Pokemon Go Easter Event Returns Tomorrow

A new event is set to begin very soon in Pokemon Go. Ahead of this month’s Community Day, Niantic is bringing back the Easter-themed Eggstravaganza event, making it easier for players to hatch certain Pokemon and providing extra bonuses for a limited time.

Beginning tomorrow, March 22, players will be able to hatch an “even greater variety” of Pokemon from Eggs. In particular, monsters that typically hatch from 5 km or 10 km Eggs, like Wynaut or Ralts, can be found in 2 km Eggs for the duration of the event. Some Pokemon, such as Pichu and Togepi, will also hatch more frequently.

In addition to that, every Egg that players hatch during the Eggstravaganza event will come with extra Candy. Niantic is also offering double Stardust throughout the event as an added bonus, and special boxes that contain Super Incubators, Star Pieces, and other items will be available for purchase from the in-game shop.

Pokemon Go’s Eggstravaganza event runs until 1 PM PT / 4 PM ET on April 2. That is also the same day that the latest Legendary Pokemon, Lugia, is scheduled to leave the game. Following its initial run as a Raid Battle boss last summer, Lugia returned to Pokemon Go earlier this month. This time, the Legendary Pokemon knows the “newly improved” Flying move Sky Attack, and Niantic says it will be easier to capture than before if players manage to successfully defeat it.

Niantic is hosting the third Pokemon Go Community Day event this weekend, on March 25. As before, the event will run for a three-hour block of time. The featured Pokemon for this month’s Community Day is the classic Red and Blue starter Bulbasaur, and if players manage to evolve it into a Venusaur during the event hours, it will learn the powerful Grass-type attack Frenzy Plant.

Daniel Bryan Must Play It Safe In His Latest WWE Return

On Tuesday, March 20, WWE reported that Daniel Bryan, after two years of “retirement,” would return to in-ring action just in time for Wrestlemania 34. Along with this announcement, WWE emphasized that it had done its due diligence in medically clearing Bryan. The company listed the names of four medical doctors and implied that there were many more–a battery of “neurosurgeons, neurologists, and concussion experts”–who had cleared Bryan to wrestle. It was them, you see, and not the company, that had driven this decision.

It’s not yet clear how Bryan will return to action–whether as a part-time wrestler who only fights at the major PPVs or as a regular, in-ring presence on the weekly shows. But regardless, the press statement was a textbook example of WWE covering its butt–that if Bryan were to get severely injured during his current run, it’s the doctors, not the WWE, who should suffer the blowback for clearing him.

Truth be told, that’s not a bad instinct in this situation. During his original WWE run, Bryan was a go-for-broke wrestler who placed his high-risk spots as a top priority, even above his own well-being. And WWE should be taking backstage measures to protect its employee, given his medical history, his wrestling style, and his temperament. This is a man who, by his own admission, was experiencing post-concussion seizures at odd times and lied about them to his employers.

WWE can’t get in Bryan’s head and convince him that working a safer style is the best idea. But it can institute a series of restrictions on Bryan’s ring work to force him into a safer style, and institute a heavy penalty (a fine, perhaps, or being taken off TV) if he breaks them. No suicide dives to the floor outside of the ring. No high-risk moves from the top rope, or from ladders or announcer tables.

And absolutely, positively, no diving headbutts. That needs to be a company mandate if it isn’t already. There is no reason to perform this dangerous move, for any reason, when it’s caused so much misery for its most famous practitioners. Dynamite Kid was confined to a wheelchair with spinal injuries. Chris Benoit experienced multiple concussions throughout his career, which may have led him to commit horrible crimes on the last weekend of his life. For a concussion-prone man to continue using this finisher, at this point in his career, would be unconscionably stupid. And WWE should reflect that in its regulations.

The WWE producer who works with Bryan and his opponents might consider choreographing huge portions of their matches, rather than only scripting the major spots and calling the rest of the action on the fly. Because many times, the major injuries don’t happen during the high-risk spots. It happens at the most mundane points in the match, when performers get complacent and run on autopilot. There is precedent for this sort of exhaustive choreography. “Macho Man” Randy Savage and Ricky “The Dragon” Steamboat planned out every single move of their WrestleMania III Intercontinental title match, and it’s widely considered to be one of the greatest matches in WWE history.

And ultimately, Bryan needs to self-regulate and do all this on his own, without the WWE forcing his hand. In 2015, WWE warned him to tone down the theatrics, and Bryan was largely dismissive of its requests. In an interview with the Miami Herald, he pushed back on this sentiment, stating, “I have always marched to the beat of my own drum. We are all individual entities. Not to say I ignore their advice, but you also have to know your own body and where you’re at physically.”

Clearly, he didn’t know his own body. In more recent interviews, Bryan appears to have toned down his stance. He seems committed to working a safer style. On Edge and Christian’s podcast, he cited Jerry Lawler as someone who was still able to work, despite being a senior citizen, because he protected his body in the ring. “Stone Cold” Steve Austin is another model Bryan can look to. After hurting his neck during a botched piledriver spot, he changed to a brawler style that was more grounded and less risky. And still, Austin main evented WrestleMania X-7 with The Rock, in a match that didn’t have a single top rope spot.

Rock and Austin relied on their psychology more than their athleticism to get over with the crowd. And granted, Bryan is much smaller than those guys; he may feel pressure to stand out in a room full of big men. But there’s no longer a need for that overcompensation; Bryan is already working for the biggest wrestling promotion in the world. He’s as over as a single individual can be and dropping the high-risk maneuvers isn’t going to change that status. Currently, Bryan is saying all the right things. But who knows how his mindset might shift once he’s back in the ring? And really, what has he done to earn the WWE’s trust in this matter?

In his return speech on the March 20 episode of SmackDown, Bryan thanked the WWE for looking out for him, and for treating him as an individual who needed to be protected from harm. The best way that WWE can follow through on this commitment (if it hasn’t already) is by instituting rules that will protect the best wrestler of his generation from himself.

Free Hearthstone Card Pack For StarCraft Anniversary Now Available

Blizzard has kicked off its latest cross-promotional event for StarCraft’s 20th anniversary, this time in Hearthstone. The digital CCG is offering three packs for winning a match in this week’s Tavern Brawl, which carries a distinct StarCraft flavor.

The “Portals to Another Dimension” Brawl assembles a 10-card deck from your chosen class, then fills your deck with 20 more cards from one of three categories: Tech, Swarm, and Mind. Those portals cost one mana and summon a discount minion or spell that fits into one of those categories. Tech is filled with mechs and explosions, Swarm has toxic creatures, and Mind packs psychic powers. Each is meant to correspond to one of the classic StarCraft factions.

Your prize for winning a match is three Kobolds & Catacombs packs. Tavern Brawls regularly give out card packs every week, but usually it’s just one Classic pack. Tavern Brawls are limited-time events, though, so make sure you win a match by March 25 to claim your reward.

We’re nearing the end of StarCraft’s 20th anniversary events. StarCraft 2 and Remastered received special skins and anniversary portraits. Overwatch got a Kerrigan skin for Widowmaker, Diablo 3 got a Battlecruiser pet, and now Hearthstone has its own crossover event. Remaining events include Heroes of the Storm anniversary portraits starting on March 27, and World of Warcraft pets on March 31. Blizzard also plans to mark the occasion with a special anniversary stream on March 30 and a mini-documentary on March 31.

Hearthstone is preparing to kick off its next expansion, The Witchwood, in April. That will mark the first expansion rolling over into the Year of the Raven, which also means older expansions and some select cards will be rotated out of Standard play. We took a closer look at the revealed cards so far. Blizzard will be hosting a stream next Monday, March 26, at 11 AM PT, to reveal more cards and likely announce release plans.

Afterparty Gets Its First Trailer, Voice Cast Revealed

Night School Studio has released the first trailer for its upcoming game Afterparty. You can check out the full thing above.

Afterparty is Night School’s follow-up to 2016’s fantastic Oxenfree. The game follows Lola and Milo, a pair of best pals who unfortunately find themselves stuck in literal Hell, and the only way out is a pub crawl that ends with the task of trying to outdrink Satan himself. Lola and Milo and will be played by Janina Gavankar (Star Wars: Battlefront 2) and Khoi Dao (Sword Art Online: Ordinal Scale), respectively.

“I think it’s fair to say that if any of us turns up in Hell, our first priority will be to GTFO and get sloshed with our best friend. We want to give players real agency in accomplishing those goals,” said Sean Krankel, co-founder and studio director of Night School Studio. “Players can chat up demons and the deceased using a new dialogue system, challenge them to Satanic bar games, and drink from a huge menu of infernal cocktails, all with game changing abilities.”

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7 Best Alternatives to Cards Against Humanity

For better and for worse, Cards Against Humanity has become synonymous with the term “party game,” and it’s easy to see why. The game has simple rules, a crooked sense of humor, and accommodates a large number of players. Because it is so accessible, CAH has skyrocketed to popularity since its release, and has earned a place on the shelves of dorm rooms everywhere.

It’s not everyone’s cup of tea, though. Cards’ abrasive humor and simplistic formula can alienate many, and it does little to encourage creativity beyond choosing the most offensive and filthy card in your hand. Luckily, there are many fantastic alternatives that offer a bit more depth and replayability without sacrificing the laughs. Choose one of the following and your next party is sure to be a hit.

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Henry Cavill Says Goodbye to His Beloved Mustache

The mustache Henry Cavill grew for Mission: Impossible Fallout is finally gone and the actor decided to pay a moving tribute to his hairy friend.

Cavill shared a video on Instagram appropriately titled Shaved But Not Forgotten, where he reintroduces his clean-shaven face to the world while saying an emotional, touching goodbye to his furry companion.

Cavill acknowledges it might be difficult to recognize him without his mustache. “Sometimes, I even have trouble recognizing myself,” Cavill says in a voiceover. ““It’s hard for me to admit, this is not CGI. He’s really gone.” However, the Superman star promises his beloved ‘stache will always be remembered. Check out the video below.

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Nickelodeon Game Re-Releases Announced

Nickelodeon and THQ Nordic have announced the return of video games based on some of Nick’s most popular titles that will be re-released starting this year.

“The appetite for Nickelodeon content old and new continues to grow and it’s exciting to bring our beloved content to new audiences through this partnership with THQ Nordic,” said Nickelodeon’s Jon Roman, senior vice president of toys.

“These titles were popular when they were first released and we can’t wait for fans around the world to rediscover their favorites.”

Before THQ went bankrupt, and Nordic games re-branded itself as THQ Nordic, the company handled the publishing for Nickelodeon’s video game titles.

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Avengers: Infinity War Writers Gave Thanos These Winning Villain Traits

It’s a widely held criticism of the Marvel Cinematic Universe that the villains don’t make much of an impact, save for a few exceptions. That’s something Avengers: Infinity War writers Christopher Markus and Stephen McFeely were keenly aware of while crafting Thanos. They looked to a pair of their favorite MCU baddies, Thor’s Loki and Jessica Jones’s Killgrave, and gave Thanos two key qualities that made them work so well.

Last year, IGN and a small group of press visited the set of Infinity War and spoke to the writers about their thinking behind Thanos.

The first quality is motivation. McFeely said that even though Killgrave was “creepy and awful,” viewers could easily see that he “really cares in a strange way” about Jessica Jones and thinks he’s acting in her best interest. Similarly, Thanos doesn’t see himself as the bad guy because he believes what he’s doing is righteous.

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How the Infinity Stones Shape the Story of Avengers: Infinity War

Avengers: Infinity War sees Thanos vying to obtain all six Infinity Stones in order to fulfill his goal of killing off half the universe, but for as grand as that plot may sound, watching the Mad Titan collect glowing rocks one right after another doesn’t necessarily translate to an exciting movie. That was the challenge presented to Infinity War writers Christopher Markus and Stephen McFeely, who also wrote all three Captain America films and Thor: The Dark World.

During IGN’s visit to the set of Infinity War with a small group of press, Markus and McFeely spoke about how they plan on tackling that problem.

“We’re big structure guys. So if you go back and look at Winter Soldier and Civil War particularly, they are, whether you like the movies are not, they’re pretty well structured,” Markus said. “We had to do the same thing here and yet we had six MacGuffins – it can be relentless if you do this right. Which means, every time you collect

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