Apex Legends Introducing “Solos” Limited-Time Mode

Apex Legends is changing the game for a limited time starting next week. The battle royale game has always been multiplayer-only, but for a while you can try to make a name for yourself all by yourself.

Respawn promoted the “Iron Crown Collection Event” on Twitter, teasing that the Solos mode will launch August 13 and end on August 27. A Reddit post from community manager Jay Frechette said that the team will be watching the community’s reaction and gauging feedback to the new mode.

“We’ll talk more about Solos when it’s live and you’ve had a chance to play it,” Frechette said. “For now we’re going to put it out there and see what happens and what kind of feedback we get.”

This would appear to be the fulfillment of a recent promise during an earnings call to “deliver one of the most fan-requested features” in an August event. At the time the community suspected it could be a solos mode. This event is coming in-between seasons, as Season 3 is set to launch sometime before the end of September. In the same earnings call, EA CEO Andrew Wilson said Season 3 is “shaping up to be even bigger” than Season 2.

We’re also expecting to see something else from Respawn in late September. The studio is planning to reveal a VR game at Oculus Connect, which is scheduled for September 25-26. Respawn has already said this isn’t its “premium” Titanfall game, but that doesn’t necessarily mean that this won’t be set in the Titanfall universe. It has had success in expanding the universe with Apex Legends, so the studio may be planning to do it again.

Take-Two CEO Called President Trump’s Comments “Disrespectful”

After the twin-shootings in Dayton, Ohio and El Paso, Texas that left 31 people dead and many others injured over the weekend, President Donald Trump and other government officials have pointed the finger to video games as the cause for the mass shootings. Take-Two Interactive CEO Strauss Zelnick disagrees, succinctly calling these politicians “disrespectful” in the wake of the mass shootings.

In an interview with Barron’s (via Business Insider), Zelnick called on government officials to address the “uniquely American” problem that is gun violence. “We’re just sickened and saddened by these senseless tragedies,” Zelnick said. “That said, blaming entertainment is irresponsible. Moreover, it is highly disrespectful to the victims and their families. The fact is entertainment is consumed world-wide…but gun violence is uniquely American. So we need to address the real issues.”

On Monday, August 5, President Trump asked for society to stop glorifying violence. He gave a speech suggesting that “the gruesome and grizzly video games that are now commonplace” are why mass shootings are becoming normalized.

The Entertainment Software Association (the organization behind E3) refuted President Trump’s statement, saying “numerous scientific studies have established that there is no causal connection between video games and violence.” The organization told GameSpot that “more than 165 million Americans enjoy video games, and billions of people play video games worldwide. Yet other societies, where video games are played as avidly, do not contend with the tragic levels of violence that occur in the US.”

Blaming entertainment–especially video games–as the cause for violent acts in society is not new. Back in the 1990s, former U.S. Senator Joe Lieberman spearheaded a campaign against titles like Grand Theft Auto and Mortal Kombat. At the time, Lieberman called on the regulation of violent video games, saying, “The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again. I call on the entertainment companies–they’ve got a right to do that, but they have a responsibility not to do it if we want to raise the next generation of our sons to treat women with respect.”

Disclosure: Strauss Zelnick was appointed to chairman of the CBS board of directors in 2018. CBS is the parent company of GameSpot and CBSi.

Trump Blames Video Games For Mass Shootings; Industry Responds

In the wake of two mass shootings over the weekend in the US, which together left more than 30 people dead and over 50 injured, President Trump has blamed social media, mental illness, and video games for the numbers of similar tragedies that have gripped the country in recent months and years.

“We must stop the glorification of violence in our society,” the president said. “This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.”

In response, industry body the Entertainment Software Association has disputed the claim that video games contribute to real-world violence. “As we shared at the White House video game meeting in March 2018, numerous scientific studies have established that there is no causal connection between video games and violence,” the organization told GameSpot. “More than 165 million Americans enjoy video games, and billions of people play video games worldwide. Yet other societies, where video games are played as avidly, do not contend with the tragic levels of violence that occur in the US.”

The shootings in El Paso, Texas and Dayton, Ohio took place over the weekend. They killed 22 and nine people, respectively. Prior to his attack, which took place in a Walmart store, the suspected Texas shooter Patrick Crusius reportedly wrote: “Don’t attack heavily guarded areas to fulfill your super-soldier CoD fantasy. Attack low-security targets.”

Prior to Trump’s comments, the International Game Developers Association and its affiliated Foundation issued a joint statement distancing video games from the latest attacks. “Our deepest condolences and hearts go out to the victims and families affected by the tragic events in Dayton, Ohio and El Paso, Texas,” the two organizations wrote. “Society has endured too many senseless acts of violence and horrific mass shootings. Blaming video games distracts from the broader issues at hand. There is an overwhelming amount of research that finds there is no evidence linking video games to violence. Video games do not cause violence, and we support efforts to discontinue this misguided information.”

As CBS News points out, there have been more mass shootings than days in the US this year, leaving 8,796 people dead from gun wounds in 2019 alone. While Trump was quick to blame social media, mental illness, and video games, all three are found across the world with far fewer shooting incidents elsewhere. More firearms are found per resident in the US–where there are 1.2 guns per person–than in any other country.

Gears of War 5 Xbox One X Limited Edition Revealed

To celebrate the upcoming release of Gears 5, Microsoft has revealed a Gears 5 Limited Edition Xbox One X Bundle, a Kait Diaz Limited Edition Xbox Wireless Controller and Pro Charging Stand, a wireless keyboard and mouse and wireless headset from Razer, and a 2TB and 5TB Seagate Game Drive.

Gears 5 will be releasing on Xbox One and PC on September 10, 2019. Xbox Game Pass Ultimate subscribers and owners of the Gears 5 Ultimate Edition will be able to play four days early on September 6 and Microsoft is giving fans more reasons to get excited for the latest entry in the Gears franchise that began all the way back in 2006.

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Decay of Logos: The Very Zelda: Breath of the Wild-y Game Gets a Release Date, New Trailer

Decay of Logos, which will no doubt remind you of The Legend of Zelda: Breath of the Wild if you take a look at the new trailer above, will be out soon to allow you the chance to see if it plays as close to Breath of the Wild as it looks.

This one is, like Zelda, coming to Nintendo Switch, but unlike the first-party Nintendo classic, it’s heading elsewhere too. PS4 gets it first on August 27, followed by the Switch on the 29th, and then Xbox One and Steam on the 30th.

Check out the developer diary from Decay of Logos above, and if you missed our preview of it from last year, don’t miss that either!

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How (And Why) Ghost Recon Breakpoint Moved To A Fictional World

It is July 26, 2019. Parisians flock to public fountains and air-conditioned museums. The temperature has just reached 42 degrees Celsius (107 Fahrenheit) and the sidewalks are nearly vacant. It’s the hottest day in Paris history.

In a conference room in Montreuil, a commune on the city’s Eastern side, Benoit Martinez has his work cut out for him. He’s speaking to a group of English-speaking journalists, myself among them, each still glistening with sweat from our walk to Ubisoft Paris. We’re here to see Ghost Recon Breakpoint, and Martinez is here to show us Auroa, the fictional world that couldn’t feel farther from the sun-baked streets we just escaped.

“Sense of place is important,” Ubisoft Paris’ art director tells us. “Sense of place is key.”

On the screen behind Martinez, screenshots show a lush, green landscape, speckled with crimson flowers and laid out beneath a layer of clouds. In the distance, a heavy rain falls on sloping hills. It’s hard not to think of New Zealand. But of course, this is not New Zealand. It’s Auroa.

An aerial view of Liberty, Auroa's largest cityAn aerial view of Liberty, Auroa’s largest city

In this sense, Breakpoint marks a turning point in the long-running franchise. Since 2001, every mainline Ghost Recon has taken place in a real-world setting, ranging from Russia, to Mexico, to East Africa, to Russia again. The series has long staked a claim on realism and authenticity, and these digital versions of actual places have only heightened that pride. For Breakpoint to veer into the realm of outright fiction is no small feat.

Nonetheless, after 18 years, the leap feels necessary. In 2017, Ubisoft Paris drew pointed criticism for its depiction of Bolivia in Ghost Recon Wildlands, a game portraying the South American country as a narco-state overtaken by a Mexican drug cartel. The Bolivian government itself threatened legal action–which it has yet to pursue–and Ubisoft, as is now customary, reiterated that Wildlands is a work of fiction, and “imagines a different reality than the one that exists today.”

So, Breakpoint’s imaginary archipelago setting seems well advised. Not only does it let the team take cover, so to speak, behind a thicker layer of fiction, but also opens new creative possibilities.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Concept art depicting Breakpoint’s Auroa archipelago

“We built Auroa from the ground up,” Martinez says. “If there is a building, we asked ourselves, ‘What is its purpose?’ We have breweries, wineries, and houses for everyone who lives and works here. We even thought about their commutes. The thinking was: if you follow any of our roads, you should end up somewhere.”

Auroa is now home to Skell, a corporation focused on developing military drones and artificial intelligence. But Martinez and his team didn’t just think about Auroa’s immediate present. They also imagined its past. Ubisoft Paris scattered the crumbling ruins of an indigenous population, as well as those of an American military occupation, across the islands. Auroa tells its own story, Martinez tells us, and that’s key to developing a fantasy.

Watching Martinez continue his virtual tour of Auroa, from its vast salt marsh to its remote tropical forests, I’m reminded of Assassin’s Creed Odyssey, another open-world title developed by a Ubisoft studio. Odyssey introduced Exploration Mode to the series, opting for organic discovery over artificial objective markers. To complete quests in Odyssey’s Ancient Greece, you often had little more than vague geographical directions–“West of those mountains” or “South of that lake,” for instance–making it all the more exciting to stumble upon your next activity.

“When you name something, you start to care about it. We want you to care about Auroa, so we named as much of it as we could.”

In a similar vein, Breakpoint will rarely show you exactly where your next target is. You’re behind enemy lines, in unfamiliar territory, being hunted by skilled fighters. A lack of information feels natural here. To facilitate this process of exploration and discovery, Martinez and his team have taken pains to actually name as many places as they can: at present, there are 365 individually named landmarks in Auroa.

These include cities and outposts, yes, but also lakes, valleys, and lagoons. Later this day, I’ll get hands-on time with Breakpoint, in a demo that tasks us with finding a hostage “near the Devil’s Forest.”

“When you name something, you start to care about it,” Martinez tells us. “We want you to care about Auroa, so we named as much of it as we could.”

As a global collective of AAA studios, Ubisoft has built its legacy on the back of its worldbuilding–not only in the historical sandboxes of Assassin’s Creed, but the tech-laced cities of Watch Dogs and the rural swaths of Far Cry. Breakpoint, like Assassin’s Creed Odyssey before it, feels as if it could be the accumulation of decades of worldbuilding experience.

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And in this day and age, a game’s initial release is only a small part of the story. Wildlands, for its part, improved immeasurably in the two years after it launched, adding new modes, missions, and quality-of-life updates. When looking for good examples of games-as-services, or “lifestyle games,” one need look no further than Ubisoft’s portfolio.

In keeping with that trend, Martinez and his team have built their archipelago not just as a complete world in itself, but as a foundation for future expansions. They’ve taken pains to create a past and present for Auroa–soon, they’ll turn their attention to its future.

Call of Duty: Modern Warfare Multiplayer Map Sizes Explained

Update: Along with details released of the map sizes, Design Director Joe Cecot explained how players will be able to use a mouse and keyboard along with cross-play and how that will effect matchmaking.

“One of the main ways is that we are planning on matchmaking based on peripheral,” Cecot said. “We’re also supporting different peripherals, so if you want to plug a keyboard

into your PS4, you can.”

Original story follows.

Call of Duty: Modern Warfare will have three distinct map sizes, each supporting different gameplay modes and tactics.

According to a PlayStation blog post, multiplayer mode will now include close-quarter “Flash Maps.” These small arenas host the new 2v2 Gunfight matches where players battle in fast-paced rounds using loadouts chosen by the game.

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