Star Wars Jedi: Fallen Order Purge Trooper Guide – Strategies For How To Beat Each One

Star Wars Jedi: Fallen Order Guide – Best Skills To Unlock First

Combat in Star Wars Jedi: Fallen Order can be challenging, especially once you get through the early areas and start encountering tougher enemies like Purge Troopers and Imperial Security Droids. To help out, we’ve highlighted the best skills to unlock in Fallen Order.

As you learn more Force powers and build new types of lightsabers, you’ll unlock new skills to put points into. At the start, skills only require one skill point but the ones you’ll unlock later will require two or three. With that in mind, it’s to your benefit to save some of your skill points after you’ve invested in the early-game skills that you like. It is in your best interest to hold onto your extra points instead of unlocking something just because you can–it will make unlocking the cooler-looking, and much more powerful late-game skills easier to do without grinding.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on all the easter eggs and references. You can also read our full Star Wars Jedi: Fallen Order review. Otherwise, scroll down for our advice on the best skills to unlock.

Beginner Skills To Unlock In The First Few Hours

Early on in Fallen Order, you don’t have much in the way of attack or defense other than your lightsaber. It presents an excellent opportunity for you to practice parry timing–which you should, especially if you’ve played Sekiro: Shadows Die Twice as the timing between the two games is not the same. Eventually, to stand a chance in a fight, you’ll be encouraged to mix together lightsaber combat and Force powers, so it’s important to get used to parrying until it becomes second nature.

To that end, you’ll want to invest points into all the first tier skills. There are four, though you won’t unlock the final one until an hour or so into your first incursion on Zeffo. Survival Skills (increases Cal’s max health) is ideally the one you want to unlock first. You won’t have many BD-1 stim canisters at the start, so having higher max health will help until you can increase the number of times you can heal. To the same extent, Force Attunement (increases Cal’s maximum Force) is also a good choice.

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With those two out of the way, consider unlocking Overhead Slash. This powerful move will dispatch most creatures and standard Stormtroopers in one hit. Though the move loses utility the further into the game you go–it’s a little slow and not ideal for when you’re surrounded by large groups–it’s an excellent attack to have early on.

Once you travel to Zeffo, Cal will remember how to use Force Push. This unlocks numerous skills in his Lightsaber and Force trees, including the final skill in the first tier: Mass Push. If you enjoyed Star Wars: The Force Unleashed, you’ll love Mass Push. It allows you to charge a Force Push and send enemies flying–ideal for Zeffo and Kashyyyk where enemy placement is almost begging for you to send Stormtroopers flying off ledges to their deaths.

Intermediate Skills To Unlock After The Opening Hours

Once you’ve made it past Zeffo, you’ll have to start choosing how to build Cal. Many of his skills start to branch off in the second and third tiers. Some are more advanced variations of Survival Skills and Force Attunement, allowing you to further increase your health and Force or how quickly they regenerate. However, you can hold off on upgrading many of these skills; instead, invest in intermediate combat skills with your lightsaber. They will be much more useful for the bosses you’ll be fighting regularly.

Your journey in Fallen Order will see you face off against other lightsaber and Force users. These combatants are very powerful, and able to carve out huge chunks of your health quickly. In these fights, Fallen Order plays a lot more like Shadows Die Twice, in that both you and your opponent have a guard/posture meter and you’re both trying to wear each other down to land hits. With many of these bosses resistant to certain Force powers and able to counter your standard lightsaber attacks, you should invest in intermediate lightsaber skills as soon as possible.

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In the Lightsaber tree, unlock Dash Strike, Sprint Strike, Delay Thrust, and Lightsaber Throw. Certain bosses will use their speed to retreat and refill their guard meter. All four of these lightsaber moves allow you to counter that strategy. Dash Strike allows Cal to leap at his target, Sprint Strike lets him deliver an attack out of a sprint, Delay Thrust gives him some added range to his standard attack, and Lightsaber Throw is Cal’s only long-distance option in combat. Of all four, you’ll have to wait longest to unlock Lightsaber Throw as Cal cannot use it until he relearns Force Pull on Kashyyyk.

The only Force power that reliably works on all enemies–from the smallest spiders to the most dangerous of Inquisitors–is Force Slow. You possess Force Slow from the start and it’s effective right out of the gate, so it’s not a skill you need to improve right away. However, after the opening hours, unlocking Empowered Slow is wise. Though it takes longer to use, Empowered Slow allows Cal to slow enemies almost to a halt for several seconds. It’s ideal for boss battles (as slowing them down gives you time to heal), but it’s also good for the early game to slow down Scout Commanders, Stormtrooper Commanders, Security Droids, and Purge Troopers long enough for you to thin the group that usually accompanies them. All four of those enemies are significantly easier to fight one-on-one.

Star Wars Jedi: Fallen Order Scomp Link Guide – What’s A Scomp Link And How To A Get New One

Early on in Star Wars Jedi: Fallen Order, your droid pal BD-1 gets in a fight with a Bog Rat on Bogano. While Cal quickly attends to BD-1’s physical injuries, his handy Scomp Link tool is destroyed. At first, you might not understand how this impacts your journey, and after a while, you may even forget it happened. Though if you’re a Star Wars fan, you likely understand the implications of this technical difficulty. Still, once you encounter a locked door or chest that can only be opened with a Scomp Link, you’ll immediately want to know where you can find a replacement.

For the uninitiated, a Scomp Link is a droid accessory that allows you to plug into terminals to reveal hidden passageways, as well as open up locked chests. You eventually get a new one for BD-1 later on in the story, but you can get it earlier if want to access the game’s many locked doors and chests earlier.

Below we outline where to get a new Scomp Link for BD-1. For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. You can also read our full Star Wars Jedi: Fallen Order review.

How To Get A New Scomp Link

You can’t get a new Scomp Link until a few hours into exploring the game’s second planet, Zeffo. So go ahead and progress the story until you get the Force Push ability from the underground temple. Once you’ve got that Jedi trick in your arsenal, head to the Weathered Monument area at the center of the map. Any new locations that can be accessed with your abilities are highlighted in green; in this area, you’ll find a cracked stone door you can now topple with Force Push.

Make short work of that door and jump down to what appears to be an Imperial station situated around a sizeable Zeffo statue. Proceed left down the path going around the center piston until you reach a wall you can climb up. Scale upwards, and you should find a workbench containing a brand new Scomp Link.

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And voila! You now have the means to unlock all those locked doors and chests you so begrudgingly had to leave for later. And even better, you’re set to open all locked doors only accessible via the Scomp Link in the game’s subsequent areas. To think where you would’ve been if you hadn’t done this sooner. No more must you wallow away in suffering or lose countless hours of sleep at night. All secret pathways and locked chests are clear! At least, the ones the Scomp Link unlock, that is.

Similar to when you get a new Force ability, any areas that can only be accessed with the Scomp Link will be newly highlighted on the map as green. Unfortunately, any chests you’ve left unopened won’t show up, so it’s worth making a run through any areas you’ve been through again to see what you might’ve missed.

Star Wars Jedi Fallen Order Dual-Lightsaber Guide: How To Get This Useful Weapon Early

Star Wars Jedi: Fallen Order‘s combat can be tough at first. With a single-bladed lightsaber, it’s possible to survive most enemy encounters as long as you maintain your composure and time your parries just right. But when a group of enemies surrounds you, things start to get overwhelming. Crowd management is a handful early on, as it takes some quick reflexes and smart use of your Force powers to overcome multiple enemies at once. But what if we told you there’s a weapon you can get that’ll make your life easier?

You probably intuited it from the text above, but you can unlock the dual-bladed lightsaber. It’s incredibly useful against crowds, and it’s something that you won’t get until later on–unless you follow the directions we’ve detailed below. While it’s viable to wait until you unlock it naturally in the story, we recommend getting it earlier through two specific scenarios.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

How To Get The Dual-Bladed Lightsaber

Method 1: Dathomir

The first chance to get the dual-lightsaber is the fastest, but it’s also the most difficult. After finishing business in Bogano, you’re able to travel to two planets: Zeffo and Dathomir. The latter is an optional planet that you’re not required to visit to advance the story, but based on Jedi Master Eno Cordova’s findings, it’s a place worth investigating. Dathomir is a dangerous place filled with powerful enemies, but if you’re brave enough to overcome its myriad challenges, you can net yourself the dual-lightsaber earlier.

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When you arrive at Dathomir, progress through its various twists and turns until you reach a cloaked elderly man in an area called Brother’s Bastion. You’re free to chat with the old guy if you’d like, but he’ll mostly spout cryptic nonsense. From where he’s standing, jump down to the area below and head left down a path leading you back where you came. But instead of returning topside, run into the cave ahead to find a workbench with the special part needed to unlock dual-bladed functionality for your lightsaber.

Method 2: Bagano

If the Dathomir method is too much trouble, you’re able to get the dual-lightsaber at its second location. Though if you haven’t found a new Scomp Link for BD-1, we recommend reading our guide on how to get one earlier first, as you’re going to need it.

After finishing up your objectives in Zeffo and getting the Force Push ability, return to the Mantis, and Cere will tell you that it might be worth going back to Bogano. You might be quick to dismiss this subtle wink and nod, but don’t! Return to this introductory planet and make your way back to the zipline going from the Abandoned Workshop to the Great Divide. Remember that broken bridge there that was bent upwards? You can straighten it out now with Force Push.

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Once you’ve done so, proceed forward and make a right at the fork, which will lead you to the lower level of the Abandoned Workshop. Jump down to the rock platform surrounded by water and climb up the vine wall. Take the pathway leading up until you see a door to your right. Use BD-1’s Scomp Link to slice the panel and unlock the door. Enter the room to find a workbench holding the part required to give your lightsaber dual-bladed functionality.

Dual-Lightsaber Tips

As stated, the dual-lightsaber is your go-to weapon against groups of enemies. If surrounded, bust it out and start flailing. Okay, maybe don’t flail mindlessly, but the standard attack button initiates a quick attack that can make contact with enemies around Cal. It also helps to not lock onto enemies, so you can better aim and adjust your swinging to ensure you’re hitting enemies as effectively as possible.

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The dual-lightsaber’s heavy attack is handy when you’re struggling against a group and need some extra power to dispatch the weaker enemies swarming around you. It’s also pretty quick, but has a slightly longer cooldown. New attacks for the dual-lightsaber that further your crowd-controlling potential are unlocked the moment you get it, too, so we recommend investing in them early to ensure you’re always prepared for a tense group fight.

Lastly, the dual-lightsaber is especially awful against one-on-one boss fights. Sure, it looks awesome when using it in a duel against an enemy inquisitor like you’re Darth Maul 2.0, but it’s nowhere near as effective and makes you less agile.

Star Wars Jedi: Fallen Order Guide – Which Difficulty Is Right For You?

Star Wars: Jedi Fallen Order features a combat system akin to From Software games like Dark Souls and Sekiro: Shadows Die Twice, in that it’s complex, precise, and demands patience. But unlike those games, you do have a choice over which difficulty you want to play. Whether you’re an action game veteran or a casual Star Wars fan, the game has a difficulty to accommodate your skill level.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. You can also read our full review. Otherwise, read on below for more details on how difficulty works and which one is right for you.

Choosing The Right Difficulty

Difficulty doesn’t work quite the same in Fallen Order as it does in most games. Instead of influencing how much health enemies have, the difficulty affects your parry window and enemy aggression. There are four difficulties in general: Story Mode, Jedi Knight, Jedi Master, and Jedi Grandmaster. The parry window shrinks, and enemy aggression increases with each subsequent difficulty setting. In the table below, you can see how these factors are measured in detail:

If you’re familiar with action games or dabble in similar fast-paced genres, we highly recommend Jedi Master for your first run; Jedi Knight is too forgiving and doesn’t provide nearly enough meaningful challenge. That said, if you’ve never touched these kinds of games in your life, we wholeheartedly recommend Jedi Knight and advise you avoid Story Mode, so you can at least get a sense of the tense thrills that Fallen Order’s combat provides.

For FromSoftware fans–particularly those who loved this year’s Sekiro–we recommend starting on Jedi Grandmaster first and seeing how you feel. Parry timing is a doozy to get used to at first, mainly if you’re used to Sekiro’s parry timing. Give it some time and see where the road takes you. It’s quite the challenge playing on Jedi Grandmaster, but it’s well worth taking on if you’re a sucker for punishment and got the patience and reflexes. Though note that parrying isn’t always the most reliable, so try not to come at this difficulty thinking you can be the Star Wars universe version of the One-Armed Wolf. Fallen Order welcomes parrying, but you can be just as successful with dodging and attacking at the right moment. If all else fails, switch down to Jedi Master and don’t look back!

Regardless of which you choose, know that there are no Achievements/Trophies tied to difficulty, and you’re not penalized for switching, which you can do at any time via the settings menu. So try the game on all four difficulties when you first boot up the game. You have nothing to lose, and it may help you figure out which difficulty is right for you.

Star Wars Jedi: Fallen Order Early Chapters Gameplay

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Star Wars Jedi: Fallen Order Various Enemies and Bosses

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Star Wars Jedi: Fallen Order Video Review

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Star Wars Jedi: Fallen Order – How To Get The Double-Bladed Lightsaber Early

Star Wars Jedi: Fallen Order’s combat can be tough at first. Crowd management, in particular, is a handful, but what if we told you there’s a weapon that makes crowds easier that you can get even earlier than the story lets you? Yes, we’re talking about the double-bladed lightsaber.

There are two ways to get the double-bladed lightsaber early. In the video above, we detail the two major ways to acquire this essential weapon upgrade. For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

You can also read our full review, where editor Phil Hornshaw gave the game an 8/10 and said, “But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It’s true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn’s combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one the most compelling game additions to the Star Wars franchise in years.”

Star Wars Jedi: Fallen Order 12 Starter Tips You Need To Know

So you want to be a Jedi Knight, but in Star Wars Jedi: Fallen Order you’ll need to work to get there since the game can be quite challenging. That’s where we come in with a beginner’s guide to get you going in the right direction; in the video above, we outline 12 spoiler-free tips to get you started.

Our tips consist of using helpful mechanics, like consulting BD-1 for pointers in the adventure-style puzzles found throughout the game. We also suggest toying around with the different difficulties since these settings change how the game plays; higher difficulties shorten parry-timing windows and make enemies more aggressive, rather than affecting the damage they deal. There’s also a very special weapon that you can unlock before the main story hands it to you, but it’s going to be quite a challenge if you’re not prepared.

We also delve into how you should build out your skill tree with some upgrades and Force powers being more effective than others. And that’s important because survival is key as Fallen Order borrows mechanics from the Soulsborne games; we give you advice on how to navigate this style of game, especially if you’re new to them.

We have the game covered from all sorts of angles, so be sure to read our full Star Wars Jedi: Fallen Order review, our guide on the best skills to unlock, and our tips on how to take down those intimidating Purge Troopers.