The Handmaid’s Tale Season 4 Has Been Delayed To Next Year

The next season of Hulu’s The Handmaid’s Tale has been pushed to 2021 after COVID-19-related delays, The Wrap reports. The fourth season of the TV adaptation of Margaret Atwood’s novel was originally scheduled to premiere in the Fall.

After Season 3 finished airing in August 2019, the series returned to film Season 4 in Canada this March, with Elizabeth Moss preparing for her directorial debut. However, production was soon halted by the COVID-19 pandemic, which has shut down film and TV productions around the world.

As to when in 2021 we should expect the new season, the timeframe is still unclear. The show hasn’t got a date for when it can resume filming yet, which will be key for Hulu to pinpoint the show’s new premiere window.

Canada, where The Handmaid’s Tale shoots, is starting to open up to production again, with Manitoba, Quebec, and most of Ontario (excluding Toronto) now open for filming. However even with this green light, production can’t resume immediately–each region has implemented its own restrictions to be followed while filming, leaving production companies with some work to do to make sure their sets are compliant.

Netflix recently announced that filming would resume on the second season of The Witcher on August 17, after the UK lifted some of its restrictions on film and TV production at the end of May.

Now Playing: The Handmaid’s Tale – Official Season 3 Trailer

EA Is Hiring New Team Members For Skate 4

Skate 4 is happening, having finally been announced as part of EA Play 2020. Now, as the internet reacts and long-time fans flex their kickflip thumbs in anticipation, EA is hiring new staff to work on their iconic franchise.

Two new Skate-related positions have appeared on EA’s job page, both looking for people to work at the company’s Vancouver, Canada studio. Both roles specify that they’re looking for people to work on the Skate franchise.

The first is a Tools and Pipeline Software Engineer position, which is seeking applicants with five or more years of experience in a similar role. The eventual hire will be tasked with building tools within the Frostbite engine, and will have to “create user interfaces to empower the team to interact with content.”

The second job is seeking someone with 12 or more years of experience. This position is the Head of Production Management for the Skate franchise, which is a leadership position. “As the Head of Product, your central responsibility will manage our Product, Data and Live Ops teams of experts,” the listing reads. “You will develop the talent on these teams and guide them to develop excellent, performant, cross-platform games.”

Both positions are taking applicants now.

Creative director Cuz Parry and game director Deran Chung, both of whom appeared in the initial announcement, are veterans of the series, so it’s safe to say that some of the folks that helped make the original trilogy iconic will be working on this game alongside new talent.

Skate 4 does not have a release date or confirmed platforms yet, but Skate 1-3 all released on PS3 and Xbox 360. A Wii spin-off, Skate It, released in 2008.

Now Playing: Skate Next Gen Announcement Trailer | EA Play 2020

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Amid Rumors Of New UFC And Golf Games, EA Teases More Sports Games Are Coming

Electronic Arts is ramping up its efforts in the world of sports games. EA Sports VP Cam Weber said during an EA “fireside chat” that the company is looking to release more sports titles annually than in the past. Currently, EA’s annual release slate covers new Madden, FIFA, and NHL games.

“We’re looking a little further ahead into the future. We definitely do expect to increase the number of sports games we launch each year,” Weber said.

Weber teased that EA Sports is currently working on multiple unannounced new sports games, and some of them are “familiar faces.”

“We have a number of new games in incubation or early pre-production. Some of them are familiar faces you might remember, and others are completely new,” he said.

The “familiar faces” line is intriguing. It’s widely rumored that EA will bring back its EA Sports UFC franchise this year, while another report mentioned that EA is reviving its golf games. The company for years worked with Tiger Woods on the PGA Tour series, but after the two companies split apart, EA signed PGA Tour player Rory McIlroy for a new franchise. However, it fizzled out after one release.

EA used to release NBA games, too, but the company canceled NBA Live 20 and announced it would bring the franchise back on next-gen consoles.

Also during the call, Weber said EA Sports is looking to “reach new players” with all of its sports games, and this could include releases in the “mid-core” and “casual” markets.

Weber said for mobile in particular, there is a “lot of growth ahead of us.” He said players can expect more “connected progression” between mobile and console/PC.

Weber pointed out on the call that EA currently has more than 400 sports league licenses, which help the company make sports games that appeal to players around the world.

Sports games are big business for EA, so it’s no surprise to see the company look to do even more in the space. In 2019, Madden NFL 20 was the third highest-selling game of the year in the US, only behind NBA 2K20 and Call of Duty: Modern Warfare. In addition to sales of the base EA Sports games, EA makes a huge amount of money from their Ultimate Team modes and microtransactions.

In other EA news, CEO Andrew Wilson recently spoke about how the company may be getting into the world of betting, but probably not anytime soon.

Now Playing: EA Play 2020 Next Gen Games Teaser

Microsoft Shutters Mixer, Super Smash Bros. Ultimate Gets Min Min, & Crash Bandicoot 4 Is Real | Save State

The Super Smash Bros. Ultimate roster continues to grow with the addition of Min Min, the ramen fighter from Arms. She’ll join the roster on June 29. That’s not the only returning character of the day either: Crash is back in Crash Bandicoot 4: It’s About Time.

Meanwhile, Play For All keeps on trucking. Play For All is multi-week summer gaming celebration and charity event featuring special guests like Troy Baker, Danny O’Dwyer, and many familiar GameSpot faces. We’ve already raised thousands of dollars for #BlackLivesMatter and COVID-19 Relief Efforts thanks to all of you! Be sure to tune in every day between 12PM and 2PM PST for interviews, livestreams, and everything in between.

EA Could Get Into Betting, But It’s Early Days

Electronic Arts CEO Andrew Wilson shared some high level details on where the company is headed in the future, and betting could be on the horizon–but not anytime soon.

During a “fireside chat” with the company’s top management, Wilson said EA’s goal on a longer timeline is to reach players where they are as part of a bigger ambition to expand the company’s reach.

“On a slightly longer term time horizon, there are another couple of vectors we think will drive growth,” Wilson said. One of these is betting in some capacity, Wilson said.

“The skills and capabilities and experience that we have over 40 years in this industry has broad application to a great many industries,” he said. “You should think about the future of the consumption of sport. You should think about the future of consumption of entertainment. You should think about how we engage players throughout their daily lives with other things that are interesting to them that adjoin their gaming experience–one of those things might be betting.”

“These are on a longer-term time horizon but we have a number of projects incubating inside the company right now as we think about that one that five-year-plus time horizon.”

Wilson added that another growth vector for EA is its incredibly ambitious Atlas cloud service, which the publisher has more than 1,000 developers currently working on. Specifics about Atlas remain mysterious, but Wilson said the company will share this service with not only EA’s internal teams, but also outside studios. Additionally, EA could offer Atlas to other industries, markets, and categories outside of gaming, Wilson said.

On the subject of betting, EA has been criticized in the past for how some of its games use loot boxes, with some politicians and industry-watchers commenting that EA has created virtual slot machines. Whatever the case, these types of mechanics are incredibly lucrative already for EA. The company has made nearly $800 million from microtransactions–including Ultimate Team mode–already this year.

Betting on video games is a growing industry. Numerous Las Vegas bookmakers are currently taking bets on various competitive video games. It only makes sense that EA–and presumably other top publishers–would be looking at betting a growth category as they look to the future.

Now Playing: EA Sports Montage | EA Play 2020

Dying Light, Waylanders, Vampire Bloodlines 2 Devs Issue Statements Amid Chris Avellone Allegations

Chris Avellone, a game designer who came to prominence in the ’90s following his work on Fallout 2, has been accused of sexual assault and harassment by multiple women, according to Gamasutra. Avellone has worked as a freelance writer after leaving developer Obsidian Entertainment in 2015, 12 years after he co-founded the studio with fellow ex-Black Isle Studio employees. Multiple studios he has recently worked with have now spoken out about his involvement with their projects.

Among the studios now addressing his work status is Paradox Interactive, which stated that none of Avellone’s contributions to Vampire: The Masquerade – Bloodlines 2 will be included in the game, although it appears this does not stem from the allegations. According to a Paradox representative, Avellone’s role in Vampire Bloodlines 2 was “brief” and whatever content he made for the game would not be used in any capacity. “Chris Avellone briefly worked with the Bloodlines 2 writing team early in the development of the game,” Paradox said. “Through an iterative creative process, however, none of his contributions remain in the game that Hardsuit Labs is continuing to develop.” Paradox didn’t specifically comment on the allegations made against Avellone.

Dying Light 2 developer Techland, in a statement on Twitter, said it has stopped working with Avellone amid the allegations. “We treat matters of sexual harassment and disrespect with [the] utmost care, and have no tolerance for such behaviors–it applies to both our employees as well as external consultants, Chris among them,” Techland said. “This is why, together with Chris Avellone, we’ve decided to end our cooperation.” Avellone had served as a writer on Techland’s upcoming zombie-parkour survival game.

Another developer he was writing for, Gato Studio, has cut ties with him, and his work on it will be re-evaluated.

“Chris Avellone is no longer associated with Gato Salvaje Studio or the Waylanders project,” Gato Studio said in a Twitter statement. “Chris was brought on as a design contractor on The Waylanders. As of last week, Chris’s contract is complete and the content provided will be assessed as development progress.”

According to Gato Studio writer Emily Grace Buck, Chris is “no longer on the project,” with Buck revealing she was the lead writer all along. “Waylanders has very little writing by him as it stands, and I’ll be taking a look at his scenes,” Buck said. “No one on the team knew anything about this. We’re handling it, and I’m open to feedback.”

The allegations, in which multiple women said he used his influence to coerce nonconsensual relations with women looking to break into the games industry, came to light over the weekend on social media. Avellone has not issued a public statement on the matter, though he has responded to certain tweets.

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Developer Behind PS4-Exclusive The Order: 1886 Sells To Facebook, Will Focus On VR Games

It’s a big day for Facebook as it relates to video games. In addition to Microsoft partnering with Facebook for livestreaming games after closing Mixer, the social network has now acquired a major developer.

Facebook announced that it has acquired Ready at Dawn, the studio known for its work on the God of War franchise. The studio developed God of War: Chains of Olympus and Ghost of Sparta for PSP, in addition to the God of War: Origins Collection for PS3. On top of the God of War franchise, Ready at Dawn developed the 2015 PS4-exclusive The Order: 1886.

In 2017, Ready at Dawn started working with the Facebook-owned Oculus Studios on the Rift titles Lone Echo, Echo Arena, and Echo Combat. Echo Combat II is currently in development for Rift.

At Facebook, Ready at Dawn will continue developing “groundbreaking content” for virtual reality. “With Facebook’s latest advancements in VR technology, Ready At Dawn can readily explore a future of rich and immersive original VR content,” Facebook said in its news release announcing the buyout.

Ready at Dawn will continue to operate as an independent studio, Facebook said, and the company won’t move offices; they will stay at their current locations in Irvine, California and Portland, Oregon.

Facebook has been ramping up its game studio acquisitions of late. In addition to Ready at Dawn, the company owns Beat Saber developer Beat Games and Sonic and Spyro developer Sanzaru Games.

Now Playing: 90s & 2000s Movie Trivia With GameSpot Universe! | Play For All

Spider-Man: 24 Things You Probably Missed In Tobey Maguire’s First Superhero Movie

Spider-Man: 24 Things You Probably Missed In Tobey Maguire’s First Superhero Movie – GameSpot

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The Last of Us 2 Collectibles Guide Chapter 10: The Resort

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 10: Santa Barbara – The Resort. This includes all Artifacts, Workbenches, Safes, and Collectible Coins. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

The Resort Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 2
  • Trading Cards: 1
  • Journal Entries: 1
  • Workbenches: 1

Journal Entry – Rattler Van

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After passing the train ticket station, there are more Rattlers patrolling outside the cafe. Once they’re all dead, approach the van with the Rattler graffiti. Interact with it to add it to your journal.

Artifact – Santa Barbara Slave Note

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After climbing up the tank truck and seeing where you need to go you’ll automatically drop down to the other sidewalk forward and go to the crate and cargo on the far left (before continuing through the fence). While looting supplies turn around and look at the dead body. To the right of that body is a barrel with a note attached to it.

Workbench Location – Inside the Garden Shack Near the Chained Runner

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After killing the Rattlers, enter the shack to upgrade your weapons one last time at the final workbench.

Trading Card – Sparkthug

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Near the workbench. Go through a door in the building to the left of where you entered from the fence. To the right of the doorway is a small table where you can find the final trading card.

Artifact – Rattler’s Letter Home

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Enter the mansion near the empty pool with chained infected reach the top. Go up the spiral staircase and keep alongside the banister until you see the mattress, shelves, and nightstand. On the nightstand, by the lantern, is the final note to collect.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 10’s 2425 Constance and Pushing Inland. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.

The Last of Us 2 Collectibles Guide Chapter 10: Pushing Inland

This portion of The Last of Us Part Two guide includes all collectible locations in Chapter 10: Santa Barbara – Pushing Inland. This includes all Artifacts, Workbenches, Safes, and Collectible Coins. Remember that you can revisit any chapter section to replay an area and collect missing items by returning to the main menu and selecting a chapter once you have completed it.

Pushing Inland Collectibles Overview

View the sections below to locate a collectible in the order they are found.

  • Artifacts: 3
  • Trading Cards: 1
  • Journal Entries: 1
  • Workshops: 1

Artifact – Abby’s Note

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You start this section on a boat. Immediately turn left and pick up the note on the counter.

Artifact – Mansion Note

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Once you get up to the street from the beach below, start moving down the road – being wary of infected (including Stalkers!). Look for a U-Haul outside a garage, and head right to enter the open garage where you can find a note.

Trading Card – CBB-73

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Climb up to the roof of the mansion at the top of the hill, and look for a way in through the second floor. Search the floor for a bedroom, and approach the white desk in the bedroom. Pick up the trading card to add to your collection.

Artifact – Runaway Warning

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After defeating all infected in the lower part of the mansion, check the island table in the kitchen (1st floor) and pick up the note.

Workbench Location – Mansion Kitchen (1st Floor)

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After all threats in the mansion have been cleared, move into the large kitchen area. There’s a workbench in the mansion kitchen.

Journal Entry – 2425 Constance

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When you’re outside, after crawling through the hole as you left the mansion, look at the view (when prompted to press L3)  to sketch.

Looking for more Collectibles in The Last of Us Part Two? Find even more artifacts and trading cards in Chapter 10’s 2425 Constance and The Resort. Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.