Red Dead Redemption 2 Online Update Adds New Showdown Mode

Rockstar has rolled out another content update for Red Dead Redemption 2‘s multiplayer component, Red Dead Online. This week, the developer has introduced a new Showdown mode called Up in Smoke, as well as a limited-time bonus on Ability Cards and an assortment of new clothing options to buy.

As its name suggests, the object of Up in Smoke is to blow up the opposing team’s camp. Each player will begin the match with an explosive package that they’ll need to deliver to the enemy’s base. Every time the explosives are successfully delivered, a portion of the camp will be destroyed until one team’s base has been completely razed.

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In addition to the new Showdown mode, Rockstar is giving players a 30% XP boost on all Ability Cards this week in Red Dead Online, allowing you to level the cards up to a new tier faster. A new selection of clothing has also been added to the Wheeler, Rawson and Co. Catalogue. Starting this week, players will be able to purchase the following:

  • Winter Shotgun Coat
  • Benbow Jacket
  • Darned Stockings
  • Manteca Hat

Rockstar has been steadily releasing new content for Red Dead Online over the past few months. Last week, the developer introduced Target Races, which have players racing through a track while firing at targets along the way. Thanks to Rockstar’s timed exclusivity agreement with Sony, PS4 players also received early access to Open Target Races.

There are more updates planned for Red Dead Online in the near future. Later this spring, Rockstar will release a big update that addresses griefing and makes other changes. The developer also has another Showdown mode called Plunder on the way, as well as new Land of Opportunities missions, additional Free Roam missions, and more.

BioWare Responds To Report Detailing Anthem’s Troubled Development

BioWare has issued a statement regarding the development of Anthem, in response to an article that explored development troubles that may have contributed to its rocky launch. The response explains its rationale for not participating in the story, addresses some of the criticisms, and rebukes what it suggests is some team members “tearing down one another.”

The spark behind the response was an expose published on Kotaku. It spoke with several developers that either worked on the game or are familiar with the conditions around its development. Their stories included first-hand accounts of stress and burnout, as well as troubles adapting the Frostbite engine and purported warnings to management that went unheeded. BioWare itself chose not to engage with the article, but the statement makes very clear that the expose is what prompted the response.

“We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development,” the statement reads. It then says it stands behind all of the developers who worked on the game, and that was why it abstained from participating. “We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.”

The statement goes on to give BioWare’s positions on building a healthy workplace culture, and says it will be looking at stress company-wide in feedback and team surveys. It also says that the team collectively accepts criticisms, but also issues a pointed criticism that appears aimed at those who spoke to Kotaku for the article.

“We don’t see the value in tearing down one another, or one another’s work,” it reads. “We don’t believe articles that do that are making our industry and craft better.”

For his part, the expose’s author, Jason Schreier, noted on Twitter that BioWare’s response was written before they could have read the article.

Anthem has suffered from a host of problems since launch, including middling reviews, crash bugs, and refund requests. BioWare has even openly acknowledged the rough launch. Still, BioWare is planning several updates and making quality-of-life quality-of-life adjustments. The game had a strong sales debut, so BioWare has every reason to continue supporting it.

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MLB The Show 19 Review – Play Ball!

MLB The Show 19 begins with an ode to spring: the opening cutscene waxes lyrical about the world blooming into color with bright blue skies and beaming sun rays amid the chirping of birds, before moving onto the hope, optimism, and excitement that accompanies a new season of Major League Baseball. America’s favorite pastime is synonymous with the transition from winter’s gloomy doldrums to the warmer weather of spring, and Sony San Diego’s long-running baseball series has become a complementary part of that equation. This is due in no small part to the high level of quality The Show has maintained throughout its lifespan, and MLB 19 is no different, implementing smart new tweaks and significant refinements to its on-field action, while introducing entertaining new modes to its authentic flavor of baseball excellence.

Fielding has received the most substantial improvements out on the diamond, with the Defensive Runs Saved metric coming to the forefront. Now any player wearing a leather-clad glove is more responsive than before, hustling to field weakly hit balls, recovering quickly from botched catches, and utilizing a plethora of new animations to give you added control over the defensive side of the game. There’s also a clear distinction between each fielder’s individual stats, so if you’ve got a Gold Glove player like Matt Chapman manning the hot corner, you’ll notice how adept he is at reaching balls lesser fielders will have trouble getting to. An outfielder’s reaction to the ball jumping off the bat varies depending on their attributes, too, while a new interface makes it easier or harder to read balls that careen off the outfield wall depending on the defending player’s skill set. There’s an intuitive fielding ability indicator under the feet of each player to give you a quick reference point for how likely they are to pull off a spectacular play versus an embarrassing one, and that means substituting that beefy power hitter you’ve lodged into left field is now a tactical switch worth considering in the later innings. Each of these changes contributes to a greater sense of control over how your team prevents runs, removing a lot of the frustration that plagued previous games when fielders were often too lackadaisical.

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At the plate, batting feels slightly more forgiving this year. There’s now a greater distinction between the types of contact you can make with the ball, and a larger variety of hits makes batting more enjoyable. Not to mention pitchers are now actually concerned with self-preservation, so you won’t encounter quite as many stolen hits because the pitcher’s face was in the way. These changes coalesce to make a strong aspect of the game even stronger, and few feelings can match the elation that arises when you square up a ball and hear the crack of the bat as it flies into a gap in center field.

In terms of modes, the most notable new addition is March to October, which essentially acts as a truncated and more streamlined version of the time-consuming Franchise Mode. In the past, Sony San Diego has made strides in contriving various ways to make Franchise less of a time sink. Being able to expedite a 162-game baseball season by alternating between playing full games or using quick manage and player lock was a welcome change, but it’s still a lengthy endeavor that most will still want to simulate through at times. However, there’s always an inherent degree of detachment that comes from simming your way through blocks of the season. March to October alleviates this issue by making your performances impact your team’s form, even if you’re only playing for two or three innings at a time.

At the outset, March to October asks you to pick a team, categorizing all 30 MLB teams based on their expectations as either favorites, contenders, underdogs, or longshots. It doesn’t matter whether you pick a team like the Yankees or the Orioles, your ultimate goal is to reach the postseason and win the World Series. The majority of the season is automatically simulated, but during critical moments you’ll be dropped into games in a variety of situations to try and earn a positive outcome. These can range from taking over a game in the eighth inning of a blowout with the simple aim of maintaining a shutout, joining in the sixth to break open a tied game, or stepping into the batter’s box with two outs in the ninth and a man on second when your team is down by a single run. Your performance in these situations earns you either positive or negative momentum, and this affects your team’s results during those simulated games. Obviously, there’s a little more leeway here if you’re using one of the powerhouse teams as opposed to a relative minnow, but momentum ensures your performance has a palpable effect on how well your team does even when you’re not directly involved. Maintain positive momentum and you’ll see your team go on a winning run, while the opposite is true if you fail to meet your objectives. You’ll also occasionally have the opportunity to use player lock in certain games, with that player earning a season-long bonus if you, say, drive in three runs or crush a game-winning homer.

Completing a full season takes roughly 10 to 15 hours, and winning the World Series at the conclusion of March to October nets you rewards for MLB 19’s card-collecting mode, Diamond Dynasty. This won’t be a mouth-watering incentive for everyone, and March to October still consumes enough time that there’s little replay value involved. Nevertheless, it’s an engaging new mode that consistently puts you in situations tailor-made for some thrilling topsy-turvy baseball. It may lack depth due to an absence of roster moves, with a single deadline day trade the only chance to augment your team, but for those who don’t have time to commit to Franchise Mode, it’s a fantastic alternative.

Moments is another new addition that also drops you into crucial situations, with the key difference here being their historical significance. Playing as the likes of Babe Ruth, Nolan Ryan, Willie Mays, and other icons of the sport, Moments lets you relive the classic plays, at-bats, pitching performances, and playoff series of these legendary players’ Hall of Fame careers–complete with authentic stadiums and a black and white filter. It’s not a perfect recreation of baseball’s past, with plenty of default players on top of contemporary commentary and graphic overlays. There’s also little fanfare when you pull off a historic feat, with not even so much as a single line of dialogue. Yet despite these missteps, it’s still exciting to call your homerun with The Bambino, mash your way to a .400 average with Tony Gywnn, or win the Chicago Cubs’ first World Series in 108 years. Moments also provides another avenue to earn rewards for Diamond Dynasty, beyond giving you the opportunity to play as historic players before unlocking their playing cards.

This is a common through line in MLB 19: Almost everything you do contributes to Diamond Dynasty in some way. This makes it relatively easy to assemble a competitive team without having to spend a dime of real-world money, and there are still multiple ways to engage with Diamond Dynasty in both single and multiplayer capacities, depending on your preference, from playing against others online to conquering maps in Conquest Mode, drafting a team in Battle Royale to ascend a ladder, and completing various challenges. The variety of options mixed with the frequent stream of rewards makes Diamond Dynasty one of the most enjoyable card-collecting modes in the genre.

Elsewhere, Road to the Show introduces a few more RPG elements this year to give dialogue options some much-needed impact. During the creation of your player, you have to choose between reworked archetypes, with each one acting as a physical blueprint for the type of player you want to be. There isn’t a level cap anymore, so you can feasibly increase each of your player’s stats to 99 overall, but your chosen archetype governs how easy or difficult it is to improve specific attributes. For instance, pick a Small Ball hitter and you’ll find it easier to train your speed, fielding, and stealing, while it will be much harder to improve power and plate discipline, with contact and arm strength falling somewhere in the middle. Enhancing these stats still relates to your on-field performance, with a base hit correlating to an increase in contact, and so on. There are new minigames based around weightlifting and other exercise drills, too, allowing you to progress certain attributes if you want to put in the extra work off the field.

During the character creation process you’re also asked to choose between four personality types: lightning rod, captain, heart and soul, and maverick. Each dialogue option in Road to the Show relates to one of these personalities, so picking the captain option to give a teammate some encouragement when he’s in the midst of a slump will upgrade your captain attributes, which in turn allows you to unlock various perks within a modest skill tree. Reach tier two in heart and soul, for example, and you can activate a perk that improves your hitting ability when in 2-0, 2-1, 3-0, and 3-1 counts, ensuring your dialogue choices manifest in meaningful bonuses when at the plate. Forming a relationship with teammates or an antagonistic rivalry with another team’s players will make these perks more powerful as well. Occasionally you’ll also be asked to pick between three challenges during particular moments in games, whether it’s simply getting on base or striking out the next batter. Each challenge has a boost to stats related to it, with harder challenges providing a more substantial boost if you’re successful. This is only a small touch, but it gives you an extra opportunity to improve your player by balancing the risk and reward of picking a harder challenge over a simpler one. There’s no doubt smashing a home run over the left field wall is more exhilarating than usual when a 175% boost is active.

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As for Franchise Mode, there’s not really a lot to say. Contracts now more closely mirror their real-life counterparts, both in terms of years and money, and you can finally re-sign players before they reach the end of their current deal. This adds authenticity to the business side of Franchise Mode, but otherwise it’s the same as it has been for a few years now. There’s still no team relocation, stadium building, or online Franchise Mode, which is disappointing considering these are staples in other sports games. On the plus side, at least you can now use two-way sensation Shohei Ohtani as a designated hitter on days he’s not pitching without having to waste a substitution.

Despite the lack of innovation in Franchise Mode, MLB 19: The Show excels when it comes to the sheer variety of single-player content on offer, while significant improvements to fielding round out the on-field package, making this one of the best baseball games ever. That’s not a particularly bold statement considering the series’ consistent quality throughout the years, but MLB 19 continues that upward trajectory with its most robust offering yet, guaranteeing another year’s worth of excellent baseball.

Destiny 2 Guide: Ascendant Challenge Week 1 Location Video (April 2-9)

We’re back to the beginning of the Ascendant Challenge in Destiny 2. With this reset, the six-week Dreaming City cycle resets, so you’ll be revisiting the Week 1 challenge for Petra this week, giving you a new chance to snag Powerful gear and climb to the new Power level cap in the Jokers Wild expansion. Whether you’ve done it before or not, you may need some help tracking down the location of the portal and figuring out what to do inside. The video guide above gives you a brief rundown on what to expect and where to go. You can get even more details from our written guide.

Be sure to grab Petra’s Ascendant Challenge before starting. You’ll need a Tincture of Queensfoil to take part in the activity. With that in hand, head to the Aphelion’s Rest Lost Sector and make your way partway through. Use the Tincture to gain the Ascendance buff, and you’ll find the portal on a hill in the Lost Sector. Head inside and navigate around to destroy the various blights in the area. Doing so will remove the shields around the crystals in the center of the area. Destroy all of the crystals without letting the knights kill you to complete the bounty and earn some Powerful gear.

This week also marks the beginning of Season 5, the Season of the Forge, with Destiny 2’s The Black Armory expansion set to launch on December 4. There’s a big new patch with lots of changes ahead of the expansion, a bunch of new cosmetics to check out at the Eververse store, and five new Exotics coming–four of which we know about, and one we can guess at. You’ll also want to check out Destiny 2’s content calendar, which has a lot coming in the rest of Year 2.

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Hellblade: Senua’s Sacrifice Comes To Switch Next Week

Ninja Theory has announced that the Switch port of Hellblade: Senua’s Sacrifice is releasing next week, on April 11. The game is already available on PS4, Xbox One, and PC.

Hellblade’s Switch port was first teased during Nintendo’s February 2019 Direct. The acclaimed action game explores mental illness through the lens of Norse mythology. Hellblade first released in 2017 as a PS4 console exclusive, before getting an Xbox One port in 2018. We love Hellblade, calling it one of GameSpot’s top 10 games of 2017.

On Xbox One, Hellblade is a part of Game Pass, so you can download the title if you’re subscribed to the subscription service. Game Pass costs $10 USD a month, allowing you to download games from a vast library of titles for a fraction of their total retail price. Hellblade is an Xbox One X enhanced title as well. On a One X console, Hellblade plays at 4K HDR with 60fps, and there’s additional fog, foliage density, and shadow quality.

In our Hellblade: Senua’s Sacrifice review, Alessandro Fillari gave the game an 8/10, writing, “Hellblade’s most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua’s struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with.”

Several other Switch ports were announced during that February 2019 Direct. Deltarune, Toby Fox’s follow-up to Undertale, released on Switch on February 28. A Switch port for Final Fantasy VII followed on March 26. Assassin’s Creed III: Remastered for Switch is scheduled for release later this year on May 21.

How Netflix’s Love, Death & Robots Created That Eye-Popping Animation

Love, Death & Robots transcends genres. It doesn’t want to be categorized, or appeal to niche markets. Instead, the broad appeal of Netflix’s animated anthology series ensures that there’s something for everyone. (Read our Love, Death & Robots review.)

For Tim Miller, creator and executive producer on Love, Death & Robots, this approach was a key aspect of the series’ development. It’s a vow that the show retains, and sits perfectly with the punchy, unconnected stories that Love, Death & Robots has brought to a wider audience.

“It really was designed to be something for everyone,” Miller told IGN, “which means a pretty broad spectrum of sci-fi, fantasy, horror, and fantastic fiction. I think I chose a few more sci-fi ones because that’s where I lean a little more heavily, but we tried very hard to balance it.”

Continue reading…

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Black Ops 4’s Blackout Mode Is Free This Month, Including New Alcatraz Map

Call of Duty: Black Ops 4‘s new Blackout Alcatraz map has launched on PS4. Alcatraz is expected to release on Xbox One and PC at a later date this month. For the entire month of April, you can play on either of Blackout’s multiplayer maps for free. Alcatraz is only live on PS4 right now, though. However free access to Blackout is live on Xbox One, PC, and PS4.

Although Blackout–the name of Blackout’s original map–is a more traditional battle royale, Alcatraz makes slight changes to the formula. Instead of deploying from a drop ship that travels in a straight line at the start of a match, in Alcatraz, your team deploys from portals that appear at random points above the island. There’s no collapsing zone wall either, and zombies seem to be more plentiful as well.

Like Apex Legends, Alcatraz also features respawns. After falling in battle, you’re allowed to redeploy after 30 seconds have passed. You can respawn up to five times. Also like Respawn’s battle royale, Alcatraz supports a smaller collection of players, all of whom are grouped into teams. All in all, there are 40 players on the map, each in a four-person squad for a total of 10 teams.

Alcatraz also features predetermined locations where you can buy firearms to use. New weapons are made available at these locations every 30 seconds, making them ideal for setting up ambushes. Alcatraz is also more vertical-focused in comparison to Blackout. The entire island is basically one large hill, with the Cell Block landmark dominating the topmost point. Numerous paths are available for teams to reach different elevations, ranging from climbable cliffs to a slow-moving tram.

“Alcatraz is a small island, and that means super fast-paced, frenetically fun fighting,” Treyarch studio design director David Vonderhaar said in a video describing the new map. Treyarch producer Miles Leslie added, “And our Zombies players might recognize this, but we’ve handcrafted Alcatraz for the Blackout experience.”