Star Wars Jedi: Fallen Order – How To Get The Double-Bladed Lightsaber Early

Star Wars Jedi: Fallen Order’s combat can be tough at first. Crowd management, in particular, is a handful, but what if we told you there’s a weapon that makes crowds easier that you can get even earlier than the story lets you? Yes, we’re talking about the double-bladed lightsaber.

There are two ways to get the double-bladed lightsaber early. In the video above, we detail the two major ways to acquire this essential weapon upgrade. For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

You can also read our full review, where editor Phil Hornshaw gave the game an 8/10 and said, “But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It’s true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn’s combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one the most compelling game additions to the Star Wars franchise in years.”

Star Wars Jedi: Fallen Order Video Review

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Star Wars Jedi: Fallen Order – How To Get A Scomp Link

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Star Wars Jedi: Fallen Order Various Enemies and Bosses

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Star Wars Jedi: Fallen Order Early Chapters Gameplay

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Star Wars Jedi: Fallen Order Guide – Which Difficulty Is Right For You?

Star Wars: Jedi Fallen Order features a combat system akin to From Software games like Dark Souls and Sekiro: Shadows Die Twice, in that it’s complex, precise, and demands patience. But unlike those games, you do have a choice over which difficulty you want to play. Whether you’re an action game veteran or a casual Star Wars fan, the game has a difficulty to accommodate your skill level.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. You can also read our full review. Otherwise, read on below for more details on how difficulty works and which one is right for you.

Choosing The Right Difficulty

Difficulty doesn’t work quite the same in Fallen Order as it does in most games. Instead of influencing how much health enemies have, the difficulty affects your parry window and enemy aggression. There are four difficulties in general: Story Mode, Jedi Knight, Jedi Master, and Jedi Grandmaster. The parry window shrinks, and enemy aggression increases with each subsequent difficulty setting. In the table below, you can see how these factors are measured in detail:

If you’re familiar with action games or dabble in similar fast-paced genres, we highly recommend Jedi Master for your first run; Jedi Knight is too forgiving and doesn’t provide nearly enough meaningful challenge. That said, if you’ve never touched these kinds of games in your life, we wholeheartedly recommend Jedi Knight and advise you avoid Story Mode, so you can at least get a sense of the tense thrills that Fallen Order’s combat provides.

For FromSoftware fans–particularly those who loved this year’s Sekiro–we recommend starting on Jedi Grandmaster first and seeing how you feel. Parry timing is a doozy to get used to at first, mainly if you’re used to Sekiro’s parry timing. Give it some time and see where the road takes you. It’s quite the challenge playing on Jedi Grandmaster, but it’s well worth taking on if you’re a sucker for punishment and got the patience and reflexes. Though note that parrying isn’t always the most reliable, so try not to come at this difficulty thinking you can be the Star Wars universe version of the One-Armed Wolf. Fallen Order welcomes parrying, but you can be just as successful with dodging and attacking at the right moment. If all else fails, switch down to Jedi Master and don’t look back!

Regardless of which you choose, know that there are no Achievements/Trophies tied to difficulty, and you’re not penalized for switching, which you can do at any time via the settings menu. So try the game on all four difficulties when you first boot up the game. You have nothing to lose, and it may help you figure out which difficulty is right for you.

Stardew Valley’s Upcoming 1.4 Update Dated And Improvements Detailed

Stardew Valley has been teasing something big for patch 1.4, which developer Eric “ConcernedApe” Barone has called the “everything” update. A new post on the Stardew Valley developer blog has gone into detail about what we can expect from patch 1.4, including additions that will be made to endgame romance plots, and when the patch will be live for the PC version of the game.

The 1.4. update is coming to the PC version of the game on November 26, 2019, and will add a “pretty big variety of new things” to the farming sim, which first released in 2016. The aim of this patch, Barone says, is to “polish” the game to a point where it completely matches his original vision for the game, introducing quality of life improvements and bug fixes that “will make the game more seamless to play.” Barone has promised that “nearly every aspect of the game has been expanded or improved upon in some way.” One example he gives is Wild Bait, which previously served very little purpose, but will now make it possible to catch double fish when you use it during fishing.

There will be tweaks big and small, including a new 14-heart event for every potential spouse after you marry them. This means that even if you feel like you’ve finished absolutely everything in the game, there will be more content to discover, including plenty of stuff that Barone doesn’t want to announce yet so that players can be surprised. Also significant is the addition of a unique screenshot function for the PC version, which will add the ability to take a screenshot of your entire farm, or any other area, from the options menu. This means that you can show off what your whole farm looks like without needing to stitch together multiple shots. There’s no mention of a similar functionality coming to the console or mobile versions of the game, which will be receiving 1.4 “a few weeks” after the PC release.

Barone is aiming for a simultaneous release across all systems, but there are some caveats–the PS Vita version will receive another patch to fix some issues with the current build, but no content beyond what was offered in 1.2, and there are no plans to bring multiplayer functionality to the mobile versions of the game. The 1.3 multiplayer patch has now come to every console, having recently made it to the PlayStation 4 and Xbox One versions of the game. Also interesting to note is the fact that the 1.4 update represents the first time Barone has allowed other people to work on his game. “I formed a small team earlier this year to help me continue working on Stardew Valley,” Barone wrote. The patch was developed with the help of two other people.

Now Playing: Stardew Valley – Multiplayer Trailer

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Pokemon Sword and Shield Review Discussion – NVC 483

Welcome to Nintendo Voice Chat! Pokemon Sword and Shield launch this week, and the NVC crew is here to discuss the good and bad of the next generation of Pokemon. The panel talks about the Wild Area, Max Raid Battles, some of the controversy surrounding the titles, and more. Then, they tackle your burning questions about Sword and Shield. In the news, learn about the Nintendo Switch not getting a price cut anytime soon, petting the dog in Fire Emblem: Three Houses, and Shovel Knight’s final content update.

Continue reading…

Xbox Scarlett Won’t Be “Out Of Position” On Power Or Price, Says Xbox Boss

Microsoft and Sony are both gearing up to introduce their next generation of consoles, and so far both companies are broadly explaining their visions for the next-gen of hardware. For Microsoft, that means committing to not repeating the mistakes of the Xbox One launch.

“I would say a learning from the Xbox One generation is we will not be out of position on power or price,” Xbox head Phil Spencer told The Verge. “If you remember the beginning of this generation we were a hundred dollars more expensive and, yes, we were less powerful. And we started Project Scarlett with this leadership team in place with a goal of having market success.”

Spencer went on to say that the company had discussions about whether to do another console generation “years ago,” and added that he personally thinks there will be more generations after that. Because of that calculus, he said, “We’re all-in on Project Scarlett and I want to compete, and I want to compete in the right ways which is why we’re focused on cross-play and backward compatibility.”

Microsoft has provided some information on the specifications of its next console and the Scarlett certainly shaping up to be on equal footing with its competitors. We’ve created a comparison between the Scarlett and PS5 to breakdown what we know about each piece of hardware thus far and how they compare to each other.

Now Playing: New Xbox At E3: Everything We Learned About Scarlett

Final Fantasy XIV Will Come To Xbox One, Phil Spencer Says

With X019 happening, plenty of big announcement have been made for Microsoft’s gaming platforms, including several Japanese games making their way to Xbox. A total of 10 Final Fantasy games will hit Xbox Game Pass, while Sega revealed three Yakuza games will debut on the platform as well. But what wasn’t part of the stage show was Xbox boss Phil Spencer confirming that Square Enix’s MMORPG, Final Fantasy XIV, will be coming to Xbox One.

In addressing the press at X019, Spencer said, “I wanted you to know, rest assured that we will be bringing that game [Final Fantasy XIV] to Xbox. We have a great relationship with Yoshida-san [FFXIV director] and we’re working through what it means to bring [to Xbox] a cross-platform MMO that they’ve run for years.”

While it may not come as too much of a surprise, since FFXIV director/producer Naoki Yoshida has continually said he hopes to eventually bring the game to other platforms, Spencer’s statement makes it clear that things are actually moving along. No potential release date or launch window was suggested, however.

In a previous interview with Yoshida-san, he told us, “My direction has never changed from the beginning when we started with A Realm Reborn: strive to have as many people play FFXIV on multiple platforms. Secondly, I want to allow people to play with their friends without any cross-platform limitations. I am still in discussion with Microsoft and Nintendo to make this a reality.”

FFXIV and all three of its expansions are playable now on PC and PS4; for more on why the MMORPG is important, be sure to read our FFXIV Shadowbringers review, post-mortem interview with Yoshida-san, and feature on how the latest expansion became one of the best stories told in franchise history. And for more on X019, check out our stories below:

Now Playing: FFXIV Shadowbringers – Holminster Switch Dungeon Trust Gameplay

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