Cool-Looking Cyberpunk Game Ghostrunner Revealed

Publisher All In Games, responsible for upcoming titles like Metamorphosis and Space Cows, has unveiled a new cyberpunk video game called Ghostrunner during Gamescom. The first-person slasher is the latest project developed by One More Level, creators of Deadlings and God’s Trigger.

All In published a reveal trailer on YouTube, calling Ghostrunner “an action [first-person perspective] video game.” You play as a cyber-warrior “capable of fighting both in the physical world and in cyberspace,” according to a press release. Ghostrunner is slated to launch on PC, PlayStation 4, and Xbox One. No release date has been announced, but the game’s Steam store page reports a planned 2020 release window.

All In laid out Ghostrunner’s narrative in a press release. In Ghostrunner, the scarcity of resources, coupled with a cataclysm that wipes out most of humanity and rips through the environment, has forced what remains of the population into a war-torn tower. It’s up to you as a cyber-warrior to ascend to the tower’s top to mend what has been broken.

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We got our hands on Ghostrunner on the Gamescom show floor. Our 7-minute gameplay demo, above, runs through a brief, tutorial-like mission with us running, jumping, and cutting up enemies in a neon-drenched dystopian train station.

Metal Gear Solid’s Iconic Soundtrack Comes To Vinyl For The First Time

Classic Konami games like Castlevania: Symphony of the Night and Silent Hill 2 have some of the best soundtracks, which many fans believe are as important as the games themselves. Vinyl record producer Mondo Tees has printed many of these iconic OSTs to vinyl already, and now, the company has released the very first vinyl set of the original Metal Gear Solid soundtrack.

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Metal Gear Solid Original Soundtrack 2xLP

$35

See it at MondoTees.com

The Metal Gear Solid vinyl set costs $35 USD and comes on two 180 Gram records in either a green, smoky vinyl or classic black. They come packaged in album artwork by Randy Ortiz, and yes, Metal Gear Solid’s credits song, “The Best Is Yet To Come” by Rika Muranaka, is featured.

Mondo is known for putting video game soundtracks to vinyl. Some of its most recent work with Konami has included Silent Hill 2, Castlevania: Symphony of the Night, and Castlevania: Rondo of Blood. Mondo’s stuff usually sells out pretty fast, so if you’re interested in the new Metal Gear Solid vinyl, I suggest grabbing it sooner than later.

GreedFall: An Unknown World That You Will Shape With Diplomacy

At Gamescom 2019, the CEO of Spiders Jehanne Rousseau discussed more details of GreedFall, the upcoming action-RPG that will be released on September 10, 2019, on Xbox One, PlayStation 4, and PC.

Speaking to IGN’s Brian Altano and Max Scoville, Rousseau talked about how a big part of GreedFall is about diplomacy, and revealed more about character customization, companions, factions, natives and the language created for them by Spiders, and so much more.

GreedFall is set in a world that is heavily inspired by 17th century Europe, but with a heavy influence of fantasy, magic and fantastical creatures. The Old World is plagued with a deadly, incurable disease called Malichor, but a remote and hidden island called Teer Fradee has been discovered that has been spared from it and may hold the key to curing the world of it.

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Destiny 2 Cross-Save Is Great, If You Can Get It Working

The much-anticipated ability to move your Destiny 2 progress between multiple platforms has finally arrived. Destiny 2 cross-save launched a couple of hours later than originally scheduled, but it is here–and it really does work as promised, provided you can get through the setup process in the first place.

Cross-save’s launch coincided with maintenance to Bungie.net. Bungie was forced to delay the launch several hours due to maintenance, which is still ongoing at the time of this writing. Despite that, it is possible to get things working now.

As detailed in Bungie’s cross-save guide, you’ll have to connect each of your accounts and then authenticate them as truly being yours. This appears to be the stage at which most people are being tripped up. Several of us here at GameSpot found that authenticating one platform caused another to become undone. Repeatedly authenticating ultimately worked for me and allowed me to proceed–all platforms have to be authenticated before continuing–but others are still stuck on this step and are sometimes presented with “500” errors when authenticating.

Bungie has said it’s aware of these errors and is thus continuing the maintenance period. There’s no word on how soon this might be resolved, but more players continue to get in and presumably this is a temporary hitch that will soon be forgotten.

And that’s good news, because cross-save seems genuinely great. While it would have been nice to get cross-play (meaning you could play with those on other platforms regardless of you being on PS4, Xbox One, or PC), this is the next best thing. And this is arguably a superior option, setting aside the issue of needing to own content on each platform. As a longtime console player, moving to the PC version almost feels like playing a completely new game. As great as the game looks on an Xbox One X, the 60+ FPS framerate on PC is a sight to behold, and the speed with which Pursuits and other menu screens load is a massive quality-of-life improvement. And luckily, from what I’ve been able to experience so far, progress does seem to transfer seamlessly. I earned some gear and completed a bounty on PC and was then able to boot up my Xbox One and cash in that bounty and dismantle the gear with no apparent delay.

To its credit, Bungie tries to make it clear what you own on each platformTo its credit, Bungie tries to make it clear what you own on each platform

The one key downside to cross-save is that it requires you to own the game on every platform you want to be able to play on–and it makes things rather complicated. Things will change a bit later this year, as Bungie will be releasing Destiny 2: New Light, a free-to-play version that includes the base game and its early DLC expansion. Additionally, Destiny 2: Shadowkeep will launch as a standalone expansion, so you could in theory just buy that on your secondary platforms and play that new content. But going with New Light or Shadowkeep would preclude you from accessing, say, Forsaken’s Raid or Black Armory’s Forges–though gear you earned from those activities on your main platform(s) is still usable. Further complicating matters is that the PC version of Destiny is moving from Blizzard’s Battle.net to Steam later this year. If you want to dive into Destiny 2 cross-save without any restrictions right now, your only option is to buy a bundle of all currently available content on Battle.net, and then transition to Steam later. Furthermore, you can only spend Silver–the game’s premium currency–on the system you purchased it on.

Confusion over what you can access aside, there are sure to be some quirks that pop up. For instance, a friend of mine found that he was able to claim certain bounties on Xbox One before jumping over to PC, where he doesn’t own Forsaken, and also claim replacement bounties. That’s hardly going to upend the balance of the game, though it remains to be seen if players discover any more impactful loopholes.

Death Stranding: Geoff Keighely Discusses Mysterious Online Multiplayer

At Gamescom, Hideo Kojima gave us the best look at Death Stranding so far. Maybe too good a look. Now, Opening Night Live host Geoff Keighley spoke about what players can expect from Death Stranding when it is released, including some details about the mysterious multiplayer.

Speaking with IGN at Gamescom, Keighley talked about the multiplayer portion of Death Stranding that Kojima hasn’t spoken too much about just yet. According to Keighley, the multiplayer portion really exemplifies the themes of “connection” that Kojima has talked about whenever discussing Death Stranding. Watch the interview in the video above.

“What he’s doing with the online aspects of it, I think people aren’t quite fully ready for what he’s doing.”

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Netflix’s Cannon Busters: Season 1 Review

Cannon Busters is a bit of an odd beast. An adaptation of the short-running 2000s comic of the same name (with the comic’s author, LeSean Thomas, serving as the showrunner), it is nonetheless animated by a Japanese anime studio. This makes it the newest of Netflix’s ever-growing pantheon of shows that blur the line between “anime” and “cartoon.” The result is something that absolutely feels like an anime — though, interestingly, an anime from the late ‘90s rather than today.

Cannon Busters takes the “everything but the kitchen sink” approach to its world-building. Technology, androids, mecha, and other sci-fi trappings? Check. Magic, demi-humans, monsters, and other fantasy elements? Got those too. Ninjas? Yep. Cowboy bounty hunters? Sure. A pink Cadillac that turns into a giant robot with a bull’s head and runs on quarters? Do you even have to ask?

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Empire of Sin Is XCOM Meets Boardwalk Empire, and It Looks Brilliant

After playing the first half-hour or so of Empire of Sin, I could easily have stayed where I was and played the rest of the day. While it’s still in a pre-beta state, Empire of Sin feels polished, with deep systems that beg for more probing. After all, this is essentially Boardwalk Empire crossed with XCOM – what’s not to find completely intriguing?

Empire of Sin is set in prohibition-Era Chicago. As one of 14 bosses with different interests (speakeasies, union protection, or casinos), you’re tasked with building an empire built on Chicago’s most precious currency: alcohol. You can get your alcohol that’s produced in breweries, you can get if from your allies, or you can occasionally get it from missions. “So alcohol is the number one currency of Prohibition-era Chicago,” says Game Director Brenda Romero. “So we make it, we consume it in our rackets, without alcohol your businesses aren’t going very far.”

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Minecraft RTX Trailer Highlights a Shiny Makeover

Nvidia has revealed Minecraft awash in a coat of new pretty paint, with a new trailer on Monday that shows the before and after effects of Nvidia’s raytracing capabilities, with thoughts on the update by Minecraft’s development team.

Watch the trailer above to see all sorts of locales get the RTX treatment on Windows 10, including vibrant homes, glistening lakes, darkened tunnels full of glowing lava, and expansive caves with light filtering in from cracks above. We went hands-on to experience the improvements with Minecraft using RTX, and felt that it looks like an entirely new game. You can hear more of IGN’s thoughts in the video below.

The raytracing will include enhanced lighting, reflections, and shadows across the world, putting more depth and quality into the classic blocks that retain the same assets, but with better looking textures all around. Nvidia also mentioned that everything will be moddable to benefit players, which is a spot of good news after it was announced that the Super Duper Graphics Pack has been cancelled.

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Marvel’s Avengers Aims to Balance Comics History and Originality

With Marvel’s Avengers, developer Crystal Dynamics had the difficult task of balancing the old with the new. Marvel Comics is celebrating its 80th anniversary in 2019, giving the developer a rich history of character and story to draw from. But, according to Crystal Dynamics studio head Scot Amos, the development team wasn’t interested in simply retelling old tales: With encouragement from Marvel, Crystal is blending that history with original storylines, costumes, and abilities.

This week’s Gamescom provided the closest look at Marvel’s Avengers yet; Crystal allowed attendees to go hands on with the Marvel superhero game, in addition to releasing a 19-minute Avengers gameplay demo. During the show, IGN sat down with Amos to discuss the aforementioned balancing act, hero customization, games as a service, and more. You can watch the full interview above.

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