George Lucas Reportedly Has A Secret Cameo In Recent Star Wars Movies

George Lucas might have officially left the world of Star Wars when he sold Lucasfilm to Disney back in 2012, but his presence continues to be felt across the franchise. In the past few months we’ve had McClunkey and a meeting with Baby Yoda, and now it’s been reported that Lucas’s voice can be heard in several of the recent movies.

According to a Good Morning America interview with Rise of Skywalker sound designers David Acord and Matt Wood, Lucas can be heard screaming in at least three Star Wars movies, including Rise of Skywalker, The Last Jedi, and Rogue One. GMA’s sources state that the clip of Lucas screaming was recorded back in 1973 for his movie American Graffiti, and has become known among the franchise’s sound designers as “the George.” While Acord and Wood would not confirm that it was Lucas–or even where it appears–they did admit to using “a very special scream” in the movies.

The most famous movie scream is the “The Wilhelm.” This stock scream has been used in hundreds movies since its first appearance in the 1951 western Distant Drums, including in the original Star Wars films. It can also be heard in the recently unearthed test footage for Lucas’s abandoned TV show Star Wars: Underworld.

In related news, the upcoming Disney+ Star Wars show focusing on Obi-Wan Kenobi is facing a production delay. Last month, it was reported that the show’s crew had been sent home from London’s Pinewood studios, where it was due to start shooting later this year. It has been rumored that Lucasfilm boss Kathleen Kennedy is unhappy with the scripts, although star Ewan McGregor subsequently stated that the scripts were “really good,” and that the writers just “wanted to do more work on it.”

For more check out, GameSpot’s guide to everything we know about every Star Wars movie and show announced so far.

Now Playing: Star Wars: The Rise of Skywalker Spoiler Review & Breakdown

Netflix Cancels Another Show

Netflix has reportedly cancelled another of its shows after one season, the competitive figure skating drama Spinning Out. The decision came quickly after its January 1 premiere, as Netflix considers one month of viewership data before making renewals.

Deadline reports that Spinning Out premiered on January 1, having gone straight to series at Netflix after originating on the Canadian network Pop. Netflix traditionally gives one month to shows on the bubble, and this comes just after it similarly decided not to renew another drama, Soundtrack.

Spinning Out was created by real-life former competitive figure skater Samantha Stratton. It follows figure skater Kat Baker (Kaya Scodelario) after a bad fall derails her career. She link s up with a male partner for pairs skating and pursues a spot in the Olympics.

Netflix produces lots of new shows quickly and often cancels ones that aren’t making the cut after only a season or two. In 2019, the streaming giant cancelled a number of shows including its Marvel slate, the cult favorite comedy One Day At A Time, and the long-running animated series Voltron: Legendary Defender.

Meanwhile, the company’s viewing metrics have come under scrutiny lately. It recently changed its tally of a “view” from 70% of a given piece, to viewing just two minutes.

Now Playing: Best Things To Stream For February 2020 – Netflix, Hulu, Disney+, Amazon Prime Video, Shudder

The Dark Crystal: Age of Resistance Tactics Review

Spoiler Note: The Dark Crystal: Age of Resistance Tactics follows the same plot as its Netflix TV series counterpart. While this review is spoiler-free and the gameplay and screenshots shown were picked to avoid giving anything away, keep that in mind if you haven’t seen the show and want to go in completely fresh.

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It’s 2020, but Netflix is still banging the drum for licensed tie-in games. Like Stranger Things 3: The Game before it, The Dark Crystal: Age of Resistance Tactics morphs the streaming network’s 2019 prequel TV series to Jim Henson’s The Dark Crystal into game form – this time as a tactical RPG akin to Fire Emblem or Final Fantasy Tactics. It twists Age of Resistance into a linear, combat-heavy experience, but ends up feeling like little more than a hollow puppet of an RPG used to capitalize on a beloved franchise. It’s passable enough to trigger some Pavlovian response from both my love of tactics games and The Dark Crystal series, but left me wanting in both regards once I really saw what it had to offer.

In the interest of avoiding spoilers, I’ll say that The Dark Crystal Tactics covers the same general plot arc as the Age of Resistance show. Like Stranger Things 3: The Game, many missions are pulled right from sequences in the show, and new, well-drawn comic-strip cutscenes retell key scenes with some flair. Despite this, the story told here pales in comparison to the TV version. These moments, both interactive and hand-drawn, are truncated in ways that seem tailored to elicit memories of when you watched the show, rather than actually tell its story. In between the very clear nods to Age of Resistance, the plot moves far too quickly through strings of dialogue shown on the world map between missions. I found it difficult to follow, even after watching the first few episodes just before I started playing.

Screenshots From The Dark Crystal: Age of Resistance Tactics

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As a result, even the centerpiece moments like boss fights with the most prominent Skeksis from the show, feel hollow. All the key characters – Gelfling, Skeksis, and otherwise – get a chance to stand in the spotlight, but there’s next to no time spent on character development. If you aren’t excited by the sight of them alone, controlling or fighting them isn’t going to add much to the equation. Even allowing for the liberties you have to take when condensing a full season of plot into a roughly 15-to-20-hour combat-focused video game, this version of the story feels like a hurried summary you’d get from a friend – it hits the crucial details and can be enticing at times, but never captures the emotion of any important moments.

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Setting aside its capacity for Dark Crystal fan service, The Dark Crystal Tactics also evoked a bit of my nostalgia for tactical RPGs, particularly original PlayStation-era games like Final Fantasy Tactics and Vandal Hearts. Though its art style is not retro by any means – it’s got a muddy, overly rendered look that’s more functional than stylish – its turn-based combat laden with RPG-style abilities and tiled maps full of environmental hazards and gimmicks definitely is. The Dark Crystal Tactics gets the basics of that experience right, with a strong emphasis on using skills to get the upper hand over enemies that will likely beat you if you just trade blows until someone dies.

More than many other strategy RPGs, The Dark Crystal Tactics also emphasizes turn order and timing as a means of controlling a battle. A long bar at the top of the screen shows the next 10 character turns, helping you to predict your enemies’ movements and plan ahead. There are also a decent number of skills that allow you to move an ally’s next turn up or push an enemy’s back, giving you the ability to not only take stock of turn order, but manipulate it to your advantage. Any character can also refrain from attacking or using an ability to speed up their next turn, which cleverly incentivizes careful play over taking wild swings. Predicting enemy behavior is a cornerstone of all tactics and strategy games, but The Dark Crystal Tactics puts it front and center.

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But while the combat can offer some interesting decisions, even at its best it’s dragged down by poorly designed menus that take far longer to navigate than they should. You cannot, for example, cycle through characters in the jobs or equipment menus, but instead must select each character, then choose what aspect of their loadout to alter one by one. In combat, you have to select “move” from a radial menu to move, rather than just clicking on a character as it works in nearly any other game from the genre. These inefficiencies, combined with fairly long load times on Switch, make navigating menus both in and out of battle tedious to the point where I sometimes avoided tinkering with my party’s skills just to save myself the slog.

The Dark Crystal Tactics’ greatest strength is its progression, which is clearly a smaller-scale riff on the job system from Final Fantasy Tactics. In addition to level, each of your Gelfling and Podling fighters gains stats and abilities by choosing and leveling up their class or “job.” Though the job tree is small – there are 12 classes, most of which adhere to broad roles like Mender (healer) and Paladin (offense-focused melee fighter) – there’s a lot of room for customization. Each person in your squad can only choose a finite number of skills: three from their current, primary job, and two more from a secondary job. By the time a character hits job level 10, the threshold for advancing, they’ll have learned way more than three skills, so it’s on you to choose skills that fit a role on your team.

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Moreover, the classes are all complementary and feature very little overlap, so there’s always a strong incentive to stay in a lower class rather than absent-mindedly advancing up the ladder. Since you only bring four or five people into each fight, it’s impossible to create a flawless team, so you need to assemble your character loadouts with an eye towards specific sets of skills and an overall gameplan for how those skills combine.

However, the system works better in theory than it does in practice. With such strict loadout limitations, some of the skills become infinitely better than others, limiting character rotation greatly. For example, many of the most powerful attack abilities for Soldiers, like “Double Strike,” require you to mark enemies first. Mark is a basic Scout ability, so I was compelled to keep the Scout job as a primary or secondary for one or two characters at all times. While I found myself wishing I had access to other abilities, particularly passive and movement-related skills, they’re never as essential as the few I grew to rely on.

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Over time, new battle conditions will force you to mix things up, but even that causes frustration. You’ll run into bosses that are immune to the status effects you usually inflict; Poison swamps demand skills that cure debuffs; Beach maps with rising tides require extra speed. There are also plenty of missions that require you to focus on an objective other than combat, like getting your team to an exit or freeing Gelfling prisoners from cages, which push you to balance engaging an enemy and achieving your goals. None of these twists are very interesting or creative, but I appreciated the commitment to environmental mechanics and theme missions to keep things fresh. On the other hand, that commitment sometimes lead to boring situations where I’d have to spend a dozen extra turns slowly moving to an objective even after defeating all the enemies.

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In a perfect world, your entire 14-character roster would be leveled up and properly equipped at all times to allow you to swap out different fighters to match each situation. However, since your characters only level up in combat, bringing in someone with a skill you unexpectedly need requires a lot of grinding optional battles to whip those backups into shape. It rarely feels worth the significant effort required, and I instead found myself trying to rejigger my default five or six squad members to the best of my ability whenever a level had a hard counter for my usual gameplan.

Though it wasn’t an insurmountable issue, every setback in The Dark Crystal Tactics feels like a disproportionately big inconvenience. Outside of the laborious menus, The Dark Crystal Tactics also somehow relies exclusively on an auto-save system and does not provide a way to quick-save in the middle of a battle. On Switch, you can always pause by putting the console to sleep, but your save reverts to the last time you were on the world map if you quit. Retrying a mission after a death (or when you quit out, since there’s no easy option to restart) requires you to sit through multiple loads, which can lead to a lot of downtime if you get stuck.

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For another Netflix show tie-in game, watch our review of Stranger Things 3: The Game above.

It’s also worth pointing out that the pre-launch Switch version of The Dark Crystal Tactics used for this review suffered from consistent bugs. Chief among them, backing out to the Switch home menu and returning without quitting would cause hitching and, in some cases, force it to crash entirely. Certain late-game cutscenes sped through dialogue and had faulty audio. There’s also a story map late in the campaign where highlighting certain panels would discolor a large portion of the screen. As with any game these days, it’s entirely possible that these issues will be patched out, but they were notably more consistent and impactful than the pre-release hiccups I’m used to seeing.

PS4 Hardware And Games Sales Slump As PS5 Release Approaches

Sony has detailed its financial performance for the three month period ended December 31, 2019. Overall it reported a decline of sales for the Game & Network Services division under which the PlayStation branch of the business operates. Sales of the PlayStation 4 reached 6.1 million units, which is a drop from 8.1 million units during the same period in the previous financial year.

In total, Sony has now sold 108.9 million PS4 consoles as of December 31, 2019. Looking ahead, Sony is modelling PS4 sales to decline in the future, which reflects the end of the console lifecycle.

Similarly, sales of games declined year-on-year, dropping from 87.2 million units from 2018 to 81.1 million units in 2019. These factors, along with the impact of foreign exchange rates, have resulted in lower revenue for the Games & Network Services business. Despite the decline in hardware and software sales, however, there has been an improvement on PlayStation Plus subscriptions, year-on-year.

The decline in sales is not unexpected, given that the PlayStation 4 is now reaching the tail end of its lifecycle and the PlayStation 5 is on the horizon. A similar decline in the same areas of hardware and software sales was reported by Microsoft’s Xbox division. This decline is no doubt a symptom of the creeping end of the hardware generation. In all likelihood, the decline in hardware sales will continue unless interest in purchasing consoles is massaged through a price cut or an incredibly compelling bundle.

Looking ahead, there are also a number of first-party titles with the potential to generate interest in purchasing a console. Chief among these is Naughty Dog’s The Last of Us: Part 2, the sequel to a critically acclaimed game developed by a prestigious studio. Ghost of Tsushima, developed by Sucker Punch Productions, is also slated for release for the PlayStation 4 and has generated a great deal of buzz. The PS4 could also benefit from interest in third-party titles such as Cyberpunk 2077, the new game from CD Projekt Red, a studio that garnered widespread praise and attention for The Witcher 3: Wild Hunt. Square Enix is also set to release the long-awaited remake of Final Fantasy VII for the PlayStation 4 this year.

Sony will launch the PlayStation 5 in 2020. The company has confirmed a “holiday 2020” release window for the PlayStation 5, but a more specific date has not been provided. Price will be a major factor on how strongly the new console sells out of the gate, and although Sony hasn’t confirmed how much it will cost yet, it has said that the PS5’s price will be attractive to gamers. Check out our breakdown of the known PS5’s games, price, release date, specs, controller, and other information for more on the upcoming successor to the PS4.

YouTube Earned $15 Billion in 2019

For the first time ever, Google’s parent company Alphabet has publicly shared YouTube advertising revenue results. The information was included in earning reports for the 2019 financial year. Alphabet revealed that YouTube earned just over $15 billion dollars in ad revenue in 2019.

Reported by Variety, YouTube’s yearly revenue has nearly doubled since 2017 and increased 36% from 2018. Alphabet reported that YouTube earned $11.6 billion in 2018 and $8.15 billion in 2017.

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Further, YouTube’s 2019 financial report revealed that the video service earned $4.72 billion in Q4 2019, a 31% increase from the prior year.

Alphabet also shared financial reports for Google Search and Google Cloud, which earned $27.19 billion and $2.61 billion respectively in Q4 2019. Overall revenue for all Alphabet companies in Q4 2019 came in at an impressive $46.08 billion, falling short of Wall Street’s expected $46.9 billion.

“I’m really pleased with our continued progress in Search and in building two of our newer growth areas,” said Alphabet and Google CEO Sundar Pichai. “YouTube, already at $15 billion in annual ad revenue, and Cloud, which is now on a $10 billion revenue run rate.”

YouTube’s tremendous growth is likely due, in part, to the recent popularity of streaming and esports. In late January, Activision Blizzard announced that all of its esports broadcasts would air exclusively on YouTube. This means that some of the biggest competitive matchups for games, like Overwatch and Call of Duty, can only be streamed on YouTube.

Are you surprised YouTube earned so much in 2019? Let us know in the comments below.

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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

Palm Springs Review: The Lonely Island’s Fresh Take On Groundhog Day

Palm Springs already set a record at Sundance when Hulu and Neon announced they had acquired the film for $17.5 million and 69 cents–which is 69 cents more than the previous record holder, The Birth of a Nation. This kind of irreverent yet clever sense of humor tells you everything you need to know about the buzziest comedy at the Sundance film festival.

The new film from The Lonely Island gang (Popstar: Never Stop Never Stopping, Brigsby Bear, Hot Rod) opens with Nyles (Andy Samberg), a slacker doofus stuck at a wedding in (you guessed it) Palm Springs, waking up every morning with his airhead girlfriend Misty (Meredith Hagner), who ends the day cheating on Nyles as the wedding celebration comes to a close. It’s the last kind of situation Nyles would want to get stuck in, but he’s forced to relive it day after day. That’s right–this is yet another riff on Groundhog Day. But like many imitators of Bill Murray’s 1993 classic, Palm Springs manages to pay homage while adding its own fresh twist with a particular style of humor that will make Lonely Island fans happy.

What makes the film special is that Nyles has been stuck in the time loop for an unspecified amount of time already when the movie begins. By the time we meet him, Samberg plays Nyles as a jaded, zero-f***s-left know-it-all who has forgotten what life outside of the loop looked like. Nyles already went through everything Phil Connors went through in Groundhog Day, which means the character begins the movie on the same page as the audience, and the movie gets to skip the more overdone tropes of the time loop subgenre. “It’s one of those infinite time-loop situations you might have heard about,” says Nyles at one point, perfectly summing up the way he thinks about the ordeal.

He’s already tried to kill himself countless times and sleep with everyone (and I mean everyone) at the party, so now his goal is to “try and live my life with as little effort as possible,” simply floating in the pool every day and wearing beachwear 24/7. Samberg infuses Nyles with classic Judd Apatow-tested, audience-approved douchery, while still keeping him relatable enough for us to root for him. The film also hints at a larger universe full of hilariously similar incidents.

Like Popstar: Never Stop Never Stopping, Palm Springs grounds the most absurd of occurrences in reality by presenting over-the-top versions of common situations and scenarios. Like Popstar made Connor4Real just plausible enough to seem believable as a real-life pop star while still being totally over-the-top, Palm Springs somehow manages to make hallucinatory dinosaurs and the multiverse seem normal. Though not as crude or graphic as Popstar, this is still very much a raunchy comedy that will satisfy those wanting more Lonely Island antics.

The other way Palm Springs cleverly twists the Groundhog Day formula is by providing Nyles with company in his endless Palm Springs purgatory. When we meet him, he’s giving a hilariously drunk yet moving wedding speech, but it’s not long before he accidentally traps the bride’s black-sheep older sister Sarah (Cristin Milioti) in the time loop with him–after she tries to save Nyles from a crazy archer named Roy (J.K. Simmons) who is hellbent on killing him (to say more would be a spoiler). Milioti serves as the perfect counterpart to Nyles; she’s as much of an alcoholic mess of a misanthrope as him, and Milioti perfectly matches Samberg’s comedic timing.

Director Max Barbakow makes his feature debut alongside writer Andy Siara, turning what could have easily been a tired rehash of old tropes into a hilariously irreverent and clever romantic comedy that also takes the time to serve as a metaphor for longterm relationships. Like Groundhog Day itself, Palm Springs sees Nyles and Sarah eventually start carving out their own little reality and growing as people, as they learn to mature, care about others, and appreciate the value of time and life. The film becomes an over-the-top expression of the feeling two people in love can have of being the only people in the world, while also exploring the sustainability of love and the moment two people settle into a tired routine.

The time loop story has been persistently repeated over numerous genres across the years, from Edge of Tomorrow to Happy Death Day. But the Lonely Island’s Palm Springs tweaks the formula enough to deliver a hilarious and moving take that shows the concept isn’t as tired as you might have thought.

1 Year Of Apex Legends: Highs, Lows, And Biggest Changes

As Apex Legends approaches its first birthday–and the start of Season 4: Assimilation–we thought it would be a good idea to take a trip down memory lane and recount the highs, lows, and major changes for Respawn’s battle royale over the past year. So before Kings Canyon comes back, Revenant and the Sentinel get added, and Ranked mode changes once again, let’s look back at the year that was.

In the video above, Jordan Ramée talks through Apex Legends’ 12 months of history, from its surprising launch to the start of Season 4. Apex Legends has seen massive growth in that time, with the wildly popular Season 2: Battle Charge and complete map change in Season 3: Meltdown. It hasn’t been all positive though–Season 1: Wild Frontier struggled to offer a reason for players to keep coming back and the Apex Legends community was not happy over the Iron Crown Collection event loot box controversy.

Despite all of these changes, however, Apex Legends continues to be as enjoyable a game to play as it was at launch. In GameSpot’s Apex Legends review, Phil Hornshaw gave the game a 9/10, writing, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”

PS5 And Xbox Series X Don’t Scare Nintendo

2020 is shaping up to be a very big and important year in gaming. Both Sony and Microsoft are releasing next-generation consoles this year, while Nintendo has confirmed that it will not release new hardware this year. The Japanese gaming giant has now commented on competing with the PlayStation 5 and Xbox Series X, saying the company is not afraid.

Nintendo president Shuntaro Furukawa said during a Japanese Q&A, translated by VideoGamesChronicle, that the PS5 and Xbox Series X will not have a meaningful negative impact on the Switch.

The target audiences for the Switch and the PS5/Xbox Series X are different, Furukawa said. “We do not believe that the business trends of other companies will have a significant impact on our business,” he said.

“We will explain the specific figures for the next fiscal year in our next fiscal year announcement, but I think there will certainly be a change in the environment as new products of our competitors appear,” Furukawa added.

The PS5 and Xbox Series X are scheduled to release this holiday. The Xbox Series X may actually contain more than one console, as Series X is the model name while “Xbox” is actually the name of Microsoft’s next-generation console.

Sony officially announced the PS4 in February 2013, so if the company sticks to the same announcement schedule, the official PS5 reveal could be coming up soon. Sony will announce its next earnings report on February 4, so we may soon learn more about the system.

What Happens Next To Leonardo DiCaprio’s Once Upon A Time In Hollywood Character

Quentin Tarantino’s Once Upon a Time in Hollywood was one of 2019’s most celebrated movies, and it earned 10 Oscar nominations.

While we have to wait a little while longer to see if it wins any, Tarantino has now shared some interesting insight into one character from the movie in particular.

SPOILERS FOR ONCE UPON A TIME IN HOLLYWOOD FOLLOW BELOW.

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Once Upon a Time in Hollywood ends in dramatic fashion, with DiCaprio’s character, the ageing actor Rick Dalton, burning some of Charles Manson’s followers to a crisp with his flamethrower. He did this to help save his friend and stunt double, Cliff Booth (Brad Pitt).

The movie doesn’t make it clear what happens to Dalton in the aftermath of that fateful night, and now Tarantino has filled in some of those details.

He told The Wrap that Dalton’s career begins to rise again, thanks to the way in which he murdered the Manson followers.

“The whole incident with the flamethrower and the hippies got a lot of play,” Tarantino said. “No one quite knows what a big deal that was, but it was still a big deal. And it’s a big deal that he killed ‘em with the flamethrower, with the prop from one of his most popular movies. So he starts becoming in demand again.”

One of Dalton’s earlier movies, The 14 Fists of McCluskey, gets put back in rotation on TV, and Dalton gets offered studio movies, albeit lower-budget ones, Tarantino said.

In addition to his surging film popularity, Dalton enjoys a comeback on TV as well. “On the episodic-TV circuit, he’s a bigger name now. He’s not quite Darren McGavin, all right? Darren McGavin would get paid the highest you could get paid as a guest star back in that time. But Rick’s about where John Saxon was, maybe just a little bit higher. So he’s getting good money and doing the best shows. And the episodes are all built around him.”

Tarantino is clearly invested in and enthusiastic about the wider Once Upon a Time in Hollywood universe. So much so that he told Deadline that he plans to direct a spin-off TV show focused on Dalton’s character from the fictional TV show Bounty Law.