Telltale Games Is (Sort Of) Back From The Dead

Telltale Games, creators of the episodic The Walking Dead, Batman, and Game of Thrones games, shut down last year after a tumultuous timeline of events, but a company called LCG Entertainment is bringing the beloved studio’s name back from the dead. The new company plans to sell some of Telltale’s back-catalog and will work on new games based on Telltale-associated properties and new licences.

Jamie Ottilie and Brian Waddle are heading up the new Telltale. Ottilie has spent much of his career in mobile games and was previously the founder and CEO of Galaxy Pest Control, a studio known for its work on licenced games such as Duck Dynasty, Power Rangers Legends, and Hotel Transylvania 2. Waddle, meanwhile, ran sales and marketing for the Havok game engine at Intel and later Microsoft.

In an interview with Polygon, Ottilie said that some workers from the original Telltale Games will be offered freelance roles at the new Telltale, with full-time positions possible in the future–so this is very much Telltale in name only at this point. He also confirmed that the new company still has back-catalog rights to licenced properties like The Wolf Among Us and Batman, as well as full rights to original Telltale games such as Puzzle Agent.

Before Telltale closed its door last year, the company was working on a sequel to The Wolf Among Us, with an announcement in 2017 and a planned release window sometime in 2018. Obviously that never happened, but Ottilie says it’s possible the new Telltale will pick up some stories where they left off. “We’re still evaluating, but we definitely want to continue some of the stories,” he said. Whether The Wolf Among Us 2 is part of that equation remains to be seen, and it’s not likely to resemble the game the original team was working on. What we do know, however, is that The Walking Dead won’t be coming back. The licence is now owned by Skybound, the company that finished development on the last two episodes of The Walking Dead’s final season after Telltale shuttered.

Ottilie didn’t shed light on the status of other previous Telltale licences like Borderlands, Minecraft, and Guardians of the Galaxy, but he did say the rights for the Stranger Things game Telltale had announced have now gone back to Netflix.

Negotiations for Telltale’s rights began six months ago and were purchased from a company assigned by the creditors of the original Telltale. A purchase price has not been announced, but despite the “incredibly complex” negotiations, Ottilie proceeded with the deal because of his belief in the future of adventure games. “This is a viable business that went away due to market conditions and some scale choices [Telltale’s previous management] made,” he said. “I like games that tell stories and I think our industry should have a company that specializes in narrative-driven games.”

The new studio will be based in Malibu, California, with publisher Athlon Games handling storefront operations and distribution. A number of games industry figures are involved in financially backing the studio, too, including Lyle Hall (Heavy Iron Studios), Chris Kingsley (Rebellion), and Tobias Sjögren (formerly of Starbreeze).

“We’re going to stay small over the next six months and we will work for more of a distributed development pipeline than Telltale was known for,” Ottilie explained. “We’ll focus on tools, technology and design in-house. Some things like animation and motion capture will be done with the right partnerships externally.” Ottilie also wants to evolve Telltake’s episodic model. “We will probably keep the concept of episodes but with different pacing. This is a different world, from a media consumption standpoint. We need to look at how people like to entertain themselves. I like the idea of binge-watching.

“[Telltale] brought me some of my favorite stories to play and they did an amazing job building a company. It’s unfortunate the way that it ended. Certainly we’re working very hard not to make similar mistakes.”

Aladdin And The Lion King ’90s Classics Receive HD Remasters

Update: The earlier leak has now been confirmed, along with some new details, as distributor Nighthawk Interactive and developer Digital Eclipse have announced Disney Classic Games: Aladdin and The Lion King for PlayStation 4, Xbox One, Nintendo Switch, and PC, set to release sometime this fall for $29.99.

The remastered collection includes the Sega Genesis, Game Boy, and Super Game Boy versions of Virgin Games’ Aladdin, and the SNES version of The Lion King. As the leak suggested, players will be able to rewind any of the games and play them in 1080p with updated visual effects and enhancements. Aladdin also features new difficulty adjustments, camera refinements, bug fixes, and promises some additional surprises. The collection also adds the ability to save anywhere at any time.

You can watch the announce trailer below. In the meantime, the bundle is up for pre-order at Best Buy.

See Disney Classic Games bundle at Best Buy

The original story continues.

A leak from the latest GameStop conference has revealed that HD remasters of the ’90s Aladdin and The Lion King SNES and Sega Genesis/Mega Drive games could be on their way to PlayStation 4, Xbox One, and Nintendo Switch later this year.

The leak was first reported by Twitter user Wolverinefactor, who says the remasters will include the original soundtracks and contain both the SNES and Genesis versions of the games. A follow-up tweet says they’ll each be available to pre-order from GameStop “tomorrow morning”, so they might appear sometime today if this leak is correct.

Another source corroborated the information with Gematsu, reporting that both games will be playable in their original resolutions or in 1080p. There will also be new features that allow players to fast-forward and rewind to any point in the game, and they’ll even include the option to let the game take over to show players how to clear a stage. These sound like welcome additions after a childhood spent falling off the heads of giraffes.

GameXplain substantiated the leak even further by supplying an image that looks like it was taken from the event, showing physical copies of the game for all consoles with a fall release window.

No Caption Provided

There’s no sign of a PC version yet, though Disney did previously release Aladdin, The Lion King, and The Jungle Book on PC via GOG in 2016.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Disney Classic Games: Aladdin and The Lion King Is Up for Preorder

Disney Classic Games: Aladdin and The Lion King is set to release for PS4, Xbox One, Nintendo Switch, and PC on October 29. Made by Digital Eclipse, the company behind Mega Man Legacy Collection and Street Fighter 30th Anniversary Collection, it contains various versions of two games in the title.

It will have the SNES, Sega Genesis, and Game Boy versions of The Lion King, as well as the Genesis and Game Boy versions of Aladdin, among other tidbits. On top of that, it will also include things like quick saves, 15-second rewind, watch mode, display options, art gallery, and a music player with the full game soundtracks.

If you’re ready to secure a copy of this retro collection for yourself, you can do so right now at the following retailers.

Continue reading…

Get an Adorable R2-D2 Sphero App-Enabled Droid for Its Lowest Price Ever

Sphero makes some pretty cool stuff, but among the coolest gizmos it produces are its line of Star Wars droids. These app-enabled droids are miniature versions of the droids we know and love from the Star Wars saga, controlled with a smartphone and capable of more than just a few directional tricks.

Lowest Price Ever on Sphero R2-D2

R2

This R2-D2 can be ordered for $35.99 right now, even thought it’s out of stock. You’re basically just reserving one at this price, and Amazon will fulfill the order when they get more. I’ve bought a few items in this same situation and in my experience, the wait is never as long as Amazon estimates. This is the lowest price Amazon has ever offered on the Sphero app-enabled R2-D2, so it’s definitely worth the wait.

Continue reading…

Dark Rey’s Double-Bladed Red Lightsaber Explained

The new trailer for Star: Wars The Rise of Skywalker ends with Rey seemingly going full Dark Side holding a brand new red, double-bladed folding lightsaber!

But what is that new lightsaber, exactly? Lets dig into everything we know about Rey’s new swiss-army lightsaber, including what it means for her character in Episode IX and how it brings the story of Star Wars full circle, but first, here’s where we’ve seen that same lightsaber design before.

Continue reading…

The Dark Pictures: Man of Medan Review

I like my decisions to come with consequences, and The Dark Pictures: Man of Medan presents some strong ones, including one that determines whether or not I get to see Shawn Ashmore speared through the chest with a rusty spike. Unlike developer Supermassive Games’ greatest horror hit to date, the cheesy Until Dawn, Man of Medan is a serious and brooding horror game that starts off too slow but maintains a welcome sense of dread in its latter half. A meaningful choice-and-consequence system makes a second or even third five-hour playthrough alluring, particularly when playing online co-op, where you each control one character and independently make decisions with the potential to screw each other over.

Continue reading…

The Dark Pictures: Man of Medan Review

Man of Medan is set almost entirely at sea on an enormous, abandoned boat. Loosely based on the real-life mystery of the OSS Ourang Medan, which became a shipwreck in the late 1940s after its entire crew were lost under mysterious circumstances, Man of Medan is also the first part of Supermassive Games’ proposed Dark Pictures Anthology–a series of short, branching horror narrative experiences in the vein of its tremendous 2015 surprise hit, Until Dawn. If you’ve played Until Dawn, you’ll know what to expect. But despite a smart online co-op mode, Man of Medan’s weak narrative ultimately makes it a disappointing first installment.

The game’s plot jumps between five different playable characters who are all experiencing the same event. You’ll determine their ultimate fates by making decisions for them, as well as responding to quick-time events. There are reportedly 69 different potential deaths you can experience (including those of non-playable characters), but it’s also entirely possible that your whole crew will survive. Alternatively, they might all die. Man of Medan’s main selling point is that your decisions will affect how things play out, how the relationships between your characters will develop, and what you’ll uncover and experience along the way.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

In conversations, and at pivotal points in the plot, you’ll often be given three options, one of which is always to say or do nothing. So focused is Man of Medan on its story, there are no puzzles to solve or combat systems to master outside of these choices, just lots of exploring and quick-time events. However, the game is plagued by a big central problem: a fundamentally weak plot.

The story isn’t engaging, as the player is given little reason to care about the characters and the horror tropes being explored mostly feel hackneyed and uncreative. After a brief prologue scene set in the ’40s, you spend Man of Medan’s four-hour (give or take) runtime in the present day. The story opens with the crew planning a dive to a previously untouched sunken fighter plane from World War II, which ultimately leads to a series of events that sees them trapped on the Medan, a seemingly haunted abandoned ship, held captive by a pirate gang who are convinced that the ship–which is riddled with dead bodies–contains treasure. Naturally, things start going bump in the night, and the gang finds themselves dealing with various ghouls and terrors too.

There are plot holes and character inconsistencies throughout, some minor, some more blatant. It’s perhaps easy to forgive the questionable presence of rats all over the boat, still gnawing on hunks of meat that have been on the ship since the 40s, but it’s less easy to excuse how blasé the characters act about the horrifying situations they find themselves in. They’re mostly unlikeable, too–There’s the cool but insecure Alex, his dorky younger brother Brad, Alex’s outgoing, wealthy partner Julia, Julia’s obnoxious but well-meaning brother Conrad, and Fliss, the captain of the small boat the four have chartered at the story’s opening. The dialogue is generally not very good; at times it successfully recreates the feeling of watching a fun-but-silly teen slasher, occasionally hitting that good-bad sweet-spot as a character awkwardly refers to something as ‘lit’ or flirts awkwardly, but it can also be annoying when the five central characters’ interactions sound stilted and unrealistic. Without spoiling anything, the story also explains a little too much about what’s happening on the Medan in a way that makes repeated playthroughs much less satisfying.

There’s also an over-reliance on jump scares, which cheapens the horror experience. One standout sequence midway through the game that does a great job of getting under your skin, as Brad finds himself stuck in a looping hallway that grows just a bit weirder every time he travels down it, but otherwise Man of Medan is reliant on spring-loaded cats and lots of suddenly-morphing faces. On the plus side, it looks tremendous–the character models can be a bit waxy, but the ship is extremely detailed and creepy, and the game effectively communicates how unpleasant the act of exploring a creaky rustbucket full of dark corners and rotting corpses must be. The trade-off, at least on a base PS4, is that animations frequently stutter, breaking the mood as frames slip away.

There are pacing issues, too, especially with the extremely slow opening section that weighs down repeat playthroughs. While you can see different scenes or experience unique outcomes with each playthrough, some scenes will be essentially unchanged each time, which can quickly grate. You’ll also occasionally have to check in on ‘The Curator’, an omnipresent suited man who is clearly meant to be the mascot for and host of the Dark Pictures Anthology. He’s a pompous version of the Crypt Keeper (from Tales From The Crypt), but without any of the “good evening, boys and ghouls” merriment you want from a horror anthology host, and as a result, he doesn’t quite fit.

Multiplayer is Man of Medan’s big addition to the formula laid out by Until Dawn. There are two forms of co-op: Shared Story, in which two players tackle the game together online, and Movie Night, where up to five players can play together offline, playing through the chapters of whichever characters they are assigned at the start. Playing together on the couch is perhaps meant to evoke that “don’t go in there” feeling of watching a fun horror movie with friends, but Man of Medan’s relatively straightforward level designs, which never make it seem dangerous to wander off-path and explore the open doors and alternate pathways you encounter, don’t particularly facilitate this. Death is more often down to a failed QTE rather than a dialogue choice you made or because you decided to investigate something spooky. In fact, right near the end, a mistimed button press can be the difference between everyone surviving and everyone dying–being responsible for that in front of your friends is more embarrassing than it is funny.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

However, so many of the game’s issues feel like much less of a problem when you jump into the smart and innovative online mode. It is, without a doubt, the definitive way to experience Man of Medan, especially if you’re playing with another person who is familiar with the material. Shared Story sees you both playing at the same time, taking control of different characters as their scenes play out simultaneously. You’ll both, eventually, get a turn with every character (if they live long enough), and often your paths will diverge. Once the five main characters meet after the initial prologue, Shared Story immediately offers a more engaging experience than the single-player campaign can.

Early on, for instance, I played through a sequence where two characters dived down to inspect something underwater, while my co-op buddy stayed on the boat and experienced a different part of the story. In single-player, you’ll still see both scenes, but one will be greatly truncated. In online co-op, some scenes are expanded, or you might occasionally see parts of the story, or make choices, that cannot be accessed in single-player.

This led to the two of us conspiring to make certain things happen, to bend the game’s story to our will. We were more successful with some outcomes than others (a failed quick-time event led to an unexpected death early on), but working together to achieve dramatic satisfaction, and choosing when to reveal what just happened and when to let the other player try to figure out what we’d done in our scenes, was a delight. Each player won’t see every scene when playing this way, and it’s entirely possible to play without ever communicating, which makes the plot more unpredictable.

No matter how much or little you choose to share, though, Shared Story is absolutely the right way to play the game. It’s very well designed; my co-op partner and I never found ourselves waiting for the other player to hurry up and trigger the next cutscene, and being able to see how your friend is trying to direct a scene, and deciding whether to help or hinder them in that, is excellent. It feels like you’re working together to wring as many interesting outcomes as you can out of the game, and effectively doubling the number of potential choices leads to a much stronger sense of variety.

Man of Medan is still telling a weak story, though, as much as Shared Story plasters over this with its excellent take on co-op, which lets you plan things out and work together to craft the narrative you want to tell (and kill the characters you find the most annoying). If you can organize a session with someone else who owns the game and play through the whole thing together, it’s an excellent experience; but if you’re after another single-player horror narrative experience like the one offered in Until Dawn, it’s very disappointing. As a show of the potential for the Dark Pictures Anthology, Man of Medan is largely a success, but as a first episode, it leaves plenty to be desired.

The Dark Pictures: Man of Medan Review

Man of Medan is set almost entirely at sea on an enormous, abandoned boat. Loosely based on the real-life mystery of the OSS Ourang Medan, which became a shipwreck in the late 1940s after its entire crew were lost under mysterious circumstances, Man of Medan is also the first part of Supermassive Games’ proposed Dark Pictures Anthology–a series of short, branching horror narrative experiences in the vein of its tremendous 2015 surprise hit, Until Dawn. If you’ve played Until Dawn, you’ll know what to expect. But despite a smart online co-op mode, Man of Medan’s weak narrative ultimately makes it a disappointing first installment.

The game’s plot jumps between five different playable characters who are all experiencing the same event. You’ll determine their ultimate fates by making decisions for them, as well as responding to quick-time events. There are reportedly 69 different potential deaths you can experience (including those of non-playable characters), but it’s also entirely possible that your whole crew will survive. Alternatively, they might all die. Man of Medan’s main selling point is that your decisions will affect how things play out, how the relationships between your characters will develop, and what you’ll uncover and experience along the way.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

In conversations, and at pivotal points in the plot, you’ll often be given three options, one of which is always to say or do nothing. So focused is Man of Medan on its story, there are no puzzles to solve or combat systems to master outside of these choices, just lots of exploring and quick-time events. However, the game is plagued by a big central problem: a fundamentally weak plot.

The story isn’t engaging, as the player is given little reason to care about the characters and the horror tropes being explored mostly feel hackneyed and uncreative. After a brief prologue scene set in the ’40s, you spend Man of Medan’s four-hour (give or take) runtime in the present day. The story opens with the crew planning a dive to a previously untouched sunken fighter plane from World War II, which ultimately leads to a series of events that sees them trapped on the Medan, a seemingly haunted abandoned ship, held captive by a pirate gang who are convinced that the ship–which is riddled with dead bodies–contains treasure. Naturally, things start going bump in the night, and the gang finds themselves dealing with various ghouls and terrors too.

There are plot holes and character inconsistencies throughout, some minor, some more blatant. It’s perhaps easy to forgive the questionable presence of rats all over the boat, still gnawing on hunks of meat that have been on the ship since the 40s, but it’s less easy to excuse how blasé the characters act about the horrifying situations they find themselves in. They’re mostly unlikeable, too–There’s the cool but insecure Alex, his dorky younger brother Brad, Alex’s outgoing, wealthy partner Julia, Julia’s obnoxious but well-meaning brother Conrad, and Fliss, the captain of the small boat the four have chartered at the story’s opening. The dialogue is generally not very good; at times it successfully recreates the feeling of watching a fun-but-silly teen slasher, occasionally hitting that good-bad sweet-spot as a character awkwardly refers to something as ‘lit’ or flirts awkwardly, but it can also be annoying when the five central characters’ interactions sound stilted and unrealistic. Without spoiling anything, the story also explains a little too much about what’s happening on the Medan in a way that makes repeated playthroughs much less satisfying.

There’s also an over-reliance on jump scares, which cheapens the horror experience. One standout sequence midway through the game that does a great job of getting under your skin, as Brad finds himself stuck in a looping hallway that grows just a bit weirder every time he travels down it, but otherwise Man of Medan is reliant on spring-loaded cats and lots of suddenly-morphing faces. On the plus side, it looks tremendous–the character models can be a bit waxy, but the ship is extremely detailed and creepy, and the game effectively communicates how unpleasant the act of exploring a creaky rustbucket full of dark corners and rotting corpses must be. The trade-off, at least on a base PS4, is that animations frequently stutter, breaking the mood as frames slip away.

There are pacing issues, too, especially with the extremely slow opening section that weighs down repeat playthroughs. While you can see different scenes or experience unique outcomes with each playthrough, some scenes will be essentially unchanged each time, which can quickly grate. You’ll also occasionally have to check in on ‘The Curator’, an omnipresent suited man who is clearly meant to be the mascot for and host of the Dark Pictures Anthology. He’s a pompous version of the Crypt Keeper (from Tales From The Crypt), but without any of the “good evening, boys and ghouls” merriment you want from a horror anthology host, and as a result, he doesn’t quite fit.

Multiplayer is Man of Medan’s big addition to the formula laid out by Until Dawn. There are two forms of co-op: Shared Story, in which two players tackle the game together online, and Movie Night, where up to five players can play together offline, playing through the chapters of whichever characters they are assigned at the start. Playing together on the couch is perhaps meant to evoke that “don’t go in there” feeling of watching a fun horror movie with friends, but Man of Medan’s relatively straightforward level designs, which never make it seem dangerous to wander off-path and explore the open doors and alternate pathways you encounter, don’t particularly facilitate this. Death is more often down to a failed QTE rather than a dialogue choice you made or because you decided to investigate something spooky. In fact, right near the end, a mistimed button press can be the difference between everyone surviving and everyone dying–being responsible for that in front of your friends is more embarrassing than it is funny.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

However, so many of the game’s issues feel like much less of a problem when you jump into the smart and innovative online mode. It is, without a doubt, the definitive way to experience Man of Medan, especially if you’re playing with another person who is familiar with the material. Shared Story sees you both playing at the same time, taking control of different characters as their scenes play out simultaneously. You’ll both, eventually, get a turn with every character (if they live long enough), and often your paths will diverge. Once the five main characters meet after the initial prologue, Shared Story immediately offers a more engaging experience than the single-player campaign can.

Early on, for instance, I played through a sequence where two characters dived down to inspect something underwater, while my co-op buddy stayed on the boat and experienced a different part of the story. In single-player, you’ll still see both scenes, but one will be greatly truncated. In online co-op, some scenes are expanded, or you might occasionally see parts of the story, or make choices, that cannot be accessed in single-player.

This led to the two of us conspiring to make certain things happen, to bend the game’s story to our will. We were more successful with some outcomes than others (a failed quick-time event led to an unexpected death early on), but working together to achieve dramatic satisfaction, and choosing when to reveal what just happened and when to let the other player try to figure out what we’d done in our scenes, was a delight. Each player won’t see every scene when playing this way, and it’s entirely possible to play without ever communicating, which makes the plot more unpredictable.

No matter how much or little you choose to share, though, Shared Story is absolutely the right way to play the game. It’s very well designed; my co-op partner and I never found ourselves waiting for the other player to hurry up and trigger the next cutscene, and being able to see how your friend is trying to direct a scene, and deciding whether to help or hinder them in that, is excellent. It feels like you’re working together to wring as many interesting outcomes as you can out of the game, and effectively doubling the number of potential choices leads to a much stronger sense of variety.

Man of Medan is still telling a weak story, though, as much as Shared Story plasters over this with its excellent take on co-op, which lets you plan things out and work together to craft the narrative you want to tell (and kill the characters you find the most annoying). If you can organize a session with someone else who owns the game and play through the whole thing together, it’s an excellent experience; but if you’re after another single-player horror narrative experience like the one offered in Until Dawn, it’s very disappointing. As a show of the potential for the Dark Pictures Anthology, Man of Medan is largely a success, but as a first episode, it leaves plenty to be desired.

Marvel’s Spider-Man Game Of The Year Edition Announced

Confirming a retailer leak, Sony and Insomniac have announced a Game of the Year Edition for Marvel’s Spider-Man on PS4. The Spider-Man GOTY Edition includes all three episodes of the City That Never Sleeps DLC, and it’s available in stores and digitally starting today for $40.

The special edition comes almost one year from the game’s original release date of September 7. Spider-Man enjoyed a positive critical reception, including in GameSpot’s Spider-Man review. Edmond Tran praised its emotionally charged story, web-slinging, and dynamic combat. The three DLC episodes continue the story after the main events of the game, as Spidey and his ally Black Cat deal with the villain Hammerhead.

Marvel’s Spider-Man was a huge success for both Sony and Insomniac, and has now become Insomniac’s last game as an independent developer. Possibly due in part to Spider-Man’s massive (and PS4-exclusive) success, Sony recently acquired Insomniac Games. It also appeared as one of GameSpot’s Best Games of 2018.

“Marvel’s Spider-Man isn’t just one of our favorite PS4 games of 2018, it’s one of the best titles to come out this year,” wrote Jordan Ramee. “Between the traversal mechanics, acrobatic combat, and story about a young man trying to shoulder a city’s worth of responsibility, Insomniac’s newest game captures the essence of what it’s like to be Spider-Man.”

Telltale Games Is Being Revived as a New Company

Telltale Games is being revived as a new company following the purchase of all its assets, including the back-catalog rights to licensed properties The Wolf Among Us and Batman, by LCG Entertainment.

As reported by Polygon, this new Telltale Games is being run by Jamie Ottilie and Brian Waddle. Ottilie was the founder and CEO of Galaxy Pest Control, which worked with such licensed properties as Duck Dynasty and Power Rangers, while Waddle had previously ran sales and marketing for the Havok game engine.

Ottilie confirmed that “some workers from the original Telltale Games will be offered freelance roles, with full-time positions possible in the future.”

Continue reading…