Remember, if you want to get in touch with the podcast, please do: [email protected]
The final trailer for Scoob! is out, and it splits the gang up. Shaggy and Scooby-Doo are captured by an alien spaceship that they later find out is manned by Blue Falcon. The superhero is a Hanna-Barbera character from the 1976 show Dynomutt, Dog Wonder, and will be voiced by Mark Wahlberg. The other members of the investigation squad, Velma, Fred, and Daphne, try to figure out what happened to Shaggy and Scooby-Doo and are determined to get them back.
The trailer also rehashes scenes of Shaggy and Scooby-Doo’s origin story from other previews. Young Shaggy had a picnic on a beach once upon a time, and a sandwich lured Scooby-Doo to him, thus marking the beginning of a wonderful friendship. When a cop attempts to take Scooby-Doo to the pound for being a stray, Shaggy intercedes and claims that Scooby-Doo is his dog. He impromptu comes up with a name for the dog by looking at a box of crackers named Scooby-Doo.
Zac Efron, Amanda Seyfried, Gina Rodriguez, and Will Forte will voice Fred, Daphne, Velma, and Shaggy respectively. Frank Welker, who has voiced Scooby Doo since 2002’s A Scooby-Doo! Christmas, will take on the iconic canine role again. Ken Jeong will voice Dynomutt, Dog Wonder.
Over the past few years, March 10 has become a special day for Super Mario fans much like May 4 is a punny celebration for Star Wars fans. It’s unknown who happened upon the fact the platforming hero’s name resembles this date when stylized as MAR10, but Nintendo started embracing the holiday in 2016. Ever since then, Nintendo and major retailers have been offering discounts on Mario games and merchandise throughout Mario Day week. Target’s latest ad reveals the first batch of Mario Day deals that go live Sunday, March 8, which includes discounts on first-party Nintendo games, accessories, and Mario plushies.
Three of the four Switch games that are discounted to $40 released just last year. The big one is Super Mario Maker 2, which rarely goes for under $50. The create-your-own 2D Mario game has a seemingly endless supply of user-created levels while also boasting an impressive single-player campaign designed by Nintendo. Super Mario Maker 2 is joined by the adorable Yoshi’s Crafted World, and a pair of multiplayer-focused titles, Super Mario Party and Mario & Sonic at the Olympic Games Tokyo 2020.
Target is also offering a two-pack of Joy-Con wheels ($15 value) with the purchase of Mario Kart 8 Deluxe, but it appears the game will be sold for its full $60 price.
While Target is the first retailer to reveal its Mario Day game deals, there’s a chance that most major retailers and the Eshop will have discounts on same titles. For Mario Day 2019, all retailers discounted the same five games to $40 each and sold makeshift Switch bundles for $330 that included one of the games. We haven’t seen any Switch console deals for Mario Day 2020 just yet.
In addition to game deals, select Switch accessories and all Nintendo plushies will be 20% off throughout the week at Target. The Super Mario-red Fight Pad Pro from PDP will be roughly $15 (was $18.79). RDS Industries’ well-regarded Game Traveler Deluxe carrying cases will also be on sale, specifically the designs with Super Mario Maker 2 and Mario Kart 8 Deluxe art, which will drop to $16 and $14.40, respectively. Target doesn’t have very many Nintendo plushies in stock at the moment, but you can get this Blooper plush for $10.40 and Mario Kart Mushroom plush for $24.
We’ll update this article as more retailers reveal Mario Day promotions.
Best Mario Day deals
Nintendo Switch games
Nintendo Switch accessories
Mario toys
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Waterfalls in video games are like Groucho glasses. Everyone knows they’re hiding something, but we’re never quite sure what it is. A new Twitter account called Is Something Behind the Waterfall? is helping to solve this problem by curating the best waterfall secrets across all sorts of games.
Created by the same user behind Can You Pet the Dog?, the Is Something Behind the Waterfall? account began a few months ago and not only reveals if there is a secret behind a game’s waterfall, but what that secret happens to be. In The Witcher 3: Wild Hunt, for instance, you can find a treasure chest behind this particular waterfall.
There are only a few posts on the account so far, but they vary between newer games and retro ones. If you’ve ever missed a waterfall in Earthbound, you can correct that more than 25 years later, and even find a secret skull in the original Halo. The game just came to PC as part of Halo: The Master Chief Collection.
There is a secret passage behind the waterfall in Earthbound — but to access it, you must wait three real-world minutes while standing completely still pic.twitter.com/AUnTEkZD5a
— Is Something Behind the Waterfall? (@VGWaterfalls) March 5, 2020
It’s less adorable than an account about petting dogs, but it’s a neat resource that could give even veteran players more information on their favorite games. We’ll also likely see the account get a little broader with defining “waterfalls” to allow for lava or acid, much as it did with including ghosts and cats on the first account.
With any luck, an account dedicated to whether or not a dark pit leads to death will be next. You can’t trust the notes other players leave in Dark Souls.
Pokemon Sword and Shield are getting big chunks of DLC this year, but Nintendo’s blockbuster monster-catching series isn’t going a year without a new packaged release. This time it’s Pokemon Mystery Dungeon: Rescue Team DX, a remake of the classic Red and Blue Rescue Team games from Game Boy Advance. The new game combines these with a lovely new art style.
As with the other Mystery Dungeon games, Rescue Team DX is a roguelike dungeon-crawler, where you and a companion Pokemon explore areas like caves to defeat monsters and collect treasure. The spin-off series has been secondary to the main Pokemon RPGs, but GameSpot’s Pokemon Mystery Dungeon: Rescue Team DX review argues that it deserves its own place in our hearts.
“When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs,” wrote Cian Maher. “Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft’s ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.”
We’ve collected a variety of critical opinions below. For an even broader range of opinions, check out GameSpot sister site Metacritic. A demo is available on the Nintendo Eshop that lets you carry your progress into the main game. For more, be sure to read our pre-order guide. The game is still being offered at a release discount at some locations.
Game: Pokemon Mystery Dungeon: Rescue Team DX
Platforms: Nintendo Switch
Developer: Spike Chunsoft
Release date: March 6
Price: $60 / £45 / $62 AUD
GameSpot – 8/10
“Whether or not you’re an old-school Mystery Dungeon aficionado or a total newcomer to the long-derelict spin-off series doesn’t necessarily matter: Mystery Dungeon on Switch improves upon the originals with some valuable quality-of-life tweaks, making it a worthwhile play regardless of your familiarity with the series. It features a distinct combat system that provides an intriguing alternative to the mainline Pokemon formula with tile-based strategizing, humanizes the Pokemon you’ve fallen in love with over the years, tells a riveting and emotional story that will make you view the franchise in a totally different light, and does so with a stylish suite of visuals and music.” – Cian Maher [Full Review]
US Gamer – 4/5
“Though still imperfect, Mystery Dungeon more than makes up for its stumblings through one of the most sweet-hearted stories in the Pokemon franchise, backed by a solid dungeoneering system and a gorgeous aesthetic. If all Pokemon games were as forward-thinking and adventurous as this one, who knows what the franchise could be by now?” – Joel Franey [Full Review]
RPG Site – 8/10
“Pokemon Mystery Dungeon: Rescue Team DX is going to end up surprising a lot of people. Once you get past the initial few hours, it becomes clear why the series has sustained such a fan-base over a long period of time. Although it has its share of annoying faults, the entertaining story, the huge amount of content to complete, and the fun, simplistic gameplay makes it a great choice for Pokemon fans and dungeon-crawler fans alike.” – George Foster [Full Review]
Trusted Reviews – 3.5/5
“Pokemon Mystery Dungeon: Rescue Team DX is an excellent remake which improves upon the original duo of games in myriad ways, yet still remains woefully underbaked when it comes to meaningful mechanics with enough depth to keep you going. As a roguelite dungeon crawler for young players it’s really impressive, but genre purists might be let down. Beyond that, this is yet another delightful game which works a treat on Nintendo Switch.” – Jade King [Full Review]
Games Radar – 3/5
“Pokemon Mystery Dungeon: Rescue Team DX is a wonderfully crafted remake of a painfully average game. Every new addition here improves the game considerably but there’s no denying that the original Mystery Dungeon relied on the Pokemon license to carry its repetitive gameplay. If you played and adored the 2006 release, experiencing this game again will be a heavy blast of nostalgia that will keep you engrossed for some time. Unfortunately aside from that, the game is very much aimed at the younger generations, even more so than the main Pokemon games. Strip away the cute visuals and Pokemon theme, and you’ll find a mediocre turn-based strategy game with somewhat shallow mechanics. This is one of those games that isn’t great, but you’ll remember fondly if you play through it.” – Ford James [Full Review]
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Final Fantasy 7 was home to one of the most famous video game love triangles of all time, between Cloud and the two female leads, Tifa and Aerith. For the FF7 Remake, the introduction of these characters and their blossoming friendship has been further fleshed out with an extended period in Midgar. In an interview with GameSpot, the voices behind the characters say, as a result, the story and relationship feel refreshingly current.
“I asked a lot of questions cause I didn’t understand. Are we rivals, competing for Cloud? What’s happening?” said Britt Baron, who voices Tifa. “And what I ended up learning, at least in this iteration, I love the relationship that they have. They’re friends. They’re on the same team. It’s not about these two women who could hate each other and be at each other’s throats. [They] end up working together and becoming friends and fighting side by side. So I think coming out at a time like this, I was so happy for it and it’s a really good lesson that women don’t have to tear other women down.”
Erica Lindbeck, who voices Jessie, added that the friendship between her character and Tifa is similar in tone. “I loved the relationship between Jessie and Tifa too,” she said. “It was so sweet. I was like, ‘Oh, this is dope. Girlfriends, girl power.'”
The Final Fantasy 7 Remake demo is out now, and if you want more insights about what happens just after the demo ends, check out our hands-on preview. Be sure to read our full interview for much more from the cast. The FF7 Remake releases on PS4 on April 10.
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