Borderlands 3 Has an Apex Legends-Style Ping System

Gearbox Software has revealed new accessibility features for Borderlands 3, including an Apex Legends-style pinging system that will allow players to point out enemies, friends, chests, items, and more.

As reported by VG247, Gearbox detailed these new additions during its Guardian Con panel and further explained that the pinging system will ensure communication is in place for co-op teammates, even when voice chat is not available. When players ping anything in the world, a contextually relevant VO line will be played and the marked point will appear in the game world, as well as on the mini-map, for each player.

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Pokemon Sword & Shield Have Version-Exclusive Gyms

The latest trailer for Pokemon Sword and Shield has arrived, and it gives us a look at some more new features and Pokemon from the upcoming Switch games. Just as previous titles, Sword and Shield will each feature a handful of exclusive Pokemon that can only be found in that version, but that isn’t the only difference between the two games; each will also have some version-exclusive Gyms.

As we learned in the new trailer (which you can watch above), some cities in Pokemon Sword and Shield will feature different Gyms depending on which version you’re playing. It’s unclear how many version-exclusive Gyms there will be in total, but the latest trailer showcases at least one of them. In Pokemon Sword, players will challenge Bea, who specializes in Fighting Pokemon. The same town in Pokemon Shield, however, is home to a Ghost-type Gym led by the creepy Allister. You can take a look at the two Gym Leaders below.

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This isn’t the first time Pokemon games have featured version-exclusive Gym Leaders; the Leader of the final Gym in Pokemon Black and White would differ depending on which version you were playing, although in both cases, the trainer would still specialize in Dragon Pokemon. Some cities in Black and White also featured aesthetic differences depending on the version, although it’s as-yet unknown if Sword and Shield will implement other version differences.

Of course, along with version-exclusive Gyms, there will be a handful of Pokemon you’ll only be able to catch in either Sword or Shield, and now we’ve gotten our first glimpse at a couple that will be exclusive to each version. The Dragon Pokemon Deino and Jangmo-o will only appear in the wild in Pokemon Sword, while Larvitar and Goomy can only be found in Pokemon Shield.

That isn’t all the latest trailer revealed; we also got a look at another four new Gen 8 Pokemon, as well as a new mechanic called Gigantamaxing. Unlike standard Dynamaxing, only certain Pokemon can Gigantamax, and their size as well as their appearance will be transformed. The trailer also introduced the chairman of the Galar Pokemon League, Rose, and his secretary Oleana.

Pokemon Sword and Shield launch for Nintendo Switch on November 15. The games will be compatible with the upcoming Pokemon Home service, allowing you to bring over some of your old monsters. However, you won’t be able to transfer every old Pokemon to the games. That decision has been so controversial that series producer, Junichi Masuda, issued a statement addressing the drama. For more on the titles, be sure to check out our Pokemon Sword and Shield release date and pre-order guide.

Destiny 2 Won’t Work With Ryzen 3000 CPUs, PC Players Report

AMD’s new line of Ryzen 3000 processors hit store shelves on Sunday, July 7–and within hours, Destiny 2 players were reporting problems. Apparently, some players are seeing Destiny 2 rendered unplayable when they install the new Ryzen chips in their PCs, and speculation has it that a patch from Bungie will be required to fix the issue.

Players took to the Bungie forums and to Reddit to share and discuss the issue. According to reports, trying to start Destiny 2 from Activision Blizzard’s Battle.net launcher causes the game to hang forever. The computer thinks the game has started, but it never actually loads up. Posts on Bungie.net and Reddit suggest the CPU is to blame, with at least one poster claiming to have fixed the issue by removing the new Ryzen chip and going back to their previous system.

PC-focused outlets published reviews of the new Ryzen chips to go with their launch, many of which detailed games reviewers tried with the CPUs, so it doesn’t appear that the issue with Destiny 2 is necessarily affecting other games. That suggests Bungie will need to issue a patch to make Destiny 2 compatible with AMD’s new processors. We’ve reached out to Bungie for a comment on the situation and any details on when a fix might be made available.

In the meantime, it seems PC players will need to hang onto their old processors and motherboards to keep playing Destiny 2, what with the new Lumina Exotic hand cannon to chase. The weekly reset on Tuesday, July 9, also marks the start of a new slate of Moments of Triumph to earn, making this a particularly rough time for Destiny PC players to lose their access to the game.

Joker ‘Doesn’t Follow Anything From the Comics’

Joker writer and director Todd Phillips has said that his version of the clown prince of crime does not follow any established elements from the DC comics, and that Joaquin Phoenix’s character is a unique, original interpretation.

Talking to Empire magazine, Phillips said “We didn’t follow anything from the comic-books, which people are gonna be mad about. We just wrote our own version of where a guy like Joker might come from. That’s what was interesting to me. We’re not even doing Joker, but the story of becoming Joker. It’s about this man.”

It was clear from the first trailer for Joker that this was going to be a very different kind of super villain film, with its Scorsese vibe and heavy political tones. But Phillip’s words mean you can discount any story threads from The Killing Joke finding its way into this R-rated film.

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Mortal Kombat 11 Teases Sindel DLC Character

NetherRealm has teased another DLC character for Mortal Kombat 11. The queen of Outworld Sindel is up next, per a teaser tweeted out from producer Ed Boon that shows off her new look.

The image shows Sindel draped in shadow accompanied by the tagline “7 deadly Sindels”–a reference to the religious concept of the seven deadly sins. The teaser didn’t give any indication of when to expect more details or a release date for the character. This follows another tweet in late June, when Boon teased Nightwolf.

So far NetherRealm has released Shang Tsung, and teased Spawn, Nightwolf, and Sindel. Shao Kahn was a pre-order bonus who is also available as a separate purchase for $6. The first MK11 Kombat Pack will include six DLC fighters in all, and NetherRealm has yet to officially announce the remaining two. Ed Boon had offered a fighter reveal in exchange for helping to locate a stolen car, and shortly after teased Nightwolf, but he had already been announced.

“MK11 isn’t just a sequel for series fans and NetherRealm devotees, it’s a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly,” Edmond Tran wrote in GameSpot’s review. “Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There’s a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp.”

Pokemon Sword / Shield Trailer Reveals New Gen 8 Pokemon And Gigantamaxing Mechanic

The Pokemon Company has shared a new trailer for the upcoming Pokemon Sword and Shield. The video gives us a glimpse at another handful of new Gen 8 Pokemon you’ll discover in the Galar region, as well as a couple of new characters you’ll encounter and a special type of Dynamaxing known as Gigantamaxing.

Whereas standard Dynamaxing increases a Pokemon’s size, Gigantamaxing also alters their physical appearance. A Gigantamaxed Drednaw, for instance, will stand upright on its hind legs, and the armor of a Gigantamaxed Corviknight will separate and fly around like bladed birds. While nearly every Pokemon is capable of Dynamaxing, it appears only certain species are able to Gigantax, and according to The Pokemon Company, “even among such species, only rare specimens will be able to Gigantamax.” You can capture Gigantamax Pokemon in Max Raid Battles.

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The trailer also introduced four new species of Pokemon. First is Alcremie, a Fairy-type that resembles whipped cream. It’s one of the few Pokemon capable of Gigantamaxing, and when it undergoes the transformation, it resembles a towering cake. Next is Yamper, an Electric-type puppy Pokemon with a new Ability called Ball Fetch; if you throw a Poke Ball at a wild Pokemon but fail to capture it, Yamper will fetch the first one you threw (provided it isn’t already holding an item). We also got a look at the Rock-type coal Pokemon, Rolycoly, as well as the Steel/Dragon-type Duraludon. You can see artwork of all four new Pokemon below.

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Finally, the trailer introduced a handful of new characters, including two new Gym Leaders. First is Bea, a Fighting-type expert exclusive to Pokemon Sword. Pokemon Shield players, on the other hand, will battle the creepy Allister, a Ghost-type Gym Leader. The trailer also gave us a quick look at the chairman of the Galar Pokemon League, Rose, and his secretary Oleana. You can watch the full trailer above.

Pokemon Sword and Shield launch for Nintendo Switch on November 15. It’s unclear as of yet how many Pokemon will appear in the game, but we know you won’t be able to transfer every old monster to them–a decision that has proven so controversial that the games’ producer, Junichi Masuda, had to issue a statement addressing the drama. For more on the titles, be sure to check out our Pokemon Sword and Shield pre-order guide.

Stranger Things Fortnite Skins And Items Now Available

Fortnite has begun its crossover event with Stranger Things, which began with pieces of the Stranger Things mall entering the game, including some Upsidedown portals. Now as you look around your Stranger Things environments you can look the part, with new skins and other cosmetics modeled after the hit Netflix show.

As announced on Twitter, the Stranger Things content includes outfits modeled after Chief Hopper and the Demogorgon, along with a Vines Wrap. The cosmetics were added alongside the premiere of the new season of Stranger Things on July 4.

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Netflix had previously hinted at a Fortnite crossover after fans noticed the show’s ice cream shop in the game. That panel also announced another Stranger Things video game coming in 2020, and more details about the SNES brawler-style game that released along with Season 3.

Meanwhile, Fortnite is still celebrating its 14 Days of Summer event, along with other seasonal challenges. The game is preparing itself for the launch of Season 10, and as such we’ve seen some strange happenings that could be laying the groundwork. One of those is a giant rubber duckie, which could herald the seasonal changeover or just more summer shenanigans. When the next season does come, it will be accompanied by new system requirements, so make sure you’re ready.

Pet Sematary’s Alternate Ending Is Better, And Spookier, Than The Original

The 2019 adaptation of Stephen King’s Pet Sematary fared better than the 1989 version of the same name. And if you missed in theaters, don’t worry because it’s headed to Blu-ray and DVD on July 9. The home release is filled with special features including an alternate ending that is much more haunting than the theatrical release. Warning, there are spoilers ahead for the movie.

In the theatrical release, the movie ends with Louis, Rachel, and Ellie Creed all having died and been brought back to life by the supernatural cemetery deep inside the woods. It’s revealed they’ve lit their house on fire, but the youngest son, Gage, is still alive and waiting in the car for his family. To his surprise, he sees the rest of his family alive, walking towards the car, holding a can of gasoline. While the audience never sees it, we’re led to believe he’s killed, then brought back to life in the cemetery.

That ending is fine, but there is a truly horrifying alternate ending on the home release of the film. So cut back to the cemetery, Ellie has dragged a dying Rachel there, but Louis is hesitant, so Ellie stabs him. Louis is about to kill her, but hesitates again, seeing Ellie as she was before dying. It then cuts to Louis reassuring Rachel, in an open grave, that everything will be ok as he and Ellie bury her. The final moments are Louis and Ellie walking toward the car, which Gage is in. However, a still living Louis gets him out of the car and takes him inside the house, where an undead Rachel walks in. The final shot is the family all reunited, with Gage crying in terror, while Louis has a troubled look on his face, as the camera zooms out.

It’s a memorable and unsettling image, seeing Louis’ face with a look of regret, while his toddler son is extremely upset. This was a fantastic way to end the movie, and it’s a bit confusing as to why this wasn’t left in the theatrical cut.

Aside from this alternate ending, the home release of Pet Sematery is loaded with special features, like seven deleted scenes, a featurette exploring night terrors, a four-part series about the making of the movie, and more. In GameSpot’s review of the film, Rafael Motamayor said, “In an age where every film is getting a remake or a reboot, Pet Sematary might actually be better than the original. It’s terrifying, twisted, heartbreaking, morbidly funny, and a hell of a fun time.”

Pet Sematary arrives on 4K and Blu-ray on July 9, and it is currently available digitally.

Get it digitally on Vudu now.

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Dr. Mario World Is Nintendo’s Most Promising Mobile Game Yet

For a company that has helped shape the landscape of the modern video game industry, Nintendo’s steps into the mobile gaming space have been tentative. Since 2016, the company has only published a small handful of smartphone games to modest success, with two more–Mario Kart Tour and Dr. Mario World–on the way this year. We recently had an opportunity to go hands-on with the latter, and it could be Nintendo’s best mobile game to date–provided it avoids the aggressive monetization practices other free-to-play puzzlers employ.

Just as in previous Dr. Mario games, the object in World is to clear the field of viruses by matching them up with their corresponding capsules. However, while the fundamentals remain the same, some aspects of the series have been tweaked in the move to mobile devices. This time around, the capsules drift slowly upward from the bottom of the screen rather than raining down from the top, and you’ll need to drag them with your finger to arrange them around the play space. You also only need to match up three objects of the same color to clear them from the field, as opposed to the traditional four.

On top of these changes, Dr. Mario World introduces a handful of new gameplay wrinkles that add some satisfying variety and complexity to the experience. Certain stages, for instance, feature Koopa shells; match these up with capsules and they’ll take out entire horizontal rows of viruses. In other stages, some of the viruses will be encased in bubbles, forcing you to first pop their protective casing before eliminating them. Some levels even impose different clear conditions; one that we played tasked us with collecting a certain number of coins rather than eliminating all of the viruses. After becoming so accustomed to the traditional Dr. Mario gameplay, having to mentally readjust to the new objective proved to be more difficult than anticipated. The arrangement of the viruses gets increasingly more complex as you progress through the game as well, and even from the handful we’ve sampled, it was clear that later stages will get deviously challenging.

Being a free-to-play mobile title, Dr. Mario World also features many of the elements that are part and parcel of this type of game. As in many other mobile puzzlers, you’re only allotted a certain number of capsules per stage, rather than having an unlimited supply as in a traditional Dr. Mario game; fail to clear all of the viruses with the given amount and you’ll need to restart the level, which will take up stamina. From the handful of stages we’ve played, it appears the game does always provide an ample amount of capsules, but we still found ourselves occasionally running out during some of the later, trickier levels, so you’ll need to carefully consider how you arrange your capsules. However, Nintendo assures that players should always be able to complete a stage with the allotted number, provided you use them skillfully enough.

Stamina in Dr. Mario World takes the form of Hearts. You need to expend a Heart each time you play a stage, even if you have previously cleared it. Your Hearts gradually replenish over time, but you can expedite the process by purchasing more with Diamonds–Dr. Mario World’s premium in-game currency. Diamonds can also be exchanged for other helpful items to use during a stage, such as additional capsules, and you have the option of spending a Diamond to continue a stage you failed rather than restarting completely. However, you can only continue once per stage, and if you fail again, you’ll need to expend another Heart to retry it from the beginning. This is Dr. Mario World’s potential sticking point; it wasn’t clear from our hands-on time how many Hearts you’ll begin with or how quickly they’ll replenish, so it remains to be seen whether or not the stamina mechanic will hamper your ability to enjoy the game.

Dr. Mario World also has its own gacha mechanic of sorts. You can spend either Diamonds or the coins you’ve accumulated from clearing stages to summon additional doctors, each of whom has their own special ability that can be unleashed once their skill gauge has filled up. Nearly every major character from the Mushroom Kingdom moonlights as a physician and can be added to your staff, from Peach to Yoshi to even Bowser, and their special skills run the gamut from clearing one random column of objects from the field to eliminating three random objects. Fortunately, unlike other gacha-heavy games like Fire Emblem Heroes, there aren’t different rarity versions of the same doctor; each one initially comes at level 1, and any duplicates you summon will level your existing doctor up. You’ll also be able to summon “assistants”–minor characters from the Mario universe who will add some kind of passive benefit to your team, giving you another variable to consider as you play.

Of course, much of the Dr. Mario series’ appeal stems from its competitive multiplayer, and World continues the tradition with its own real-time Versus mode. While we didn’t get to sample the mode during our hands-on session, it appears to be much more akin to a traditional Dr. Mario game than the single-player portion, pitting you against one other player in a head-to-head race to clear all the viruses in your field. Along with their special skills, the various doctors you can summon also boast different attack, defense, and speed stats, which determine how many viruses they can send to the opposing player’s side. Outside of the versus mode, you’re also able to send and receive Hearts from players on your friends list.

Dr. Mario World’s success ultimately hinges on how intrusive these free-to-play elements are in the full game, but from what we’ve sampled of it, the title seems like a promising mobile take on the series embellished by some smart new gameplay elements. It also appears there will be a lot of content right out of the gate; Nintendo says there will be more than 200 stages at launch, with more on the way in the future. The company will also introduce new doctors and assistants to the game post-release. You won’t have to wait too long to try it out yourself; Dr. Mario World launches for free on iOS and Android devices this Wednesday, July 10. You can pre-register for the game now on the App Store and Google Play.