Get Final Fantasy 7 Remake For $42 Right Now (US Only)

Amazon currently has a pretty sweet deal going for the hugely anticipated Final Fantasy VII Remake. The retailer is offering the title for $42 USD when you apply a coupon that saves you $18. Internet super-sleuth Wario64 spotted the deal, and you can follow the link to see the deal.

You can check the coupon box to apply it, and then you’ll see the savings at checkout.

The deal only applies to the Standard edition of the Final Fantasy VII Remake, not the more expensive Deluxe edition that comes with various other extras. Shipping is free.

It also comes with the Chocobo Chick DLC as a pre-order bonus, if that matters to you.

In other Final Fantasy deals news, the same coupon brings down the price of Final Fantasy XIV: Online Shadowbrings to $27 USD. These deals are valid only on the US Amazon store.

Final Fantasy VII Remake launches on March 3, 2020 for PlayStation 4. For more, you can check out GameSpot’s impressions in the video embedded above.

As for Amazon, the retailer’s annual Prime Day sale kicks off soon. While the official start date is coming up soon, you can already take advantage of some early deals–see them all here.

Neon Genesis Evangelion Ending Explained

So, you finished watching Neon Genesis Evangelion on Netflix and you’re a little confused. That’s completely normal and entirely expected given, well, the entire ending. But don’t worry, we’re here to explain everything to you.

Neon Genesis Evangelion essentially has two endings, both of which are now available on Netflix: the end of the TV series (specifically episodes 25 and 26), which originally aired in early 1996; and the film The End of Evangelion, which was released in 1997. (In between there was a movie called Death and Rebirth, which is on Netflix in a re-edited form as Death (True)², but you don’t need to worry about that: it’s basically just a recap of the TV series with a few minutes of new footage, which originally bridged the gap between the end of the TV series and the release of the movie.) If you’ve watched one or both of them, you’ve likely noticed the jarring pivot towards the story’s conclusion, but might not be familiar with the troubled production history of the acclaimed anime. Here’s everything you need to know about the infamously complicated ending of Evangelion.

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New Lion King Set For Huge Box Office Opening Weekend

The new Lion King movie opens in July, and it’s expected to be one of Disney’s most successful reboots. A box office tracking report, via The Hollywood Reporter, states that the film is lining up to make $150 million during its opening weekend in the US and Canada next month.

If The Lion King can reach that box office prediction for its opening weekend, it would become just the fourth of Disney’s new live-action reboots to make more than $100 million for its opening weekend. Beauty and the Beast starring Emma Watson is currently the best-performing of the reboots, and it made $174.8 million over its opening weekend in 2017.

Alice in Wonderland made $116 million domestically over its opening weekend, while The Jungle Book made $103.3 million.

1994’s The Lion King is one of Disney’s most beloved animated movies, so it has a huge amount of nostalgia built in that could help fuel box office performance of the new movie.

Jon Favreau directed the new Lion King, which features the voices of Donald Glover as Simba, Chiwetel Ejiofor as Scar, Beyonce as Nala, and James Earl Jones as Mufasa. The movie boasts eerily-lifelike visuals that were produced by Moving Picture Company, which also did the VFX for The Jungle Book and Detective Pikachu, among a long list of other popular movies.

Disney is calling The Lion King a “live-action” movie because it was apparently made using live-action techniques. As if the Mufasa death scene wasn’t already sad enough, the high production values of the new movie are sure to leave audiences in tears in a new way.

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The Lion King opens in theatres on July 19. It is directed by Jon Favreau with a script from Jeff Nathanson, who previously wrote the Steven Spielberg movie Catch Me If You Can starring Leonardo DiCaprio.

Ranking All the Spider-Man Movies

Since Spider-Man made his big-screen debut in 2002, there have been a lot of Spideys!

And a lot of Spidey movies too, including Tom Holland’s MCU version of the wallcrawler. So now that his latest solo film, Far From Home, is hitting, it’s time once again to rank the Spider-Man movies. And yes, that includes all the times he’s hung out with the Avengers… Let’s web this thing up!

(And just a note: We’re basing the ranking of the Avengers movies on the Spidey-centric portions of those films and how well they served him as a character, as well as how well he served those films!)

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Hellboy Probably Won’t Get A Sequel, Actor Says

The Hellboy reboot starring David Harbour is unlikely to get a sequel, according to actor David Harbour who plays the title character. Speaking to GameSpot sister site ComicBook, Harbour said he’s heard from a lot of people who really enjoyed the film. However, the “culture at large” did not seem to generally enjoy the action movie, he said.

“I don’t think there’ll be much of a light,” Harbour said about a potential sequel.

Not only that, but Harbour remarked that Hellboy didn’t make a lot of money. The movie, which was reportedly developed on a $50 million budget, bombed in the US/Canada, where it opened to only $12 million. Worldwide, the film made $46 million.

“I don’t think it made a lot of money,” Harbour said. “I don’t really keep up with those things too much to be honest, but I don’t think the perception was that it was a hit, and so in that way, I don’t know that the risk is worth it [for a sequel]. I think the idea is to move on. The producers spoke to me just saying, ‘Great job,’ they really liked what I did, but I haven’t heard anything about a sequel, and I’m not hanging my hat on anything like that.”

2019’s Hellboy was a reboot of sorts for the series that began in 2004. The first movie was directed by Guillermo del Toro and starred Ron Perlman as Hellboy. A sequel, The Golden Army, was released in 2008, also starring Perlman and directed by del Toro.

There were reports that Hellboy suffered from a number of behind-the-scenes problems, including fights between producers and director Neil Marshall, and Harbour not being cooperative.

Hellboy also stars Milla Jovovich, Ian McShane, Daniel Dae Kim, Sasha Lane, and Thomas Haden Church.

Hellboy 2? Star David Harbour Reveals If a Sequel Is Happening

Actor David Harbour doesn’t think there will be a sequel to Hellboy after the movie’s critical and financial disappointment. The actor acknowledged the positive reactions he has received about the Hellboy reboot in an interview with ComicBook.com but ultimately accepts that the majority of people were not happy with the movie, dashing any hope of a Hellboy 2 featuring his take on the horned hero.

“I don’t think there’ll be much of a light

,” Harbour said. “There’s a lot of people who reach out to me who really loved it and really enjoyed the new take, and were just happy to see

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Jake Gyllenhaal Talks About Joining MCU In Spider-Man: Far From Home

Actor Jake Gyllenhaal makes his Marvel Cinematic Universe debut with Spider-Man: Far From Home, and now the Oscar nominated actor has spoken more about joining the MCU.

Gyllenhaal plays Quentin Beck/Mysterio in Far From Home. He told GQ that he feels the pressure of joining such a massive connected superhero franchise.

“Walking into the MCU … it’s huge; there’s a lot that’s expected of you in the process of making the movie but also the character,” he said.

Gyllenhaal went on to say that Mytserio in Far From Home will be “so different” from who he is in the comics. “It feels like a pressure when you’re making it. People love that character; and it’s so different from the character in the comics,” he said. “When you’re doing something as different from the comics as we did in this; you kind of go like [makes scared/uneasy face].”

Also in the interview, Gyllenhaal said he enjoyed working with Spider-Man actor Tom Holland, who he said is a “genuinely lovely” person.

And finally, Gyllenhaal said it was exciting being involved with the MCU because he got to know about how Endgame wrapped up before everyone else. “It’s fun knowing everything that happens; I knew the events of Endgame before Endgame came out. I love the speculation,” he said.

The 23rd film in the Marvel Cinematic Universe and a direct sequel to 2017’s Homecoming, Far From Home sees Peter Parker and friends off on a school trip to Europe while baddies from another dimension show up to do some serious harm. With Tony Stark (played by Robert Downey Jr.) gone and Mysterio handling the brunt of the elemental threats, Parker must step up to save Europe.

GameSpot’s Far From Home review states, “The parts that work, work very, very well. But the parts that don’t tend to feel like stubbed toes or irritating splinters–not life-threatening by any means, but distracting at best and annoying at worst; like someone pulled the curtain back on the MCU’s systemic shortcomings a little too far.”

For more on Far From Home, check out this roundup of review excerpts. The movie opens on July 2.

Whoa, Cyberpunk 2077 Install Size Might Be Massive

While Cyberpunk 2077 won’t arrive until April 2020, players may need to start making preparations for the massive first-person shooter. Quite literally, as the game’s install size allegedly hovers around 80GB.

The European PlayStation Store reveals the 80GB minimum required to install the game. (The US PlayStation Store doesn’t show a minimum space amount required to install.) It’s possible the install size is an inaccurate placeholder, as Reddit user PhoOhThree allegedly confirmed in the Cyberpunk Discord that CD Projekt Red isn’t “done with the game” and that the install size “can be more or less at the end.”

CD Projekt Red’s 2015 action-RPG The Witcher 3: Wild Hunt, with all its free and paid DLC, requires at least 50GB minimum to install. The Polish developer has made no official announcement on the size of the game.

Prolific action star Keanu Reeves, who plays “legendary rockerboy” Johnny Silverhand, appeared on Microsoft’s Xbox stage during E3 2019 to reveal the game’s release date. We saw an extended gameplay demo on the show floor, which will be made public during PAX West this August. (PAX West takes place between August 29 and September 2.) In the meantime, a free Cyberpunk 2077 theme is available now on PSN.

Cyberpunk 2077 will launch on April 16, 2020.

The Changing Face Of Arcade Games In 2019

By the late ’90s, with Street Fighter II‘s saturation reaching an exhaustion point and Mortal Kombat‘s hoary violence no longer a unique draw, the arcade–that place of social gathering, low light, and the booming sounds of attract screens–began to wither. But like most nostalgic things, arcades have made a slow return as the millennium reached its teens. 1980’s nostalgia took off. Gen X and millennials grew up, as did their disposable income. It took a decade–two even–but arcade games made their comeback. Looking at the rising collector’s market for vintage machines and the likes of Wal-Mart embracing machines with their shelf space, it’s almost like they never left.

There are now a range of home arcade games to choose from, from My Arcade’s roughly six-inch plastic replicas, foot-tall Replicade collectibles, and Arcade 1Up’s four-foot in-between scale machines. Both My Arcade and Arcade 1Up reached the shelves of Wal-Mart, penetrating the vaunted mainstream consumer market. We’ve even seen SNK release a mini-arcade machine, and Capcom has licensed its games to Koch Media, who will issue a $250, two-player arcade stick with 16 Capcom arcade games included. No more hauling machines with 300- to 400-pound frames. The arcade of 2019 can fit anywhere.

But why now? Shiloh Prychak founded Replicade based on the idea of selling foot-tall, accurate replicas of the most beloved arcade machines. He saw the market, ran a successful Kickstarter, and now sells a $99 replica of Tempest (and others) at a fraction of the real scale. “When I had the concept to shrink down the cabinets to sixth scale, there was basically only a company called Basic Fun,” says Prychack. “Basic Fun made a Centipede and Q*Bert running NES ROMs. That was the only thing on the competitive landscape, plus a host of unlicensed products. The idea was, let’s make the best collectible [for] these uber classic games… the idea was to build your own miniaturized arcade in your office… now you’ve got all sorts of people doing the same thing,” said Prychack.

Replicade's 1/6 scale replica of Atari's Centipede.Replicade’s 1/6 scale replica of Atari’s Centipede.

Blane Humphries works in PR for My Arcade, a company who also saw the potential in revisiting arcade games, and at a smaller scale still–around eight inches. “I feel that the interest in retro-era games is different between groups of people. There are those of us who lived through the time and are going back because of nostalgia, but there is also a whole new generation of young gamers discovering these games for the first time. With the rise of gamer as an identity, and esports, kids want to be knowledgeable about the history of the culture,” he writes in an email response.

It’s crowded out there, though. Replicade found a niche targeting hardcore collectors with their online-only, $99 mini-machines designed as an accessory of sorts to the real thing. My Arcade produces plastic replicas that nestle comfortably in Wal-Mart’s toy department for the more casual consumer. These enter a competitive market alongside cheap consoles stuffed with arcade ROMs. Why buy a machine with one or two games when another exists with 30 or more?

“My Arcade’s signature Micro Players are meant to be collectibles, comparable to small-scale figurines, and are more about the entire visual and packaging. The 8-bit games on them are great and make for a fun playable collectible while maintaining a price point that encourages our customers to collect them,” writes Humphries.

For Prychak, it’s an entirely different market. “We’re not for everybody. If what you’re looking for is the Data East collection and you’re okay with the games being less than perfect, you’re not for us. If you want the real artwork and the real profile of the cabinet and all this attention to detail and high-quality finish, we make our cabinets out of wood, our coin doors are die-cast metal, the stickers we use the proper type of vinyl, the LED temperature is correct, not to mention you’re playing Centipede with a trackball. You’re playing Tempest with rotary controls. All these things add on to our value. We’re just trying to give you the ultimate experience,” says Prychak.

SNK also entered the mini-arcade market in 2018 with its NEOGEO Mini multi-game machine. Despite having a large library of beloved games, the technical execution left the dedicated fanbase with divided opinions.SNK also entered the mini-arcade market in 2018 with its NEOGEO Mini multi-game machine. Despite having a large library of beloved games, the technical execution left the dedicated fanbase with divided opinions.

Customer reviews for MyArcade, Replicade, and Arcade 1Up vary wildly across Amazon and Wal-Mart. It’s clear these machines do not replicate the durability of the real thing, from broken trackballs on Replicade offerings to MyArcade’s that fail to power on at all and Arcade 1Up’s decals that fade with mild use. Others find them to be a “little masterpiece” according to one Amazon user speaking of Replicade. From the 2018 Christmas rush, it appears Arcade 1Up made for fine gift-giving. Conversely, Capcom’s upcoming arcade stick has come under fire for using an open source emulator.

Arcades breaking into the mainstream doesn’t mean this is all contained in the home; that just makes things accessible to a mainstream shopper who’s happy enough with a facsimile of the real deal. Longtime arcade game collectors, on the other hand, started using their full-size vintage cabinets to recreate the unmistakable atmosphere of true arcades.

Take California’s Megan and Shawn Livernoche. Via auction, they purchased their first arcade cabinet in 2007. In time, their one-bedroom New Jersey apartment became so crowded with actual hardware, their multi-piece sectional became a single piece. A dining room table? That went too. “Once we got to like 15 or 16 games in our one bedroom apartment, it started to not make a lot of sense,” says Megan, laughing as she recalls the memory of that packed living room.

Then they moved all of this cross-country to California and opened High Scores Arcade in Alameda. Shawn saw the market explode even before the advent of things like Arcade 1Up, and a time when the collector’s market for actual games was weak. “Before the prices ballooned out of control, people just wanted to get rid of [arcade games]. They were sitting in warehouses. They were no longer of contemporary value to the video game market. That kind of changed around 2010 or so,” says Shawn.

“Here we are trying to re-interest people in arcade culture, bending over backwards to keep these old dinosaur machines running,” says Shawn. Megan quickly replied, “And if people can just buy them at Wal-Mart, what does that say about the real thing?”

What caused that jump in collectibility? “King of Kong drew a ton of people in back into it,” says Shawn, referencing a 2007 documentary that chronicled a battle for the world record score in Donkey Kong. “There was still a kind of community that existed, even though it wasn’t prevalent like it is today with the barcades. The community existed,” said Shawn. Also, Disney’s 2012 animated film Wreck-It Ralph brought arcade characters to the forefront and used an arcade as its central story piece.

Both in their 30s, Megan and Shawn represent the expected audience for arcades–those who grew up alongside Missile Command and Defender. But then comes Steven Van Splinter, a 20-year-old who represents the demographic noted by My Arcade. Van Splinter started tinkering with older pinball machines, fascinated by their mechanics. He was only 16 when he acquired his first cabinet in 2014. Now, he’s opening a museum/arcade called Gameseum in his home state of Pennsylvania. He first discovered a small collection of older machines at a campground, an example of the arcade’s far-reaching impact.

“I experienced this arcade phenomenon in my own little way. Probably 10 to 20 years after the heyday, but in a way, it was the same kind of experience. It’s interesting how that reflected on me, that similar, same experience,” says Van Splinter.

Those who run arcades and collect original hardware see the purpose of these mainstream home machines, even if they ultimately don’t see them as replacements. “Most of the purists have really negative opinions of them because they’re cheap and junky compared to the real thing. But I recognize they serve a certain purpose for the regular consumer. Even those people recognize they’re not the real thing and they’re more of a toy but it runs the real software for the game,” says Van Splinter.

No matter what lengths new companies go to in order to recreate the true arcade experience from the '80s and '90s, there's no way to authentically duplicate the distinct look of a CRT, as seen here, despite how close some HD filters can get with simulated scanlines and bloom effects.

No matter what lengths new companies go to in order to recreate the true arcade experience from the '80s and '90s, there's no way to authentically duplicate the distinct look of a CRT, as seen here, despite how close some HD filters can get with simulated scanlines and bloom effects.

No matter what lengths new companies go to in order to recreate the true arcade experience from the ’80s and ’90s, there’s no way to authentically duplicate the distinct look of a CRT, as seen here, despite how close some HD filters can get with simulated scanlines and bloom effects.

“The reason why we’re in our business, there’s something about the environment of the actual cabinet. You want to be able to play with those original controls. They were designed to be enveloped with their art,” says Megan.

Shawn doesn’t agree. “I feel like they’re a lame, cheap attempt at capturing something in the past that some people settle for if they’re not experienced or exposed enough to know what a real cabinet looks like. If you look at the [replica] cabinets, they’re constructed poorly, the screens look bad, they put a bunch of games into one machine where the game and control optimization doesn’t exist.” Shawn also noted the price of an Arcade 1Up Machine, questioning the production cost to turn a profit. Arcade 1Up machines retail between $199 and $299.

Shawn then found a way to correlate the whole thing to the gum stuck to the underside of an arcade game’s control panel. “I want you to imagine any good arcade, imagine that as a bowl of fruit that has fresh kiwi, bananas, strawberries, peaches, plums. One of these [replicas] is like a piece of gum that’s strawberry, kiwi fruit, watermelon flavored. You can chew it and taste the flavor of these different things, but it’s not the same thing,” Shawn says.

It’s a trip back to a simpler time when the limits of technology forced developers to be clever and really focus on making gameplay fun and challenging. Just like a piece of music that was written 30 to 40 years ago, these games still have the power to move us,

However, they do serve a purpose. Inaccurate to their source, yes. Impure in the eyes of collectors? Certainly. “Where they serve the market well is that any old mom or dad that wander into [a store] and say how much does it cost to put one of these in my basement? And they don’t care at all about how these buttons feel or even how long it’s going to last. They want a novelty sitting in their basement. For their interest level, they only need it to last a year or so. They’re not going to nitpick. It’s as disposable as their interest,” responds Megan.

Owning an actual arcade machine, with a bit of work and additional luck, can be done for around $300, assuming this turns into a small fix-it-up hobby. Of course, issues of size and weight come into play. Grandma and Grandpa likely won’t strap a real machine to their backs and drag it to their basement to get rekindle the Pac-Man affair of their youth, no matter how cheap the real thing is. Megan recounted a story of a machine falling on her leg, resulting in a broken bone.

And with Replicade, even at only a foot in height, accuracy still matters. The company sources their ROMs carefully. “We go through about 40 versions before a product is done and complete. We make sure everything is proper,” says Prychack. Replicade also uses accurate controls, including trackballs, just shrunk down into a manageable scale so you can keep your couch.

All of this combined, no matter personal feelings toward Arcade 1Up or toy-like devices, it all leads to the same place: reigniting interest in a once-lost culture. The business of arcades in the home and arcades as a separate place of business survive on a co-existence. They feed one another. Wal-Mart instills the idea, the separate arcade sells the authentic nostalgia.

“These toys, the Arcade 1Ups or whatever, they’re not going to affect the business. I think if anything, they’re going to draw more people in. They’re on that part where they’re genuine enough to give the interest to people and for them to play them, but they’re clearly not the real thing to nearly everyone who plays them. I would definitely say it’s going to draw more people in to play the real thing. I can’t see any negative effects,” says Van Splinter.

“It’s a trip back to a simpler time when the limits of technology forced developers to be clever and really focus on making gameplay fun and challenging. Just like a piece of music that was written 30 to -40 years ago, these games still have the power to move us,” writes Humphries.

For Prychak, he sees the long- terms possibilities. This isn’t just a sudden burst of those looking to recapture their youth. “The community is growing and it will continue to grow… we’re just scratching the surface at this point.”

New Epic Free Game Is A Groundhog Day-Esque Tale Of Love And Loss

The Steam Summer Sale is in full swing, and while you can currently find thousands of PC games discounted at Steam and Steam key providers like Fanatical, there’s also a new free game available from the Epic Games Store. Starting June 27 and running through July 4, Last Day of June is free for Epic Store users, and once you claim the game, it’s yours to keep forever. All you need is an Epic account, which is also free to create.

Last Day of June is a story-driven experience that follows Carl and June, two lovers who are relaxing at their favorite spot by the lake when a series of events leads to a tragic accident. The story takes a Groundhog Day-esque turn, and you must figure out the exact order of events and key decisions that will prevent the tragedy and save June’s life.

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In GameSpot’s Last Day of June review, the game earned a 6 for its dreamy, watercolor-like visuals, compelling characters, and thematic approach to free will and fatalism, although critic Alex Newhouse took issue with its long loading times, unskippable cutscenes, and overall repetitiveness of the gameplay loop. “This repetitiveness is mitigated in part because of touching, relatable side characters and because Last Day of June explores the philosophical struggle between determinism and free will in a way that’s fairly rare in video games,” he wrote.

Get Last Day of June for free »

Create a free Epic Store account »

The main story is only a few hours long, so you might as well grab Last Day of June while it’s free now–you can always come back to it later. Next week’s free game is Overcooked, a fantastic co-op game with up to four players who work together in a kitchen to churn out various recipes in time, all while navigating shifting stages, kitchen fires, and other obstacles.