How The Divinity Series Almost Didn’t Happen

Divinity: Original Sin 2 launched for PC in 2007 and is one of the few titles that GameSpot has awarded a 10/10 score. In our Divinity: Original Sin 2 review we said it was “one of the most captivating role-playing games ever made” and showered it with praise for its “immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat,” all of which made it an “instant classic in the pantheon of RPG greats.” The game went on to win GameSpot’s Game of the Year award, driving home our opinion that it is an experience that should not be missed.

With the launch of the Definitive Edition, Divinity: Original Sin 2 arrives on PS4 and Xbox One with tweaks to make it work on controllers. Additionally, the overall game experience has been reworked, which means even those who have already played it on PC are given a reason to jump back in. The story of Original Sin 2 is a captivating journey through a fascinating fantasy universe, and it’s one that almost didn’t get told. In the lead up to the launch of the Definitive Edition, we travelled to Larian Studios to talk to CEO and designer Swen Vincke about bringing the vision for the series to life.

Given how well received the first game was, and how critically acclaimed the sequel has been, it may surprise you to learn that Larian fought what often felt like a losing battle to get the games made, and found themselves on the precipice of complete failure numerous times. However, the studio and its developers maintained their faith in the games and their desire to share their vision with gamers. In the video above, you’ll get to hear about that whole journey from the people involved, and get insight into the tumultuous development behind one of the most beloved RPGs in recent memory.

Divinity: Original Sin 2 – Definitive Edition launches on Xbox One, PS4, and PC on August 31. If you own the original version of the game on PC a free download will be available to upgrade to the Definitive Edition.

Rocket League’s Rocket Pass Gets a Release Date

Rocket League’s limited-time progression system, Rocket Pass, will go live on Sept. 5 at 10 a.m. PDT and run through Nov. 26, developer Psyonix announced today. Rocket Pass will be available on all platforms (PlayStation 4, Switch, Xbox One, and PC).

With both free and premium versions, Rocket Pass challenges players to increase their tier to earn new unlocks by completing matches. The Premium Rocket Pass costs 10 keys ($9.99 USD, £7.99 GBP, or $13.45 AUD) and includes up to 70 tiers’ worth of rewards, more than double the free version’s 29. Premium players can also continue advancing past the 70th tier to unlock painted and certified versions of some Rocket Pass items. All items are cosmetic-only.

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Spider-Man PS4 Dev Responds To “Downgrade” Claims

Video game development is a fluid process; things change all the time through development until launch and beyond. One thing that changed with the upcoming Spider-Man PS4 game due out next week was the size of puddles in one particular scene. This has led to claims that developer Insomniac Games in some way downgraded the game’s graphics, and now the developer has spoken up to stress that there has been “no downgrade.”

This issue picked up steam thanks in part to this popular Reddit post (via IGN) that shows more puddles in an older, E3 trailer for Spider-Man and fewer puddles in a newer video. Writing on Twitter, Insomniac confirmed that it changed the size of the puddles, but stressed, “There’s no downgrade at all.” Some believed that Insomniac had to scale back the graphics to meet performance demands, but it appears this is not the case.

Community manager James Stevenson said in his own tweet, “The puddles being moved had nothing to do with performance.” Then why remove them? “Pretty sure it was a design / art / usability reason thing,” Stevenson explained. “Definitely wasn’t performance, as we have spots with tons of puddles in the game with no performance issue.

Other Spider-Man fans have criticised the look of Peter Parker’s suit in newer trailers. It may look different, Stevenson conceded, but that’s because Insomniac is using different, better technology today than it did at the start of development. Importantly, the suit is meant to look good while Peter Parker is swinging from building to building.

“Bright sunlight causes concrete to blow out and look bright. Plus our post effects ( DOF and motion blur tech in particular) are way better in 2018, which causes stuff to be blurrier when pulled like that, but that’s because it’s supposed to look good IN MOTION,” he said.

GameSpot’s Spider-Man PS4 review will go live on September 4, a few days before the game launches on September 7. While the game isn’t even out yet, Insomniac has announced the first DLC expansion will be released on October 23.

Venom: Eminem’s Surprise New Album Includes Song from Soundtrack

Marshal Mathers, aka Slim Shady, aka Eminem dropped a surprise album on Thursday night, and one song is notably from the soundtrack to the upcoming Venom film. He announced the album on twitter, and it launched simultaneously on various streaming platforms.

The album, Kamikaze, is executive produced by Dr. Dre and Eminem. It’s 13 tracks long, with the final track titled Venom (Music From the Motion Picture). The song contains a mixture of drum loops, synth tracks, guitars and a classic flow from Eminem.

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Bastion On Switch – 12 Minutes of Gameplay | PAX West 2018

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The Little Stranger Review

Many directors like to tackle something completely different for each project, to flex new muscles and show they can take on a wide variety of stories. This maxim has been proven true time and time again, most recently with Irish filmmaker Lenny Abrahamson, who follows up his critically-acclaimed 2015 drama/thriller Room with the moody drama/horror/mystery The Little Stranger, which couldn’t be more different in many ways. While the majority of Room is set in the one-room dungeon where Ma (Brie Larson) and Jack (Jacob Tremblay) are kept, The Little Stranger is largely set in a sprawling gothic mansion that has fallen on hard times, along with the Ayres family who inhabits it.

In many ways, an atmospheric period piece like The Little Stranger is the perfect antidote to the splashy summer movie season, a slow burn drama where there is barely any actual movement among the characters, let alone action. In fact, the biggest beef I have with the movie is that said burn is a touch too slow at times, but the performances and this gripping, mysterious yarn do make up for it.

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