Seth has been shown off in the new trailer below. In addition to their fighting abilities, Seth can also now switch between an overtly masculine and feminine physical form. It’s not clear if this can happen mid-fight, or if you choose their appearance beforehand, although the costume selection presented in the trailer suggests that it might be the latter.
Seth, who can copy abilities from other fighters, also shows off their three V-Skills in the trailer–Tanden Engine, Tanden Maneuver, and Tanden Ignition. Multiple different costumes are shown at the end of the trailer, including a summer costume and one that comes from the game’s story.
Seth will be available alongside the Champion Edition when it launches on February 14, 2020.
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Silent Hills was never released, but thanks to the work of game hacker Lance McDonald, new details continue to emerge about the cancelled horror project. McDonald, who previously revealed that Lisa is right behind you as you play through P.T. (the game’s playable teaser,) has now uncovered the player model you’re controlling in-game.
McDonald, who also recently discovered some cut story content in Sekiro, has shown the character model off on Twitter. The identity of the character model shouldn’t serve as a huge surprise–it’s Norman Reedus, who pops up at the game’s conclusion. This is, however, the first real definitive confirmation that you’re embodying Reedus throughout the experience, even if that had been the assumption all along.
Just to put any uncertainty finally to rest after all this time, yes, the guy you play as in P.T. is the same guy we see in the ending cinematic. Not that there any real doubt, but yeah, it’s Norman Reedus the whole time. pic.twitter.com/PXh5svLRSi
It’s a small reveal, but a meaningful one, considering that we will never get to experience Silent Hills in full–the next Silent Hill game will be a video slot machine.
Reedus would, of course, go on to start in Hideo Kojima’s new game, Death Stranding. Kojima has said that he would like to work with Reedus again, and has also suggested that he might return to horror in the future. It’s possible that we’ll still see Reedus getting spooked by Junji Ito-inspired ghouls eventually.
During The Game Awards 2019, a new Dungeons & Dragons game, Dark Alliance, was revealed. The game, a co-op action RPG that follows on from the earlier Dark Alliance games, isn’t the only Dungeons & Dragons game on the horizon. Baldur’s Gate III has also been announced, and several other games are currently at various stages of development.
Talking to gamesindustry.biz, parent company Wizards of the Coast president Chris Cocks says that they currently have “seven or eight” D&D games in the works. “We want each game to have a point of view, and to really keep on just a couple of things and do it really, really well,” he told the site, suggesting that each project needs to do something different. “What you don’t want to do is have every game in the franchise try to do the same thing, and try to do everything all at once.”
Cocks says that their goal is to facilitate many different experiences. “We want to open it up, open up the narrative possibilities, the character development, open up the level of problem solving and combat opportunities and thrills that players can be able to experience.” He says that they’ll do this across “a variety of genres.” He also says that every game in the works will feature a “single-player experience,” even though Dungeons & Dragons is traditionally a co-op experience.
According to Cocks, the team is working to mine the considerable lore built up around the Dungeons & Dragons brand across several different games. “Literally thousands of books, hundreds of which are bestsellers… So there is a lot you have to build upon.”
Baldur’s Gate III is in the work at Larian Studios, the developers of Divinity. It will be based on Dungeons & Dragons’ 5th edition. Third-person hack-and-slash action RPG Dark Alliance, meanwhile, is coming to PC and unannounced consoles; a release date has not yet been set.
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TLC is WWE’s final PPV of the year – and from the looks of things, it also might be the flimsiest.
Flimsiest on paper, anyhow. Only seven matches have been booked, one of which is an “open challenge,” and no singles world championships are being defended. Bray isn’t wrestling as “The Fiend” and his Universal Championship isn’t on the line against Miz (we don’t get to see his custom belt?). Becky Lynch hasn’t defended her Raw Women’s Championship properly since facing Sasha Banks at Hell in a Cell. And Brock is…well, no one expected Brock to show up for this one.
Also, nothing’s booked between Seth Rollins and Kevin Owens. Of course, Seth is reportedly hurt and Kevin might be staying off-air to sell his “injuries” from last Monday.
Wonder Woman 1984 looks to be an exciting follow-up to 2017’s adaptation after last week’s trailer was released. But, fans were quick to notice something was missing—Wonder Woman’s sword and shield.
After debuting the trailer to the public, Wonder Woman actress Gal Gadot and Director Patty Jenkins answered many questions about the upcoming film. In an interview picked up by CinePop via CinemaBlend, Gadot opens up about why the iconic hero isn’t brandishing a blade.
What happens when you throw headcrabs, crowbars, and advanced physics puzzles into a dystopian cityscape? If the first thing that comes to mind is Half-Life 2, you’re only half right. Boneworks, by developer Stress Level Zero, is a clear homage to that and several other Valve classics. And while its mechanical ideas and atmosphere aren’t the most original, Boneworks’ best physics-driven moments manage to make VR feel more tangible than any other action-adventure game to date.
Physics-based arena games like Blade & Sorcery and Gorn have been a favorite of VR enthusiasts for years now, but Boneworks is the first VR game to take the idea of giving you a variety of objects, each with their own distinctively modeled weight and heft, and then use those as the components for solving single-player puzzles and combat. I was pleased to discover that there’s quite a thick campaign to progress through here, sprawling across nearly 13 different levels. There’s also a pretty cool original retrowave soundtrack by Michael Wyckoff, and it adds flavor to the overall ‘Half-Life meets Tron’ style that Boneworks is shooting for.
Dungeons & Dragons has had a big resurgence over the past few years, with more people playing than ever including celebrities like Vin Diesel and Dwayne “The Rock” Johnson. The next logical step is to bring D&D back to its video game glory of yesteryear.
In an interview with Gamesindustry.biz, Wizards of the Coast President Chris Cocks revealed that “seven or eight” games ranging in size are planned for the popular role-playing franchise over the next few years.
While the very future of the cinema-going experience seems to be facing an existential threat these days, with streaming becoming an ever-bigger force in entertainment and non-tentpole filmmakers seemingly finding it harder and harder to get their movies seen on the big screen, the fact remains that there were a bunch of very interesting titles released this year… whether you were aware of them or not.
Yep, lots of movies just kind of sneak by us these days, but — and here’s where streaming comes in again — it’s never too late to track these flicks down and give them a go. So now, as we approach the end of 2019, let’s take a look at some of the highlights from the year that you might’ve missed. From indies to would-be box office champs that undeservedly fizzled, these are the best movies you (probably) didn’t see in 2019…