Witcher Season 2 Coming In 2021, Will Be “Much More Linear,” Won’t Have Diarrhea

The Witcher was one of Netflix‘s most popular new programs in 2019. It’s no surprise that a second season is coming, and now it’s been revealed when fans can expect it.

Showrunner Lauren Hissrich said in a Reddit AMA that Season 2 is expected to premiere in 2021. “We don’t yet have a target launch date for S2, past 2021. We don’t want to rush the product. That doesn’t benefit anyone,” she said.

Naturally, people flooded the AMA with questions about what to expect in Season 2. Hissrich didn’t give away any specifics, but she did promise that the story will be “much more linear.”

One of the critiques of Season 1 was that the story’s different timelines could be hard to follow. In Season 2, the three main characters will have their individual stories intersect more, and this should help with the flow, Hissrich said. “The story will be much more linear, now that the three characters’ stories have started to intersect,” she explained.

The Witcher Season 1 included eight episodes, which some remarked was fewer than they expected. Hissrich explained that the number of episodes in a TV show season depends on a number of factors, including the story they want to tell and the budget, as well as an estimation of what the audience might want to see. The Witcher being a new show, Hissrich said more episodes would have led to a smaller budget per episode. “So we knew we didn’t want to do that. Eight felt like the magic number,” she said.

With Season 2, Hissrich and her team are approaching the number of episodes similarly. “What are the stories [author Andrzej Sapkowski] was telling, and why? What building blocks do we need to set up future stories? Is there anything we missed from S1 that we want to include? And what will work on television?”

One thing you won’t see in is Triss having an extended spell of uncontrollable and slimy poop.

“No one wants to see Triss have diarrhea for three episodes,” she said. So what are we trying to glean from that in the books, and how do we present that onscreen?

Also in the AMA, Hissrich responded to a question regarding how The Witcher show handles diversity. She said in the books, it is assumed that everyone in the universe has the same color skin. In the TV show, Hissrich and her team decided to pursue a different way of thinking.

“Because it’s 2020, and because the real world is a very big and diverse place, we made a different assumption on the show: that people don’t pay attention to skin color,” she said. “Not because they’re all the same color, but because the bigger differences are about species, not skin. If you went to your local supermarket and there were people with horns and tails, do you really think you’d be paying attention to how much melanin is in their skin?”

For Season 2, Hissrich said her team will continue to do cast the best actors for any new roles, regardless of their skin color.

“We do color-blind casting, and we work hard to make sure that no one feels like they can’t put themselves up for a role just because they’re not the ‘expected’ look of the character. We will continue to do this in S2, and hope to expand our reach even more,” she said.

Go to Reddit to read the full AMA.

The release of The Witcher TV show appears to have helped The Witcher 3, as the CD Projekt Red game recently passed 100,000 concurrent players on Steam which is an all-time high for the 2015 game.

The Witcher TV show is based on the novel series by Polish author Andrzej Sapkowski. His novels also served as the inspiration for CD Projekt Red’s video game series. The studio recently agreed to new terms with Sapkowski after the author sought $16 million from the game developer.

Now Playing: Netflix’s The Witcher Season 1 Spoiler Review

The Outer Worlds Originally Had Non-Combat Flaws You Could Acquire

In an effort to be more transparent about The Outer Worlds‘ development, Obsidian Entertainment revealed that the action-RPG also had non-combat flaws in conjunction with the ones already found in the game.

In a conversation with Gamasutra, developers Tim Cain and Leonard Boyarsky talked about the flaws that didn’t make it into The Outer Worlds. The two discussed that they wanted players to acquire non-combat flaws as well to provide greater depth to the game’s experience.

“One of the flaws we wanted [in the game] was to be impulsive,” Cain said. “When dialogue options come up there would be a little timer. When it ticked down to five seconds one of the response options disappears, just greyed out. Then another one after another five seconds until there was only one option left.”

The Outer Worlds’ flaw mechanic is a permanent attribute system wherein you accept a flaw in exchange for a perk point. These flaws come with negative effects, such as stat and weapon efficiency decreases.

Cain explained that he intended players to pick their dialogue choices quickly, lest the game’s systems chose for you. However, he also didn’t want players to feel rushed to read the text. This, coupled with AI demands and the individual flaw system, led to the dialogue flaw system getting chopped.

Being impulsive wasn’t the only non-combat flaw you could have earned while playing The Outer Worlds. Obsidian outlined a few other flaws, including “pathological liar,” “hotheaded” or “short-tempered,” and more.

The Outer Worlds received generally favorable reviews when it launched on October 25 for PC, PlayStation 4, and Xbox One. The action-RPG is expected to arrive on Nintendo Switch sometime early this year. The text on the console-handheld hybrid should be a little larger thanks to a November update.

Now Playing: The Outer Worlds | Best Games Of 2019

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Escape From Tarkov: Controls And Hotkeys Guide

Escape From Tarkov has been “out” in some form or another since 2016, first with the closed alpha and eventually a closed beta, available to those who pre-order the game on its official website. Described as a “hardcore story-driven MMO” with RPG and FPS elements, Escape From Tarkov’s popularity surged at the start of the new year thanks to some popular streamers picking it up over the holidays. It also received its biggest update yet in October 2019. If you’re new to Escape From Tarkov or are looking to get into it, now is a great time.

One thing that sets Escape From Tarkov apart from other multiplayer shooters is how detailed and finely tuned every aspect of it is, from combat to movement to inventory management. Unless you’re used to more realistic military sims like ARMA or adjacent games like DayZ and even PlayerUnknown’s Battlegrounds, Tarkov’s barrier to entry is a bit higher than your average shooter–if you really want to be on top of your game, you’re going to have to learn a lot of hotkeys.

Table of Contents [hide]

Below, you’ll find a handy list of some of the most important and commonly used hotkeys in Escape From Tarkov, as well as a rundown of the basic controls: the action, the primary key binding, and the press type (if it’s something other than pressing or releasing a button) listed below are all the current default from Escape From Tarkov’s settings. We’ve changed the wording for “press type” or “input type” to be a bit more basic than what the game’s official settings specify–“continuous” is now “hold down,” for instance, meaning it’s a key you need to hold down rather than just press once. We’ve also added a few hotkeys that were unlisted and bolded some particularly handy ones to memorize, which we’ll go over individually.

Note that the distinction between a “basic” and “advanced” control in this guide is entirely for organizational purposes–Escape From Tarkov’s game settings don’t distinguish its inputs this way, this is just to make things clearer for new players. What’s “advanced” for one player might be considered “basic” for another–it all depends on how new you are to the kind of hardcore, genre-bending shooter Tarkov strives to be. In any case, we hope this guide will help you learn the finer nuances of Tarkov’s movement, how to properly wield your weapons and take advantage of their customizability, and how to quickly cycle through your inventory when exploring and looting in the dangerous city of Tarkov.

If you’re interested in picking up the game, check out our Escape From Tarkov pre-order guide for a quick breakdown on where to buy and the differences between its four editions. Escape From Tarkov is currently not on Steam.

Basic Movement and Controls

Command Key Input Type
Move forward W
Move left A
Move backward S
Move right D
Lean left Q Hold down
Lean right E Hold down
Jump Space
Walk Caps Lock Press to toggle
Sprint Left Shift Press to toggle
Crouch C Press to toggle
Prone X Press to toggle
Interact F
Open inventory Tab
Next Mouse Scroll+
Previous Mouse Scroll-
Check time O
Check time and exits O Double tap
Mumble Y
Open mumble dropdown Y Double tap
Mumble preset F1-F12

Movement in Escape From Tarkov is bound to the WASD keys by default, and the ability to jump, crouch, and go prone are pretty straightforward too. There are more advanced movement options to be aware of that we’ll list out under Advanced Movement, but the major takeaway from this section should be some of the basic interaction inputs, notably hitting F to grab items, loot bodies and containers, and open and close doors.

Raid time and extraction points will appear in the top right-hand corner when you press the Raid time and extraction points will appear in the top right-hand corner when you press the “O” key twice.

But another big one not to overlook is double-tapping “O” to check time and exits. Every raid you enter comes with a time limit and a set of potential extraction zones, and you should be tracking both while you’re out looting. Hitting “O” twice pulls up that information in the top right corner.

Advanced Movement and Controls

Command Key Input Type
Free look Middle Mouse Button Hold down
Smooth lean left Left Alt + A
Smooth lean right Left Alt + D
Sidestep left Left Alt + Q
Sidestep right Left Alt + E
Next walk pose C + Mouse Scroll+
Previous walk pose C + Mouse Scroll-

As you can see, Escape From Tarkov features both basic lean and crouch options as well as more advanced, incremental variations. Unlike leaning using Q and E, “smooth” lean lets you only lean out a little bit at a time. You also don’t need to hold Alt down unless you’re adjusting your lean position, so you can stay leaned the degree you want while behind a corner and have your keyboard hand free. You can use the standard Q or E lean to stand back upright. You can also cycle between “walk poses,” which are just different degrees of crouching that you can adjust to adapt to the height of whatever cover you’re behind. Hitting C automatically takes you to the lowest crouch level and hitting C again makes you stand up. To exercise more caution, you can use walk poses to rise and lower yourself more deliberately.

There are five additional There are five additional “walk poses” between standing upright and crouching fully, which you can set by holding the “C” key and scrolling up or down.

Free look is another important one. If you recall from the basic controls section, there are three movement speeds in Escape From Tarkov: the default walking speed, the slower walking speed you can toggle with Caps Lock, and sprinting, which you can toggle with Shift. You can’t sprint while strafing, so your field of view is limited to what’s in front of you–but by holding down the middle mouse button while moving, you can freely look around. Currently, your free look range is still pretty narrow, but it does allow you to quickly glimpse blind spots while in a hurry. You can even use free look while scoped in so you’re not completely unaware of short-range threats while sniping.

Basic Combat and Equipment Controls

Command Key Input Type
Shoot/Fire Left Mouse Button
Aim down sights Right Mouse Button Press to toggle
Reload weapon R
Quick reload R Double tap
Next magazine R + Mouse Scroll+
Previous magazine R + Mouse Scroll-
Throw grenade G
Equip melee weapon V
Quick draw melee weapon V Double tap
Hold breath to steady aim Left Alt Press to toggle

Escape From Tarkov strives for a bit more realism with its guns than most games do. You have the standard right-click to aim, left-click to shoot, and R to reload, but there’s way more to it than that.

One major thing to note from this section is the difference between a reload and a quick reload. Just hitting R for a standard reload in Escape From Tarkov will remove the current magazine in your firearm, place it in an open slot in your inventory, and replace it with the next magazine in your inventory. (You can even select which magazine to load in from your inventory by holding R and scrolling with the mouse wheel.) A quick reload, as the name suggests, saves some time by having your character throw the current magazine onto the ground before loading in a new one. You won’t get far in Escape From Tarkov being too trigger-happy or constantly reloading after every shot, which most FPS games let you get away with, but quick reloads can be appropriate in an emergency. You just have to remember to pick up your dropped magazine later.

Remember that reloading is more realistic in Escape From Tarkov, unlike more casual shooters–you’re not reloading bullets into a magazine by tapping R, you’re actually replacing the entire magazine. So if your current magazine had a few rounds left, it’ll go into your inventory with that same amount of rounds, and if you reload with it next time, you won’t have a full magazine. (You can manually load rounds into magazines from the inventory.) To complicate things further, reload times vary depending on what gun you’re using and whether or not it already has a round in the chamber.

Moving on to melee combat. Pressing V will equip your melee weapon (you’ll start out with a knife), but double-tapping V will do something the in-game settings call “Draw Knife,” but what I’ll call a “quick draw” instead. Quick drawing your knife will holster your currently equipped weapon, draw your knife out and do a quick stab, then sheath your knife and pull out your previous weapon, all just by double-tapping V.

Finally, holding your breath with Left Alt while aiming down sights will steady your firearm’s aim. This used to be bound to the Shift key, but was changed. Many players end up remapping this one to avoid interfering with other commands involving the Alt key, and setting its input type to “hold” instead of “toggle.” We recommend playing around with different settings and keybindings in offline mode and seeing what works for you.

Advanced Combat and Equipment Controls

Command Key Input Type
Activate night vision goggles/Lower face shield N Press to toggle
Activate tactical device (flashlight, laser, etc.) T Press to toggle
Switch tactical device mode Left Ctrl + T
Switch scopes Left Ctrl + Right Mouse Button
Change scope magnification Left Alt + Right Mouse Button
Check ammo Left Alt + T
Change fire mode B
Check fire mode Left Alt + B
Check chamber Left Shift + T
Examine weapon L
Fold stock Left Alt + L
Overhead blind fire Left Alt + W
Right side blind fire Left Alt + S
Equip weapon on the back 3
Equip weapon on the sling 2
Equip secondary weapon 1
Slot 4 4
Slot 5 5
Slot 6 6
Slot 7 7
Slot 8 8
Slot 9 9
Slot 0 0
Scope elevation up Page Up
Scope elevation down Page Down

Here, you get into the real nitty-gritty of Escape From Tarkov’s firearm mechanics. Most of it is pretty straightforward: inputs for switching scopes and cycling through reticles once you get more advanced modifications for your guns, using the number keys to cycle through weapons, and so on. Changing your fire mode between single (the default starting mode), burst, and full-auto with the B key is an important one, but the other ones worth explaining from this section include how to toggle your “tactical device,” check ammo, and blind fire.

Tactical devices in Escape From Tarkov can be toggled with T, and it’s important to note these include flashlights and lasers. So if you have the right mod equipped and you’re wondering how to turn on your flashlight, it’s T. Many serious Escape From Tarkov streamers like Shroud have rebound this command (as well as the input for changing scope magnification) to Mouse Button 3, 4, or 5 for easier access.

Checking ammo in Escape From Tarkov will only give you an approximation of how many rounds you have left. Try to stay on single fire and be sure to count your shots!

Checking ammo in Escape From Tarkov will only give you an approximation of how many rounds you have left. Try to stay on single fire and be sure to count your shots!

Checking ammo in Escape From Tarkov will only give you an approximation of how many rounds you have left. Try to stay on single fire and be sure to count your shots!

Checking ammo with Left Alt + T can be vital, since Escape From Tarkov’s HUD doesn’t track how much ammo you have left–even when you use this input to check ammo, it won’t give you an exact number. Finally, you can blindfire from behind cover using Left Alt + W for overhead firing or Left Alt + S for right-side firing around corners. At the moment, it does not seem Escape From Tarkov has the option to switch firing positions between right and left shoulders.

Inventory Management and Looting Controls

Command Key Input Type
Examine Middle Mouse Button
Quick transfer Ctrl + Left Mouse Button
Quick equip Alt + Left Mouse Button
Split stack Ctrl + Left Mouse Button Click and drag
Discard Del
Rotate item R

Nothing is bolded here because it pretty much all needs explaining. A major part of Escape From Tarkov is looting and inventory management, so you’ll be spending a lot of time looking at your inventory and your stash, but if you’re in a raid it’s important to minimize that time so you’re not vulnerable. To quickly grab an item from a looted container and transfer it to your inventory, just hit Ctrl + Left MB. This works when transferring items between your inventory and your stash too.

To quickly equip something in your stash or from a container, you can use Alt + Left MB. You can click and drag items around with the left mouse button to place them in specific slots. Pressing R while dragging an item rotates it so you can use the space you have more efficiently. To split a grouped item like a stack of ammo, hold Ctrl and click and drag the item you want to separate to a new cell. A box will pop up where you can designate the number of items you want to place in the new stack. If you have unknown, greyed-out items in a container, your inventory, your stash, or even a trader’s inventory, you can quickly examine and reveal those items by clicking on them with the middle mouse button. Finally, you can hover over an item you don’t want and press delete to discard.

Other Controls

Command Key Input Type
Take a screenshot PrtScn
Toggle icons I
Console `
Open menu ESC

As stated above, these are just the default key bindings for Escape From Tarkov’s controls and we recommend testing things out and seeing what works for you. Like most games, you can reset the primary key for each command and set a secondary input on top of it. You can even change the press type for even more customization.

Did we miss something? Escape From Tarkov is still in development, so things are always being updated and changed. Plus, the community is awesome at finding out new tricks and techniques. Feel free to leave a comment below if we left something important out or if a piece of information is outdated.

Unboxing The Twin Peaks: From Z To A Box Set

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If Your New Year’s Resolution Is To Play More Games, GOG Has The Sale For You

New year, new you…more gaming? While most people’s New Year’s resolutions tend to focus on improving themselves in some way, others like to set goals for themselves, like reading 50 books or saving a certain amount of money. But maybe you’re perfectly content with yourself physically, emotionally, and financially. Maybe what you really need more of in your life in 2020…is video games. And if that’s the case, GOG has the perfect sale to kick off your new year. The New Year’s Resolutions sale is live now for the next few days and includes an eclectic mix of tactics games, RPGs, and mystery games for up to 90% off. We’re not really sure why any of these games were chosen for this particular sale, but let’s accept it and move on.

The sale’s standouts include 2018’s Surviving Mars, a sci-fi city-building sim set on the Red Planet, which is on sale for $10.19, down from $30. You can also save on a Deluxe Edition upgrade or season pass for the game. If you enjoyed last year’s live-action interactive film/game Telling Lies, you can pick up Her Story, the 2015 hit featuring interviews with a missing man’s wife, for just 99 cents.

Classic Star Wars games also feature in the sale, including Star Wars: Knights of the Old Republic and Knights of the Old Republic II for $3.49 each, as well as my personal favorite, Star Wars: Jedi Knight II – Jedi Outcast, also available for $3.49. You’ll also find roguelike space shooter Everspace for $4.49, horror-mystery The Vanishing of Ethan Carter for $3, turn-based tactics game Warhammer 40,000: Mechanicus for $15, and more.

There are dozens of games marked down, and you can see more of the titles on sale right now at GOG. The New Year’s Resolutions sale ends at 6 AM PT / 9 AM ET on January 11.

More game deals at GOG

Now Playing: Surviving Mars: 30 Minutes of Paradox’s New Space Colony Simulator

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The Door Isn’t Shut For More Marvel TV Shows On ABC

Over the past couple of years, Marvel and Netflix parted ways with original series like Daredevil and Jessica Jones getting cancelled. And ABC stopped production on its shows on the network, with the final season of Agents of SHIELD coming in 2020. However, just because Disney+ has become the place for new MCU series, that doesn’t mean the door is completely closed for future collaborations between Marvel and ABC.

During ABC’s presentation at the TCA winter press tour, ABC Entertainment president Karey Burke spoke about the possible future for Marvel on its network. “We’re just in the very beginning of talking with [Marvel Studio’s president] Kevin Feige now about what ABC/Marvel could look like,” Burke said.

With Disney’s streaming service being launched last November, the company has been focused on bringing Star Wars and Marvel original content there, rather than to network television, with series like The Mandalorian closing out the year and The Falcon and the Winter Soldier and WandaVision a part of the slate of original programming for 2020.

Agents of SHIELD will get a final season sometime this year, and Hulu–whose majority shareholder is Disney–is getting a whole crop of new Marvel original series in the near future. That leaves ABC a bit in the dust as far as programming goes.

With the exit of Marvel TV head Jeph Loeb back in October, ABC’s future with Marvel programming seemed bleak at best. And since there hasn’t been any news of new programming, many speculated that door has closed. But according to ABC, that may not be the case just yet, and there is a slight possibility the network could be bringing in a new era of shows.

Wattam Review – Forever Wondering

There’s a part in Wattam where your friend (an old-fashioned telephone) is crying because the sun took its receiver and is making a long-distance phone call. To solve this cellular problem, you have to gather all of your friends, stack them up, and climb on top of them so you can explain the situation to the sun and ask for the receiver back. Once you get up there, the sun gives it back and apologizes for the misunderstanding. The telephone says that it’s okay, and then you carry on with your day.

That might sound like a hallucination, but that’s the heart of Wattam. It’s a bunch of silly concepts and weird actors being constantly thrown into head-scratching scenarios that you have to solve. In this world, it doesn’t really matter that everything is so bizarre. What matters is ensuring all of your friends are happy, and every character would do absolutely anything possible to make their reality a friendship utopia.

Every character in Wattam is a vibrant random object that changes shapes, forms, and sizes the more you progress and interact with the world and its environment. The game starts with one character, but you meet plenty of new pals, and later in the game the screen becomes charmingly cluttered, like a kid dumped a bunch of their toys on the floor and didn’t clean it up. Among the characters are trees that can gobble up others and turn them into a fruitified version of themselves, a toilet named Linda that can turn characters into poop, and a nose named Ronald that can sniff up characters that are buried underground. The characters always seem to be having fun, embracing the change and sometimes adopting new personas and using catchphrases to parody genres like action movies and whodunits. They treat each other like old friends and run around and play with each other even when you’re not controlling them. Watching them all interact and utilize their powers together adds a sense of life to this zany world–it may be weird, but they have their own fascinating ecosystem going on.

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The main character is a green cube with a bowler hat named The Mayor. At the start of the game, The Mayor finds out about “Kaboom,” the hidden power of its hat which launches everyone in the nearby radius into the sky in an explosion of laughter (the people love a good Kaboom). With your newfound ability and the strange charisma of a cube, it’s your job to explore the world, learn its history, and keep everyone happy. Most of the time you’re acting as a mediator, walking up to whoever is crying at the given moment, asking them a genuine “What’s wrong?” and then solving their problems via a mini-game. It’s tough work at times due to some pushback from awkward controls and sudden frame rate drops, but it never gets frustrating. You just look down and realize you’re playing as a cool little apple who loves to dance and you finish the mission. It’s also satisfyingly worth it at the end of each puzzle when you see your motley crew of inanimate objects cheering you on and having a blast together in this world you helped soothe.

You can play as anything on the screen, and when you swap into a character, it changes the main instrument in the song that’s playing in the background. Each character has their own designated sounds: If you switch to a plant bud you’ll hear the theme with a xylophone, for example, and if you switch to a poop you’ll hear fart noises. Each quirky object has a clear and thoughtful theme tune, and the soundtrack as a whole always has you grooving. Sometimes I’d take a break from the main story to swap to a character and just listen to how the songs sounded from their perspective. There’s a jazz song on the soundtrack called “A Long Time: The Six Years” that has no business going that hard.

Wattam is a collection of plotlines with objectives that can be completed in a few minutes, so each time you go back to the game it feels like a vastly different experience than what you were doing half an hour previously. One moment you could be running around as a miniature acorn, trying to find a spot to bury yourself, and the next you could be meeting a golden bowling pin that wants you to stack your friends to its exact height. It could so easily have been disorienting to be forced to constantly learn new mechanics and to always be playing the game in new ways every few moments, but Wattam isn’t overwhelming. There’s a sense of intrigue whenever a new character needs help, because whenever you help one, something in the game changes significantly–someone will gain a new power or maybe a mysterious staircase will emerge for you to investigate.

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While it’s essentially an anthology of short mini-games, Wattam has an underlying plot that’s revealed over the course of a few cutscenes. These stop all the tomfoolery to tell a story of the apocalyptic events that happened right before the start of the game; it’s a surprising tonal shift but it still fits very well with Wattam’s ethos. Wattam is cool because it isn’t just eccentric for eccentricity’s sake–it also has a message it wants to share. You meet a few characters that come in the form of scroll, a book, and a futuristic floppy disk that explain that message and why connections and bonds are so important in this world. While they aren’t the deepest cutscenes in the world, Wattam’s message inside of them is ultimately heartwarming and offers context to things you wouldn’t think are connected.

It isn’t often that you play something that is so pure and unapologetically itself, but that’s Wattam. I don’t know if I’ll ever play another game that makes me turn all of my friends into fruit so I can progress. It oozes passion, and it has an infectious enthusiasm that’s present in each and every aspect of it. Wattam never takes itself too seriously, and that makes it easy to buy into its world and suspend your disbelief. While the gameplay is all over the place, Wattam is held together by themes of friendship and a cohesive soundtrack that actually leave you grinning long after you’re done.

Pokemon Go: January 2020 Community Day’s Featured Pokemon Revealed

Pokemon Go‘s first Community Day of 2020 is set for Sunday, January 19, and now we know what Pokemon you’ll be able to catch during the event. Niantic has announced that Piplup, the Water-type penguin from Diamond and Pearl, will be the featured Pokemon for January’s Community Day.

Throughout the event, Piplup will appear in the wild much more often than normal, making this a good opportunity to stock up on Piplup Candy. You’ll also have your first chance to catch a Shiny Piplup in Pokemon Go, and the Pokemon will learn a special event-exclusive move if you can evolve it into its final form, Empoleon, up to two hours after the Community Day ends. This month’s event move has not yet been revealed, but previous starter Pokemon were able to learn Hydro Cannon during their respective Community Days.

On top of increased Piplup spawns, a few other bonuses will be available during January’s Community Day. As usual, any Lure Modules you use during the event will remain active for three hours, rather than the usual 30 minutes. Pokemon eggs will also hatch at a quarter of the distance they normally take. You can read more details about January’s Community Day on the official Pokemon website.

Like previous Community Days, January’s event will run for three hours, but it will take place at different times depending on which hemisphere you live in. For players in the Northern Hemisphere, the event will run from 11 AM-2 PM local time; in the Southern Hemisphere, the Community Day takes place from 3-6 PM local time.

In the meantime, Pokemon Go’s Hatchathon event is still underway until January 16. The Legendary Pokemon Heatran has also returned to Raids for a limited time, and there’s a new batch of Field Research quests. You can catch up on more Pokemon Go news below.

Now Playing: 20-Minute Pokemon Nintendo Direct Airs Soon – GS News Update

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The 2020 Oscars Will Go Hostless; Full Nominee List To Be Revealed On Monday

For the second year in a row, the Academy Awards will go hostless, according to GameSpot sister site TV Guide. The 92nd Oscars, airing next month, will “[repeat] what worked last year: huge entertainment value [and] big musical numbers,” ABC president Karey Burke said during the Television Critics Association winter press tour.

This year’s hostless Oscars mirrors exactly what happened during 2019’s awards show. Kevin Hart withdrew from hosting in response to criticism about homophobic comments he made in the past on Twitter.

“I have made the choice to step down from hosting this year’s Oscar’s….this is because I do not want to be a distraction on a night that should be celebrated by so many amazing talented artists,” Hart tweeted in December 2018. “I sincerely apologize to the LGBTQ community for my insensitive words from my past.”

2019’s Academy Awards show didn’t hit the same viewership as 2016 or 2017, securing about 30 million eyes; however, it did perform marginally better than 2018’s ceremony, which held about 26 million viewers globally.

Though the Oscars has yet to announce the full list of categories and nominees, the organization did provide a shortlist of candidates in a handful of categories. These include Best Live-Action Short Film, Best Makeup and Hairstyling, Best Original Score, Best Feature Documentary Film, and more.

The 92nd Academy Awards ceremony will be held on Sunday, February 9 at 3:30 PM PT / 6:30 PM ET on ABC. The full list of nominees will be announced on Monday, January 13. You can check out the shortlist below. Keep in mind not every category, including Best Director and Best Picture, has been revealed.

The 92nd Oscars Nominees Shortlist

Documentary, Feature Film

  • Advocate
  • American Factory
  • The Apollo
  • Apollo 11
  • Aquarela
  • The Biggest Little Farm
  • The Cave
  • The Edge of Democracy
  • For Sama
  • The Great Hack
  • Honeyland
  • Knock Down the House
  • Maiden
  • Midnight Family
  • One Child Nation

Documentary, Short Subject

  • After Maria
  • Fire in Paradise
  • Ghosts of Sugar Land
  • In the Absence
  • Learning to Skateboard in a Warzone (If You’re a Girl)
  • Life Overtakes Me
  • The Nightcrawlers
  • St. Louis Superman
  • Stay Close
  • Walk Run Cha-Cha

International Feature Film

  • Czech Republic, The Painted Bird
  • Estonia, Truth and Justice
  • France, Les Misérables
  • Hungary, Those Who Remained
  • North Macedonia, Honeyland
  • Poland, Corpus Christi
  • Russia, Beanpole
  • Senegal, Atlantics
  • South Korea, Parasite
  • Spain, Pain and Glory

Makeup And Hairstyling

  • Bombshell
  • Dolemite Is My Name
  • Downton Abbey
  • Joker
  • Judy
  • Little Women
  • Maleficent: Mistress of Evil
  • 1917
  • Once upon a Time…in Hollywood
  • Rocketman

Music, Original Score

  • Avengers: Endgame
  • Bombshell
  • The Farewell
  • Ford v Ferrari
  • Frozen II
  • Jojo Rabbit
  • Joker
  • The King
  • Little Women
  • Marriage Story
  • Motherless Brooklyn
  • 1917
  • Pain and Glory
  • Star Wars: The Rise of Skywalker
  • Us

Music, Original Song

  • “Speechless” from Aladdin
  • “Letter To My Godfather” from The Black Godfather
  • “I’m Standing With You” from Breakthrough
  • “Da Bronx” from The Bronx USA
  • “Into The Unknown” from Frozen II
  • “Stand Up” from Harriet
  • “Catchy Song” from The Lego Movie 2: The Second Part
  • “Never Too Late” from The Lion King
  • “Spirit” from The Lion King
  • “Daily Battles” from Motherless Brooklyn
  • “A Glass of Soju” from Parasite
  • “(I’m Gonna) Love Me Again” from Rocketman
  • “High Above The Water” from Toni Morrison: The Pieces I Am
  • “I Can’t Let You Throw Yourself Away” from Toy Story 4
  • “Glasgow” from Wild Rose

Animated Short Film

  • Dcera (Daughter)
  • Hair Love
  • He Can’t Live without Cosmos
  • Hors Piste
  • Kitbull
  • Memorable
  • Mind My Mind
  • The Physics of Sorrow
  • Sister
  • Uncle Thomas: Accounting for the Days

Live-Action Short Film

  • Brotherhood
  • The Christmas Gift
  • Little Hands
  • Miller & Son
  • Nefta Football Club
  • The Neighbors’ Window
  • Refugee
  • Saria
  • A Sister
  • Sometimes, I Think about Dying

Visual Effects

  • Alita: Battle Angel
  • Avengers: Endgame
  • Captain Marvel
  • Cats
  • Gemini Man
  • The Irishman
  • The Lion King
  • 1917
  • Star Wars: The Rise of Skywalker
  • Terminator: Dark Fate

Pokemon Nintendo Direct Stream: Start Time, Watch It Here

Nintendo has announced its first video presentation of the new year: a Pokemon-focused Direct. The broadcast takes place tomorrow, January 9, and will cover “roughly 20 minutes of new Pokemon information,” according to the company, which suggests the stream will be packed with news and announcements.

If you’re eager to tune into the presentation, we’ve rounded up everything you need to know about this week’s Pokemon Direct below, including what time it starts and what we can expect to see. We’ve also included a YouTube embed so you can watch the stream right here on GameSpot, and be sure to check back after the presentation for our full Pokemon Direct coverage.

Pokemon Direct Start Times (January 9)

  • 6:30 AM PT
  • 9:30 AM ET
  • 2:30 PM GMT
  • 1:30 AM AEDT (January 10)

Watch It Here

What We Can Expect

Nintendo and The Pokemon Company have been tight-lipped on what this week’s Direct will hold. Nintendo has only said the broadcast will cover “roughly 20 minutes of new Pokemon information,” while the official Pokemon Twitter account teased there will be “some exciting updates coming to the world of Pokemon this year,” although no specifics have been shared beyond that.

Considering the most recent Pokemon games, Pokemon Sword and Shield, launched for Switch less than two months ago, it seems too early to expect the next installments in the series to be revealed during this week’s Direct. That said, there’s a good chance we’ll hear some kind of news on Sword and Shield. The games’ current Max Raid events end the same day the broadcast airs, so a new in-game event may be announced, or we can learn about some kind of post-launch updates planned for the titles.

We will also likely get our first look at Pokemon Home, a new Pokemon Bank-like cloud storage service in development for Switch and smartphones. Few details have been revealed about the service since it was first announced last June, but it is slated for an “early 2020” launch, which would make this week’s Direct a good place to formally unveil it.

We also know the Pokemon Sleep app is slated to launch sometime this year. All that has been revealed about it so far is that it will somehow “turn sleep into entertainment,” so it may also be featured during this week’s Direct. Beyond that, there’s a new Detective Pikachu game for Switch on the way, but we similarly know very little about it, so we may get our first glimpse at the game during the presentation.

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