Layton’s Mystery Journey: Katrielle And The Millionaire’s Conspiracy Review – Merry Old England

So much of the appeal of the original Professor Layton games on Nintendo DS comes from the sheer warmth. It’s a mahogany-toned warm blanket of a series of detective games. The puzzles might be non-sequitur brain-busters, but when it’s all over, you’re welcomed back into the game’s world with all the comfort of a cup of tea. Come now, chin up, don’t worry about how annoying that last one was, here’s another bad pun to soothe what ails you.

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy walks the series back to that original warmth of its humble roots in the visual mystery novel genre. It’s a game that revels in its relative simplicity the way the series hasn’t in some time. Dig in deep enough, though, and you’ll find a game that conceals more than a couple of devious surprises under its sunny exterior.

The latest entry in the Layton’s Mystery Journey series once again takes place in a sort of Studio Ghibli-fied version of turn-of-the-century London. The hero detective this time around is the good professor’s cheery, aloof, and persistently hungry daughter, Katrielle. She’s joined by Ernest Grieves, a straight-laced and faithful assistant if there ever was one, and a basset hound who Kat names, in the game’s single laziest pun, Sherl O.C. Kholmes. As it turns out, Sherl is actually suffering from Detective Pikachu Syndrome: He’s able to talk to a select few humans, but he also has amnesia so he has no idea how exactly he got into this mess. Unfortunately, poor Sherl has to stick it out for a while longer, since the intro is the last time the game addresses his whole predicament in any meaningful way.

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The game’s lack of an all-encompassing narrative is par for the course, however, and for most of the play time, it’s not necessarily to its detriment. The usual Layton series storytelling returns: It’s a visual novel at its core, with long stretches of dialogue with various characters broken up by point-and-click puzzles. As opposed to the earlier games’ overarching mysteries, however, Katrielle’s first outing is actually an episodic affair, where each case is its own self-contained little tale of low-stakes peril, ranging from the minute hand going missing from Big Ben to a wealthy madam’s missing cat, disconnected from any larger character development for the main protagonists until the literal final hour. What the game lacks in straightforward character arcs that build over the entire playtime, it makes up for in building an enormous and eclectic cast of oddballs and weirdos with hilariously punny names and peculiar quirks. Katrielle’s relationship with each character may only last for a single case, but each case is structured in such a way that the broad strokes–the frequent clapbacks, one-off zingers, friendly jabs at everyone’s expense–are allowed to make an impression. As far as the narrative is concerned, each new character is made to be memorable, not practical. And the episodic format makes it easy to enjoy the game in short bursts. Even if you only have a few minutes to spare, you can meet someone new, push the story forward, or finish a crucial puzzle.

Well, you can try to finish a crucial puzzle at the very least, but not all of them are pushovers. In lieu of any legitimate detective work, most of what you’ll be doing to help take a bite out of English crime is solving a vast series of one-off puzzles of various sorts for whoever asks. Some are just basic spatial problems, such as having a vat that holds five gallons of liquid and another that holds three, and trying to figure out how to get four gallons. Others are quirky little mini-games more akin to what you may find in WarioWare, just with a tricky twist like having a limit on how many moves you can make to finish the game. Some, however, are just flat out riddles, and these tend to be the ones that may leave you white-knuckle frustrated.

The game fires its first warning shot early on, with a riddle about the minimum number of times you need to touch a clock to get it to display properly. It’s a problem that’s very easy to overthink, not because the solution is simple, but because the description of the problem begs additional questions that the game does not answer.

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Thankfully, for the vast majority of puzzles, sheer persistence is enough to power through and guess correctly. There are also tokens you can find scattered around every environment that allow you to unlock hints. However, even in cases where the hint walks you right up to the solution, the answer and its explanation can defy common sense in a truly underwhelming way that leaves you less with an “aha!” feeling of brilliance and more of an “oh, come on” feeling of disappointment.

That flaw is even more mind-boggling considering just how well localized and executed the game is otherwise. Each character is charming in their own right, rife with British affectations and deep-cut historical references–the Mayor’s name is a play on London’s original name from centuries ago. And when the game slips into its all-too-short and oddly placed stretches of voice acting or fully animated cutscenes, it’s chock-full of naturalistic and pleasant performances across the board, from Katrielle’s gentle lilt to Sherl’s stiff-upper-lip aristocratic grumble. No small effort has gone into truly realizing this world, causing the lack of clarity when it really matters to sting all the more.

But, perhaps more than any other game in the series, there’s plenty here allowing you to step back from the source of your aggravation and recharge. Exploring each environment turns up special coins that allow you to unlock new outfits for Kat and new furniture for her office. As you progress, you also unlock mini-games that are completely disconnected from the main quest–you can help a local chef cook a perfect meal for the residents of Kat’s neighborhood, you can run a maze where you have only a limited number of moves, or, you can play any of the dozens of additional puzzles that aren’t connected to progress in any of the actual cases. On mobile, this content was parsed out, piecemeal, over time after release. On the Switch, the game is overwhelmingly generous with content within an hour of starting, and most of it is just as charming and endlessly replayable as the rest of the game.

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If there’s any one thing truly getting in the way of your joy, it’s the Switch itself. The Professor Layton games were staples of the Nintendo DS, taking full advantage of the added screen real estate so whatever you did on one screen didn’t block what was happening on the other. The Switch, however, has limitations the DS didn’t. Playing in docked mode means using the Joy-Cons to move your cursor around like a mouse, which is nice, but also a bit too fast and twitchy for many of the puzzles. In handheld, you have the option of using the analog sticks to move your cursor, which has the same problem with even less precision. You can also use the Switch’s touchscreen, but your fingers are too often in the way of the rest of the screen. This is a game that simply begs for a stylus.

In Katrielle Layton’s London, it’s a season of golden leaves, stiff breezes, and sun that provides light but less warmth. It’s the perfect atmosphere for a game that provides such quaint joys for hours on end, cackling at its next pun, zippy one-liner, or absurd new scenario while putting creaky parts of the brain to good use. Sometimes the breeze is a bit too cold, or there’s rain, or, oh, you know, the solution to a logic problem you’ve been staring at for 45 minutes might be “air” and you hate everything for a few minutes, but it doesn’t last, and the next pleasant moment is never too far away.

The 15 Weirdest Disney+ Movies You May Not Have Seen

In an era where seemingly everyone is developing their own streaming service, content is king. And the newly launched Disney+ definitely isn’t lacking for content. From exclusive new series like The Mandalorian and High School Musical: The Musical – The Series to a vast treasure trove of classic Disney, Pixar, Marvel and Star Wars content, it’s not difficult to justify a monthly subscription.

But as with any streaming service, there’s a lot of weird, esoteric nonsense to be found on Disney+. It turns out that Disney often struggled to create marketable live-action movies in the decades before they swallowed up Marvel and Lucasfilm. From forgotten Don Knotts comedies to the brief period where Kurt Russell was a family-friendly teen heartthrob, these are the strangest movies available to stream on Disney+.

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See Every New Pokemon in Sword and Shield

Pokemon Sword and Shield are out now, and there are plenty of new Pokemon roaming around the Galar region. From Grookey, Sobble, and Scorbunny to Zacian, Zamazenta, and beyond, there are nearly 100 new creatures to find, catch, and train.

If you want to see ’em all before you catch ’em all, you can check out our page with every new Pokemon in Sword and Shield. The list includes starter Pokemon evolutions, Galarian forms that give a fresh look to old Pokemon, and completely new Pokemon not revealed in prerelease marketing.

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Disney+ Will Fix The Simpsons Aspect Ratio in 2020

Disney+ is now the streaming home for The Simpsons, but unfortunately, all 30 seasons are only available in a 16:9 widescreen aspect ratio, instead of the classic 4:3. This has led to some unfortunate cropping that killed visual gags. But Disney says that it plans to restore the 4:3 ratio in 2020.

“We presented “The Simpsons” in 16:9 aspect ratio at launch in order to guarantee visual quality and consistency across all 30 seasons,” Disney said in a statement (via The Verge). “Over time, Disney+ will roll out new features and additional viewing options. As part of this, in early 2020, Disney+ will make the first 19 seasons (and some episodes from Season 20) of “The Simpsons” available in their original 4:3 aspect ratio, giving subscribers a choice of how they prefer to view the popular series.”

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Path Of Exile 2 Dev Responds To Diablo 4

Grinding Gear Games is confident that the just-announced Path of Exile 2 will be capable of going toe-to-toe with Blizzard’s Diablo IV. Speaking to GameSpot at ExileCon in New Zealand today, founder Chris Wilson described Path of Exile 2 as a “next-generation” action RPG that can stand alongside Diablo IV–which presumably has a larger development budget.

“Yeah,” Wilson said when asked if Path of Exile 2 can go toe-to-toe with Diablo IV. “Path of Exile 2 is one of the next-generation of action role-playing games, and we feel it’s well-positioned there.”

Wilson acknowledged that Blizzard’s status as one of the biggest and most well-funded studios on the planet is helping Diablo IV shine in some departments. However, Wilson argued that Path of Exile 2 has an edge due to its legacy and how it’s connected to Path of Exile 1.

“Any company with a lot of money can make really nice graphics and so on. They have amazing graphics as well and a great storyline and so on,” Wilson said of Blizzard and Diablo IV. “But what we have here [with Path of Exile 2] is bringing across six or seven years of content including all the balance and ecosystem. If you make a new game, maybe it’s bad? You don’t know until you play it. Whereas we know Path of Exile is good, and there are a lot of people out there who like that.”

Path of Exile 2 and Diablo IV aren’t going to square off anytime soon, it seems, as both titles are likely a long time away from release. Neither company is committing to a release date. Research company Cowen & Company said in its post-BlizzCon note to investors that they are expecting Diablo IV to launch no earlier than 2021.

As for Path of Exile 2, Wilson gave a small hint at the release window when he said the game may release at a point when the PS5 and next Xbox are in the marketplace. Both next-generation consoles are due to launch in Holiday 2020, and Path of Exile 2 is expected to be available for them (though not necessarily at launch, of course). The first beta for Path of Exile 2 is scheduled to begin in late 2020 at the soonest.

Both games are already playable. BlizzCon attendees had the opportunity to go hands on with a portion of Diablo IV, while those in attendance at ExileCon can play the beginning of Path of Exile 2.

Another interesting element at play when comparing Path of Exile 2 and Diablo IV is the tone of each title. From what we’ve seen so far, Diablo IV seems to take the series back to its darker, gorier roots. For what it’s worth, Path of Exile has always been a dark and gritty game. Some fans remarked that Path of Exile, with its darker tone, was more a successor to Diablo II than Diablo III was. Path of Exile launched in 2013, which was a year after Diablo III came out.

The dark tone for Path of Exile continues with Path of Exile 2, as the first trailer and gameplay footage demonstrated (watch again in the embed above). Not only that, but the company created a huge prop in the ExileCon hall featuring dead and dismembered bodies hanging from a tree. So yes, the dark tone is still intact for Path of Exile 2.

ExileCon runs November 16 and 17 in Auckland, so keep checking back with GameSpot for the latest.

Disclosure: Grinding Gear Games paid for GameSpot’s flight and accommodation in Auckland, New Zealand to attend ExileCon.

Now Playing: Path Of Exile 2 – Official Gameplay Reveal Trailer

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The Dragon Prince Season 3 Review – A Faster Pace And A Strong End

While The Dragon Prince Season 2 slowed down the pace of the overall story to focus on developing its secondary cast, with Season 3, things have really picked up speed. Battle lines are drawn, and it’s clear early on that we’re in for a dramatic and (at least for now) conclusive conflict. Although it feels rushed compared with Season 2, this season manages to stay true to the characters we know (some more than others), continues to impress with its beautiful art style, and ends the original story gracefully, while keeping the door open for more if the opportunity presents itself.

At the end of Season 2, the humans and elves were on the verge of war, while Ezran, Rayla, and Callum continued their journey to deliver Zym, the titular dragon prince, back to his mother in the Elven half of the continent, Xadia. However, when Ezran learned what had been happening back in Katolis without him on the throne, he chose to fulfill his obligation as king over his responsibility to Zym, entrusting Rayla and Callum to finish their journey. Season 3 picks up immediately after their departure, with Callum and Rayla finally entering Xadia, and Ezran taking the throne.

More than ever in The Dragon Prince, almost every character has a sense of urgency to their actions this season. Ezran most of all, who is confronted by the difficult choices a king must face when the nation he leads wants a war with the elves. As a child with no experience as a leader, he’s got a lot of ground to make up, and the writers do an effective job showing how his good heart informs his decisions. Yet just when this storyline is reaching its climax, when he goes up against up-and-comer Prince Kasef, things take a surprising turn. Given how significant his decision to go back home was at the end of Season 2, it’s a letdown.

With the increased pace of the story, many characters jump around from place to place too often. The three heroes journey across the continent took two seasons of harrowing travel, so it comes across as a little too convenient that a bunch of winged creatures appear to transport characters to where they’re needed at that moment in the story. I had some real flashbacks to the last season of Game of Thrones and a certain Dragon Queen crossing the kingdom in record time. Maybe fast traveling is just a perk of being dragon-themed royalty adjacent.

While Ezran’s story is going on, Callum and Rayla race against the clock in an unfamiliar land to deliver Zym back to his mother. There are a couple of scenes dedicated to showing off the beauty of the Elven kingdom, with some absolutely adorable creatures contrasted by some truly terrifying snakes, but overall, it was disappointing how little time was spent showcasing the magic of Xadia. The eastern half of the continent has been built up as this mystical wonderland, and I was excited to see how Callum would react to it being the curious Human he is, but we only spend a handful of episodes experiencing it from his eyes. Much of this season takes place in a singular location, and given how important it is to the story, I wish there was a little more time building up to the payoff of finally reaching it.

Last season, Rayla’s character development was sidelined so that supporting characters like Soren and Claudia had more time in the spotlight, leading to a stall in her story arc. This season, we’re given much more insight into what drives her to see this mission through, and how her clan of Moonshadow Elves played a part in the history of this world. Unfortunately, this focus on Rayla detracts from Callum, and he’s given very little to do on this go-around, with most of his growth tied to helping Rayla further her own. It’s missed potential to not put a focus on Callum’s burgeoning magical pursuits, or how it feels for him to be a Human in a place where people despise you and look down upon your abilities. His flirtatious back and forths with Rayla are as entertaining as ever, but it’s nothing compared to hers, or even Soren’s personal agency this season.

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Speaking of flirting, as it ages, The Dragon Prince continues to dance with darker moments and themes. There are some truly evil characters on this show that have no qualms with manipulating, plotting mutinies against, mutating, and even murdering children. Unlike other animated shows, you never get the feeling that any of your favorites possess that untouchable plot armor either, that can plague shows aimed toward younger audiences. There are still plenty of light and fun moments between characters in Season 3, but the humor isn’t quite on the level of the previous seasons (save for one incredible callback to Avatar: The Last Airbender, which this show’s co-creator worked on previously). Some characters are presented as unbelievably unintelligent just for a single joke, and the show has a tendency to devolve into ‘meme-like’ humor a little too often (you’ll know it when you see it).

However, despite those grievances, the tone overall is one of maturity, and as tension increases, characters who have danced with the dark side before (or vice versa) seem to finally pick what side they’ll be fighting for once and for all. Thankfully, The Dragon Prince manages to make these decisions feel earned and genuine with each character.

One consistency throughout every season that deserves continuous praise is the show’s incredible art direction. We’re treated to the best showcases of this team’s talent in terms of its creatures, world design, and the landscapes in particular. The animation seems to have reached a similar level of quality this season as well, with some beautifully choreographed fights between humans, elves, monsters, and mages alike. Season 1’s sometimes stilty, janky animations (even during a simple conversation with two characters) feels like a distant memory.

Season 1 of The Dragon Prince presented what I thought would be a long, magical journey, so it’s a little disappointing that we’ve already arrived at the destination. Season 3 does end on a high note, it just would have been better if it had taken a little longer to get there. As slow as Season 2 sometimes felt, Season 3 swings a bit too far in the other direction. Without spoiling anything, the story definitely isn’t over, despite conclusively ending its current arc, so, for now, it’s time to sit back and wait patiently for the next big adventure.

The Dragon Prince Season 3 hits Netflix November 22.

Pokemon Sword & Shield: The Starters And Their Evolutions

Pokemon Sword & Shield: Don’t Forget To Claim Your Free Pokemon

Pokemon Sword and Shield are finally out on Nintendo Switch, and The Pokemon Company is giving away a few freebies for early adopters. Not only can you pick up a free track suit outfit for your trainer from Walmart starting November 16, but everyone who purchases the game by January 15, 2020 can claim a special Meowth that’s capable of Gigantamaxing. Here’s how to get yours.

How To Claim Your Free Gigantamax Meowth

Unlike the track suit outfit, you won’t need to head to a specific store to get your Gigantamax Meowth; rather, you can claim it using the Mystery Gift function from the game’s menu screen. Select Mystery Gift, then choose the option to get your gift via the internet. Follow the prompts to connect online and your special Meowth will be downloaded in the game. You can then find it waiting in one of your boxes at the Pokemon Center.

Other Free Pokemon

Meowth isn’t the only free Pokemon you can claim in Sword and Shield; you can also get a Pikachu and Eevee that are capable of Gigantamaxing, but only if you have save data from Let’s Go Pikachu or Eevee on your Switch. If you fall in that camp, you can pick up the Pokemon from Wild Area Station fairly early on in your adventure. Neither Pikachu nor Eevee can evolve, but they’re the only variants in their species capable of Gigantamaxing, so you’ll want to add them to your collection if you can.

As for the aforementioned free track suit, you’ll need to head to a participating Walmart store in the US before November 25 to claim a free download code for the outfit. Before you can get the code, you’ll first need to download and install the Pokemon Pass app on your smartphone, then use that to scan a QR code on display at the store. Once you’ve received your download code, you’ll need to input it in your copy of Sword or Shield via Mystery Gift to claim the outfit.

We gave the Gen 8 Pokemon games a 9/10 in our Sword and Shield review. Critic Kallie Plagge wrote, “Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.” If you’re just getting started on your Pokemon journey, be sure to check out our Sword and Shield guides below.

Pokemon Sword & Shield Guides

Now Playing: Pokemon Sword And Shield Differences And Exclusives Explained

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Gotham’s Joker Cameron Monaghan Reacts to Joaquin Phoenix Movie

Actor Cameron Monaghan gave us a unique spin on the Joker mythos in the show Gotham, and now he’s weighed in on what he thinks of the new Joker movie by director Todd Phillips.

Hear what Monaghan had to say by watching the video in the player above!

“They did a wonderful job of capturing their vision. And visually I thought that the movie was really well done. The cinematography was some of my favorite of the year. It was a wild ride,” Monaghan told IGN during an interview.

Coincidentally, the Joker movie was shooting at a location close to where Monaghan was filming Gotham, so there were two actors doing two different Jokers at the same time.

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Path Of Exile 2, New Expansion, Mobile Game, And All The Other Big ExileCon Reveals

The first-ever Path of Exile fan convention, ExileCon, is taking place this weekend in developer Grinding Gear’s home city of Auckland, New Zealand. The event kicked off with a bang, as the keynote address with founder Chris Wilson included lots of big announcements and reveals. It was a busy event, to say the least, and in this post we’re rounding up all the key announcements.

Path of Exile 2

A full-on sequel, Path of Exile 2, is in the works for PC and console. Featuring a new, seven-act story and numerous improvements, Path of Exile 2 appears to the be the successor fans have been asking for. Among the new features is the removal of socketing gems, which should simplify and improve things. The game engine has also been improved, and the early demo Grinding Gear showed at ExileCon was very impressive. The initial act of the game is already playable (on the show floor), but fans might want to get comfortable for the full release. Founder Chris Wilson said the studio is taking its time with Path of Exile 2, and won’t release it until it meets the studio’s rigorous quality standards.

Read more about Path of Exile 2.

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Path of Exile Mobile

A completely unexpected announcement, Path of Exile Mobile is exactly what it sounds like: a mobile version of the free-to-play action RPG. Grinding Gear announced the game with a silly trailer that pokes fun at the idea of making a mobile game–it’s pretty great. The game is only an “experiment” for the studio, and as such, Grinding Gear hasn’t committed to actually releasing it at this stage.

Read more about Path of Exile mobile.

Path of Exile 3.9.0 Expansion

Grinding Gear Games announced more details on Path of Exile’s upcoming 3.9.0 expansion. Called “Conquerors of the Atlas,” the expansion adds a new endgame story, upgradeable maps, and new skills. Specifically, there are new bow skills and support gems on the way. There are also “Support Gem Plus” items coming to Path of Exile, which are even more powerful. Conquerors of the Atlas launches on December 13.

Read more about Conquerors of the Atlas.

Path of Exile: Metamorph

Path of Exile’s new league, Metamorph, introduces a new NPC, Tane Octavius, who is described as a “master alchemist.” He killed his teacher (bad Tane!), and was exiled for it. “He hopes to find a cure, or perhaps just the source, for what he calls ‘the intrinsic darkness’ that led to his unforgivable violence,” reads a line from the announcement release.

Read more about Path of Exile: Metamorph.

ExileCon runs November 16 and 17 in Auckland, so keep checking back with GameSpot for the latest.

Disclosure: Grinding Gear Games paid for GameSpot’s flight and accommodation in Auckland, New Zealand to attend ExileCon.

Now Playing: Path Of Exile 2 – Official Gameplay Reveal Trailer

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