Nintendo Switch Lite Review in Progress

The original Nintendo Switch no longer feels like a proper portable device now that I’ve used the Switch Lite. This new slimmed-down version reminds me of the Game Boy Advance in look and feel, offering a cheaper and more attractive way to play the Switch’s incredible library on the go. Of course, it comes at the cost of a handful of features and some not insignificant functionality, the ability to dock and play on a TV chief among them. But while the Lite can’t actually “switch,” it certainly does the mode it’s stuck in well enough to satisfy anybody looking to replace their aging Nintendo 3DS.

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MARVEL Dimension of Heroes | Lenovo Mirage AR – Official Trailer

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There Are Too Many Games Coming Out In The Next 24 Hours

The end of the year is always a busy time for video game releases, as publishers roll out their best and brightest for the gift-giving season. September, October, and November are usually particularly busy, but this year the industry seems to have concentrated a lot of its attention into this weekend in particular.

The games flood phenomenon appears at least partially caused by the planet-aligning coincidence of several major releases like Link’s Awakening occurring right next to the launch of Apple’s new Arcade subscription service. Several indie games have been planned for release across multiple platforms including iOS. But being Arcade-exclusive and part of Apple’s launch plans mean that many of them are shooting for the exact same launch date across all of their planned platforms. On top of that, the Apple Arcade announcement revealed several new games we didn’t even know about, like a new Chu Chu Rocket or a new RPG from the Bravely Default team.

Even if your wallet can handle all the offerings on tap going into the next few days, the physical constraints of time will prevent you from playing absolutely everything. It’s an embarrassment of riches. Here’s a wrap-up of just some of the games dropping.

The Legend of Zelda: Link’s Awakening

The Game Boy classic returns on Nintendo Switch with overhauled graphics, control tweaks, and a dungeon-maker feature. In GameSpot’s review, Peter Brown said, “Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.”

Call of Duty: Modern Warfare Beta

Though Call of Duty: Modern Warfare already ran a limited beta on PS4, it expands this weekend to PC and Xbox One. The beta test is open to pre-orders on Xbox One or PC, or all PS4 players regardless of pre-order. All Xbox and PC players can jump in starting Friday. You can pre-load now to be ready to jump in and test the new Ground War new mode.

Genesis/Mega Drive Mini

For retro fans, Sega enters the micro-console market with a Genesis Mini. The little retro console sports a look just like you remember from the 16-bit heyday, and comes packed with dozens of games including some rarities. According to Gamespot’s review, “Genesis fans have waited a long time for a system like this, and for once, we’re happy to say that the latest official Genesis console is one worth buying.”

Untitled Goose Game

The wacky Untitled Goose Game is coming to PC and Switch, putting you in role of a mischievous goose who terrorizes the townsfolk across several settings. It’s a bizarre concept, right down to its winking title, and it looks like it’s just brimming with personality. Goose personality.

Ni No Kuni: Wrath of the White Witch Remastered

The Level-5 RPG Ni No Kuni from 2010 is coming back as a remastered version with improved visuals on PlayStation 4, letting you experience it with a new generation or on the go with a Nintendo Switch port. The standout art style is inspired by Studio Ghibli, and its battle mechanics are something akin to Pokemon as you catch and battle magical creatures.

Puzzle Quest: The Legend Returns

Between Link’s Awakening, Ni No Kuni, and Puzzle Quest, it’s not just a big week for games, but for remakes of games. Puzzle Quest: The Legend Returns compiles both the original Challenge of the Warlords and its Revenge of the Plague Lord expansion on Switch. It also includes 100 new quests, five new job classes, and remastered graphics.

Overland

The post-apocalyptic tactics game Overland hits PC, Xbox One, PS4, Nintendo Switch, and iOS. You’re a band of survivors trying to make a cross-country road trip while managing supplies and fending off hordes of monsters.

Sayonara Wild Hearts

A stylish rhythm action game, Sayonara Wild Hearts has you ride motorcycles and skateboards, dance-battle your way through enemies, and break a few hearts along the way. It’s coming to PlayStation 4, Nintendo Switch, and iOS.

Card of Darkness

The latest from TypeShift developer Zach Gage is a card battling strategy game with a fantastical setting and a quirky sense of humor. It’s hitting iOS through Apple Arcade.

Even More Apple Arcade

Tons more games are debuting on Apple Arcade, and we’ll be recommending more as we experience them for ourselves. Check out all of our recommendations on Apple Arcade so far. The Arcade service is a $5 subscription with a one-month free trial.

American Horror Story is Freaky and Fun Again

As American Horror Story slithers into its ninth season of “prestige schlock” – this time awesomely aping classic slasher flicks from the ’80s – heavyweight players Sarah Paulson and Evan Peters are gone (though no one’s ruling out cameos) and Emma Roberts, who started in “Coven,” is now the veteran series performer.

And it makes sense for Paulson and Peters to take a powder after this long, considering how last season’s “Apocalypse” tied together “Murder House” and “Coven” for one giant story that also required them to play multiple roles, as they revisited past parts. Their absence, plus an influx of new performers (including Matthew Morrison, Angelica Rossand, and actual Olympian Gus Kenworthy) and the infusion of retro-horror, make “Camp Redwood,” the 1984 season premiere, feel like a fresh turnaround.

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Atomic Heart Is Back With Another Strange, Gorgeous New Trailer

Atomic Heart has been a curious mystery since its out-of-nowhere unveiling last year. Since then we’ve been trying to figure out exactly what it is while also eager to see more.

Take a look at the brand-new trailer above, and browse through the original batch of screenshots below. The new trailer showcases a character-driven cutscene that is running in realtime on the in-game engine (i.e. nothing pre-rendered or fake; it’ll be in the game you end up playing).

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Total War Saga: Troy Sets Lofty New Ambitions for the Series

Creative Assembly’s Total War franchise has, in recent years, been split into two distinct camps: the mainline historical series, based on actual wars, and the fantastical Warhammer series, which allows CA’s designers to go a little more wild. That makes the developer’s next game, A Total War Saga: Troy, rather interesting, since it’s a historical entry based on a war that’s actually more myth than reality.

The Trojan War, which took place in the 13th century BC, is detailed almost solely in works of Greek historical literature and poetry, such as Homer’s great epics the Iliad and Odyssey. The gods are of great importance to the war, and one of its most important figures – Achilles – is a near-indestructible demi-god who can only be killed by being stabbed in the heel. This is not the traditional setting for a Total War game, yet Creative Assembly’s Sofia studio has gone all-in on the period.

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Control’s Elaborate Ending, Explained

Control is heavily inspired by the Weird Fiction genre. So, it’s only right that the story of Control is less about answering questions and more so about asking them. And there are plenty of questions left unanswered, even after the credits roll (twice!).

Luckily, Remedy left us with at least some answers about its mysterious world, and plenty of tantalizing threads to dissect before Control’s story DLC expansions are released next year.

Spoilers ahead

Control’s Ending

At the center of Control’s story is Jesse Faden and her brother Dylan. Jesse’s search for Dylan led her to the Federal Bureau of Control (FBC) and the Oldest House. As it turns out, both of the Faden siblings were singled out as potential “directors” by the FBC following the destruction of their hometown of Ordinary before the events of Control.

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New Total War Game, Troy, Covers The Trojan War; First Trailer Sees Achilles Fight Hector

Sega has announced the latest title in Creative Assembly’s Total War Saga franchise with a brand-new cinematic trailer. Called A Total War Saga: Troy, the strategy game is scheduled to release on PC in 2020.

In the trailer, which can be watched above, Achilles mourns for his close friend Patroclus, whose dead body is burning on a funeral pyre. The loss of his brother-in-arms motivates Achilles to return to battle and face off against Hector, a prince of Troy. The relationship between Achilles and Patroclus is one of the most important aspects in stories surrounding the Trojan War, and it was made into this deeply meaningful, almost romantic connection in Homer’s Iliad–which Creative Assembly is using as the main inspiration for Troy.

Troy will not just be from Achilles and the Greek’s perspective though, as the game will see the player explore both sides of the Greek and Trojan conflict. Through a mixture of turn-based empire management and real-time battles, Troy will delve into the story of the Iliad and–similar to the storytelling style of the Assassin’s Creed franchise–use fictionalized real events to explain the more mythical and legendary moments of Homer’s book. Of course, this being a Total War game, you can choose to break away from the established timeline of history to forge your own unique path.

The Total War series has seen mostly positive praise with its annual releases since 2015’s Total War Attila, with this year’s Total War: Three Kingdoms being another popular entry in the franchise. In GameSpot’s Total War: Three Kingdoms review, Ginny Woo wrote, “This is the most ambitious that Total War has ever been, from the variety of different ways that you can enjoy the game to the sheer scope of the stories that they’ve weaved around each unique character’s playable experience. Three Kingdoms feels like the rightful evolution of the series, pulling from its roots in historical military tactics to come up with an engrossing modern strategy game that is always a delight, even in its less well-oiled moments.”

The Legend Of Zelda: Link’s Awakening Review Roundup

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The Legend of Zelda: Link’s Awakening was a quirky side-story on the handheld Game Boy when it was first released in 1993. More than a quarter-century later, Nintendo is rolling out the red carpet and making it a major release on its lead platform, the Nintendo Switch. The remastered version sports a new visual style, a revised control scheme, and a new dungeon-editing feature. But does the cult favorite Zelda game hold up?

The critical consensus seems to be that slight technical hiccups aside, the core of Link’s Awakening is as strong as ever, and improved by the Switch interface that allows you access to multiple tools without constant swapping. Response to the dungeon editor is more tepid, with many reviewers agreeing that it’s limited and uninspiring.

“Though the remake has a couple of blemishes, it’s still an easy game to recommend,” Peter Brown said in GameSpot’s Link’s Awakening review. “People speak of Link’s Awakening as the secret best Zelda game. That’s a tough call to make, but it’s definitely one of the best.”

Several other outlets have also published reviews for Link’s Awakening. We’ve gathered a range of them below to give a broader look from around the industry. For even more, check out GameSpot’s sister site Metacritic. If you’re thinking about picking it up, be sure to read up our Link’s Awakening pre-order guide.

  • Game: The Legend of Zelda: Link’s Awakening
  • Platforms: Nintendo Switch
  • Developer: Nintendo
  • Release date: September 20
  • Price: $60 / £50 / $68 AUD

See Link’s Awakening at Amazon

GameSpot — 8/10

“If you haven’t touched a classic Zelda game in a while, Link’s Awakening will almost instantly transport you back to the ’90s. It’s simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.” — Peter Brown [Full review]

Forbes — 10/10

“Overall, this is a excellent remake of an already faultless Zelda game. If you never played the Game Boy original, then you absolutely need to pick this up. If, like me, you grew up playing this game, then there is a lot of new content to keep you busy. While Breath of the Wild was the game many bought their Switch for, Link’s Awakening has only reinforced that decision for me. So buckle up and let a friendly owl show you what Koholint Island has to offer.” — Ollie Barder [Full review]

US Gamer — 5/5

“The Legend of Zelda: Link’s Awakening remake for the Switch improves most of the flaws from the original game while maintaining (or enhancing) everything that makes Link’s Game Boy adventure a classic. Its shiny new coat of paint suits it well, even if slowdown issues pop up from time to time. A few hours of play is all it takes to remind you why Zelda fans love Link’s Awakening so very much.” — Nadia Oxford [Full review]

Game Informer — 9/10

“This remake beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards.” — Jeff Cork [Full review]

Kotaku — Unscored

“You may recall that two years ago, Nintendo released The Legend of Zelda: Breath of the Wild, an all-time great that revitalized the iconic series. The company’s latest Zelda game is so radically different that they basically feel like different genres, but when taken together, they help explain what makes The Legend of Zelda so special. On one end of the spectrum, there’s the vastness of a polished, beautiful open world full of strange places to explore; on the other, there’s the density of an island packed with secrets. If the two games have one thing in common, and offer one reason to keep playing Zelda all these years later, it’s this: They both make it feel pretty damn incredible to swing a sword.” — Jason Schreier [Full review]

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