Call Of Duty: Modern Warfare Beta – Realism Mode Gameplay

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The Offspring Will Play A Show Inside A Very Popular Video Game

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American rock band The Offspring will become the newest group to hold a concert inside of a video game. Wargaming has announced that the “Self Esteem” and “Pretty Fly For A White Guy” band will appear in World of Tanks from September 18 through October 7. Avatars based on the likenesses of the band members will perform on a virtual stage in the Garage, and you can bet they’ll perform some of their most famous songs.

“Animation of the band members’ avatars will be based on motion capture, which will be implemented in World of Tanks for the first time. Also, the tankers will be able to keep the rockers from The Offspring in the game’s client for good,” reads a line from Wargaming’s announcement.

The Offspring recently performed at the World of Tanks fan event Wargaming Fest: Tanker Day 2019, and you can see a dramatic image above that shows how many people turned up for the outdoor gig. The event itself, which was held in Minsk and also included gaming tournaments and more, attracted some 250,000 people from around the world, according to Wargaming.

The Offspring won’t be the first band to perform inside of a video game. Earlier this year, Korn played a gig inside the MMO Adventure Quest 3D and Marshmello performed inside Fortnite.

Sayonara Wild Hearts – Gold Rank Gameplay

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Greedfall Review

There’s religious fanaticism, and then there’s Inquisitor Aloysius from Greedfall, a man so excessively villainous his whole schtick borders on farcical. A member of Thélème, one of the game’s six factions, he appears when you first step into the town square of the city San-Matheus. What draws your eye is the sight of a hulking woodland beast howling in pain while tied to a stake in an enormous burning pyre, as a captured native islander looks on helplessly. When asked why the creature and his people are subjected to such cruelty, the Inquisitor bellows an odious response about cleansing the corrupt souls of his tribe. Then in one swift movement, he yanks the islander’s head, stabs the poor soul with a knife, and yells obscenities about heresies into the sky.

That uncomfortable scene is emblematic of the plot in Greedfall; its tales of colonialism and political subterfuge are tackled with such little nuance that it verges on parody. The islanders wear face paint, have heavy accents, and venerate the woodland beasts as deities, while the cardinals, bishops, and alchemists refer to them as savages that need enlightenment or salvation. Greedfall relies heavily on these kinds of blunt narrative tropes for its setting, much in the same way it does on a very familiar open-world RPG structure. And while it’s very easy to lose yourself in its competent, if comfortable, formula, it means that Greedfall ultimately feels unremarkable at best.

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You play as the charming diplomat De Sardet from the Congregation of Merchants, who’s in charge of brokering peace between two warring factions: the Thélème, a theocratic nation that preach their gospel heavily and want to convert as many natives as possible, even if it’s by force, and the Bridge Alliance, home to a nation of alchemists who wield their vast and incomparable knowledge of science for political ends.

Both factions want to colonize a mystical island called Teer Fradee, which is brimming with fantastical flora and fauna. They, as well as the clans of indigenous people who are resisting their incursions, seek your help for their own ends. But that’s not all; you also have something you want from the island: the cure for the Malicor, a mysterious plague devastating your home. In short, everyone wants a piece of this enchanted isle, and your task is to navigate through this political minefield for the best outcome–whatever you think that is.

Greedfall attempts to tweak certain aspects of its otherwise conventional colonialist plot (the islanders aren’t depicted as crazed natives or hungry cannibals, and the factions are somewhat multicultural), but beyond a vague sense of awareness about its oppressive legacy, Greedfall’s heavy-handed themes never make way for anything more nuanced or interesting. Sure, it highlights the exploitative behaviors of the Thélème and Bridge Alliance factions, but their actions are so moustache-twirling malicious that they become mere caricatures of evildoers.

Even your companions and other characters are cookie-cutter emblems of their group: Siora is the native princess who wishes to seek peace for her clan; Petrus is the religious Thélème advisor with tons of political savvy; and Kurt is the loyal, headstrong mercenary whose stoic demeanour can barely disguise his world-weariness. Most damning of all is your character, De Sardet, who, as the big hero, embodies the “white man’s burden” allegory that also plagues other colonial-themed narratives; it’s all on you to liberate the natives or unite the factions against them.

Greedfall’s saving grace is that its role-playing systems are adequate, and the game’s greatest strength is how well it sticks to what is tried-and-tested. It features mechanical design that’s common in the genre–exploring, looting, questing, etc–but it’s also savvy enough to incorporate the best versions of these elements–most notably it feels like it draws inspiration from CD Projekt Red’s The Witcher 3, a title I couldn’t stop making mental comparisons to.

At the beginning, you’re given the choice of playing as one of three character archetypes: the melee-focused warrior, the stealthy gunslinger, or the spell-wielding tactician. But you’re also given the flexibility to break out of these standard classes through an array of skill trees. As you progress through the game, you can freely invest hard-earned points, which opens up a variety of methods you can approach combat with and even how you resolve quests–be it bludgeoning your way through conflict with a two-handed axe or wearing a horde of rampaging beasts down with poison traps.

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And, as has become common in open-world RPGs, Greedfall also comes with a crafting system. Materials are in abundance–enemies, from human foes to wild animals, drop them frequently, while crates and jugs across most cities are bursting with goodies you can loot. One constraint, however, is that you can only craft upgrades to armor and weapons you own, rather than cobble brand-new equipment altogether. This streamlines crafting, and it also encourages you to still seek out better equipment. Meanwhile, combat is more than just a frenzied blur of swords and gunplay too; you can make tactical pauses to examine your enemies closely, change your target, consider your combat options, or silently contemplate how stunning your swashbuckling buccaneer looks in the heat of action.

Greedfall suffers from some bugs, primitive systems, and even glaring spelling errors, however. Some dialogue is clearly skewed towards a male De Sardet; in my playthrough as a female De Sardet, several characters still referred to me as “he.” The stealth mechanism is also unintentionally hilarious. When on a stealth mission, enemies tend to treat companions as invisible; they will not notice two big, oafish men blundering about in front of them, but will jump out of their skins when they notice De Sardet peeking out from behind a nearby crate. Romancing your companions is also another thing you can do in the game, but the moves you need to make to get into their hearts (and under the sheets) are so perfunctory, it’s almost unmemorable. You engage in a three-part companion quest with the lover of your choice, where you’ll find conversations that give you the chance to maximize your romance meter. But the game makes it obvious when you’ve said something wrong (characters will retort back unhappily, accompanied by a numerical drop in your reputation), so it’s an easy process to save scum, and the ultimate reward is a not-very-saucy bedroom cutscene.

In spite of the game’s blundering narrative issues, it’s still easy to get hooked into the rhythm of exploring, crafting, brawling, investigating, and interacting with the host of characters and beasts, while getting lost among the beautiful lush greenery of Teer Fradee. Running into more challenging enemies or engaging in boss fights are a particular treat, since it’s an opportunity to pit your hard-earned combat abilities against formidable foes. And tucked within the story, as hackneyed as it is, are occasional glimpses of genuine humanity, such as De Sardet’s close relationship with their cousin Constantin, who’s also the new governor of Teer Fradee.

But ultimately, because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn’t really feel revelatory in any way. Instead, it’s content to be just another digital playground–just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.

Dragon Age, Star Wars RPG Writer Announces New Game And Studio That Will “Crush Your Dreams”

David Gaider, the veteran BioWare writer who spent nearly two decades at the company before leaving, has announced he’s starting a new studio. Together with former Obsidian developer Liam Esler, Gaider is heading up a brand-new Melbourne, Australia-based studio called Summerfall Studios. The studio’s first game is an “illustrated character-driven adventure” title.

The untitled game will be funded on Kickstarter, though neither a funding target nor other details were not announced. The campaign will go live on October 10 at 5:30 PM PT, timed with Gaider’s appearance at PAX Australia in Melbourne.

“Helmed by David Gaider and Liam Esler, Summerfall Studios will crush your dreams and tear out your heart… in the very best way,” reads a line from the game’s announcement.

An “exclusive preview” of the new game from Summerfall will be revealed next week ahead of PAX Aus in October.

Gaider will give the keynote address at PAX Aus. His speech is scheduled for 11:30 AM AEST on Friday, October 11, which is when the Kickstarter campaign is expected to go live. Presumably Gaider will dedicated a portion of his speaking time to talking about the new game.

Gaider left BioWare in January 2016 after 17 years with the studio. During his time at BioWare, Gaider worked on Baldur’s Gate 2, Star Wars: Knights of the Old Republic, Neverwinter Nights, Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition. In 2015, Gaider left the Dragon Age team to work on a secret BioWare game that we still don’t know about.

105 Death Stranding Details You Might Have Missed

Death Stranding still remains a bit of a mystery, but after years of trickled trailers and footage, things aren’t nearly as hazy any more. We got a massive taste of what its director Hideo Kojima thinks will start a new genre at Tokyo Game Show 2019, from its tiniest of details to the larger scope of the title’s gameplay.

We’ve rounded up every cinematic and trailer and collected every minute detail we could about the gameplay so far so you wouldn’t have to put every single one of the pieces together yourself. From E3, to Gamescom, to The Game Awards, and all the way to Tokyo Game Show, check out everything we noticed in the gallery bellow.

Continue reading…

Overwatch “Brick Bastion” Event Makes Your Robot Pal Look Like A Lego

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Bastion is going to get bricked. A new Overwatch limited-time event starting today, September 17, will let you earn several new cosmetics, with a new “Brick Bastion” skin at the center of it all. The new Legendary skin makes the robotic character look like he’s built out of Lego bricks.

To win the skin and some other cosmetics, all you have to do is play during the LTE period through September 30. Winning three games will get you two new player icons, winning six games will earn you two sprays, and winning nine games will get you the Brick Bastion skin. You can also earn six more sprays by watching Twitch streamers for a set number of hours. The rewards are listed below.

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Though Bastion’s new look definitely sports a Lego-like aesthetic, it’s not quite a match for the actual Lego Bastion set produced by the Danish toy company in partnership with Blizzard. So instead, it’s simply “Brick Bastion.”

Overwatch is preparing to launch on a new platform, with a Nintendo Switch version coming on October 15. PowerA is also making some branded Overwatch Pro controllers, complete with characters like Reaper and D. Va, and an Overwatch-themed Switch case. If it looks familiar, it might be because the case leaked, which helped spur on speculation of a port weeks before it was announced.

Overwatch Bastion’s Brick Challenge Event Rewards

  • Win 3 Games – 2 Player Icons
  • Win 6 Games – 2 New Sprays
  • Win 9 Games – New epic skin: Brick Bastion skin
  • Watch 2 Hours – 1 New Spray
  • Watch 4 Hours – 2 New Player Icons
  • Watch 6 Hours – 2 New Player Icons, 2 New Sprays

The Best Sega Genesis Mini Bundle We’ve Seen Gets You The 6-Button Controller (US)

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The Sega Genesis Mini has proven to be a great, little microconsole with a bunch of fantastic classic games. However, only the Japanese version came with the six-button pad–the North American version comes with the original three-button controller. This may be disappointing to some, but there are third-party options if you’d like all six buttons, and now Walmart is bundling the mini console with one of those beloved controllers for $90 USD.

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Sega Genesis Mini + six-button controller

See it at Walmart

The Sega Genesis Mini comes with two controllers, but this bundle from Walmart also includes an six-button pad. You can choose between the classic black or a translucent blue plastic for the controller’s shell. Buying the system and controller separately would cost you $100, but this bundle offers a $10 savings, bringing the price down to $90. This bundle ships on September 19 with free delivery.

In GameSpot’s Sega Genesis Mini review, our Peter Brown praised the microconsole, despite some of its setbacks. “So the Mini has some issues, and for M2 fans it might be a little disappointing to see that it falls short of the team’s most ambitious retro projects from the past, but for the most part the Mini is a very satisfying little console,” he wrote.

“It’s got the looks, it’s got a great selection of games that largely play faithful to the original experience, and it’s priced just right at $80–though you may disagree if the six-button games like Street Fighter II are critical factors. Genesis fans have waited a long time for a system like this, and for once, we’re happy to say that the latest official Genesis console is one worth buying.”

Sega Genesis Mini games list

  • Alex Kidd in the Enchanted Castle
  • Alisia Dragoon
  • Altered Beast
  • Beyond Oasis
  • Castle of Illusion Starring Mickey Mouse
  • Castlevania: Bloodlines
  • Columns
  • Comix Zone
  • Contra: Hard Corps
  • Darius
  • Dr. Robotnik’s Mean Bean Machine
  • Dynamite Headdy
  • Earthworm Jim
  • Ecco the Dolphin
  • Eternal Champions
  • Ghouls ’n Ghosts
  • Golden Axe
  • Gunstar Heroes
  • Kid Chameleon
  • Landstalker
  • Light Crusader
  • Mega Man: The Wily Wars
  • Monster World 4
  • Phantasy Star 4: The End of the Millennium
  • Road Rash 2
  • Shining Force
  • Shinobi 3
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog Spinball
  • Space Harrier 2
  • Street Fighter 2: Special Champion Edition
  • Streets of Rage 2
  • Strider
  • Super Fantasy Zone
  • Tetris
  • Thunder Force 3
  • ToeJam & Earl
  • Vectorman
  • Virtua Fighter 2
  • Wonder Boy in Monster World
  • World of Illusion Starring Mickey Mouse and Donald Duck

Destiny 2: Here’s A Look At Shadowkeep’s New Loot-Crafting System

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Bungie just provided another close look at the upcoming third year of Destiny 2 in a new ViDoc, which discusses October’s Shadowkeep expansion, its included new content season, and beyond. The video provides a few close looks at new guns and armor, some exploration of the story we can expect from Year Three, and a brief glimpse of a new loot crafting system related to Eris Morn.

In Bungie’s new ViDoc, we get a look at the Lectern of Enchantment, which appears to be the system by which you’ll craft your Shadowkeep gear. On the surface, it seems similar to the Chalice of Opulence, the device you use to make weapons and armor in Destiny 2’s current content season, the Season of Opulence. With that system, you add various runes you earn by completing in-game activities, which dictates what guns and armor you get when you complete a run of Opulence’s major new activity, the Menagerie.

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According to the ViDoc, the Lectern will relate to an upcoming Shadowkeep activity, Nightmare Hunt. The Lectern says that you’ll earn something called Nightmare Essence from completing these hunts, which you’ll then use to craft weapons at the Lectern. It looks like there are other currencies related to the Lectern as well, such as “Phantasmal Fragments,” which you’ll earn from bounties you can collect from Eris.

Director Luke Smith loosely described the Shadowkeep loot system during the ViDoc. “You’re going to build a bunch of cool rewards, and if you don’t get rolls you like, you’re going to go back to the rune table and you’re going to build more,” he said. “That’s part of being a Shadowkeep player–you’re going to build your character your way.”

That description seems to suggest that rolls will be randomized, unlike in Menagerie. But it sounds like players might have some control over what loot they chase based on how they use the Lectern. Allowing players to go after particular guns and armor they need, rather than relying on random drops, is something Smith previously suggested Bungie wanted to do more of based on feedback from Year Two.

Looking at the Shadowkeep and Season of the Undying content calendar also gives a few more clues as to how the Lectern might work. The calendar mentions multiple versions of Nightmare Hunt, which roll out over time: “Hero” and “Legend” versions of the activity launch on October 8, and “Master” Nightmare Hunts launch on October 15. That suggests these will operate somewhat like activities such as Reckoning or the Menagerie, where you’ll eventually work your way up to harder tiers of Nightmare Hunt to chase better and better rewards.

We already know what to expect to earn for Shadowkeep’s various armor drops, but as for its many guns, things are a lot less clear. In the ViDoc, Bungie discusses how the guns warn you when Nightmares are nearby, so it’s no stretch to figure the Lectern is how you’ll earn them. It seems we might have to wait until October 1 and Shadowkeep’s launch to really see how these new systems work, though.

Destiny 2 – Bungie ViDoc – The Moon and Beyond

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