All the WWE Hell in a Cell Match Results

Cells will be Helled!

The Devil’s Playground welcomes you.

Thanks for joining us here at IGN’s Hell in a Cell results page. You can keep up with the Hell in a Cell PPV results all night right here, and see me live-tweet over at @TheMattFowler, as Braun Strowman looks to sieze control of the yard from “Big Dog” Roman Reigns and Ronda Rousey marks her first PPV title defense as RAW Woman’s Champion as she takes on former champ Alexa Bliss.

In between, to bide time and journey into the past, you can sift through the Top 15 Cell matches in WWE history…

This reasonably booked event, which looks to come in under four hours, also features AJ Styles taking on Samoa Joe, Daniel Bryan and Brie Bella battling The Miz and Maryse, and Randy Orton clashing with Jeff Hardy inside a Cell (even though the SmackDown brand Cell match should be Becky Lynch vs Charlotte Flair). So buckle up, bicker on the boards, and get ready for a long night of making fun of this poster…

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Destiny 2 Players Beat Forsaken Raid, Unlock New Content for Everyone

Bungie promised that Last Wish, the raid included in Destiny 2’s Forsaken DLC, would be a challenge for even hardened players, and it seems to have delivered on that promise. It took nearly 19 hours before Last Wish was first beaten, the longest it’s taken the community to beat any Destiny raid for the first time. But they got something for everyone in the process.

After Clan Redeem beat the Raid, Bungie unlocked a new Dreaming City-themed Strike and Gambit map for all Forsaken players. Additionally, all players will now see a new cutscene when they enter the Dreaming City, which is Forsaken’s endgame location.

Clan Redeem’s completion of Last Wish also generated an ominous in-game message to all Destiny 2 players notifying them of the accomplishment. “A team of Guardians entered the heart of the Dreaming City and slew Riven of a Thousand Voices,” read the message. “They had no way of knowing that was exactly what Riven wanted…”

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My Nintendo’s Gold Points Can Pay for Your Nintendo Online Subscription

Nintendo has confirmed that My Nintendo Gold Points will be able to be used to purchase a Nintendo Switch Online subscription.

As stated on the official Nintendo Switch Online Service FAQ, “Gold Points can be used when purchasing a membership in the Nintendo eShop. They cannot be used for auto-renewal.”

Gold Points have been able to be used to purchase Nintendo Switch titles in the eShop since March of this year, with 5% of the purchase price on eligible digital purchases and 1% of physical purchases converted into these rewards.

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Amazon’s The Tick Is Coming to New York Comic-Con 2018

Hello world! The epic tale rife with destiny, adventure, blood loss, and good against evil… is coming to New York Comic-Con!

The Tick couldn’t have said it better himself! But you heard it here first: Amazon’s The Tick will be at NYCC next month, and a bunch of members of the cast and crew will also be on hand. That includes stars Griffin Newman (Arthur), Valorie Curry (Dot), Yara Martinez (Ms. Lint), and Scott Speiser (Overkill), creator and showrunner Ben Edlund, and executive producer Barry Josephson. The Tick himself, Peter Serafinowicz, is still working out his schedule, but we’re told it looks good that he’ll be there as well.

The panel, which is sure to include some surprises, will take place on Sunday, October 7 at 4:00pm at the Javits Convention Center in Room 1A06.

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Bethesda Boss Teases New Consoles — “I’m Privy To Some Stuff”

It appears Fallout and The Elder Scrolls studio Bethesda is among the development companies that have been briefed on the next wave of video game consoles. Bethesda marketing executive Pete Hines said in an interview that he knows “some stuff” about the new systems, but he can’t share any details yet.

“I am curious to see what it looks like and how it’s different,” he told The Telegraph (via Yahoo). “I’m privy to some stuff which obviously I can’t really talk about, but there is also a lot that I’m not sure on what it’s going to look like. And more importantly how big a shift we can expect.”

Hines said there was an easy-to-see shift in graphics quality between the Xbox/PS2 era to Xbox 360/PS3 because it was from “the old way” to high definition. That kind of upgrade was “so dramatic,” Hines said, but the change between Xbox 360/PS3 and Xbox One/PS4 wasn’t as as dramatic, he said. “The graphics folks that are super into it can certainly tell, but to the average consumer they were like, ‘Ok it still looks good,'” Hines explained.

“How much of that will change [with the next consoles], I don’t know,” Hines said. “The rest of it doesn’t matter to me because I’m not drawing art or coding or designing. What really matters is what the developers think. What do they need and what are the kind of power and features they are looking for.”

Hines was also asked if he believes games will become more expensive to develop on the new consoles. He suggested that will be more expensive to make large-scale games like Starfield and The Elder Scrolls VI, while smaller titles might not see as big of a jump.

One of Bethesda’s upcoming games, Starfield, might skip PlayStation 4 and Xbox One, director Tim Howard said in June. Starfield will be followed by The Elder Scrolls VI, so it seems likely that the next Elder Scrolls game may also skip the current generation of consoles.

“Games now are so diverse that to say the cost of all games are going up is a little too broad. To make big triple A games like Starfield is not cheap. It never was,” Hines said. “The team sizes are certainly bigger. Hell, back on Morrowind that team was 35 people. That’s not even close to the size on Fallout 76. But then you have a game like [The Elder Scrolls Legends] which has a significantly smaller team than a lot of these other things. So it depends on what the game is and the size and the scope of it.”

Microsoft has already confirmed it is working on multiple new Xbox consoles, while Sony’s PlayStation 5 isn’t expected to be out until 2021 or later.

Bethesda’s next big release is Fallout 76, which launches on PS4, Xbox One, and PC in November. A beta will be available ahead of launch, starting in October. The game will have a very long tail, as Hines believes it will last until the end of days.

Halo Infinite Will Have Microtransactions And Anti-Cheat Measures On PC

Microsoft has been almost completely silent about what kind of game Halo Infinite will be, but some job listings at developer 343 Industries have shed some light about what fans can expect.

A job ad for an Online Experience Design Director reveals, unsurprisingly, that Halo Infinite is being designed with longevity in mind. The successful candidate will oversee a number of games-as-a-service elements. According to the job post, this includes player progression inside and outside of the game, “social and engagement features that encourage players to return again and again with their friends,” and of course, microtransactions.

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It is not one bit surprising that Halo Infinite will use a games-as-a-service model, as this is becoming an increasingly popular and prevalent business model across the entire industry. It would be more surprising if Halo Infinite didn’t have microtransactions. Halo: The Master Chief Collection and Halo 5: Guardians still receive semi-regular updates and playlist changes years after release, so 343 is already doing a lot in the games-as-a-service space.

As for the implementation of microtransactions, this is expected as well. Microtransactions in Halo 5 proved to be lucrative, so it’s no surprise that 343 is bringing them back in Halo Infinite.

A successful candidate for the Online Experience Design Director job will “design and deliver a AAA social experience that fosters community,” while also delivering a “AAA player investment experience” that encourages players to “express their passion” for Halo through things like microtransactions. (“Express their passion” sounds a lot like cosmetic items like skins and gear, but this isn’t confirmed). The successful applicant will also “design and deliver a AAA progression and engagement experience that ties into game features.”

The person who gets the job should also have a “comprehensive understanding” of the psychology of gamer behaviour specifically in the area of what keeps them coming back. The job ad also describes Halo Infinite as being a “live service” game.

The Online Experience Design Director job ad was posted just days after Halo Infinite was announced at E3, and the position remains open now months later. Halo Infinite is expected to have both a campaign and a multiplayer element. A rumour suggests that the campaign will launch in late 2019, with the multiplayer portion coming in 2020.

Another open job at at 343 Industries reveals that the PC edition of Halo Infinite will feature anti-cheat measures, which is good news. 343 is looking for a Senior Software Development Engineer to work on “PC client anti-cheat and security features for Halo Infinite.”

The successful candidate will work on a team that devises anti-cheat plans on PC for Halo Infinite, including examining anti-cheat software from third-party companies. The employee will also work with Halo Infinite’s networking teams on “end-to-end anti-cheat and security plans

The ubiquity of cheating and other nefarious behaviour on PC is one of the reasons why people choose console over PC, so it’s good to see 343 taking anti-cheat seriously. It remains to be seen if 343 uses a proprietary or third-party anti-cheating system, or some hybrid, but this job ad makes it clear that anti-cheat measures are important to 343.

Halo Infinite was revealed at the start of Microsoft’s E3 2018 briefing in June. The announcement trailer was impressive, but we later discovered that the video was a trailer for the game’s new engine, Slipspace, and not the game itself. Microsoft has yet to release any footage of the game itself.

Microsoft’s Aaron Greenberg has said that Halo Infinite is a bigger, bolder, and more ambitious. Halo game, and that’s exciting to think about. The game also promises to return to Halo’s “core roots,” and Master Chief’s helmet shown at the end of the reveal trailer was meant to be evocative of the classic vibe.

No release date has been set for Halo Infinite, but it sounds like it won’t launch anytime soon. The game has a new art style and goes in “new and unexpected directions,” while 343 has also teased that you’ll get to play early in beta tests. For lots more, check out GameSpot’s breakdown of everything you need know about Halo Infinite.

When it is finally released, Halo Infinite will be free for Xbox Game Pass subscribers. While you might have to wait a while to play Halo Infinite, a TV show based on the franchise is coming to Showtime from Steven Spielberg and the director of Rise of the Planet of the Apes.

In other Halo news, Halo co-creator Marcus Lehto recently talked about how Halo is in a tough place right now trying to appease longtime fans while also adding features to attract new players.