Steam’s Best Black Friday 2018 Game Deals

Steam has kicked off its annual Autumn Sale, which serves as the equivalent of the digital storefront’s sale for Black Friday. The digital retailer is known for discounts, so it takes the discount holiday as an opportunity to dig even deeper than usual. As a result there are plenty of sales to be had.

The Autumn Sale lasts through November 27 at 10 AM PT. Alongside some of the software listed below, Steam is also offering discounts on its own hardware, like 30% off a Steam Controller, or the soon to be hard-to-find Steam Link for $2.50. In some cases you may be better off using a third-party that distributes Steam codes like Fanatical, so be sure to comparison shop even when the bargains look great.

Alongside the Steam Autumn Sale, the company is hosting the Steam Awards. These user-voted awards are giving accolades for some expected categories like Game of the Year and VR Game of the Year, along with more esoteric categories like The Labor of Love Award and the Best Alternate History Award. Participating by casting your ballot can earn you XP and badges on your Steam profile.

Check out below for a selection of some of our favorite games discounted in the Steam Autumn Sale, and plan your purchases accordingly.

Best Black Friday Deals

All The Game Deals

Pokemon Go December Community Day Announced, Features Every Previous Pokemon

Pokemon Go developer Niantic has shared the first details on the game’s next Community Day, but this one will be a little different from previous events. Rather than taking place on a single day, as most Community Days have, the next event will run for an entire weekend and give players another chance to capture all of the previously featured Pokemon.

The special Community Day weekend kicks off Friday, November 30, at 1 PM PT / 4 PM ET and runs until 11 PM PT on December 2 (2 AM ET on December 3). During this time, Pikachu, Eevee, Dratini, Beldum, and all of the other Pokemon that were featured during a previous Community Day will reappear in greater numbers. Likewise, you’ll have another opportunity to learn the special event-exclusive moves that were available during past Community Days.

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On top of bringing back all of the previous featured Pokemon, Niantic is offering a handful of in-game bonuses during the Community Day weekend. As with a typical event, these will only be available during a three hour window of time, which will vary by region. This time, the bonuses include double the normal amount of XP and Stardust for capturing Pokemon, as well as double Incubator effectiveness. You can see when these will be live in each region below.

Niantic hosted the first Community Day back in January, and since then, the developer has held a new event for the game each month. Unlike other real-world Pokemon Go events, these typically only run for three hours, during which time you can find increased spawns of that month’s featured Pokemon. You can also learn a special event-exclusive move if you meet a certain criteria before the event ends. You can check out our guides for all of the previous Community Day events below for more details on how to get these moves.

In addition to the upcoming Community Day, a new Legendary Pokemon is now available in Go. Cresselia, the Legendary Psychic-type introduced in the Gen 4 games Diamond and Pearl, will appear in Raid Battles until December 18. Niantic also recently rolled out a Special Research questline that revolves around the new Mythical Pokemon Meltan.

Pokemon Go Community Day Bonus Schedule

  • Europe, the Middle East, Africa, India: December 1, 2018, 10 AM – 1 PM UTC
  • The Americas and Greenland: December 1, 2018, 11 AM – 2 PM PST
  • Asia-Pacific: December 2, 2018, 12 PM – 3 PM JST

Pokemon Go Community Day Guides

Fallout 76 Update Starts Fixing The Game’s Many Bugs; Patch Notes Released

Bethesda has announced a new update for Fallout 76. The patch makes several improvements to the RPG’s performance and stability, and also fixes numerous bugs in the game.

The new update resolves certain gameplay and performance issues, and further stabilizes the Fallout 76 game client and servers. Additional patches have been made for the Xbox One version of the game–where certain menus could cause in-game instability.

In terms of bug fixes, most of the update addresses issues with combat. An issue where certain enemies were able to chase players further than intended has been fixed, as has a glitch that prevented Ghoul and Scorched Officers from dropping nuke codes upon being killed. For PvP play, you’ll now see the correct cap reward whether you’re seeking revenge or someone else is hunting you down. Respawning after dying in PvP play will now correctly clear your hostile status towards other players if you don’t click the “Seek Revenge” option.

For the full list of changes implemented in Fallout 76’s new update, check out the full patch notes on Bethesda’s main website. We’ve also outlined them below.

Fallout 76 November 19 Update Patch Notes

Patch Version

  • Xbox: 1.0.1.8
  • PS4: 1.0.1.9
  • PC: 1.0.1.14

General

  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.

Bug Fixes

Art And Graphics

  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.

Enemies

  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.

C.A.M.P., Workshops, And Crafting

  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.

Quests

  • Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.

PvP

  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.

User Interface

  • Languages: Korean fonts will now be displayed correctly in game menus.
  • Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

Play Rainbow Six Siege’s Wind Bastion Update Right Now On PTR; Patch Notes Released

Ubisoft has announced the full list of changes coming to Rainbow Six Siege in the Operation Wind Bastion update. The release of Wind Bastion marks the start of Siege’s Year 3, Season 4, which is the final season of 2018. You can try Operation Wind Bastion’s new map and Operators on the PC version’s test servers right now.

The biggest changes coming to Siege in Operation Wind Bastion are two new Operators and an additional multiplayer map. Nomad is the new Attacker Operator, whose airjab launcher allows her to send Defenders flying through the air out of cover or through walls. Kaid is the new Defender Operator, whose electroclaws can electrify multiple reinforced walls and hatches, as well as barbed wire and deployable shields from a distance–which makes him seem massively overpowered. The new map, called Fortress, offers numerous roof access points for Attackers, as well as several staircases and ladders for Defenders to set up traps and choke points.

Operation Wind Bastion also includes additional weapon skins and a headgear bundle. Shop navigation will also be updated to let you see weapons in fullscreen and buy new items directly from the News tab. Five older Operators are also receiving balancing changes. Mute, Clash, and Smoke are being buffed, while Lesion and Zofia are being nerfed. The full list of changes can be read in Operation Wind Bastion’s patch notes, but we’ve outlined the highlights below.

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Operation Wind Bastion In-Game Tweaks And Operator Changes

Operator Balancing

  • Mute
    • SMG-11 has been added as a secondary
    • Slight increase to SMG-11 Damage
  • Clash
    • Electric Damage increased from 3 to 5 damage per tick
  • Smoke
    • Slight increase to SMG-11 Damage
  • Lesion
    • Slight decrease to T-5 SMG
  • Zofia
    • Reduced the total number of concussion grenades from 3 to 2

General Tweaks & Improvements

Playlist Changes

  • Ranked Play
    • Bank
    • Clubhouse
    • Oregon
    • Kafe
    • Consulate
    • Chalet
    • Border
    • Coastline
    • Skyscraper
    • Villa
    • Hereford
    • Theme Park
    • Fortress
  • Casual Play
    • House
    • Plane
    • Favela
    • Kanal
    • Yacht
    • Tower

Main Bug Fixes

Gameplay

  • Fixed – Users are experiencing a large amount of crashes on Xbox One & PS4 since Y3S3.
  • Fixed – Claymores can be picked up after detonating at the right moment.
  • Fixed – Reinforcing a hatch with a defuser planted on it will cause the defuser to fall.
  • Fixed – Russian rainbow ACOG sight (they stopped talking to Bandit).
  • Fixed – User teleports when placing a gadget after interacting with the hostage.
  • Fixed – If the player shoots the reinforced wall, the muzzle flash and the bullet trail will pass through.
  • Fixed – Melee attack animation is broken during replays.
  • Fixed – Players can exploit macros to increase their rate of fire on certain weapons.
  • Fixed – Electricity VFX can be seen through the floor.

Operators

  • Alibi
    • Fixed – Prisma deployment issues can cause Alibi’s Prisma to get stuck in surfaces.
    • Fixed – Alibi’s hologram doesn’t detect enemies if they’re in Tachanka’s LMG turret.
  • Bandit
    • Fixed – Attackers don’t receive damage when hitting an electrified surface with melee attacks.
    • Fixed – Some throwable gadgets can move through Electified Barbed Wire without receiving damage.
  • Blitz
    • Fixed – Blitz shield disappears instantly after the shield is switched while in ADS.
  • Capitao
    • Fixed – When Capitao’s Lethal Bolt is shot directly on a wall, the fire FX is not blocked and DMG is still dealt on the other side of the wall.
  • Castle
    • Fixed – Castle can melee kill an opponent through an Armored Panel that was deployed over barbed wire.
    • Fixed – Players aren’t awarded a score when destroying Castle’s Armor Panels with non-explosive methods.
  • Clash
    • Fixed – Clash loses partial functionality after pressing the primary gadget button during a guard break.
  • Doc
    • Fixed – If a player is hit by Doc’s stim pistol shot while under the effect of Echo’s sonic burst, the heal VFX will cut the sonic burst effect.
  • Echo
    • Fixed – Yokai’s Sonic Burst Distortion Effect causes the black background to appear on the side of the screen.
    • Fixed – Consecutively using sonic bursts on the same target with Yokai will not refresh the Deafen effect.
    • Fixed – Yokai’s Sonic burst effect animation is not present for Echo in third person.
  • Frost
    • Fixed – Frost Traps can be partially hidden by carpets on certain maps.
    • Fixed – Frost Welcome Mat’s cannot be deployed in a certain spots in 2F South Hallway of Coastline.
    • Fixed – Frost Welcome Mats are difficult to deploy in 2F rail platform area of Theme Park.
    • Fixed – Frost Welcome Mat clips with the rug from Coastline 2F Hallway if the rug is damaged.
  • Hibana
    • Fixed – No sound when detonating Hibana’s X-Kairos charges.
  • IQ
    • Fixed – IQ’s RED Scanner moves too much when shooting her pistol (now less floppy).
    • Fixed – Electronics are sometimes not highlighted when on the edge of IQ’s detector.
  • Jager
    • Fixed – Unable to pick up Jagger’s ADS if deployed under a Control Terminal in 2F Control Room of Theme Park.
  • Maestro
    • Fixed – Maestro’s Evil Eye cannot scan or ping through smoke grenades/Capitao’s Smoke Bolt.
    • Fixed – The Loadout description for the Alda 5.56 has not been updated to reflect the weapon’s patch changes (now updated).
  • Maverick
    • Fixed – Maverick is able to break the frames on windows with his gadget, leaving the glass floating in the air.
  • Ying
    • Fixed – When placing a Candela on a barricade, Ying’s hand is visible from the other side, revealing her position.
    • Fixed – Holding Ying’s Candela gadget applies the blue filter on all the headgears that have the same glass material.

Level Design

  • Fixed – Players can vault into red toolboxes on any map.
  • Fixed – Players lose operator functionality when trying to descend a ladder when another operator is nearby.
  • Bank
    • Fixed – Users can peek inside EXT Sewer by of Bank.
    • Fixed – Cameras and C4 can be thrown through the ceiling of 1F Archives on Bank.
    • Fixed – Players can hide under a desk in 1F Tellers’ Office and make it difficult to hit them with bullets.
  • Border
    • Fixed – Operator can get stuck between the printer and the table at 2FOffice on Border.
    • Fixed – Player can vault inside ceiling of EXT pedestrian customs on Border.
    • Fixed – Defender can hide bulletproof cameras inside the walls on Border.
  • Chalet
    • Fixed – Attacker can hide in trees next to 2F office balcony on Chalet.
  • Clubhouse
    • Fixed – Defenders can vault to the roof outside on Clubhouse.
    • Fixed – The vault prompt to the stage lose functionality after reinforcing the wall between 1F Stage and 1F Stock Room of ClubHouse.
    • Fixed – Operators with shields clip through the handrails of ClubHouse.
  • Coastline
    • Fixed – Ying’s Candela and Fuze’s cluster charge don’t penetrate the entire floor at 2F Theater room on Coastline, causing the charges to detonate inside the floor.
  • Consulate
    • Fixed – The door barricade at EXT Front Door breaks certain vault angle between the stone pillars at EXT Front Alley on Consulate.
    • Fixed – Rubberbanding effects after vaulting over yellow steps in Consulate Garage.
    • Fixed – Attacker can hide a drone inside the walls of 1F visa office on Consulate.
    • Fixed – Drone clips through the wall on Consulate, allowing Drone to see inside.
  • Hereford Base
    • Fixed – Textures between reinforceable and indestructible walls in Hereford Base allow bullets to pass through.
  • Kafe
    • Fixed – Defenders are able to vault on the window frame of Kafe 2F Fireplace Hall.
    • Fixed – Valkyrie can place a cam on the ceiling of 1F Bakery on Kafe.
  • Oregon
    • Fixed – Occasionally operators will remain stuck between two metal barrels at Oregon EXT Junkyard.
    • Fixed – Drones run into invisible collision under the bed in Oregon of 2F Dorm Main Hall.
    • Fixed – Defenders are unable to disable the defuser if it is planted next to the mattress in 2F Watch Tower in Oregon.
  • Skyscraper
    • Fixed – Operators clip through the rail above the stairs on 2F Hallway on Skyscraper.
  • Themepark
    • Fixed – Attackers can plant the defuser on top of an arcade machine at 1F drug lab on Themepark.
  • Villa
    • Fixed – player can destroy the ceiling under the indestructible floor at 1F dining room.
  • Yacht
    • Fixed – User encounters an invisible collision at 3F Lounge in Yacht.

User Experience

  • Fixed – In some cases, players will receive a “Game Full” error when matchmaking.
  • Fixed – Voice chat icon remains active after a team member stops speaking.
  • Fixed – User that Join-in-Progress in Casual cannot ID operators.
  • Fixed – Hovering over a gamemode after clicking the other one will lead the user to the wrong mode matchmaking.
  • Fixed – Players are sometimes able to reconnect to the Ranked match after receiving a teamkill penalty.
  • Fixed – The “Find Another Match” button flashes when players leave the match.
  • Fixed – [XB1] User is able to hear teammates in the game even if he is in a private Xbox Party Chat.
  • Fixed – The newest Cosmetic Bundles show up at the end of the Bundles list in shop (will now show up in descending order).
  • Fixed – Player profile stats and details are not updating properly.

10 Zelda: Ocarina of Time Secrets You’ve Probably Never Heard Of

November 21 marks the 20th anniversary of one of gaming’s most beloved titles, The Legend of Zelda: Ocarina of Time. Ocarina of Time was the first 3D entry in the Zelda franchise, and practically wrote the book on the future of action-adventure games with its breathtaking world, thrilling battles, and complex dungeons. At this point, its successors have blown it away in terms of size and scope, but that doesn’t mean it still isn’t hiding a few secrets that fans missed the first few dozen times through.

Most players are aware of more widespread secrets like the Sinking Lure, Malon’s Bowser brooch, and the Mario Portraits, so we recruited the help of 10-year Ocarina of Time speedrun veteran ZFG to help us construct a list of lesser-known secrets, mechanics, and interactions you can find in Ocarina of Time’s Hyrule.

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Here’s How Much Spider-Man: Into the Spider-Verse Is Tracking to Open With

Spider-Man: Into the Spider-Verse, Sony’s animated take on the Spider-Man universe, is set to hold the #1 spot in its domestic box-office launch, if projections for the film hold.

As reported by THR, Into the Spider-Verse is on pace to “open between $28 million and $35 million, according to projections from the major Hollywood tracking services.”

Alongside Into the Spider-Verse, Peter Jackson-produced Mortal Engines and Clint Eastwood’s The Mule will also be released on the same weekend and are projected to fall behind the film that focuses on Miles Morales instead of Peter Parker.

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2 New Marvel-Sony Movies Set for 2020 Release

Two new Sony/Marvel films are currently set to hit movie theaters in 2020.

A representative from Sony told IGN a currently “untitled Sony/Marvel” film will hit the big screen on July 10 of 2020, and an “untitled Sony/Marvel sequel” is set to arrive in theaters on Oct. 2, 2020.

Although neither film has been officially named, it would make sense for the first to be Jared Leto’s standalone Morbius film, which is currently set to begin filming early next year. Morbius will be directed by Daniel Espinosa and produced by Avi Arad and Matt Tolmach.

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Diablo 4 Reportedly in Development Under Code Name ‘Fenris’

Diablo 4, a mainline entry in the franchise, is reportedly in development under the code name “Fenris.”

In a comprehensive article that interviewed 11 current and former Blizzard employees, Kotaku reported this development. Following a canceled second expansion to Diablo 3 that was supposed to follow Reaper of Souls, many team members began working on the project, which sources claim is the current incarnation of Diablo 4.

A major pillar for the game and its art direction is reportedly “Embrace the darkness.” Reportedly in development since 2016, many who have seen it are optimistic about the direction that it’s taking. Though still in early development, the game is expected to be released in 2020 or later. It’s unclear if the game will to come to PC first, or if it will be released simultaneously on consoles.

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Marvel Gives Carnage a God Complex

Marvel’s current Venom comic has been busy expanding on the mythology of Venom and his fellow symbiotes, and now we know how Carnage ties into that bigger picture.

Warning: this article contains spoilers for Web of Venom: Carnage Born #1!

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Over the past few months, readers have learned that Venom and the rest of Marvel’s symbiotes were originally created by Knull, a godlike being who existed before the birth of the known universe. Carnage Born #1 reveals that Knull has attracted a cult of worshipers on Earth. This cult is led by none other than Scorn, a powerful fusion of symbiote biology and advanced technology who’s battled Carnage in the past.

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