Fortnite Update 6.0 Patch Notes: Pets, New Island Areas, Vaulted Weapons, And More

Fortnite Season 6 is finally here and, alongside it, developer Epic Games is rolling out patch 6.00 for the game. The arrival of a new season means there’s new Battle Pass content to unlock, as well as some changes to the game world and how you play the wildly popular battle royale title. To give us a complete breakdown of everything new or changing with the latest update, Epic has released the Fortnite 6.0 patch notes, which you can read below.

The headliner is the new Battle Pass, which delivers 100 levels and over 100 new rewards, according to Epic. It is available to purchase in-game for 950 V-Bucks. You can also choose to just stick to the free Battle Pass, but some challenges and reward are exclusive to the paid tier. The other big new addition is Pets, which allow you to adventure around the island with an adorable friend by your side. Beyond those new additions, Epic has also introduced a consumable called Shadow Stones and updated the map with new locations such as the Floating Island, Corn Fields, and Haunted Castle.

In terms of weapons, the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives have all been thrown into the Vault. However, all of the weapons and items added to the Vault as part of patch v6.0 are available to use in Playgrounds for now. Take a look at the full patch notes below to see what else is going on with the battle royale mode. You can find details on how patch 6.0 impacts the Save The World mode here.

General

Performance

  • Fixed a rare crash that occurred when taking focus off the game, such as “alt-tabbing”, and then bringing focus back into the game.
  • Reduce hitching on Mac caused by graphics allocations.

Known Issues

Mobile

  • Shadow Stone icon appears in empty slots of inventory upon dispersal on mobile.

Weapons and Items

  • Shadow Stones
    • Consumable typically found around corrupted areas of the map.
    • Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
    • While in Shadow Form:
      • Unable to use weapons.
      • Become invisible to enemies when stationary.
        • You become more visible and leave behind a Shadow Trail when moving.
      • Gain increased movement speed, jump height and fall damage immunity.
      • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
        • Phase: Propels you in the direction you are facing, and allows you to pass through objects.
      • The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
  • Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
    • This only happens when the momentum would be a net gain, you cannot lose momentum.
  • Grappler charges reduced from 15 to 10.
  • Double Barrel damage reduced from 143/150 to 114/120.
  • Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.

Bug Fixes

  • Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
  • Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
  • The top half of a players model will no longer clip through walls when using the Grappler while crouched.
  • Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
  • Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
  • Reduced the amount of force applied when shooting a vehicle with a Shotgun.

Gameplay

  • New Locations
    • Floating Island
    • Corrupted Areas
    • Corn Fields
    • Haunted Castle
    • Drop in and find the rest in-game!
  • Custom Controller Bindings
    • Choosing your configuration has changed to a selector on the left side of the menu.
      • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
      • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
  • Console – Input-Based Matchmaking
    • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
    • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or “Ready” button with.
      • If you start matchmaking with a keyboard and mouse, then you’ll be queued in the PC matchmaking pool. However, you’ll be able to switch to a controller mid-match if you’d like.
      • If you start matchmaking with a controller, then you’ll remain in your platforms normal queue. However, you’ll be unable to switch to a keyboard and mouse mid-match.
    • PC players are unaffected by this change. If you use a controller on PC then you’ll remain in the PC matchmaking queue.
  • Storm Circle Changes
    • Safe Zone 4
      • Wait time reduced from 90 seconds to 80 seconds
      • Shrink time increased from 60 seconds to 70 seconds
    • Safe Zone 5
      • Wait time reduced from 90 seconds to 70 seconds
      • Shrink time increased from 40 seconds to 60 seconds
    • Safe Zone 6
      • Wait time reduced from 60 seconds to 30 seconds
      • Shrink time increased from 30 seconds to 60
    • Safe Zone 7
      • Wait time reduced from 45 seconds to 20 seconds
      • Shrink time increased from 25 seconds to 50 seconds
      • Radius increased from 1250 to 1650
    • Safe Zone 8
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
      • Radius increased from 625 to 1090
    • Safe Zone 9
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
    • Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
  • Moved the ATK horn to down on the D-pad to allow for autorun.
  • Traps can no longer be placed on wire fences.

Bug Fixes

  • Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
  • Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
    • Caused by incorrect acceleration values being sent over the network.
    • This was also sometimes causing other players to appear to be using the wrong skydiving animation.

Performance

  • Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
  • Optimized performance when many players are on screen.
  • Game thread optimizations
    • Optimized movement for supply drops.
  • Improved performance and memory for Android devices running Vulkan.
    • This affects the S9+ Adreno, Note 9 Adreno variants.
  • Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background

Audio

  • Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
  • Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.
    • Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
    • The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
    • Find more information on footstep audio updates here.
  • Increased the distance that you can hear open/close Glider sounds.
  • Increased the audio range for players skydiving to match that of players gliding.
  • Added a doppler pitch effect to the gliding audio.
    • This creates that “car pass by” effect as players fly overhead.

Bug Fixes

  • Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

  • Updated the Locker layout to fit more item types.

Bug Fixes

  • Removed trailing periods and added “the” in the appropriate place in the privacy screen.
  • The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
  • Challenge headers will no longer show the wrong category name and style after scrolling.

Art and Animation

  • Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

Bug Fixes

  • A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
    • This is to fix visual issues caused by the mesh shirt during certain animations and emotes.

Replay System

  • Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
  • Moved “High-Quality FX” flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn’t active.
  • Replays now correctly use the movement keys set in the Input settings.
  • Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

Bug Fixes

  • The third person camera now works with the inverted Y axis option.
  • Alt will no longer open the inventory screen while in a replay.
  • The “Skip Forward” button will no longer stop working during a paused replay.
  • Health bars no longer incorrectly animate when enabled while in replays.
  • Health bars no longer turn green when a downed player is eliminated.
  • Replay follow cameras no longer change targets every time the timeline changes or refreshes.
  • The drone attach camera position is now correct after the timeline has reset/refreshed.

Mobile

  • Item tooltips in-game will now display more consistently.

Bug Fixes

  • The Guided Rocket turn rate is now consistent with other platforms.
  • Touch controls on the map will now function correctly.
  • Video settings now display correctly on the Note 9.

In related news, Sony surprised everyone by announcing that PS4 cross-play is finally happening. For select third-party games, players on PS4 will be able to connect with people on other platforms. Fortnite happens to be one of these games, and a beta for cross-play is available now. Fortnite will allow for “gameplay, progression, and commerce” across PlayStation 4, Xbox One, PC, Nintendo Switch, Mac, Android, iOS.

“We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution,” John Kodera, president of Sony Interactive Entertainment, previously said. “We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.”

Fortnite Season 6 Patch Notes Reveal ‘Darkness Rises’ Theme, Invisibility, and Pets

Season 5 has come to an end and Epic has revealed what’s new with the Fortnite Season 6 patch notes.

“Darkness Rises” is the theme for Season 6 and follows the events of the purple cube and its subsequent dissolving into Loot Lake. The theme brings a number of map changes including a floating island where Loot Lake was originally located, a haunted castle, and new corrupted areas where the runes were placed.

Shadow Stones grant players a special shadow form for 45 seconds when consumed.  Your ability to use weapons is removed but you can go invisible when standing still. Phase is a new ability that propels you forward and lets you pass through objects. You also receive increased movement speed and you’re free of any fall damage. These new items are typically found near corrupted zones.

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Red Dead Redemption 2 PS4-Exclusive Content Timing Revealed

The box art for Red Dead Redemption 2‘s PlayStation 4 Pro bundle not only revealed that the game carries a 105 GB file size, but also some other key details about the sequel.

According to Rockstar Intel, the back of the box also shows that the PlayStation-exclusive content for Red Dead Redemption 2’s online mode, Red Dead Online, will be exclusive to Sony’s PS4 for a period of 30 days. Sony first started talking about the PlayStation-exclusive content for Red Dead Redemption 2 all the way back in 2016, but this is the first time we’re hearing about the duration of its exclusivity on Sony’s platform.

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There is still no word as to what the PlayStation-exclusive content is, but now we know it’s for Red Dead Online and that Xbox One owners will have to wait to check it out.

Sony has a co-marketing deal in place with Rockstar Games for Red Dead Redemption 2, which explains the PS4 Pro bundle and the timed-exclusive content. The game of course is also coming to Xbox One, and it will presumably take advantage of the power of the Xbox One X for those who have Microsoft’s super-power console.

This isn’t Sony’s first co-marketing deal with a big sequel. The company also has a deal in place with Activision to bring Call of Duty content first to PS4. The arrangement seems to have been adjusted recently, as Black Ops 4‘s PlayStation-exclusive DLC will only be exclusive for a week instead of a month as it was for past games in the series.

The packaging for Red Dead Redemption 2’s PS4 Pro bundle also mentions that Red Dead Online will support up to 32 players. This is double the number of players that could be in a Free Roam session in the multiplayer mode of 2010’s Red Dead Redemption. The maximum number of players in a GTA Online session on PS4 and Xbox One is apparently 30.

The Red Dead Redemption 2 PS4 Pro bundle comes with a 1TB jet black system, matching DualShock 4 controller, and a copy of the standard edition of the game. It costs $400 USD, which is the standard price of the console, so the game is essentially free.

GameSpot recently had an opportunity to play Red Dead Redemption 2. You can check out our hands-on feature where we talk about what’s new and exciting about the sequel.

Red Dead Redemption 2 launches on October 26 for PlayStation 4 and Xbox One.

X-Men Dark Phoenix Trailer Breakdown: Jean Grey Is Unstoppable

It may be almost half a year away from the release of the latest X-Men movie, simply titled Dark Phoenix, but the first trailer for the film dropped during a recent episode of The Late Late Show with James Corden, and boy oh boy, is it packed full of information about the upcoming movie.

The movie follows the story of Jean Grey (Sophie Turner) as a young girl who manifests mutant abilities. From there, Charles Xavier (James McAvoy) takes her into his school for the gifted to help her learn how to control her newfound abilities. However, his years of work are for naught as Jean Grey loses control in this latest film.

Originally, the film was supposed to hit theaters this November, but the trailer did reveal the new release date of Valentine’s Day, February 14, 2019. Aside from Turner and McAvoy, Dark Phoenix features the return of Michael Fassbender, Tye Sheridan, Evan Peters, Alexandra Shipp, Jennifer Lawrence, Nicholas Hoult, and Kodi Smit-McPhee in this latest X-Men outing.

A lot happens in this trailer, and we’re breaking it down to figure out what we can about the upcoming 2019 film.

Fallout 76 Still Won’t Get Cross-Play After Sony Starts Allowing It

Sony made the big-time announcement today that it will finally allow cross-play between PlayStation 4 and competing consoles like Xbox One and Nintendo Switch. Cross-play support is currently live, but only for one game: Fortnite.

In its statement announcing cross-play, Sony said cross-play support for Fortnite is just the start of the company’s wider plans. This has led to discussion and speculation about what other games may support cross-play. Bethesda’s Fallout 76 won’t be one of them.

“Folks, chill,” Bethesda marketing boss Pete Hines said on Twitter. “I work with a lot of devs and games for whom this is important going forward. Fallout 76 does not support crossplay, for a number of reasons. I have no idea if it ever will. But I assure you it is not on our radar right now as we focus on B.E.T.A. and launch.”

Bethesda has been saying for a long time now that Fallout 76 will not support cross-play. However, after Sony made its announcement, Hines tweeted, “Well done, Sony,” using the clapping hands emoji. Some fans saw this an indication of hope that Fallout 76 will support cross-play, but it won’t, at least not right away.

Unlike previous entries in the Fallout series, Fallout 76 is an always-online, multiplayer-focused game. A beta for the game kicks off in October, first on Xbox One. The full game launches on November 14 for Xbox One, PS4, and PC.

As for Sony’s big cross-play announcement, the company said it recognises that cross-play adds “significant value” for players. As such, it decided, after a “comprehensive evaluation process,” that it would allow cross-play for select third-party games, beginning with Fortnite.

The Best Classic Games That Still Hold Up Today – Steam Punks

In the latest episode of GameSpot’s weekly PC show Steam Punks, Jess and Ed talk about some of their favourite old PC games and discuss why they still hold up today.

Watch the video above to see Jess and Ed talk about games like the adventure game/RPG hybrid Quest for Glory series, the original RollerCoaster Tycoon, Jordan Mechner’s The Last Express from 1996, and 1999’s excellent strategy game Heroes of Might & Magic III. Ed also talks about why he believes the original Fallout game is the best in the franchise.

Despite their dated graphics and systems, these games are still worth your time in 2018 (though whether or not you have time to play them with all the big new releases coming up is another matter). All of them are available on GOG.com, where you can get them without any DRM. Classic games are also available on stores like Steam and other digital storefronts.

Jess and Ed also answer your questions about last week’s Steam Punks where they talked about about the always controversial loot boxes and microtransactions.

Steam Punks airs every Monday on GameSpot. What are some of your favourite old PC games? Let us know in the comments below!

Amazing Spider-Man Takes a Fun Detour

Having just wrapped up his first major Amazing Spider-Man storyline, writer Nick Spencer opts for a palate cleanser with this second, shorter arc. Issue #6 kicks off a goofy storyline that emphasizes the odd dynamic between Peter Parer and new roomie Fred Myers (aka – The Boomerang). The result is every bit the goofy interlude fans of Spencer’s Superior Foes of Spider-Man would expect, even if the art serves as a step down from the previous arc.

Unfortunately, despite what the cover indicates, there isn’t a great deal of emphasis on the Peter/Mary Jane romance in this issue. The focus is more on the growing friction between Peter and Fred and the former’s struggle to expose the latter without outing himself as Spider-Man. It’s a ore low-key conflict, but one that serves as a fun change of pace given the wacky spectacle of recent issues. The plot also takes some amusing turns along the way, resulting in Peter finding himself in the most unlikely place imaginable.

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The Bard’s Tale 4: Barrows Deep Review

If you entice me with deep, turn-based RPG combat, clever puzzles, and jaunty, Gaelic folk ballads, you can pretty easily have me eating out of the palm of your hand. The Bard’s Tale IV certainly did for the majority of the 50-ish hours I spent delving its dungeons and enjoying its quirky lore and charming voice acting. The fact that so much of it is so great made it all the more disappointing that it’s hobbled by technical problems too frequently to disregard them.

Set in a picturesque, storybook land that resembles a romanticized medieval Scotland – but with elves and goblins running around – the straightforward but rousing main quest tells a decent tale of ancient sorcerers, kingly bloodlines, and wicked gods. It can get a little hard to follow at times as it seems preoccupied with calling back to as many characters and events as possible of the first three Bard’s Tales, which came out in the ‘80s. But the small lore snippets discovered in books, notes, and NPC conversations help the setting come alive even if you have no idea who Tarjan the Mad God is.

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What This Year’s Elseworlds Crossover Tells Us About the Future of the Arrowverse

Today brought even more reason to look forward to this year’s Arrowverse crossover. We now know that the crossover will be titled “Elseworlds,” and that it’ll be introducing the Monitor (played by LaMonica Garrett).

Both reveals offer a much better idea of what this year’s big DC crossover will be about. But even more intriguingly, it hints at the larger direction the Arrowverse could be heading in the years to come. Here’s why the Monitor news is significant and why we think the Arrowverse is building towards a full-fledged adaptation of DC’s Crisis on Infinite Earths.

Who Is the Monitor?

The Monitor is a character first introduced in DC’s comics in 1982. Essentially, he’s DC’s answer to Marvel’s The Watcher – an omniscient being who observes the universe from afar. The Monitor’s duties extend to the whole of the DC multiverse, however. The Monitor became a central figure in 1985’s Crisis on Infinite Earths. There he rallied a group of heroes against his dark opposite, the Anti-Monitor. This villain sought to devour all life and destroy the multiverse entirely, a goal it nearly succeeded in.

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American Horror Story: “Forbidden Fruit” Review

Warning: Full spoilers for the episode follow…

Hah. There’s the tie-in we’ve been waiting for!

No more allusions to connective Coven tissue or whiffs of Murder House collusion, but actual Coven witches arriving on the scene. Just as Sarah Paulson’s Apocalypse character fell, her Coven role, “Supreme” Cordelia, showed up to – hopefully – answer a question or twelve.

So, yes, business picked up at the end of “Forbidden Fruit.” Things got interesting. Ah, but does interesting mean good? Not necessarily. See, one of the greatest tricks American Horror Story has pulled over the years is becoming a show so utterly overflowing with massive “WTF?” moments that it gaslights us into thinking good things are happening. Well, things are happening, surely. But that’s all. It’s just plot movement. For every one question answered, three more get raised. Miriam Mead actually being a robot is so bizarre and arbitrary that it feels like a small weird part of a fridge magnet poem where someone keeps switching the words around.

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