Spellbreak, An RPG-Like Battle Royale, Is No Fortnite Clone

Late last year, I got my first hands-on with Spellbreak, the indie battle royale game from Proletariat Inc. I’ve seen and experienced the evolution of the genre, from the days of janky mods to full-blown AAA productions, so I’m a bit skeptical of another one coming onto the scene unless it’s doing something to separate itself. But having recently played an updated beta, I was reminded that Spellbreak stands out in a saturated genre, laying down the guns for magic and trading suspense for hectic arena-style fights.

Spellbreak’s Style Of Battle Royale

Your first impressions might be to think it’s riffing off of Fortnite because of some slight similarities in environmental art style or color palette; however, in terms of gameplay, the parallels end at the battle royale foundation. No, you don’t create structures and enemies can’t transform into towering buildings the moment you fire at them. Instead, Spellbreak’s depth comes from the RPG-like class system, with distinct elemental affinities and gear variety fundamentally changing your capabilities throughout a match.

(Note that the gameplay video above is from the earlier beta in October 2019 and changes have been made to the game since then.)

When it comes to classes and their gauntlets (basically, weapons), you’ll have six to choose from: Frostborn (ice), Conduit (lightning), Toxicologist (poison), Pyromancer (fire), Stoneshaper (earth), and Tempest (wind). Standard spells each have different characteristics–for example, the Pyromancer’s fireballs lay heavy damage and cover a wide attack range but travel slower than the Frostborn’s precision ice arrows that require pinpoint accuracy. And each one offers a unique cooldown ability to mix into your combat approach, too. Essentially, each class accounts for a preferred playstyle but experimenting with a combination of elements is where the real fun’s at.

The flexible gear system is what adds depth; your chosen class at the match’s start determines your first gauntlet and main attacks, but you’ll loot a second gauntlet to simultaneously equip for your offhand. Not only does this allow you to mix up the attack rotation, getting the elements to react with each other presents devastating combat opportunities as well. A personal favorite between my two beta runs was to cast a tornado and light it up with a fireball to create a high-damage trap, which you can also do with toxic attacks to make a poisonous storm. The permutations that each player can toy with makes combat less predictable, and while skilled aiming is still part of the equation, clever use of your build’s abilities is imperative.

Building Your Character Before And During Matches

The recent beta I played featured a newly streamlined inventory management so you spend less time fumbling with items. Consumables for healing and armor have dedicated slots, and equipment (belts, boots, and amulets) simply swaps out when you loot for higher-tier pieces in the field. Simplified gear systems have been a key trend we’ve seen over the years in making battle royales more enjoyable, and it appears that Spellbreak has taken note. Personally, simpler is better especially in a game type that has you juggling several mechanics amid chaotic, high-stakes fights.

The most significant feature that’s been fleshed out since the first beta run is the Talent system. Before a match, you pick and choose from an assortment of perks between three categories (Mind, Body, Spirit) using a limited pool of six points. You’ll have to be selective, having one from each category where some cost more than others. Talents further emphasize the RPG influence of Spellbreak and the importance of understanding the advantages of building around each class. And by allowing Talents to upgrade within a match through looting Scrolls, it gives you something more to strive for without overwhelming you in unwieldy systems.

Spellcasting and RPG-inspired mechanics help Spellbreak stand out among the many battle royales out there.
Spellcasting and RPG-inspired mechanics help Spellbreak stand out among the many battle royales out there.

Aside from leveling up Talents and finding high-tier versions of loot, each player automatically gets enhancements to their class gauntlet each time they make it to a new safe zone. These usually consist of buffs or added effects to basic attacks and can significantly change your combat approach.

The Rune system remains intact, which are non-class specific cooldowns found in the looting process; these offer abilities like temporary invisibility, enemy detection, or teleportation, though you can only equip one at a time. It’s yet another layer that plays into the customization and character-building aspect that emerges within each match.

Freedom Of Movement

Lately, I’ve been putting a ton of time into Call of Duty: Modern Warfare‘s battle royale Warzone, which has been a great time outside of the occasional frustrations associated with the genre. So when I think about how Spellbreak contrasts with the tactical military style of Warzone, the more I look forward to not having to go through some of the same motions. It’s not just in the emergent character builds in Spellbreak, but also in the freedom that comes from the game’s movement style.

In Spellbreak, you’re able to soar through the air and float about free of fall damage, and not worry so much about getting picked off while running across a field or concealing yourself in fear of a low time-to-kill. The pacing and tension feels different because of that; conflict isn’t something to dread. It affects how combat plays out, often leading to face-to-face bouts with players trying to outsmart one another. Here, you’ll see mages blasting off flashy spells trying to telegraph enemy movements to lead their attacks while dodging midair. Discretion isn’t necessarily the key to this battle royale.

Closed Beta And Patch Update

Spellbreak has shown how it’s distinguishing itself from the myriad battle royales out there, and so far, its core systems and mechanics have a lot of promise. However, its longevity and sustainability will lie in things like player progression, modes to freshen up the standard battle royale format, and evolving as a service game.

Of course, much of that isn’t set in stone as it’s currently running a closed beta for PC and PlayStation 4 with cross-play enabled. You can sign up for it on the official site (or purchase one of the founder’s packs to get instant access and a bunch of cosmetics and in-game currency). This latest beta implemented Spellbreak’s 2.1 patch which features a ton of fixes and tweaks as well, so the game is sure to change as it continues to develop.

Now Playing: Spellbreak Beta Gameplay – A Magical Battle Royale Win Gameplay

Dead Cells Bestiary Update Adds Enemies, Items, And More–Notes From Patch 1.8.5

Dead Cells has released its latest free update, expanding the beloved rougelike with more enemies to fight, outfits to wear, and more. The update, which applies across both the base game and The Bad Seed expansion,

This update, called The Bestiary Update, adds eight new normal affixes, three new starred affixes, and six new mobs to deal with. It also adds Half-Life themed items: the crowbar weapon and medpacks.

The full patch notes are available, digging into every change introduced in this update, including balance and level design changes. But here are the highlights outlined in the press release for this update:

  • Six brand new enemies await players.Three of the enemies are biome specific and three are found throughout various levels at different Boss Cells.
  • Eleven new affixes on active skills. Eight new normal affixes including ice, fire, bleed or poison, grenades arrows and more. Three new starred affixes including oil and fire spreading around when a deployable trap is destroyed, pushing enemies around you when the effect of the used active ends and extended duration on powers like Wings, Crow and Smokebomb.
  • Two new items. Crowbar–a fast brutality weapon that crits after breaking a door or a breakable prop. Portable Door–allows you to bring a door with you (covering your back while you take care of the mobs in front of you and allowing for an elegant stun effect when you decide to turn around).
  • The Bad Seed addition from earlier this year has received new lore rooms and secrets for the Arboretum and the Morass, as well as new mobs to re-balance the bestiary of the level.
  • Three new outfits cap off the major content updates.Two are linked to the secrets and lore of The Bad Seed DLC, and one is available for everyone that can rise up to the ultimate challenge.

Dead Cells is currently available as part of a Steam bundle of beloved indies looking to raise money for COVID-19 relief efforts. It comes with Subnautica, Celeste, and The Escapists 2, and costs $72 (a 20% discount on their combined retail price).

Now Playing: Dead Cells: The Bad Seed – Official Animated Trailer

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A Smaller GTA 6 That Arrives Sooner?

On this week’s Xbox podcast, the next Grand Theft Auto is in development, and we discuss the report that it may be a more “moderately sized” offering that’s updated continuously. Plus: Microsoft may have an opportunity to gain some market share at the start of the generation after a Bloomberg report reveals Sony’s scaled-back PS5 production plans, Crysis is the latest member of the remaster club, and more!

Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Valve’s Robin Walker and Chris Remo about the past, present, and future of Half-Life:

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It’s already an incredibly fun year of Xbox coverage, and the best is yet to come. Join us!

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Back to the Future Screenwriter’s Answer to Infamous Plot Hole

Spoilers ahead for Back to the Future, which you really should have seen by now since it turns 35 this year.

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An old fan debate about Back to the Future and one of its perceived plot holes was resuscitated via Twitter this week, a viral sensation which drew BTTF screenwriter Bob Gale into the debate to settle the question himself.

The debate — reignited by the trending list “5 Perfect Movies” — was about why Marty McFly’s parents didn’t recognize him as Calvin Klein, the teen who engineered their romance back in the ’50s, when he returned home to the 1980s. Surely, George and Lorraine McFly would recognize their son Marty as their high school acquaintance Calvin?

Guardians of the Galaxy director James Gunn joined the debate to tweet: “Back to the Future SEEMINGLY could be imperfect (why don’t Mom and Dad remember Marty?), but I would still argue it’s a perfect film because there are reasons why this could conceivably be the case (time protects itself from unraveling, etc). Or maybe I’m in denial. Who knows.”

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Gunn’s tweet spurred his Guardians star Chris Pratt to suggest, “Maybe they do remember him tho, not as Marty, as Calvin. When Marty returns to present day 1985, it could have been years since his parents would have perhaps originally noted the uncanny resemblance between their son and that kid from high school 20 years previous.”

Pratt’s suggestion turned out to be in line with the reasoning then offered by BTTF screenwriter Bob Gale, who addressed the matter to The Hollywood Reporter.

“Bear in mind that George and Lorraine only knew Marty/Calvin for six days when they were 17, and they did not even see him every one of those six days. So, many years later, they still might remember that interesting kid who got them together on their first date,” Gale explained.

“But I would ask anyone to think back on their own high school days and ask themselves how well they remember a kid who might have been at their school for even a semester. Or someone you went out with just one time,” Gale said. “If you had no photo reference, after 25 years, you’d probably have just a hazy recollection.”

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Gale added that most parents could scroll their high school yearbooks and see kids back then who look like their own kids do now.

So does Gale’s explanation settle this BTTF debate for you? Let us know in the comments!

Madden 20 Offers A First Look At Rob Gronkowski In A Bucs Jersey

NFL superstar Rob Gronkowski recently came out of retirement to sign with the Tampa Bay Buccaneers, joining his former Patriots teammate Tom Brady in Florida, as part of one of the biggest surprise moves in the league’s recent history. The 2020 season hasn’t begun yet, but thanks to Madden NFL 20, we have a first look at Gronkowski in a Bucs jersey.

It’s a real trip to see Gronk and Brady in new threads, as both players were drafted by the Patriots and only ever played in New England for their entire NFL careers until this point. Check out the video below to see Gronk and Brady in their new jerseys. In addition to this video, the Bucs released a photoshopped picture showing the two players in their new jerseys, too.

Brady got a two-year, $50 million deal to move to the Bucs, while Gronkowski is earning $10 million. The 2020 NFL season is projected to begin in September, but whether or not it will move forward as planned due to the COVID-19 crisis remains to be seen.

As for NFL video games, Madden NFL 21 is expected to release around August, as is tradition for the annual series. Baltimore Ravens QB Lamar Jackson is on the cover. Jackson had a record-setting season with the most rushing yards for a quarterback and was voted unanimously to be the 2019 NFL Most Valuable Player. He was the second player in history to win unanimously, after Tom Brady, and was the second-youngest to win, after Jim Brown. He was also the youngest quarterback in NFL history to start a Pro Bowl game.

In addition to Madden NFL 21, 2K Sports is developing a non-simulator NFL game, while a new mobile game called NFL Clash is in development as well.

Madden NFL 20 will be free to play from April 23-26 on PS4 and Xbox One as part of a special promotion from EA Sports.

Now Playing: Best Shows And Movies To Stream For April 2020 – Netflix, Hulu, Disney+, Amazon Prime Video

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FF7 Remake Guide: How To Get The Best Accessory In The Game

In Final Fantasy 7 Remake, you can get an accessory called the Gotterdammerung, which allows its wearer to start any fight with a fully charged Limit Break. Not only that, but after the attack is expended, their Limit Break bar will steadily charge–even when that character isn’t moving or attacking–decreasing the time it takes to get another fully charged Limit Break. Below we detail exactly what you need to get this incredibly useful accessory.

For more FF7 Remake guides, be sure to check out our walkthrough and guide roundup. Otherwise, read our FF7 Remake review.

How To Get The Gotterdammerung

The Gotterdammerung is your reward for completing a secret combat challenge on the VR Combat Simulator found at Shinra HQ near the end of the game. To unlock this hidden challenge, you’ll need to complete the following steps–one of which requires you to beat FF7 Remake to even start tackling.

  1. Complete all the Corneo Colosseum challenges across both Chapter 9 and Chapter 14.
  2. Complete every challenge in the VR Combat Simulator at Shinra HQ during Chapter 16.
  3. Once you unlock Hard mode after beating the game, replay Chapter 17 and progress through Shinra HQ until you run into Chadley, who informs you of a new VR Combat Simulator with a new slate of challenges. Complete them all.

If you messed up any of the steps along the way, like failing to complete Aerith’s Corneo Colosseum challenge before letting her go with Madam M, know that you’re free to go back and complete them using Chapter select, which is unlocked alongside Hard mode after beating the game. You can also use this feature to jump right into Chapter 17 to complete the final step of the process, so you don’t worry about having to run through the entire game on Hard just to get to that VR Simulator.

The Gotterdammerung is one of the most useful accessories in the game. We recommend equipping it to Cloud to further maximize his damage dealing potential.
The Gotterdammerung is one of the most useful accessories in the game. We recommend equipping it to Cloud to further maximize his damage dealing potential.

Regardless, once you’ve completed the required steps, a new challenge called Three Person Team Vs. Top Secrets will be available on the VR Combat Simulator. Successfully completing this challenge nets you the Gotterdammerung, but doing so is no easy task as it’s essentially a boss gauntlet with no breaks in-between that has you fighting summons Shiva, Fat Chocobo, Leviathan, Bahamut, and a secret boss called Pride and Joy. It’s a true test of everything you’ve learned throughout your adventure, so make sure your characters are in tip-top shape. For your reference, we completed the challenge with each character at the max level of 50.

After beating Three Person Team Vs. Top Secrets, the Gotterdammerungis as good as yours. However, if you’re stuck on the challenge, be on the lookout for our in-depth guide detailing everything you need to know to overcome it in the coming days.

Now Playing: 6 Final Fantasy 7 Remake Combat Tips You Need To Know

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When Does Kicks Show Up In Animal Crossing: New Horizons?

Kicks is a special visitor in Animal Crossing: New Horizons. He is the only shopkeeper who sells backpacks in New Horizons, but he also specializes in socks and shoes. Unfortunately, he won’t establish a permanent store on your island, but he will set up a temporary stall once a week in your town plaza after you meet a certain set of conditions. Check out our full list of special visitors in New Horizons for more on the random merchants and friends who can show up on your island.

How Do You Unlock Kicks?

Kicks will only come to your island after you’ve unlocked the Able Sisters clothing shop. You can find more detail about unlocking the clothing shop in our guide, but the main thing to focus on is spending money at Mabel’s stall when she visits your island. Once you spend some bells at her shop and speak with her a few times, she will prompt you to find a location to construct a permanent shop on her next visit. Identify where you want to build, start construction, and then come back in 48 hours to your island’s brand new clothing shop!

When Does Kicks Show Up?

Once the Able Sisters clothing store is set up, Kicks will start to show up as a temporary vendor, similar to Mabel. Kicks will visit your Animal Crossing island once per week on a random day and stay between 5 AM and 10 PM. You can find him in front of your residential services building in the town square.

What Does Kicks Sell?

Kicks will sell you shoes, socks, and bags like backpacks and purses.
Kicks will sell you shoes, socks, and bags like backpacks and purses.

Kicks sells socks, shoes, and backpacks, including messenger bags, purses, and crossbody bags. While you will find a larger selection of socks and shoes at the Able Sisters, Kicks might have a different selection, so it’s always worth checking out his wares when he comes around. He is also the only shopkeeper you can buy backpacks and other bags from.

All of the bags Kicks sells are just fashion items and don’t actually give you more pocket space. To learn how to carry more items in New Horizons, check out our guide to getting more inventory space.

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Call Of Duty Mobile Launching A $1 Million Tournament You Can Play In

Activision will be hosting a Call of Duty Mobile tournament, with more than $1 million on the line. The Call of Duty Mobile World Championship 2020 will begin on April 30 as an online esports event. The tournament is being cosponsored by Sony.

Eligible Call of Duty Mobile players who are ranked Veteran or higher in multiplayer will be able to take part in open qualifiers (Stage 1) from April 30 to May 24. You must be at least age 18 and be in good standing with the game, without any open or undisclosed violations. You also can’t use any external devices that modify the game controls without the consent of the tournament administration.

To take part, just click “Sign Up” in the game and your first ten ranked matches will be used to determine your tournament points. If you reach 80 points in any weekend during the first stage, you qualify for the second stage. You’ll earn rewards for registering, progression through the qualifier, and an additional reward if you qualify. Those qualifier rewards will be swapped every weekend, so even if you’ve already made it, it will be worthwhile to check back. Details on Stage 2 will be shared at a later date through the official site.

Call of Duty Mobile has been issuing regular updates, most recently adding a Crescent Moon Event and a Gun Game Variant. It’s also been taking its esports hooks rather seriously with aggressive moves against cheating.

Now Playing: Call Of Duty Warzone, Modern Warfare, & Mobile Updates: Everything You Need To Know In Under 3 Minutes

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Peaky Blinders: Mastermind, A Game Based On The Hit TV Show, Is Coming This Summer

Don your Newsboy Cap and sharpen up on your Brummie accent because there’s a Peaky Blinders game on the way. Publisher Curve Digital has announced Peaky Blinders: Mastermind, a puzzle-adventure game based on the popular TV show about gangsters in early 20th century Birmingham, England. It’s coming to PlayStation 4, Xbox One, Nintendo Switch, and PC sometime this summer.

Developed by FuturLab–a British studio known for creating Velocity 2X–Peaky Blinders: Mastermind is set right before the first season of the BBC show. You’ll join the Shelby family criminal organisation, as the game taps into Tommy’s penchant for planning complex scenarios in his head: forming strategies and taking control of key members of the Shelby family in the thick of the action.

“There’s a point in the show where Tommy Shelby explains he has no concern for the past, nor the future; all he cares about is a crucial moment he recalls the soldier’s minute,” explains James Marsden, game director at FuturLab. “We designed our game around that idea, allowing the player to plan actions backward and forward in time, choreographing an ensemble cast of characters to synchronise their actions during these crucial moments. The player gets to feel like the smart and sophisticated leader that Tommy is, so we think becoming the mastermind will resonate with fans of the show and gamers alike.”

You’ll be able to rewind each character’s path in order to achieve perfect coordination as you solve increasingly complex puzzles using tactics and stealth. “We were floored by James and Kirsty’s original idea for a Peaky Blinders game,” says Simon Byron, Publishing Director at Curve Digital. “At its heart, Peaky Blinders is a story about a family, and capturing the ability to control the Shelbys simultaneously across the game’s narrative is such a smart way to bring the show to life.

“The mechanic they’ve created to allow players to directly control Tommy, Arthur, Polly, John, Ada, and Finn across one looping timeline opens up unique gameplay possibilities, stylishly brought to life in FuturLab’s trademark gorgeous art style. It’s a game that almost defies categorization–part action, part puzzle, part adventure, but all inventive.”

Each playable character has unique skills.
Each playable character has unique skills.
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The involvement of those behind the show has been key in the game’s development as well. “Peaky Blinders has become more than a TV show, it has become a worldwide phenomenon,” says Steven Knight, the show’s creator and writer. “With the launch of the Peaky Blinders: Mastermind game we are inviting you to enter that world and take part in it, live in it and take your place beside the Shelby family as they fight for their very survival. You’re going to have to be as smart as Tommy, as tough as Arthur, as ruthless as Polly. Good luck and remember, you really are a Peaky Blinder now.”

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Gran Turismo Sport Update Adds A Brand-New Sports Car

A Gran Turismo Sport update, which will be available today on PlayStation 4 at 11 PM PT (2 AM ET / 6 AM GMT on April 23), will add a brand-new car from Toyota.

The Toyota GR Supra RZ ’20 (N300), dubbed the “new evolution of Toyota’s flagship sports car,” is GT Sport’s newest set of wheels thanks to patch 1.57. Developer Polyphony Digital took to the PlayStation Blog to go over its specs, saying it “was developed for not only real motorsports but also with competition in Gran Turismo Sport in mind.”

According to Polyphony Digital, the Toyota GR Supra features an inline six-cylinder engine and rear-wheel drive for maximum acceleration and traction. It’s also “optimally balanced with a 50:50 weight distribution and a low center of gravity,” houses “twin-scroll turbo” power in its engine, and has quick handling to “achieve an ideal sports car.” Check out some official screens below.

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Gran Turismo Sport launched on PlayStation 4 in October 2017. The PlayStation 4 exclusive was met with generally favorable reviews, with our own Gran Turismo Sport review awarding the game an 8/10. In July 2019, Polyphony Digital CEO Kazunori Yamauchi said the studio is “obviously” working on the next Gran Turismo game. “I think the next title that we’re going to create will be a combination of the past, present, and future–a complete form of Gran Turismo,” Yamauchi said.

Now Playing: Gran Turismo Sport – Gameplay Trailer

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