Grand Theft Auto 5 Is the USA’s Best-Selling Game of the Decade

Grand Theft Auto 5 has taken the top spot for best selling game of the decade in the United States of America.

According to the NPD Group (via games industry commentator DomsPlaying on Twitter), which tracks market and shopping trends, Grand Theft Auto 5 leads the ranks in best selling games of the decade in the US.

It’s followed by five different Call of Duty games, which are interrupted by Red Dead Redemption 2 for the seventh spot, before returning to more Call of Duty. Modern Warfare also took out the top spot for best selling games in 2019 in the US.

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For those unfamiliar with the incredible success of Grand Theft Auto 5, in 2018 it was listed as making more money than any film, book, or game. It’s now on Xbox Game Pass for anyone who’s missed out though it won’t be getting a movie adaptation, despite the evident popularity.

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Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

New PS4 Sale Features Games Under $20: GTA 5, Outer Wilds, And More

After multiple weeks and thousands of deals, the PlayStation Store’s massive holiday sale has finally come to a close–but it’s not too late to snag some sweet deals on PS4. The PlayStation Store has launched another sale in its place, and while it’s not as huge, there are some fantastic deals here you don’t want to miss. The Games Under $20 Sale, as it’s called, is live now until February 5 at 8 AM PT / 11 AM ET, so you have a couple of weeks to pick up whatever you’d like.

The sale includes one of the best games of 2019, Outer Wilds, for $20. The space adventure is an open-world mystery about a solar system trapped in a time loop, and it launched on PS4 in October after its initial release on Xbox One and PC in May. Grand Theft Auto V (which includes Grand Theft Auto Online) is also on sale for $15, and Valkyria Chronicles 4: Complete Edition is available for $17.49.

Other notable deals include The Evil Within 2 for $24, XCOM 2: Digital Deluxe Edition for $18.74, Dark Souls 2 for $10, and Dragon Age: Inquisition GOTY Edition for $10. If you’re looking for a good couch co-op game, I highly recommend the Overcooked + Overcooked 2 bundle for $17.49.

Check out more of our picks from the PSN Games Under $20 Sale below, and see the full offering of deals at PlayStation.

Best PS4 Deals: Games Under $20 Sale

  • Assassin’s Creed IV: Black Flag — $9 ($30)
  • Batman: Arkham Knight — $10 ($20)
  • Battlefield 1 and Titanfall 2 – Ultimate Bundle — $18 ($60)
  • Dark Souls 2: Scholar of the First Sin — $10 ($40)
  • Dead by Daylight — $15 ($30)
  • Dishonored 2 — $14 ($40)
  • The Division — $8 ($40)
  • Dragon Age: Inquisition – Game of the Year Edition — $10 ($40)
  • Dragon Ball Xenoverse — $8 ($40)
  • Dying Light — $13 ($20)
  • The Evil Within 2 — $24 ($60)
  • Far Cry 4 — $20 ($40)
  • Far Cry New Dawn — $16 ($40)
  • Frostpunk: Console Edition — $19.79 ($30)
  • Ghost Recon Wildlands — $15 ($50)
  • Grand Theft Auto V — $15 ($30)
  • Injustice 2: Legendary Edition — $15 ($60)
  • L.A. Noire — $20 ($40)
  • Middle-Earth: Shadow of War – Definitive Edition — $15 ($60)
  • Mutant Year Zero: Road to Eden — $19.24 ($35)
  • Outer Wilds — $20 ($25)
  • Overcooked + Overcooked 2 — $17.49 ($35)
  • Resident Evil 7: Biohazard — $15 ($20)
  • Resident Evil Revelations 1 & 2 Bundle — $16 ($40)
  • Rise of the Tomb Raider: 20-Year Celebration — $9 ($60)
  • South Park: The Stick of Truth — $12 ($30)
  • Street Fighter V — $8 ($20)
  • Titanfall 2 — $8 ($20)
  • Valkyria Chronicles 4 – Complete Edition — $17.49 ($50)
  • Watch Dogs 2 — $12.49 ($50)
  • The Wolf Among Us — $4.94 ($15)
  • XCOM 2 – Digital Deluxe Edition — $18.74 ($75)

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One Very Right Prediction, One Very Wrong Prediction | GameSpot After Dark #24

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The Walking Dead Spin-Off World Beyond Premiere Date Confirmed

The Walking Dead comic book might have ended last year, but the TV versions of the zombie franchise are going strong. The second half of the main show’s current tenth series returns next month, and the spin-off Fear the Walking Dead is back for Season 6 later this year. It has now been confirmed that the second spin-off, The Walking Dead: World Beyond, will premiere in April.

AMC has announced that World Beyond will have its premiere on April 12 at 10 PM ET, immediately after the season finale of the main series. Subsequent episodes will then take The Walking Dead’s weekly 9 PM slot. In addition, AMC revealed that World Beyond will only run for two seasons, as opposed to the open-ended approach of the other two series.

A new Walking Dead show was first rumored back in March, with the first teaser released in July. In November, the first footage from World Beyond was revealed in this trailer. The show will focus on younger characters who have grown up during the time of the zombies but have so far been protected from them–they are aware of walkers but have not had to interact with them prior to the events of the series. The show stars Aliyah Royale, Annet Mahendru, Alexa Mansour, and Nicolas Cantu, and Kong: Skull Island director Jordan Vogt-Roberts has helmed the first episode.

As well as the three shows, there are still a trilogy of Walking Dead movies in the works. They are set to focus on Rick Grimes, played by Andrew Lincoln, who was the show’s main character until he left the series at the start of Season 9. So far no release date has been set for the first film, but an early teaser was revealed at San Diego Comic-Con last July. In addition, Lincoln was recently spotted doing some gun training, possibly for the upcoming movie.

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Unity Of Command 2 Review – Lifetime Supply

At first glance, Unity of Command 2 may look intimidating, the familiarity of the pint-sized tanks and military men that populate its World War II battlefields obscured by an impenetrable fog of unintuitive jargon and confounding icons. But once the confusion clears it reveals a surprisingly straightforward wargame whose keen focus on establishing and severing lines of supply delivers remarkable strategic depth.

This isn’t really a strategy game about marching your troops forward to attack the enemy. Unity of Command 2’s twist on the genre makes it a game about manoeuvring your units to occupy spaces that maintain clear supply lines to your forces and deny supply to the enemy. In fact, the winning move often involves holding your position. Sometimes you don’t even need to engage the enemy at all; you just have to starve them out.

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Placing you in charge of the Allied forces in 1943, the campaign opens in North Africa before pushing up through Italy and into the heart of Western Europe. Missions arrive in groups known as conferences, one of the first off-putting terms you’ll encounter. At the start of a conference, you can spend prestige points on upgrading your field headquarters, extending their range and efficiency during combat, and on purchasing theatre cards that you can play in battle to grant additional abilities. Beat all the missions in a conference and you unlock the next, along with another chance to upgrade and purchase.

Luck and short-term planning combine here in an interesting way. The cards available to purchase are shuffled randomly, meaning you can’t always rely on picking up a favourite and may need to accommodate a curveball or two. And the choices you make are locked in for the duration of the conference, so you’ve got to manage with what you’ve got in terms of HQ upgrades and make those cards last over several missions. Knowing you have only three opportunities to use a naval bombardment over the course of a single mission does a lot to focus the mind. Such constraints force you to make bold choices about which targets you absolutely must hit and when precisely is the right time to do so. Get these plays right and you feel like the greatest general the world’s ever seen. Extra cards can be collected during missions as you complete certain objectives, but they arrive more as a relief package–an unexpected boon to your cause rather than a way to undermine the decisions you finalised at the last conference.

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At the outset of each mission you’re able to survey the map and plan your approach. Usually there are a couple of primary objectives that must be fulfilled to complete the scenario, accompanied by a few secondary objectives that, if achieved, offer a bonus reward or even a slight tactical advantage in the next mission. These objectives are designed in such a way to guide you across the map, and the attentive player will glean useful advantages from them. For example, if the objectives ask you to take a certain town by turn 5 and a second town by turn 8, then it’s likely that taking the first town will be beneficial to your efforts to take the second. And if you’re tasked with taking and holding a location then doing so will undoubtedly accord an ongoing advantage. Clear, concise objectives provide a structure to each mission that makes it easy to digest what’s expected of you, and when you should be aiming to have it accomplished.

Rounding out the preparatory phase, the units at your disposal are pre-assigned as per the scenario, so you’re never burdened with choosing whether or not to deploy the US 13th Airborne or the 7th British Armoured Division–they’re already there, conveniently positioned on a hex, ready to go. Although units come in only two types–tank and infantry divisions–there’s a host of critical attributes that can distinguish one tank division from the next, assuming you can get your head around the collection of arcane icons used to describe them.

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Units are composed of “steps,” an offputting, unfamiliar term that basically measures the health of the unit. All else being equal, a five-step unit will beat a three-step unit. Yet in these variable battlefields, things are rarely equal. Tiny stars and crosses next to a unit indicate whether it’s an elite, veteran or regular unit, but these icons are all-too-easily missed, and even after dozens of hours of play I still found myself occasionally not noticing I was sending a regular infantry to their doom against an elite. Other, multi-coloured symbols represent various specialists serving in the division, but there’s no tooltip or in-game explanation as to how a specialist can benefit a unit. I had to rely on an external guide, alt-tabbing out to remind myself that the dark blue icon with the chevron indicated a self-propelled anti-tank specialist while the chevron and dot meant it was a towed anti-tank specialist. There’s a lot to remember and keep track of, and unfortunately, the tutorials and in-game tooltips aren’t up to the job.

However, once you’ve taken stock there’s the opportunity to make some last-minute adjustments, adding more regular or specialist units to this squad or that, to better suit the strategic gambit you wish to employ. Deploying an engineer specialist to the siege at your primary objective will help whittle away the enemy’s fortification bonuses, but maybe you’re better off assigning them to the infantry in the east to help ford all those rivers and secure a secondary objective? All these resources are limited, though, and the trade-offs you’re forced into always carry weight.

The importance of every decision you make is heightened by the tight turn limit applied to each mission. Of course, you’re free to take all the time in the world on each turn. But Unity of Command 2 is a wargame with a fast turnover, and that’s precisely what makes it so accessible. Brief skirmishes are the order of the day rather than long, drawn-out stalemates. Often you’ll be asked to tick off secondary goals within three or four turns while 10 or 12 turns is a generous amount of time to secure the primary objectives. Experimentation is encouraged by the short time scale. Roll the dice on one strategy, fail quickly, and then before you know it you’re back at the battle planning stage, pondering a more effective approach based on the lessons taught by your unsuccessful sortie.

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Battles are won through a combination of clear, decisive strikes and a conservative support structure that can swiftly respond to any breach in your line. The way you have to manage logistics through the supply line system turns what could have been a puzzle game about finding the correct solution into a meaty strategy game brimming with flexibility. Victory is all about identifying where you really need to break through the enemy line to secure that vital railroad junction that will cut off supply to every enemy unit in a particular region of the map. Or it’s about realising that you can drop those paratroopers behind enemy lines to blow up a bridge that will deny the Germans’ ability to keep supplying the frontline. Seeing your plan executed successfully is incredibly satisfying, but at the same time, it’s still entertaining to see a plan fall apart as enemy tanks overrun a key chokepoint, suddenly finding yourself scrambling to hold the line and divert supply to your now-stranded troops.

Unity of Command 2 is an overall excellent wargame. The early going can be tough as it takes time to acclimatise to some idiosyncratic terms and learn to interpret the raft of poorly-explained icons. Persistence–not to mention some handy community-written guides–does pay off, though. Stick with it, and you’ll be rewarded with one of the finest strategy games in recent times.

The Unreasonable But Correct Way To Play The Witcher 3

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Marvel’s Iron Man VR Delayed To May

In the midst of a large spate of delays, Marvel’s Iron Man VR is the latest to be pushed to a new release date. Developer Camouflaj has announced that the PSVR game, previously set for February 28, will now release on May 15, 2020.

In a tweet explaining the decision, the studio said the move is to assure it can “deliver on our vision and meet the high expectations of our amazing community.” It also teases that we’ll hear more from the team soon.

The game was initially announced during Sony’s first State of Play. It uses the VR headset to imitate Tony Stark’s helmet HUD. The game aims to be “a deeply personal, and appropriately funny, narrative,” according to game director Ryan Payton. Sony has not held a State of Play yet this year, but we’re expecting to hear more from the company about its PS5 launch plans sometime soon–especially since the company is opting out of E3 again this year.

This is far from the only spring delay to be announced recently. Square Enix pushed back both the Final Fantasy 7 Remake and Crystal Dynamics’ Avengers, and CD Projekt Red has delayed Cyberpunk 2077. What was once a very crowded spring release schedule has gotten a lot less so with the reshuffling.

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George Lucas Has Met Baby Yoda–Here’s The Heartwarming Photographic Proof

The Mandalorian has wrapped up its first season, and a second is on the way later this year. The star of the show has undoubtedly been Baby Yoda, the $5 million animatronic puppet that has won hearts and minds by being heartbreakingly beautiful. And now, we know that the creator of Star Wars has met the little friend.

Jon Favreau, the showrunner of The Mandalorian, has tweeted out a (slightly blurry) picture of George Lucas holding The Child. It’s not captioned, but it doesn’t need to be–the look Lucas is giving the puppet, and the way he’s holding it protectively, is all you need to know.

While Lucas, who directed the original 1997 film and the prequel trilogy, has had his issues with Disney’s handling of Star Wars, it looks like he’s as smitten with Baby Yoda as the rest of us.

Baby Yoda is also coming to Build-A-Bear, if you want your own. A statue of the iconic baby is also available in The Sims 4. We expect more Baby Yoda in season 2 of the show, which premiere in the fall.

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Super Smash Bros Ultimate Boss Asks Players Please Not To Request Fighters

The fifth and final DLC character included in Super Smash Bros Ultimate‘s Fighter Pass, Byleth, has been announced, and fans are already wondering who will come to the second Fighter Pass. During the Byleth announcement, Smash Bros director Masahiro Sakurai confirmed that six more fighters will join the game by December 2021. Sakurai, who receives a lot of requests, wanted to make something clear–the six fighters have already been chosen, and there’s nothing to be gained from sending him requests.

“Of course, like last time, the contents will remain unknown for now,” Sakurai said, and apologized for asking fans to buy the Fighter Pass without knowing who was coming to the game. Sakurai addressed the inevitable tweets he will receive about the next lot of fighters, asking for a reprieve.

“The new additions have already been decided,” Sakurai said. “Even if I receive many requests regarding potential candidates on Twitter, I’m afraid it would be very hard to consider them. But I still hope you’ll look forward to it.”

With this in mind, we can start speculating over who the new fighters will be. Rayman? Crash Bandicoot? Steve from Minecraft? Master Chief?

Fighters Pass Volume 2 will be available to purchase on January 28, although we won’t know the first new fighter it will add until later.

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Here Are The Top 10 Best-Selling Games Of 2019 And The Decade (US)

The top-selling games of 2019 and the entire decade have been revealed for the United States, and there are no surprises.

As expected, Activision’s Call of Duty: Modern Warfare finished the year at No. 1, according to sales charts released by the NPD Group on Thursday. Call of Duty games are typically the year’s best-sellers, with the exception of when Rockstar puts out a game. For example, the only times in the past 10 years when Call of Duty was not No. 1 was in 2013 and 2018, when Grand Theft Auto V and Red Dead Redemption 2 were released.

Rounding out the top five for 2019 were NBA 2K20, Madden NFL 20, Borderlands 3, and Mortal Kombat 11. Respawn’s new Star Wars game, Star Wars Jedi: Fallen Order, ended 2019 at No. 6. You can see the full Top 10 chart below.

The NPD Group also released a ranking of the top-selling games of the decade, and Grand Theft Auto V unsurprisingly comes out on top. Call of Duty games also dominated the charts for the past decade, while Red Dead Redemption 2 and Minecraft made it into the top 10 as well. You can see the full top-selling games of the decade chart below.

For the full year of 2019, total spending on video games–covering hardware, software, and accessories–reached $14.6 billion, which is down 13 percent. Video game sales specifically fell nine percent to $6.6 billion. The Nintendo Switch was the only system that grew during 2019.

Dollar sales of tracked video game software declined 13 percent in December compared to a year ago, to $1.1 billion, while annual sales dropped nine percent to $6.6 billion. Declines were experienced across all platforms in December, while Switch was the only platform with gains for the year.

Spending on hardware in 2019 fell by a substantial 22 percent, to $3.9 billion. The Switch grew in 2019 but it was not enough to offset the downturn in PS4 and Xbox One sales. That is to be expected, given those systems are relatively older; both Sony and Microsoft are launching next-generation consoles this year. The Switch was the best-selling home console of 2019.

December 2019 Best-Selling Games (US Only)

  1. Call of Duty: Modern Warfare
  2. Star Wars Jedi: Fallen Order
  3. Madden NFL 20
  4. NBA 2K20
  5. Luigi’s Mansion 3*
  6. Pokemon Sword*
  7. Mario Kart 8*
  8. Super Smash Bros. Ultimate*
  9. Pokemon Shield*
  10. Minecraft

2019 Best Selling Games (US Only)

  1. Call of Duty: Modern Warfare
  2. NBA 2K20
  3. Madden NFL 20
  4. Borderlands 3
  5. Mortal Kombat 11
  6. Star Wars Jedi: Fallen Order
  7. Super Smash Bros. Ultimate*
  8. Kingdom Hearts III
  9. The Division 2
  10. Mario Kart 8*

Best Selling Games Of The Decade (2010-2019; US Only)

  1. Grand Theft Auto V
  2. Call of Duty: Black Ops
  3. Call of Duty: Black Ops 2
  4. Call of Duty: Modern Warfare 3
  5. Call of Duty: Black Ops 3
  6. Call of Duty: Ghosts
  7. Red Dead Redemption 2
  8. Call of Duty: WWII
  9. Call of Duty: Black Ops 4
  10. Minecraft

*Digital sales not included

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