Ubisoft Narrows Down Rainbow Six Quarantine Release Window

Rainbow Six Quarantine was revealed at E3 this year with a vague “early 2020” release window. Now, publisher Ubisoft has narrowed that time frame a little further.

The company stated in its most recent earnings call that the game will launch before the end of the current financial year (via Game Informer). That means we’ll be playing Quarantine on March 31, 2020 at the very latest–barring any delays, of course.

Quarantine is a multiplayer PvE game, in contrast to Siege‘s predominantly PvP gameplay. The mode appears similar to Rainbow Six Siege Outbreak, a popular limited-time mode. Ubisoft has now decided to split off PvE into its very own game. Like the company’s entire library, it will be included in the Uplay+ service set to launch this fall.

Quarantine is designed to sit alongside Siege, rather than replace it. The latter continues to evolve, and its latest Operation Phantom Sight update makes a bunch of Operator changes. You can see more on the new spin-off game, meanwhile, in the video above.

How Marvel’s Phase 4 Shapes the MCU’s Future

Marvel Studios revealed its entire Phase 4 schedule at San Diego Comic Con 2019, but unlike Phase Three that showed a gradual progression of projects that were clearly building to the climax of what we now call The Infinity Saga, Marvel’s Phase Four is decidedly more scattershot. Television series are part of an official Marvel Studios slate for the first time courtesy of Disney+, new franchises like Eternals and Shang-Chi are promising wholly different experiences from what we’ve seen before, and most alarmingly, there’s no Avengers film in the lineup.

Without an installment of their premiere property, what is Marvel’s new game plan? Evidently, it’s to break their established mold, because this new slate indicates they intend to capitalize on their domination of the pop culture landscape by experimenting not just with some of their weirdest characters but also with a new structure where each project can be freed from the expectation of being part of a phase’s overall arc.

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Sam Lake on Alan Wake 2, Control, How Max Payne Changed His Life, and More!

Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it’s all led to Remedy’s new game, Control.

If you’d rather listen than watch (but we encourage you to watch!), here’s an audio-only download link of the full episode. One way or the other we hope you’ll check out the full interview!

Here is a preview clip, in which Lake discusses how he still wants to make Alan Wake 2:

And if you missed it, here’s last month’s episode of Unfiltered, in which Bethesda design legend Todd Howard discusses the past, present, and future of The Elder Scrolls along with Fallout and Starfield:

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Two Point Hospital Will Land on Consoles This Christmas

Two Point Hospital has been prescribed for PS4, Xbox One, and Nintendo Switch, with a late 2019 release date penciled in.

The game initially launched for PC, but when Two Point Hospital lands on consoles later this year it will be “fully rebuilt for console gaming,” according to a press release from Publisher SEGA. PC updates like being able to customise room and character designs are being included in the console release, along with copy-paste functionality for room layouts.

The console version will also include Two Point Hospital’s Bigfoot and Pebberley Island expansions, which means there’ll be a host of new hospitals and climate-based diseases for players to content with, as well as the original features included in the base game.

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Quentin Tarantino’s Star Trek Movie Is Set in the ‘Chris Pine Timeline’

Quentin Tarantino has confirmed that his Star Trek movie will take place in what he refers to as the “Chris Pine timeline.”

The influential filmmaker recently sat down with MTV’s Happy Sad Confused podcast to talk about his current and future projects. Over the course of the conversation, he opened up about the script for his much-discussed Star Trek movie, revealing that it will take place somewhere within the Kelvin timeline, the same universe in which 2009’s Star Trek, 2013’s Star Trek Into Darkness, and 2016’s Star Trek Beyond reside.

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