Final Fantasy 7 Remake Guide: Every Johnny Scene

As you work your way through the slums of Midgar in Final Fantasy 7 Remake, you can’t help but meet Johnny, a colorful character who’s not especially bright. Despite mostly good intentions, Johnny can’t help but get himself into trouble almost constantly–but lucky for him, you’re there to bail him out. Tracking down all the game’s possible interactions with Johnny is worth the effort, though, not only because he’s pretty funny, but because it can net you a Trophy called “The Johnny Experience.”

Some of Johnny’s appearances in the game are mandatory, while others are tied to your choices, and a few are completely miserable. Here’s a rundown of all the places to find Johnny to earn the Trophy and follow one poor fool’s arc as he tries to make it in Midgar.

Chapter 3

Your first interaction with Johnny is part of the story. After completing at least one side-quest with Tifa, head back to the Seventh Heaven bar. You’ll see a bunch of people gathered nearby as part of the “Job Well Done” main scenario event. Head into the crowd to trigger your first Johnny scene.

Chapter 9

At The Honeybee Inn

The second time you encounter Johnny is soon after you enter Wall Market. Johnny will run past you as you approach Don Corneo’s mansion for the first time, triggering the “Discovery: Vagabond Johnny” event on your quest log. Turn around and follow him to the Honeybee Inn and interact with him there. You’ll want to agree with him when prompted during this interaction to get another scene with him later.

As you work your way through Wall Market after talking to Johnny, you’ll see him talking to each member of the Trio. You can stop and talk to him for some fun dialogue at each location, but these interactions aren’t necessary to earn the Trophy.

Triggering Johnny’s “The Party Lasts All Night” Side-Quest

There are two slates of possible side-quests in Chapter 9, one given to you by Chocobo Sam and the other by Madam M. The Chocobo Sam quests include one in which you’ll spend a heap of time with Johnny, but which set you get is dependent on your choices. Doing these things should activate Chocobo Sam’s quests in Chapter 9:

  • Follow Johnny to the Honeybee Inn and agree with him
  • Choose “heads” or “tails” in Chocobo Sam’s coin flip
  • Choose the “poor man’s” option at Madam M’s

After returning to Madam M once you’ve finished the Corneo Colosseum portion, you’ll trigger Johnny’s side-quest, which will take you all through Wall Market.

Chapter 14

Complete the “Tomboy Bandit” Side-Quest

Kyrie is important to both the
Kyrie is important to both the “Tomboy Bandit” and the “Corneo’s Secret Stash” quests.

Head to the Sector 5 train station in Chapter 14 and you’ll find Johnny near the Item Shop. He’ll tell you about a woman who stole his wallet, along with all his money, and disappeared. The woman you’re looking for is named Kyrie, and she’s also a key figure in the “Don Corneo’s Secret Stash” side-quest.

Find Kyrie in Aerith’s church in Sector 5. She’ll send you to Corneo Colosseum to complete a fight for her, in which you’ll face the Beastmaster and his new pet, a Hellhound. The fight isn’t too tough; the Beastmaster is just as easy as the first time you faced him, while the Hellhound can be bested with ice spells to knock out its red flame, and healing spells, which douse its purple flame.

Once you’ve completed the fight, return to Kyrie to get the wallet back. You’ll officially complete the quest once you speak to Kyrie, but make sure to return to Johnny at the Sector 5 train station to see his final scene and complete the “Discovery” event.

Now Playing: Final Fantasy VII Remake Video Review

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FF7 Remake Hell House Boss Guide: How To Burn This House To The Ground

One of the tougher boss fights you’ll encounter in Final Fantasy 7 Remake is the Hell House during Chapter 9. If you’re not up coming into this one prepared, you’re likely to get wiped quick. Below we detail everything you need to know about how to defeat this seemingly sentient house.

For more boss tactics, check out our FF7 Remake boss guide. Otherwise, be sure to check out our FF7 Remake walkthrough and guide roundup.

How To Defeat The Hell House

The Hell House is a tough fight, so make sure you’re prepared. Spread magic materia between Cloud and Aerith so you have spells covering all four elements: Ice, Fire, Wind, and Lightning. It’s also a good idea to remove Elemental materia from your weapons for this fight. You need a balance of elements because the Hell House will constantly change its elemental affinity, using a barrier that will defend it from your attacks. That means that if you’re using Elemental materia and the wrong barrier is up, your physical attacks will be useless, putting you at a big disadvantage. You also want to bring plenty of ethers to this fight.

At the start of the fight, watch the Hell House’s windows. When they’re red, the house’s barrier is tuned to Fire; green is Wind; yellow is Lightning; and blue is Ice. You want to cast spells of the opposite type of whatever the barrier is in order to run up the Hell House’s stagger meter–so if the barrier is Fire, use Ice, and if it’s Wind, use Lightning, and so on.

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In the first phase, the house will fling explosive furniture and toys at you, so stay well back. The Chair Salvo attack will launch a bunch of chairs that will track you like missiles, but you can avoid them fairly well if you just run around the arena and try to keep moving. When the house sprays out stuffed animals, stay clear of them–they’re all bombs. And when it uses its Hospitality attack, try to run away; it’ll suck one of your characters into the house, taking them out of the fight briefly while inflicting a bunch of damage. If you can hit the house with a spell opposite its barrier during that attack, do so.

The first phase isn’t too tough if you have the magic to deal with it. After the house takes some damage, it’ll flip to a much more aggressive second phase. You’ll get fewer indications of the house’s barrier from here on out; what magic to hit it with will be dictated by its attacks, which you can interrupt with the right spells. Keep back from its Jetstream attack, in which the house will spin around and spray fire, then use Ice. Do the same for the Double Rocket Charge attack, where the house will shoot itself straight at you–run to the side to avoid the first charge, but know that the house will follow up with two more. The Housing Shock attack will see the house chasing you around to do electrical damage, so try to hit it with Wind. Renewed Hospitality is a Wind attack, so use Lightning.

The tough part of this fight, really, is dealing with God House Mode. The house will create a barrier for itself that severely reduces both physical and magical attacks and isn’t tied to an element. When that happens, change targets to the Hell House’s arms and focus fire. A couple of big spells from Aerith or ATB attacks from Cloud should be enough to damage the house and drop the barrier, opening it up for your regular slate of attacks. You’ll really need to be on your toes for this one, though; as soon as the barrier is down, hit the Hell House with whatever spell will stagger it most based on its window color, since you have a brief period after God Mode drops where you can get a big boost on stagger.

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This battle will put you through your paces because it’ll require you to be ready with the right spell at the right time, but it also makes charging your ATB meters difficult as you deal with the barriers. When you do get a big hit with the right element, close the gap with Cloud for Punisher attacks and ATB abilities in order to run up as much stagger as you can. Above all, though, be careful about keeping your team alive; don’t be afraid to use a lot of items and healing spells here, because you’re going to need them.

In the last phase, Hell House will add an attack called Heavensward, where it’ll fly around the battlefield, shooting more chairs and other explosives at you. If you keep moving, you should be able to avoid the missiles, but eventually the house will shoot itself back down at you. You’ll have a brief window before it hits it with a spell, if you can land it, so pay attention and get your ATB bars charged ahead of time.

As long as you remain patient, cast the right magic, and dodge properly, you should scrub Hell House from the field in no time. Props to you, though! You really showed them where the heart is–certainly not this home!

Now Playing: 6 Final Fantasy 7 Remake Combat Tips You Need To Know

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Game Release Dates In May 2020: PS4, Xbox One, Switch, PC

May is offering a bit of a breather from the last few months of big releases, but that doesn’t mean there’s nothing interesting coming out. The upcoming month is comprised of of some notable big-budget games, remasters, and ambitious Switch ports. You can expect games like Minecraft: Dungeons, Xenoblade Chronicles: Definitive Edition, XCOM 2 Collection, The Wonderful 101: Remastered, and more to keep you busy as we steadily approach the end of the first half of the year.

To give you a look at what’s ahead for PS4, Xbox One, PC, and Switch, we’ve rounded up all the biggest games of May 2020 below. For a broader look at the titles still to come this year, be sure to check out our list of game release dates in 2020. Otherwise, be sure to check this article often, as we’ll be sure to update it with more new release dates as the month continues.

The Wonderful 101: Remastered (PS4, Switch, PC) — May 19

A few months after Platinum’s overwhelmingly successful Kickstarter campaign, we’re finally getting the remaster of its Wii U cult classic The Wonderful 101. This Super Sentai-inspired adventure is like a cross between Bayonetta and Pikmin marked by Platinum’s signature brand of action. If you missed The Wonderful 101 the first time it came around back in 2013, then now’s your chance to finally experience it.

Further Reading:

Minecraft: Dungeons (Xbox One, PC) — May 26

The massively popular Minecraft franchise is getting a new spin-off this month in the form of Minecraft: Dungeons, a Diablo-like isometric action game. Alongside up to three other players, you explore randomly-generated dungeons to fight monsters and secure piles of loot. Compared to other games in its genre, it lacks a specialized class system, instead allowing you to customize your character as you please without restriction.

Further Reading:

Xenoblade Chronicles: Definitive Edition (Switch) — May 29

The upcoming Xenoblade Chronicles: Definitive Edition is a substantial remaster of the Wii original complete with enhanced visuals and revised controls as well as quality-of-life improvements to UI, camera control, navigation, and more. The game also includes an exclusive new epilogue chapter called Future Connected, which expands upon the events of the original. Releasing just before the 10th anniversary of its original Japanese debut, Xenoblade Chronicles: Definitive Edition’s launch on May 29 will most assuredly be the definitive time to dive into this RPG classic, especially if you’ve long put off doing so when it came stateside in 2011 and subsequently on 3DS four years later.

Further Reading:

Full May 2020 Release Schedule

Release Date Game Platforms Pre-Order
May 5 John Wick Hex PS4 PlayStation Store
May 12 Star Wars Episode I: Racer PS4, Switch N/A
Hatsune Miku: Project DIVA Mega Mix Switch Eshop
May 19 Wasteland 3 PS4, Xbox One, PC Amazon
The Wonderful 101: Remastered (NA Release) PS4, Switch, PC N/A
May 22 Maneater PS4, Xbox One, Switch, PC Amazon
Saints Row: The Third Remastered PS4, Xbox One, PC Amazon
May 26 New World PC N/A
Minecraft: Dungeons Xbox One, PC N/A
May 27 Ninjala Switch N/A
May 28 Shantae and the Seven Sirens PS4, Xbox One, Switch, PC N/A
May 29 BioShock: The Collection Switch Amazon
Borderlands Legendary Collection Switch Amazon
XCOM 2 Collection Switch Amazon
Xenoblade Chronicles: Definitive Edition Switch Amazon

1917 and the Kelly Gang Star George MacKay’s Stuck at Home Binge List

Many of us are spending this extra time at home catching up on shows we’ve long been meaning to binge-watch, movies we’ve been wanting to stream, books we’ve been meaning to read, or video games we’ve been waiting to play. And with the film industry on hiatus for the foreseeable future, that means even usually busy stars now have time to catch-up on their streaming queues and reading lists.

We reached out to 1917 and Captain Fantastic actor George MacKay — whose latest movie, True History of the Kelly Gang, is now available on VOD — to see what he’s doing to keep himself entertained these days.

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What Is the Last Thing You Finished Watching?

I’ve just rewatched The Dark Knight. What a film! Masterful, so stylish, so powerful and what a performance by Heath Ledger. I remember watching it at the IMAX when it came out, and it is one of the best film experiences I’ve ever had.

What Are You Watching Right Now?

The Wire – Season 1. The Wire is one of those series I have been hearing about for years, a series that was a milestone in television, and I am very much enjoying catching up with it now.

What Is Your Go-to Comfort Watch?

The League of Gentlemen and Inside Number 9. I think Steve Pemberton, Reece Shearsmith and Mark Gatiss are genius.

What Book Are You Reading? / What Is The Last Book You Read?

Light Years by James Salter. My friend put me onto James Salter a short while ago, she recommended Solo Faces; I had not heard of Salter before, and he is amazing. The way he can be so insightful with so few words is extraordinary.

What Game Are You Playing? / What Is The Last Game You Played?

Scabby Queen. This is a card game I have been frustratingly slow at learning, but I think I am getting the hang of it now.

What Is Next On Your To-Watch/Read/Play List?

Hell or High Water by David Mackenzie. I missed this when it came out in the cinemas, but have only ever heard wonderful things about it. A mate of mine who I trust recommended this very highly when we spoke the other day.

What is one thing you’d recommend that other people should watch/read/play if they’re looking for something new?

Go back through all series of Inside Number 9, and Light Years is a truly beautiful piece of work.

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True History of the Kelly Gang is now available on AmazonGooglePlayYouTubeVudu, and other digital platforms. Director Justin Kurzel’s film revisits the legend of Ned Kelly (played by MacKay), Australia’s most notorious outlaw. The stellar ensemble also includes Russell Crowe, Nicholas Hoult, Essie Davis, Thomasin McKenzie, and Charlie Hunnam.

In our 8.0 review of the film, we said, “George MacKay once again impresses, making Kelly a tightly coiled, dangerous yet still emotionally accessible punk.” Our review describes the “gripping, atmospheric” film as “grungy and grand, intense yet intimate,” hailing it for “employing an off-kilter approach rather than traveling a safe and familiar route.”

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If you enjoyed this then check out the binge lists of the casts of Star Trek: Discovery and Picard, Sonic and Westworld actor James Marsden, the showrunners of Amazing Storiesthe cast of The Boys, and Spiral director Darren Lynn Bousman.

And also be sure to learn how you can help, and stay safe, during the COVID-19 pandemic.

Binge It! Netflix’s You Is the Insane Erotic Thriller You Need to Watch

You is currently available to stream on Netflix.

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“Hello, you…”

These are the first words we hear Joe Goldberg (played with Ted Bundy-like charm by Gossip Girl’s Penn Badgley) say, albeit through VO, to Guinevere Beck (Elizabeth Lail) as he stalks her through the bookstore he manages. Before even approaching her, he’s created this relationship with her in his head that is attentive. Coy. Protective even. Yet, to any sane person, it’s also extremely predatory, creepy, and a big, red flag.

Binge It! The Deuce Is a Perfect Chaser for Fans of The Wire

In a time when working through a list of heady, cerebral dramas and multiple-season comedies might feel like a chore, You is an insane erotic thriller that can spice up any queue. Only two seasons and 20 episodes out, with a third season on its way, it’s a show that’s quick, bold, and leaves a lasting impression (like a spice – get it?). It’s hard to talk about how addicting this show is without getting into the spoilers, but all you need to know is that Joe is a delusional man who largely has inner monologues. Like a lot. Just imagine (500) Days of Summer… but with more murder.

Check out the sneak peek of Season 1 of You that IGN debuted back in 2018:

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Adapted from the Caroline Kepnes’ novel of the same name and originally airing on Lifetime (before being canceled and saved by Netflix), You was always going to be a sexy, campy drama. Bringing the show to Netflix gave it the chance to flourish as a legitimate and unpredictable binge-watch, leaning into its absurdity while also carefully tearing down the male gaze from inside the house.

Even though we follow Joe as our “hero,” we don’t actually know if the show wants us to root for Joe, and that’s what makes half the fun of watching. If anything, you root for him to get the girl so that you can root for him to lose her because HE is a loser. This show is the response to all of Hollywood’s portrayals of the male gaze, and does so with truly ridiculous plots and whipsmart pacing. For every noble thought or gesture Joe has or makes, we very clearly see their repercussions and it’s like schadenfreude to watch his knight-in-shining-armor schtick fall apart. Joe spends most of the series struggling to spin several plates on poles while sitting in a car heading for a speeding train with a bomb on the tracks. It’s hard to predict which shoe will drop or which punches the show will pull, but it’s exhilarating from start to finish.

Netflix’s You is ridiculous, popcorn fun. Designed with insane cliffhangers at the end of each segment that’ll leave you scrambling to hit play on the next, the show makes it quite impossible to watch just one episode.

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Binge It! is IGN’s recommendation series. Movies, TV shows, books, comics, music… if you can binge it, we’re here to talk about it. In each installment of Binge It!, we’ll discuss a piece of content we’re passionate about — and why you should check it out.

Rick and Morty: Exclusive Season 4 Image Teases Alien and Prometheus Parody

Rick and Morty is about to return to Adult Swim for the second half of Season 4. And ahead of the midseason premiere on May 3, IGN can exclusively debut a new image from an upcoming episode.

Check out the new image below, as it seems the series is gearing up for a parody of the Alien franchise.

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Image Credit: Adult Swim

Creators Justin Roiland and Dan Harmon are famously secretive about new Rick and Morty episodes, to the point where Adult Swim didn’t even tell us what episode this image is pulled from. However, given all the the Alien and Prometheus-inspired imagery here (including Xenomorph eggs and anti-facehugger protective masks – or perhaps just facehugger alien parasites that have taken over our heroes!), we’re pretty confident this image is a teaser of Season 4, Episode 7, titled “Promortyus.”

As per usual, Adult Swim’s official description of the episode is amusingly short and ambiguous. It reads simply, “Get off my face broh.”

That’s not much to go on, but it definitely looks as though the series will be spoofing another iconic sci-fi franchise in Season 4. We can probably expect Rick to let everyone know exactly what he thinks of moronic scientists who harvest alien eggs without proper protection and think the best way to run from a falling, horseshoe-shaped spaceship is in a straight line. But if we’ve learned anything from the past several seasons, it’s that these pop culture parodies never last long before the series takes a sharp left turn. “Promortyus” may start out as a traditional Rick and Morty adventure, with Rick and his grandson traveling to a faraway world to harvest some rare doodad, but surely there’s a big twist in store.

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Hopefully this new image will help tide fans over until the series finally returns. Rick and Morty: Season 4 will resume on Sunday, May 3, and air every Sunday night through the end of the month. Adult Swim recently revealed the titles of all five remaining Season 4 episodes.

While the split schedule of Season 4 is unusual, it seems to be a sign of things to come. New Rick and Morty episodes should start arriving more frequently, if not always in large batches. Rick and Morty was renewed for a whopping 70 episodes back in 2018. Work has long since begun on Season 5, and co-creator Dan Harmon says the waits between new seasons won’t be as long as they once were.

In addition to more Rick and Morty, Roiland is also involved in another new animated sitcom called Solar Opposites, which is premiering on Hulu on May 8.

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Let us know your theories about this new Rick and Morty image in the comments below.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Final Fantasy 7 Remake Save Editor Makes Red XIII Playable

A new Final Fantasy 7 Remake save game file editor can make Red XIII a playable character, albeit one with significant limitations.

The save editor is the work of Xeeynamo, and is actually his Kingdom Hearts save editor updated with Final Fantasy 7 Remake options. The software allows you to modify decrypted saves from the game, such as managing inventory, materia, and character levels. The surprising thing it allows you to do, though, is select who is in your party, including Red XIII.

Red XIII is not a playable character, and so editing him into your party means there are major limitations on what you can do with him. For example, you can see in the above tweet that he doesn’t have a special move assigned to the Triangle button. He does have his own unique attack animations, though, as these were developed for him to use as an AI ‘guest’ party member.

The biggest limitation, though, is that he is removed from the party when the game hits cutscenes or when other party members leave. As this is just a save editor and not a modification (it’s harder, if not impossible, to mod PS4 games) it’s unlikely that Red XIII will ever be more than a temporary playable character on console. However, it does signal that if there is ever a PC version of the game then modders may be able to flesh him out into a more permanent teammate.

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Earlier this year Square Enix explained why Red XIII is not a playable character in Final Fantasy 7 Remake; the developers decided that since he would only be present in the game’s final hours, it didn’t make sense to have him as a full party member. A second game in the series, which will take place after the party leaves Midgar, is already in the works, and so hopefully Red XIII will be fully playable in that game.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Who Are Kro and Arishem the Judge From Marvel’s Eternals?

Marvel’s Eternals will be one of the first movies in Phase 4 of the Marvel Cinematic Universe. However, the film remains shrouded in mystery, and with its release date being pushed back to 2021, that may not change for a while. But the Internet always delivers, and a recent toy leak has given us a better idea of who the main villains in this MCU epic might be.

A Twitter account called Pop O’ Clock recently unearthed a listing for a number of new Funko Pop! figurines in development, including a series geared towards Eternals. Assuming this list is accurate, we can expect at least two major villains in the movie – Kro and Arishem the Judge.

If you haven’t read Jack Kirby’s classic The Eternals comics, you may not be familiar with either character. Read on for a recap of who they are and what role we can expect them to play in the long-awaited Eternals movie. Here are the topics  cover in this article:

  • Who Is Kro?
  • Kro’s Powers and Abilities
  • Who Is Arishem the Judge?
  • The Power of the Celestials
  • How Will Kro and Arishem Fit into the Eternals Movie?

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Who Is Kro?

Kro is the leader of the Deviants, one of the ancient races created by the Celestials. We’ve explored the Deviants in greater depth before, but basically, they’re the dark opposite of the Eternals – a twisted, malformed race of monsters who believe they should inherit the Earth. And if Kro has his way, they might just succeed.

Kro has led many battles against the Eternals, but he’s also worked from the shadows to influence wars in the human world. For instance, he once assumed the guise of Rudolph Hendler, a Hitler-esque dictator who plunged the Marvel Universe’s Europe into war in the 1940s.

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Kro is often referred to as “Warlord Kro,” a testament to his skills as a tactician and military commander. It helps that Kro has had 20,000 years or so to hone those skills. Unfortunately, while his immortality makes him unique among the Deviants, it’s also a serious liability. Kro fears becoming a lab rat if his people ever discover his power, so he has a habit of creating fake identities and pretending to be his own descendants.

Kro is more than just the face of the Eternals’ greatest enemy, however. He’s also the former lover of Thena (played by Angelina Jolie in the film) and the father of her two children. Like angels and demons, Eternals and Deviants aren’t supposed to fraternize. But what better than a doomed romance to help put a human face on one of the Eternals’ greatest enemies?

Kro as seen in The Eternals #1.
Kro as seen in The Eternals #1.

Kro’s Powers and Abilities

Despite being the leader of the Deviants, Kro actually shares a lot in common physically with his enemies in the Eternals. Like them, Kro is immortal and possesses strength, stamina and healing far greater than that of an ordinary human. These physical gifts stem from his ability to mentally control the molecules of his body. This has allowed Kro to remain ageless and strong, and it also allows him to shape-shift into any form he chooses. Most Deviants are monstrous and disfigured in appearance, but Kro is only ever as ugly or handsome as he chooses.

Who Is Arishem the Judge?

Arishem is the leader of the Celestials, one of the oldest and most powerful races of sentient beings in the Marvel Universe. The Celestials are basically cosmic gardeners who travel the universe, seek out promising worlds and tinker with the gene pool of its inhabitants. Their goal is to further the genetic diversity of the universe and lay the foundation for ever newer and more powerful forms of life. The Eternals and Deviants are both the byproducts of Celestials tinkering with mankind’s prehistoric ancestors.

While the Celestials’ motivations are beyond the understanding of ordinary mortals, Arishem and his kind tend to play an antagonistic role in many stories. Arishem’s title denotes his role. He judges worlds on the basis of whether they show continued signs of growth and evolution. Those civilizations that are judged harshly by Arishem are subject to elimination. That’s where Arishem’s faithful executioner Exitar comes in.

Arishem is distinguished by his dark red armor.
Arishem is distinguished by his dark red armor.

The Power of the Celestials

Like all Celestials, Arishem is immensely powerful on a scale only rivaled by cosmic entities like Galactus or the most powerful gods like Odin and Zeus. Most Celestials are several thousand feet tall and have almost limitless strength and energy manipulation powers. Celestials are telepathically linked to one another and can manipulate energy on a huge scale, even creating pocket universes out of nothing.

No one knows what the Celestials actually look like beneath their massive, almost impenetrable armor. They may even look like humans, albeit extremely enormous ones.

While among the most powerful beings in the Marvel Universe, Celestials aren’t invulnerable. A well-fed Galactus can go toe-to-toe with these beings. Even mortals are capable of killing them when wielding the right weapon. The Apocalypse Twins, Uriel and Eimin, managed to kill a Celestial by enchanting Thor’s old ax, Jarnbjorn. The symbiote god Knull is also notorious for slaughtering Celestials, as he holds a special hatred of them for disturbing his slumber at the dawn of time. Remember the floating space station of Knowhere in Guardians of the Galaxy? That used to be a Celestial’s head before Knull decapitated it. (The Celestials were also glimpsed in the first Guardians movie wielding the Infinity Stones at some point in the distant past.)

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How Will Kro and Arishem Fit into the Eternals Movie?

Marvel has revealed very little about the plot of Eternals beyond confirming the main cast of characters, hinting that Avengers: Endgame sets up the plot and revealing it’ll be the first MCU movie to feature an openly gay hero (Brian Tyree Henry’s Phastos). But with these Funko POP toys seemingly confirming Kro and Arishem’s presence in the film, we now have a slightly better idea of the direction of the film.

For instance, while many Eternals fans are assuming the movie will draw inspiration from Neil Gaiman and John Romita Jr’s 2007 miniseries, Kro’s presence suggests the MCU is drawing more from the classic Eternals comics, where Kro played a bigger role. He definitely seems poised to be the main antagonist in the film and one of the key focal points as we see the long war between Eternals and Deviants play out over the centuries. In particular, we may see what hand Kro played in major world conflicts, similar to how he played the part of Rudolph Hendler in the comics.

Concept art of how the Celestials may look in the MCU.We’re also expecting the Eternals movie to hinge heavily on Kro’s doomed love affair with Angelina Jolie’s Thena. The MCU placed a big emphasis on creating nuanced villains with relatable motivations in Phase 3 (Killmonger, Helmut Zemo and Thanos being a few examples) and Kro may continue that trend. Doomed love may be one of the big themes in Eternals, as we’re also anticipating a love triangle between Richard Madden’s Ikaris, Gemma Chan’s Sersi and Kit Harrington’s Dane Whitman.

As for Arishem, if he’s in the movie we can probably assume the Celestials have a big part to play. We’ve seen glimpses of these space gods in the Guardians of the Galaxy movies, but here we’ll almost certainly learn more about their role in seeding new life across the universe. Arishem and his fellow Celestials may wind up serving as the true villains of the movie, as they return to Earth to judge human civilization and the Eternals have to make a case for sparing humanity.

For more on Marvel’s Eternals, find out how Phase 4’s release schedule has been affected by the coronavirus and check out our Eternals Explained feature.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Jurassic Park Star Reveals the One Thing You Never Noticed About the T-Rex

Jurassic Park is pushing three decades now, but this classic Steven Spielberg film still feels as fresh and exciting as it did in 1993. That made it a perfect candidate for IGN’s latest Watch From Home Theater, as Tim Murphy himself, Joseph Mazzello, chimed in to reflect on the movie and the experience of being a child star in what was once the biggest movie in Hollywood history.

If you missed this WFH Theater, you can still watch the commentary track in the video player above or the embed below. But if you just want to know the coolest and most surprising details Mazzello revealed during the course of his rewatch, we’ve recapped the chat below. And if you haven’t already, be sure to check out our previous recaps of the Rogue One WFH Theater and the 10 Cloverfield Lane WFH Theater.

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Meeting the T-Rex

When asked about his reaction to seeing the animatronic T-Rex in action, Mazzello told us he was hit not with a feeling of fear, but wonder at the sight of such a large machine. He admitted that viewers can actually tell which shots feature a CGI T-Rex versus practical effects, as it was too difficult for him to muster a sense of terror while admiring the machine.

He also clarified a popular rumor about the sequence where the T-Rex first debuts. While it’s untrue that the T-Rex wasn’t supposed to beak through the plexiglass roof of the Explorer, the scene didn’t exactly go off as planned. The animatronic dino hit the car with more force than expected, resulting in an unintentional blooper. If you look closely you can see the animatronic T-Rex has a missing tooth, as it accidentally broke off during the filming of that scene.

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“That old rumor is… partially accurate, I’ll say,” Mazzello told us. “It was supposed to come down on us, and the plexiglass was supposed to come down from the roof of the car. But what wasn’t supposed to happen is it wasn’t supposed to come down as far or with the force it comes down on. So on one of the takes… a piece of it flies off. That was categorically not supposed to happen.”

He continued, “You can see it, if anyone is watching from home, you can pause it on the Blu-ray… The T-Rex lost a tooth, and it took like half an hour to get the tooth back in. So Spielberg was just like, ‘The heck with it, we’ll forget about it and do it without the tooth.’ There is a moment in the movie where the T-Rex opens up wide on us and he’s missing a tooth.”

The Hurricane was Real

The entire plot of Jurassic Park revolves around a freak tropical storm cutting off power on Isla Nublar and setting an entire zoo’s worth of man-eating dinosaurs free. In many scenes it genuinely looks like the actors are battling the worst Mother Nature has to offer, and that’s because they were. According to Mazzello, production was temporarily halted by a hurricane. Spielberg opted to make the best of this setback, using actual footage of the storm for several establishing shots in the final film.

The Brilliance of Steven Spielberg

Mazzello had plenty of praise for Spielberg over the course of the movie. “Spielberg’s a master. Every single shot is a work of art, the way he storyboards. He has a plan for everything and knows just how to execute it… You can think of 20 shots off the top of your head that are just iconic. There are images that are always used from this film and are always different. He’s just a master of his craft. He knows how to establish characters and what their journeys are going to be.”

One example Mazzello pointed to was the fact that Jeff Goldblum’s Ian Malcolm is first introduced in a shot where he’s framed between Laura Dern’s legs, setting the stage for the sexual chemistry between Malcolm and Ellie Sattler.

The Secret of the Automatic Cars

The film shows our heroes being guided on a tour of the park inside remote-controlled Ford Explorers. But as Mazzello revealed, Spielberg relied on a pretty low-tech solution for pulling off the illusion of self-driving cars in a pre-Tesla age. They were actually piloted by “ghost drivers” hidden from the camera.

And just to further destroy the illusion, Mazzello said the night-vision goggle prop didn’t actually work.

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Spielberg’s Consolation Prize

In one of many deviations from Michael Crichton’s original novel, the ages of Tim and his sister Lex are flipped in the movie. Mazzello told us there’s actually a very specific reason Tim was de-aged for the film. Spielberg made the change as a favor to Mazzello because the actor narrowly missed the chance to star in 1991’s Hook.

Spielberg’s Stance on Ad-Libbing

Mazzello reflected on the experience of working with a director as renowned as Spielberg. In some cases, Spielberg was unexpectedly economical, shooting single takes of scenes and moving on. But the director also encouraged his young stars to ad-lib, albeit with some helpful advice. Mazzello said in one scene he ad-libbed the line “This is the ’90s,” but Spielberg encouraged him to drop it so as not to unnecessarily date the film.

Reconnecting With the Cast

When asked if he still keeps in contact with his Jurassic Park costars, Mazzello said that while they developed a close bond during filming, the fact that they lived in a time before e-mail and smartphones made maintaining those friendships difficult. However, he said he did recently meet and catch up with Laura Dern.

However, Mazzello has maintained a close friendship with Spielberg to this day, with the two exchanging a number of letters over the years.

Mazzello’s Surreal College Years

Not only does Mazzello exchange letters with Spielberg, the director actually wrote Mazzello’s letter of recommendation to the University of Southern California. Unsurprisingly, he got accepted.

Mazzello’s Jurassic Park connections continued to impact his life at USC, with the actor revealing one of his exams was interrupted by composer John Williams, who was rehearsing for a concert performance later that night. “I was taking a test – a final exam or something – and outside the theater we hear all these scores. The band is playing E.T.’s score and then Indiana Jones and Jurassic Park. I’m like, what is going on?”

Revealing Tim’s Future?

With so much of the original Jurassic Park cast returning for the upcoming Jurassic World: Dominion, many fans are wondering if Mazzello and Ariana Richards might also return to reprise their roles as Tim and Lex, respectively. When an IGN reader asked what he thinks happened to Tim after the end of the original movie, Mazzello said, “I hope we get to find out someday. Not quite yet, but maybe someday we’ll figure out what happens to Tim.”

He continued, “It is a great question and something I do think about all the time, because there’s so much I think you could do with this character. He was the obvious heir to John Hammond’s fortune. He was the heir to Jurassic Park. Would this experience have turned him away from dinosaurs and make him hate dinosaurs as a thing he once truly loved? Would it be that he wants to be the one to step in and run the park the way it always should have been run?”

Sidebar – if you’re interested in reading one version of the story where an older Tim and Lex take charge of InGen, the 2010 comic Jurassic Park: Redemption serves as an alternate continuation of the original movie trilogy.

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Empathizing With Hammond

One of the more significant changes the movie makes to the source material involves the portrayal of Richard Attenborough’s character John Hammond. Whereas the book reveals Hammond to be a ruthless businessman who ultimately gets his just desserts, the movie version of Hammond is painted as a much more sympathetic, even childlike character. Mazzello told us this was intentional, as Spielberg wanted audiences to connect with Hammond and his desire to build something as wondrous as Jurassic Park.

Tim’s Rambo Moment

Apparently Mazzello isn’t the biggest fan of the climactic scene where Lex accesses the park’s UNIX computer network to reactivate the security system. Mostly because he felt Tim was too useless during the scene. But when asked if Tim should have acted differently, Mazzello replied, “I think I did the right thing. I rooted on my sister. I was there for moral support. I was in a managerial role, okay?”

He continued, “Do I wish I had picked up the gun and done a Rambo and killed every raptor and that was the end of the movie? Yeah, I do.”

The Face Replacement

Mazzello pointed out an interesting shot during the raptor climax, where Ariana Richards’ face was digitally super-imposed over the body of her stunt doubles. As far as he’s aware, this is one of the first examples of that technique in film.

Mazzello’s Favorite Bloopers

When asked about his favorite bloopers from filming, Mazzello reiterated his appreciation for that broken T-Rex tooth. He also pointed out that there’s a scene in the movie where he flubs the name of a dinosaur but Spielberg kept it in anyway.

For more on the future of the franchise, find out how the coronavirus pandemic has impacted filming on Jurassic World: Dominion and whether we’ll see snowbound dinosaurs in the sequel.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Final Fantasy 14 Patch 5.3: Next Nier Automata Raid Teased, Major Story Quests, And More

The next update for the Square Enix MMORPG Final Fantasy XIV comes in the form of patch 5.3, subtitled Reflections in Crystal. It has been detailed by director/producer Naoki Yoshida and community manager Toshio Murouchi in the latest Letter From The Producer livestream, and like most FFXIV updates, it’s going to be huge. The upcoming patch includes the anticipated major overhaul for the base game A Realm Reborn, new main quests that continue the FFXIV’s story, new boss fights, and the next chapter in the Nier Automata crossover raid series YoRHa: Dark Apocalypse.

This next wave of main story quests will conclude the Shadowbringers expansion’s narrative arc and will have heavy story implications (as hinted by the revealed screenshots). A new instanced four-player dungeon, called The Heroes’ Gauntlet, will be included–it will work with the Trust system, which lets you run it alongside NPCs from the story as AI companions to fill the necessary roles. There’s going to be another trial boss fight tied to the main story as well, but it wasn’t revealed as to not spoil the surprise.

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Key art for “Reflections in Crystal” in FFXIV patch 5.3.

All players who have not completed the 24-player alliance raid series “The Crystal Tower” will be required to do so at some point before continuing the main story in the 5.3 update, and the game will notify players of this. Regardless, that raid series will be mandatory for those who look to finish the the base game for the first time when the patch hits since it’s directly tied to the Shadowbringers narrative arc.

As for the anticipated revamping of A Realm Reborn, which is part of patch 5.3, about 13% of its main questline will either be removed or condensed. One of the notable criticisms of the base game was the amount of filler that didn’t advance the story. Experience points from these quests are going to be adjusted so players can reach level requirements accordingly. Another addition is that players will be able to fly mounts in these old zones.

Concept art for the next Nier Automata raid in FFXIV called
Concept art for the next Nier Automata raid in FFXIV called “The Puppet’s Bunker.”

The other significant addition coming to FFXIV patch 5.3 is the next installment in the Nier Automata crossover raid series YoRHa: Dark Apocalypse–these are 24-player level 80 alliance raids. This new dungeon is called The Puppet’s Bunker and the only detail revealed so far was the key artwork, as you can see above. Those who have played Nier Automata may have an inkling as to how this raid will tie into the source material, but Yoshida-san and Murouchi-san did not say much more.

The first Nier Automata raid, The Copied Factory, came with patch 5.1 and brought many of the things you recognize from that game into FFXIV for its own contained story. If traditional cadence follows, you can expect the third and final chapter for the raid series in the future 5.5 patch, whenever that may be.

Several other changes and additions are set to for 5.3 including adjustments to Classes/Jobs and new PvP content; details are said to given in the next livestream. Side quests abound in this update including more in the Save The Queen, Resistance Weapons, Sorrow Of Werlyt, and Tribes questlines. Crafter and gatherer classes will get quality-of-life improvements like changes to the collectibles system, a custom delivery client, trial synthesis, and recipe searches in your inventory. New Ishgardian Restoration content and Skysteel Tools enhancements are also set to come with patch 5.3.

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Limited-time Unreal trials are scheduled to come with each new patch, which syncs previous Primal boss fights up to level 80 while increasing their difficulty. Patch 5.3 will feature Shiva in the Akh Afah Amphitheater fight. Beating these boss battles earns you a chance to play the Faux Hollows minigame, but not much else was detailed.

Due to the circumstances around COVID-19 pandemic, companies around the world have adjusted their working conditions, Square Enix included. Patch 5.3 was originally scheduled for sometime in mid-June, but Yoshida-san stated that it’ll be delayed by at least 1-2 weeks and possibly a month.

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