My Time At Portia Review – Crop Circles

My Time at Portia starts off predictably when you disembark into its expanse of rolling hills and curious ruins. Like the Marvelous Interactive titles it clearly draws inspiration from (namely Harvest Moon and Story of Seasons), it sets you up with the holy trinity of prologues: a father, a child, and a ripe plot of land. No time passes at all until you’re welcomed by a well-meaning public servant who tells you that your absent parent left a legacy of building and being a Home Depot whiz before disappearing like the evening tide. Now, fresh off the boat, you’re tasked with taking over for your old man and making yourself invaluable to the people whose lives he enriched, which suggests My Time at Portia will be a more fulfilling adventure than it actually ends up being.

Portia has a distinctly post-apocalyptic feel, which lends a sense of intrigue to what would otherwise have been a familiar traversal of yet another sleepy town to be spiced up by the voiceless city-slicker of a player-character. The game paints a tidy, watercolor-inspired picture that wouldn’t be out of place on a postcard; a “wish you were here” would fit nicely against the giant, scraped-out husks of metal that loom over lush fields and quaint cottages like relics from a bygone age. In fact, they are: Humanity in My Time at Portia is said to have gotten too ambitious in the past by exploiting technology and science to reach lofty heights that it was struck down for. Now, it’s back to the Agrarian Age for the foreseeable future, and you’re the closest they’ve got to Noah and the Ark.

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These monolithic reminders dot the various landscapes of My Time at Portia, and they’re an effective and unintrusive way to ensure you’re clued into the broader message around hubris leading to the apocalypse. It makes for an interesting plot device, which would be well-utilized if it went beyond making the world more visually interesting, or even beyond the inclusion of one faction of NPCs dedicated to keeping the town of Portia back in the comparative Dark Ages. But that’s about as far as it goes: aesthetic as opposed to substance. No storylines really pursue it, nor do the townsfolk seem to care. You’re not provided with the opportunity to engage meaningfully with the setpiece of the world’s past, which is a shame given how interesting it seems.

Instead, the majority of the experience remains relatively familiar and unbroken by a loop of crafting, fighting, and gathering missions. The crafting system is the game’s real treat, though. As the child of a master-builder, you’re given access very early on to plans created by your father. These plans function like crafting blueprints; they stay on your person as you romp around the world in search of materials, and you can easily refer to them and check exactly how much tin ore you need to convert into whatever arbitrary amount of bronze bars you need to prop a bridge up.

You’re also given the ability to use a crafting station back at your house which tells you exactly what you’re missing to build a particular item. There’s no need for guesswork, and you also get to visually appreciate the nitty-gritty of what you’re building as completing various parts of items sees them come to life before your eyes on the workbench. This wonderfully intuitive approach ties neatly into what you’re told is the protagonist’s innate skill as a crafter, which means that you spend less time wondering how many rocks you have to crack open and more time thinking about the next great creation taking shape in your backyard.

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Crafting is also the only aspect of the game that feels integral to actually getting anywhere with the story–everything is expensive, and the most effective way to make money is to grind out crafting items to sell. But while the reliance on grinding isn’t a surprise if you’re a genre fan, the combination of quick day-night cycles in the game, timed quests, and the time commitment needed to actually get anything crafted is a recipe for dissatisfaction. Time feels like it crawls by unless you’re occupying yourself with busywork, which unfortunately ends up detracting from the charm of the lively hustle and bustle of the town of Portia.

However, while the crafting is robust and an essential part of your experience with My Time at Portia, the other integrated systems–relationship management, dungeoneering, animal husbandry, and farming–aren’t as engaging, fleshed out, or vital by comparison. Being able to gift your way to a perfect marriage does a disservice to some of the unique personalities that you can court, and you feel discouraged from spending time on farming because of how time-consuming and expensive it is to acquire enough land to turn those parsnips into a profit. The main story forces you to invest heavily in crafting and once you’ve tried your hand at the carpentry trade, it can be hard to look elsewhere when the demands of time and money limit your ability to engage in the other systems.

Among the cacophony of mechanics, there’s a wistfulness for depth. An upgrade system has you picking various skills, ranging from increased experience gain to a higher chance of getting more items, each time you level up. But it’s hard to actually feel the effect of these perks, and there isn’t one clear build which gives you a significantly better performance over the rest. Min-maxing attributes is rarely the point of lifestyle sims, so it makes sense that rewards seem more like a little bit of gas in the tank rather than a whole new engine. But failing to actually use your skill points on anything is unlikely to disadvantage you at all, which cheapens the purpose behind giving you a mountain of options in the first place. Being a little bit more efficient at carrying out objectives in a game that’s all about repetitive grinding isn’t a bad thing, but you find yourself wishing that the improvements afforded to you were more significant for the time invested.

Your time at Portia is likely going to be an idyllic one, interspersed with chores and chatter and putting household items together for your neighbors. You’ll spend your time idly dangling your legs off the edge of the pier, participating in fishing tourneys, ushering in holidays with your partner, and fending off local wildlife. However, the ruins of a time long forgotten will always darken the horizon, and there’ll be a part of you that wonders what more there could have been before you find yourself shunted to the next life goal in a long series of life goals. That feeling is unfortunately hard to shake, and it’s a shame that there’s not as much to the world of Portia as first appears.

How Palpatine, Darth Maul and Vader Dominated Star Wars Celebration

As much as fans love their noble Jedi and plucky rebels, Star Wars Celebration 2019 showcased how much power the Dark Side still holds over fans and filmmakers alike, as it was the bad guys who stole the show this year.

When fans finally got their first look at Star Wars: The Rise of Skywalker, there was genuine surprise and excitement when the trailer ended with the familiar cackle of the (presumably) long dead Emperor Palpatine.

This revelation, in turn, triggered a deluge of speculation and theories about how Palpatine could return. We won’t know what the truth of it all is, of course, until Episode IX opens in December, but the apparent return of Darth Sidious will surely remain a hotly anticipated and ravenously searched topic until then.

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Game of Thrones: What Do Those White Walker Spiral Symbols Mean?

Warning: This post contains full spoilers for Game of Thrones through the Season 8 premiere, “Winterfell.”

As we saw in the Season 8 premiere of Game of Thrones, “Winterfell” – which garnered the show’s highest ratings ever – the Night King is back on his death spiral bulls***t. Poor Ned Umber, the newly-annointed young lord of House Umber, was discovered inside his familial home, Last Hearth, as part of a sickening (if artistic) body part mural. Surrounding his corpse, which soon reanimated as a snarling wight, were bits and pieces of stray Umbers pattered into a seven-legged spiral – a known calling card for the White Walkers.

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How the Game of Thrones Premiere Tackled Jon’s Big Moment

Warning: this article contains spoilers for the Game of Thrones Season 8 premiere.

The Season 8 premiere of Game of Thrones featured a moment fans have been waiting eight years to see: Thanks to Samwell Tarly, Jon Snow finally learned the truth about his parents, Lyanna Stark and Rhaegar Targaryen, and the fact that he’s actually the rightful heir to the Iron Throne.

IGN spoke to John Bradley about shooting the pivotal scene with Kit Harington, and how he found the balance between portraying Sam’s grief over losing his father and brother and conveying this vital information to Jon.

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Arrow Pays Tribute to Multiple Black Canaries

Warning: Full spoilers for Arrow Season 7, Episode 18 below. If you need a refresher on where we left off, check out our review for Season 7, Episode 17.

Many of Arrow’s biggest problems since Season 4 boil down to an overly large cast. It always seems like there are too many heroes and not enough room to do them all justice. And now with the series rapidly winding down, it’s all the more critical that the show clean the board if Oliver Queen’s heroic journey is going to receive the finish it deserves.

The good news is that the writers seem mindful of the need to streamline things leading into the final season. The series already bid farewell to Echo Kellum’s Curtis, and we recently learned that Emily Bett Rickards is leaving after Season 7. Now it appears that Katie Cassidy-Rodgers is bidding farewell to the Arrowverse, too. “Lost Canary” marked the end of Earth-2 Laurel Lance’s tenure in Team Arrow, and it’s not a bad way for this incarnation of the character to go out.

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PSA: Avengers: Endgame Has Leaked, Be Careful Out There

It appears the ending to the highly anticipated superhero movie Avengers: Endgame has leaked online ahead of its theatrical release at the end of the month. As a result, it might be a good idea to mute Avengers-related hashtags on Twitter and just to be generally extra mindful of social media if you want to go into the theatre without knowing what happens at the end.

Endgame hits cinemas in Australia on April 24 and comes to the United States on April 26, so the leak comes about 10 days before the film’s release. Spoilers are always a concern, but the profile is higher with Endgame considering the dramatic conclusion to Infinity War where Thanos snapped his fingers and wiped out half of the galaxy.

Endgame is believed to wrap up more than 10 years worth of Marvel Cinematic Universe storytelling that began back in 2008 with the original Iron Man. The film marks the end of the MCU Phase 3. Marvel is expected to provide the first details on Phase 4 after the release of Spider-Man: Far From Home in July, so keep checking back for that.

Robert Downey Jr., Chris Hemsworth, Chris Evans, Mark Ruffalo, Brie Larsson, Sebastian Stan, Scarlett Johansson, Don Cheadle, Jeremy Renner, Danai Gurira, Paul Rudd, and Josh Brolin star in Endgame. Tickets went on sale last week, and so far presales have far exceeded those for Captain Marvel, Infinity War, Aquaman, and Star Wars: The Last Jedi combined.