Star Wars Jedi: Fallen Order Scomp Link Guide – What’s A Scomp Link And How To A Get New One

Early on in Star Wars Jedi: Fallen Order, your droid pal BD-1 gets in a fight with a Bog Rat on Bogano. While Cal quickly attends to BD-1’s physical injuries, his handy Scomp Link tool is destroyed. At first, you might not understand how this impacts your journey, and after a while, you may even forget it happened. Though if you’re a Star Wars fan, you likely understand the implications of this technical difficulty. Still, once you encounter a locked door or chest that can only be opened with a Scomp Link, you’ll immediately want to know where you can find a replacement.

For the uninitiated, a Scomp Link is a droid accessory that allows you to plug into terminals to reveal hidden passageways, as well as open up locked chests. You eventually get a new one for BD-1 later on in the story, but you can get it earlier if want to access the game’s many locked doors and chests earlier.

Below we outline where to get a new Scomp Link for BD-1. For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. You can also read our full Star Wars Jedi: Fallen Order review.

How To Get A New Scomp Link

You can’t get a new Scomp Link until a few hours into exploring the game’s second planet, Zeffo. So go ahead and progress the story until you get the Force Push ability from the underground temple. Once you’ve got that Jedi trick in your arsenal, head to the Weathered Monument area at the center of the map. Any new locations that can be accessed with your abilities are highlighted in green; in this area, you’ll find a cracked stone door you can now topple with Force Push.

Make short work of that door and jump down to what appears to be an Imperial station situated around a sizeable Zeffo statue. Proceed left down the path going around the center piston until you reach a wall you can climb up. Scale upwards, and you should find a workbench containing a brand new Scomp Link.

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And voila! You now have the means to unlock all those locked doors and chests you so begrudgingly had to leave for later. And even better, you’re set to open all locked doors only accessible via the Scomp Link in the game’s subsequent areas. To think where you would’ve been if you hadn’t done this sooner. No more must you wallow away in suffering or lose countless hours of sleep at night. All secret pathways and locked chests are clear! At least, the ones the Scomp Link unlock, that is.

Similar to when you get a new Force ability, any areas that can only be accessed with the Scomp Link will be newly highlighted on the map as green. Unfortunately, any chests you’ve left unopened won’t show up, so it’s worth making a run through any areas you’ve been through again to see what you might’ve missed.

Star Wars Jedi Fallen Order Dual-Lightsaber Guide: How To Get This Useful Weapon Early

Star Wars Jedi: Fallen Order‘s combat can be tough at first. With a single-bladed lightsaber, it’s possible to survive most enemy encounters as long as you maintain your composure and time your parries just right. But when a group of enemies surrounds you, things start to get overwhelming. Crowd management is a handful early on, as it takes some quick reflexes and smart use of your Force powers to overcome multiple enemies at once. But what if we told you there’s a weapon you can get that’ll make your life easier?

You probably intuited it from the text above, but you can unlock the dual-bladed lightsaber. It’s incredibly useful against crowds, and it’s something that you won’t get until later on–unless you follow the directions we’ve detailed below. While it’s viable to wait until you unlock it naturally in the story, we recommend getting it earlier through two specific scenarios.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

How To Get The Dual-Bladed Lightsaber

Method 1: Dathomir

The first chance to get the dual-lightsaber is the fastest, but it’s also the most difficult. After finishing business in Bogano, you’re able to travel to two planets: Zeffo and Dathomir. The latter is an optional planet that you’re not required to visit to advance the story, but based on Jedi Master Eno Cordova’s findings, it’s a place worth investigating. Dathomir is a dangerous place filled with powerful enemies, but if you’re brave enough to overcome its myriad challenges, you can net yourself the dual-lightsaber earlier.

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When you arrive at Dathomir, progress through its various twists and turns until you reach a cloaked elderly man in an area called Brother’s Bastion. You’re free to chat with the old guy if you’d like, but he’ll mostly spout cryptic nonsense. From where he’s standing, jump down to the area below and head left down a path leading you back where you came. But instead of returning topside, run into the cave ahead to find a workbench with the special part needed to unlock dual-bladed functionality for your lightsaber.

Method 2: Bagano

If the Dathomir method is too much trouble, you’re able to get the dual-lightsaber at its second location. Though if you haven’t found a new Scomp Link for BD-1, we recommend reading our guide on how to get one earlier first, as you’re going to need it.

After finishing up your objectives in Zeffo and getting the Force Push ability, return to the Mantis, and Cere will tell you that it might be worth going back to Bogano. You might be quick to dismiss this subtle wink and nod, but don’t! Return to this introductory planet and make your way back to the zipline going from the Abandoned Workshop to the Great Divide. Remember that broken bridge there that was bent upwards? You can straighten it out now with Force Push.

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Once you’ve done so, proceed forward and make a right at the fork, which will lead you to the lower level of the Abandoned Workshop. Jump down to the rock platform surrounded by water and climb up the vine wall. Take the pathway leading up until you see a door to your right. Use BD-1’s Scomp Link to slice the panel and unlock the door. Enter the room to find a workbench holding the part required to give your lightsaber dual-bladed functionality.

Dual-Lightsaber Tips

As stated, the dual-lightsaber is your go-to weapon against groups of enemies. If surrounded, bust it out and start flailing. Okay, maybe don’t flail mindlessly, but the standard attack button initiates a quick attack that can make contact with enemies around Cal. It also helps to not lock onto enemies, so you can better aim and adjust your swinging to ensure you’re hitting enemies as effectively as possible.

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The dual-lightsaber’s heavy attack is handy when you’re struggling against a group and need some extra power to dispatch the weaker enemies swarming around you. It’s also pretty quick, but has a slightly longer cooldown. New attacks for the dual-lightsaber that further your crowd-controlling potential are unlocked the moment you get it, too, so we recommend investing in them early to ensure you’re always prepared for a tense group fight.

Lastly, the dual-lightsaber is especially awful against one-on-one boss fights. Sure, it looks awesome when using it in a duel against an enemy inquisitor like you’re Darth Maul 2.0, but it’s nowhere near as effective and makes you less agile.

Star Wars Jedi: Fallen Order Guide – Which Difficulty Is Right For You?

Star Wars: Jedi Fallen Order features a combat system akin to From Software games like Dark Souls and Sekiro: Shadows Die Twice, in that it’s complex, precise, and demands patience. But unlike those games, you do have a choice over which difficulty you want to play. Whether you’re an action game veteran or a casual Star Wars fan, the game has a difficulty to accommodate your skill level.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. You can also read our full review. Otherwise, read on below for more details on how difficulty works and which one is right for you.

Choosing The Right Difficulty

Difficulty doesn’t work quite the same in Fallen Order as it does in most games. Instead of influencing how much health enemies have, the difficulty affects your parry window and enemy aggression. There are four difficulties in general: Story Mode, Jedi Knight, Jedi Master, and Jedi Grandmaster. The parry window shrinks, and enemy aggression increases with each subsequent difficulty setting. In the table below, you can see how these factors are measured in detail:

If you’re familiar with action games or dabble in similar fast-paced genres, we highly recommend Jedi Master for your first run; Jedi Knight is too forgiving and doesn’t provide nearly enough meaningful challenge. That said, if you’ve never touched these kinds of games in your life, we wholeheartedly recommend Jedi Knight and advise you avoid Story Mode, so you can at least get a sense of the tense thrills that Fallen Order’s combat provides.

For FromSoftware fans–particularly those who loved this year’s Sekiro–we recommend starting on Jedi Grandmaster first and seeing how you feel. Parry timing is a doozy to get used to at first, mainly if you’re used to Sekiro’s parry timing. Give it some time and see where the road takes you. It’s quite the challenge playing on Jedi Grandmaster, but it’s well worth taking on if you’re a sucker for punishment and got the patience and reflexes. Though note that parrying isn’t always the most reliable, so try not to come at this difficulty thinking you can be the Star Wars universe version of the One-Armed Wolf. Fallen Order welcomes parrying, but you can be just as successful with dodging and attacking at the right moment. If all else fails, switch down to Jedi Master and don’t look back!

Regardless of which you choose, know that there are no Achievements/Trophies tied to difficulty, and you’re not penalized for switching, which you can do at any time via the settings menu. So try the game on all four difficulties when you first boot up the game. You have nothing to lose, and it may help you figure out which difficulty is right for you.

Star Wars Jedi: Fallen Order Early Chapters Gameplay

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Star Wars Jedi: Fallen Order Various Enemies and Bosses

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Star Wars Jedi: Fallen Order – How To Get A Scomp Link

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Star Wars Jedi: Fallen Order 12 Starter Tips You Need To Know

So you want to be a Jedi Knight, but in Star Wars Jedi: Fallen Order you’ll need to work to get there since the game can be quite challenging. That’s where we come in with a beginner’s guide to get you going in the right direction; in the video above, we outline 12 spoiler-free tips to get you started.

Our tips consist of using helpful mechanics, like consulting BD-1 for pointers in the adventure-style puzzles found throughout the game. We also suggest toying around with the different difficulties since these settings change how the game plays; higher difficulties shorten parry-timing windows and make enemies more aggressive, rather than affecting the damage they deal. There’s also a very special weapon that you can unlock before the main story hands it to you, but it’s going to be quite a challenge if you’re not prepared.

We also delve into how you should build out your skill tree with some upgrades and Force powers being more effective than others. And that’s important because survival is key as Fallen Order borrows mechanics from the Soulsborne games; we give you advice on how to navigate this style of game, especially if you’re new to them.

We have the game covered from all sorts of angles, so be sure to read our full Star Wars Jedi: Fallen Order review, our guide on the best skills to unlock, and our tips on how to take down those intimidating Purge Troopers.

Star Wars Jedi: Fallen Order Video Review

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Star Wars Jedi: Fallen Order – How To Get The Double-Bladed Lightsaber Early

Star Wars Jedi: Fallen Order’s combat can be tough at first. Crowd management, in particular, is a handful, but what if we told you there’s a weapon that makes crowds easier that you can get even earlier than the story lets you? Yes, we’re talking about the double-bladed lightsaber.

There are two ways to get the double-bladed lightsaber early. In the video above, we detail the two major ways to acquire this essential weapon upgrade. For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

You can also read our full review, where editor Phil Hornshaw gave the game an 8/10 and said, “But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It’s true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn’s combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one the most compelling game additions to the Star Wars franchise in years.”

Stardew Valley’s Upcoming 1.4 Update Dated And Improvements Detailed

Stardew Valley has been teasing something big for patch 1.4, which developer Eric “ConcernedApe” Barone has called the “everything” update. A new post on the Stardew Valley developer blog has gone into detail about what we can expect from patch 1.4, including additions that will be made to endgame romance plots, and when the patch will be live for the PC version of the game.

The 1.4. update is coming to the PC version of the game on November 26, 2019, and will add a “pretty big variety of new things” to the farming sim, which first released in 2016. The aim of this patch, Barone says, is to “polish” the game to a point where it completely matches his original vision for the game, introducing quality of life improvements and bug fixes that “will make the game more seamless to play.” Barone has promised that “nearly every aspect of the game has been expanded or improved upon in some way.” One example he gives is Wild Bait, which previously served very little purpose, but will now make it possible to catch double fish when you use it during fishing.

There will be tweaks big and small, including a new 14-heart event for every potential spouse after you marry them. This means that even if you feel like you’ve finished absolutely everything in the game, there will be more content to discover, including plenty of stuff that Barone doesn’t want to announce yet so that players can be surprised. Also significant is the addition of a unique screenshot function for the PC version, which will add the ability to take a screenshot of your entire farm, or any other area, from the options menu. This means that you can show off what your whole farm looks like without needing to stitch together multiple shots. There’s no mention of a similar functionality coming to the console or mobile versions of the game, which will be receiving 1.4 “a few weeks” after the PC release.

Barone is aiming for a simultaneous release across all systems, but there are some caveats–the PS Vita version will receive another patch to fix some issues with the current build, but no content beyond what was offered in 1.2, and there are no plans to bring multiplayer functionality to the mobile versions of the game. The 1.3 multiplayer patch has now come to every console, having recently made it to the PlayStation 4 and Xbox One versions of the game. Also interesting to note is the fact that the 1.4 update represents the first time Barone has allowed other people to work on his game. “I formed a small team earlier this year to help me continue working on Stardew Valley,” Barone wrote. The patch was developed with the help of two other people.

Now Playing: Stardew Valley – Multiplayer Trailer

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