Microsoft Announces Indie Showcase Stream, Starting March 26

Microsoft has announced ID@Xbox Game Pass; a new series of livestreams to showcase indie games coming to Xbox Game Pass. The first broadcast will be on Tuesday, March 26.

Announced on the Xbox Wire blog, the first episode will premiere at 9:00am PT (12:00 ET, 04:00pm UK, 02:00am AEST), and offer new dives into After Party, Void Bastards, and Supermarket Shriek.

There will also be a behind-the-scenes element to the stream, with a segment featuring Afterparty and Oxenfree developer Night School Studio.

The blog posts promises new reveals, gameplay highlights, and conversations with developers.

Continue reading…

Microsoft Apes Nintendo, Announces Xbox One Indie Game Showcase Stream

Microsoft has taken a leaf out of Nintendo’s book and announced a new Direct-style stream centered around indie titles coming to Xbox One. Named ID@Xbox Game Pass, the first episode will air on March 26 at 9 AM PT / 12 PM ET / 4 PM GMT (3 AM AET in Sydney).

“You can expect to learn more about some of the hottest ID@Xbox titles coming to Xbox Game Pass with new reveals, gameplay highlights, and conversations with the developers,” the platform holder stated. It went on to tease information on Afterparty, Void Bastards, and Supermarket Shriek, as well as “new game announcements.” You’ll be able to watch on YouTube, as with Microsoft’s Inside Xbox streams.

On the face of it, the show will be similar to Nintendo’s regular Nindies streams, the most recent of which happened just a few days ago. The spring Nindies showcase even included a collaboration of sorts between Nintendo and Microsoft as a port of Cuphead for Switch was announced. It also brought a new Zelda game and some new Switch games available right now.

Microsoft’s announcement comes just hours after Sony unveiled its new show, State of Play, which promises more information on upcoming PlayStation games and “new game announcements” of its own. That stream is also airing on March 26, just a few hours after Microsoft’s ID@Xbox Game Pass show.

Pokemon Go Bringing Gen 4 Legendary Giratina Back With New Form

Pokemon Go‘s first Gen 4 Legendary Pokemon, Giratina, is making an encore appearance in the hit mobile game soon. Niantic is bringing the Renegade Pokemon back to Raid Battles for another month beginning March 28, and this time around it’ll appear in a different form.

From March 28 to April 2, players will have another opportunity to capture Giratina in its Altered Forme (pictured below). After that, the Legendary Pokemon will transform into its Origin Forme–the serpent-like appearance it takes in Pokemon Platinum–until it leaves Raid Battles on April 29.

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Regardless of what form it takes, Giratina is a dual Ghost/Dragon Pokemon, so the same strategies you used to battle it when it first appeared during last year’s Halloween event will apply. What’s unique about this combination is that both Ghost and Dragon are susceptible to their own types, so Pokemon like Salamence, Rayquaza, and Gengar will prove to be effective against Giratina. Dark-types such as Tyranitar and Houndoom will also have an edge over it.

In the meantime, you still have a few more days to capture Pokemon Go’s current Legendary, Dialga. The Temporal Pokemon will only appear in Raid Battles until March 28, meaning this is your last opportunity to add it to your collection before it leaves the game. Dialga is a dual Dragon/Steel-type, making it weak to Fighting and Ground Pokemon like Machamp and Groudon.

Pokemon Go is in the midst of its spring equinox event, which makes Grass Pokemon like Oddish and Sunkern easier to find. The game’s next Community Day takes place this Saturday, March 23, and it likewise features a Grass Pokemon: the Gen 3 starter Treecko.

Ethereal Review – Stay In Your Lane

By restricting traditional movement and thrusting you into carefully constructed 2D mazes, simply getting around Ethereal‘s levels presents challenging conundrums that are deeply satisfying to overcome. Despite some uneven pacing and technical issues marring the overall experience, Ethereal is a delightful game that contrasts a soothing ambiance with intricate and challenging puzzle designs.

Ethereal’s opening is mysterious, but not in the best way. Starting in a monochrome world with harsh black and white streaks across the screen, it’s difficult to make sense of your surroundings and options. It’s an unnecessarily confusing introduction to Ethereal, which otherwise takes care to slowly introduce new mechanics before nudging you towards increasingly complex puzzles.

Outside of its central hub, Ethereal is wonderfully colorful. Your avatar leaves inky streaks of color behind them as they move, corresponding to a limited but carefully chosen palette that paints the walls around you with bright hues. A fish-eye style lens warps each world near the edges, making it feel like you’re traversing a wrapped around globe rather than an endless 2D plane set on top of a harsh white background. Ethereal’s stylings are subtle but work well together, producing a distinctive look that never wears thin.

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Movement in Ethereal is central to its puzzles. You’re restricted to sliding across 2D planes, with carefully placed walls blocking your progress. You overcome them by hopping through the closest wall either above or below you, shifting you into an entirely new row to move across. It’s slightly confusing to wrap your head around at first, but getting the hang of seamlessly moving around each stage is satisfying to learn. Identifying patterns in level layouts lets you quickly zip around each of them, allowing you to reach your objectives with ease and comfortably map a route to your exit once you’re done.

Each stage tasks you with obtaining a series of color-coded shapes in sequential order. It’s easy to see where most are placed as soon as you enter a level, but reaching them in the order required is rarely straightforward. Although levels are small, they are labyrinthine. They are sometimes made overly complicated, with unnecessary routes and obstacles littering the peripheral of the main stage and baiting you into considering red-herring routes. Misdirection is a core principle of well-designed puzzles, but Ethereal doesn’t make it easy enough to rectify a foolish misstep. You’ll typically have to redo all your previous moves in reverse to get back on track, which is more confusing than it should be. It quickly becomes frustrating, making each error feel more like a waste of time than a constructive learning experience.

Thankfully, Ethereal’s 24 unique puzzles don’t struggle with variety. Early ones simply rely on the freshness of the game’s movement to generate complexity, but it’s not long before new interactions change how you think about moving through each level. One will rotate the level by 90-degrees, for example, turning previously insurmountable walls into new points for you to hop between. Another creates a black, negative space that offers a larger range of movement, which gives you the ability to move walls and alter a level’s layout.

These mechanisms are introduced intelligently too, by first appearing in the hub world that precede levels designed around them. Their simple introduction whets your appetite while the larger puzzles they’re used in build upon their numerous possibilities in inventive ways. At first, each stage is centered around only one of these mechanics at a time, but puzzles get increasingly challenging as Ethereal starts combining them. The difficulty curve can feel a little steep around the half-way point, and remains a little uneven up until the end, but Ethereal rarely feels unfair, only dipping into frustration when technical issues get in the way.

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There were numerous instances where, after interacting with one of the aforementioned mechanisms, a bug inexplicably transported me to another end of the level–often in a position that made movement impossible. In these instances, the only solution is to restart the level entirely, which is frustrating given how long some stages can be. Having to tediously repeat numerous movements in order to return to the same spot you were before is frustrating enough, but occasionally encountering the same bug numerous times in the same level is infuriating.

Ethereal’s soothing ambient soundtrack and delightfully catchy sound effects do alleviate the frustrations to a degree, while its ever-changing aesthetic is suitably elegant and effective at keeping you engaged with its puzzles and not distracted by unnecessary visual information. The soft water colors of each stage shift with each objective you reach, eventually being diluted into a simple monochromatic theme once you’ve finished. It’s an effective way to measure your progress through a stage and help inform you of what color shape you’ve just cleared from the stage without the need for a HUD. Ethereal’s visual simplicity echoes its ease of control but doesn’t compromise its beauty in the process.

Ethereal’s 24 puzzles shouldn’t take that long to complete, only overstaying their welcome when technical issues force you to repeatedly restart them. Although there are also a few uneven spikes in difficulty, the game’s inviting visuals and soothing sound effects dress puzzles that are intelligently designed around your limited mobility. Ethereal is a satisfyingly challenging and unique puzzle game that serves as a delightful way to spend an afternoon.

XCOM 2 Is Free To Play And 75% Off On Steam This Weekend

No matter how long and tiresome your week is, there’s at least one thing you can look forward to by the time you make it to Friday: Steam’s free-to-play weekend games will be live. This weekend, only one title is available as a free-to-play exclusive, but it’s a big one: XCOM 2, a turn-based strategy game where you command a resistance group of soldiers fighting back against aliens who have captured and now dominate Earth.

From now until Sunday, March 24 at 1 PM PT / 4 PM ET / 8 PM GMT (or March 25 at 7 AM AET), you can play XCOM 2 completely for free on Steam–and if you love the game, be sure to grab it at its current steep discount of $15 / £11.37 / AU $21.16 (normally $60). It’ll be on sale until Monday, March 25 at 10 AM PT / 1 PM ET / 5 PM GMT (or March 26 at 4 AM AET). The XCOM 2 Collection, its Digital Deluxe edition, and various DLC are marked down as well.

XCOM 2 takes places two decades after XCOM: Enemy Unknown, the series’ 2012 reboot. You play as the commander of XCOM, a military organization working to sabotage and bring down the alien regime that now occupies Earth. Stealth and strategy play an even bigger role in this sequel, which allows for sneaking around enemies and planning thrilling ambushes. The game earned a 9/10 in GameSpot’s XCOM 2 review for its nuanced strategy, compelling characters, and the critical decisions you’re forced to make.

“Time keeps ticking in XCOM 2, and the best we can do is make the right choices when we have the chance,” wrote GameSpot’s Mike Mahardy. “XCOM 2 imparts the weight of those decisions, and that’s what makes it extraordinary. It’s mathematical, emotional, and thoughtful all at once. It’s exhilarating, even in the face of failure. It’s compelling, even though we often lose. Victory is the goal, but that’s just an afterthought here–it’s the complex journey that counts.”

Play XCOM 2 for free on Steam »

The Road Trip – Dirty Arty: Chapter 19

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Life Is Strange 2 Isn’t Back Until May, Release Schedule Detailed

You’ll be waiting a while longer to continue Life is Strange 2. Square Enix outlined the upcoming roadmap of releases for the remaining episodes, and the next one isn’t coming until late spring. The full season is slated to last through the rest of the year.

The company outlined its season of content on Steam. Episode 3 is coming on May 9, followed by Episode 4 on August 22, and Episode 5 on December 3. Those gaps are about what players may have expected given the four-month wait between the first two releases in September 2018 and January 2019, but it also means the story isn’t as close as fans may have hoped.

Life is Strange was a surprise from publisher Square Enix and gained a cult following around its mixture of sci-fi and fantasy tropes with the mundane parts of real life. It received a spin-off, The Awesome Adventures of Captain Spirit, that served as a bridge and teaser for the sequel.

“Life is Strange paints an excellent, vivid picture of a young woman’s struggle for acceptance and justice, but trips itself up by trying to make things gamey,” critic Alex Ray Corriea said in GameSpot’s review of the first game’s final episode. “The story of Max and Chloe is a beautiful tale, but it’s marred by bizarre logical leaps and leftover plot holes. Aggravating out-of-place fetch quests and stealth sequences crack the somber atmosphere and very hamfistedly remind you that you’re playing a game. It’s unfortunate, because I do love Life is Strange’s story. I just wish the ending wasn’t so mismanaged.”

Stephen King’s Dark Tower TV Show Still Happening, First cast Announced

While it’s not unusual for a popular novel to get more than one adaptation, it’s rare for them to occur only a few years apart. But following the commercial disappointment of 2017’s adaptation of Stephen King’s The Dark Tower, another version is on the way, this time as an Amazon series. The first cast members have now been announced.

As reported by Variety, the lead roles of The Gunslinger and The Man in Black will be played by Sam Strike and Jasper Pääkkönen respectively. Strike was seen most recently in the sci-fi show Nightflyers, as well as David Fincher’s Netflix thriller Mindhunter. Pääkkönen had a key role in Spike Lee’s acclaimed Blackkkansman, as well as the series Vikings.

A Dark Tower TV show was first announced back in 2016. It was subsequently announced that former Walking Dead showrunner Glen Mazzara would be producing the series, and the plan was to make it a spin-off from the film. The movie, which starred Idris Elba and Matthew McConaughey, hit theaters in August 2017, but its box office failure meant that plans for further movies were quickly dropped.

However, development on the show continued, with Mazzara remaining on board. As Variety notes, the series will now be a “more faithful adaptation” of the source material. King himself commented on this back in October 2017, when he stated the show would be “complete reboot” of the property. “The TV series they’re developing now… we’ll see what happens with that,” he said at the time. “It would be like a complete reboot, so we’ll just have to see.”

The Dark Tower encompasses eight novels, written between 1982 and 2012. The books blend classic western themes with horror, sci-fi, and fantasy, and many of King’s other novels connect to the ongoing story.

Google Stadia And What We Need To Know

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Devil May Cry 5 Hits Big Sales Milestone In First Two Weeks

Capcom has shipped 2 million copies of Devil May Cry 5 within its first two weeks, the company has announced. That’s a significant boost from its previous release, the soft-reboot DMC: Devil May Cry, which had its sales expectations reduced amid a weaker-than-expected launch.

Capcom also noted that the series has now cumulatively sold more than 19 million copies since it debuted in 2001. If sales of DMC5 remain strong, it’s likely to help push that lifetime figure over the 20 million mark.

DMC5 is the first mainline release for the series in more than ten years. It brings back Dante and Nero, along with a new character, V, who summons animal familiars to do his fighting for him. The last numbered release, Devil May Cry 4, sold 2 million copies in roughly its first month on the market.

“DMC5 thrives on the stylistic and mechanical prowess of its predecessors. It sticks to tradition above all else, pursuing a few ambitious new ideas along the way, but mostly maintaining the series’ focus on intricate fighting systems and campy bravado,” Matt Espineli wrote in GameSpot’s Devil May Cry 5 review. “Rarely does the game stumble, consistently leveraging its spectacle and mechanical depth to push aside any small frustrations. All the while, the story exudes a charismatic charm that keeps you constantly intrigued as you’re refining your skills. DMC5 proves the series can still be brilliant and imaginative without compromising its longest-held traditions.”