In The Tall Grass Review – Stephen King Movie Gets Lost In The Weeds

Stephen King has written a wide variety of horror stories over the decades, and family lies at the heart of many. From the relationship between Carrie and her mom to the characters torn apart by grief in Pet Sematary or the Losers’ Club in It, King remains fascinated by the way family units deal with terrifying threats, whether external or internal. King himself is a family man whose sons–Joe Hill and Owen King–are writers themselves. In the Tall Grass was his second collaboration with Joe; published in two parts in Esquire magazine in 2012, it once again deals with dads, moms, and siblings in a fight for survival against supernatural forces. It’s also the latest King story to be adapted to the screen, and the movie version hits Netflix this week.

In the Tall Grass has a simple premise. A young, pregnant woman named Becky (Laysla De Oliveira) and her brother Cal (Avery Whitted) are passing through rural Kansas on their way to San Diego. While taking a break by the side of a huge field, they hear a boy crying for help, claiming to be lost in the tall grass. Becky and Cal enter the field and find themselves separated and also lost, unable to find a way out. Soon they realise that there are others in the grass with them, and that strange things are happening.

This is a great set-up for a spooky yarn, and it’s easy to see why writer/director Vincenzo Natali was drawn to it. Natali made his directing debut with a classic of claustrophobic scares–the 1997 sci-fi favorite Cube–and the first 20 minutes of In the Tall Grass are suspenseful, scary, and stylishly shot. Once we move into the field, the camera stays close on the characters, letting the grass surround them and creating a sense of increasing unease. Natali crosscuts between Becky, Cal, and Tobin (Will Buie Jr.), the young boy, and uses sound to increase the disorientation as their voices move, seemingly impossibly, around the field. We feel real fear for their situation, which is increased by the fact that Becky is visibly pregnant. Daylight horror is a difficult thing to pull off, and for a while, Natali does so masterfully.

But what makes the first section so effective–the claustrophobic supernatural mystery of being trapped in a field that seems to have its own rules of time and space–ultimately becomes an issue as more characters and subplots are introduced. We meet Tobin’s parents Ross (Patrick Wilson) and Natalie (Rachel Wilson, no relation), who have been trapped in the grass for some time. Ross, in particular, seems remarkably unconcerned by the situation, and as the film continues, it becomes clear that the threat isn’t just the fact they cannot leave the field. Patrick Wilson uses his natural charm to win the audience’s sympathy, then shows a darker side that we don’t see very often from the actor.

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Unfortunately, nothing else that the movie offers is very interesting, and it quickly stops being scary. Some intriguing initial ideas, such as the time loops that seem to exist within the grass, are largely abandoned for repetitive and formulaic scenes of the characters being chased round the field by one of the group who has gone bad. Becky is the only character given any particular depth or backstory, but the only thing the arrival of her ex-boyfriend at the midway point accomplishes is providing yet another unsympathetic potential victim. Explanations of the field’s supernatural power, which seems to derive from a huge rock, are frustratingly vague, and hints at some wider Lovecraftian mythology are underdeveloped. Mystery and ambiguity can be a powerful weapon for horror filmmakers, but here these elements just comes across as poorly explained rather than deliberately abstract.

There are a lot of Stephen King movies and shows around at the moment, and the huge success of It: Chapter 2 has ensured that this situation won’t be changing any time soon. In the Tall Grass is hardly the worst of recent adaptations, especially when compared to the woeful Dark Tower movie or the mercifully short-lived TV version of The Mist. But it’s yet further proof that not everything the great man writes–or co-writes–necessarily works on the screen. In the Tall Grass might provide a few chills for undemanding fans gorging on horror movies throughout October, but will be quickly forgotten as the next dozen King adaptations roll around.

Reviewed at Fantastic Fest 2019.

Why Movie Studios Might Lose Rights to ’80s Franchises Like Terminator

A string of copyright termination notices in the past year could mean that certain movie studios lose the exclusive rights to popular ’80s franchises like Terminator, Die Hard, Predator, and more.

It’s all part of a legal trend with roots from back when these major franchises were finding their footing. As The Hollywood Reporter writes, Congress amended intellectual copyright law in the late 1970’s to allow creators to grab the IP back from studios after a few decades. After 35 years, termination notices can be served up to their controlling parties.

Continue reading…

Preacher Season 4 Episode 10 “End of the World” Best Easter Eggs

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Apex Legends Season 3’s New Golden Vaults Seemingly Can’t Be Opened (Yet)

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Season 3: Meltdown has officially begun in Apex Legends, bringing a bunch of new content to the battle royale game. One of the more noteworthy changes is the introduction of a brand-new map, World’s Edge, which sees the Legends fight it out on a massive battlefield of ice and fire. Hidden within that map are mysteriously locked vaults, all of which hide high-level gear. Unfortunately, there doesn’t seem to be any way to open them–or at least, not just yet.

First teased in the Apex Legends Season 3 gameplay trailer, the vaults are scattered throughout World’s Edge. One is in an underground tunnel called The Mine Pass, which connects The Train Yard to the field just outside Fuel Depot. You can find another in the cavern that connects The Geyser to the settlement, located between Capitol City and Overlook. The third vault is also hidden in a tunnel–this one in the cliffs that separate Lava City and Sorting Factory. We’ve circled the locations in the map below.

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The problem, of course, is that all the vaults are locked. In the aforementioned trailer, it was implied that you’d need to destroy one of the flying loot ticks that populate spots on World’s Edge for a random chance of getting a key that opens the vault. Perhaps we’re just plain unlucky here at GameSpot, though, as we haven’t found a key after smashing quite a few ticks.

However, the keys themselves may just not be obtainable yet. If you go up to the door of any of the vaults, you’ll see a timer that’s counting down to Wednesday, October 9 at 10AM PT / 1PM ET / 6PM BST–a little over a week after Season 3 went live. There’s no indication as to what the timer specifically entails, but we’re assuming it’s counting down to when players will be allowed to open the vaults. If that’s the case, we most likely still have a few days before keys start dropping from ticks.

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Given the contents of each vault–a collection of purple- and gold-tier body armor, helmets, knockdown shields, backpacks, and weapon attachments–whichever team gains access to them first will have a tremendous advantage for the rest of the game. So perhaps Respawn is delaying access to the vaults to give players enough time to become acquainted with the new map and have a general understanding of the new Charge Rifle, hop-up attachments, and gameplay changes. Granted, Season 3 hasn’t been live for very long. We could be missing something and there may be a way to speed up the timer and open the vaults right now. We’ll keep looking.

In the meantime, Season 3 introduces plenty of unlockables to work towards, with new recon character Crypto possessing 40 skins and the Meltdown battle pass introducing over 100 rewards–including a cool-looking legendary Pathfinder skin and smoking hot legendary Lifeline skin. Apex Legends is available for Xbox One, PS4, and PC.

Sayonara Wild Hearts Review – All That Glitters

Playing Sayonara Wild Hearts‘ best levels is an intangible, hard-to-describe feeling. When the art, the movement, and the music all come together in a track, it’s absolutely captivating. But it’s also fleeting, and I spent the majority of my time playing Sayonara Wild Hearts chasing that feeling. It came through in a few standout levels, but for most of the game, I found myself on the verge of falling in love with songs only to fall short of that high.

It’s an interesting kind of music game. The main goal is to simply flow with the music, rather than hit a series of precise rhythm-based inputs or dance along to beats. Crystalline hearts line the paths you ride (or fly) through, and often, following the hearts is the best way to get through a level safely without scrambling to avoid oncoming obstacles. Timed inputs are reserved for flashier moves–big jumps, deft dodges, graceful attacks–and these sequences are all scripted, so all you have to do is hit the button somewhat on time and then watch as the moves play out to the music. The camera and forward movement, including your speed, are automatic, too, leaving you to move only from side to side with rare exception. This all lends Sayonara Wild Hearts a dreamlike feel; you are both participant and observer, somewhat in control but mostly just along for the ride.

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Initially, the dreaminess of Sayonara Wild Hearts is enchanting. The scripted moves, which often come during fight sequences against brightly colored antagonists, have a distinct magical-girl flair. Dodging an attack becomes a balletic leap, a flurry of punches culminates in an explosion of color, and even punch-induced vomit (in one level) is so colorful and abstract that it flows seamlessly with the overall aesthetic. Some levels are bathed in electric neons, while others are more pensive, dark blue interdimensional affairs. And yet all of them, even at their most bright and exciting, are tinged with melancholy, largely due to the heartbreak-infused pop soundtrack–it’s the kind of music that, if it were to come on in a bar, would make you feel incredibly lonely but also kind of like dancing.

When this all works together, it really works. My favorite level, Dead of Night, closely matches the music with the action and, as a result, the song has impact. During the buildup, you ride your motorcycle through the forest, weaving between trees and picking up hearts while all is calm. Ahead of you are four masked enemies; they strike a group pose, and then, right as the drop hits, their three-headed wolf tank appears and the mini-boss-like sequence begins. You slide side to side to dodge attacks, then hit X with the prompt to leap over the tank as the music swells. It’s timed beautifully, and you feel a sort of abstract sadness as the singer belts, “I’m the only one alive in the dead of night,” and the tank slides, defeated, on the forest floor. You’ve “won,” but it’s bittersweet.

Most of the levels, however, aren’t as finely tuned. A lot of times, the timing-based moves feel offbeat, like you should hit them a moment or two early or late to really be in-time with the music–or like they aren’t really set to the tempo at all. It makes it hard to get into a lot of the songs, even though the soundtrack as a whole is excellent, and distracts from the overall spectacle of a level–you have to watch the prompts’ visual cues rather than listen for the right timing most of the time.

Movement, too, can disrupt the flow of things. It can be hard to line yourself up properly for hearts, turns, and jumps; you might find yourself a little bit to the right or left of where you thought you’d be. This is largely caused by the independent camera, which sometimes leaves you blind going into turns or unsure of how obstacles and collectibles will line up. The highly stylized, dreamy feel of each level also leaves some ambiguity as to the placement of things. I found myself wishing there were either fewer obstacles or tighter controls; while the flowy feel of moving side to side fits the aesthetic perfectly, it’s hard to stay in the zone when you’re constantly tipping the analog sticks slightly to better line yourself up.

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Each level continues into the next not like tracks on an album would, but with short breaks in between. On top of that, the main story mode kicks you to the menu after each level to see your score and select the next song. There is a seamless mode of these same levels in the extras section, and the broken-up structure lends itself well to mobile or handheld play–but the story is the first mode you’re introduced to, and it’s only about the length of a long album. Where you might listen to an album all the way through at least once before jumping around and picking songs, you do the opposite in Sayonara Wild Hearts, and that saps it of its momentum.

On repeat playthroughs, I found myself getting more and more used to Sayonara Wild Hearts’ quirks and better appreciating each level as I gained the muscle memory for them. Only a few hit me like Dead of Night did, and those levels are stellar. But the rest are either forgettable or somehow discordant, whether because of movement issues or strange timing. I wanted to get lost in the daydream it presented, but I kept getting ripped back to reality, just a bit more melancholic than when I started.

A New Battlefield 5 Map Will Deploy Later This Week

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After adding a new map in July, developer DICE is back again with one more addition for Battlefield V. The first-person shooter will receive another brand-new map later this week, and it should be familiar to Battlefield 3 and Battlefield 4 players.

Operation Underground is the latest map coming to Battlefield V, dropping on October 3 for PC, PlayStation 4, and Xbox One. Battlefield V’s official Twitter account shared a video of the new map, which will see you duking it out against other players in a tight, underground subway tunnel before emerging above ground in a war-torn German city. Operation Underground can be played in Conquest, Breakthrough, Squad Conquest, and Team Deathmatch. Further, Rush will be a supported game mode for a limited time.

Battlefield 3 and 4 featured a map called Operation Métro, and Operation Underground is said to be a spiritual successor to it. Métro’s original designer led the creation of Operation Underground and will allegedly keep Métro’s intense close-quarters combat while removing bottlenecks and adding new gameplay mechanics. You can check out some screens of Operation Underground below.

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Battlefield V’s competitive 5v5 mode has been cancelled. Senior producer Ryan McArthur provided insight on the decision, saying that “the added focus on improving the quality of the experience and adding more of the content you want” resulted in DICE chopping the mode. Battlefield V is currently on sale at the PlayStation Store, alongside a host of other titles like Bloodborne and Red Dead Redemption 2.

Pokemon Go October 2019 Field Research Quests

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A new month is officially underway, which means there’s a new batch of Field Research tasks to complete in Pokemon Go. As usual, you can receive these tasks by spinning the Photo Disc at Poke Stops, and each one you complete will net you rewards such as items, XP, or encounters with certain Pokemon.

You can complete as many Field Research tasks as you want each day, but the first one you clear will reward you with a stamp. If you can accumulate seven stamps, you’ll achieve a Research Breakthrough. Not only does this reward you with a ton of XP and Stardust, it also results in an encounter with a rare Pokemon.

In the past, the Pokemon you encounter through Research Breakthroughs would typically be a Legendary. Just as in September, however, each time you achieve a Research Breakthrough this month, you’ll encounter an Eevee wearing a floral crown. This special Eevee first appeared in Go last year to celebrate the release of Pokemon Let’s Go Pikachu and Let’s Go Eevee, giving you another chance to add one to your collection if you missed it the first time around.

Flower crown Eevee will be available through Research Breakthroughs until November 1, when Niantic rolls out a new set of Field Research tasks. Until then, you can see the list of Field Research tasks currently available in Pokemon Go below.

October may have only just begun, but a lot is happening in Pokemon Go right now. Altered Forme Giratina is still available in Raids and will be featured in many of this month’s Legendary Raid Hours. Niantic has also revealed three mysterious new Team Rocket characters who’ll be appearing in the game soon. Meanwhile, October’s Community Day is set for Saturday, October 12.

Pokemon Go October Field Research Tasks

  • Battle a team leader 2 times — Natu encounter
  • Battle another trainer twice — Electrike encounter
  • Battle in a gym 5 times — Machop encounter
  • Battle in a gym — Mankey or Makuhita encounter
  • Battle in a raid — Spoink encounter
  • Catch 10 Pokemon — Magikarp encounter
  • Catch 15 Pokemon — Sandshrew encounter
  • Catch 3 Dark-type Pokemon — Poochyena encounter
  • Catch 3 different species of Psychic-type Pokemon — Drowzee encounter
  • Catch 3 Water, Electric or Fire type Pokemon — Doduo encounter
  • Catch 4 Ice or Grass-type Pokemon — Seel encounter
  • Catch 5 Fairy-Type Pokemon — Marill encounter
  • Catch 5 Normal-type Pokemon — Zigzagoon encounter
  • Catch 5 Pokemon with weather boost — Poliwag or Vulpix encounter
  • Catch a Dragon-type Pokemon — Dratini encounter
  • Earn 3 candies walking with your buddy — Ponyta encounter
  • Evolve a Pokemon — Cubone encounter
  • Hatch 3 eggs — Magmar encounter
  • Hatch an egg — Exeggcute or Hoppip encounter
  • Make 3 Great throws in a row — Onix encounter
  • Make 3 Great Throws — Buneary, Gastly, Anorith, or Lileep encounter
  • Make 5 Great Curveball Throws in a row — Spinda #3 encounter
  • Make 5 Nice Throws — Voltorb encounter
  • Power up Pokemon 5 times — Squirtle, Charmander, or Bulbasaur encounter
  • Send 10 Gifts to friends — Sneasel encounter
  • Take 5 snapshots of Eevee — Gulpin encounter
  • Trade a Pokemon — Bronzor encounter
  • Transfer 3 Pokemon — Sableye encounter
  • Use 10 Nanab Berries while catching Pokemon — Scyther encounter
  • Use 5 berries to help catch Pokemon — Snorunt encounter
  • Use 5 Razzberries to help catch Pokemon — Swinub encounter
  • Use a super-effective charged attack in 7 gym battles — Electabuzz encounter
  • Win 3 Gym battles — Jynx encounter
  • Win 5 raids — Aerodactyl encounter
  • Win a Gym battle — Squirtle, Charmander, or Bulbasaur encounter
  • Win a level 3 or higher raid — Omanyte or Kabuto encounter

Some Of The Best Xbox One Games Are Discounted Right Now

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The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

This week’s Xbox One game sales feature the Devil May Cry series and titles from Microsoft’s Xbox Games Studios. However, those aren’t the only games you’ll see discounted this week, as players can expect deals on Cuphead and Dirt 4 as well.

This week seems like a good time to jump into Capcom’s demon hunter series, as Devil May Cry 5, Devil May Cry HD Collection, Devil May Cry 4: Special Edition, and DMC Devil May Cry: Definitive Edition are all discounted. Every game in the series has received positive reviews from GameSpot–except for Devil May Cry 2, which most fans would agree is skippable. Our Devil May Cry 5 review caps things off for the series with a 9/10.

The Xbox Game Studios’ titles in this sale include Crackdown 3, Forza Horizon 4, and Sea of Thieves: Anniversary Edition. My personal Xbox One favourites are also discounted: Ori & The Blind Forest, Sunset Overdrive, and Hellblade: Senua’s Sacrifice.

You can see a selection of the best deals in the list below, but if you’d like to check out the entire sale, you can do so at the Xbox Store.

Xbox currently has a pretty awesome deal for new Game Pass Ultimate subscribers. For just $1, you get your first month of Game Pass Ultimate and 6 months of Spotify Premium. Unfortunately, you must also be a new Spotify subscriber to be eligible for the free months.

You Can Finally Get Destiny 2’s PS4-Exclusive Gear On Xbox One And PC

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Since the inception of Destiny, Activision has had an exclusivity arrangement with Sony that saw content released on PlayStation platforms first. With Bungie striking out on its own, that deal has finally ended, meaning the last pieces of Destiny 2‘s PS4-exclusive content (released as part of the Forsaken expansion last year) are now available for the very first time on PC and Xbox One. If you’re a player on either of those platforms, here’s what you can look forward to finally getting your hands on.

Exotic Weapon: Wavesplitter

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Perhaps most notable of all is the formerly exclusive Exotic weapon Wavesplitter. This is a trace rifle, of which there are very few in Destiny 2. We noted in August that it was possible for PC and Xbox One players to finally acquire it through some cross-save trickery. Because it was included in Xur’s Fated engram, you could in theory jump on a PS4 and effectively buy the gun directly. If you did that, it should now finally be usable on PC or Xbox One. If not, you’ll be able to find it through Exotic engrams or as a very rare world drop. Alternatively, you can buy a Fated engram once Xur arrives this Friday for a shot at getting one.

New Armor

Next up is a new set of armor for each of the three classes. Titans get the Mimetic Savior set, Hunters get Red Moon Phantom, and Warlocks get Thorium Holt. There’s no direct means of obtaining these, as you’ll need to simply get lucky with Legendary engrams or faction rank-up reward packages. In the early going with Shadowkeep, I’ve already happened upon two of the armor pieces for Titans, though your miles will certainly vary. Whatever the case, you can expect these to drop as Armor 2.0 versions.

Titan’s Mimetic Savior Set

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Warlock’s Thorium Holt Set

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Hunter’s Red Moon Phantom Set

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New Ship

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Additionally, there’s a new ship called The Great Beyond, which you can get by completing Spider’s wanted escapee bounties.

New Strike

In terms of playable content, there’s also a new Strike called Broodhold that’s set on the Tangled Shore and has you taking on the Hive. If you’re eager to see what you’ve been missing, you can launch directly into the Strike from the Director; you’ll see an icon for it to the left of the map when checking out the Tangled Shore.

Beyond this old content that Xbox One and PC users finally have access to, there’s also a new Exotic that Destiny 2 Shadowkeep and New Light players can look forward to getting. Eriana’s Vow is part of the new battle pass reward track, and if you’ve bought Shadowkeep (thus granting you access to the Season of the Undying’s premium rewards tier), you can acquire this Exotic gun and a set of armor right away. For free players, you’ll need to advance further into the battle pass before snagging the weapon.

Infiltration And Interrogation Gameplay In Ghost Recon Breakpoint

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