Power Rangers: Every Tommy Oliver Ranger, Ranked

For nearly as long as there have been Power Rangers, which is celebrating its 25th anniversary, there have been kids that are jealous of Tommy Oliver, who was played by Jason David Frank. The character, first introduced in Season 1 of Mighty Morphin Power Rangers, has controlled more powers than any other “teenager with attitude” on the series. While so many eventually become ready to grow up and move on with their lives, Tommy just can’t get being a Ranger out of his blood.

It’s led him to control seven different types of Ranger powers over the years, many of which are actually kind of amazing–at least in the fashion department. After all, the trademark of a good Tommy Ranger is found in the costume design. Does he stand out and make the rest of the team look sort of silly? If so, chances are that’s a great version of Tommy.

Since it’s been 25 years since Power Rangers first arrived, GameSpot has dug back through far too many episodes of the various incarnations of the show, along with a few comic books, to bring you the definitive ranking of Tommy Oliver’s Rangers. You may disagree with their placement, but I think we can all agree that the White Ninja Ranger is simply the worst.

If it’s more Power Rangers content you’re looking for, don’t forget to check out our rundown of every Megazord, as well as the weirdest monsters in the show’s history.

Netflix’s Iron Fist Season 2 Review: It’s Watchable

The first season of Netflix and Marvel’s Iron Fist was borderline unwatchable. Terrible writing, lame fight scenes, awful performances, an absurd magical story that didn’t fit with sister shows like Daredevil and Luke Cage, and many more flaws made it the worst entry yet in Marvel’s modern live-action universe. The presence of bland, unlikeable Danny Rand even weighed The Defenders down, too, despite the rest of the cast’s strengths. Hopes are not high for Iron Fist Season 2, which arguably shouldn’t even exist.

The surprising news, then, is that based on the first six episodes, it seems Iron Fist Season 2 is perfectly watchable. It falls short in some areas, while excelling in others. You’ll like some characters, and despise some others. The story can meander at times, while occasionally grabbing your attention in a narrative kung fu grip. Many of Iron Fist Season 1’s problems are still present in Season 2, not least of them Finn Jones’ Danny Rand being pretty much insufferable. But in many other crucial ways, Iron Fist Season 2 is a massive improvement. It’s now pretty much on par with the other Netflix/Marvel universe shows in terms of quality–for whatever that’s worth.

In The Defenders, Danny Rand–AKA the Iron Fist–and several other heroes defeated The Hand, a secretive cabal of poorly developed villains who bogged down several seasons of multiple Netflix/Marvel shows. The Hand’s end was the best thing to happen to these shows, and luckily, Iron Fist Season 2 isn’t bringing them back–at least not in the first six episodes. The Hand’s lingering influence is felt only in the shifting relationships among the characters, which is exactly how it should be.

Danny and Colleen (the very good Jessica Henwick) are living a relatively simple life, despite Rand’s great wealth. She volunteers at a local community center and he works as a professional mover; they live in Colleen’s former dojo, which they converted into a neat but down to earth living space following Colleen’s discovery that she’d been unwittingly training recruits for The Hand. Ward Meachum (Tom Pelphrey) is in a 12 step recovery program, while his sister Joy (Jessica Stroup) is out for revenge against him and Danny for reasons you’ll only vaguely understand, even if you powered through Iron Fist’s first season. It doesn’t especially matter; what’s important is that she’s teamed up with Davos (Sacha Dhawan), Danny’s “brother” and rival while in training at the mystical K’un-Lun.

K’un-Lun plays a fairly big role in Season 2’s early episodes, but the flashbacks there are nowhere near as tedious, repetitive, and pointless as the flashbacks from Season 1. They almost make K’un-Lun seem like an actual place, with small doses of intrigue as Davos’s mother pressures him to defeat Danny and become the Iron Fist. It sure makes Davos’s perspective–that Rand stole the mantle of the Iron Fist from its rightful recipient, then abandoned his duty and left K’un-Lun to the wolves–more understandable. You might even find yourself sympathizing with Davos more than you do with Danny, which is a thread that the rest of the season will hopefully continue to tug.

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Iron Fist Season 2’s leap in quality can most likely be attributed to a much needed change in showrunner, as Raven Metzner (Sleepy Hollow and Falling Skies, among other credits) replaced Scott Buck this season. Buck was also responsible for Marvel’s disastrous Inhumans show, so it’s probably safe to blame much of Iron Fist Season 1’s failure on him as well. But Metzner isn’t the only personnel upgrade behind the scenes; Iron Fist Season 2’s massively improved action scenes have been designed by new fight choreographer Clayton Barber, whose previous credits include working with director Ryan Coogler on the phenomenal Creed and Black Panther. It’s a no-brainer that the fight choreography is crucial to a martial arts show, so Barber’s improvements are a welcome change.

Other happy additions come in the form of a couple of new–to this show, at least–characters. Simone Missick’s Misty Knight, a Luke Cage series character who crops up in Iron Fist Season 2’s first few episodes, appears like she’ll have a significant presence throughout the season. Knight teams up with Colleen–arguably the other strongest character in the mix–while Danny is otherwise occupied, and his absence makes their dynamic even better. They aren’t quite calling themselves the Daughters of the Dragon yet, but the seeds are there. And Alice Eve plays Mary Walker, a comics villain known as Typhoid Mary who makes her live action debut here. Mary’s split personality–pure comic book camp–keeps the rest of the characters on their toes, though it remains to be seen just where her story’s headed.

Blessedly, Iron Fist Season 2 is only ten episodes long (the 13-episode runs of all these shows up to this point was too long in every single case). In the first six chapters, a gang war is brewing in Danny Rand’s corner of New York, while Joy plots to bring him low and Davos works to take back what he believes belongs to him. Even if you hate Iron Fist, it might be worth checking out Season 2 just to see Danny finally brought low–though no doubt he’ll bounce back by the season’s end. That is, of course, if you don’t mind the generally slow burn of all of Marvel’s Netflix universe shows. That lethargic pacing is one of the worst things you can say about Iron Fist Season 2–at least based on its first six episodes–and that alone should speak volumes as to how big an improvement it is.

Get an Exclusive Behind the Scenes Look at the Making of BoJack Horseman

Netflix’s BoJack Horseman has cemented itself as one of the best comedies – animated or live-action – of the past decade, thanks in large part to its meticulously detailed world and the fascinating design of its quirky characters.

Every scene is brimming with visual gags, ridiculous animal puns and Hollywood-skewering easter eggs, to the point where it’s impossible to catch them all in a single viewing – which is why a new book, BoJack Horseman: The Art Before the Horse, should appeal to fans of all stripes (and spots).

Now available in stores, The Art Before the Horse is a fascinating behind-the-scenes look at the show from its earliest stages all the way through to Season 4, combining oral history-style interviews from the cast and creative team with original concept art, storyboards, and backgrounds to offer an all-encompassing look at just how much work goes into making the series. The hardcover consists of 240 pages and 300 color illustrations, so you’re sure to notice plenty of hidden gems you might have missed while watching.

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Mayans MC Is Full of Action, Heart and Real Stakes

This is a SPOILER-FREE review of FX’s Mayans MC premiere episode, titled Perro/Oc.

Ten years after creator Kurt Sutter’s seminal Sons of Anarchy premiered, the chaotic and dangerous world of California biker gangs is back, with Mayans MC, a spinoff set within the same universe, taking place four years after the shocking events of the SOA series finale in 2014. The series premiere, titled Perro/Oc, gives us a glimpse into Sutter and co-creator Elgin James’ (Little Birds) ambitious new project, which gets off to a roaring start, thanks to a strong cast and an unexpected focus on topical real-world issues.

Where SOA was Shakespeare’s Hamlet set within the confines of a motorcycle gang, Mayans MC is less concerned with family melodrama, and more fixated on the volatile nature of the drug cartels near the Mexico-California border and the effect that those bloody conflicts have on the local inhabitants. While there are still exciting bike chases and tense shootouts that fans of the original series will recognize, Mayans MC is trying to be more profound than its predecessor, and for the most part, the series succeeds in that endeavor.

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9 Questions About How the Purge Actually Works

On September 4, with a premiere set to be simulcast on both USA and Syfy, The Purge franchise heads to TV for a 10-episode series focusing on an all new cast of characters during the Purge’s 10th anniversary.

Some are out on the streets, desperately looking for loved ones, while others are tucked away in mansions, seemingly safe while surrounded by pro-Purge one-percenters. But all of them will come face to face with extraordinary horrors and atrocities.

With a drastic dystopian alt-universe concept like The Purge comes questions, however. Many questions. Concerns and queries that, perhaps, the movies don’t have time to answer. We’re hoping the TV show, with 10 hours of rampaging Purge-iness, will dig into some of these often-asked inquiries.

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Xbox Adaptive Controller Available Today

The Xbox Adaptive Controller, Microsoft’s flexible answer to adapting input for gamers with limited mobility, is officially available today.

Announced by Microsoft, the Xbox Adaptive Controller’s standard package can be purchased for $100, either through The Microsoft Store or GameStop Online. Extensions for the controller that can be tailored to each gamer’s specific needs, like the QuadStick, one-handed joysticks, foot pedals and more, can be purchased separately.

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Gris is a Beautiful Game About Surviving Trauma

At its core, mechanically, Gris is a fairly simple platformer. You progress through its world, unlocking new abilities that open up different modes of traversal, which allows you to reach new areas. But it’s also much more than that. Gris is a game about healing, about survival; not a game focused on the dexterous skill required to jump from block to block, but one that’s seeking to imbue every aspect of its design with the strength, vulnerability and perseverance required to reforge the pillars of a life after they’ve cracked and broken.

Even the most basic “video game” aspects of Gris has these thematic elements woven into them. The dress you wear is a shield against the world, your one last vestige of protection against the encroaching darkness. The new abilities you unlock are only accessed after moments representing intense emotional catharsis – a “breakthrough,” if you will, and the obstacles you face, the dark manifestations of our protagonist’s trauma, can’t be defeated in combat (there is no combat in Gris). Rather, they must be dealt with by learning how to use their tactics to our advantage, to work with them and through them to reach the light at the end of the tunnel.

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