New Game Of Thrones Season 8 Videos Tease The Epic Conclusion

It’s now April, which means the beginning of the end for Game of Thrones is near. As part of its onslaught of promotional activity for the final season, HBO today released a pair of promotional videos for Game of Thrones season 8.

They’re titled “Together” and “Survival.” The new promos contain some footage we’ve seen before, but also some new shots that tease the epic conclusion to the fantasy drama. See them below.

Game of Thrones Season 8 premieres on April 14, with the remaining five episodes coming each week until mid-May. While there are only six episodes, they combine for a total of 432 minutes of runtime, or around 7.2 hours. Here’s a full breakdown of each episode’s premiere date and runtime.

The full trailer for Game of Thrones Season 8 was released in March. It focuses on setting up the the epic battle against the Night King and his army of the dead at Winterfell–for more insight, check out GameSpot’s trailer breakdown.

Game of Thrones is ending, but a prequel is on the way, with X-Men: First Class’ Jane Goldman serving as a showrunner for a story developed with series creator George RR Martin. The show is expected to start filming early this summer, but only pilot episodes have been ordered at this stage, so it’s unknown if the program will get picked up to series.

Jordan Peele’s Twilight Zone: Season 1 Easter Eggs And References So Far (Eps 1-2)

Rage 2 Adds NBA Jam Announcer As Pre-Order Bonus

Bethesda has announced that Rage 2 comes with a special cheat code when you pre-order the game. You can watch the effects of the code, called He’s On Fire, in the trailer above.

First things first, this doesn’t seem to be an April Fool’s Day joke. For the He’s On Fire trailer’s YouTube video, Bethesda comments, “And yes… it’s real.” According to Polygon, a Bethesda representative assured “this is 100% real, it is not a prank.” If you’re looking for April Fool’s Day jokes, though, we’ve collected a bunch of this year’s pranks.

Inputting the code for He’s On Fire allows you to play through the entirety of Rage 2 with Tim Kitzrow–who’s probably best known in the gaming community for voicing the announcer in the NBA Jam franchise–providing play-by-play commentary on your actions. The trailer for He’s On Fire suggests the commentary is pretty responsive for whatever you’re doing in the game. You’ll be able to expect classic lines from NBA Jam, such as “from downtown” and “boomshakalaka,” but there are new Rage 2-themed ones as well, like “you just sliced her head right off” and “tang, tang boomerang.”

The trailer does not provide any indication for how many lines have been recorded, nor if Kitzrow provides commentary for actions done outside of battle. So what could be a pretty funny, clever idea might actually end up being pretty annoying. We’ll just have to wait and see.

Rage 2 is the surprise sequel that no one expected to ever be announced. The game is being made by Just Cause 3‘s Avalanche Studios with joint-development support from id Software. Like its predecessor, Rage 2 gives you a large assortment of firearms and weapons to use in your fight across the post-apocalyptic wasteland of Earth. Rage 2 also sees the return of the first game’s fascination with murderous cars and trucks, but puts a greater emphasis on vehicular warfare.

We got to play two hours of Rage 2 at a press preview event, and enjoyed how the game makes you feel like an unstoppable superhero. Rage 2 is releasing on May 14, and is scheduled for Xbox One, PS4, and PC.

Borderlands 3 Release Date May Have Leaked – GS News Update

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Sword Art Online Alicization Lycoris – Announcement Trailer

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All The E3 2019 Press Conference Dates And Times So Far

One of the year’s biggest gaming shows, E3 2019, returns to Los Angeles in June. While Sony and Electronic Arts are breaking from tradition and eschewing their own press conferences, the show is still expected to be packed with news and reveals. The show is still a few months off, but companies are already announcing, or beginning to announce, the first details on their events.

In this post we’re rounding up all the important times and dates for E3 2019 leading up to the show in June.

While E3 2019 officially runs June 11-13, events related to it begin earlier. EA’s EA Play event begins Friday, June 7. The first major press conference, from Bethesda, will be held on Sunday, June 9, with briefings from Microsoft and Nintendo expected to follow thereafter. You can see the full schedule so far below; we’ll keep updating this post as more information comes to light.

Friday, June 7

Electronic Arts — The EA Play event begins at the Hollywood Palladium. Attendees can play unreleased EA games and watch presentations. EA Play runs through June 11. [More details]

Saturday, June 8

Nintendo — The Mario company is holding an eSports tournament in Los Angeles. The Super Smash Bros. Ultimate World Championship 2019 3v3 tournament and the Splatoon 2 World Championship 2019 tournament will be held on June 8. [More details]

Sunday, June 9

Bethesda — Traditional press conference is held at 5:30 PM PT / 8:30 PM ET. The company is not expected to talk about The Elder Scrolls 6 or Starfield. [More details]

Monday, June 10

Ubisoft — The Assassin’s Creed company will hold its briefing on June 10 at 1 PM PT / 4 PM ET. Little is known about what Ubisoft will talk about, but one rumour is a Watch Dogs 3 reveal. [More details]

PC Gaming Show — The PC-focused briefing is expected to return on June 10, though a specific time for it hasn’t been announced yet. [More details]

Tuesday, June 11

Nintendo typically holds its pre-recorded Nintendo Direct E3 briefings on the Tuesday morning of E3 week, so if history holds, you can expect that to happen again. However, Nintendo hasn’t made any official announcements about a Nintendo Direct E3 briefing as of yet.

June 11-13

E3 2019’s show floor is open June 11-14. Like the two previous years, E3 2019 is selling tickets to the public. [More details]

Unknown

Microsoft‘s E3 2018 briefing shifted from its usual Monday timeslot to Sunday afternoon, but the company hasn’t announced plans for 2019 yet. The company will be at E3, and it plans to “go big,” according to Xbox boss Phil Spencer. Microsoft is expected to announce its new consoles and share more details about Halo Infinite during E3 2019 but nothing is confirmed at this stage.

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E3 2019 is the final year that E3 is confirmed to be held in Los Angeles. It’s possible the show could move to a new location in 2020, but nothing has been announced as of yet. The ESA, which organises E3 every year, has asked the Los Angeles Convention Center to upgrade its facilities, or else it might try to look elsewhere for a new venue.

Pet Sematary – Final Trailer

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She-Ra And The Princesses Of Power – Official Season 2 Trailer

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The World Next Door Review – Adorable Anime Angst

The World Next Door feels like it’s a video game adaption of some manga or anime, which isn’t too surprising. Rose City Games’ visual-novel-meets-puzzle-battle game is published by anime and manga distributor Viz Media and features anime-inspired characters designed by artist Lord Gris. The game wears its inspirations on its sleeve, incorporating popular manga and anime tropes into its story. While the cast is fun to interact with and the game’s combat a blast to play, there are certain aspects of The World Next Door’s narrative that feels a little too stereotypical–especially in regards to most characters’ portrayal.

In The World Next Door, you play as Jun, a human teenager who’s lucky enough to win a ticket that allows her to visit the land of Emrys–a parallel world connected to Earth via both the internet and a magical portal that opens up for a few days every 20 years. Her trip in Emrys suddenly takes a dark turn when she fails to return to the portal before it closes, as humans can only last a few days in Emrys before they die. Jun teams up with her friend Liza, an Emrys native who’s been communicating with Jun for months as a pen pal, to figure out a means of reopening the portal and getting home. The two enlist the help of a few of Liza’s acquaintances as well, culminating in a party of seven when all is said and done.

The World Next Door is divided into two portions, with visual novel gameplay framing Jun’s journey into four puzzle-battle game dungeons. The bulk of the game takes place in the visual novel portion, seeing you choose dialogue options and actions during conversations, complete fetch quests for Liza’s friends, and figure out which three people you want to text in your precious allotment of limited free time each day. You do get some control in how Jun behaves, allowing you to make her nice, vengeful, flirty, sheepish, or bored. However, your choices don’t influence the outcome of the overall story, instead shaping the direction of the conversations along the way.

Most of the game’s anime inspirations come through in the visual novel gameplay, with many of the characters’ personalities and designs fitting the implied archetypes of their appearance. The demonic-looking Horace, for example, acts like a sarcastic badass who’s always ready for a fight. The blond-haired, pretty, always-has-a-cellphone-in-her-hand Lux, meanwhile, is a gossip with a vain need to always be the center of attention.

It works at first, especially as a means of quickly establishing the personalities of Jun’s new friends. Even if you’ve never read a manga or watched an anime in your life, you’ll probably be able to pick up each character’s habits and temperament at a glance. However, none of the characters truly grow outside of their respective archetypes over the course of The World Next Door’s campaign. Some grow as people, for sure, but they’re minor, stereotypical transformations–like an increase in confidence or a newfound willingness to share their feelings. None of it really feels earned, either. Jun’s friends just suddenly open up to her and accept each other without much prodding, despite which conversation options you choose. The one exception is Liza, who reveals a surprisingly intriguing detail in the final arc of The World Next Door’s story. Trading quips with Horace or admonishing Vesper for the crime of putting pineapple on pizza may spark a chuckle or two, but Liza is the only one with any worthwhile growth.

This isn’t to say that you shouldn’t get to know the other characters. There are plenty of hilarious conversations to be had in The World Next Door, and it’s absolutely worth your time talking to someone whenever you have a chance. If you do, you’ll also learn more about the culture and history of the world of Emrys. Side conversations between story missions flesh out the fantastical land Jun finds herself trapped in. Even if it isn’t necessary to get to know every character in order to complete the game, the promise of learning another fascinating fact about Emrys pushes you to chase down your companions between missions. It’s an excellent reward for taking the time to explore.

The World Next Door plays like the first arc of something more, ending right when it seems like it’s about to deliver the experience you want.

In the process of getting to know every character, however, I did encounter an unfortunate bug. In order to complete a favor for angelic straight-A student Cerisse, you are tasked with completing a riddle that involves using the runes on the floor of a room. However, when I entered the room, the runes never showed up. Even after resetting the puzzle, restarting the entire mission, and exiting the game and loading an old save, the runes still refused to appear. Thankfully, completing Cerisse’s quest isn’t mandatory for moving on in the main story, but missing out on the possible conversations that mission could have sparked is disappointing.

It’s also disappointing that your conversation choices seemingly always lead to the same final large decision at The World Next Door’s end. Also, unless I’m missing something, there’s a pretty huge plot thread that remains unresolved regardless of which path you go with. Perhaps The World Next Door is being set up as the opening chapter of a larger story, but, as is, its narrative feels incomplete.

The World Next Door spends too little time in the other portion of its gameplay, the puzzle battles, as well, which is a shame as they’re all pretty fun despite their simplicity. Throughout The World Next Door, you explore four different dungeons, each of which is inhabited by its own unique enemies. Upon entering a new room, you are thrown into battle and the floor is painted with an assortment of differently colored runes. Stepping on any spot of the map where at least three runes of the same color are touching allows you to perform a magical action. Three red runes, for example, let you send a fireball towards the nearest enemy, while purple runes summon a black hole to slow others down. You can drag runes from one spot of the room to another in order to get three of one color together, and dragging together more than three runes of the same color allows you to cast a more powerful version of the spell. All the while, the enemies in the room scurry after you, attempting to deliver a fatal blow.

Combat in The World Next Door is very simple to pick up, so by halfway through the main campaign–when the game starts throwing new types of enemies at you that do more than swipe at Jun’s ankles–you’re ready. These new enemies inject some welcome strategy into each battle, creating frantic matches of cat and mouse where you’re trying to navigate around the room, dodge enemy attacks, and scan for the next rune you need to launch your counteroffensive. One of the best enemies in The World Next Door are these terrifying wraith-like creatures that attack by using the same runes that Jun does, so you have to constantly be aware of their position and try to lead them away from the runes that you’re grouping together because your own attack might be used against you if you’re not careful.

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Battles can get challenging at times, but they’re always finished in a matter of minutes, if not seconds, so they’re rarely stressful. But The World Next Door never sets up clever encounters that test your reflexes and strategic ability until the latter half of its campaign, resulting in a first half that–though fun–is both a smidge too easy and feels uninspired.

The World Next Door plays like the first arc of something more, ending right when it seems like it’s about to deliver the experience you want. The cast of characters are genuinely funny at times, and getting to know them has its benefits, but the story ends before most have a chance to really grow and mature. Worse, an interesting plot point that Liza introduces into the story near the game’s end is never satisfyingly resolved. The combat portion has similar shortcomings. Though the puzzle battles are frantic bouts of fast-paced fun, the most interesting enemies and bosses are introduced in the latter half of the game, leaving combat in the first two dungeons too simple. Ultimately, there’s enjoyment to be had with The World Next Door, but the game takes too long to start leaning into its strengths.

Elder Scrolls 6 May Feature “Skyrim Grandma,” See New Video Here

Bethesda’s highly anticipated upcoming RPG The Elder Scrolls VI is still a long time off–so long off that the company doesn’t plan to talk about it during its E3 briefing in June. That said, we’re still learning more about the title, and this latest bit of news may make you smile and warm your heart.

In a video celebrating the 25th anniversary of the Elder Scrolls series, it is seemingly confirmed that Shirley Curry, the grandmother who streams Elder Scrolls games on Twitch, will appear in The Elder Scrolls VI in some capacity. This follows a Change.org petition that called for Bethesda to put Curry in the game as an NPC, weapon, or location.

“This means a lot to me, because I would be extremely happy to know that somebody else was playing with my character in a future Elder Scrolls game,” Curry says in the video.

Also in the video, Bethesda confirms it’s using “photogrammetry” technology–whereby real pictures are scanned to make more realistic-looking assets–for its future games. This will allow future Bethesda titles to look more graphically impressive, Bethesda said. Specifically, the developer said the advancements it’s making will allow the studio to “push our future tech for games to levels we have not done before.” Photogrammetry is also used by DICE in franchises like Battlefield and Battlefront.

Bethesda also talked about the reaction to announcing The Elder Scrolls VI at E3 last year. “Watching the fan reaction videos for The Elder Scrolls VI and seeing people get emotional about it; it’s a pretty incredible feeling,” senior designer Jeff Browne says in the video.

“It’s sort of an obsession to make the perfect Elder Scrolls game, so I don’t think that’s ever going to go away,” art director Matt Carofano says.

The Elder Scrolls VI is currently in development, but it’s not coming soon. It will release after Bethesda’s first new IP in 25 years, Starfield, and even that game isn’t coming soon. Starfield and Elder Scrolls VI may not release on the current generation of consoles.