Overwatch Competitive’s Hero Pool Is About To Rotate–Here’s Who’s Being Removed

Year three of the Overwatch League is underway and a large part of keeping this season new and exciting is the addition of Hero Pools. These Hero Pools are an alternative to how hero bans usually go down in tournaments, with players and coaches picking characters to ban at the start of each match. In Overwatch Competitive Season 21, four different heroes will be banned each week.

The most important part of this update is that these heroes aren’t just banned in the Overwatch League, but across all competitive play. This includes Competitive Play mode, which is available to any player in Overwatch, regardless of platform. Game modes like Quick Play and Arcade are not affected by the bans.

This week Hanzo, Mei, Orisa, and Baptiste are all banned. This follows the two DPS, one tank, and one support hero formula, which the Hero Pool system will stick to every week. Each week four heroes will be picked from those roles, with no hero being banned for more than two weeks in a row.

The goal of the system is to allow the meta to change weekly and encourage more hero diversity in matches. Blizzard is desperate to avoid another GOAT meta situation, in which every team played the same heroes in every match. GOATs ran for months on end in the Overwatch League, with fans becoming agitated by the drawn out fights and lack of diversity in matches.

Blizzard wants to avoid another Go All Tanks Supports (GOAT) meta situation, in which the same heroes were played in a majority of matches. GOAT ran for months on end in the Overwatch League, with fans becoming agitated by the drawn-out fights and lack of diversity in matches.

The most commonly picked GOAT line up was D.Va, Reinhardt, Zarya, Brigitte, Zenyatta, and Lúcio.

To combat any possibility of this kind of meta reemerging, Blizzard has made various alterations to how characters work, along with the Hero Pools. Here’s hoping that this change new life to the game to keep us engaged until the launch of Overwatch 2.

Now Playing: 14 Minutes of Overwatch 2 Story Mission (Rio de Janeiro)

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What Is Devs? Creator Alex Garland Explains FX’s New Sci-Fi Show

Devs is centered around Lily Chan (Sonoya Mizuno), a software engineer at a silicon valley tech company called Amaya. Lily investigates the mysterious Devs division of Amaya, which she believes is behind the murder of her boyfriend. Devs also stars Nick Offerman as Forest, the CEO of Amaya, and Alison Pill as Katie, Forest’s second in command.

This sci-fi thriller is created, written, and directed by Alex Garland, who also wrote and directed the films Annihilation and Ex Machina, and wrote the screenplays for 28 Days Later, Sunshine and Dredd, among others. We spoke with Garland to learn more about the new limited series. Garland explains what Amaya and the Devs division are working on, the characters and their motivations, what scientific research went into writing the show, the unique set design, and why Dark Souls made an appearance in the show. Devs is streaming now on FX on Hulu.

Exit West: Obamas, Russos Team for Netflix Movie Starring Riz Ahmed

Reports say that Higher Ground Productions, Barack and Michelle Obama’s production company, is in talks to produce a Netflix adaptation of the bestselling novel, Exit West.

The film rights for Mohsin Hamid’s novel were acquired by Joe and Anthony Russo in 2017, and Collider reported that the Russo brothers will produce the film alongside Higher Ground Productions.

Riz Ahmed is currently set to star in the adaptation. The actor recently starred in Venom as Carlton Drake, and in Rogue One as Bodhi Rook. Ahmed also recently won the Critics Award at the Berlin Film Festival for co-writing Mogul Mowgli.

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Ahmed would play Saeed, a young man who has to flee his home after a civil war breaks out. Exit West begins in an unnamed country in the Middle East, and it discusses issues surrounding the global refugee crisis. Saeed and his partner Nadia flee using magic doors that lead to different places all over the world.

The production companies are reportedly pursuing Yann Demange, director of White Boy Rick and ’71, to direct the project.

This isn’t the only new Netflix project we’ve recently heard about. Taika Waititi is making a Charlie and the Chocolate Factory series for Netflix, as well as a wholly original series about the Oompa-Loompas.

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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN’s weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Here’s How Much 007: No Time To Die’s Delay Will Cost MGM

No Time To Die, the 25th James Bond movie, was recently delayed from its original April 2020 release date into November in response to lower global cinema attendance due to the coronavirus (COVID-19). With cinemas shut across China and other parts of the world encouraging citizens to stay indoors, delaying the film made sense for MGM, even though tickets had recently gone on sale.

Sources have told The Hollywood Reporter that this delay will ultimately cost between $30-50 million, as so much has already been spent on promoting the film for an April release. However, releasing the film in April likely would have dropped the film’s box office total by 30 percent.

Considering the box office potential for the Bond franchise, the losses will, MGM hopes, be offset by higher attendance. The last time Daniel Craig returned to the series after a lengthy break between films with Skyfall, it made over $1.1 billion worldwide.

As the report points out, MGM spent $4.5 million on a Superbowl spot, and the stars of the film have been on an extensive press tour. Furthermore, Billie Eilish’s Bond theme is extremely popular right now–it remains to be seen if it will endure on the charts until November, however.

No Time To Die will release in UK cinemas on November 12, and then in the US two weeks later on November 25.

Now Playing: No Time To Die – 007 James Bond Official Trailer

Pokemon Mystery Dungeon: Rescue Team DX Review – Better Than You Remember

When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs. Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft’s ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.

You wake up one morning and everything seems pretty ordinary, at least until you realize that you’re not a human anymore. Instead, you’ve magically and mysteriously metamorphosed into a Pokemon–which exact species is determined by a fun little personality quiz you take at the beginning of the game. Before long you make a new best friend, who is also a Pokemon, and you decide to form a rescue team together. Why? To save foolish Pokemon who have ventured into dangerous dungeons stricken by environmental disasters, even though they’re totally aware of said environmental disasters. Over the course of the game, you embark on arduous odysseys to the many dungeons scattered sporadically across the world of Pokemon, each of which contains several ‘mons in desperate need of help and lots of others who are a bit aggravated by the daily earthquakes.

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What’s important about Mystery Dungeon carving itself out a new home on Switch is that DX isn’t just some sort of lazy rehash. Perhaps the most striking thing about this reworked spin-off, at least at first, is its revised color palette. It’s pretty different to the old Mystery Dungeon games, sporting a warm painterly style to replace the originals’ GBA-era pixel art. The revamped rescue base you get about halfway through the game is especially gorgeous, while the relentlessly upbeat soundtrack is capable of both intensifying the charming tone of the art and flipping even the tensest moments on their head. This is an essential part of the game’s overall appeal, as it goes hand in hand with the fact that Mystery Dungeon is ultimately about overcoming adversity with a smile on your face. One second it seems as if you’re on the verge of the inevitable apocalypse, the next you’re bobbing along, beaming for no reason, ready to hurtle headlong into a procedurally generated dungeon to save some ‘mons and make some money.

As you might expect, dungeon-crawling is the game’s core component. The stylish art design extends to the dungeons, which range from molten caverns buried deep beneath the earth’s crust to airborne towers suspended high above the clouds. But on top of that, their mechanical design works well in moment-to-moment gameplay. Area traversal in dungeons is tile-based, which might seem a little rudimentary at first but complements Mystery Dungeon’s combat system, the core building block for some of the game’s most impressive elements.

Each Pokemon can learn up to four moves, just like in the mainline series. How these moves function is determined by the tile-based map layouts–for example, Water Pulse covers four tiles, whereas Aqua Tail can only connect with enemies who are directly adjacent to you. Moves like Brick Break don’t work around corners, but ranged moves like Water Gun and Razor Leaf do–it’s unclear whether they bend around them or simply go over them, but a lot of moves that would logically require your opponent to be within arm’s length fail unless those conditions are met, which is just one fold to the overall strategy.

You’ve got to be extra careful with your battle tactics–the juxtaposition of tile-based movements with turn-based combat means that simply walking constitutes an entire turn. It’s like a board game, where you can either move one space, use an item, or launch an attack. And, given that you can have between three and eight members on your squad at any given time, you’re constantly monitoring turns and tiles for a variety of Pokemon simultaneously. It has the potential to be complex if you want it to be, but because you have multiple lives, it never gets so difficult that you’ll find yourself stuck in a rut. As a result, combat is both intuitive and engrossing, and the tile-based component adds a nice bit of nuance to the familiar four-move, elemental effectiveness formula we’ve grown to know and love over the years.

There is one downside to combat, though: There are still no health bars in Mystery Dungeon. In general, most enemies in a given dungeon will have roughly the same health, so if you pay attention to how much damage you deal, it’s pretty easy to estimate your opponents’ HP and plan your moves and item use accordingly. Boss battles are a different beast–there is no way to know how much of their massive HP bar has been depleted. This results in a lot of expensive item wasting and moments where you go, “One more hit and Rayquaza’s finished,” after which Rayquaza takes a Thunderbolt on the chin and Hyper Beams you back to the last checkpoint.

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You lose all your money and items when you faint, so it can be pretty annoying to repeat a boss fight with even fewer resources, but every major dungeon has a checkpoint just a couple of levels shy of the boss fight. What’s more, it seems the boss’ HP doesn’t regenerate–when I went back into Rayquaza after it sent us packing, myself (Squirtle), Geralt (Bulbasaur), and Absol (Absol, he’s too cool for nicknames) managed to take it down in just a few hits. The short boss runs and lack of health regeneration does, in a sense, make up for the lack of a health bar because it removes almost all elements of stress that could potentially stem from that.

There have been several other new quality-of-life improvements made to combat–for example, certain Pokemon now possess “rare qualities,” which can really help you out while you’re dungeon-crawling. Sales Pitch allows you to make extra money from the miserly Kecleon, who hunts for free items in dungeons and then sells them at stupidly inflated prices, whereas Squad Up means that the more Pokemon you currently have in your posse, the more likely defeated foes are to join the crew. Also–and this is particularly handy–simply pressing A automatically selects the best move to use against your opponent at any given time, which means you’ll never have to spend too long trying to figure out the optimal move if you don’t want to.

One of the things that was most heavily criticized about the original Mystery Dungeon was how long and repetitive dungeons were. They can still be a tad annoying at times in the remake, but they’re substantially less time-consuming than before, and they genuinely feel as if they’re worth exploring. On several occasions I was lucky enough to spawn directly next to the stairs to the following floor, but every single time I eschewed quick progression for a thorough exploration of my current surroundings. “Maybe I’ll find a few Oran Berries that could come in handy during the boss fight,” I would muse to myself. “Or perhaps an All Dodge Orb that will ensure Groudon’s Lava Plume goes in the completely wrong direction.”

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The average dungeon-completion times complement the story’s pacing. At the beginning, you can storm the likes of Tiny Woods and Thunderwave Cave in under four minutes–but by the time you reach the late game, you’re talking 34 floors, most of which are affected by weather conditions like Hail or Sandstorm, and a grueling fight against a boss to top it all off. Naturally, this dungeon takes quite a bit longer, but that’s to be expected–as you approach the endgame, things get tougher and, by extension, far more tense and gripping. It’s also worth noting that the Pokemon you encounter in each dungeon seem to be substantially more varied than before, with fan favourites like Houndoom and Scyther appearing fairly early on. If there’s anything capable of diluting the slight tedium of the original Mystery Dungeon, it’s allowing you to recruit some of the cooler ‘mons earlier.

The story itself is unchanged, but it’s far better than I remember. I was concerned nostalgia would make or break my experience with Mystery Dungeon DX (I was 10 when I played the originals), but I was pleasantly surprised to find it has one of the most emotionally resonant Pokemon stories in years–and that’s largely because the Pokemon are anthropomorphized. They have personalities, ambitions, quirks, and dreams. Tyranitar isn’t just the monster you keep in your squad to unleash devastating Earthquakes, he’s a goofy celebrity who makes terrible jokes and genuinely wishes the best for you. Charizard is a lovable idiot. Alakazam is the bee’s knees, the cool kid on the block, the Pokemon who carries his spoons around with him even when he’s just popping over to Pokemon Square to chat with his mates. And whomever you choose as your buddy Pokemon… let’s just say I might have told my brother I had something in my eye when he came down to grab a glass of water at 2 AM. Giving Pokemon proper, three-dimensional personalities changes the lens you view them through for the better, and, as a result, playing through Mystery Dungeon will inevitably have a positive impact on how I relate to the Pokemon series as a whole.

Whether or not you’re an old-school Mystery Dungeon aficionado or a total newcomer to the long-derelict spin-off series doesn’t necessarily matter: Mystery Dungeon on Switch improves upon the originals with some valuable quality-of-life tweaks, making it a worthwhile play regardless of your familiarity with the series. It features a distinct combat system that provides an intriguing alternative to the mainline Pokemon formula with tile-based strategizing, humanizes the Pokemon you’ve fallen in love with over the years, tells a riveting and emotional story that will make you view the franchise in a totally different light, and does so with a stylish suite of visuals and music.

Eventually, every ugly Ducklett becomes a Swanna.

Ghost Of Tsushima Release Date & Story: Everything You Need To Know In Under 4 Minutes

Sucker Punch has announced the Ghost of Tsushima release date, alongside a new story trailer. The samurai game is set on the real-world Tsushima Island, which was invaded by the Mongol Empire in 1274. Samurai Jin Sakai leads a rebellion against the occupying Mongol horde after its successful invasion of the island.

Ghost of Tsushima isn’t entirely violent though. Sucker Punch studio head Chris Zimmerman explained to us that Tsushima’s natural beauty will be a big part of the game. Of course, as you ride your horse over rolling hills and dense forests, you will have to stop to duel Mongol soldiers.

In addition to the launch date and story trailer, Sucker Punch announced several editions of the game, detailed in our pre-order guide. These include a variety of digital and physical bonuses.

Twitter Account Answers ‘Is Something Behind the Waterfall?’

Video games can be so many things: fantastical adventures, alien sci-fi shooters, plumber astronaut simulators. Even so, there’s one common thread that runs though countless video games, regardless of genre: waterfalls make the absolute best hiding places. Now, there’s a Twitter account diligently cataloging these wonderful cataracts.

Is Something Behind the Waterfall? is the latest creation from the person who brought the adorable Can You Pet the Dog? Twitter account into this world, and it serves as a catalog of video game waterfalls that hide caves, treasures, and countless other secrets. In just over 10 hours, the account managed to accrue over 10 thousand followers, showing that gamers everywhere just want to know what’s behind those beautiful waterfalls.

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Waterfalls in Zelda, The Witcher 3, Halo, and More

The account kicked off with an appropriate video from The Legend of Zelda: Breath of the Wild, where Link finds a shrine behind one of its many, MANY waterfalls.

[poilib element=”accentDivider”]The account quickly turned its gaze to Halo: Combat Evolved, where a mythic skull was quickly discovered nearby a deluge of water.

[poilib element=”accentDivider”]Not long after, a highly peculiar and extremely patient waterfall in Earthbound was explored.

[poilib element=”accentDivider”]Most recently, the account shared footage from The Witcher 3: Wild Hunt, where Geralt finds a very special and extremely damp treasure chest.

Fans Make Gaming Great

Leading up to Animal Crossing: New Horizon’s March 20 release date, fans are creating some amazing (and adorable) creations that they’re sharing with the community. Last month, Animal Crossing and DOOM Eternal fans bonded over their shared March 20 release date, creating some hilarious and heartwarming fan art meshing the two disparate franchises together.

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The video game world even got hyped over the PS5’s logo, even if it surprised absolutely no one.

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Colin Stevens is IGN’s video game social coordinator, and his favorite waterfall is probably the one you can drive through in Uncharted 4. Follow him on Twitter.

MGM Will Reportedly Take $30 Million-Plus Hit After No Time to Die Delay

No Time to Die’s seven-month delay could lead to a $30 million-plus hit for MGM Studios.

If The Hollywood Reporter’s sources are correct, the studio behind the latest James Bond movie, MGM Studios, will likely take a hit in the $30 million to $50 million range as a result of the seventh-month delay for the next James Bond movie that was announced earlier this week. The delay came after “careful consideration and thorough evaluation of the global theatrical marketplace.”

While not confirmed, the decision is likely the result of the ongoing COVID-19, otherwise known as the novel coronavirus, threat people around the globe are facing. Theaters around the globe have been closed temporarily which could lead to smaller box office numbers. Earlier this week, as reported by the BBC, two of the leading James Bond fan sites, MI6 Confidential and The James Bond Dossier, penned open letters asking the studio behind No Time to Die to “put public health above marketing release schedules.”

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If MGM Studios does take the hit that’s expected, No Time to Die won’t be the last film affected by the COVID-19 outbreak. Movie marketplace analysts believe the outbreak could result in a $5 billion loss for global box offices, according to The Hollywood Reporter. Other blockbusters coming this year like Black Widow and Furious 9 reportedly won’t be delayed, however.

The video game industry is being affected much in the same way the movie industry is by COVID-19. Several game companies pulled out of recent events with other shows like GDC 2020 postponing their show altogether.

No Time to Die is expected to release on November 12, 2020, in the U.K. and on November 25, 2020, in the U.S. The film was originally slated for an April 2 release in the U.K. and an April 10 release in the U.S.

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Now that you’ve got some extra time to catch up on all things James Bond, check out the No Time to Die Big Game Spot trailer and then check out the official trailer. After watching the trailer, you might be thinking Rami Malek is playing Dr. No in the movie and if so, you’re not alone.

If you haven’t yet listened to the official theme of No Time to Die from Billie Eilish, aptly titled No Time to Die as well, you can listen to the song now. Accompanying Eilish’s voice in the movie will be a score from The Dark Knight and Interstellar composer Hanz Zimmer.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

The Outer Worlds Dev Adds More Accessibility Options For Font Sizes

The Outer Worlds developer is going a step further for accessibility by adding a font size slider. It will be arriving in the Outer Worlds 1.3 patch.

Obsidian Entertainment developer, Nate McDorman, showed the new slider in action on Twitter. McDorman mentioned in his Twitter thread that he chose to “ditch the old font size toggle” and create something new altogether.

McDorman says it took three months of work, but you can finally see it in action below.

The original font size toggle option was added on November 18, 2019, as part of Patch 1.1.1.0. Obsidian addressed the text size issue after receiving consistent feedback asking to improve it. On top of this, patch 1.3 will replace the previous toggle with a more customizable option instead.

This patch also includes other UI and gameplay changes such as ultrawide support, multi-quest map tracking, a sprint toggle, and more. The full patch notes are available on the Obsidian forum.

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Patch 1.3 will be available across all platforms later this week, according to the patch notes. The Nintendo Switch version will launch later this month with the slider already implemented.

If you’re waiting for information on more content, the developer confirmed the story DLC in the works back in December 2019. Nothing is known about the planned DLC aside from a release sometime in 2020.

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Whether you’re jumping into The Outer Worlds for the first time or not, take a look at our 13 Tips and Tricks For Surviving The Outer Worlds. And if you’re a more experienced player, you should check out our 5 character builds for getting ahead.

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Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.