Super Smash Bros. Ultimate 3.0 Update Adds New Smartphone Features

April 17 is a big day for Super Smash Bros. Ultimate. In addition to launching a new paid DLC character, Joker, the update adds a stage-builder and video editor. That’s not all. The update also makes changes to the Smash World hub on the Nintendo Switch Online mobile app.

With the new update, players will be able to take a look at new user-made videos and custom stages that the community creates using the video editor and stage builder. Perhaps the best thing about the update is that you’ll be able to view community-created stages and then click a button to queue them up to download on your home console. What’s more, stages can be rated, so theoretically the best ones should surface to the top.

The Nintendo Switch Online app, which requires a paid subscription, also allows players to use voice chat. You can check out the new features in the video above; skip to 13:46 to see what’s new for the Smash World hub on the app.

Read next: Smash Bros. Ultimate 3.0 Update Adds Stage-Builder, Video Editor, Persona 5 Character, More

Pathway Review – Pulp Friction

When you’re struggling, Pathway sends you a dog to help out. It’s that kind of game. You might have seen your squad massacred in the North African desert, but look! Here’s a cute puppy called Donut. He’s even got sharp teeth and the “Anti-Fascist” character trait that means he does +20% damage against Nazis. In moments like these, Pathway picks you back up and says maybe you can still complete the mission after all. Pathway is generous like that.

Heavily indebted to the genre of mid-20th-century pulp adventure of which Indiana Jones is the obvious cultural touchstone, Pathway depicts a world where the Nazis are plundering ancient artifacts to harness their powers in occult experiments and so must obviously be stopped by an international band of mercenaries. It’s a light, breezy, knock-about game of turn-based combat that understandably always wants you to succeed at killing Nazis, with or without a surprise canine companion. However, it lacks tactical depth and, while killing Nazis is a noble pursuit, its moral stance is less sure-footed when it steps into the territory of tired colonialist tropes.

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The core of Pathway is in its XCOM-style combat. Every encounter is preceded by a planning phase in which you place each member of your squad onto the battlefield. Smart players can take advantage of this head start by positioning their squad to, say, rush an exposed enemy on the first turn. In an early sign of Pathway’s charitable spirit, you get this planning phase even when your squad has been ambushed and, unlike in XCOM, you’ll never see an enemy already in cover on the first turn of a fight.

During combat, each squad member can typically perform separate two actions–move and shoot, heal and reload, or some combination thereof–and much of the time an encounter consists of outflanking an enemy to get off a shot at them around whatever cover they happen to be hiding behind. Characters can also perform special actions depending on the weapon they carry and, in some cases, the skills they possess. Pistols, for example, allow for a special double-shot action that can target two enemies, while characters require specific skills to use items like grenades or medkits in combat.

And that’s about as deep as it gets, unfortunately. Aside from minor variations in clip size and range, all the guns function in much the same fashion and can drop most enemies in one to two shots. As a result, a character with an assault rifle plays no differently to one with a shotgun. The only meaningfully different weapon is the knife, not merely the game’s only melee weapon but the weapon with the highest damage potential. Since there’s no “zone of control” or “attack of opportunity” mechanic (outside a special action reserved for sniper rifles), it’s perfectly feasible to run right up to enemies, jump over their cover and attack from the adjacent square. In fact, it’s often the most effective approach, no matter how silly it looks or tactically uninteresting it becomes.

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Fights can still be challenging, even on the default normal difficulty. A way of evening the odds is to have the enemy greatly outnumber you. Unimaginative, sure, but it gets the job done. At other times, some enemies will have access to special abilities that you don’t, while others can move further than your squad. These factors create situations where you’re encouraged to think several turns in advance, coordinate attacks between your squad members, and time your limited special actions.

But still, most of the time you’re not really feeling that pressure. Most of the time you’re just moving and shooting, moving and shooting, with the odd moving and knifing thrown in. Where the lack of depth is truly exposed is in the slim variety of actions on display, a failure that can be attributed to the derivative nature of each character’s skill tree. Indeed, when leveling up characters don’t earn new abilities, they merely improve existing ones; they’ll boost that chance to for a critical hit, perhaps, or beef up their HP. True, you can unlock the ability for a character to use an additional weapon, so that they can now carry a shotgun as well as a pistol, but it’s hard to get excited about that when, again, weapons don’t function in any meaningfully different way.

The lack of variety extends to the maps on which the battles take place. There is barely a handful of scenarios–Nazi camp, desert village, underground temple–and you’re served up a seemingly randomly-generated version assembled from stock parts each time you enter combat. A benefit of this approach is that you never know exactly what you’re going to get, but on the flip side, it means that none of the individual battlefields are ever memorable and they all end up blurring into one by the end of a campaign. That’s not to say the arenas are poorly designed; they’re serviceable and little more.

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Linking one encounter to the next is a campaign structure that sees you plotting a pathway across a network of nodes. At each node, you hit a narrative event that could be anything from following some Nazis into a mysterious mineshaft to finding an oasis at which you can rest. Sometimes you might end up in a fight, sometimes you might find some treasure or a trader with whom you can buy and sell, and sometimes nothing happens at all. It’s a bit like FTL, really, except instead of zipping across space you’re driving a jeep across the Sahara.

These narrative moments are fun and typically well-written. They often allow for choices that can lead to surprising results and occasionally let you utilize the skills of one of the squad characters you’ve opted to take on the journey. But they do a poor job of depicting the African people whose countries, from Morocco and Egypt and beyond, have been invaded by the Germans. The locals you meet are helpless simpletons, peaceful goat herders at best and, at worst, cowards hiding in ruined villages and collapsed caves until you wander by to hopefully rescue them. These poor people can’t do anything until saved by a globetrotting band of wealthy adventurers.

Further, throughout the entire game, you’re collecting treasure, much of it ancient religious and cultural relics of the people you’re ostensibly helping. Literally the only thing to do with this treasure is sell it to fund the purchase of more fuel for your jeep and ammunition for your guns. Retrieve an ancient inscribed vase from the altar room of a secret temple? That goes for $250 at the next trader stop. The suggested idea is you’re keeping these precious relics out of Nazi hands, but surely there’s a better option than looting them for yourself and then selling them back to the people you stole it from.

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Pathway looks and sounds great, it nails the pulpy attitude it’s aiming for, and, of course, it’s always fun to shoot Nazis. But the more I played, the more the cracks started to show, the more samey it all became, and the more uncomfortable some aspects of its design made me feel. I still enjoyed much of my time with Pathway. There’s a pleasure to be had in both its aesthetic choices and the frictionless grind of its structure, but I came away wanting more–more tactical meat in its combat and a more thoughtful approach to the way it chose to represent its world.

Super Smash Bros. Ultimate Adding All These New Mii Fighter Costumes To Buy

The big Version 3.0 update for Super Smash Bros. Ultimate will add a number of new Mii Fighter costumes that players can purchase for less than a dollar each.

There are six new costumes coming, including those based on Tails and Knuckles from the Sonic the Hedgehog series, as well as the Morgana Hat from Persona 5 and costumes based on the protagonist of Persona 4 and Persona 3, among other items. Each costume costs 75 cents each, and they go on sale April 17 with the Ver. 3.0 update.

Smash Bros. Ultimate’s Version 3.0 update launches on April 17, and it also adds Joker from Persona 5 and a new Mementos stage as paid DLC. In terms of free content, the update introduces a new Stage builder and video editor, while there are updates to the Smash World portion of the Nintendo Switch Online app as well.

Keep checking back with GameSpot for the latest.

How Smash Bros. Ultimate’s New Stage Builder And Video Editor Work

Out of nowhere, Nintendo announced all the key details for Super Smash Bros. Ultimate‘s big Version 3.0 update today. In terms of new features, Ultimate is adding free stage- and video-editing tools for everyone to use.

A video from Nintendo showcases how each of these features will work. Building off the Stage builder from Super Smash Bros. Brawl and Super Smash Bros. Wii U, the new version features tools that players can use to create basically whatever they want. In handheld mode, players can use the touch screen to draw to make their creations. Some of the things you can do include create moving platforms and spinning traps, or anything else you can think up and design.

The Stage builder also features front and back layers for a further level of depth. The custom stages will live in a new Custom tab of the Stage Select screen. Players can also share them with the community. People are able to rate creations, so in theory the best ones should surface. The stages can also be viewed using the Nintendo Switch Online app, and players can even queue up a new stage download so when they get home it should start downloading.

As for the video editor, it does what you would expect. You can combine your saved video clips and adds subtitles and sound effects. As you’d expect, you can then share your creations in the Smash World page in the Nintendo Switch Online app.

Skip to around 11 minutes in the video above to check out the stage builder and video editor.

The Version 3.0 update for Smash Bros. Ultimate launches on April 17. In addition to the Stage builder and video editor, the update adds Joker from Persona 5 as a new paid DLC character, as well as a number of different Persona and Sonic Mii Fighter Costumes.

The PlayStation 5 And What’s Still To Come

In an unexpected bit of news, PlayStation architect Mark Cerny spoke to Wired about Sony’s high-level plans for the next PlayStation.

It is still very early days (the console won’t launch until 2020 at the soonest), but there was a lot of information in the interview. In a new video feature, Giant Bomb EIC Jeff Gerstmann joins GameSpot’s Peter Brown and Michael Higham to discuss all the key points.

Read next: First PlayStation 5 Details: PS4 Backwards Compatible, PSVR For PS5, SSDs, And More

Inside Xbox Announces Xbox Game Pass Ultimate, Xbox One SAD Edition And More – GS News Update

Xbox announced that Xbox Live Gold and Game Pass are now getting bundled together for a lower price called Xbox Game Pass Ultimate that cost $15 a month. This bundle includes access to free games every month, as well as an Xbox Live Gold subscription. Microsoft also announced an all-digital Xbox One S, coming May 7, that will cost $250. The all-digital edition will come with Minecraft, Forza Horizon 3, Sea of Thieves, and a “special offer” for Xbox Game Pass.

The Flash Almost Achieves Greatness

Warning: Full spoilers for The Flash Season 5, Episode 18 below. If you need a refresher on where we left off, check out our review for Season 5, Episode 17.

This week’s Flash episode is one of those cases where the trailer wasn’t a very good indicator of what to expect. The series seemed to be building to a big showdown between Nora and Team Flash, with Eobard Thawne stepping out of the shadows and making his presence known again. Instead, what we actually got was more of an extended origin story for Nora, one punctuated by a dash of the West-Allen family drama teased in the trailer. But regardless of expectations, the end result was a largely satisfying episode that did a great deal to flesh out Nora and her relationship with Thawne.

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Smash Bros. Ultimate: Persona 5’s Joker Joins This Week

Persona 5’s Joker is officially joining the Super Smash Bros. Ultimate roster this week — and you won’t have to wait long to play as him as he hits the game on April 17.

Nintendo confirmed Joker will be available as the first of five DLC fighters as part of the Fighters Pass. The Challenger Pack 1 will include Joker as a playable fighter, a stage based on Persona 5’s Mementos location, as well as music from the entire Persona 5 series.

A trailer Nintendo revealed alongside Joker’s reveal revealed a main gameplay mechanic for Joker will be the ability for him to build up a Persona meter, which will allow him to summon Joker’s main persona Arsene from Persona 5. Players need to “hold onto their rebellious spirit” to keep using Arsene, who can help Joker with counters and a glide jump ability.

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Smash Bros. Ultimate 3.0 Update Adds Stage-Builder, Video Editor, Persona 5 Character, More

Super Smash Bros. Ultimate is getting a lot of new content with the 3.0 update, including a stage-builder and video editor, along with a brand-new DLC character: Joker from Persona 5.

Version 3.0 launches on April 17, and the new stage-builder and video editor are free, while Joker is a paid character costing $6 USD. Joker also comes with a new Mementos stage, which features music from the Persona series. Check it out in the video embedded below.

The stage-builder, which was rumoured, lets you create custom stages. In handheld mode, you can draw on the tablet screen using your finger to create new stages. The tools are robust enough to make all kinds of things, it looks like, and the tools support multiple layers to edit your stages in an even deeper way. Created stages are stored in a new “Custom” tab on the Stage Select screen. You can also view and download other people’s creations, though you’ll need Nintendo Switch Online to do that. The video below shows how it all works.

Additionally, the video shows off how the new video-editing tools work, while it also reveals you’ll be able to queue up stage downloads from the Smash World part of the Nintendo Switch Online app. You can also view recommended Stages and watch videos from Smash World.

Version 3.0 also adds new Mii Fighter Costumes to buy, including the Morgana Hat from Persona 5, the main protagonist costume and the Teddie Hat from Persona 4, and another protagonist outfit from Persona 3. You can also buy Tails and Knuckles outfits from Sonic the Hedgehog. The costumes cost 75 cents each.

Here is a video showcasing the new Mii Fighter Costumes:

With more than 12 million copies sold worldwide, Smash Bros. Ultimate is one of the best-selling Nintendo Switch games ever.

One-Punch Man: “The Human Monster” Review

Warning! This review of One-Punch Man Season 2, Episode 2 contains FULL SPOILERS. You can check out our spoiler-free review of last week’s Season 2 premiere right here

One-Punch Man’s follow-up to its impressive Season 2 premiere doesn’t waste time before getting to the good stuff. Garou makes a memorable debut at the Hero Association HQ by showcasing his brute strength with a ferocity that could rival Saitama. The episode is aptly named after the deadly villain – “The Human Monster” – who claims he has more in common with monsters than humans. But even though this very short episode (barely 22 minutes) is named after him, we still don’t know much about Garou’s intentions. It’s safe to assume (having not read the Manga) that Saitama and Garou will battle at some point this season.

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