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Project xCloud Will Not Replace Microsoft’s Next-Gen Console, Xbox Series X

Microsoft doesn’t believe that cloud gaming is going to replace console or PC gaming, at least in the short term. So when designing both Project xCloud and Project Scarlett–which is now officially named Xbox Series X–the company built the two to work together, not as separate systems, for playing games. Just as Nintendo’s Switch is a console that can be used to play on the go, Project xCloud allows Xbox owners users to play their games while away from their home setup.

“We’re not trying to tell people that xCloud is going to replace their console or xCloud is going to replace gaming on a PC or replace gaming on a Switch or something like that,” Xbox head Phil Spencer told GameSpot in an exclusive interview. “But we do think that ability for me to take my gaming experience with me–so that when I log in, all my friends are there, all my games are there, my saved games are there… my Achievements, [and] my library is with me–is pretty critical.”

To that end, Project xCloud’s platform is the same as the one for Xbox Series X–which Spencer says should make it easier for third-party developers to design their game and have it easily work for both the cloud service and the console so they “don’t have to port to a new platform.” If you build your game for Xbox Series X, it should work on mobile devices, computers, and other systems that support Project xCloud. “We literally show up to third-party publishers and we hand them a phone [with] their games running in xCloud,” Spencer said. “They didn’t have to do any work to make that happen.”

Spencer points out that this is able to work because Xbox Series X and Project xCloud were designed around the same time as one another. This is different from the Xbox One, which was designed with the idea of implementing cloud support down the road. “[With] Scarlett, we started–at the beginning–saying, ‘There’s a world where [we] might actually put as many of these [consoles] in the cloud as we do in people’s homes,'” Spencer said.

Xbox Series X is scheduled to release in 2020 during the holiday season, which is around the same time Sony will also be releasing its next-gen console, the PlayStation 5.

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The Touryst Review – Life’s A Beach

The first island you visit in The Touryst is a tiny, perpetually sunny place, and it’s full of spots to have a sit or a lie down. Having a rest doesn’t achieve anything, but I found that my immediate instinct was to give my character a moment to luxuriate on a bed in one of the island’s small personal rooms–this is a game about vacationing, after all, and on any vacation it’s important to relax. The Touryst is a soothing and relaxing experience thanks to the lovingly rendered voxel graphics and the (mostly) gentle gameplay, and despite some occasional moments of frustration, playing it really does feel like taking a mini-vacation.

You play as a moustachioed man in a loud shirt who is tasked with travelling between different island vacation spots and collecting cores that rest within the game’s scant few monuments–essentially short dungeons. You move between beach parties under orange sunsets, lush tropical expanses, and Mediterranean tourist spots, before diving into murky underground caverns that contain jumping puzzles and non-violent boss encounters. It’s a strange combination of elements, but The Touryst wears its strangeness on its sleeve.

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This is, above all else, a game about the joy of a holiday. As you play, you unlock new islands to visit, and while each one is small, they also all have their own distinct flavor, as well as unique activities to discover and engage with. The superb voxel art style imbues each setting with personality and makes the simple act of sightseeing a pleasure. Simply existing in these beautiful locations is inherently enjoyable, and while each new setting won’t take long to fully explore, I found walking around each one calming.

The monuments themselves contain puzzles and tests of your dexterity, and working your way through them is essential to unlock every island and complete the game’s story. They’re ultimately the least interesting part of the game, but they’re certainly not without their charms. They can be quite challenging, but the key is usually to just remember that there’s an optimal solution to the puzzles, even when it seems like they’re just asking you to nail precise jumps. Often, how you’re manipulating the camera to line up your angles and judge the space you’re in is as important as your ability to control your trajectory; if you’re messing a jump up often, it’s because you haven’t quite cracked what that room is asking of you.

Even so, every now and then, the game asks for a greater level of precision from your actions than the controls want to give you. The controls are a bit floaty for how small some of the platforms you’re landing on are, and one jumping puzzle took me, at a conservative estimate, 25 attempts to get. The rooms inside monuments are viewed from an isometric perspective, which can make judging gaps difficult. Any situation that requires you to throw an object with great precision is frustrating too because of how the throwing arc works, but these moments of frustration only stick out because they are rare.

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Outside of these moments, The Touryst is a game with a lot of chill. One island doesn’t even have a monument at all–instead it has a movie theatre that shows a short highlight reel of moments from the rest of the game, an art gallery that you’ll eventually populate with your own photography, and, best of all, a retro arcade with three cabinets. There’s a racing game (based on the studio’s own Switch game Fast RMX), a strange platformer, and a Breakout clone, all offering brief diversions that successfully sucked me in for an hour. Completing the high scores in these arcade games (and earning the arbitrary cash reward) is challenging, but there’s something almost zen about a game that encourages you to waste your time like this–it perfectly captures my very specific childhood memory of discovering arcade machines in local pubs while on holiday and shovelling coins into them. The Touryst, appropriately, frames everything you do as an act of tourism.

Completing sidequests will earn you money, but cash is largely inconsequential to completing the game–by the time the credits rolled I had hundreds of coins left with very little to spend them on. The sidequests play into the shaggy nature of the game–you don’t complete them because they’re helpful, but because you want to see everything the game world has to offer. I spent a long time down a mine you encounter on one island, engaged with a spelunking challenge that lets you collect gems that can then be exchanged for money. I spent so much time down there not because I needed money–I never even traded the gems in. I did it because the mines are particularly enjoyable–they let you abseil down cliffs, swing between ledges, and even ride rickety minecarts as you delve deeper and deeper.

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There are plenty of other activities scattered across The Touryst’s small world. You can fix up a boring beach party, then liven it up further by buying new records for the DJ; you can show off your sporting prowess in surfing, soccer, and pull-up minigames; you can search the game world for photography subjects with the camera you’re given early on, or hunt down several carefully hidden scrolls. The sidequests are often very simple and easy but watching as island life slowly shifts and changes based on your actions is a delight.

I found that as the credits rolled on The Touryst’s strange ending, I was keen for them to finish so I could jump straight back in and mop up the remaining objectives. Admittedly, even if you want to do absolutely everything, The Touryst isn’t very long—my completion total sat at 94% after five and a half hours. But perhaps it’s better this way–after all, the best vacations often end before you’ve had a chance to really get homesick. It’s the next best thing to an actual holiday.

31 Best Celebrity Cameos in the Star Wars Sequel Trilogy

The Star Wars sequel trilogy — The Force Awakens, The Last Jedi and The Rise of Skywalker — have not only cast talented actors like Daisy Ridley, Adam Driver and John Boyega to enter the Star Wars universe. They’ve also developed a new trend of making celebrity fans’ dreams come true by casting some truly notable names as cameos.

From Simon Pegg in The Force Awakens to Joseph Gordon-Levitt in The Last Jedi to

in The Rise of Skywalker cast, we have gathered up all the celebrity cameos in the Star Wars sequel trilogy. Click through the gallery below to see the photos of the characters in action or run through the list below to get a quick reminder of which big names totally snuck into one of the biggest franchises on the planet.

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The Witcher: ‘The Song of the White Wolf’ Music Debut

In honor of The Witcher’s first season premiering on Netflix, IGN can exclusively debut one of the epic songs from the soundtrack: “The Song of the White Wolf,” which you can listen to in our player below or at the top of the page (also available on SoundCloud), which has been composed and produced by Sonya Belousova (Dexter) and Giona Ostinelli (Homeland), and performed by Declan de Barra (Marvel’s Iron Fist).

When we chatted with Belousova and Ostinelli, they talked about the importance of keeping the tone of the music both modern and contemporary. “During our conversation with

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Star Wars: Rise Of Skywalker Box Office Starts Strong With One Of The Biggest Openings Of All Time

Star Wars: The Rise of Skywalker is starting strong at the box office. Deadline reports that the movie made between $44 and $48 million in the US for its early screenings on Thursday night.

These results give Rise of Skywalker one of the best starts in the history of cinema. Avengers: Endgame had the best Thursday night in history with $60 million, followed by Star Wars: The Force Awakens ($57 million) and then Star Wars: The Last Jedi ($45 million).

The Last Jedi is projected to make between $175 million and $200 million for its opening weekend in the US, making it the worst-performing of the new trilogy films. The movie is also the second-lowest rated movie in Star Wars history, but what impact the scores have on box office results–if any–remains to be seen.

We will report back with more details on The Rise of Skywalker’s box office results as numbers come in for Friday, Saturday, and Sunday. Keep checking back for more.

The movie wraps up decades’ worth of storytelling, as it ends the Skywalker Saga that began back in 1977. After The Rise of Skywalker, Disney is putting the Star Wars series on hiatus as it plans out the future of the franchise, which includes a new trilogy from The Last Jedi director Rian Johnson.

For more on The Rise of Skywalker, check out GameSpot’s review: Star Wars Episode 9: The Rise Of Skywalker Review – A Galactic Disappointment.

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Mortal Kombat 11 Holiday Event Brings Special Towers, Player Skins

NetherRealm is ringing in the holidays with seasonal events in Mortal Kombat 11, including special player skins and konsumables and even a winter-themed tower. The pair of events are Winter Wonderland, from December 22-27, and Ring in the New Year, from December 28-January 2. You can find the events across PC, PS4, Xbox One, Switch, and Stadia.

First, the Winter Wonderlanad Tower event will feature three special towers with themed modifiers. Those include Killer Kanes, Sledding Tarkatans, Parachuting Ginger Deadmen, Exploding Snowmen, Christmas Trees, Menorahs, Dreidels, and Shooting Stars. The Ring in the New Tower will have similar modifiers: a disco ball, champagne bottles, party poppers, fireworks, and a digital countdown clock.

Those towers are free for all players, and you can play them to earn character skins, module pieces, and konsumables. This also comes alongside the seasonal ranked Kombat League, currently in its sixth season. That season will close on January 7, and the next will begin on January 14.

Meanwhile, NetherRealm is testing cross-play for MK11, including the ability to challenge those on the opposing platform to fulfill your console war bloodlust. The studio also showed off its next DLC character, The Joker of DC Comics fame, at The Game Awards. The Clown Prince is coming January 28 for Kombat Pack owners, and will join the Terminator, Sindel, Nightwolf, and Shang Tsung. One more Kombat Pack character remains after Joker, and that will be Spawn on March 17.

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