Dr. Mario World Is Nintendo’s Most Promising Mobile Game Yet

For a company that has helped shape the landscape of the modern video game industry, Nintendo’s steps into the mobile gaming space have been tentative. Since 2016, the company has only published a small handful of smartphone games to modest success, with two more–Mario Kart Tour and Dr. Mario World–on the way this year. We recently had an opportunity to go hands-on with the latter, and it could be Nintendo’s best mobile game to date–provided it avoids the aggressive monetization practices other free-to-play puzzlers employ.

Just as in previous Dr. Mario games, the object in World is to clear the field of viruses by matching them up with their corresponding capsules. However, while the fundamentals remain the same, some aspects of the series have been tweaked in the move to mobile devices. This time around, the capsules drift slowly upward from the bottom of the screen rather than raining down from the top, and you’ll need to drag them with your finger to arrange them around the play space. You also only need to match up three objects of the same color to clear them from the field, as opposed to the traditional four.

On top of these changes, Dr. Mario World introduces a handful of new gameplay wrinkles that add some satisfying variety and complexity to the experience. Certain stages, for instance, feature Koopa shells; match these up with capsules and they’ll take out entire horizontal rows of viruses. In other stages, some of the viruses will be encased in bubbles, forcing you to first pop their protective casing before eliminating them. Some levels even impose different clear conditions; one that we played tasked us with collecting a certain number of coins rather than eliminating all of the viruses. After becoming so accustomed to the traditional Dr. Mario gameplay, having to mentally readjust to the new objective proved to be more difficult than anticipated. The arrangement of the viruses gets increasingly more complex as you progress through the game as well, and even from the handful we’ve sampled, it was clear that later stages will get deviously challenging.

Being a free-to-play mobile title, Dr. Mario World also features many of the elements that are part and parcel of this type of game. As in many other mobile puzzlers, you’re only allotted a certain number of capsules per stage, rather than having an unlimited supply as in a traditional Dr. Mario game; fail to clear all of the viruses with the given amount and you’ll need to restart the level, which will take up stamina. From the handful of stages we’ve played, it appears the game does always provide an ample amount of capsules, but we still found ourselves occasionally running out during some of the later, trickier levels, so you’ll need to carefully consider how you arrange your capsules. However, Nintendo assures that players should always be able to complete a stage with the allotted number, provided you use them skillfully enough.

Stamina in Dr. Mario World takes the form of Hearts. You need to expend a Heart each time you play a stage, even if you have previously cleared it. Your Hearts gradually replenish over time, but you can expedite the process by purchasing more with Diamonds–Dr. Mario World’s premium in-game currency. Diamonds can also be exchanged for other helpful items to use during a stage, such as additional capsules, and you have the option of spending a Diamond to continue a stage you failed rather than restarting completely. However, you can only continue once per stage, and if you fail again, you’ll need to expend another Heart to retry it from the beginning. This is Dr. Mario World’s potential sticking point; it wasn’t clear from our hands-on time how many Hearts you’ll begin with or how quickly they’ll replenish, so it remains to be seen whether or not the stamina mechanic will hamper your ability to enjoy the game.

Dr. Mario World also has its own gacha mechanic of sorts. You can spend either Diamonds or the coins you’ve accumulated from clearing stages to summon additional doctors, each of whom has their own special ability that can be unleashed once their skill gauge has filled up. Nearly every major character from the Mushroom Kingdom moonlights as a physician and can be added to your staff, from Peach to Yoshi to even Bowser, and their special skills run the gamut from clearing one random column of objects from the field to eliminating three random objects. Fortunately, unlike other gacha-heavy games like Fire Emblem Heroes, there aren’t different rarity versions of the same doctor; each one initially comes at level 1, and any duplicates you summon will level your existing doctor up. You’ll also be able to summon “assistants”–minor characters from the Mario universe who will add some kind of passive benefit to your team, giving you another variable to consider as you play.

Of course, much of the Dr. Mario series’ appeal stems from its competitive multiplayer, and World continues the tradition with its own real-time Versus mode. While we didn’t get to sample the mode during our hands-on session, it appears to be much more akin to a traditional Dr. Mario game than the single-player portion, pitting you against one other player in a head-to-head race to clear all the viruses in your field. Along with their special skills, the various doctors you can summon also boast different attack, defense, and speed stats, which determine how many viruses they can send to the opposing player’s side. Outside of the versus mode, you’re also able to send and receive Hearts from players on your friends list.

Dr. Mario World’s success ultimately hinges on how intrusive these free-to-play elements are in the full game, but from what we’ve sampled of it, the title seems like a promising mobile take on the series embellished by some smart new gameplay elements. It also appears there will be a lot of content right out of the gate; Nintendo says there will be more than 200 stages at launch, with more on the way in the future. The company will also introduce new doctors and assistants to the game post-release. You won’t have to wait too long to try it out yourself; Dr. Mario World launches for free on iOS and Android devices this Wednesday, July 10. You can pre-register for the game now on the App Store and Google Play.

Mario And Sonic At The Tokyo 2020 Olympic Games – 5 Minutes Of New Gameplay

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Halo: Pablo Schreiber Is Putting In Some Serious Work To Get In Shape For Playing Master Chief

Pablo Schreiber is playing Master Chief in Showtime’s upcoming Halo TV show, and the Orange is the New Black actor is putting in some serious work to prepare.

It appears Schreiber has hired Hollywood personal trainer Eddie Raburn to help get in shape for the big-time video game TV show. He’s going to great lengths to look the part. In these photos, you can see Schreiber doing dune sprints in Oregon. He is clearly dedicated, as he did this workout during some downtime on a trip with his kids. #MakingMasterchief was his hashtag.

Raburn also shared photos, posting images of Schreiber doing push-ups and running with ropes. Raburn says Schreiber has put in “endless work” to get in shape for Halo.

Schreiber has also been doing cardio, it seems, as he posted a picture of himself posing on a running track in front of a barn that says “Spartans.”

Raburn’s fitness and training company, Cal Coast, has worked with training or nutrition programs for actors, stunt doubles, or stunt teams for movies including Spider-Man: Homecoming, First Man, Blade Runner 2049, Wonder Woman 1984, Suicide Squad, and Triple Frontier. They also worked on Den of Thieves, which Schreiber starred in.

It’s interesting that Schreiber is doing so much work to get in shape when presumably little or none of it will be seen if he’s always in his suit. Apart from a very brief tease at the end of Halo 4, the Halo video games have never shown Master Chief’s face. He’s always in his space marine gear. Whether or not that will change with the TV show is unknown.

The Halo TV show is set for a 10-episode Season 1, which will premiere at some point on Showtime, whose parent company, CBS, also owns GameSpot. Halo transmedia boss Kiki Wolfkill recently discussed how Microsoft thinks the show can be like Game of Thrones–just without the incest.

The Halo TV show is being directed by Otto Bathurst, who directed the shocking Black Mirror series premiere. The show is scheduled to begin production later in 2019, and Showtime has ordered 10 hour-long episodes of Halo for its first season.

As for the Halo video game series, Halo Infinite was finally shown off through a story trailer at E3 2019.

Gears 5 Multiplayer Test Starts Soon: How To Get In, PC Requirements, Modes, And More

Gears 5 launches in September, but developer The Coalition is letting people play early through multiplayer technical tests. The studio has now shared more details about the technical test periods, including when they’re available, how to get in, what’s in them, and more.

When It’s Available

There will be multiple tests, the first of which begins July 19 at 10 AM PT. It runs through July 21, with a second beta starting July 26 at 10 AM PT and ending on July 29. The beta client can be downloaded starting on July 17 at 10 PM PT, but servers won’t be online until later.

What Platforms

The Gears 5 multiplayer technical test will be available on Xbox One and PC.

How To Get In

All Xbox Game Pass members can get in to the Gears 5 multiplayer tech test at no extra cost. The tech test will appear in your library automatically. Alternatively, everyone who pre-orders Gears 5, digitally or on a disc, gets access to the tech test weekends. Xbox Live Gold is required.

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What’s In It

The following multiplayer modes will be available in the Gears 5 tech test:

  • Escalation — the refreshed competitive mode
  • Arcade — the new, “approachable” mode
  • King of the Hill — you know what this is
  • Bootcamp — a place to practice skills and learn the mechanics

The new Tour of Duty event is also in the tech test. This comprises a series of challenges that reward you with extra content, including a Tech Test banner. You can also earn three versus weapon skins for beating “some additional challenges,” though they were not described.

Queues

According to The Coalition, players might have to wait before getting into matches. “Because this Tech Test is to help test our servers, you might encounter some queueing as you start to play. We hope to make Gears 5 a great online experience for all players and Xbox Game Pass members on launch, and this Tech Test will help,” The Coalition said.

Minimum And Recommended PC Specs

Those playing on PC can check out the minimum and recommended specs listed below. These are subject to change for the full release come September.

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Another Beta Is Coming

The Coalition is also planning to hold a technical test for the fan-favourite Horde mode. It’s scheduled to begin in August, but no firm dates or details have been shared yet.

In other news about Gears 5, the game has no season pass, so post-release DLC maps are free. There are also no random loot boxes.

Gears 5 follows Kat Diaz (played by Laura Bailey, Uncharted 4: A Thief’s End‘s Nadine Ross) as she searches to uncover the truth behind her heritage and her connection to the Locust. The game launches on September 10.

Enter To Win* Up To $1,000 in Amazon Gift Cards

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What’s Cliff Bleszinski, The Creator Of Gears Of War, Up To These Days? A Lot

Cliff Bleszinski is one of gaming’s biggest and most recognizable names. He created and designed the massively popular Gears of War franchise while at Epic Games. After some time away, he set up a brand-new studio, Boss Key. The North Carolina studio would go on to release LawBreakers and the battle royale game Radical Heights. Both titles failed to capture a sizable audience, and Boss Key would go on to shut down. After that, Bleszinski said he would probably never make another game for a number of reasons.

What’s Bleszinski up to now?

In a post on Facebook, Bleszinski said his life currently feels like that part of a role-playing game where the big world finally opens up and he can do whatever he wants after toiling for so long. “I’ll never forget that it was games and the wonderful fans of my work that bought me this freedom and I’ll be forever grateful for that,” he said.

Instead of working on more games, Bleszinski has turned his attention in part to another one of his passions: theatre. He was an investor/producer for the play Hadestown, which won eight Tony awards, including Best Musical. Bleszinski said that recognition was a “much-needed victory” after his game studio, Boss Key, “cratered” in his words.

After finding success with Hadestown, Bleszinski was approached to co-produce another Broadway play, a new version of Terrence McNally’s “Frankie and Johnny in the Clair de Lune.” The new version stars two-time Oscar nominee Michael Shannon and Audra McDonald.

The limited run began in May and comes to an end in August. Bleszinski has his name in the playbill, which he said is “thrilling.”

Outside of his work in theatre, Bleszinski is still working on getting a publisher for his memoir. He said he recently took meetings in New York City with unnamed publishers, noting that he’s getting close to signing a deal. “We’re in mid-negotiation for a deal for that.”

Bleszinski said the memoir is being positioned as “Kitchen Confidential” for the gaming industry. Kitchen Confidential was the late Anthony Bourdain’s breakout writing about what happens behind-the-scenes in professional kitchens.

Bleszinski is also involved in the restaurant business, having invested in The Raleigh Beer Garden and The Station in Raleigh, North Carolina.

“Make no mistake, though, games will always be my first love,” Bleszinski said.

Bleszinski was able to “retire” earlier than most in part because his career and investments in gaming and technology have proven to be lucrative. He saw a massive payday when Chinese internet giant Tencent bought shares in Epic. He also also an early investor in Oculus, and made a “very sizable chunk of money” when Facebook bought the virtual reality company.

Top New Games Out On Switch, PS4, Xbox One, And PC This Week — July 7-13, 2019

This week’s episode of New Releases is action-packed. You can lead armies in Tiny Metal: Full Metal Rumble, battle invading computers in Blazing Chrome, and take down giant monsters in God Eater 3. You can also slow things down and create the world you want in Dragon Quest Builders 2 or break down bad bacteria in Dr. Mario World. There’s plenty to play this week!

Dr. Mario World — July 10

Available on: iOS, Android

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The next Nintendo mobile venture is Dr. Mario World, a free-to-play take on the retro puzzle classic. Unlike the original, this mobile game features six different colors of viruses and multiple playable doctors, each with their own special powers. Also the pills move up the screen instead of down, which might take a moment to get used to.

More Coverage:

Tiny Metal: Full Metal Rumble — July 11

Available on: PC, Switch

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This strategy sequel sees Commander Wolfram searching for her brother among the Zipanese forces. If you’re a fan of tactics games like Advance Wars, you’ll feel right at home deploying units on the grid and moving them into strategic positions. You can also skirmish with the AI or take on other armies online.

More Coverage:

Blazing Chrome — July 11

Available on: PS4, Xbox One, PC, Switch

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You can probably tell just by looking, but Blazing Chrome takes inspiration from the Contra and Metal Slug series. This run-and-gun game is set in a world taken over by evil computers, and it’s up to Mavra and Doyle to liberate the people. Yes, two characters means you can save the world with a friend in co-op.

More Coverage:

Dragon Quest Builders 2 — July 12

Available on: PS4, Switch

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This sequel is finally getting a worldwide release this week. Builders 2 continues the pattern of building massive structures and helpful items, but this time you’ve got the mysterious Malroth at your side. The sequel also introduces underwater travel and flying. And yes, up to four players can build cooperatively.

More Coverage:

God Eater 3 — July 12

Available on: Switch

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The Nintendo Switch version of God Eater 3 lands this week, allowing you to meet up with other Switch owners anywhere to battle the big beasts together via local communication. For every monsters you slay, you can absorb their power to unleash even stronger attacks. There are plenty of god weapons to try out when you step into the fight.

More Coverage:

July has only just begun, and there are a bunch more video games on the way. Next week, New Releases will take a look at the much-anticipated Marvel Ultimate Alliance 3: The Black Order and the video game adaptation of card game Gloomhaven.

God Of War’s Kratos Almost Had A Different Name

The main character of the God of War series is Kratos, but Sony almost went with a different name–one that was very close to developer Stig Asmussen. He recalled in an interview with Game Informer that the marketing team didn’t like the name Dominus, which is what the developers used as a working name throughout development.

“Marketing didn’t like that,” Asmussen said.

To get a bigger pool of potential names, game director David Jaffe enlisted his team to submit their own names for consideration. Asmussen himself submitted four or five names (which he didn’t share), but he was surprised when his own name, Stig, came back as a frontrunner.

Asmussen clarified that he didn’t add his own name, but the confusion was that he wrote his name on the document with his suggestions so people knew it was his list. The marketing team apparently thought Stig was in fact one of his name submissions.

“I totally would have been cool with it,” Asmussen said with a laugh.

It was ultimately decided that Kratos would be his name. It’s not clear what other names besides Dominus and Stig were considered.

Another part of the game that was up for debate was the title of it. In development, the team was making the game with the working title “Dark Odyssey,” which Asmussen recalled that the team “really liked.” However, the marketing department said it “might be too high-brow, and people might not get it,” Asmussen said.

They eventually landed on God of War, and that seemed to work out. God of War as a franchise and Kratos as the main character have gone on to become massive in stature in gaming. As Game Informer reminds us, the name “God of War” is sort of a spoiler, but then again, so was “Return of the King.”

Asmussen had a hang in developing every God of War game except the 2018 game. Asmussen is now working at Respawn, where he’s heading up development on the new Star Wars game Jedi Fallen Order.

Former EA Exec’s New Studio Acquired By Nexon

Veteran Electronic Arts executive Patrick Soderlund’s new development outfit, Embark Studios, has been acquired by free-to-play giant Nexon.

Nexon was already working with Embark and had invested in it, but now Nexon owns 66.1 percent of Embark’s outstanding shares, increasing its investment from 32.8 percent. As such, Embark is now the majority shareholder.

As part of the move, Embark becomes a subsidiary of Nexon. Soderlund joined Nexon’s board of directors as part of the company’s first investment into Embark, and that is unchanged now.

Nexon president and CEO Owen Mahoney said in a statement that Embark continues to make “incredible progress” on the games it is working on. “Patrick Soderlund has been essential in helping drive our vision forward, so it only made sense to bring the companies even closer together,” Mahoney said.

For his part, Soderlund said Embark and Nexon share a “fundamentally similar world view.”

“Both our companies know that game development needs an overhaul, and we’re both convinced that new technology, methodologies, and perspectives will completely reshape what games can become,” he said.

Embark is working on at least two games currently, one of which is free-to-play cooperative action game set in the “distant future.” The game is about “overcoming seemingly impossible odds by working together.”

In a post on Medium, Soderlund said Embark has grown to almost 80 developers

“The game team has been deep into prototyping over the spring, and we’re beginning to see the early seeds of something unique,” Soderlund said. “The other week we started running weekly (and gloriously buggy) playtests, which means we have begun iterating on our ideas and can start to identify the things that are good and the things that are less good.”

Embark’s other internal team, comprising around a quarter of the studio, is working on a platform that will help a broader group of people make games.

“We’ve started working on a platform that we hope will let anyone create interactive experiences, even people with no prior experience with game development tools,” Soderlund said. “Much of the work on the platform so far has gone into building up the core, and there are some large and interesting challenges ahead.”

In particular, Soderlund said animation and movement can be especially tricky. Embark has created an AI system that uses physics to create animations automatically. As an example, check out the video below where the spider’s walking animations were automatically generated without any manual input.

Soderlund was the CEO of Battlefield developer DICE, which EA acquired in 2006 for $23 million. He later held various different positions at EA, including chief design officer and executive vice president of Worldwide Studios up until his departure from EA in October 2018.