Bloodstained: Ritual Of The Night Review – King Of The Castle

In the years since Castlevania: Symphony of the Night helped define the genre, “Metroidvania” has gone from a bold archetype to a bullet-point feature. Quite a few games have iterated and riffed on Metroidvanias. But Castlevania series producer Koji Igarashi isn’t riffing on the genre with his latest project, Bloodstained: Ritual of the Night, so much as returning to convention. But despite being relatively safe, Bloodstained is more than just its creator; its impeccable craftsmanship in level design and combat, quality-of-life improvements, and unique flavor help it stand on its own in a crowded landscape.

Bloodstained: Ritual of the Night feels comfortable and familiar, even down to the color-coded map that reveals itself during the course of the game. Like its predecessors in the Castlevania series, your hero Miriam needs to strike even the most basic of enemies four or five times to defeat them, and the lack of agility at first can feel stiff and restrictive. This can actually seem discordant with memories of games like Symphony of the Night, but the familiarity will return as Miriam grows more powerful and the game becomes more recognizable along with her.

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This isn’t to say that Bloodstained has left the formula entirely untouched. A series of Techniques found in tomes around the castle teach weapon-specific move sets similar to a character-action or fighting game. With the increased emphasis on differentiated weaponry, the game introduces “Shortcut” loadout slots that allow you to quickly swap between different sets of equipment. It’s a small quality-of-life touch, but it’s smartly implemented.

The biggest addition comes from Shards, or pieces of the demons and other monsters that imbue you with extra powers. The Shard system combines the Spells, Relics, and Familiars from Symphony of the Night into one system that’s more robust and versatile. Shards come in five forms: Conjure, Manipulative, Directional, Passive, and Familiar. Conjure summons a weapon or creature, while Manipulative makes more lengthy changes to your current state. Passive offers buffs and other benefits, and Familiars accompany you, giving aid. Directional has the most variety by far, offering tons of projectile-like weapons that can be pointed anywhere using the right-stick. Unfortunately, Directional shards are also used for a few abilities that are crucial to navigation, forcing you to manually swap them when needed or take up a couple of Shortcut slots.

By the nature of its Shard system and other power-ups and abilities, Bloodstained isn’t often a terribly challenging game. Gaining a few more levels to take on a challenging new area or boss is quick and breezy, and the sheer variety of weapon types makes it easy to fit the game around your play style. Like many old-school games, seeing your way past the challenges requires patience in learning the enemy patterns, cheesing your way through with special abilities, or some combination of the two.

Other additions like crafting weapons and cooking meals for permanent buffs add a little more nuance to Bloodstained, and a nice variety of ways to improve your stats. In general, the powering up only goes in one direction. You aren’t often forced to make tough decisions about trade-offs, aside from a point or two from one stat or another in choosing equipment. This feels unusual by modern standards, but helps drive home the idea that the genre is about empowerment. Going from weak and overwhelmed to a capable and professional monster slayer makes for more satisfying progression.

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Occasionally, Bloodstained does show slight technical issues. It suffers from slowdown at points, especially given certain Shard abilities, and some areas are noticeably more plain than the lush gable rooftops of Arvantville or the gaudy brilliance of the Dian Cecht Cathedral. The interior of the castle on the whole is gorgeous, and the disparate environments show a keen eye for design with differentiation. The less ornate parts of it stand out, but only because the rest is so well put-together. [Editor’s note: The Nintendo Switch version fares worse, with a number of technical problems including reduced visual fidelity and an unstable frame rate that affects gameplay. Stay tuned for our separate Switch review.]

True to its lineage, Bloodstained is full of secrets to uncover and nooks to explore. The castle design unfolds beautifully over the course of several hours, instilling a constant sense of curiosity and exploration. The layout is subtle and inviting; points that are meant to be accessed sometime later are clear without feeling restricted or frustrating, and it rarely leaves you at a loss for what to do next. A pin feature lets you mark points of interest to return to later, too (though its unintuitive button mapping means it’s easy to place a flurry of them accidentally). Accessing the “true” ending is a clever puzzle within this platformer formula, which opens up even deeper layers of the castle that beg to be explored.

The castle design unfolds beautifully over the course of several hours, instilling a constant sense of curiosity and exploration.

Being a Castlevania game in all but name places some restrictions on how explicit the game can be with its references and callbacks. Some are more blatant than others, but Bloodstained consistently impresses with creative solutions to raise the specter of Castlevania while skirting just on the right side of originality. From weapon descriptions to a hidden 8-bit-styled stage to one of the super-tough optional bosses, Bloodstained pays homage to its legacy with too many Easter eggs to count. These fun winks are clear messages to long-time fans, but not so obvious that they should be distracting for newcomers.

That cheeky tone informs the entire game. While the story itself is bland and unremarkable, the style and trappings around it are anything but. This is gothic horror at its most silly, with demons occupying the castle corridors alongside giant puppy heads and homages to the indie hit Shovel Knight. Even some of the dialogue is clearly in on the joke. A quest giver in the main hub has a comical level of bloodlust over her revenge quests. An undead ferryman drops an unsubtle hint about how you could open a path for him if you only had a giant hand. A demon barber who opens up cosmetic options is conspicuously named Todd. Bloodstained is full of little touches like these, which let you know that despite its dour name and setting, the game is comfortable enough with itself to be absurd.

It’s that sense of comfort in its own skin that makes Bloodstained such a treat. This isn’t a bold modernization of the genre or a departure from its roots. It is exactly what it set out to be: a return to the style of a bygone era, with a few modern improvements. Its perception was always going to be affected by how well it invoked the feeling of a classic Castlevania game, but Bloodstained does that and better. With more flexible combat and level design that always beckons to check just one more room, Bloodstained shows that a modern Metroidvania can stand alongside its predecessors as an equal.

Free Apex Legends Skins And More Coming To Twitch Prime Members For Prime Day

With Amazon Prime Day right around the corner, Twitch is getting in on the action with a whole host of giveaways and events. That includes exclusive in-game goodies for Respawn’s popular battle royale shooter, Apex Legends, as well as content for several EA Sports franchises.

Then on July 13, right before Prime Day, Twitch will host celebrity gaming tournaments in London and Las Vegas for both Apex Legends and FIFA 19. Lastly, Twitch will celebrate Prime Day itself on July 15-16 with “Twitch Sells Out,” a television-shopping-channel-style show featuring top streamers hawking gaming products that are on sale at Amazon. Although watching the esporting events and shopping show will be free, snagging the goodies and the Prime Day deals will require an Amazon Prime subscription. Check out the details below.

Free giveaways

On July 3, all Prime members will be rewarded with an exclusive Legend skin and weapon skin for Apex Legends. Then, throughout July and August, they will get three more Apex Legends skins, along with EA Sports content that has not yet been specified. As with other gaming subscriptions such as PS Plus or Xbox Live Gold, Twitch Prime also gives away free monthly PC games to subscribers, as an added bonus.

Twitch Prime Crown Cup

On July 13, the Twitch Prime Crown Cup comprises two separate events in both London and Las Vegas. Both events will stream for eight hours starting at 10 AM PT / 1 PM ET / 6 PM BST. In London, fans will watch athletes and celebrities compete at FIFA 19, including Olympic gold medalist runner Sir Mo Farah, footballer Thierry Henry, and X Games gold medalist street skateboarder Leticia Bufoni.

Meanwhile, over in Las Vegas, musicians and other celebrities will go head-to-head in Apex Legends, including producer Murda Beatz and DJ Dillon Francis. For that tournament, Twitch promises that subscribers in Vegas will have the opportunity to actually jump into the game and directly compete against the celebrity players.

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Twitch Sells Out

On Prime Day itself (which is now two full days), Twitch will host two 12-hour streams from 10 AM PT to 10 PM PT in which top streamers will showcase gaming products and accessories on sale for Prime Day in the style of TV shopping channels, as a funny fusion of old and new media. The full roster of streamer hosts will be revealed on July 10. Twitch also promises to pepper the streams with previously-unseen demos and gameplay footage from anticipated upcoming titles. Co-streaming will be enabled for the entirety of both streams, allowing for any streamers to get in on that juicy affiliate revenue with the Blacksmith extension.

Twitch merch discounts

Prime members will also be able to save on hoodies, T-shirts, jackets, and other Twitch apparel and accessories from July 3-16. Use promo code PRIME2019 at checkout, and you’ll get 30% off your entire order. You can scope out everything that’ll be discounted at Amazon’s Twitch store.

Spider-Man Actor Tom Holland Reveals Failed Into The Spider-Verse Cameo

Spider-Man: Into the Spider-Verse was a smashing success for Marvel, generating over $370 million and walking away with two prestigious awards in early 2019. Despite its myriad successes, a certain cameo fell through the cracks–Spider-Man actor Tom Holland was “supposed to be in” Into The Spider-Verse.

Holland (Avengers: Endgame, Spider-Man: Far From Home) revealed to Joe.co.uk that he was slated to make an appearance alongside Miles Morales (voiced by Shameik Moore), Peter B. Parker (voiced by Jake Johnson), and the various other Spideys. “At one point I was supposed to be in it,” Holland said. “There was going to be another Peter Parker… There was like a scene in a train station or something, and it was going to be like an Easter egg.”

Though “heartbroken,” Holland has his sight set on future prospects of the two Spideys meeting. “But I’m just excited to introduce Miles into our own universe, one day,” he said. “I think that’s going to be really cool.” With news that producer Amy Pascal (Spider-Man: Far From Home, Venom) and her team are “definitely hard at work on the sequel,” the two may meet after all. We did learn the sequel will contain “more surprises.”

Spider-Man: Into The Spider-Man recently made its way to Netflix. In our review, we said, “It manages to blow right past the dangers of sinking into after school special territory by believing wholeheartedly in its own message and delivering it with appropriately genuine stakes.”

Spider-Man: Far From Home swings into theatres on Tuesday, July 2. If you can’t wait, we’ve collected excerpts from various reviews. We’ve also published our own review, saying, “The parts that work, work very, very well. But the parts that don’t tend to feel like stubbed toes or irritating splinters–not life-threatening by any means, but distracting at best and annoying at worst; like someone pulled the curtain back on the MCU’s systemic shortcomings a little too far. Still, if you can ignore that–and it’ll be easier for some than it is for others, depending on your relationship to the MCU at large–you’re in for a pretty good ride.”

Total War: Three Kingdoms’ Historically Authentic Super Heroes

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The Avengers: Endgame Re-Release Disappoints

Avengers: Endgame has been ruling multiplexes since its release in May where it made an astonishing $2.75 billion during its cinematic release. Though its grip on cinema goers has loosened, Disney is hoping that the addition of some never before seen footage will get the film the $40 million dollars that it needs to push the MCU movie past Avatar’s $2.79 billion to make it the most successful movie of all time.

But the big question is whether or not the new additions make the cost of entry worthwhile, so we headed out to check out the earliest possible screening of the extended cut of Avengers: Endgame, so we could report our findings. Here’s everything you need to know about the extra Avengers: Endgame footage that hits screens today.

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Half of IGN Readers Think Tom Holland Is the Best Spider-Man

Based on a user poll run on IGN’s front page, Tom Holland is our readers’ favorite Spider-Man actor.

Based on over 40,000 votes from our readers, Tom Holland’s current stint as the wall crawler has proven to be nearly half of our readers’ favorite portrayal of the friendly neighborhood Spider-Man. It’s fitting, too, considering his next Spider-Man film comes out just next week.

In our Spider-Man: Far From Home review, we called the film “Great” saying “The movie sets the table for some exciting new adventures ahead for Spider-Man and his place in the MCU, pitting him against an antagonist who preys on Peter Parker’s fears and insecurities in ways no other villain quite has yet.”

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New PUBG PS4 And Xbox One Update Adds An Apex Legends Feature

For the first time since their launch, the console versions of PlayerUnknown’s Battlegrounds received an update that the original PC version doesn’t. In the latest quality of life patch for the Xbox One and PS4 versions of PUBG, a new auto equip attachments feature–that works similarly to the one in Respawn’s Apex Legends–was added.

“[We’re adding] the auto-equip attachment feature to make looting more efficient,” PUBG Corp. console live service manager Kate Lee said in the company’s latest Quality of Life Console Update video. “By reducing the time it takes to equip an attachment, we’re hoping that players can find more time to focus on the strategic part of PUBG, but still enjoy the realistic feel that PUBG is known for.”

When it comes to automatically equipping attachments, you’ll have three options available: Auto Equip Attachments, Auto Equip Scope, and Auto Replace Attachments. All three can be enabled or disabled.

When enabled, Auto Equip Attachments automatically adds any attachment you pick up to your equipped firearms, provided the attachment fits. In order, PUBG will initially try to attach anything you pick up to your first primary weapon, then your second primary weapon, then your sidearm. Items that cannot be equipped will be put into inventory. Auto Equip Scope follows the same structure but only applies to weapon scopes. Finally, enabling Auto Replace Attachments transfers all applicable attachments from weapons you drop to the ones you pick up, so you don’t have to unattach everything before looting a new firearm.

The console update implements several more quality of life improvements as well, including bug fixes, minimap adjustments, and loot rebalances. The full patch notes are linked below.

PUBG June 26 Quality Of Life Console Patch Notes

PlayerUnknown’s Battlegrounds is available for Xbox One, PS4, and PC. A mobile version, called PUBG Mobile, exists as well.

The Little Mermaid: Melissa McCarthy in Talks to Play Ursula

Melissa McCarthy, star of Bridesmaids, Mike & Molly and many more, is in early talks to play Ursula in Disney’s live-action adaptation of The Little Mermaid.

As reported by Variety, a deal has not quite been reached, but the talks are ongoing and line up with Disney’s focus on “looking to make contemporary and compelling casting choices, while still paying homage to the beloved animated original.”

Mary Poppins Returns director Rob Marshall will be directing the film which will feature the original songs from the 1989 classic, but also will include new songs from Alan Menken and Lin-Manuel Miranda.

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F1 2019 Review – Checkered Flag

Unless you’re a Mercedes fan, you might feel that Formula 1 in 2019 is a bit stale with the team’s dominance of this year’s world championship. But Codemasters’ F1 2019 is anything but stagnant, presenting an exciting, if idealized, version of the world’s premier motorsport. It sticks mostly to the familiar cadence of previous titles with its massive career mode and loads of classic content. However, big additions like the FIA Formula 2 World Championship and scheduled online racing add even more to an already burgeoning title that’s filled to the brim with enjoyable things to do–all revolving around driving some of the fastest racing cars in the world.

Anyone familiar with the series will feel immediately at home with F1 2019. Functionally the menus are borrowed from previous years, so finding the mode you want to play is thankfully easy because there is just so much here. Solo play consists of the brilliant career mode, Grand Prix weekends for single races and time trials for leaderboard junkies, numerous championship scenarios–extra if you’ve got the Legends Edition–and the official F1 and F2 World Championships. And that’s before you dig into multiplayer, which adds player-made leagues and scheduled event racing. Amazingly, none of it feels like filler, with each mode offering something different and enjoyable overall. But like in previous years, it’s the career mode that gives you the fullest and most rewarding experience, venturing further into the realm of sports fantasy than it has in the past.

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In previous career modes, you’d simply select an F1 team to race for, set some contract goals, and go. But F1 2019’s career opens with more of a throwback to Codemasters’ Race Driver series, allowing you to start in the newly added Formula 2 Championship before making the step up to the big time. It’s not a full season but a series of scenarios where you clash against two fantasy rivals, Lukas Weber and Devon Butler. While this opens the career with a series of cutscenes developing the competition between the three of you, once you all enter Formula 1, those personal moments don’t come back; they’re replaced with the comparatively lifeless email transcripts of their media interviews. It would’ve been nice to have more of these characters around to add some more flavor.

Another big addition to the career mode is driver changes between teams. All the drivers on the grid can trade places, doing so automatically based on their prior performances. Early in my career, both McLaren drivers found themselves out of a job thanks to their poorly performing car, with Carlos Sainz booted partway through and replaced by Kimi Raikonnen, and Lando Norris making way at the end of the season for a then-jobless Pierre Gasly. It leads to some fascinating shifts in the power dynamics between current F1 teams, leading to some surprising results and a consistently intriguing run to the title. While it’s jarring to see drivers replaced, especially by fantasy drivers, it adds more to the game than it takes away.

You can choose to not have the fantasy drivers, but that means skipping the feeder series entirely, and the Formula 2 cars are way too much fun to do that. Smaller, less powerful, and easier to drive, the Formula 2 cars in F1 2019 are surprisingly enjoyable given their comparatively slower pace. Over-drive them and they’ll slip and slide, teaching you how to find the edge of grip. As such, they make for a perfect place for beginners to grasp how to race a light and nimble car without having to step straight into the might of an F1.

There’s a reason they only let the best drivers in the world behind the wheels of these carbon fiber beasts; modern F1 is about much more than just driving fast. You have to manage tires, hybrid deployment, fuel usage, race strategy, and the gaps between your competitors–there’s not a moment’s rest for the mind, if that’s how you want it to be. But the option for hugely robust assists makes it possible for both ardent fans and inexperienced players to get something out of a race. For sim fans, there are layers of strategy and car management while jostling for position, on top of driving these beautiful cars at unimaginable speeds. For everyone else, there’s the thrill of close racing against their favorite drivers because of AI that gives space when needed but also fights hard to pass you when given the opportunity to pounce.

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The AI in last year’s game was already racy, pushing for gaps and fighting back when it thought it had a chance. But F1 2019’s is a further refinement of this, reacting in ways that feel like you’re racing against other human players. They’ll go wheel-to-wheel and defend their position by driving you to the edge of the track, sometimes making mistakes and causing incidents, and sometimes pulling off incredible overtakes by getting into your slipstream and out-braking you into a corner. F1 drivers aren’t pushovers, and it’s great to have that reflected in the on-track action.

The cars themselves feel great to drive with both a racing wheel and a gamepad, with both feeling fast and responsive. When you’re in the cockpit, it’s captivating. The race engineer will talk to you during a race, keeping you informed of all sorts of important information. With a microphone you can ask them questions about pit stops or the condition of your tires, or simply tell them to shut it and they’ll keep updates to a minimum. It works flawlessly, offering lots of pertinent information at the end of a button press. The weather can roll in and soak a dry track, then dry out again, adding a further layer of drama to the mix. There’s a lot that can go on, especially during a longer race. A quick five-lap burst can be fun, but the longer races are where things like race strategy can really play out in satisfying ways.

For sim fans, there are layers of strategy and car management while jostling for position, on top of driving these beautiful cars at unimaginable speeds. For everyone else, there’s the thrill of close racing against their favorite drivers.

Leagues are a welcome inclusion, allowing you and a group of like-minded folk to take part in a multiplayer season of your own making. Community leagues have formed around the F1 games for years, but having it included directly in the game is a welcome nod to those who’ve been running these leagues externally. Scheduled events are also a nice new feature, letting you practice and qualify whenever you like, then running races around scheduled times to encourage competition. Also new is player customization that lets you tweak your car livery, racing suit, gloves, and helmet. Some designs are free while others can be unlocked using an in-game currency earned from racing online, though annoyingly, the most interesting options will cost you real money.

Where F1 2019 falls short of other racing titles is in its track accuracy. Graphically, courses are superb, with some lovely trackside details and fabulous new lighting that helps the night tracks look eerily realistic. But in terms of accuracy compared to the real-life tracks, they’re still missing a lot of the character in the road surface, like the small bumps and cracks you get from a laser-scanned track. The final chicanes at Spa and Montreal are wrongly profiled, and there’s a really nasty bump entering the front straight at Suzuka that’s definitely not there on the real circuit. Most players outside of a handful of hardcore sim racers would never notice this, but with titles like iRacing and GT Sport offering high-fidelity versions of many of these tracks, these inaccuracies begin to stand out more over time.

F1 2019 is yet another strong step forward for the now decade-long franchise, with a ton of refinements over last year’s game as well as some great new features to help elevate it to a new level. The Formula 2 cars are superb to handle, and the new additions to career mode, like driver swaps, add some much-needed drama and excitement that real Formula 1 has been missing for some time now. F1 2019 is a masterclass in how to make an engaging and alluring racer, and once again stands tall on top of the podium.

Deal Alert: iPad Pros and Minis Discounted at Walmart

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Whether you’re an Apple fan, or just someone out there looking for a cool piece of technology, Walmart is currently selling several Apple products at deeply discounted prices. Instead of making you sift through them all, we gathered them up in one handy article, so look down below to see the best of the best in terms of deals for this Friday afternoon.

Latest Model iPad for $80 Off

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