What The Hell Is Metal Wolf Chaos?

Before the days of the stoic Dark Souls and Sekiro: Shadows Die Twice, From Software was a niche developer nestled between regular releases of the mecha-action series Armored Core and the occasional oddball side project. Fifteen years ago, the developer released a game that blended its talents for mech combat and off-the-wall humor: Metal Wolf Chaos. Developed for the original Xbox, this action satire puts you in the role of the 47th President of the United States, Michael Wilson, who embarks on a high-octane trip across America fighting mechs, soldiers, and other machines of war following a coup led by vice president Richard Hawk.

Essentially a pastiche of action films, Saturday morning cartoons, and Japanese mecha anime, Metal Wolf Chaos pokes a lot of fun at American culture, embodied by the lead character who also happens to the leader of the free world. It’s a setup that seemed like it would have made for a decent third-person shooter for the North American audience–however, it would never arrive in the West. The original Metal Wolf Chaos for the Xbox was a Japan-only release, positioned as a hardcore action game intended to attract new players to the system. Unfortunately, it wouldn’t make much of a dent in the market, and its release came and went. Now in 2019, From Software and Devolver Digital have released Metal Wolf Chaos XD, a revival of the forgotten game for modern platforms. Out now for PS4, Xbox One, and PC, it’s not often to see a game that has lived a second life as an internet meme return for a third with a remaster.

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What makes the circumstances surrounding Metal Wolf Chaos’ original release so strange was that the intended audience for its ridiculous satire of American culture was, ironically, unable to play the game. From Software never provided an official reason as to why Metal Wolf Chaos never made it to the West. However, publishers at the time were already in the transitional phase for the upcoming Xbox 360, and the game’s satire of terrorism and American culture on soon-to-be outdated hardware likely made it a tough sell. Developed on a budget and in under a year by 30 developers, Metal Wolf Chaos keeps things simple, leaning heavily on the over-the-top mech action with its revolving set of weaponry. President Wilson’s trek across the country to restore the so-called American way of life is emphasized with his mantra of “believing in your own justice,” which puts a certain gravitas behind the game.

In an interview with Destructoid, From Software producer Masanori Takeuchi described their approach to interpreting American culture, and how it was intended to attract both Western and Japanese audiences.

“It is America as perceived by the Japanese. It’s completely fictional, but at the time, it was our idea of this ideology of American culture and comic book heroes, and we pieced that together and it became the president piloting the mech,” Takeuchi said. “We think that when Japanese look at it that way, from the American point of view, it’s almost like how they imagine a Japanese ninja, and sort of the same ideologies, the same kind of fantasy, so it goes two ways.”

To put things into proper perspective, Metal Wolf Chaos is a political game–even when it focuses on fun. Its original release came during the height of Bush-era jingoism following the events of September 11, 2001 and the 2003 invasion of Iraq. The style and tone of Metal Wolf Chaos are all about America, and the main plot often comes across like a Hollywood fantasy. The lead character, the strongwilled and capable US president, takes matters into his own hands to fight back against the invasion of the country, taking advantage of America’s ease of access to guns to do so. The game opens with the president of the United States piloting his mech, shouting “Let’s Party!” as he faces off against Hawk’s homegrown militia. From this intro alone, you know you’re in for something of a farce. To play Metal Wolf Chaos is to contend with a barrage of one-liners, melodrama, and cheesy platitudes of what it means to be an American–and it does everything with the utmost sincerity. It’s essentially a Japanese anime honed through an American fetishized lense crafted by Michael Bay.

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Though North America missed out on the full game, some western players had the chance to try a short demo of the game thanks to the Official Xbox Magazine. With every issue, readers also received a complimentary demo disc. This particular disc featured a hidden demo for Metal Wolf Chaos, allowing players to jump into the game’s early levels set in San Francisco. Unless you owned an imported Japanese Xbox or modified your system to play games region-free, this would be the only way for Western players to experience the game.

In the years since its release, Metal Wolf Chaos garnered a cult following in the West. This was due to the game receiving something of a revival in YouTube Let’s Play videos and internet memes highlighting select moments. But in 2016, indie publisher Devovler Digital–who’s past works included Hotline Miami and the Shadow Warrior reboot–reached out to From Software on Twitter, offering to get the game released in the West. Devolver even used the hashtag #FreeMetalWolf in their offer to the developer. After the tweet went viral, Devolver Digital and From Software began their collaboration on a remaster for modern consoles.

When compared to the original, Metal Wolf Chaos XD keeps things faithful to the original–low polycount and all. Some notable changes, however, include the upgraded resolution to play at 4K, along with a new save system, removing the original’s notoriously taxing process. Metal Wolf Chaos is a pure action game, leaving most of its main story beats for mission bookends. It’s a very low-budget game, and it shows. In a way, though, the low budget ends up creating an aesthetic that offers some added charm to Metal Wolf Chaos’s ridiculous plot and mostly straightforward, objective-driven gameplay. In that regard, it fills that similar “so bizarre, it’s good” space that Swery65’s Deadly Premonition inhabited.

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Playing through the game now, however, it’s hard not to draw parallels with the events and storytelling tropes of the game and today’s political climate. With homegrown terrorism, fascism, and propaganda on the rise, it can make some of the events of the game feel eerie–even when its story is totally absurd. Between levels, you’re treated to breaking news segments from major news channels where your battles against the Hawk’s militia are intentionally misconstrued and repackaged as propaganda. Essentially, fake news.

That’s not to say Metal Wolf Chaos is prophetic. But rather, From Software had an awareness of the inherent ridiculousness of American jingoism in 2004 and the absurd results that it could foster. Though we don’t have mechs in 2019, the level of overt patriotism on display in Metal Wolf Chaos isn’t that foreign. Playing through this satire of American culture can be a fun trip down memory lane circa 2004. Yet, there’s an interesting topic of discussion to be found in this game. In many ways, the tone and plot of this cult hit lands harder now then it did before–likely more than the creators ever imagined.

This PlayStation-Themed Mug Is Stunning–And Also Ridiculously Cheap

We generally don’t talk much about kitchen accessories here on GameSpot Deals, but it’s not every day we spot a common household item as attractive as this coffee mug right here. This gorgeous 16 oz. cup is repping the original PlayStation logo and has an oil slick design with an iridescent rainbow finish. We thought you might want to know it’s on sale for $7.49 rather than $10, which is a really good price for a piece of retro PlayStation merch that also has a practical, everyday use. (That’s also just a solid price for a coffee mug, period.)

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See it at GameStop

The main thing to know about this flashy guy is that it’s hand wash only. Don’t stick it in the dishwasher, and definitely don’t heat it up in the microwave, as you’ll ruin those pretty colors. So while it requires a bit more care than the average mug, you’re definitely getting your money’s worth, and it would also make a great gift for any PlayStation fan with the holidays coming up.

Since ThinkGeek’s online presence merged with GameStop’s in July (RIP), there’s a wider range of apparel, collectibles, and other merchandise up for purchase on the retailer’s website these days, from action figures and Funko Pops to board games and trading cards. And with its Back to School sale going on, GameStop actually has some solid deals on collectibles right now, including other neat mugs like this One Punch Man heat-changing one and this over-the-top Sailor Moon design. There are also over 1,000 T-shirts on sale for just $10, and if you’re needing to buy a backpack, you’ll get a free lanyard with your purchase, which is nice if you’re heading to any conventions soon.

Westworld: Everything We Know About Season 3

New Hades Update Out Now, Adds New Area And Final Boss

Supergiant Games has released a new update for Hades. Still in early access, the game receives a bunch of content in this update–including new weapons and powers as well as gameplay changes to certain enemies and items.

This latest patch is Hades’ sixth major update, adding a brand-new location at the very edge of the Underworld for you to explore. “We’re actively working on [Hades] based on our plans and your feedback,” Supergiant Games wrote in the patch notes. “We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.”

Supergiant Games hasn’t announced when Hades will leave early access, but this latest update suggests the game could possibly officially release soon. The new area, Temple of Styx, adds more story elements and includes the game’s final battle, so Hades now has both a beginning and an end. Other notable highlights in the update include gameplay reworks, such as the ability to call upon divine aid more often and the addition of new Boons and “Duo” Boons. The update also adds two new pieces of music to the game’s soundtrack.

Hades is an Epic Games Store exclusive, offered for free on the PC digital storefront from day one as an incentive to download the launcher. The full patch notes for Hades’ latest update can be found below.

Hades August 6 Update Full Patch Notes

General Gameplay

  • Boss foes switch between phases faster (their invulnerability periods are shorter)
  • Knock-away effects now work against boss foes
  • Trial of the Gods: spurned gods’ Boons no longer have reduced rarity; they may offer ‘Exchange’ Boons for Boons from the other god
  • Slightly reduced the length of each biome (since completing a run now takes longer than before)
  • Increased healing from Death Defiance effects
  • After clearing Encounters, Chamber doors should unlock slightly faster than before
  • Pool of Purging: newly added! Look for these in chambers from time to time
  • Increased value of Charon’s Obol Chamber Rewards and gifts from Sisyphus
  • Wall Slam damage scales up in each successive biome
  • Health pick-ups no longer block projectiles

Weapons & Powers

  • Heart-Seeking Bow: increased damage of main Attack (Dash Attack is unchanged)
  • Shield of Chaos: returns sooner after the Throw special if there are no other foes near it
  • Various improvements and fixes to input buffering

Boons & Blessings

  • Reworked and renamed Wrath and all Wrath Boons: now you can Call for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before
  • Billowing Strength (Zeus): newly added!
  • Thunder Dash (Zeus): normalized base power level
  • Tempest Strike (Poseidon): slightly reduced power level
  • Tempest Flourish (Poseidon): slightly reduced power level
  • Divine Strike (Athena): slightly increased power level
  • Proud Bearing (Athena): increased power level
  • Heartbreak Strike (Aphrodite): slightly increased power level
  • Life Affirmation (Aphrodite): newly added!
  • Impending Doom (Ares): newly added!
  • Clean Kill (Artemis): reduced power level
  • Fully Loaded (Artemis): no longer upgradeable using Poms
  • Tipsy Shot (Dionysus): now enhanced by Rapid Cast (Hermes)
  • Second Wind (Hermes): newly added!
  • Greater Recall (Hermes): newly added!
  • Greater Evasion (Hermes): reduced power level of Rare and Epic rarity
  • Passing Through (Hermes): reduced power level
  • Second Wind (Hermes): reduced power level
  • Lightning Phalanx (Zeus x Athena): newly added!
  • Vengeful Mood (Zeus x Ares): newly added!
  • Freak Accident (Zeus x Artemis): cut from game; replaced with…
  • Lightning Rod (Zeus x Artemis): newly added!
  • Sweet Nectar (Poseidon x Aphrodite): newly added!
  • Exclusive Access (Poseidon x Dionysus): newly added!
  • Merciful End (Ares x Athena): reduced power level
  • Heart Rend (Artemis x Aphrodite): newly added!
  • Hunter’s Mark (Artemis): Status Curse now applies to a nearby foe (instead of the one you hit)
  • Ocean’s Bounty (Poseidon): yields greater rewards; no longer affects Centaur Hearts
  • Razor Shoals (Poseidon): reworked; Rupture damage no longer scales with move speed
  • Vicious Cycle (Ares): effect no longer stacks from separate sources
  • Grasp (Chaos): reduced max. possible bonus

Daedalus Hammer Upgrades

  • Sniper Shot (Bow): reduced min. distance for damage bonus; reduced damage bonus
  • Twin Shot (Bow) and Sniper Shot (Bow) are now mutually exclusive
  • Pulverizing Blow (Shield): fixed an issue causing on-hit effects not to trigger from the second hit
  • Exploding Launcher (Spear): now increases base damage of the Throw special
  • Invigorating Blast (Rail): power-up effect is applied more reliably

Foes & Encounters

  • Beware of a variety of all-new foes and sinister traps in the Temple of Styx
  • Thanatos: reduced frequency of his area attack; also increased preattack duration and recovery time
  • Trial of the Gods: Athena effects no longer harm you as foes spawn
  • Slam-Dancer: attacks more frequently
  • Alecto: increased damage of Whip Shot attack
  • Bone Hydra: increased health and armor
  • Soul Catcher: butterfly projectiles can no longer be deflected (only destroyed)
  • The Minotaur: reduced health
  • Theseus: reduced health; removed Chariot reinforcements

Keepsakes & Items

  • Lambent Plume: clear-times required to gain the benefit now vary by encounter type
  • Kiss of Styx (Well): increased shop cost

Level Design & Environments

  • Added Temple of Styx chambers
  • Other minor fixes and improvements to various chambers

Art & Visual FX

  • Added new Temple of Styx environment set
  • Updated textures for Megaera
  • Updated look of Witch variants in Asphodel and Elysium
  • Added slight animation to portraits for Dionysus and Ares
  • Added visual effect for Exit Wounds (Artemis)
  • Updated visual effects for Shatter Shot (Aphrodite)
  • Updated UI and visuals for Death Defiance effects
  • Updated some artwork in the House of Hades
  • Updated visual effect for spurned god’s Boon vanishing in Trials of the Gods
  • Updated visual effect for Gorgon and Megagorgon projectiles
  • Updated shadows on some House of Hades characters
  • Updated main menu based on new Major Update

Menus & UI

  • Updated Wrath Gauge UI (now called the God Gauge) as part of the Wrath system rework
  • Updated biome map with the Temple of Styx
  • Updated text for various Boons and interactions
  • Added visual timer when using Lambent Plume (Hermes)
  • Improved feedback on active Heat UI when using the Pact
  • Text clarifications to some Boons and upgrades
  • Other minor changes and improvements

Music & SFX

  • Two new music tracks, for the Temple of Styx and final battle!
  • Added many new sound SFX for the Temple of Styx
  • Other minor changes, fixes, and mix improvements

Voice & Narrative

  • Added narrative events with several characters
  • Added more Zagreus voice lines for various gameplay contexts
  • Added new Storyteller events for successfully clearing runs; removed some that no longer apply
  • Added Codex entries for new Styx foes, as well as Asphodel and Elysium Witches
  • Updated requirements for some narrative events
  • Fixes and tuning to some contextual voice events

Miscellaneous

  • Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
  • Updated Credits; including with some exceptional Community Contributors (Thank you!!)
  • Cerberus: now permits Zagreus to pet him in certain contexts

Bug Fixes

  • Fixed an issue where foes could deal extra damage to you after Charm effects on them expire
  • Fixed an issue where Poms of Power sometimes offered no visible changes in Boon power
  • Fixed issues with the effects of Light of Ixion (Well) and Trove Tracker (Well) not stacking correctly
  • Fixed an issue with exiting Chambers just as the last foe is slain in a Trove Trial
  • Fixed an issue preventing Wrath Boons from being offered as Pom of Power upgrades
  • Fixed Ares’ Blade Rifts getting stuck in walls in some contexts
  • Fixed Tipsy Shot (Dionysus) creating multiple Ammo drops due to Burst Shot (Artemis)
  • Fixed Battle Rage (Ares) activating from Thanatos kills or Exalted respawns
  • Fixed Dying Lament (Aphrodite) hitting the player in rare instances
  • Fixed Sudden Rush (Daedalus) sometimes causing the Shield’s Bull Rush to have reduced range
  • Fixed Drift Dash (Hermes) sometimes causing the Shield’s Bull Rush to have reduced range
  • Fixed a rare issue with the next chamber not unlocking in the Fallen Warrior’s chamber
  • Fixed being able to gift Ambrosia to the Fallen Warrior before learning his name
  • Fixed pre-boss Shop Chamber previews sometimes appearing alterable by Fated Authority
  • Fixed incorrect footstep sounds sometimes occurring in the House after multiple consecutive runs
  • Fixed the center-most projectile in Tisiphone’s flurry attack being invisible
  • Fixed Skull Earring (Megaera) visual feedback not clearing after healing above the activation threshold
  • Fixed a graphical issue where Elysian Arrow Trap projectiles did not always dissipate correctly
  • Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening
  • Fixed ‘Petrified’ status icon sometimes not displaying correctly
  • Fixed music state sometimes advancing incorrectly after returning from Erebus
  • Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving
  • Fixed instances where Bone Hydra’s neck segments could sort in front of the head
  • Fixed various other graphical sorting issues
  • Many other minor fixes

Call of Duty: Modern Warfare Will Use Dedicated Servers For All Platforms

Infinity Ward seems to be working hard to cement Call of Duty: Modern Warfare as more than just a reboot. The developers are going all-in with revitalizing the game’s multiplayer, offering new weapon customization tools, and more. Continuing on that trend, Modern Warfare will feature dedicated servers across all platforms.

The news comes from Game Informer’s September cover story, which reports that, alongside cross-platform play, Modern Warfare will have “dedicated servers for everyone” when it launches on October 25 for PC, PlayStation 4, and Xbox One.

Modern Warfare isn’t the only game in the long-running franchise to feature dedicated servers, though. Call of Duty 4: Modern Warfare also had dedicated servers when it was released in 2007. So, too, did Ghosts, Black Ops, and World at War. Back in October 2018, Call of Duty: Black Ops 4 received a silent server update that improved stability, increasing the tick rate in response to community backlash over slow server speed.

Also out of Gamer Informer, Modern Warfare will feature a cheeky throwback to the ’90s in the form of Tamagunchis, virtual pets that need the same level of attention as the Tamagotchi but with a twist: These virtual pets feed off your kills instead of your constant love and adoration.

Jordan Peele’s Us Inspires Terrifying Maze at Halloween Horror Nights

If you’re a fan of Jordan Peele’s horror movie Us and have ever wondered what it would be like to experience the terrifying events of the Tethered uprising firsthand, you’re in luck. Us has inspired a new interactive maze at Universal Studios’ “Halloween Horror Nights” event.

This new maze will be featured at Universal’s Hollywood and Orlando theme parks. Check out the teaser trailer for an early look at how Peele’s latest horror project is being adapted to scare you in reality as well as on-screen.

Fans will be treated to a full-fledged story as they navigate the Us maze. The maze begins in 1986 as young Adelaide Wilson travels into a mirror funhouse and first encounters her tethered doppelganger. From there, the maze drags fans into a twisted present as The Tethered begin a mass uprising against their doubles.

Continue reading…

Take a Walking Tour of Sanctuary 3 in Borderlands 3

Our IGN First game for August 2019 is Borderlands 3, which means a full month of coverage, roughly three features a week, right through the end of this month. Our first video showed off the first 14 minutes of Borderlands 3, and our newest look at Borderlands 3 takes us on a tour of Sanctuary III, the hub for all your vault-hunting needs.

Lead Mission Designer Keith Schuler and Lead Systems Designer Matt Berner are our guides as we get our first look inside, including major and minor differences from the Sanctuary of Borderlands 2. Watch the video above to learn about all the new and exciting things you’ll find in Borderlands 3’s Sanctuary.

Continue reading…

Xbox, PlayStation, Nintendo Commit To New Platform Policies On Loot Boxes

At a Federal Trade Commission (FTC) public panel on microtransactions in video games, the Entertainment Software Association announced that all three console platform-holders have agreed to a voluntary change in their policies toward loot boxes. Though the ESA’s Michael Warnecke defended the practice in broad terms, he said, going forward, any new games or game updates that add loot boxes on Microsoft, Nintendo, and Sony platforms will be required to disclose the rarity rates of items.

“Microsoft, Nintendo, and Sony have indicated to the ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platform,” Warnecke said. “Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games available on their platforms.”

Warnecke noted that many leading publishers that are members of the ESA have committed to a similar approach at the publisher level, and that this voluntary disclosure puts all platforms on par with the mobile disclosure requirements. Though the ESA did not mention specific companies that have agreed to the disclosures, its membership includes major publishers like Activision Blizzard, Bethesda, Disney, Epic Games, Square Enix, Take-Two, and Ubisoft. GameSpot is contacting ESA members for clarification on their individual policies.

“This approach would also be compatible with the Apple and Google approach on the mobile platform. We believe that, taken together, this provides a comprehensive approach to ensuring that consumers get the information they need so they can make informed purchasing decisions when it comes to paid loot boxes.”

GameSpot has contacted Microsoft, Nintendo, and Sony for comment.

The FTC’s public workshop on loot boxes is ongoing. This workshop is the FTC’s first official response to increasing calls to regulate the use of loot boxes, including a bill that would ban the practice. Rocket League developer Psyonix has already announced plans to do away with loot boxes this year.

Developing…

What Cyberpunk Red Can Teach Us About 2077: Johnny Silverhand, 4th Corporate War, And More

Cyberpunk 2077 can’t come soon enough. After years of waiting, the highly-anticipated first-person action-RPG’s release date was confirmed for April 16, 2020, at E3 2019. While that’s still a little while away, we’re fortunate in that he fine people at R. Talsorian Games have released the jump start kit for Cyberpunk Red–the latest edition of the tabletop RPG franchise that Cyberpunk 2077 is based on called Cyberpunk 2020.

Cyberpunk Red acts as a sequel to Cyberpunk 2020. It’s set in-between the events of the tabletop original and the upcoming game. If you do the math that’s 57 years unaccounted for, so that’s a lot of new details about the Cyberpunk universe being revealed here.

Below you can find all the biggest new lore, history, and character tidbits. You’re welcome to watch the video version above.

Table of Contents [hide]

Story Background

Before we really dig into Red, let’s dive into a bit of background from the Cyberpunk 2020 creator himself, Mike Pondsmith. In a previous interview we conducted with the famed creator, he described Cyberpunk’s world as such:

Cyberpunk 2077 is based in the world of tabletop RPG, Cyberpunk 2020.Cyberpunk 2077 is based in the world of tabletop RPG, Cyberpunk 2020.

“The 2020 world is a fusion of many types and elements of the overall genre. And it’s about a combination of technology gone wrong but being used by people in novel ways up against large megacorporations, powerful people, and powerful forces, governments, etc that are all conspiring to keep people oppressed and stomped on.”

While you can create any sort of Cyberpunk city or setting you’d like in the tabletop RPG, the books and the upcoming game focus on Night City, an urban sprawl between Los Angeles and San Francisco.

As Pondsmith said, corporations (are mostly) calling all the shots and doing what they can to keep the people oppressed. While governments still exist, they rarely pose much of a threat to the corporate overlords.

The lack of government regulation has left the megacorporations free to start conflicts on a whim with little repercussions. These wars have been dubbed the “Corporate Wars,” and typically end in lots of bloodshed.

The 4th Corporate War

Cyberpunk Red takes place in 2045 after the Fourth Corporate War, a bloody conflict started in 2021 by Aquacorps CINO and OTEC and later escalated by Militech and Arasaka. As different corporations aligned with either Arasaka or Militech, an all-out war was waged between different corporations across the planet. The megacorps rolled through countries, broke international laws, and hired private armies to do their bidding.

The 4th corporate war inevitably ended with the death of over half a million people.The 4th corporate war inevitably ended with the death of over half a million people.

In an attempt to put an end to the war, Johnny Silverhand aka Keanu Reeves and the Solo (hit-man) Morgan Blackhand led an attack on the Arasaka headquarters in Night City. During the raid, a small nuclear bomb was detonated and leveled most of Night City, killing over half a million people. Despite knowing that the bomb was supplied by Militech, the US president put the blame on Arasaka and nationalized Militech. The increased pressure reduced Arasaka to a Japan-only corporation for the next ten years.

Due to the combined efforts of Miltech and national armies, the 4th Corporate War was put to an end.

Welcome to the Time of the Red

The end of the 4th Corporate War ushered in the Time of the Red. So why is it called Cyberpunk Red? Well due to the mass destruction and radiation from the 4th Corporate War, a “red pall hangs over the skies worldwide.” However, the radiation isn’t that big of a threat because most people living in this universe already had radiation filters installed in their bodies.

Cyberpunk Red is named after the red skies that filled the world after the nuclear destruction at the end of the 4th corporate war.

Cyberpunk Red is named after the red skies that filled the world after the nuclear destruction at the end of the 4th corporate war.

Cyberpunk Red is named after the red skies that filled the world after the nuclear destruction at the end of the 4th corporate war.

With major cities in shambles, people have been reclaiming the once-abandoned towns and settlements throughout the country. As you’d expect, bandits and other questionable types roam the wilds. Most people who venture beyond the cities stick with armed nomad caravans.

Meanwhile, in 2030, sweeping reconstruction projects take place across the world. Especially in Night City which had its city center leveled. However, in the interim, the city outskirts and districts less affected by the bomb have become overcrowded.

By 2045 the first Mega Building is erected. These are huge buildings designed to safely house as many people as possible. V’s apartment in the 2077 gameplay reveal demo is located in a Mega Building. As the narrator says in the video, these apartment buildings have everything one could possibly need and typically form micro-societies within Night City.

In 2045, Night City’s NCART subway system has also seen better days. While it’s still functional, flooding is a common occurrence and it gets delayed frequently. According to Red’s world book, “City planners are working to raise a majority of the track into a new monorail configuration, but that will take time and money the city doesn’t have.” Something tells us this monorail system will be completed by the time 2077 rolls around.

The NET

To kick off this new era, the NET as we know it, or rather as we’d know it from Cyberpunk 2020, has been wiped out. Originally you were able to travel the world and into space via the NET, but the infrastructure that allowed for that kind of freedom had been destroyed. After the 4th Corporate War, Netrunners had to physically jack in to local networks if they wanted access.

The Time of the Red introduced city-wide networks called DataPools.

The Time of the Red introduced city-wide networks called DataPools.

The Time of the Red introduced city-wide networks called DataPools.

Based on what we’ve seen of Cyberpunk 2077, We’d imagine this localized NET infrastructure is still present in the 2070s. As we saw in the 48-minute gameplay reveal, once V jacked into the Maelstrom gang’s network, she had access to the entire hideout.

However, in the Time of the Red, Netrunners had to own a set of fancy VR goggles called Cyberdecks if they wanted to jack in to a network. Based on what we’ve seen of Cyberpunk 2077, either you don’t need a cyberdeck to hack or they aren’t nearly as bulky as what’s described in Red.

Along with a series of localized networks, the Time of the Red introduced city-wide networks called DataPools. These can be accessed in one of two ways: Through a Data Term or cell phone-like device called an Agent. From what we can tell, local networks rarely interface with these DataPools.

Data Pools are essentially the internet if it was localized to a city. You can message people, share information, buy stuff, and research things, i.e. Facebook, forums, Amazon, and Wikipedia would all exist within the Data Pool. It’s also home to something called PopMedia, which is described as an “entertainment and news programming created by independent producers instead of MegaCorps.” According to the world book, it also boasts an “ungodly amount of trash.”

Chances are, your primary communication device in Cyberpunk 2077 will be your Agent. In Cyberpunk Red, Agents come in three forms: Basic, Expensive, and Luxury. Agents can do pretty much anything a modern phone can do. Though, it is possible to reprogram an agent to act as a surrogate lover and purchase other complementary cybernetic enhancements to suit various needs…This sounds like a Cyberpunk 2077 sidequest waiting to be written.

Living in Red

Life in the Time of the Red can be difficult. Wars break out over fresh food so most people’s diets consist of Kibble and other synthetic foods. Even then, those meals aren’t always cheap. It’s hard to say what meals will look like in 2077, but considering Night City seems to be a bit more stable in CD Projekt Red’s RPG, we bet the food options will be a bit more diverse. After all, we do see someone eating with chopsticks in the reveal trailer. However, it’s still unclear if you will need to manage your hunger or if it’s just a means to recoup a bit of health like in The Witcher 3.

With the public transportation system constantly on the fritz, cars were your most reliable way of getting around during the Time of the Red. And while fancy cybercars did exist, they were expensive and hard to drive unless you were cybered up. Fortunately, good old fuel-burning cars are still kicking during Red.

The AV-4 is described as “the closest thing to a science fiction jet-car.” One of these popped up in Cyberpunk 2077's debut gameplay.

The AV-4 is described as “the closest thing to a science fiction jet-car.” One of these popped up in Cyberpunk 2077's debut gameplay.

The AV-4 is described as “the closest thing to a science fiction jet-car.” One of these popped up in Cyberpunk 2077’s debut gameplay.

While cybercars might be rare, Cyberbikes aren’t. These things can run off alcohol or water and are definitely present in 2077. In fact, during this year’s behind closed doors demo at E3 we got a glimpse of V riding a Yaiba-Kusanagi cyberbike.

Two other vehicles Cyberpunk Red mentions are the F-152 Aerogyro, which is basically a one-man helicopter, and the McDonnell Douglas AV-4. The AV-4 is described as “the closest thing to a science fiction jet-car.” These can reach speeds of 350 miles an hour and are typically reserved for corporate big-wigs and trauma teams. We’d say that the aircraft we see at the beginning of the gameplay reveal is one of these. Considering CD Projekt Red has said that you probably won’t be able to pilot flying cars or vehicles, we think it’s safe to say that transportation technology won’t make too many advancements before 2077. However, we bet we’ll see more cybercars.

And of course, one of the most important things for any cyberpunk is their style. CD Projekt Red released a series of images teasing some of the various styles. However, clothing does more for a cyberpunk than net them clout on the street. Depending on how much you’re willing to spend you can find jackets with built-in portable chargers, clothing that adjusts to the temperature, bodysuits that can change colors and textures, and undershirts that can harden into body armor. Hopefully, when 2077 comes out you’ll be able to give your netrunning ninja assassin a bodysuit that lets her cloak herself as she breaks into a corporate headquarters.

The People of Red

But what about Johnny Silverhand and Morgan Blackhand? Well, they should be dead. But if you’ve seen the E3 2019 trailer, it’s clear that Johnny is alive…at least in some form.

According to the Cyberpunk Red timeline, there are rumors that Johnny Silverhand’s body was found in cold storage in a body bank under the wreckage. This is just wild speculation but we hope you get to recover Johnny Silverhand’s body at some point during 2077.

Is Johnny Silverhand still alive in Cyberpunk 2077?

Is Johnny Silverhand still alive in Cyberpunk 2077?

Is Johnny Silverhand still alive in Cyberpunk 2077?

Morgan Blackhand, on the other hand, is rumored to be covertly working for President Kress and the US Government. We’re not sure exactly how could play a role in 2077, but based on the gameplay reveal you can pick Morgan Blackhand to be one of your character’s role models.

Your Pokemon Can Take On Jobs In Sword And Shield

Pokemon Sword and Shield introduce a few new mechanics to the series, most notably Gigantamaxing and Max Raid Battles. Those aren’t the only features the games are adding to the mix, however. Following the latest Galar Research Update video, The Pokemon Company revealed another new mechanic in the upcoming titles: Poke Jobs.

Each Pokemon Center in the Galar region features a new type of PC called a Rotomi. In addition to being able to store your extra Pokemon here, the Rotomi appears to serve a similar purpose as job boards in other RPGs, letting you browse through a list of available Poke Jobs. Once you accept one, you can then send Pokemon from your boxes out to complete the task, and they’ll return after a certain amount of time with rewards.

According to the official Pokemon website, Pokemon you send off on jobs will earn experience points and may even net you some rare items. Certain types of Pokemon will be more suited to specific jobs, and the amount of rewards you receive will depend on how long the Pokemon worked and how suited they were for the task.

We also recently learned that Sword and Shield will feature their own regional variant Pokemon, much like Sun and Moon before them. The games’ latest trailer revealed Galarian forms of Weezing, Zigzagoon, and Linoone. Interestingly, the Galarian version of Linoone is capable of evolving into an entirely new Pokemon named Obstagoon.

The latest trailer also revealed Gen 8’s adorable Electric rodent, Morpeko, which resembles a hamster and is able to change between “Full Belly” and “Hangry” forms. Additionally, the video introduced two new rival characters, Bede and Marnie, as well as this generation’s villainous team, Team Yell.

Pokemon Sword and Shield launch for Nintendo Switch on November 15, just a few days after Nintendo releases a special Pokemon edition Nintendo Switch Lite. You can read more about the titles in our Pokemon Sword and Shield pre-order guide.