Fortnite Patch 8.20 Detailed: Poison Dart Traps, Floor Is Lava LTM, Baller Tweaks, And More

Epic Games has released Fortnite patch 8.20, making a number of tweaks to how the game plays as well as introducing some new content. The big new feature for the update is a new Limited Time Mode called The Floor is Lava. As you can probably guess, this involves players avoiding rising lava while gathering loot and taking on enemies.

Epic has also introduced the Poison Dart Trap, which can be placed on floors, walls, ceilings. It can be triggered from three grid cells away and, when activated, while fire darts horizontally. Anyone hit by a dart will get damaged over time. The damage is applied directly to health, as poison bypasses shields.

The patch also makes changes to the way the Baller vehicle works and introduces new foraged items, among other tweaks and changes. Take a look at the full patch notes for Battle Royale below. You can head to the official Fortnite website to see how the update changes the Creative mode and Save the World.

Limited Time Mode: The Floor Is Lava

Summary

Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.

Mode Details

  • A few minutes into the match, the lava will begin to rise.
  • The lava moves at a steady speed until the entire map is covered.
  • Touching the lava will apply damage directly to your health and bounce you up in the air.
  • You can build on the lava.
  • Players will be given a small number of materials every second, to help out in those “entire map is on fire” situations.

Weapons + Items

  • The Baller no longer applies damage to players on collision.
    • The knockback/bounce effect will remain unchanged.
  • Future Baller Iterations
    • We’ve noticed a lot of discussion around the Baller, so here’s an update!
    • We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
      • Non-glass parts will still have collision and block damage from bullets.
  • Siphon/Material Changes
    • In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
      • 50 Health (or Shield) based on your health when the Elimination occurs.
      • 50/50/50 materials dropped on Elimination.
      • 500/500/500 Cap on materials.
      • Harvest rate increased by 40%
      • That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
  • Infantry Rifle
    • Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
    • Base damage reduced from 45/42 to 42/40.
    • Uses the same damage fall off profile as existing assault rifles.
  • Poison Dart Trap
    • Available in Uncommon Rarity.
    • Can be placed on walls, floors, and ceilings.
    • Found from Floor Loot.
    • Can be triggered up to three grid cells away.
    • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
    • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
      • 10 health damage per tick.
      • 8 total ticks over 7 seconds for a total damage of 80.
      • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • New Foraged Items
    • Bananas
      • Instantly grant 5 health when consumed.
      • Can be found in the tropical biome.
    • Coconuts
      • Foraged by damaging palm trees.
      • When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
      • Can be found in tropical and desert biomes.
    • Peppers
      • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
      • Can be found in the desert biome.
  • The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
    • The indicator will continue to pulse every 3 seconds while the item is equipped.
  • Pirate Cannon adjustments
    • Adjusted the collision of the Pirate Cannon to ensure the driver’s seat is always enterable without needing to nudge the cannon.
    • Moved the seat prompt locations for easier entry into the cannon.
    • Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
    • Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
  • Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.

Bug Fixes

  • Fixed an issue where Clingers were damaging players through walls when stuck to another player.
  • Fixed an issue preventing Glider item pickups from displaying their stack count.
  • Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
  • Balloon Fixes
    • Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
    • The balloon rope will no longer remain on your back when you run out of balloons.
  • Pirate Cannon Fixes
    • Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
    • Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
    • Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
  • Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.

Gameplay

  • Marker pings are now allowed while DBNO.
  • Added a unique elimination message when eliminated by a Lava surface.
  • Increased relevancy distance for players being able to see explosions.
  • That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.

Bug Fixes

  • Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
  • Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
  • Fixed issue causing some traps to be inside thicker structures, making them hard to see.
  • Fixed a rare occurrence of a player being invulnerable while DBNO.
  • Fixed the camera sometimes traveling too far when cycling to another player.

Events

  • New Feature: Arena Game Mode (Solo & Duos)
    • Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.
    • Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.
    • Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.
    • Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.
  • New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
    • Duos Game Mode
    • Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Format:
      • March 30th – Round One: All Eligible Players
      • March 31st – Round Two: Top 3000 Players from Round One

Performance

  • Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
  • Added a fix for a rare server crash.
  • Made a small server performance improvement related to the Baller vehicle.
  • Updated animation budgets to be more performant on higher scalability settings.
  • Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.
  • Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.

Art + Animation

  • Adjusted lighting in Battle Royale.
    • Increased lighting contrast in areas with shadows.
    • Increased vibrancy in colors.

Bug Fixes

  • Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.

Audio

  • Re-scaled audio volume settings to avoid clipping artifacts.
    • What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
    • If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you’re playing on to achieve the same level of loudness.
  • Footsteps from spectated players’ teammates are now played at a reduced volume.

Bug Fixes

  • Fixed an issue where some items didn’t have proper audio when dropping them from inventory.

UI

  • Changes to the ping graph for the net debug HUD.
    • Red vertical lines added that indicate packets were reported lost that frame.
  • There’s now a setting to control if pinging while ADS/Targeting places a danger marker.
  • On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.

Bug Fixes

  • Fixed issue with Main Menu icons becoming off-center.
  • Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”.
  • Fixed an issue where scopes would be missing reticle lines on low settings.

Spectating

Bug Fixes

  • Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.

Mobile

  • Dedicated use buttons now support hold to swap.
  • Voice Chat has been reactivated on iOS.
  • Emote button now supports hold to replay last emote.
  • Updated the Baller button icons.
  • Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.
  • Cycle left button added to the HUD layout tool.
  • Added loot pickup stream UI.
    • This is the part of the UI that tracks how many resources and ammo you’re picking up.
  • Net Debug Stats is now movable in the HUD Layout Tool.
  • Enabled Squad Communication and Emote buttons while DBNO.

Bug Fixes

  • Fixed field of view on 21:9 devices.
  • Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
  • Fixed an issue causing the camera to jump on initial touch input.
    • This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.
  • Fixed an issue causing incorrect building pieces to gain focus when editing.
  • Fixed missing outline effect for squad members.
  • Fixed minimap remaining on screen during Victory Royale sequence.
  • Fixed not being able to select building material while being a passenger in a vehicle.

If you’re still working on completing any of this season’s previous challenges, make sure to check out the tips and guides in our full Season 8 challenges roundup. The Battle Pass is full of cool unlocks, but to get them you’ll need plenty of Battle Stars. Our guides will help you get the trickier challenges done very quickly.

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New Anthem Update Adds Loot Changes And Legendary Missions

EA has released the full patch notes for the newest update for Anthem. The update is now live and it adds several new features to the multiplayer-focused action game, as well as loot changes and bug fixes.

Update 1.0.4 adds a new Legendary difficulty to critical path missions. From now on, one critical path mission per day will be available for repeated playthroughs. You can replay these missions on Legendary for an added challenge that requires “team coordination to achieve victory.” The patch notes don’t reveal whether the higher risk will necessarily always result in higher reward.

Elysian Keys can now be earned as a reward for completing daily challenges in Anthem. In turn, these keys can open the Elysian Caches that appear at the end of every Stronghold mission. Caches hold vanity items–there is a unique assortment of 67 vinyls, victory poses, emotes, and arrivals–and crafting materials. In the patch notes, EA promises that you will “never get a duplicate vanity item” from an Elysian Cache.

The new update makes several loot changes as well. Chests in Strongholds, Freeplay, and Missions have all been buffed, increasing the number of items they’ll drop upon being opened. The same is true for the Apex creatures–Ursix, Titans, Furies, and Escari/Luminaries–in the game. Finally, on any of the Grandmaster difficulties, all Stronghold bosses have a higher chance of dropping Masterwork or Legendary items.

The patch notes for Update 1.0.4 are very extensive, but if you’re curious, you can view them at the link above. EA and BioWare have outlined 90 days of content prepared for Anthem, with plans to further patch and add on to the game in the coming months. Anthem is available on Xbox One, PS4, and PC.

In our Anthem review, Kallie Plagge gave the game a 6/10, writing, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”

Pokemon Go Will Add Shiny Diglett If Enough Players Participate In Earth Day Event

Earth Day is only a few weeks away, and Pokemon Go developer Niantic is encouraging players to go out and help clean up the environment. The company announced it is once again partnering with Playmob for its second annual Earth Day campaign, an initiative to get players to tidy up their community–and potentially unlock some bonuses in Ingress and Pokemon Go.

Throughout April, Niantic and Playmob will hold cleanup events in communities around the world. Players will be able to search and sign up for these events through the official website, or nominate an NGO to organize their own local cleanup.

Just as last year, Niantic will offer special bonuses in Pokemon Go depending on how many players turn out for the cleanup events. These rewards range from increased Ground-type Pokemon spawns to the first appearance of Shiny Diglett. You can see the potential bonuses below, while additional details about the Earth Day campaign can be found on Niantic’s blog.

Pokemon Go Earth Day 2019 Bonuses

  • 2,000 participants — increased Ground Pokemon spawns
  • 5,000 participants — Shiny Diglett appearance and increased Ground Pokemon spawns
  • 7,000 participants — Groudon returns to Raid Battles, plus 2x Stardust and Candy for event spawns, Shiny Diglett appearance, and increased Ground Pokemon spawns

In the meantime, Niantic has a few other events planned for Pokemon Go. Beginning March 28, the Gen 4 Legendary Giratina will return to Raid Battles. It’ll appear in its standard Altered Forme until April 2, but after that it’ll assume its Origin Forme–the serpent like appearance it takes in Pokemon Platinum–until it leaves Raids on April 29.

Niantic is also holding another Limited Research event on March 30. This time, players will be able to find special Field Research tasks focusing on Lotad, and Pokemon that are affected by weather conditions like Castform will appear more frequently in the wild. On top of that, players will have their first chance to catch the Shiny forms of Lotad and Castform during the event.

Sekiro Lady Butterfly Boss Guide: How To Beat The Illusionist

All the bosses of Sekiro: Shadows Die Twice are pretty tough, but Lady Butterfly represents a significant change of pace when you encounter her in Hirata Estate. She’s a brutally fast boss who deploys ranged attacks against you, and who has some illusion-based tricks up her sleeve that are tough to deal with.

You’ll find Lady Butterfly at the end of the Hirata Estates level. The fight is broken into two parts, so note that while you might pull off a deathblow on her, she’s not down for the count. The second part of the fight sees Lady Butterfly up the ante significantly with new moves and faster attacks, so you’ll need to be on your game with your deflections to survive. But the most effective way to take her down is with consistent attacks that get under her guard.

Read on to find everything you need to know to defeat Lady Butterfly below and in the video above, including where to find some items that’ll give you an edge against her and her illusions. We’ve got lots more Sekiro guides for your perusal as well, including ones on where to find key early-game prosthetics, and how to beat Juzou the Drunkard, the Chained Ogre, and the Blazing Bull.

Whittle Down Her Vitality

Lady Butterfly is made of heartier stuff than the enemies you’ve faced before her. You can’t break her Posture just by outfighting her–at least, not at first. You’ll need to damage her Vitality some or she’ll keep quickly recovering Posture, and you’ll never be able to break her guard. To do that, you need to get some attacks through her defenses. The best way is to parry some of her close-range attacks, then follow up with a quick counter of your own. You can also watch for her to jump into the air on her wires and come down with a Perilous attack. You should be able to easily retreat from the attack or dodge backward to get clear of it, and it leaves her open to a few blows before she goes back on the offensive.

No Caption Provided

Pack Your Shuriken

When Lady Butterfly hops up into the air, she’ll usually come at you with some deadly kicks or knife-throws. This is actually a solid opportunity to deal some damage to her Vitality and Posture and get in close for a few quick blows as well. Throwing a Shuriken while Lady Butterfly is jumping through the air (and not standing on a wire, specifically) can knock her back to the ground, leaving her very vulnerable to a follow-up attack. You might want to let her try to pull her Perilous air attack, since you can generally dodge it easily and get some strikes in afterward, but knocking her out of the air with Shuriken is highly effective. We’ve got all the prosthetics and where to find them in our guide.

Block Her Ranged Attacks

Lady Butterfly is different from most other bosses you’ve seen so far, in that she’ll stand back and throw blades at you from time to time. These can be blocked and deflected, but only if you see them coming, so keep your guard up. She’ll often throw blades before coming in for a close-range attack, too, so keep an eye out for deadly patterns that start with incoming knives.

Dodge Close And Strike

You’ll find that Lady Butterfly is sometimes a bit slow on realigning to catch you if you dodge to the sides of some of her attacks, especially her kicks. That means you can stay close and get in extra attacks, especially in the first phase of her fight. Be careful not to overextend yourself in attacks, but if you can get in a few deft slices, dodge again, and slice a few more times, you can do a lot of damage very quickly and make the fight a lot easier on yourself.

No Caption Provided

Fight The Apparitions

Once you’ve dealt a deathblow to Lady Butterfly, you’ll enter the second phase of the fight, in which she brings ghostly apparitions out to battle you. These guys aren’t especially deadly, but there are a lot of them, and they can be very distracting as Lady Butterfly goes running around, attempting to hit you. The good news is, you can drop ghosts immediately with Shuriken at range or with one hit from your sword, and they’ll usually drop Spirit Emblems if you need some.

The trouble is, eventually Lady Butterfly will turn the apparitions into spectral butterflies, which can track you and deal damage even through your block. The more apparitions on the screen when she summons the butterflies, the more you’ll have to deal with. You have a few options for dealing with these. The first is to let the butterflies come, and stand close behind a wooden beam to let them slam into that, instead of you. You can also sprint, since the butterflies have a harder time tracking you if you run around the room.

You can also clear the apparitions with Snapseeds. You’ll get one of these from a samurai just outside of Lady Butterfly’s room; more can be found in Underbridge Valley (our guide can show you where). Stand close to the apparitions and use the Snapseeds to make them disappear, without forming any butterflies. Note that you’ll need to be close, since the Snapseeds produce a wave around your body, and it won’t be effective when you’re farther away.

Learn The Butterfly Attacks

In the second half of the fight, Lady Butterfly will sometimes summon spectral butterflies to attack you in the middle of her own attacks. You’ll want to incorporate more dodging into your repertoire to avoid them. If you see her summon four butterflies–first a group of two, then two more–know that she’s about to come at you hard with a series of attacks that ends with an unblockable Perilous onslaught. It’s not too tough to deal with once you’ve seen it once or twice, but the best way to handle this is to dodge back away from Lady Butterfly early to avoid the butterflies, then get your guard up for the rest of the blows. Finish by jumping over the Perilous attack and bouncing off Lady Butterfly’s head to do some Posture damage.

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Sekiro Headless Boss Guide: How To Beat Them And What Divine Confetti Does

To those who did not heed the cryptic warning near the Underbridge Valley of the Ashina Outskirts in Sekiro: Shadows Die Twice, you probably found yourself in for quite the surprise. The notorious and enigmatic mini-boss known as the Headless makes its home in a nearby cave and the first time you clash swords with him might have left you feeling dejected and possibly outright confused.

If you’re eager to test your mettle against this mini-boss, we’ve got all the tips you need in this handy guide. We’ve also got plenty more guides for Sekiro, including a rundown of where to find every Shinobi Prosthetic, 14 tips to stop dying so much, and how to beat the Chained Ogre, Jozou the Drunkard, and the Blazing Bull.

How To Beat A Headless

The hardest yet most satisfying way to defeat a Headless is to parry all his attacks. However, he’s a bit more tricky because some of his moves are slower than most enemies, and it’s difficult to dodge or maneuver to run around with the fog that manifests around him.

The best way to defeat a Headless is to use Divine Confetti, which greatly stacks their posture. It can even break the fog spell if you hit him enough times; though, it will recast fog after a time. Of course, Divine Confetti is somewhat of a limited commodity, so make sure to use them wisely. We recommend taking out the Headless’ first life bar normally and then using Divine Confetti to easily destroy their second life bar.

Understanding a Headless’ various attacks is key to dispatching them, but its surprise attack after performing a big sweeping attack can be a nuisance. The best advice we can give is to try not to get trapped in a corner after the Headless performs a sweep or it’ll be tough to escape its devastating rear attack; as long as you’re facing in the direction it’s coming from, it won’t be able to grab you. Another method to deal with this is jumping away after its sweep in order to give yourself some distance and time to reorient and prepare.

One final tip would be to have Pacifying Agents on hand or to make sure to buy the Mottled Purple Gourd, which helps reduce terror build up and also helps remove terror–a status ailment that likely killed you the first time you tried doing this all by yourself. These items can be purchased from the merchant near the Mibu Village Sculptor’s Idol.

How To Defeat Underwater Headless

This might sound ridiculous, but there are Headless you can fight underwater too. Don’t be intimidated by them, as they’re actually quite easy to defeat compared to their landlocked brethren. Simply watch out for its two ranged attacks–one being a wave projectile and the other homing missile-like projectiles. When you see these coming at you, sprint swim to get in close to do some damage. Again, Mottled Purple Gourd or Pacifying Agents are helpful in preventing Terror.

Watch out for the one big sweeping attack it does, which is followed up by a big vacuum vortex it charges up that can wreck you pretty bad. But won’t worry, this attack is pretty easy to avoid and it’s actually a great opening for you to inflict a good three to four swings. With only one life bar to deplete, the underwater Headless should be no problem for you, especially if you’ve already mastered defeating normal Headless.

Sekiro Headless Boss Guide: Locations And Rewards

After encountering and killing your first Headless in Sekiro: Shadows Die Twice, you’ll likely have felt a wave of exhilaration. But like all great threats, it doesn’t stop at once. That’s right, there’s actually multiple Headless in the game. And if you’ve taken it upon yourself to eliminate every single one, you’re likely going to need help finding them all.

Below we detail the locations of each of the Headless, but if you’d like more a visual reference, refer to our guide video above (coming soon). We also highlight the rewards you get upon successfully vanquishing them. However, if you need help defeating Headless of any kind, be sure to check out our guide on how to take one down. We’ve also got plenty more guides for Sekiro, including a rundown of where to find every Shinobi Prosthetic, 14 tips to stop dying so much, and how to beat the Chained Ogre, Jozou the Drunkard, and the Blazing Bull.

Ashina Outskirts

This is probably the first Headless you’ll meet; there are two ways to get to it. The Ashina Outskirts Stairway Sculptor’s Idol will take you down one of these paths, past the Chained Ogre, and into the Pit area where you can normally press onward towards the Underbridge Valley. Instead of going this direction, take a right where you’ll notice the cryptic sign pinned to a wall. Grapple ahead onto a few tree branches overlooking the cliff and you’ll see an area with markings indicating there is a ledge you can grip onto. Jump down from your branch and land on the ledge and shimmy your way over to solid ground. You’ll find a tunnel that you need to crouch through, and the tunnel will grow suspiciously dark where a lone light can be seen that upon closer inspection is the blade of the Headless.

The other route to the same exact Headless starts from the Shugendo Sculptor’s Idol near the Demon Bell in Senpou Temple, which will have you journey past a small tunnel into a building with a burnt outline of a person against the wall. This is actually a secret trap door that you can access by hugging the wall and fitting your character into the outline which will grant you passage into a dark tunnel into the Ashina Outskirts. If you have this idol unlocked, this path may be the quicker option if you need to attempt the mini-boss multiple times.

Reward: Ako’s Spiritfall – “Fallen headless spirit of Ako that increases Vitality and Posture Damage for a time, Consume Spirit Emblems to use repeatedly. Headless are the ruined form of corrupted heroes who once fought for their country. Seize the power of an inhuman spirit by laying it to rest, but risk going quite mad unless something is offered in return.”

Ashina Depths

This Headless is located in the Ashina Depths and is hidden by the mist. We suggest taking this one on after you’ve defeated the Mist Noble boss, which clears the area of any spirits and mist, allowing you to focus solely on the Headless. To get to it, simply grapple from the buddha statue and drop below to the Hidden Forest.

Reward: Gachiin’s Spiritfall – “Fallen, headless spirit of Gachiin. Suppresses sound and presence, making the user harder to detect, Consume Spirit Emblems for use repeatedly. Headless are ruined form of corrupted heroes who once fought for their country. “I’m falling to pieces,” said the man to himself, drifting deep into the forest.”

Ashina Castle Tower Lookout

First and foremost, this Headless requires the Mibu Breathing Technique Latent Skill to reach. You can find this one by going near a pool of water close to a bridge by the Old Grave Idol. Dive underwater and you’ll be lead right to it.

Reward: Ungo’s Spiritfall – “Fallen headless spirit of Ungo that reduces Vitality damage taken from physical attacks. Consume Spirit Emblems for use repeatedly. Headless are ruined form of corrupted heroes who once fought for their country. This warrior lost his mind in defense of the state. His attempted mutiny was met with a swift beheading, and the lifeless body sunk to the bottom of the moat.”

Sunken Valley

From the Under-Shrine Valley Sculptor’s Idol you will want to grapple across a chasm that you will see, and continue through some platforming before needing to hug a wall and gradually make your way across the corresponding ledge. Next to that you’ll find a small pool of water that you can dive into that’ll lead you to a cave to a Headless. It should be noted that to fight this particular Headless also requires the Mibu Breathing Technique Latent Skill.

Reward: Gokan’s Spiritfall – “Fallen, headless spirit of Gokan. Reduces posture damage taken for a time. Consume Spirit Emblems for use repeatedly. Headless are ruined form of corrupted heroes who once fought for their country. Dedicated burial mounds quietly appease the spirits with several heads, though none call upon them for long.”

Fountainhead Palace

This last Headless location is in the Fountainhead Palace, and there’s actually two. You can find them them near the big pool of water past the Flowerhead Sculptor’s Idol. One may even appear to be a bit more non ethereal, and in our experience, killing the non-ethereal Headless first caused the second to disappear, so we suggest prioritizing that one.

Reward: Yashariku’s Spirtfall – “Fallen Headless spirit of Yashariku. Briefly sacrifice max Vitality and Posture while gaining a large Attack Power Boost. Consume Spirit Emblems to use repeatedly. Headless are ruined form of corrupted heroes who once fought for their country. This brave soul’s twin was lost in utero. He may not have fallen to the palace nobles had his sibling been at his side…”