Animal Crossing: New Horizons Uses The Switch Online App In Clever Ways

Nintendo shared a wealth of new details about Animal Crossing: New Horizons during its Animal Crossing Direct broadcast. As we recently learned through the company’s website, New Horizons will support the rarely used Nintendo Switch Online smartphone app, and now we know exactly how it’ll be used.

Shortly after New Horizons launches, the title will get its own game-specific service in the NSO app called Nook Link. Among other things, you can use this feature to scan QR codes of patterns designed in the series’ 3DS games, New Leaf and Happy Home Designer, letting you import those patterns into New Horizons easily.

Nook Link also lets you communicate with other players when playing. Not only can you voice chat through the app, as you can with a handful of other Switch games, but you are also able to type out text messages. These messages will then be displayed in the game as a speech bubble above your character’s head.

Nintendo hasn’t specified when the Nook Link service will go live, only noting that it will roll out “soon after” New Horizons launches next month. To use the app (as well as New Horizons’ other online features), you’ll need to have a Nintendo Switch Online subscription. Individual memberships cost $4 for one month, $8 for three months, and $20 for a year. Nintendo also offers an annual Family Plan that costs $35 and covers up to eight Nintendo Account holders across multiple systems.

New Horizons launches exclusively for Switch on March 20. There’s still time to pre-order the game, and a handful of retailers are offering their own unique pre-order incentives, such as the adorable bell bag bundle available at Best Buy. You can learn more in our Animal Crossing: New Horizons pre-order guide.

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Maneater: Hands-On With the Shark RPG

As someone raised along the stretch of New England coastline where they shot the first two Jaws movies (and, yes, part of the fourth, but we don’t talk about that one), Maneater has been on my radar since it first burst onto the stage at E3 2018 like it was hungry for some Robert Shaw.

Since then, we’ve been given a pretty good idea of what to expect from Tripwire’s open-world Shark RPG. There’s a large open world ocean to explore, ranging from brackish backwater bayous to polluted lakes, ponds and coastlines (even what looks like a Sea Wolrd-esque amusement park), plenty of sea life – and any humans unfortunate enough to get too close to the water – to devour, and an evolution system that drives your progress through the game forward, all tied together (successfully, based on what I’ve seen) a reality TV series narrated by veteran voice actor Chris Parnell. Recently, I got a chance to swim through the opening hour or so of Maneater, and even though it wasn’t all smooth sailing, I’m eager to get back in the water for more.

Okay, those are all the ocean puns I’ve got, I promise.

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During our demo, I was able to play as both a powerful adult bull shark and then later her orphaned pup, which is the shark that you spend the remainder of the game controlling. The unbridled power fantasy of the full-grown shark was, perhaps unsurprisingly, the more immediately satisfying of the two; but the younger, weaker shark had its own intriguing elements as well, and it was clear that transitioning from one to the other would be a fun process. As a (surprisingly adorable) pup, and later as a “teen shark*”, I found the world much more dangerous. Even a small garfish can pose a threat, and while it’s relatively easy to take on smaller prey like grouper or turtles, the way you have to approach fighting more aggressive enemies is far more tactical than you might expect.

“The combat felt a little stale initially,” admits Tripwire’s CEO and Co-Founder John Gibson, looking back on the early stages of Maneater’s development. “The shark would swim through the world and just bite. You know, it was a bit like PAC man… but when we added some movement, some lunges to those attacks, then it started feeling like a knife fight.”

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It was a fair comparison – once I got the hang of it, a fight with another sea creature was more reminiscent of a sword fight or a boxing match than the typical “freight train with teeth” violence we usually associate with sharks. When the Tripwire team demoed it for us at last year’s GamesCom, they jokingly called it “Shark Souls,” and while relating a game to From Software’s hugely influential series has become something of a meme, it’s not an entirely incorrect comparison. Especially when punching above your weight class – in this case, I thought it would be a good idea to pit by tiny little shark pup against an adult alligator, for example – every attack, dodge and counterattack felt important, and each error I made was a lesson learned, and a mistake to avoid next time. “Every battle has a cadence,” Gibson says. “That was the moment where the light bulbs came on.”

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That said, the most enjoyable – in the guiltiest of pleasurable ways – was, of course, when I took the shark to the surface to terrorize the human population of the region I was in. As both a teen shark and an adult, wreaking havoc among boaters and beachgoers was intensely – and horrifyingly – satisfying. Being able to latch onto a diver and drag them, screaming, through a crowd of panicked swimmers or breaching from below the surface to slam down onto an inflatable unicorn raft and pop it, bouncing more potential food into the red-churned waters, was gleefully wicked fun. In those moments, it didn’t feel quite like an action or reverse horror game, along the lines of GTA or Carrion, but more like the shark a variation on House House’s mischievous goose, if the goose devoured people for nourishment instead of just stealing their house keys.

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To be clear – it still controlled like an arcade/action game, through and through. Single buttons control each function, from chomping down on a fish or foe to whipping your tail around to stun them. When I’d gorged myself on enough swimmers, local shark hunters would arrive (to claim the bounty that inevitably gets placed on an animal that kills a bunch of humans), and these simple controls worked well to let me bring the fight to the cocky fishermen. Often literally, as the ability to hurl the full weight of my shark body onto their boats and eat whoever was standing on deck was a strategy I enjoyed far too much and employed often.

I didn’t get to spend much time with the evolutionary end of Maneater’s “Eat, Explore, Evolve” gameplay pillars, but based on the info I gleaned from the dev team and by exploring its starting areas, there are plenty of interesting ways to shape what my shark can do over the course of Maneater’s 8-10 hour campaign. As your shark gets older and larger, it will evolve from a pup to a teen, then adult and eventually become an Elder shark – and that’s when things get especially wild, it seems.

While there are certain abilities you can pick up early on, like a unique form of echolocation or the tail attack mentioned earlier, late-game evolutions include bizarre mutations absorbed from toxic waste dumps or by hunting and defeating each region’s mutated apex predators, like a chitinous bone plating that offers more protection in battle or bio-electric fins that deal bonus electricity damage. Gibson says that finding taking the time to find and unlock everything it has to offer can take well past 15 hours, and that’s not including all optional objectives or their post-launch content, which will likely include “different areas and new gameplay”.

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I thoroughly enjoyed my initial time with Maneater, and I’m eager to explore more when it launches this May. “[We’re] taking what is something that people are familiar with and that they know, but taking it somewhere really unique so they can experience a genre that they love but in a way that they’ve never experienced before,” says Gibson.

While there were a few small issues that made my demo a bit clunky – the UI might have benefitted from a tutorial explaining the distinction between dodge indicators and counter-attack indicators, for instance, and there were some interesting collision hiccups – but those are small and easily remedied problems, ones that I trust Tripwire to address by the time they launch. And after all, aren’t all the best shark adventures a little rough around the edges? The issues weren’t enough to sour me on the shark-sperience, by any means; if anything it just made me wish for a longer demo; you could say learning its intricacies really made me want to sink my teeth in.

Okay, that was the last last one, I swear.

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JR is a Senior Editor at IGN, and very sorry about all those nautical puns. You can yell at him about them on Twitter.

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*I’d 100% watch a Teen Wolf reboot where they replace lycanthropy with whatever disease those dudes on Street Sharks had.

Everything We Learned In the Animal Crossing: New Horizons Direct

The Animal Crossing Nintendo Direct is now live, and host Tom Nook is here to show us plenty of new things about the upcoming island adventure. He’s split the information into two informational sections, and the Direct finishes off his with an FAQ, all presented by our favorite entrepreneurial tanuki. All of it is covered here, just in case you’d rather not listen to his chirps.

If you’re looking for more information on what we’ve learned about New Horizons already, be sure to visit the IGN Animal Crossing: New Horizons wiki for more information on NookPhone Apps, all confirmed villagers (prior to the Direct), and more. We also recently learned more about how saves will work on the Switch.

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Seasons

The Direct kicks off with a very important part of Animal Crossing: seasons. For the first time, Animal Crossing: New Horizons allows you to choose either the Northern or Southern Hemisphere so that your season matches your local season. This was revealed back during Nintendo Treehouse’s E3 Live event, but rather than just being a comment in a stream, we got a nice preview of what we’ll see in New Horizons’ seasons. As always, there will be seasonal events and activities, like collecting seeds, leaves, and mushrooms. The furniture placed outdoors seems coordinated with each season too.

Island Services

The features tour continues with details on spots we’ve seen previously. The Resident Services tent is available 24/7 for crafting, tips, a shop, and a place to sell items. Then, the day after you arrive on the island, you’ll have access to the airport that also houses the post office and online portal that allows you to visit others.

NookPhone and Nook Miles

Also seen previously, the NookPhone is a new menu with several useful apps that are acquired over time. There’s a camera, map, DIY app, and plenty more. This smartphone also gives Nook a direct line to you. At the start of each day Nook will put on an island-wide broadcast about… something. Nook didn’t elaborate in the Nintendo Direct. Nook Miles were discussed again, though. Points earned through this acheivement-style system can be used to pay off the initial getaway package then used to purchase special rewards only available through Nook’s shop. You can also spend Nook Miles on a special ticket for a trip to a random deserted island. They’ll be filled with resources for crafting, fruit, and animals you can invite to visit your island.

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Island exploration

Wasps are, unfortunately, back, as are scorpions. Though scorpions used to be a rare find only on summer nights in Animal Crossing: New Leaf, it looks like they might be more common in New Horizons. A few short scenes also confirmed the return of special characters like Wisp and Gulliver. If you happen to end up in a bad spot, though, the Rescue Service app can instantly teleport you home. That home, by the way, is still upgradable like past games.

Home Upgrades/Decor

Home upgrades still cost a heavy chunk of change — 98,000 bells, we saw on the screen — but this time around they come with their own hidden storage. The Nintendo Direct didn’t reveal the size of this storage, though we did see that multiple items can be selected and moved all together.

Crafting

Crafting is as simple as learning a new DIY recipe, collecting the materials, and pressing a button to make it. We’ve seen this in previous New Horizon videos, but we learned that you’ll also be able to customize furniture too. You’ll also be able to learn new skills through workshops held at the Resident Services center.

Party Play

If you’ve got multiple Joy-Con handy, you can have up to four people play New Horizons on one Switch at a time (or up to eight in online multiplayer). This was revealed back at E3 2019, but the Nintendo Direct showed off more of the leader and followers feature and explained that any items found by followers will be stored in the recycling box. They can also have their own homes.

Nook Link

There isn’t an actual in-game voice chat for New Horizons. Instead, Nook Link is available through the Nintendo app that will instead facilitate voice and text chat along. More importantly, though, you can use Nook Like to read QR code designs from Happy Home Designer and Animal Crossing: New Leaf. Nook Link will be available after launch, but still some time in March 2020.

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Customizing the island

New Horizons is set on a deserted island, so it’s only fitting that when you’re building a community from scratch that you’d have a say in its development. This starts with choosing where your first new islanders live. Eventually, as shown in a montage, your island will grow into a reliable Animal Crossing town we’ve come accustomed to, complete with a museum, a full Nook shop, the Able Sisters shop, and eventually a campground for guests to visit. You can ask a guest that stays here to move onto the island. Upgrading Resident Services enough brings back Isabelle. It looks like she’ll help you proceed with an island evaluation, customize the island flag, and more.

Island activities

In addition to Isabelle the Direct showed off plenty of returning specialty characters like Celeste, Sahara, and plenty of others. The Direct also confirmed that things like fishing tourneys and bug offs return to New Horizons. There will be free updates with seasonal events, too.

Island Designer

We’ve seen new tools that make traversal a bit easier, like a way to pole-vault over rivers rather than walking over to an out of the way bridge. There’s also a ladder for scaling ledges and cliffs. As you progress more you’ll be able to build bridges and staircases, but after that, you’ll earn construction permits that’ll allow you to alter the terrain altogether. The Nintendo Direct showed how you’ll be able to expand or remove rivers, pave paths, modify cliffs.

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Frequently Asked Questions

  • The Direct also answered several frequently asked questions from fans, starting with an explainer for how multiple players on a single console will work. Only eight profiles can be made to use a Switch’s single island, but all eight of those profiles will get their own home.
  • Amiibo and Ambiibo cards are supported by New Horizons. These characters can visit your island’s campgrounds, but not quite all of them yet. The Nintendo Direct showed K.K. as one of the ones who were unable to visit. However, you can use these visitors in a new photoshoot mode called on the island of Photopia.
  • Visitors to your island can’t use axes and shovels to redesign the landscape unless you designate them as a “best friend.” This is a nice feature that should successfully prevent griefing.
  • There is no cloud backup support for Animal Crossing: New Horizons, but Nintendo is planning to offer backups from its own servers in select cases, such as if a Switch is stolen or broken. This service will be available sometime after launch.
  • Free seasonal event updates will be available through the year. The first of these updates will be available on launch day, with an event for Bunny Day coming in April.
  • There will also be some special in-game collaboration for Animal Crossing: Pocket Camp, but specific details won’t be announced until later. It was confirmed that the collaboration will provide special items for both games.

For more, be sure to take a look at our hands-on preview of the first 30 minutes of Animal Crossing: New Horizons. We’ve also got all the news we have on Animal Crossing: New Horizons multiplayer, every villager we’ve seen so far, and all the big and small changes this entry is making to the series.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on TwitterMiranda Sanchez is an executive editor at IGN. She’s really excited to make a nice island and hope she’ll see Roscoe and Bones there. You can chat with Miranda about video games and anime on Twitter.

Star Trek: Picard Episode 5 Review

Full spoilers follow for this episode.

Episode 5 of Star Trek: Picard, “Stardust City Rag,” opens with the rather graphic mutilation of a semi-regular Star Trek: Voyager character of old — the former Borg known as Icheb. While by no means a recognizable face to casual viewers, Icheb was popular enough in some quarters. There was even a minor fan campaign to bring Icheb actor Manu Intiraymi back for Picard; the role has been recast here, however, and somehow one doubts this is what those fans had in mind for the character anyway.

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Still, it’s a striking and emotional scene, as Jeri Ryan’s Seven of Nine bursts in, phasers firing, only to find she’s too late to save her “child.” Back on Star Trek: Voyager, Seven formed a bond with the young man, as they had both escaped the Borg Collective, and it’s a nice play on continuity to bring him back into the fold here, even if it’s just to give Seven some revenge-based motivation on the new series.

This episode was written by Picard co-creator/supervising producer Kirsten Beyer, who has also penned an array of Voyager novels, and directed by Jonathan Frakes himself, so it’s no surprise that it would be particularly steeped in the details of Trek history. For in addition to reintroducing us to Seven — and introducing her to her fellow ex-Borg Picard for the first time — this is also the episode where we’re finally reunited with the Next Generation minor player Bruce Maddox, after the show spent the past four weeks talking about him.

Maddox has been recast as well (he’s now played by John Ales, who replaces Next Gen actor Brian Brophy), which seems sort of appropriate since much of this episode is about disguises. It starts with the Picard Squad donning disguises — some more outlandish than others — for a heist-style story, and also includes Seven disguising what she’s really up to on two different occasions.

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The big draw of this episode of course is seeing Jean-Luc and Seven finally interact, and these scenes pay off as the philosophies of the two iconic characters clash in the brave new world of Star Trek: Picard. It seems Seven’s Fenris Rangers have taken it upon themselves to hold the former Romulan Neutral Zone together as best they can in the chaotic aftermath of the supernova, whereas Picard, after resigning from Starfleet, essentially turned tail and went home. It’s not hard to see why Seven has a chip on her soldier when she meets Picard.

Both actors, Stewart and Ryan, meld perfectly together; Ryan is completely believable as this latter-day version of Seven, more human and yet still always struggling with her Borg side. And while the pair’s ultimate connection — that very Borg-ness — isn’t directly dwelled upon initially, it does become a linchpin of their relationship by episode’s end in the hour’s finest scene.

“After they brought you back from your time in the Collective, did you honestly feel that you regained your humanity?” she asks him. He responds yes, and she counters with “All of it?” To which Picard must admit, “No. But we’re both working on it, aren’t we?” “Every damned day of my life,” she answers.

It’s a great moment, but then in the next scene we see what’s really going on with Seven. Despite convincing Picard that he had talked her out of her revenge plan against the woman who tortured (and caused the death of) Icheb, she returns to Freecloud and disintegrates her. Despite how awful the woman was, this would seem to be an irredeemable act on the part of Seven. Is she so far gone that revenge killing is O.K. now? It’s troubling for a Star Trek hero to do this, but then again, she said it herself — she’s still working on regaining her humanity. After a lifetime as a Borg drone, Seven was an individual again for, what, less than 10 years? Who can say how far back she’s fallen after the trauma of the past 14 years?

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Elsewhere in the episode, the fun continues in Picard’s holo-office as the gang plays dress up for their mission, proving as in last week’s segment that this group of actors works really well when bouncing off of one another. Even Evan Evagora’s Elnor, who doesn’t get to do much this time around, is a laugh as his Romulan warrior plays catch up with everyone else.

Michelle Hurd does get a subplot in “Stardust City Rag” as we see that she’s been tracking her estranged son to Freecloud this whole time, but his rejection of her seems likely to drive her back to her drinking and vaping ways. The scene benefits from Hurd’s plaintive and sad performance, though the treacly music playing throughout doesn’t help, and it all seems a bit abrupt. She came all that way and then that’s it?

As for Maddox, it turns out he and Agnes Jurati used to be in a relationship, which isn’t surprising, and which also serves to set up the apparent heel turn at episode’s end that sees her killing her former lover. Before he went to the Great Robot Lounge in the Sky, Maddox did provide Picard with the next clue he needs to move this story along — Soji is on the Artifact — but you gotta figure there’s more going on here with Agnes. Just what did (presumably) Commodore Oh show her that so freaked her out?

And speaking of the Artifact, we skipped going there this week. Thankfully!

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Questions and Notes from the Q Continuum:

  • “Are we still pretending?”
  • Voyager gets a name drop, though we have no idea what happened to the rest of her crew.
  • It turns out that since Seven was assimilated at a young age, she is still full of Borg implants, unlike someone like Picard who could be de-Borgified much easier apparently.
  • Some fans were complaining last week that Seven should be going by her human name of Annika now, but it seems clear that she gave up that name after Icheb’s death and other troubling experiences as part of the Fenris Rangers.
  • Easter eggs abound on Freecloud, including signs for Mr. Mot and Quark’s!
  • What’s the Conclave of Eight that Raffi is on about?
  • Why was Agnes so nervous? She’s a cyberneticist but doesn’t know how to use a transporter? Or is it the return of Maddox that actually had her worried?
  • This season has now given us Picard speaking French and Picard playing a French stereotype. Oui oui!

Star Trek: Picard Episode 5 – 10 Star Trek Easter Eggs And References

Star Trek: Picard Episode 5 – 10 Star Trek Easter Eggs And References – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Animal Crossing: New Horizons Adds A Tool Wheel And Other Much-Needed Improvements

Animal Crossing: New Horizons marks the franchise’s debut on Nintendo Switch. Though the traditional game loop of accruing additional home and character cosmetics, forging friendships, and paying off your sizable debt to Tom Nook returns, New Horizons makes some welcome quality-of-life adjustments to the Animal Crossing formula.

Perhaps the most notable addition is an unlockable tool wheel. Much like a weapon wheel in shooters, the tool wheel makes it easier to quickly switch between all of the items in your inventory–such as the shovel, fishing rod, and axe. No more need to equip each specific tool when you want to use it!

New Horizons also has a Rescue Service, which you can call whenever you’re stuck or lost. For a cost, the service will help you get back home in a pinch.

The storage system has also been reworked for New Horizons. Instead of having to manually put away each individual item into a cabinet, New Horizons allows you, from anywhere inside your house, to quickly put furniture into storage. Moving furniture around is just faster too. Though New Horizons still lets you drag your furniture around, you can also shift into a Happy Home Designer-style mode and place items freely.

If your need for control extends beyond your own home, New Horizons will allow you to direct the lives of others as well. The game gives you control over where other residents build their homes and you can use an in-game cell phone app to create paths, build bridges, shape slopes, and stack staircases in order to decree where people should walk.

Like its predecessors, New Horizons will see you take on debt that you’ll have to pay off. The game doesn’t force you to solely rely on using your hard-earned Bells, though. In New Horizons, some of your debt can be paid off using Bells or Nook Miles (points you earn sort of like flyer miles for airports in the real world), which should help you save up a few more Bells for that fancy new couch you’ve been eyeing.

Finally, there have been some changes to online play that will help put players at ease. Now, friends you invite to your island can’t bring certain tools, like shovels and axes, unless they’re registered as one of your Best Friends. That means people can’t just come to your town and cut down all your trees.

Animal Crossing: New Horizons releases for Nintendo Switch on March 2020–the same day as Doom Eternal. The fans for New Horizons and Doom Eternal have struck up a lovely friendship and have banded together to support both games.

GameSpot may get a commission from retail offers.

9-Movie Star Wars 4K Blu-ray Set Available for Preorder

The nine movies of the recently-named Skywalker Saga are coming home in one massive package at the end of next month, and you have two pretty excellent choices when it comes to completing your Star Wars numbered-episode movie collection in one fell swoop.

Preorder Star Wars: The Skywalker Saga

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I’m not sure which versions of the original trilogy are on either one of these sets, but given the past, it’s most likely the specialized versions. I’m willing to look past that dumb Jabba scene shoehorned into the first movie, but personally I’d much rather have them as theatrical releases. Oh well, maybe someday. The massive amount of bonus features with both versions of this set might offset that for a lot of people.

Or you could watch the movies on Disney+. That’s fine, too.

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Seth Macy is IGN’s tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.

 

New Planet Of The Apes Director Confirms A Key Detail About The New Movie

A new Planet of the Apes movie is on the way from Maze Runner and Ruin director Wes Ball. At the time of its announcement, it wasn’t made clear if the film would be a continuation of the reboot series that begin in 2011, or a reboot of the entire franchise.

Ball has now himself confirmed on Twitter that “Caesar’s legacy will continue…” which seems to be a strong suggestion that this will be a follow-up to War for the Planet of the Apes instead of a reboot of the entire franchise. That being said, Ball’s brief statement does leave some wiggle room.

Ball’s comment came in response to a story that claimed the new movie would be a reboot that is not connected to the three films–Rise of the Planet of the Apes, Dawn of the Planet of the Apes, and War for the Planet of the Apes–that were made by 20th Century Fox.

The Planet of the Apes series is based on the novel of the same name by Pierre Boulle, and was first made into a popular movie in 1968 starring Charlton Heston. That film led to many sequels and extensions on the screen and TV. In 2001, Tim Burton rebooted the series again with Mark Wahlberg and Helena Bonham Carter in starring roles.

The announcement of the new Planet of the Apes is no surprise, as Disney CEO Robert Iger said the Planet of the Apes series was a priority for the company following Disney’s acquisition of Fox.

The newest reboot series of Planet of the Apes has grossed more than $1.6 billion at the global box office across three instalments. Veteran motion-capture actor Andy Serkis played Caesar in the new films, with a supporting cast that included James Franco, Gary Oldman, and Woody Harrelson over the three instalments.

War for the Planet of the Apes was directed by Matt Reeves, who is now writing and directing the new Batman movie starring Robert Pattinson.

Fortnite Chapter 2 Season 2 Is Top Secret, Battle Pass features Deadpool

Fortnite Chapter 2, Season 2 has been revealed, and it’s Top Secret. No, not top secret as in we can’t tell you, but as in it’s all themed around spies and spec-ops missions.

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The cinematic trailer for the season features a variety of Fortnite characters engaging in spy behavior – hiding, wearing disguises, and definitely still making a mess in order to make it to the final circle. The music is distinctly Bond, which is well-timed considering No Time To Die releases in just a couple of months.

The Battle Pass trailer provides a little more detail on how Top Secret works: the pass unlocks a secret base and a set of agents, including Meowscles, Midas, Maya, and TNTina. Completing missions within matches of Fortnite will unlock variant skins for these battle pass agents – Ghost or Shadow versions – so you can customise your look with dark or light colours. The trailer also promises limited time operations that will “change the fate of the island.”

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Hinted at in the trailer, before being shown in the final battle pass poster, is a new Deadpool skin. It’s not clear yet how you’ll gain Deadpool, but as he’s part of the battle pass trailer it seems sensible to imagine that he’ll be a reward for battle pass holders.

Fortnite Chapter 2 Season 2 Top Secret Battle PassFortnite Season 2, Chapter 2 goes live today. Keep an eye out on IGN, as we’ll bring you news on what the update includes, as well as guides to help you learn your way around the new additions.