Super Smash Bros. Ultimate Special Edition Bundle, Smash-Themed Switch Pro Controller Announced

Super Smash Bros. Ultimate arrives for Nintendo Switch this December, and we learned earlier this month that Nintendo will release a limited edition bundle of the game in Europe. The company has now confirmed it will likewise offer a special edition of Super Smash Bros. Ultimate in the US, but this one will come with a different assortment of contents.

Nintendo has updated the official Smash Bros. website with the first images of the US Super Smash Bros. Ultimate special edition. Unlike the European equivalent, the US bundle comes with a copy of the game housed in a black steelbook case with a fiery Smash Bros. logo emblazoned on the center. Additionally, the bundle includes a Smash Bros.-themed Switch Pro Controller, which features white grips and a white Smash Bros. logo on the face. You can take a look at images of both below.

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The US special edition will release on the same date as the standard version of Super Smash Bros. Ultimate: December 7. It retails for $140; as of this writing, it’s only available to pre-order from Best Buy and GameStop. The Smash-themed Switch Pro Controller can be purchased separately for $75 and is likewise available to pre-order from Best Buy and GameStop.

Europe’s special edition packs likewise launches on December 7. It retails for £90 and, along with a copy of the game, packs in a GameCube controller plus the adapter needed to use it on Switch in a big collector’s box. Both the adapter and a new line of GameCube controllers will also be available for purchase separately later this year. Those who already own the adapter released alongside Super Smash Bros. for Wii U will be able to use that with Switch.

Super Smash Bros. Ultimate features the largest selection of playable characters and stages to date, with more than 70 fighters and 103 stages. Nintendo hosted a special Direct presentation dedicated to the game earlier in August, during which it revealed five more playable characters, including Simon and Richter Belmont from Castlevania and King K. Rool from Donkey Kong Country. You can read more about the game in our roundup of everything we know about Super Smash Bros. Ultimate so far.

Big Trouble In Little China Movie Starring Dwayne Johnson Is Not A Remake, For Good Reason

The 1986 movie Big Trouble In Little China is a classic adventure tale of a truck driver who finds himself in a battle in San Francisco’s Chinatown against a seemingly immortal sorcerer. So when Dwayne Johnson was set to star in Big Trouble In Little China, fans of the original were cautious, as it wasn’t a movie that needed a remake. Luckily, the new movie will be a sequel of sorts.

The Big Trouble sequel is still in the early days of pre-production–even though the movie was first announced in 2015. There is no release date and only Dwayne Johnson is attached as a cast member. However Hiram Garcia, producer of the upcoming film and president of production at Seven Bucks Productions–which Johnson is a co-CEO of–opened up about the plans for the movie.

“There’s a lot of things going on with [Big Trouble in Little China],” Garcia told Collider. “We are in the process of developing that, and let me tell you, the idea is not to actually remake Big Trouble in Little China. You can’t remake a classic like that, so what we’re planning to do is we’re going to continue the story. We’re going to continue the universe of Big Trouble in Little China.

“Everything that happened in the original exists and is standalone and I think there’s only one person that could ever play Jack Burton, so Dwayne would never try and play that character. So we are just having a lot of fun. We’re actually in a really great space with the story that we’ve cracked. But yeah, no remake. It is a continuation, and we are deep into development on that as well, and I think you’ll start hearing some things about that probably soon.”

Without a doubt, Kurt Russell is Jack Burton, and no matter how charismatic and fun Dwayne Johnson is, fans would just be comparing him to Russell’s original performance. Reboots can be hit or miss–more times miss–and continuations are the better route to go. Both Jumanji: Welcome to the Jungle and Ocean’s Eight lived in the worlds of the originals and both were great continuations to the originals without taking away from them. So here’s to hoping this new Big Trouble movie can capture the spirit of the sequel.

For those looking for more Big Trouble in Little China, comic book publisher Boom! Studios released a direct sequel to the movie, back in 2015. The comic–written by John Carpenter and Eric Powell and drawn by Brian Churilla–follows the adventures of Jack Burton right after the events of the feature film. Followers of Lo Pan seek revenge on Burton and his friend Wang for the destruction of their master.

True Detective Season 3 Trailer Is A Serious Return-To-Form

The first trailer for True Detective Season 3 is here. HBO’s detective anthology series returns in January next year, and this first promo certainly looks like the makers are trying to recapture the intensity of the first season after a disappointing Season 2.

The trailer doesn’t really give much away, but it shows that, like Season 1, the show will be set across multiple time periods. Oscar-winning star Mahershala Ali (Moonlight, Luke Cage, House of Cards) plays a cop named Wayne Hays who must uncover a mystery that spans several decades in the sprawling landscape of the Ozarks. It looks dark, weird, and gripping–check the trailer out above.

True Detective creator Nic Pizzolatto has written the entire season, with Deadwood creator David Milch lending a hand. The cast also includes Ray Fisher (Justice League), Carmen Ejogo (Alien: Covenant), Scoot McNairy (Batman v Superman: Dawn of Justice), and Stephen Dorff (Blade).

While Season 1 of True Detective was one of 2014’s most talked-about TV shows, Season 2 was a disappointment in terms of both viewing figures and critical reaction. It was unclear if there would be a third season for some time, and three years will have past since Season 2 by the time the new one premieres.

In a recent interview with Indiewire, Pizzolatto spoke about the striking setting for Season 3 and explained that the surroundings were vital to the season’s story. “The mystery of the deep woods,” he said. “The fog over the mountains. The rivers. The water. The sense of scale when you get out to some of this nature. Also, what the buildings say about the lives behind them. I feel like people will see it as an extension of character, something that embodies characters’ emotional journeys while influencing those journeys.”

“Sometimes we found things that seem to come straight out of the imagination, like this particular house that I don’t want to go into it too much because of spoilers, but once we found it we couldn’t believe it existed. It was almost exactly what I had written, and it needed to be very specific.”

The Messenger Review: Fleet Footed

It is evident from the onset that The Messenger is heavily influenced–aesthetically and mechanically–by the classic Ninja Gaiden series. But it’s also quickly evident that the game doesn’t just wear its influences on its sleeve, it also brings a brilliant new take on the action-platformer genre.

You play as a young ninja warrior tasked with delivering a sacred scroll to the top of a mountain after his village is attacked by demons. It isn’t a wholly original idea by any means, but The Messenger eschews any self-seriousness in favor of a humorous and self-referential tone, regularly riffing on action-platformer tropes through the ninja warrior’s conversations with various characters. The excellent writing keeps things lively and fresh, with jokes and pop culture references interwoven with an ambitious and clever narrative involving a time-travel mechanic that ties well into the gameplay system.

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The ninja’s skillset is initially limited, but it expands quickly to include abilities like a rope dart, wall climbing, and aerial gliding as well as a couple of optional techniques like a boomerang shuriken. Most interestingly, The Messenger replaces the classic double-jump move with something called cloudstepping, an ability that only makes double-jumping available after you’ve successfully landed a sword blow on an enemy or object mid-air.

This means you simply can’t double-jump just anywhere, and an element of skill and timing is added to regular proceedings–chain several hits in succession and you can almost fly across the map by cloudstepping, but whiff one slash and you will find yourself staring into a bottomless pit. There is a great satisfaction to be found in the demands of successful cloudstepping, and the controls are impressively responsive to accompany your needs here.

The rewarding high-risk mechanic is complemented by The Messenger’s smart design. Almost every level is crafted in such a way that it can be traversed using a number of different approaches, and exploration and experimentation are encouraged at every corner. You can take the straightforward route, or you can attempt the more difficult cloudstepping route that ultimately yields greater rewards due to numerous well-hidden secrets sprinkled throughout the game.

The Messenger starts off fairly easy, but the difficulty quickly increases as you acquire more abilities. Harder obstacles and challenges are introduced, and the game forces you to make the most of your abilities in order to keep up. Death is common, but the momentum never stops due to the use of generous checkpoints, allowing you to quickly learn from past mistakes and improve your muscle memory. The Messenger never feels too overwhelming or too easy, and its pacing and difficulty curve is nicely balanced–there is always a satisfaction to be had when a secret is found, a difficult obstacle is conquered, or a boss is defeated.

The Messenger also features a big twist: While the first half of the game is a linear action-platformer, once the midway point is reached, the game’s narrative expands, unlocking time travel to and from the future. The game switches from its vibrant 8-bit aesthetic to an even more beautiful 16-bit art style, with richer backgrounds, a more diverse color palette, and more advanced audio processing to contrast with its previously chiptune soundtrack.

Additionally, the map and mechanics open up in the style of a Metroidvania, and a mechanic is introduced which allows you to travel back and forth between eras. A whole new dimension of puzzling opens up, creating even more tantalizing opportunities for exploration–you’ll have to go back and forth often to maneuver around a level’s physical obstacles and differences in each time zone. It’s a simple but creative and aesthetically impressive mechanic that works very well.

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The only thing that becomes distracting at this point in the game is the limited number of enemy types–there aren’t that many of them, and encountering and killing the same monsters over and over again as you explore can become tedious. And while the 20-or-so hours of time-traveling, traversal, and swordfights lead you to a satisfying and appropriate climax, the game has an abrupt ending that robs you of any sense of closure.

The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there definitely one to savor.

The Messenger Gameplay: Bosses Big And Small

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The Messenger Gameplay: 8- And 16-Bit Platforming Glory

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Dragon Quest XI: Echoes Of An Elusive Age Exploring The Hotto Steppes And Gallopolis Region Gameplay

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Dragon Quest XI: Echoes Of An Elusive Age Review – Back To The Good-Old Days

The Dragon Quest series is a standard-bearer for an entire genre. Numerous JRPGs that have come and gone over the years have adapted from–and built upon–many of the formulas Dragon Quest established in the 8-bit era. While series like Final Fantasy have transformed dramatically over time, Dragon Quest tends towards traditionalism, enshrining many of its core gameplay and story concepts from game to game.

Dragon Quest XI is no exception. The chosen hero and his growing group of party members go on a globe-spanning adventure in a realm of fantasy and magic, exploring dungeons, solving story beats to proceed, and battling foes in turn-based combat. It’s a tale you’re probably familiar with if you’ve played any classic JRPG. But Dragon Quest XI is proof that traditions and tropes don’t have to feel worn-out and dull, as this gorgeous adventure will challenge your skills, tug at your heartstrings, and keep you eagerly playing further and further into its lengthy quest.

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The hero of Dragon Quest XI is the reincarnation of the Luminary, a chosen warrior who will destroy a foretold dark presence. Yet the glorious hero is not welcomed with open arms when his destiny is revealed; some fear him as a harbinger that disaster is imminent, and wish him dead. As the hero adventures from his hometown into the wider world, he makes many friends, encounters wicked monsters, endures intense tribulations, and fights for light in the shadow of an empire manipulated by darkness.

That setup likely sounds quite familiar. The story in Dragon Quest XI doesn’t really offer any novel plot beats or twists, but that’s not a knock against it; the game does a spectacular job of melding familiar story elements with engaging characters and excellent choreography.

For example, a tournament sequence is something you see in a lot of JRPGs, but the presentation, characterization, and sprinkling of humor present in Dragon Quest XI’s tournament arc makes it truly unforgettable. One memorable sequence involves the hero learning about his mysterious origins and the land that he came from. While that sounds like nothing more than a genre cliché, the way it’s presented here is absolutely beautiful and touching.

The characterization of the game’s various personalities helps a lot in making the story and world as engaging as it is. Every member of your party has a well-developed, unique personality that accentuates their role. For example, one of the more iconic party members is the flamboyant entertainer, Sylvando. His over-the-top mannerisms, cheerful attitude, and combat prowess make him stand out, but you also get an impression that the clown act might belie something buried in his past. There are plenty of fun NPCs you’ll interact with in the story as well, such as a love-starved mermaid, an eccentric dean of an elite girls’ prep school, and a stunningly incompetent prince. Finally, villains like the conflicted Sir Hendrick and the cunning Jasper present a constant threat that pushes you ever-forward.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated.

Special praise should be given to the game’s localization. While it does change quite a few character and place names from the Japanese version, it does a magnificent job of making the dialogue and overall mood of the game feel warm, soulful, and inviting. Character personalities and the flavor of various regions of the world come through in dialogue with delightful flourishes (I feel for the editor who had to write hundreds of dialogue boxes for the characters who only speak in haiku), and even incidental menu and combat text has a fun, lighthearted feel to it that makes simply running through menus more lively. And when things get somber and serious, the writing changes to match, knowing full well what sort of tone needs to be set.

Dragon Quest XI is a very linear game; you hit one story point, solve whatever problem you’re facing there (be it by defeating a monster, collecting an item, beating a minigame, or various combinations of these things), then venture out to the next area where you’re presented with a new story beat, slashing down mobs of enemies along the way to build up your characters’ levels. You can go off the beaten path a bit to complete subquests and explore optional areas, but most locales are completely locked off until you hit a specific point in the story.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated. Characters and enemies take individual turns based on their agility, and you choose what characters do by either picking commands from a text-based menu or setting the CPU to act based on preset guidelines. Animations play out as blows are exchanged and spells are cast, and every so often there’s a funky little twist to the fight that livens things up, like characters achieving a “pepped up” state that raises their abilities and grants them access to special attacks.

While there’s a setting in the options that allows you to physically move characters during battle (rather than having them stay in a stationary row), it doesn’t change the combat significantly; positioning doesn’t affect attacks, and the fighting remains strictly turn-driven. Though it’s relatively basic, little animations, messages, and quirks about combat, like enemies that fuse together or bizarre status conditions, keep you interested and engaged. Boss battles aren’t terribly common, but the big fights are truly trying, challenging you to make use of your learned spells and skills against a foe that will utterly wipe you out if you don’t play strategically.

Despite Dragon Quest XI’s massive length (anywhere from 60 to over 100 hours, depending on how you pace yourself and how much extra content and questing you do), it rarely feels like it’s dragging its feet. There’s practically always a new place to explore, a new character to encounter, or a new threat to tackle. The game occasionally fails to maintain its otherwise steady pace–a mid-game sequence involving the search for magical orbs is particularly troublesome–but it doesn’t often keep you in one place or dealing with one subplot for too long. You also won’t have to grind if you’re smart about picking enemy fights and divvying up character skill points. And if you ever need a bit of break, you can invest time in various mini-games like crafting items, horse racing, and a casino with slots and poker, among other things.

Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.

New PC Game Parkasaurus Lets You Dress Up Dinosaurs Within Your Own Custom Theme Park

Washbear Studio has announced that the developer’s dinosaur-themed park tycoon simulation game, Parkasaurus, is entering Early Access. The title costs $20/€20.

Parkasaurus plays out like a goofy Jurassic Park where you’re primarily responsible for designing the dinosaur exhibits and taking care of the needs of your customers. At the game’s launch, you’ll have access to 80 buildable items, four different employee types, and 24 dinosaurs. Washbear Studio has more planned.

Every dino begins life as an egg, which you must hatch and raise to adulthood. To help you keep track of every dinosaur under your care–and to add some creative flair–you can accessorize your assortment of reptiles with sunglasses, neckties, and beanies.

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You have complete control of your park, from the biome systems to guest attractions. Visitors will leave reviews based on their time under your care, and it’s up to you to decide whether you listen to their advice when building further park improvements. You do have to turn a profit to afford more expensive accessories or buildable items, so it’s in your best interest to listen to what they have to say. If all else fails, you can cut your losses and unleash your hungry predators upon the populace. No customers, no complaints.

Parkasaurus is currently only scheduled for PC and comes to Steam Early Access on September 25. There is no planned console release.

Dragon Quest XI: Echoes Of An Elusive Age Kingsbarrow Dungeon Gameplay

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