Hollow Knight‘s soundtrack is receiving a piano arrangement this week, with the release of Hollow Knight Piano Collections. Composer Christopher Larkin’s soundtrack has been arranged for piano by David Peacock and performed by Augustine Gonzales. The album will consist of 15 tracks taken from the hit game, and will be available digitally on November 28.
Hollow Knight Piano Collections is currently available for pre-order. It can be purchased as a digital album for $10, on CD for $19, or as a deluxe 2LP vinyl for $39. The sheet music is also available to purchase in physical form for $25, or digitally for $15. As well as Bandcamp, it will be available on Apple Music, iTunes, and Tidal. Two tracks are available to listen to right now for free–Hollow Knight, named after the game itself, and Greenpath. The art for the album is below.
We gave Hollow Knight a 9/10 in our review, and reviewer Alessandro Barbosa stated that the music tracks “breathe an immense amount of personality into each area with fitting backdrops.” Developers Team Cherry Games are currently working on a sequel, Hollow Knight: Silksong, which Larkin is also composing music for.
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Google Stadia is now in the hands of players, and some are reporting that it does not deliver on what was initially promised. The system, which launched with several features missing and which currently feels like a “costly curiosity,” has now been accused of not rendering games at the promised resolution. While Google has promised 4K resolution for all games, a report by Digital Foundry found that flagship launch title Red Dead Redemption 2 renders at 1080p or 1440p before being upscaled by the Chromecast Ultra. Destiny 2 also runs at 1080p, Eurogamer reports.
That same report from Eurogamer contains a statement from Google about what is happening here, and whether or not they feel that Stadia is achieving what the company promised it would. “Stadia streams at 4K and 60 FPS,” the statement reads. “That includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4K to 4K TVs, with the appropriate internet connection.”
“Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia and we are impressed with what they have been able to achieve for day one.”
Google is essentially saying that it’s on developers if their game renders at a lower natural resolution. “We expect that many developers can, and in most cases will, continue to improve their games on Stadia,” the statement continues. “And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.”
For now, it seems that the Stadia cannot match the performance offered by the PS4 Pro and the Xbox One X for every title currently available on the system. It was also promised that Stadia titles would deliever 60fps performance; according to users on Reddit, this has not been the case.
While several of the Stadia’s launch titles had their release dates pushed forward at the last minute, both Red Dead Redemption 2 and Destiny 2 were part of the originally announced launch line-up. The majority of Stadia games available now at ports (except for Gylt, the system’s one exclusive,) and they’re not cheap.
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If you missed the crazy Black Friday deals on PlayStation 4, Xbox, and Nintendo Switch consoles that were released over the weekend, fret not. Most of these deals are still available. In fact, starting today, Amazon has launched a big Black Friday sale on 2019 Apple iPads and Series 5 Watches that were supposed to be reserved for Friday. We’ve included these and even more deals, discounts, and coupons that we found from the Amazon, Best Buy, and Walmart Black Friday ads. The savings contiue through Thanksgiving, Black Friday, and Cyber Monday, and we’ll make sure to keep updating this article.
Star Wars: The Rise of Skywalker will feature C-3PO in a bigger role. Director JJ Abrams told Uproxx that C-3PO is “very center” to the story of the new film, and that he sees the robot character as being “underused” in the previous Star Wars films.
“He’s very center to this story and truly wonderful in it,” Abrams said. “[Actor] Anthony Daniels gets to do some things…”
Unfortunately, Abrams didn’t continue that line, though he did share that Daniels “bemoaned” performing a particular scene that he declined to share more about. “I was like, listen man, you wanted this! But he’s wonderful in this. I don’t think he’s ever been better,” Abrams said.
But just how much of C-3PO will we see in The Rise of Skywalker? Abrams said the character will appear in “more scenes than he’s ever been in.”
“It just turned out that the story was best served using a character that has been underused to see a new side of him … ,” he said. “So it was very much a utility, but it felt inspired that you got to see a character in a whole new light.”
C-3PO appears in the newest Rise of Skywalker trailer where he delivers an emotional line about taking a look at his friends for what could be the last time. This is seemingly setting up some kind of element of finality as it relates to the character, or it could be trademark trailer deception. We’ll know for sure soon, as The Rise of Skywalker comes to theatres on December 20.
Also in the interview, Abrams teased that The Rise of Skywalker will deliver answers to questions that fans have had about certain elements of the new trilogy and wider Star Wars universe. He was asked directly if The Rise of Skywalker will explain more about Snoke, the character who died in The Last Jedi that fans wanted to know more about, but Abrams gave a high-level answer instead.
“I will say, without giving anything away, knowing this movie is an ending is, for me infinitely more challenging than a beginning,” said Abrams, who also directed 2015’s The Force Awakens. “We knew we needed to provide answers. And while there may be some things that aren’t entirely demystified by the end of it, we wanted to make sure people left feeling that they were satisfied. So I hope, on a number of issues, people will leave and feel like that it’s a true ending and not an advertising ploy. We really are bringing it to an end.”
In other news, a new Rise of Skywalker clip was released recently, showing a thrilling chase filled with stormtroopers, blaster fights, and a funny moment between the heroes. There are still a few weeks to go before The Rise of Skywalker comes to theatres, but you can get your Star Wars fix right now with The Mandalorian, which airs weekly on Disney+
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Marvel’s Avengers has had a rocky road since its initial reveal, in large part because fans of the comics and movies were not happy with how the characters looked when they were first shown off. Players took issue with the character models and the costume designs, and the team at developer Crystal Dynamics took note.
In a new interview with Gamesradar+, creative director Shaun Escayg has spoken about the challenge of showing off these character designs after the Marvel Cinematic Universe has established the current Marvel aesthetic so fully for most fans. “I mean, we knew we had that challenge, right?,” Escayg says. “We’re going up against a 10-year history of movies. And you know, people forget really quickly, but when the first movie came out, they had the same problem. People were upset with the way these heroes looked. So we knew going in that we would always have that struggle.” But he says that the focus was more on their “original storyline,” and making sure that they “stay true to that DNA of the characters in the comics.”
Studio head Scot Amos has previously talked to us about how the costumes have changed since the game’s initial reveal. The designs were noticeably different a few months after we first saw them, with designs that are a bit closer to what we’ve seen in the films. However, the main character of the game, Ms Marvel, has not made her way to the cinematic universe yet. That’s set to change when her Disney+ show launches next year.
There are some other interesting facts brought up across the interview. Escayg says that the appearance of next-gen consoles in 2020 was not of particular concern to how this game was made, and makes it clear that the game will not cross over with Insomniac’s Spider-Man, although there’s the possibility of bigger collaborations in the future. “Any collaboration with great studios excites everyone at Crystal [Dynamics]. How do we make this bigger? How do we make this much more engaging for the fans and continue to do so?”
Marvel’s Avengers will release on PlayStation 4, Xbox One, and PC on May 15, 2020.
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Zach Snyder’s Watchmen, which released in 2009, was not the first planned adaptation of Alan Moore’s hit graphic novel–the first plans for a Watchmen movie trace back to the early 90s, with several other attempts happening between then and the eventual film release. David Hayter, who received a screenplay credit on Snyder’s film, originally had plans to direct a version of it. Today, test footage he shot in 2003 has emerged, digitalised from VHS. The scene, from early in the story, depicts the first time we see Nite Owl (played by Iain Glen here) and Rorschach (Ray Stevenson) interact in the story. The score was arranged by Joe Kraemer.
Hayter, who also wrote the screenplay for 2000’s X-Men, is best known to many as the voice of Solid Snake in the Metal Gear Solid series up until Metal Gear Solid V: Ground Zeroes, when he was replaced by Kiefer Sutherland. This is the “final, color corrected” footage; Hayter tweeted it out after an earlier version, which was further from the book, was released. Rorschach’s mask does not shift in this scene, but test footage is generally not heavy on effects.
The Watchmen television series currently airing on HBO is a direct follow-up to the original book, and has aired six of its nine episodes. If you’re watching along, check out our list of Easter eggs and references from the stellar sixth episode.
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This is a spoiler-free advance review for 1917, which opens in limited release December 25 and in wide release January 10, 2020.
Set over less than 24 hours on the Western Front, the harrowing 1917 is both simple in its story and breathtaking in its execution, intimate yet epic. Director Sam Mendes has delivered a completely engrossing survival thriller about two young British soldiers, Schofield (George MacKay) and Blake (Dean-Charles Chapman), on a perilous mission behind enemy lines.
Neither soldier is written to be particularly exceptional upon their introduction; they’re just two of the countless Everyman troops fighting in the First World War. It’s their very ordinariness and almost anonymous nature that lends this duo immediate sympathy and relatability. Blake and Schofield could be anyone, but they’ve been tasked with doing something extraordinary and heroic in the face of relentless danger: To deliver a time-sensitive message to another division to prevent them from falling into a German trap. If they fail to deliver it then 1600 soldiers, including Blake’s older brother, will die.
The Outer Worlds is Obsidian’s last game as an independent developer, and by all accounts, it’s quite a finale. Released October 25 for PS4, Xbox One, and PC, the game pays homage to the studio’s past with a huge open-ended adventure full of humor and colorful characters as your space-hopping vigilante explores planets owned by corporations.
If you have an Xbox One or PC, the best Black Friday deal on the game is arguably through Game Pass, where it’s free to play. You can get a three-month Game Pass Ultimate membership–which includes Xbox Live Gold along with Game Pass for both console and PC–for just $1 as part of Microsoft’s Black Friday sale, and The Outer Worlds is part of the subscription’s collection. That should be more than enough time to play through the entire game. If you’re looking to add it to your library permanently, though, some stores have sale prices for cheaper.
The Outer Worlds (PS4, Xbox One, PC) Black Friday deals
The Outer Worlds’ Best Black Friday 2019 Deals
Surprisingly, the best deals on The Outer Worlds are actually for digital console versions and PC (usually physical copies will get markdowns first). For PS4, your best bet is to grab it in PSN’s Black Friday sale for $45 and download directly from the PlayStation Store. You can find it much cheaper on Xbox One–Amazon has a digital code available for just $35, which beats out the Xbox Store price.
Finally, for PC, you have several good options. The Outer Worlds is $44.39 as part of Fanatical’s Black Friday sale, but by using our exclusive promo code GAMESPOT11 at checkout, you can get it for just $39.51, which is technically the lowest price available. However, the best deal may actually be at Green Man Gaming. If you purchase certain games during the Black Friday sale, like Red Dead Redemption 2 and The Outer Worlds, you’ll receive a code for the Intel Starter Pack, which lets you choose five free games from a selection of titles. You can find more info on that bonus at GMG.