Nintendo Switch Deal: Two Incredible Games Are Dirt Cheap Right Now

A pair of critically acclaimed games from indie studio Supergiant are on sale for Nintendo Switch now. Both its freshman effort Bastion and its followup Transistor are less than five bucks apiece, letting you own both on the go for just $7 combined.

Bastion is $3 on the Eshop, while Transistor is $4. The studio’s third game, Pyre, is not on the Eshop, and its latest, Hades, is currently in early access on the Epic Games Store.

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Bastion was Supergiant’s debut in 2011 and featured a stylish world and art design with action-RPG mechanics. It received an 8.5 in GameSpot’s original Bastion review.

“The world of Bastion is brought to life with some truly exceptional hand-painted environments,” Maxwell McGee wrote. “Every stylish bit of scenery is filled with tiny touches that add to the game’s fairytale vibe. While the world may be filled with color, its muted tones help underscore a somber tale that grows darker and darker as you progress. It’s a wonderfully crafted adventure that presents a fun and focused challenge you can customize in all sorts of ways. Once you finish, a new game-plus feature opens up that lets you carry over all your weapons and experience from the previous game. Even though it may be the end of the world in Bastion, it’s still an amazingly good time.”

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Transistor followed in 2014, with a more strategy-focused combat system that had you pausing the action to plan your attacks and combining abilities to control the battlefield. One element that remained consistent, though, was Supergiant’s art style, which has remained throughout all of its games.

“There are a few astounding moments in Transistor… in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red’s own unwavering resolve,” wrote Carolyn Petit in GameSpot’s Transistor review. “So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul.”

Hearthstone Nerfing Powerful Cards Like Dr. Boom And Luna’s Pocket Galaxy

Hearthstone recently introduced its Saviors of Uldum expansion, and now that it’s been out in the wild and the meta has started to form, Blizzard is getting ready to rebalance some cards. This time the nerf stick is hitting some cards that have been recognized as problematic in the community for quite some time, including rolling back two of the cards it buffed in a June update. The balance update will go live next week.

The two biggest changes are coming to prominent Warrior and Mage cards. The Warrior Hero card Dr. Boom, Mad Genius and the Mage card Luna’s Pocket Galaxy have both been hot topics in the Hearthstone community since Uldum launched, and both are having their Mana cost increased. Dr. Boom will increase from 7 Mana to 9, which Blizzard says should make it more difficult to find a good time to play, and give opponents more time to make their own power-plays. Luna’s Pocket Galaxy, which was reduced to 5 Mana in June, is being reverted back to its 7 Mana state.

That isn’t the only Mage card to get a nerf, though. Conjurer’s Calling is having its Mana cost raised from 3 to 4, which Blizzard says will make it more difficult to play both of its Twinspell instances back-to-back. Similar to Luna’s, the Priest card Extra Arms will have its cost reverted to 3 Mana, reversing the buff it received. Finally, the years-old card Barnes is having his cost raised to 5 Mana to better balance Wild, where he’s still in play.

Notably, none of these balance updates are coming to cards that were actually introduced in the Saviors of Uldum expansion. These are all older cards that have proven to be consistently too powerful through more than one expansion, or alternatively, have now become problematic in conjunction with new cards from the Uldum set.

Saviors of Uldum is the second chapter in a planned year-long story event. Like the first chapter, Rise of Shadows, a single-player element is planned to launch roughly a month after the expansion itself.

Fortnite Week 4 Smash And Grab Challenges List (Season 10)

Week 4 of Fortnite Season X has arrived, and it brings Battle Pass holders another set of challenges to complete in the popular battle royale game. This week’s set of tasks is called Smash and Grab, and the loose theme running through each of the challenges is dishing out damage and grabbing loot quickly.

As usual, only three of the challenges are available from the outset, with additional ones unlocking as you complete them. Fortunately, all of this week’s missions seem rather straightforward; there are no tasks that set you off on a search for obscure landmarks, so you should be able to complete the entire batch with enough persistence.

This week’s challenges include searching a chest within 60 seconds after landing from the Battle Bus, landing at a Hot Spot in three different matches, and dealing damage within 30 seconds after using a Launch Pad. You can see the full list of Smash and Grab challenges below. If you need help with any of this season’s previous missions, be sure to check out our tips and guides in our full Fortnite Season X challenges roundup.

Week 4’s challenges arrive on the heels of Fortnite’s 10.10 content update, which introduced another new item to the game: the Junk Rift. When thrown, it creates a Rift in the sky that rains debris down on an opponent. The content update also added Glitched Consumables, which can change into different foraged consumables and even some previously vaulted items like Hop Rocks and Shadow Stones. You can read the full patch notes for the content update on Epic’s website.

Fortnite Season X Smash And Grab Challenges

Standard Challenges

  • Search a chest within 60 seconds after landing from the Battle Bus (3)
  • Land at a Hot Spot in different matches (3)
  • Deal damage within 30 seconds after using a Launch Pad (100)
  • Search two chests within 30 seconds of each other (3)
  • Pick up a Legendary item in different matches (3)
  • Search a Supply Drop within 10 of it landing (3)
  • Deal damage to opponents at Hot Spots (200)

Prestige Challenges

  • Search a chest and an Ammo Box within 30 seconds after landing from the Battle Bus (3)
  • Destroy Loot Carriers within 60 seconds after landing from the Battle Bus (3)
  • Eliminate an opponent within 30 seconds after using a Launch Pad (1)
  • Search three chests within 30 seconds of each other (3)
  • Pick up three Legendary items in a single match (3)
  • Collect 100 of each material within 60 seconds after landing from the Battle Bus (100)
  • Eliminate an opponent at a Hot Spot (3)

Marvel Reveals Apocalypse’s Four Horsemen From the Future

As Marvel Comics’ X-Men relaunch continues to unfold, a new iteration of Apocalypse’s Four Horsemen has been revealed in Powers of X #3 by writer Jonathan Hickman and artist R.B. Silva.

Warning: full spoilers for Powers of X #3!

The opening page of Powers of X #3 doesn’t jump into the action but rather displays one of those graphical charts Hickman is so fond of including in his comics. This one drops quite the big bombshell: 100 years in the future after the creation of the X-Men, the last four surviving mutants from Earth are the Four Horsemen of Apocalypse. Obviously anytime there are four mutants paling around with Apocalypse, it should be a given they’re his personal squad of biblically-themed enforcers, but it came as a surprise this time around. The reason being, they don’t appear to be transformed and under his control — they seem to have joined him willingly in order to stand as one in an attempt to save mutantkind.

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Home Theater Projectors You Need For Your Gaming Setup

Screen sizes have come a long way since many of us played Adventure on our Atari 2600 connected to a 13-inch color CRT. In just the last 10 years flat-panel prices have lowered as screen sizes have grown. But if you want to cover your entire wall with Fortnite, there still isn’t a reasonably priced television that can compete with a gaming projector.

Gaming projectors don’t just let you game on a giant screen, you can also get all the benefits of modern displays with 4K, and even 8K resolutions, as well as the latest HDR standards.

TL:DR – These are the Best Gaming Projectors:

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Uncharted Movie Loses Another Director, Tom Holland Still Set to Star as Nathan Drake

Sony’s live-action Uncharted film has just lost another director, making Dan Trachtenberg the fifth director to leave the video game adaptation. Tom Holland, who is slated to star as Nathan Drake, is still attached to the project.

Deadline is reporting that Trachtenberg (10 Cloverfield Lane) has stepped down as director on the Uncharted movie, and Sony is quickly trying to find his replacement. The report says a new director should be finalized by the end of this summer, and the film will begin production early next year.

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We Played Marvel’s Avengers And Finally Understand What It Is

Marvel’s Avengers isn’t out until May 15, 2020, but Square Enix has already encountered one big issue: struggling to bring clarity to what the game actually is. At E3 2019, a trailer and description of the game left a lot of people confused. Explaining that it featured a “bespoke campaign,” cooperative play, and additional heroes who are not the core members of the Avengers didn’t help matters. At Gamescom 2019, Square Enix provided a much closer, less muddy look at Marvel’s Avengers, and now we have a much better sense of what it is: Think Marvel’s Spider-Man meets Destiny, and you’re pretty close.

We played the opening 20 or so minutes of Avengers at Gamescom, which consisted of the prologue portion shown at both E3 and San Diego International Comic-Con 2019. The A-Day level, which introduces the story of a mentally anguished and disbanded Avengers team who are trying to deal with the loss of Captain America, isn’t anything new. But actually putting hands on Avengers really cleared up how the game will play on a moment-by-moment basis, and Square Enix’s presentation helped us to understand what the larger picture of Avengers looks like.

The A-Day level takes you through a cinematic battle on the Golden Gate Bridge in San Francisco, which is a fairly on-rails experience. As minions of Taskmaster attack the bridge, you take on the role of each of the Avengers in turn and get a sense for how they handle. The combat is mostly of the melee variety, and each Avenger has a light attack and heavy attack, as well as a quick dodge move that lets them get out of trouble. Incoming enemy attacks are marked with indicators on the screen to tell you when to move, and holding down the attack buttons triggers different versions of the attacks. In the case of Thor, your first character, holding down the light attack lets him spin his hammer around to pummel enemies with rapid hits, while holding down the heavy attack triggered a blast of lightning along the ground that could zap multiple enemies in front of him. If your character has a ranged ability, you can aim it by holding down the right trigger and fire it by hitting your attack button. Thor throws his hammer, Iron Man fires repulsor blasts, Cap hucks his shield, and so on.

You try out each of the characters on A-Day and get a sense of their strengths and weaknesses. Thor is great for crowd-control and dealing with groups of melee fighters, while Iron Man can hover over the battlefield and snipe away at more irritating enemies. Hulk is more or less a runaway train, picking up enemies and smashing them into each other to dispatch them quickly or leaping into the air for devastating impact attacks upon landing. Black Widow can whip a grapple at enemies to fling herself at them for melee combos, or fire away with a pair of handguns. And Cap’s shield means he can close distances on dangerous enemies and avoid their attacks.

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The core combat of Avengers has the feel of something like Spider-Man or God of War. You have a handful of close-combat abilities, some ranged attacks, and some powerful “heroic” moves that charge up and let you unleash things like Hulk’s Sonic Clap or Iron Man’s Unibeam, rocking multiple enemies and dealing high damage. Everyone plays similarly enough that you can pick up any hero and go to work, with key differences based on their abilities and powers that make them all feel distinct.

Combat is satisfying thanks to the breadth of moves you have at your disposal. Avengers’ core combat encourages you to chain together moves to keep opponents off-balance. Walloping one guy with Thor’s hammer to send him flying before you throw Mjolnir at another and pin him to a truck has the same kind of tight fluidity as other big third-person action games. Each of the heroes has their own capabilities and requires a different style, adding variety to the fights. At least in the brief portion we played, Avengers did a pretty good job of making you feel you’re inhabiting one of Earth’s Mightiest Heroes, complete with their unique set of powers.

The prologue ends with Black Widow taking on Taskmaster alone, in a fight that’s full of prompts for quick-time events as she dodges the villain’s jetpack-powered dives. It’s a cool fight in which Widow has to constantly change her tactics to deal with Taskmaster’s ability to adapt to her style, but relies largely on prompts, and thus feels tightly controlled. According to Rich Briggs, senior brand manager at Crystal Dynamics, the game will move away from QTEs soon after the prologue. The focus is still on making a cinematic, story-driven action game, but don’t expect anything as directed as what’s been shown so far. Briggs said players can expect big, open levels.

Once you’re through A-Day, Briggs said, Avengers opens up. The game consists of two kinds of missions: story missions that will be somewhat similar to A-Day, but focus on one hero at a time; and Warzones, which are looser missions that you can play with up to three other people cooperatively. Working through the story campaign has you re-assembling your Avengers team by convincing each hurt, broken hero to rejoin the team to face a new enemy: longtime Marvel evil corporation Advanced Idea Mechanics, or AIM. In the absence of the Avengers, AIM has stepped in with “advanced synthoid AI soldiers” to protect the world from superpowered people. Of course, AIM is evil, and there’s a conspiracy afoot the Avengers will need to unravel to stop the bad guys and their world-dominating ambitions.

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Recruiting the characters returns them to a reclaimed helicarrier you’ll use as a base of operations, adding them to the team you can then take into more missions. They’re going to take some convincing, though. Tony Stark has withdrawn from the world because he feels he’s failed it; Thor abandoned Mjolnir at Cap’s memorial site and no longer feels worthy of fighting as a hero; Black Widow is back to her life as a lone-wolf spy; and Bruce Banner’s anguish has him trapped in a Hulk state, unable to revert to his human form.

As you progress through the narrative, you’ll unlock additional story and Warzone missions that you can choose to play at your own pace, which are spread across the globe. Briggs said all the missions will feed back into the narrative; completing a story mission might give you access to new Warzones, and finishing Warzones might in turn unlock more missions of both types.

But while story missions make up what Crystal Dynamics previously referred to as Avengers’ bespoke campaign, Warzone games take on more of an open-world flavor. Playable alone or in co-op, they’re a bit more generic in that they send you out to cool down conflict “hot spots,” but have less of a narrative hook. You can take any hero you’ve recruited into Warzones, and the missions are dynamic based on which heroes you bring along for the fight and what powers and abilities they have. All the missions include a Power level ranking number when you see them on the world map, which gives you a sense of what you’ll encounter–but you’ll also set your own difficulty levels for missions.

This is where Avengers starts to approach the more loot-focused live-game end of the spectrum. Completing missions helps you level up your heroes, which allows you to customize them using skill trees, unlocking new moves, abilities, and combos. Over time, your Tony Stark will become different from another player’s Tony Stark based on your choices. At the same time, you’ll also earn gear during your missions to outfit your heroes. Like in Destiny, Anthem, or Assassin’s Creed: Odyssey, that gear comes in a variety of rarities, and the rarer it is, the more powerful it is. Briggs showed off some gear drops for Iron Man, including armor pieces that gave bonus perks to amp up some of his stats and abilities. You’ll also be able to grab complete sets of gear for additional bonuses.

Gear drops mostly come as mission rewards, and missions you take on tell you what kind of rewards you can expect for completing them so you can take on tougher challenges to chase better rewards. You can also expect some random drops as you play, though, and all the gear drops you receive will be specific to the character you’re playing–which sounds similar to Destiny and Anthem.

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Your gear, skills, and decisions as you level up all work together to help you adjust your Avengers to match your playstyle for each hero. To customize how they look, you’ll use cosmetic items that range from both classic comic looks and new, original spins. Like in other live-service games, expect to earn some just through playing, while others you’ll purchase from Avengers’ marketplace. Cosmetics won’t affect how your heroes perform, but they’ll make them stand out more from other players’ heroes.

There are other elements in play we haven’t seen yet that further expand on the RPG-esque systems at work in Avengers. Briggs mentioned a resources system that Square Enix will explain further down the road. He also said that we can expect the story of Avengers to span years as new heroes and story missions are added along the way, all of which will be free. And we’ll also get more information about how the co-op experience works in early 2020, Briggs said, ahead of Avengers’ launch on May 15, 2020.

Game Release Dates Of 2020: PS4, Xbox One, Switch, PC

Despite the looming shadow of next-generation consoles, this year has impressed us with a wonderful suite of top-tier games, including Sekiro, Resident Evil 2 Remake, Fire Emblem: Awakening, and more. And more likely than not, the coming fall games season is sure to please with highly-anticipated games like Death Stranding, Control, and Gears 5. While we’re in the thick of a fantastic year in games, there are a lot more coming just in the first few months of 2020.

Now you might be thinking: “2020? Sorry, but that’s just too far from now.” Sure, it sounds like the future, but remember that the last four months of 2019 are going to pass by like nothing. Soon you’re going to have games like Final Fantasy VII Remake, Watch Dogs: Legion, and Cyberpunk 2077. These giants will be yours in a matter of months, and before you know it, your life will be consumed in an instant.

If this startling revelation has dawned upon you in the same way it has for us, then you’re likely wondering when you can expect to play these games. We’ve pinpointed the release dates for 2020’s biggest games in tables below for your reference. Though if you’re curious about what’s still coming this year, then check out our feature covering the biggest game release dates of 2019.

You’ll notice at the very bottom is a table containing other massive games that are without release dates. We’ll likely hear more details about when these are launching in the months ahead, so be sure to check back often as we update this feature with the latest confirmed dates.

January

Journey to the Savage Planet (PS4, Xbox One, PC)Journey to the Savage Planet (PS4, Xbox One, PC)

February

March

Final Fantasy VII Remake (PS4)Final Fantasy VII Remake (PS4)

Release Date Game Platforms Pre-Order
March 3 Final Fantasy VII Remake PS4 Amazon, PlayStation
March 6 Watch Dogs: Legion PS4, Xbox One, PC, Stadia Amazon, PlayStation, Microsoft, Epic Store
March 20 Animal Crossing: New Horizons Switch Amazon, Nintendo
March TBA Vampire: The Masquerade – Bloodlines 2 PS4, Xbox One, PC Amazon, PlayStation, Microsoft

April

Cyberpunk 2077 (PS4, Xbox One, PC)

Cyberpunk 2077 (PS4, Xbox One, PC)

Cyberpunk 2077 (PS4, Xbox One, PC)

May

Big Games Confirmed for 2020

Below you can find a list of the biggest games that don’t have explicit release dates but are confirmed to release sometime in 2020. We’ll be moving each of these games into the release date sections above as soon as official dates are announced.

Game Platforms
12 Minutes Xbox One, PC
Crossfire X Xbox One, PC
Destroy All Humans! (Remaster) PS4, Xbox One, PC
Digimon Survive PS4, Xbox One, Switch, PC
Disintegration PS4, Xbox One, PC
Dragon Ball Z: Kakarot PS4, Xbox One, PC
Dying Light 2 PS4, Xbox One, PC
Empire of Sin PS4, Xbox One, Switch, PC
Evil Genius 2: World Domination PC
Griftlands PC
Halo Infinite Xbox One, Project Scarlett, PC
Kerbal Space Program 2 PS4, Xbox One, PC
Lego Star Wars: The Skywalker Saga PS4, Xbox One, Switch, PC
Little Nightmares II PS4, Xbox One, Switch, PC
Microsoft Flight Simulator Xbox One, PC
Minecraft Dungeons PS4, Xbox One, Switch, PC
No More Heroes III Switch
No Straight Roads PS4, Xbox One, PC
Oddworld: Soulstorm TBA
One Piece: Pirate Warriors 4 PS4, Xbox One, Switch, PC
Outriders PS4, Xbox One, PC
Predator: Hunting Grounds PS4
Psychonauts 2 PS4, Xbox One, PC
Roller Champions PC
Rune Factor 5 Switch
Skull & Bones PS4, Xbox One, PC
Spiritfarer PS4, Xbox One, Switch, PC
Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated PS4, Xbox One, Switch, PC
System Shock (Remake) PS4, Xbox One, PC
Tales of Arise PS4, Xbox One, PC
Tom Clancy’s Rainbow Six Quarantine PS4, Xbox One, PC
Trials of Mana PS4, PC, Switch
Twin Mirror PS4, Xbox One, PC
Wasteland 3 PS4, Xbox One, PC
Werewolf: The Apocalypse – Earthblood PS4, Xbox One, PC
Zombie Army 4: Dead War PS4, Xbox One, PC

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Gears 5 Monetization Is “Player-Friendly,” Dev Says

As previously detailed, Gears 5 won’t feature random loot boxes or a season pass, and now developer The Coalition has revealed that the upcoming third-person shooter will use “a very player-centric, player-friendly way of doing customisation and monetisation.”

Multiplayer design director Ryan Cleven spoke to GamesIndustry.Biz during Gamescom 2019, where the outlet asked if Gears 5 will include microtransactions. Though confirming the latest Gears entry will have various forms of in-game currencies, Cleven reiterated Gears 5 will have no randomized loot boxes and players will always know what they’re getting whether earning or purchasing content.

Cleven assured that Gears 5 is a player-first game, saying The Coalition can service people looking to expedite their experience while keeping the spirit intact. “We really think we’re ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience,” Cleven told GI.Biz.

With governments investigating the psychological nature of loot boxes, Cleven was asked whether the backlash towards games like Apex Legends and Star Wars Battlefront II has forced The Coalition to reconsider how monetization works in Gears 5. Cleven said none of that was a concern. “We had made [the decision to cut loot boxes] before all that happened,” he explained. “We were sort of reading the tea leaves, I guess, and we were one of the earliest to adopt card packs inside our games… We put the challenge to ourselves: can we still provide purchasable things to players that want to purchase and still have the rest of the players really enjoy the system? That was a challenge we set right from the beginning of Gears 5.”

Instead, The Coalition seems more concerned with providing the best experience possible to its players when Gears 5 launches on PC and Xbox One on September 10. “We just felt that [loot boxes] weren’t a good fit for Gears and we wanted to be ahead of the curve looking for possible solutions, even before all the controversy.”

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