Author: Trafficblast
God of War Hack Reveals Villain Is Flipping You Off Behind Your Back
A new camera hack for 2018’s God of War has revealed that the game’s main villain, Baldur, gives you the middle finger when you can’t see him.
Well-known game hacker Lance McDonald – who’s previously revealed secrets in P.T., Bloodborne, and Dark Souls 3 – has now turned his sights on God of War. He’s already revealed one amusing easter egg inside the game that hasn’t been seen before.
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It appears just after the opening fight between Kratos and Baldur. There’s a moment when Baldur seems to be defeated, lying limp on top of Kratos, just after the pair have wrestled in the snow. Kratos then pushes Baldur off of him and sends him plunging off a cliffside. It’s when Baldur is falling from that great height that McDonald spotted the easter egg.
Using a camera hack, McDonald reveals that Baldur raises both his middle fingers towards Kratos, flipping him off as he plummets. Very fitting for his character.
Absolutely laughing at this, can’t wait to see what else is hidden in the game off-camera pic.twitter.com/V3r8dV4gMw
— Lance McDonald (@manfightdragon) March 5, 2020
McDonald spent all of yesterday finishing off the work on his God of War camera hack that he started last year. Now that it’s complete, he’s able to move the game’s camera around freely, passing through walls, stopping time, and even exploring cutscenes. He says it works by “entering special button presses on the map screen.”
With this first discovery, McDonald says he “can’t wait to see what else is hidden in the game off-camera” – so watch this space.
In our God of War review, we gave it 10, saying that “God of War’s outstanding characters, world, and combat come together to form an unforgettable adventure.” With any luck, we’ll see a follow-up to God of War made for the PlayStation 5.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
The Wonderful 101 Remastered Adds A Second Mission As Crowdfunding Hits $2 Million
Platinum Games–the developer behind action titles such as Bayonetta, Vanquish, and NieR: Automata—launched a Kickstarter campaign in early February for The Wonderful 101 Remastered. Crowdfunding quickly pushed past the $500,000 milestone, meaning the former Wii U-exclusive is coming to the Nintendo Switch, PlayStation 4, and PC on May 19. With the campaign wrapping up imminently on March 6, however, another stretch goal has now been reached as the Kickstarter exceeds the $2 million mark.
A second mission will be added to The Wonderful 101 Remastered as a result of the crowdfunding campaign hitting the latest stretch goal. Titled Luka’s Second Mission, it will see our hero “back and ready for more adventure.” Luka’s First Mission–a 2D side-scrolling adventure–was added after the Kickstarter hit $1.5 million.
At the time of writing, and with 27 hours of the crowdfunding stage left, 30,511 people have pledged $2,017,736 to the game. The remaster was already a done deal before a single cent was earned via crowdfunding, but Platinum says the campaign is about uniting a community of players and gauging interest. The money earned through Kickstarter will go towards rewards and stretch goals, such as the aforementioned extra missions.
GameSpot had a chance to chat with game director Hideki Kamiya and producer Atsushi Inaba about The Wonderful 101’s Kickstarter campaign, although Platinum also has a few more projects up its sleeve. The Wonderful 101 is just the first of what the studio is calling the Platinum 4. The second was recently announced and is currently titled Project G.G., a hero-based action game heavily inspired by Ultraman. The other two projects are yet to be announced.
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Ghost of Tsushima Gets June Release Date
Announced on the PlayStation Blog, Sucker Punch’s new game also got a new story trailer, and details of the special, collector’s and digital deluxe versions of the game.
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The story trailer shows off the game’s hero, Jin Sakai, as well as his uncle Shimura – who is the lord of Tsushima – and Khotun Khan, the leader of the invading Mongol army.
As for those various editions of the game, you can get a good look at each one, and their contents, in the gallery below:
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Both the special and digital deluxe versions of the game come in at $69.99, and collector’s edition at $169.99 (UK and AU prices not available at time of writing).
It’s been a long time waiting for Sucker Punch fans – Ghost of Tsushima was announced at Paris Games Week in 2017, and it was unclear when we’d get the game until last year’s Game Awards, when were were teased with a ‘Summer’ release window.
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Joe Skrebels is IGN’s Executive Editor of News. Weirdly, IGN’s old Executive Editor of News, Andrew Goldfarb, wrote the blog post he based this story on. Follow him on Twitter (Joe, not Andrew, he’s got enough followers).
Ghost Of Tsushima Release Date Set For June On PS4
Ghost of Tsushima, the latest PS4 exclusive developed by Infamous developer Sucker Punch, will launch on PS4 on June 26. The release date announcement was made alongside the launch of a new story trailer for the game, which you can watch below.
Ghost of Tsushima follows the story of Jin Sakai, known as The Ghost to the invading Mongol armies led by the ruthless Khotun Khan. Trained by his uncle Shimura, the jito (lord) of Tsushima, Jin is an incredibly skilled samurai who adopts more cunning death-dealing techniques, to the concern of his mentor.
In addition to the new trailer, Sony and Sucker Punch have also revealed three new versions of Ghost of Tsushima that are available for pre-order. The first is the Digital Deluxe Edition, which includes the Hero of Tsushima skin set (packed with an in-game horse, saddle, mask, sword, and armor set for Jin) along with two in-game items–the Charm of Hachiman’s Favor and one technique point–and a Samurai PS4 dynamic theme. This edition will cost $70.
The $70 physical Special Edition includes a SteelBook case, as well as additional digital extras such as a mini artbook by Dark Horse, developer commentary, the same in-game items as the Digital Deluxe Edition, and both the sword and mask from the Hero of Tsushima set.



The $170 Collector’s Edition is a treasure trove of collectibles. It includes a polyresin replica of the mask Jin wears in the game, with an individually numbered stand (Sucker Punch notes that it’s not suitable for wearing). It comes packaged with a 4.5 foot-long sashimono (war banner), a traditional-style furoshiki (wrapping cloth), and an artistic rendition of the world map printed on cloth. You’ll also get a 48-page physical art book from Dark Horse, SteelBook case, and all the digital content from the Deluxe Edition above.
With a release date announced, Sony has now set dates for all of its big outstanding exclusives for the PlayStation 4. It has yet to announce a reveal date for the PlayStation 5, which is expected to launch later this year.
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Breeding And EV Training – Competitive Pokemon Explained Part 3
Even if you’ve played every Pokemon game, there’s a good chance you’ve never played it competitively. That’s because competitive Pokemon has a high barrier to entry, and there’s a lot you need to know just to start battling. That said, competitive battling is exciting and incredibly rewarding, making it a worthwhile pursuit, and Sword and Shield are a great place to get started.
For the final episode of our guide to Competitive Pokemon, Kallie dives into Pokemon breeding and EV training. This video will teach you how to efficiently breed the perfect Pokemon, teach it the right moves, and EV train it.
In GameSpot’s Pokemon Sword and Shield review, Kallie Plagge wrote, “In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.”
Doom Eternal’s Screaming Heavy Metal Singers Could Scare Demons To Death
Doom Eternal’s ultra-gory action needs a brutal soundtrack behind it, and composer Mick Gordon returns from 2016’s Doom and Wolfenstein II: The New Colossus to deliver the goods. With heavy metal vocalists serenading the legendary Doom Guy, Doom Eternal’s tunes will get you pumped up in between battles and ready to slaughter thousands of demons.
In a behind-the-scenes video for Doom Eternal, Gordon solicited the help of a heavy metal choir in order to give the game a unique tone compared to its predecessor. The development team put out an open call for heavy metal singers to join a choir, which would fittingly record in a circle surrounding a satanic candle cluster.
Chanting an ancient language in unison, the participants delivered a massive battle cry. The group was split between men and women whose combined voice would intimidate even the mightiest Cyberdemon. They came from a diverse background of metal bands, including industrial metal and even Mongolian metal.
“They are just as much a part of the process as any of us,” Gordon added in the video, praising their passion for the series.
All of it comes together, from the vocals to the chunky guitars and bass, to amplify Doom Eternal’s action and crazy boss fights. Every shotgun blast and Glory Kill should feel more empowering as a result, as should brutal moments in the game’s Battlemode multiplayer. We’ll find out for sure later this month when Doom Eternal launches for PS4, Xbox One, PC, and Google Stadia. It’s available for pre-order now.
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God Of War’s Antagonist Flips You Off When The Camera’s Not Looking
Hacker Lance McDonald is adept at pulling back the curtain on video games and showing us things we were never meant to see. From revealing that P.T.‘s creepy ghost Lisa is behind you at all times, to uncovering the town of Silent Hill in the aforementioned teaser, and finding cut content in Sekiro: Shadows Die Twice. Now, McDonald has set his sights on 2018’s PS4 release of God of War and has already discovered a hilarious snippet of punk rock-energy from antagonist Baldur.
This began recently when McDonald managed to fully hack God of War’s camera, allowing him to move it around the environment when in and out of cutscenes, and start and stop time freely.
Good day’s work. God of War (PS4)‘s camera fully hacked. No clipping, ability to start and stop time freely, and works fully during cutscenes. It’s activated by entering special button presses on the map screen. Works great! pic.twitter.com/DaoBEIPOck
— Lance McDonald (@manfightdragon) March 5, 2020
God of War is notable for using a one shot-style camera throughout the entire game, with no cuts or breaks in the action–similar to a movie like 1917. Being able to see how everything unfolds with a free camera hack is fascinating, particularly when it comes to looking in places the camera was never intended to go.
As McDonald makes his way through the game with camera hack in tow, the early highlight so far revolves around Kratos’ first encounter with Baldur–when he’s simply known as “The Stranger.” If you’re up to date on your Norse mythology, you’ll know that Baldur is incredibly hard to kill, even for an enraged Spartan demigod like Kratos. After snapping the neck of Odin’s offspring, however, Kratos thinks he’s completed the deed and throws Baldur off the side of a cliff. By swooping the camera down to follow Baldur’s descent, McDonald has revealed that the cheeky scoundrel is very much alive and flipping you off the entire time.
Someone at developer Sony Santa Monica certainly had a lot of fun animating Baldur giving Kratos the bird. It’s also another example of McDonald’s excellent work giving us a peek behind the scenes at fun moments we were never meant to see. It will be interesting to see what else is unearthed as his camera hack explores the rest of the game.
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Lucifer: Tom Ellis Reportedly Finalises Deal for Potential Season 6
This latest update, reported by TVLine, is devilishly good news for Lucifans, as it seems to indicate that the show’s stars are signing on to extend their contracts ahead of a potential season renewal, as co-showrunners Ildy Modrovich and Joe Henderson were also reported to have inked new deals last week.
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It is believed that Netflix recently entered talks with Warner Bros. to resurrect Lucifer beyond its planned fifth and “final” season, as fans have been campaigning for the show’s continuation ever since it was cancelled by Fox after just three seasons on the air.
The fifth season of Lucifer was originally set to be a 10-episode run but Netflix significantly expanded the episode count while the show was still in production, ordering six additional episodes to take the grand total up to 16, split across two parts on the streamer.
The episode expansion signified that the writers required more scope to tell the story and wrap up all of the threads from the fourth season of the series, loosely based on Neil Gaiman’s depiction of the Devil from the Sandman comic book and its spinoff Lucifer.
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Meanwhile, veteran actor Dennis Haysbert recently joined the cast of Lucifer to play God in the show’s expanded fifth season. His role as the Almighty could potentially give his two sons, Lucifer and Amenadiel, more opportunities to bond together as a family.
In our review of Lucifer Season 4, we commended the characters’ individual storylines, saying “a shorter season spins a tighter arc in which all threads wind together for a finale that either serves as a bittersweet conclusion or leaves the door open for a fresh, new chapter.”
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Baby Yoda Toys Could Be Impacted As Hasbro Deals With Coronavirus
Hasbro’s lineup of Baby Yoda toys could experience production delays due to the outbreak of COVID-19, commonly referred to as the coronavirus. In an SEC filing, the toy manufacturer explained that because the disease has caused factory closures in China–where the vast majority of its toys are made–it’s possible that there will be toy shortages. While Hasbro didn’t specifically mention Baby Yoda, the lineup of plushies, dolls, and figures is undoubtedly one of Hasbro’s most in-demand upcoming toys.
“The occurrence of these types of events can result, and in the case of the coronavirus has resulted in, disruptions and damage to our business, caused by both the negative impact to our ability to design, develop, manufacture and ship product (the supply side impact) and the negative impact on consumer purchasing behavior (the demand side impact),” Hasbro wrote in the filing.
Hasbro’s first wave of Baby Yoda toys releases in May and includes a talking plush, action figure, and adorable miniature figurines. As of now, no Baby Yoda toys have officially been delayed, and if you pre-ordered early, it doesn’t seem like the ongoing production issues are likely to affect your order.
In an interview with CNN Business, toy industry expert Jim Silver discussed Hasbro’s production woes. “If things aren’t normal by the time June and July roll around, there will be shortages on a litany of toys,” he said. Silver projected a 5 to 10% decline in Baby Yoda toy production, but claimed that the first round of merchandise will be minimally affected.
But given the production delays, there’s certainly a chance that restocking efforts Baby Yoda toys could slow to a crawl if you don’t snag your plushies and figurines early. Hasbro also has a few toys expected to release beyond this spring that could potentially be delayed if production doesn’t pick up in the next few months, including the animatronic Baby Yoda doll set to release in December.
The coronavirus outbreak has already significantly impacted both the gaming and entertainment industries. The Game Developers Conference (GDC) has been postponed until the summer. Disney’s live-action Mulan remake and Pixar’s Onward have been delayed in China due to theater closures, and the latest Bond movie, No Time to Die, has been pushed back from April to November.