The Outer Worlds: Watch A Speedrunner Finish The Game In Under 25 Minutes

The Outer Worlds, Obsidian’s new expansive space-faring RPG, has been out less than a week, but it’s already attracting speedruns. While most players will take over a dozen hours to finish the game for the first time, one enterprising speedrunner has gotten their completion time down to well under half an hour.

It’s Jabo managed a run that clocked in at 30:54 earlier this week, before refining his run down to a 24:21 completion time today. In the video below, It’s Jabo speeds through the game as fast as possible, skipping whole chunks of the game and intentionally getting a terrible ending in his quest to complete The Outer Worlds as fast as possible.

The run involves setting his character’s skill levels very deliberately–it’s important to play as a character with zero intelligence to trigger the ending he gets.

“All in all, a pretty good run, sub 25 has been crushed, now on to sub 24/23 :),” the description under the video reads.

In GameSpot’s review of The Outer Worlds, Edmond Tran praised the game for its depth and quality. “It’s not a short game, but it’s one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn’t feel like there was any room to get tired of it.”

If you haven’t jumped in yet, expect The Outer Worlds to last you longer than half an hour. Here are our tips for getting started, and a guide to the different difficulty levels.

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The Flash Is Finally Back in Fighting Shape

Warning: this review contains full spoilers for The Flash: Season 6, Episode 4! If you need a refresher on where we left off, here’s our review for Season 6, Episode 3.

It’s honestly impressive how quickly The Flash has turned itself around in Season 6. It’s not as if the series had anywhere to go but up after the past two seasons, but this sudden and dramatic return to form is pretty much the best case scenario. “There Will Be Blood” is a great reminder of how much character drama and family dynamics are the beating heart of the series, not superhero spectacle.

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Luigi’s Mansion 3 Review – Mario Is Missing

Luigi’s Mansion may directly trace its lineage to the Super Mario franchise, but the series is in many ways its complete antithesis. Whereas Mario’s adventures whisk players through vibrant worlds laden with pits, lava pools, and other platforming challenges to overcome, Luigi’s have been decidedly more methodical, trading the colorful backdrops of his brother’s titles for cobwebbed corridors, and emphasizing careful observation over quick reflex. Luigi’s Mansion 3 very much continues this tradition, but the tightly crafted set pieces developer Next Level Games has assembled here illustrate just how compelling this style of gameplay remains, and the new mechanics and freer structure make it perhaps the best installment in the series yet.

Once again, Mario’s cowardly brother finds himself unwittingly thrust into the role of hero when Mario, Princess Peach, and her entourage of Toad attendants are kidnapped shortly after the group checks into the ominously named Last Resort hotel. Luigi narrowly avoids this same fate by escaping down a laundry chute and landing in the hotel’s basement, where he soon reunites with eccentric paranormal researcher Professor E. Gadd and his trusty Poltergust–a modified vacuum cleaner that can suck up ghosts.

The Poltergust serves as the basis of Luigi’s entire range of actions in Luigi’s Mansion 3. Despite being a more adept jumper than his brother, Luigi doesn’t display any of his leaping prowess here; the lanky plumber’s feet are planted firmly to the floor throughout nearly the entire adventure. His primary means of interacting with the environment instead comes through the Poltergust’s numerous abilities. On top of being able to suck up debris and blow out air, the vacuum comes equipped with both the Strobulb and Dark-Light from Luigi’s Mansion: Dark Moon; the former releases a blinding flash of light that can stun ghosts and activate certain switches, while the latter reveals invisible objects and enemies.

Complementing these is a handful of satisfying new abilities. The Suction Shot fires a plunger that can attach to certain objects, allowing Luigi to swing or pull them, while the Burst releases a gust of air that knocks crowds of enemies back and lifts the plumber momentarily off the ground. The most vital addition to Luigi’s ghost-hunting repertoire, however, is the ability to slam ghosts. Latch onto a spectre with the Poltergust and you’ll charge up a meter that lets you bash them repeatedly on the floor, inflicting extra damage.

Not only do these new abilities feel like natural extensions of Luigi’s skill set, they inject a welcome bit of action to the gameplay. They also open up new approaches for taking on adversaries. In past games, ghost encounters typically amounted to first stunning them with your flashlight, then vacuuming them up. You’ll still rely primarily on the Strobulb to control crowds of enemies, but now you can slam one ghost into any others that are nearby, damaging multiple foes at once. Later encounters will force you to use the other skills at your disposal as well, making battles consistently enjoyable.

Outside of combat, the Poltergust’s most significant new feature is the ability to summon Gooigi–a gooey doppelganger of Luigi originally introduced in the 3DS remake of the first game. Gooigi’s role has been expanded here, opening up a new range of puzzles to overcome. The goopy clone retains the same abilities as Luigi, but his gelatinous body can slip through fences, grates, and even spike traps, allowing him to bypass seemingly insurmountable obstacles and discover hidden corners of the hotel. Moreover, certain enemies and objects will be much too large for Luigi to swing on his own, requiring the extra set of hands Gooigi provides, and a number of rooms feature pressure-sensitive tiles that one character will need to stand on while the other vacuums up whatever emerges.

Once you unlock Gooigi, you can play through almost the entire adventure cooperatively with another nearby player, and the game lends itself well to either co-op or solo play. Many of the puzzles you’ll encounter require Luigi and Gooigi to work in tandem, which makes exploring the hotel with a friend enjoyable. Solo players, meanwhile, can swap between Luigi and Gooigi by pressing the right thumbstick in, allowing you to quickly take control of either character as the situation demands. You’ll never encounter a scenario that cannot be overcome solo, although a handful of bosses and puzzles are clearly designed with a second player in mind. While these are still very much beatable on your own, they are a bit more cumbersome when you’re juggling control of both characters.

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Much like Dark Moon, Luigi’s Mansion 3 makes clever use of your small clutch of abilities. Every puzzle you encounter while exploring the Last Resort can be surmounted by observing your surroundings and employing some combination of these skills, although it certainly won’t seem that way for many. You’ll frequently come across puzzles that offer no obvious solution, which makes finally sussing out the answer all the more satisfying. The game rarely reuses ideas as well, so each challenge you face feels fresh.

On top of that, the hotel houses a wealth of collectibles to find. Coins, pearls, bars of gold, and other valuables are copiously tucked away in treasure chests, drawers, toilets, and any other compartment you can imagine, encouraging you to poke around. Most enticing, however, are the six unique gems on each floor. Many of these are deviously hidden, and you’ll need to study your surroundings carefully to figure out how to uncover them. Even the gems that are in plain sight will often require an outside-the-box solution before you can actually collect them, which makes taking the time to explore every nook and cranny of the building constantly rewarding.

Each floor of the Last Resort acts as its own self-contained level and adheres to a different theme, running the gamut from typical hotel amenities like restaurants and gift shops to more outlandish lodgings such as medieval castles and ancient Egyptian pyramids. Despite these disparate themes, the floors all feel of a piece, and the variety keeps the adventure pleasantly surprising throughout. Gaining access to a new floor is always a delight because you never quite know what to expect when the elevator door opens. Moreover, the game eschews the mission-based nature of Dark Moon in favor of a much looser structure. Barring a few instances, most of which occur early on in the adventure, Luigi won’t be recalled to E. Gadd’s lab after completing objectives, allowing you to explore the hotel at your leisure.

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When you first begin your quest, however, you’ll only have access to the basement and main lobby; to reach the rest of the hotel, you’ll need to track down elevator buttons to the other floors, and these are typically in the possession of a boss ghost. These boss encounters are another highlight; each one has a distinct personality that’s charmingly conveyed through their animations, and you’ll come across all manner of characters, from a film director melodramatically mourning the loss of his beloved director’s cone to a skittish security guard who is just as startle-prone as Luigi. These personalities help elevate the bosses above the rather forgettable ones from Dark Moon, and each battle makes use of Luigi’s skill set in clever ways.

The controls, however, will occasionally get in your way. To shine the Dark-Light, you need to hold the X button, which means you can’t move the right analog stick to adjust your aim while using that ability. The game compensates for this by letting you aim using motion controls, but it isn’t a proper replacement for dual analog; you’re limited to aiming up and down, making it an inelegant solution. The Suction Shot suffers from a similar issue; you’ll often need to hold the button down to line up your shots, making it likewise difficult to aim, particularly during high-pressure situations. None of these issues are severe enough to detract significantly from the game, but they are an occasional annoyance.

Rounding out the package are two dedicated multiplayer modes: ScareScraper and ScreamPark. The former plays out much as it did in Dark Moon, challenging up to eight players–either locally or online–to complete successive floors of a tower within a strict time limit. Each floor has a specific objective, such as defeating every ghost or collecting a certain amount of money, and you’ll need to work together to clear the challenges. ScreamPark, meanwhile, is a local-only party mode in which two teams compete against each other in mini-games. There are three different mini-games to choose from; one has teams vying to suck up the most ghosts within the time limit, while another has them floating around a pool, collecting coins while avoiding mines. Both modes can be fun diversions, particularly ScareScraper, which straddles the line between competitive and cooperative. As they stand, however, they’re comparatively shallow and lack the same appeal as the main game.

But while the multiplayer modes may not hold your attention for long, the strength of the Luigi’s Mansion series has always stemmed from the satisfaction of exploring its carefully constructed settings, and in that regard Luigi’s Mansion 3 certainly succeeds. The game may not radically diverge from the series’ formula, but it offers up another meticulously crafted set of challenges to overcome while smoothing out some of the issues that held Dark Moon back, and the sense of accomplishment you feel when you clear a particularly head-scratching obstacle is just as potent now as the first time Luigi unwillingly strapped a vacuum to his back and stepped into a haunted mansion.

HBO Max: Here’s Our First Look At The New App

Several new details about upcoming streaming service HBO Max have been revealed during a WarnerMedia investor call. We now know that the new service will debut in May 2020 with over 10,000 hours of content, including a continuation of Adventure Time and a brand new Green Lantern series. Prior to this we learned that the new service would have exclusive rights to Friends, and will allow you to stream the films of Studio Ghibli for the first time ever.

The new app was shown off during the investor call, giving us our first glimpse of what HBO Max will look like. Below are screengrabs taken during the call, showing off the app’s UI and features.

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The app will open to a Netflix-style user selection screen, which will allow you to differentiate between adult and child accounts easily as you add them.

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The front page shows off the curation lists that will be a prominent part of HBO Max–if you want to follow Regina King or Bill Hader, or anyone else featured, you’ll be able to receive recommendations from them.

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The web app looks, unsurprisingly, a lot like Netflix when you move into the selection screens, except with all the HBO content that Netflix is missing.

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The Max Hubs page lets you easily access the major franchises and licenses that HBO Max has. It’ll be easy to view the Studio Ghibli catalog, or look over the library of Cartoon Network, or binge through all of their DC shows and movies.

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We also got a look at the mobile app, and how it’ll scale for a smaller screen and portrait orientation.

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Here’s a peek at one of the curation videos on a mobile device. This one is from Zac Efron recommending The Exorcist, his “go-to scary movie.”

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Each celebrity curator will have a page for you to follow, listing their choices and providing a personal statement.

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We were also given a glimpse at the parental controls available in the new app, showing how easy it will be to make sure that your children aren’t watching Game of Thrones. HBO Max will feature every season of Sesame Street, among other things.

HBO has also today announced a new Game of Thrones prequel series, Fire & Blood, while also cancelling a different prequel series that was to star Naomi Watts.

EA “Won’t Forget” About Titanfall 3, But Wants To Focus On Apex Legends For Now

In its latest quarterly earnings call, EA said it hasn’t forgotten about the Titanfall franchise. Though nothing is currently in the pipeline, the dream of one day seeing Titanfall 3 is not yet dead.

“We really want to keep the team hyper-focused on [Apex Legends] because we see there’s so much opportunity there, so I can’t give you a sense of if and when [Titanfall 3] will come, but it’s still a great brand and we certainly won’t forget about it down the road,” EA COO and CFO Blake Jorgensen said on the earnings call.

In the meantime, EA seems more than content to rely on the Titanfall spin-off, Apex Legends, to fulfill the publisher’s annual shooter quota–at least for the immediate future. “We view [Apex Legends] as an annual shooter franchise effectively and we’re trying to build that as a 10-year business,” Jorgensen said. “We’re very excited about the roadmap that the Respawn team has put in place.” EA expressed interest in providing further support to Apex Legends in 2020, citing the game reached a playerbase of 70 million in the last quarter.

A new Titanfall game isn’t the only sequel to an EA shooter franchise that’s not currently scheduled for 2020. DICE is getting pulled off the annual track it has been on since 2013’s Battlefield 4, so the studio will not be focusing on Battlefield 6 or a new Star Wars Battlefront in 2020. Instead, over the next year, DICE will develop additional content and provide further support for Battlefield V and Star Wars Battlefront II.

“The strong results this quarter illustrate the power of our live services and our core franchises,” Jorgensen said in a press release. “Strength in Ultimate Team, The Sims 4, and FIFA Online drove live services performance above our expectations. Looking ahead, we are doubling down on live services combined with our core franchises. We’re investing in games that people play for longer and engage with much more deeply. This focus will continue to drive growth and profitability for the company through the remainder of this year and beyond.”

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Moons of Madness Review

You can tell that a lot of great Lovecraftian games are crafted with love for the 20th century writer’s vision of horror, but Moons of Madness often feels more like an interactive movie than a video game.  And I can’t help but wonder if it could have been more successful if it were. The story is decent though unfocused, but it suffers from the presence of gameplay that’s rarely more than busywork and often left me feeling as cold as the planet it’s set on.

Lovecraft and the cosmic-horror genre have found a comfortable home in video games. The early 20th century Massachusetts writer’s ideas have formed the basis of plenty of them in recent years, including Bloodborne and The Sinking City, but in Moons of Madness, developer Rock Pocket Games takes the ideas of the Ancient Ones in space to its logical endpoint by just putting you on Mars.

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Destiny 2 Shadowkeep – Festival Of The Lost Haunted Forest Full Gameplay

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Destiny 2 – How To Start Xenophage Exotic Quest

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A New Game Of Thrones Prequel Announced For HBO

It’s been a wild day for Game of Thrones, with one prequel show getting the ax and another one getting the greenlight. Revealed during the WarnerMedia investor event, which mainly covered the upcoming streaming service HBO Max, the Game of Thrones prequel series, House of the Dragon, will getting a 10-episode series.

The story will be based on George R.R. Martin’s book Fire & Blood and take place 300 years prior to the events of Game of Thrones. The series will tell the story of House Targaryen.

“The Game of Thrones universe is so rich with stories,” explained Casey Bloys, president of HBO programming. “We look forward to exploring the origins of House Targaryen and the earlier days of Westeros along with Miguel, Ryan and George.”

Miguel Sapochnik (Game of Thrones, House) will direct the pilot and additional episodes for the series. Saopchnik will serve as showrunner alongside House of the Dragon writer Ryan Condal (Rampage).

No news as to when House of the Dragon will debut on HBO.

HBO Max Acquires the Exclusive Streaming Rights to South Park

WarnerMedia has just announced that its upcoming HBO Max streaming service will be the exclusive streaming home for every season of South Park. Also, new episodes of South Park will be available on HBO Max 24 hours after they premiere on Comedy Central.

During today’s WarnerMedia Day presentation, HBO Max chief content officer Kevin Reilly announced a multi-year licensing deal between WarnerMedia and South Park Digital Studios. South Park’s streaming rights were reported to have kicked off a competitive bidding war that valued the deal at around $500 million. Every episode of South Park will be available in June 2020, a month after HBO Max is set to launch in May 2020.

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