Avengers: Endgame Writers Confirm This Captain America Theory

SPOILERS AHEAD for Avengers: Endgame.

In Captain America: The Winter Soldier, it was revealed that Captain America’s love, Peggy Carter, was married and had two kids. According to Avengers: Endgame writers Christopher Markus and Stephen McFeely, the man she married was the Captain America from the main MCU timeline who went back in time at the end of the film.

Speaking to Patrick Shanley of The Hollywood Reporter, Markus and McFeely said that while they can’t decide Marvel’s future plans, especially with time travel now in play, it was their “intention that he was always the father of those two children” after marrying the love of his life.

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Pottermore and Warner Bros. Announce Collaboration for New Site

Pottermore and Warner Bros. announced Saturday a new, joint relationship to release Harry Potter and Fantastic Beasts content online under one roof, called Wizarding World Digital.

The news came in a statement from Pottermore, which detailed that all quizzes, features, and articles will be moved over to WizardingWorld.com around May 15, and that Wizarding World Digital will be managing both sites from then on, including Pottermore.com.

“Be on the lookout for even more digital experiences brought to you by Wizarding World Digital – a new joint venture between Pottermore and Warner Bros.,” the statement read. “We can’t wait to share what we’ve been up to…”

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Daily Deals: Preorder Rage 2 for $50, Marvel Encyclopedia for $24

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too.Check them out here or like us on Facebook and follow us on Twitter to get the latest deals.

Preorder Rage 2 for $50

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Game of Thrones Snacks and a $500 Metroid Prime Statue – Up

Howdy ho, weekend internet users! Welcome back to another brand episode of Up At Noon, IGN’s premiere comedy variety show and/or weekend nonsense programming block for designated horsin’ around.

If you somehow missed the previous episodes amidst the constant deluge of granular Avengers: Endgame explainers, breathy Game of Thrones think-pieces, hard-hitting Detective Pikachu deep-dives, and frothy Sonic The Hedgehog manifestos… Well, Up At Noon is back. The three previous episodes can be found here, here and here.

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Here’s Where You Can Watch the UK’s Highest-Rated Drama of 2019

If you take a trip across the pond (or simply browse through one of your streaming providers), you’ll find that the UK has no shortage of marvelous cop thrillers: Luther, Sherlock, Happy Valley, Broadchurch, Marcella, Endeavour, etc. And if you’ve never heard or seen any of the aforementioned series, we highly recommend checking them out.

Line of Duty is another critically-acclaimed UK cop-drama that will make its Season 5 US debut on AcornTV on Monday, May 13. Per AcornTV, “In Season 5, Stephen Graham stars as John Corbett, the ruthless leader of an Organized Crime Group (OCG) who hijack a seized drugs transport. AC-12 investigators Superintendent Ted Hastings (Adrian Dunbar), Detective Inspector Kate Fleming (Vicky McClure) and Detective Sergeant Steve Arnott (Martin Compston) suspect corrupt police officers of leaking information. As the body count rises, AC-12 realize they’re facing their most vicious adversary yet.”

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Fallout Miami and Cascadia – What It Takes To Make A Large-Scale Mod

It’s quite an undertaking to put together a mod, especially when it’s big enough to constitute a completely different game. In the video above, Jake Dekker dives into the development process behind two notoriously big Fallout mods: Miami and Cascadia.

Taking place within the same time period of Fallout 4, Fallout Miami delivers a story set in a city that wasn’t hit by a nuke during the apocalypse. When Jake spoke with two of the project leads of Fallout Miami, they explained the game started as a simple idea in 2016. However, after starting to work on that idea, it quickly became apparent it was more than what a few modders could handle, and so a full team was pulled together. Putting over 50 people on a team raised its own share of problems though, which everyone had to work together on to overcome.

Unlike Miami, the Seattle-focused Fallout Cascadia has almost nothing to do with Fallout 4’s story, taking place years later. The mod has changed leadership a few times, but the team behind it has a clear vision of what they want it to be. Existing within a map that’s roughly twice the size of Fallout 4’s, Cascadia is an ambitious project. The team behind it is scattered across several countries around the world, but the project is–slowly but surely–coming together.

Jake expands on the hidden hardships behind creating both of these mods in his video, and uses the stories behind both Fallout Miami and Fallout Cascadia to paint a clearer picture about what it means to create a large story-driven mod. As you’ll see, the process involves a lot more moving parts than people think. That said, if you want to help out, both teams are accepting volunteers. Head to the Fallout Miami website or Fallout Cascadia website and sign-up.

There’s plenty about game development that’s never really brought up in the public eye, but we’re trying to do a better job of showcasing those parts of the process. If you like Jake’s video, you might also enjoy our new Audio Logs series, which brings in game designers to talk about the hidden details, mechanics, and features that make some of the game industry’s most popular titles play as well as they do. For example, Episode 1 sees God of War creative director Cory Barlog talk about the PS4 exclusive’s most impactful scene and how it almost didn’t happen.

The Best Games on Every Platform (Spring 2019 Update)

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Now that 2019 is firmly underway and we’ve had a taste of some of the highs and lows that this year’s games will offer, we decided to update our lists of the best games on each platform. Below you’ll find a collection of recommendations curated by our in-house experts for the PC, PS4, Xbox One and Nintendo Switch.

We’ve updated all of these lists for spring 2019, making a few additions to each, while also removing a few other games as a result.

The Best PS4 Games

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