Fallout 76 Refunds Now Available In Australia After Retailer Misleads Consumers About Getting Their Money Back

People in Australia who bought Fallout 76 and felt misled by a refund policy can now request one from one of the largest retailers in the country.

The Australian Competition & Consumer Commission (ACCC) has announced that EB Games–which is owned by American games retailer juggernaut GameStop–has begun to send out refunds to customers after admitting that the store “likely” misled consumers. Specifically, the ACCC’s announcement states that EB Games acknowledged that it was “likely to have misled consumers about their consumer guarantee rights in relation to faults with the online video game Fallout 76.”

The issue here is that EB Games reportedly told consumers who asked for a refund that they were not allowed one after they experienced bugs and other issues with the always-online RPG.

EB Games said it will pay refunds for those who requested them from November 14, 2018 through October 31, 2019 and were denied one. Eligible consumers are expected to request their refund by August 1, 2020 by emailing the retailer at an address you can find here.

This appears to be an extension of the refund period, as the ACCC previously said that the eligible refund period would end in June 2019. Everyone who accepts a refund will lose access to Fallout 76.

“The Australian Consumer Law provides consumers with the right to ask for their choice of a repair, replacement or refund when they have purchased a product that has a fault which amounts to a major failure,” ACCC commissioner Sarah Court said in a statement. “Retailers must ensure that they train their staff so they do not misrepresent to consumers their consumer guarantee rights under the Australian Consumer Law, including the right to obtain a refund in certain circumstances.”

Fallout 76 was released in November 2018 on PS4, Xbox One, and PC, and the reviews were generally unkind to the role-playing game. Unlike previous entries in the series, Fallout 76 adopted an always-online, multiplayer-focused approach, which did not resonate with everyone.

At E3 2019, Bethesda boss Todd Howard spoke candidly about Fallout 76’s struggles, saying the game “missed the mark.” The developer continues to support the title, most recently releasing the large-scale Wastelanders update that finally brings NPCs to the game.

Now Playing: Fallout 76: Wastelanders – Official Trailer 2

GameSpot may get a commission from retail offers.

The Outer Worlds On Switch Features Optional Motion Controls, And More Details Have Been Revealed

The Outer Worlds is coming to Switch on June 5, and we’re starting to get some idea of how Obsidian’s RPG will run and play on Switch. Although we have not seen footage of the game running on Nintendo’s console yet, we now know that it will target a frame rate of 30FPS, and a few other facts about the port.

Speaking to Nintendo Everything, the game’s production director Eric DeMilt spoke about the changes being made for the Switch version. To aid accessibility and the ease of playing, the developers “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values, and added support for gyro aiming, and sticky targeting.”

Gyro aiming has been featured in a few Switch FPS ports, including Doom, Wolfenstein II, and the recently released Borderlands games. DeMilt added that Obsidian is “very happy with how the game looks and plays”.

Publisher Private Division also confirmed to the site that the game targets 30FPS, and that it’ll run at 1080P when the Switch is docked at 720P undocked.

The Switch port of The Outer Worlds is being handled by Virtuos, which recently released excellent ports of XCOM 2 and BioShock: The Collection.

The Outer Worlds received a 9/10 in GameSpot’s review. Reviewer Edmond Tran played the game’s PC version, and called the game “a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.”

Now Playing: The Outer Worlds Video Review

GameSpot may get a commission from retail offers.

PGA Tour 2K21 — New Details Revealed About Cross-Play And More

The first-ever PGA Tour 2K game, PGA Tour 2K21, releases this year, and developer HB Studios has now announced some new details about what to expect.

The developer answered fan questions on Reddit, and started off by confirming that there will not be cross-play support for multiplayer. However, the courses made with PGA Tour 2K21’s level editor can be shared across all systems. The game is releasing on PS4, Xbox One, Switch, PC, and Stadia.

Additionally, PGA Tour 2K21 will allow players to import their custom courses from The Golf Club 2019 to the new game and use its new tools and assets with the new game.

HB Studios also confirmed that it’s removing the “Club Sets” feature from the previous game that included different difficulty levels. In PGA Tour 2K21, the developers are taking a different approach–but we’ll have to wait to learn more.

“The concept of Club Sets have been removed from the game,” the studio said. “There will be more information as we approach launch about the depth of control each user will have over the way the game will play for them. Online play matchmaking will ensure that all players are using the same settings.”

A big change for PGA Tour 2K21 is that it will feature real-life professional golfers. Justin Thomas is the game’s cover star, and he’s one of 12 pro golfers in the game. The remaining 11 have not been announced yet, and HB Studios confirmed that it won’t release additional golfers for purchase. “There will not be Tour pros available for purchase,” the developer said.

You can read the full Q&A here on Reddit.

PGA Tour 2K21 launches on August 21, and it will enter the market with little to no competition in the officially licensed golf simulation market. EA stopped developing its own PGA Tour games after it parted ways with Tiger Woods. The company tried to rebrand the franchise with Rory McIlroy PGA Tour, but that franchise was dumped after one release.

GameSpot may get a commission from retail offers.

Halo Infinite — Watch The Developers Blow Stuff Up With TNT To Record Sounds

Halo Infinite developer 343 Industries has posted its latest behind-the-scenes video that shows how the audio team captured sounds for the next-generation Halo game.

The team used the industrial explosives ANFO and TNT to capture sounds for the game. They planted the charges six feet underground inside of barrels that were blown to bits, leaving giant smoke plumes and pieces of the barrels launching high into the sky and crashing back down to Earth.

The audio team conducted these recordings out in the middle of the desert with 85 microphones that were placed at various points across an entire mile of distance.

Microsoft has been steadily releasing these “Sound Design Saturday” videos for more than a year. Previous videos showcased how the team captured real bullets flying overhead and a propane cannon to capture sounds of explosions. The team also showed off how they recorded a Chevy El Camino, helicopters, and jet engines for the sounds of vehicles in Halo Infinite. And who could forget this delightful video featuring a pug whose guttural gruffs will be heard in Halo Infinite.

Halo Infinite releases in Holiday 2020 as a launch title for Microsoft’s next-generation console, Xbox Series X, as well as PC. The game will also be playable on Xbox One as well as the other variations of the next-generation Xbox that might be coming.

Microsoft will show more of Halo Infinite during the Xbox 20/20 event in July. Ahead of that, Microsoft has warned people to stay vigilant online, as bad actors are creating fake leaks about Halo Infinite.

⁣⁣

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

GameSpot may get a commission from retail offers.

Captain America Actor Chris Evans Addresses Whether He Would Play The Character Again

Chris Evans, who has played Steve Rogers (aka Captain America) in the Marvel Cinematic Universe, recently passed on his shield at the end of Avengers: Endgame. Now, over a year later, Chris Evans has reflected on wrapping up his iconic role–and it doesn’t sound like he’s keen to return to it anytime soon.

On the May 29 episode of The Graham Norton Show–as reported by Digital Spy–Evans said that because he “went out on such a high note” with the character, he’s unlikely to play him again. “It was a great run and we went out on such a high note that it would be risky to revisit it in my opinion,” he told the talk show host. “It was such a good experience and I think it’s better left that way.”

The writers of Endgame, Christopher Markus & Stephen McFeely, have previously said that Steve Rogers returning as Captain America in a future film would effectively damage their work.

Between 2011 and 2019 Chris Evans appeared in 11 Avengers movies in some capacity or another, including uncredited cameos in Thor: The Dark World, Ant-Man, and Captain Marvel. He actually initially declined to audition for the role, but was eventually convinced when he was offered the part outright.

Chris Evans’ latest project is Defending Jacob, which is now available on Apple TV+.

Halo 3 Multiplayer PC Images Released, Beta Test Detailed

Halo 3 will be added to Halo: The Master Chief Collection on PC soon, and now developer 343 Industries has shared some of the first images of the game running on PC.

Two of the images showcase the multiplayer map Snowbound, and it looks very crisp. Another image shows off the Avalanche map with a super-sized Elephant vehicle on it. The fourth image reveals what looks like the Foundry multiplayer map in the Forge map-making suite. You can check out all the images in the gallery below–click each image to see it in full-size.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4

343 Industries also outlined what fans can expect from the update Halo 3 PC beta test, or “flight.” The Forge mode will be available, along with Theatre, which is a feature that lets you watch past gameplay clips. The beta test will also show off new customization options and a new “challenge” system that calls on players to complete certain objectives.

Halo 3’s beta will include a variety of multiplayer options, including custom games, social, and competitive. Here is a rundown of the playlists and maps:

  • Social Games: 4v4, 8p FFA, 12p Infection, 8v8
  • Competitive: H3 Team Hardcore (4v4), H3 Team Slayer (4v4) H3 Team Doubles (2v2)
  • Halo 3 Multiplayer: Construct, Guardian, Last Resort, Narrows, Sandtrap, The Pit, Valhalla, Foundry, Standoff, Avalanche, Sandbox, and Heretic

For the campaign, the missions Sierra 177, The Storm, The Ark, The Covenant, and Halo will be available in the test.

343 also announced what players can expect in terms of Halo 3 settings and options. These include:

  • Settings – Controls: Configure Mouse & Keyboard and Configure Gamepad
  • Settings – Video: Field-Of-View, Vehicle Field-Of-View, Gamma, Window Mode, Aspect Ratio, Resolution Scale, V-Sync, HUD Anchoring, Unified Medal Display, Framerate Limit, and Graphics Quality
  • Settings – Audio: Game Volume including Menu Music Volume, Game Music Volume, Effects Volume, Voice Chat Volume. Also, Voice Chat Channel, Push to Talk Voice Chat, and Multiplayer Game Sounds
  • Settings – Gameplay: Crosshair Position, Show Invite Notifications, Enemy Player Name Color, Multiplayer Game Timer, and Credits
  • Settings – Network: Network and Relays
  • Settings Accessibility: Subtitles, Change Language, Convert Text-To-Speech, and Convert Speech-To-Text

The first Halo 3 beta test is scheduled to start “within the first weeks of June.” The beta will begin small before expanding to a wider pool later. You can sign up for the free program here.

Now Playing: Play Halo 2 On PC With Us | GameSpot Community Fridays

GameSpot may get a commission from retail offers.

Star Wars Stormtroopers Encourage Social Distancing at Reopened Disney Springs

With Disney theme parks having lost $1 billion due to coronavirus closures, and tentative plans in place to reopen Walt Disney World Resort in Florida this July, Disney World’s shopping district, Disney Springs, in Orlando, recently reopened to the public back on May 20…with some added advice from a pair of Stormtroopers.

The following video comes from the Disney Springs YouTube account and it shows a couple of First Order Stormtroopers performing a handful of pre-recorded balcony skits about social-distancing and protecting oneself and others by using masks. Take a look…

[youtube clip_id=”_cCmJX7fOmU”]

“Yeah, I’m going to need you to move one male bantha’s length away, please,” says one Stormtrooper as she suffers the aggressive arrogance of her cocky co-worker.

When Walt Disney World Resort starts up again next month, the company’s plan outlines a limited capacity for the park, with visitors having to secure a reservation for the day they wish to attend in advance. The capacity of the park will then incrementally increase as the county furthers its reopening phases.

Looking for more Star Wars news floating around the galaxy? There’s a new “#MakeSolo2Happen” movement online, a new Star Wars movie from Taika Waititi in the works, and some new quotes from Mark Hamill about if he’d ever want to play Luke Skywalker again.

If you’re looking to travel way back in the realm of Star Wars fandom, check out these pictures and video from A New Hope’s first ever tour of the sci-fi fan convention circuit back in the summer of 1976.

[ignvideo url=”https://www.ign.com/videos/2020/04/06/star-wars-the-rise-of-skywalker-blooper-clip”]

[poilib element=”accentDivider”]

Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Remember When Xbox One ALMOST Lost the Console War?

The Xbox One started with one of the worst sales pitches in gaming, but now it’s kind of hard not to love the console. But how did Microsoft make such a critical mistake and, more importantly, how has it turned that into a bright new future?

Join Kurt Indovina for this episode of Remember When as he looks back on Xbox One’s bumpy road to a roaring redemption, examining its confusing reveal, troubling rumors, and, of course, Don Mattrick. Kurt also invites fellow GameSpot friend Tamoor Hussain to give some extra insight, and why Phil Spencer was pivotal to making Xbox what it is today.

Remember When Xbox One Almost Lost The Console Race?

It’s wild to think how far Microsoft and the Xbox One has come. It started this generation with what even the company has admitted was a huge misstep. The Xbox One’s debut was nothing short of a catastrophe borne of mixed messaging that targeted the completely wrong crowd, and what many described at the time as anti-consumer strategies. It was a fumble that presented its competitor, Sony’s PlayStation 4, an opportunity. And Sony seized it.

Microsoft hasn’t been able to come back from that stumble. PlayStation 4 has maintained a sales lead and owned a great deal of the gaming community’s mindshare, but while the Xbox One hasn’t been able to gain ground, it has at the very least established steady footing again. The process of recovering has been a long and arduous one, but under the leadership of Phil Spencer, Xbox has worked its way back into the hearts and minds of gamers.

A new era of Xbox is now on the horizon, but in order to confidently move towards the future, it’s important to keep in mind lessons from the past. And that’s exactly what this episode of Remember When aims to do. It explores the original pitch for the Xbox One, arguably one of the worst sales pitches of all time, and then charts how Microsoft turned it all around to put Xbox in a strong position to achieve success with the Series X.

Of course, as always, writer and host Kurt Indovina has provided his insight into the process of making this episode, which you can check out below. If you haven’t already, make sure to check out the previous episodes of Remember When on YouTube.

Kurt Indovina: I have to be honest, for most of my life I’ve been a PlayStation fanboy. There’s no denying that I, like so many of us, have got caught up in associating my identity with a brand. I don’t really know when that happened or why, but at some point, I unabashedly picked a side, and that meant scowling at the competition, which was Xbox. But at some point in my old age, I started to care less about the side I was on and started to care more about the medium of video games as a whole. But that doesn’t mean there isn’t merit in understanding why we pick sides, and the competition is ultimately good for the greater industry. The story of the Xbox One is very telling of that.

Back when it was announced in 2013, I remember feeling confused as to what it was and who it was for. Was it something you watched TV on or was it something you played video games on? And why did I have to be online always? And wait, I can’t lend games to my friends? Nothing about its reveal screamed, “Hey, you! Yeah, you, gamer person. This is for you!” Actually, I walked away from that reveal thinking it’d be best for my dad. To me, it was pitched as a sleek all-in-one entertainment system geared towards upper-middle-class dads that wanted to watch football, the Price-is-Right, and occasionally play Call of Duty. At the time, I was no longer on my PlayStation high horse, but I had a hard time convincing myself to care at all about Microsoft’s new console.

Fast forward seven years and it’s kind of weird for me to say this, but, at the end of this generation, I think I may be team Xbox. So, how did this happen? Well, that’s exactly what this entire episode of Remember When is about. For this episode, I wanted to look back on how Microsoft managed to turn the Xbox One from a zero… to, well, a One? X? It’s truly an incredible redemption story. And I don’t think any of this would have happened without the towering success of the PlayStation 4. It was very clear that Microsoft started on the wrong foot, and in order to reposition themselves, it wasn’t about selling units but improving mindshare within its most dedicated audience: the gamers. And without the competition, it’s hard to imagine that Microsoft would have ever learned a lesson.

Needless to say, I can’t wait for what’s next from both Sony and Microsoft the next generation. Furthermore, don’t worry, we’re currently working on a PlayStation equivalent to this style of episode. So be on the lookout for that in the near future.