Whispers of a Machine Review – Quiet Greatness

In Whispers of a Machine, a retro-styled point-and-click adventure, interesting themes and mechanical elements relating to human augmentation are stapled onto a recognizable framework. Your character, murder investigator Vera Englund, has access to cybernetically augmented abilities thanks to some neat future-science, and she can do things like perform biometric readings of the folks she is interviewing to pick up on anomalies in their heart rate and composition, conduct forensic scans over environments to pick up on potentially vital information for her investigation, and increase her strength for moments where brute force is necessary.

But it’s not a game that dives deep into the nature of augmentation, or which uses augmentation for most of its puzzles. Because of this, the game ultimately doesn’t quite live up to the full potential of its premise. Regardless, it’s easy to appreciate Whispers of a Machine for what it is–a damn good point-and-click adventure with a lot of unique, interesting ideas.

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Throughout Whispers of a Machine, there are decisions you can make during dialogue and puzzles that are tied to one of three different styles of approach: empathetic, analytical, or assertive, and following each one of these will lead to different outcomes later on down the line. During dialogue, you’re typically given these three choices of response, and although they’re not labeled, it’s usually clear which approach each one matches to. Cleverly, the puzzles that track these choices don’t explicitly signpost the fact that there are multiple solutions, meaning that the game will, on occasion, track a decision that is perhaps closer to your natural instinct than any intentional roleplaying you’re doing. In one early example, it’s not entirely clear that there’s more than one way to get a vent open, but the game will remember which methodology you arrive at and whether you seek help from others or find a way to get it opened yourself.

The broad plot remains largely the same regardless of how you play. At the game’s opening, Vera is sent to investigate a murder in Nordsund, a small, quiet town that sits atop a giant spire, isolated from the abandoned roads and wasteland below. The lore of both the city and the larger game world are slowly unfurled over the course of the story. Whispers of a Machine is set in a near-future following “The Collapse,” a cataclysmic event that you learn more about as you play. A.I. is outlawed, while augmentation allows humans in certain occupations to excel, but taking the “blue” that is essential to keep your augmentations working comes at a heavy mental cost.

Nordsund, the locals assure you, is not the sort of city where people get murdered–and yet by the time Vera arrives, a second murder has already been committed. It’s up to Vera to find the link between the victims, identify their killer, and, inevitably, deal with the larger conflict that has spawned this violence. Getting to the bottom of this means investigating the town and getting to know several of its citizens. Nordsund is grimy and cramped, sparsely populated and made up of garbage dumps, poorly assembled shacks, repurposed buildings, and elevators that never seem to work.

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The murder plot ends up drawing Vera into a much larger investigation into warring political and ideological factions, ultimately leading to a conclusion that sees Vera grappling with issues from her own past (and a few potential endings, depending on your choices). The story is well told, unveiling new details and character beats at a steady pace throughout, offering up a good mix of foreshadowing and red herrings to keep you on your toes. The lore underpinning it all isn’t anything too exciting, though–there are a lot of standard science-fiction tropes revisited, and the game ultimately doesn’t have a lot to say about its own A.I. apocalypse beyond the fact that it happened. But Vera is a likable protagonist with a compelling backstory, and the game’s small cast is eclectic and brought to life by some great vocal performances.

Your choices will dictate which augmentations you can unlock. If you respond empathetically to the game’s cast during the first day of your investigation, for instance, on the second day you’ll unlock the ability to energise machines, objects, and people with a little jolt; if you were purely analytical in your approach to puzzles and conversations, though, you’ll be gifted with enhanced sight, while assertive players will be given an amnesia ability to affect their target’s memories. Depending on which powers you unlock, the solutions that are available to you for certain puzzles later in the game will change completely, essentially creating ‘new’ puzzles. A second playthrough in which you make different choices will only differ at a handful of points, but these unlockable powers are fun to test out and discover the limits of, even though each one is only really used a few times.

The puzzles are, for the most part, smart and engaging. Your ability to progress is tied not just to how you reason through a situation, but to how much attention you’ve been paying to the evidence and the key locations around town. The payoff for remembering a detail from earlier in the game can be great–one late puzzle, for instance, is reliant on recognizing a certain sound in the background of a cassette tape found near the game’s beginning.

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Using Vera’s augmentations to progress makes for an interesting dynamic, too–remembering that you can access her augmented strength or scan the environment for DNA samples is empowering, but the game never loses sight of Vera’s character, or her skills for deduction and reasoning, underneath these powers. There are very few puzzles that you could accuse of being obtuse; there’s one that is perhaps a little too outside-the-box, but it’s not so wild that it requires random guesswork. Getting to know Nordsund is a pleasure, and when you finish the game–which is unlikely to take longer than about five hours–it’s easy to feel a little sad about needing to leave a place that, for all its grim-future grime, was interesting.

Despite having big ideas, Whispers of a Machine is ultimately a traditional example of the genre with some neat ideas rather than something revelatory. But it’s very good at what it does, and those augmentations help to differentiate it from all the other adventure games out there. It’s short but gripping, offering a well-written, interesting and clever experience that wraps up well and which rewards your choices and play style with unique powers and puzzle solutions.

Battlefront II Was A Great Game Clouded In Controversy, EA CEO Says

DICE’s Star Wars: Battlefront II is a “great game” that was “clouded” by the controversy surrounding its microtransactions. That’s according to EA CEO Andrew Wilson. He acknowledged on an earnings call today that the 2017 sci-fi shooter had problems surrounding its microtransactions, but following their removal and DICE’s ongoing effort to support and improve the title, it’s in a much better place now.

“Battlefront II, on balance–and it’s kind of hard to see through the mist of this–but on balance, Battlefront II was a great game,” Wilson said. “We made some missteps in the context of progression and monetisation which actually clouded what was otherwise a really great game. With the ongoing commitment that the studio has had with the player community, it’s now a really strong game with really strong player sentiment, and we expect that will continue to do well. We should have had that done at launch but we are a learning organisation, and we’ve continued to support that community.”

Battlefront II found itself in controversy when early access players discovered that the game’s loot boxes, which could be acquired with real money, contained items that might affect gameplay. Some argued that this bordered on “pay-to-win,” and in response, EA swiftly removed all microtransactions from the game before its public release. Microtransactions eventually returned to Battlefront II but only in the form of cosmetics like those found in Fortnite that do not impact gameplay.

Battlefront II became the poster child for what could go wrong with loot boxes. Politicians and trade groups used Battlefront II as an example to push for anti-loot box legislation.

Also during the call, Wilson spoke about how EA is undertaking measures to allow for greater transparency and communication between EA and players about upcoming titles in an attempt to avoid problematic issues.

“Our entire marketing organisation is now moving out of presentation mode and into conversation mode, and changing how we communicate with players over time,” he said. “So that the day we bring truly a global audience into play, we have strong confidence that 1) the game is ready; 2) that the infrastructure can handle the game at scale; and 3) that our players understand exactly what they’re going to be playing and how they’re going to be playing, both on the day of launch and over time.”

Battlefront II shipped 9 million copies during its launch quarter, which was 1 million off EA’s expectations; it was also down from the 13 million launch-quarter copies that the 2015 Battlefront shipped out of the gate. Whatever the case, sales of Battlefront II have no doubt improved over time, while extra revenue from the game’s microtransactions has helped boost its profitability.

EA has time again referred to Battlefront II as a “learning opportunity.” Presumably in response to the learnings from Battlefront II, DICE’s next game, Battlefield V, launched with no microtransactions.

For more from EA’s earnings call today, check out the stories linked below:

Close to the Sun Review

Close to the Sun is an enthralling alternate-history thriller that explores the implications of a reality in which all of Nikola Tesla’s ambitious, wild, and often deranged ideas came to life. Some pacing problems and repetitive trial and error segments can make it a bit inconsistent at times, but it still does a wonderful job of letting you get lost in its captivating corridors.

In Close to the Sun you play as Rose, an inquisitive journalist who comes aboard Tesla’s city-sized ship, known as the Helios, to find and rescue her sister Ada. It doesn’t take long for events to go sideways as things are very much not as they seem. While the story starts out slow, there are plenty of lingering questions and bizarre mysteries going on that effectively held my attention to the end of its roughly six-hour playtime.

Continue reading…

Apex Legends Is Planned For Mobile – GS News Update

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Avatar 2 Delayed As All Sequels Get New Release Dates

As Disney continues to figure out its release schedule, which now consists of 20th Century Fox films, in addition to Marvel, Lucasfilm, Pixar, and Disney titles, some releases are on the move. One of the biggest changes is the first sequel to James Cameron’s Avatar.

While Avatar 2 was initially scheduled to be released on December 18, 2020, the film has been pushed back a full year. Now, the second movie will hit theaters on December 17, 2021. From there, the franchise will release a film every other December. December 22, 2023 will see Avatar 3, with Avatar 4 on December 19, 2025, and Avatar 5 on December 17, 2027. In the years that don’t have an Avatar release, a Star Wars film rounds out the final month of the year for Disney.

The remaining four films in the Avatar franchise are filming back-to-back now with James Cameron returning as director. According to Sam Worthington, who stars in the movies, the story picks up eight years after the first movie.

“This is going to be Jake [Sully, Worthington’s character] eight years later, and he’s got a family now,” the actor previously told We Got This Covered. “This film is going to be like nothing you’ve ever seen. The world is bigger than the first one, but essentially, it’s a movie about family. Jake will still have that essence of a kid seeing the world for the first time, but he’s been living in the world for a while now, so what’s this world he’s seeing now for the first time? The film will explore that within this family dynamic.”

The first Avatar remains the top grossing film of all time with $2.7 billion at the global box office. However, it’s possible that could change soon with Avengers: Endgame quickly catching up to that number.

As for Disney’s other releases, the studio has also dated a slew of upcoming Marvel Cinematic Universe and Star Wars films, and handed out yet another new release date to the X-Men spin-off film New Mutants.

Monster Hunter World Reveal Event Announced For This Week

Capcom is airing a Monster Hunter World Spring Update Reveal livestream later this week, on May 9. The broadcast kicks off at 4 PM PT / 7 PM ET (12 AM BST on May 10) and will share some new information about the game “straight from the development team.”

Beyond those details, Capcom hasn’t specified what will be shown during this week’s broadcast, although the stream will feature an appearance by Monster Hunter producer Ryozo Tsujimoto. You’ll be able to watch the presentation in English on the Monster Hunter Twitch channel and in Japanese on YouTube.

This past December, Capcom announced a big expansion for Monster Hunter World called Iceborne. The developer didn’t share many details about the upcoming DLC, but it is slated to launch for PS4 and Xbox One in Fall 2019 (with a PC release to follow) and will introduce new quest ranks, locales, monsters, moves, gear, and more to the action RPG. There is a chance Capcom will reveal more information about the expansion in this week’s livestream, although that has not been confirmed.

Monster Hunter World is currently in the midst of its second annual Spring Blossom Fest. The seasonal event runs on all platforms until May 16. During that time, the Gathering Hub will be decked out with flowers and other springtime decorations, and “almost all” of the previous special Event Quests will be available again.

Monster Hunter World launched for PS4, Xbox One, and PC back in 2018 and quickly became a critical and commercial success. Capcom confirmed the game has shipped more than 12 million units across all platforms since its release, making it the publisher’s best-selling game of all time. If you’ve yet to pick Monster Hunter World up, it’s one of the many games on sale this week in the Microsoft Store.

Marvel’s Phase 4 Releases Dates Scheduled

Now that Avengers: Endgame is finally out and Marvel Studios’s Phase 3 is drawing to a close with the upcoming release of Spider-Man: Far From Home, the future of the MCU is a bit of a mystery. Not only did yesterday’s Far From Home trailer imply the potential for an MCU-based multiverse–which could have huge implications for the future–we’ve also got a whole roster of upcoming Disney+ streaming MCU TV shows. Those shows, according to Marvel Studios’ Kevin Feige, are going to directly impact and shape the future big-screen phases.

In a press release sent out today, Disney confirmed the release dates for their upcoming Phase 4 films through 2022, but did not include any titles. The schedule now looks like this for “Untitled Marvel films.”

  • May 1, 2020

  • November 6, 2020

  • February 12, 2021

  • May 7, 2021

  • November 5, 2021

  • February 18, 2022

  • May 6, 2022

  • July 29, 2022

It’s important to note that this list only includes Disney productions, so any upcoming Sony work–i.e. any Spider-Man movies after Far From Home–are not in the mix.

The roster of movies currently confirmed for Phase 4 includes a solo Black Widow film, likely one of the earlier 2020 releases; Black Panther 2, which probably holds one of the February dates in 2021 or 2022, given the first movie’s Black History Month release. The recently announced Shang-Chi likely holds one of the later dates–we still only have a director attached to the project and no confirmed cast. The Eternals could occupy one of the earlier dates, given the recent blitz on casting news–but no confirmed production timeline has been released.

Also confirmed to be happening is Doctor Strange 2, which has Scott Derrickson tapped to return as writer and director, and Guardians of the Galaxy Vol. 3, which could hold one of the 2021 dates as well.

Of course, that only tallies up to six confirmed projects for the eight confirmed release dates, meaning we have at least two more movies yet to be announced in the upcoming phase.

In addition to Marvel, Disney also announced the schedule for their upcoming Star Wars films, all of the Avatar sequels, and added another new release date to the X-Men spin-off film New Mutants.

Xbox One Backwards Compatible List Gains Two New Games

Larry “Major Nelson” Hryb has revealed two more Xbox 360 games are now backwards compatible on Xbox One. As usual, you can play the games on Xbox One if you already own them, but both are available for purchase on the console’s online marketplace as well.

The two titles added are From Dust and Costume Quest. From Dust puts you into the role of a god-like figure, and your actions in shaping the land influence the lives of a tribe you oversee. Your goal is to nudge them along in their search for ancient totems and knowledge, all while helping them overcome natural disasters. Costume Quest, meanwhile, is a party-based RPG where you’re a young trick-or-treater who must recruit allies in your search for your twin sibling, who’s been kidnapped on Halloween night. In battle, you and your party members transform into the monsters and creatures you’re dressed as and gain powers as a result.

In our From Dust review, Chris Watters wrote, “From Dust doesn’t offer the heady feeling of omnipotence, but it’s a lot more fun to have to contend with the greater forces of nature as you try to exert your influence over this raw, lovely world. The churning sea, the flowing lava, and the burgeoning forests create a vivid sense of life that is amplified by the light percussion, ambient music, and lively animal vocalizations. While the gameplay may be uneven and finicky at times, it’s definitely worth taking up the manipulator’s mantle in From Dust.”

In our Costume Quest review, Giancarlo Varanini wrote “Without question, the art and overall premise serve as Costume Quest’s biggest hook, and these things are ultimately what drive the game and turn it into something much more than a superficial RPG. Still, whether or not you can overlook and overcome its initial shortcomings is tied directly to how much you buy into its premise on a nostalgic and comedic level. That said, when Costume Quest picks up steam and truly reveals all it has to offer from a gameplay perspective, it relies less on that premise and simply delivers an all-around satisfying gaming experience.”

The full list of Xbox One backwards compatibility games is quite long. If you’re wondering where to begin, we’ve outlined our favorites.

X-Men: New Mutants Movie Has Yet Another Release Date But This One Might Actually Stick

While even the stars of the upcoming X-Men spin-off horror movie The New Mutants weren’t sure when or if it would end up in theaters, the film has yet another release date. This one, however, might just be the one that sticks. Disney has announced the films it currently has slated through 2027, including the films that come along with its acquisition of 20th Century Fox, and New Mutants is accounted for. The schedule is loaded with movies through 2022, with the years that follow only having Avatar and Star Wars released dates announced, thus far.

Since its first trailer was released in October 2017, a few release dates have been assigned, from April 2018 to August 2019. Now Disney has decided the film will finally see the light of day on April 3, 2020. That is unless the date changes again. It’s interesting to note that beyond this movie, no other Marvel-related Fox project is mentioned in the release slate. In theory, this could mean a third Deadpool movie, should one happen, would be wrapped into the MCU. However, it could also mean we’re not going to see the Merc with a Mouth for a very long time. The next film in the X-Men franchise, Dark Phoenix, will be out June 7.

A release date provided by Disney is good news for those who made New Mutants, including Game of Thrones star Maisie Williams. When asked about the project by Rolling Stone in March, she responded, “Who knows when the f*** that’s gonna come out? Hopefully, this interview will make everyone hurry up a little bit.” Her impatience is easy to understand given that the movie was shot two years ago.

While New Mutants is set in the X-Men movie universe, it includes a new cast of characters. The film follows five young mutants who are being held captive at a secret facility. Williams stars as Scottish mutant Wolfsbane, who has the power to transform into a wolf. Joining her in the cast are Anya Taylor-Joy (Glass), Charlie Heaton (Stranger Things), Blu Hunt (The Originals), and Alice Braga (Queen of the South).

Among other release news, Disney announced dates for a slew of Star Wars and Marvel Cinematic Universe films, as well as shifted the release of all four upcoming Avatar sequels.

Does WWE’s Raw And Smackdown Brand Split Even Matter Anymore?

WWE’s weekly programming, Smackdown Live and Raw, are both in a weird place right now. Since Wrestlemania, the two shows–which are supposed to have completely separate rosters–have seen wrestlers jumping between back and forth with little to no explanation. Now, a new “wild card” “rule” has been added, allowing some superstars from each show appear to appear on the other. How will those superstars be picked? Great question. We have no idea. Nobody does.

On the May 7 episode of Raw, Vince McMahon kicked off the night with his new “Wild Card” rule, which will allow three wrestlers to make appearances on the opposite brand “on occasion.” However, this new rule was broken when Lars Sullivan and Elias showed up later, so by the end of Raw, four wrestlers are able to guest star on the opposite show. That still doesn’t make a ton of sense, mostly because with the addition of Lars Sullivan and Elias, there were actually five Smackdown Live superstars on Raw–six if you include Shane McMahon. Still, this could be a great way to build up to Survivor Series, which is November. This totally isn’t a build-up to Survivor Series, though. My brain is just trying to make sense of all of this. It’s not working.

Following the Superstar Shakeup, an event which had plenty of people continuing to bounce between shows weeks after it was over, there were still two WWE superstars jumping between shows: Shane McMahon and Becky Lynch. Shane’s jump between Raw and Smackdown is pointless, as it’s just him involved in two different storylines, and the one with Miz on Raw is the only one that makes sense for him right now.

Then, there’s Becky “The Man” Lynch, who should be the only superstar allowed to appear on both shows as she’s both the Raw and Smackdown Women’s Champion. Let “Becky 2 Belts” do whatever she wants. It makes sense for the story, her character, and it’s good for overall WWE programming. You could also say that Bray Wyatt also crosses over brands with his “Firefly Fun House” segments appearing on both Raw and Smackdown, but those are a treasure and should be seen by everyone, at least twice.

All this moving around and adding the “Wild Card” rule completely destroys the importance of the brand split and creates less space for the rest of the WWE roster to compete. If three or four Smackdown superstars come to Raw for one night, that’s three or four spaces taken away from the midcard because you know Raw won’t be keeping its main event talent off of television. Add to the fact that WWE keeps pulling talent from NXT and 205 Live (which seems it is on its way out), will there be any room on these shows for anyone who isn’t a main event star on either show?

There is already super-talented wrestlers on the roster not getting any television time as is, like Luke Harper and Tyler Breeze (Hashtag Where’s Breeze?) sitting on the sidelines. If you look at the WWE Superstar roster, you’ll undoubtedly find talent that is rarely on TV. The “Wild Card” will just make it more likely you won’t be seeing them.

What WWE is saying with the “Wild Card” rule and the constant shuffling of talent is that the brand split doesn’t matter. While it’s very unlikely to happen, it feels like a mere softening of the blow for when the brand split is completely dissolved later in the year. Sure, the 17 active championships in WWE is exceptionally excessive, and there are ways to cut back on that, but that creates a barrier between shows as well, making each show feel like its own promotion in a sense. Identity is key, and right now, these show’s identity’s are melding into one, and I hate that.

I don’t want to go back to a world where Smackdown and Raw have the same exact roster because then Smackdown becomes nothing more than a Raw replay and the show loses all meaning. If you don’t believe me, head over to the WWE Network and watch an episode of Smackdown before the brand split. So much of each episode is devoted to Raw recaps and matches that don’t matter as nothing that happened on Smackdown ever moved the storylines forward.

Hey WWE, full stop on the wrestlers jumping to other shows, please. It’s not Survivor Series. It doesn’t make sense. It waters down the brand split. And most importantly, it takes spots away from other superstars on an already bloated roster. Sure, Smackdown is moving to Fox at the end of this year, and WWE ratings are down–and the NBA playoffs do factor into that–but maybe stop doing the “same old, same old” with storylines and give fans more “out there” things like what you’re doing with Becky Lynch, Bray Wyatt, Daniel Bryan, and Kofi Kingston. Now is the time to flip the script and take chances, and that doesn’t mean destroying what the brand split is.