AEW Double Or Nothing: Match Card, Date, Location, How To Watch, And More

Exploring Terror In Layers Of Fear 2

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Destiny 2 Patch Notes: Spectral Blades Nerfs And Lots Of Fixes

Destiny 2‘s latest timed event, the Revelry, was a nice change of pace with its new Exotic weapon and a new, more fun take on Mercury’s Infinite Forest. It wasn’t without its problems, though–the Revelry was all about generating Orbs of Light to allow players to activate lots of Supers, but those mechanics broke in a bunch of ways and some had to be taken offline in particular activities.

The Revelry’s over, but according to its blog, Bungie’s latest patch for the game, Update 2.2.2, fixes one of its lingering issues. Thanks to the broken Orbs of Light mechanics, players weren’t able to unlock a Triumph for generating orbs in competitive games. This update fixes that, awarding the Triumph retroactively and allowing players frustrated with their inability to unlock a special emblem for completing all the Revelry’s Triumphs to finally snag it.

The update includes a bunch of other minor tweaks and fixes. The biggest is the change to the Spectral Blades Super available to Hunters. That Super relies on players using an ability to become invisible, sneaking around the battlefield to get in close and slice up enemies when they can’t see them. Bungie’s latest update decreases the amount of damage attacks do when you’re not in stealth, and decrease how long the Super will last when you’re attacking. That’ll make Spectral Blades less effective, especially in the player-vs.-player Crucible, where some considered the Super especially dominant.

You can read the full patch notes and see all the changes and fixes from Bungie below:

Patch Notes

Sandbox

Hunter

  • Spectral Blades
    • Out-of-stealth damage reduction decreased from 60% to 52%
    • In-stealth damage reduction decreased from 62% to 54.4%
    • Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
    • Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
    • Light melee cost increased by 50%
  • Arcstrider
    • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super

Warlock

  • Voidwalker
    • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
  • Stormcaller
    • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)

Weapons and Armor

  • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
  • Fixed an issue where Vestian Dynasty could not be Masterworked
  • The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
  • Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)

Investment

Lore

  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge

Bounties

  • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
  • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
    • The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills

Triumphs

  • Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
    • Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
    • If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward

Medals

  • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime

Iron Banner

  • Fixed an issue where the Iron Ruby shader was not dropping
    • This shader now drops when dismantling Iron Banner gear

Eververse

  • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
  • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources

Dead Cells Is Coming To Mobile “Soon”

Motion Twin has released a new trailer announcing that Dead Cells is coming to mobile. The new trailer can be watched below.

Dead Cells is coming to iOS devices first, but an exact date has not yet been provided. The trailer only mentions the iPhone and iPad versions of the game are coming “soon,” and that the Android version is coming “later.” In a press release, Motion Twin said the mobile version of Dead Cells will feature a “revamped interface” and have two games modes: original and auto-hit. You’ll also be able to customize the position and sizes of the buttons, as well as switch between using touch controls and a physical controller. The game will cost €10 (roughly $11 USD), but you get the full experience with one purchase. There are no ads or free-to-play transactions.

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An indie roguelike platformer game, Dead Cells is one of our favorite titles from last year, and we included it in our list of best games of 2018. In our Dead Cell review, Daniel Starkey wrote, “[Dead Cells] gives you a sense of constant progress, even when you bomb a run. In fact, the only real issue with the adventure is that some of the better upgrades can take substantially longer than they should. It stalls progress in the mid-game a bit and can lead to a feeling of grinding your wheels. Besides that, though, Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It’s one of the better examples of how to remix ideas without losing their individual strengths.”

In Dead Cells, you play as a lump of undead cells that repeatedly infests host bodies and journeys out into a world that has suffered a terrible plague and is now infested by monsters and the remnants of a fallen kingdom. All weapons and items you collect are lost upon death, but certain power-ups hidden throughout the world stay with you even after you’ve fallen in battle. These power-ups allow you to traverse the environment in new ways and get to previously unreachable areas and bosses. As you journey further, you’ll learn more about the world and what transpired to cause the collapse of civilization.

Dead Cells is one of the games featured in our new Audio Logs videos as well. In this series, we talk with the lead designers behind certain games to learn what transpired behind the scenes that make these titles as successful as they are. The Dead Cells Audio Log features game designer Sebastian Benard, who discusses hidden features within the game that ensure you die less often while playing. The video is embedded at the top of this article. Be sure to check out our other episodes as well, such as God of War director Cory Barlog explaining the process behind the PS4 exclusive’s most memorable scene or Studio MDHR’s Jared Moldenhauer breaking down the design of Cuphead‘s Dice Palace level.

Monster Hunter World Is Now Capcom’s Best-Selling Game Ever

Monster Hunter World is Capcom’s best-selling game of all time, the publisher has revealed. As part of the company’s financial year 18/19 results, it was confirmed the PS4, Xbox One, and PC RPG has shipped over 12 million units.

“Monster Hunter World … continued to report strong sales,” Capcom said, “with total shipments breaking 12 million units, marking a record high for any single title in the company’s history.” The statement also revealed horror remake Resident Evil 2 has shipped over 4 million units, while Devil May Cry 5 has shipped 2 million. Note “shipped” only refers to units delivered to retailers, not through to consumers.

These sales have helped the company record pre-tax profits of 18 billion yen (US $164m), an increase of 13% over last year. Elsewhere in the financial release, Capcom stated its intention to improve working culture for its employees, a topic which has come under increasing scrutiny in recent months with workers from companies such as Rockstar, Epic, and many more complaining of an exhausting work life.

“Starting from April 2019, laws related to workstyle reforms will go into effect and various measures including the reduction of overtime work will become imperative,” reads the statement. “As part of measures to promote work-life balance and reduce any instances of excessive working hours, the company has endeavored to improve and maintain employee health by encouraging employees to take paid leave and through holding nine safety and health committee meetings every month.

“The company is also working to create an environment with child-rearing support and other initiatives, including on-site childcare facilities, which will empower employees to pursue their careers actively. At the same time, it will seek to foster a corporate culture that provides job satisfaction in order to secure and leverage outstanding talent.”

Looking to the future, Capcom is bringing the first Devil May Cry to Nintendo Switch this summer. Monster Hunter World, meanwhile, has an ongoing special event named Spring Blossom Fest, which runs until May 16.

Denis Dyack: Perfecting Eternal Darkness, Working With Kojima, Losing an Epic Lawsuit, and More

On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness’s sanity effects to working with Hideo Kojima to suing Epic Games, and more!

If you’d rather listen than watch (but we encourage you to watch!), here’s an audio-only download link of the full episode. One way or the other we hope you’ll check out the full interview!

Here is a preview clip, in which Dyack discusses the lawsuit against Epic Games for the first time:

Continue reading…

Second Fortnite Season 9 Teaser Shows Another New Skin

Season 9 of Fortnite officially kicks off later this week, and as it traditionally does before the start of every season, developer Epic Games is dropping a series of teaser images in the days leading up to it. The studio has now shared its second Season 9 teaser, and this one continues to hint at a futuristic theme for the upcoming season.

The teaser, which you can see below, offers a peek at what looks like another new skin coming to the game in Season 9. “The Future is Bright,” this tweet reads, playing off the phrase that accompanied the first teaser image, which said, “The Future is Unknown.”

In the past, combining each of the teasers together would reveal one larger image that signified something important for the upcoming season, and it appears Epic is continuing that tradition. The first teaser prominently featured the letter N, while the second has the letter E, suggesting the teasers will spell out some word that will presumably tie into Season 9’s theme.

Season 9 of Fortnite begins this Thursday, May 9. It remains to be seen what awaits in the new season, but there are undoubtedly some big changes in store for the game’s map following the unvaulting event that took place this past weekend. Players who were in a match at the right time on May 4 got to jump into the mysterious vault in Loot Lake and vote for a retired weapon to bring back to the game. Afterward, the volcano erupted, destroying Tilted Towers and altering other parts of the island.

While these world-changing Fortnite events are typically one-time-only occurrences, issues prevented some players from witnessing the unvaulting event as intended. As a make-good, Epic is giving out the Arcana Glider for free to those who were in the Unvaulting playlist at the right time. Epic also shared a replay of the event, giving players who missed it in-game a chance to watch what happened.

In the meantime, there are still a few days left to finish up any remaining Season 8 challenges and unlock the last few Battle Pass rewards. If you need help completing some of this season’s missions, we’ve put together guides for all the trickier ones in our full Fortnite Season 8 challenges roundup.

Add Storage to Your Switch or PS4 for Cheap Today

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

One thing’s for sure as we glide into the digital future: you need a lot of storage space for all your games. And while onboard storage for Nintendo Switch, PS4, Xbox One, and your PC can last a while, you’re likely to run out before too long. Thankfully, adding extra storage to all of the systems is easy. And even better, some killer deals are floating around now on microSD cards and external hard drives. Let’s have a look.

MicroSD Cards are Up to 50% Off

Game Of Thrones Coffee Cup Has Now Been Removed By HBO

As Game of Thrones heads towards its epic conclusion, the latest episode delivered one of the most controversial moments in the show’s eight year run. Never mind the shocking twists, epic battles, and cold-blooded murder–Season 8, Episode 4 revealed that Daenerys likes to relax with a takeaway coffee. After seemingly everyone on social media took it upon themselves to inform HBO that a coffee cup had been left on the set in one shot of the latest episode, the network has now removed it.

The cup appeared briefly on a table on front of Dany, as she sits watching people flocked around Jon Snow, singing his praises for his prowess in battle. HBO subsequently admitted their mistake, amusingly stating that Dany had in fact ordered a “herbal tea.” And while many presumed that the cup was from Starbucks, it was also confirmed that it was in fact from the production’s craft services.

However, fans looking for the offending cup on the network’s streaming platforms HBO Go and HBO Now will no longer be able to find it. Overnight the scene has been altered and the cup has gone. Check out the two comparison screenshots below:

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Game of Thrones Episode 3 proved to be quite divisive among fans, but the follow-up has been more positively received. Check out our full Game of Thrones, Episode 4, “The Last of the Starks” review to see what we thought of it. You can also watch the preview trailer for Episode 5 and check out some fresh theories about where things will go from here. There are just two episodes left, but each one clocks in at 80 minutes, so there’s still plenty left.