Dark Souls Producer Would Like to Collaborate With Pacific Rim Director

Masanori Takeuchi, longtime producer on various FromSoftware games including Dark Souls Remastered and the upcoming Metal Wolf Chaos XD Remaster, expressed interest in doing collaborations similar to Elden Ring, a game that Dark Souls creator Hidetaka Miyazaki is involved in with Game of Thrones writer George R. R. Martin. When asked what his dream collaboration project would be, Takeuchi honed in on film director Guillermo Del Toro as his dream pick.

“Del Toro obviously directed Pacific Rim and I’m actually a big fan of

.” Takeuchi said in an interview with IGN at E3 2019. “He really captured that kind of children’s robot anime sort of approach to futuristic robots in a mature setting really well, I feel. Obviously, we’re working on Metal Wolf Chaos, and we like mech and robots as well – and we think some sort of collaboration there would be fun.”

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Stranger Things Portals Have Started Appearing in Fortnite

Fortnite has just released its latest pop-culture tie-in, and it’s with the upcoming new season of Stranger Things. Portals to The Upside Down have begun appearing in Fortnite’s Megal Mall area.

In the past, Fortnite has added in-game collaborations with topical pop-culture releases like Avengers and John Wick. This week, to celebrate the upcoming release of Stranger Things season three on Netflix tomorrow, Fortnite has thrown up some sinister looking portals in the mall area.

The portals in Fortnite are the same ones that transport the unsuspecting citizens of Stranger Things to The Upside Down. However, th portals in Fortnite won’t actually take players to an alternate dimension, but instead spit them out somewhere else in the mall. So in that way, these portals function more like teleporters than inter-dimensional gateways.

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Switch Exclusive Daemon X Machina Gets New Trailer Showing Off Improvements

A free demo of Daemon X Machina launched in February prior to the release date announcement made during Nintendo’s E3 2019 Direct. Though the company pulled the demo off the Eshop in Mach, we’re getting another look at the mech action game in the form of a new feedback trailer, highlighting the various improvements coming to Daemon X Machina when it releases this September.

The two-minute trailer goes through a flurry of adjustments and improvements made to both quality of life and game feel. Some changes include new equipment that locks on to enemies, the ability to see enemy health bars, indicators showing the direction of enemy fire, slight alterations to default button configurations, and more. Developers Marvelous First Studio is also making use of the Nintendo Switch’s motion controls, implementing a new Gyro aiming system that can be toggled on and off.

Rock out to the trailer and the blistering metal music below.

Daemon X Machina is a third-person action game where you pilot giant mechs called Arsenals to fight other giant mechs. It features character and mech customization and modification. The demo, called “Prototype Missions,” launched with four separate missions showing off the basic controls and combat scenarios, as well as a boss battle with a humongous mech.

Daemon X Machina will launch exclusively for Nintendo Switch on September 13.

Spider-Man: Far From Home: What Actually Happened After Endgame’s Reverse Snap?

It’s no secret that Avengers: Endgame left some pretty major questions unanswered as we headed into Spider-Man: Far From Home–and no, we don’t mean questions like, “Wait, so is Captain America just a huge selfish jerk? Or did he kiss his own niece?” We mean questions like, “So what actually happened when Bruce “reversed’ Thanos’ snap?”

Though, seriously, did Captain America kiss his own niece? Will we ever get an answer for that?

Anyway–the lingering questions about the MCU’s worldbuilding and shared universe were largely swept away or skirted around during Endgame proper. We’re only given very, very brief looks at the devastation the snap caused through a handful of establishing shots which show an almost post-apocalyptic New York City and San Francisco. We never actually see anyone come back from being dusted–they all swoop in from magic portals during the fight. What actually happened to the world at large when half of the population suddenly rematerialized is left completely up to our imaginations.

Until now, that is. Spider-Man: Far From Home may not be as dire or as serious as Endgame, but as the final chapter of Phase 3, it was put in the unique position to try and pick up some of Endgame’s pieces–sort of, at least.

Spider-Man: Far From Home spoilers from here on out!

Snap no more

We may be calling it the “reverse-snap” here in the real world, but the characters themselves know it as “the Blip.” As in, people weren’t “snapped away,” they “blipped,” and so forth. It sounds silly, sure, but it actually does make some sense. After all, the only people who knew it was a snapping hand-motion that caused everything would be the Avengers who were there on the scene when it happened. And, technically, the snap itself was really just a meme–after all, nothing about the Infinity Gauntlet suggests that a snap is required to activate all the stones, Thanos was just being dramatic and it stuck in everyone’s heads. Ergo, “the Blip” for everyone who isn’t us, the viewers, or the Avengers themselves.

We get a first-hand look at what, exactly, happened the moment Bruce undid the Blip, thanks to someone’s cell phone video of a high school basketball game. The players are in the middle of their game when, suddenly, members of the marching band re-materialize mid-song in the middle of the court, causing all sorts of wacky chaos. It’s funny, here at this moment, but what we can assume from this scene is actually pretty bleak–everyone who vanished in the snap was returned exactly to the place they vanished from, no matter what.

So, people who vanished from say, cruise ships or boats in the middle of the ocean? They’d just be dropped into the water to drown since, obviously, no boat would be there for them to stand on five years later. People who vanished from planes would be falling out of the sky. People who vanished from hospitals say, mid-surgery, would be–well, let’s just say extremely worse for wear when they reappeared.

Far From Home naturally doesn’t touch on any of that–but it does deal with some of the less-fun fallout by explaining that May rematerialized into her apartment, only to find that another family had started living there in her absence, leaving both her and Peter effectively homeless. They weren’t alone in that particular situation and it actually inspired May to start up a humanitarian effort to help people with similar experiences in the post-Blip world.

But beyond May’s work to help homeless Blip-victims, the world seems to have picked up the pieces shockingly quickly and with little to no trouble at all. After all, less than a year after rematerializing and destroying Thanos for good, Peter’s high school is ready to take a European vacation. There are a handful of gags about how underclassmen who weren’t blipped are now in their grade or older than them, but beyond that? Everything seems to be business as usual. Even the cities themselves don’t seem to be all that bad off, even after we saw the garbage-strewn post-apocalyptic ghost towns they’d become. Apparently, the world’s infrastructure was able to bounce back so fast that the world is just normal again, right off the bat.

What about the deaths?

People returning from the dust is only half the equation of a post-Endgame world–we also have to deal with the fact that the Avengers themselves are now no longer a thing. Sort of. Some people died, others didn’t but still decided to retire and/or ruin the past because they were bored, we guess. Either way, the landscape is pretty dramatically changed, at least for the heroes themselves.

Far From Home confirms that civilians definitely know everyone died, or is otherwise gone, but never actually digs into just how or why. The movie opens with an (admittedly very funny) “video tribute” to the fallen heroes including Cap, Black Widow, and Vision, but the world itself seems to be populated exclusively by tributes to Tony. So, despite it being obvious that people somehow know that it wasn’t just Iron Man who died, not many people seem to care about much else.

This also begs the question: How, exactly, do people know? It’s not like anyone was actually there to witness the final fight, Natasha died on an alien planet, Vision died in the middle of Wakanda, Steve didn’t die at all (unless he’s since died of old age, we guess). Did someone put together a press release or something to make sure the public was clued in? What was that process like? How did they explain what happened to a population of people who just underwent what is, undoubtedly, the most shocking and traumatic experience of their lives on a global scale?

Apparently, whatever they did worked like a charm. Because while people are definitely scared that Iron Man is no longer around, they don’t seem that thrown off by anything else. In fact, it seems to basically be business as usual for just about everyone and everything, though doubtlessly, we’ll continue to see some of the fallout unfold in slow motion as Phase 4 really gets rolling.

Disney’s Live-Action The Little Mermaid Remake Casts Ariel

Disney has found its Ariel for the upcoming live-action The Little Mermaid.

Disney announced today via a press release that actress and musical artist Halle Bailey, one half of Chloe x Halle, has been cast as Ariel, with production expected to begin on the live-action remake in early 2020.

Halle Bailey and Chloe Bailey (L-R) - Halle has been cast as Ariel in the upcoming live-action The Little Mermaid (Photo by Amy Sussman/Getty Images) Halle Bailey and Chloe Bailey (L-R) – Halle has been cast as Ariel in the upcoming live-action The Little Mermaid (Photo by Amy Sussman/Getty Images)

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Game Release Dates Of July 2019: PS4, Nintendo Switch, Xbox One, And PC

July is officially here, which means we’ve entered the second half of 2019. This year has already seen some great games release for PS4, Xbox One, PC, and Nintendo Switch, and there are even more on the way as we head closer to the holiday season.

This month is packed with some notable releases, so there are plenty of games to look forward to regardless of what platform you own. Switch gets two major exclusives this month in Fire Emblem: Three Houses and Marvel Ultimate Alliance 3: The Black Order, while the former PlayStation exclusive Beyond: Two Souls makes its way to PC. RPG fans can also jump into Dragon Quest Builders 2 and Final Fantasy XIV‘s latest expansion, Shadowbringers, this month.

There are a few other noteworthy titles coming in July as well. You can see all the biggest games on the way to each platform this month below. For a wider look at what’s still in store for the rest of this year, be sure to check out our complete list of game release dates in 2019.

Final Fantasy XIV: Shadowbringers (PS4, PC) — July 2

Kicking off July’s releases is Final Fantasy XIV‘s third major expansion, Shadowbringers, which is available now on PS4 and PC. The expansion introduces a ton of new content to the popular MMO, including new areas to explore, nine new dungeons to conquer, and two new raids–one of which is a crossover with Nier Automata. Shadowbringers also adds two new playable races, the Hrothgar and Viera, as well as a pair of new Jobs, and more.

Further reading:

Marvel Ultimate Alliance 3: The Black Order (Switch) — July 19

After nearly a decade, the Marvel Ultimate Alliance series returns with a brand-new, Switch-exclusive installment. Marvel Ultimate Alliance 3: The Black Order arrives on Nintendo’s hybrid console on July 19. This entry is set in a different universe than the previous Ultimate Alliance games, but it offers the same co-op, button-mashing gameplay that made the series so beloved. It also features an expansive roster of Marvel heroes and villains, with more to come as post-launch DLC.

Further reading:

Fire Emblem: Three Houses (Switch) — July 26

Nintendo’s long-running tactical RPG series makes its Switch debut on July 26 with the release of Fire Emblem: Three Houses, the first home console installment since 2007’s Radiant Dawn on Wii. This time around, players are placed in the role of a professor at the Officers Academy, which is made up of three houses representing the continent of Fódlan’s three ruling nations. As a professor, you’ll be responsible for raising your students and guiding them, both in the classroom and on the battlefield.

Further reading:

Wolfenstein: Youngblood (PS4, Xbox One, PC, Switch) — July 26

Arriving alongside Fire Emblem: Three Houses on July 26 is the next entry in Bethesda’s Nazi-shooting series, Wolfenstein: Youngblood. Set 20 years after the events of Wolfenstein II: The New Colossus, Youngblood begins with series hero BJ Blazkowicz going missing in Paris, and it’s up to his twin daughters Jess and Soph to find him. Despite the change in leads, Youngblood offers the same over-the-top Nazi-killing the series is known for (with some new RPG elements for good measure), and the entire game is playable in co-op.

Further reading:

Full July Release Schedule

Game Platform Release Date Buy / Pre-Order
Final Fantasy XIV: Shadowbringers PS4, PC July 2
Sea of Solitude PS4, Xbox One, PC July 4 PlayStation,
Microsoft
Stranger Things 3: The Game PS4, Xbox One, PC, Switch July 4
What Remains of Edith Finch Switch July 4
Senran Kagura: Peach Ball Switch July 9
Dr. Mario World iOS, Android July 10
SolSeraph PS4, Xbox One, PC, Switch July 10
Dragon Quest Builders 2 PS4, Switch July 12 Amazon
God Eater 3 Switch July 12
Marvel Ultimate Alliance 3: The Black Order Switch July 19
Beyond: Two Souls PC July 22
Fantasy Strike PS4, PC, Switch July 25
Raiden V: Director’s Cut Switch July 25
Fire Emblem: Three Houses Switch July 26 Amazon
Kill la Kill: If PS4, PC, Switch July 26 Amazon
Wolfenstein: Youngblood PS4, Xbox One, PC, Switch July 26 Amazon,
Steam
Madden NFL 20: Superstar / Ultimate Superstar Editions PS4, Xbox One, PC July 30

GameStop Launching Huge Summer Sale Soon–Here’s An Early Look At The Deals

It was only a matter of time before GameStop stuck its toes into what is becoming a very crowded pool of July sales. As you might have heard by now, Amazon Prime Day 2019 is coming up soon, kicking off on July 15 and 16 (but with some deals available already). As a result, many retailers are getting in on the action, and GameStop joins the likes of Target, Walmart, Ebay, and Microsoft in offering a big summer sale that overlaps conveniently with Prime Day 2019.

GameStop’s Game Days Summer Sale will run for two full weeks, kicking off this Sunday, July 7, and running through July 20. This is GameStop’s largest sale of the season, and it’s a good chance to snag some relatively new games at a discount, such as Kingdom Hearts 3, The Division 2, and Assassin’s Creed Odyssey, all three of which will be available for just $20. If you’re not opposed to buying pre-owned games or accessories, GameStop is also running a buy two, get one free sale on last-gen and retro consoles, accessories, games, and more–that deal is already live and will end on July 7, when the Summer Sale starts.

Select consoles and accessories will be discounted, including Xbox One wireless controllers for 20% off and GameCube-style, Nintendo Switch-compatible wireless controllers for $40. You’ll also receive a free Starlink starter pack if you buy a Nintendo Switch and a free $50 GameStop gift card if you buy any Xbox One console. If you’re in need of a new gaming headset, a few solid options will be available at a discount, including the HyperX Cloud Alpha Pro for $85 (usually $100) and the Turtle Beach 700 Premium for $120 (usually $150).

You can also save big on select toys, collectibles, and apparel in GameStop’s Summer Sale. Funko Pop collectors can get three Pop Vinyl figures for $25. That excludes figures listed over $12, but if you choose three $12 figures, that’ll still save you $11. All T-shirts will be marked down to $20, select Amiibo will be buy one, get one 50% off, and all Kingdom Hearts and Fallout collectibles will be 40% off, to name just a few of the upcoming deals.

See more details on what to expect in GameStop’s summer sale below; plus, get prepped for Prime Day with GameSpot’s coverage of the best deals, alternative sales, and more. Please note the below prices may change between now and when the sale kicks off.

Games

Platforms: PS4 and Xbox One, unless otherwise stated

Consoles and accessories

Toys, collectibles, and apparel

  • Get three Pop Vinyl figures for $25 ($12 and under, through July 13)
  • Buy one, get one 50% off on select Amiibo
  • Buy one, get one 50% off all action figures (only July 7-13)
  • Get all T-shirts for $10 each (only July 7-13)
  • Save $20 when you buy Forza Horizon 4 and any Thrustmaster Xbox One Racing Wheel (only July 7-13)
  • Get 40% off all Kingdom Hearts and Fallout collectibles
  • Get 20% off select collectibles, including Fortnite, Pokémon, and more (only July 14-20)

Special trade-in offers

  • Get $275 trade credit for any PS4 Pro, Xbox One X, or iPhone 8
  • Get $225 trade credit for Nintendo Switch, 1TB PS4, or iPhone 7 Plus
  • Get $175 trade credit for 500GB PS4, Xbox One S, or iPhone 7
  • Get $125 trade credit for original Xbox One or iPhone 6s

Wattson 10 Kill Champion Victory Gameplay | Apex Legends Season 2

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The Stranger Things Cast Play “What’s A Stranger Thing?”

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Super Mario Maker 2 Review – Make My Day

Mario is a video game icon not only because he’s a plucky and affable dude, but because he’s the face behind some of the best platformers of all time. Nintendo has carefully guided his adventures for decades, but something happened in 2015: It gave players the keys to design and share stages in Wii U‘s Super Mario Maker, and the Mario we thought we knew took on a whole new light. He was no longer a laidback high-jumping hero; Mario became a hardened speed demon, a death-defying daredevil forced into unruly gauntlets crafted by evil geniuses who know his every hop, skip, and jump like the back of their hand.

With the Wii U and 3DS versions of Mario Maker abandoned by Nintendo at this point, Super Mario Maker 2 on Switch brings us back to that heady time from years past. The game itself is largely familiar, though the more you play and create, the more you notice all of the little additions tucked inside and appreciate how they elevate the potential for creativity in new ways. Mario Maker 2 is a robust level creation tool and a fantastic open-ended platformer that will no doubt spur a new era of competition among players and creators alike. But so far, it’s amazing what the right players can do when given the tools to craft Mario’s world.

The intuitive drag-and-drop system is back–you don’t, however, have the luxury of a built-in Switch stylus, so consider buying or devising one before getting into the game as using your finger alone can cause you to occasionally misplace objects. You can create while your Switch is docked, though ultimately that should be a last resort considering how quickly you can place objects in handheld mode, even with the lack of stylus. Picking and placing ingredients for your level, or painting wide swaths of land, is a quick and painless process, and there are intuitive means of copying, pasting, and undoing your work as needed. You are once again given access to the components of games including Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, along with their numerous enemies, objects, and mechanisms. You select a game theme and work within that toolset, but you can easily switch to another one on the fly and retain most of your work–only occasional elements aren’t transferable.

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The big exception is the newly included set based on Super Mario 3D World, which can only be used in isolation. Lest you mistake the “3D” aspect to suggest you’re breaking free from side-scrolling Mario, you aren’t–you’re just given access to unique elements from that game, such as the never-not-strange Cat Mario power-up. Far from being the only notable addition, the sum total of which are too numerous to list here, the Cat Mario suit is up there with the ability to make slopes, craft custom scrolling for stages, and set level-clear conditions as one of the most impactful additions to the Mario Maker formula. But of course, even the smallest variable can have a huge ripple effect in the hands of the right person. Time will tell what seemingly average element gets twisted into a diabolical weapon in the hands of the craftiest creators.

For new creators, there’s the chance of becoming overwhelmed with the number of options available at the start, but that’s where Yamamura’s Dojo comes in. Yamamura is a pigeon, but a very wise and insightful pigeon at that. If you need help wrapping your head around the basic concepts that go into conceiving and creating a level, Yamamura’s your bird. His catalog of 45 lessons (divided into Beginner, Intermediate, and Advanced sets) walk you through everything from laying tracts of land and placing Goombas to the more philosophical side of level creation, even navigating the meta side of being a creator unleashing their work for others to judge.

These lessons will help get a novice creator up to speed, and the fact that there’s nothing holding back knowledgeable designers from the start was a smart move by Nintendo, too. The pool of creators has thus far made some truly impressive stages that utilize Mario Maker 2’s robust toolset well. The overall level of logic inherent to a Mario game remains largely the same–no digging under the hood to rewrite traditional cause-and-effect rules, for example–but the spirit of Mario Maker 2 comes alive when familiar elements are combined by masterful players, often in ways that Nintendo would never employ in a traditional Mario game.

So far, that unexpected creativity often manifests itself in oddball stages packed with an unreasonable number of enemies, diabolical platforming tests that demand superhuman reflexes, or clever contraptions that move Mario and key items around an environment with calculated chain reactions. Not every stage is a winner, but because the fundamental controls and elements of the world are tried-and-true, it’s rare that you run into a custom stage worth getting upset about. Ultimately, dozens (soon to be hundreds, if not thousands) of alternative stages are seconds away, a convenience that’s easy to take for granted. It’s not an understatement to say that the speed at which you can browse, download, and play levels are key factors that make exploring Mario Maker 2 so easy and enjoyable.

Discoverability plays a part in what levels you find, and beyond basic lists such as popular, new, and trending courses, there’s a detailed search function that lets you narrow stage selection by attributes like theme and difficulty. You can also sort by tags that indicate the type of stage at hand, be it an auto-scrolling level or puzzle-centric challenge. After playing, you can leave feedback on the level for other players to consider–a simple but meaningful chance to contribute to the community and learn from your peers. This is all to say that Mario Maker 2’s online stage selection is both organized and catered to the wider player base. You don’t have to involve yourself in every aspect of it if you just want to play a bunch of random Mario levels, but it’s great to see that you can become deeply involved with your fellow makers if you desire.

One of the hotly contested elements pre-launch was online multiplayer, which comes in both co-op and competitive forms. Nintendo’s initial plans to limit these modes to random matchmaking drew the ire of some fans who quite reasonably expected to be able to play with their friends. Nintendo has since made it clear that feature will come, just not in time for launch. As it stands, the lag present in most multiplayer sessions (where matchmaking happens automatically) ruins the experience. Mario, and especially Mario Maker levels, are geared around precision platforming. When you can’t rely on the movement of your character or your controller inputs, you might as well not be playing at all. If anything stains Super Mario Maker 2, it’s the current state of online multiplayer.

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On a more positive note, the other major addition to Mario Maker 2 is a proper story mode, a campaign of 100 Nintendo-made levels. The story is typical Mario fare set in an overworld with NPCs and a few fun surprises, taking things a few steps further than The Super Mario Challenge from the 3DS Mario Maker. It’s not an amazing addition in light of the countless levels coming from other players, but it’s an enjoyable alternative if you prefer a more coordinated campaign. There’s the slight missed opportunity to give you creative tools as a means of solving purpose-built puzzles, to give you that hands-on learning in a practical scenario, but they are given to you as options to overcome stages that you repeatedly fail. It’s not as if there’s a drought of custom stages online, even before release, though Nintendo’s batch of stages are nice to have if you want to dig into stages handmade by the developers themselves.

The Mario series is worth all the admiration it gets, and Super Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I’ve yet to make a stage of my own that I think is worthy of sending out to other players, but I’m committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I’ve got the itch to join the creator’s club. Mario Maker 2 makes the learning process intuitive and enjoyable. Most importantly, it’s enabled designers amateur and professional alike to share their creativity with the world. The community is off to a great start, and thankfully, the fun has only just begun.