Disney Confirms Bob’s Burgers Movie Still on Track for 2020 Release

Disney revealed that the Bob’s Burgers movie is still on track to be released in Summer 2020.

Announced through an official slate of release dates for Disney films over the next handful of years, Bob’s Burgers will hit theaters on July 17, 2020 – the same date that Fox announced in 2017.

Until now, the status of various Fox films, including Bob’s Burgers, was unclear following Disney’s acquisition of 21st Century Fox earlier this year. Bob’s Burgers is currently in its ninth season at Fox.

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Daily Deals: 45% Off Dungeons and Dragons Core Rulebook Hardcover Gift Set

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45% Off Dungeons & Dragons Core Rulebook Hardcover Gift Set, Now $86.77

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Scalebound Dev Laments Microsoft Taking ‘Brunt’ of Blame for Cancellation

When Microsoft confirmed Scalebound’s cancellation back in January 2017, fans of the would-be franchise were understandably upset the series wouldn’t see the light of day. But developer PlatinumGames’ studio head noted fans’ ire should be directed not just at Microsoft.

Speaking to Video Games Chronicles, PlatinumGames studio head Atsushi Inaba discussed Scalebound’s cancellation, nothing “both

failed” when it came to the project.

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be canceled,” Inaba said.

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Game of Thrones Actor In Talks To Join Marvel’s Eternals – Report

The MCU news just keeps on coming today with even more Phase 4 goodness. After announcing an official release schedule for all upcoming Marvel movies into 2022, yet another actor is joining the star-studded cast of The Eternals as reported by The Wrap.

Richard Madden, known for playing the late Robb Stark on HBO’s Game of Thrones, is reportedly in talks to join Angelina Jolie and Kumail Nanjiani in Marvel’s new cosmic superhero team. Details surrounding Madden’s potential role are unclear, but it seems likely that he’ll be taking on Ikaris, an immortal with the ability to harness and control cosmic and psionic energy.

Created by Jack Kirby back in the late 1970s, The Eternals are an “evolutionary offshoot” of humanity created by the god-like Celestials when the Earth was new. The experimentation gave the Eternals superpowers such as flight, enhanced durability, and incredible strength as well as functional immortality. Though the Eternals themselves have not been alluded to in the MCU, their progenitors have been with Guardians of the Galaxy featuring “Knowhere,” a city contained within the severed head of a Celestial avatar, and Vormir a planet referred to in Avengers: Endgame as the “center of Celestial existence.”

Similarly, Thanos, the villain of the MCU’s Infinity Saga, is known as a “Deviant” in the comics, an Eternal with a genetic mutation responsible for his purple skin and incredible strength; however, Thanos’ lineage and race was never addressed in the movies.

The Eternals will be directed by Chloe Zhao (Songs My Brothers Taught Me, The Rider) and written by Matthew and Ryan Fripo. It is rumored to focus on the love story of Sersi (Jolie), an Eternal who spends her time immersed in human society, and Ikaris, an Eternal fueled by cosmic energy.

AEW Double Or Nothing: Match Card, Date, Location, How To Watch, And More

Exploring Terror In Layers Of Fear 2

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Destiny 2 Patch Notes: Spectral Blades Nerfs And Lots Of Fixes

Destiny 2‘s latest timed event, the Revelry, was a nice change of pace with its new Exotic weapon and a new, more fun take on Mercury’s Infinite Forest. It wasn’t without its problems, though–the Revelry was all about generating Orbs of Light to allow players to activate lots of Supers, but those mechanics broke in a bunch of ways and some had to be taken offline in particular activities.

The Revelry’s over, but according to its blog, Bungie’s latest patch for the game, Update 2.2.2, fixes one of its lingering issues. Thanks to the broken Orbs of Light mechanics, players weren’t able to unlock a Triumph for generating orbs in competitive games. This update fixes that, awarding the Triumph retroactively and allowing players frustrated with their inability to unlock a special emblem for completing all the Revelry’s Triumphs to finally snag it.

The update includes a bunch of other minor tweaks and fixes. The biggest is the change to the Spectral Blades Super available to Hunters. That Super relies on players using an ability to become invisible, sneaking around the battlefield to get in close and slice up enemies when they can’t see them. Bungie’s latest update decreases the amount of damage attacks do when you’re not in stealth, and decrease how long the Super will last when you’re attacking. That’ll make Spectral Blades less effective, especially in the player-vs.-player Crucible, where some considered the Super especially dominant.

You can read the full patch notes and see all the changes and fixes from Bungie below:

Patch Notes

Sandbox

Hunter

  • Spectral Blades
    • Out-of-stealth damage reduction decreased from 60% to 52%
    • In-stealth damage reduction decreased from 62% to 54.4%
    • Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
    • Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
    • Light melee cost increased by 50%
  • Arcstrider
    • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super

Warlock

  • Voidwalker
    • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
  • Stormcaller
    • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)

Weapons and Armor

  • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
  • Fixed an issue where Vestian Dynasty could not be Masterworked
  • The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
  • Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)

Investment

Lore

  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge

Bounties

  • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
  • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
    • The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills

Triumphs

  • Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
    • Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
    • If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward

Medals

  • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime

Iron Banner

  • Fixed an issue where the Iron Ruby shader was not dropping
    • This shader now drops when dismantling Iron Banner gear

Eververse

  • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
  • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources

Dead Cells Is Coming To Mobile “Soon”

Motion Twin has released a new trailer announcing that Dead Cells is coming to mobile. The new trailer can be watched below.

Dead Cells is coming to iOS devices first, but an exact date has not yet been provided. The trailer only mentions the iPhone and iPad versions of the game are coming “soon,” and that the Android version is coming “later.” In a press release, Motion Twin said the mobile version of Dead Cells will feature a “revamped interface” and have two games modes: original and auto-hit. You’ll also be able to customize the position and sizes of the buttons, as well as switch between using touch controls and a physical controller. The game will cost €10 (roughly $11 USD), but you get the full experience with one purchase. There are no ads or free-to-play transactions.

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An indie roguelike platformer game, Dead Cells is one of our favorite titles from last year, and we included it in our list of best games of 2018. In our Dead Cell review, Daniel Starkey wrote, “[Dead Cells] gives you a sense of constant progress, even when you bomb a run. In fact, the only real issue with the adventure is that some of the better upgrades can take substantially longer than they should. It stalls progress in the mid-game a bit and can lead to a feeling of grinding your wheels. Besides that, though, Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It’s one of the better examples of how to remix ideas without losing their individual strengths.”

In Dead Cells, you play as a lump of undead cells that repeatedly infests host bodies and journeys out into a world that has suffered a terrible plague and is now infested by monsters and the remnants of a fallen kingdom. All weapons and items you collect are lost upon death, but certain power-ups hidden throughout the world stay with you even after you’ve fallen in battle. These power-ups allow you to traverse the environment in new ways and get to previously unreachable areas and bosses. As you journey further, you’ll learn more about the world and what transpired to cause the collapse of civilization.

Dead Cells is one of the games featured in our new Audio Logs videos as well. In this series, we talk with the lead designers behind certain games to learn what transpired behind the scenes that make these titles as successful as they are. The Dead Cells Audio Log features game designer Sebastian Benard, who discusses hidden features within the game that ensure you die less often while playing. The video is embedded at the top of this article. Be sure to check out our other episodes as well, such as God of War director Cory Barlog explaining the process behind the PS4 exclusive’s most memorable scene or Studio MDHR’s Jared Moldenhauer breaking down the design of Cuphead‘s Dice Palace level.

Monster Hunter World Is Now Capcom’s Best-Selling Game Ever

Monster Hunter World is Capcom’s best-selling game of all time, the publisher has revealed. As part of the company’s financial year 18/19 results, it was confirmed the PS4, Xbox One, and PC RPG has shipped over 12 million units.

“Monster Hunter World … continued to report strong sales,” Capcom said, “with total shipments breaking 12 million units, marking a record high for any single title in the company’s history.” The statement also revealed horror remake Resident Evil 2 has shipped over 4 million units, while Devil May Cry 5 has shipped 2 million. Note “shipped” only refers to units delivered to retailers, not through to consumers.

These sales have helped the company record pre-tax profits of 18 billion yen (US $164m), an increase of 13% over last year. Elsewhere in the financial release, Capcom stated its intention to improve working culture for its employees, a topic which has come under increasing scrutiny in recent months with workers from companies such as Rockstar, Epic, and many more complaining of an exhausting work life.

“Starting from April 2019, laws related to workstyle reforms will go into effect and various measures including the reduction of overtime work will become imperative,” reads the statement. “As part of measures to promote work-life balance and reduce any instances of excessive working hours, the company has endeavored to improve and maintain employee health by encouraging employees to take paid leave and through holding nine safety and health committee meetings every month.

“The company is also working to create an environment with child-rearing support and other initiatives, including on-site childcare facilities, which will empower employees to pursue their careers actively. At the same time, it will seek to foster a corporate culture that provides job satisfaction in order to secure and leverage outstanding talent.”

Looking to the future, Capcom is bringing the first Devil May Cry to Nintendo Switch this summer. Monster Hunter World, meanwhile, has an ongoing special event named Spring Blossom Fest, which runs until May 16.