Frog Detective Is The Hero We Need In 2020

After a busy year of video games, the slower pace of January is a great time for us to go back and play some of the cool, smaller titles that we might have passed over while trying to keep up with the big blockbusters of the end of the year. In this article, we take a look at the wonderfully charming Frog Detective 2: The Case of the Invisible Wizard, as well as two fiendish puzzle games for those who like a little more (well, a lot more) challenge: Superliminal and Kine.

In retrospect, 2019 was actually pretty rich for the indie scene, and it’s nice to see some of the games we’d previously mentioned in this column making it to a few best-of lists around the internet–if you missed them, you can go back and check out our takes on Eliza, A Short Hike, and Anodyne 2, as well as Mutazione, Wilmot’s Warehouse, and Fit For A King. Don’t sleep on these super cool games!


Frog Detective 2: The Case of the Invisible Wizard

I feel like we could do with a bit more wholesomeness right about now. The second and, if the unexpected post-credits scene is accurate, evidently not the last in the Frog Detective Investigations series offers a welcome respite from the bleak realities of raging bushfires, corporate greed, and bellicose presidents. It’s a world without crime, after all, despite the confusingly-named Frog Detective Crime Solving Agency.

It’s also a world where the kind folk of Warlock Woods come together to throw a welcome parade to their devastatingly shy new neighbour, and reluctantly call in the services of the titular frog detective when they discover the parade preparations have been trashed. Everyone in Warlock Woods is just so damn nice… well, except for Victor perhaps, but he’s only a little grumpy because he’s so hungry. Still, they’re a friendly lot, a close-knit community of talking animals who have refreshingly progressive views on how to receive a complete stranger into their small town.

Actual detective work is light on the ground. You cannot leave your office to travel to the town without first collecting your trusty magnifying glass, but it’s a red herring really, and utterly useless for the task at hand. Instead, you’re best served by chatting with the townsfolk and making gentle enquiries as to their whereabouts on the night in question. There are some trifling puzzles to overcome to push the story forward, but for the most part, you’re here to enjoy the witty dialogue and revel in the whimsical nature of it all.

Be warned: this is a short game, as the Steam page makes very clear. In a sense, it’s almost a perfectly formed one, and best played in one sitting over the course of about an hour. The writing is sharp, the banter between the animals silly yet crammed full of genuinely smart and laugh out loud exchanges. It’s goofy without slipping into wackiness, and facetious without sliding into sarcasm. Hitting on a tone that’s just the right mix of playful and good-natured, Frog Detective 2 delivers a delightfully mischievous mystery to solve.

It’s like: LA Noire spent a Night in the Woods in the Animal Crossing village

Get Frog Detective 2: The Case of the Invisible Wizard on Steam and Itch.io


Kine

A musical trio featuring drums, accordion, and trombone may not suggest ear-catching potential, but when the three are asked to jam in this pop-jazz puzzler it’s hard to resist toe-tapping along to the beat.

Kine presents a series of discrete spatial puzzles that sprawl out across a kind of big band infused cityscape. Aesthetically it screams–well, rather shuffles and struts–early 20th century New York, all bright lights and big beats and Broadway. Each puzzle takes place on a small grid and you must maneuver your musical instrument, whether it’s drum, trombone, or accordion, across the grid to a goal square.

The catch is that the block-shaped instruments can only be moved by rolling them on their side, a task that’s made trickier through the devious gaps in the floor and pillars that block the obvious path. Each instrument has different dimensions and movement mechanics to consider too–the accordion, for example, can extend either vertically or horizontally, changing its shape on the fly and thus the squares of the grid its now eligible to roll onto. The L-shaped trombone is even more complex. It can be reconfigured along two axes and is prone to find its movement impeded by the increasing number of obstructions around the grid.

The difficulty ramps up gently as you’re introduced to the three instruments in turn. Later levels become fiendishly fraught when the trio finally comes together and you’re required to switch between them to solve the puzzle. Moving the drums just so to create a new platform for the accordion to land on which in turn will open up a route for the trombone, and so on. These later levels encourage you to visualise the shape of the board several moves in advance, which is exhausting in the moment but thrilling to solve.

I had to take breaks after every few levels when my head was too cluttered with geometry. The compulsive, looping jazz soundtrack kept me returning, though, driving me forward onto the next puzzle grid of musical gymnastics with its percussive momentum.

It’s like: Stephen’s Sausage Roll by way of Cadence of Hyrule and Jazzpunk

Get Kine on the Epic Game Store and digitally on PlayStation 4, Xbox One, and Nintendo Switch.


Superliminal

Superliminal is a puzzle game about how we see the world, and how much your perspective on the world matters. And it really wants you to understand that its core mechanic is also a metaphor for the infinite ways we collectively see the world. We’ve all got our own perspective, but wouldn’t it be good if we could see things from another vantage point? Maybe a change of perspective might, you know, change some perspectives.

That core mechanic initially sees you able to pick up certain objects and alter their size depending on how they’re set back down into the environment. Walk real close to a tiny ball so it appears large, then pick it up and suddenly it’ll be enormous when you look up and drop it in the middle of a room. Conversely, grab something large from a distance and it’ll shrink in your hands, letting you set down a miniature version. It’s a startling effect the first time you see it, and that sense of wonder–that feeling you’re performing some kind of illicit dark magic every time you pick something up–only dissipates slightly over the course of the game.

Other mechanics are added to your puzzle-solving repertoire, letting you utilise negative space to your advantage or allowing the seemingly infinite replication of interactable objects, among others. Some of these additions are more successful than others, and while they do extend the palette of puzzle types, it’s that core “is it big or is it small?” conceit that conjures the most satisfying conundrums to crack, especially the second-to-last series of challenges that take the core idea and twist it back in on itself in an unexpectedly giddying manner.

The denouement to this Portal-esque series of puzzle chambers is a little anticlimactic in terms of its difficulty, though it never fails to throw up fascinating new environments that you’ll want to thoroughly explore. And it’s here where the “how about a new perspective?” narrative metaphor becomes laboured to a point verging on parody, though the earnestness of its all-too-obvious message did make me feel bad for rolling my eyes.

Don’t let the clumsy theme deter you, Superliminal remains an inventive and eye-opening puzzle game throughout.

It’s like: Portal enrolled at the Stanley Parable and brought a bag of Photoshop tricks.

Get Superliminal on the Epic Game Store.

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Ninja Reacts to Getting His Own Skin in Fortnite

Update: The Fortnite Ninja skin officially went live in the Item Shop on January 17, a day later than expected. The skin will cost players 1,500 V-Bucks which comes out to around $15.

You can see Ninja’s reaction to his skin going live in the tweet below.

 

Tyler “Ninja” Blevins announced on Twitter that he will be getting his very own Fortnite skin. Styled with blue hair and a blue outfit with his logo on it, Epic Games says the cosmetic is designed to bring the “artistic vision, personality, and attitude” of the popular streamer to Battle Royale.

The skin was initially discovered by data miners minutes before the announcement took place. The encrypted files were uploaded as part of the new 11.4 patch and of course, data miners discovered the files were in fact skins themed after Ninja.

The Ninja Fortnite skin set includes:

  • Ninja outfit
  • Ninja’s Edge Back Bling
  • Ninja Emote: a victory dance called the ‘Pon Pon’
  • Dual Katanas Pickaxe

If you’re wondering how you can grab this limited edition skin, check out our guide below.

How Do I Get the Ninja Skin in Fortnite?

To pick up the Ninja skin, you’ll have to wait for the cosmetic to go live as it isn’t currently available in the Item Shop. You’ll be able to pick it up starting tomorrow, January 16 at the following times:

  • 4pm PST
  • 7pm EST
  • 12am GMT

The Ninja skin is only available for a limited time, however, and availability will end once it’s taken down. The Ninja skin will be removed from the Item Shop 3 days later on January 19 at the following times:

  • 5pm PT
  • 8pm ET
  • 1am GMT

To get the skin, make sure to log in between those days and times and purchase it. Ninja also provided a code — NINJA — that players can use when they purchase it.

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The Ninja partnership is part of a new Icon series where Epic Games collaborates with musicians, artists, movies, fashion, and more to bring themed experiences to Fortnite. Past collaborations included Marshmello and Major Lazer. Epic Games also confirmed YouTube creators Loserfruit and The Grefg are future Icon series collaborations.

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First Castlevania Season 3 Image Revealed, Shows Off New Characters

Netflix has revealed the first image for the anticipated third season of Castlevania, its original animated series based on the acclaimed video game franchise of the same name. If you’re looking for a first look at what to expect from Season 3, look at the header image of the show’s Twitter account–or just keep scrolling, we’ve embedded it below.

The new header image features four characters. Of the four, only one is immediately recognizable–Carmilla, the secondary antagonist of Castlevania Season 2 and a recurring boss from the video game series. The other three are brand-new, never-before-seen characters. The image offers no hint as to the allegiance of the three new characters, though spotlighting them at all implies that they’ll feature prominently in some capacity to the storyline of Season 3.

Carmilla is the one on the far right--the remaining three haven't been seen in the Castlevania series as of yet.Carmilla is the one on the far right–the remaining three haven’t been seen in the Castlevania series as of yet.

Not much is yet known about Castlevania Season 3. Netflix confirmed a Season 3 would be made almost immediately after the debut of Season 2, adding that director Sam Deats, writer/executive producer Warren Ellis, and executive producers Adi Shankar, Fred Seibert, and Kevin Kolde would return. Season 3 is scheduled to consist of 10 episodes.

In a description for Season 3, Netflix writes, “Trevor Belmont, last survivor of his house, is no longer alone, and he and his misfit comrades race to find a way to save humanity from extinction at the hands of the grief-maddened Dracula and his sinister vampire war council.”

Castlevania is one of Netflix’s expanding library of anime exclusives alongside acclaimed hits like Aggretsuko, Devilman Crybaby, and Violet Evergarden.

How the World of Dragon Ball Z: Kakarot Replicates the Show

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Trails Of Cold Steel III Is Coming To PC With Enhancements In March

During a livestream for a PAX South panel, publisher NIS America announced that it is bringing the third entry in the cult-hit Japanese RPG series Trails Of Cold Steel to PC. Fully titled, The Legend Of Heroes: Trails Of Cold Steel III, it originally released on PS4 in September 2017 for Japan and October 2019 in the West, and a Switch version is due later this year. However, those who are looking to continue the Cold Steel saga on PC can do so on March 23, 2020.

Cold Steel III continues the story of main character Rean Schwarzer and friends from Class VII navigating tense political drama and the terrors of war as they grow into young adults and take on new roles in life. The series incorporates story elements from the Trails In The Sky series (and other Japan-only entries) as all these games take place in the same universe.

When it comes to this version in particular, Cold Steel III gets the enhancements that came with the previous two games on PC. This includes native 4K support, ultrawide 21:9 support, an uncapped framerate, and a bunch of graphics options. Another important inclusion is turbo mode, which lets you fast forward 2x, 4x, or 6x the game’s speed at any point.

For more on the series, be sure to read our in-depth interview with developer Falcom’s president Toshihiro Kondo about Trails Of Cold Steel and how it fits into the larger RPG landscape. If you’re looking to take the game on the go later this year, you can check out our Cold Steel III gameplay on Nintendo Switch. Trails Of Cold Steel IV closes out the series, and while it’s been out in Japan since 2018, there’s currently no word on a Western release.

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Ubisoft Wants To Make Its Games More Unique, Restructuring Editorial Team

Ubisoft has announced it plans to change-up the structure of its editorial team–the group of individuals largely responsible for the design and story direction for all of the company’s games. By changing how the group is organized, Ubisoft hopes to better differentiate its games from one another.

“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players,” Ubisoft said, according to VGC. For context, in the past, the 100-or-so group of designers and producers that comprised the editorial team were the leading influence behind the similar design in Ubisoft games: open-world with lots of side quests, multiplayer or online in-game elements, and storylines themed around real-world issues, according to VGC’s report.

“In the previous system that editorial had, there were often the ideas of just one or two people getting put into every game,” an anonymous source told VGC. “That’s why you tended to see such similarity, because it’s the same taste and opinion being replicated.”

Granted, these design philosophies have been the basis for some of Ubisoft’s recent successes, such as Watch Dogs 2 and Assassin’s Creed: Odyssey. However, as 2019 made abundantly clear, using a design that’s worked before for all of your franchises does not mean they’ll all be successful. Ubisoft reported disappointing sales numbers for both The Division 2 and Ghost Recon Breakpoint–later implying one of Breakpoint’s most significant flaws was that it was too similar to The Division 2. “While many of our titles are strongly differentiated, we need to ensure this is the case for all of them,” Ubisoft CEO Yves Guillemot said in a conference call.

Following the reveal of the disappointing sales numbers, Ubisoft announced that it would be delaying Watch Dogs: Legion, Rainbow Six Quarantine, and Gods & Monsters so as to ensure that they all launch with the right amount of polish and are distinct–both from each other and what came before them.

Under the new set-up, Ubisoft chief creative officer Serge Hascoet will no longer solely lead editorial. Instead, he will simply oversee the group while seven vice presidents each lead individual teams within editorial that are devoted to one franchise. Under this new system, Ubisoft is hoping that all of its franchises will evolve in different ways, creating a more distinct feel for each.

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Simpsons Actor Hank Azaria Confirms He Will No Longer Perform As Apu

The Simpsons actor Hank Azaria will no longer perform the voice of convenience store owner Apu on the long-running animated show. Azaria has confirmed that he will step down from the role after years of controversy relating to what many view as a stereotypical and racially insensitive portrayal of the character.

As reported by Slashfilm, Azaria stated at a Television Critics Association event that he would no longer perform Apu on The Simpsons. “All we know there is I won’t be doing the voice anymore, unless there’s someway to transition it or something,” he said. “What they’re going to do with the character is their call. It’s up to them and they haven’t sorted it out yet. All we’ve agreed on is I won’t do the voice anymore.”

Azaria also stated that this was a joint decision made between himself and the show’s writers and producers. The actor has also appeared as many other Simpsons characters over the years, including Moe, Chief Wiggum, Comic Book Guy, and Carl Carlson.

Apu has appeared in the Simpsons since the very first season in 1990, but the issue of the racial stereotyping of the Indian-American character was brought to prominence in the 2017 documentary The Problem with Apu, which was directed by comedian Hari Kondabolu.

Azaria himself addressed the controversy the following year at the TCAs. “The idea that anybody, young or old, past or present, was bullied or teased or worse based on the character of Apu on The Simpsons, the voice or any other tropes of the character is distressing.” he said. “[Creating negative stereotypes] certainly wasn’t the intent. The intent was to make people laugh and to bring joy. So that it caused any kind of pain or suffering in any way, it’s disturbing, actually.”

The Simpsons was one of the many shows that hit Disney+ in November last year. But although all 30 seasons to date are on there, there was some controversy over the fact that all the episodes are in 16:9 aspect ratio, meaning that the older seasons are cropped from their original 4:3 ratio. The studio subsequently stated that the first 19 seasons of the show will be made available in their original ratio in 2020.

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Patton Oswalt’s MODOK Marvel Series Gets Update From Hulu Boss

In early 2019, Hulu announced a slew of Marvel animated series would be coming to the streaming service, and one of these shows would be about the villain with a giant-head MODOK. During the TCA winter press tour, we learned more about the upcoming series.

Patton Oswalt will voice the character in the upcoming series and will also write and executive produce with Jordan Blum (American Dad). Senior vice president of originals at Hulu Craig Erwich gave an update on the production of the series. “I have seen quite a few episodes of MODOK, which I’m really excited about. Patton Oswalt is a lifelong Marvel fan and was obsessed with the character of MODOK. So, for him to finally get his hands on that character and for he and Jordan Blum to do what they always wanted to do with it, which is a whole new take and a very funny one, on what it means to be a comic book villain is really special. I’m excited to see that.”

Hulu officially describes the character on the new show as “an egomaniacal supervillain with a really big head and a really little body, who struggles to maintain control of his evil organization and his demanding family.” MODOK won’t be the only Marvel character getting an animated series. Hit-Monkey, Tigra & Dazzler, and Howard The Duck will all be starring in their own series on Hulu. At this time, there is no release date set for any of these shows, but from the sound of it, MODOK could arrive this year.

The bizarre Marvel super-villain made his full debut in Tales of Suspense #94 in 1967. The character was created by the legendary duo of Stan Lee and Jack Kirby. MODOK stands for “Mental Organism Designed Only for Killing” and the leader of the terrorist organization AIM. The character has the ability to use his mental prowess to control people, and create force fields. He’s also super-intelligent and the butt of many jokes within the Marvel Universe, mainly because he’s a giant head on a rocket-powered chair.

In other TCA Hulu/Marvel news, Erwich also gave an update to the live-action son of Satan series Helstrom, and it’s going to be straight-up horror.

More from the TCA winter press tour:

Doom Eternal PC Pre-Orders On Sale For 20% Off

With Final Fantasy VII Remake delayed until April 10, you’ll no longer have to speed through it in time to play Doom Eternal on March 20. Of course, you’ll still have to balance the new Doom with Animal Crossing: New Horizons (the perfect duo of games), which releases the same day. You can, however, give your wallet some relief on March 20 if you’re planning to play Doom Eternal on PC. Green Man Gaming is currently offering some nice deals on both the standard and Deluxe editions of Doom Eternal, both of which use Bethesda’s Launcher.

Both editions of the game are already 14% off, but using promo code DOOM20 at checkout will drop the price to $48 for the standard edition and $72 for the Deluxe edition. Overall, you’re saving $12 on the standard edition and $18 on the Deluxe edition, which is probably the best discount you’ll find on Doom Eternal prior to launch.

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Pre-ordering either edition of Doom Eternal nets you the Rip and Tear pack, which includes Doom 64, Doot Revenant skin, throwback shotgun skin, and a bonus campaign level dubbed Cultist Base.

The deluxe edition comes with the Year One Pass, Demonic Slayer skin, and a classic weapons sound pack that changes the sound effects for each Doom Eternal weapon. The Year One Pass is the main draw here, as it grants access to the two campaign expansions that will release within a year of the base game.

Doom Eternal isn’t the only upcoming game discounted ahead of its 2020 release. If you’re looking forward to Resident Evil 3, Green Man Gaming is currently selling pre-orders for the remake for $47.39.

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