Daemon X Machina – Crazy Boss Battles Gameplay

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Fortnite Patch Notes (Update 10.30) Add Moisty Palms Rift Zone

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Fortnite‘s new update, version 10.30, is out now on PS4, Xbox One, PC, Nintendo Switch, and mobile, and it’s as content-heavy as we’ve come to expect. A new Rift Zone has appeared, another has brought back an old location, and there are all the usual tweaks to weapon vaulting–check out all the patch notes below.

The new area is called Moisty Palms, a swampy area in which you can disguise yourself as a prop by simply crouching. Take a look at the video below to see what we mean–it looks like chaos, in a good way.

An old location also returns via a Rift Zone. Greasy Grove appears to much the same as before, but Epic has hinted at one change by saying, “The neighborhood’s favorite food is now tacos. The tacos here are so good that even their smell makes people party!” Raining tacos will cause players to dance uncontrollably, during which time you’ll be impervious to damage and will recover health at 20 HP per second.

This week’s new LTM is named Knock Town, a solo mode where players “use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol.”

In terms of weapon changes, the Burst SMG has been vaulted, meaning it will no longer be available in-game. However, the Tactical SMG has been unvaulted, so fans of Fortnite’s sub-machine guns will have something to entertain them. For more on the new update, check out the full Battle Royale patch notes below, via Epic Games.

Separate to the new update, Epic states it is testing a new form of Item Shop voting. The system allows players to vote on what items they’d like to see return to the store, so if you missed that cool-looking skin, you might be in luck.

Fortnite: Battle Royale Update 10.30 Patch Notes

Table of Contents [hide]

Knock Town

Team Type: Solo | Respawning: On

Created by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest!

Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins!

Weapons And Items

  • Vaulted
  • Unvaulted
    • Tactical SMG (Also: now available in Playground!)

Bug Fixes

  • Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to.
  • The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).
  • Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.
  • B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.
  • The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles.
    • Previously, they would deal either double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.

Gameplay

  • Mosty Palms
    • The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
      • While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
        • Players are still able to take damage while in prop form.
      • ADS lets players lock in place and look around for unsuspecting victims.
  • Greasy Grove
    • A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
    • Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance!
      • While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
        • Dancing does not block Storm Damage or regenerate Health in the Storm.
    • Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
      • The Spicy Tacos don’t last long — grab them before they expire!
  • Community Choice
    • Players will get to vote on what’s featured in the Item Shop!
    • The first community vote starts this week. For more information about Community Choice, check out our blog post.

Bug Fixes

  • POIs no longer load at different distances depending on the angle of approach.
  • Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on.
  • Reviving a squadmate no longer causes the reviver to get disconnected.

Playground

Bug Fixes

  • Resolved an issue in which players were able to damage each other on the Playground Hub.

Performance

  • Improved the performance of Shield Bubble collisions.

Art And Animation

  • When players’ characters are near a wall, they will lower their weapon while in their idle pose.
    • This is to reduce instances in which the hands of players’ characters appear through walls.

Bug Fixes

  • Changed the lace color of the Jets 2019 – 2020 NFL Outfit from white to green to accurately match the real uniforms.
  • The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.
  • Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.

Audio

  • Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Bug Fixes

  • Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.

UI

Bug Fixes

  • Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.
  • Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed.
    • Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight.

Replay

  • Resolved an issue in which mouse controls would not function properly in some replays.
  • Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays.

Mobile

  • New Settings
    • Building and Editing
      • Players can now adjust the touch sensitivity settings for both building and editing.
    • Toggle Targeting
      • Sets targeting to be an on/off toggle or a hold.
        • Turning this setting off will require players to hold the ADS to aim.
          • The setting is turned on by default.
      • Toggle Aim setting now includes touch as well as controllers on mobile.
    • Edit Confirm On Release
      • This setting will allow players to confirm an edit anytime they release their edit selection.
    • Touch Acceleration multiplier
      • A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.
      • This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.
  • New Button
    • Edit Select Reset button
      • This button is located in the HUD Layout Tool.
      • This will reset the edit state of build pieces upon opening them for editing.
  • Added 60 FPS support to the iPhone X.
  • Updated autofire reticle to increase visibility when against high value surfaces.
  • Autofire adjustments to Drum and Tactical Shotgun.
    • Reduced max autofire range to match effective range of projectiles.

Bug Fixes

  • Resolved an issue in which weapons would fire automatically after placing a trap.
  • Vending Machines no longer give the incorrect item when using touch input.
    • Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this.
  • Team Elimination count will show the accurate amount of eliminations.
  • Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove.
  • Corrected mislabeled B.R.U.T.E. buttons on the HUD.
  • Emoting while driving a B.R.U.T.E. won’t mute all sounds and will not lead to a crash.
  • Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it.
  • Maximum Audio Volume achievable on Android is higher.
  • SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.
  • Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm.
  • Low-end devices can see the writing on World Cup trophies.
  • Fire Mode screen will not display pink tiles on Android.
  • In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters.
  • We’ve made some graphical and audio improvements for the following:
    • Battle Bus
    • Synapse Outfit
    • B.R.U.T.E. Navigator Outfit
    • Glow Stick Harvesting Tool
    • Renegade Roller Harvesting Tool
    • Axeroni Harvesting Tool
    • Sparkle Supreme Outfit
    • Laser Pick Harvesting Tool
    • Lollipopper Harvesting Tool
    • Star-Spangled Ranger Outfit
    • Freestyle Outfit during Emote animations
    • Rift Edge Harvesting Tool
    • Shifu Outfit
    • Dynamo Outfit
    • The AC/DC Harvesting Tool will play the proper SFX in the Locker.
    • Detonator Backbling will now show on players when equipped.
    • Mauler Pickaxe will show swing trail.

Recap

  • From hotfix on September 5
    • Made some balance adjustments. The details of these adjustments can be found in our blog post.
  • From hotfix on September 6
    • Teammates’ arrow markers will no longer disappear in large team modes when the teammates are still visible.
  • From hotfix on September 6
    • Temporarily disabled Ziplines to resolve an issue.
      • We plan to have this issue resolved in the next update.

Mr Inbetween Creators on How to Make a Relatable Hitman in Season 2

All September long, IGN is highlighting the best TV coming your way in the 2019-2020 season. Today, we’re featuring FX’s Mr Inbetween, which debuts its second season this week. The series centers on Ray Shoesmith, described by the network as someone who “takes care of people — collecting debts, relieving them of drugs and guns, and often taking care of them on a more permanent basis. Ray demands respect and does not tolerate it when someone disregards his very clear code of ethics. In Season 2 of Mr Inbetween, Ray’s work and personal life begin to collide and he finds himself struggling to keep both sides of his life from imploding.” In our IGN First preview, series creator and star Scott Ryan, along with director Nash Edgerton, tell us what’s in store for Ray when Season 2 of Mr Inbetween premieres on FX on Thursday, September 12.

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Final Fantasy 7 Remake Brings Back That Weird Mini-Game From The Original

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Final Fantasy 7 is known for its epic scope and groundbreaking cutscenes, but it was just as notable for its zany sense of humor and oddball touches. The upcoming remake has shown plenty of the grandiose scale and sky-high production values, but the latest trailer makes sure we know that it’s still pretty weird too.

The new trailer out of the Tokyo Game Show provides off lots of story detail, including the debut of the villainous Turks. But if you’re watching closely, it also confirms that the squatting mini-game is back at 1:34. It comes as part of a montage of gameplay including Cloud throwing darts and Tifa doing chin-ups, and it looks as if the timing-based gameplay aspect has been fleshed out a bit more to boot. The squatting mini-game became something of a joke throughout the FF7 spin-offs, and even made an appearance in Crisis Core.

Squatting and chin-ups aren’t the only strange touches coming back for the remake. The lecherous Don Corneo is also spotted in the new trailer. The original implied that the character frequents a brothel and abuses girls, so it’s been an open question how Square Enix would handle him in the remake. By all appearances he looks to be his same old creepy self.

The Final Fantasy 7 Remake is coming on March 3, 2020 on two Blu-ray discs. Square Enix is producing a $330 collector’s edition. with a Steelbook case, soundtrack, art book, and Cloud Strife statue from Play Arts.

DC’s Controversial Batman/Catwoman Romance Sees New Development

Batman and Catwoman’s engagement may have ended in disaster, but that’s far from the end of their story.

Warning: this article contains spoilers for Batman #78!

Batman #50 has proven to be one of the most controversial chapters of the series, as fans were promised a big wedding between Bruce Wayne and Selina Kyle, only for Selina to leave her man at the altar. As we later learned, that was the beginning of Batman’s downward spiral and a key piece of Bane’s complex revenge plot.

But though that wedding wasn’t to be, the Bat/Cat alliance still survives. Bruce has turned to his ex-fiancee for help as he tried to recover from his recent ordeals and get back in fighting shape before confronting Bane again. As this issue shows, that involves wearing a fake mustache and soaking up some tropical sun.

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Final Fantasy 7 Remake TGS Trailer Debuts The Turks

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A new trailer for the Final Fantasy VII Remake has debuted at Tokyo Game Show, and it provides the first sights and sounds of several beloved characters. As promised, the new trailer shows off the Turks–the Shinra enforcers who serve as major antagonists in the game. We get to see Reno, Rude, and Tseng in the trailer, along with a few other surprises.

Each of the Turks gets a speaking part, so you can hear their new voice acting. We also get a brief glimpse of the corrupt and lecherous Don Corneo, just after Aerith is spotted in the red dress she wears as part of the gang’s plan to interrogate him. We also hear more of the voices from several key characters, and even get a hint that the squatting mini-game is coming back in the remake.

The Final Fantasy VII Remake won an E3 Best of Show Award from game critics, and Square Enix recently debuted a remake of its iconic cover artwork to mark its anniversary.

The remake is coming on March 3, 2020. And though it’s only the first part of the game, it will still span two Blu-ray discs. For fans of the classic RPG, Square Enix is putting out a $330 Final Fantasy 7 Remake collector’s edition.

Save on Keyboards, USB-C Chargers, and Speakers Today Only at Amazon

Today’s Deal of the Day at Amazon features tech accessories from AUKEY, including mechanical keyboards, USB-C chargers, and Bluetooth speakers and earbuds. The prices go back up to normal tonight, so don’t wait to pick up anything you could use. On to the deals.

AUKEY Edgeless Mechanical Gaming Keyboard is 35% Off

Sometimes you need a little clickety-clack in your life. This customizable RBG backlit keyboard won’t waste space on your desk, thanks to its edgeless aluminum-panel case. It features Outemu Blue switches, which offer satisfying clicks with each keystroke as well as precision and dependability. It’s a highly rated keyboard, and it’s on sale for 35% off. What’s not to like?

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The Best Deals on Gaming Chairs

If you have a home office, a small apartment, or just a desk set up in your bedroom, you owe it to yourself to get a decent gaming chair. Office chairs get the job done, but they’re designed with work in mind. Gaming chairs, on the other hand, prioritize comfort and style without sacrificing functionality.

The good news is you don’t have to break the bank to upgrade your seating arrangements. There are almost always deals on gaming chairs to be found online. Here are the best gaming chair deals happening right now.

Secretlab Omega Gaming Chair

The Secretlab lineup is rock-solid and you can save $30 on any chair on its website with the code LABOR19. It’s an extended Labor Day promotion, and you also get free shipping to boot. This is definitely a high-end gaming chair. There are some mid-range and entry-level gaming chairs on sale, as well, but definitely consider this if you want to go all-in.

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How to Get Pokemon Sword and Shield for under £35

The popularity of the Nintendo Switch continues to reach new heights, so it was inevitable that a fully-fledged Pokemon game would make its way onto the portable device.

Well now the wait is almost over, and Pokemon Sword and Pokemon Shield are slated for release on November 15, 2019. This new game is set in a region called Galar, and will actually bear some resemblance to UK cities and towns. More details were released during Nintendo Direct recently, including information on new features such as camping, cooking, and character customisation.

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How GameStop Plans To Turn Things Around

Video game retailer GameStop has seen better days. In August, the company announced a huge round of layoffs that impacted more than 100 employees, including some members of the Game Informer staff. The company’s stock price is at a near all-time low, trading around $5 per share compared to more than $46 per share back in 2015. GameStop has a plan to turn thing around, and now the retailer has shared more details.

During an earnings call on September 10, GameStop shared more details on what it called the “GameStop Reboot” initiative. The overall aim of this is to “improve the financial performance of the business and implement a series of initiatives that will support the long-term success of the business and value creation for stakeholders.”

“We are committed to acting with a sense of urgency to address the areas of the business that are critical to achieving long-term success and value creation for all our stakeholders,” GameStop CEO George Sherman said in a statement. “We will set GameStop on the correct strategic path and fully leverage our unique position and brand in the video game industry. Our strategic plan is anchored on four tenets which include, optimizing the core business by driving efficiency and effectiveness, creating the social and cultural hub of gaming within each GameStop, building compelling digital capabilities, and transforming our vendor and partner relationships for an evolving video game industry.

“This is a compelling new strategic vision for the company, and we’ve already started to execute against all four pillars. We also remain committed to returning capital to shareholders and balancing that opportunity against the need to maintain a strong balance sheet to properly run our business and invest in responsible growth.”

The four main pillars of GameStop’s Reboot initiative include the following (descriptions written by GameStop):

  • Optimize the Core: Optimize the core business by improving efficiency and effectiveness across the organization, including cost restructuring, inventory management optimization, adding and growing high margin product categories, and rationalizing the global store base.
  • Become the Social / Cultural Hub for Gaming: Create the social and cultural hub of gaming across the GameStop platform by testing and improving existing core assets including the store experience, knowledgeable associates and the PowerUp Rewards loyalty program.
  • Build Digital Platform: Build compelling digital capabilities, including the recent relaunch of GameStop.com, to reach customers more broadly across the omni-channel platform and give them the full spectrum of content and access to products they desire.
  • Transform Vendor Partnerships: Transform our vendor and partner relationships to unlock additional high-margin revenue streams and optimize the lifetime value of every customer.

Sherman spoke at length about each of the pillars during the earnings call; you can listen to the webcast here to hear everything that Sherman had to say.

GameStop is already moving on its plan to right the ship. Just recently, the company re-launched its website (now with ThinkGeek incorporated), featuring a more streamlined shopping experience that aims to allow customers to find what they want and buy it more smoothly. Additionally, GameStop is testing new pilot stores in Tulsa, Oklahoma. Some of the store concepts are focused on competitive gaming and “home-grown e-leagues.” While other concept stores will exclusively sell retro games and hardware.

Another part of GameStop’s plan to turn things around is to scale down. The retailer confirmed on the earnings call that it plans to close 180-200 “underperforming” stores by the end of the company’s current fiscal year (ending February 2020). The store has 5,700 stores worldwide, so the impending closures–if they reach 200 stores–amount to around 3.5 percent of its total store base. The company added that it expects a “much larger tranche of closures” to follow in the coming 12 to 24 months, though a specific number wasn’t provided.

Management added that it is “rapidly developing a point of view” on how many more stores it will close in the future. The company is taking a “very specific approach” to looking into specific store closures, the company said. Specifically, the company might look to “de-densify” its store base, which means stores with overlapping trade areas might close. GameStop also pointed out that its average store land lease is two years, so the company isn’t generally financially committed to any particular area for an extended period of time.

Don’t expect GameStop to turn things around overnight, however. Sherman said on the call, “This transition will take time.”

As for GameStop’s latest earnings, for the quarter ended August 3, the company saw its total global sales fall 14.3 percent to $1.3 billion. GameStop posted a net loss of $415.3 million for the quarter, which is far worse than the $24.9 million that the company lost during the same period last year.

Every category except Collectibles saw sales decrease year-over-year.

New hardware sales fell a massive 41.1 percent, a downturn that GameStop attributed to the announcement of next-generation consoles coming in 2020. New game sales fell 5.3 percent overall; Nintendo Switch game sales grew, but it wasn’t enough to offset the “weaker title launches” across all systems relative to the same period last year. Accessory sales, meanwhile, fell 9.5 percent, while pre-owned sales fell 17.5 percent. Digital sales fell 11.2 percent “due to weaker title launches.” Collectible sales, however, jumped by 21.2 percent, proving to be the only big bright spot for the retailer.

“While we experienced sales declines across a number of our categories during the quarter, these trends are consistent with what we have historically observed towards the end of a hardware cycle,” GameStop CFO Jim Bell said. “We will continue to manage the underlying businesses to produce meaningful cash returns, while maintaining a strong balance sheet and investing responsibly in our strategic initiatives.”

Looking ahead, Bell said GameStop expects total sales to continue to be down in multiple consecutive quarters to come, as the industry awaits the launch of next-generation consoles in Holiday 2020. He pointed out that both Xbox Scarlett and the PS5 were announced, at least partially, earlier than in the past. This hurt GameStop, he said, because consumers may hold out on buying systems if they know a new one is coming later, while game releases might slow, too, as developers wait to release titles on the new systems.