The New Pirates Of The Caribbean Movie Loses Deadpool Writers

The Pirates of the Caribbean reboot has hit some choppy water, as writers Rhett Reese and Paul Wernick have reportedly jumped ship. Sources told Deadline that Reese and Wernick, who wrote Deadpool 1 and 2, have left the Disney project.

Disney film boss Sean Bailey originally said Reese and Wernick were planning to “make Pirates punk rock again” and give the series the “kick in the pants” it needed to revitalize itself.

There is no word on why Reese and Wernick bailed from the new Pirates movie. Sources told Deadline that Disney is not sure of what will happen next. Some said Disney is already searching for new writers, while other claimed the movie and the franchise overall is now on hold.

The latest instalment was 2017’s Pirates of the Caribbean: Dead Men Tell No Tales, which, while not the most successful entry in the series, made more than $790 million worldwide. All together, the five Pirates movies have made more than $4.5 billion worldwide to date. The franchise is also a merchandise juggernaut; Deadline said Pirates merchandise has generated $2.5 billion.

The new Pirates movie, if it ever gets made, may not feature the franchise’s biggest star: Johnny Depp. The actor played Captain Jack Sparrow in all of the movies so far, but a report from 2017 claimed that the new movie might be made without him.

As for Reese and Wernick, their first big hit was Zombieland, and they are coming back to write the sequel, Double Tap, which arrives in theatres later this year. Reese and Wernick also wrote G.I. Joe Retaliation, starring The Rock, before entering a new stratosphere of success with Deadpool and its sequel.

The Latest Nintendo Direct Made Our Childhood Dreams Come True

Weeeelcooome to this week’s giant new episode of Nintendo Voice Chat! After months of speculation, anticipation, rumors, lies, 808’s, and heartbreaks, we FINALLY got a brand new Nintendo Direct, and oh boy was it packed to the gills with new game reveals, updates, and legendary announcements that gave us chills. On this week’s episode, Brian Altano, is joined by Casey DeFreitasZach Ryan, and Tom Marks to break down every single detail revealed in the Direct, from the new first party games unveiled (Mario Maker 2! Link’s Awakening remake!)

Continue reading…

Pirates of the Caribbean Reboot Loses Deadpool Writers

The sixth Pirates of the Caribbean film has lost two key writers.

According to Deadline, Rhett Reese and Paul Wernick, the writing duo responsible for both Deadpool and Deadpool 2, have left the project. Pirates of the Caribbean 6 was reportedly set to function as a relaunch of the series.

What this means for the future of the Pirates franchise is unclear. Some sources close to Deadline say Disney is currently looking for new writers to join the project, while others say this may be the end for the crew of the Black Pearl.

Continue reading…

Captain Marvel Eyeing Massive Opening That Could Be On Par With Wonder Woman

Marvel’s next big superhero film, Captain Marvel, hits theatres in March, and it’s expected to make a lot of money. Variety reports that early tracking estimates peg the movie at bringing in around $100 million for its opening in the US and Canada. If word of mouth stays strong and grows more positive still, the opening-weekend figure could balloon to $120 million or more, the report said.

If Captain Marvel makes around $100 million for its opening, that would put it in line with another major comic book movie featuring a female hero for the first time: Wonder Woman. That film made $103 million in the domestic market for its opening weekend. It went on to bank around $412 million during its domestic run and $821 million worldwide.

Captain Marvel stars Brie Larson as Carol Danvers AKA Captain Marvel. The film also stars Jude Law, Samuel L. Jakcosn, Gemma Chan, Annette Bening, and Ben Mendelsohn.

Larson will play Captain Marvel again in April’s Avengers: Endgame. She could play a big role in the film, as the end-credits sequence of Avengers: Infinity War saw Samuel L. Jackson’s Nick Fury reached out to Captain Marvel to save the world.

In other news, here’s a video of Larson pushing a 5,000-pound truck to train for Captain Marvel. You can watch the latest TV trailer for Captain Marvel in the video embed above.

Eastshade Review – Brushing Up

There’s a blacksmith, toiling away in the markets of the capital of Nava, who thinks making swords is boring. Why create something, she argues, when death is its only use? She’d rather make a kettle any day of the week. So I bought her kettle, and now I can brew all kinds of delicious, and at times mysterious, tea whenever I hole up and camp in the wilderness. And I still haven’t found a sword.

Eastshade is a non-violent, first-person adventure game set in a rolling open world full of quests. Imagine an Elder Scrolls game was an old boot, and you picked it up, turned it upside down and shook it until all the combat and magic and loot, every orc and dragon and bandit fell out. Then you took a shoehorn and eased a walking simulator inside the wrinkled leather before setting off on a delightful stroll across the countryside. Eastshade is just about the loveliest, prettiest, and just bloody nicest game I’ve played in years.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

You play an artist, recently shipwrecked in Eastshade near the small coastal village of Lyndor. After a kind chap finds you on the beach and lets you rest in his cozy cave until you recover, you resume your journey to visit and then paint your just-passed mother’s favorite places in Eastshade. It’s a simple setup, paying tribute to a lost loved one, and it’s indicative of the kind of sincere, touching gestures you’ll carry out over the course of the game.

The flow of Eastshade will be familiar to anyone who has played an open-world RPG in recent years. You speak to NPCs, at first enquiring about the local history and points of interest before delving into something more personal and finally unlocking a unique quest. A child and aspiring painter asks you to help her acquire some art supplies. A smitten merchant wants some advice on how she should pursue her romantic interest. A park ranger needs your assistance in catching and caring for an injured waterfox. Not everyone has a story to tell–there are plenty of mute, generic NPCs filling the streets–but the ones you do meet almost always open up to you in the sweetest of ways.

Most quests involve tracking down the next person in the quest chain or venturing afar to find a particular item. Some, however, require your talents as an artist. Indeed, it seems that once an Eastshadian discovers you can paint, they’re quick to realize how much they’d really like some oil on canvas hanging over the fireplace. One keen art-lover asked me to paint him a picture of a chicken, so I made my way over the markets where I’d earlier spied some chickens nestling among the hay, set down my easel and painted the perfect poultry portrait.

The act of painting itself isn’t simulated in any way. You simply use the mouse to drag a frame across the screen. Anything within that frame is then captured, rendered in a painterly style, and reproduced on the canvas. In essence, you’re taking screenshots. As such there’s much pleasure to be had in framing your subject, as anyone who has unearthed the joys of a game’s photo mode can attest. I was asked by a particularly pompous villager to paint his portrait, and fully capture all his self-described nobility and heroism. He was sitting in a tavern at the time, next to a huge fireplace whose chimney stretched to the double-story ceiling, so I framed him as this tiny figure dwarfed by the imposing stone furnace. He was grateful, of course–I’m sure the game logic merely checks if the required subject is in the frame–but I found it extremely satisfying.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

At a certain point you will also gain the ability to register with another local artist and begin taking commissions to earn glowstones, the local currency. It functions much like a job board: you check in, accept the gig, then return later with the finished painting and collect your cash. Each commission gives you a description of the type of painting desired and it’s up to you to figure out where you need to go and what you need to include in the frame. Some are easy to identify, like a specific request for a windmill, but you may have no idea where to find it. Others are more vague, like a “starry cavern” or a “natural arch.” Either way, it’s enjoyable to have your memory of the landscape tested as you struggle to recall elements of the terrain.

Sometimes you won’t have a spare canvas to paint on, meaning you’ll have to obtain the materials necessary to craft a new canvas. Fortunately, there are wooden boards and piles of cloth lying around the various towns and villages, and NPCs don’t seem to mind at all if you walk into their homes and grab some. It’s a good idea to thoroughly explore every area and collect any such craftable materials as there doesn’t seem to be any limit on how much you can carry. I found I typically had enough canvases to complete quest-critical paintings, but if I’d wanted to paint for fun, as it were, I would have had to tediously wait for previously collected materials to respawn or spend my hard-earned glowstones to buy them.

Money’s tight, you see, and there are other things worth purchasing. This isn’t an RPG, so you won’t be selling loot to finance your endeavors–though there is a sort of joke merchant who will buy anything off you for the princely sum of one glowstone. However, there are items you will need in order to access new areas of the world. A coat, for example, lets you continue to explore the countryside during the cold nights, while a tent lets you camp outdoors overnight or simply rest for a while if you need to meet someone at a certain time of day.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

You’ll find yourself walking a fine line between securing what you need to complete your current tasks and saving up to afford what you need to unlock new quest possibilities. I remember standing in the markets and agonizing over whether to spend what little money I had on a fishing rod (because one quest wanted me to catch a particular type of fish) or a kettle (because my pockets were already bursting with all different kinds of plants and herbs). It was a genuinely stressful moment in a game otherwise conducted entirely in serene contemplation.

Eastshade is a slow game. There’s an awful lot of walking, or running once you realize there’s the option, and you’ll spend almost all your time trekking back and forth between villages or strolling across town from one shop to the next, ferrying this item to that person and hoping to speak to so-and-so about this-and-that. It would quickly grow tiresome were it not for the dinky penny-farthing bicycle you can buy and the presence of craftable fast travel items, and more importantly, the immense natural beauty found in every corner, along every path, and over every crest of the world.

Indeed, Eastshade is a slow game that moves at just the right pace. From the warm, golden sunlight filtering through the dense canopy of the Great Tree to the pools of water on the terrace farms that skirt the city glittering in the morning light, you’ll constantly find yourself stopping to catch your breath. Even after treading the same cobbled road a dozen or more times, hours later I would still find myself admiring the scenery, expansive vistas and minute details alike.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The pace perfectly complements your actions, too. This is a game about taking your time and paying attention to the environment through which you’re moving. You have a quest log and a map of the land, but there are no quest markers or waypoints telling you where to go. You have to read the lay of the land and remember details of where you’ve been. As you travel, the geographical contours of the world gradually become imprinted in your mind until you could paint them almost from memory alone. Almost.

By giving you a paintbrush (and a kettle) instead of a sword, Eastshade is a rare first-person open world game that’s not about killing but rather about doing good deeds, helping people see the error of their ways, and bringing communities together all through the power of art. It’s a breath of fresh Eastshadian air and a genuine, unironic feel-good game. Now, if you’ll excuse me, I’m going to put the kettle on.

Review: Star Trek: Discovery Gets Trippy

Full spoilers follow for this episode.

Dr. Hugh Culber is alive!

We’ve known Wilson Cruz would be returning to Star Trek: Discovery in some capacity — beyond just as a helpful mycelial network phantom — pretty much since his character was killed off in Season 1. That death was met with a bit of an uproar, as many viewers were not happy with the fact that the show’s producers had made such a big deal about featuring the first same-sex couple as regulars on a Star Trek series, only to then promptly end the relationship in tragedy. In the aftermath, the CBS All Access team immediately trotted out Cruz and Anthony Rapp, who plays Hugh’s lover Paul Stamets, who promised that the pair’s story was far from over.

Continue reading…

Apex Legends Mirage Guide: Tips On How To Be The Best Holographic Trickster

Apex Legends features a varied cast of characters that bring their own special set of skills to the intense battle royale. Though many of these heroes fall into the same archetypes you would expect from familiar online shooters, each character’s abilities have a special twist to them that can open up some interesting strategies and dynamics within the squad. With every match yielding their own situational encounters and tense gunfights, you’ll need to know the ins and out of your character to survive, while also knowing what to do should you cross paths with them on the field.

In this quick guide, we’re taking a look at the cunning, but somewhat insecure Mirage. His peculiar skill-set can create some bizarre encounters where you’ll see double, allowing him and his squad the chance to get the upper hand. Though these skills seem basic at first glance, they can create some interesting opportunities for you and your squad, which can open the pathway to becoming a champion.

For more breakdowns of different characters, and along with our full review and other guides focusing on some of the best weapons in the game, check out our further Apex Legends coverage on GameSpot.

No Caption Provided

General Overview

Known as the Holographic Trickster, Mirage is one of the two unlockable characters in Apex Legends, the other being Caustic. He brings with him advanced holographic technology that can create false-duplicates for tactical purposes. On the surface, many of his skills appear a bit too situational and unorthodox, however, in keeping with the gameplay loop of a battle royale game, Mirage is the type of character that knows how to mess with his enemy’s focus–which can mean all the difference in an intense fight.

With his slate of holographic skills, Mirage can disorient enemies and create additional pressure during fights. His primary tactical skill, known as Psyche Out, allows Mirage to create a holographic clone that runs ahead of him. At first glance, this double is indistinguishable from the real thing, which can cause other players to open fire. Mirage’s decoy also display intelligence as well, and they act different depending on where they’re deployed to. For instance, using one near a supply box will have the decoy perform an animation where they try to open it. Though many of these skills require certain circumstances to truly be effective, they are at their best when used in situations where you’re uncertain of what lies ahead, or when you need to help your squad out by drawing fire away from enemies. However, it may take some time getting used to his abilities. With this in mind, here’s a quick breakdown on how to his skills effectively.

Mirage’s Abilities

Passive Skill: Encore – Automatically drop a decoy and cloak for 5 seconds when knocked down.

If all else fails and you get got, Mirage’s passive skill Encore will kick in. Once you get knocked down, you’ll instantly turn invisible and a decoy will drop in your place, who performs an overly dramatic death animation. This will buy you some time to crawl away to safety. However, the skill won’t last long. If you’re still out in the open and an enemy is nearby, then you’re a prime target to get gunned down.

Tactical Skill: Psyche Out – Send out a holographic decoy to confuse the enemy.

Mirage’s tactical ability Psyche Out is a skill that has a surprising number of uses. In addition to drawing enemy fire in certain hot spots, allowing you to flank or get a bead on where a foe is hiding out, it’s also a great skill to use for playing mind games. For instance, during the initial jump, you can send out decoys to landing spots, confusing enemy players into the thinking they’re more active than they actually are.

Ultimate Skill: Vanishing Act – Mirage deploys a team of decoys to distract enemies, while he cloaks.

The Ultimate ability Vanishing Act is essentially a combination of Mirage’s Passive and Tactical skills. When activated, Mirage will turn invisible and let a team of holograms distract the enemy for him. The skill is a great way to confuse enemies, who will likely lose track of which Mirage is the real one. This can be especially handy during tough fights in crowded spaces. Some of the best uses of Vanishing Act come when used to bail on fights that your squad is outmatched for or when you need to get the jump on enemies during a fight. However, there is a certain clue that can help enemy players keep track of the real Mirage. When you turn invisible, you’ll leave a silhouette and can take damage. If the enemy can stay focused on any sudden movement, then they can still hit you with their shots.

No Caption Provided

Tips To Play

Mirage’s greatest strength in battle is his ability to disorient enemies and shake up a fight. With his holographic skills, he can easily disrupt a fight by using his holograms, which also gives him and his squad some time to breathe. Right at the beginning of the match, once you and your squad make the jump, he can pull off some interesting tricks on other teams. While dropping from the ship, Mirage can send out up to two different holograms on the field. This can cause other teams to panic while in mid-flight, changing their course in order to avoid any possible fights when they’re on the ground.

Once you make it to the ground, Mirage is best used when keeping his skills close to the vest. Unlike other support characters, his abilities aren’t handy with only his squad around. However, once things start to go down, when you inevitably cross paths with an enemy team, this is where Mirage can shine. If you get the sense that an enemy team is nearby, you can send out hologram to act as a probe, provoking any gunfire from enemies. While in the moment, it’s difficult to tell what’s the real Mirage or a hologram, and they’ll likely open fire on-sight.

Just like every other character, Mirage can carry his weight in a fight with any weapon he can get his hands on. However, given his trickster oriented skill-set, you may be better off using weapons that focus on long-range, such as the Longbow or Triple Take sniper-rifles. Once you toss out a decoy, you’ll likely see enemies fire at the hologram, which will either give you a clue as to where they are–or if you’re lucky–an opening if they decide to come run out to investigate.

Mirage has a pretty peculiar skill-set, but in the hands of a patient, and decisive player, he can be an effective squadmate to have. Even before touching the battlefield, he can cause panic amongst the enemy teams, which can make for an impressive start for matches.

Apex Legends: All Loot and Supply Crate Locations, Best Landing Spots and Important Locations

Apex Legends’ King’s Canyon map is full of loot and supply chests, along with respawn beacons, hidden secrets and plenty of places to get caught in a firefight. Here’s your guide to every location, supply crate, Pathfinder beacon, even the best landing spots to be found around King’s Canyon.

There are 324 supply crates scattered around the King’s Canyon map.

Apex_SupplyCratesMap

Continue reading…

The Cast of the New Dune Is Basically Amazing

Denis Villeneuve (Blade Runner 2049) is the latest director to tackle the imposing challenge of adapting Frank Herbert’s epic sci-fi novel Dune to the big screen. Most fans would agree that neither the 1984 adaptation by David Lynch nor the 2001 TV miniseries truly capture the greatness of the source material. But if nothing else, Villeneuve certainly has a talented cast backing him up for the project, which is expected to start production this year.

Now that many of the film’s central heroes and villains have been cast, we’ve put together a quick breakdown of all the actors confirmed for the Dune reboot so far. You’ll also find here the basics of each character, for those who might not be familiar with this sprawling sci-fi saga. The spice must flow!

Continue reading…