Pokemon Sword & Shield Are “Comparable” In Length To Previous Generations

Though Game Freak hasn’t revealed any specific window for how long it will likely take to complete the campaign in Pokemon Sword / Shield, it looks like the upcoming game will have about as much content as previous titles in the franchise. Of course, since different generations have taken wildly different times to complete, that’s still a fairly large ballpark.

“In terms of the volume or the amount of content in the main adventure, [Sword / Shield is] comparable to other Pokemon generations that we’ve played,” Pokemon Sword / Shield director Shigeru Ohmori said, according to Game Informer. “I think there’s a lot of interesting activities that, for example, completing the Pokedex or really going out into the Wild Area and engaging with those mechanics, that’ll add a lot of replay value for players who are looking to get really hardcore into that.”

“I feel like a lot of players these days will typically burn through content and try to go to the ending as fast as they can,” Pokemon Sword / Shield producer Junichi Masuda added. When looking at previous Pokemon games, their campaign’s run the gamut of 26-41 hours of content, with Gen I as the low outlier and Gen IV as the high one. Comparatively, the stories in Gen II, III, V, VI, and VII are all in the 30-35 hour range–so it’s probable that’s where Gen VIII will ultimately end up as well.

One of the biggest new features in Pokemon Sword / Shield is the Wild Area, an open-world expanse where Pokemon roam about in the overworld–just like they do in Let’s Go, Pikachu / Let’s Go, Eevee. This area doesn’t work like the routes seen in previous Pokemon games. In the Wild Area, Pokemon don’t naturally scale to your adventure, so when you’re just starting out, you may run into wild Pokemon that are far too strong for you to take on, forcing you to be sneaky. You can also interact with other players while in the Wild Area, allowing you to easily find other trainers to battle against or trade with.

Pokemon Sword / Shield is scheduled to release for Nintendo Switch on November 15.

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Street Fighter Producer Had “Revolutionary” Idea For Series Return

Capcom producer Yoshinori Ono, one of the faces behind the Street Fighter series, has admitted that 2009’s Street Fighter IV could have been an entirely different experience he thought was “revolutionary” at the time.

In a Eurogamer interview during EGX 2019, Ono revealed that Street Fighter IV could have returned as “a turn-based simulation.” Ono thought that bringing the franchise back with turn-based mechanics would have been revolutionary, though he admitted that convincing Capcom was “really, really difficult.”

Per a translator, Ono said Capcom at that time–around the late ’90s and early aughts–was “passed [the point of] making fighting games in general for a while, let alone just Street Fighter.” To get a new entry off the ground, Ono talked to his then-boss Keiji Inafune and former-president-now-chairman Kenzo Tsujimoto, who greenlit him for a new Street Fighter title.

Though SF4 managed to bring the series back into renewed focus, Ono said there were other ideas on the table for the series’s return. “I did have an idea that I thought could be revolutionary to turn the game more into a turn-based simulation, so you would take the moves you want to do and put them together like blocks,” Ono said via a translator. “Then they would run automatically, but obviously we didn’t make that in the end.”

Eurogamer’s Martin Robinson also asked Ono whether he had other ideas for Street Fighter’s return, like a first-person view or a gritty reboot. He did not clarify anything but laughed at the first-person idea. The 3DS version of Super Street Fighter IV included an over-the-shoulder view, and Ultra Street Fighter II: The Final Challengers on Nintendo Switch featured a first-person perspective.

As previously reported, Street Fighter 6 was not revealed during EVO 2019, which ran from August 2-4. Ono confirmed that the development team is more concerned with Street Fighter V: Arcade Edition. Valve leaked SFV: AE’s latest DLC characters, which include Poison, Lucia, and E. Honda, ahead of the EVO 2019 reveal.

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All Elite Wrestling Is Working With Rick & Morty, Two Animated Characters, On A Live Show

Ever since AEW’s inception, back in January, the company has been signing some of the biggest and bright talent available in wrestling. Now, joining the ranks of Chris Jericho, Jurassic Express, MFJ, and Riho is… Rick & Morty.

That’s right, Rick & Morty, the animated duo, will somehow be involved with the October 30 episode of AEW Dynamite. The show will air live on TNT, taking place at the Charleston Coliseum and Convention Center. The news was revealed in a tweet from AEW.

To what extent Rick & Morty will be involved is a complete mystery, but AEW’s Cody Rhodes revealed that everyone attending the show will receive Rick & Morty masks. Wrestling and cross-promotion makes strange bedfellows. Who can forget when Robocop teamed up with Sting in WCW or when Chucky showed up to challenge Rick Steiner, while promoting a movie. Or how about WCW’s movie, Ready to Rumble, when David Arquette won the World Heavyweight Championship? Or even every celebrity WWE has brought on to its show?

Rick & Morty is a Warner Bros. property, and AEW has already worked with others under the WarnerMedia–the promotion’s parent company–including DC Comics. And more than likely, we’ll see more teamups like this in the future to promote the AEW name.

This is nothing new, and it should be fun, but the question remains, “how is this going to work?” It’s been a while since we’ve seen the animated duo on the small screen. Season 4 of the series will debut on Adult Swim on November 10, and some of the episode titles have already been revealed.

Before the new season hits Adult Swim, you can check out Rick & Morty on the October 30 episode of AEW Dynamite on TNT.

Left 4 Dead Is Back With A Dying Light Crossover Event

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It’s been 10 years since Left 4 Dead 2 was released, and no, your eyes are not deceiving you. Ten! Feel old yet? Despite it being a decade since Ellis, Coach, Nick, and Rochelle carved a path through the zombie hordes–and Valve’s aversion to the number three–Dying Light developer Techland is still carrying the Left 4 Dead torch with an upcoming crossover event.

Dying Light is almost five years old itself, but Techland continues to support the first-person parkour-infused zombie slayer, even with Dying Light 2 on the horizon. After a recent Deadeye’s Promise event, the Polish developer hinted at a Left 4 Dead crossover in a tweet, saying “We don’t want you to be left 4 dead waiting for results!” This, of course, got people talking, and the crossover has now been confirmed.

Techland hasn’t shared any more details beyond this tweet so we’re only left with speculation as to what this zombie crossover might entail. It’s probably safe to assume it will include cosmetics like Left 4 Dead 2 character skins and voice packs as opposed to something more substantial like a new game mode or enemies like The Boomer and The Witch appearing in Dying Light.

Nevertheless, it’s cool that Valve is still acknowledging Left 4 Dead’s existence, even if we’re still waiting on another sequel. Who knows, maybe Valve has something else up its sleeve for the game’s 10-year anniversary in November?

Dying Light 2 is due in Spring 2020 for PlayStation 4, Xbox One, and PC.

The Outer Worlds – Every Crazy Science Weapon

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What 9 Developers Are Excited About For Next Gen

The next generation of video game consoles is almost upon us. Both Sony and Microsoft are gearing up for their next gen consoles with the PlayStation 5 and Project Scarlett respectively. But while both consoles aren’t scheduled to be released until holiday 2020, developers are already prepping for the next big technological leap.

Unlike previous console generations, there’s been an unprecedented number of technological reveals for the upcoming generation in games. Developers have spoken openly about technical advancements like ray tracing, 8K resolution, and much more.

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The Last of Us Part 2 Release Date Delayed

Despite announcing The Last of Us Part 2’s 2020 release date just a few weeks ago, PlayStation and Naughty Dog have confirmed a delay for the highly anticipated sequel.

The Last of Us Part 2 has been delayed to May 29, 2020, Naughty Dog’s Neil Druckmann, who also serves as creative director on Part 2, confirmed in a PlayStation blog post.

“Let me cut to the chase and get the news out of the way. The Last of Us Part II has a new release date of May 29, 2020,” Druckmann wrote. “I know. It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.”

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Christian Bale Explodes in Exclusive Ford v Ferrari Clip

Ford v Ferrari is easily one of the more eagerly anticipated films of the fall season. To help tide you over until its November 15 release, we have an exclusive clip of Ford v Ferrari, featuring stars Christian Bale and Matt Damon as racing legends Ken Miles and Carroll Shelby, respectively.

This clip captures the core conflict of the film, which dramatizes events surrounding the 1966 Le Mans race and Ford’s aggressive campaign to build a car capable of beating the dominant Ferrari racing team.

As this clip shows, Damon’s Carroll Shelby faces the difficult challenge of following the orders of the corporate heads at Ford while also appeasing the very talented yet very temperamental Ken Miles.

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