New Total War Game, Troy, Covers The Trojan War; First Trailer Sees Achilles Fight Hector

Sega has announced the latest title in Creative Assembly’s Total War Saga franchise with a brand-new cinematic trailer. Called A Total War Saga: Troy, the strategy game is scheduled to release on PC in 2020.

In the trailer, which can be watched above, Achilles mourns for his close friend Patroclus, whose dead body is burning on a funeral pyre. The loss of his brother-in-arms motivates Achilles to return to battle and face off against Hector, a prince of Troy. The relationship between Achilles and Patroclus is one of the most important aspects in stories surrounding the Trojan War, and it was made into this deeply meaningful, almost romantic connection in Homer’s Iliad–which Creative Assembly is using as the main inspiration for Troy.

Troy will not just be from Achilles and the Greek’s perspective though, as the game will see the player explore both sides of the Greek and Trojan conflict. Through a mixture of turn-based empire management and real-time battles, Troy will delve into the story of the Iliad and–similar to the storytelling style of the Assassin’s Creed franchise–use fictionalized real events to explain the more mythical and legendary moments of Homer’s book. Of course, this being a Total War game, you can choose to break away from the established timeline of history to forge your own unique path.

The Total War series has seen mostly positive praise with its annual releases since 2015’s Total War Attila, with this year’s Total War: Three Kingdoms being another popular entry in the franchise. In GameSpot’s Total War: Three Kingdoms review, Ginny Woo wrote, “This is the most ambitious that Total War has ever been, from the variety of different ways that you can enjoy the game to the sheer scope of the stories that they’ve weaved around each unique character’s playable experience. Three Kingdoms feels like the rightful evolution of the series, pulling from its roots in historical military tactics to come up with an engrossing modern strategy game that is always a delight, even in its less well-oiled moments.”

The Legend Of Zelda: Link’s Awakening Review Roundup

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The Legend of Zelda: Link’s Awakening was a quirky side-story on the handheld Game Boy when it was first released in 1993. More than a quarter-century later, Nintendo is rolling out the red carpet and making it a major release on its lead platform, the Nintendo Switch. The remastered version sports a new visual style, a revised control scheme, and a new dungeon-editing feature. But does the cult favorite Zelda game hold up?

The critical consensus seems to be that slight technical hiccups aside, the core of Link’s Awakening is as strong as ever, and improved by the Switch interface that allows you access to multiple tools without constant swapping. Response to the dungeon editor is more tepid, with many reviewers agreeing that it’s limited and uninspiring.

“Though the remake has a couple of blemishes, it’s still an easy game to recommend,” Peter Brown said in GameSpot’s Link’s Awakening review. “People speak of Link’s Awakening as the secret best Zelda game. That’s a tough call to make, but it’s definitely one of the best.”

Several other outlets have also published reviews for Link’s Awakening. We’ve gathered a range of them below to give a broader look from around the industry. For even more, check out GameSpot’s sister site Metacritic. If you’re thinking about picking it up, be sure to read up our Link’s Awakening pre-order guide.

  • Game: The Legend of Zelda: Link’s Awakening
  • Platforms: Nintendo Switch
  • Developer: Nintendo
  • Release date: September 20
  • Price: $60 / £50 / $68 AUD

See Link’s Awakening at Amazon

GameSpot — 8/10

“If you haven’t touched a classic Zelda game in a while, Link’s Awakening will almost instantly transport you back to the ’90s. It’s simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.” — Peter Brown [Full review]

Forbes — 10/10

“Overall, this is a excellent remake of an already faultless Zelda game. If you never played the Game Boy original, then you absolutely need to pick this up. If, like me, you grew up playing this game, then there is a lot of new content to keep you busy. While Breath of the Wild was the game many bought their Switch for, Link’s Awakening has only reinforced that decision for me. So buckle up and let a friendly owl show you what Koholint Island has to offer.” — Ollie Barder [Full review]

US Gamer — 5/5

“The Legend of Zelda: Link’s Awakening remake for the Switch improves most of the flaws from the original game while maintaining (or enhancing) everything that makes Link’s Game Boy adventure a classic. Its shiny new coat of paint suits it well, even if slowdown issues pop up from time to time. A few hours of play is all it takes to remind you why Zelda fans love Link’s Awakening so very much.” — Nadia Oxford [Full review]

Game Informer — 9/10

“This remake beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards.” — Jeff Cork [Full review]

Kotaku — Unscored

“You may recall that two years ago, Nintendo released The Legend of Zelda: Breath of the Wild, an all-time great that revitalized the iconic series. The company’s latest Zelda game is so radically different that they basically feel like different genres, but when taken together, they help explain what makes The Legend of Zelda so special. On one end of the spectrum, there’s the vastness of a polished, beautiful open world full of strange places to explore; on the other, there’s the density of an island packed with secrets. If the two games have one thing in common, and offer one reason to keep playing Zelda all these years later, it’s this: They both make it feel pretty damn incredible to swing a sword.” — Jason Schreier [Full review]

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

FIFA 20 – Story Mode Cinematics And 4v4 Volta Gameplay

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FIFA 20 Review

I’ve had to reassess the way I’ve played FIFA this year, which is something I haven’t had to do in many years through all the tweaks, changes and so called “game-changing mechanics”. FIFA 20 feels different to previous years; in some ways for the better, but in others not. Volta, a brand-new way to play FIFA that offers a breath of fresh air to the series – albeit not without its own faults – is here, but does it come at the expense of the game as a whole?

Last year, many of FIFA 19’s gameplay innovations were based on the attacking game, from timed-finishes to the basics of how the ball could be nudged into space with a flick of the stick. FIFA 20 swings the pendulum back the other way and puts much more emphasis on the other side of the ball. The way you defend has been overhauled and has never felt more crucial. You can no longer heedlessly charge at a defender, hold down the tackle button, and hope for the best. You’re punished for not thinking about defensive play to the same extent you would building an attack, due to the high level of risk-reward when going in for a challenge; time it well and you’ll likely take the ball cleanly and win possession. Misjudge the timing, however, and you’re punished with a foul or left watching as your opponent skips over your trailing leg.

Continue reading…

X-Men Dark Phoenix: 19 Things We Learned From The Director Commentary

The Outer Worlds Gameplay – Solving Crimes In Stellar Bay

The Outer Worlds from Fallout: New Vegas developer Obsidian is one of 2019’s most anticipated games–and it’s almost here. The role-playing game launches on October 25, and ahead of that, GameSpot got some hands-on time with the game.

In the video above, you can watch us venture around the town of Stellar Bay where we play our best detective to solve a curious murder mystery. This footage was captured on PC.

The game is headed to PS4, Xbox One, PC, and Nintendo Switch, and is being published by Grand Theft Auto parent company Take-Two Interactive’s indie label, Private Division.

As for Obsidian, the studio was recently acquired by Microsoft. However, development on The Outer Worlds began a long time ago, and as such, it will still release on non-Microsoft platforms.

Blasphemous Review – Punished Souls

The gruesome opening of Blasphemous bluntly sets the stage for the type of game you’re in for. After awakening amongst a sea of deceased worshipers, the silent protagonist, known only as The Penitent One, slowly makes his way through a long-abandoned citadel. Blocking his exit, however, is a so-called warden who wields a golden chandelier as a club. After dodging its attacks and striking when its most vulnerable, The Penitent One removes his helmet near the slain beast, fills it with the blood of the defeated foe, and immediately pours it over his head.

It’s undoubtedly an over-the-top intro, yet its feats pale in comparison to the other horrors that await. Blasphemous is an exceedingly bleak adventure with strong religious undertones throughout. What’s driving you as The Penitent One is your goal to find the source of the mysterious Miracle, a supernatural force that has created tangible manifestations of people’s guilt throughout the land. The structure for Blasphemous’ peculiar narrative and hack-and-slash gameplay pays hearty tribute to the Souls series and metroidvania subgenre. Though this reverence for established formulas can come off as derivative, the concepts are suited perfectly to the macabre atmosphere.

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Despite its grim nature, however, there is an alluring quality to the dark setting. It can often be oppressive with how unrelenting it all is, yet I still felt intrigued by it all. Some of the most fascinating and exciting moments come from unraveling more locations and minor storylines that fold back onto themselves, reconnecting forgotten areas and characters in unexpected ways. Blasphemous has an array of stoic NPCs with unique motivations and stakes–whether you’re trying to ease the suffering of afflicted peasants or assisting a pilgrim struggling to complete his ill-fated pilgrimage, there’s an emotional investment in figuring out how this nightmarish reality came to be. This investment is bolstered by the game’s stunning visuals, which convey a sense of dread that feels increasingly palpable as new areas are introduced.

Blasphemous’ impeccably detailed sprite artwork gives a greater presence to the grotesque monsters and locales that you’ll come to know well throughout the journey. Nearly every area of the game features a climactic battle, which has you face off against some lavishly designed boss that offers a fun and challenging change of pace from the long hallways filled with monsters and spike-filled pitfalls. Most of these boss battles are a real standout in Blasphemous, which pit you against extravagant and grotesque monsters–like the giant baby who will rip The Penitent One limb from limb if you get too close to it. Many of these clashes are where the heavy religious imagery reaches its peak, making for some particularly gruesome fights that pull upon larger themes of repentance and sacrifice.

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There’s an impressive level of world-building in the game, and several essential items and artifacts throughout also feature unique bits of lore that flesh out the land’s history. A few of the characters also have minor quests that can span an entire playthrough, some of which are entirely missable given how loose the game’s sense of direction is. From the opening, and all the way to the climax, Blasphemous leans heavily on that familiar loop of exploration, discovery, and the ensuing trials by traversal and combat.

It’s simple enough to get into the rhythm of trading steel with foes and leaping across perilous jumps, though you’ll most certainly suffer from an inevitable death at some point–often in gruesome fashion. There are a generous amount of spawn points, and without the loss of currency upon death, death isn’t as taxing as it seems. However, repeated deaths will accrue guilt, weakening your mana bar and currency gain. If you don’t shake off the guilt by returning to your death-point or spending the funds to purge at guilt statues, your character will become significantly disadvantaged. This system is lenient enough that you don’t feel too discouraged about death, yet it still inspires anxiety in life or death situations, such as a leap of faith across a bottomless pit.

Blasphemous’ impeccably detailed sprite artwork gives a greater presence to the grotesque monsters and locales that you’ll come to know well throughout the journey.

While these mechanics surrounding death are undeniably influenced by From Software’s Souls games, Blasphemous isn’t just a 2D Dark Souls experience. It shares more blood with classic action games like Castlevania and Ninja Gaiden, putting less of a focus on RPG mechanics and more on the in-the-moment action and platforming. The core combat and traversal systems are lean and very reflex-driven, and you’ll spend most of your time honing your limited, yet still refined skills. One of the more satisfying moments can come from successfully parrying strikes with your sword, opening up a gory execution attack on your opponent. To give you more of an edge, you can boost your attributes with collectible relics and other upgrades, allowing you to stand against the tougher challenges with greater ease.

As you rack up new abilities, access to new areas opens up, revealing pathways from previous locations that can give you a renewed sense of appreciation for the world itself. However, while these new skills and tools present some change, the core gameplay of running, jumping, and slashing from the opening hour to the closing act remains mostly the same. Without any significant advancements to your skillset, later sections of the game come across as incredibly repetitive and, at worst, dull.

This feeling is magnified by how tedious exploration can be after getting settled with the lay of the land. While fast-travel points are present, they’re few and far between, meaning you have to hoof it through long stretches of treacherous dungeons you’ve come to know inside and out. During these backtracking sessions, you continue to fight the same enemies with the same abilities. Moreover, you can easily fall prey to a stray projectile from an out-of-sight enemy, sending you careening down onto spike traps. This can be especially frustrating when handling particular tasks that require you to avoid death in order to complete them.

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The lack of change in the overall flow is noticeable, especially when approaching the mid-to-late portion of the game. As the plot escalates, showing off increasingly spellbinding visuals, your tactics and the general flow see little change. This is disappointing for a game that prides itself on a core loop that’s about revealing hidden details around you and overcoming more challenging foes. Still, I can’t deny that Blasphemous presents an evocative setting that becomes far grimmer as it progresses.

Though it can be frustrating that its core gameplay never evolves past the often one-note rhythm of hacking and jumping across different levels, keeping it from reaching greater heights, I still came away impressed with how much Blasphemous stuck close to its haunting, dark storyline. To that end, playing through this send-up to metroidvania games was a satisfying trial to overcome in its own right.

Call Of Duty: Modern Warfare PC Beta Specs Revealed

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Activision is giving players another chance to try out Call of Duty: Modern Warfare ahead of its release. The game’s second open beta session kicks off tomorrow those who’ve pre-ordered the game on Xbox One and PC (as well as all player on PS4). If you fall in that category, you can now pre-load the beta client on your respective platform, and if you’re planning on jumping in on PC, Activision has revealed what kind of rig you’ll need to run the test.

On its official site, the publisher shared a blog post detailing the minimum and recommended specs your PC will need for the Modern Warfare beta. In both cases, you’ll need to have a DirectX 12-compatible system, a DirectX-compatible sound card, and at least 45 GB of space on your hard drive. You can take a look at the full minimum and recommended specs below:

Minimum Specs

  • Requires DirectX 12 compatible system
  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1709 or later)
  • CPU: Intel Core i5 2500k or AMD equivalent
  • Video: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Recommended Specs

  • Requires DirectX 12 compatible system
  • OS: Windows 10 64 Bit (latest Service Pack)
  • CPU: Intel Core i7 4770k or AMD equivalent
  • Video: Nvidia GeForce GTX 970 4GB / GTX 1660 6GB or AMD Radeon R9 390 / AMD RX 580
  • RAM: 16GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

The first Modern Warfare open beta took place last week on PS4 from September 12-15. This week, Activision is expanding the test to include Xbox One and PC players as well. If you pre-ordered any edition of the game on those platforms, you’ll get early access to the beta from September 19-20. The test will then open up to all players on PS4, Xbox One, and PC from September 21-23.

Among other things, this week’s beta test will give players their first chance to sample cross-play (although you can opt out of that if you so choose). The beta will also feature Ground War, a massive team-based multiplayer mode that can support 100 players. You can read more about the upcoming test in our Modern Warfare beta roundup.

Call of Duty: Modern Warfare launches on PS4, Xbox One, and PC on October 25. Unlike previous games in the series, Activision says that “most” of Modern Warfare’s DLC will launch simultaneously on all platforms rather than arriving first on PS4, but the publisher teased that PS4 players will “have an exciting day one advantage.” It’s still unclear what the publisher means by that, but in the meantime, you can find out where to secure your own copy of the game in our Modern Warfare pre-order guide.