Destiny 2: Forsaken Gives Players Their Voice Back In Launch Trailer

The release of Destiny 2‘s biggest DLC expansion yet, Forsaken, is right around the corner, and to get players pumped for the game’s next chapter, Bungie has released a new launch trailer. It features a funeral of sorts for one of Destiny’s most prominent characters, as well as the return of another–Uldren Sov–who serves as the primary antagonist in Forsaken.

Bungie’s new video starts out by capping off what we’ve seen previously, where Cayde-6 fights off countless foes before his Ghost is destroyed. That leads to Sov, whom you might remember as the Queen of the Reef’s brother, killing Cayde. From there, we see Ikora Rey holding a funeral for Cayde and swearing to avenge him, while Zavala is unwilling to risk anyone’s life.

It’s at that point we see what is maybe the most significant bit of the trailer, when a Titan vows to hunt down Sov himself. This would appear to be a character standing in for the Guardian that you play as; if that’s true, that marks the first time you actually speak in Destiny 2. Until this point, your Ghost did all the talking.

From there, we see your character and Petra Venj (a Queen loyalist) strike a deal with a portly Fallen to help track down Sov. He, meanwhile, burns down the throne room of the Reef and rambles about various things.

All in all, it’s an exciting look at the new expansion, if only because your motivation–hunting down Cayde’s killer–is as clear and impactful as can be.

Forsaken’s release date is set for September 4 on PC, PS4, and Xbox One. We already know exactly when its accompanying update will launch, although we don’t yet have full patch notes. Ahead of release, you’ll be able to try out the DLC’s big new mode, Gambit, as part of a one-day trial on September 1. For more, check out our Forsaken pre-order guide.

Fortnite’s Chest Challenges Are Finally Fun To Do

The talk of the town in Fortnite over the past few days has obviously been the appearance of a mysterious giant purple cube. This almighty being (all hail cube) is covered in hieroglyphic symbols, shoots purple lightning, and is slowly moving somewhere, so the fascination with it is understandable. However, a few hours before the cube exploded onto the scene, a significant change happened to Fortnite’s challenges that shakes up the weekly formula in a positive way.

New challenges are released roughly every Thursday, resulting in a deluge of Battle Pass owners hopping on and bombarding a particular location because a new challenge is situated there. It can be a bit of a mess at times, particularly when you’re trying to complete the challenge that revolves around simply opening chests. This sounds easy enough, but when you’ve got around 30 or 40 people descending on somewhere like Fatal Fields trying to do the same thing, it turns into a mad dash just to open a single chest before unceremoniously dying. This is repetitive, frustrating, and makes you question whether it’s all worth it for another dance emote or fancy skin (spoiler: it always is).

However, Epic surprised us last week by finally altering the way chest-centric challenges work. Now it’s a multi-step “treasure hunt” of sorts that scatters the challenge across multiple locations. Instead of this hectic scamper to open a chest before anyone else can, the player base is spread out across the map depending on which step of the challenge they’re currently on. I managed to open all five chests in five different matches with little issue. I wasn’t immediately dying because someone else shot me in the back after finding a chest first; I could actually have a proper game of Fortnite, opening a chest to tick it off the list, before running off to complete other challenges/die somewhere else. This is a marked improvement over previous weeks, and sits in stark contrast to the old formula of landing in the same place and dying over and over again like Tom Cruise in Edge of Tomorrow.

[The new challenge] sits in stark contrast to the old formula of landing in the same place and dying over and over again like Tom Cruise in Edge of Tomorrow

I understand this isn’t some groundbreaking change, but it removes a lot of the monotony from Fortnite’s weekly challenges, and has an effect on the overall composition of matches as well. With the player base spread out, the flow of games is a lot smoother, with a higher likelihood of encountering combat opportunities no matter where you are on the map. It’s a practical change and gives me hope Epic has a few more changes in store for Fortnite’s weekly challenges.

Season 5 has already seen some interesting activities, from using ATKs and trolleys to hop through rings of fire, to the recent time trials that challenged people’s building and traversal skills (complete with an 8-bit remix of the old Fortnite theme). These challenges offer a welcome change of pace, and there’s always excitement in the air each Thursday as we wait to see if Epic has something similarly unconventional up its sleeve. We’re essentially paying for the privilege to compete in these challenges, right? Might as well make them fun.

If you’re still working on getting the newest crop of Battle Stars, we’ve got a Fortnite Season 5, Week 7 challenge guide to help you through it. For all the previous ones, check out our complete Season 5 challenge roundup. Epic Games has also introduced a number of changes to the game, have a read of the full Fortnite patch 5.30 notes for a breakdown.

Super Smash Bros. Ultimate Special Edition Bundle, Smash-Themed Switch Pro Controller Announced

Super Smash Bros. Ultimate arrives for Nintendo Switch this December, and we learned earlier this month that Nintendo will release a limited edition bundle of the game in Europe. The company has now confirmed it will likewise offer a special edition of Super Smash Bros. Ultimate in the US, but this one will come with a different assortment of contents.

Nintendo has updated the official Smash Bros. website with the first images of the US Super Smash Bros. Ultimate special edition. Unlike the European equivalent, the US bundle comes with a copy of the game housed in a black steelbook case with a fiery Smash Bros. logo emblazoned on the center. Additionally, the bundle includes a Smash Bros.-themed Switch Pro Controller, which features white grips and a white Smash Bros. logo on the face. You can take a look at images of both below.

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The US special edition will release on the same date as the standard version of Super Smash Bros. Ultimate: December 7. It retails for $140; as of this writing, it’s only available to pre-order from Best Buy and GameStop. The Smash-themed Switch Pro Controller can be purchased separately for $75 and is likewise available to pre-order from Best Buy and GameStop.

Europe’s special edition packs likewise launches on December 7. It retails for £90 and, along with a copy of the game, packs in a GameCube controller plus the adapter needed to use it on Switch in a big collector’s box. Both the adapter and a new line of GameCube controllers will also be available for purchase separately later this year. Those who already own the adapter released alongside Super Smash Bros. for Wii U will be able to use that with Switch.

Super Smash Bros. Ultimate features the largest selection of playable characters and stages to date, with more than 70 fighters and 103 stages. Nintendo hosted a special Direct presentation dedicated to the game earlier in August, during which it revealed five more playable characters, including Simon and Richter Belmont from Castlevania and King K. Rool from Donkey Kong Country. You can read more about the game in our roundup of everything we know about Super Smash Bros. Ultimate so far.

Big Trouble In Little China Movie Starring Dwayne Johnson Is Not A Remake, For Good Reason

The 1986 movie Big Trouble In Little China is a classic adventure tale of a truck driver who finds himself in a battle in San Francisco’s Chinatown against a seemingly immortal sorcerer. So when Dwayne Johnson was set to star in Big Trouble In Little China, fans of the original were cautious, as it wasn’t a movie that needed a remake. Luckily, the new movie will be a sequel of sorts.

The Big Trouble sequel is still in the early days of pre-production–even though the movie was first announced in 2015. There is no release date and only Dwayne Johnson is attached as a cast member. However Hiram Garcia, producer of the upcoming film and president of production at Seven Bucks Productions–which Johnson is a co-CEO of–opened up about the plans for the movie.

“There’s a lot of things going on with [Big Trouble in Little China],” Garcia told Collider. “We are in the process of developing that, and let me tell you, the idea is not to actually remake Big Trouble in Little China. You can’t remake a classic like that, so what we’re planning to do is we’re going to continue the story. We’re going to continue the universe of Big Trouble in Little China.

“Everything that happened in the original exists and is standalone and I think there’s only one person that could ever play Jack Burton, so Dwayne would never try and play that character. So we are just having a lot of fun. We’re actually in a really great space with the story that we’ve cracked. But yeah, no remake. It is a continuation, and we are deep into development on that as well, and I think you’ll start hearing some things about that probably soon.”

Without a doubt, Kurt Russell is Jack Burton, and no matter how charismatic and fun Dwayne Johnson is, fans would just be comparing him to Russell’s original performance. Reboots can be hit or miss–more times miss–and continuations are the better route to go. Both Jumanji: Welcome to the Jungle and Ocean’s Eight lived in the worlds of the originals and both were great continuations to the originals without taking away from them. So here’s to hoping this new Big Trouble movie can capture the spirit of the sequel.

For those looking for more Big Trouble in Little China, comic book publisher Boom! Studios released a direct sequel to the movie, back in 2015. The comic–written by John Carpenter and Eric Powell and drawn by Brian Churilla–follows the adventures of Jack Burton right after the events of the feature film. Followers of Lo Pan seek revenge on Burton and his friend Wang for the destruction of their master.

True Detective Season 3 Trailer Is A Serious Return-To-Form

The first trailer for True Detective Season 3 is here. HBO’s detective anthology series returns in January next year, and this first promo certainly looks like the makers are trying to recapture the intensity of the first season after a disappointing Season 2.

The trailer doesn’t really give much away, but it shows that, like Season 1, the show will be set across multiple time periods. Oscar-winning star Mahershala Ali (Moonlight, Luke Cage, House of Cards) plays a cop named Wayne Hays who must uncover a mystery that spans several decades in the sprawling landscape of the Ozarks. It looks dark, weird, and gripping–check the trailer out above.

True Detective creator Nic Pizzolatto has written the entire season, with Deadwood creator David Milch lending a hand. The cast also includes Ray Fisher (Justice League), Carmen Ejogo (Alien: Covenant), Scoot McNairy (Batman v Superman: Dawn of Justice), and Stephen Dorff (Blade).

While Season 1 of True Detective was one of 2014’s most talked-about TV shows, Season 2 was a disappointment in terms of both viewing figures and critical reaction. It was unclear if there would be a third season for some time, and three years will have past since Season 2 by the time the new one premieres.

In a recent interview with Indiewire, Pizzolatto spoke about the striking setting for Season 3 and explained that the surroundings were vital to the season’s story. “The mystery of the deep woods,” he said. “The fog over the mountains. The rivers. The water. The sense of scale when you get out to some of this nature. Also, what the buildings say about the lives behind them. I feel like people will see it as an extension of character, something that embodies characters’ emotional journeys while influencing those journeys.”

“Sometimes we found things that seem to come straight out of the imagination, like this particular house that I don’t want to go into it too much because of spoilers, but once we found it we couldn’t believe it existed. It was almost exactly what I had written, and it needed to be very specific.”

The Messenger Gameplay: 8- And 16-Bit Platforming Glory

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The Messenger Gameplay: Bosses Big And Small

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The Messenger Review: Fleet Footed

It is evident from the onset that The Messenger is heavily influenced–aesthetically and mechanically–by the classic Ninja Gaiden series. But it’s also quickly evident that the game doesn’t just wear its influences on its sleeve, it also brings a brilliant new take on the action-platformer genre.

You play as a young ninja warrior tasked with delivering a sacred scroll to the top of a mountain after his village is attacked by demons. It isn’t a wholly original idea by any means, but The Messenger eschews any self-seriousness in favor of a humorous and self-referential tone, regularly riffing on action-platformer tropes through the ninja warrior’s conversations with various characters. The excellent writing keeps things lively and fresh, with jokes and pop culture references interwoven with an ambitious and clever narrative involving a time-travel mechanic that ties well into the gameplay system.

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The ninja’s skillset is initially limited, but it expands quickly to include abilities like a rope dart, wall climbing, and aerial gliding as well as a couple of optional techniques like a boomerang shuriken. Most interestingly, The Messenger replaces the classic double-jump move with something called cloudstepping, an ability that only makes double-jumping available after you’ve successfully landed a sword blow on an enemy or object mid-air.

This means you simply can’t double-jump just anywhere, and an element of skill and timing is added to regular proceedings–chain several hits in succession and you can almost fly across the map by cloudstepping, but whiff one slash and you will find yourself staring into a bottomless pit. There is a great satisfaction to be found in the demands of successful cloudstepping, and the controls are impressively responsive to accompany your needs here.

The rewarding high-risk mechanic is complemented by The Messenger’s smart design. Almost every level is crafted in such a way that it can be traversed using a number of different approaches, and exploration and experimentation are encouraged at every corner. You can take the straightforward route, or you can attempt the more difficult cloudstepping route that ultimately yields greater rewards due to numerous well-hidden secrets sprinkled throughout the game.

The Messenger starts off fairly easy, but the difficulty quickly increases as you acquire more abilities. Harder obstacles and challenges are introduced, and the game forces you to make the most of your abilities in order to keep up. Death is common, but the momentum never stops due to the use of generous checkpoints, allowing you to quickly learn from past mistakes and improve your muscle memory. The Messenger never feels too overwhelming or too easy, and its pacing and difficulty curve is nicely balanced–there is always a satisfaction to be had when a secret is found, a difficult obstacle is conquered, or a boss is defeated.

The Messenger also features a big twist: While the first half of the game is a linear action-platformer, once the midway point is reached, the game’s narrative expands, unlocking time travel to and from the future. The game switches from its vibrant 8-bit aesthetic to an even more beautiful 16-bit art style, with richer backgrounds, a more diverse color palette, and more advanced audio processing to contrast with its previously chiptune soundtrack.

Additionally, the map and mechanics open up in the style of a Metroidvania, and a mechanic is introduced which allows you to travel back and forth between eras. A whole new dimension of puzzling opens up, creating even more tantalizing opportunities for exploration–you’ll have to go back and forth often to maneuver around a level’s physical obstacles and differences in each time zone. It’s a simple but creative and aesthetically impressive mechanic that works very well.

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The only thing that becomes distracting at this point in the game is the limited number of enemy types–there aren’t that many of them, and encountering and killing the same monsters over and over again as you explore can become tedious. And while the 20-or-so hours of time-traveling, traversal, and swordfights lead you to a satisfying and appropriate climax, the game has an abrupt ending that robs you of any sense of closure.

The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there definitely one to savor.

Dragon Quest XI: Echoes Of An Elusive Age Kingsbarrow Dungeon Gameplay

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