Epic Games Store: Cloud Saves, Achievements, More Features On The Way

Epic has released a roadmap for 2019, which includes the new features scheduled to appear on the Epic Games Store. The full roadmap can be viewed on Trello, but Epic has issued the disclaimer that the new features listed and the times they’re scheduled for are “subject to change.”

Exact timetables are not provided for each feature, with each one falling into a category of one-three months, four-six months, or long-term (more than six months). In the short-term, Epic isn’t implementing too many major features. The company plans to redesign the Epic Games Store’s website, and add search tools that utilize both genre and tags. The Epic Game Store will also start hosting video, provide an “optimized delta solution” to help developers reduce the size of game patches, support DLC add-ons, and streamline the sign-in process to allow players to “get into their offline games faster.” The one major feature during this window of time is cloud saves support–a long-requested addition from the Epic Games Store community.

You’ll see a lot more community-requested features added in the mid- to long-term. In four-six months, Epic plans on adding user reviews, wish lists, additional payment methods/currencies, player time tracking, and mod support. The Epic Game Store is also scheduled to see improvements to its newsfeed and follow features, as well additional sorting and filtering methods for its game library. In the long-term, the Epic Game Store will support game achievements, direct carrier billing, and a shopping cart. Epic also plans on overhauling the store’s social features as well.

Epic has a few more improvements scheduled for its game store that don’t have any planned date. These include more generalized PC game store features, such as automated refunds and gifting, and specific ones, like an Arabic translation for the store and support for games that released in Korea. Epic also plans to have the Epic Games Store be accessible on Android devices.

Getting these features out the door is important for the survival of the Epic Games Store, as many of them already exist on its number one competitor, Steam. The Epic Games Store has managed to attract an audience by securing several major triple-A 2019 releases, such as Metro Exodus and The Division 2. However, PC gamers have come to expect many of the features listed above, and will probably gravitate back to Steam if all the Epic Games Store can deliver is a few good exclusives.

The Epic Games Store also offers a free game every two weeks. Right now, you can download the indie game Slime Rancher, which is normally $20 USD on PC. Slime Rancher will be available until March 21, when it will be replaced by Oxenfree.

Game Of Thrones Season 8: The Most Tantalizing Fan Theories Going Into The Final Season

Arrested Development: Season 5, Part 2 Review

The second half of Arrested Development: Season 5, consisting of 8 new episodes, premieres Friday, March 15 on Netflix.

Though nothing’s been announced about the overall fate of Arrested Development, given the way the remainder of Season 5 plays out, it sure feels like the end. And if this is the final countdown for the Bluths, it’s really for the best. It’s just sad that it couldn’t have been a stronger showing.

Did the show change? Did we change? Did the world change? Back when FOX canceled the series, we were all in an uproar. When Netflix rescued it (one of the streaming service’s first saves), we rejoiced. Then the hotly-anticipated fourth season was a hit or miss affair. Episodes ran too long, the core cast could barely film scenes together due to other projects they were scheduled for, and the overwhelming consensus was that it was a sub-par offering. It was a hefty blow considering both the fanfare and how beloved the first three seasons were.

Continue reading…

Left Alive Review – No Will To Survive

You awaken in a city under enemy occupation after neighbouring forces swept in and brutally laid waste to soldiers and civilians alike. You’re separated from your squad, your Wanzer mech heavily damaged and unable to operate, with nothing but the local army’s omnipotent AI, Koshka, to help guide you to safety. Left Alive’s opening salvo shows its certain potential, but while the premise pulls you in, the take away once it’s all over is one of resounding disappointment. Left Alive is an astoundingly infuriating grind that lacks in almost every area, making a wholly unrewarding experience.

Set in the same universe as the long-neglected Front Mission series, you alternate between three main characters–a rookie Wanzer pilot, a former military veteran turned beat cop, and a ghosted merc who’s been presumed dead for two years. Each character is on a different path to try and escape the city that’s overrun with enemy mechs and soldiers. Their paths will intertwine over the course of the game’s 14 missions allowing for some occasionally fun interplay between the protagonists, but that’s about as interesting as their story gets. Moments of both political and personal intrigue go for knockout blows with almost no set up, leaving them feeling flat and impactless, and the story never really gets back on its feet.

Surviving the numerous open-world sections of the city is the main point of Left Alive, avoiding combat where possible and traversing slowly and silently through the torn up streets littered with abandoned cars and flaming piles of rubbish. As you move from point to point, you’ll scavenge items and components–from empty cans and bottles to stripping parts from destroyed drones–in order to craft traps and projectiles. But even with these tools, progress comes slowly, and arduously, for a variety of different reasons, the chief of which is the game’s stunningly poor combat.

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Weapons in general feel woefully inadequate and underpowered. Guns are weak and make a lot of noise (inviting any enemy within a block to bear fire down upon your position) and headshots don’t ever result in a one hit kill. Bullet impacts feel scattered and inconsistent, with perfect reticle aim not ensuring a hit–even on the first shot. Melee weapons aren’t much better, you’re more likely to get knocked down yourself before you can them so it’s always a high risk move, and there’s no stealth bonus for sneaky attacks. Projectile weapons are more stealth-oriented as the AI aren’t able to track where a thrown item came from, but they are equally as ineffective at putting the enemy down for good.

The stilted and jittery combat sucks the air out of every enemy engagement, but you’re consistently forced into it. Koshka’s incessant reminder of “Caution, the enemy is approaching” on a loop when in close proximity to a guard just adds to the annoyance. Checkpoints and save points are scarce, and more often than not the direct route to each is blocked by a number of patrolling guards or worse, a comparably overpowered Wanzer, meaning a lot of backtracking to save points in safer zones in order to avoid replaying tedious sections. Although the game’s map tries to usefully point out high alert zones, it doesn’t feel like there’s any tangible difference between the two; safe zones are just as likely to be teeming with patrolling guards as alert zones are.

Side missions come in the form of other survivors, many of whom only need to be accompanied to the nearest shelter, of which there are a handful strewn about each map. Some will go easily, while others are in distress and need convincing to move via a handful of dialogue choices, though these feel trite–it never felt like it mattered if they were rescued or not. They’re helpless and will quickly go down if fired at, unless you clear their path beforehand they have frustratingly little chance of making it to the shelter safely. But the risk of taking more guards head on just to get survivors out quickly turns into a tiring and unfulfilling routine.

Wanzers are the only part of Left Alive that bucks its mediocrity. When moving through the city, these imposing behemoths will patrol along the wider open sections of the map, sweeping the area from on high. Most of the time they can be avoided by finding a clearer route, but sometimes you’ll need to get unnervingly close, creating a palpable sense of fear as you try to sneak by them undetected. Getting noticed by a Wanzer spells almost certain death, unless you can get your hands on a rocket launcher and a good sniping spot, which will take them down with a few well placed shots to the torso.

Even better is when you get behind the controls of a Wanzer and give the enemy a healthy dose of their own medicine. Weapons, from rocket launchers and huge assault rifles to shoulder mounted railguns, each has a distinct feel to them. For example, the railgun requires your mech to kneel to make a more stable platform and then a second to warm up before firing, but will cause tremendous damage with a direct hit. All weapons overheat at different times if not allowed to breathe out in between shots, but if you time it right you can easily alternate between your main four to unload continuous fire.

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Save for Wanzer-related activities, almost no part of Left Alive feels good to play; it’s painfully slow, inconsistent, and looks incredibly dated. Environment textures are muddied and lack detail, animations don’t blend together that well which gives everything a slightly jolting look. Blowing up an enemy vehicle sees it simply disappear into thin air behind a flat, low-res fire texture. When you mix moments like that with the already tiring combat, which is compounded further during some utterly infuriating late-game boss fights, it really hits home how far wide of the mark Left Alive is.

Perhaps the worst part is that you can see there’s something here, ideas that have some real potential but never even come close to being realised. The Wanzer combat is genuinely rad, but that’s it. Everything else comes with a heavy caveat; be it how underpowered you feel, the awkward movement, the inconsistent bullet impacts, the ugly environments… the list goes on. There’s almost no joy to be found in playing Left Alive, only bitter disappointment.

The SXSW Texas Steam Sale Has Games Up To 75% Off This Weekend

As the SXSW Gaming Festival kicks off today in Austin, there’s another way the rest of us who aren’t there can get in on the fun (well, sort of): by heading to Steam. The Texas Sale from SXSW Gaming has kicked off, so now until Sunday, March 17, you can get discounts as high as 75% off on an amazing batch of games. Here’s a quick look at the best deals:

  • Both Borderlands and Borderlands 2 are 75% off right now, and with Gearbox Software teasing an announcement for Borderlands 3 at this year’s PAX East, there’s no better time to dive in and get acquainted with this stellar series. While Borderlands’ standard edition isn’t on sale, its Game of the Year edition is for just $7.49; meanwhile, Borderlands 2 is only $5.
  • On sale for just $3.29, Dishonored is an absolute steal right now. The stealth action game is set in a city struck by plague and full of infected citizens, and your character is an assassin named Corvo, who is pursuing revenge.
  • Prey is marked down 50%, so you can get it for just $15 this weekend. The survival horror first-person shooter is set in a space station that’s been overrun by hostile aliens, and you play as a character named Morgan, who must explore the station and attempt to escape.
  • Packed with adrenaline-pumping action, the 2016 reboot of Doom is marked down to just $15 (25% off) this weekend. Playing as a space marine, you’ll battle your way through Hell while fighting literal demons using a variety of different guns and other weapons.
  • The entire Banner Saga series is on sale too, both individually and with a few different bundle options. The strategy RPG, which is deeply impacted by players’ choices, is set in a world inspired by Viking legends and centers around a war between humans and an ancient race known as the Dredge.

Shop the Texas Steam Sale »

The full list of discounted games:

Everquest 20th Anniversary Trailer

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The Division 2 Won’t Disappoint Solo Players

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What’s Coming To Amazon Prime Video For April 2019 (US)

Have you burned through all of Amazon Prime Video’s movies and TV shows? If so, tell me your secret. Anyway, April is right around the corner, and that means there will be tons of new content to binge. If you have Hulu, the list for April is out as well.

On April 1, Amazon is dropping most of its offerings for the month. There are plenty of movies of note, including all three Blade movies, but you might want to skip Blade: Trinity. It’s bad, but the first one still holds up. The Marvel character help kick off the new renaissance of superhero movies, and the movie features Wesley Snipes as a vampire hunter, doing what he does best.

Speaking of vampires (what a transition!), also hitting the service on April Fool’s Day is the Tom Cruise and Brad Pitt classic Interview With The Vampire. The movie is about a journalist, who interviews a vampire, who tells his story of life, love, and betrayal. If that’s too much for you, then you could also watch Teenage Mutant Ninja Turtles II: Secret of the Ooze, which features wrestling superstar Kevin Nash as Super Shredder.

There are a few Prime original series hitting the service that month as well. The most notable is Season 2 of The Tick, and the first season of which was a lot of fun. On April 5, the Tick and his partner Arthur continue their fight against crime, and it’s just as silly as the original comic book series and Fox animated series.

Below, you’ll find the full list of everything coming to Amazon Prime Video fro the month of April.

Coming To Amazon Prime Video In April

April 1

  • Murder, She Wrote, Seasons 1-5
  • 1492: Conquest of Paradise (1992)
  • Addams Family Values (1993)
  • An Invited Guest (1999)
  • Beetlejuice (1988)
  • Beverly Hills Cop II (1987)
  • Blade (1998)
  • Blade II (2002)
  • Blade: Trinity (2004)
  • Blown Away (1994)
  • Case 39 (2009)
  • Days of Thunder (1990)
  • Diamonds Are Forever (1971)
  • Die Another Day (2002)
  • Dragonslayer (2011)
  • Escape from L.A. (1996)
  • An Everlasting Piece (2000)
  • Everything Must Go (2010)
  • Foxfire (1996)
  • Funny About Love (1990)
  • Goldfinger (1964)
  • In a World… (2013)
  • Interview with the Vampire: The Vampire Chronicles (1994)
  • Law of the Lawless (1964)
  • Liberty Stands Still (2002)
  • Little Monsters (1989)
  • Live and Let Die (1973)
  • Never Say Never Again (1983)
  • Octopussy (1983)
  • Primal Fear (1996)
  • Racing with the Moon (1984)
  • Sharkwater Extinction (2018)
  • Six Degrees of Separation (1993)
  • Starsky & Hutch (2004)
  • Stories We Tell (2012)
  • Teenage Mutant Ninja Turtles II: The Secret of the Ooze (1991)
  • The Addams Family (1991)
  • The Living Daylights (1987)
  • The Man with the Golden Gun (1974)
  • The Minus Man (1999)
  • The Perfect Storm (2000)
  • The Shawshank Redemption (1994)
  • The Spy Who Loved Me (1977)
  • The World Is Not Enough (1999)
  • Up in Smoke (1978)
  • Up in the Air (2009)
  • You Only Live Twice (1967)

April 2

  • A Quiet Place (2018)

April 5

  • The Tick (Prime Original Series), Season 2

April 8

  • Finding Your Feet (2018)
  • Paranormal Activity 2 (2010)

April 12

  • Bug Diaries (Prime Original Series), Season 1
  • Diablo Guardian (Prime Original Series), Season 2

April 17

  • Overboard (2018)

April 18

  • Mid90s (2018)

April 19

  • Bosch (Prime Original Series), Season 5

April 21

  • Book Club (2018)

April 22

  • The Next Three Days (2010)

April 27

  • The Hole in the Ground (2018)
  • Humans, Season 3

April 27

  • Welcome to the Rileys (2010)

April 29

  • Waiting for ‘Superman’ (2010)

April 30

  • Vikings, Season 5

Game Of Thrones Season 8: Full Episode Running Times Revealed

The specific running times of individual episodes is rarely discussed in the build-up to a new season of a TV show–but most shows aren’t Game of Thrones. For more than a year there has been much speculation about how long each of the six episodes of the show’s eighth and final season will be. HBO has now revealed these running times ahead of the season’s April 14 premiere.

The length of the first two episodes was confirmed last week, and both clocked in at just under an hour. However, as expected, the next four run much longer. All of them are around the 80 minute mark, which supports HBO boss Richard Plepler’s description of the final season as like “watching a movie”. The estimated runnings times are as follows:

  • Episode 1: 54 mins (April 14)
  • Episode 2: 58 mins (April 21)
  • Episode 3: 82 mins (April 28)
  • Episode 4: 78 mins (May 5)
  • Episode 5: 80 mins (May 12)
  • Episode 6: 80 mins (May 19)

The full trailer for Game of Thrones Season 8 was released last week. It focuses on setting up the the epic battle against the Night King and his army of the dead at Winterfell–for more insight, check out GameSpot’s trailer breakdown.

Although Game of Thrones is nearing the end, there is a prequel spin-off on the way. X-Men: First Class’ Jane Goldman will serve as showrunner and has developed the story with creator George RR Martin. The show is expected to start filming early this summer, and premiere in 2020 or 2021.

Arthur Morgan Kills The Devil – Part 2 | Dirty Arty: Chapter 18

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