Amazon Studios Greenlights The Wheel of Time Series

Amazon Studios officially announced that it has greenlit a one-hour action fantasy adaptation of The Wheel of Time to series, with Rafe Judkins (Agents of SHIELD, Chuck) serving as showrunner.

The Wheel of Time series is based on Robert Jordan’s best-selling fantasy novels, which according to an Amazon press release, “have sold more than 90 million copies worldwide.” Judkins, who is also adapting the books, gave the world a sneak peek at the first script in a twitter post that you can see right here.

Per Amazon, “The Wheel of Time is set in a sprawling, epic world where magic exists, but only women can use it. Meaning that in this series — women hold the keys to power. The story follows Moiraine, a member of the shadowy and influential all-female organization called the ‘Aes Sedai’ as she embarks on a dangerous, world-spanning journey with five young men and women. Moiraine’s interested in these five because she believes one of them might be the reincarnation of an incredibly powerful individual, whom prophecies say will either save humanity or destroy it.”

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Celeste’s Music Gets A Lovely Jazzy Update With New Lullaby Album

The video game lullaby series, Prescription for Sleep, continues with another big release later this year. GameSpot is excited to reveal today that Prescription for Sleep: Celeste is on the way, putting a new, jazzier twist on the familiar music from the challenging game.

The album was co-produced by Celeste‘s composer, Lena Raine, featuring violin performances by Maiko. Additionally, the album features the music duo Gentle Love, comprised of Metal Gear series composer Norihiko Hibino on saxophone and Persona pianist Ayaki on the keys. It’s a delightful, pleasing album. You can listen to some previews here on Bandcamp.

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The series of Prescription for Sleep albums come from Scarlet Moon Records, which has been releasing “unique arrangement albums” since its formation in 2013.

Producer Jayson Napolitano said it was Celeste’s wonderful music that helped him push through the ultra-challenging platformer. “I knew the game’s themes of self-discovery and self-acceptance would align perfectly with what Hibino-san is trying to accomplish with his music, and we had a blast creating this volume and polling fans to include their pick,” he said, referencing the fan-chosen track, “Scattered and Lost,” that made it onto the album.

You can pre-order the new Prescription for Sleep: Celeste album here on Bandcamp. A physical edition of the album is also on the way, and Scarlet Moon hopes it will be available before the holidays. As you can see in the gallery above, the physical edition comes with a comic and other extras, while it also just simply looks very nice.

Scarlet Moon’s previous Prescription for Sleep albums have been themed around games like Secret of Mana and Undertale. Additionally, Scarlet Moon released albums featuring lullaby versions of famous songs from games like Super Mario 64, The Elder Scrolls IV: Oblivion, and Metal Gear Solid 3: Snake Eater.

Here is the full track list for Prescription for Sleep: Celeste:

  1. Resurrections – Dream
  2. Resurrections – Escape
  3. Checking In
  4. Scattered and Lost (fan-chosen)
  5. Quiet & Falling – In the Mirror
  6. Madeline and Theo
  7. Reflections
  8. Reach for the Summit
  9. Exhale
  10. Heart of the Mountain
  11. Solemn Acceptance (original)

Fortnite PS4 Cross-Play News Praised By Borderlands Studio Boss

Randy Pitchford, the CEO of Borderlands studio Gearbox Software, has spoken out to praise Sony’s recent announcement of cross-play support with PlayStation 4 and competing systems.

In a tweet, Pitchford said Sony–as well as Microsoft and Nintendo–should be applauded for making cross-play happen. The executive added that Epic Games, the developer of Fortnite, should be praised daily for also being a champion of cross-play.

Sony is now finally allowing cross-play between PS4 and competing consoles like Xbox One and Nintendo Switch, but only in Fortnite right now. Sony has said it might add cross-play support for other titles in the future, but no announcements have been made yet.

PlayStation boss Shawn Layden also wants gamers to know that enabling cross-play is not as simple as flipping a switch, at least not from Sony’s perspective. Cross-play between competing consoles is not as much a technical challenge as it is a political challenge, it seems. In fact, it was Epic’s Fortnite that accidentally added cross-play support between PS4 and Xbox One back in 2017 before it was shut off quickly. The struggle appears to be on the business side; and that makes sense.

Gearbox is currently working on the next Borderlands game, as well as unannounced Duke Nukem and Brothers in Arms games.

For more on cross-play, check out the news story below:

Tom Hardy Clarifies his Comments about the Footage Cut From Venom

Tom Hardy has clarified his recent comments about the footage cut from Venom, telling IGN that everything he wants in the movie is in there, “and more.”

In an interview with ComicsExplained recently, the Venom star and executive producer said Hardy said that Venom may arrive without “30 to 40 minutes” of potentially his favorite scenes. Speaking to IGN at the Hollywood red carpet premiere of Venom, Hardy said his quote had been “misunderstood.” What he meant, he explained, is that some of the extraneous fun stuff he enjoyed as an actor was cut, but ultimately everything he wanted is in the movie.

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After Resident Evil 7, Capcom Might Release More Cloud Games For Nintendo Switch In Japan

Capcom brought Resident Evil 7 to Nintendo Switch in Japan as a streaming-only game. This seems to have been an experiment of sorts, as the Japanese publisher is now apparently considering bringing some of its other games to the Switch in cloud form in Japan. A spokesperson for the company told the Wall Street Journal that Capcom will make announcements about other cloud games for Switch after it gets a look at the numbers and other metrics for Resident Evil 7.

Sources told WSJ that Capcom is already looking at “other titles” to bring to Japan as streaming-only games. However, it’s not clear what these other games are or when they might be released. Presumably they will be ports, just like Resident Evil 7, but this is not confirmed.

One of the benefits of streaming games from the cloud instead of playing them locally is that it allows the Switch, which is underpowered compared to PS4 and Xbox One, to play more graphically and technically demanding games. However, as with other streaming services like PlayStation Now, the quality of your experience will depend on the strength and reliability of your internet connection.

For Resident Evil 7 on Switch, another matter is that Capcom effectively only rents you the game. For that game, Capcom charged about $18 for 180 days of play. It remains to be seen if the same pricing structure would be implemented for future releases.

Whatever the case, many are predicting that streaming is going to become increasingly popular in the coming years. Electronic Arts recently acquired a streaming company to help with its own streaming ambitions, while Xbox has already confirmed it is working on a game-streaming service that has not yet been announced. Xbox boss Phil Spencer says Microsoft’s streaming service will offer “console-quality” gaming on “any device.” And of course, Sony already has its own streaming service in PlayStation Now.

Take-Two Strauss Zelnick said recently that he believes game-streaming will truly take off in the next 1-3 years.

What do you think about streaming to play games? Let us know in the comments below!

GTA Online Brings Back an Updated Sumo Mode

This week, GTA Online is pitting players head to head. Well, I suppose more literally it would be hood to hood. Or hood to trunk. Or Trunk to side? Anyways, the point is that Rockstar is bringing back the year-two adversary mode Sumo.

The original mode featured a variety of sedans, muscle cars and off-road vehicles vying for control of terrain – usually a small island or the roof of a skyscraper – and would end either when all of a teams opponents had been knocked off, or someone could no longer fit inside the shinking final circle. Sumo Remix, on the other hand, has its own custom stunt arenas and a constantly-changing, ever-shrinking safe zone. While the original was a free-for-all demolition derby that eventually came down to a shrinking circle, Sumo Remix has everyone scrambling to get inside a new safe zone every 30 seconds.Each safe zone gets progressively smaller, so you’ll need to fight aggressively as a team to ensure you get a spot inside the zone and keep your opponents out. Parts of the map will occasionally disappear as well, so you’ll need to use caution when traveling between the zones.

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