Halo Infinite Beta Coming First To Xbox; Split-Screen Already Up And Running

Halo Infinite had a big showing at E3 2019 last week, but Microsoft isn’t done dropping news about the long-awaited Xbox and PC game. Developer 343 Industries to shared some new details on the game, and it’s a lot to take in.

Starting off, 343 confirmed in a blog post that Halo Infinite will support LAN and that the already announced split-screen feature is “up and running” already. That’s a big deal because Halo 5 dropped split-screen in a move that upset a number of series fans.

343 also announced that the beta tests for Halo Infinite, known as “flights,” will take place first on Xbox and then PC. The testing periods will “start small” and then “slowly expand” up until the game’s release in Holiday 2020. “Flighting may come a little bit later for PC players, but we’re treating it as a first-class citizen,” 343 said.

The studio also confirmed that the characters in Halo Infinite will have black undersuits. That sounds like a small detail, but in Halo 4 and Halo 5 players had different colored undersuits, which garnered a mix reaction from fans.

Additionally, 343 teased Halo Infinite’s armor customization options, saying, “if you liked the level of armor customziation in Halo: Reach, you will be pleased [with Halo infinite].” On top of that, 343 confirmed that those who reach the highest level in Halo 5, SR 152, will receive a “token of appreciation” in Halo Infinite.

Finally, 343 stated that it has an internal team of professional gamers testing Halo Infinite’s multiplayer. And on the story side, 343 re-affirmed that Halo Infinite’s story begins “some time after” the end of Halo 5.

Halo Infinite releases in Holiday 2020 as a launch title for Project Scarlett. The game plays on the entire family of Xbox One consoles, as well as PC.

Why Marvel’s JJ Abrams Spider-Man Reveal Backfired

Marvel Comics covered the internet in sticky strands of speculation this week by teasing some big Spider-Man news with a countdown written in webbing. The first teaser showed the number four spun in threads from a black spider, and then once per day following came the three, two, one — culminating with the news: JJ Abrams is co-writing a new Spider-Man mini-series… with his son, 21 year-old Henry Abrams.

Regardless of how you feel about the news itself, the way Marvel teed it up struck a bad chord with fans, earning the publisher instant resentment online. It all stems from that first teaser: the number four written in webbing. Barring a Spider-Man and Fantastic Four crossover, the only other natural conclusion was that Marvel was hinting at a comic book adaptation of Sam Raimi’s canceled Spider-Man 4 movie.

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Crash Team Racing: Nitro Fueled – All Original CTR Tracks On Hard Mode

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Crash Team Racing Nitro Fueled – Playstation Exclusive Retro Bonus Track

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Crash Team Racing: Nitro Fueled – Three Best 1st Place Wins On Hard Mode

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Star Wars: The Rise of Skywalker Script Made Keri Russell Cry

Star Wars: The Rise of Skywalker brought actress Keri Russell to tears.

Speaking to The Associated Press, Russell shared her first reactions to reading the script for The Rise of Skywalker given to her by director J.J. Abrams.

“When I read his script that he wrote I cried,” Russell said. “I mean who knows what it will turn out to be and I hope it remains true to what he originally wanted.”

Abrams co-wrote the script with Chris Terrio, a script that Russell believes will satisfy Star Wars fans’ expectations.

“He’s not trying to change it to be something else,” Russell said. “He really respects what it is.”

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Super Mario Maker 2 – Toughest Story Levels So Far

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Darksiders Genesis Preview: What if Darksiders Met Diablo?

I’ll bet you weren’t expecting a new Darksiders game to be a Diablo-style, isometric-camera action-RPG, were you? I was pretty surprised myself. But the fact that Airship Syndicate, not Gunfire Games, is the developer of Darksiders Genesis, it makes a bit more sense – particularly when you find out that Airship employs original Darksiders comic book creator Joe Madureira.

I played a small slice of Genesis, and I was impressed at how well it translated to the Diablo formula. Being able to switch on the fly between the ranged attacks of Strife and the melee focus of War seems like a smart design decision; the two complement each other nicely, and if you’re not playing solo, you’re able to roll through this campaign in two-player co-op. Both characters can build up a special attack meter that, when activated, temporarily turns them into the same giant fire monster capable of wreaking significant havoc.

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Our Favorite Songs In Beat Saber

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Xbox Boss Says Scarlett Design Is A “Cool-Looking, New Thing”; Price May Depend On Trump’s Tariffs

Xbox boss Phil Spencer has suggested that the form factor of the new Xbox Project Scarlett might not be traditional. Speaking to Xbox On, Spencer said the design of the next-generation console isn’t locked down yet, though he personally knows what it will look like.

“At some point we’ll show what it looks like,” he said. “The physical ID is not done. I know what it’s gonna look like. It’s gonna be–I think it’s a cool-looking, new thing, which will be interesting. But we don’t have a final ID done.”

Spencer said Microsoft did not show the design of Scarlett at E3 because it wasn’t ready yet. Also, form factor isn’t the most important part of what makes the system compelling, he said.

“It’s not like we’re going to put a half-done ID out there and say, ‘This is kind of what it will look like,'” he said. “That’s not really the thing that’s going to drive purchase decision.”

Other unknowns for Scarlett are its name and price point. On the name, Spencer confirmed that Scarlett is only a working title, and as with the form factor, he says, “I hope somebody is not making their buying decision on this product based on what it’s named.”

Regarding the price of Scarlett, Spencer said he understands that pricing “will be important.” Microsoft has a price point in mind–that he didn’t share–but he acknowledged that it could change based on a number of factors, one of which is how Trump’s tariffs with China shake out.

“The price will be important. Clearly, price is one of those things that people want to know,” he said. “As we’re watching how the cost of the components are coming in, and things like tariffs and other things, trying to figure out what that price is going to be next year. We have a price point in mind; I think we’re going to hit that. But we want to make sure everything comes in right. We’ll get price out as soon as we can.”

Trump’s proposed tariffs with China would put a huge 25 percent tax on electronics–including video games–that are shipped into the United States. Microsoft, and others, manufacture consoles in the country and would in theory pass along the cost to consumers leading to a more expensive product. The tariffs aren’t in place yet, and they might not go through. Despite that, Nintendo has already decided to shift production of its Switch models–including its new, more powerful system–out of a China as a result of the threat.

Scarlett launches in Holiday 2020 with Halo Infinite releasing day-and-date as a launch title. Scarlett was at one point thought to be the name of Microsoft’s two-SKU next-generation console strategy spanning a high-power model, codenamed Anaconda, and a lower-spec system known as Lockhart. However, multiple recent reports state that Microsoft is no longer moving forward with the Lockhart system. At the same time, in the Xbox On video Spencer on multiple occasions references new consoles with plural terminology. It’s not clear what’s going on, and Microsoft has not commented officially on if it will release one or two next-generation consoles.