WWE’s Charlotte Flair Shares Untold Story Of Her SummerSlam Bout With Trish Stratus

At SummerSlam, it’ll be the queen of one generation versus the queen of another, as 9-time WWE Women’s Champion Charlotte Flair takes on WWE Hall of Famer Trish Stratus for the first time ever. It’s a dream match for many wrestling fans and could serve as an incredible main event on just about any show WWE could ever present. It’ even more than that, though. Flair, herself, sees the match as fated to be.

“We didn’t get to tell this story on TV, but [in] 2005 when her and Lita main-evented Raw, that was in Charlotte, North Carolina, and I was sitting front row,” Flair told GameSpot and a small group of media at the TCA press tour. “So to know that I’m a [high school] senior watching that happen, watching history be made, watching these two women that were pioneers in their time, [now knowing] that was going to be me 11 years later in the same arena and the same main event spot on Raw–and that was going to take that many years later. But you can’t write stuff like that. So Trish is saying, ‘You can’t tell me that didn’t inspire.’ And I’m like, ‘I just never saw myself as a diva.'”

And in that way, Charlotte is right. Since Stratus retired from competition, WWE has also shelved the “Diva” terminology, instead labeling their female performers as “superstars”–just like the men. Still, she sees the importance of the generational battle she faces at SummerSlam.

“It’s just crazy. And now that woman that I was watching as a senior main event [and] make history… Now I’m walking into Summer Slam [with] her being the greatest of all time and me going, ‘No, I’m the greatest of all time,'” Flair explained. “It’s just crazy. I mean, I don’t have another word.”

This battle to see who is the true greatest of all time is only one of the matches on the SummerSlam card. For the rest, make sure to check out our preview of WWE’s biggest show of the summer and to come back Sunday for live coverage of the event.

Final Fantasy 14 Moonfire Faire Event Now Live For A Limited Time

Final Fantasy XIV‘s annual summer event, the Moonfire Faire, is back again for another year. The summer celebration is now underway on PS4 and PC until August 26, giving players a chance to complete special limited-time quests and earn some exclusive summer-themed items.

To participate in the Moonfire Faire, you’ll need to be at least level 30 and speak to Mayaru Moyaru in the Upper Decks of Limsa Lominsa to begin the event. As Square Enix says, “This year’s event marks the return of the Eorzean Nimble Warrior course, revamped to provide yet more high-flying thrills to acrobatically adept adventurers.”

Complete the Moonfire Faire quests and you’ll be able to earn a variety of summer-themed clothes for your avatar, as well as a handful of different decorations for your house. You can see the list of this year’s Moonfire Faire items below. As usual, you’ll also be able to purchase certain items from past Moonfire Faires at vendors.

  • Moonfire Hachimaki (head gear)
  • White Painted Moogle Mask (head)
  • Black Painted Moogle Mask (head)
  • Painted Namazu Mask (head)
  • White Moonfire Happi (body)
  • Red Moonfire Happi (body)
  • Black Moonfire Happi (body)
  • Moonfire Tabi (feet)
  • Portable Pool (outdoor furnishing)
  • Wind Chime Stand (outdoor furnishing)
  • Moonfire Faire Advertisement (wall-mounted)

The Moonfire Faire runs until 7:59 AM PT / 10:59 AM ET on August 26. You can read more details about the event on the official Final Fantasy XIV website.

Final Fantasy XIV’s third major expansion, Shadowbringers, arrived this past July and introduced a wealth of new content to the popular MMO, including two new playable races, the Viera and Hrothgard, new cities to explore and dungeons to conquer, and two new jobs, among other things. You can read our thoughts on the expansion in our full Final Fantasy XIV: Shadowbringers review. Be sure to also check out our Gunbreaker and Dancer guide for tips on mastering the new classes.

Ultra Rare Nintendo Cartridge Traded Into Game Shop

A copy of the ultra-rare Nintendo World Championships 1990 cartridge turned up in a box of traded-in NES games at a used game store in Seattle, Washington.

On August 6, Pink Gorilla Games tweeted a picture of the cartridge and “Just traded in! Not joking.” We followed up for the full story from the buyer and Pink Gorilla Games Owner, Cody Spencer:

“The guy came in not knowing at all what the cartridge was worth. He was pretty blown away with the offer. I made sure to explain to him what the item typically sells for and what we would offer him and why… The seller had no idea what it was nor where he got it. It sounds like he collected NES games a little bit when collecting NES games had yet to grow in popularity.”

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Ultra Rare Nintendo Cartridge Traded Into Game Shop

A copy of the ultra-rare Nintendo World Championships 1990 cartridge turned up in a box of traded-in NES games at a used game store in Seattle, Washington.

On August 6, Pink Gorilla Games tweeted a picture of the cartridge and “Just traded in! Not joking.” We followed up for the full story from the buyer and Pink Gorilla Games Owner, Cody Spencer:

“The guy came in not knowing at all what the cartridge was worth. He was pretty blown away with the offer. I made sure to explain to him what the item typically sells for and what we would offer him and why… The seller had no idea what it was nor where he got it. It sounds like he collected NES games a little bit when collecting NES games had yet to grow in popularity.”

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Wesley Snipes and More Cast in Coming to America Sequel

Wesley Snipes is joining the cast of the Coming to America Sequel — but he’s not he only one. The cast will also include fellow newcomers include Leslie Jones, Rick Ross and Kiki Layne, as well as returning actors James Earl Jones and Paul Bates.

The group of actors join Eddie Murphy and Arsenio Hall who will once again play Prince Akeem and his friend Semmi, respectively. The sequel will see the two characters return to America to meet Akeem’s son that he never knew he had and groom him as the next Prince.

James Earl Jones portrayed Akeem’s father, King Jaffe, and Bates played Akeem’s bodyguard and servant Oha. Entertainment Weekly says that Leslie Jones’ role is unknown but Layne will play Akeem’s daughter. Snipes will play General Izzi, a ruler of a country that borders the fictional African country ruled by Murphy’s character.

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Samsung Unveils the Galaxy Note10 and Galaxy Note10+

Samsung has unveiled the Galaxy Note 10 and Galaxy Note 10+, which will both be available on August 23, 2019, in Aura Glow, Aura White, and Aura Black.

The Galaxy Note 10 and Galaxy Note 10+ mark the first time Samsung is offering a Galaxy Note in two sizes. The Galaxy Note 10 features a 6.3-inch FHD+ display that is 2280×1080 (401ppi), while the Galaxy Note 10+ has a 6.8-inch Quad HD+ that is 3040×1440 (498ppi).

All Galaxy Note 10s utilize an edge-to-edge design with screens that boast Dynamic AMOLED with HDR10+ certification and Dynamic Tone Mapping.

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This Barbarian Hero Will Give You Deja Vu

Artist Mike Deodato, Jr. has been a fixture at Marvel Comics for decades at this point. That’s why it was so surprising when Deodato announced in March he was leaving Marvel to focus on creator-owned comics for a change. Berserker Unbound is the first fruit to blossom from that career change, as Deodato teams with the inhumanly prolific Jeff Lemire to weave a sword-and-sorcery saga about an ancient barbarian warrior being dragged into the 21st Century. Let the inevitable Conan comparisons begin.

To be fair, it’s pretty much impossible not to be reminded of the Conan franchise while reading Berserker Unbound #1. The main protagonist, the Mongrel King, is a fearsome, loincloth-clad warrior with a penchant for wandering the land and slaughtering his enemies. He’s one dye job away from being a dead ringer for the Marvel Comics version of Conan. It doesn’t help that Marvel so recently introduced a new status quo where Conan himself has been dragged into the present-day Marvel Universe. Heck, Deodato’s final Marvel assignment was the Conan-centric Savage Avengers, where he was among the first creators to explore that new status quo. Suffice it to say, Deodato isn’t exactly venturing into unknown territory for his first post-Marvel assignment.

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Age Of Wonders: Planetfall Review

The fifth and latest in the long-running Age of Wonders series is the first to trade in the staple high fantasy setting for a sleek and shiny sci-fi theme. Despite the change of scenery, it remains true to its roots, delivering a very good hybrid between turn-based tactics and 4X strategy game that is at its best when it focuses on people–both the people you meet and the people you send to war.

4X strategy games tend to present the lands they ask their players to explore, expand, exploit, and exterminate as uninhabited. It’s common to begin a new game with a settler unit and the implicit promise that this is a world yet to be settled. It’s there for the taking. The colonialist fantasy extends to indigenous populations, if they exist at all, being treated as incidental. At best they are neutral props without any ambition of their own; at worst they are nothing more than vermin to be eradicated.

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Age of Wonders: Planetfall offers a different perspective. Instead of conquering a new world, you are returning home ages after a calamity drove your ancestors away. There is still war to be had, there are still peoples to displace–this remains a 4X game in the Sid Meier tradition. But in the light narrative touch of a quest system that gives voice and purpose to everyone you meet, there are moments of reconnection and rediscovery. In a sense it becomes a 5X game, allowing you to exhume and reclaim traces of your civilization’s history.

This emphasis on archaeology is more prevalent in the surprisingly substantial campaign mode than in the randomly-rolled maps of the scenario mode. The 13 campaign missions, which let you play as all six of the game’s half-dozen factions, are peppered with scripted story beats that succeed in fleshing out the history of and relations between the various civilizations. Visit a foreign colony and you might trigger a conversation between your commander and another faction leader in which you’re asked to perform a quest to gain their favor. Later you might encounter a third faction who promises you some vital insight into your own objectives in return for betraying the friendship you recently forged.

Such choices are fraught. Each faction, even the minor indigenous ones, is busy cultivating relationships with the others, and it soon becomes clear that every new decision you make will ripple out and meaningfully affect your standing in the world.

The random scenario mode can’t rely on the scripted story of the campaign, but each procedurally generated map still supports the same dynamic quest system. One faction might task you with helping them complete some important research, while another urges you to hunt down a pack of troublesome enemies pillaging their lands. Such quests not only keep you engaged with interfactional diplomacy but also serve to provide clear motivation for exploring new areas and expanding your borders in specific directions.

Regardless of whether you opt for the campaign or a scenario, you begin with a single settlement and gradually take over adjacent sectors to secure access to their resources. You build military units to go to war or to protect your newly acquired holdings. You colonize unclaimed sectors and upgrade them to specialize in supplying your colony with food, energy, research, or production. You have to get your head around the unintuitive sci-fi names of many technologies, structures, and units, but hover the mouse over Kinetic Force Manipulation to bring up the tooltip and you quickly realize it simply means “Better Guns.”

Indeed, it’s all fairly straightforward for anyone who has played Civilization or dabbled in the strategic layer of a Total War, though sometimes it does feel like expansion decisions are not really choices at all. When faced with the prospect of expanding into one of two possible sectors, you’re always going to pick the one that receives bonus production from its quarry over the one that offers no bonuses of any kind. Occasionally you’ll have to weigh the benefits of one resource over another, but they aren’t genuine either/or choices–they’re more akin to whether you need that food-rich river sector now or whether you want it a little bit later.

Among the structures you can build with a colony, there’s also a disappointing lack of variety. Most of what you can construct are incremental upgrades that boost resource production while unique buildings, like the world wonders in Civilization, or anything that truly changes your style of play (rather than merely accelerating it) are felt only in their absence.

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More interesting decisions arrive in combat. Armies can contain up to six units and are lead by a hero unit commander. When two or more hostile armies meet on the world map, combat is resolved via a remarkably full-feature XCOM-style tactical battle. Every unit can move individually, take partial or full cover, attack in melee or at range, and call upon a number of specialized abilities. The range of options at your disposal here is dizzying.

Each unit can be outfitted with primary and secondary weapons and up to three ability mods earned through quest rewards or unlocked on the tech tree. You can apply a template to all units of the same class, so that newly recruited infantry, for example, will all have increased accuracy and healing. But if you’re like me, you’ll enjoy rolling up your sleeves to customize every single unit in your army. Adding to the complexity, hero units can learn skills that not only enhance their own abilities but confer buffs to the units they lead.

I loved having the authority to develop specialized armies. In my current game, I have one army composed of snipers led by a commander who uses mind control debuffs and a second army focused around a melee tank supported by defensive grunts who can throw down portable cover anywhere on the battlefield. The degree of customization allowed is both flexible and powerful.

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This sort of specialization matters because you can bring multiple armies into the same fight–and indeed, it becomes essential as you encounter tougher armies into the mid- and late-game. Any army on the world map that is situated adjacent to the hex where combat is initiated will be drawn into the conflict. Thus, a huge part of the tactical considerations at work here comes from maneuvering your troops to outnumber the enemy. Combat can be auto-resolved, allowing you to either watch the AI simulate the tactical battle or skip straight to the outcome, but doing so results in unnecessary losses in all but the most lopsided contests.

Overall, Age of Wonders: Planetfall is a robust package for 4X players who want to test themselves against a more in-depth combat system than is typically found in the genre. It suffers a little from its sci-fi setting making things just that little bit harder to relate to than, say, actual human history, but it compensates by creating a cast of fictional alien civilizations that are worth getting to know. It might not quite feel like home at first, but you’ll quickly settle in.

Netflix Wins Game of Thrones Showrunners for Massive Overall Deal

Netflix announced Wednesday that it has signed a major deal with Game of Thrones showrunners David Benioff and D.B. Weiss. The duo will write, produce, and direct new movies and TV shows for the streaming giant. The deal is valued at $200 million, according to Hollywood Reporter.

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