Huge Sale On 2,000+ PC Games Kicks Off At Green Man Gaming

It’s been a wild month for deals, from E3 deals to Steam Summer Sale and Amazon Prime Day. While many retailers launched their own sales to compete with Prime Day this week, digital game store Green Man Gaming has taken a refreshingly different approach, politely launching its own sale the day after Amazon’s blowout sale ended. If you’re a PC gamer, consider this Steam Summer Sale round two, as there are huge savings to be had between now and August 7, when the sale ends.

If you’re a longtime Green Man Gaming customer, you’ll notice this sale works a bit differently than their usual sales. All the discounted games have a tag–either Gold, Silver, or Bronze–which indicate the type of rewards you’ll get with your purchase. All the tagged games come with a 100% off voucher for a free game, but the offering of games to choose from varies by each tag level. For Gold and Silver-tagged games, the free rewards also include an Intel Starter Pack code that lets you select four free games out of 10 total, such as Star Trek Bridge Crew, Raw Data, Gas Guzzlers Extreme, and in-game content for Dreadnought.

Here’s a full breakdown of what each tag level will get you and an overview of some of the best deals available per category.

Gold

Resident Evil 2 - on sale for $39.59 / £29.69Resident Evil 2 – on sale for $39.59 / £29.69

Rewards

  • 100% off voucher to use on Gold selection of games
  • Intel Starter Pack bundle with four free games
  • 15% off voucher for your next Sale purchase

Best deals

Silver

Borderlands: The Handsome Collection - on sale for $6 / £5Borderlands: The Handsome Collection – on sale for $6 / £5

Rewards

  • 100% off voucher to use on Silver selection of games
  • Intel Starter Pack bundle with four free games
  • 10% off voucher for your next Sale purchase

Best deals

Bronze

This War of Mine - on sale for $6

This War of Mine - on sale for $6

This War of Mine – on sale for $6

Rewards

Best deals

See all deals at Green Man Gaming

Pokemon Masters New Trailer Shows More Gameplay

Pokemon Masters is on the way this summer, and the Pokemon Company has rolled out a fresh look at the game in action while we wait for our chance to try it for ourselves. The latest trailer shows more of the 3v3 Pokemon battles, support from other Trainers, and sync attacks with your Pokemon.

The release date is still listed as “Summer 2019.” It’s bound to come relatively soon, but no firm release date has been set. It’s coming to iOS and Android devices.

Pokemon Masters takes the familiar Pokemon battling throughout the series and changes it up by featuring sync pairs of renowned trainers and their Pokemon partners. As a result there are a lot of familiar faces littered throughout the trailers so far, and this one is no exception. Masters also takes place in a new region, the island of Pasio. A move gauge fills up over the course of battle, so the flow of combat is spent managing the various meters of trainers you have on your team.

Meanwhile, the next major installments in the series, Pokemon Sword and Shield, are set to come this fall. Nintendo is even putting out a special color scheme for the new Nintendo Switch Lite to accompany it.

Rick & Morty Creators Promise Fans They’ll Never Have A Long Wait Again

While many popular TV shows rarely leave it more than a year between seasons, Adult Swim’s hugely popular animated series Rick & Morty has, so far, appeared less frequently. There was an 18-month wait between between Seasons 2 and 3, and the build-up to Season 4 has been even longer–more than two years will have passed by the time it arrives in November. Now Rick & Morty creators Dan Harmon and Justin Roiland have spoken about the upcoming season and assured fans that they’ll never have to wait that long for another season again.

In an interview with Entertainment Weekly, Harmon and Roiland alluded to the protracted contract negotiations that delayed Season 4 but ultimately led to a deal ensuring another 70 episodes of Rick & Morty.

“I think it’s safe to say without fear of being wrong that the gap between Seasons 3 and 4 will be the longest and last time that it’s ever so long that it’s ridiculous,” Harmon said. “I don’t know how fast we can do it, but I know it will never be this long again. There were so many things that had to be settled before we even started Season 4, and it’s really safe to say we’re literally writing Season 5 while finishing Season 4 just to force ourselves to commit to a certain schedule.”

The pair confirmed that Season 4 will consist of 10 episodes, and while they were reluctant to reveal many details, they did hint at what fans can expect. “Without giving anything away, we have serialized stuff we check in on now and then that’s sprinkled over the top of strong episodic episodes,” Roiland said. “To fans of the show, they’re going to want to watch them in order. [And] I would definitely say watch all of Season 3 before Season 4.”

Rick & Morty will feature at San Diego Comic-Con, which is currently underway. The Rick & Morty panel takes place on Friday, July 19 at 1 PM PT, at the Indigo Ballroom, Hilton San Diego Bayfront. In the EW interview, Harmon teased the panel. “Justin is going to kick me under the desk here, but I’ve been pushing to show at Comic-Con an animatic for an episode that we aborted in the early stages,” he revealed. “We could fix it, but fixing it would take as long as doing a new episode.”

Roiland also spoke about the biggest incident of the show’s last SDCC appearance, in 2017: the McDonald’s Szechuan sauce controversy. The fast food giant released a limited edition version of the sauce, that was last sold in the 1990s and was referenced in a Season 3 episode of Rick & Morty. Unfortunately demand was so high that many fans were unable to get hold of it. “Aside from it being a weird bit of a bummer for everybody, it was also an insane thing we never predicted,” Roiland said. “That joke in our show would have caused giant multibillion dollar corporation to bring back a sauce they used to serve in the late ’90s.”

Although a specific premiere date for Rick & Morty Season 4 has not been announced yet, eager fans can check out one of the new episodes ahead of its TV screening at the Adult Swim Festival. It takes place in Los Angeles and runs from Friday, November 15 to Saturday, November 16, and is described by Adult Swim as a “one-of-a-kind, 360° fan experience.”

For more information about all the panels and events taking place at SDCC, check out GameSpot’s guide to schedules, panels, and news.

Plants Vs. Zombies 3 Announced, Early Version Playable Now

EA has revealed Plants Vs. Zombies 3, the third mainline entry in its garden-based tower defense series. What’s more, there’s a free-to-play pre-alpha version playable right now.

“At PopCap, we’ve been working on PvZ for years and want to bring our beloved plants and zombies to current players and the next generation of players everywhere,” the developer said. “We’re hard at work testing out a lot of fun things that we want your feedback on, and hope you will come on this journey with us!”

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Details on the game’s new features are scant at present. The most noticeable change, judging by the screenshots you can see above, is that the series appears to have switched from a landscape orientation to portrait. Otherwise, things look largely familiar, with old friendly plant faces getting in on the action.

The pre-alpha is a limited release–meaning not everyone who downloads will actually get to play–on Android only. If you can’t get access, PopCap says to try again another day as it will be opening up the pre-alpha in phases. At present, it appears the game’s Google Play listing is only accessible in the US.

A final release date, meanwhile, has not yet been announced; PopCap says it wants “to make sure we have everything ready and in tip-top shape for you to enjoy, so we’ll let you know when we have a worldwide release date.”

EA had previously listed a new Plants Vs. Zombies game for release in the final quarter of 2019. However, that game was listed as a shooter, so it’s unclear if PvZ 3 is that same game launching this year given this appears to be a tower defense game.

The original Plants Vs. Zombies launched on PC in 2009, before later coming to mobile, Xbox 360, PS3, Nintendo DS, and PS Vita. The game’s success attracted EA, which acquired developer PopCap in 2011. A number of sequels and spin-offs have since launched, including Plants Vs Zombies 2 and the Garden Warfare series.

Etherborn Review

The manicured lawns in Etherborn are minimally sculptured. Their soil is thinly layered with patches of grass contained within grey slabs of concrete, and they stand in stark contrast to a backdrop of crumbling pillars and decrepit buildings. And like examining the self-contained scenes of a diorama, you’ll find yourself ruminating over these landscapes as you unravel the puzzle of how to traverse them. But while Etherborn’s minimalist beauty carries suggestions of loftier and more ambitious storytelling it’s instead hampered a dissonant narrative, and a brevity that makes it feel lacking.

Like many platformers, Etherborn seems deceptively simple initially: just leapfrog your way towards the level’s finale while collecting crystalline orbs that unlock previously inaccessible areas. In fact, some of Etherborn’s geometric planes and architectural complexity very much harken back to Monument Valley, a title that famously plays on optical illusions and the mathematically-inspired art of MC Escher. What makes this puzzle game different is that its laws of gravity aren’t like our world’s. You can simply walk across any surface–even those perpendicular to your character–as long as there’s a curved edge that connects them. However, you’re still vulnerable to injuries and death; accidentally sliding off these landscapes and into the endless void below is a possibility.

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Scaling these lopsided grounds introduces another dimension and new, unforeseen challenges. Etherborn often manipulates your perspectives, challenging you to find the abstract solutions to its puzzles. There are occasions where I was left baffled, unable to move on, only to realize much later that I didn’t notice a few platforms I could jump on because they were turned onto their sides. At other times, you may even spend the bulk of a level on a horizontal wall and leaping over chasms within the same plane–a perspective that’s tough to get the hang of. It’s highly likely that you’ll slip through the cracks at least once or twice due to the obtuse angles and see yourself spiraling downwards into the emptiness below (or sideways, given the game’s unconventional gravitational pull).

Key to solving some puzzles is a keen eye for detail, which can help you to spot obscure passageways that open another route to your goal. Becoming intimately familiar with the nooks and crannies of every miniature world is something you’ll want to do not only to satisfy your curiosity about the environment–it’s also necessary if you want to get through the game’s levels. Upping the ante in later chapters are shifting monochrome blocks, which expand and retract depending on where you are–and they can be a great source of grievance when they hinder your path.

It would have been a drag to commit to all these efforts if Etherborn’s ecosystem were a lusterless one. Luckily, wandering and discovering each microcosm is mostly joyful and even oddly meditative. You can hike along the side of a flight of steps and find a starkly different landscape tucked away underneath, or run along the contours of the structures surrounding the island. Even though Etherborn’s world is sparsely decorated and may even appear sterile, with only a few shrubberies, dandelions and elements of urban decay adorning each world, it is a universe still feels genuinely intriguing.

Discovering a hidden passage or a curved pathway as a new means of moving forward toward uncharted surfaces is hugely gratifying. Given that you’ll probably be devoting a fair amount of time tinkering away at its puzzles, it also helps that the orchestral, instrumental soundtrack is soothing and non-intrusive. And while there are only five chapters in the game, each will probably take you at least an hour to figure out. Coupled with its steep levels of difficulty, it’s also comforting that mistakes via accidental deaths are also quickly forgiven, with the game swiftly transporting you back to the state you were in a few seconds ago.

What’s decidedly less impressive, however, is how hard Etherborn tries to shoehorn an ill-fitting narrative within the puzzles. You’re a featureless, transparent humanoid figure with a very visible circulatory system, a character vaguely resembling the human anatomy mannequin found in a biology classroom. At the behest of an incorporeal, hallowed voice, you’re tasked to travel across these lands in search of a series of waypoints. Tapping on these will eventually reveal various paths on a massive tree called the Endless Tree, its bark gradually peeling off to expose a meandering, vein-like system across its trunk that ties all the chapters together. It’s a nifty inclusion that references the game’s imagery of humanity and anatomy, but ultimately an inconsequential one.

Even as this disembodied voice tells a story that alludes to the beginnings of human civilization, the plot feels perfunctory and strangely divorced from its puzzles. Aside from introducing each chapter, the voice doesn’t influence the game very much; instead, it simply delves into vague parables about the folly of human nature, without really explaining the significance of your mannequin character and this exotic world. This sense of dissonance makes the tale rather tenuous to follow. Exacerbating this is how the dialogue is filled with abstract ideas that teeter on pretentiousness, bloated with lofty lines like, “And so, their vast ego was also reduced to mere language.” Etherborn would have been even more intriguing had it allowed you to project your own stories and interpretations onto this universe–like many curious onlookers would as they peer into a diorama.

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The highlights of Etherborn are undoubtedly its inventive puzzles and its constellation of small, compelling worlds. But with just five chapters, its brief runtime feels lacking, and it left me wanting for more puzzles to solve. Etherborn attempts to compensate for this by unlocking a new game plus mode after you’ve completed the game, which lets you dive into the same worlds once more. This mode is largely similar to the original one, the only difference being the crystalline orbs, which are located in harder-to-reach places. Apart from the slightly more challenging platforming puzzles, however, the electrifying thrill of discovery has largely subsided–you’ve already found all the secrets, after all–and there’s little incentive to revisit it. By the end, even the allure of these small worlds isn’t enough to make you return, with only the yearning for more remaining in its wake.

Remnant: From The Ashes – 10 Minutes Of Single-Player And Multiplayer Gameplay

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Fan Reactions To Game Of Thrones Ending Won’t Change Winds Of Winter, GRRM Says

Game of Thrones wrapped up its eighth and final season in May. The finale, and the entire final season, was controversial. Some people enjoyed it. Others didn’t. Some thought it was fine. Whatever the case, the ending was a much-discussed event.

But will the reaction to the final season impact author George R.R. Martin’s final two novels? It doesn’t sound like it. Martin told EW that he feels a “temptation” to change plans for his next entry, The Winds of Winter, but he won’t do it.

“That’s wrong,” he said about changing his writing based on how people reacted to the show. “Because you’ve been planning for a certain ending and if you suddenly change direction just because somebody figured it out, or because they don’t like it, then it screws up the whole structure. So no, I don’t read the fan sites. I want to write the book I’ve always intended to write all along. And when it comes out they can like it or they can not like it.”

Martin said the internet has changed how fan theories are spread, and how much steam they pick up. In a time before the internet, only 1 in 100 people might accurately put together the threads of a mystery like Jon Snow’s parentage. But with the internet, if one person finds a clue, they post it online and then everyone else understands a plot reveal they might not have otherwise seen coming.

Game of Thrones the TV show got ahead of Martin’s A Song of Ice and Fire series, upon which the show is based. Martin said he told Game of Thrones creators David Benioff and Dan Weiss “a number of things” related to his plans, and some of this ended up in the show. However, Martin’s novel series will take a different path towards its conclusion, it seems.

“It’s like two alternate realities existing side by side,” Martin said about the show and his book series. “I have to double down and do my version of it which is what I’ve been doing.”

As for when Martin plans to finish The Winds of Winter, well, you can probably guess his response. “It will be done when it’s done,” he said.

Looking ahead, a Game of Thrones “celebration” panel is slated for San Diego Comic-Con this week, but Weiss and Benioff–as well as Ian Glen and Nathalie Emmanuel–have dropped out. While they will no longer appear, a lot of other actors will, including Maisie Williams (Arya Stark), Raleigh Ritchie (Greyworm), Nikolaj Coster-Waldau (Jaime Lannister), Isaac Wright (Bran Stark), John Bradley West (Samwell Tarly), Liam Cunningham (Davos Seaworth), and Conleth Hill (Varys).

The panel is scheduled to take place on Friday, July 19, and it will surely be one to watch. Keep checking back with GameSpot for the latest.

What’s Next For Spider-Man After Far From Home? Marvel Boss Speaks [SPOILERS]

Spider-Man: Far From Home is a huge success at the box office, while critics and fans alike are generally enjoying it, so a third movie in the new series starring Tom Holland is expected.

Now, Marvel Studios boss Kevin Feige has started to talk about it. Marvel has yet to make any official announcements about a new Spider-Man movie, but it seems clear that Marvel and Sony are already mapping out the character’s future in the MCU. Scroll down to see what Feige had to say.

SPOILERS FOR SPIDER-MAN: FAR FROM HOME FOLLOW BELOW THE IMAGE

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At the end of Far From Home, J. Jonah Jameson (J.K. Simmons) broadcasts a video that Mysterio (Jake Gyllenhaal) recorded before he died, revealing to the world that Spider-Man is Peter Parker. The fact that Spider-Man’s identity is now known will be a major storyline going forward, Feige told Fandango.

It will be similar to how Tony Stark revealed himself to be Iron Man at the end of the 2008 film. “The rules have changed,” Feige said.

This means the next Spider-Man movie will “have to do something completely different.”

With Iron Man, the sequels told new stories where the world knew Tony Stark was the superhero. Everything is different for Spider-Man/Peter Parker in this way as well. Not only is his identity revealed, but Jameson is leading a disinformation campaign alleging that Spider-Man killed Mysterio.

“Now people know Peter’s identity. People now think he’s a villain, Mysterio plays one last trick on him and succeeds… [so that] means everything’s different,” Feige said. “Where it goes, we’ll see. But it’s exciting that it once again sets us up for a Peter Parker story that has never been done before on film.”

You can read the full interview here at Fandango.

For lots more on Far From Home, check out GameSpot’s roundup of all the Marvel Easter eggs and references–there are a lot.

It Chapter Two Comic Con Footage Reveals Iconic Losers’ Club Scene

New footage from It Chapter Two was screened at ScareDiego — New Line Cinema and Warner Bros.’ horror-themed kick-off event to San Diego Comic-Con — on Wednesday night, providing press and attendees with their first look at the second trailer for the film as well as three scary scenes from the sequel to the 2017 blockbuster. (The second trailer drops Thursday at 9am PT.)

Moderator Conan O’Brien introduced director Andy Muschietti and the cast playing the adult versions of the Losers’ Club: James McAvoy (Bill), Jessica Chastain (Beverly), Bill Hader (Richie), Isaiah Mustafa (Mike), Jay Ryan (Ben), James Ransone (Eddie), and Andy Bean (Stanley).

Muschietti proceeded to reveal three scenes from It Chapter Two … and they didn’t disappoint in getting under one’s skin. Per the studio (and Conan!), I’m going to be very mindful of SPOILERS.

Continue reading…

These Marvel and DC Statues Feature Crazy, Cool and Messed Up Easter Eggs

Sideshow Collectibles debuted numerous high-end statues for the first time on the show floor of San Diego Comic Con 2019, and while some Marvel and DC statues have the kind of neat extra details you’d expect, some may have gone a little too far.

Check out the gallery below to take a look, then let us know if you think in the comments.

For more on SDCC 2019, check out the 16 panels we’re most excited about this year, the 33 best exclusive collectibles to look out for, and this new photo from Netflix’s The Witcher series.

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