Play Mario Kart 8 On Switch Well Enough And You Can Win $25 In Nintendo Eshop Credit

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If you fancy yourself an expert at Mario Kart, you’ll have a chance to put your skills to the test and earn some free Eshop credit later this week. Nintendo has announced it is hosting an online tournament in Mario Kart 8 Deluxe this Sunday, September 22, and the winners will take home $25 in My Nintendo Gold points.

The Mario Kart North American Open runs from 10 AM PT / 1 PM ET to 8 PM PT / 11 PM ET. To participate in the competition, you’ll first need to select Tournaments from the Online Play option in the game’s main menu, then search for the following tournament code: 2093-5045-4827.

Each race will be 150cc, with normal items and Smart Steering disabled. Nintendo will crown a total of eight winners based on players’ in-game scores during the competition. The winners will be notified via email on or around September 27 and will take home 2,500 My Nintendo Gold points, which can be put toward digital purchases on the Switch Eshop. You can read the full contest rules on Nintendo’s website.

Be aware that to participate in this online tournament, you’ll need to have a subscription to the Nintendo Switch Online service. Memberships are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for 12 months. Nintendo also offers an annual Family Membership that runs for US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts. You can read more about the service in our guide to Nintendo Switch Online.

The NSO service offers a few other perks besides online play, such as access to a library of classic SNES and NES games. Nintendo is also selling a replica SNES controller for Switch exclusively for NSO subscribers. The controller is available to order now and costs $30 USD. NSO subscribers can also grab freebies for Super Kirby Clash and Super Smash Bros. Ultimate right now from the Eshop.

E3 2020 Reportedly May Become a ‘Fan, Media, and Influencer Festival’

The Entertainment Software Association (ESA) is hoping to turn E3 2020 into a “fan, media, and influencer festival” that would feature “Queuetainment” and a Disney FastPass-style system.

As reported by GameDaily.biz, the ESA’s plans were revealed in a pitch deck intended for the lobbying group’s members that was inspired and in response to “feedback from publishers.”

The ESA proposes that influencers and paid celebrity deals become more of a focus, with examples including “members of the Los Angeles Lakers playing a basketball video game in front of fans or actors competing in a tournament.”

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Children of Morta Review

Children of Morta is a game about family. Mechanically, it’s a satisfying dungeon crawler where you grind through bad guys, level up your characters, and unlock better abilities so that you can face off against a series of increasingly difficult bosses. But really, at its heart, it’s a compelling game about what it means to be a part of a family, and how being surrounded by loved ones can make you a better, stronger person.

The Bergson family, six of whom you’re able to play as, is made up of warriors, mages, and inventors all tasked with holding back the Corruption–which has, at the game’s opening, started to spread across their homeland. Their house sits atop a shrine, and to battle against the evil forces of the demonic Ou they need to travel through portals and conquer dungeons, in order to awaken three spirits that can guard against the Corruption.

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It’s a cliched fantasy setup, but Children of Morta makes the most of its tropes by making sure that you’re invested in the Bergsons and their plight. Between runs of the dungeons, you’re treated to cutscenes and vignettes of the family interacting with one another, and you get to know the beats of their lives and what they get up to when they’re not enduring dungeons. You start with two playable characters, family patriarch John and his eldest daughter Linda, but the other four are introduced within the game’s opening half. Seeing them train and grow in cutscenes, and getting a sense of their place within the family, means that you’re already attached to the characters before you get your hands on them.

Gameplay in Children of Morta involves battling your way through hordes of enemies to reach each dungeon’s boss, exploring thoroughly and nabbing as many temporary boosts as you can along the way. Each character has three main abilities they’ll unlock as they level up: a standard attack that can be used continuously, a special attack with a cooldown, and a more defensive ability (although some of these can still do damage). The combat isn’t necessarily super deep, but it’s a lot of fun thanks to some extremely satisfying animation and the strategic possibilities that become available as you level up. Dungeons consist of multiple levels and are generated anew each time you enter, so finding the entrance to the next level will always require some exploration. Occasionally I’d find myself frustrated when the path to the exit ended up being very elaborate, but this also kept the game feeling fresh when some dungeons took a long time to clear.

There’s an imbalance between the number of melee and ranged characters–four melee to two ranged–which is a shame, because playing the ranged characters changes the rhythm of the game significantly by encouraging a slower, more thoughtful playstyle, and only having two of them feels like a missed opportunity. I found that Linda (who uses a bow and arrow) was the character I most often managed to beat bosses with, since so many bosses are primed to punish you for getting too close, and I would have loved to have another option beyond her and Lucy, the family’s youngest daughter.

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Each character plays differently, and you’ll no doubt have your favorites. Lucy can shoot a continuous wave of fireballs while standing still, and can be upgraded to withstand three hits without damage; Kevin, the youngest son, can dramatically increase his speed and strength by building up “rage” with continuous knife attacks, but he needs to get very up-close to do so before using his power of invisibility to get out of danger. Some characters are less interesting; for the life of me I can’t figure out how to make Joey, who swings a huge hammer, effective. But it’s still fun trying out a character you haven’t played for a few runs and getting into the groove with each of their distinct rhythms.

You need to switch characters regularly, too, as any member of the family who is used too many times in a row begins to suffer from corruption fatigue, which lowers their overall health until they’re given time to recover. Each member of the family can also unlock new abilities that benefit every other family member as they level up (like higher rates of critical attack or even assists in certain situations), and later abilities in their skill trees can be very useful–I initially dismissed John for being too slow but found his shield and wide swing arc extremely useful later in the game, and was ultimately glad that the game encouraged me to use every character and discover their strengths (in five cases out of six, at least).

The plot’s focus on the family, paired with the tremendous art and beautiful animation, makes it easy to love the Bergsons. Lucy is so full of energy that she’ll jump in the middle of her run animation (which doesn’t interrupt your pathfinding at all but adds personality to her sprite), while eldest son Mark’s Naruto-style run is a perfect complement to his martial arts fighting style. Charming touches like this are everywhere, and they give the characters more personality. You feel those unique traits come through in combat, too; there are few things more satisfying than seeing Kevin shimmer with rage and rip through a huge mob of enemies.

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And as with any family gathering, Children of Morta will encourage and then test your patience. It’s a grind-heavy game; it was very rare for me to beat a dungeon on my first shot, as most required that I level up and learn the boss’ attack patterns, which requires storming through the dungeon to get to them a few times. You can get away with running right past most enemy mobs, but to stand a chance against the boss at the end, you want to be armed with powerful buffs, and growing stronger requires farming experience and gold to unlock new abilities and improve your stats.

However, it takes a long time for the grind to start wearing you down. The combat is meaty and intense, and the allure of growing stronger is so compelling that dealing with huge crowds and collecting all the gold they spill can hold your attention for hours. There’s a sharp increase in difficulty right at the end, but I could always identify what had gone right–which fights I’d avoided, which charms I’d made use of, how I’d thought about my character’s relative strengths and weaknesses to the boss–and adjust my strategies accordingly to continue to do well. The grind helped make me a better player, instead of simply acting as a level gate.

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There are special buffs that are only active for that session, and you have a much better chance of beating the boss if you go in after thoroughly exploring the dungeon and powering up. There are many different kinds of buff you can unlock, some temporary, some permanent; I found that I did far better against bosses when I went in with a lot of them active. You can find the various items and objects that make you more powerful throughout each dungeon, or buy them from shopkeepers that pop up, and I found myself getting excited whenever I found a good combination. Going up against a boss that has beaten you several times, now armed with a combination that you think will give you an advantage, is a great feeling.

Your dungeon runs are also broken up by numerous subquests that can appear throughout each dungeon, which expand on the game’s lore, introduce new NPCs, and result in significant upgrades or rewards. A few even have major narrative impact–there are a series of quests early on that end with the Bergsons adopting and raising an adorable puppy, for instance. But if one dungeon is really giving you grief, eventually it can feel like the game’s ready for you to move on before you’re ready yourself–you’ll stop getting cutscenes and character vignettes after missions, and you’ll find that you’ve run out of subquests to complete. But then, the feeling of eventually taking down a boss that was troubling you is extremely satisfying, especially knowing that you’re going to get more lovely character moments as you try to beat the next one.

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You also have the option of playing the whole game in co-op, and the game balance differs depending on whether you’re alone or not. However, I found myself preferring to stick to solo play–it’s annoying for a friend to talk over cutscenes and the difficulty scaling makes co-op more complicated.

Children of Morta’s fantastic art style and enjoyable storytelling take what would have been an otherwise fun roguelike dungeon-crawler and elevate it a great deal. Taking down enemies and eventually triumphing over bosses is enjoyable, but what kept bringing me back was the connection I felt to the Bergsons, and my sincere desire to help them push back against the Corruption. After all, it’s a lot easier dealing with dungeons full of monsters when you have a family to come home to.

How Much Netflix Paid For Seinfeld Is A Jaw-Dropping Sum

Streaming giant Netflix recently announced it will be the exclusive streaming home for Seinfeld starting in 2021. Given that Seinfeld is one of the most popular shows in the history of television, the company had to pay a pretty penny for the rights. But how much scratch are we talking?

According to sources speaking to The Los Angeles Times and The Wall Street Journal, Netflix paid Sony Pictures Television more than $500 million for the five-year streaming rights. It’s a big get for Netflix, as the streaming network recently lost The Office and Friends to rival streaming services.

According to reports, NBCUniversal paid $500 million to take The Office off Netflix and put it on its own streaming service beginning in 2021, while WarnerMedia is estimated to have paid $425 million to pick up Friends and take it away from Netflix as well. These deals, which are said to span five years, are for US streaming rights only, whereas the Seinfeld deal reportedly is global.

Hulu is the current exclusive streaming site for Seinfeld in the United States. According to the reports, the company paid $130 million for a six-year deal that expires in 2021.

Netflix is said to have outbid Hulu, Amazon, WarnerMedia, and NBCUniversal for the streaming rights to Seinfeld. Viacom, which recently merged with GameSpot’s parent company, CBS, also reportedly put in a bid for Seinfeld to run on CBS All Access before Netflix ultimately won out.

“Seinfeld is the television comedy that all television comedy is measured against,” Netflix chief content officer Ted Sarandos told The LA Times. “It is as fresh and funny as ever and will be available to the world in 4K for the first time.”

Seinfeld’s rights and ownership is mixed between numerous different companies, including WarnerMedia and CBS (which is GameSpot’s parent company), along with the show’s creators, Jerry Seinfeld and Larry David. Each company and individual will receive a cut of the $500 million-plus, with Sony taking a “significant percentage” as the program’s overall distributor. Seinfeld was originally produced at the now-defunct Castle Rock, which is now owned by WarnerMedia.

While Netflix is getting the exclusive streaming rights to Seinfeld, re-runs of the show will still be shown on TV and WarnerMedia’s own network TBS. According to WSJ, Sony Pictures Television has already negotiated $3 billion worth of rerun deals over the years for Seinfeld.

Funko Edges Closer To World Domination, Announces Movie At Warner Bros.

Look to your left and then to your right: both of those people own Funko Pops. The impossibly popular toy company is now expanding further with a brand-new Funko movie.

According to Deadline, Warner Bros. has optioned the rights to Funko for a movie to be developed by Warner Animation Group based on the toys. Funko, which was founded 20 years ago, has been working with Warner Bros. for a long time already with its Batman, Harry Potter, Lord of the Rings, and Looney Tunes toys, among others.

Warner Animation boss Allison Abbate said, “Their fresh take on pop culture make these figurines incredibly appealing to fans of all ages.”

Warner Bros. has hired some big-name talent to work on the Funko Pop movie. Teddy Newton, who worked on Disney movies like Ratatouille and The Incredibles and earned an Oscar nomination for his short film Day & Night, is writing the story. Meanwhile, Mark Dindal (Emperor’s New Groove, Aladdin, Chicken Little, The Little Mermaid) is also attached to the project.

Funko CEO Brian Mariotti said in a statement, “We’re thrilled for this opportunity and are committed to make an amazing Funko movie that stands on its own merit. This isn’t about selling toys or building a brand. The team at Warner Animation Group have a unique vision of what the first film should be and we are extremely excited to take this journey alongside them.”

Warner Bros. picking up the rights to Funko Pops for a movie doesn’t mean a movie will ever be made, only that they have the option to do so. Terms of the agreement were not disclosed. Whatever the case, it seems to be very early days for a potential Funko Pop movie.

Another toy company, Lego, found enormous success converting its toys into movie mega-franchises with The Lego Movie and The Lego Batman movie series, among others. Toy company Mattel is making a Barbie movie with Margot Robbie in the lead role, while a Settlers of Catan film is also in the works.

Funko’s line of Funko Pop toys are immensely popular, and Funko has partnered with numerous different companies, sports leagues, and more to create toys. There are Funko Pop toys for Bob Ross, The Dude, Pinhead, and Vampire Mr. Burns, among many, many others.

Free Gears 5 Batista Skin Arrives, Here’s How To Get It

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Wrestler-turned-actor Dave Bautista is now available as a playable character in Gears 5 multiplayer. The “Batista” character skin is free for everyone.

To unlock the skin, simply enter the character customization menu in Gears 5 multiplayer and select “Batista.” The skin is only available for the Marcus Fenix character, however.

Batista has more than 700 voice lines in Gears 5 multiplayer, and some of them are pulled from his “The Animal” character that he played in WWE matches.

“Adding Batista to Gears 5, we started with the fantasy of ‘Batista as Marcus,’ putting Batista into Marcus’ armor, and starting with Marcus’ script. Then we added elements of ‘The Animal’ Batista into his voice performance and onto his look by adding his signature Hollywood shades to his character,” The Coalition boss Rod Fergusson said in a statement. “Batista was great in the booth and I can’t wait for Gears and Batista fans alike to stomp some Swarm as The Animal.”

The Batista skin is free in Gears 5, but you only have a limited time to pick it up. The skin is available for everyone on Xbox One and PC through October 28.

Bautista, who also plays Drax in the Guardians of the Galaxy movie series, publicly campaigned to portray Marcus Fenix in the Gears of War movie. Fergusson himself agrees that Bautista “would be awesome” but noted he has no role in casting decisions. Besides that, there’s no guarantee a Gears of War movie would feature Marcus Fenix at all.

In other news, Microsoft recently announced that Gears 5 reached 3 million people during its first week to set a new Xbox One record.

Greedfall Review

There’s religious fanaticism, and then there’s Inquisitor Aloysius from Greedfall, a man so excessively villainous his whole schtick borders on farcical. A member of Thélème, one of the game’s six factions, he appears when you first step into the town square of the city San-Matheus. What draws your eye is the sight of a hulking woodland beast howling in pain while tied to a stake in an enormous burning pyre, as a captured native islander looks on helplessly. When asked why the creature and his people are subjected to such cruelty, the Inquisitor bellows an odious response about cleansing the corrupt souls of his tribe. Then in one swift movement, he yanks the islander’s head, stabs the poor soul with a knife, and yells obscenities about heresies into the sky.

That uncomfortable scene is emblematic of the plot in Greedfall; its tales of colonialism and political subterfuge are tackled with such little nuance that it verges on parody. The islanders wear face paint, have heavy accents, and venerate the woodland beasts as deities, while the cardinals, bishops, and alchemists refer to them as savages that need enlightenment or salvation. Greedfall relies heavily on these kinds of blunt narrative tropes for its setting, much in the same way it does on a very familiar open-world RPG structure. And while it’s very easy to lose yourself in its competent, if comfortable, formula, it means that Greedfall ultimately feels unremarkable at best.

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You play as the charming diplomat De Sardet from the Congregation of Merchants, who’s in charge of brokering peace between two warring factions: the Thélème, a theocratic nation that preach their gospel heavily and want to convert as many natives as possible, even if it’s by force, and the Bridge Alliance, home to a nation of alchemists who wield their vast and incomparable knowledge of science for political ends.

Both factions want to colonize a mystical island called Teer Fradee, which is brimming with fantastical flora and fauna. They, as well as the clans of indigenous people who are resisting their incursions, seek your help for their own ends. But that’s not all; you also have something you want from the island: the cure for the Malicor, a mysterious plague devastating your home. In short, everyone wants a piece of this enchanted isle, and your task is to navigate through this political minefield for the best outcome–whatever you think that is.

Greedfall attempts to tweak certain aspects of its otherwise conventional colonialist plot (the islanders aren’t depicted as crazed natives or hungry cannibals, and the factions are somewhat multicultural), but beyond a vague sense of awareness about its oppressive legacy, Greedfall’s heavy-handed themes never make way for anything more nuanced or interesting. Sure, it highlights the exploitative behaviors of the Thélème and Bridge Alliance factions, but their actions are so moustache-twirling malicious that they become mere caricatures of evildoers.

Even your companions and other characters are cookie-cutter emblems of their group: Siora is the native princess who wishes to seek peace for her clan; Petrus is the religious Thélème advisor with tons of political savvy; and Kurt is the loyal, headstrong mercenary whose stoic demeanour can barely disguise his world-weariness. Most damning of all is your character, De Sardet, who, as the big hero, embodies the “white man’s burden” allegory that also plagues other colonial-themed narratives; it’s all on you to liberate the natives or unite the factions against them.

Greedfall’s saving grace is that its role-playing systems are adequate, and the game’s greatest strength is how well it sticks to what is tried-and-tested. It features mechanical design that’s common in the genre–exploring, looting, questing, etc–but it’s also savvy enough to incorporate the best versions of these elements–most notably it feels like it draws inspiration from CD Projekt Red’s The Witcher 3, a title I couldn’t stop making mental comparisons to.

At the beginning, you’re given the choice of playing as one of three character archetypes: the melee-focused warrior, the stealthy gunslinger, or the spell-wielding tactician. But you’re also given the flexibility to break out of these standard classes through an array of skill trees. As you progress through the game, you can freely invest hard-earned points, which opens up a variety of methods you can approach combat with and even how you resolve quests–be it bludgeoning your way through conflict with a two-handed axe or wearing a horde of rampaging beasts down with poison traps.

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And, as has become common in open-world RPGs, Greedfall also comes with a crafting system. Materials are in abundance–enemies, from human foes to wild animals, drop them frequently, while crates and jugs across most cities are bursting with goodies you can loot. One constraint, however, is that you can only craft upgrades to armor and weapons you own, rather than cobble brand-new equipment altogether. This streamlines crafting, and it also encourages you to still seek out better equipment. Meanwhile, combat is more than just a frenzied blur of swords and gunplay too; you can make tactical pauses to examine your enemies closely, change your target, consider your combat options, or silently contemplate how stunning your swashbuckling buccaneer looks in the heat of action.

Greedfall suffers from some bugs, primitive systems, and even glaring spelling errors, however. Some dialogue is clearly skewed towards a male De Sardet; in my playthrough as a female De Sardet, several characters still referred to me as “he.” The stealth mechanism is also unintentionally hilarious. When on a stealth mission, enemies tend to treat companions as invisible; they will not notice two big, oafish men blundering about in front of them, but will jump out of their skins when they notice De Sardet peeking out from behind a nearby crate. Romancing your companions is also another thing you can do in the game, but the moves you need to make to get into their hearts (and under the sheets) is so perfunctory, it’s almost unmemorable. You engage in a three-part companion quest with the lover of your choice, where you’ll find conversations that give you the chance to maximize your romance meter. But the game makes it obvious when you’ve said something wrong (characters will retort back unhappily, accompanied by a numerical drop in your reputation), so it’s an easy process to save scum, and the ultimate reward is a not-very-saucy bedroom cutscene.

In spite of the game’s blundering narrative issues, it’s still easy to get hooked into the rhythm of exploring, crafting, brawling, investigating, and interacting with the host of characters and beasts, while getting lost among the beautiful lush greenery of Teer Fradee. Running into more challenging enemies or engaging in boss fights are a particular treat, since it’s an opportunity to pit your hard-earned combat abilities against formidable foes. And tucked within the story, as hackneyed as it is, are occasional glimpses of genuine humanity, such as De Sardet’s close relationship with their cousin Constantin, who’s also the new governor of Teer Fradee.

But ultimately, because Greedfall is so cavalier about its colonialist themes, and because it plays it safe by sticking so closely to the template of open-world RPGs, it doesn’t really feel revelatory in any way. Instead, it’s content to be just another digital playground–just another world filled with magic, riches, secrets, and monsters for players to shoot and loot at will. I did have fun when I got lost in its familiar RPG loop, but its lack of nuance or innovation prevents it from being truly remarkable.

Ghostbusters Star Dan Aykroyd Reveals His Vote For Best Picture This Year

Actor Dan Aykroyd is a member of The Academy of Motion Picture Arts and Sciences, and that means he gets to vote for what he thinks are the best movies of a given year. Now, the Ghostbusters writer and star has revealed which movie he plans to nominate for Best Picture this year.

Appearing on the Joe Rogan Experience, Aykroyd said he plans to vote for Quentin Tarantino’s Once Upon A Time In Hollywood for overall Best Picture, at least based on what he’s seen so far.

“This is going to win Best Picture. I’m a member of the Academy. I can tell you right now, and I’m going to get in trouble for this; that’s my vote for Best Picture right now. How great are those two guys in that film? How great was that cast? Just superb filmmaking.”

Speaking about the two leads, Brad Pitt and Leonardo DiCaprio, Aykroyd said they are “masters.”

“I love to watch them work,” he said.

The Oscar nominations for 2019 will be announced in January 2020 before the awards broadcast takes place in February.

If Once Upon A Time In Hollywood wins the Best Picture Oscar, it will be Tarantino’s third Academy Award. He previously won writing awards for Django Unchained and Pulp Fiction. None of his movies have ever won Best Picture.

Pitt told Entertainment Weekly that he doesn’t plan to campaign himself for an acting Oscar this year, despite turning in some of his most acclaimed performances ever with Once Upon A Time In Hollywood and Ad Astra. “Oh, man. I’m gonna abstain,” he said. “I mean, you never know, and it’s really nice when your number comes up. But the goal is for the film to land, to speak to someone whether it’s now or a decade from now. I find chasing it actually a disservice to the purity of your telling a story, and a shackling thing to focus on.”

Borderlands 3 Shift Codes: Every Active Shift Code So Far And What They Get You

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If you’ve been playing Borderlands 3, you’ve probably been hearing a lot of talk about Shift Codes. These are limited-time codes you can use to potentially earn Golden Keys that unlock the Golden Chest in Sanctuary for high-tier loot. They can also net you unique cosmetics for your character.

Shift Codes are often distributed via Gearbox’s newsletters or social media accounts. During the game’s launch weekend, Gearbox’s Randy Pitchford shared a Shift Code on Twitter. This code has since expired, but there are still several active Shift codes making the rounds.

Below you can find a list of every working Shift Code so far and its respective prize. We recommend redeeming them as soon as possible, as they’re likely to expire sooner than later. Be sure to check back often as we’ll be updating this feature with even more Shift Codes.

Shift Codes

  • ZFKJ3-TT3BB-JTBJT-T3JJT-JWX9H (3 Golden Keys)
  • HXKBT-XJ6FR-WBRKJ-J3TTB-RSBHR (1 Golden Key)
  • ZFKJ3-TT6FF-KTFKT-T3JJT-JWX36 (1 Golden Key)
  • Z65B3-JCXX6-5JXW3-3B33J-9SWT6 (1 Golden Key)
  • 9XCBT-WBXFR-5TRWJ-JJJ33-TX53Z (1 Golden Key)
  • ZRWBJ-ST6XR-CBFKT-JT3J3-FRXJ5 (1 Golden Key)

To redeem a code, go to input it in the Shift Codes section in the game’s social menu. You can also login to the Borderlands VIP site to redeem Shift Codes. You can then acquire what you’ve unlocked from your mailbox one tab over. While it’s not easy to predict when Gearbox will share new Shift Codes, we’ll likely get more soon during the upcoming free Halloween-themed Bloody Harvest event scheduled for this October.

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For more Borderlands 3, be sure to check out our Borderlands 3 beginner’s guide and our gallery of the best Legendary, Very Rare, and Rare guns we’ve found. We’ve also prepared a useful guide on which character you should choose before starting the game. But for everything else, read our roundup of all things Borderlands 3.

In our Borderlands 3 review, author Jordan Ramee gave the game an 8/10 and said, “Borderlands 3 has a few stumbling blocks when it comes to bosses, but these fights are overshadowed by the game’s rewarding gunplay and over-the-top humor. The game’s character-driven narrative acts as a satisfying finale for the loot-shooter franchise, and the new mechanics and features–especially the reworked skill trees and weapon manufacturer effects–give you plenty of agency in how you want to play through it. If you’ve never been a fan of the franchise, it’s unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism.”