Game Of Thrones: Showrunners Explain The Key Moments From Episode 4 (Season 8)

Game of Thrones’ final season continued tonight with a dramatic fourth episode called “The Last of the Starks.” A lot happened, and showrunners David Benioff and D.B. Weiss are here to help you make sense of it all.

HBO has released a detailed breakdown mini-feature in which the show’s creators take you through the key scenes and sequences, and provide insight into all the big moments. Of course you’ll want to have already seen Episode 4 before diving into this video.

Looking ahead to Episode 5, HBO has already released the first teaser trailer for it. As you’d expect, it teases further dramatic events to come–check it out here.

Game Of Thrones Season 8 Episodes, Dates, And Runtimes

  • Episode 1: 54 mins (April 14) — read our review
  • Episode 2: 58 mins (April 21) — read our review
  • Episode 3: 82 mins (April 28) — read our review
  • Episode 4: 78 mins (May 5)
  • Episode 5: 80 mins (May 12) — watch the preview trailer
  • Episode 6: 80 mins (May 19)

Read Next: Game Of Thrones Episode 4: What Does Dracarys Mean When Missandei Says It?

The Game Of Thrones Episode 5 Preview Trailer Has Arrived (Season 8)

The eighth and final season of Game of Thrones is coming to an end very soon. After tonight’s Episode 4, called “The Last of the Starks,” just two episodes remain until everything wraps up in the acclaimed and long-running HBO show.

The network has released the first trailer for Episode 5. You can watch it below.

The four previous episodes leaked partially or in full before their air-dates, so you can expect the same to happen with Episode 5. Be careful out there.

Game Of Thrones Season 8 Episodes, Dates, And Runtimes

  • Episode 1: 54 mins (April 14) — read our review
  • Episode 2: 58 mins (April 21) — read our review
  • Episode 3: 82 mins (April 28) — read our review
  • Episode 4: 78 mins (May 5)
  • Episode 5: 80 mins (May 12)
  • Episode 6: 80 mins (May 19)

Read Next: Game Of Thrones Episode 4: What Does Dracarys Mean When Missandei Says It?

Bayonetta Dev Says It Has A Game Idea That “Has Never Been Done Before”

Bayonetta developer PlatinumGames has teased that one of its next projects may be unlike anything it has made before. Studio head Atsushi Inaba told Video Game Chronicle that he’s aware that’s a claim that is often said, but he really means it.

“Right now we’re in the middle of designing something that has never been done before,” he said. “I know a lot of people say that, but the game we’re working on truly is unlike anything else. Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now.”

That’s all Inaba had to say on the subject; it’s unclear when the studio may formally announce the title. Whatever the case, Inaba said 2019 is an “incredibly important year” for PlatinumGames. “Without speaking directly to the number of titles we may or may not announce, I can say it’s going to be a year of some major new approaches, new challenges, and new methods for us.”

He said PlatinumGames is building a “new foundation” in 2019 that he expects will pay dividends down the road.

The secret new game is believed to be a new IP. PlatinumGames is moving toward the self-publishing route, Inaba said, and this is noteworthy for a number of reasons. The Bayonetta IP is owned by Sega, not PlatinumGames, and this has led to some issues, Inaba said.

“In the case of Bayonetta it took a lot of time and energy to get it to the point where sequels could be made,” he said. “It wasn’t as simple as picking up the phone and asking, ‘Hey, can we do this?’ There were a lot of pieces that needed to fall into place and a lot of negotiating that had to occur. For us as creators, we want to get to the point where self-publishing allows us to own our IP and do what we want with it, including making sequels. So the faster we can have that freedom, the better if will be for all the creators here.”

You can read the full interview here at Video Game Chronicles.

Platinum’s Bayonetta 3 is currently in development as a Nintendo Switch exclusive. The company also developed Nier: Automata, Teenage Mutant Ninja Turtles: Mutants in Manhattan, Transformers: Devastation, Star Fox Guard, The Legend of Korra, Metal Gear Rising: Revengeance, Vanquish, and MadWorld, among others. Platinum’s Xbox One game, Scalebound, was canceled.

Fuel House – Positive Effect

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The MCU Master Plan That Endgame Critics Are Missing

This article contains full spoilers regarding the events of Avengers: Endgame and previous Marvel movies, as well as speculation about the events of Spider-Man: Far From Home. Be sure to read our Avengers: Endgame review.

With Avengers: Endgame, the Marvel Cinematic Universe has just concluded its Infinity Saga, a 22-movie-long epic spanning 10 years that is one of the most impressive cinematic achievements of the modern movie era. It succeeded in successfully, tragically and honestly (depending who you ask) bringing to the close the stories of longtime heroes Tony Stark, Natasha Romanoff and seemingly Steve Rogers, while also setting up an optimistic future for Earth and the heroes who protect it. And after more than a decade of tightly wound storytelling and continued payoffs to (mostly) carefully laid plot threads, I’m a bit surprised more people aren’t giving the masterminds behind the MCU more credit.

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Why Disney+ Should Give Us an Agent Carter Miniseries

Warning! FULL SPOILERS for Avengers: Endgame and Marvel’s Agent Carter series below. You can read our spoiler-free review of Avengers: Endgame right here. 

Avengers: Endgame is the triumphant culmination of more than 10 years of storytelling within the MCU, complete with “a fitting and surprisingly poetic payoff,” according to our review. It has also become the fastest movie ever to reach $1 billion at the global box office, proving once again that superhero fatigue is a myth. And while these epic milestones are impressive, Endgame also found time to honor many of the MCU’s supporting characters, some of whom could be given new life on the Disney+ streaming service when it launches on November 12.

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How Dead Cells Secretly Stops You From Dying

Dead Cells was one of the surprise hits of 2018, blending roguelike elements with the familiar action-platforming of Castlevania and Metroid. The game was one of the more notable success stories from Steam Early Access, where it initially launched as a polished but limited version of what it’d eventually become. Over the course of months, French developer Motion Twin iterated on the experience, taking into account player feedback. The result was a game that garnered widespread critical acclaim, including a 9/10 score from us.

But Dead Cells’ path to success was even longer than what early adopters saw. In fact, it began life as a mobile, free-to-play, co-op, tower defense title. As with most video games, Dead Cells evolved over time, and along that process Motion Twin fine-tuned the gameplay experience to what many would argue is close to perfection.

What most may not know, however, is that Dead Cells is packed with fascinating design tricks that are happening behind-the-scenes, and all work to ensure that the player is having an exciting, satisfying, and rewarding time. In a game where death is frequent and inevitable, Motion Twin has used numerous smart techniques to ensure the challenge of the game doesn’t arise from quirky or questionable design.

In the latest episode of Audio Logs, game designer Sebastian Benard, explores some of these design tricks, explaining the thought process behind them and how they result in a smoother, fairer experience. Benard also delves into the game’s history, showing off what it was like in its early stages, which involved multiple players battling waves of enemies with the last remaining survivor being crowned the victor.

Audio Logs is a weekly show where the people behind the games we love tell us the stories of how they’re made. Episode one featured Cory Barlog, director of the acclaimed PS4 title God of War, while episode two was all about Cuphead and included Studio MDHR’s Jared Moldenhauer breaking down the Dice Palace.

Subscribe to GameSpot on YouTube to see more episodes as they’re released. You won’t want to miss it!

Fortnite Season 8’s Unvaulting Event Bugs, Epic Offers Free Item In Response

As is custom when a season of Fortnite approaches its conclusion, Epic Games held a one-time world event that gave people in the right place at the right time the opportunity to see something cool happen on the island. Except, this time it didn’t go off without a hitch, and in response Epic has offered those who encountered a problem a make-good gift.

On May 4, players gathered around Loot Lake for an event called the “Unvaulting.” As the name implies, the mysterious vault at the center of the location opened up and Fortnite players jumped in. Inside they were faced with a number of pillars that represented different weapons and items. Players effectively chose which of these to free from the vault by collectively striking down a pillar using their pickaxes. The liberated item was the Tommy Gun, and once freed everyone was launched back onto the island.

After being returned from the vault, players got to witness the volcano that appeared for Season 8 erupt and destroy Tilted Towers, effectively reshaping the island and laying the groundwork for Season 9.

That’s how it should have gone, and for many that’s what they saw. However, a large contingent of players that gathered for the event encountered issues and were not able to see the event unfold as intended. Epic Games has acknowledged the issue and said, “We apologize to those who were unable to witness the event and place their vote.”

To make up for the snag, those that were in the Unvaulting playlist at the right time will be given the Arcana Glider free of charge. If you already purchased the Arcana Glider using V-Bucks, you will be refunded the 1200 V-Bucks.

Fortnite Season 8 is now its 10th week and the season is coming to a close very soon. But before you start thinking about what’s next, we recommend wrapping up the season’s challenges as quickly as possible. Once the transition to Season 9 happens, older challenges will no longer be available and rewards attached to Season 8’s Battle Pass will also expire. If you want any of those, act fast.

We’ve got a breakdown of and guides for Season 8, Week 10’s challenges, and if you’re playing catch-up on challenges from earlier than that, head over to our full Fortnite Season 8 challenge guide, which will get you through all the trickiest challenges for the season in no time.

Enter for a Chance to Win Fade to Silence

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away a digital copy of Fade to Silence for Xbox One. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

Daily Doodle: Onward, the adventurers continue to walk! Again!

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