Judgment’s Western Release Date Unchanged, Actor Caught In Drug Scandal Removed From It

Ryu Ga Gotoku Studio, the team behind the Yakuza series, has provided an update on its upcoming PS4 title Judgment. The game became embroiled in a controversy when Japanese voice actor Pierre Taki was linked to drug use, something which is treated very severely in Japan. In a tweet, the developer said the character model and voice for Taki’s character, Kyohei Hamura, will be adjusted for its western release.

Additionally, screenshots and trailers featuring Taki’s character have been “temporarily removed from all of Sega’s official channels.” In the future, this material will be made available again with the adjustments reflected in them, Sega confirmed.

Judgment is already available in Japan, but sales of the game were halted while the investigation surrounding the drug use was conducted. Taki later admitted to using cocaine and tested positive for it. Judgment’s western release date has not been delayed and it will be available on June 25.

As previously mentioned, Japan has very strict drug laws and the use of drugs has severe consequences, especially for those in the public eye. In addition to being removed from Judgment by Sega, Disney has also stopped sales of Frozen, in which Taki voices Olaf. Japanese publication Asahi News has reported that Disney is also looking at replacing him for Frozen 2.

Judgment is a narrative-driven game that serves as a spin-off from the Yakuza series. Players assume the role of investigator Takayuki Yagami, who is looking into grisly crimes in Kamurocho, which is the Kabukicho, Tokyo-inspired setting for the Yakuza games.

Sony’s State Of Play Stream To Bring PS4 Game Announcements On Monday

Taking a page out of Nintendo’s playbook, Sony has announced State of Play, a “new video program” that will provide viewers with updates, news, and game announcements from the world of PlayStation. The first episode will be streamed online this Monday, March 25, at 2 PM PT / 5 PM EDT / 9 PM GMT (8 AM AEDT on March 26).

According to a post on the PlayStation Blog, the episode will “showcase upcoming PS4 and PS VR software, including new trailers, new game announcements, and new gameplay footage.” The show will be available to watch on Twitch, YouTube, Twitter, Facebook, and, of course, on GameSpot.

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Sony says that State of Play will return throughout the year with more updates and announcement. The confirmation of this series of Nintendo Direct-style events will no doubt be exciting for PlayStation fans, especially since the company has confirmed it will not be attending E3 2019.

“As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community,” the company said, explaining its decision to skip the annual trade show. “PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019. We are exploring new and familiar ways to engage our community in 2019 and can’t wait to share our plans with you.”

It seems State of Play is one of the new and familiar ways Sony intends to engage the PlayStation community. While it hasn’t detailed what games it may showcase, there are a number of big PlayStation titles currently on the way. Naughty Dog is working on The Last of Us 2, Sucker Punch has Ghost of Tsushima, Media Molecule is building Dreams, and Sony Bend’s Days Gone is set for launch in April. Kojima Productions’ Death Stranding is also on the way as a PS4 exclusive.

Sony will no doubt also use the platform to showcase some of the third-party and indie titles that are in the pipeline for both PS4 and PlayStation VR. Check back on March 25 and we’ll have all the news from the event for you.

Tom Clancy’s The Division 2 Review

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How To Make An Anthem Javelin Helmet In Real Life

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Us Spoiler Questions Answered!

Warning! FULL SPOILERS ahead for Jordan Peele’s Us!

Many will undoubtedly leave the theater after seeing Jordan Peele’s new horror-thriller Us with some nagging questions about the film’s unsettling events, particularly the Biblical passage Jeremiah 11:11, all that “Hands Across America” stuff, and the nature of the movie’s doppelgangers, the Tethers.

This is, after all, a movie that questions reality and asks who among us is authentic and who is a facsimile. Just to creep you out even more, some of Us’s most notably curious elements stem from real life.

So let’s dive and explore the biggest questions the movie left us with, starting with …

What Was “Hands Across America”?

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We Saw 30 Minutes of the Vampire: The Masquerade Sequel

Fifteen years is a long time. We’ve gone through three presidents, ten iPhones, and games – both in terms of story and design – have evolved by leaps and bounds. When I learned that Paradox was working with Hardsuit Labs on a follow-up to 2004’s Vampire: The Masquerade – Bloodlines, I was surprised and more than a little intrigued. I got to see a lengthy live demo of the game and speak to some of its creative team before its reveal at GDC 2019, and I was thrilled to see that Bloodlines 2 looks like it might give even the biggest, most anticipated RPGs of the next few years a run for their money.

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Vampire: The Masquerade – Bloodlines 2 Announced

Paradox Interactive has announced Vampire: The Masquerade – Bloodlines 2, currently in development by Hardsuit Labs. The announcement came towards the tail end of GDC 2019, alongside a CG trailer for the game.

Bloodlines 2 is a sequel to the 2004 game of the same name, originally developed by Troika Games. Brian Mitsoda, the original story lead, is returning to work with Hardsuit Labs as their Lead Narrative Designer for the project. “Our aim has been to carry on the signature themes that made Bloodlines unique,” Mitsoda says, “particularly its dark tone, atmosphere, and humor – and I think that fans of the original will love what we’re doing with Bloodlines 2 .”

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Vampire: The Masquerade – Bloodlines 2 Is A Revival Of The Cult Series For The Modern Age

After several teases online, Paradox Interactive and Hardsuit Labs have finally revealed Vampire: The Masquerade – Bloodlines 2, the sequel to the original 2004 RPG. With Bloodlines 2, releasing in 2020 for PC and consoles, several key members from the former studio Troika Games, along with some new blood at Hardsuit Labs, are looking to pick up where the bleak yet off-the-wall original left off. Just before its reveal, we had the chance to get an early look, while also speaking with Bloodlines 2 lead narrative designer Brian Mitsoda and senior writer Cara Ellison about the making of the sequel.

As an adaptation of the table-top game series from White Wolf Publishing, the first Bloodlines focused on the shadowy underworld of Vampire society in modern-day Los Angeles. Starting out as a newly converted vampire, you were drawn into centuries-long quarrels amongst elite vampires, all the while coming to grips with your new and unusual circumstances. While much of the first game hasn’t aged too well, its in-depth role-playing and social gameplay are enduring achievements. Showing shades of immersive-sims like Deus Ex and System Shock, it possessed an impressive amount of complexity with how you could use your vampiric abilities to navigate the complex web of conspiracies within the secret society.

The game’s original developers, Troika Games, drafted up concepts for a follow-up, however, low sales and a lack of projects after Bloodlines’ launch forced the closure of the studio. In the years since its release, a dedicated online community has kept the game active, slowly turning the obscure PC RPG into an underground hit.

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Showing similar shades to the original game, the new protagonist of Bloodlines 2 is suddenly thrust into their new life as a vampire. Taking place in the city of Seattle, the new fledgling faces a tribunal held by the Camarilla–the union of different vampire factions. Recalling their final moments alive, and subsequent rebirth at the hands of another vampire, the meeting comes under attack, forcing you to make a quick exit. From here, you’ll slowly work your way up the Vampire hierarchy, dealing with returning factions like the Tremere, and embrace your newfound life as a creature of the night.

For the sequel, the developers expressed that they wanted to maintain the same level of agency and detail from the previous game, while also focusing more on the strange and lesser-known details of living a new life as a vampire. This on-boarding process, as seen in the opening of the game, also highlights the new abilities that come with being a Vampire. In addition to taking on different disciplines, you’ll also have a suite of vampire skills to use, such as levitation, telekinesis, and even a mist-form–allowing you to pass through objects. Eventually, you’ll be able to unlock access to higher-end abilities, like conjuring up sharp objects made of blood and slowing down time to easily evade enemies.

During the demo, Mitsoda–who served as the lead writer on the original game–talked about bringing the series back after 15 years, and how they wanted to make it accessible for fans and newcomers.

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“There’s something exciting about the player discovering this world that is right under our noses,” said Mitsoda as he elaborated on the world building of the game. “A big part of what we wanted to do with Bloodlines 2 is to make sure that people who are fans of the first one will immediately feel like, “This is Bloodlines. This feels like Bloodlines.” Then the people who are coming into it fresh are going to going to have the same feelings of what is this all about? I’m a vampire. What do I do now? So, we want people to go out there with the expectations of they don’t know anything now, but they’re going to be discovering everything that’s going on in Seattle.

Just like in Bloodlines 1, you’ll be able to freely explore various open hubs and far away locations while tackling missions with other key-characters. In addition to exploring locations like Pioneer Square, Pier 55, and other areas of downtown Seattle, you’ll follow leads into the city’s underground ruins. These sections are said to be inspired by the real-life locations that were paved over after intense fires during 1889, and the ruins house a number secrets pertaining to the lost history of Seattle, and how vampires played a part in it.

According to the developers, Bloodlines 2 will shed light on the various vampire cultures and their power structures. Just like in the original game, the sequel also leans heavy on socializing. You’re often pushed into high-pressure situations with humans and vampires alike, where you’ll need to make a choice that could compromise relationships. Siding with one faction can put you at odds with another. However, you’re totally free to break away from a side at anytime. These social situations can also highlight the mundanity of living life as a Vampire. Shortly after making it back to your apartment, you encounter a fellow vampire named Dale, who volunteers to be your information broker and to help with your transition. It was an oddly relaxed conversation–especially considering this came after surviving several attacks from humans and other undead.

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While explaining their approach to balancing the absurdity of vampirism with the more grotesque aspects of being undead, senior writer Cara Ellison spoke about what it was like working on the game’s tone, and how humor is a bit of a coping mechanism for the vampires in Bloodlines.

“I’m kind of in charge of looking at the game as almost like vampire puberty, like where it’s a transition from leaving humanity behind,” Ellison said. “I think you might be surprised at how funny it is to be a vampire, in a weird way. It’s quite a dark game, but we manage to show it as an absurd existence, and you might encounter some people who were weathering their situation in an interesting or maybe in a slightly dark and humorous way. That really connects to me, because I’m British. Everything bad is funny to us, like Brexit is weirdly funny. […]There’s a lot of complexity in there to explore. It’s pretty fun to write.”

Since you’re a vampire, handling your business and exploring the city–even in the evening–can be a challenge. This is where the series’ signature Masquerade gameplay comes in. According to series lore, The Masquerade is a code of conduct that vampires must follow in order to prevent exposing their existence to humanity. Though you are a vampire, you still look normal enough to pass as human while in public. However, when you use your supernatural powers in front of unsuspecting humans, you’ll break the Masquerade and draw attention to yourself and to the larger vampire society. Police and common criminals can still pose a threat, however, and causing too much havoc will alert elite vampires that will hunt you down.

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Bloodlines 2 carries over the complexity of the original game, allowing you to overcome obstacles and events in different ways by using your vampiric skills or social charms–like seduction, for instance. However, there will come a time where you’ll need to defend yourself, which includes several conventional weapons and supernatural abilities. In one section taking place in a back ally in Pioneer Square, there’s an opportunity to break up an attempted mugging. While watching this bit of gameplay, we saw the main character use several of these skills one after another. First, they used their heightened senses to highlight the key targets, and took advantage of their heightened physicality to make high-jumps across the roofs to get into position and perform a series of takedowns on the unsuspecting muggers.

Though you’ll have plenty of tools to use, melee combat will have a larger focus, which the developers stated is something they wanted to improve from the original. During combat, you’ll be able to launch pre-emptive strikes against human enemies, and even counter their attack with instant-kills that will drain their blood. Blood is a resource that you’ll constantly need to keep track of, powering your various abilities. While it’s not possible to do a no-kill run through the game–you still have to feed after all–the developers stated that you can play as a “humane” vampire to avoid unnecessary bloodshed.

How you advance your character can set the tone for what’s to come. This even comes into play by the type of human blood you feed on. If targets are angry, especially during a combat encounter, then you’ll feed on blood filled with anger resonance. If they’re frightened, then they’ll be highlighted with the fear resonance. Feeding on a specific type of blood for too long will have you favor a particular type, opening up access to certain skills. But if you choose to forego your humanity, and kill indiscriminately for too long, your character will dip further into the vampiric-side. According to the developers, if this happens, your character’s social skills will be affected, making certain situations–like socializing or going out in public–more difficult, but inversely, you can acquire more vampiric abilities as a result.

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Some of my favorite moments from the previous game where seeing just how far you could push social or combat situations in your favor. Though often times they didn’t work out in ways that I intended, I ended appreciating the events that occurred, most of which was very odd. From this early look, Bloodlines 2 looks to be a faithful restart for the series, keeping up the adaptive, and incredibly bizarre storytelling. It’ll be interesting to see what passes for strange in the eyes of the developers, fifteen years after the original game’s release.

Battlefield 5 Firestorm Battle Royale Gameplay Detailed In New Trailer

Battlefield 5 is getting the long-awaited arrival of its battle royale mode Firestorm next week, and DICE has released a new trailer (above) along with a ton of details on the mode. The 64-player mode has some recognizable battle royale elements, but with a distinct Battlefield flavor.

As detailed in a series of extensive blog posts from DICE, a ring of fire around the map slowly closes in and destroys all in its path. The map is called Halvoy, and DICE boasts that it’s ten times bigger than Battlefield 5’s largest map, Hamada. In addition to the standard battle royale scrounging for resources and survival, you’ll also be aiming to secure Re-supply Points and Vehicle Lockups. Some of those lockups will contain combat vehicles like choppers and tanks, which are very powerful but can be brought down with anti-vehicle weaponry. The mode will launch with 17 vehicles, which could be a major point of differentiation between Firestorm and competing battle royale games.

You’ll also be able to call in reinforcements like artillery strikes or supply drops. And as a Battlefield game, the buildings are destructible, letting you smoke out enemies hiding in houses as long as you have the weaponry to do some demolition.

Firestorm will have some pieces of gear and vehicles exclusive to it. Those include various sizes of Backpacks, healing syrettes for squadmates, armor vests, prototype helicopters, sports cars, and even a tractor.

Firestorm will launch as a free update on March 25, and is said to lay the groundwork for the next numbered story chapter, Trial By Fire.

Battlefield 5 launched last year, but DICE gave word shortly before launch that Firestorm would not be ready until March 2019. That put it behind both Call of Duty: Black Ops 4, which launched its own battle royale mode alongside the game, and the surprise contender Apex Legends.