How’s Xbox Doing? Here Are The Key Takeaways From New Earnings Report

Microsoft reported earnings for its latest period today, and the company’s gaming numbers were up and down. For the quarter ended June 30, total gaming revenue for Microsoft was $2.053 billion, which is down 10 percent from $2.286 billion this quarter last year.

Hardware revenue specifically was down 48 percent due to a decrease in the number of consoles sold. A downturn in console sales is to be expected, given the Xbox One has been on sale since 2013. It’s also a historical pattern that console sales drop before the release of new hardware, and that seems to be the case here with Project Scarlett slated for release in Holiday 2020.

Another thing to consider is that the money in gaming is made with software and services, not console hardware. It’s not just Microsoft that’s experiencing a downturn in hardware sales. The NPD Group reported today that total hardware spending in the United States fell 33 percent year-over-year. PS4 sales are falling as well; only the Nintendo Switch posted year-over-year growth.

Microsoft’s gaming revenue from software and services for the period was down a more modest 3 percent. Microsoft said this downturn was due in part to the same quarter last year being exceptionally strong due to a “third-party title,” which is likely a reference to Fortnite. Also, Microsoft said its subscription revenue grew in the latest quarter, which is a positive.

Microsoft has recently expanded its subscription revenue category through Xbox Game Pass and Xbox Game Pass Ultimate. The new streaming service, xCloud, could be yet another channel of subscription revenue for Microsoft when the platform rolls out later this year.

Another positive for Microsoft is that Xbox Live users grew to 65 million for the quarter, which is up 14 percent compared to the 57 million members that Microsoft reported a year ago.

Microsoft is one of the biggest companies on planet Earth, and gaming is just one part of its businesses. Altogether, Microsoft posted revenue of $33.7 billion for the quarter, which was up 12 percent. Additionally, Microsoft made $13.2 billion in profit for the three-month period.

Looking ahead, Sony, Nintendo, and EA will all announce their own earnings on July 30, while Take-Two and Activision will follow in August.

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Marvel Ultimate Alliance 3: The Black Order Review In Progress – Superpowered

Marvel’s popularity has grown exponentially in the 10 years since Marvel Ultimate Alliance 2 was first released, as forays into shared universes in both film and TV have propelled the company to the forefront of pop culture relevance. Previously obscure characters such as the Guardians of the Galaxy, Captain Marvel, and Black Panther have risen to prominence thanks to appearances in movies, becoming household names, while new characters like Miles Morales, Ms. Marvel, and Spider-Gwen have made their debuts in the vibrant pages of comic books. The stacked roster in Marvel Ultimate Alliance 3: The Black Order reflects the past 10 years of Marvel’s history, assembling a cast of beloved characters, both old and new, that extends its reach into almost every corner of the cosmos. The diversity of Ultimate Alliance’s playable characters has always been the series’ strongest aspect, and that remains true in Ultimate Alliance 3, where our favorite heroes team up for an enjoyable adventure brimming with synergized action.

Much like its predecessors, Ultimate Alliance 3 is an isometric action-RPG, hack-and-slash hybrid featuring four playable characters at any one time that you can switch between on the fly. There are a couple of left-field character inclusions counted amongst its comprehensive roster, like the monster-hunting Elsa Bloodstone and The Inhumans’ Crystal, but it’s an otherwise familiar list of names that features everyone from Hawkeye and Doctor Strange to Iron Man and Thor. Somewhat predictably, the plot revolves around the Infinity Stones after a Guardians of the Galaxy-related mishap scatters them across the Earth and into the hands of the evil-doers in Marvel’s rogues’ gallery.

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Thanos and his ruthless Black Order play their part, but the story is less Marvel Cinematic Universe and more Saturday morning cartoon. That works in the game’s favor, and the light-hearted writing and enthusiastic voice acting carry a narrative that does as much as it can with so many characters vying for screen time. There are fun one-liners, and the characters feel true to the ones we know, with their iterations pulling from the MCU, comics, and TV. It also helps that this isn’t simply a rehash of well-trodden ground, despite the presence of many common elements. Instead, Ultimate Alliance 3 tells an original tale that takes some inspiration from 1991’s The Infinity Gauntlet, while also encompassing various aspects of Marvel’s films, comic books, and TV shows to create something of its own.

You only need to glance at the roster to see how Ultimate Alliance 3 pulls from every eclectic branch of the Marvel machine. Costumes and character designs are judiciously plucked from numerous sources–all homogenized by a uniform comic book-inspired art style that’s full of color. The most important thing about these characters, however, is how each of them feels to play. Each hero has light and heavy attacks that can unleash various combos, as well as four super abilities that are gradually unlocked as each character levels up. There’s also a block that negates some damage and a handy roll for dodging out of danger. Simple stuff. What elevates Ultimate Alliance 3’s combat is the variety inherent to each of its heroes and the numerous ways in which they work in tandem. Take someone like Captain America, for example, who’s all about punching enemies in the face and following up with a vibranium shield to the ribs. He plays a lot differently to a ranged character like Star-Lord, who is ideally suited to fighting from a distance with his dual elemental pistols and flight-enabling jet boots. The differences aren’t just restricted to each hero’s choice of weaponry or traversal, either; the Hulk is a lumbering force of nature, Wolverine strikes with quick and agile ferocity, and myriad damage types like piercing, ethereal, fire, and ice differentiate each character even further.

Then there are the abilities that tap into every hero’s spate of superpowers. An energy meter governs how often you can let loose with these snazzy attacks, but Ultimate Alliance 3 is fairly generous about replenishing any lost energy in rapid fashion. This is important because using these abilities with abandon and combining them with others is a ton of fun. The basic light/heavy combat is satisfying on its own. There’s a lot of button mashing, but fights can get pretty hectic when enemy projectiles are bouncing all over the screen, so you still need to be wary of your positioning and be able to avoid danger. Abilities add another layer, letting you blast away a crowd of goons with a wrecking ball comprised of Spider-Man’s webs, spin Mjolnir around in a deadly electrified circle, or mow down anyone unfortunate enough to get in the way of Ghost Rider’s hellfire bike.

Proximity to teammates also allows you to combine certain abilities with others to unleash devastating synergy attacks that amplify their damage output, whether it’s Iron Man reflecting his beam off Captain America’s shield or Deadpool tossing a deluge of grenades as Storm shoots a bolt of lightning out of her fingertips. Dole out enough punishment and you can activate a big Alliance Extreme attack that triggers all four of your character’s synergy attacks at once, filling the screen with a vivid cascade of particle effects, explosions, and ever-increasing damage numbers. The frame rate can take a hit during these moments, but you’re just watching the fireworks at that point, so it isn’t really an issue in gameplay.

The diversity of Ultimate Alliance’s playable characters has always been the series’ strongest aspect, and that remains true in Ultimate Alliance 3, where our favorite heroes team up for an enjoyable adventure brimming with synergized action

The level design is fairly straightforward, funneling you down corridors and into more open areas with little deviation. This does, however, lend itself to a sense of forward momentum as you’re constantly encountering new foes to fight. The only thing that slows it down are some terribly dull puzzles that are fortunately few and far between, revolving around pressing levers and pushing boxes, and a camera that has a tendency to get stuck behind objects or jitter up and down when not completely stuck. This is an occasional problem during combat when you’re momentarily blind to enemy attacks, but it can be an annoyance when simply traversing as well.

It’s a shame you can’t just forget the camera is even there because each level takes place in a new location and the environments on show are fantastically varied. Dimension-hopping allows the action to venture away from Earth and into some of Marvel’s more outlandish settings as you barrel towards the end credits, and Ultimate Alliance 3 makes good use of the sheer number of enemy factions that exist in the Marvel universe. Within the first couple of hours you’ll brawl your way through The Raft and tangle with Spider-Man’s nemeses before joining Daredevil and Iron Fist in a battle against The Hand’s ninja army. This makes for a disparate mix of enemy types and aesthetics that keeps each level feeling fresh, and the same can be said of the plethora of boss fights you regularly encounter, too.

Facing off against the likes of Green Goblin, Dormammu, and Ultron can be quite challenging by yourself on the default difficulty level. Fortunately, there’s a surprising amount of depth when it comes to upgrading each hero. Aside from accumulating XP to unlock more abilities, you can also spend currency to enhance each of their powers, reducing the energy cost or improving their potency. There’s also a sprawling hexagonal skill tree that allows you to purchase stat increases that are applied to every hero on the roster, whether you’re improving their strength, vitality, and resilience or unlocking various offensive and defensive buffs. Meanwhile, ISO-8 crystals give you the opportunity to apply additional bonuses to specific heroes. It’s minute stuff like increasing health or decreasing damage under certain conditions, but it makes a difference and gives you a degree of customization that can be used to turn the tide of battle–and that’s without even mentioning the importance of your chosen team’s makeup.

Picking heroes that work well together applies various team bonuses that can further enhance their stats. This is based on tangibles like their team affiliation, intelligence, agility, and so on. You could assemble a team of the original Avengers, the X-Men, Defenders, or Midnight Sons and see an increase in particular stats that will also take into account whether any of the heroes have shared traits like “wisecracking warrior” or “anti-hero.” Maybe you want to compile a team of web-slingers, Marvel royalty, or one that encompasses the women of Marvel. You have the opportunity to recreate canon teams or mix and match to create your own based on which bonuses are applied and how they can benefit you.

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The only problem with all of this is that heroes only level up when you use them. Increases in strength, vitality and other similar skills are applied to everyone, but as you reach the latter half of the campaign, the lack of abilities, their upgrades, and the capability to equip multiple ISO-8s is keenly felt in your lower-level heroes, which means you end up neglecting most of the roster because they just aren’t powerful enough. The workaround for this comes in the shape of XP boosts you can discover within levels and by completing optional Infinity Rifts that task you with repeating modified boss fights and challenges to earn different rewards. Getting enough XP boosts can be a long, grindy process, though, and that’s just to get enough to significantly level up a single character. The diversity of Ultimate Alliance 3’s roster is one of its core pillars, so feeling restricted to only using a few heroes during its final hours is a glaring disappointment.

More so than its predecessors, Marvel Ultimate Alliance 3: The Black Order excels because of its character diversity and the ways its disparate heroes work together. For this reason alone it’s an ideal co-op game, whether you’re playing with another friend in the same room or with three friends online, but the AI more than holds its own if you’re playing alone, too. It falters in places, but there’s still nothing quite like the Ultimate Alliance series, and this long-awaited third entry makes it a triumphant return for a superhero brawler that feels more relevant than ever.

Editor’s note: This review will be updated and finalized once we’ve tested more of the cooperative multiplayer, both locally and online, after the servers are populated.

Marvel at Our Nintendo-Related Tangents (and Ultimate Alliance Discussion)

Weeelcoooome to Nintendo Voice Chat, IGN’s Nintendo podcast. Sam and Brendan join the cast today to discuss the improved Nintendo Switch and how it’s dampened our hype for the Switch Light, our Marvel Ultimate Alliance 3: The Black Order review, Splatoon 2’s last splatfest, Luigi Mansion 3’s spooky release date, and much, much more. Sam has been away to Japan, so we take some time to discuss his visit to the old and new Nintendo offices in Kyoto. Expect many more tangents as well, and check out his Nintendo campus photos in the slide show below!

Additionally, Tom Marks reviewed Marvel Ultimate Alliance 3: The Black Order. Watch his full video review below!

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Titans Crew Member Killed in Accident, Production Shut Down

A crew member on the DC Universe show Titans died during a rehearsal shoot at a special effects facility in Toronto. The incident took place during the production of the second season of Titans.

Variety reports that special effects coordinator Warren Appleby died during a rehearsal for Titans season two. The incident took place Thursday when a piece of a car used for the special effect broke and struck the coordinator. Warren was a 25-year veteran in television and motion pictures.

Warner Bros. announced that production on Titans will be shut down for two days following the incident.

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These Hiss-terical Cats Trailer Reactions Are Purrfect

The live-action(ish) movie adaptation of beloved Broadway musical Cats released a new trailer today, and with it, visuals that certainly can’t be forgotten. Needless to say, people have some thoughts about Tom Hooper’s menagerie of prancing felines wearing the faces of celebrities like Taylor Swift, Jennifer Hudson, Judi Dench, and Ian McKellen, and we’ve gathered some of the funniest reactions we could find on Twitter below.

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Agents of SHIELD Season 7 Will Be the Final Season

Update: We learned at Marvel’s Agents of S.H.I.E.L.D. panel that production is already well underway on Season 7. In fact, the cast and crew are currently filming the final episode, prompting emotional reactions from several panelists.

Showrunner Jed Whedon said, “We’re shooting the last episode right now. We’re going through what the characters are going through right now, which is this is our last mission together”

The panel featured a handful of noteworthy reveals. Whedon teased that the series may get a comic book spinoff, which would flesh out the missing period Agent Simmons and Quake spent in space. Whedon also said there’s “always a chance” of the show’s characters appearing in an MCU movie after the show wraps.

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Super Mario Maker 2 Is June 2019’s Best-Selling Game

The Nintendo Switch exclusive Super Mario Maker 2 was the best-selling game in June, followed by Crash Team Racing: Nitro-Fueled, while the Nintendo Switch was the month’s best-selling console.

According to the NPD Group, reporting the top-selling games of the month and the year so far, noted Mario Maker 2’s launch month surpassed both the original Super Mario Maker as well as the 3DS version’s respective launch months. Meanwhile, the Nintendo Switch is not only June’s best-selling console but also all of 2019’s so far. And, according to NPD, the Switch is the only console in 2019 showing year-over-year growth (it did, of course, launch later than both the PS4 and Xbox One.)

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The Walking Dead: Negan Comic a Future Possibility for Robert Kirkman

The Walking Dead comic series may have ended, but that doesn’t mean Robert Kirkman is done telling stories in that world, especially when it comes to Negan. The closing pages of the series finale issue contained a letter from Kirkman to the fans reflecting on the ending of the comic, but he left us with one final teaser: “PS – Negan lives.”

During Kirkman’s fan Q&A panel at San Diego Comic Con 2019, he was asked for more information on Negan and whether that postscript teaser could lead to another Walking Dead comic showing what happened to the fan-favorite character.

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Marvel Ultimate Alliance 3: The Black Order Review

With Marvel Comics’ long history of tangled legal red tape and licensing deals, it brings me a special kind of joy to put together a team composed of a yellow spandex-clad Wolverine straight out of the old cartoons, a Spider-Man essentially ripped right from the PS4 game, a modern comic book rendition of The Wasp, and an MCU-style Rocket Raccoon doing his best Bradley Cooper imitation. Marvel Ultimate Alliance 3 pulls from anywhere and everywhere to stock its very fun (if fairly simple) co-op brawler with crowd-pleasing moments.

The story itself is one we’ve heard a lot lately: Thanos is hunting for the Infinity Stones and you have to find all six before he does. It’s a new telling of some extremely well-tread ground, but the writing and voice acting still manage to capture the funny, self-deprecating, and occasionally overdramatic attitude I love about big comic book stories. The campaign also acts as a tour of Marvel’s greatest hits, taking you to lovely renditions of places like Avengers Tower, The Raft prison, and even the wonderfully nostalgic Xavier Institute.

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