Fire Emblem: Three Houses – Fire Emblem Is Kind of a Persona Game Now

I went into Three Houses excited to see how its traditional tactical RPG battling had changed. Trailers have shown off seemingly tile-less battlefields, covered in armies of soldiers led by the series’ traditional permadeath-threatened heroes. Combat animations are more detailed than ever, and seem to involve more than just individuals facing off against one another. From some angles it looked more like Total War, or even the long-forgotten Kessen, than a Fire Emblem game. But after playing its first five chapters, the most striking comparison for Three Houses isn’t its fellow strategy games, but Persona. I was not expecting that.

In typical Fire Emblem fashion, Three Houses begins as a mercenary hero with a mysterious past begins to discover their destiny. In this case, that involves finding out that there seems to be a magical girl with time manipulation powers living in your head – you know the drill. Soon, for initially unexplained reasons, you’re drafted in to become a professor at Garreg Mach Monastery, an officer’s training school for the continent of Fódlan’s three (relatively) peaceful countries – the Adrestian Empire, the Kingdom of Faerghus and the Leicester Alliance. Each country has a house at the school, and each house comes with its own strengths and weaknesses – you’re asked to choose one and become its head professor, steering the students’ education in the art of war. Imagine a version of Harry Potter where he was chosen to come in and teach instead of learn, essentially.

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Enter for a Chance to Win NBA 2K Playgrounds 2

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away NBA 2K Playgrounds 2 for Xbox One. To enter into this sweepstake, fill out the form below. You must be at least 13 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Fire Emblem: Three Houses – Opening Cinematic

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Fire Emblem: Three Houses – First Battle Gameplay

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New Gears 5 Multiplayer Map, Training Grounds, Shown Off In Video

The Coalition has shown off more of one of the new multiplayer maps for Gears 5. The video shows off the new map, Training Grounds, which is set near the House of Sovereigns.

As you can see in the video, Training Grounds is a large, colourful map featuring lots of places to take cover and sneak around to get the jump on your enemies.

This is the second new Gears 5 map that The Coalition has shown off this week, the first of which was the map District. It has a different look compared to Training Grounds; check it out below.

Gears 5 launches in September, but The Coalition is inviting players in to try the game ahead of that through a Technical test for the multiplayer mode that begins on July 19. For more on the testing period, check out this rundown of everything you need to know.

In other news about Gears 5, the game has no season pass, so post-release DLC maps are free. There are also no random loot boxes.

Gears 5 follows Kat Diaz (played by Laura Bailey, Uncharted 4: A Thief’s End‘s Nadine Ross) as she searches to uncover the truth behind her heritage and her connection to the Locust. The Xbox One and PC game launches on September 10, but early access begins on September 6.

Crawl Review: The Gator-On-Human Horror We Deserve

Recent years have given us plenty of shark movies, with The Meg, The Shallows, and 47 Meters Down among the best of them (and most of the worst involving a tornado or two). Now director Alexandre Aja wants to convince you that it’s time for another aquatic creature to take the spotlight. His latest feature, Crawl, contends that you don’t even have to leave your house to get brutally attacked by a giant alligator.

An opening scene featuring a swimming competition introduces us to Haley (Kaya Scodelario) and establishes her natural gift for aquatic activities, as well as her dad’s (Barry Pepper) tendency to coach her with weirdly specific pep talks. According to her father, Haley is an “apex predator.” But unfortunately for her, the film’s title is not “Swim,” and she quickly comes face-to-face with an actual apex predator. The results are exactly what you want from this movie: gnarly, thrilling, alligator-munching horror.

Turns out, a massive hurricane is about to hit Haley’s hometown in Florida. Neither she nor her sister has heard from their now-estranged father, so Haley sets out to look for him at her childhood lakehouse. Of course, she gets trapped in the house–oh, and she’s greeted by two huge alligators that have taken up residence in the flooded basement.

Alexandre Aja’s experience directing Piranha 3D and High Tension comes fully into play in Crawl. His nearly unmatched proclivity for brutal violence and gnarly visuals, mixed with producer Sam Raimi’s eye for combining horror with light-hearted fun, make for the perfect summertime aquatic creature feature. Crawl is both highly entertaining and also pretty nasty. Though the scares get a bit predictable at times, Aja manages to find inventive and new ways to use the alligators’ mighty and raw power for maximum adrenaline-pumping and blood-splattering thrills. These guys don’t just bite and then hide–they maim, twist, and even decapitate.

As you can expect, most of the movie takes place in the basement, as the alligators prevent Haley from getting her wounded dad up the stairs, and the floodwaters keep pouring in. Crawl uses this to its advantage, making for a claustrophobic experience filled with tension and jolts. Aja makes great use of the space and gives audiences a good sense of where everything is located in the basement, so you know where the characters are in relation to the alligators and the staircase that leads to safety. He also gets as much mileage out of the location as possible, as the hurricane brings more water into the house, and with it more alligators and a few other surprises that are too fun to spoil here.

Of course, the alligators can’t be the only stars, and fortunately, Crawl found the right humans to face off against them. Barry Pepper is out of commission for much of the film, but he does the best with what he gets, as the movie gives him a character arc and some dramatic dialogue in between gruesome scenes like when he tries to fix his own open fracture with a wrench. Pepper and Scodelario have great chemistry together and have some nice emotional moments, but it’s Scodelario who gets most of the screen time, and she absolutely runs with it. Not only does she nail the horror aspects of the movie–and there are plenty–but she gets to be a badass and sell the movie’s underlying theme of resilience in the face of hopelessness.

Being the outrageous and over-the-top creature feature that it is, Crawl will ask you to suspend your disbelief significantly. The movie throws a ridiculous amount of bad luck at the characters–everything that can possibly go wrong, does, and you just have to accept it if you’re going to have a good time. The gators also suffer from less-than-stellar CGI. It isn’t a dealbreaker, but it can be distracting at times.

There are also some instances of characters doing very, very stupid things. I’m talking The Good Place’s Jason Mendoza levels of “Florida Man” idiocy. After the third time you get bitten by a gator, you’d probably stop reaching out with your arms and legs long enough for a gator to grab them yet again. But not these characters! Crawl balances right on the border between genius and plain absurdity, and what side you fall on will depend on your ability to go along for the ride.

Crawl’s brisk runtime of just under 90 minutes helps make it the perfect antidote for this summer of overly long movies, as Alexandre Aja delivers a throwback to the heyday of aquatic horror movies that can do for lakehouses in Florida what Jaws did for beaches. Just make sure you know what you’re getting yourself into.

GameStop Is Happy PS5 And Scarlett Have Disc Drives

New video game consoles are coming. Microsoft’s Project Scarlett platform is scheduled for release in Holiday 2020, while Sony’s next-generation PlayStation system is rumoured to release around that time as well. Both Scarlett and the PS5 will have disc drives, and retailer GameStop is pleased about that following some ongoing turmoil related to the all-digital Xbox One S model.

The retailer’s chief customer officer, Frank Hamlin, told GameSpot that both Microsoft and Sony are “keenly aware” that people want to have the option to play a disc if they want. Digital game sales and the popularity and prevalence of digital services like streaming and subscription programs are growing year-over-year, but at the end of the day, giving people the option to play physical media is important, Hamlin says.

Not only that, but unlike TV, movies, and music–industries that have all adopted a digital-first approach–the file sizes for games are generally much larger. And they’re growing all the time as games become more and more content-rich and graphically impressive. As such, discs will continue to be important for some portion of the gaming audience for a long time to come, according to Hamlin.

“I think both Microsoft and Sony are keenly aware that the consumer needs that optionality,” he said. “We’re very much a believer in helping our customers sell them a physical game when they want it.”

Hamlin went on to say that people still enjoy buying physical games because they enjoy owning something tangible when they pay $60 USD or more.

“I think both Microsoft and Sony are keenly aware that the consumer needs that optionality” — Frank Hamlin on PS5 and Xbox Scarlett having disc drives

“It’s much like a collectable. They like the collecitibility and trophy on the shelf,” Hamlin said. “That tangibility is something that’s extremely important for the right game experience. Not giving the customers the privilege of having that is something I think both Sony and Microsoft are aware would be a foolish thing to do.”

File sizes for games are indeed growing. Just recently, it was reported that Cyberpunk 2077 will be 80 GB on PS4. One of 2018’s biggest and most impressive games, Red Dead Redemption 2, is over 100 GB. With the kind of 8K graphics that Project Scarlett and the PS5 can offer, the file size for a game like Red Dead Redemption 2 could balloon to 400 GB, Hamlin estimated.

Microsoft experimented with an all-digital Xbox model with the Xbox One S All-Digital Edition that was released in May. The console has no disc drive, so it doesn’t seem to be the most attractive product for a retailer like GameStop that relies on physical media. Unlike Wal-Mart, Best Buy, and Target, GameStop does not sell the system. Hamlin told GameSpot that GameStop continues to have conversations with Microsoft about offering the system, but those talks haven’t amounted to anything yet.

“We’re absolutely excited about it, but we’re not presently selling it. Microsoft is a wonderful partner and we’re in conversations about how that could be a possibility,” he said.

It’s not immediately clear what’s holding things up, and Hamlin said he wouldn’t comment on conversations between GameStop and Microsoft that are currently ongoing.

Whatever the case, Hamlin says he believes physical will continue to be a better way to experience larger games, and start playing faster.

“For the larger, more immersive games, I think a physical experience is going to be a better get-your-game-in quicker experience,” he said. “Even on increasing bandwidth speeds. I think that’s why the customer doesn’t want to throw away that optionality. It’s not like movies where the file size of a movie is pretty much the same file size forever year after. These games become more and more immersive, and as they do, their file size gets exponentially larger.”

Halo Co-Creator’s New Studio Reveals Its First Game, A Sci-Fi FPS

Halo co-creator Marcus Lehto’s new studio, V1 Interactive, has finally revealed its first project. It is a sci-fi first-person shooter called Disintegration. The teaser trailer and key art, both of which you can see below, depict a mega-weapon of some sort.

Disintegration is set to be “fully unveiled” during Gamescom next month, so keep checking back with GameSpot for more.

Lehto is the president and game director at V1 Interactive. Before this, he released a teaser image that showed some of Disintegration’s world that depicted a city/settlement that had seen better days. It gave off Destiny vibes.

“The opportunity to create not only a new game, but this entire studio has been exhilarating,” Lehto said in a statement. “It is great to be able to share what this amazing team has been working on, and we can’t wait to introduce this new game that our team is building to the world next month.”

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Disintegration will be published by Private Division, which is the indie publishing arm of Grand Theft Auto and Red Dead Redemption parent company Take-Two Interactive. Private Division is also publishing The Outer Worlds, which is the intriguing-looking sci-fi RPG from the Microsoft-owned Fallout: New Vegas developer Obsidian, along with the ambitious PC and console game Ancestors: The Humankind Odyssey from Assassin’s Creed creator Patrice Desilets.

Disintegration is scheduled to launch in calendar year 2020. A specific release date has yet to be announced, while there is no word yet on platforms.

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